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6[[quoteright:350:[[VideoGame/FinalFantasyVII https://static.tvtropes.org/pmwiki/pub/images/signaturescenevideo.png]]]]
7[[caption-width-right:350:Not once did [[LongHairedPrettyBoy his hair]] ever catch fire.\
8[[labelnote:Top to bottom:]]''VideoGame/FinalFantasyVII'', ''VideoGame/WorldOfFinalFantasy'', ''VideoGame/SuperSmashBrosUltimate''[[/labelnote]]]]
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10SignatureScene in Video Games.
11----
12* ''Franchise/AceAttorney'':
13** ''VisualNovel/PhoenixWrightAceAttorney'':
14*** The part on the final day of the fourth case in which Phoenix, desperate to prove the identity of a witness and get him to testify, cross-examines the man's parrot and gets two clues that are seemingly meaningless on their own but together, prove his theory. This is frequently cited as one of the most outlandish parts of the series, but also a part that shows that while Phoenix is prone to winging it, he's much better at putting the pieces of a mystery together than people give him credit for.
15** ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'': The bad ending of the final case, especially due to the North American localization [[{{Narm}} featuring one of the most infamous typos in media]]: "The miracle never happen."
16** ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'':
17*** The suicide of Terry Fawles, Mia's client six years ago. Notorious because the episode it appears in was a ForegoneConclusion for everything in it ''except that''.
18*** Phoenix bringing down the final case's killer, Prosecutor and rival Godot. Memorable thanks to Mia's phantom pointing her finger alongside Phoenix and the SugarWiki/AwesomeMusic that goes with it ([[MusicalNod a remix of the first game's climax theme]], no less).
19** ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'': Blackquill revealing the truth behind the state he found Metis's body in, and how Athena was [[PleaseWakeUp trying to "fix" her]] [[NightmareFuel by dismembering her]]. The massive shock of this scene leaves a major impact, and it is widely believed to be the main reason why ''Dual Destinies'' is [[SameContentDifferentRating rated M instead of T]].
20%%** ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'': The final confrontation, for [[EndingFatigue going on]] [[ThatOneBoss so long]].
21* ''VideoGame/AceCombat04ShatteredSkies'': Mission #8, [[TitleDrop Shattered Skies]] is iconic for being an intense air-to-air battle with dozens of planes in combat at the same time and a memorable guitar riff for the level music. It's also the first time in the game you can damage a member of [[AcePilot Yellow Squadron.]]
22* ''VideoGame/AlanWakeII'': The entirety of "We Sing." It's a MusicalEpisode loosely covering the plot of the previous game, with the game's life action cast dancing along. An abridged verseion was even performed at The Game Awards 2023.
23* ''VideoGame/ANNOMutationem'': After a pivotal battle at Freeway 42, Ann awakens and traverses through an EldritchLocation where she encounters a supernatural being that fully awakens a SuperMode within her, which at the same time presents a revelation that there is more to the PostCyberpunk story at first glance.
24* ''Franchise/AssassinsCreed''
25** ''VideoGame/AssassinsCreedIII'': The rooftop conversation between Haytham and Connor going after the 4th templar in 1778. Haytham finally explains his perception on the Templar ideals of peace through order with valid arguments, giving [[VillainHasAPoint philosophical credence]] to the series long conflict. A much appreciated bringing depth to the series after the first game made the Templars vaguely characterized WellIntentionedExtremist members who nonetheless needed more time, and the Ezio Trilogy depicted them for the most part as generic power-hungry warmongers.
26** ''VideoGame/AssassinsCreedUnity'': [[https://static.tvtropes.org/pmwiki/pub/images/c916873eeace17aa79725ab056b9abe9.png This texture bug]], an infamous SpecialEffectFailure. So infamous, it became the image for the work's NightmareFuel page.
27* ''VideoGame/BattleGaregga'':
28** The battle with [[ThatOneBoss Black Heart]] in Stage 5 and its upgraded form Black Heart mk.2 in Stage 7. The former because it's by far the toughest boss in the game up to that point, and the latter because of some ScoreMilking tricks. Both are [[EnsembleDarkhorse even more well-known than the]] FinalBoss, Glow Squid.
29** Stage 6, otherwise known as the stage that propels into ThatOneLevel territory if you managed the DynamicDifficulty in the first five stages poorly.
30* ''VideoGame/BattleToads'': Level 3: Turbo Tunnel, because for many gamers, it is ThatOneLevel that they have never beaten- and, to the horror of many, the rest of the game after is no less brutal.
31* ''VideoGame/{{Bayonetta}}'' has a few from just the first game alone, which set the tone for the entire franchise:
32** The game starts off with an ActionPrologue where Bayonetta and Jeanne fend off a flock of angels... while they're standing on top the ruins of a clock tower ''[[IFellForHours that is tumbling down an increbily tall cliff]]''. This scene highlights the franchise's over-the-top sensibilities, to the point that when Bayonetta was inducted to ''VideoGame/SuperSmashBros'', this clock tower battle becomes a selectable stage.
33** Several scenes that show off the game's unabashed {{fanservice}} elements, such as Bayonetta getting ClothingDamage in the prologue or her stripping naked to summon a dragon to munch a giant angel. Even the enemies are not shy at this, such as Joy's... interesting introduction by ''spreading eagle''.
34** And finally, at the finale, [[spoiler:she summons a humongous demon to punch Jubileus' soul ''from Pluto all the way into the sun''.]]
35* ''VideoGame/BionicCommando1988'': [[YourHeadASplode Master D's head exploding]], a shocking bit of violence for an NES game considering how rampant Nintendo of America's censorship policies were in that era. ''Rearmed'' makes it [[BloodierAndGorier even more graphic]], which stands out from the relatively nonviolent ways enemies die otherwise.
36* ''VideoGame/BoxxyQuestTheGatheringStorm'': The peace summit in Chapter 3. It’s there that we learn the main plot, meet about half the cast, and really start to get a sense of the game’s epic scope.
37* ''VideoGame/BrambleTheMountainKing'' has the very end of the Nacken's Pond area wherein the titular boss of said level grabs protagonist, Olle, as they go over a waterfall; being frequently used as the thumbnail of most Let's Play videos on Website/{{Youtube}}.
38.* ''VideoGame/CallOfDuty''
39** The last minute of "Shock and Awe" and "Aftermath" from ''[[VideoGame/CallOfDuty4ModernWarfare Modern Warfare]]'', for ending very [[NukeEm abruptly]] and [[ControllableHelplessness unexpectedly]].
40** ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' has "No Russian", a very controversial level in which you play as an undercover CIA agent accompanying a group of Russian terrorists as they commit a mass shooting at an airport, with the player having the option to participate in the massacre. This level got a lot of media coverage due to its controversial nature, making it by far the most memorable part of the game.
41** Soap's death in ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' and, because of the memes, Price decking Yuri down the stairs soon after.
42** The funeral in ''VideoGame/CallOfDutyAdvancedWarfare'', due to "Press F to pay respects" [[MemeticMutation becoming a major internet meme]].
43* ''Franchise/{{Castlevania}}'': In general, the staircase climb to Dracula's room. It's one of the most iconic locales of the series, and whenever the game takes place at Dracula's castle (or a copy of it in the case of ''VideoGame/CastlevaniaDawnOfSorrow''), there's a good chance you'll eventually run into that outside staircase with the crescent moon and clock tower in the background. Even if you don't face Dracula at the top or if the boss fight that takes place there isn't the FinalBoss, if you face a boss up there it will almost certainly be a [[ThatOneBoss challenging]] fight, one that's either a [[ClimaxBoss plot-pivotal one]] or [[DiscOneFinalBoss what looks like the final boss at first]].
44** ''VideoGame/CastlevaniaSymphonyOfTheNight'': The battle between Richter and Dracula at the prologue, due to the [[MemeticMutation memorable]] dialogue, with emphasis on Dracula's ponderations about the nature of mankind.
45* ''VideoGame/{{Control}}'' has the Ashtray Maze sequence, where Jesse (and the player) barrels through [[MobileMaze a constantly-shapeshifting]], [[EldritchLocation seemingly infinite]] and [[GeniusLoci possibly sentient]] ''Series/TwinPeaks''-esque maze, all while fighting off mooks and [[AutobotsRockOut rocking out to the heavy metal badassery of "Take Control"]].
46* ''VideoGame/ChronoTrigger'':
47** The trial scene greatly impacted players because, at the time, no one would suspect that their apparently random and meaningless actions in the beginning of the game would have moral consequences later.
48** The battle with Magus. It's a very difficult ClimaxBoss battle that plays heavily on the [[ItsPersonal personal]] nature of the feud between Frog and Magus, it takes place in a dark castle with a ''superb'' atmosphere, has awesome music, and marks a major turning point in the game's plot, complete with a WhamLine that recontextualizes everything the heroes thought they knew at the end of the fight.
49** The battle at the end of the Ocean Palace. Crono gets ''[[TheHeroDies vaporized]]'' by Lavos in a HopelessBossFight. The main character not only dies, but it's entirely optional whether or not to do a sidequest to bring him back via time shenanigans.
50** The campfire scene and the ensuing backstory of Lucca's crippled mother, mostly because whether the woman is crippled or not in the present is entirely the player's decision. It helps that the campfire scene is often depicted in official art despite being a late-game scene.
51* ''VideoGame/CragneManor'':
52** The boneless horse scene in the meatpacking plant bathroom left an impression on most players. It's very vulgar and shockingly hilarious, not to mention being one of the longest single puzzles in the game. It also comes relatively early into a very lengthy game, so most players will have encountered it.
53** Carol and Christabell's arc. In a game where most rooms are independent and there's not much continuity between them, having two rooms in different areas of the game that are completely interconnected (and with a LOT of optional dialogue) is highly unexpected. It helps that the scene is really impactful, with both characters being memorable in their own right, ending on a fantastic PlayerPunch.
54* ''VideoGame/DarkestDungeon'': The entire intro, narrated by the Ancestor, quickly established the nature of the universe as eldritch-infested CrapsackWorld that the Ancestor helped create out of ''boredom''. The ending of it is legitimately chilling as Ancestor writes a letter to summon his heir to claim his legacy and free the world from the eldritch monsters, before shooting himself with a flintlock pistol and providing a TitleDrop as the titular manor looms on the horizon. It also helps that Ancestor is played by Wayne June whose acting combined with PurpleProse and menacing atmosphere provides a powerful first look at all the madness that awaits.
55* ''VideoGame/{{Deltarune}}'':
56** In Chapter 1, the fight against the {{Superboss}} Jevil thanks to him being a FountainOfMemes that [[BulletHell introduces many players to the Game Over screen]].
57*** The ending scene, where Kris seemingly gets out of bed, and rips out the player's control of them, tossing their heart into a nearby cage. And looking at the player with an ominous stare. Giving the series a wonderful cliffhanger to keep everyone excited for what's to come next.
58** Chapter 2 has two:
59*** Thanks to a mix of his memorably off-kilter characterization, the SurrealHorror surrounding him, and his surprisingly involved character arc (being introduced as a seeming BigLippedAlligatorMoment before turning out to have a detailed and heavily existential sidequest), ''every single encounter'' with Spamton on the normal route can count: his battle in the garbage area, his discussions with Kris in his twisted shop, and his NEO battle (but especially his tragic death if you try to ''free'' him).
60*** The Weird Route has Noelle snapping under Kris' pressure and freezing Berdly in a block of ice, seemingly killing him, namely for its emotional impact and being the culmination of all the horrific things done throughout the chapter.
61* ''VideoGame/DevilMayCry'':
62** ''VideoGame/DevilMayCry1'': Trish's DisneyDeath, due to the infamous {{Narm}} in Dante's dialogue.
63** ''VideoGame/DevilMayCry2'': The battle with the Infested Chopper, for being an [[GoddamnedBoss extremely tedious]] boss fight that's widely seen as an embodiment of the game's flaws.
64** ''VideoGame/DevilMayCry3DantesAwakening'': The battle with Vergil in Mission 20, considered one of the greatest final boss battles of all time.
65** ''VideoGame/DevilMayCry4'': Dante's HamToHamCombat with Agnus prior to his boss fight against him. The fight happens in a trashed opera house, so Agnus starts off with a monologue under a spotlight, before he and Dante trade hams. If that's not enough, someone is apparently manning the spotlights, they even have ''confetti'', and after the fight Dante closes it with a Shakespearean line. It's [[BigLippedAlligatorMoment so disjointed from the rest of the game]] that it becomes memorable.
