1 | '''Basic Trope''': You can lose the game, get a GameOver before you start it. |
2 | * '''Straight''': You can spawn on a DeathTrap and die at the start of the level. Then you get directed to a NonstandardGameOver. |
3 | * '''Exaggerated''': |
4 | ** If you [[PressXToDie create a character who would have negative stats]] clicking start will instantly give you a NonStandardGameOver of [[TheChosenOne child of prophecy]] being stillborn. |
5 | ** You can get a NonstandardGameOver ''after the game is installed.'' |
6 | ** You can get a NonstandardGameOver ''before the game is installed.'' |
7 | ** You already got a NonstandardGameOver ''[[MindScrew before the game was even made.]]'' |
8 | ** You already got a NonstandardGameOver ''[[MindScrew a few seconds after your birth.]]'' |
9 | ** You already got a NonstandardGameOver ''[[MindScrew before your conception.]]'' |
10 | ** [[SerialEscalation You lost the game a moment after the Big Bang.]] [[MindScrew Or, heck, ]]''[[OverlyLongGag before it.]]'' |
11 | * '''Downplayed''': You can die at the beginning of the tutorial. |
12 | * '''Justified''': |
13 | ** The RandomlyGeneratedLevels system has a GameBreakingBug. |
14 | ** The enemies have set up a trap in the beginning, allowing them to capture or kill the player easily. |
15 | ** (from Exaggerrated 3-7) You used TimeTravel CheatCode to play, [[NoFairCheating rendering the game to mess up]]. |
16 | ** To show how NintendoHard the game is, the developer added this as an example. |
17 | ** There was a “[[ShmuckBait lose]]” button on the main menu, and [[ExactlyWhatItSaysOnTheTin pressing it makes you lose before the game begins]]. |
18 | ** The download was corrupted, changing your starting position to somewhere in a [[BottomlessPits failsafe Kill Zone]]. |
19 | * '''Inverted''': |
20 | ** A dead avatar can be ressurected at the beginning. |
21 | ** You can only die on the FinalBoss. |
22 | ** The game is ''extremely'' short, and you ''[[InstantWinCondition win instantly]]'' when you start. |
23 | * '''Subverted''': It only looks like you died, causing FissionMailed effects. |
24 | * '''Double Subverted''': But then you die anyway, sending to a GameOver screen. |
25 | * '''Parodied''': The "[[FakeInteractivity game]]" is ''just an image of a GameOver screen''. |
26 | * '''Zig Zagged''': Dropping on the KaizoTrap for the first time will get you a FissionMailed effect, but do it again in subsequent times and you will get a NonstandardGameOver. |
27 | * '''Averted''': You can't die at the beginning. |
28 | * '''Enforced''': The developers wanted to have players lose the game early and get GameOver screens as part of their TrialAndErrorGameplay. |
29 | * '''Lampshaded''': "I died?" says the character's ghost on the 'you died, click X to respawn' screen. "But I was only just born! Oh, well, guess I'd better respawn." |
30 | * '''Invoked''': This combined with PressXToDie. |
31 | * '''Exploited''': ??? |
32 | * '''Defied''': The player gives their character something which means the character can do something which prevents them from dying too early. |
33 | * '''Discussed''': ??? |
34 | * '''Conversed''': "It sucks when you spawn on a death trap and die at the beginning of the level" |
35 | ---- |
36 | Back to PressStartToGameOver |
37 | ---- |
38 | %% Optional items, added after Conversed, at your discretion: |
39 | %% |
40 | %%* '''Implied''': ??? |
41 | %%* '''Deconstructed''': ??? |
42 | %%* '''Reconstructed''': ??? |
43 | %%* '''Played For Laughs''': ??? |
http://tvtropes.org/pmwiki/context.php
FollowingContext PlayingWith / PressStartToGameOver
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load