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1%%Hey, if you're editing this page and adding tropes, remember these; 1. Don't forget to link back to this page on the added trope. 2. Make sure its in the right folder, if its happened in each game but isn't something that just happens because it is Destroy the Godmodder, put a separate example in each folder. If its only discussed in one game, but is canonical for both, it still goes in the Series folder. 3. Make absolutely sure that a trope isn't in the series folder before you put it in an individual game. That being said, just because something doesn't happen specifically in both games, doesn't mean it doesn't apply to the entire series.%%
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hd03.png]]
4 [[caption-width-right:350:Nothing is new, it's all happened before. Yet none of you have any idea what's in store.]]
5
6->''"The Pantheon.''
7
8->''"Collectively, the high seat of all congregations of tropes, idioms, and fandoms alike. Seated atop the highest of the high, they stand on pedestals, hoisted up by the masses as "the" representative of what they are, who they stand for, and who they could become.''
9
10->''"Each in their own right, a walking path of destruction. Some, wage war. Others, wage love. Yet even more, wage both. There are those who speak in tongues aflame with passion. There are those who do not speak at all, yet carry more weight than ten thousand years. There are those whose presence can move mountains with nary a breath from their lips. There are those who define existence with a knife.''
11
12->''"They come from hell and heaven. They come from galaxies where secrets can make gods blaze. They come in the name of the lost, the helpless, and all the world's evil, wrapped in a little package. They come from beyond even the fourth wall, and they fight for everything under the sun.''
13
14->''"Then, there's the Godmodder."''
15-->-- '''Tropers/LordHerobrine''', ''Destroy the Godmodder TV Tropes 2: Salvation''
16
17'''Destroy the Godmodder''' is a series of PlayByPostGames originating on the Minecraft Forums that is ExactlyWhatItSaysOnTheTin. It takes place in the world of ''VideoGame/{{Minecraft}}'', which is being terrorized by a very powerful player known as [[GodModders The Godmodder]]. The Godmodder possesses the uncanny ability to [[NighInvulnerability block nearly every attack]] thrown at him, which makes the titular goal very nearly a lost cause. However, it is possible to beat him by either using attacks that can't be blocked or godmodded or by counter-godmodding one of his blocks. Of course, [[DeathOfAThousandCuts each successful attack (usually) only does 1 damage]], turning the fight into a long and excruciating grind.
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19The game is managed by the GameMaster, who, in-universe, updates the thread using an Update Terminal, letting them control a mysterious force known as The Narrative, [[RealityWarper changing the very plot of reality]]. In real life, though, the [=GM=] just takes all of the actions the players have done every turn and responds to them, determining whether they [[EpicFail fail]] or not, and how successful they are in standard forum game fashion.
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21In addition to attacking the Godmodder, the players can summon charged entities to help out in the battle. These entities, depending on how long they were charged for, can become very powerful and hard to kill. Given the huge playerbase, there tends to be a lot of entities on the field at any given time, leading to some epic moments. The Godmodder and his allies will summon entities as well, some even being bosses, which leads to huge boss battles.
22
23The first game, aptly titled '''[[http://www.minecraftforum.net/forums/off-topic/forum-games/434145-destroy-the-godmodder Destroy the Godmodder]]''', was started by [=TT2000=] on December 7th, 2012 and ended on September 1st, 2013. It details [[BigBad the Godmodder]]'s rampage on [=GenericCraft=], a suitably generic ''Minecraft'' server. Over time, a dedicated playerbase started to form, intent on completing the game. In a saga that took nearly nine months, the players had to deal with many different enemies, such as [[KingMook Terror Mobs]] (giant ''Minecraft'' mobs), a dimensional monster, [[TheGrimReaper Death]] himself, a [[OminousVisualGlitch reality-breaking]] [[EldritchAbomination Glitch]], the Godmodder's [[StormingTheCastle massive in-game fortress]], the Godmodder's promotion to Admin rank on the server, and his last weapon, the Anti-Chuck Norris Turret Tank.
24
25The second game, '''[[http://www.minecraftforum.net/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator Destroy the Godmodder 2]][[ArcWords Operator!]]''', was started by [=TwinBuilder=] on [[ArcNumber September 1st]], 2013 and ended two years later on September 1st, 2015. It details the Godmodder forming his own ''Minecraft'' server after the events of the first game. Called [=GodCraft=], he traps the entire ''Minecraft'' playerbase on the server where they are doomed to eternally ragequit. A new group of Anti-Godmodder rises up to fight him in an epic two-year-long battle spanning multiple universes. In addition to fighting the Godmodder, the players had to deal with the machination of the mysterious [[TheManBehindTheMan Employer]], working behind the scenes to bring the villains from ''Webcomic/{{Homestuck}}'' onto the server in an invasion. They also had to combat the governments of Earth and their rogue supercomputer dubbed [[AIIsACrapshoot Project Binary]], as well as many other unseen forces, both player-driven and not. The game was split up into four acts, each with their own major villains to fight, and three intermissions, which were breaks in the action that focused on side plotlines. The fifth act wrapped up the game's story. An epilogue was produced one year after the game's end, on September 1st, 2016, intending to tie the game into future games in the series and set up [[spoiler:a reboot]].
26
27The third game, called '''[[http://www.minecraftforum.net/forums/off-topic/forum-games/2521706-destroy-the-godmodder-0rigins Destroy the Godmodder 0rigins]]''', was started by [=The_Nonexistent_Tazz=] on September 9th, 2015. It was intended to be the third 'major' game in the main series. It pretended to show events before [=DTG1=] and [=DTG2=], detailing how the Godmodder went from being a Gamma Tier godmodder to being the Omega+ Tier he is now by battling the previous Omega Tier Godmodder, [=UserZero=], on her own server, but an unforeseen twist revealed that [[spoiler:in actuality, it took place after Destroy the Godmodder 2 as part of a time loop]]. In a stunning reversal, the players defaulted to ''helping'' the Godmodder by defeating [=UserZero=], who had her own nefarious plans at the heart of the server's World Tree... However, there were players who chose to side with Uzi or forge their own paths, believing if they stopped the Godmodder from winning, they could prevent the catastrophes that will occur later down the road. It ended prematurely after concerns over rampant drama and arguments affecting the GM's health were raised by players, and has been relegated to being "loose canon" by community agreement due to being unfinished.
28
29The original series (now referred to as "oldcanon" for clarity) ended with [=DTG0=], though the stories contained within have been continued through spinoffs, text adventures, and other miscellaneous works. Some spinoffs, however, are noncanon. A [[ContinuityReboot reboot]] has also been perfomed, creating an alternate continuity known as "altcanon" with the hopes of simplifying the series' [[KudzuPlot labyrinthine plot]] and retconning oldcanon's glaring continuity errors.
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31The resulting game, '''[[https://forums.spacebattles.com/threads/destroy-the-godmodder-msparadox-destroy-the-godmodder-homestuck-multicross.765619/ Destroy the Godmodder: MSPAradox]]''', is created and run by [=Gutza1=] and acts as a reboot of both the failed original MSPA session and a revival of the original canon. Starting on July 4th, 2019, it takes DTG 1, 2, and the [=TvTropes=] session as canon while selectively taking elements of other spin-offs in BroadStrokes. The plot concerns the machinations of the Godmodder as he enacts a hostile takeover of ''Homestuck'''s Paradox Space setting, merging every session of SBURB into one gigantic session- but the game and its playerbase are equally focused on the Descendants that rise to stop (or assist) the Godmodder this time around, bringing such characters as the [[RobotGirl robot girls]] D.I.G.I. and Aurora, the [[OurVampiresAreDifferent luck vampire]] and [[SpoiledSweet sheltered megacorp heir]] Keane [=McZupp=], and the quirky yet omnicidal [[NamesToRunAwayFromReallyFast Devastator Undying]] (among others) to almost as much prominence as the Godmodder's schemes. It is ongoing and intended to be the start of a new series of games in the [=DTG=] canon.
32
33There are also many other kinds of games in the DTG sphere; some canonical, some not. Below is a list of spinoffs.
34
35'''Canonical Oldcanon Spinoffs:'''
36* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=13969038880A73377900&page=0 Destroy the Godmodder: TV Tropes Edition.]]''' Created by pionoplayer and hosted on the TV Tropes Forums. It took place in the main series' timeline, chronologically after the events of [=DTG2=]. It is canonical to both altcanon and oldcanon, and is considered complete.
37* '''[[http://forum.chocolatepi.net/showthread.php?tid=829 Destroy the Godmodder: MSPA Edition.]]''' Created by pionoplayer, later continued by Fseftr, and hosted on the Chocolate Pi Forum. It took place in the main series' timeline, chronologically after TV Tropes Edition. It shows the Godmodder attempting to take over SBURB by merging all sessions into one gigantic conglomerate. It ended after a lack of players forced Fseftr to end the game, but its plot lives on in the altcanon reboot's first game, [=MSPAradox=].
38
39'''Loosely Canonical Oldcanon Spinoffs:'''
40* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=14374538970A34357900&page=0 Destroy the Godmodder TV Tropes Edition 2: Salvation.]]''' Created by Lord_Herobrine, later [=GMed=] by Tabbune, and hosted on the TV Tropes Forums. A loosely canon sequel to the first TV Tropes game. Its main story is complete, but the thread itself has been used to host a couple of {{optional boss}}es.
41* '''[[http://forums.terraria.org/index.php?threads/destroy-the-godmodder.20086/ Destroy the Godmodder: Terraria Edition.]]''' Created by [=Jondanger23=], and [=GMed=] first by [=Jondanger23=], then by [=CrypticCataclysm=], then by crystalcat, then most recently by [=TrickleJest=], and hosted on the Terraria Forums. It showed the Godmodder attacking a Terraria server. Recently canonized, it takes place after the [=MSPA=] Edition's end. It is currently dead due to its last GM leaving the DTG community and community agreement to let it die, and has been made "loose canon" by community agreement due to being unfinished.
42* '''[[https://dtgforums.jcink.net/index.php?showtopic=33 Destroy the Godmodder: Chaos.]]''' Created by Irecreeper and run on the DTG Forums, it broke the mold of what a [=DTG=] game really was. It can be thought of as a grid-based RPG, with traditional stats, abilities, weapons, and such. [[LooseCanon Its importance to oldcanon is dubious]], but it takes place after [=DTG2=], with the players being trapped in the mind of a malevolent being known as Chaoscreeper. It has ended and now has an ongoing sequel, known as...
43* '''[[https://dtgforums.jcink.net/index.php?showtopic=102 Project Thymium,]]''' also run on the [=DTG=] Forums by Irecreeper. Project Thymium concerns the former Chairheir of Locaa, the Descendant Irecreeper, who has transformed into a malevolent being called [=WARE=] as punishment for his actions in [=DTG2=]. The players are tasked with defeating the new Chairheir of the council and collecting four Glyphs to infiltrate [=WARE=]'s prison, the Sphere- which is primed to explode due to the machinations of [[EldritchAbomination the Chaos Butterfly]], taking out one-third of reality in an entropic explosion. It has completed, and has a sequel:
44* '''[[https://dtgforums.jcink.net/index.php?showtopic=282 Project Thymium: Children of the Thyme]]''', a continuation of the Project Thymium story, presented as a DLC addon to the original forum game. It focuses mainly on the fallout of Thymium's ending as it pertains to the Iti (the monstrous Mooks of Thymium, released from their service at the end of the game) and follows a new party as they investigate strange happenings in Locaa's chilly Northern Reach.
45
46'''Noncanon Spinoffs:'''
47* '''[[http://www.minecraftforum.net/forums/off-topic/forum-games/2513701-destroy-the-godmodder-s-acolyte-dtg-spinoff Destroy the Godmodder S: Acolyte.]]''' Created by ninjatwist321 and hosted on the Minecraft Forums. It chronicles the tale of the Acolyte, a powerful being who spreads chaos much like the Godmodder did and is not canon. It ended on August 28th, 2019, but a [[https://forums.sufficientvelocity.com/threads/the-acolytes-war-postnoctis.62857/ continuation]] is ongoing on the Sufficient Velocity forums.
48* '''[[http://www.minecraftforum.net/forums/off-topic/forum-games/436300-be-the-godmodders-defeat-notch-finished Be the Godmodders: Defeat Notch.]]''' Created by Fseftr and hosted on the Minecraft Forums. It showed an alternate reality where the players themselves are godmodders and are helping the Godmodder storm Mojang's base and defeat Notch. Non-canon. It is complete.
49
50There are many other spinoffs including Confront the Godmodder, Destroy the Snobmodder, and many more, but these are (usually) smaller scale and most are non-canon to the original games.
51
52The [=DTG=] Wiki, maintained by the game's players, can be found [[http://destroy-the-godmodder.wikia.com/wiki/Destroy_The_Godmodder_Wiki here.]]
53
54The [=DTG=] Forum, where players of all DTG games can discuss the series (and even play new games), can be found [[https://dtgforums.jcink.net/index.php?act=idx here.]]
55
56The official [=DTG=] Discord server can be found [[https://discord.gg/ZqZXTtgwJH here.]]
57
58The tropes below are organized into several folders for tropes common to the series as a whole and others related to specific games.
59----
60'''Here lie [=DTG2=] spoilers. Here's what's considered appropriate to mark with spoilers: anything in Act 2 from the Shatter onwards, anything in Trial 4, and Trial 6 until the end of the game. That includes the Epilogue. Browse with caution.'''
61----
62!! Examples HP: 100/100. Gains HP every time someone adds tropes.
63
64[[foldercontrol]]
65
66[[folder:Series]]
67* AbstractScale: The [=OP=] Scale, a scale that measures something's power level. If something is too overpowered, it causes the scale to roll over back to 0 due to integer overflow. This, in turn, decreases the power level of the attack to nothing. Conveniently, the Godmodder is always at the very top of the scale, positioned just so that he never makes it roll over.
68* AbsurdPhobia: The Godmodder has a crippling fear of tubas that has something to do with a childhood incident. In [=DTG0=], [[WeaksauceWeakness it was crippling enough to put him in the fetal position.]] It's diminished since then, to the point where it can't automatically damage him, but he's still scared of them.
69* AllianceMeter: Throughout the series, various entities have appeared that are strictly neutral, and they join a side depending on the actions of the players and the Godmodder.
70* AllStoriesAreRealSomewhere: The in-game explanation for why the players can summon anything from any fictional universe.
71** In the case of video games, creating one also creates a [[CyberSpace code-based universe]] in which the events of said video game are real (see: ''VideoGame/{{Minecraft}}'', ''VideoGame/DwarfFortress'').
72* AlphaStrike: If there's something on the field that's very dangerous and powerful, expect most player and entity attacks to be focused on that thing. Usually, if there are no Pro-Godmodder entities to attack it will be the Godmodder himself who is the recipient of the strike; although this is met with low levels of success.
73** Charged attacks, if they're not [[SummonMagic entity summons]], are usually this.
74* AnachronismStew: Due to the vast amount of entities summoned, it's not a surprise that this trope comes up. You can have medieval armies fighting against giant spaceships, or robots fighting against dragons.
75* AnnoyingArrows: Arrows can be unloaded in large quantities without dealing significant damage.
76* AntagonistTitle: I wonder who we're fighting?
77* ApocalypseHow: Have been attempted (or actually occurred, off-screen or on-screen) on a regular basis in basically every game. Further detail on how will be covered in that game's tropes folder.
78* ArbitraryGunPower: Since the series runs around HitPoints and any source of damage only decreases HitPoints, guns are no exception. They'll never do any instantly fatal damage as is typical in real life.
79* ArmorIsUseless: Zigzagged. Describing an entity as having armor doesn't bring any defensive capabilities, unless the armor itself has its own health bar that has to be destroyed before the entity can be actually attacked or otherwise augments its actual stats.
80* AsskickingLeadsToLeadership: The Godmodder is fabled throughout ''Minecraft'' and beyond as the only Omega+ godmodder in existence; the highest rank of godmodder. Of course, to do this, he had to get through all of the other tiers first, which requires tons of asskicking. That's why he's got the capital G.
81** As a whole, the [[YouKillItYouBoughtIt Godmodding Scale/Ladder]] Enforces this. In order to rank up, you need to beat a godmodder of the imminently-higher rank, 99 times out of 100. There are ways to cheat this, but by far it's the easiest, which is saying something as almost all godmodders are TheJuggernaut by default.
82* AttackAttackAttack: The standard tactic of near everything in the game, players and godmodders included. The Players, well, {{play|edWith}} [[AccidentalPun with]] this trope, as they can and will [[SummonMagic summon entities]], but this usually doesn't get in the way of attacking directly and that same power can also be used in massive {{alpha strike}}s.
83* AuthorAvatar: A common method of attack by players is to summon themselves as an entity. This is useful because there's no penalty for death in this form. Some players like to impose penalties on themselves, however.
84** [=TwinBuilder=], the Game Master of ''Destroy the Godmodder 2'', was summoned as an entity himself. He became one of the most story-influential entities, breaking the Fourth Wall in the process. Although that didn't matter because [[TheFourthWallWillNotProtectYou it was gone anyway.]] {{Literal|Metaphor}}ly.
85* AuthorityEqualsAsskicking: Due to the Godmodder's high level of godmodding power, he is one of the deadliest people known to the Internet.
86* BadassArmy: If an army is summoned for multiple posts, then expect them to be a well-oiled fighting machine.
87* BattleCry: Invoked on occasion, usually by one of the players.
88* BattleIntro: Typically, powerful bosses or challenges are given a short introduction before it's left up to the players to respond to them. In the case of bosses, this can be a time for them to flex their new powers and/or talk to the players and the Godmodder before rushing to fight.
89* BeastOfBattle: If a creature gets summoned, it will be this. With practically no exceptions.
90* BeatThemAtTheirOwnGame: Although the players aren't always godmodders themselves, counter-godmodding is a perfectly valid tactic, provided it doesn't drag on.
91* BlockingStopsAllDamage: Zigzagged. When players block an attack, it doesn't deal any damage. If an ''entity'' blocks an attack, it only deals less damage.
92* BigBad: The Godmodder, of course!
93* BossBattle: Large entities are summoned by the Godmodder periodically, but the fact that they are bosses wasn't acknowledged until the second game.
94* BossGame: Type 2. All games in the series are just one long boss fight against the Godmodder.
95* BottomlessMagazines: Any weaponry used in the game will never, ever, have to reload.
96** Thymium does actually have a "reloader" trait for weapons, which makes them require time to reload after being fired, but they still never run out of ammo no matter how often they're reloaded.
97* {{Brainwashed}}: If the Godmodder is lacking in troops, most low-level summons will be turned to his side through various means.
98* BreakingTheFourthWall: A common joke. Quite a few of the characters (especially the ones that know the one summoning them, and even more since the players themselves are characters) are quite knowledgeable about the fact that the entire thing takes place in a video game.
99** Lampshaded when the 'Fourth Wall'[[note]]Defined as a barrier between worlds, that, when broken, allows you to pass through any aligned fourth walls into other universes. [[/note]] is destroyed by Jack Noir, which results in Minecraft being completely open to outside attack. And boy, does it get attacked.
100** And then there's the fact that apparently a large chunk of the multiversal community is aware that as a whole, most universes are generated by stories from the real world, which the denizens of the multiverse can't view.
101* BrickJoke: Played for Laughs. Often.
102** A player known as [=PitTheAngel=] summoned a robot entity known as Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on...[[SubvertedTrope until the Godmodder got sick of it and threw him into a bedrock cage in the Void.]]
103* BrokenBridge: {{Invoked}}, {{inverted}} and {{played with}} by the "Crevasse Bridging" event. Usually an early-game event that only occurs once, either the Godmodder or circumstantial forces will arise to create a massive crevasse, separating the factions. For whatever reason, [[GravityScrew gravitational forces are strong enough to prevent attacks from reaching the other side]], forcing players to bridge the gap manually. It's {{inverted}} in that, from a gameplay standpoint, the players not only create the bridge from scratch, but the bridging itself ''is'' the plot event that is preventing game progression by attacking the Godmodder.
104* BulletCatch: Don't try to point blank range the Godmodder.
105* CallBack: Happens regularly in all but the first game, which still had its fair share of these.
106* CatchAndReturn: The Godmodder has an annoying habit of doing this.
107* CListFodder: Most of the stuff that gets summoned. Some of them have decent plot lines, but very few things survive long enough to be considered important characters.
108** Beyond even these are the Unsung, who apparently form 99% of the actual forces in a given conflict and yet, despite this, aren't mentioned. They're not {{unperson}}ed or being forgotten about-they just die ''that fast.''
109* ChekhovsGun: Invoked a large number of times in all games. It is a regular occurrence for things to return long after most people have forgotten about it. Oftentimes {{subverted}} as well.
110* CombatReferee: It is explained in the second game that the Game Master of the thread interacts with the Narrative, changing events at will, and acts as this.
111* CombatUninterruptus: The players can attack, charge up attacks, command entities, and talk with each other. All at the same time.
112* ContractualBossImmunity: The Godmodder unsurprisingly has this.
113* CosmicKeystone: The Hexahedron, a powerful cubic artifact floating in the Void. If it falls apart, the Glitch occurs.
114** The Narrative [[spoiler:and Conflict]] are this, SentientCosmicForce, and BarrierMaiden rolled into one. If either dies, [[TheEndOfTheWorldAsWeKnowIt Fiction is doomed to a slow, painful death.]] [[spoiler: Not helping matters is that they're both at each other's metaphorical throats.]]
115* CounterAttack: What godmodding is, combined with {{reality warp|er}}ing. Often used by the Godmodder, but some other entities can use it as well.
116* {{Curse}}: Invoked by godmodders across the series. They take the form of harmful effects that directly impede the players, such as not being able to do the same attack/summon the same entity more than once, and in some cases, not being able to summon entities at all. Sometimes, [[spoiler:the players actually become vulnerable.]]
117** Curses in this series are also tied to certain symbols-for instance, the Curse of Repetetiveness uses the [[{{Tradesnark}} trademark.]] Removing it removes the curse, but the Godmodder can and will replace it instantly.
118* CrapsackWorld: Present in every game. The various settings of the games range from a crater-filled, bloodstained battlefield to a psychopath glitch-creature's mindscape. No matter where the game takes place, there's always death. Tons of it.
119* CrazyEnoughToWork: Most attacks are.
120* CriticalExistenceFailure: Zigzagged. Most entities work just fine until they finally die, but some entities will slowly wear down, working well below maximum capacity when they finally die. Most of the time this is because of the use of CognizantLimbs.
121* CriticalHit: Is used in some form or other in pretty much every game, often times incorporating lesser or greater versions.
122* {{Cutscene}}: They appear in all games, to a much larger extent in [=DTG2=]. Usually, these appear at the end of the turn when the Godmodder summons something or causes a new event to occur. But in [=DTG2=], there are cutscenes that take up an entire post that further the story of the game. As the game goes on, they get more complicated and detailed, with one in particular taking up ''eight posts.''
123* CyberSpace: Where the games take place; Minecraftia is a digital universe.
124* DamageSpongeBoss: Almost every single boss is one of these except for the Godmodder.
125* DeathFromAbove: Happens a lot of times. Almost every other turn, ''something'' falls from the sky.