66** ''VideoGame/DevilMayCry5'': Nero unlocking his Devil Trigger and stopping Dante and Vergil from killing each other, halting the conflict that had driven a large portion of the series.
67** ''VideoGame/DmCDevilMayCry'': Dante's pre-battle dialogue with Poison, most notably the "Fuck you!" exchange, as it is commonly used by detractors as one shinig example of the game's faults.
68* ''Franchise/DonkeyKong'':
69** ''VideoGame/DonkeyKongCountry'': The GameOver screen, known for being [[NightmareFuel infamously spooky]].
70** ''VideoGame/DonkeyKong64'''s intro, a song called the DK Rap, is known for being considered very cheesy yet very memorable due to its lyrics (which composer Grant Kirkhope went on record saying were deliberately written to be cheesy). It's iconic enough that it got featured in ''WesternAnimation/TheSuperMarioBrosMovie'' during the scene where Donkey Kong appears for the first time.
71* ''VideoGame/{{Doom}}'': The ''Doom'' mod ''Earth'' begins with you standing at a pier, looking at surprisingly realistic-looking waves crashing into the shore. This opening shot is easily the most remembered part of the mod.
72* ''VideoGame/DoomEternal'': Samuel Hayden advising against shooting a hole in the surface of Mars- and the Doom Slayer proceeding to do just that. It serves a major MemeticMutation for the game.
73* ''VideoGame/DragonballFighterz'':
74** The "I wonder how tasty you all will be" scene shown off in marketing, due to MemeticMutation going all out with it. What makes it notable is that the scene was released before the game itself was.
75** Yamcha's Dramatic Finish against Nappa, essentially a major case of [[RussianReversal role reversal]] applied to [[NeverLiveItDown Yamcha's most (in)famous moment]].
76* ''VideoGame/DragonQuestI'':
77** The battle between the hero and the Dragon Lord, from the Dragon Lord’s offer of [[WeCanRuleTogether ruling the world together]] to his [[OneWingedAngel transformation into a dragon]], which has been parodied and referenced to throughout Japanese media.
78** Your very first battle with a [[CuteSlimeMook Slime]], the perennial icon of RPG monsters everywhere.
79** Princess Gwaelin’s [[ButThouMust insistence at joining the hero]] on his journey to faraway lands, becoming the first of many adherences to the But Thou Must trope in the ''Dragon Quest'' series.
80* The ShoutOut to ''Series/TheOprahWinfreyShow'' in the opening of ''VideoGame/DukeNukemI'' is the one part that most remember from it. It's to the point where the screen is framed in ''VideoGame/DukeNukemForever'' in all its [=DOS=] glory.
81* ''VideoGame/EldenRing'':
82** The opening sequence, where the player gets tossed off a cliff, dragged into a graveyard, mocked for being 'maidenless' by Varre, and probably curbstomped by the Tree Sentinel.
83** Melina introducing herself to the Tarnished, giving them the ring that summons Torrent, and promising to take on the role of their Finger Maiden (i.e. level them up) if they'll take her to the foot of the Erdtree.
84** The Radahn Festival in its entirety, but especially summoning Patches ([[DirtyCoward he immediately unsummons himself]]) and Radahn's phase change attack, where he leaps into the sky, the stars once again begin to move, and while you're distracted by the VisualEffectsOfAwesome, Radahn comes barreling down on you like a meteor and probably kills you instantly.
85** Almost every first-time player is going to have a moment where they find their way into Caelid when they're still figuring out Limgrave and are unpleasantly surprised by a midgame area that introduces the extraordinarily deadly and difficult to cure Scarlet Rot ailment.
86** The Margit the Fell Omen and Malenia, Blade of Miquella boss fights. They're the bosses players have to attempt most often (Margit is a WakeUpCallBoss whose job is to tell you to go back and explore instead of beelining it to the next story boss, and Malenia is the game's most challenging {{Superboss}}), so they tend to stick in people's minds. Their win quotes ("put these foolish ambitions to rest" and "I am Malenia, Blade of Miquella") are especially well-remembered, since they're going to be repeating them a lot.
87* ''Franchise/TheElderScrolls'':
88** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': Stepping off the boat at the very beginning of the game. It's a bright day where, unless you've dallied in the boat, the orchestral swell of the main theme hits as soon as you step outside. One of your first views, letting you know that this isn't going to be a run-of-the-mill MedievalEuropeanFantasy like the previous two games, is the Silt Strider (a giant flea-like athropod) against the far bank of the river.
89** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': The cart ride as your character wakes up at the very beginning of the game. The MemeticMutation of the scene has only popularized it further.
90* The most memorable level in ''VideoGame/EliteBeatAgents'' is "[[Music/{{Chicago}} You're the Inspiration]]", due to being an extremely potent TearJerker. The unusually serious cutscene when unlocking the level, the level being the only one with different hitsounds and ending on an unique star shaped Phrase marker doesn't hurt either.
91* Dr. Maximillian Roivas' chapter in ''VideoGame/EternalDarkness'', for being the most purely [[Creator/HPLovecraft Lovecraftian]] element of the game from beginning to end.
92* ''VideoGame/EtrianOdysseyI'': Stepping into the Fifth Stratum to find the ruins of Shinjuku is by far the most well-known PlotTwist of the entire series.
93* ''VideoGame/{{Eversion}}'': That moment in World 4 when the player hits the first smiling block, only for the game to abruptly shift to World 4-5, triggering a much creepier atmosphere and going from "kind of eerie" to an outright horror game.
94* ''VideoGame/FZero'':
95** Any appearance of Mute City or Big Blue. In the original game, they were the first two tracks, and they've been mainstays in the series, as well as appearing in various forms in ''VideoGame/MarioKart'' and ''VideoGame/SuperSmashBros''. They're also the most frequently picked courses in ''VideoGame/FZero99,'' so you will be seeing them a ''lot'' if you play it.
96** White Land II in the original game. It took players by surprise by coming immediately after White Land I (and is the only track to revisit the same locale twice in the same Grand Prix) with a different remix of the White Land theme. But it's most well-known for the massive jump near the end of the track. It is ''necessary'' to hold Down on the D-Pad to clear the jump, and [[GuideDangIt nowhere in the game does it tell you that you can even do that]]. ''Countless'' attempts at the Queen League have been cut short by that jump.
97** ''VideoGame/FZero GX'': Chapter 7 of Story Mode, which features the F-Zero Grand Prix and, on Very Hard, is [[ThatOneLevel agreed by many players to be the hardest challenge in the entire game]].
98%%* ''Franchise/{{Fallout}}'':
99%%Zero Context Example** ''VideoGame/Fallout1'': Confronting [[BigBad The Master]] at the very end of the game.
100%%Zero Context Example** ''VideoGame/Fallout2'': Encountering [[DrillSergeantNasty Drill Sergeant Nasty]] Arch Dornan while infiltrating Camp Navarro.
101%%Zero Context Example** ''VideoGame/Fallout3'': [[SceneryGorn Seeing the Capital Wasteland for the first time on a scenic viewpoint]] after escaping Vault 101.
102%%Zero Context Example** ''VideoGame/FalloutNewVegas'': [[TheDreaded Joshua Graham]] explaining to the player how he became "The Burned Man".
103%%Zero Context Example** ''VideoGame/Fallout4'': The arrival of [[CoolAirship The Prydwen.]]
104* ''VideoGame/FarCry5'': The endings are very infamous to many players. The Resist ending is most notable where Hope County ends up being nuked, which leads up to the events of ''VideoGame/FarCryNewDawn''.
105* ''Franchise/FateSeries'':
106** ''VisualNovel/FateStayNight'':
107*** Saber standing over Shirou and asking him whether he is her Master, the point at which the story truly begins, is one of the most recognizable images in the series, as well as one that is often referenced and parodied.
108*** Archer summoning [[FieldOfBlades Unlimited Blade Works]], accompanied by a lengthy GratuitousEnglish MagicalIncantation and SugarWiki/AwesomeMusic. The version in the Studio DEEN anime adaptation is arguably [[AdaptationDisplacement the most famous]], and resulted in the creation of the "GAR" {{meme}}.
109*** ''Unlimited Blade Works'' has four: Berserker versus Gilgamesh and the latter's brutal murder of Illya, which provides both a massive shock and one of the biggest [[TearJerker Tear Jerkers]] in the game; Lancer being ordered to kill himself by Kotomine, then proving to be NotQuiteDead and both kill Kotomine and drive Shinji off before either can harm a captive Rin; and then Shirou's two climactic duels, the first with Archer and the second with Gilgamesh. The first is dramatic for the testing of Shirou's ideals and his commitment to them, and the second is [[SugarWiki/MomentOfAwesome awesome]] for Shirou taking on the most powerful character in the entire VN and one of the most powerful in the ''franchise'' and ''winning''.
110*** The ''Heaven's Feel'' route has three: "Nine Bullet Revolver," "Sparks Liner High," and "All Evils of the World." The first two involve Shirou [[BadassTransplant using Archer's arm]] to create a powerful projection to defeat a seemingly undefeatable Servant; the former has Shirou copy Berserker's own sword and destroy him with his own "Nine Lives" technique, while the latter has him call upon all of Archer's knowledge to defeat Saber Alter in a swordfight at the cost of a fatal HeroicRROD. Notably, Sparks Liner High is a dead end and thus never happened in the "proper" route, yet it's iconic enough that the "Kakuyoku Sanren" technique Shirou used in the scene - a technique which appeared nowhere else in the VN - has evolved into a FinishingMove used by both Shirou and Archer in the expanded universe. In the third scene, however, Shirou fights [[BigBad Kotomine Kirei]] in front of the [[WombLevel embryo of Angra Mainyu]], both of them on the verge of death and just [[FisticuffsBoss beating the living holy fuck out of each other]] [[CombatBreakdown with their bare fists, no superpowers involved]]. It's fairly universally considered one of the most incredibly metal things in a VN full of ''incredibly metal'' things.
111** ''VideoGame/FateGrandOrder'':
112*** Fuyuki: After defeating Saber Alter, Lev appears and reveals his true name to be Lev Lainur ''[[Literature/ArsGoetia Flauros]]'', then throws Olga Marie into CHALDEAS, killing her and removing her from the story. This was a huge twist as the player had spent the entire story chapter getting to know Olga Marie better and establishing a dynamic with her, so to have her unceremoniously killed off like that was a shocker. Her death would also haunt the characters themselves, prompting them to save Chaldea's next director from certain death when they didn't need to at the beginning of the second MythArc.
113*** Septem: Lev appears near the end, and then [[OneWingedAngel transforms into a Demon God Pillar]]. It's the first major clue as to what is happening in the larger plot, and takes everyone by surprise. It's also a challenging boss for the early game that introduces new [[ElementalRockPaperScissors class advantages and disadvantages]].
114*** London: The BigBad finally shows his face, and it's [[Literature/TheBible King Solomon]] (or so we're led to believe at that point in the story). He shows up by pitting ''four'' Demon God Pillars against the heroes, then singlehandedly vaporizes nearly all of the Servants that had gathered to aid the heroes, with only Mordred left standing. It's an extremely shocking EstablishingCharacterMoment for the main villain of the first MythArc.
115*** Camelot:
116*** Gawain appears as a major boss at the gate to the Holy City, and is one of the first examples of ThatOneBoss in the game. Gawain had a 50% damage reduction on all attacks, and his Noble Phantasm meter charged twice as fast, making him an extremely challenging opponent and nothing like previous bosses. During the first set of Memorial Quests, the fight against Gawain was used to represent Camelot, in contrast with the other Singularities, which instead used their respective [[ClimaxBoss Climax Bosses]].
117*** The Lion King uses Rhongomyniad to attempt to wipe a village off the map, causing a huge blast of energy to descend from the sky. Arash, already wounded in battle by Lancelot, uses his Noble Phantasm to stop it in its tracks [[HeroicSacrifice at the cost of his life]]. It's the first true victory Chaldea gets against the Holy City, and it [[RescuedFromTheScrappyHeap helped rescue Arash from the Scrappy heap]] and made him one of the more beloved low-rarity Servants.
