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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dark_and_light_cover_smaller.jpg]]
2->''"What? You think this assignment is going to be easy, greenhorn? I've fought these witches before, and let me tell you who else wore a stupid outfit. Superman with his underwear outside his tights. This is not a cakewalk, and if you don't shape up you won’t be coming home. I've seen skilled veterans empty entire clips and hit nothing but air. I've seen little girls walk off bullets at point blank range. And rookie, you will never ever laugh at a Barbie magic wand that shoots rainbows once you've seen those rainbows melt the flesh off a man's bones. Oh god, I can still smell it."''
3-->-- '''Charles Nelson''', Task Force VALKYRIE captain
4
5''Hunter: The Vigil -- Dark and Light'' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible.
6
7Similar to previous fan-made supplement ''TabletopGame/HunterTheVigilDreamCatchers'', this one follows the pattern of official supplements describing how Hunters interact with various other gamelines, such as ''Nightstalker'' for [[TabletopGame/VampireTheRequiem vampires]] or ''Spirit-Slayers'' for [[TabletopGame/WerewolfTheForsaken Werewolves]]. Unlike ''Dream Catchers'', however, this one focuses on Hunters' interactions with a fan-made gameline -- namely, ''TabletopGame/PrincessTheHopeful''. It is the third supplement of this kind, and the first to address the interactions between Hunters and a fan-made gameline.
8
9Like previous supplements of this type, ''Dark and Light'' introduces its own Compacts and Conspiracies:
10
11* '''#Ammit''': A former Cell of [[KnightTemplar Stormwracked]] who came to [[MyGodWhatHaveIDone realize the error of their ways]] and reconverted themselves into a Hacktivist group, working to viciously tear the Darkness apart through communication.
12* '''Character Risk Analysis''': A firm that makes a business out of helping rich (and often corrupt) humans against the supernatural.
13* '''The Star of Bethlehem''': An association of parents who accuse the Queens of using Princesses as {{Child Soldier}}s and [[MamaBear seek to protect the children whom they see as victims]].
14* '''The Light Company''': Sworn Mercenaries who support Princesses in their fight against the Darkness in exchange for [[MagicalAccessory Bequests]] and the hope of finding their place in the world.
15* '''The People's Guard''': Modern-day Revolutionaries who see Nobles as a modern aristocracy oppressing {{Muggle}}s and intend to overthrow them. Infamous for [[TheRevolutionWillNotBeCivilized being incredibly violent and ruthless]], even by Hunter standards.
16* '''The Magister of Economie''': {{Corrupt Corporate Executive}}s who abduct Princesses to deliver them to the Wardens, receiving part of their power as reward.
17* '''Sanitation Workers Committee''': A secret conspiracy among cleaners, electricians, and other lowly placed individuals who teach the vulnerable how to survive working in close proximity to Taint; and use their access to the homes of rich and powerful employers to blackmail anyone hurting the people they protect.
18
19It can be found [[https://docs.google.com/document/d/1M2Y3OtDyWN3tVxE-pxAi4JCuuVAu3yMTt1khcL0ssNI/edit?usp=sharing here]], albeit currently unfinished mechanics-wise.
20----
21!!This game provides examples of:
22* ArrestedForHeroism: Part of this book's themes is to expand on this trope regarding Princesses, which already was hinted at in their corebook. Many hunters conspiracies, including the government-founded [[TheMenInBlack Task Force Valkyrie]], hold negative opinions of Princesses and seek to stop them, because even though they are fighting crime and corruption and trying to make the world a better place, they still ''are'' illegal vigilantes at best, or supernatural invaders from a weird DreamLand at worst.
23* BackToBackBadasses: Invoked in one of the supplement's pictures, which has a [[ShotgunsAreJustBetter shotgun-toting]] [[WorkingClassHero Union Hunter]], and a [[HotBlooded Noble of Swords]] with a [[FlamingSword flaming]] battleaxe, standing together while surrounded by a horde of Darkspawn.
24* BatSignal: Invoked in one of the new Tactics, which allows Hunters to summon a nearby Princess. It's put to frequent used by members of the Union who have good relationships with Nobles on their territory.
