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1%% Don't forget to put [=these markings=] around the abbreviations, otherwise it turns into a link
2
3''Tamrielic Adventures'' is a PlayByPost roleplay on the [[http://uesp.net Unofficial Elder Scrolls Pages]] forum. Over the years, the roleplay sub-forum saw many stories and characters from fictional universes of all kinds, yet for a long time there wasn't a dedicated roleplay taking place within the Elder Scrolls universe; the setting that the website was founded upon!
4
5In 2011, a user named MARS put up the masterpost for [[http://forums.uesp.net/viewtopic.php?f=21&t=21697 Tamrielic Adventures]], a free-form adventure in the Elder Scrolls universe that took place 15 years before the story of ''VideoGame/TheElderScrollsIIIMorrowind''. Several forum-goers joined and thus launched an adventure. Shenanigans ensued.
6
7The original topic lasted a year and a half, accumulating 277 pages (5,674 posts) over its course, and was closed when most of the active players had dropped off. Two months later it was revived in the form of [[http://forums.uesp.net/viewtopic.php?f=43&t=35013 Tamrielic Adventures Vol. 2]], which picked up directly where the last thread left off, starting with a fresh new cast of characters, in addition to the few who remained from the original thread. The thread has changed hands quite a few times [[labelnote:*]](Mars > Velvet > Hissien/Unionhack > Velvet/Unionhack > Rook/Unionhack > Rook/Baloth-Kul > Rook/Baloth-Kul/Unionhack)[[/labelnote]], and it is still ongoing today. This page is mostly about [=TA2=], as that's when it really started picking up a more solid story, and is the only version that most of this page's editors have been involved in.
8
9The roleplay is notable for being incredibly open in comparison to several roleplays on the site; players were and are free to choose their own paths apart from the 'main quest', carrying on in whatever manner they wished. This has led to some interesting adventures of incredible variety.
10
11Has a [[Characters/TamrielicAdventures character sheet]].
12
13------
14!!This RP provides examples of:
15
16* TenMinuteRetirement: Katlina runs off on her own due to insecurities about not being the only healer in the group, intending to go back to her normal life in Solitude. She gets about a day's ride away from the group when Sanguine speaks to her and points out that Grelok is at that moment being ambushed and that she herself is a target for the Hollow Council on her own, so she immediately sets off to rejoin the others.
17* AbortedArc:
18** Mars' plot was abandoned when Velvet took over; this point is hammered home when the ship – en route from Morrowind to Hammerfell – is wrecked on the coast of Skyrim.
19*** Many elements of Mars' plot are later re-introduced after the Siege of Windhelm, when the masked death squad from Suran makes a return in the form of the Hollow Council.
20** Velvet had intended an arc involving Arellius, Eolwyn, Niralie, and Valentia bringing Nandrnil to face justice in the Imperial City, and there being conflict within the group as they learn more about his past. When Union took control of that group of adventurers, this was broken off by Nandrnil being brought to prison in Windhelm (and instantly breaking out), and the group splitting up a bit (Eolwyn, her job done, relaxes at an inn; Arellius leaves Valentia and Niralie to be healed at another inn and [[PutOnABus leaves town]].)
21** The "Cave" arc that originated with Sinyail, Marzoul, and Sees-in-Shade finding Rosa and Kelessa after surviving the shipwreck was eventually just discontinued, due to lack of interest among the remaining few active players in that storyline (which had resulted in real-life months between posts and had put it in-game weeks behind the "Threads of Fate" arc).
22* AdjectiveAnimalAlehouse: The Black Shalk Cornerclub in Vivec.
23* AfterActionPatchUp: These often occur after fights.
24* AngerBornOfWorry: At Lake Illinalta, Niralie and Nora both are furious at Grelok for needlessly risking his life ''twice'' to get one of the Threads instead of waiting for Niralie to cast some spells to help guarantee his safety.