118*** Bedivere finally returns Excalibur to Altria, in the process revealing that he was HumanAllAlong. This ''completely'' recontextualizes everything we know about Bedivere's journey to reach his king again, proving that his journey took him a whopping ''1500 years'' and indicating that his soul would cease to exist when he finished. This moment turned Bedivere from being well-liked into one of the most beloved characters in the entire game, and led to many players vowing to use their grails on him and/or get him to [=NP5=] in gratitude.
119*** Babylonia:
120*** In the middle of the story arc, Gilgamesh ends up dying of overwork. Chaldea is then tasked with going into the Mesopotamian underworld to retrieve his soul. It's remembered for the [[RefugeInAudacity sheer absurdity of]] [[PhysicalGod Gilgamesh, of all people,]] dying of ''overwork,'' and for giving a proper introduction to Ereshkigal, one of the game's biggest [[BreakoutCharacter Breakout Characters]].
121*** When the heroes succeed in their plan to drop [[BigBad Tiamat]] into the underworld, she nearly overwhelms them. Then Ziusu-dra, an old man who had appeared several times throughout the story arc, drops the reveal that he is in truth, the ''very first'' Hassan-i-Sabbah, ''and'' that his true class is ''Grand'' Assassin. He follows this up by slicing Tiamat's wings from her body, and imparting the concept of death upon her. First Hassan had previously appeared in Camelot, and up to that point, ''no one'' had expected him to show up in the very next story arc. He was also the first Grand Servant shown to be firmly on the heroes' side (Solomon was Grand Caster, but he's the BigBad). Many players had a HellYesMoment as their reaction to the scene, and the game even gives the player the choice of the protagonist joining them.
122*** Before Tiamat fell into the underworld, Gilgamesh had performed a HeroicSacrifice. Then, during the final battle, he comes back, this time sporting his iconic Archer spirit origin, combining the raw power of his Archer incarnation with the wisdom and maturity of his Caster incarnation, and joins the heroes in their fight. This is scene as the climax of Gilgamesh's CharacterDevelopment across the franchise, and widely regarded as his [[SugarWiki/MomentOfAwesome most awesome moment]]. The anime adaptation cranks it up a notch even further, by giving Gilgamesh the privilege of striking the fatal blow against Tiamat with Enuma Elish.
123*** Solomon:
124*** Goetia unleashes his Noble Phantasm, Ars Almodel Salomonis, which Mash tanks using Lord Camelot, at the cost of her life, all to save the protagonist. The sight of Mash's shield standing upright, its wielder lost to all time, dealt a massive PlayerPunch to the fanbase, and the image has endured long past the story's conclusion.
125*** Dr. Roman reveals that he is the true King Solomon, and uses his third Noble Phantasm, Ars Nova, to return all his gifts to God and render Goetia vulnerable. This came right on the back of Mash's HeroicSacrifice, and losing Dr. Roman at the same time [[PlayerPunch only twisted the knife further]]. It's telling that the good doctor, who used to be one of the main sources of comedy as a ButtMonkey, has been treated with nothing but respect and melancholy by the players ever since.
126*** As Goetia's plan crumbles around him, and he begins to die, he amasses all he has left in him to take control of Solomon's decaying body and challenge the protagonist to GoodOldFisticuffs before they can return safely to Chaldea. The ensuing boss fight involves no gimmicks and eliminates class advantages, leading to as level a playing field as they could make. This is accompanied by an [[SugarWiki/AwesomeMusic awesome remix of the title theme]] and CharacterDevelopment that, despite being on death's door, manages to make Goetia wholly sympathetic. It reminded many of the finale of [[VisualNovel/FateStayNight Heaven's Feel]], itself a SignatureScene, and made the players empathize greatly with Goetia, to the point that many clamored for him to be PromotedToPlayable.
127*** Shinjuku: The party scene, where Saber Alter and Jeanne Alter force the protagonist to [[DisguisedInDrag crossdress]] in order to sneak in and ultimately serve as bait for Yan Qing, is well-remembered due to the protagonist's ''severe'' embarrassment and the delight of the aforementioned Servants plus Mash being PlayedForLaughs. It also gets a nice CallBack at the very end of the story, when Jeanne Alter has the protagonist dance with her before Rayshifting back to Chaldea.
128*** Shimousa:
129*** [[BigBad Amakusa]] traps the heroes in a [[MentalWorld Reality Marble]] based around the disastrous conclusion to the Shimabara Rebellion. Senji Muramasa then uses his own Noble Phantasm to slice the whole thing in half with one blow. It established Muramasa, up to that point a supportive character, as a {{Badass}} in his own right, and it introduced a new remix of [[SugarWiki/AwesomeMusic Emiya]] using Japanese instrumentation. Fans ate it up.
130*** The PostFinalBoss, a duel between UsefulNotes/MiyamotoMusashi and UsefulNotes/SasakiKojiro. Two legendary swordmasters with a legendary rivalry, dueling amidst a burning castle. Again, fans ate it up with glee.
131*** Anastasia: Patxi's death. The protagonist has just learned the AwfulTruth of the Lostbelts -- that they must be erased, and all of their inhabitants with them, in order to restore Proper Human History. Patxi then [[TakingTheBullet takes the bullet]] for the protagonist, and ''demands'' that they see through their cause to the very end. It's a huge TearJerker and really drives home the tragedy and the twistedness of the existence of the Lostbelts.
132*** SIN: Spartacus's HeroicSacrifice. Upon learning that one of their Lostbelt's inhabitants was reciting poetry, Emperor Qin Shi Huang deemed them Confucian and attempted to wipe out their village with a ColonyDrop. Spartacus requests the protagonist use a Command Spell on him -- something that would normally make him rebel and kill his Master -- and order him to "jump" to stop it. It's successful, and is such a SugarWiki/MomentOfAwesome that it gets the inhabitants of the totally-peaceful Lostbelt to begin wishing for heroes. Many fans were also reminded of ''WesternAnimation/TheIronGiant''.
133*** Atlantis:
134*** Kirschtaria Wodime appears before the heroes, and on his own, without even a Servant to back him up, he ''[[CurbStompBattle utterly curb stomps Chaldea AND their Servants]]''. The [[RefugeInAudacity sheer audacity]] of a human mage being able to defeat Servants on his own, a feat which is almost always regarded as [[BeyondTheImpossible impossible]], and its nature as a HopelessBossFight, made it really stick in people's minds.
135*** Super Orion's shooting down of Lostbelt Artemis. Atlantis had given Orion a chance to get RescuedFromTheScrappyHeap, one he took with relish. It was also the debut of ''animated scenes'' in the game, and it was coupled with TheReveal that Orion was ''Grand Archer''. Needless to say, it succeeded.
136*** Olympus:
137*** The boss fight against Demeter. It marked the first time you were to go up against a Greek god at full strength, with plenty of gravitas within the story. She was also ThatOneBoss, to a degree that Gawain could only dream of.
138*** The reveal of the [[BigBad Foreign God]]. It descends to earth, and much to the heroes' shock, she turns out to be Beast VII as well as using the body of Olga Marie as a vessel. This was the biggest WhamEpisode of the second MythArc, and marked the end of the Crypters being the main threat with the Foreign God taking center stage.
139*** Avalon le Fae:
140*** Morgan's death. At the beginning of the Lostbelt, Chaldea is led to believe (and rightly so) that Morgan is a tyrant. However, over the course of the story, they learn about how Faerie Britain is a CrapsackWorld due entirely to the fairies' nature [[InYourNatureToDestroyYourselves inevitably leading to their own destruction]], as well as Morgan's DarkAndTroubledPast as [[MessianicArchetype Aesc the Savior]]. Furthermore, the nature of Morgan's death -- not going out in a blaze of glory like the other Lostbelt Kings, but rather [[UndignifiedDeath stabbed in the back and then beaten to death by an angry mob]] while screaming and [[AintTooProudToBeg begging]] to be allowed to reach her throne [[FamilyUnfriendlyDeath until her body is unrecognizable]] -- as well as her adopted daughter's death shortly thereafter, pushed it straight into AlasPoorVillain status and cemented her as a JerkassWoobie and BreakoutCharacter.
141*** The boss fight against Cernunnos. Once again, a boss fight makes it here due to ThatOneBoss status, and to such a degree that makes Demeter seem like a walk in the park. For many people, not even using all three Command Spells could get them through the fight, and there was no real way to cheese it -- every strategy that can accomplish it requires tremendous effort and a lot of luck.
142*** The final battle. It starts off with the HopeSpot that Faerie Britain will eventually rebuild, but then an EldritchAbomination shows up and finishes off the very island itself. This being is Oberon, who reveals that his true identity is Oberon-'''[[Myth/ArthurianLegend Vortigern]]''', a being destined to destroy Faerie Britain and who hopes to destroy the entire world the same way. The way the reveal is played, the additional backstory, and Oberon's ability to be a compelling villain made him one of the most popular villains in the game.
143*** Traum:
144*** The reveal that Holmes is a ManchurianAgent for the Foreign God, followed by him throwing a massive wrench into both Ruler Moriarty and the Foreign God's plans by once more throwing himself into the Reinhenbach Falls, dying before he gets the chance to betray Chaldea.
145*** Nahui Mictlān:
146*** The finale of Part 1 where Tezcatlipoca gives everyone a FinalBossPreview of ORT at its full power. It's a HopelessBossFight with a million HP on its first health bar alone, and ten more health bars with exponentially increasing HP. Even [[BigBad the Foreign God]] can barely scratch the Ultimate One. The whole encounter leaves everyone, both in-universe and out, dreading the prospect of having to face the thing for real.
147*** The "All-Out Battle" against ORT at the climax of Part 2. Both Chaldea and the entire Lostbelt throw everything they have at ORT in order to defeat it. Gameplay-wise, the whole battle works like a raid boss, where every Servant needs to be brought to bear to beat down ORT, since ORT ''devours defeated Servants'', forcing the player into a FinalExamBoss where they have to figure out how to take full advantage of every Servant in their roster. Interspersed between each health bar is cutscenes of everyone in the Lostbelt desperately working to help try to slow down ORT, as it gets closer and closer to it's heart which acts as the Lostbelt's sun, which would allow it to power back up to full power.
148*** Immediately after the above, ORT proves just how undefeatable it is by '''summoning itself as a Grand Foreigner'''. The sheer audacity of ORT subverting your greatest weapon in order to go for round two just cements just how much of an InvincibleVillain it is.
149* ''Franchise/FinalFantasy'':
150** ''VideoGame/FinalFantasyIV'': The scene where Tellah says "You spoony bard!", notable for being one of the most famous examples of a {{Woolseyism}} from the series.
151** ''VideoGame/FinalFantasyV'': The fight against Gilgamesh on the Big Bridge, accompanied by what would become his BootstrappedLeitmotif "Battle on the Big Bridge", is easily the most iconic moment from ''V'', to the point where its referenced whenever Gilgamesh shows up in other ''Final Fantasy'' games.
152** ''VideoGame/FinalFantasyVI'' is considered the defining game of the entire Super Nintendo:
153*** The opening showing Terra and two Gestahlian soldiers marching through the snow to Narshe using their Magitek Armored Suits, which established the GaslampFantasy setting of the game.
154*** Kefka poisoning an entire village's water supply ForTheEvulz. For many, this established Kefka as one of the most iconic and evil antagonists of video games in general, along with the emotional payoff of Cyan finding out his wife and son died as a result of the poisoning.
155*** The Ghost Train scene is what Sabin Figaro is most remembered for, as he suplexed an entire train like it was nothing and cemented himself as a MemeticBadass to fans.
156*** The Opera House scene, where Celes impersonates a famous opera singer and provides one of the most emotional ''Final Fantasy'' moments InUniverse and out.
157*** Kefka destroying the world at the end of the game's first part. If the prior scene of him poisoning an entire village's water supply didn't mark him as being BeyondRedemption, then this scene shows him becoming one of the few ''Final Fantasy'' antagonists to [[TheBadGuyWins succeed in their goals]], cementing him as the BigBad for the series to beat alongside Sephiroth.
158*** Celes' attempted suicide after the world ended, which features a reprise of "Aria di Mezzo Carattere", the song she song during the Opera House scene, and for being one of the bleakest moments in any ''Final Fantasy'' game.