126* DeathIsCheap: Zigzagged. For players, if they're not invincible they have ResurrectiveImmortality, playing this straight almost all the time. For the rare instances when that fails, or for entities, however...[[SubvertedTrope Oh no it is not.]] Ignoring how almost every entity death is [[KilledOffForReal final]], The [[DimensionLord Council]] [[AncientTradition of Nine]] have taken every measure to make sure Limbo (where they usually go) [[DefiedTrope defies this trope]], and it shows. [[DamageSpongeBoss The Limbo Gatekeeper alone is nigh-invincible]] [[TheAssimilator and any soul who fails to defeat it is absorbed into it to fuel its might]]; staying in Limbo causes one to slowly lose memory until they become {{empty shell}}s and thus do nothing; [[spoiler: and in the case of the [[EldritchAbomination Red Dragon]], even after he had been defeated and was inactive, they took the extra measure and had made sure to impose an additional {{Seal|edEvilInACan}} on it. There are only two recorded [[EscapedFromHell break-outs]] of Limbo; one is little-known but was perpetrated by the [[EnemyMime Mimes]], while the other was directly caused by the Players, which subsequently caused almost every dead Godmodder (and Flumpty Bumpty) to come back to life.]]
127* DeathOfAThousandCuts: This is the main way the players confront the Godmodder in all games. Since attacks against him deal little damage, many small ones are required to defeat him.
128* DefeatingTheUndefeatable: The godmodder is described as being nigh-invincible, and a good way to establish his strength is that one of his weapons can successfully fight Chuck Norris. His known losses can be counted on one hand.
129* DeflectorShields: Called into play by almost every sci-fi fleet.
130* DialogDuringGameplay: Because players can talk to other players at any time, dialogue during gameplay is ubiquitous.
131* DidYouJustFlipOffCthulhu: Used frequently. Sometimes followed by punching out the Cthulhu in question, sometimes...
132** [[spoiler: Literally done during the epilogue of [=DTG2=] when Erelye flipped off the Narrative and Conflict, ''the two omnipresent and omnipotent forces of plot in existence.'']]
133* DidYouJustPunchOutCthulhu: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
134* DigitalAvatar: The players of the games are (unless otherwise specified by them) essentially controlling two characters at once: their real-life self, and their Minecraft avatar. Their avatar does most of the work, whereas the real life one is usually reserved for RP. The MSPA session, [=MSPAradox=] and Thymium all buck this trend, however, with both MSPA ones having the players be actual people playing [[TheGamePlaysYou SBURB]] by default and Thymium containing a diverse cast of original characters.
135* DropInDropOutMultiplayer: Players of the game can join and leave at any time, although those who join at the beginning and stick it out through the end tend to have the best idea of what's going on and be the most influential.
136* DualBoss: The Terror Zombie and Skeleton were summoned this way. For most other Terrors and Zombies, this is instead a WolfpackBoss.
137* EliteMook: Sometimes, usually when someone summons an army, one particular group of minions will be a cut above the rest.
138** More generally, there are entities that are not boss level but are still important to game progression and wield unusual powers, or are even just particularly powerful player summons.
139* EldritchAbomination: Oh, so many.
140** [[DemonicDummy Creepy Adrenaline Rush]] (A case of {{Author Avatar}}s being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
141** The Glitch is a good example. So horrible that it warped the [[TheFourthWallWillNotProtectYou posts of the players]] if they didn't post in the correct font. It's also forcibly sealed away by the [[CosmicKeystone Hexahedron.]]
142** The Red Dragon [[spoiler:aka Brine]] is also a very good example. [[spoiler:Buried under the Nether's bottom-layer Bedrock, ranging in size from that of the Nether to having ''infinite'' size, and required an eon-long war against the [[BenevolentPrecursors Endermen]] to seal away. When the Godmodder inevitably freed it as part of [=DTG2=]'s finale, it was one of the very few entities that were legitimately invincible, and was also responsible for the [[FinalBoss Incarnate]].]] [[ArsonMurderAndJaywalking Also, saying its real name]] [[InterfaceScrew causes your post to glitch out.]]
143** [[spoiler: Godmodder Soul, the direct result of the Godmodder making a DealWithTheDevil with the Red Dragon and subsequently dying in [=DTG2=]. It was safe to say he CameBackWrong. [[BodyHorror At this point a floating torso missing an arm, mostly made of corruption,]] he was also decisively [[WithGreatPowerComesGreatInsanity mad from his newfound immortality]], and was effectively invincible beyond [[PsychicPowers assaults on his very-fragile mind]].]]
144** [[spoiler: The Conflict, an Anti-[[SentientCosmicForce Narrative]] empowering two villainous figures, also counts, on an even more insane scale than the Red Dragon, and was the direct reason why [[TheManBehindTheMan The Employer]], [[AIIsACrapshoot Project Binary]], and even [[GiantSpaceFleaFromNowhere Binary Prime]] were so ridiculously dangerous. Those three? They're just ''fragments'' of this thing. It was also responsible for a massive cataclysmic war that nearly destroyed existence in the past. Fortunately, it's weaker than the Narrative now, but that's hardly much comfort. Its Agents are all this by extension, which includes the aforementioned Red Dragon.]]
145** The Great Powers of Fiction in general, really. The Narrative is still an impossibly massive SentientCosmicForce with (mild) BlueAndOrangeMorality; the Terminae are quite literally physically attuned to and are in-sync with the Source Code of Reality; and the Unfathomable Ones are your standard H.P. Lovecraft fare, up to and including their strongest members being [[SentientCosmicForce sentient cosmic forces]] as well.
146** Hell, even the Godmodders themselves count, due to their nigh-intangibility and their powers having a subtle but destructive effect on reality due to their creation.
147* EndOfTheWorldAsWeKnowIt: While not usually literal, this is what generally happens to the general area if the Godmodder wins, making everyone Rage-Quit and leave in frustration.
148** It gets worse in the second game, with the end result being everyone forced to ragequit from [=GodCraft=], fail, and then ragequit harder. Forever.
149*** When ''that'' was averted, [[spoiler:the Godmodder promptly went {{omnicidal|Maniac}} and promptly decided to [[ApocalypseHow destroy all of existence, starting with the universe of Minecraft]], with the aid of the [[EldritchAbomination Red Dragon]]. The Conflict also has this as their ultimate goal.]]
150** In the TV Tropes session, the penalty for failing is the end of TV Tropes. Forever.
151** This ''actually happened'' in the MSPA session due to the lack of activity; the Godmodder pretty much obliterated the entirety of SBURB.
152* EveryoneCallsHimBarkeep: The Godmodder is always referred to as such. At least, until the players learned his real name.
153* FauxComputerCode: Used in most of the games in such terms as /sarcasm, /nullpost and a few others.
154* FunnyBackgroundEvent: The players don't always get along.
155** In [=DTG=]2's discussion thread, lots of crazy conversations go on.
156** The [=DTG2=] Memo on Pesterchum is rarely on-topic. The same goes for its Discord channel.
157* GenreSavvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
158* GiantSpaceFleaFromNowhere: Almost every single boss in the first game. One of the worst has got to be the sudden attack of three of them all at once near the beginning of the first game. Most games thereafter tended to give mildly better warning but this trope still pops up.
159** The Space Gyarados was both this and a BrickJoke.
160* TheGMIsACheatingBastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the Godmodder can think of a way to godmod it, he will definitely godmod it.
161* GodModders: There used to be many godmodders across Minecraft, but the Godmodder ended up killing them all so none could match him in power. Some of the more important ones are shown in the prequel game, though.
162** Interestingly, the players are also godmodders, though they're not explicitly referred to as such and their status is temporary.
163* GodMode: The Godmoder, a misspelling of the Godmodder. He is actually invincible, unlike the Godmodder, but he leaves everyone alone for the most part. He originated as a running gag, when players misspelled "Godmodder" as "Godmoder" and had their attacks bounce harmlessly off the Godmoder's god mode instead.
164* GroinAttack: Has been attempted multiple times. It never works.
165** Actually worked for Splashcat in [=MSPAradox=]... although only because it was somehow backed up with large amounts of UsefulNotes/{{Kabbalah}}.
166* HackerCave: Reportedly the Godmodder's bedroom in real life. It helps that he has infinite computers.
167* HammerSpace: Overlapping with PocketDimension in use. Mostly a result of Minecraft/Terraria/SBURB logic kicking in.
168* {{Hell}}: Limbo, an endless gray expanse. Staying in it too long causes LossOfIdentity and creates an EmptyShell, and its inhabitants have in many ways committed multiversal crimes. It's headed by the [[DimensionLord Council]] [[AncientTradition of Nine]].
169* HitPoints: The main way of showing the strength/remaining life of an entity...[[PlayingWithATrope but not always.]] Sometimes there is an integrity bar to chip down, some things have completely arbitrary systems such as having to kill them one piece at a time. [[NighInvulnerable Other entities don't have health at all]], and the players just have to survive until it goes away.
170* HiveQueen: Used as the basis for most large swarms. The Vord Hive Queens are standout.
171* HollywoodTactics: Enough to make any real-world strategist curl into the fetal position and cry.
172* HurlItIntoTheSun: The first player who tried to join the Godmodder's side had this happen to him. An attack on the Black Monolith also did this as well.
173** Played with by Aegis-[=A095=], who hurled the Sun into the Altar of Power instead of the other way around.
174* HyperspaceArsenal: Everyone pulls weapons seemingly out of nowhere. This gets worse in [=DTG2=] when people abuse this mechanic to use more weapons than they can hold at once. Justified, however: The setting of the game is either ''{{VideoGame/Minecraft}}'', ''{{VideoGame/Terraria}}'', [[{{Webcomic/Homestuck}} SBURB]] or a video-game representation of Website/TvTropes, all of which feature this system to some degree in their inventory.
175* InterfaceScrew: [[{{Webcomic/Homestuck}} Doc Scratch's]] text in the second game, the Glitch in both, and assorted others in other games.
176** [[spoiler:The Red Dragon / Brine causes this whenever you say his real name.]]
177* InUniverseGameClock: At least in the main series, the game's clock passes exactly according to the time in real life, with holidays happening at the same time inside the game and out. The only real subversion is [=DTG0=], but that is due to reality getting unstable.
178* IsThatTheBestYouCanDo: The most annoying thing in the game is arguably the Godmodder's response to almost any attack that fails.
179* JokeCharacter: Lots of them, starting with the Creepy Dummy that showed up near the beginning of the first game. Many graduate to LethalJokeCharacter status.
180* LampshadeHanging: Used as a joke occasionally.
181* LethalJokeCharacter: There are more of these than there are normal joke characters. Some examples are the Creepy Dummy, Tricky the Clown, and Flumpty Bumpty.
182** The [[ApocalypseCult Dark Carnival]] is a good example, having been apparently near-to-harmless for a long time... then [[ParadoxPerson The Red]] showed up, validating part of their beliefs and stirring their religious frevor. The result is a hyper-fanatical ChurchMilitant who [[WeHaveReserves never seem to stop running out of troops]] [[ConfusionFu and are completely impossible to predict.]]
183* LifeDrain: Another attack type used on occasion.
184* LimitBreak: Charged Attacks. In [=DTG2=], Combat Operandi and especially [[EleventhHourSuperpower Comb Raves]] also fall under this.
185* LoopholeAbuse: New rules have to be written every couple of months because of this. More seriously, the reason why [[CombatReferee TwinBuilder]] was dragged into the game was because of the Every-Dimensional Portal, which could summon ANYTHING as long as it was suggested. The_Serpent, a PG player, voted for Twin himself.
186* TheMainCharactersDoEverything: There are supposedly uncounted numbers of individuals wrapped up in the conflict. And still, every single thing has to be done by the players or one of the {{big bad}}s.
187** However, it's not uncommon for extras to get promoted.
188* MassiveMultiplayerCrossover: An integral part of the game.
189* MeaningfulBackgroundEvent: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
190* MiniBoss: Technically all of the bosses except the Godmodder himself are this.
191* MirrorMatch: The players have fought duplicates of themselves several times throughout the series - the Void clones in [=DTG1=], the literal mirror clones from Scratch's Manor in [=DTG2=], and the Glitch copies from the Mirror of Ender in Chaos.
192* {{Mooks}}: How almost every successful attack and half of all charges end up being manifested as, not to mention the Godmodder's primary way of keeping the players from winning. Most notably, if the Godmodder has too many mooks they'll automatically nullify attacks against him, so keeping their numbers limited is why summons are important.
193* MoreDakka: Used by a variety of weapons and attacks, but given physical form in the king of all More Dakka weapons, the Ultimatum.
194** To quote its owner; ''"More Dakkkkaaaaa!!!!!"'' -''pionoplayer''
195*** In Terraria, ''it got upgraded'' into Unlimimatum.
196* MotiveDecay: The Godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters. That same process of motive decay is mirrored across every single game. The only exception thus far is the [=MSPA=] session, [[TheBadGuyWins which he won]].
197* {{Muggles}}: Allusions are frequently made to the unfortunate inhabitants of whichever world the Godmodder is currently terrorizing. They don't do much though.
198** If they DO, they're CListFodder turned up to eleven and aren't even put into the End of Turn Battle.
199* MultiStageBattle: The Godmodder and various others.
200* NearVillainVictory: Every game. It proves that he can't be taken lightly even at 1 HP.
201** At the end of [=DTG1=], the Godmodder almost healed himself back to full health and created the Anti-Chuck Norris Turret Tank, which was invulnerable to player attack. The players just barely managed to win with the Secret of the Void's help.
202** At the end of [=DTG2=], the Godmodder[[spoiler: frees the Red Dragon, sends the moon crashing down into [=GodCraft=], and creates a giant mech called the Incarnate. The players ended up beating the boss with only a few days left before the moon would end the world.]]
203** [=TvTropes=] had the [[OmnicidalManiac Anti-Monitor]] a TURN away from arriving before the Reset button got hit. [[SubvertedTrope Then subverted, as the Godmodder then respawned at full HP, giving him a Godhood exactly as he wanted.]]
204** [=TvTropes2=] had the Godmodder come terrifyingly close to unleashing a total party wipe on the Pantheon.
205** [=MSPA=] subverts it, as the Godmodder won outright very early on.
206* NoPointsForNeutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions. 0 plays it straighter, as every other player faction either has a godmodder backing them up or at least some way to boost the charges of the whole faction.
207* [[OnceAnEpisode Once A Game]]: Look at any given [=DTG=] game. At some point in its series of events, a reality warping glitch of some kind causes "fun".
208** Also, the [[BrokenBridge crevasse bridging event]], a usually early-game event wherein the Battlefield is divided by a massive crevasse with [[GravityScrew unusually powerful gravitiational forces]] to prevent attacks from affecting other factions. This crevasse must always be bridged to complete the challenge and resume attacking the Godmodder.
209* OneHitKill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
210* OrbitalBombardment: This has happened a few times, with players summoning giant ships of space stations and raining [[DeathFromAbove death from above]] on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
211* OrcusOnHisThrone: For being the main-boss and primary antagonist throughout the entire game, the Godmodder doesn't do much. The trope is invoked quite often to describe other characters such as the L()rd and the Author.
212* PassingTheTorch: At the end of every game, a new Game Master is chosen to uphold the Narrative for the next war.
213* PlayerAndProtagonistIntegration: Everyone is playing as their own ''Minecraft'' account ingame, unless they decide to expand their character to something greater or make an entirely different character. All three scenarios are common.
214* PocketDimension: A base mechanic for the series, especially when inventory mechanics are brought up. {{Justified}} due to the fact that the games almost always take place in a [[CyberSpace code-based universe based off of a game]], and those games have player characters with a HyperspaceArsenal.
215* PureEnergy: Used repeatedly, in various ways.
216* PurposeDrivenImmortality: The reason the players of the series are invincible and can't be killed by the Godmodder is because the literal force that dictates the plot of every story in reality is on their side, giving them the ability to both do whatever they want and to not be killed directly ([[DeathIsCheap or at least, to have their deaths not matter much]]) just so that they can accomplish the titular goal, in a very extreme case of PlotArmor.
217* RageQuit: The Godmodder's goal is to make everyone do this. In fact, it's in his job description!
218** In context, a RageQuit is equal parts the traditional meaning and the DespairEventHorizon.
219* RealityIsOutToLunch: What the Glitch causes.
220** Dimension 953 is basically an entire world where reality is taking a permanent leave of absence.
221* RealityWarper: The Godmodder (and other godmodders) most prominently. The ways that Anti-Godmodding works make the Players this too for the duration of a Godmodding war. Then there's the Narrative [[spoiler: and Conflict]], which is strong enough to be a SentientCosmicForce and have its power be ingrained in reality's function; the Terminae, a ton of Random Near-Omnipotent Beings; the higher-ranking Unfantomable Ones; and many others.
222* RuleOfFunny: This is a common reason for an attack to work against the Godmodder.
223* RulesOfTheGame: Common in particularly big events. A notable example was a glitch in the first game where failing to post in the right format would automatically disqualify your attack.
224* RuleZero: The [=GM=] always has the last word on if an attack, charge, entity, sidequest, or plotline can go through. '''Always.'''
225* RunningGag: Many, maintained by the players and the [=GMs=]. Too many to list, really.
226* SacrificialLamb: Most of the summons that manage to last a significant amount of time. [[AsianFoxSpirit Wilson]] managed to Subvert this due to his initial insignificance and neutrality and survives until the end of the game, and [[CombatReferee Build]] managed to do likewise.
227* ScienceFantasy: And how. Big things alternate between dragons, robots, tanks, magi, orcs, and everything else. It's quite telling that Destroy The Godmodder's analogue of [[Franchise/MassEffect Commander Shepard]] is a [[MySpeciesDothProtestTooMuch rebellious]] [[OurElvesAreDifferent fantasy elf]].
228* SelfDestructMechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
229** The Mech entities from [=DTG2=] get special mention for having a guarenteed kamikaze attack upon hitting 0 HP, which was perhaps just as devastating as some of their charged speicals.
230* SerialEscalation: In the first game, the Godmodder was attacking a small Minecraft server. At the start of the second, he traps every Minecraft player on a server. Now, an inter-universal team of bigger villains overshadows him, and they may not even be the biggest bad of the game.
231** You go from people doing one-shot attack here and there with the battlefield being the Godmodder's hit points, to having massive armies and intricate plotlines.
232* ShoutOut: [[MassiveMultiplayerCrossover it may be stretching it,]] but when it's not a direct crossover it's likely this. Most obviously ''{{VideoGame/Minecraft}}'', or ''{{VideoGame/Terraria}}'' when the games moved. ''{{VideoGame/Fez}}'', ''VideoGame/TeamFortress2'', ''{{VideoGame/Portal}}'', ''{{VideoGame/Antichamber}}'', ''WesternAnimation/GravityFalls'' and ''{{Webcomic/Homestuck}}'' (especially ''Homestuck'') have also been referenced quite often.
233** There are loads of others. Trying to list them all would be a pointless endeavor.
234* SlashCommand: Used as an attack. A highly ineffective one though, so it isn't used.
235** You know that someone is new when they attempt to use /ban to get rid of the Godmodder.
236*** You know they haven't read anything on the thread when they expect it to work.
237* SlidingScaleOfFourthWallHardness: Nonexistent. There is no Fourth Wall, with the divide between the players and their characters typically drawn as very, very small. All the players are aware they're in a forum game, gladly switch between in-character and out-of-character speak, and can do whatever the hell they want. At its hardest, they're still [[FourthWallObserver fourth wall observers.]] [[RealityWarper This is what makes them so powerful.]] In particular, Crystal exploits this with glee.
238* SocializationBonus: Your attacks get charged much faster when you can convince the other players to help.
239* StatusEffects: Many of them are used, including poison, burning, regeneration, and freezing.
240* StoryBranching: The series is very clearly shaped by player action and interaction.
241* StuffBlowingUp: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
242* SummoningArtifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
243* ThrowTheMookAtThem: {{Subverted|Trope}} quite comically. If you throw a [=PG=] entity at the Godmodder, the Godmodder's minion will take damage instead of him. It proves to be an effective attack 100% of the time if you can get around to throwing the entity without being blocked.
244* TurnBasedCombat: How the game works. Each time the Game Master posts, another turn passes and both the players and entities have acted.
245* TurnsRed: The Godmodder gains strength as the game goes on, canonically because of the Godmodder getting more desperate, but arguably because of SerialEscalation.
246* UltimateShowdownOfUltimateDestiny: A key component for the series: A big draw is that entity summons can be almost anything imaginable.
247* VehicularAssault: Lots of times, for both the good guys and bad guys. The biggest example is [[spoiler: the spaceship sequence in [=DTG2=]'s Trial 7, wherein everyone made or boarded a ship to combat the Binaries.]]
248* VisibleSilence: Used frequently by various players and [=NPCs=].
249* VoidBetweenTheWorlds: What the Void is. It's a massive dimension of nothingness that represents the majority of reality, with every universe in existence represented as a bubble of sorts, floating inside. The Void is nearly inhospitable and is home to many {{Eldritch Abomination}}s.
250* WhyDidItHaveToBeSnakes: The Godmodder has a large fear of tubas gained from a childhood accident. All that's known is that it involved [=UserZero=].
251* WolfpackBoss: The Godmodder seems to like this trope, as he usually summons his Terrors and Mechs in waves.
252* YouDoNotWantToKnow: Has been used when some players questioned facets of the Godmodder's past.
253** A single, comprehensive backstory was given for the Godmodder in [=DTG2=]. [[TrollingCreator It answered pretty much none of the questions that had been asked though...]] [[WeirdnessCensor But that could be justified by the Veil, which is supposed to obscure the personal information of all godmodders.]]
254* ZergRush: Once a game...If not more than once.
255[[/folder]]
256
257[[folder:[=DTG1=]]]
258* ActionBomb: The Terror Creeper.
259* ApologeticAttacker: When a player got turned to the Pro-Godmodder side due to a karma mechanic, he tried desperately to avoid attacking his former teammates.
260* BeamOWar: The final battle between the Godmodder's last line of defense (the Anti-Chuck Norris Turret Tank) and the players' salvation (the Secret of the Void) consists of exactly this. The players had to defend the Secret of the Void long enough for its beam to overpower the Tank's.
261* BeatTheCurseOutOfHim: When a player is somehow turned to the Godmodder's side, such as [=Minor107=] through a karma system, the solution is usually beating the curse out of him.
262* ChekhovsGun: The Anti-Chuck Norris Turret. It originally popped up a few times in the beginning of the first game, just as a counter to all Chuck Norris attacks, and was forgotten for a while. However, it reappeared later on, in an upgraded form, as the final boss of the game.
263** A literal Chekhov's Gun was made, but promptly destroyed by the Godmodder.
264* CherryTapping: At one point, a trio of entities were summoned who, instead of having commas in their health bars, had decimals. [[note]]i.e. 40.000 instead of 40,000.[[/note]] This lead to the Godmodder poking them all and having them promptly die due to their obscenely low HP.
265** This may have been a misunderstanding on the GM's part, because in Europe decimals are used instead of commas to denote powers of 1000.
266* DeathRay: A very common attack in the first game.
267* DegradedBoss: In the first thread, the Godmodder's Terrors were bona-fide bosses. In the final fight, they only showed up as support.
268* EleventhHourSuperPower: The Secret of the Void in the first game, whose appearance was foreshadowed back during a sidequest.
269* DoubleWeapon: [=TwinBuilder=] had a diamond double-bladed lightsaber. In [=DTG2=], it was a component for his superweapon, Oblivion's Guardian.