25* ArcVillain:
26** In Tamrielic Adventures Vol. 2, the 'Escape from Vvardenfell' had no true antagonist.
27** The 'Threads in Windhelm' arc has Malvirian Linvail.
28* AmplifierArtifact: Enchanted jewelry. There are also the [[http://uesp.net/wiki/Morrowind:Threads_of_the_Webspinner Threads of the Webspinner]], which are minor Daedric arfifacts - jewelry and clothing - that have an effect (for example, the pirate captain Linvail Jr. has the Belt of Sanguine Fleetness).
29* AnAdventurerIsYou: The entire point of the plot.
30* AnArmAndALeg: Grelok lost his hand to Malvirian Linvail. This very possibly could have been a CareerEndingInjury if not for the [[ArtificialLimbs artificial hand]] created by Sanguine.
31* AndTheAdventureContinues:
32** Probably unintentionally - the last post on the first thread.
33-->Llela rolled her shoulders. "I'm up for some more adventuring if you are, love."
34** The last line of Act 2 of the Threads of Fate, doubling as a TitleDrop as well.
35-->Only time would tell; but for the moment, the mood was light, the sun was rising, and a group of adventurers young and old were now free to embark on their ''Tamrielic Adventures'' once more.
36* AnimalStampede: Occurs at the start of [=TA2=] when a horde of kagouti stampede through the town. Later implied to have been sent by the Hollow Council to try and wipe out everyone in Suran (their targets being the champions prophesied to defeat them).
37* AnOfferYouCantRefuse: The quest Sanguine gives the adventurers to search for the Threads. The Hollow Council is searching for them too, and Sanguine will present the group that finds the most Threads with directions to an Elder Scroll. If the adventurers do not take up the search, they'll likely be murdered by the Council - and the Council also intends to do evil with the Scroll once they get their hands on it.
38* AnyoneCanDie: If your character's in enough danger or does something stupid enough - and/or is very unlucky - then they will.
39* ArtifactOfAttraction: Possessing a Thread of the Webspinner even for a few hours can make a wearer lust for more of them. Grelok and Valentia experience a pang of longing when they lay eyes upon the Jarl's Necklace of Sanguine Enterprise.
40* AscendedExtra: Sethesi first appeared as an unnamed waitress at the start of [=TA2=]; she later became an actual character and part of the group for a time.
41* AsleepForDays: Niralie and Valentia were unconscious for most of the journey from the cave to Windhelm, which lasted a couple of days.
42* AssassinationAttempt: The Hollow Council attempted to surprise and kill the heroes while they were en route from Riften to Falkreath Hold. The adventurers might have lost the fight if not for the Grey Vigil saving them.
43* BackToBackBadasses: Averted by Dorian and Zudeel, who defend the Windhelm Bridge together during the Siege but end up butting heads instead of cooperating.
44* BadassBoast: Grelok to Dorian:
45-->'''Grelok:''' Yes, that smoldering pile of timber and bodies that used to be a fully manned pirate ship? My work. That recently deceased Jarl? Also mine--I didn't swing the blade, but I had it done, all the same. You can think yourself intelligent as you...are not, you can puff yourself up as tall as you aren't, but the second you get in my way, you won't be in my way any longer.
46* BadCopIncompetentCop: Most of the Windhelm guard is content to let the pirates do whatever they want, as long as the pirates are paying them and the Jarl enough.
47* BecauseDestinySaysSo: The heroes are prophesied to defeat the Hollow Council. They decide to go along with opposing them, because the Hollow Council will bring the fight to them otherwise.
48* BelligerentSexualTension: Between Valentia and Dorian. Valentia finds Dorian to be completely insufferable upon meeting him, but after she undergoes some hard CharacterDevelopment and makes an effort in moving on from the hardships of her life with the cult, her disposition towards him becomes much warmer. The two share a dance and sleep together the evening after the Siege, though it's clear that this was done out of mutual physical attraction, not emotional affection.
