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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/applemacintosh.png]]
2[[caption-width-right:350:''[[{{Tagline}} Insanely great!]]'']]
3
4->'''''*BONG!*'''''[[note]]Or "'''''*BEEP!*'''''", as it was originally.[[/note]] ''"Welcome to Macintosh."''
5
6Traditionally, the '''Creator/{{Apple}} Macintosh''' (or just '''Mac''') computer has been known for desktop publishing, Photoshop, audio and video editing, networking, and high prices, not gaming.[[note]](In fact, Apple management for some time actively ''discouraged'' any attempts to turn the Mac into a gaming machine, because they envisioned it as a business tool and feared that gaming would add to the already somewhat whimsical image of the computer.)[[/note]] But despite this it ''has'' a gaming history, including a small number of original titles, most famously ''VideoGame/{{Myst}}'' and ''VideoGame/{{Marathon}}''. Another irony is that, due to being based on the popular Motorola 68000 CPU, widely used at the time in various video game platforms including the Platform/SegaGenesis and the Platform/NeoGeo, the Mac had a long history as an authoring platform for console games in the eight-bit and 16-bit eras.
7
8The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface [[note]]though Mac OS X made it so modern Macs have a terminal feature to provide text-based functions other Platform/{{UNIX}}-based operating systems have[[/note]], and Apple marketing executives were worried that it would be seen as a toy. So the only games developed for it prior to its release in January 1984 were a [[http://www.folklore.org/StoryView.py?story=Puzzle.txt 600-byte]] FifteenPuzzle and a real-time board game by an Apple programmer that [[http://www.folklore.org/StoryView.py?story=Alice.txt went intentionally underpromoted]]. After the launch, games were ported over from other systems, but there were only a few unique titles.
9
10Several companies stepped forward to fill the gap. Silicon Beach's ''VideoGame/EnchantedScepters'' and ''VideoGame/DarkCastle'' demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. Creator/ICOMSimulations created the first fully mouse-driven AdventureGame in ''VideoGame/DejaVu1985'', followed by ''VideoGame/{{Shadowgate}}'' and two other "[=MacVentures=]". In the 1990s, Creator/{{Bungie}} gave Mac users a reason to be proud with ''VideoGame/{{Marathon}}'' and ''VideoGame/{{Myth}}''. ''VideoGame/HaloCombatEvolved'' [[WhatCouldHaveBeen would've been their next Mac title]], but [[Creator/XboxGameStudios Microsoft]] bought them out and turned it into a launch title for the Platform/{{Xbox}}. Other major developers included Creator/{{Ambrosia|Software}} (''VideoGame/EscapeVelocity'') and Creator/CasadyAndGreene (''VideoGame/CrystalQuest'', ''VideoGame/{{Glider}}''). Still another Mac debut, Cyan's MediaNotes/HyperCard-based ''VideoGame/{{Myst}}'', went on to reign as the all-time best-selling PC game for nearly a decade.
11
12The Mac hardware went from the 68k UsefulNotes/CentralProcessingUnit family to the [=PowerPC=], and Platform/MacOS went from Classic to X [[note]](pronounced "ten"; it's a Roman numeral, not an [[XtremeKoolLetterz Xtreme Kool Letter]])[[/note]], but it remained a system of third-party ports from those who were willing. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing.
13
14Things took a startling change in the mid-2000s. In 2006, the Mac transitioned to Intel processors, using the same [=80x86=] CPU as the Platform/IBMPersonalComputer, even allowing it to run Windows without the need for an x86 emulator, and thus the vast majority of computer games (i.e. other than what was already available for [=MacOS=]). This made porting easier, but still not a piece of cake; the [=MacOS=] still uses different [[MediaNotes/ApplicationProgrammingInterface APIs]], such as [=OpenGL=],[[note]]As with many other Unix-based or Unix-like operating systems, such as Linux, which primarily uses the Mesa implementation[[/note]], Metal[[note]]A proprietary, Apple-developed API intended to replace [=OpenGL=] on their platforms[[/note]], Quartz Extreme and Core Audio, in place of Microsoft's [=DirectX=]. It also used a different, more sophisticated BIOS called EFI in place of the outdated IBM PC BIOS that [=PCs=] were stuck with until Microsoft updated Windows Vista and 7. An upside of the transition was the sudden prominence of the Hackintosh, a standard PC running Mac OS X (versions 10.4 and up); though technically not allowed under Apple's EULA, Hackintoshing opens up a lot of flexibility that Apple doesn't offer on the low end, and there's even a book out there on how to do it.