25* BirdsOfAFeather: The Nobles and Lucifuge of things, with both groups having similar ideologies and methods. Initially the Lucifuge viewed the Nobles with the same envious FantasticRacism they applied to mages, until they saw the BlessedWithSuck aspects of a Noble’s powers. They have since come to view the Nobles as their angelic counterparts and gradually have managed to befriend them, to the point that there are rumors of a Lucifuge and Noble dating.
26%%* BrainwashedAndCrazy: The basic belief of The Star of Bethlehem in regards to Nobles.
27* BigDamnHeroes: The opening fiction of the book features a Princess saving the lives of a Hunter Cell from Darkspawn after entering in a Dark Cult's hideout.
28* BullyingADragon: It's mentioned there have been cases of Magisters who stupidly tried to use the Rite of Somnus (the rite they use to trap Princesses in the Dreamlands and steal their powers) on [[TabletopGame/BeastThePrimordial Beasts]] and [[TabletopGame/ChangelingTheLost Changelings]], both beings who have a strong affinity with dreams and the art of manipulating them. These attempts have always ended with the captives easily escaping, to then MindRape their would-be captors into a coma with horrible nightmares.
29* BurnTheWitch: A belief that more religious Hunters may have towards Nobles, most especially the more radical sections of [[RightWingMilitiaFanatic the Long Night]] and [[ChurchMilitant Malleus Maleficarum]] (with a fiction in the Malleus Maleficarum's section of the book having one of their leaders literally burn a Noble at the stake -- [[OffingTheOffspring his own daughter, no less]]). Zigzagged in that the Long Night and Malleus Maleficarum don't have ''all'' their members subscribe to this belief, with some in the Long Night believing that [[OurAngelsAreDifferent Nobles are Angels sent by God]] to help humanity fight the forces of darkness, and [[OnlySaneMan the Order Of St. Ambrose]] also believing that the Nobles have their magic derived from more holy than unholy sources. The book even provides a fanmade chapter of the Malleus Maleficarum, the Order of Phargos, who believe Nobles are reincarnations of [[TheChosenOne "Chosen Ones"]] meant to fight the Darkness (and, in the aforementioned fiction, take in another member of the Maleficarum under their wing, [[MyGodWhatHaveIDone after he was horrified with what they had just done to the Noble his leader burned alive]].).
30* CapeBusters: Any Hunter organization who hunts Princesses will be this, given that the Hopeful are the closest thing this setting has from superheroes.
31* ClarkKenting: Discussed; Hunters are aware Princesses have this ability, and they find it ''very'' frustrating, as all a Princess has to do to escape them is run out of sight and revert to mundane form before they can catch up. More than one Hunter Cell lost track of a Noble because they were chasing her, only to lose her after an unknown civilian who "just happened" to be around gave them the wrong direction.
32%%* CorruptCorporateExecutive: The Magisters of Economie; Character Risk Analysis aren't ones themselves, but make a business out of helping them against monsters.
33* CoolVsAwesome: [[HunterOfMonsters Monster Hunters]] vs {{Magical Girl}}s
34* DarkSecret: The higher ranks of Task Force: VALKYRIE know that there are important members of the US government, including high-ranking generals, who have been corrupted by the Darkness, with a number of them actually having authority over the Task Force. While they do their best to deal with the problem, they keep this from the lower ranks to prevent panic and to keep it from undermining the government's authority.
35* DeadlyEuphemism: Sending a princess's soul back to the Dreamlands is referred to by the Magisters are "retiring". The result is a soulless husk that acts like it's been lobotomized or a comatose vegetable.
36* DealWithTheDevil: Interestingly, #Ammit, Character Risk Analysis and the Magisters all technically qualify:
37** Character Risk Analysis in the figurative sense, in that while they don't make deal with supernatural forces, the wide majority of their clients are {{Corrupt Corporate Executive}}s;
38** #Ammit, though they gave up their Sworn powers, still worship the Queen of Storms and seek to serve her cause;
39** Magisters qualify in the most classic sense, since they gain their powers by turning in Princesses to their former jailers.
40** The Cheiron Group has an "Alhambran Agreement", although its exact terms are unknown aside from the fact it forbids them to directly engage Princesses on the field.