49* BewareTheQuietOnes: Eolwyn says this to Nora when talking about Teldril and his vampirism, explaining that the quiet ones can catch you off-guard.
50* BigDamnHeroes: Just when the adventurers are all about to be defeated by the Hollow Council, the Grey Vigil swoops in and saves their lives.
51* BlownAcrossTheRoom: While trying to pull him out of range of a mysterious attacker (Eolwyn), Niralie accidentally points Nandrnil's casting hand toward her as he summons a wraith. The magic blast from the spell knocks her back several meters.
52* TheCameo: At least one character from ''VideoGame/TheElderScrollsIIIMorrowind'', an alchemist in Vivec, makes an appearance, as the RP takes place just a couple years before the game. Emperor Uriel Septim VII and the Daedric Prince Sanguine later show up as well.
53* CardboardPrison: Nandrnil escapes from the Windhelm fairly easily with some clever spell use, though it was obvious that the guard didn't fully take enough precautions to contain a skilled mage.
54* CasualDangerDialogue: Dorian does this when they are attacked the Hollow Council, insulting his opponent's "slow intimidating walk" and calling his attack "rude".
55* ColdEquation:
56** Valentia and Arellius figure that their best chance of survival during the shipwreck is to load only themselves onto the lifeboat and abandon everyone else. Niralie getting on board wasn't part of the plan, but they rolled with it.
57** The Grey Vigil knew that the Champions of Windhelm were going to be attacked by the Hollow Council after leaving Riften, but didn't stop innocent civilians - who would likely be (and indeed were) killed - from joining, because they thought it would more harmful to raise the Hollow Council's suspicion.
58* CollapsingLair: Very soon after his introduction, Grelok kills the pirate captain Dalvum Linvail and escapes as the pirate's ship burns.
59* CombatPragmatist: Displayed by the trio of Grelok, Valentia, and Eolwyn when fighting Malvirian Linvail. Grelok holds the captain's attention long enough for Valentia to rush in for a backstab (though Grelok lost his hand in the process), and as Malvirian stood stunned by the backstab, Eolwyn was able to kill him with a well-placed arrow.
60* ComeWithMeIfYouWantToLive: Raylis to the group of adventurers, when the soldiers arrive at the guardhouse in Suran.
61* ChuckCunninghamSyndrome: Happens quite a bit when players stop posting; they’re generally assumed to just have not been there, or - if it's close enough to an event where it's possible - to have been killed or gone missing.
62* CriticalFailure: These occur during low dice rolls (if a DM chooses to use them.)
63* CriticalHit: And these can occur during particularly high ones.
64* CurbStompBattle:
65** Gudrun vs Per in the guardhouse in Suran. Gudrun doesn’t even have time to fight back.
66** Arellius and Psyfalia on the ship, especially due to Katien's Calm spell making Psyfalia completely unprepared.
67** Malvirian vs Ragnir during the Siege of Windhelm. Even with his Imperial Legion training and his proud warrior ways, Ragnir was no match for Malvirian's blindingly fast sword strikes on behalf of his AmplifierArtifact.
68* DeclarationOfProtection: After they arrive at the Grey Vigil's manor, Nora declares that she will be Niralie's shield.
69* DirtyCoward: Jarl Valdimar of Windhelm runs and hides the instant he hears about the pirates' plan to attack Windhelm and search for the Threads.
70* DishonoredDead: After Hodor and his group of Nords attack Kelessa, Rosa, and the shipwreck survivors, Hodor's dead body is beheaded by Kelessa, and they do not bury him or his allies.
71* DisposableSexWorker: The Debt-Collector's evilness is demonstrated when he rapes and kills the whore that Arellius was with, just because she's there.
72* DisproportionateRetribution: Arellius if you push his BerserkButton. When Psyfalia cut his hammock strings because he refused to get up and help with the ship, he attacked her, leaving her unconscious with some broken ribs. When Niralie ordered him to hand her the lifeboat oar because he was struggling with his injury, he considered using said oar to knock her out of the boat.
