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1* When your partner quits the game, you see them sit down on the sand and slowly crumble into dust. The first time you see this, that sudden feeling of loneliness tugs at your heart-strings ''hard''.
2** Even worse if ''you'' wound up leaving your partner behind accidentally, especially if it was the temple and the two of you had been together from the beginning. You watch your character sit down and may notice that your partner is chirping at you, which isn't normally possible at the end of a level, but it isn't until you see the end of the spirit's story do you realize what you just did because you see yourself face the harsh mountain winds by yourself and "wake up" to find yourself all alone. Then you realize that they were chirping because they were watching you turn to dust, leaving them to face the rest of their journey all by themselves, and now you have no way of getting back to them.
3* The Fifth Confluence. Your character communes with yet another white-robed Ancient, but this time, the Ancient seems... reluctant. It looks away for a long moment, clearly ashamed of what it's about to tell you, and then the tapestry record appears, and in the aftermath of the previously-shown war there is ''nothing but corpses''. Sand covers their great works, souls trail off into the sky, and your character is born into a dying world. ''That'' is the Ancients' legacy.
4* The slow, agonizing trudge up the stormy mountain, surrounded by the freezing remains of the cloth creatures and with your (and your companions) chirps getting weaker, culminates in [[spoiler:your character finally stumbling to a halt just below the summit, as the music stops and the mountain fades from view, then lying down in the snow and dying. Just like that]]. The worst part of it is that subtle icy click that your partner's frozen joints emit as their knees give way and they fall face first into the snow.
5* The Final Confluence. The Ancient spirit obviously knows what's coming, but also knows that you cannot avoid it, and that it cannot protect you.
6* The ending of the game, depending on interpretation, can be this, TearsOfJoy, or ''[[BittersweetEnding both]]''.
7* During the 2013 D.I.C.E. Summit, Jenova Chen [[http://www.destructoid.com/try-not-to-tear-up-from-reading-this-journey-fan-mail-244310.phtml shared a fan-letter]] especially dear to him:
8-->Your game practically changed my life. It was the most fun I had with him since he had been diagnosed. … My father passed in the spring of 2012, only a few months after his diagnosis.\
9\
10Weeks after his death, I could finally return myself to playing video games. I tried to play ''Journey'', and I could barely get past the title screen without breaking down into tears. In my dad's and in my own experience with ''Journey'', it was about him, and his journey to the ultimate end, and I believe we encountered your game at the most perfect time.\
11\
12I want to thank you for the game that changed my life, the game whose beauty brings tears to my eyes. ''Journey'' is quite possibly the best game I have ever played. I continue to play it, always remembering what joy it brought, and the joy it continues to bring.\
13\
14I am Sophia, I am 15, and your game changed my life for the better. 1/8/2013
15* After eight long years, ''Journey'' finally came to Steam on June 11, 2020. ''[[https://steamcommunity.com/app/638230/discussions/0/2445965520306733538/ The ultimate "Thank you for travelling with me" thread]]'' was started on June 13. The thread hit page 100 by November 4. Pick any page and you may start tearing up.

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