41* {{Deconstruction}}: In line with ''TabletopGame/PrincessTheHopeful'', several of the Compacts and Conspiracies introduced in this supplement serve to deconstruct aspects of the Hopeful and the Magical Girl genre:
42** The Star of Bethlehem was formed as a result of the high death rate caused by sending superpowered {{Child Soldier}}s fight against dangerous, evil monsters;
43** Character Risks Analysis rose primarily as a reaction to Hopeful activity because them harassing corrupt rich humans was disturbing the economy and potentially causing more problems by creating power vacuums, not to mention going against the law;
44** The Magisters pulled a FaceHeelTurn as a result of their Noble master's HonorBeforeReason policy causing the death of several of them during a confrontation with more pragmatic vampires.
45** The People's Guard were just a bunch of peasants until they discovered during the French Revolution the noblewoman who had been abusing them for years actually was a Princess of Tears draining them for Wisps.
46** While Princesses of Mirrors may seem more like hilarious than anything else in their main gameline, this supplement takes time to show us how they appear in the eyes of Hunters and regular mortals; namely, as [[VainSorceress Egomaniac Witches]] and [[SuccubiAndIncubi Succubi]] who brainwash entire groups into their personal cults.
47** The Queens and their Courts are viewed as foreign power from another realm by Task Force: [=VALKYRIE=] and the US government, with Princesses being viewed as dangerous vigilantes and terrorists at best, and agents of a foreign power infiltrating America at worst.
48* DirtyCommies: Task Force: [=VALKYRIE's=] view of the People's Guard, with standard procedure being to let members of the People's Guard engage hostiles, wait until the battle is over, then go in and kill whoever is left regardless of which side won, blaming the monsters for any People's Guard casualties.
49* DoWrongRight: The main reason the Cheiron Group dislike that Magisters: They tend to dispose of Princesses, which is wasteful and far less profitable than harvesting them.
50%%* EthnicMenialLabor: Several of the sample members of the Sanitation Workers Committee qualify. %%Are?
51%%* EmergencyImpersonation: One of the services that the Light Company provide to the Nobility.
52* EnemyMine: Princesses usually aren't fans of [[TabletopGame/BeastThePrimordial Beasts]] to say the least, but both will occasionally join forces in their common hatred against the Ashwood Abbey.
53* EvenEvilHasStandards:
54** Even morally dubious Compacts and Conspiracies like [[MadScientist the Cheiron Group]] and [[AristocratsAreEvil the Ashwood Abbey]] find how the Magisters deal with the Princesses distasteful.
55--->'''Ashwood Abbey''' (''to the Magisters''): There are a million soul-sucking jobs out there. Who the Hell do you think you are, trying to make the Hunt one of them?
56** This applies to the less scrupulous ones introduced in this supplement as well, of course; [[AmoralAttorney Character Risk Analysis]] look down on them for stealing the powers of the Nobles for their own, and the [[TheRevolutionWillNotBeCivilized People's Guard]] hate them and what they do even more than they hate the Hopeful.
57* EvilHero: The Magisters ''are'' technically protecting mortals from the supernatural and fighting monsters, but their methods include brainwashing innocents and [[PoweredByAForsakenChild using Princesses as power sources]].
58* {{Fetish}}: The Ashwood Abbey sees Princesses as this; after all, what's not to love about beautiful, scantily-clad women fighting monsters?
59* GoodIsOldFashioned: The Magisters of Economie hold this belief toward Nobles ever since their former Noble master lost multiple lives against a vampire because of his HonorBeforeReason policy.
60* GoodVersusGood: While most supernatural beings in the TabletopGame/ChroniclesOfDarkness range from [[BlackAndGreyMorality completely evil to morally ambiguous]], Princesses are overall genuinely benevolent, with the Twilight Courts being {{Anti Villain}}s at worse, making any conflict between them and Hunters this. Can Devolve into WhiteAndGreyMorality, GreyAndGreyMorality, or even full-on GreyAndBlackMorality if the Hunters are morally ambiguous, or even outwardly villainous, compared to the Nobles they're hunting; examples of the latter include [[TheRevolutionWillNotBeCivilized The People's Guard]], [[CorruptCorporateExecutive The Magister of Economie]], and [[HuntingTheMostDangerousGame Ashwood]] [[AristocratsAreEvil Abbey]] (the last one being notable in that Nobles may [[EnemyMine team up with]] '''[[TabletopGame/BeastThePrimordial Beasts]]''' of all things, just because both of them hate the Abbey so much).