73* DoUntoOthersBeforeTheyDoUntoUs: Nandrnil's reasoning for trying to kill an obviously wounded Niralie: that usually strangers were bandits, and in that case it was better for him to strike before they got a chance to.
74* TheDragon:
75** Arellius started the RP as Gudrun's second-in-command.
76** Dalvum Linvail was the harbinger of his father's conquest for the Threads of the Webspinner.
77* DramatisPersonae: There is a list of current and dead characters at the start of the thread. The only ones missing are the characters that just went inactive over time, as most of them were less important to the story.
78* DroppedABridgeOnHim: After exiting the pirate ship, Eolwyn began pondering the course of action of removing the threat of Dalvum Linvail and his pirates. Minutes later, Grelok was able to easily kill him and escape the now-burning ship.
79* DueToTheDead: Sinyail has his Daedroth dig a grave for Maurzol, and Niralie sees to it that the innkeeper's daughter receives a decent burial. Averted with Hodor: Kelessa beheads his dead body, and Sinyail tells the Daedroth to leave him (and the other Nords) there.
80* DwindlingParty: The group from Suran. They [[YouAllMeetInAnInn met in an inn]] and went to the guardhouse together. Several characters vanished due to ChuckCunninghamSyndrome and are generally assumed to have been killed in the fight. Then the ship sank, during which several other characters disappeared, and others die off one by one (Aenar, Per, Raylis, Katien, Psyfalia). The remaining people end up getting split into two groups of three (Maurzol, Sees-in-Shade, and Sinyail; Niralie, Arellius, and Valentia). Maurzol died and Sinyail vanished, and Valentia left to join the Thieves Guild. The only members from the original Suran group remaining in the RP are Niralie and Arellius.
81* EasilyForgiven: Valentia forgives Arellius and Per fairly easily. Averted by Niralie, who tends to hold grudges.
82* TheEmperor: Emperor Uriel Septim VII makes a cameo.
83* EnemyMine: Arellius realizes that with Gudrun dead, there’s no more point to fighting Llevana's crew. And since there’s a troop of soldiers murdering everyone in town, it's probably safest in the adventurers' group.
84* EnsembleCast: Due to it being an RP, everyone gets equal focus.
85* FantasticRacism: The ship Argonian to Sees-in-Shade, when Sees-in-Shade introduces himself by his Cyrodiilic name.
86* {{Flanderization}}: As time goes by, Arellius' two blades - an ebony shortsword and a steel tanto - seem to be getting combined into one in narration: an ebony tanto. Interestingly, ebony tantos were nonexistent in vanilla Morrowind, where the tanto weapon type made its only appearance.
87* {{FoodFight}}: This occurs during the post-siege banquet, mostly at Zudeel's expense.
88* FunWithForeignLanguages: The character list sorts the characters into three categories: ''Dramatis Personae Strenuus''[[labelnote:*]]"Play Persons Active"[[/labelnote]] (active/alive), ''Dramatis Personae Mortuus''[[labelnote:*]]"Play Persons Dead"[[/labelnote]] (dead), and ''Dramatis Personae Ignavus''[[labelnote:*]]"Play Persons Coward"[[/labelnote]] (inactive).
89* GlassCannon: Mages – magic is powerful, but not infinite, and strong mages tend to lack physical strength.
90* GiveMeYourInventoryItem: The entire premise of Sanguine's quest given to the Threads of Fate characters. The Daedric Lord provides the adventurers with a conjured bowl that automatically evaporates any Thread of the Webspinner placed within, and he grants the adventurers rewards with each Thread returned to him.
91* GodInHumanForm: The Daedric Lord Sanguine reveals himself after shedding the guise of Malvirian's Argonian seeress, Seeks-the-Lost, and speaks to the Threads of Fate group in order to give them a quest to gather the other Threads. He appears later at the Grey Vigil's mansion near Falkreath.