159** ''VideoGame/FinalFantasyVII'' was the first 3D entry, and like ''VI'' has its share of memorable moments. The whole game itself could be considered a SignatureScene for the franchise, but specific highlights include:
160*** The game's opening, showing Aerith walking out of an alleyway while the camera zooms out, eventually stopped for a giant shot of Midgar as the opening theme's crescendo rises, and then panning in to show AVALANCHE arriving and jumping off of a train, Cloud included. It's one of the most famous intros for any video game, and was the introduction of ''Final Fantasy'' to many people.
161*** The aftermath of Sephiroth's slaughter at Shinra, Inc. for being a giant OutOfGenreExperience that feels more at home in a SurvivalHorror game, and for throwing the game off the rails from that point forward, with Shinra taking a supporting role while Sephiroth becomes the true BigBad of the game.
162*** The escape from Shinra, Inc. where Cloud rides on a motorbike has become one of the game's defining scenes, with Cloud riding a motorbike being a widely-referenced and replicated moment in media related to ''VII''.
163*** The Gold Saucer date, where Cloud goes on a date with either [[PluckyGirl Aerith]], [[GirlNextDoor Tifa]], [[NinjaBrat Yuffie]], or [[BreadEggsMilkSquick Barret]] if the player does badly enough, mainly for it taking account the previous interactions the player chose to have with other characters, which determined who they went on a date with.
164*** Sephiroth's [[OutOfTheInferno walk into the flames of Nibelheim]] has become his signature scene: variations of this scene are used to introduce him in other media, such as the first trailer of ''VideoGame/DissidiaFinalFantasy'' and his reveal in ''VideoGame/SuperSmashBrosUltimate''.
165*** Aerith's death at the end of Disc 1. By breaking all the rules about when, where, why, and how to kill a major character, Squaresoft produced a scene that's well-known beyond the game it appeared in.
166*** Cloud's [[HeroicBSOD mental breakdown]] at the Northern Crater, where Sephiroth shows him the memories that Cloud had suppressed and leads him to believe that he is nothing more than a puppet for JENOVA, which was a radical depiction of mental illness in video games for its time and showed Cloud as a more emotionally and mentally complex character than given credit for.
167*** The FinalBoss fight against Sephiroth, both for his [[OneWingedAngel iconic transformation]] and the accompanying song, "One Winged Angel", which has become one of the most iconic video game themes ever.
168** ''VideoGame/FinalFantasyVIII'':
169*** The opening, where Squall and Seifer duel each other while "[[SugarWiki/AwesomeMusic Liberi Fatali]]" plays, thus making for one of the most engaging intros of any ''Final Fantasy'' game.
170*** The waltz between Squall and Rinoa, for establishing the two as the game's OfficialCouple and being their first meeting.
171** ''VideoGame/FinalFantasyIX'' has two scenes:
172*** The opening of the game with the play gone wrong, where the player must control Vivi and perform well in the play to amuse the audience of nobles and [[GodSaveUsFromTheQueen Queen Brahne]], which is then followed up with Garnet requesting Zidane to kidnap her, thus setting an EstablishingCharacterMoment for the game's female lead.
173*** The YouAreNotAlone sequence, both for its soundtrack and for being the emotional high point of ''IX'', both as a moment of [[SugarWiki/AwesomeMoments awesome]], [[SugarWiki/HeartwarmingMoments heartwarming]], and [[TearJerker sadness]].
174** ''VideoGame/FinalFantasyX'':
175*** The game's opening where Sin destroys Zanarkand, for fully showcasing the jump in hardware from the Platform/PlayStation and Platform/PlayStation2, and for the usage of "[[SugarWiki/AwesomeMusic Otherworld]]" to fully emphasize the sheer destruction shown.
176*** For better or worse, Tidus' fake laughing scene has become this due to the sheer MemeticMutation of the scene since its release, and will usually be the first thing brought up about the game by anyone.
177*** Yuna's sending dance at Kilika, for being a fantastically-animated sequence showing the first onscreen instance of a sending in the game, and is usually referenced in promotional materials for the game.
178** ''VideoGame/FinalFantasyXV'': The beginning of the game, where Noctis and his entourage have to push the [[CoolCar Regalia]] by foot after [[TheAllegedCar it broke down in the desert.]]
179** ''VideoGame/FinalFantasyXVI'':
180*** The fight between Ifrit and Phoenix at the beginning, for being one of the [[DarkerAndEdgier darkest]] intros to a ''Final Fantasy'' game, and easily the most-remembered moment from its demo.
181*** The boss fights against Titan Lost and Bahamut, two fights recognized by fans for the sheer scale and spectacle of both sequences surpassing most boss fights seen in the series up until that point.
182*** The PreMortemOneLiner Clive gives to Ultima near the end, for being a near-TitleDrop of ''Final Fantasy'', has become ingrained with fans of the game for that specific reason.
183--->'''Clive:''' "The only fantasy here is yours, and we shall be its final witness!"
184* ''Franchise/FireEmblem'':
185** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'': [[TheHeroDies Sigurd's death]] and the massacre of his army at the end of Chapter 5, the only time in the series when the protagonist is KilledOffForReal. It serves as the capstone on the tragedy that is Sigurd's story arc, and is a massive TearJerker, even if you've been spoiled beforehand ([[ItWasHisSled and by this point most players have been]]).
186** ''VideoGame/FireEmblemThracia776'': The crossing of the River Thracia. [[NintendoHard In a game that's infamous for its difficulty, in a SERIES that's infamous for its difficulty,]] [[ThatOneLevel it is largely considered the most difficult chapter]]. It has three bosses, with a grand total of ''nineteen'' leadership stars among them, and with each star equating to +3 Hit and Avoid to each unit on their side, that amounts to every enemy unit having ''+57 Hit and Avoid''. The boss with the most leadership stars will withdraw after a certain number of turns have passed or the player's army gets too close to him, but the other two must be thought. And one of them is [[TheDreaded Reinhardt]], [[ThatOneBoss arguably the most difficult boss in the game]] due to his [[TheJuggernaut high stats]], Dire Thunder, and [[ActionInitiative Vantage]] skill. It's so infamous that ''VideoGame/FireEmblemEngage'' used it as Leif's paralogue- the maps chosen for each Emblem's paralogue are usually among the most iconic in the game and/or key points in the Emblem's character arc.
187** ''VideoGame/FireEmblemPathOfRadiance'' has nearly every time the BlackKnight shows up. In particular:
188*** Ike's first confrontation with the Black Knight in the forests of Gallia. Ike has just watched him fatally wound his father, and Ike is all but powerless before him. This scene turns what had been a dispassionate job as a mercenary into [[ItsPersonal a personal quest for]] {{Revenge}}.
189*** The Black Knight appearing in the port town in Chapter 11, in the middle of the map. All but guaranteed to make anyone who went into it unspoiled [[OhCrap shit their pants]]. Especially if they happened to have a unit within his attack radius, because at this point in the game, he can OneHitKill any character in the player's army. And this is a game with ''permanent death''.
190*** The climactic DuelBoss with the Black Knight toward the end of the game. It's a testament to how far Ike has come as a fighter, and is the only situation in the entire game where the Black Knight can actually be defeated. It also marks the first time Ike wields his signature sword, Ragnell.
191** ''VideoGame/FireEmblemThreeHouses'':
192*** The Battle of the Eagle and Lion, which pits all three houses of the Officer's Academy in a big battle with one another. While the series is no stranger to MeleeATrois battles, the Battle of the Eagle and Lion is different because it's one of the few that falls into BestLevelEver instead of ScrappyLevel due to better AI, including enemies that will attack each other and not just the player. It also gets revisited after the TimeSkip in the Azure Moon and Verdant Wind routes, except by then, the three states have gone to war, and so all of the combat is for real.
193*** The battle in the Holy Tomb, for being the game's WhamEpisode. The Flame Emperor's true identity is revealed, and war breaks out in Fódlan. Special mention goes to the Black Eagles and Blue Lions versions of the battle -- in the Black Eagles route, if the player has met a certain set of prerequisites, they have the option to ''turn against'' the church, which sends Rhea ''completely'' off the deep end. Meanwhile, the Blue Lions version features Dimitri's sanity snapping in utterly ''spectacular'' fashion.
194* ''VideoGame/FireEmblemEngage''
195** Chapter 11. It comes directly on the heels of Chapter 10, to the point at which you're forced to use the same units as the latter. You also lose your Emblem Rings, a key mechanic of the game, and are forced to flee from the Emblem-wielding Corrupted (and later, the Four Hounds). It's rather memorable as a WhamEpisode that shakes up the story and presents quite the challenge from a gameplay perspective.
196** The end of Chapter 22. Alear, having been revived as a Corrupted in the previous chapter, reaches their limit after helping the party recover the Emblem rings, but then the combined 12 Emblems make Alear the thirteenth Emblem- the [[TitleDrop Fire Emblem]]. Depending on who you ask, it's either a SugarWiki/MomentOfAwesome or pure {{Narm}}, but either way, it goes a long way in coloring people's perspectives about the game's story.
197* ''VideoGame/FugaMelodiesOfSteel'': The Soul Cannon's ButThouMust usage in the tutorial, and the kids' reaction to the subsequent aftermath, due to hammering in [[WarIsHell the kind of situation]] the children are in and what the players are [[AnyoneCanDie in for]].
198* ''VideoGame/{{Gradius}}'': The FinalBoss fights against Doom from ''Salamander 2'', Venom in ''Nemesis II'', Central Server in ''Gradius NEO'', Mother Computer Z in ''Nemesis'' for the Game Boy, and Guardian Core and Escape Ship from ''Gradius: The Interstellar Assault''. In a series where the usual final boss is a ZeroEffortBoss, these five stand out by ''actually being difficult final bosses''.
199* The level that most people remember from ''VideoGame/HammerBrother'' is Entrance to Sorrow, which is a long MarathonLevel that lacks checkpoints and has ear-grating ports of two different Mega Man fortress themes.
200* ''VideoGame/AHatInTime'': Among all the missions in the game, Queen Vanessa's Manor is probably the most remembered because of its SuddenGameplayChange[[note]]it goes from a cute 3D platformer where a little girl uses hats to go fast and blow things up to a stealth level where you can't use any of these powers[[/note]], the oppressive ambience of the big house lost in a snowy valley, and the titular antagonist's ominous presence. Many mods actually revolve around its gameplay and ambience to create horror masterpieces.
201* ''Franchise/{{Hitman}}'':
202** ''VideoGame/Hitman2SilentAssassin'': The opening mission ''Anathema'' is fondly remember by fans due it's openness and beatiful atmosphere. The mission's iconic status would latter serve in ''VideoGame/Hitman2016'' as inspiration of the famous ''World of Tomorrow'' mission.
203** ''VideoGame/HitmanContracts'': ''Asylum Aftermath'' and ''The Meat King's Party'' due both being [[NightmareFuel one of the darkest and dirtiest missions]] in the franchise.
204** ''VideoGame/HitmanBloodMoney'': ''Curtains Down'' opera mission due offering a rather unique and creative ways to eliminate targets.
205** ''VideoGame/HitmanAbsolution'': 47 attempting to fiber wire TheBigGuy Sanchez and unsurprisingly failing is seen for many fans as one of the worse cases of CutsceneIncompetence and 47's OutOfCharacter moment.
206** ''VideoGame/Hitman2016'':
207*** ''The Showstopper'' Paris mission as WinBackTheCrowd for returning to the open-level structure of ''Blood Money'' compared to ''Absolution's'' linearity.
208*** ''World Of Tommorow'' Sapienza mission is seen both as huge peak of Hitman's mission and location design, offering players numerous ways to explore and complete mission. The map is so iconic that it received several new missions compared to rest of the maps.
209* ''VideoGame/HotlineMiami2WrongNumber'': The introduction of [[CopycatKiller the Fans]] at a party, which does a good job of showing how, unlike Jacket or the Biker, these are just ordinary people killing for attention.
210* The game over screen of ''VideoGame/HongKong97'' is the single most infamous moment of an already controversial game, due to it featuring an actual dead body, and spawning years of debates over the identity of the man in the photo.
211* ''VideoGame/HouseOfTheDead'':
212** The FinalBoss fight with The Magician from the first game is this for the entire series, having been replicated in two additional games with the same music or an arrangement thereof, even when the game uses a different theme for non-final bosses.
213** ''The House of the Dead 2'': Goldman's MotiveRant as James and Gary confront him, known for being the peak of the game's poor-quality voice acting.