15
16Much like earlier [=80x86=] competitors to Windows such as [[Platform/{{UNIX}} Linux]], native game ports have mostly died away as a result, replaced with the common CPU architecture's ability to use various types of emulation to run Windows games at a decent speed or simply reboot into Windows using the Boot Camp bootloader software. In particular, a commercial enhancement of Wine [[PunnyName called Cider]] is bundled into most current Mac game "ports", so native Mac games have been reduced from those ported by third parties to those originally written by MultiPlatform Mac developers, like Creator/{{Blizzard|Entertainment}} and Creator/IdSoftware. And in 2010 Creator/{{Valve|Software}} brought Platform/{{Steam}} to the Mac, opting to port the code to run natively on Mac OS X instead of using Cider. Likewise, EA has joined Valve with porting Origin to the Mac, and promised that while most games were ported using Cider, some games will be ported to run natively on the Mac (most recently being ''VideoGame/SimCity2013'', which was ported to native Mac OS X code).
17
18In 2020, Apple announced the Mac line would transition away from Intel processors to its own custom-designed ARM-based systems on a chip, dubbed Apple silicon, to have the Mac run the same instruction set as its [=iPhone=] and [=iPad=] lines. By 2023, all current Macs had Apple silicon chips.
19
20----
21
22!!Specifications:
23
24[[foldercontrol]]
25
26'''''"Old-World" Macs'''''
27
28Macs are generally classified into four eras: Old-World, New-World, Intel, and ARM (or Apple Silicon). Old-World Macs use the Toolbox BIOS, a proprietary BIOS only capable of loading Mac OS, and they had most of their graphical instructions stored in-BIOS. Later "Old-World" Macs are actually hybrids, they have both Open Firmware (albeit an early implementation) and Toolbox BIOS stored on ROM. The thing that sets these hybrids apart from New-World Macs is that while hybrids store both [=BIOSes=] on ROM, New-World Macs only store Open Firmware on ROM, but they are capable of loading the Toolbox off the hard disk into RAM and chainloading Toolbox from there.
29
30The Old World era itself is divided into two sub-eras: The Motorola [=68K=] era and the early-[=PowerPC=] era.
31
32[[folder:Black & White Macs, 1984-90]]
33The Macs of ''VideoGame/DarkCastle'' and the ICOM [=MacVentures=].
34
35[[AC:Processors]]
36* UsefulNotes/CentralProcessingUnit: Motorola 68000, 8 [=Mhz=].
37* GPU: ''None.'' Somewhat ironic, but for all the graphical sophistication of its interface the Mac's entire graphical subsystem consisted of a simple DMA video controller, based on just two discrete logic chips, with all graphics drawn in software.
38* The machine's entire ''chipset'' fit into just 10 chips (6 programmable logic devices, two custom chips for the clock and floppy drive, an 8530 dual serial port and a 6522 VIA to handle interrupts), a tiny number in 1983 considering most desktop [=PCs=] were still being built out of discrete TTL chips (which required dozens of individual chips to do the same thing). Burrell Smith wanted to put the entire machine's guts into one big chip called the "[[FunWithAcronyms Integrated Burrell Machine]]", but they couldn't get the chip debugged in time and had to fall back on Smith's original PLD-based design. Apple eventually got it working for the Macintosh SE and Classic, though.