61* HeelFaceTurn: #Ammit claims so, but [[ReformedButNotTamed they often use unscrupulous methods, and still worship the Queen of Storms]].
62* HoneyTrap: One of the sample members of the Sanitation Workers Committee is a handsome [[LatinLover latin-American]] [[EthnicMenialLabor pool boy]] who seduces lonely housewives to get the dirt on their executive husbands.
63* IJustWantToBeSpecial: Members of the Light Company are often aiming to become Princesses' Sworn retainers. Many of the Magisters are stated to be a dark form of this in secret, not that they'd admit it of course.
64* InLoveWithYourCarnage: It's implied the Ashwood Abbey is always eager to find Storm Princesses due to how violent and dangerous they are.
65* JustLikeRobinHood: Some of the Sanitation Workers Committee. But they're more likely to use their skills to help the poor by influencing politics than by redistributing money.
66* KryptoniteFactor: Hunters have obviously learnt to exploit the Darkness' weakness to Jade.
67* LetsYouAndHimFight: The supplement has several sections dedicated to explain why Hunters and Princesses would clash despite being theoretically on the same side. Reasons primarily include FantasticRacism and distrust toward the supernatural and the Hopeful's idealism clashing with Hunters' pragmatism.
68* LivingBattery: Magisters fuel their powers by using comatose Princesses as batteries.
69* LoopholeAbuse: The Alhambra Accords forbid the Cheiron Group from engaging Princesses in fight, and thus from sending agents after them to kidnap them. They go around that problems by following them whenever they go fight the Darkness and collecting them when they are too weakened and half-dead to fight.
70* LaResistance: So The People's Guard claim. To a lesser extent the Sanitation Workers Collective as well, which makes sense due to being an offshoot of The People's Guard when they initially fled France during the Reign of Terror.
71* MilkmanConspiracy: The Sanitation Workers Collective are a conspiracy of cleaners, maidservants, and other professions with little influence. However their jobs provide plenty of access to the homes and offices of people with real power which they use to their full potential.
72* TheMole: One of the sample princesses, The Green Knight, who is actually a Champion of Storms trying to destroy her conspiracy from the inside piecemeal.
73* NiceJobBreakingItHero:
74** It's briefly mentioned a Hunter Cell once accidentally caused a Princess to turn into a [[FallenHero Dethroned]] when trying to convince her to stop her activities.
75** Network Zero, despite being overall one of the most supportive Compacts toward Princesses, have an infamous habit of divulging info about their identities, thus exposing them to the Darkness.
76* NinjaMaid: The Sanitation Workers Committee is full of maids and cleaners who know how to defend themselves. They are often also masters of stealth, disguise, and even assassination, making them almost literal ninja maids.
77* NotUsingTheZWord: Defied in the opening fiction for Character Risk Analysis, where a new member is reluctant to use the term "Magical Girl" due to how silly it sounds. His superior promptly urges him to not bother and just use it, arguing that they shouldn't let them use the silliness of the term to their advantage.
78* OffWithHisHead: The People's Guard favors this method of executing princesses. The fiction piece has them doing this to a Tears princess.
79* PoweredByAForsakenChild: Magisters get their powers by handing over Princesses to [[LotusEaterMachine the Warden]] and using their comatose bodies as [[LivingBattery living batteries]].
80* PragmaticVillainy: Character Risk Analysis' view of The Union is that it is a good idea to convince their employers to throw them a bone every so often, simply to keep them from causing trouble rather than out of any actual desire to help the workers.
81* PunchClockHero: The lower ranks of the Sanitation Workers Committee are often in danger from monsters when they're just trying to do their job, and only fight monsters to stay safe while they put food on the table. However the upper ranks are true believers in the Conspiracy's mission of protecting society's lowest.
82* ReplacementGoldfish: The earliest members of The Light Company were looking for a replacement after being parted from the Noble they served. Now most members never had a liege, but many are hoping to get one.
