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1'''Basic Trope''': When you die in a game, you're forced to start a new game.
2* '''Straight''': In the RPG ''JustForFun/TalesOfTroperia'', dying means you have to restart the game, and if a party member dies, they cannot ever be used again for the rest of the game.
3* '''Exaggerated''':
4** If you die, [[SingleAttemptGame you can't play the game ever again]]. If you try, the game crashes.
5** [[VideoGame/YouOnlyLiveOnce Alternatively the game still works, but you're stuck in the Game Over screen]]
6** When you die, the game automatically refunds itself and prevents you from buying it again.
7** If you die in ''Tales of Troperia'', [[TheMostDangerousVideoGame you inexplicably also die in real life.]]
8* '''Logical Extreme''':
9** [[OneHitPointWonder Get hit even once]] and you (in ''real life'') have to suffer a ''[[ApocalypseHow/ClassZ Class Z-4]]'' apocalypse.
10** On a less severe note, getting hit once ([[CherryTapping including accidentally stubbing your toe]]) causes your computer/console/phone/whatever you're playing it in (and potentially the entire room you're in) to explode.
11* '''Downplayed''':
12** This only applies to [[PointOfNoContinues one crucial battle]].
13** [[FinalDeathMode Permadeath is a]] SelfImposedChallenge option in ''Tales of Troperia''; leave it off and you're just back to the last CheckPoint.
14** Before death there is a generous window to stabilize them and take them off the battlefield.
15** You can die a few times before it's over.
16** OutOfContinues
17** There IS a revival item, but you'd rather get it VERY late in the game.
18* '''Justified''':
19** ''Tales of Troperia'' is supposed to be realistic.
20** ''Tales of Troperia'' is a {{Roguelike}}.
21* '''Inverted''': DeathIsASlapOnTheWrist, DeathIsCheap
22* '''Subverted''':
23** [[FissionMailed The game makes you return to the title screen...only for the game to say "Sike! We really had you going there, didn't we?" and bring you back to the last checkpoint.]]
24** Although dead characters may never be brought back to life, [[{{Necromancer}} Ned]] allows you to reanimate your fallen teammates. They become [[CameBackWrong one dimensional creatures with only a single overpowering emotion either]] [[ThePowerOfLove of love for the hero]] [[{{Yandere}} in an unhealthy way]], [[UndyingLoyalty obsessive loyalty]], or [[ThePowerOfHate hatred and desire for vengeance]] but they are mechanically equivalent except for different resistances. The undead can be repeatedly raised for more gold and some level loss.
25** You cannot raise the dead but once you obtain the time machine you can rescue them from their death. Any death which would create a TemporalParadox forces the level to restart.
26** The game boots to the continue screen.
27* '''Double Subverted''':
28** ...Only there ''are'' no checkpoints, so the game just starts from the beginning.
29** Ned's revived teammates are little more than a way to give generic minions as a replacement [[WhatTheHellHero which leads to you being chewed out by their friends and family]].
30** A class of enemies, [[{{Psychopomp}} psychopomps]], start showing up only when you have undead party members. They have a OneHitKill technique on undead that also prevents reanimation. They prioritize targeting undead strongly and should you lose all undead party members they [[ScrewThisImOuttaHere immediately disappear]] implying [[PunchClockVillain they don't care about the villain's cause]] [[TokenGoodTeammate and are only here to]] [[AntiVillain maintain the flow of the afterlife.]]
31** The time machine is swiftly destroyed before you even have a chance to use it.
32** If you do continue, the game crashes.
33* '''Parodied''': When you die, a cut scene shows your body falling to the floor... followed by TheTeam [[PietaPlagiarism holding your body and sobbing]].... and then there's a ReallyDeadMontage.... and then the screen [[FadeToBlack fades to black]] and you restart.
34* '''Zig Zagged''': If you die to a {{Mook}}, you go back to a checkpoint. If you die in a boss battle, it's over.
35* '''Averted''': When you die, you lose your items and return to your last CheckPoint.
36* '''Enforced''':
37** The original game was far too easy, so the creators removed the lives mechanic.
38** It's [[LicensedGame the game of the work]] where AnyoneCanDie and they didn't [[AdaptedOut adapt it out]].
39** The creators wants the game to be NintendoHard and have alot of FakeLongevity.
40* '''Lampshaded''':
41-->'''Alice:''' Be careful, [[TheHero Bob]]. If you die, not even [[WhiteMage my magic]] can [[BackFromTheDead save you]].
42* '''Invoked''': The game originally had a lives mechanic, but Emperor Evulz removes all of Bob's lives and destroys all extra lives and checkpoints.
43* '''Exploited''': Bob talks down several minor enemies by pointing out he won't be able to come back.
44* '''Defied''': Bob quickly takes a [[AutoRevive resurrection elixir]] right before the game over screen, saying, "I'm not done yet!"
45* '''Implied''': In universe Bob has tried creating many different characters to beat ''Tales of Troperia''.
46* '''Discussed''':
47-->'''[[MetaGuy Charlie]]''': If you die, [[PainfulRhyme you go bye-bye]]. No [[BackFromTheDead second chances]].
48* '''Conversed''': "Man, this game sure is [[NintendoHard tough]]. If I get killed, I have to start all the way over from the beginning."
49* '''Deconstructed''':
50** The permadeath feature winds up mostly unused in practice, as players wind up just restarting the level rather than face a permanent loss.
51** Alternatively, if the game has the forced Permadeath and can't be the other way (also no save states), players could end up [[RageQuit rage quitting because]] [[AllForNothing because all of the progress they made are all erased just because they lost to a boss]]
52* '''Reconstructed''':
53** [[SomeoneHasToDie The story includes a few points where you must choose someone]] to HoldTheLine ensuring death cannot be avoided even in a perfect play-through.
54** The player hacks the game to restore the game save file.
55*** Alternatively there's a GameMod that allows extra lives and/or continues and/or save states, or all of them altogether.
56** The sequel became a SequelDifficultyDrop to compensate for the first game's difficulty.
57* '''Played For Laughs''':
58** Dying to a {{Superboss}}, the {{Troll}} causes final death mechanically by angering Bob into a RageQuit of the save file.
59** Dying causes a screen that says [[StylisticSuck OH NOES!!!11, YOU DIEDEDEDED!!!!]] [[GameOver GAY UBER!]] to show for a few seconds, and it pops up like those Russian Bootleg Game Over screens (disturbing scenery optional), before you're booted up to the title screen
60* '''Played For Drama''': As in Reconstructed but it also [[GameplayAndStoryIntegration drives home the message]] [[WarIsHell that nobody escapes unscathed from war]], while encouraging multiple playthroughs.
61----
62Back to {{Permadeath}}, but if you die on the way there, you must restart from this page.
63----
64%% Optional items, added after Conversed, at your discretion:

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