214* ''VideoGame/IWannaBeTheGuy'': The screen you access by going up from the start of the game, well-known for the first time that players will run into the lethal-on-contact Delicious Fruit that will fall ''[[SelectiveGravity upwards]]'' [[EverythingTryingToKillYou in order to kill the player]].
215* ''VideoGame/JakAndDaxterTheLostFrontier'': Daxter being doused with Dark Eco a second time, and transforming into Dark Daxter. Though, this one is remembered for [[NeverLiveItDown all]] [[ScrappyMechanic the]] [[FanonDiscontinuity wrong]] [[AssPull reasons]].
216* ''Franchise/KingdomHearts'':
217** ''VideoGame/KingdomHeartsI'': The first time Sora flies in Neverland, and then whenever you visit Big Ben. It's a truly beautiful location, helped by the fact you get to fly freely around it.
218** ''VideoGame/KingdomHeartsII'': Sora vs 1000 heartless. Holding off Maleficent's invasion of Radiant Garden, Sora goes to the frontline and uses many limit breaks (or conventional attacks if you're so inclined) to kill 1000 invading heartless attackers. The most prominent sequence from the halfway point of the series, showing how powerful Sora's become as he fights alongside all the other characters who've taken up defending the people in this world.
219** ''VideoGame/KingdomHeartsCoded'': The conversation with Data-Naminé at the end of the game was for a long time the only part of the story anyone cared about, as it's (1) the only part of (the original version of) the game with any direct connections to the MythArc and (2) it's where "Sora" finally gets to thank "Naminé".
220** ''VideoGame/KingdomHeartsIII''
221*** The "Let It Go" sequence in Arendelle, for recreating the scene from Frozen almost shot-for-shot, down to the way Elsa's body moves and the way the snow swirls.
222*** The battle with Anti-Aqua, due to the trailers hyping up the character's FaceHeelTurn.
223*** The chess game between young Eraqus and young Master Xehanort. It's featured in the reveal trailer, both opening cutscenes, and pops up a few times throughout the main story. It's so iconic that the world it takes place in, Scala ad Caelum is the site of the final battle with Xehanort.
224*** The Guardians of Light's battle against the Replica Xehanorts in [[DownloadableContent Re: Mind]], as well as Sora and Kairi's battle with a copy of Armored Xehanort. This is notable in that it allows the player to play as all of the heroes, including [[PromotedToPlayable Kairi]] and allowing her to properly show her skills as a Keyblade wielder.
225* ''VideoGame/KingdomRush'': The entire Dark Tower level, being a climactic final battle against [[BigBad Vez'nan]], from the great number of pretty much every foe encountered so far, to Vez'nan himself spouting LargeHam ShoutOut threats and jokes, being a ProactiveBoss thanks to summoning demons and stunning towers and then an awesome FinalBoss with a surprising second phase, when he goes OneWingedAngel by becoming a gigantic fire-breathing demon, all set to an epic score titled after the level and not heard anywhere else in the series. Such combination makes the level perhaps the most iconic and nostalgic out of them all for many fans of the series.
226* ''Franchise/{{Kirby}}'' series:
227** The TrueFinalBoss of ''VideoGame/KirbysDreamLand3'' [[EyeScream ripping his own eye out]] with [[FamilyUnfriendlyViolence blood]]. Very jarring since this is taking place ''in a kid's game!''
228** The start of the boss fight against [[TheRival Meta Knight]] at the end of "Revenge of Meta Knight" in ''VideoGame/KirbySuperStar''. Meta Knight stands on a raised platform and leaves Kirby a sword while the timer counts down, wanting a ''proper'' duel with Kirby. This particular setup was such a popular one that Meta Knight battles from later games would often end up featuring a way for Kirby to acquire the Sword power beforehand.
229** ''VideoGame/KirbyStarAllies'': Hyness casually kicking aside an unconscious Zan Partizanne before going on an ''insane'' MotiveRant to prove just how much of a [[VileVillainSaccharineShow vile monster he is in an otherwise lighthearted game]]. There's also seeing the true form of Void Termina, namely how its form wavers uncomfortably between Kirby's face and Dark Matter's eye, raising questions about the pink puff's own origins.
230* ''VideoGame/{{Klonoa}}'': ''Klonoa: Door to Phantomile'': TheEndingChangesEverything, where [[TomatoInTheMirror Klonoa learns that he is actually not from Phantomile]] and that his entire life was all a lie, and is forced out of the world despite wanting to stay. Considering how saccharine the game was and seemingly about to have a happy ending, this really speaks volumes to how depressing it is.
231* ''VideoGame/TheLastOfUs'': Sarah's death in the prologue, considering one of the biggest [[PlayerPunch Player Punches]] in gaming.
232* ''VideoGame/TheLastOfUsPartII'': it outdoes its antecessor by a mile wide with an even bigger PlayerPunch, that is [[SuddenSequelDeathSyndrome Joel's murder]] at the hands of Abby Anderson, who kneecaps him with a shotgun blast and proceeds to [[CruelAndUnusualDeath slowly and methodically beat him to death with a golf club]], all while Ellie is helpless to do anything but watch.
233* ''VideoGame/LegacyOfKain'': [[https://www.youtube.com/watch?v=tkkmm9vqbHQ&ab_channel=Upscale The opening]] of ''Soul Reaver'' is indisputably this for the series, showcasing the height of Kain's vampiric empire, Raziel surpassing Kain in evolution and having his wings torn off for it, Kain throwing Raziel into the Lake of the Dead and permanently disfiguring him, and ending with Raziel being awakened by [[EldritchAbomination the Elder God]]. It's generally acclaimed by both fans and non-fans of the series as being an example of the stellar writing and voice acting featured in the series, for its music choice of "[[https://www.youtube.com/watch?v=YNWSDvDqm9g Ozar Midrashim]]" that adds to the ancient feelings and grand presentation, and the CG animations that still hold up to this day.
234* ''Franchise/TheLegendOfZelda'':
235** The series in general has any time Link pulls the Master Sword out of its pedestal, with ''VideoGame/TheLegendOfZeldaALinkToThePast'' being the first instance of this. These moments are often used for marketing, but also usually represent the culmination of Link's efforts up to that point.
236** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Southern Face Shrine, the moment where the game goes from a light-hearted adventure to something ''far'' bleaker, is considered one of the biggest plot twists in all of ''Zelda'' or in any 8-bit game.
237** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link's first meeting with Ganondorf at the gates of Castle Town. Zelda flees on Horseback and throws the Ocarina of Time into the town moat, and Ganondorf shows up trying to chase her down, completely upending the plans you had laid with her on your first meeting, shifting the tone of the game from that point.
238** ''VideoGame/TheLegendOfZeldaMajorasMask'':
239*** The first meeting with the Happy Mask Salesman, complete with the SignatureLine "You've met with a terrible fate, haven't you?" after the bleak opening section, setting the tone for the rest of the game.
240*** The ending of the Anju and Kafei sidequest, which is widely regarded as the most heartwarming moment in the entire series and the perfect ending to one of the best sidequests in gaming history.
241** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The midgame sequence where Link is trapped in wolf form and Midna is critically injured that ends with Zelda apparently giving her life to heal Midna. It's memorable for many reasons: the emotional stakes and the profound effect it leaves on Midna, the unique gameplay element of being trapped in wolf form without Midna being able to help, and a LonelyPianoPiece mixture of the Hyrule Field and Midna's themes.
242** ''VideoGame/TheLegendOfZeldaSkywardSword'': Link and Zelda's reunion in the middle the game, right before the latter falls into a thousand-year slumber. It's generally considered one of the series' most emotionally impactful moments because of just what Link has had to do to even make it this far, and must now let go of for a while longer.
243** ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
244*** The wide shot of Hyrule after Link gets out of the Chamber of Resurrection at the beginning of the game, revealing Hyrule in all of its widespread majesty to the player while the music swells in the background, setting the stage for the sheer scale of the adventure the player is about to undertake. Nintendo even used this moment in their trailers, knowing what effect it would have.
245*** Zelda's distraught crying scene from the 16th memory (Despair) also serves as this, being regarded as one of the most impactful shots in the game's final pre-release trailer.
246** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''
247*** Ganondorf's [[MemeticMutation memetic]] EvilLaugh after he kills Queen Sonia in the 9th memory (Sonia is Caught By Treachery).
248* ''VideoGame/LifeIsStrange'': Chloe and Max holding hands and walking on the train tracks in Episode 2, an image that's iconic for the game.
249* ''VideoGame/LikeADragon'':
250%%Zero Context Example** In the first ''VideoGame/Yakuza1'' game, Kazama arriving at the Tojo officer's meeting comes to mind, with massive rows of yakuza rank-and-file members standing at attention and bowing in respect to him as he passes them.
251** Kazuma Kiryu punching out a tiger in ''VideoGame/{{Yakuza 2}}'' is not only a highlight of that game, but considered a benchmark other awesome moments in the ''Yakuza'' series are measured against.
252* ''VideoGame/LiveALive'' has second half of Oersted's chapter, which contains a huge amount of plot and stands out immensely from the rest of the game. The direct follow-up, Oersted's version of the final chapter is also lauded due to being a reverse Boss Rush that you can effectively Rage Quit by wiping out all of existence.
253* ''[[VideoGame/LunarTheSilverStar Lunar Silver Star Story]]'': The part of the opening scene with Luna walking on water beneath the blue star (this scene was used heavily in promotional material.) Luna singing on the boat is also one of the most memorable scenes, this scene was even used as the cover to the soundtrack CD.
254* People who haven't played ''VideoGame/ManiacMansion'' probably know it mostly for the [[VideoGameCrueltyPotential optional scene]] where you can [[MicrowaveTheDog blow up a hamster by putting it in a microwave]].
255* ''VideoGame/MegaManClassic'': The eight-way explosion Mega Man makes upon death, due to its [[NintendoHard frequency]] in [[VideoGame/MegaManClassic the classic games]].
256** Quite a few have reached this status due to occurring [[OnceAnEpisode once per game]]:
257*** Dr. Wily appearing in his flying saucer, waggling his eyebrows, then flying into his fortress.
258*** The BossRush pitting the player in rematches against the game's Robot Masters near the end of the game.
259*** Dr. Wily begging for mercy at the end.
260** ''VideoGame/MegaMan2'''s BossRush in particular is iconic, because it features the only Robot Master who is [[HoistByHisOwnPetard weak to his own weapon]] in the series. Metal Man will literally [[OneHitKill die in one hit]] (two if you're playing on Hard difficulty) from Metal Blade.
261** The ending sequence of ''VideoGame/MegaMan3'', for revealing that Proto Man -- who repeatedly shows up throughout the game to test Mega Man's skills -- is Mega Man's brother, and Dr. Light's first creation.
262** ''VideoGame/MegaMan7'''s ending, because it features the only time in the series where Mega Man actually tries to ''kill'' Dr. Wily, despite being ThreeLawsCompliant.
263* ''VideoGame/MegaManX'''s most iconic scenes tend to revolve around [[BreakoutCharacter Zero]].
264** In the first game, it's Zero saving X from Vile's clutches in the opening stage. To X, Vile was a HopelessBossFight, so it goes a long way in [[EstablishingCharacterMoment establishing Zero's badass cred]].
265** ''VideoGame/MegaManX2'': The confrontation with the replica Zero, which goes one of two ways. If the player failed to recover all of Zero's parts, then it serves as a preview for their climactic conflict [[VideoGame/MegaManX5 three games later]]. If the player succeeded in recovering the parts, then the real Zero shows up and blows the copy to kingdom come, once again reminding the player that he is a badass and is capable of being revived even after his own self-destruction.
266** ''VideoGame/MegaManX4'': Iris's death, especially in the English-speaking fandom. In both Japanese and English, it's a [[TearJerker heartbreaking scene]]; however, the English dub is of such poor quality that it rockets straight into {{Narm}}.
267** ''VideoGame/MegaManX5'': X vs. Zero. It's the ClimaxBoss that comes after three games' worth of {{Foreshadowing}}. It would have been more shocking if it ''wasn't'' iconic.
268** ''VideoGame/MegaManX7'': The boss battle with Flame Hyenard is considered one of the shining examples of the game's poor quality, with the boss' constant screaming of "BURN TO THE GROUND!" having achieved major MemeticMutation.