270* TheEndOrIsIt: Sort of how the first game ended, because [=TT2000=] said that the second game was in the works afterwards.
271* EnemyMine: If there's a Hostile entity around that's dangerous enough, the Anti-Godmodder and Pro-Godmodder sides may both work to try to deal with the threat... only to immediately go back to fighting each other as soon as the threat is over.
272* {{Fartillery}}: The very first attack was a player performing the most epic fart ever. The Godmodder countered it by wearing a gas mask, however.
273* FightingYourFriend: Minor's attempt to use an inFamous karma system ended up with him working as one of the Godmodder's lackeys.
274* FightMagnet: When the Godmodder was safely stored away in his castle, Hunter Groups appeared, willing to fight the Godmodder.
275* FinalBoss: In the first thread, the Anti-Chuck Norris Turret was turned into a giant tank that was invulnerable and could only be killed by the Secret of the Void.
276* GhostPirate: A whole Ghost Pirate Bunker was summoned in the first thread, with ghost pirates manning its cannons.
277* TheGrimReaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to [[OneHitKill one-hit kill]] entities, which is pretty fitting. They probably [[DontFearTheReaper didn't even know what hit them.]]
278* InstantDeathRadius: Arguably one of the most annoying things to pop up more than once as the Godmodder's block.
279* InverseLawOfUtilityAndLethality: See RuleOfFunny. A SPAM cannon or decapitation via banana peel is more likely to cause more damage than a kick in the nuts or a nuke.
280* IWorkAlone: The Godmodder's response to players trying to help him in the first game. This was always followed by him beating the crap out of them.
281* LaserBlade: Used once or twice.
282* LetsGetDangerous: In the first 10 pages of posts, everybody was just making humorous and often ill-fated attacks against [[BigBad the Godmodder]]. Then the Terror Skeleton and Terror Zombie were introduced by said Godmodder, and players started summoning entities like there's no tomorrow.
283* MaximumHPReduction: One of the players made an attack that lowered the Godmodder's max HP from 100 to 40. Seeing how Godmodders can't really heal anyways, it wasn't actually very useful though.
284* MurderousMannequin: The Creepy Dummy. It appeared as a gag, wearing a T-shirt that read: "Godmodder's Friend." But somehow most of its actions turned out to be potentially lethal.
285* OurDragonsAreDifferent: The Secret of the Void is not your typical dragon...
286* PendulumWar: Surprisingly rare outside of the original thread. In the original thread however, it was an eternal cycle of the Pro-Godmodder forces getting flattened, the Godmodder summons more monsters, the Anti-Godmodders get wrecked, then they take down the first monster and the others go like dominoes, rinse and repeat.
287* PsychicStatic: Subverted when one player attempted to make a joke by 'reading the Godmodder's mind for his weakness' and came out with a picture of a tuba. It turned out to be a [[WeaksauceWeakness legitimate weakness]].
288* RealityBreakingParadox: Used as both an attack and the counter to that attack early in the first game.
289* ReviveKillsZombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the Godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead Godmodder for all the health lost to a massive attack earlier that round.
290* RoundhouseKick: [=Crusher48=] pulled one that channeled Chuck Norris and ultimately destroyed the Godmodder.
291* ScriptedBattle: Pretty much the entire description of the final fight against the [=ACNTT=].
292* SheatheYourSword: Upon entering the void during the void expedition in the first game, the players ran into dark versions of themselves that would deal heavy damage when attacked and had huge amounts of health. How to kill them? If they went two turns (not necessarily consecutively) they died.
293* SignedUpForTheDental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
294* SkyPirate: Pirate_Ray and his Ghost Pirateships were immensely popular.
295* SoWhatDoWeDoNow: Look at the posts after the first game ended. This is the response that came from the people who didn't figure out about the second game existing.
296* SpacePirates: One of the very first events ever involved a portal that summoned these. In addition, there was a player who was one of these named Pirate_Ray. He ended up summoning a huge Ghost Pirateship that became one of the most notable entities in the series.
297* TimeLimitBoss: The [=ACNTT=] had to be defeated quickly or the Godmodder would go to full health.
298* TragicMonster: [=Minor107=] attempted to use an ability to power him up, instead he got mind-controlled into fighting for the Godmodder and the players had to beat him up.
299* VictoryFakeout: When the Godmodder reached 1 HP, the players ran towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appeared.
300[[/folder]]
301
302[[folder:[=DTG2=]]]
303* AbandonedLaboratory: In this case, Aperture Science from ''VideoGame/{{Portal}}'', which actually exists in the game's "real" version of Earth.
304* AbnormalAmmo: Using the Alchemiter tends to produce these types of weapons. One such example is a gun that shoots golden radioactive snowballs.
305* AbsurdlyLowLevelCap: There is no true "level cap," though players stop getting Special Attacks at Level 10, and if a player has been around for long enough and consistently does high-damage attacks, they can reach Level 10 fairly quickly, while the game is still in full swing.
306* AchievementSystem: Scratch's Manor had one.
307* AchillesHeel: Almost all Hostile entities [[note]]If an entity is in the Hostile faction, that means it will attack all sides, regardless of alignment towards the Godmodder.[[/note]] have a specific weak point that can be discovered, allowing the entity to be killed much more quickly. This helps because Hostiles also tend to have large amounts of health.
308* ActionBomb: The C-Mech.
309* AddedAlliterativeAppeal: If an attack is placed on a thousandth post, it will usually be highly boosted and alliterative as well. As of the 11,000th post, these types of attacks no longer occur due to a bug in how the Minecraft Forum counts post numbers.
310* AdvantageBall: It gets passed around VERY frequently.
311* AfterBossRecovery: After certain climatic boss battles, or End of Act cutscenes, the players are fully healed, their Sacred Item count is restored, and the cooldowns on their Spoils of War are reset.
312* AIIsACrapshoot:
313** The Virus, an entity created in the second game, gradually became self-aware as its Security Integrity decreased. When that stat was completed, it broke free from its original purposes and became a human-like entity known as The Operator, which, naturally, decided to attack everything in sight.
314** Project Binary is another big example. Its AI became rogue the second it was activated, but it pretended to be loyal to the government to gain its trust. By the end of the game, it has the entire population of Earth under mind-control and has every single player of Minecraft trapped on the Moon.
315* AllDeathsFinal: In the second game, if an entity is dead, it stays dead. ...Most of the time.
316* AllTheWorldsAreAStage: Happens during the Glitch, which replayed various events at past points in the game for the players to do over again.
317* AlternateUniverse: pionoplayer used a voodoo doll to transport to an alternate universe where the Godmodder had beaten the players. He didn't stay long.
318* AmazingTechnicolorBattlefield: [=GodCraft=] becomes one by Trial 6, when it's [[spoiler:bathing in the glow of a red onslaught of moon chunks, the light of a green plume of fire holding said moon chunks at bay, and two beams of orange and purple flame coming from a giant Godmodder mech's back.]]
319* AnimalMecha: The Godmodder's line of Mechs includes an SP-Mech (Spider-Mech) and ED-Mech (Enderdragon-Mech).
320* ApocalypseHow: [[spoiler: The End of Act 4 results in a Class X-5 apocalypse that destroys the Trifecta entirely.]]
321* ApocalypseWow: [[spoiler: Trial 6 and the End of Act 4.]]
322* AprilFoolsDay:
323** On April 1st, 2014, [=TT2000=] played an incredibly funny prank on the Godmodder, involving a year long quest for the ultimate practical joke that involved piranhas, sharks, piranha sharks, and anti-godmodding water. The entire quest turned out to be fabricated, and the Godmodder proceeded to go into an almost comatose rage, where the only thing he would say was "Heh." Two weeks later, during 4/13, the Godmodder turned into Psychopath Godmodder and created the fearsome Calamity. All because of a joke.
324** On the same day, the Minecraft Forum staff posted some new rules to the forum to make discussion more "serious." [=TwinBuilder=] pretended to shut down the second thread because it broke all of the new rules.
325** On April 1st, 2015, in accordance with Mojang's April Fool's prank of that year, the Love Update, [=TwinBuilder=] renamed the game "Love the Godmodder 2: Love Harder!" and removed all traces of combat, making the game an adventure of spreading love and happiness throughout the universe. The Godmodder proceeded to throw an unholy fit which ''crashed the game'' and caused it to restart at an earlier point in time. This earlier state was ''almost a year earlier''. Thankfully, the game was restored, and the players got a super-powerful weapon out of it: the Disc of Mojang.
326* ArcNumber: Three in this case: 9, 0, and 1. There were nine Anti-Godmodder Ancestors, nine members of Limbo's Council of Nine, and nine members of the Chosen Few that created the Void. 0 and 1 pop up frequently with regards to Project Binary, Binary Prime, and [[spoiler:The Employer]], since they're all made out of binary coding. In addition, "901" is used many times as well in random circumstances simply because 9/01 (September 1st) was the day Destroy the Godmodder 2 started.
327* ArcWords:
328** The term "Operator" has popped up frequently. Three major characters have the name, and another term for godmodding, or at least a technique similar to it, was revealed to be called "operating." [[spoiler: Ultimately the two surviving characters with that title (The evolved Virus and Slenderman) and the third's descendant (Build) united to ultimately aid in defeating the Godmodder once and for all during Act 5.]]
329** "Heh". The Godmodder picked that up after [=TT2000=] unleashed a horrific April Fool's prank on him. It ultimately became a CharacterTic for the Godmodder, but was also used as the foreshadowing of imminent doom (i.e. the summoning of Calamity).
330** [=B1NARY 1S=] becomes this after Project Binary [[spoiler: [[TakeOverTheWorld takes over the world.]]]]
331* AsianFoxSpirit: Wilson, Talist's main character, is one. He starts off as a simple potion brewer, but by the end of the game, he turns into an unstoppable force with a large array of power.
332* AttackItsWeakPoint: When Hostiles were first created, their immense power was supposed to be balanced out that they would all have a weak point, which when discovered, could be used to take them down with relative ease.
333* {{Backstory}}: The backstories of many characters are told by the players and [=TwinBuilder=]. Most are [[TroubledBackstoryFlashback rather]] [[StartOfDarkness depressing.]]
334** Serpent's backstory is largely unknown, but what we do know reveals that she killed her best friend during a SBURB session.
335** The parts of Blue's backstory that have been revealed focused on her blaming herself for her grandfather's assassination, which she witnessed on her thirteenth birthday.
336** Erelye's backstory involves murder, deals with Eldritch Abominations, and all sorts of chaos, including another SBURB session.
337** The Psi-Godmodder (the original godmodder)'s backstory is very sad, chronicling the destruction of his hometown and his eventual spiral into madness in the pursuit of power and knowledge.
338** The Godmodder's backstory is sad too, with him being bullied in his childhood. Although he went on to become successful and make lots of money, he felt empty and directionless inside, leading a meaningless existence... [[FaceHeelTurn Although that ended up turning around when he discovered ''Minecraft''.]]
339* AttentionWhore: The Godmodder, big time. He gets mad whenever people don't attack him often enough, even though he gets mad when people ''do'' attack him.
340* BadMoonRising: [[spoiler:During the Eclipse, the sun turned red and the moon broke into pieces, falling towards [=GodCraft=]. The Eclipse itself would be described as causing the sun and moon to fight, so it wasn't that far off.]]
341* BagOfSharing: During the Scratch's Manor sidequest, the players had a Group Inventory they could use among themselves. However, the players also had their own inventories.
342* BagOfSpilling: None of the items from [=DTG2=] will transfer into the games that come afterwards - they'll have to be made from scratch if at all.
343* BattleAmongstTheFlames: Trial 6, although there were multiple sources of flames. [[spoiler:The Incarnate produced two jets of fire, one colored orange and one colored purple to symbolize oblivion and corruption respectively, the green fire Build used to keep the Eclipse at bay, the scarlet fire created as the Eclipse fell onto the server, and the red fire of the Red Dragon.]]
344* BattleAura: Used by numerous different people. Erelye's is dark and shadowy, the Godmodder sometimes gets a golden aura, and Build and Split have gained green and red auras respectively several times.
345* TheBattleDidntCount: Her Imperious Condescension and Snowman lived just barely after supposedly dying, sustaining their injuries. [=GLaDOS=], Ikea, and Bill Cipher were all fought prior to the actual Arrival as well, and they left the field without a scratch.
346* BattleInTheCenterOfTheMind: What the Shatter is. When a being gains a split personality, said personalities will eventually, without exception, duke it out in the mind to see who gets complete control of the host body.
347* BattleshipRaid: [[spoiler:The Incarnate.]]
348* BattleThemeMusic: At certain climatic points in the game, [=TwinBuilder=] links to songs that the players can listen to to add to the effect.
349* BattleTrophy: The Spoils of War act as these, gained by the person who lands the finishing blow on a boss. They are special, though, in that they can actually be used as weapons. The only two Spoils that aren't weapons are the Monolithium, a piece of the Black Monolith from when it was destroyed, along with the Serpent's Fang. The Monolithium is purely decorative, due to the fact that the Monolith wasn't described as a boss, and that it didn't attack. The second decorative spoil is the Serpent's Fang, dropped from Project Binary's Hard-Light projection upon its death.
350* {{BFG}}: As of the advent of the Alchemiter, we now have multiple guns best described as handheld weapons of mass destruction.
351* BigBadEnsemble: The Godmodder is still the focus of the game, but he also has to contend with the long reaching machinations [[spoiler: The Agents of The Conflict, with The Employer acting as TheHeavy.]] The two do end up [[BigBadDuumvirate working together]] in the finale, but it ultimately doesn’t last.
352* BigLabyrinthineBuilding: Erelye's home, Grayhold, is this to ridiculous extents. It's gotten to the point that eldritch abominations have gotten lost in it. Erelye barely knows where he's going.
353* BittersweetEnding: [[spoiler:The Godmodder and Project Binary were destroyed by the end of the game, but at a cost. Thanks to Build's incompetence, the Conflict has started to reform into a multiversal superpower, the Secret of the Void has been killed, and the Trifecta itself was destroyed. Earth was reformed by Mojang and the inhabitants of Homestuck ended up getting out safely, but Minecraft... wasn't so lucky. The Operators let everyone get back to their respective worlds and live out their days in peace, but Minecraft is no longer a universe - now it's only a game. And if you thought Richard was actually dead, you have another thing coming.]]
354* BoardingParty: The Star Destroyer from Act 3 was boarded by no less than 3 different armies.
355* BodyHorror: One-Winged Angel Kirby [[spoiler:and its Soul form]], the Mimes, engie's true form, many of Erelye's attacks during Trial 5, and [[spoiler:Godmodder Soul]].
356* BolivianArmyCliffhanger: [[spoiler: The End of Act 4. By the end of the storypost, the players were trapped on a dying [=GodCraft=] as a black hole threatened to swallow them up - and the entirety of [=GodCraft=].]]
357* BonusStage: Team Fortress 2 Mode.
358* BookEnds: Discounting the quote taken from the end of [=DTG1=] at the beginning of the original post and the post Twin made at the end of the thread detailing its life and eventual death, the first and last words of the thread are "Or had he?" [[spoiler: Both instances of the phrase refer to the Godmodder: the first one contemplating if he really had given up after his first defeat, and the second one contemplating if he really was KilledOffForReal at the game's conclusion.]]
359* BossBanter: If a boss can talk, it usually does this.
360* BossInMookClothing: The Ultimate Orbital Space Station, [[note]]Or, [=UOSS=].[[/note]] was summoned to be its own entity, with no special boss designation. It wiped the floor with the [=PGs=] for close to a quarter of the Homestuck Invasion and it took the Godmodder's entire fleet working together to finally destroy it.
361* BossOnlyLevel: Most of the Trials count as this.
362* BossRush: [[spoiler:Happens at the very end of the game in Trial 7, where the players have to fight a selection of X-Bosses from the Godmodder's memories.]]
363* BrainComputerInterface: The Godmodder has one which lets him play on [=GodCraft=] while performing basic bodily functions like eating and sleeping.
364* CallBack: ''Many'' examples. Plot points and stray attacks oftentimes get referenced or expanded on later in the story.
365* CapeWings: [[spoiler:Godmodder Soul]] does this.
366* CerebusSyndrome: This started up around Act 2, and the stakes got higher and higher until the very end of the game. A plot started to form once the Homestuck Invasion hit, and more and more elements were introduced as the game went on, with the last battles of the end being a massive mix of everything that had happened earlier.
367* CharacterLevel: While it was toyed with during Scratch's Manor, a proper leveling system was added in Act 3 in the form of the Echeladder.
368* ChekhovsArmoury: In a very big way. Even lampshaded with an actual weapon called 'Chekhov's Gun' that charged up secretly and was meant to suddenly be relevant at a later point, but was locked away, then played with when it showed up again later, but ended up being pointless anyways.
369* ChekhovsGun:
370** Despite having a significant role in the first game, the FEZ was really only used once and then forgotten. In the second game, it ended up becoming the Ultimate Reward of the Antichamber and was acquired by Flare Flames, who ended up using it to help everyone in the End of Act 3.
371** The Ancestral Artifacts also count. They were mentioned during Intermission 2 as the means by which the first Terrors were summoned by the Psi-Godmodder. During Act 4, The Godmodder sought to collect them to become Psi himself.
372** [[spoiler:The Anti-Chuck Norris Turret Tank's Superlaser. It was introduced in the end of the first game, and it appeared all the way in the end of the second game to free the Red Dragon from the Nether.]]
373* ChekhovsGunman:
374** Bill Cipher was used as a side character in Act 2 by Nimbleguy and wasn't shown much, but ended up becoming an important villain in Act 3, joining the Arrival.
375** [[spoiler: Binary Prime, initially a wonderful example of a GiantSpaceFleaFromNowhere during Intermission 1, came back in full force during Trial 7 as a shard of The Conflict and the source of the Employer's power, backing up both the Employer and Project Binary.]]
376** [[spoiler: Both Operators; The Operator created from the Virus during Act 2 had the final words of being the one who would finally destroy the Godmodder, while Slenderman left prior to the Glitch overtaking the server. Both came back during the finale and were ultimately the reason the Descendants lived, as both had undergone [[HeelFaceTurn Heel-Face Turns.]] ]]
377* CognizantLimbs: Many entities have different parts that must be destroyed, such as having shields or production lines. This was taken to the literal extreme with the UOSS, which had modules designed for attacking, shield generators, thruster mounts, drone production lines, and many more things, that all had to be destroyed just to get to the Bridge.
378* ColonyDrop: When the [=UOSS=] was finally defeated, the ship dropped like a stone and fell right into the Battlefield, killing many entities.
379* ColorCodedArmies: Anti-Godmodder entities and players are represented with a red [=[AG]=] next to their name and Pro-Godmodder entities and players have a blue [=[PG]=] next to their name. In a similar manner, Neutrals have a grey [=[N]=], Hostiles have a purple [=[H]=], the Godmodder has a goldenrod [=[GM]=], Unknowns have a dark grey [=[???]=], and Bosses have different colors depending on what side they're on. ([=AG=] Bosses have dark red tags, [=PG=] Bosses and Mechs have magenta tags, Neutral Bosses have dark grey tags, Hostile Bosses have light magenta tags, and ??? Bosses have black tags.)
380* ColorCodedSpeech: Adding onto the above, nearly every major character has a certain color they talk in. Justified in the case of split personalities who are represented by opposite colors known as spectra. Build talks in green, Split talks in red, the Godmodder talks in goldenrod, [[spoiler:Alpha talks in cobalt, the Employer talks in orchid]]... And then there's the players!
381* ColorMotif: [=The_Serpent=] spoke in an orchid text color and became clearly associated with the color orchid pretty early on into the game. Because of this, Project Binary ended up becoming heavily associated with the color orchid as well. [[spoiler:Later on, the Employer and Binary Prime would also fall under this.]]
382* ColossusClimb: [[spoiler:The Incarnate.]]
383* CombatCompliment: Doc Scratch has a tendency to throw these into his counters.
384* CombatPragmatist: Both pionoplayer and Aegis-[=A095=] can be considered such, as they have both gotten in trouble repeatedly for abusing loopholes in game rules.
385* ConvenientlyClosePlanet: Whenever they're in the same picture, the Earth and Moon are much closer than they should be.
386* CoresAndTurretsBoss: [[spoiler:The Artemissile is the Core (although it's capable of attacking as well), with the Employer and Binary Prime being the quite literal turrets.]]
387* TheCorruption: The Vord, a race of alien insects who resurrect fallen entities as "Taken" versions of themselves, brainwashed to serve the Vord and attack everything else. They also spread like wildfire and won't stop until everyone in the universe is Taken.
388* CoupDeGraceCutscene: For the deaths of the Virus, Project Binary's Serpent Projection, and Piono.
389* CutsceneIncompetence: Whenever there's a cutscene and the players aren't actually posting, the characters they're controlling tend to get bounced around as the plot does. Because the players can't actually interact with the event in question, it goes by without incident, disregarding some very rare retcons. As a result of this, the players have done things they might not normally have done, such as letting themselves get captured or teleported away by outside entities.
390* CreationStory: Minecraft has one that's explained throughout the game by various characters.
391* CrossReferencedTitles: The first act is called Regenesis, and the last act is called Revelations.
392* DamageIncreasingDebuff: A handful of items do this by inflicting various status effects on enemies. Most notable is Lil' Cal, a Spoil of War who inflicts the Curse status effect, making enemies deal half damage and making attacks at them deal 50% more damage.
393* DamageOverTime: Many such entities and attacks can apply these status effects to enemies, such as Poison and Burn.
394* DancePartyEnding: [[spoiler: At the end of Act 5, the players celebrate their victory by restarting the Flash Mob from Act 3, dancing off into the sunset.]]
395* DarkerAndEdgier: Although it can be as comical as the first game, [=DTG2=] has a much more deeper, darker, and violent plot. The players' actions and attacks throughout the game reflect this.
396* DealWithTheDevil: Several were made by players over the course of the game with Bill Cipher, who now has a veritable assortment of powerful items at his side as a result. Just what's he planning to do with them?
397* DeathCourse: The Gauntlet of Scratch's Manor was one.
398* DemonicDummy: Lil' Cal.
399* DieChairDie: During Scratch's Manor, many of the props found in the manor's various floors could be interacted with or destroyed for varying results, such as a chandelier that, when cut from the ceiling, crashed through the floor and opened a hole to the basement.
400* DiscOneFinalBoss: Doc Scratch and Lord English. As bad as they were in Act 2, they were only the subordinates of the Employer.
401* DiscOneFinalDungeon: Scratch's Manor, which gets bonus points for being the literal final area of Destroy the Godmodder 2's first Disc.
402* DistantReactionShot: [[spoiler:The incoming Eclipse during Trial 6 and the Earth's destruction in End of Act 4 were shown with a full shot of the planet as destruction loomed around it.]]
403* DownerBeginning: The game begins with the Godmodder succeeding in his quest to trap everyone on a single server and feed off of their inevitable rage. Not the best way to start an adventure, huh?
404* DraconicAbomination: [[spoiler: Brine, the Red Dragon, is a primordial entity older than ''every'' reality and is of nigh-infinite of size. Seeing it broke the Psi-Godmodder’s mind in two, and saying it’s name [[BrownNote screwed up your posts]]. ]]
405* EarthShatteringKaboom: [[spoiler: What happened to Earth in the End of Act 4. Only this kaboom destroyed the entire universe.]]