39
40[[AC:Memory]]
41* 128 KB for the original "thin" Mac, which almost killed the machine — the design team was really challenged to do ''anything'' with such a tiny amount, because graphical software required more memory than the old-fashioned character-based one, and applications' constant loading and unloading of the unused software pieces slowed the machine to a crawl, as it didn't have a HDD, just a 400K floppy!
42** That happened regardless of the amount of memory installed. For example, Mac Word and the System would not both fit on the same floppy. When firing up Mac Word, it would require the user to swap the System disk in to load the resource to display a dialog box of useless information that you just ignored and clicked OK on, and then swap the Mac Word disk back in to continue loading the program. It did this about ''twenty times'' before the loading was completed. And it still did it even if you had upgraded the memory to 2MB, ie. sufficient capacity to hold the entire contents of both disks and still have buckets left over.
43* The first major update of the system, the "fat" Mac, upped the memory amount to 512 KB. Later models increased it further, to 4 MB.
44
45[[AC:Display]]
46* 512×342 bitmap.
47
48[[AC:Sound]]
49* Eight-bit mono [[Platform/WavAudio PCM]] (software).
50
51[[AC:Platform/MacOS]]
52* 128K: 1.0-3.3
53* 512K: 1.1-4.1
54* [=512Ke=]: 1.1-6.0.8
55* Plus: 1.1-7.5.5
56* Classic: 6.0.7-7.5.5
57[[/folder]]
58
59[[folder:Color 68k Macs, 1987-94]]
60The Macs of ''VideoGame/{{Myst}}'' and ''VideoGame/{{Marathon}}''. This class also includes the oddball SE/30 and Macintosh Classic II, which were both Mac II-class machines (based on the Mac [=IIx=] and the LC II, respectively) that just happened to be in the classic "toaster" Mac's form factor. Also, the earliest [=PowerBook=] models (Mac laptops) are in this class. Some of these Macs had an internal CD-ROM drive (on the SCSI bus), essential for loading games too big for floppies.
61
62* UsefulNotes/CentralProcessingUnit: Motorola 68020, 68030, or 68040, 16-40 [=Mhz=].
63* GPU: Still 100% software; early Mac [=IIs=] used discrete video cards based on Apple's "Toby" frame buffer ASIC, which provided up to 640×480 in 256 colors. The [=IIci=] introduced "RAM-based video", an upgraded color version of the shared-memory video the monochrome toaster Macs used, which was intended as a budget option for people that didn't want to buy a discrete card. Around 1990, [=QuickDraw=] accelerators like the Apple 8•24 GC and cards from [=RasterOps=] and Radius became available, but these were expensive [[note]]Apple's card even included an [[https://en.wikipedia.org/wiki/AMD_Am29000 AMD Am29000]] RISC processor for display-list processing [[/note]] and meant for creative pros. Quadra-class machines and the LC family used local-bus video integrated on the motherboard, based on various versions of the "DAFB" ASIC/IP cell. The SE/30 used a unique PLA-based integrated video card (which differed from the original Mac version by using dedicated video memory) that appeared as a [=NuBus=] card to [=MacOS=].
64
65[[AC:Memory]]
66* 1-256 MB.
67
68[[AC:Display]]
69* Up to 1152×870 resolution.
70* Up to 24-bit color.
71* The SE/30 and Classic II used the same 512x342 monochrome screen as the original Macs. However, there were add-ons for the SE/30 that made it just as capable as a full-size Mac II, and even made it possible to display grayscale video on the internal monitor.
72
73[[AC:Sound]]
74* Eight- or 16-bit stereo.
75
76[[AC:Platform/MacOS]]
77* Mac II: 2.0-7.5.5
78* Quadra: 7.1-8.1
79[[/folder]]
80
81[[folder:Beige Power Macs, 1994-98]]
82The machines that introduced the [=PowerPC=] CPU to the world. Also the era when the Mac adopted technologies originating in IBM-compatible [=PCs=], such as the PCI bus and the IDE hard disk. [[note]]The first Mac with an IDE disk was a late 68k model, the Quadra 630. Many lower-end [=PowerPC=] models had IDE disks. During this era, IDE disks were slower but cheaper than SCSI disks.[[/note]] Along with the Power Macintosh line, the later Performa and [=PowerBook=] models also have [=PowerPC=] processors. This is the only era to have official Mac clones, the non-Apple computers that have a license from Apple to run Platform/MacOS.
