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1'''Basic Trope''': If something exists in a video game, someone will try killing it.
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3* '''Straight''':
4** In ''[[MassivelyMultiplayerOnlineRolePlayingGame World of Realms]]'', [=NPCs=] aren't meant to be killed; they have 9999 HP, take ScratchDamage from all attacks, and heal to full health every frame. However, if a player uses the fully upgraded DeathOfAThousandCuts skill on them, and has just the right equipment and active spells to make it activate ''10 times per use'', the scratch damage adds up, and the NPC dies before they have a chance to heal to full health.
5** There is a [[BeefGate dragon]] guarding the door to TheVeryDefinitelyFinalDungeon. The dragon is PurposelyOverpowered, to encourage you to wait until you're powerful enough to have a fighting chance. However, a particularly skilled player can actually kill it before they're really supposed to.
6* '''Exaggerated''':
7** In ''[[FirstPersonShooter Invincible Monsters]]'', the enemy can't be defeated [[GunsAreUseless by shooting them]]. The whole point of the game is to defeat them using [[JokeItem unconventional means]].
8** Even the FinalBoss can be killed much earlier than it should be if the player is skilled enough.
9* '''Downplayed''': [=NPCs=] can be killed in ''World of Realms'', but only by using the exceedingly rare [[InfinityPlusOneSword Sword Of Game Breaking]].
10* '''Justified''': If it has stats, it can be killed.
11* '''Inverted''':
12** Players in ''World of Realms'' are totally invincible.
13** A certain [[EnsembleDarkhorse fan favorite]] NPC is scripted to die in a climactic battle, but savvy players figure out how to [[VideoGameCaringPotential save him]] by SequenceBreaking, preventing his "invincible" attribute from being turned off prior to the fight beginning.
14* '''Subverted''': [=NPCs=] in ''World of Realms'' can be killed, but there's a [[VideoGameCrueltyPunishment hefty in-game fine]] to make sure nobody does it.
15* '''Double Subverted''': [=NPCs=] in ''World of Realms'' fall to their knees and may be talked to still but no longer attack (although they will cast spells if included in dialog trees). [[DevelopersForesight That is actually a developer failsafe for death by overriding their normal actions and animations. The 'loot' action is changed to the talk action and setting their animation and death state to always be collapsed.]] Casting a resurrect spell on them causes them to stand up again.
16* '''Parodied''': Instructions on how to kill [=NPCs=] [[EasterEgg can be found on the skins for several in-game items]].
17* '''Zig Zagged''': ''World of Realms'' allows players to kill anything and everything in the game world, at least until its out of beta.
18* '''Averted''': No one has attempted to kill ''World of Realms'' [=NPCs=]. [[TemptingFate Yet]].
19* '''Enforced''': The dev team wanted a dynamic world, which means no invincible [=NPCs=] (and a lot more coding and scripting, but it's worth it).
20* '''Lampshaded''': The High King has stats listed on his body as part of his texture pack.
21* '''Invoked''': [[DevelopersForesight The programmers]] [[SchmuckBait make sure players know]] they can kill [[TheDreaded the Dark Maiden]], just so someone activates their [[NintendoHard "special quest"]] once she dies.
22* '''Exploited''': Killing certain [=NPCs=] [[DevelopersForesight causes parts of the story to play out differently.]]
23* '''Defied''': [[InvulnerableCivilians [=NPCs=] in ''World of Realms'' can't be killed]] except by directly messing with the game's code.
24* '''Discussed''': One in-game title is "Hunter with the Impossible Kill".
25* '''Conversed''': "Legend tells of one way to defeat the monster..."
26* '''Implied''': [=NPCs=] can be targeted by the in-game combat system.
27%%** There is one NPC who is a recurring World Boss. On a few servers had players killed him through unexpected means. [[ThrowItIn Only for those servers his subsequent appearances were replaced with]] [[AscendedExtra his lieutenant]] and the killing technique was patched out.
28* '''Deconstructed''':
29** [[GameBreakingBug Things go sideways]] when a ''World of Realms'' player goes and kills a high-level NPC responsible for supplying the main quest. The game is shut down to patch the code.
30** Any character with this level of protection is a literal god. Anybody who commits deicide will [[RetGone find themselves erased from existence entirely]] by an angry pantheon.
31* '''Reconstructed''': The programmers decide to allow [=NPCs=] to be killed in special circumstances to add a layer of strategy to the game.
32* '''Played for Laughs''': [=NPCs=] can die, [[TheyKilledKennyAgain only to come back again after a certain amount of in-game time has passed]].
33* '''Played for Drama''': The death of major [=NPCs=] is used as fodder for story-lines, including vengeance quests and assassinations.
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36Go back to [[LordBritishPostulate the main page]] and take a swing at one of the examples.

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