83* RenegadeSplinterFaction: The Sanitation Workers Collective was formed when members of the People's Guard fled north to England instead of east to Germany and Russia. They tempered the revolutionary rhetoric (considering England was wary after the chaos of [[RevolvingDoorRevolution Olvier Cromwell and the English Civil War]], and would end up allying with UsefulNotes/{{Shinto}} ''burakumin'' (who, in traditional Shinto, [[DudeWheresMyRespect were considered tainted, and cast down the social hierarchy, despite them cleaning everything to maintain its holiness]] -- the Western founders of the future Collective would instead find a Shinto cult that inverted this prejudice, and put ''burakumin'' at the highest spiritual rank for maintaining the holy purity that Shinto ran on).
84* TheRevolutionWillNotBeCivilized: The People's Guard are definitely aren't in their fight against "Noble Oppression"; they have no problem shooting down or beheading even child princesses and are absolutely ruthless in their methods, giving pause even to other Hunters.
85* RightForTheWrongReasons: [[TheHedonist The Ashwood]] [[AristocratsAreEvil Abbey]] are repulsed by the Magister's PoweredByAForsakenChild use of Princesses as living batteries... because it makes the Hunt into a tedious job.
86* SadlyMythtaken: The Star of Bethlehem, who have a fundamental misunderstanding of how Nobles work, blame the Queens for making kids Nobles.
87* StopBeingStereotypical:
88** One of the primary reasons Radiant Princesses have a hard time winning Hunters' trust; until the last decades, they were still trapped inside the Dreamlands, and as a result the Nobles Hunters have been the most in contact with over the centuries were the Twilight Courts, who respectively are [[TheEmpire totalitarians seeing Earth as a rebel province in need of conquest]] and constantly causing the Darkness to spread by draining hope (Tears); insane [[KnightTemplar Knights Templar]] who [[DestructiveSavior give zero craps about collateral damage]] (Storms); and [[{{Narcissist}} Narcissistic]] [[ManChild Women Children]] who use magical compulsions to turn mortals into their personal {{Cult}}s (Mirrors). Needless to say, this did ''not'' cast Nobles in a good light, and the Radiant have been working hard to distance themselves from their Twilight counterparts in the eyes of Hunters.
89** The Sanitation Workers Collective and the Union both have this view of [[TheRevolutionWillNotBeCivilized the People's Guard]]; despite all three having various tones of WorkingClassHero, and [[SlobsVsSnobs being opposed to wealthy elites]] (human or... [[VampiresAreRich otherwise]]), the former two view the Guard as a bunch of AxCrazy, [[WouldHurtAChild child-murdering]] psychopaths, who've lost all their old ideals out of a kneejerk hatred of Nobles. The Guard, meanwhile, [[NoTrueScotsman view the former two as "soft" for not being as committed to revolutionary ideals as they are]], seeing The Union as [[ThePiratesWhoDontDoAnything ineffectual due to being so obsessed with their own neighborhoods compared to the wider world]], and the Collective as [[TheQuisling "reactionary traitors" working to prop up the corrupt systems the Guard wants to tear down]] (nevermind the fact the Collective is only in the corrupt system [[TheMole in order to learn its weaknesses]], and strike with operations to clean the rich and powerful from the inside-out).
90* {{Sucksessor}}: The Magisters of Economie fancy themselves as more talented and pragmatic successors to Nobles, whom they see as obsolete protectors in need of retiring and PassingTheTorch to them. In practice, they are corrupt people who do not hesitate to use their powers for profit, remorselessly brainwash mortals to be their happy slaves and [[DealWithTheDevil bargain with the Wardens]] (who are agents of the Darkness) to [[PoweredByAForsakenChild use the one they are "succeeding" as a living battery]]. Needless to say, even ''other'' hunters usually do not think very highly of them.
91* SuperCuteSuperPowers: As the book is full of magical girls, this is a given. One fiction has a veteran hunter talking about a magical girl with the power to shoot rainbows from a Barbie wand, and using them to melt the flesh from her enemies' bones.
92* SuperheroParadox: Discussed; some members of [[ScienceHero Null Mysterii]] theorized that Princesses actually are unwillingly causing the Darkness to show up wherever they do.
93* SupportingProtagonist: Very likely when playing as members of The Light Company. You might find yourself impersonating a Princess to protect her secret identity while she's off saving the day.
94* SurprisinglyRealisticOutcome:
95** The Light Company came together in the wake of the 2003 Recession and are often cash-strapped, due to many of the group not having much in terms of 'marketable' skills outside of very specific needs... like the Nobility.