269* ''VideoGame/MetalGear'':
270** ''VideoGame/MetalGearSolid'': The boss fight with Psycho Mantis, renowned for BreakingTheFourthWall and messing with your controllers and TV screen, as well as reading your memory card data. Considered one of the clearest examples of the series' acclaimed game design. ''VideoGame/MetalGearSolid4GunsOfThePatriots'' tries to recreate Mantis' gimmick, though it doesn't go the same way thanks to advancements in technology.
271** ''VideoGame/MetalGearSolid3SnakeEater'':
272*** The battle with The End, a lengthy game of hide and seek through a vast area and the reason he has become a very notorious ThatOneBoss in gaming.
273*** The ladder Naked Snake has to climb directly after the battle with The End, all set to the game's main theme, "Snake Eater". The scene has become of the biggest memes in a franchise not lacking for any.
274*** Naked Snake saluting The Boss' grave at the ending sequence, with a tear in his eye. ''Guns of the Patriots'' references this in the epilogue.
275** ''VideoGame/MetalGearRisingRevengeance'': The entire FinalBoss battle against Senator Armstrong, particular the scene in which Raiden performs RapidFireFisticuffs while Armstrong [[NoSell isn't fazed at all]], for being a massive FountainOfMemes and being set to one of the game's {{Signature Song}}s, "It Has To Be This Way".
276* ''VideoGame/{{Mother}}'':
277** The final battles, due to them breaking formula and relying on emotion rather than strength, alongside the NightmareFuel factor and the fact that YouCannotGraspTheTrueForm of Giygas's/Porky's attack.
278** The dancing scene from ''VideoGame/{{MOTHER 3}}'', if only because of how famous the music became after it got used in that [[https://www.youtube.com/watch?v=FiARsQSlzDc Bear Animation]] video.
279* ''VideoGame/MuseDash'': The song "[=MopeMope=]", not just for the song itself and its creepy factor but also the game changing between stage skins, something that is not done in any other song in the game. As a result, many [[VirtualCelebrity Virtual YouTubers]] will play the song to demonstrate their reactions to it.
280* ''VideoGame/OctopathTraveler'': Primrose's Chapter 1, and especially [[spoiler:Yusufa's murder at the hands of Helgenish and subsequent confrontation with him]], has become the game's most iconic moment. It helps that the game's first demo included this chapter (as well as Olberic's Chapter 1).
281* ''VideoGame/OctopathTravelerII'': Castti's [[WhamEpisode Chapter 3]] is widely regarded as the single most memorable part of the game due to how hard hitting, emotional, and genuinely unsettling the entire sequence is.
282* ''VideoGame/Pikmin2'': The Submerged Castle, particularly the player and their Pikmin being chased down by the Waterwraith–a strange and [[EldritchAbomination otherworldly]] (and seemingly invincible) creature that spawns [[StalkedByTheBell after five minutes have passed on a sublevel]] and causes instant death to Pikmin upon contact. This cave proved so notorious that later games in the series would attempt to recapture its sense of NightmareFuel: the [[VideoGame/Pikmin3 Formidable Oak]] is a long chase sequence that culminates in the final battle against a similar creature called the Plasm Wraith; and the [[VideoGame/Pikmin4 Engulfed Castle]] is a non-randomized [[NostalgiaLevel recreation]] of the original Submerged Castle, Waterwraith and all.
283* ''{{Franchise/Pokemon}}'':
284** ''VideoGame/PokemonGoldAndSilver'': At the end of the postgame campaign, when the player has all 16 badges and reaches the summit of Mt. Silver, they encounter Red, [[PreviousPlayerCharacterCameo the player character of the previous]] [[VideoGame/PokemonRedAndBlue games]], and face him in a battle. Red has far and away the strongest team of Pokémon in the game and among the strongest in the entire ''series'', and this battle really cemented Red as the MemeticBadass the fandom has treated him as ever since.
285** ''VideoGame/PokemonDiamondAndPearl'': The battle with Sinnoh's champion, Cynthia. It starts with the ominous piano as you approach her, warning you that you're going to have a bad time. Then comes the actual battle itself, which is [[NintendoHard nightmarishly hard]] -- Cynthia uses a balanced team that wouldn't be out of place in the actual competitive scene, and one of her Pokémon, Spiritomb, has no weaknesses. Finally, it ends with her signature Pokémon, [[ThreateningShark Garchomp]], which was a GameBreaker for a long time despite it having a 4x weakness. When [[VideoGameRemake the remakes were announced]], many people feared that they would nerf the difficulty of the battle against Cynthia, but if anything, they ''[[SerialEscalation made it harder]],'' as now her Pokémon all have perfect [=IVs=] and well-distributed [=EVs=], and are using custom move sets and held items to further enhance their strengths (like Milotic using a Flame Orb to trigger Marvel Scale) or cover their weaknesses (like Garchomp holding a berry that reduces the power of an Ice-type attack and packing Poison Jab to counter any Fairy-types). It's the reason why Cynthia is considered a MemeticBadass almost on par with Red himself.
286** ''VideoGame/PokemonBlackAndWhite'': Ghetsis walking up to N after N lost to the player and subjecting him to horrific verbal abuse, followed by a battle with him. It's the first time the series has shown ParentalAbuse on-screen, and comes as a [[ShockingMoments shocking moment]]. The subsequent battle is also the hardest in the game, especially his [[ThatOneBoss Hydreigon]].
287** ''VideoGame/PokemonBlack2AndWhite2'': The PWT. It's a postgame, three-round tournament that allows you to battle high-level trainers and earn BP in a fancy stadium. And by "high-level trainers," we mean Gym Leaders, [[CallBack including those from other regions, and champions from other regions]]. It is by far and away the most talked-about and most beloved part of the game.
288** ''VideoGame/PokemonLegendsArceus'': Everything about the final battle with [[EvilAllAlong Volo]]. From the battle's start, where a chilling remix of [[TheDreaded Cynthia's]] theme plays, to Volo summoning Giratina and commanding it to ''strike the player down'', to Giratina's fake-out defeat followed by it entering Origin Forme and engaging the player in a [[ThatOneBoss brutal second phase]], all of this makes for one incredibly memorable finale, and one of the most infamous battles in the franchise.
289** ''VideoGame/PokemonMysteryDungeonExplorers'': The player character fading away and leaving their partner as a result of changing the past by stopping Temporal Tower's collapse. It's considered the saddest moment in the entire series.
290** ''VideoGame/PokemonScarletAndViolet'': The final story arc, which takes place in [[EldritchLocation Area Zero]]. The area has been hyped up extremely hard from the beginning of the game, and when you finally arrive, you begin to see why -- it has an atmosphere completely unlike anything you've seen in the game up to this point. As you descend, you learn about what Professor Sada/Turo has been doing there, until you reach the bottom, where the main facility is. You also encounter new kinds of Pokémon the likes of which you've never seen before, which are later revealed to have been brought to the present from either the ancient past or the distant future. Then you reach the main facility, and are treated to a ''series'' of ShockingMoments, culminating in two emotionally-fraught battles against a dispassionate and, frankly, [[NightmareFuel horrifying]] opponent, the latter of which ''locks your Poké Balls to prevent you from battling'', something that no one has ever pulled in the series. Finally, it results in a SugarWiki/MomentOfAwesome for your ride Pokémon and partner from the start, that ends with it [[PromotedToPlayable becoming playable.]] It's widely regarded as the best part of the game and one of the best scenes in the entire franchise.
291* ''VideoGame/{{Psychonauts}}'': Milkman Conspiracy is probably one of the game's most well-known levels, to the point of [[https://en.wikipedia.org/wiki/Milkman_Conspiracy having its own Wikipedia article.]] One of the most memorable parts from that level is [[https://www.youtube.com/watch?v=BWDzNUEmLS0 the cutscene of the Milkman waking from his slumber,]] which achieved {{memetic|Mutation}} status.
292* ''VideoGame/QuakeIV'' has the Stroggification scene. After the PlayerCharacter is captured by the BigBad, he's StrappedToAnOperatingTable which moves across [[IndustrializedEvil a facility designed to turn regular humans into Strogg]]. We see the process with every bit of detail, from the sedation phase to the mutilation to the implants being connected to the body, and the neurocyte being implanted in the brain. And just when the neurocyte is going to be activated, [[BigDamnHeroes Rhino Squad comes in to save Kane]]. Everything, from the [[https://www.youtube.com/watch?v=MOZUW15zw_A ambientation]], to the whole process being shown without subtlety, makes this scene one of, if not the, most memorable scenes from the game.
293* ''VideoGame/ResidentEvil1'': Upon encountering the first zombie in the game, it does a FaceRevealingTurn after having killed Kenneth. The scene was referenced multiple times in the series and is considered the most memorable one of the first game.
294%%Zero Context Example** ''VideoGame/ResidentEvil2'': The first appearance of the Licker, who went on to become a popular and recurring monster.
295%%Zero Context Example** ''VideoGame/ResidentEvil3Nemesis'': Nemesis' first appearance, killing Brad and then proceeding to face Jill, cementing him as ''the'' SuperPersistentPredator of the series.
296* ''VideoGame/ResidentEvil4'': Leon's fight with the Ganados at the village square, holding them off until the church bell rings, considered a establishing moment for the game's ActionizedSequel atmosphere overall.
297* ''VideoGame/ResidentEvil5'': Chris punching a boulder inside a volcano, due to sheer over-the-top ridiculousness of it.
298* ''VideoGame/RomancingSaGa2'' is mostly remembered outside Japan for its final boss battle, where the Seven Heroes [[FusionDance fuse together]] into an EldritchAbomination that not only can attack multiple times a turn but inspired the final boss of ''VideoGame/BrutalMario''.
299* ''Scooby Doo: Escape from the Coolsonian'', a web game made to promote ''Film/ScoobyDooMonstersUnleashed'', would be completely forgotten if it wasn't for one moment where the player cracks open a sarcophagus and finds a message inside, which is interrupted by a JumpScare that [[SurprisinglyCreepyMoment would be extreme by the standards of an M-rated horror game, let alone a tie-in for a movie for kids]].
300* ''Franchise/ShinMegamiTensei''
301** ''VideoGame/ShinMegamiTenseiI''
302*** Your mother being eaten and impersonated by a demon within the first fifteen minutes pretty much sets the atmosphere for the rest of the franchise.
303*** Alice asking if you will die for her, which nearly every later game featuring her references via her unique move.
304** ''VideoGame/ShinMegamiTenseiII'': The FinalBoss fight against YHWH, which happens on each of the game's three routes. You fight ''God himself'' alongside whichever demons you recruit, including, potentially, his own angelic legions, or Lucifer, the Prince of Darkness. It's because of this battle that many people think of the franchise as "that game where you kill God" and it has also influenced similar rages against God in other Japanese media, including its own sequels and spinoffs.
305** ''VideoGame/ShinMegamiTenseiIIINocturne'' has a couple:
306*** The battle against the Matador, one of the most prolific examples of WakeUpCallBoss in all of gaming. Use buffs and debuffs indeed.
307*** The TrueFinalBoss, featured in the Maniax and international releases of the game. This one is probably intentional, since the ending cutscene afterwards is partially featured in the opening. Still, fighting Lucifer AfterTheEnd (which ''you'' caused, by the way) as a final, brutal test to see if you can lead his army against the Great Will and stop it from creating and destroying worlds until it gets one full of mindless worshippers is completely awesome.
308** ''VideoGame/DigitalDevilSaga'': The [[{{Superboss}} Demi-Fiend]] boss fight, one of the hardest fights in the series, and perhaps even all of gaming. This one fight is ''far'' better known than the rest of the duology, and is frequently the only thing people know about the game, despite being an out-of-the-way NewGamePlus sidequest which requires jumping through some hoops to unlock.
309** ''VideoGame/Persona2'':
310*** The first of the two final battles of ''Innocent Sin'' is among the most famous parts of the series entirely due to the fact that the boss is Adolf Hitler wielding Nyarlathotep as his Persona and the Lance of Longinus as his weapon. Even though it's actually just Nyarlathotep posing as Hitler, who really did die at the end of World War II, it's still presented as Hitler until his defeat.
311*** The second fight and actual FinalBoss, the Great Father, is remembered by fans for how insanely difficult it is.