83
84* CPU: [=PowerPC=] 601, 603, 603e, 604, 604e, 604ev "Mach 5", or 750 (called "G3"), 60-366 [=MHz=]. The 603/604 series Power Macs are unofficially upgradable to G3 chips of up to 400MHz using third party upgrade kits, while the G3 Power Macs are unofficially upgradable to G4 chips of up to 1.2GHz using third party upgrade kits.
85** [=PowerPC=] processors had fewer [=MHz=] than contemporary Intel processors; but a clock speed comparison ignores the different architectures. Mac fans claimed that a [=PowerPC=] was just as good as an Intel with higher clock speed, because of the [=PowerPC=] RISC design.
86* GPU: Either software-driven onboard video, Apple video cards, or PCI cards. Beige G3 Power Macs had onboard 3D acceleration and support for up to 1280x1024 thanks to an integrated ATI Rage II+, Rage Pro Or Rage Pro Turbo chipset, depending on motherboard revision.
87* The earliest [=PowerPC=] Macs, as well as some of the second-generation beige models [[note]]the 5200/6200 and 5300/6300 series, essentially Quadra 630s with an integrated Power Mac Upgrade Card; they were noted for being slow and buggy due to the CultureClash between the 64-bit-wide [=PowerPC=] bus and the 32-bit 68040 bus and the lack of adequate cache memory [[/note]], are non-PCI models. These recycled old 68k designs, including the Mac II's [=NuBus=] slots, and did not have Open Firmware. The rest of the beige [=PowerPC=] Macs are PCI models with Open Firmware booting the Mac Toolbox. A few owners have hacked Open Firmware to boot [[Platform/{{UNIX}} Linux or NetBSD]], bypassing the Toolbox, but because Apple never intended OF to do much more than enumerate the PCI devices and boot the Toolbox ROM, the various implementations range from "buggy" to "very buggy", making things more difficult.
88
89[[AC:Memory]]
90* 8-384 MB, unofficially up to 1.5 GB for [=PowerSurge=] machines and 768MB for Beige [=G3s=].
91** The "[=PowerSurge=]" machines (the 7500-9500 and their follow-ons) and some of the "[=InstaTower=]" logic boards [[note]] the 6360 and the 6400 series [[/note]] used an oddball transitional memory standard, the "fast-page DIMM". These were available in sizes up to 128 MB; the 7500 and 8500 had 8 DIMM slots, and the 9500 has 12, making their maximum RAM 1 GB and 1.5 GB, respectively -- both huge numbers for consumer machines in 1995.
92** The Beige G3s switched from fast-page RAM to the then-new (but far easier to get) [=PC66=] SDRAM. RAM modules must be double-sided or the computer will exhibit memory-related issues like not reporting all the RAM installed or randomly crashing on boot. [=PC100=] and [=PC133=] RAM sticks are accepted, but the RAM will only be operated at [=PC66=] speed (66MHz). All-in-one and Desktop models require low-profile RAM. Also, the firmware is programmed to only detect 768MB of RAM and then give up, so adding more than 768MB of RAM is pointless, and even then it's Apple being a bit generous, since Apple advertised the maximum amount of RAM as 384MB.
93* The [=PowerSurge=] machines could handle up to 4 MB of MediaNotes/VideoRAM, using an on-board, Apple-designed frame buffer chip. The Beige G3 upgraded to an ATI Rage [[MediaNotes/GraphicsProcessingUnit GPU]], which came with 2MB onboard; another 4MB can be added via a SGRAM module.
94* Machines with PCI slots accept PCI video cards, though getting one working in a [=PowerSurge=] or a Beige G3 is tricky because of the old BIOS.