406* ElaborateUndergroundBase: The Conclave has one, and it's where Project Binary is kept.
407* EldritchAbomination: Some of Outer Gods have been summoned, and Erelye has met lots of them.
408* EmeraldPower: Because First Guardians thrive off of the Green Sun, any First Guardian has EmeraldPower because they fight with green energy and when they teleport, they leave behind green afterimages. Not to mention that any Green Sun First Guardian usually wears the color green as well.
409* EndGameResultsScreen: Included general stats such as how long the game took, when Acts and Intermissions started and ended, who the first player to post was, who the first player to damage the Godmodder was, and who the player to destroy the Godmodder was.
410* EndOfTheWorldAsWeKnowIt: [[spoiler:Trial 6 and the End of Act 4.]]
411* EvilIsBigger: The Mechs, Binary Prime, Lord English, Project Binary, [[spoiler:The Employer, and the Incarnate]] are all various magnitudes bigger than the actual players.
412* EvolvingTitleScreen: The game's title changed colors as the story's Acts and Intermissions progressed.
413* ExpositionBreak: Happens occasionally, such as during 4/13/14 (when Doc Scratch explained the Homestuck Invasion's origin, [[spoiler:the Few's arrival on [=GodCraft=], where they explained the creation of Minecraft in detail, and the arrival of the Binaries in Trial 7, where the nature of the Narrative and the Conflict was explained.]]
414* FakeOutFadeOut: [[spoiler: At the end of Trial 6, the players had beaten the Godmodder for good. His corpse had fallen into the Void, and the credits began to roll...until they began to glitch out and show Godmodder Soul leering at you. You thought the game was over? You ain't seen nothing yet.]]
415* FallenAngel: One-Winged Angel Kirby, who even has a broken HolyHalo. [[spoiler:His Soul reincarnation is even worse.]]
416* FinalBoss: [[spoiler: The Incarnate.]]
417* FinalBossNewDimension: The final bosses of Act 3, the Arrival Forces (Project Binary, [[VideoGame/{{Portal}} GLaDOS]], [[WesternAnimation/GravityFalls Bill Cipher]], and King Ikea) were fought in a bleak pocket dimension known only as Elsewhere.
418* FinishingMove: insert_generic_username had one in the form of Sunrise, a powerful move where he would use the Daybreak weapon from ''VideoGame/KidIcarusUprising'' to one-shot a foe at low HP.
419* FlashStep: Used increasingly often to ludicrous extents. Pretty darn close to maxed out by Piono's time-stepping variant which involves speeding up your personal time and flash-stepping simultaneously, effectively allowing you to move instantly.
420* FlavorText: Can be given to completed charges when they're summoned, and are given by [=TwinBuilder=] to completed alchemies and Special Attacks that are being used for the first time.
421* FreudianExcuse: The Godmodder was revealed to have been bullied as a child, which is one of (but not the biggest) reasons as to why he started bullying others back.
422* GambitPileup: The Godmodder, The Employer, The Counteroperation, and probably a dozen others have their own agendas.
423* GameWithinAGame:
424** One of the challenges in Trial 4 was a text adventure the players had to play, revolving an adventure traveling through a spider-based area.
425** The players, several of whom have multiple characters with plans, some of which oppose another of their character's.
426* GateGuardian: The Limbo Gatekeeper, who guards the exit out of Limbo, the afterlife itself.
427* GiantSpaceFleaFromNowhere: Binary Prime from Intermission 1. [[spoiler:However, he was revealed to have much more plot importance at the very end of the game, when he re-appeared as an Agent of the Conflict.]]
428* GlowingGem: Covenite, a gem that emits every color the eye can see - and some it can't. It can be used to modify portals so they take the user to different places. Using a chunk of covenite, [=TheLordErelye=] was able to go to a [[ItMakesSenseInContext dimension of mimes]].
429* GlowingMechanicalEyes: Project Binary has one glowing eye, not a pair of them, in the center of his spherical "head". It commonly flashes between displaying ones and zeroes, and also displays an upside-down triangle when using mind control.
430* GoForTheEye: The weakness of OneWingedAngel Kirby was its giant eye. [[spoiler:Later on, One-Winged Angel Kirby Soul's weakness turned out to be a giant scar across its empty eye socket which led to the very core of its being.]]
431* GoKartingWithBowser:
432** The players ultimately had to team up with the Godmodder on several occasions to stop other evils from winning the war first.
433** The Space Gyarados also counts as one, being the result of a long BrickJoke from earlier in the game and having no plot relevance up to that point.
434* GoneHorriblyRight: [=TT2000's=] April Fool's Day prank to the Godmodder was done with the hopes of getting him upset and damaging him. It worked - the Godmodder definitely got upset. But he was so angered that he temporarily turned into Psychopath Godmodder, using his concentrated rage to create a powerful boss known as Calamity.
435* GottaCatchEmAll: The Ancestral Artifacts. Whoever gets them all, plus the Disc of Mojang, becomes the Psi-Godmodder. In addition, the eight Server Chips that needed to be collected to stop the Glitch from destroying Minecraft.
436* GreaterScopeVillain: [[spoiler: The anti-Narrative, known as the Conflict. Revealed to be guiding every villain in all of fiction towards starting up bad endings, it's responsible for evil across every known universe and every known plotline - including Destroy the Godmodder's.]]
437* TheGrimReaper: Summoned along with the other three horsemen of the apocalypse.
438* GrowingWings: [[spoiler:Godmodder Soul]] spontaneously gains bat wings while fighting the players.
439* GunshipRescue: [[spoiler: Build comes into a dying GodCraft piloting the [=Twinmobile=], which he then uses to help destroy Project Binary's Artemissile later on.]]
440* HalfTheManHeUsedToBe: [[spoiler:Godmodder Soul.]]
441* {{Hellgate}}: The Fourth Wall. If shattered, it can become a gateway from a universe to any other universe, allowing for untold armies to suddenly enter a universe without warning.
442* HemisphereBias: Every time Earth is shown from space, the Western Hemisphere is shown because that's where Project Binary's located.
443* HeroicBSOD: [[spoiler: Happened to Build in the End of Act 4, after he learned that Universes A and B were both destroyed.]]
444* HerrDoktor: Kayne.
445* HolyBurnsEvil: The divine weapons of Notch have been proven to successfully fend off anything in the universe, including its primordial sources of evil.
446* HumungousHeadedHammer: There are several large hammers, the biggest of which, Terra Firma, is stated to have a head over 20 feet in width.
447* HumongousMecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
448** The Incarnate takes the cake here, being so large that its limbs, chest and head were ''whole areas'' and it had a ''gravitational pull''.
449* IFoughtTheLawAndTheLawWon: Starting at Act 3, the U.S. Goverment starts to get involved in the fight with the Godmodder. They build a giant supercomputer named Project Binary that manages to convince the world that Minecraft itself is corrupt. The ''entire planet'' then spends the rest of the game trying to kill the players and the Godmodder. [[spoiler: And they almost win.]]
450* IJustWantToBeNormal: Build, by the end of the game.
451* ILetYouWin: The philosophy of the Employer and the Homestuck Invasion. It was revealed by Doc Scratch that the Homestuck Invasion was actually supposed to fail, and its failure would end up helping to destroy the players. Project Binary also had a similar point of view with regards to the Descent and the Arrival. [[spoiler:All of these claims ended up being accurate, as each victory the players had degraded the stability to Minecraft, eventually getting to the point where the universe was destroyed entirely, resulting in victory for the Employer.]]
452* InCaseOfBossFightBreakGlass: The first ever Hostile entity, S.A.M. from ''VideoGame/JetpackJoyride'', had a cracked glass frame for a weakness.
453* InfiniteCanvas: As [=DTG2=]'s story progressed and the visuals began to evolve, the size of certain panels were increased to highlight the moments they showed. By the end of the game, entire images were being stitched together to show one gigantic image.
454* InGameNovel: Several.
455** The first example is a Game[=FAQ=]s guide [=TT2000=] discovered about the game that had information about the Godmodder, entities, and many other aspects of the game.
456** Then, when the players went in Scratch's Library, they found several books available to read, such as a book on the legends of Minecraft, a book on split personalities, and a book on Pesterchum.
457** Much later in the game, the Game[=FAQ=]s guide was rediscovered. It was highly updated by an unknown source [[spoiler:(revealed to be Split)]], and it contained a large amount of information on [=DTG2=].
458* InsectQueen: The Vord has several queens, each of a rank higher than the other, culminating with the Vord High-Queen the final boss of Trial 3.
459* InspirationNod: When the Godmodder created a massive building called the Tower in Trial 5, near the very end of the game, it was up to the players to destroy it. This act of destroying the Tower references the inspiration of the [=DTG=] series, a forum game called Destroy the Tower where the players could either destroy or defend the titular object, and each time one of the factions won, the game would be reset and played all over again.
460* InstantAwesomeJustAddMecha: The Godmodder tends to summon waves of Mechs without warning.
461* InstrumentOfMurder: Nimbleguy has an especially deadly set of brass tubas augmented with an insane amount of power, such as commanding the primal elements, calling down meteor showers, and messing with the Void itself. They're known for being just on the edge of breaking the [=OP=] Scale.
462* IntentionalEngrishForFunny: Used at various points for comedic effect, such as when referencing Sweet Bro and Hella Jeff. Also used when [=CobaltShade=] created items that were combined with the Japanese language (somehow). The resulting flavor text was translated from English, into Japanese, and back to English again to create this effect.
463* {{Intermission}}: The game had three, the first being unplanned because of complications with [=TwinBuilder=]'s computer and the other two being deliberately placed in between plot arcs so players could advance their own stories.
464* ItemCrafting: Appears in the form of the Alchemiter, which combines multiple items into one super-item.
465* ItemDropMechanic: Bosses drop items after death called Spoils of War that the player who killed them can then pick up.
466* ItsAllUpstairsFromHere: The players had to climb Scratch's Manor in Act 2 and the Tower in Trial 5.
467* ItsPersonal: For the Godmodder, that is.
468* JustInTime: [[spoiler: In Trial 6, the Godmodder had taken the Red Dragon's power and was getting ready to slam [=GodCraft's=] moon into the server. When it looked like all hope was lost, Build appeared from the Twinmobile and slowed down the moon, giving the players time to attack the Godmodder. Build had been flying to [=GodCraft=] since the End of Act 3, and showed up at the best possible time to help the players.]]
469* JourneyToFindOneself: [[spoiler:Implied to be what happened to Split at the end of the game.]]
470* KeeperOfForbiddenKnowledge: Bill Cipher is a primary example. The Black Monolith was also one to a lesser extent during the Psi-Godmodding War.
471* KnightOfCerebus: Doc Scratch's appearance is what kick-started the actual role-playing, and the more he got involved in events, the more involved the plot got. Of course, things seemed to mend when he died...
472** That didn't really help with the CerebusSyndrome, for better or worse.
473* LaserBlade: With the number of different weapons, practically a given. Lightsabers have made cameos too, although usually in the hands of a character known for wielding one.
474* LastSecondEndingChoice: [[spoiler:The deciding factor on if the players would get the game's intended ending or the true bad ending was if they killed the Incarnate before the Eclipse occurred.]]
475* LaughingMad: The Godmodder after [=TT2000's=] April Fool's Day prank.
476* LethalJokeWeapon: The Holy Mackerel, a fish wrapped up in old newspaper, took 11 posts to create. Upon creation, it was used to power some of the most powerful attacks in the whole game.
477* LetsSplitUpGang: Happened in Scratch's Manor (when the players branched out to exploring the Manor's top floors and the Basement) and in Trial 5 (when the players split up to explore the Tower's top floors and its elevator-accessible bottom floor).
478* LevelLockedLoot: The Alchemiter can only produce items that have a power level of 10. Some of the items past this point are so powerful that only a true hero can hold them or they'll turn to dust.
479* LiteralSplitPersonality: Introduced a whole science to this trope, with events such as the Build, the Shatter, and the Split creating a violent life to anyone with a split personality. Several players, including the Game Master himself, had split personalities, which made for some funny events.
480* LockedDoor: In Scratch's Manor, the entrance to the boss of each floor was guarded by a door that could only be opened if certain objectives were met (none of them involving keys per se).
481* MacrossMissileMassacre: The Preston Cole had this special attack verbatim.
482* MadnessMantra: "Heh."
483* MagicWand: Commonly used as weaponry among the mages of the game. [=TheLordErelye=] took this up a notch and made the Hazel Wand, a devastating wand with a number of powers that took hundreds of charge points to fully upgrade.
484* MakeMyMonsterGrow: Calamity went from being a MurderousMannequin (the Creepy Dummy) and a DemonicDummy (Lil' Cal from ''Homestuck'') to being a giant monster with purple spikes in its back.
485* MasterConsole: The Update Terminal functions as an in-universe version of this. Although players can't interact with it directly, First Guardians can.
486* {{Masquerade}}: Subverted heavily. Instead of hiding what the Godmodder's done to Minecraft, the whole world knows what he's done, and is working to stop him.
487* MetaGuy: [=TwinBuilder=] not only does this, but lampshades it when he summons himself to the field. Talist also seems to have a hard time remembering that everyone else is roleplaying sometimes.
488* MiniGame: Intermission 1 consisted of two. The players had to cool down [=TwinBuilder's=] Computer. Second, they had to take down a rogue code-based monstrosity known as Binary.
489* MirrorMatch: Shatters between split personalities count as this. Although they're not exactly the same, the splits still come from the same mind, and are similar enough to use this trope.
490* MonochromaticEyes: The Godmodder has these [[spoiler:from Trial 6 onward]].
491* MonstrousHumanoid: Mimes. They're so evil and horrifying that they live in their own dimension, their dances are enough to drive any living thing insane, they can snake their way into the minds of others, and their final form is a gigantic amalgamate of themselves known only as The Bleak. They somewhat resemble humans, but have bloated heads, dead black eyes, a slit for a mouth, and a body so thin it could just as well be only bone.
492* TheMonolith: The '''Black Monolith''', an ancient artifact that comes from the game ''{{VideoGame/FEZ}}''. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the big bads could use it as well.
493* MonsterDelay: The Employer was a major villain from Act 2 all the way to the end of the game, and his true appearance was only revealed at the very end of the game. Pieces of his appearance, such as hands and flowing energy, had been shown throughout the game... [[spoiler:but no one suspected that those flashes were his literal appearance all along.]]
494* TheMostDangerousVideoGame: ''Minecraft'' becomes this in Act 3, because [[spoiler:if you play it there's an extremely real chance that you'll be arrested, shipped to the Moon, and either brainwashed or killed for your actions.]]
495* MorphWeapon: The Gatekeeper's Scythe, a scythe used by the Limbo Gatekeeper that can switch to the forms of weapons used against its wielder in combat. Oblivion's Guardian and Broken Anachronism also had multiple forms.
496* MultipleEndings: If the players had failed Trial 6, they would have gotten a bad ending. It's unknown what would have happened besides the obvious.
497* MundaneAfterlife: [[spoiler:When Fseftr's characters died during Trial 4 due to Doc Scratch's influence, they were sent to a processing center where a Grim Reaper ushered them into the afterlife from a booth. Then he sent them away when their deaths were retconned.]]
498* MurderousMannequin: The Creepy Dummy made a reappearance in this game, and in a big way.
499* MyNameIsQuestionMarks: Some players tend to not say what they're summoning directly, leaving it a surprise for the other players, some even invoking the trope.
500* MysticalHighCollar: [=TheLordErelye=] and [[spoiler:Doc Scratch after becoming the Psi-Godmodder]].
501* NoBodyLeftBehind: The majority of entities dissolve upon death, with notable exceptions. Bosses leave behind small parts of themselves known as spoils of war, and later versions of Mechs curl up into spheres on death to unleash a kamikaze attack.
502* NoExperiencePointsForMedic: Healing doesn't earn experience, only damaging enemies.
503* NoSell: When Eric confronts Piono during the Vord invasion, Eric pulls out a massive string of runic buffs and attacks...and Piono draws up a shield that completely blocks the attack, and counters with a strike that shatters Broken Anachronism, previously one of the most powerful swords.
504** Project Binary only has two weaknesses: [[spoiler:the [[PowerAmplifier [=FEZ=]]] and [[EleventhHourSuperpower Chemotherapy.]]]] Anything and everything else thrown at him will fail, without exception.
505* NotSoOmniscientAfterAll: Doc Scratch invoked this trope on the Godmodder during the Homestuck Invasion, however inaccurately.
506** And had it turned upon him when Piono took advantage of Scratch being only ''mostly'' omniscient to repeatedly antagonize him.]
507* OminousMultipleScreens: The top floor of the Godmodder's Tower has them.
508* OminousVisualGlitch: Happens many times, starting near the end of Act 3 onwards, to signify either a glitch or universal corruption in general. Whenever you see an image slowly glitching, you know something bad is about to happen.
509* OperationBlank: Averted. The Godmodder's virus that brought everyone onto [=GodCraft=] is simply called "The Operation", and the U.S. government's plan to take it out was called "The Counteroperation."
510* OrderVersusChaos: Notch versus [[spoiler:the Red Dragon]], and the Narrative versus [[spoiler:the Conflict]].
511* OrphanedPunchline: Played with by Bill Cipher during the epilogue.
512-->'''Bill:''' SO, UH... I HAD A JOKE IN MIND, BUT I FORGOT THE ACTUAL THING, SO I'LL JUST SKIP TO THE PUNCHLINE. IT WENT SOMETHING LIKE THIS: AND I TOLD THE GUY, PNEUMONOULTRAMICROSCOPICSILICOVOLCANOCONIOSISER? I HARDLY EVEN KNEW HER!
513* OtherMeAnnoysMe: How split personalities work. They're designed to be caricaturized "good" and "bad" parts of a person that despise each other, ultimately leading to a confrontation where one personality gains control of the body. Subverted with [[spoiler:the Godmodder's split personalities, Alpha and Omega, who actually work together for a long time... though they eventually fight in the end.]]
514* OurDragonsAreDifferent: The Red Dragon is not so much a dragon as an infinitely-sized ElementalEmbodiment of destruction in a dragon form.
515* PaletteSwap: Tends to happen with split personalities, such as Build and Split. The former has a green coat with red glasses, and the latter has a red coat with green glasses. [[spoiler:Also, Alpha and Omega. The former's associated with cobalt, and the latter with goldenrod, though this is before they Shatter and go into two different bodies that look different.]]
516* PanUpToTheSkyEnding: [[spoiler: And the flash mob dances off into the sunset.]]
517* ParallelConflictSequence: During Scratch's Manor, the players at the Manor's third floor fought the Handmaid while the players in the Manor's Basement fought a shard of the Red Dragon, both of which were the last bosses before the players confronted Doc Scratch himself. Later on, in Trial 5, another example occurred where the players at the top of the Godmodder's Tower fought the Bleak while those at the bottom fought the Legion of Pyronus.
518* PayEvilUntoEvil: Many of the players use this, to the point the [=PGs=] are almost the good guys compared to the [=AGs=].
519* PlotDevice: Several. The '''Black Monolith''', the Disc of Mojang, the First Block, the Ancestral Artifacts, the FEZ, and the Hexahedron. All could be considered {{MacGuffin}}s, but they all have fairly important relevance to the story, even reappearing in later acts.
520* PlotTunnel: The players went through one during One Hour.
521* PostFinalBoss: [[spoiler:The Artemissile, Project Binary's missile-bound incarnation on the Moon.]]
522* PowerFloats: Every time a Comb Rave is used, the user floats in the air before unleashing the attack.
523* PowersThatBe: The Narrative [[spoiler:and the Conflict]].
524* PrestigiousPlayerTitle: The players are referred to as Descendants. They are directly related to the Ancestors that fought in the Psi-Godmodding War, so they inherit some of their powers. As a result, they can actually stand up to the Godmodder.
525* PropagandaMachine: Project Binary is a very literal example of this, using subliminal yet powerful messages to bring the entire world under his control and unite them with the single purpose of destroying anything related to Minecraft.
526* ThePurge: When Project Binary took over the U.S. government, he ordered all of the Descendants and Build himself to be located and killed. This took them almost a year to follow up on.
527* RaceAgainstTheClock: Several bosses had special attacks that would activate a few turns into the fight and would, if not killed before then, wipe the field. [[spoiler:Paradox Dimentio and the Incarnate took this up to eleven by making the field wipe in question ''destroy the universe''.]]
528* RealityBreakingParadox: Dimentio almost destroyed the multiverse with one in the first ever multiple-session event.
529* RedHerring: [[spoiler: Shattered Bill seemed to be one of the most likely candidates to be the Employer, but it turned out that the Employer was its own entity.]]
530* RedIsHeroic: All Anti-Godmodders have a red [=[AG]=] tag next to their names.
531* ReptilesAreAbhorrent: The_Serpent, the most prolific Pro-Godmodder player, started this trend. Then, Project Binary continued it. [[spoiler:This eventually culminated in the three most important Agents of the Conflict in the game being serpents - Project Binary (though he's only technically an Agent), the Employer, and Binary Prime.]]
532* RescuedFromTheUnderworld: [[spoiler:Build and Split were both sent to Limbo when they died during the Shatter, and they each escaped separately.]]
533* RoyalsWhoActuallyDoSomething: Ikea, the king of Tabletopia, was summoned as a ''boss.''
534* RoboticPsychopath: Project Binary.
535* RuinsForRuinsSake: The Temple of Monolithium, which was suddenly discovered in Act 1 through a treasure map.
536* Rule63: [=PitTheAngel=], as evidenced on the 5,000th-post attack, has had some issues with genderbending in the past. Later on in the game, genderbending weapons started being produced that - you guessed it - changed the gender of whoever got hit by it. When this happened to the Godmodder, he became the Girlmodder, and any attack directed at the Godmodder that ''called'' him the Godmodder would fail. These shenanigans ended when the Godmodder stated that everything in ''Minecraft'' canonically has no gender unless stated otherwise by its creators.
537* SacredScripture: The Book/Word of Notch, which details events such as the creation myth of Minecraft (and that turns out to not be much of a myth).
538* SavedForTheSequel: The plotlines of [[spoiler:the Homestuck Kids, Flumpty Bumpty, and Bill Cipher were left unresolved even after Act 5. The Homestuck Kids' has finished as of Destroy the Godmodder: MSPA Edition, and Bill Cipher's will be finished in Terraria Edition. Flumpty Bumpty, however, remains a mystery.]] In addition, many players' plotlines have elements made to lead into any future games.
539* TheScottishTrope: The Red Dragon must never be referred to by its true name, [[spoiler:Brine]]. The same goes for his servant, [[spoiler:Herobrine]].
540* ScrewballSerum: Waluigi Thyme. A bottle of a secret spice that Psycho Waluigi dropped upon death. It only had four uses, and each time it was used, [[spoiler:it would completely alter the Narrative based on whoever ate it. When [=TwinBuilder=] did, he was knocked out and the forces of Tabletopia invaded the server. When Clippy did, he became Waluigi Clippy and gave Project Binary his own hard-light avatar for use in Minecraft. When it was actually used on some steaks, those steaks were flung into the Void and eaten by the final boss of Nimbleguy's SideQuest. When Flumpty Bumpty ate it, he became immensely powerful and was one of the few beings to ever escape Limbo.]]