312*** The actual ending, widely considered one of the darkest moments in any ''Shin Megami Tensei'' game, in which Maya Okamura kills Maya Amano, which allows Nyarlathotep to destroy all existence outside of the final dungeon. This comes with the revelation that Philemon agreed to a bet with Nyarlathotep that led to this happening and that the only way to bring back Maya and restore the world is for the party to have never met as kids, which is what Nyarlathotep used as a starting point.
313** ''VideoGame/Persona4'': The scene in which the Investigation Team plays the King's Game in Club Escapade from the previous game is well-known, especially when Yukiko and Rise [[DrunkOnMilk somehow act intoxicated despite not having drunk any alcohol]].
314** ''VideoGame/Persona5''
315*** Shiho [[DrivenToSuicide attempting suicide]] after she was heavily implied to have been [[RapeIsASpecialKindOfEvil sexually assaulted by Kamoshida]] had a huge impact players, and [[RRatedOpening hammers home]] how much DarkerAndEdgier ''5'' will be compared to the third and fourth games.
316*** Goro Akechi's first encounter with the Phantom Thieves, in which he claims to have overheard them talking about pancakes. This is perhaps the best example of a seemingly innocuous scene serving as {{foreshadowing}} for later revelations.[[labelnote:Explanation]]In late October, Akechi claims that he first entered the Metaverse about a month ago. However, this scene, which takes place in June, reveals that he can hear Morgana's voice, and has thus been to the Metaverse long before he claimed he first went. This seemingly small slip-up unveils Akechi's lies and helps the Phantom Thieves realize Akechi is using them[[/labelnote]].
317** ''VideoGame/PersonaQShadowOfTheLabyrinth'':
318*** Ken and Yosuke's interaction during the Group Date Cafe labyrinth, as it is one of the few instances where a P3 and P4 character bond over the hardships they both faced (in this case, the loss of a loved one).
319*** Rei's past told by Zen, shown after the fourth labyrinth is completed and Rei is kidnapped by the Shadows; the scene itself is emotionally intense, thanks in part to the amazing voice-acting and the heartbreaking context behind it all.
320%%* ''Franchise/SilentHill'':
321%%Zero Context Example** ''VideoGame/SilentHill1'': The fog clearing away to the dark, industrial Otherworld in the nightmare sequence.
322%%Zero Context Example** ''VideoGame/SilentHill2'': Pyramid Head attacking a pair of mannequins as James hides in a closet. Also, James watching the video tape of him murdering Mary.
323%%Zero Context Example* ''VideoGame/SilentHill3'': The library scene where Vincent (perhaps jokingly) implies [[ThroughTheEyesOfMadness that the monsters that Heather is killing are people]]. And when Heather finds her dad's body, revealed to be Harry from the first game.
324* ''VideoGame/SilverSurfer1990'': The pathetic image of Silver Surfer trembling in defeat. If you play the game, [[NintendoHard you are going to see the image a lot]].
325* ''VideoGame/SkullIslandRiseOfKong'': The game [[BileFascination gained viral attention (and ridicule)]] upon release [[https://www.youtube.com/watch?v=kfkHj_aPuTk for a cutscene]] of Kong encountering a Deathrunner, triggering a memory of Gaw attacking. However, the flashback is visualized through [[SpecialEffectsFailure a single low-quality and poorly cropped still image that blinks on screen for a literal second with no context]], making some theorize it was some sort of pre-visualization placeholder that somehow ended up in the final product.
326* ''Franchise/SonicTheHedgehog''
327** ''VideoGame/SonicTheHedgehog1'':
328*** For a specific moment from Green Hill Zone's Act 1, running the first vertical loop. The action of running the loop epitomizes the high-speed gameplay, while the item on top of it as evidence that there are rewards for exploration. There's also Sonic rolling down two tunnels and getting launched into the air by a slope on the other side.
329*** As ThatOneLevel examples, the fiery ruins of Marble Zone for its slower, blockier pace compared to Green Hill, and the flooded ruins of Labyrinth Zone, known for traumatizing many a player with the debut of the series' iconic drowning theme.
330*** The Chaos Emeralds circling and spinning in the air in the GoldenEnding, restoring South Island to its glory as a thriving paradise. The shot of the Chaos Emeralds circling around was next seen in ''VideoGame/Sonic3AndKnuckles'' during their upgrade process to Super Emeralds, then in a ''VideoGame/SonicAdventure'' commercial, and has been typically done to denote Super transformations from ''VideoGame/SonicAdventure2'' onwards.
331** ''VideoGame/SonicTheHedgehog2'': The ending, with Sonic falling from space after foiling Eggman's plans, and Tails either rescuing him with the Tornado or meeting up with him in his Super Sonic form, as "Sweet Dreams" plays in the background. A few other ''Sonic'' games have homaged this scene in the decades since.
332** ''VideoGame/Sonic3AndKnuckles'':
333*** The infamous hovering/bouncing red barrel in Carnival Night Zone Act 2, where it's not clear how to operate it in order to advance; many playthroughs of ''Sonic 3'' alone and ''Sonic 3 & Knuckles'' end at this point (unless the player uses the level select or debug codes to bypass it). {{Urban legend|s}} has it that a Sega helpline would start calls with an automated recording on how to get past this.
334*** That moment in a Sonic and/or Tails playthrough of Sandopolis Zone Act 2 when the player character(s) break open a capsule full of ghosts, leading to a potent source of NightmareFuel for many players.
335** ''VideoGame/SonicHeroes'':
336*** Amy's Team Rose fighting Team Sonic… to get Sonic to marry her. If nothing else, this scene is memorable for marking the beginning of Amy's {{Flanderization}} into a StalkerWithACrush on Sonic.
337*** Neo Metal Sonic's TransformationSequence, which he kicks off by shooting a lightning bolt that ''blows up'' the tower he's standing on before he draws in all the metal to reshape into his draconic Metal Overlord form, complete with quick cuts and flashes of bright light.
338** ''VideoGame/ShadowTheHedgehog'': The first cutscene, in which Shadow witnesses the Black Arms begin their invasion. The first stage, Westopolis, also sets the tone for the game as the city becomes a chaotic warzone between the Black Arms and the forces of GUN.
339** ''VideoGame/SonicTheHedgehog2006'':
340*** Elise bringing Sonic back to life [[InterspeciesRomance by kissing him]], which was intended to be emotional but instead universally-received as {{Squick}}y.
341*** Sonic's boss fight against Silver, due to [[ObviousBeta wonky game design]] leading to it being extremely punishing and confusing for one of the earliest bosses in the game.
342** ''VideoGame/SonicColors'':
343*** In the Wii version, [[AutomaticNewGame the game going straight from the title screen to Tropical Resort Act 1]], letting the player know that things are going to be different from previous 3D ''Sonic'' games.
344*** Eggman's factory in Asteroid Coaster, used to drain the Wisps of their Hyper-go-on energy, stands out for being the centerpiece of one of the game's darkest scenes.
345** ''VideoGame/SonicMania'':
346*** The Chemical Plant Act 2 boss, in which the player faces off against Eggman in [[UnexpectedGameplayChange Mean Bean Machine]]. Even players who aren't good at puzzle games such as ''Puyo Puyo'' fell in love with this fight and see this as one of the game's big highlights.
347*** [[{{Studiopolis}} Studiopolis Zone]] for its aesthetics, music and being the first completely original level in ''Sonic Mania'', along with being the one most promoted by the game's marketing.
348*** Both the regular and secret versions of the true ending of Mania Mode, for different reasons. In the regular version, it's for the Egg Reverie boss stage as Super Sonic against both a powered-up Heavy King and Eggman as an epic theme with samples of "Fist Bump" plays, leading to the cliffhanger SequelHook for ''Sonic Forces''. The secret version gets this for being the end result of an entire unlockable mode that exists solely as a MemeAcknowledgement for "& Knuckles," requiring to beat the game as Knuckles with an AI controlled Knuckles helping him to see that this version of the game is just a storybook by Knuckles.
349** ''VideoGame/SonicForces'':
350*** A brief but otherwise [[NeverLiveItDown notorious]] Administrivia/TropesAreNotGood example: Tails cowering in fear of Chaos and pleading a "Sonic, help me!", often maligned by fans for BadassDecay.
351*** [[https://www.youtube.com/watch?v=HStmu3qJ2kM#t=31s The Double Boost in the middle of Stage 7]], being an example of how to do a linear corridor segment in a way that's awesome.
352** ''VideoGame/SonicFrontiers'':
353*** [[https://www.youtube.com/watch?v=M2XRHLJMGVQ The first Titan battle between Super Sonic and GIGANTO]] has become an iconic scene of Frontiers, with many fans citing it as one of the most hype moments of the Sonic franchise, with the presentation, Super Sonic's revamped over the top combat, and the killer rock track "Undefeatable" playing in the background. Fans note it as an incredible first impression of what Frontiers has to offer in terms of its boss fights and music.
354%%Zero Context Example* ''VideoGame/SpecOpsTheLine'': Walker ([[YouBastard and the player]]) unwittingly bombing a refugee camp with white phosphrous, particularly the image of a mother and daughter who were caught in the blast.
355* ''VideoGame/SpiderManPS4'':
356** The frantic helicopter chase, which culminates in the helicopter falling apart and Spidey frantically trying to keep it from crushing civilians below, captures the spirit of the Creator/SamRaimi film trilogy.
357** The gathering of the Sinister Six, led by Doctor Octopus, is a memorable WhamEpisode that signifies the moment when the stakes are cranked up.
358** The FinalBoss fight against Doctor Octopus is by far the most memorable part of the game, due to being an emotionally heavy and visually gorgeous climax.
359** The scene where Peter's evicted from his apartment is also seen as the embodiment of the game capturing Spider-Man's hard luck double life and doing justice to both.
360** The cutscene where Peter and MJ text to each other while Spider-Man is swinging, is seen as the perfect moment of the developers capturing and updating Spider-Man's romantic woes to a contemporary setting while also being hilarious at the same time.
361* ''VideoGame/SplinterCellConviction'': Sam [[JackBauerInterrogationTechnique interrogating hell out]] of Kobin's hitman, setting up [[DarkerAndEdgier tone]] of the game.
362* The most recognizable scene of ''VideoGame/SpongeBobSquarePantsOperationKrabbyPatty'' is the cutscene after the Wrong Side's version of "Who Cut The Cheese". [=SpongeBob=] talks to Squidward, who has Patrick's voice, then a random anchovy, then goes back to Squidward, all animated with janky 3D models. Its utter lack of context even within the story have made it a go-to example of the game's [[NarmCharm bizarrely hilarious nature]].
363* ''VideoGame/StreetFighterIII'': When people talk about this game and its legacy, it almost ''always'' comes back around to [[https://youtu.be/JzS96auqau0 EVO Moment #37]], also known as "The Daigo Parry", when pro player Daigo Umehara seized victory from the clutches of defeat by pulling off the impossible and parrying the entirety of Chun-Li's Super Art.
364* ''VideoGame/{{Superman 64}}'' has the first PassThroughTheRings stage, which has become how the game has been remembered by most people. It's such an awful level that many people assume the whole game is like that. It's not--the other levels are, if anything, [[FromBadToWorse even worse]].
365* ''Franchise/SuperMarioBros''
366** From [[VideoGame/SuperMarioBros1 the original game]]:
367*** World 1-1. It's the first stage of the game, and set the gold standard for introductory stages in platformers. It also introduced players to [[AwesomeMusic/VideoGames the single most iconic video game theme]] ''of all time''.
368*** The end of World 1-4. You've just beaten [[BigBad Bowser]] (or so it appears), and when you advance past him, you meet...a Toad, who simply says, "Thank you, Mario! [[YourPrincessIsInAnotherCastle But our princess is in another castle!"]] The fact that [[TropeNamers it has a trope named after it]] says it all.
369** ''VideoGame/NewSuperMarioBrosWii'': The FinalBoss, where Bowser uses Kamek's magic to make him grow incredibly large and chase Mario (and the other players) for several minutes across a tunnel of hot lava, with Bowser destroying the castle's architecture with his ''bare hands'' in rage. This is one of the largest physical sizes Bowser has been in any ''Mario'' game, and a contender for the angriest too, making this Bowser fight [[DarkerAndEdgier unusually dark]] for a typical Mario sidescroller.
370** ''VideoGame/SuperMarioGalaxy'': The very first spherical planet, with the cottage with the blue roof, which has represented the ''Galaxy'' game line in ''VideoGame/MarioKart7'' and ''VideoGame/SuperSmashBros''.