92* GoneHorriblyWrong: Nandrnil's attempt at bringing back his infant son, in his backstory. He accidentally summons an unbound wraith, which then kills his wife.
93* HealingHands: Several characters know at least a little bit of restoration magic.
94* HealingPotion: Some of the characters own them.
95* HiddenDepths: Arellius thinks this about Valentia when he first assumes that she’s a rich girl and is surprised when she remarks casually that she’s seen people going through skooma withdrawal before.
96* HonorAmongThieves: Grelok describes the Thieves' Guild this way.
97* ImpliedDeathThreat: Averted. It ''sounds'' like Grelok is making one of these when he says, ''"But I can promise you all that if you decide to run off with your Thread...I WILL find you."'' He points out immediately afterward that it's ''not'' a death threat; he just means that he'll get the threads back from whoever tries running with them.
98* IntoxicationEnsues: Sanguine affects all of the heroes when at the mansion in Falkreath; every single one wakes with a hangovoer of some degree.
99* {{Invisibility}}: Katien used an invisibility spell a couple times, and Nandrnil also used one when escaping from the Windhelm prison. It is also a favorite spell of Valentia's.
100* {{Irony}}: Psyfalia's last words were "let's get off this ship". She did get off the ship, but not onto the raft and to safety as expected: she was flung into the sea and drowned.
101* JumpedAtTheCall: Most of the characters, who eagerly signed up to be adventurers.
102* KilledOffscreen:
103** Usually assumed when a character goes inactive and the group was recently in a situation where someone could die.
104** Happens to Katien, who nobody paid attention to during the wreck, but whose body is found by Sees-in-Shade.
105* KissingUnderTheInfluence: After the heroes went under Sangine's influence, Nora and Dorian woke up together, as did Niralie and Arellius, and Eolwyn is hinted at having spent some time on Grelok's cot as well.
106* KnowWhenToFoldEm: Happens several times, usually in fights.
107* LeftStuckAfterAttack:
108** When Arellius stabs a troll in the back, his sword remains lodged in the creature.
109** Grelok's sword gets stuck in the Dwemer centurion in the museum in Windhelm after he stabs its dynamo core.
110* LetUsNeverSpeakOfThisAgain: Basically Niralie and Arellius' reaction upon waking together the morning after Sanguine's influence.
111* LifeDrain: The wraith that Nandrnil summons does this to Eolwyn. She does it right back, with an enchanted dagger.
112* LiteralMinded: An atronach that Alindrel summoned. She ordered it to help her get out, and break down a wall if necessary. It decided to throw fireballs at the stone wall, despite the fact that, according to the narration, it would take well over a week.
113* LivingIsMoreThanSurviving: Raylis tries to convince Arellius to join his organization so that he can be a part of something, not just living to get by.
114* LogicalWeakness: Casting spells takes up magicka; a character who uses up most of it will be unable to use any more, and will find themselves physically weaker.
115* MagicMisfire: A possible outcome of casting a spell, to keep magic from becoming a GameBreaker.
116* MalevolentMaskedMen: The members of the Hollow Council wear masks with veiled eyeholes.
117* MindControl: Several characters use Illusion magic. Sinyail uses it on one of Gudrun's {{Mooks}} to make the man attack his own allies, and Katien uses calming spells. Charm spells are what Dorian uses more than anything else, and Valentia is also an Illusion mage.
118* MuggedForDisguise: Nandrnil steals the uniform off a guard when making his escape from prison.
119* NeverSplitTheParty: Niralie thinks that splitting the group is a bad idea and is shocked when Grelok suggests searching for the Threads as two groups. Sanguine, too, tells Katlina that she's more vulnerable on her own apart from the group and that the others are walking into an ambush as she enjoys her meal.
120* NiceJobBreakingItHero:
121** When Arellius is holding Valentia and Niralie at swordpoint, Katien tries to save them by casting a spell. This makes Arellius view her as a threat, and he attempts to kill them.