96** Despite their best intentions, Princesses still ''are'' illegal vigilantes fighting outside the law, and debatably, given their connection to the Queens, foreign invaders. As a result, Task Force Valkyrie treats them with hostility and is one of the most hostile factions toward them.
97** A double-edged variant regarding relationships between the two sides; being genuinely well-intentioned and not particularly secretive in their culture, Radiant Princesses are more than happy to explain what they are and how they function to regular humans who ask them, meaning Hunters usually are better informed about Noble factions and motivations than they are about other supernaturals, enough that they more or less know the various Courts. Conversely however, despite all their willingness to cooperate, Princesses ''still'' are the only unambiguously good supernatural beings in a setting where such creatures usually prey on humans ([[StopBeingStereotypical not to mention all the bad reputation brought by the Twilight Courts]]), meaning Hunters don't easily drop their prejudice and distrust.
98** The US government has a very low view of communism, and view the People's Guard as communist. Because of this, Task Force: VALKYRIE has a tendency to kill them and blame their deaths on monsters.
99* TeethClenchedTeamwork: A common relationship between Nobles and Hunters. Hunters distrust Princesses due to their supernatural roots, while the Hopeful, despite being more than happy to cooperate, often take issue with the Hunters' PragmaticHero stance, but in the end, the two usually end up working together whenever the Darkness is involved.
100* TransformationIsAFreeAction: Discussed; it's mentioned some Hunters were GenreSavvy about this trope and tried to subvert it; unfortunately for them, [[WrongGenreSavvy Princesses do not work that way]]. Their transformations take a few seconds at best, and most of them prefer transforming out of sight anyway.
101* TotallyNotAWerewolf: Predictably, many Hunters cannot tell the differences between Princesses and TabletopGame/{{Mage|TheAwakening}}s, with several groups in fact seeing the former as a subtype of the latter.
102%%* TheTrickster: #Ammit, of course tends to this.
103* UnderestimatingBadassery: A frequent theme in the book; it's mentioned many Hunters initially fail to take Princesses seriously, seeing them as silly superhero wannabes whose bright flashy costumes make them feel out of place- only to be brutally reminded that, as silly as they look, Nobles ''are'' supernatural powerhouses. One story has a veteran Task Force: VALKYRIE Hunter chewing out a newbie for assuming a magical girl was harmless because of her cute outfit.
104-->"What? You think this assignment is going to be easy, greenhorn? I've fought these witches before, and let me tell you who else wore a stupid outfit. Superman with his underwear outside his tights. This is not a cakewalk, and if you don't shape up you won’t be coming home."
105* ViolentlyProtectiveGirlfriend: Implied in one of the fictions, where a Hunter narrates how his Cell once kidnapped someone they suspected of being in relation with the supernatural to interrogate him. A Princess of Swords then showed up and proceeded to [[CurbStompBattle take them all down non-lethally in a few minutes]] before freeing the man and leaving a message telling them to stay away from her friends.
106-->"None of us died, somehow, but it barely took her more than a few seconds to make all of us bite the dust. Twelve trained men with guns and kevlar vests, taken down by a teenage girl in a mini-dress with an oversized knife."
107* WouldNotHurtAChild: The primary reason why many Hunters are uncomfortable fighting Nobles. The People's Guard aversion of this trope is one of the many reasons they are perceived as disturbing. And even they ''despise'' the Magisters of Economie for basically lobotomizing them to steal their powers.
108* WrongGenreSavvy: As per tradition in ''TabletopGame/HunterTheVigil'', many of the new Compacts and Conspiracies have completely inaccurate beliefs on Nobles:
109** The Star of Bethlehem believes Nobles are brainwashed and manipulated by the Queens into being {{Child Soldier}}s. While it is true that the wide majority of Nobles are children or teenagers, the Queens do not force them to fight, and in fact only allow them to do it because this allows them to keep an eye on them and better protect them.
110** The People's Guard sees Nobles as an oppressive aristocracy of wizards due to their first encounter being with a Princess of Tears, and assume Radiant Nobles [[BitchInSheepsClothing merely are the same Nobles showing a kind face]]. While the Court of Tears indeed fits their visions of Nobles, the Radiant actually have no feeling of superiority over humans and are genuinely trying to help against the Darkness.

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