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1'''Basic Trope''': You can lose the game, get a GameOver before you start it.
2* '''Straight''': You can spawn on a DeathTrap and die at the start of the level. Then you get directed to a NonstandardGameOver.
3* '''Exaggerated''':
4** If you [[PressXToDie create a character who would have negative stats]] clicking start will instantly give you a NonStandardGameOver of [[TheChosenOne child of prophecy]] being stillborn.
5** You can get a NonstandardGameOver ''after the game is installed.''
6** You can get a NonstandardGameOver ''before the game is installed.''
7** You already got a NonstandardGameOver ''[[MindScrew before the game was even made.]]''
8** You already got a NonstandardGameOver ''[[MindScrew a few seconds after your birth.]]''
9** You already got a NonstandardGameOver ''[[MindScrew before your conception.]]''
10** [[SerialEscalation You lost the game a moment after the Big Bang.]] [[MindScrew Or, heck, ]]''[[OverlyLongGag before it.]]''
11* '''Downplayed''': You can die at the beginning of the tutorial.
12* '''Justified''':
13** The RandomlyGeneratedLevels system has a GameBreakingBug.
14** The enemies have set up a trap in the beginning, allowing them to capture or kill the player easily.
15** (from Exaggerrated 3-7) You used TimeTravel CheatCode to play, [[NoFairCheating rendering the game to mess up]].
16** To show how NintendoHard the game is, the developer added this as an example.
17** There was a “[[ShmuckBait lose]]” button on the main menu, and [[ExactlyWhatItSaysOnTheTin pressing it makes you lose before the game begins]].
18** The download was corrupted, changing your starting position to somewhere in a [[BottomlessPits failsafe Kill Zone]].
19* '''Inverted''':
20** A dead avatar can be ressurected at the beginning.
21** You can only die on the FinalBoss.
22** The game is ''extremely'' short, and you ''[[InstantWinCondition win instantly]]'' when you start.
23* '''Subverted''': It only looks like you died, causing FissionMailed effects.
24* '''Double Subverted''': But then you die anyway, sending to a GameOver screen.
25* '''Parodied''': The "[[FakeInteractivity game]]" is ''just an image of a GameOver screen''.
26* '''Zig Zagged''': Dropping on the KaizoTrap for the first time will get you a FissionMailed effect, but do it again in subsequent times and you will get a NonstandardGameOver.
27* '''Averted''': You can't die at the beginning.
28* '''Enforced''': The developers wanted to have players lose the game early and get GameOver screens as part of their TrialAndErrorGameplay.
29* '''Lampshaded''': "I died?" says the character's ghost on the 'you died, click X to respawn' screen. "But I was only just born! Oh, well, guess I'd better respawn."
30* '''Invoked''': This combined with PressXToDie.
31* '''Exploited''': ???
32* '''Defied''': The player gives their character something which means the character can do something which prevents them from dying too early.
33* '''Discussed''': ???
34* '''Conversed''': "It sucks when you spawn on a death trap and die at the beginning of the level"
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36Back to PressStartToGameOver
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38%% Optional items, added after Conversed, at your discretion:
39%%
40%%* '''Implied''': ???
41%%* '''Deconstructed''': ???
42%%* '''Reconstructed''': ???
43%%* '''Played For Laughs''': ???

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