371** ''VideoGame/SuperMarioBrosWonder'': The Wonder effect of Piranha Plants on Parade, the game's first instance of MusicalGameplay, known for demonstrating just how weird and crazy things can get with the Wonder Flower as early as the ''second level''.
372** ''VideoGame/MarioAndLuigiBowsersInsideStory'': The first Giant Bowser battle against Bowser Castle, as well as the FinalBoss. Both are famous for showing how Bowser TookALevelInBadass, while the latter is also famous for the accompanying music.
373** ''VideoGame/MarioAndLuigiDreamTeam'': Giant Luigi vs. Giant Bowser, both for showing how Luigi TookALevelInBadass and for the crazy climax where Giant Bowser grows even further to become ''Giant'' Giant Bowser. And after that, the fight against Dreamy Bowser.
374** The Phantom's song in ''VideoGame/MarioPlusRabbidsKingdomBattle'', for its memorable lyrics mocking various Mario tropes and cliches. The fact the song is the centrepiece of the 'combat trailer' for the game probably helps a bit too.
375** The conversation with the Shy Guy on the Sunset Express in ''VideoGame/PaperMarioColorSplash'' is memorable due to its deconstruction of {{Punch Clock Villain}}s.
376** ''VideoGame/PaperMarioTheOrigamiKing'': Near the Yellow Streamer area, Bobby's HeroicSacrifice via detonating himself is the most talked-about and memed scene in the game, both for being a first for the series in terms of permanent ally deaths and being very sad.
377* ''VideoGame/RhythmHeaven'': "Ringside", the game introduced in ''Fever'' involving a female reporter interviewing a wrestler, is easily one of the most recognizable minigames. It's been [[MemeticMutation recreated many times]] due to its catchy song and memorable setup ("Wubbadubbadub, is that true?").
378* ''VideoGame/SuperSmashBrosUltimate''
379** King K. Rool's reveal trailer, due to its sheer hilarity with King Dedede's fakeout and K. Rool showing up to smack him offscreen. It ended up being so popular and memetic that the same setup was used again for Banjo & Kazooie's trailer, with Duck Hunt in place of Dedede.
380** ''Persona 5'''s Joker being revealed at the 2018 Game Awards, and essentially setting the precedent that ''any'' video game character can join ''Smash'', no matter how {{unexpected|Character}}.
381** [[VideoGame/FinalFantasyVII Sephiroth]]'s trailer, for the [[RefugeInAudacity sheer audacity]] (yet still plausible) of him [[OneHitKill one-shotting]] the BigBad, the same entity that brought about TheEndOfTheWorldAsWeKnowIt in the World of Light's ''opening cutscene'' and wiped out all of the playable fighters except Kirby. It's also famous for the image of Sephiroth ''impaling Mario'' with his sword (even though it contains a fake-out, the shock value remains).
382** The only moment to truly give "EVERYONE IS HERE!" a run for its money was the [[GrandFinale final shot in Sora's reveal trailer]], him shaking hands with [[{{Mascot}} Mario]] while most/all of the other fighters watch and cheer in the background. It quickly became the most iconic part of Sora's entire reveal and a defining moment for the game as a whole.
383* ''VideoGame/TalesOfTheAbyss'': Luke and Asch's duel at Eldrant, for [[MemeticMutation meme value]], awesome music, and TearJerker status.
384* ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'': Van giving Aida a MercyKill at the end of chapter 1. This ended up being memorable as the previous arc protagonists have a ThouShaltNotKill policy on humans.
385* ''VideoGame/TotalDistortion'''s GameOver screen, commonly considered the greatest Game Over of all time due to the funny song mocking you for dying, is [[WatchItForTheMeme the only reason anybody remembers this game]]. Also counts as SignatureSong, since the game contains 29 songs (excluding instrumentals), but "You are Dead" is the only one most people know.
386* ''VideoGame/{{Uncharted}}'':
387** ''VideoGame/Uncharted4AThiefsEnd'':
388*** The scene where Nate and Sam enter the Libertalia treasury and find the portraits of the Founders with the name Thief written on them. It's the first hint that Libertalia was an elaborate con.
389*** The Twelve Towers, which was featured in the earlier demos. A large open ground that is traversable on a 4x4 jeep showing a mix of vehicle and foot traversal while also showing the detail with which different textured backgrounds are animated.
390*** The scene where Nate and Elena find the banquet with the ten skeletons of the pirate captains, with Nate describing their fate while Elena watches his reaction with love and affection, which is a testament to the great character animation as well as driving home the themes of Libertalia's fraudulent utopia.
391* ''VideoGame/{{Undertale}}'' having many routes, each one of them has marking moments:
392** Let's start with the Neutral run:
393*** For people who killed Toriel, then retried to spare her, Flowey's dialogue where he tells you that [[TheFourthWallWillNotProtectYou he knows what you did]] has been a haunting surprise.
394*** Photoshop Flowey's boss fight at the end of a Neutral run is yet another memorable moment because of the impression of helplessness, the souls' trippy attacks alongside their progressive HeelFaceTurn, and the heartbreaking sequence if you decide to spare Flowey after the fight.
395** The Pacifist ending has many moments:
396*** The True Lab's exploration due to how unsettling the place is, because of the [[TragicMonster Amalgamates]] trippy battles (and the infamous bathtub sequence), and the mysterious tapes revealing dark secrets about the royal kids' story.
397*** The whole final boss fight due to the SugarWiki/AwesomeMusic, the pretty colors, the revelations around Flowey's nature and his tragic delusions.
398** The Genocide run takes the cake for signature scenes:
399*** Papyrus sparing you is a major turn for this run: unlike the previous monsters, he doesn't show any animosity towards you, even offering to improve your life after the dangerous turn you took. This lead many players to stop while the ones who continued [[PlayerPunch felt dirty]].
400*** Undyne the Undying boss fight is another remarkable moment because of its ([[NarmCharm surprisingly efficient]]) use of shonen tropes for the HeroAntagonist you're fighting, but also because of the engaging "[[SugarWiki/AwesomeMusic Battle Against a True Hero]]".
401*** The battle against Sans on the Genocide Run, for many reasons including, but not limited to: [[TearJerker the emotional torque]], [[InterfaceScrew Sans cleverly circumventing the battle system]], [[SNKBoss the infamous difficulty]] and [[SugarWiki/AwesomeMusic Megalovania]]. The sheer number of times you will get dunked on will pound this scene into your head.
402*** The end of the run: the mysterious entity who progressively gained control over the game finishes Asgore themself and only needs your approval to kill Flowey. Then you see its true form: a child who looks like a paler version of your player character who suggests [[TheFourthWallWillNotProtectYou you]] to destroy the world. While this whole moment is frightening, the JumpScare who comes if you refuse their offer haunted many players' minds.
403* The first monster encounter in ''VideoGame/{{Uninvited}}'', an innocent-looking SouthernBelle archetype... who turns out to be a skeletal ghost that provides a very effective JumpScare given the primitive hardware, as well as what is likely the first of TheManyDeathsOfYou.
404* ''VideoGame/UniversalPaperclips'' has one despite being a text-based game: [[MassHypnosis "Release The HypnoDrones"]], particularly because the text suddenly flashes on-screen in huge-sized font, the horrific implications that follow, and the drastic change in gameplay following it.
405* ''VideoGame/{{Warframe}}'':
406** The cutscene that plays when you first enter Fortuna, with the Solaris workers singing "We All Lift Together", is [[https://www.youtube.com/watch?v=mPTCq3LiZSE the most-viewed video]] on the official Warframe [=YouTube=] channel. The SugarWiki/AwesomeMusic makes it a favorite moment for many players, especially since its lyrics can also be interpreted as being about players helping each other farm for items.
407** One of the game's most memorable scenes is the ending of "[[WhamEpisode The Second Dream]]", where [[TheReveal the true nature of the Tenno is revealed]]. It's considered one of the greatest plot twists in an MMO, and veterans will often advise new players that if they play until they get there, they'll be hooked. Particularly memorable is the part where [[spoiler:the Lotus places the Operator in the Somatic Link, causing the screen to fade into a CharacterCustomization menu for your Tenno]].
408* ''VideoGame/{{Wolfenstein}}'':
409** ''Wolfenstein RPG'': [[FinalBoss The Final Boss]] is a lot of remembered than the game itslef due B.J. coming to face with the demon that has a stricking resemblance to the iconic [[Franchise/{{Doom}} Cyberdemon]] and the battle ending with B.J destroying the demon's left arm and right leg, with the said demon vowing to return back in the future to take revenge on B.J's descendents.
410** ''VideoGame/WolfensteinTheNewOrder'': Hijacking a giant Nazi mecha and using it to rampage through a concentration camp, mowing down hundreds of Nazis and causing a mass breakout, [[SugarWiki/AwesomeMusic all to the awesome sounds of]] Frederik Thordendal's "[[https://www.youtube.com/watch?v=isAjqgqBS4w Herr Faust]]".
411** ''VideoGame/WolfensteinIITheNewColossus'': The casting audtion, and the appearance of Hitler, for both being full of BlackComedy and [[CatharsisFactor having a very cathartic]] NonStandardGameOver.
412* ''VideoGame/XenobladeChronicles'':
413** ''VideoGame/XenobladeChronicles1'':
414*** The attack on Colony 9, consisting of Shulk first using the Monado, Fiora getting killed by Metal Face, and Shulk's scream of vengeance, is one of the most memorable scenes in the game.
415** ''VideoGame/XenobladeChronicles2'':
416*** Meeting and talking to the Architect better known to fans as Klaus from the first game and the subsequent re-contextualizing of the entire game is probably the most significant and most talked about scene in the game.
417*** ...except for TheReveal that Nia is a Flesh Eater Blade, which is probably the game's emotional scene and its narrative high point.
418** ''VideoGame/XenobladeChronicles3'':
419*** Mio's ShutUpHannibal speech at Moebius O and P, calling them out for how the Moebius play with the lives of everyone in Keves and Agnus by locking them in a ForeverWar where they constantly get sent to their deaths. It's the moment where the Ouroboros are all truly united and cement themselves as willing to wage war against the Moebius to free Aionios of their control.
420*** N's breakdown at the beginning of Chapter 6, when he discovers that M and Mio pulled a FreakyFridayFlip and resulted in M being KilledOffForReal, while Mio is able to free the rest of the Ouroboros after they were marked for certain death. It's generally considered to be the most [[CatharsisFactor cathartic moment in the game]], as well as an excellent display of voice acting.
421*** TheReveal that Rex from ''2'' [[MarryThemAll married]] and had a [[BabiesEverAfter child]] with Pyra, Mythra, ''and'' Nia each, both for the sheer [[MemeticMutation memetic factor]] that came with and for the fact that Rex and Nia's child is heavily implied to be Mio, the female lead of ''3''.
422*** The [[https://www.youtube.com/watch?v=nKzC1kSTPZQ story expansion]] teaser trailer instantly became talked about by fans after the February Direct despite the expansion not having been released by then - because it shows an older Shulk and Rex confronting Alvis in a giant example of ContinuityCavalcade for the series.
423* ''VideoGame/{{XenoGears}}'':
424** Fei entering his HumongousMecha and accidentally unleashing a destructive blast that destroys his DoomedHometown.
425** Id's first appearance has him utterly trouncing everybody around him in a single strike, then lifts the Yggdrasil with a single arm before tossing it afar.
426* ''VideoGame/YIIKAPostModernRPG'': [[BigLippedAlligatorMoment The fight against]] [[ThatOneBoss the Golden Alpaca]] along with its lead up for its horrendous MoodWhiplash.
427%%Zero Context Example* ''VideoGame/YouHaveToBurnTheRope'': The Grinning Colossus boss fight. He also appears in ''Death vs Monstars'', ''Anti-Idle: The Game'', and ''VideoGame/{{Pickory}}''.
428* ''VideoGame/ZeroWing'': The Platform/MegaDrive port's [[TranslationTrainWreck horribly translated]] opening scene, which became one of the first huge internet memes. It's so iconic, in fact, that when Bitwave Games ported the UsefulNotes/{{arcade|Game}} version to PC, they took the time to [[https://www.youtube.com/watch?v=hWlNx_R3q6g create an arcade-style remake of the Mega Drive intro, complete with CATS's lines being relatively unchanged]].

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