122** After casting a shield spell to block the hole in the ship's hull, Sinyail attempts to have the inner wood absorb the water that already had leaked in. Unfortunately, the shield then fails, and the spell doesn't recognize the difference between the water that was there when he cast it, and the water that poured in afterward...
123* NoOneCouldSurviveThat: Arellius, Valentia, and Eolwyn assume this when Nandrnil attacks them and an injured Niralie is left behind in the cave with him.
124* OddCouple: Arellius and Valentia. In the beginning of [=TA2=] Valentia is one of the people Arellius attempts to kill; a couple days later, Arellius teaches her some basics of swordplay upon the ship, and the two even attempt to make off with the one lifeboat while the ship sinks.
125* OffWithHisHead: Attempted or done several times:
126** Arellius attempted this on Niralie and Valentia when they first met; Katien's damage reflect spell saved their lives.
127** Shakh tried this on Raylis, but Sinyail used a spell to disintegrate the sword.
128** Kelessa beheaded Hodor's body after she killed him.
129* OlderThanTheyLook: Eolwyn, Sinyail, and Nandrnil are over 100 years old, but elves age slowly.
130* OldHeroNewPals: The second thread featured a few main characters from the first one, plus an otherwise new cast.
131* OpenMouthInsertFoot: Per asking Arellius, “Oh, you want me to attack them ''now''?” loudly, right in front of the people they meant to attack.
132* OverlordJr: Linvail Jr, son of a pirate lord.
133* PastExperienceNightmare: Niralie and Psyfalia have them the first night because of the traumatic events of the day (the attack on Suran, then being attacked and wounded by Gudrun's crew, and then being chased by the troop of enemy soldiers.)
134* {{Pirate}}: The "brute" variety are antagonists in the "Threads of the Webspinner" arc.
135* PlayByPostGame: It's a forum RP.
136* PleaseDontLeaveMe: Niralie says this in Nandrnil's cave when she hears Arellius talking about how she's too injured to travel: she's afraid he means they might leave her behind.
137* PoseOfSupplication: Valentia does this after making it out of Nandrnil's cave.
138* RapePillageAndBurn: The pirates intended to do this to Windhelm in the Threads of the Webspinner arc.
139* RedAndBlackAndEvilAllOver: The pirate lord Malvirian Linvail's ship is painted red and black.
140* RoaringRampageOfRevenge:
141** In Maurzol's backstory, he tracked down a mage that had sent an assassin after him, all the way from Cyrodiil to Morrowind. Also, his desire for revenge against those who took the lifeboat and left him on the wreck is a big part of what drove him onward after the shipwreck, but he didn't survive long enough to even find them.
142** In Hodor's backstory, he wanted revenge on the ones who killed his wife and child. Like Maurzol, he died before he could do this. Ironically, it was because the two started fighting that they eventually both died.
143* RandomNumberGod: Velvet used dice to determine the outcome of most actions.
144* RingOfPower:
145** Niralie owned several rings that she had enchanted [[AmplifierArtifact with effects such as waterbreathing and boosting magicka]]. They were stolen by Arellius, and then at least one of them was subsequently stolen by The Debt-Collector. She received copies of several of them from Sanguine after returning one of the Threads.
146** Several Threads of the Webspinner are in ring form; the heroes come across two of them.
147* RunOrDie: When Niralie, Valentia, and Arellius encounter Nandrnil. They’re weak from the shipwreck, two of them are wounded, and Valentia’s out of magicka; they don’t stand a chance against a mage and his summons, so they run.
148* SayMyName: Niralie tends to shout people's names when she sees them get hurt.
149* ScrewDestiny: What the Hollow Council are attempting by hunting down the heroes, who are prophesied to defeat them.
150* SealTheBreach: When their ship sprung a leak, Niralie and Sinyail tried to plug the hole through magic. Sinyail succeeded with a shield spell.... at first.