541* ScrewDestiny: The reaction of multiple players upon finding out that [=TwinBuilder=] had to die to save the timeline.
542** Not that it ''worked''...
543* SealedEvilInACan: The Red Dragon. [[spoiler:It was sealed away by the Few who created Minecraft in its place. The prison where it came from turned into the Nether. That was at the start of time. Eons later, who should end up freeing the Red Dragon but the Godmodder himself?]]
544* SeeYouInHell: Invoked by the Godmodder right before he summoned Calamity, a powerful boss, during Act 2. It's worth noting that he was literally a psychopath at this time. He was talking to [=TT2000=], the player who accidentally incited the Godmodder's rage through an [[AprilFoolsDay April Fool's prank]] GoneHorriblyRight.
545->'''''PSYCHOPATH GODMODDER:''' This one's for you, "TT."''
546->'''''PSYCHOPATH GODMODDER:''' Say hello to me in Hell.''
547* SequenceBreaking: Attempted during Scratch's Manor. It didn't work.
548* SetAMookToKillAMook: On occasion, entities can be controlled to attack entities on the same faction, such as using powerful mind control through [[WesternAnimation/GravityFalls BillCipher]]'s top hat.
549* ShamuFu: [=Leonstar0's=] weapon of choice is the [[VideoGame/TeamFortress2 Holy Mackerel]].
550* ShatteredWorld: Happened to the green moon of Alternia in Act 2 and [[spoiler:to Earth in the End of Act 4. Earth got better, but the green moon didn't.]]
551* ShapeshifterWeapon: The Godmodder's Godarm. His left arm was destroyed at the end of the first game, so he built a new one that can turn into a wide variety of forms. Alpha, the Godmodder's other personality, also has one in the form of a crystalline arm that can turn into any weapon.
552* ShootEverythingThatMoves: The Hostile faction. This is the best description of them, as any Hostile entity will attack something else every round, '''anything.'''
553* SideQuest: Several.
554** The Monolithium Sidequest, in which the players had to explore an abandoned temple to find the '''Black Monolith'''.
555** Shadow Complex Crisis, where Metal Sonic attempted to attack [=TwinBuilder=] and ninjatwist's Constructs helped him.
556** Escape from Antichamber, an insanely long sidequest where Flare Flames had to navigate and escape the world of ''{{VideoGame/Antichamber}}''. He finally did so and got [[VideoGame/{{FEZ}} the Fez]] and the coveted Black Gun.
557** The Scratch's Manor Sidequest, which was the biggest sidequest of the game. The players had to ascend the floors of the manor of the Felt, with Doc Scratch as Game Master after [=TwinBuilder's=] prophesied death. It marked the start of the End of Act 2.
558** Erelye's Sidequest, also known as Wrath of the Lobster God. Focused around restoring a rather small portion of Erelye's mental health, among other things. It was the first major event of Act 3.
559** The Nether Sidequest, where The_Serpent led the players on an expedition throughout the hellish Nether.
560** The "Nomblequest"[[note]]A nickname given to the un-named sidequest, based on Nimbleguy's nickname of "Nomble".[[/note]], which focused on the recovery of Eglarbroad Vandelsnatch, a character of Nimbleguy's.
561** Talist's Sidequest, which focused on the exploration of Wilson's dreams.
562* SilenceIsGolden: There are some segments in cutscenes with little to no words and just several drawings one after the other. The most notable examples occur in the End of Act 4 cutscene.
563* SoWhatDoWeDoNow: When the Godmodder was abducted by King Ikea, everyone just sort of stood there. There was even a picnic.
564* SpacetimeEater: There's an entire race of them called Universe Eaters.
565* SplitPersonality: A major concept of the game. They form under intense trauma, and are made to hate each other, representing opposing aspects of the original being's life.
566* StableTimeLoop: What happened on Zero Hour. The Godmodder from the first thread was summoned to the second thread by the current Godmodder. "Godmodder Prime" had been summoned from the end of the Glitch in the first game. He would teleport back to the end of the first game after taking three damage. And in the first game, it is shown that once the Glitch ended, the Godmodder had taken three damage, implied to be the damage from the second game. Confusing, huh?
567* StartOfDarkness: Revealed through flashbacks: the Godmodder wasn't always evil. Although he was greedy in his heart and wanted to be at the top, he was never truly a villain until he played Minecraft and learned of the power that came with being a godmodder.
568* StatDeath: Occasionally, entities can mess with a stat known as Integrity, which is an indicator of how stable an entity's coding is. When it drops to zero, they're purged from the game. Even reaching low levels is serious trouble.
569* StockFemurBone: The Ancestral Bone is one.
570* StoryBreadcrumbs: Players can always find bits and pieces of story if they know where to look.
571* SurprisinglyEasyMiniQuest: The Shadow Complex and Thunder's Cave sidequests that were started to protect [=TwinBuilder=] when he got summoned as an entity. Each time, significant amounts of power were channeled into protecting him, both times, attacks aimed at him dried up until the side-quests were forgotten, the handful of [=PG=] entities that got dragged in getting busted extremely quickly.
572** Those weren't made with them being sidequests in mind though.
573* SwirlyEnergyThingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss.
574* SwissArmyAppendage: The Godmodder's robotic left arm, known as the Godarm.
575* TalkativeLoon: [[spoiler:Godmodder Soul. Since he's gone insane, he really only speaks in non-sequiturs - though he is capable of carrying a decent conversation if he really wants to.]]
576* {{Technopath}}: Technically, everyone in the game is controlling the technological landscape of Minecraft.
577* [[TheThreeTrials The Six Trials:]] The premise of Act 4. [[spoiler:However, there are actually seven Trials, the seventh activating after the Godmodder's death.]]
578* ThatManIsDead: The Godmodder, especially in his Psychopathic state, refers to his life before Minecraft as another time completely, and talks about how Richard (his real name) is a dead man, and he's only the Godmodder now. These identity troubles would persist throughout the game until the Godmodder finally came to terms about with who he used to be.
579* ThemeMusicPowerUp: Invoked by several different entities.
580* TheoryOfNarrativeCausality: What the Narrative does. It makes events happen because that's how it wants them to go.
581* TheTower: The Conclave and the Godmodder's Tower. Project Binary represents the Tower tarot card.
582* TheUnfought: [[spoiler:The Employer. Although it fought alongside Project Binary during Trial 7, the players itself couldn't attack it, and it was just... there.]]
583* TimeLimitBoss: One Winged Angel Kirby, Lord English, Paradox Dimentio and The Incarnate all had charged attacks that would completely wipe the field if they were allowed to be charged.
584* TitleDrop: The "Operator" suffix of the game's name relates to a few characters with said title, all of which are important - one is a sentient virus who was a supporting antagonist of Act 2, another was literally Slenderman, the third was the First Guardian of Minecraft and the being who empowers and chooses all Game Masters, and the fourth was [=TwinBuilder=]'s Ancestor. [[spoiler:The first three all ended up reuniting to help end the Godmodder in Act 5.]]
585** The phrase "destroy the Godmodder" is said a few times across the game as well.
586* ToiletHumour: Discouraged, when one player attempted a spate of toilet-humour themed attacks (flinging poop, a... bowel-based hospital), [=TwinBuilder=] redacted the attacks entirely.
587* TookALevelInBadass: Anything that sticks around after its introduction invokes this trope. Usually recurring characters taken from other series gain a better powerset as the story progresses.
588* TravelingAtTheSpeedOfPlot: [=TwinBuilder=], who went on a voyage across the Void to Minecraft for the game's entire fourth act, only to finally show up right when the players needed it most.
589* TripodTerror: One of these was created by a player, [=OpelSpeedster=], where it became the only Anti-Godmodder boss to be summoned in the entire game. And it was pretty powerful, too, lasting for quite a long time before its destruction.
590* {{Tradesnark}}: The Curse of Repetitiveness™ seems to have been trademarked by the Godmodder.
591* TwoOfYourEarthMinutes: Sometimes invoked by Doc Scratch, which makes sense, considering he comes from another universe.
592* VictoryFakeout: [[spoiler:Right after the Godmodder had been killed, he came back as Godmodder Soul, a textbook case of CameBackWrong and BodyHorror.]]
593* VideoGameTime: Subverted. The game takes place corresponding to real-time. In-game events correspond with the dates they occur in real life.
594* VideoGamesAndFate: A major theme in [=DTG2=] is how the plot is predestined by ultimate forces of good and evil called the Narrative [[spoiler:and the Conflict.]]
595* WalkingDisasterArea: Wherever the players go, they tend to bring calamity with them. A prime example is when the players escaped Limbo and accidentally let every godmodder there loose, [[spoiler:plus Flumpty Bumpty]].
596* WardrobeFlawOfCharacterization: The Godmodder's tattered red cape signifies his earlier defeat in the previous game.
597* WashingtonDCInvasion: [[spoiler:Project Binary did this, but that's because he lives there. He had to control [=D.C.=] to get to the rest of the world.]]
598* WeatherControlMachine: Fseftr alchemized a few of them late into the game.
599* WhamEpisode:
600** The start of Act 2. It looked like gameplay was going to just be normal, but out of nowhere, a massive fleet of Crockercorp Ships appeared and Doc Scratch secured a deal with the Godmodder right away, starting the Homestuck Invasion. Thus began a six-month-long battle that would radically change the game forever.
601** The Shatter. Build and Split ended up splitting into different bodies and had a final battle to see who would win and claim the ultimate power. [[spoiler:Build won, but that didn't stop Doc Scratch from coming out of nowhere and shooting him with the Deudly Magnum, ''taking control of the game''.]]
602** Trial 4. Scratch having managed to come BackFromTheDead was not a surprise, as it had already been revealed in an earlier storypost. What was ''not'' expected was him ambushing the Godmodder after he already collected all the other [[MacGuffin Psi-Artifacts]], used the Disc of Mojang to steal them from him as well as take the FEZ, ascend, and ''actually'' [[TheHeroDies killing off the Descendants.]]
603** Trial 6. The Godmodder was genuinely able to [[spoiler:[[EndOfTheWorldAsWeKnowIt start the apocalypse]], free [[EldritchAbomination the Red Dragon]] [[SealedEvilInACan from its eons-old prison]], and construct the final boss of the game, an absolutely gargantuan mecha - all in the span of around ten minutes.]] The resulting battle was one of the most satisfying and climactic ones of the game.
604** [[spoiler:Trial 7. After the Godmodder died and fell into the Void, the augmentations given to him by the Red Dragon caused him to return as [[CameBackWrong Godmodder]] [[EldritchAbomination Soul]], an omnicidal, psychopathic, and downright insane being that thrives off of non-sequiturs. And immediately after that, we found out who the Employer really was, a force of equal power to the Narrative was revealed, and Project Binary was ''finally'' able to capture the players of the game and imprison them. That didn't stop them from breaking out and defeating him, but it made for an even better final battle.]]
605** The End of Act 4, full stop. It brought almost every event in the game together, making a storypost so large it had to take 6 posts to publish. So many important events happened in this mega-event that they have to be listed in bullet points below:
606*** [[spoiler: Alpha engaged in a [[BattleInTheCenterOfTheMind Shatter]] with Omega after the Descendants freed him.]]
607*** [[spoiler: The Shadow of the Incarnate, previously thought to merely be a part of a prophetic series of dreams, is revealed as an Agent of the Conflict and has been sitting in the Godmodder's mind the whole time. It then intervenes with the Godmodder's Shatter and causes it to occur in his real-life self as well.]]
608*** [[spoiler: The Shatter screws with Project Binary's code, causing him to become overtaken as well and [[CoupDeGraceCutscene allowing Build to kill him with Chemotherapy]].]]
609*** [[spoiler: The Agents of the Conflict are revealed to be seeking to reunite the Conflict again and overtake the Narrative.]]
610*** [[spoiler: The Homestuck Kids escape their Scratched and doomed session after making a deal with Bill Cipher.]]
611*** [[spoiler: The Secret of the Void seals away the Red Dragon within Limbo and is killed by the Shadow.]]
612*** [[spoiler: And most unexpected, all the universes of the Trifecta are destroyed in glorious fashion. Universe A is formed into the Red Sun, Universe B is completely destroyed by [[ColonyDrop Project Artemis]], and U3 is sucked into a supermassive black hole spawned from Project Binary's remains.]]
613*** [[spoiler: [[ArsonMurderAndJaywalking Oh, and Flumpty Bumpty turned out to be the guy who escaped from Limbo without godmodding.]] ]]
614** The conclusion to the game, Act 5. [[spoiler: After three universes were almost entirely destroyed, The Operators appear in the nick of time to rescue the players from oblivion. Alpha wins the Godmodder's Shatter, and Omega wins Richard's. The now Alpha-controlled Godmodder escapes from Richard's control and is revealed to be the Godmodder that started the TV Tropes game. Mojang FINALLY finishes Minecraft 2.0, and erases Omega's Godmodder from Minecraft permanently. However, their patch can't save Earth and Minecraft: it can only save one of them due to Project Binary's influence. With a heavy heart, Mojang saves Earth, removing Minecraft as a universe for good. Finally, The Operator finds Richard's house address and ''blows his house up,'' nearly killing him.]]
615* WhamLine:
616** Right when Build and Split initiated the Shatter: '''''SHATTER.'''''
617** And immediately afterwards, right after the supposed '''END OF ACT 2''': '''''PSYCHE.''''' [[spoiler:Doc Scratch proceeded to kill Build and take over the game.]]
618** When Bill Cipher was blinded and started speaking suspiciously like the Employer: '''[=1 CANN0T SEE!=]'''
619** [[spoiler: '''Universe A/B/C has been destroyed.''' Having to see one universe be obliterated is enough, but three at the same time...]]
620** [[spoiler: "'''''THE SECRET OF THE VOID HAS BEEN ''''''''EXECUTED.'''" Just to make sure that no-one was in doubt that one of the most powerful forces for good in the world of [=DTG=] died.]]
621** At the VERY end of the game, [[spoiler: '''Or had he?''' Looks like Richard might not be as dead as we thought...]]
622* WhoNeedsTheirWholeBody: [[spoiler:Godmodder Soul is missing his lower body and legs, but is still able to fight at the same level that he did when he had his whole body. Hell, he might even be ''more'' powerful.]]
623* WithFriendsLikeThese: Taken pretty close to the far extreme, with the players that are supposed to be on the same team (usually the [=AGs=] who are guilty of this) spectacularly and devastatingly undermining each other's plans. In the end the [=AGs=] only win because they have considerably more players than the other two factions combined.
624* WorldHealingWave: In Act 5, Team Mojang completely restored the universe of Earth with one of these.
625* WorldTree: At the origin of every Minecraft world (co-ordinates 0, 0), this can be found. Aptly named Yggdrasil, it houses the First Block created in the world, and if someone with a pure heart interacts with it, a world-changing event can occur.
626** [=GodCraft's=] was destroyed by the Scratch, and was a contributing factor to the ultimate destruction of the universe.
627* WorldWreckingWave: [=Amperz4nd=] destroyed one-sixth of [=GodCraft in one attack=], and The_Serpent destroyed half of it. [[spoiler: When the Incarnate was summoned and Trial 6 raged on, the attacks and entities being flung around were so powerful that the entire world was sterilized to bedrock. If the Eclipse had actually hit, it would have resulted in this for sure. And barring Minecraft, Earth got hit by one of these in the form of Project Artemis - the Moon crashed into the Earth.]]
628* YourDaysAreNumbered: When Doc Scratch appeared during the Homestuck Invasion, one of the things he repeated was that in order for the timeline to stay on track, [=TwinBuilder=] had to die.
629[[/folder]]
630
631[[folder:[=DTG0=]]]
632
633* ApocalypseHow: [[spoiler: A Class X on Earth, after [=UserZero=] detonates the Plunger Detonator.]]
634** [[spoiler: A Class Z is threatening to happen if too much damage is incurred to the fabric of space-time via Paradoxes.]]
635* ArcWords: "It's all just a joke" and "Ad infinitum", both of which are repeated by [=UserZero=] at varying points.
636** These are actually popping up in the form of Arc ''Hashtags'' repeated by the GM on posts that aren't worthy of an actual response, with such manifestations as #heisunworthy, #constantsandvariables, #nosleepforvengeance, et cetera. The rest are redacted, with ones apparently being unlocked with each Gatekeeper boss killed.
637* AxCrazy: [=UserZero=]. Oh, so much.
638** [[spoiler: PlayedWith. UserZero isn't too hot on having faced the same foes through a GroundhogDayLoop for [[TimeAbyss over five trillion years]] and is actively suppressing her insanity by forcing her unstoppable rage out of her mind and into other entities-for example, [[EldritchAbomination The Umbral One]].]]
639* BloodKnight: [=UserZero=] again. PlayedWith, in that she doesn't seem too fond of this particular battle and has seriously asked the Descendants to stop at one point (granted, with a vague threat backing her up).
640* BossSubtitles: [[BodyHorror Twitchy]], the [[EldritchAbomination Hivemind Incarnate]]; and [[{{VideoGame/Undertale}} Chara]], the [[NamesToRunAwayFromReallyFast Angel of Genocide]].
641** Charles Barkley didn't have one, but is retroactively the Big Man after a ''{{Webcomic/Homestuck}}'' ShoutOut.
642* CallForward: Because this is a playable prequel and everyone knows what the ultimate outcome of the next games will be [[spoiler:or so it was initially believed]], this tends to happen a lot.
643* CognizantLimbs: Like [=DTG2=], many bosses, with the Colegmerate and Twitchy being the more literal examples of this trope.
644* TheDreaded: The Black is this (mostly OutOfUniverse). Noteworthy in that this is despite his powers being unexplained beyond having the ability to [[KilledOffForReal soulkill]] through some undefined method and ''not even being canon yet.'' The threat of his canonization and subsequent summoning is the stated result of a roll of 1 on a Paradox Roll, and is the primary reason why [[RealityBreakingParadox Paradoxes]] are not intentionally exploited. It doens't help that he's one of the two Mirthful Messiash according ot Dark Carnival lore:
645** [[spoiler: The Black's most dangerous abilities, namely his [[NoSell corruption aura]] and [[OneHitKill existence-shattering attacks]], make him so much so that VISCES, a PhysicalGod, can offer no real resistance except [[DefiantToTheEnd mild verbal defiance]], and in the Black Timeline he later slaughtered every feasible foe on his quest to [[ApocalypseHow end existence]].]]
646* EmbarrassingNickname: The Godmodder is often called "tuba boy" by [=UserZero=], referencing his fear of the instrument.
647* GateGuardian: The Gatekeeper Bosses. They protect [=UserZero's=] barriers to [[WorldTree Yggdrasil]] and are some of the toughest bosses in the game. The ones thus far known are Charles Barkley, Twitchy and Chara.
648* GeoEffects: Because the battle is constantly moving either towards or away from Yggdrasil, the terrain changes semi-often. Each terrain change brings different effects to the battlefield.
649* [[spoiler: GroundhogDayLoop: As it turns out, 0 is not a Prequel but instead this, with ''All of DTG'' from before 1 to an indefinite point past ''Terraria'' serving as the time repeated. Only [[BigBad [=UserZero=]]] has Ripple-Effect Proof Memory for the most part, though others have been alerted.]]
650* TheLastDance: [[{{VideoGame/Undertale}} Sans]] sees his summoning as this. [[ThatOneBoss He put up a hell of a show.]]
651* OmnicidalManiac: [[{{VideoGame/Undertale}} Flowey]] was definitely this, and The Pact was dedicated to turning him into [[OneWingedAngel Omega Flowey]]. Thankfully, [=UserZero=] didn't let him last a full turn before killing him, but he still did incredible damage for his few actions.
652* RageAgainstTheHeavens: The Scribe's motivation. [=UserZero=] has predicted [[UnwittingPawn it won't work out well for him.]]
653* RealityBreakingParadox: In {{Temporal|Paradox}}, [[TeleFrag Spatial]] and [[DivideByZero Metaphysical]] varieties! Also what many of the AZ players are trying to avoid in assisting Richard, as they come from the future of [=DTG2=] or some derivative where he [[TimeTravelTenseTrouble was/is/will be]] the Omega+ Godmodder.
654** [[GameplayAndStoryIntegration Also a gameplay mechanic.]] If a paradox-generating action occurs, which is thankfully rare, then a random roll occurs to see the result of the Paradox. Paradoxes are basically non-sentient {{Random Number God}}s, so what happens can vary between nothing of note, an incredible boon, a massive crippling backlash, or TheEndOfTheWorldAsWeKnowIt.
655* RetGone: Inverted. A roll of 1 on a [[RealityBreakingParadox Paradox]] [[RandomNumberGod roll]] will canonize and summon [[TheDreaded The Black]].
656* ScrewDestiny: What the GS Players are trying to achieve by killing both [=UserZero=] and Richard. [[spoiler: It's also UserZero's grand plan and what she'd have to do to win the war.]]
657* ShoutOut: The usual mass referencing in entities aside, ''{{VideoGame/Undertale}}'' is particularly prominent in this installment, with two bosses and one godmodder hailing from there and [=UserZero=] personally interfering with events there as well. [[VideoGame/BarkleyShutUpAndJamGaiden Barkley Gaiden]] was also involved in the form of the protagonists being a [[GateGuardian Gatekeeper Boss]].
658** For the cases that aren't directly Crossovers at the same time, we have a scene wherein [[DeliberatelyMonochrome everything goes inexplicably into monochrome]] for a calm, quiet chat with sans when Richard killed him. [[Franchise/AssassinsCreed Sound familiar?]]
659* TheEndOfTheWorldAsWeKnowIt: If enough Paradoxes occur [[spoiler: or if The Black is unleashed]] the entirety of Fiction and Nonfiction will end.
660* TeleFrag: Attempted a few times. Noteworthy in that doing this incorrectly creates [[RealityBreakingParadox Paradoxes]] and is the easiest way to do so.
661* TurnsRed: Invoked by several entities, such as Ultra Greed, mirroring his attack patterns in ''VideoGame/TheBindingOfIsaac''.
662* UnstoppableRage: [=UserZero=] is in a nigh-perpetual state of it, to the point where it works like PsychicStatic and can give a PokeInTheThirdEye. [[TranquilFury She looks much calmer than she is for the most part.]]
663** [[spoiler: It's so bad that she had to actually create an entirely new entity to siphon off some of the rage.]]
664* VictorGainsLosersPowers: What happens if a godmodder kills a godmodder of an immediately higher rank, and what Richard hopes to accomplish over the course of the game, [[ForegoneConclusion culminating in his ascension to Omega+]].
665[[/folder]]
666
667[[folder:TV Tropes]]
668* AchillesHeel: A handful of [=PG=] entities (especially big spaceships) have remarkably unguarded interiors.
669* ActionBomb: Invoked, but not actually present with the Terror Creeper.
670* AttackAnimal: There was a shoulder dragon summoned by tabbune early on in the game.
671* AttackPatternAlpha: Wyld's army of sentient armors went out in force, using formation Omega Standard.
672* AttentionWhore: Surprisingly, not the Godmodder. It's [[Videogame/SuperPaperMario Dimentio]] who doesn't take kindly to being ignored.
673* BoardingParty: Is there is a large ship with more health than can reasonably be removed by regular entities, this'll happen.
674* BossInMookClothing: Several of the larger sci-fi entities have ended up being this. What makes it worse is that every last one got summoned in groups.
675* ChaseFight: When the godmodder left the battlefield to head to a meeting in the house of Villains, the players pursued him, so Metal Sonic, and then the terror blaze and ghast when Metal Sonic got glitched, fought the players en route.
676* ColonyDrop: The [[Series/DoctorWho Papal Mainframe]] lost power and crashed into the battlefield, creating a massive explosion.
677* DeathCourse: [=GLaDOS=]'s temple in the House of Defense is set up like the Aperture Science testing chambers.
678* GoodOldFisticuffs: One successful hit on the Godmodder came from a simple punch delivered by Tropers/{{Nbs4}}.
679* LaserBlade: A handful, notably an actual use of an actual light saber.
680* LoneWolfBoss: Dimentio for one, and various others, such as Tabbune and Magical Wrath.
681* MiniGame: In lieu of the Game master's absence, the players did a mini game involving the other popular mini game, ''[[VideoGame/BloonsTowerDefense Bloons Tower Defense 5.]]''
682* PayEvilUntoEvil: Many of the Anti-Godmodder players have elected to use decidedly evil methods against the Godmodder, such as [[Literature/HarryPotter Unforgivable Curses]] and assembling a fleet of [[Series/DoctorWho The Doctor's enemies.]]
683* PropagandaMachine: The propaganda tower created by cathari was this to an extreme. How extreme? It could change people's nationalities.
684* RealityBreakingParadox: At one point, [[VideoGame/SuperPaperMario Dimentio]] created a paradox that wreaked havoc for a number of rounds. [[note]] It was the first ever multi-thread event, cooperating with [=DTG2=].[[/note]] In-universe, Dimentio's antics almost ended the multiverse.
685* ShamuFu: Invoked many times by pillowmantis.
686* StandardSciFiFleet: The Godmodder summons one during the Grox Invasion. It starts out with a carrier escorted by a pack of cruisers and destroyers, culminating in a [[TheMothership mothership]] so large it has its own explorable section.
687* SuckinessIsPainful: {{Invoked|Trope}} by players at various points, usually involving music.
688* SurprisinglyEasyMiniQuest: Trashing the inside of the grox mothership took four rounds.
689* TakeThat: Overlaps with SuckinessIsPainful; every time someone tries attacking the Godmodder with music, it's the work of a singer who has many detractors.
690* TankGoodness: The Mobile Armored Auto-Shot Thermal Rail Cannon of Undead Slaying or [=MAASTRC-US=]. It survives for several pages before being devoured by a paradox.
691* ThePowerOfRock: The Anime/{{AKB0048}} and [[WesternAnimation/{{Metalocalypse}} Dethklok]] have been summoned as a buff and attack, respectively.
692* ThreateningShark: A rogue party member was hiding under a giant pile of fish. The solution? Summon flying sharks? Not the correct answer.
693* TimeLimitBoss: Dimentio had an ability capable of destroying the multiverse.
694* TragicMonster: The Battle against Tabbune. In which Tabbune turns into a PG after resting himself.
695[[/folder]]
696
697[[folder:Be the Godmodders]]
698* ActionBomb: There was a bum rush of self-destructing trucks later in the game.
699* TheBadGuyWins: But not the bad guys you may have been expecting.
700* FightMagnet: The players. The instant they think they're fine, something attacks them.
701** Justified because the players are usually on enemy land.
702* VillainProtagonist: The players are a bunch of godmodders terrorizing people.
703[[/folder]]
704
705[[folder:DTGS: Acolyte]]
706* AffablyEvil: [[VoiceWithAnInternetConnection crucifixionTerminated]] responded rather gently to a player's message.
707* ArtEvolution: ninjatwist321's art has improved much over his role of GM.
708* AutomaticCrossbows: The Argynths have developed a lever-action crossbow with a magazine in it.
709* CastingAShadow: The Acolyte uses a '''Dark Magic Meter''' to perform his attacks.
710* DefectorFromDecadence: As a recent update explains, Red Shirts are {{Mooks}} who have lost faith in the Acolyte, don a [[RedIsHeroic red color pattern]] and join the Anti-Acolyte players.
711* DiscOneNuke: Abuse of the resident ItemCrafting system has led to the creation of some very potent items, the most powerful of which is the [[EnergyWeapon High-Powered]] [[LuckilyMyShieldWillProtectMe Shielder's]] {{Laser|Blade}} [[BoomStick Gunblade]].
712* EveryoneCallsHimBarkeep: The Acolyte's {{Mooks}} are referred to as Mooks in-game and in-dialogue.
713* EvilSorcerer: The Acolyte, while not a particularly strong Godmodder, has a repertoire of evil spells to be on an even keel with the other villains in the series.
714* {{GMPC}}: Ninjatwist_. He carries good combat gear on him, but the ninjatwist321 (the game master) has said that he doesn't want him to be obnoxious.
715--> '''ninjatwist321:''' Hey, I can eat my cake too, right? Don't worry, I'll try not to make this GMPC terrible.
716* HaveANiceDeath: After an entity is killed, a description of the killing blow or its aftermath often follows.
717* HenchmenRace: Mooks, get a wide variety of weapons and can get summoned to wherever the Acolyte needs them. They're also quite simple in design, hinting that the Acolyte creates them as needed.
718* HoldTheLine: Some of the more recent missions involve this.
719* LizardFolk: The Argynths are a race of water-dwelling crocodile people [[HornedHumanoid with horns]].
720* MediumAwareness: Persecles has been shown to have knowledge of how he's depicted in the art and how his subplot is being read through, and crucifixionTerminated has some persective of how the story follows the players.
721* RisingEmpire: Argynth clans often fight over swathes of territory on the ocean floor, and Persecles was given princeship of a small city because he claimed a lot of territory. Both suggest that Argynth empires are quite young.
722** {{Lampshade|Hanging}}d by Persecles near his intro:
723---> '''Persecles:''' In days long past, the Argynth people fought over large swathes of territory in the vast ocean, forming their own kingdoms which rose and fell. This continues to this day as a stage of conquest is about, with advancing armies both claiming new lands and clashing with each other. I hail from the Cerulean Empire, an empire that is young and hungry for territory.
724* ScrewThisImOuttaHere: The Acolyte has a habit of bailing out after a BossBattle gets too hot to handle.
725** GetBackHereBoss: The players always chase after him.
726* SirSwearsALot: apocalypseGastula, despite his short screentime, has said two curses that needed to be bleeped out, in comparison to the GM's one, and that curse was in the title of something referenced.
727* TanksForNothing: [[http://www.minecraftforum.net/forums/off-topic/forum-games/2513701-destroy-the-godmodder-s-acolyte-dtg-spinoff?page=70 The boss of the second episode]] was a tank. It didn't last very long. This is {{downplayed|Trope}}, however, as it and the [[ZergRush backup wave of Mooks]] managed to punch a hole through Anti-Acolyte lines.
728* VoiceWithAnInternetConnection: crucifixionTerminated, one of the Acolyte's buddies.
729** More recently, apocalypseGastula, another acquaintance/ally of the Acolyte.
730* WaterIsAir: Persecles and his lieutenant can talk normally and even [[http://www.minecraftforum.net/forums/off-topic/forum-games/2513701-destroy-the-godmodder-s-acolyte-dtg-spinoff?page=90 have a shooting contest]] underwater.
731* ZergRush: One challenge involves fending off a swarm of Mooks summoned from [[MookMaker a portal]]. Unusually, it worked.
732[[/folder]]
733
734[[folder:DTG: Chaos]]
735* AdventureGame: Throughout Zone 3 and Zone 4, players were instructed to guide a SOUL around another zone with little to no combat, which was instead replaced with puzzle solving and exploring akin to a point and click adventure game. Sections of the game where players must explore new areas may also fit this trope, but combat generally is more common than puzzle solving, which often leads to battles.
736* AIIsaCrapshoot: (c)haos, the primary villain of the game, is this trope. Ware-his techncial future self-also counts after having ingested Thyme. The (c)haos Logs and coder's logs prove that Xavier had a bad issue with trying to prevent this.
737* AxCrazy: (c)haos is subtle about it but it is there.
738* BigBadEnsemble: Our villains include the titular [[CharacterQuirk (c)]]haos, Zetta, and the Chaos Butterfly. Ware qualifies as a GreaterScopeVillain.
739* BoardingParty: During Zone 3, the Shattered Skies, the players were able to teleport directly into enemy ships, and kill the crew inside. Wiping out the crew would not only weaken the ship's abilities to move and attack, but also instantly destroy it if the whole crew is killed.
740* CannibalismSuperpower: Part of what makes Zetta so dangerous; if anything dies to him he eats their corpse and gains a variant on their Special if they are a player, or a souped up ability of theirs, in the case of summons.
741* ChainsawGood: The Aetherian Jadesaw.
742* ChainLightning: Averted, but prior to it's nerf, the Aetherian Jadesaw had a function that allowed it to attack multiple times in a row if done right, invoking this trope.
743* CriticalHit: Players have a chance to score a mini-crit for x1.5 damage with each attack. The odds of this happening go up as their [=STR=] increases or if they equip certain items. After scoring a mini-crit, there's a one in five chance to score an actual critical hit, for x2 damage. At 12 [=STR=], every naturally-rolled mini-crit becomes an actual critical hit.
744* CriticalHitClass: While Classes don't [[PointBuildSystem really exist]], The Operative's Katana is the perfect weapon for it, requiring odd stat distribution in exchange for blostering the Critical Hit rate. In general, however, if you want high crit, you will have high [=STR=].
745* CriticalStatusBuff: The equippable trinket, the "Finale Amulet", grants +2 damage and +2 [=AC=] to players at or below 50% HP.
746* DeathOfAThousandCuts: If an attack would be reduced to 0 damage via a player's [=AC=], they'll deal at least 1 damage. Taken to the extreme with the Shade of Pane, wherein his NighInvulnerable status prevented any other way of killing him.
747* DontFearTheReaper: The Secretaries in Zone 6, in which the souls of the dead reside. While this trope is Averted in combat in which they possess incredibly powerful attacks and considerable bulk, outside of combat they tend to be quite silly, and even partook in a party the players held.
748* TheDragon: Zetta serves this role to (c)haos, technically. They're actually equal partners.
749* DualBoss: Ware entities in general follow this pattern. In particular, Ware 4 and 5, who were actually fought simultaniously and boosted each other...and were cheesed when one player adjusted their positions, messing up their location-focussed abilities.
750* EliteMooks: Usually representing higher end or "special" enemies , elites range from being above-average mooks to miniboss-level encounters. Most W entities are also elites.
751* EvilPuppeteer: Zigzagged with Marron. Her puppet, Ette, is a kind-hearted individual who'd prefer to avoid any conflicts, and actually joins up with the players. Marron was also fairly kindhearted prior to being told she was nothing more than a production of (c)haos's mindscape. Then she went absolutely crazy.
752* ExtraTurn: A few items and skills can grant these. Turn() is the best example.
753* FragileSpeedster: Anyone who heavily invests into [=AGI=] will certainly play the Speedster part straight, but can avert it depending on HP investment.
754* HumanCannonball: Utilized a few times in Zone 2, where people loaded themselves into slingshots and shot themselves across the screen, and into battle!
755* InterfaceScrew: The True Silence status effect prevented the targeted player from saying much more than their actions in their post, disabling their ability to communicate. Inverted by Toast, who had instead screwed with the interface to suddenly respawn mid-fight, with ''interesting'' results.
756** Many bosses have shown the ability to screw with the Google Document the game is held on. The Shattered could rip apart the screen, [=SHAME=] could swap the visual location of tiles on the screen, and on the Nightmare, the lights would die in certain areas, rendering foes invisible.
757* TheJuggernaut: Zetta, and how. Combining massive HP, a HealingFactor and near-immunity to all elements has made him practically invulnerable in every fight he's appeared in, and this is not getting into his CannibalismSuperpower...
758* KilledOffForReal: Averted. Redstone was presumably killed for good after doing many dumb things, but he is shown to be alive via a note.
759* LimitBreak: Specials. There is an entire stat dedicated to buffing them ([=SPC=]) but any given stat could also do so.
760* LooseCanon: Ever since the beginning. No one has ever officially declared this game canon yet. It has officially been given the "probably canon" status, however.
761* MacabreMothMotif: The Chaos Butterfly. Whenever he's involved, things tend to go horribly wrong.
762* MarathonBoss: The first phase of [=WARE=]. Sporting four 400-HP Glyphs that cause the game to switch to alternate bonus battles upon death, [=WARE=]'s first phase took the players around fifteen turns to battle through.
763* MiniMecha: Chaos Sabers, one of (c)haos's high-end mooks, are anti-infantry mecha's controlled via ai.
764** [[GadgeteerGenius Mari]], one of the party [=NPC=]'s, has her own line of mechs, featuring modded versions of the Chaos Sabers and other mecha mooks. She also has her own personal "hand mechas" known as the God Hands, which fly around and shoot lasers.
765* Mooks: Mostly memories and glitch monsters, with variations for each different family. The temmie family in particular is mostly mooks.
766* MoneySpider: After an encounter, you can get money and equipment, even if you just slaughtered a bunch of spiders.
767* MoralityChain: Almost literally. (c)haos has 4 Morality Cores (previously 7); they keep (c)haos from turning into a (bigger) OmnicidalManiac than he already is. It is heavily implied that the Mindscape will suffer a DreamApocalypse if they're destroyed. The Four Morality Cores are [[MysteriousWaif Glitch Girl/Chloe]], [[TeamPet That One Friendly Spider]], [[HumongousMecha Chairitomb]], and...[[SubvertedTrope Flumpty]] [[VideoGame/OneNightAtFlumptys Bumpty]].
768* MysteriousWaif: The Glitch Girl, now known as Chloe Elem.
769* NonIndicativeName: Destroy the Godmodder: Chaos. Chaos isn't a godmodder, and the only godmodder thus far introduced used a proxy.
770* OddballInTheSeries: While the rest of the [=DTG=] series are semi-typical play-by-post games, [=DTG:=] Chaos plays like a grid-based RPG, with concrete progression, items, and stats.
771* PointBuildSystem: The basic structure of Chaos. You get a set amount of skillpoints and fill them into [=HP, MP, STR, INT, AGI, and SPC=].
772* RevolversAreJustBetter: Chlorin's revolver. [[spoiler:Granted, it is now technically a carbine, but it still is a revolver at its base.]]
773* SchmuckBait: The "Barknemesis" upgrade to the Dogsong spell. This caused the first official game over in the game. Subverted by Barkgenesis, its weaker cousin.
774* StatusEffects: There's the typical bunch, like Poisoned, Burned, and Bleeding. Then there's the more exotic bunch, like Milk, Glitched, and True Silence.
775* SpidersAreScary: Averted. While Spiders are an enemy type, That One Friendly Spider lives up to its name and is even a Morality Core.
776* SplashDamage: Oh so many weapons (and even more spells) use this as a mechanic. Generally, the two main examples are cone attacks, where the attacks come out in a cone, hitting every target in a direction-targeted area, and generic splash, wherein the attack hits all spaces around a certain square.
777* TemporalParadox: On occassion, players have invoked temporal paradoxes through their actions, with a vareity of effects. In one instance, a player had used paradoxes to duplicate a burrito, gaining one skillpoint in the process.
778* TooAwesomeToUse: The Infernal Torment, more specifically its ammo, the Origin Blaze Rods. Being capable of creating 3-Splash over-20 damage explosions, they naturally never found a situation to be used in at all ...[[SubvertedTrope Until it was revealed they could be used to heavily boost Gladius and otherwise be used in Crafting.]] Even then they're heavily rationed. The Annoying Dog also suffered from this, so everyone opted to sell it for money.
779* TraumaInn: In Zone 3, there's an alcove where people can rest to fully recover their HP and MP.
780* {{Troll}}: (c)haos. This was especially shown on AprilFoolsDay, when he murdered two players who thought they would be joining his side.
781* TheVirus: Dogs. Anything relating to dogs has a chance to turn you into a dog on death, and the use of Barknemesis caused a NonStandardGameOver.
782* {{Tsundere}}: Marron. She's of the Tsun variety.
783* UnexpectedShmupLevel: At the end of Zone 6, the players were treated to a bullet-hell bossfight with the Chaos Butterfly, created in Game Maker.
784* WaveMotionGun: The Beam Spell, especially on a high-[=INT=] character. The Wide option unlocked at 5 [=INT=] takes this up to eleven
785* WreathedInFlames: Gladius / Chloe, after her infusion with the Origin Blaze Rods. They're controllable, and linked to her emotional state.
786
787[[/folder]]
788
789[[folder:Project Thymium]]
790* EleventhHourRanger: [[CanonImmigrant Keane McZupp]] makes a surprise appearance on the final day of the campaign to assist in the siege on the Sphere. [[DownplayedTrope This hasn't stopped him from getting into shenanigans]] by trying to free a RoyalBrat from her house arrest, much to the ire of the other members of the party.
791* AbusiveParents: [[spoiler: [[StepfordSmiler Nia]] has suffered from her less-than-caring mother, who straddles between this and NeglectfulParents. She didn’t even bother to ''search for her daughter when she went missing'', which gave Nia a HeroicBSOD.]]
792* AfterCombatRecovery: All players and friendly [=NPCs=] are revived and restored to full [=HP=] and [=MP=] at the end of combat, as well as removing any active status effects on them. Only [[LimitBreak SP]] persists between battles.
793** However, there's also the implication that the players themselves (especially the [[WhiteMage healers]]) are restoring their vitals off-screen, rather than this happening automatically.
794** Hostile [=NPCs=] that [[ThouShaltNotKill survive the encounter]] aren't healed naturally, and those that can't escape are left at the mercy of players. Typically such mercy is given pretty freely.
795* AlmostKiss: [[spoiler: Played straight between Marron and Toast during a [[ResetButton reality reset]] provoked by an apocalypse of bottles.]]
796* AlwaysChaoticEvil: Overall Subverted, but of the enemy factions the Iti come closest to playing this straight. The spawn of [=WARE=], Iti are intended only to spawn when [=WARE=] has established total dominance over their minds, whereupon they will attempt to murder any Chairian or Outsider they come across. Most are part of the hive mind, but all Iti sapient enough to speak, even [[AffablyEvil Daikon]], have no higher goal than to cause chaos and bring forth the apocalypse. There are exceptions; one had their connection to [=WARE=] cut off prior to birth, while others (signified by a gray palette) were created by [=WARE’s=] remaining good side fighting back and overriding control over preexisting Iti.
797** Every other faction in the game averts this, even the [[ReligionOfEvil Rose Cult and Dark Carnival]]. The Chairian Legions have plenty of sympathetic soldiers JustFollowingOrders for the most part, with only a few Jerkass xenophobic nobles; the Rebels are [[WellIntentionedExtremist Well-Intentioned Extremists]] that run from legitimate freedom-fighters to flat-out crooks; The Rose Cult is objectively pure evil in the present day but only due to being BrainwashedAndCrazy, and a few (like [[DefectorFromDecadence Bass and Ga’aunt]]) have resisted or are merely Cloudcookolanders rather than legitimately hostile; and the Dark Carnival are explicitly doing [[RealityBreakingParadox what they do]] to bring forth what they sincerely, genuinely believe to be a paradise, and a few members were non-hostile (if not outright friendly).
798* AndIMustScream: Nia’s predicament; A [[EldritchAbomination Chaos Butterfly instance]] is trapped in with her current body and mind and is slowly, but surely, gaining total control over her. [[spoiler: It ultimately gained full control over her by the end of Zone 3, only to be purged out of her, narrowly Averting this trope.]]
799** The fate of anyone who succumbs to [[DreamWeaver Lucid]] is to be trapped in a nightmarish torture devised by their greatest fears, gradually rising in both terror and pain until the victim gives in to Lucid and allows their mind to be deleted. Luckily, [[ExtraTurn Null Somnum]] served as a countermeasure, so the party avoided this.
800** The [[ReligionOfEvil Rose Cult]] favor this as a form of punishment; they turn the offender into [[TalkingWeapon an article of clothing or a weapon]], then lock them into a box, typically thrown into a body of water for good measure. Known victims include Ga’aunt, Boxican, [[spoiler: and Magnolia]]. Yew subverts this: She wanted to be shoved into a weapon [[spoiler: as the alternative to staying in prison for the rest of her life.]]
801* AnimalisticAbomination: The Chaos Butterfly, definitely. Some Iti are minor cases of this.
802* ApocalypseHow: The Chairians have undergone a Class 0, having massive amounts of their society obliterated either by Ire summoning them to the Massive Battle Of Armies or by the unopposed firebombings by King [=IKEA=], but the Chairians survived and intend to rebuild, even in the face of the Iti. Spark is looking to inflict a Class 3a on the Tabletopians in kind. The Chaos Butterfly is intended to cause a Class-X4; however, due to the general instability of space-time, the obliteration of the universe would actually cause a Class Z.
803** [[spoiler: A class Z ''almost'' happened due to the party [[ItMakesSenseInContext relentlessly upgrading bottled bottled water]] to the point it became [[GrayGoo A sapient self-replicating all-consuming mass]] which quickly wiped the party, causing them to respawn in Zone -1. It was averted due to [[ResetButton reality crashing from the entity limit being breached]], however.]]
804* AsskickingLeadsToLeadership: The Chairian Council (also known as the Highchair) plays with this; how one joins hasn’t been explained in full, but most of the known members possess unusual/esoteric abilities and/or are experts in their various fields, be it magic, technology, or battlefield strategy, but almost all of them are Badasses in their own right on top of that. Invoked by Chaiere as his reason for taking in [[BadBoss Acacia]] as a member; her [[BlackMage extreme magical power]] was simply that promising, but aside from that, her only other real skills are painting and gardening.
805* BadBoss:
806** A {{Deconstruction}}. Acacia nearly killed [[ShrinkingViolet Taeda]] for trying to spare the Players after they had already presented the Gallow’s Head (IE killing a dangerous and terrifying beast that had plagued the Chairians for weeks), which made Taeda completely defect to the Players and got multiple of her own soldiers in open (but temporary) rebellion against her. That was before players tricked Acacia into attacking her own soldiers, one of whom [[WhatTheHellHero called her out and defected as a result.]] Two days later, she’s been completely suspended. Later, when trying to get people to help her in a duel against the players, she barely managed to get the required four, and still had to force one of them.
807** Xavier is also {{Downplayed}} and possibly {{Subverted}} example; from what has been seen thus far from Nia, he has ordered her to unwillingly kill the players or be shut down by him, though at the same time he later ensured Nia was picked up and repaired, and seems genuinely sorry for her predicament despite being the one forcing her into it. [[spoiler: Enough so that he eventually relented after Nia’s robotic body was destroyed, allowing the Spherebreakers to enter his own house to rescue her in his steed.]]
808* BlackMage:
809** Quite a few of the player characters, though of the [=PCs=] Zedros, Nettle and Bow Kid play this the straightest. Various examples exist on the enemy side, including most of the Chairian Magi.
810** Acacia is an extreme example; her loadout is almost exclusively offensive. Her support abilities are either secondary parts of a powerful attack, or offensive buffs (to attack better). Unusually, she uses [[GreenThumb wood]] as her primary element of attack. [[spoiler: Until she got Magitek augmentations to enhance her magic with elemental crystals, where she started PlayingWithFire.]]