151* SensingYouAreOutmatched: At the guardhouse, Arellius realizes that there’s too many of the adventurers around, and that Per has betrayed him, so he flees.
152* ShutUpHannibal: Nandrnil blames Eolwyn for his spell hitting Niralie, because her attacking him is what made him cast the spell to begin with. Eolwyn has none of it.
153* SicklyGreenGlow: The appearance of a paralysis spell.
154* SimultaneousArcs: The characters got split into two different groups after the shipwreck, each with their own arc going on (though it didn't take long for them to get out of sync with each other.) Eventually the cave arc was aborted.
155* {{Slapstick}}: Psyfalia, at one point, trips and falls flat on her face. And then proceeds to do the same thing a second time in a row.
156* SnowballLie: Eolwyn lies to Valentia about the location of her stolen ring, directly contradicting what Grelok said earlier much to Valentia's annoyance. She continues to try and lie, but this only makes Valentia angrier.
157* SpellBook: These exist, and a few characters have been seen reading them.
158* SpikesOfVillainy: The other major decoration on Malvirian Linvail's ship, aside from the red-and-black paint.
159* SquishyWizard: The mage characters aren't very physically strong.
160* {{Sssssnaketalk}}: The Argonian characters speak this way.
161* StartsStealthilyEndsLoudly: Grelok was able to sneak his way onto a pirate ship, get into the captain's cabin, and successfully steal some things. Then the captain found him and started a fight, which resulted in the captain dead, the ship going up in flames, and Grelok fleeing from the attacking pirates.
162* SummoningRitual: Nandrnil and his wife attempted one to bring their son back from the dead. Instead, a wraith was summoned.
163* SuperDrowningSkills: A large percentage of the cast was killed off when the ship sank (Aenar, Per, Katien, Psyfalia, Raylis; also presumably Llela, Llevana, Sethesi, and the ship’s captain), and most of them died by drowning. Part of the purpose was to kill off inactive characters, or in one case, to allow a player to start fresh with a new character, and at least one death was unplanned.
164* TraumaCongaLine: Valentia and Niralie have gone through a lot since the start of [=TA2=]: During the troubles in Suran, the two were nearly killed by Arellius. After they eventually were able to flee the mysterious troop of soldiers and sail out from Vivec, the ship they were on sank and as far as they knew they and Arellius were the only survivors. Though they made it ashore, they were badly injured again in Nandrnil's cave, and nearly died between that and the journey to Windhelm. And then the city was attacked by pirates looking for the Daedric artifacts that they held. The whole thing made Valentia more cynical and Niralie more fearful.
165* VomitIndiscretionShot: Psyfalia is seen vomiting at least once.
166* WakingUpElsewhere:
167** Tia and Niralie waking up at the Exile's Rest inn in Windhelm after being brought there and healed.
168** Roran waking up in the Grey Vigil's mansion outside of Falkreath. His first reaction was to investigate the situation: wandering around the mansion, sword in hand, wearing nothing the undergarments that he'd awakened in.
169* WeakWilled: Jarl Valdimar, a trait which is only amplified by his Amulet of Sanguine Enterprise.
170* WebcomicTime: [=TA2=] has been running since February 2013. Only a week or two has passed in-game, most of which was skipped while the characters were traveling and nothing interesting was happening.
171* WouldHitAGirl: Most characters both PC and NPC in the roleplay. Exemplified during Dorian's battle against Malvirian's daughter, Vayniah Linvail.
172* WhatDidIDoLastNight: All the characters, after waking up from being under the influence of Sanguine.
173* WhatHappenedToTheMouse: The ship Argonian was rescued by Kelessa and Rosa, and then just sort of disappeared from the story without explanation.
174* WizardingSchool: Valentia, Psyfalia, and Niralie all attended the Arcane University in the Imperial City.
175* YouAllMeetInAnInn: How [=TA2=] starts: the characters all just happen to be at Desele's in Suran when the events of the RP begin.

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