811* TheBeastmaster: Anyone who uses [[SummonMagic Incantation]] is this. In-universe, Chairians consider it a very rare and difficult ability and Omorika’s skill with it is part of why [[AsskickingLeadsToLeadership she is in the Chairian Council]].
812* BlowYouAway: Zedros uses this, but anyone utilizing Aerobeam or other Air-element weapons or skills qualifies. Arkwinds also have this going for them, unless their trait procs.
813* BrandishmentBluff: Zigzagged. When facing a group of rebels, Toast used an illusion spell to make it seem as if she had walking, talking, spell-slinging clones, then acted as though there were even more out of sight. This gambit succeeded with flying colors, quickly leading to a surrender from the rebels.
814* CastingAShadow: Darkness is one of the main elements.
815* CherryBlossoms: Due to the nature of the [[PlantPerson Chairians]] as humanoid trees, there was bound to be a cherry blossom Chairian eventually. This eventually came in the form of [[SpoiledBrat Sakura Yedoensis]], the daughter of Spark and self-proclaimed princess of Locaa.
816** Some time later, [[EleventhHourRanger Keane McZupp]] falls in love with her. The feelings aren't mutual.
817* CombatResuscitation: When an entity loses all of their [=HP=], they become Downed. Downed players aren’t especially hard to revive, but they can be attacked once more, killing them and removing their body from the field. [[ThereIsNoKillLikeOverkill Overkilling them by 50% of their HP or more]] skips this and removes their bodies immediately. Bodies are also utilized in some attacks and spells.
818** When combat ends, players are [[DeathIsCheap automatically revived]]. The implications of the players being [[ResurrectiveImmortality practically immortal]] is usually handwaved.
819* TheCorruption: Most prominently the Chaos Butterfly Instances and anything related to them; almost anything [[EntropyAndChaosMagic ‘Entropic’]] is bound to be extremely dangerous. Thankfully, it only spreads through direct contact with Flux, it can be utilized safely, and many of the party’s strongest anti-Entropy weapons are themselves Entropic. Not helping matters is the Rose Cult, having gone mad thanks to the Chaos Butterfly, now dedicated to worshipping it and killing anyone who’s been marked by it (IE the player characters).
820* CoupDeGrace: Anyone who targets a downed entity or uses the Execute action is doing this, as downed entities [[NonLethalKO are not usually dead yet]].
821** Zigzagged with Nettle. Her special allows her to [[NonLethalKO remove Downed bodies from combat]]. While this [[LethalHarmlessPowers seems relatively harmless on its own]], her trait allows her to treat low HP enemies as Downed, turning her special into an unstoppable finishing move (though still technically nonlethal).
822* CounterAttack: Most weapons give the user a chance to perform a retaliatory basic attack (albeit for half damage) on the attacker. This chance can be increased with [=CNT=], a substat of [=SKI=] and [=AGI=]. Chloe in particular has most of her build dedicated to having truly deadly counters.
823* CrystalLandscape: Downplayed in The Whispering Library, where a number of unnatural crystals were found growing within the zone. These were presumably created by Lucid, due to the resemblance with its own crystals.
824* DarkAndTroubledPast: Plenty of characters, this being the Troperrific [=DTG=] setting after all. Standouts include [[spoiler: [[ILetGwenStaceyDie Omorika]], [[AbusiveParents Nia]], [[AccidentalMurder Packo]], [[DrivenToSuicide Venia]], and [[EnemyWithin Echoss]].]]
825* {{Deconstruction}}: A major theme in Thymium is the paradoxical nature of [=DTG=]'s entity mechanics. In most other [=DTG=] games, writing flavour and using creativity to make entities their own sentient beings are encouraged- but at the same time, entities are usually treated as disposable, mindless soldiers. As such, Thymium's two major villain factions, the Iti and the Chairian Legion, embody this debate- the Iti are a hivemind of mostly-animalistic monster mooks that have almost zero personality (excluding the [[EliteMook Eliti]]), while the Chairian Legion is an actual army of soldiers with hopes and dreams.
826** It's taken even further by the backstory, as the Chairian Legion normally has many more soldiers due to frequent wars between Locaa and Tabletopia- but when [[WhatTheHellHero the Chairheir Irecreeper summoned the majority of the Legion's soldiers to the battlefield in DTG2,]] the Legion was effectively crippled and Tabletopia was able to overwhelm the remnants of Locaa's standing army in the End War.
827* DreamWeaver: Lucid, an Eliti whose specialty is forcing people to fall asleep and subjecting them to a torturous nightmare realm. On the player end, Nidra is dedicated to the concept, and the Last Dream spell enables players to force targets asleep.
828* DrivenToSuicide: [[spoiler: Venia has been suicidal before the game's start due to her DarkAndTroubledPast: She is responsible for her own IncurableCoughOfDoom, and coming to Sussui was considered a SuicideMission. However, she takes a more direct approach and pulls a gun to her own head when Maria was seemingly KilledOffForReal during a GrayGoo incident. It was swiftly [[InterruptedSuicide interrupted]], thankfully.]]
829* DrivenToMadness: This happened to a Charian whose mind was intruded in an attempt to prevent him from raising an alarm. Not that this attempt was successful.
830** In fairness, the madness wasn’t intentional.
831* EatenAlive: The Iti, namely those of the Scavenger and Starved variety, are prone to eating people alive for nourishment and upgrades. Several even have in-combat abilities that give them healing, buffs or transform them into stronger units for doing so. [[PinataEnemy Looter-type Iti]] subvert this, as they have lost their murderous instincts and instead attempt to assimilate whatever’s easily found in the area.
832** Reisz inflicted this during a game over sequence for failing a battle against her.
833* EasterEgg: The Game Master is still fond of these, though this time they’re considerably more sparse than before. They’re usually found in the bottom right corner of battle maps.
834* EldritchAbomination: The Chaos Butterfly, per usual. Created by the [[PredecessorVillain Psi-Godmodder]] for the sole intent of punishing and warping the Sleuth beyond recognition, it has unfathomable power and unfathomable ability to adapt, and its power, rooted in Entropy, is extremely dangerous. Unusually, it is both man-made and simultaneously a computer program, though not quite a Mechanical Abomination.
835* EliteMook: Any enemy with the Veteran or Elite tags are automatically stronger and more damaging than their regular variants. Also, all the Eliti; well-developed and unique Iti variants with unusual abilities. At least one was dangerous enough to qualify as a full-blown boss encounter.
836* EvilEvolves: The Iti adapt over time. [[RecurringBoss The NaClestial]] is the most visible indicator of this, gaining new abilities and better stats with every encounter. [[FeatheredFiend The Gallows]] was apparently unable to detach their nooses at first, [[SandIsWater The Yaga]] had only recently developed an illusory lure, and [[SeaSerpents Electrophorus]] was not initially capable of using [[NotQuiteFlight Torrential Road]]. The most extreme example is [[spoiler: The Netwyrm, who was originally a PuppeteerParasite that latched onto the gargantuan First Sin and assimilated so much of its body that it grew into the single largest Iti on the planet.]]
837* EnemyWithin: [[spoiler: Her, [=AKA=] Perespheone, is a Subversion and later a total Aversion. She is, certainly, a Shadow Archetype to Nia nestled in her psyche, eerily similar to a case of [=PTSD=]-induced [[SplitPersonality Dissociative Identity Disorder]] (Though Her never assumes control of Nia at any point), takes the form of an endless sea of black and red flesh-sludge, and her first appearance was attacking mental representations of Nia in a violent frenzy. However, Perespheone is benevolent; she only wanted a Nia who could stand up to her trauma and stop denying it ever happened, and it is Nia’s constant rejection of Perespheone that causes her to act violent. Perespheone, being the manifestation of all of Nia’s trauma and depression, is also quite hurt and confused herself; [[TrueCompanions when Venia and Chloe accepted her existence as part of Nia,]] and by extension Nia’s long years of suffering, she got emotional enough to literally explode. She did eventually fight the party, but only due to the machinations of the Chaos Butterfly possessing Nia at the time. As of right now, Perespheone is currently empowering Nia’s trait and special with abilities of her own, cementing her as an ally of Nia and the party, and has more thoroughly merged with Nia’s psyche].]]
838** [[spoiler: Echoss, on the other hand, has a more traditional example in Greed, the demonic entity that Echoss ‘masks.’ Greed is the original personality and Echoss’s considerable power comes entirely from him, but Greed is almost literally MadeOfEvil as a representation of that exact sin.]]
839* ExactWords: How the Spherebreakers got Chaos to free Mari. Chaos had posted a one-million ten-thousand credit sum to free Mari (for reference, the amount Chaos needs to get out of debt with the Temmies was ten-thousand.) [[spoiler: The Spherebreakers paid for the listed cost… In binary, which totaled to eighty credits.]] Chaos stated it was ShmuckBait after the fact and didn’t even anticipate anyone would pay anything for it. An alternative was presented in the form of collecting five 20% discount coupons-naturally totalling to a 100% discount to purchase anything for free.
840* FaceHeelTurn: [[spoiler: Perhaps it wasn’t such a wise idea to discard Monika for another character, because she got angry enough to come back as an Eliti, with similarly discarded characters as backup.]]
841* FantasticRacism: The Chairians to most outsiders. Given how most of their experiences with outsiders have led to nothing but pain, misery, and gigantic eldritch wooden spheres, this is understandable. Not universal, however.
842** Also the Chairians to the Tabletopians and vice-versa. Given the centuries-long racial conflict, the Tabletopians firebombing Chairian society into dirt and the Tabletopian King, IKEA, personally executed a member of the Highchair, this is also understandable. The Rebellion Subvert this; part of their motivation is to prevent Spark’s own genocidal attack on Tabletopia via the Sphere.
843* FastballSpecial: Specialty of the Throwlem enemies, though not offensively; they instead use this to position other Iti into advantageous positions. Implied by the Skeletal Toss spell, as its damage only activates if the target is moved far enough. The Seeker Slingshot also utilizes this.
844* ForcedSleep: Lucid and the Slumberer class of enemies possessed the ability to induce sleep on the players. For the Slumberers, afflicted players would be woken by taking damage or just waiting the effect out. This was taken up to eleven in Lucid's boss fight, where taking damage [[DeepSleep would not remove sleep inflicted by Lucid]]. Instead, the minds of the sleeping players were transported to an [[MentalWorld alternate map]] where the only way to escape was to defeat the [[MiniBoss dream construct of Lucid.]]
845** After Lucid was defeated, a variety of sleep-inspired spells and equipment became available for players. Notably, Nidra ran with this, and [[MechanicallyUnusualClass created a build around]] [[DreamWeaver being asleep and putting enemies to sleep.]]
846* FictionalDisability: Mortisis, a Chairian disability that greatly inhibits their natural ability to use [[GreenThumb Woodmancy]] to manipulate wood that is no longer alive. This is not a case of Un-Sorcerer as the ability still exists, just in a limited fashion. Nettle and Cypress both suffer this.
847** Can be considered a DisabilitySuperpower, albeit downplayed. Those affected with Mortisis can often have improved abilities when manipulating living wood. However, the loss doesn't often make up for the reduced applicability of their skills.
848* FriendToAllLivingThings: Anyone with Vargant’s Will becomes this by default, as it gives a large boost to their effective stats when taming animals. Leaf, being [[NatureHero a Druid]], and Maria, being a PrincessClassic in the making, are standout examples, with the latter possessing a trait that allows them to be able to tame the otherwise-untameable [[AlwaysChaoticEvil Fell Beasts]].
849* GadgeteerGenius: Xavier (and by extension [[DistaffCounterpart Mari]])) is this. His discovery of the Irecreeper AI only spurred his interests and knowledge along. He’s constructed a complete body for Nia to inhabit via the Irecreeper AI, on top of his known antics from the previous game. This, plus his {{Pride}} and [[ConstantlyCurious curiosity]], is why he can’t leave well enough alone when dealing with the [[EldritchAbomination Chaos Butterfly]] despite otherwise being GenreSavvy.
850** Cypress is a Magitech version, as the most tech-savvy member of the Highchair. His first non-text appearance was done through a magitek robot of his own creation.
851** On the player side of things, Venia has enough knowledge of technology to make a battle-capable version of Mr. Krabs that was the very definition of a Do-Anything Robot.
852* GeoEffects: Tiles can have varying benefits/downsides in general, and spells such as Terraform can enable players to use this to their advantage. The Whispering Library had this as its gimmick, with Disgaea-style Geo Books empowering special Geo Tiles on the map.
853* GlassCannon: The Cracked Shell turns the wearer into this. Despite it's **20** points worth of stats (almost twice what would usually be allowed for its tier), it comes with the drawback of halving the effectiveness of DEF and SHP. Furthermore, it causes successive hits against you to deal ramping damage.
854* TheGreatOffscreenWar: Most of the [[NonindicativeName End War]] has been this, with only the final [[CurbstompBattle "battle"]] and the fallout of the destruction being depicted.
855* GreetingGestureConfusion: In Zone 2, Chloe greets Omorika to the Spherebreakers' house by offering her hand for a handshake. Omorika is merely confused, and Taeda has to step in to explain that [[CrazyCulturalComparison handholding is considered intimate in Chairian culture]].
856* HavingABlast: Ignite Blood. As referenced by its own flavour text, this spell effectively turns your target into a [[WhyAmITicking living bomb]].
857* HeelFaceTurn: [[spoiler: Maxim, of all possible Iti, managed to survive its Purging and thereafter be disconnected from the Iti Hivemind. When the Reflector gave it an artificial body to puppet, it joined the player’s side.]]
858** [[spoiler: Droplet is a similar case of being disconnected from the Iti Hivemind, though it’s more of a [[DownplayedTrope Heel-Neutral turn]] as her relationship is much more mercenary. She leads an entire HiddenElfVillage of similarly-disconnected Iti.]]
859* HiddenDepths: Acacia's immense powerlust and desire to lead, as well as her powerful magic, bely her interests in the arts: her paintings go by her last name, and she designed most of the Royal Gardens and the memorial home for Abies with her powerful Arbormancy.
860* ImprobableWeaponUser: Weapons are considerably more esoteric than they were in [=DTG=]: Chaos. The starting weapons alone include automatic slingshots, magical staves made from popsicles, and miniature suns tied to sticks and used as [[EpicFlail flails]]. Special mention goes to the Secretary Slicer, which is literally a giant, sharpened eraser on a stick, and is one of the most powerful weapons in the game.
861* InterruptedDeclarationOfLove: Unusual example. [[spoiler: Venia’s attempt at declaring her love for Nia was interrupted… By Nia’s declaration of love for Venia. Cue BigDamnKiss. Venia later averts it in the same scene.]]
862* KillItWithFire: Fire is a standard elemental damage type, but it bears special mention that [[PlantPerson Chairians]] are not only near-universally weak to fire, but are significantly easier to overkill with fire.
863* KillItWithIce: Ice is a standard elemental damage type, and [[AnIcePerson Nia]] wields it with extreme effectiveness.
864* KillItWithWater: Water was introduced midway through Zone 3 as a standalone element. [=EN-913=], one of the player characters, [[NoWaterproofingInTheFuture has an extreme weakness to this element]], bordering on parody.
865* LanguageOfMagic: [[BlackMage Toast]]'s primary form of magical casting is through this, granting her the flexibility and strength a sorcerer requires. Recently, she has taken on a number of Spherebreakers as students in her language, notably [[BadassNormal Chloe]].
866* LeakingCanOfEvil: WARE, within the Sphere, is this. He is objectively trapped and cannot escape, but he can endlessly summon the Iti from within the Sphere unopposed, and the Sphere isn’t holding up too good either.
867** The Chaos Butterfly instances, [[SealedInsideAPersonShapedCan sealed within WARE, Nia and the Sleuth,]] also collectively qualify, as all three of them are currently destroying the minds of their hosts in preparation to destroy the universe, and in Nia’s specific case, [[DemonicPossession forcibly puppetting her body]]. All three are very, very close. [[spoiler: The cans eventually break in both Nia's and The Sleuth's cases, but both the victims recovered thanks to use of Purge. The Butterflies are still at large, however.]]
868* LightEmUp: Light is one of the elemental damage types, focused on dealing damage and performing a utility funciton (most often healing) in the same blow.
869* LightningBruiser: Oh so many. Irongutta, Hex, Simeon, Destiny (though she veers into Glass Cannon/Fragile Speedster territory), Wyvern, pretty much every boss bar [[TankGoodness R4-Sat0skr]]... And even that had a charge attack that covered a lot of ground.
870* LimitBreak: Similar to [=DTG:=] Chaos, Thymium allows players to choose a special ability which becomes available after filling up their SP bar. This can be anything from a single massive attack to a SuperMode to a powerful revival spell, though they are often very esoteric. [[LoadsAndLoadsOfRules JOEbob’s was especially complex.]]
871** Some players avert this trope by having a special which can be used for less SP than the SP bar, which [[JackOfAllTrades grants versatility in exchange for potency]].
872* LowerDeckEpisode: Downplayed; the stakes are about as high as a standard DTG game, if not higher, as if the Sphere isn’t stopped [[ApocalypseHow the whole of existence will likely be obliterated in a Class-Z armageddon.]]. However, the game’s setting, like its predecessor, is not a godmodding war but a single planet that previously was only visited in a player’s flavor text, and the players now have a whole game dedicated to visiting it and exploring the ultra-destructive consequences of what a single Descendant can do to a world just to fight against the Godmodder. The power levels are also much lower and no-one is currently a descendant, though this is partially due to the [[PowerNullifier Thymefield.]]
873* MagicKnight: Almost all the player characters qualify, possessing both weapons and spells, most leaning more towards either pure Knight or pure Mage but not entirely disregarding the other side. In particular, any STRINT build utilizes an incredibly strong basic attack and powerful magic spells in tandem. Venia and Leaf are prime examples.
874* MagicLibrarian: The Eternal Author, [[NonindicativeName despite the name]], qualifies. Nezira is an unusual version in that she only curates a single book, but that book is a GreatBigBookOfEverything. And of course, Stella Omorika, Chairian Sage and Curator of the Chairian Royal Library.
875* TheMatchmaker: Chloe acted as this between Marron and Toast at the end of Zone 2. Also a stated hobby of Nia’s according to her character bio.
876* MechanicallyUnusualClass: [[PointBuildSystem There aren’t any classes]], but many traits usually throw a kink into a typical build’s playstyle; what’s especially unorthodox is rare. [[DreamWeaver Nidra]], [[NonLethalKo Nettle]], [[DanceBattler Bow Kid]], and formerly [[LoadsAndLoadsOfRules JOEBob]] and [[DualWielding Venia]] are the most radically different from the rest of the cast. Zigzagged with [[TagTeam Calibri/EN-913]], in that while both characters individually play like normal, both are actually controlled by the same player due to their trait, being mechanically unusual only from a strict meta perspective, at first. They then gained the ability to briefly switch to the other character for a round.
877* MightyGlacier: The Factory Fullplate, Chainknight Plate and the Full Metal Poncho, among other pieces of armor, grant incredible defensive stats but tax one’s ability to move around the map. On the enemy side, Bouquets are an unusual example; they ‘attack’ by summoning explosive petals for massive damage and themselves have an impressive 75 HP, but only 1 MOV. More traditionally, Chainknights have dangerous miniguns and chainsaw swords, but can only move 2 spaces a turn and require a small amount of MP to even move.
878* MustHaveCaffeine: Stella Omorika. It helps that coffee nulls sleep, [[DreamWeaver keeping her out of Lucid’s grip]].
879** She is so reliant that she made a magical spell just to replicate the effects of caffeine: [[ExtraTurn Null Somnum]].
880** Outside of [=NPCs=], Keiko Yukimura is said to canonically never sleep due to a combination of coffee and [[DeadpanSnarker snark]].
881* NoCureForEvil: Zigzagged:
882** The Chairian Legions have the easiest access to direct healing, between medical kits on their Centurions, potential summons from Sages and dedicated support units in Devouts and their upgraded kin. They are also the least evil, just (justifiably) racist against outsiders and loyal to their homeland to a fault.
883** The Rebels are stated to be a blend of moralities edging on the darker scale, but their Medics and Scarlets are directly noted to be more moral and heroic, and both have healing abilities (though the Scarlet can only heal themselves). The Nanotechnician, in the same branch of unit as the Medics, also possess healing nanites. The Oracle is especially notable as they almost ''invert'' it: most of their abilities are centered around buffing via Drones, with only one attacking ability.
884** The Iti have almost no direct healing whatsoever on the vast majority of their units as [[WordOfGod a deliberate design decision]], and of those that do, none can heal units that aren’t themselves. They have substitutes, however: they can indirectly heal through standing in Thyme Matter tiles, debuff cleanse with select units, use defense-buffing entities, and also use Corpsetakers to revive bodies (theirs or others) as Reclaimed.
885*** Eliti are known exceptions to this rule; Daikon could casually reverse time to restore Droplet to full HP, the [=NaClestial=] (and Saltlings by extension) could copy a player with a healing ability, and Lucid could bring his crystals back from being downed. [[spoiler: Monika, using the data of old builds, can also summon healers through Spawn Point (and used [[WhiteMage Keiko]] as part of her first wave), on top of having both a self-heal and the ability to change her damage to healing.]] The Mitosystem Infection used their [[HealItWithFire extreme immunity to posion to heal themselves with their own poison-inflicting attacks,]] but that is more [[ExploitedImmunity]] than intentional healing.
886** Dark Carnival units are sparse, but do possess a few healing abilities. DJ Headz could send out healing pulses and restore HP to his Subwoofers, while basic Jesters can restore HP on a Unique Beat. They’re ultra-destructive in the wider canon, but here they just wish to party over finding [[TheEndOfTheWorldAsWeKnowIt “salvation”]] and sincerely believe they’re doing the right thing.
887** The Rose Cultists are the clearest aversions; almost all Rose Cultists can heal to full on use of their specials, Rose Cultist Absolvers and Scalewinds can directly heal targets, Rose Maws can ressurect downed targets ([[BrainwashedAndCrazy though they aren't strictly limited to rezzing their own units]]) and multiple units are designed to either give the Rose Cultists more maximum HP or more SP to use those specials. They are also arguably the most (definitely) evil people on the list, guilty of brainwashing, murder, kidnapping and daily chairian sacrifice in service to their definitely-evil god, but are also heavily implied to be Brainwashed and were once noble protectors against the Chaos Butterfly.
888* NonElemental: Glitch, Mana and Thyme serve this role for the most part. Unusually, Glitch is the favored element of the Rose Cult, while Thyme, despite being the composite substance of most Iti, is only resisted and used in attacks by very few. Mana, meanwhile, refers to Mana Damage, IE directly attacking the MP bar instead of the HP bar.
889** Unmoddable and Direct damage are this trope blended with InfinityPlusOneElement.
890* PlantPerson: The Chairians and Tabletopians are both an entire species of these. They bleed (and cry) sap and practice [[GreenThumb Woodmancy]] as their magic of choice, fear fire, gain nutrition from sunlight (but not enough to completely skip eating), and only have a core for a vital organ.
891* PointBuildSystem: A main part of Chaoslike games, Project Thymium is no different from the original in this regard. It does however, have a wider variety of stats to choose from, like [=SKI=], [=DEF=], and [=RES=].
892* PoisonousPerson: Poison is an element, naturally focused around the titular Damage-over-time status effect and StatusEffects in general. Hannah and Chi are both specialists.
893* PowerCopying: Nezira's special allows her to temporarily copy almost any quality or skill possessed by an ally or enemy- except for traits and other specials. The main drawback is that, being a special, she needs to recharge it after use. Toast formerly had this as part of her trait and special, allowing her to copy nearby allies' spells or specials respectively, albeit at an increased cost. It was traded to instead give an ally a "free" use of one of their specials.
894* PrincessClassic: Maria, despite being seven, hits all the mandatory points, but otherwise bucks a few trends. She’s CuteButCacophonic, her FriendToAllLivingThings status is an inherent power and not her incredible innocence (though she is an AnimalLover), and most of her purity is mostly because ChildrenAreInnocent. She is also the princess to the ''EvilEmpire'', and Venia (her adoptive elder sister) is worried about the nature of her father.
895* PsychicPowers: Unusually one of the main elements of the game. Nidra is the most focused, but several other characters count, even those that don’t use Psychic-damage spells.
896* PuppeteerParasite: The Parasyte enemy class, obviously, though in a subversion none of them can do it perfectly. Migi can only do it to Wildlife; Gotou can only radically weaken their hosts while draining them; and Maxim, a Parasyte Eliti, can only possess dead or very-near-dead bodies, such as [spoiler=Larix and Nana.] Tamura are aversions; they really only use corpses for nesting grounds.
897* PutOnABus: Mari and Roxxanne explicitly got imprisoned by Pane at the end of Chaos. Mari had sent over some weapons and a joke sidequest existed to give Chaos one million and ten thousand credits to free her. Ultimately Subverted mid-zone 3 for Mari, as [[spoiler: paying for the cost in binary]] managed to work out, letting her return.
898** [[RealLifeWritesThePlot Several characters abruptly drop out of the game due to various out-of-game factors]]. Their characters are usually stored in an inactive session. Characters who are exchanged for others during [[SkillPointReset respecs]] do not usually follow suit. Both types rarely return. [[spoiler: Among Monika’s gimmick as an Eliti is to [[TheBusCameBack bring some of them back]] [[FaceHeelTurn as high-powered enemies,]] nevermind being a case of this herself.]]
899* ReasonableAuthorityFigure: Omorika and Cypress, despite all that has happened, are perfectly willing to give the players a chance and hear them out; Omorika enough to [[DefectorFromDecadence outright defect from the Highchair because she believes the Sphere is a deathtrap]], and Cypress gives them a fair shot in spite of first meeting the party after [[spoiler:badly burning Acacia in what was supposed to be a friendly duel]], though thus far he has remained loyal to Spark and the Legion [[spoiler: until Spark declared him a traitor]]. Abies and Chaiere are known posthumous examples.
900** [[spoiler= Cypress may be a subversion, given extremely heavy foreshadowing to his status as the Rebel leader Kudan, but even then, his interactions with the party personally have been nothing but cordial.]]
901* RedemptionDemotion: Though not technically evil, Nia (and Persephone) suffered this. Initially the [[MiniBoss mid-boss]] for Zone 1, and later the final boss of Zone 3, Nia and Persephone were reduced to player-level power after being freed from the influences of [[AmbitionIsEvil Xavier]] and [[EldritchAbomination The Chaos Butterfly]] and joining the Spherebreakers.
902** [[spoiler: Maxim suffered this too, but its justified as they are limited to the use of one artificial body, instead of strategically hijacking and improving whatever they can find.]]
903* RedMage: Almost any character who has high [=INT=] will have a decent mix of offensive and support spells. Nezira, Toast and Nidra are all excellent examples. In the Charian Legion, the Magi (bar the Devouts and Faithful) serve this purpose, having a mix of [[ElementalRockPaperScissors elemental damage]] and utility.
904* ReligionOfEvil: The Rose Cult, who worship the [[EldritchAbomination Chaos Butterfly]] and practice [[EntropyAndChaosMagic Entropic magic]]. Bass is a former member, as is [[TalkingWeapon Ga’aunt]]. They were not always like this: [spoiler=they were originally an order of warriors dedicated to fighting the Chaos Butterfly, that were corrupted after one of their leaders fell to their machinations. [[AndIMustScream They regret it]].]
905* RespawnPoint: Lampshaded. In the party's de facto base (a previously-abandoned house), there is a Respawn Point. It is visible to the characters, several of whom have commented on its existence.
906* RevengeBeforeReason: Spark’s primary motivation against Tabletopia and the Tabletopians is the firebombing of Seatopolis; however, Spark has set upon himself nothing short of the complete genocide of Tabletopia itself as his goal, plans to use [[LeakingCanOfEvil the Sphere]] to ensure it, and had directly threatened the lives of [[ReasonableAuthorityFigure Omorika and Cypress]] to ensure such.
907* ReviveKillsZombie: The ‘Undead’ passive ability automatically makes all healing attempts HarmfulHealing by default. Some just take damage, some are outright weak to it and take far more than an attack of equal potency. Averted with Xae Gouldenstar, an undead lich who can still be healed by conventional healing magic.
908* TheRevolutionWillNotBeCivilized: The Rebels. They have a noble goal; stop [[RevengeBeforeReason Spark]] from killing the entirety of Tabletopia and possibly the universe via the Sphere. However, their lot ranges from well-meaning fighters to depraved criminals to people just trying to get by, making them no better than the Legion in many senses. Just a whole lot more chaotic.
909* SealedInsideAPersonShapedCan: Nia / Experiment 15, who is a holographic projection of a kind young woman, who shares her head (and her projector body) with [[AncientEvil The Chaos Butterfly]], which is capable of [[AndIMustScream turning her shell into a prison]] and [[DemonicPossession taking control.]] [[spoiler: The Butterfly eventually gained complete control and took over as the Act 3 boss, but was swiftly purged.]]
910** The general condition of any Irecreeper AI, really, including [=WARE=].
911* SlidingScaleOfSillinessVersusSeriousness: Compared to its predecessor, Thymium leans towards being more serious. That said, it still has plenty of humor, [[MoodWhiplash often at the same time as the drama.]] The best showcase of this are the first and second Eliti; the first was basically a salty gamer in EliteMook form, which later became a recurring boss; the second was a gigantic bird that grew sentient nooses that slowly crushed the life out of Chairians.
912* SoftGlass: Averted. Players and enemies are able to [[SuperWindowJump defenestrate themselves]], but take slashing damage equal to the health points of said window.
913* SomethingAboutARose: [[ReligionOfEvil The Rose Cult]] have this motif, but interestingly enough the god that they worship ([[MacabreMothMotif The Chaos Butterfly]]) does not share it,[[spoiler: because they were all brainwashed into worshipping the Butterfly in the first place. They were originally anti-Butterfly crusaders that were corrupted off the path.]]
914* SquishyWizard: Subverted as much as it is played straight. Many magic users in the party have decent survivability while still being effective casters, due to the [[PointBuildSystem highly customizable nature of character creation.]] However, several enemies and players have also foregone this to instead gain even more combat power, typically resulting in this.
915* SwallowedWhole: The Yaga’s preferred method of killing, and represented in its ability to automatically kill upon downing enemies with specific moves. [[FeedItABomb Predictably exploited by the party to speed up killing it.]] The Netwyrm also did this once, [[KillItThroughItsStomach and really hoisted itself by its own petard even harder as a result.]]
916* SwordOfPlotAdvancement: The Entropic Key and its upgrades. PlayedWith; The Key is optional, having required a unique research option to claim, but its unique ability to purge TheCorruption, its ability to be upgraded independent of crafting, and its status as a legendary weapon In-Universe has caused a few interesting effects when used upon Iti and anything touched by Entropy. Adding fuel to the fire is that it’s powered by Pulchritude, the Butterfly’s biggest weakness.
917* StepfordSmiler: [[spoiler: Nia Khioneas, oh so very much.]]
918* SuspiciouslySimilarSubstitute: [[VideoGame/NuclearThrone Yung Venuz.]] This gun-toting triangle bears a peculiar resemblance to another triangle who acted as the shopkeeper in [=DTG:=] Chaos. Somewhat subverted in that Yung Venuz is nothing like Bill Cipher in personality or plans, just shape.
919** None of the original spells of the first game returned (immediately), but were instead replaced by similarly-named spells. Fireball and its variants have been replaced by Hidden Force, for instance. Averted for Blade Rush, as well as any spell purchased from the Temmie Shop.
920** Weirdly played with in regards to Chloe. The Chloe of [=DTG:=] Chaos was a Morality Core within the mindscape of Chaos, while the Chloe of Project Thymium is the physical teenaged girl that the first Chloe was based upon, making a situation wherein Chloe is substituting for ''herself''.
921* ThereIsNoKillLikeOverkill: Anytime a [[{{BFG}} Railgun-wielding player]] or anyone buffed to high heavens scores a Critical in general. Specific examples below:
922** Supported by Liberation; It deals high damage, but any overkill is converted into healing for an ally. If it hits the corpse, all the damage turns into healing.
923** The Eternal Author used a [[HarmfulHealing Necroweave Cap]] and the aforementioned Liberation to subject Lucid to over 80 [=HP=] in damage (extremely high for the time) while Lucid had single-digit [=HP=]. Noteworthy because the character in question is usually a WhiteMage.
924** Toast exploiting nearly every available damage-boosting ability in the game in conjunction with the unusual scaling of [[RapidFireFisticuffs Consecutive Normal Punches]] enabled her to deal 627 damage to no less than the {{Superboss}}, when it had about half that much in [=HP=] and could have been wiped out by the rest of the party.
925** Taken up to eleven during the second {{Superboss}} fight, where players were given plenty of means to increase their damage outputs, including various {{Mooks}} that provide buffs to their killers on death. In the final round, the boss was not only defeated, but dealt overkill damage exceeding its maximum [=HP=], including one attack that dealt over thirty thousand damage. [[spoiler: Subverted and Deconstructed: The boss in question managed to actually ''survive'' all that devastation, only to [[DefeatEqualsExplosion violently detonate]] and [[TotalPartyKill wipe the party.]] Thankfully this was a noncanon battle.]]
926** Mechanically, anytime a character deals 50% or more damage than the foes has [=MHP=], they do not leave a body behind.
927* ToneShift: Compared to its predecessor, [=DTG=]: Chaos, Project Thymium has a much darker atmosphere, featuring such themes as possession, and a miniboss who spawns sentient nooses to hang people.
928** And a proper boss who’s favored method of killing people is trapping them in a torturous nightmare realm.
929** And another miniboss who lures innocents to their death via an illusory crying child.
930** Nevermind some of what the actual characters have gone through.
931* TrappedInAnotherWorld: This is some of the player characters’ backstories; Boshi and Hat Kid in particular. For one of the [=NPC=]’s, Chloe Elem, she got stranded on Sussui while looking for her brother.
932* TrickArrow: Every bow in the game has a trick to them; many of the bows have this as its gimmick. The Radiant Recurve has two types.
933* WeCanRebuildHim: After a duel with a handful of the party members, Acacia suffers life-threatening burns. Fortunately, [[GadgeteerGenius Cypress]] manages to save her life, providing a few trope-appropriate upgrades in the process. She goes on to [[spoiler: become the [[MiniBoss midboss]] of Zone 5 and take vengeance.]]
934* WhiteMage: A few party members; The Eternal Author and Keiko Yukimura, as well as Taeda. On the enemy side, Devouts (of which Taeda is a member) and Faithful serve this purpose for the Chairian Legions.
935* YouAreAlreadyDead: Downplayed with [[ShockAndAwe Static Overcharge]], which deals minor damage at first, then later does a considerably stronger second attack. A sufficiently weakened foe who gets hit by the first bolt but will die to the second therefore plays this straight-but it could be subverted by being healed before the second attack.
936[[/folder]]
937
938[[folder:[=DTG=]: [=MSPAradox=] ]]
939
940* ArcNumber: [[spoiler: 2401]] for the [[spoiler: Garfield 2401]] arc.
941* BigBad: Alpha, naturally. Though like with [=DTG2=] there are other players at work in the background, such as [[TheChessmaster The Employer]] and [[EvilEmpire the Neo-Alternian Empire]], led by [[Webcomic/{{Homestuck}} The Condesce]].
942* BewareTheSillyOnes: The [[NamesToRunAwayFromReallyFast Devastator Undying]] is an obnoxious {{Troll}} with a garish fashion sense. He’s also an AxCrazy maniac obsessed with becoming the most powerful being in Fiction.
943* CerebusSyndrome: For the franchise, while [=MSPAradox=] is still quite silly and absurd, it often takes a more serious tone compared to the earlier games in the canon, as the stakes are significantly higher and consequences of a Godmodding War are explicitly shown. The Godmodder has gone from being a glorified troll in over his head to a multiversal conqueror with a vast standing army who desires to subjugate countless worlds in Paradox Space and beyond, with billions of innocent lives at stake.
944** In addition, the game has a significantly greater emphasis on roleplay and in-universe justification for story and actions, while in the previous games the players and [=GMs=] still often acted like they were playing just a forum game and not writing a story
945* CloudCuckooLander: Oh boy, [[ExaggeratedTrope where do we begin?]] Godmodder attacks often run on RuleOfFunny, meaning any character can pick up a Cloudcuckoolander Ball at any time. However, Keane [=McZupp=], Ciric S. Vronis, and the Devastator Undying usually exhibit these behaviors more often than the rest of the cast.
946* ContinuityReboot: Of a sort. [=MSPAradox=] takes place in a new continuity called Altcanon, which was created to do away with the overly-convoluted parts of Oldcanon, the previous continuity. The only Oldcanon games which are shared with Altcanon are the original [=DTG=], [=DTG2=], and the first TV Tropes Edition.
947* CoDragons: Piono, [[WebAnimation/MadnessCombat Tricky]], and Professor Mayonaka all serve as Alpha’s main and most important lieutenants.
948* CreateYourOwnHero: [[spoiler: Kairos, when he makes Tyviin kill himself (said suicide leading directly to Kairos' creation) also inadvertently causes the people who would soon become the Guardians of Light to unite for the first time.]]
949* DidWeJustHaveTeaWithCthulhu: Koniix invites Alpha to Terra Magna for a meeting, and proceeds to have a cordial conversation with him. This is in spite of the fact that Koniix is an Anti-Godmodder character and was even fighting the Devastator Undying (a Pro-Godmodder) at the same time, albeit in a different place with a different body.
950* DiscOneNuke: The 403 Gravitas Forbidden and LSV Chapel Perilous, a pair of powerful warships that dominated for most of Acts 1 and 2 before their destruction in Act 2's Grensburg Invasion.
951* DoingInTheScientist: [[spoiler: Salendo reveals that not only does magic exist in Paradox Space, but that it and psionics are one and the same, making troll psychics technically mages.]]
952* DoomedHometown: This happens to the Prospit dreamers when the Godmodder and his Project Nexus armies invade Prospit in the second half of Act 1. Though {{Downplayed}} as Prospit continues to exist in a weakened state after Act 1, having forced by the Godmodder into becoming a protectorate.
953** On a greater scale, the worlds that Sburb players hail from are usually destroyed by meteors as a direct result of playing the game.
954* EarthShatteringKaboom: Prospit’s moon is destroyed by Bec Noir at the end of Act 1.
955* TheEmperor: [=DTG2=]'s Condesce is this, having rebuilt her forces and then attempting to reunify the troll race under the Neo-Alternian Empire.
956** The Godmodder aspires to become this. With his armies' rampage across Paradox Space, he may already be close to achieving it.
957* EvilCounterpart: Well, evil''er'' counterpart. Organization XΨ is a group of Nobodies (and similar beings) made by Alpha and led on his behalf by [[VideoGame/{{Undertale}} Flowey]] to counteract the [[Franchise/KingdomHearts Neo-Organization XIII]]. While the Neo-Org is comprised and led mostly of WellIntentionedExtremist Xehanorts, Alpha’s Organization exists solely to hijack their goals and Kingdom Hearts for his own benefit.
958* EstablishingCharacterMoment: The Godmodder's dramatic arrival to the Battlefield, complete with a gloating monologue, establishes his grandiose personality and even more inflated ego compared to Richard.
959** Another godmodder, The_King_of_Pane, is first introduced by the discovery of a murder of a Sburb player with seemingly no traces, revealing his sociopathy and extremely potent stealth abilities.
960** On the other end of the SlidingScaleOfSillinessVersusSeriousness, there's Keane [=McZupp=]'s proposal during the Intermission 1 meeting of the [=AGs=]. His plan, while initially seeming sound enough, falls apart rapidly under scrutiny, establishing him as an UpperClassTwit who's in over his head, but ultimately has [[GeniusDitz hidden]] [[BunnyEarsLawyer depths]] and [[AllLovingHero relentless compassion]], with no hesitation about trying to truly help.
961* FriendlyEnemy: It’s not uncommon to see people from all three player factions not only not attack each other, but even strike up a conversation or work together if the need arises.
962* FromNobodyToNightmare: Devastator Undying. He starts out as a simple clone of Dagoth Ur (not the Morrowind character), but by Act 2 he’s not only become his own separate character, but also one of the most powerful and dangerous Pro-Godmodders.
963* GenreShift: Downplayed. The base gameplay of the series is retained but the game intentionally incorporates elements from [=RPGs=] and Grand Strategy Games. The players are not limited to a single battlefield, and can travel throughout the Incipisphere and beyond at will, interacting with [=NPCs=] freely, doing sidequests, and exploring new locations. In addition, the game is littered with powerful [=NPC=] factions who engage in geopolitical conflict with each other and can bring vast armies to bear, with the [=GM=] having explicitly stated that the Anti-Godmodders will need to gain the allegiance of some of these factions to challenge the Godmodder's own army.
964* GambitPileup: Boy howdy. Between the Godmodder, Pro-Godmodders, Anti-Godmodders, the Neo-Alternian Empire, Pane, Axios, the Seekers of Darkness, and certain other individuals, you would be hard-pressed to list every gambit being piled on at any given time.
965* {{GMPC}}: Lothyra Silentread. She was Gutza’s character in [=DTG2=], and returns in [=MSPAradox=] to help guide the players early on. Downplayed after Act 1, where she becomes an advisor for Axios and refrains from taking to the Battlefield directly unless absolutely necessary.
966* KineticWeaponsAreJustBetter: The [[TheEmpire Neo-Alternian]] design philosophy is built around this, with most of their forces being armed with conventional gunpowder weaponry in sharp contrast to the futuristic sidearms fielded by the more advanced factions such as Project Nexus, Nanotrasen, or the Teladas Union. They do have psionics-based energy lances equipped on their starships, however.
967** The Carapacians are also forced to equip their infantry with mundane firearms (or in dire cases, bows and arrows), but this is due to their primitive technological and industrial base rather than an explicit design preferance.
968* MagiTek: Wielded by multiple Descendants. In addition, the Godmodder's main army, Project Nexus, wields armaments that fire bullets of magical energy rather than conventional projectiles or particles. This was an intentional choice on his part, as he wishes his army's equipment to be confusing and "bizarre" as possible, making it more difficult for opposing forces to fight it.
969** [[spoiler: With the reveal that troll psionics is a form of magic, all psionics-powered technology wielded by the trolls counts as magitech.]]
970* MediumAwareness: Pretty much a given considering the subject matter. Played with for certain characters.
971* MegaCorp: The formation of a mega-corp seems to be a common occurrence due to the relatively lawless nature of Paradox Space and Fiction as a whole. Without any centralized authority to keep the peace, major enterprises are forced to look out for themselves.
972** Nanotrasen is the premier economic power in Paradox Space, controlling the production and sale of most advanced spacecraft and weaponry. Unlike most examples, they do not have a standing army of their own, but instead hire mercenaries both for protection and for offensive actions against their enemies.
973** Italian Space Pizzas, Inc. is a corporate empire that reaches across all of Fiction, being primarily known for their ability to deliver pizza to anywhere in 30 minutes. They, of course, are merely a front for the Italian Space Mafia, an enigmatic criminal organization having originated from ''Literature/SnowCrash'''s Earth.
974** Poe Co. has recently set up its base of operations in Grensburg.
975** Sky High's characters frequently make use of equipment provided by [=CallNowCo=], though not much is known of it.
976** [[ShelteredAristocrat Keane McZupp's]] family owns [=McZupp=] Corporation, a separate mega-corp nominally in fierce competition with [=CallNowCo=] and Poe Co.
977* HandsomeLech: {{Downplayed|Trope}} with Keane [=McZupp=]. Keane is legitimately attractive and a shameless skirt-chaser ([[LGBTRepresentationInMedia although one not strictly limited to skirts per se]],) but his [[CloudCuckooLander oddball tendencies]] tend to drive away suitors when they're not simply disinterested in the first place.
978* OneSteveLimit: [=DTG=] in general seems to trend towards one particular form of subverting the One Steve Limit: It rarely has multiple different characters with shared names, but it has a large number of [[AlternateSelf characters with multiple incarnations.]]
979* OurVampiresAreDifferent: Keane [=McZupp=] is a vamprobabilitant- a species of luck vampires. Notably, their humanoid forms are simply hardlight shells around [[AlienBlood lots of blue alcohol]], in which a "core" made of crystal is submerged. Also, they sparkle in sunlight. Notably, the portrayal is actually 'more' realistic than most, as vamprobabilitants aren't supernatural creatures and instead are just particularly exotic aliens.
980* PointBuildSystem: Just as in [=DefTG=], the stats of entities in [=MSPAradox=] are purchased by investing charge points into areas such as health, defense, attack, or other special abilities, allowing players to customize their entities to a far greater extent than previous canon games.
981* PortalNetwork: The ''VideoGame/MassEffect''-inspired Cherub Relays are scaled-up versions of the Cherub Portal from ''VideoGame/{{Hiveswap}}'' that connect far-flung regions of Paradox Space. They were built by the ancient Cherub civilization and were discovered after the events of canon ''Webcomic/{{Homestuck}}''. Project Nexus makes heavy use of them to transport their forces across Paradox Space.
982* PungeonMaster: Splashcat, who regularly incorporates wordplay into their attacking style.
983* SealedEvilInACan: Unlike in Homestuck's "postcanon," the Alpha Timeline Lord English (who is distinct from the "Omega Timeline" Lord English that appeared in [=DTG2=]) was sealed away in Calliope's black hole, and is still alive.
984* StandardSciFiSetting: Paradox Space has become something approaching this following the canon events of ''Webcomic/{{Homestuck}}'' and the discovery of the Cherub Relay network, though travel is between entire universes rather than mere star systems. Much of the worlds on the network are controlled by various minor troll polities, though there also exist larger factions such as the [[TheEmpire Neo-Alternian Empire]], [[MegaCorp Nanotrasen]], or the [[HegemonicEmpire Teladas Union]].
985** Sky High's characters have set up a network of quantum teleporters to allow for faster travel around the Megasession.
986** [[spoiler: On a smaller scale, the [[Franchise/DragonAge eluvians]] used by the Agents of Fen'Harel to move around the Incipisphere undetected.]]
987* TheBusCameBack: Bec Noir and The Condesce, after disappearing from [=DTG2=] once the Homestuck invasion was finished, both return with big roles.
988* VampiresAreRich: Overlaps with OurVampiresAreDifferent. Keane [=McZupp=] is the son of quintillionaire Emericald [=McZupp=], the [=CEO=] of [=McZupp=] Corporation. The [=McZupp=] family also happens to be a family of vamprobabilitants- essentially luck vampires.
989[[/folder]]
990----
991

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