95
96[[AC:Display]]
97* 640x480 with 16-bit color on internal video.
98* Up to 1152x870 with Apple video cards. 16-bit color with PDS card, 24-bit with AV card [[note]](the AV card had a slightly better frame buffer chip, and supported NTSC/PAL video in/out)[[/note]].
99* Up to 1280x1024 and up to 24-bit color with PCI cards.
100* Beige G3s can achieve 1280x1024 at 24-bit color using the onboard video if a 4MB video SGRAM upgrade module is present.
101
102[[AC:Sound]]
103* 16-bit stereo.
104
105[[AC:Platform/MacOS]]
106* 601 models: 7.1.2 - 9.1
107* 603/604: 7.5.3 - 9.1 (9.2.2 can be force-installed using third-party software); 604 models can run OS X up to 10.4.11 using third-party installation software.
108* G3: Classic 8.1 - 9.2.2, or OS X up to 10.2.8. Can run OS X up to 10.4.11 using third-party installation software, and up to 10.5.8 using third party software if an unofficial G4 upgrade card, enough RAM, and either a PCI graphics card with 3D acceleration or the 4MB SGRAM video memory expansion module is installed.
109[[/folder]]
110
111'''''"New-World" Macs'''''
112
113Starting with the iMac, Macs have fully embraced the industry-standard Open Firmware BIOS instead of its homegrown Toolbox BIOS. However, on early New-World Macs, it was possible to have Open Firmware load the Toolbox BIOS from the hard disk into RAM and chainload it, a technology known as ROM-in-RAM; this was necessary for running Mac OS 9 as a stopgap solution while Mac OS X was still being developed. This feature was removed from later G4 Macs and is absent from G5 Macs.
114
115[[folder:Translucent [=iMac=], 1998-2001]]
116The iconic Mac of the ''VideoGame/{{Unreal}}'' and ''VideoGame/{{Quake}}'' era, also known as the [=iMac=] G3 when distinguishing it from later models in the line. Starting with its direct ancestor, the Power Mac G3 family, Apple dumped the homegrown chipsets of the Beige PCI era and went with a solution based around a Motorola "north bridge" and ATI [[MediaNotes/GraphicsProcessingUnit GPUs]]; this saved money and actually increased performance.
117
118The iMac introduced Mac users to USB, and got rid of the floppy drive. The iMac was also missing the old ADB, modem, printer and SCSI ports. Some people bought USB adapters or USB floppy drives. Later iMacs added [=FireWire=], because USB 1.1 was too slow for some devices.
119
120* CPU: [=PowerPC=] 7xx (called "G3" as the third-generation [=PowerPC=],) 233-700 [=Mhz=].
121* GPU: ATI Rage [=II/Pro/128=].
122
123[[AC:Memory]]
124* 32 MB to 1 GB.
125* 2-16 MB video memory.
126
127[[AC:Display]]
128* Up to 1024×768 with built-in monitor, up to 1600×1200 on an external monitor.
129* Up to 24-bit color.
130
131[[AC:Sound]]
132* 16-bit stereo.
133
134[[AC:Platform/MacOS]]
135* Classic OS 8 or 9.
136* OS X up to 10.3.9–10.4.11
137[[/folder]]
138
139[[folder:"New World" Power Macs, 1999-2005]]
140The Mac takes a big leap forward with OS X, and dumps all the remaining legacy Mac standards (and whatever legacy PC standard it also had), but remains in its own world with the [=PowerPC=] processor. G3 and early G4 models came in shells with aesthetics similar to iMacs in that they have a rounded, semitransparent shell, later G4s dropped the transparency altogether, and the G5 ditched the plastic casing for an aluminum body, which was brought forward to the Mac Pro era.
141
142[[AC:Processors]]
143* CPU: [=PowerPC=] 7xx ("G3"), 74xx ("G4"), or 970 ("G5"), 300 [=MHz=]-2.7 [=GHz=].
144* GPU: PCI or AGP graphics cards: ATI Xclaim, Rage, or Radeon, or NVIDIA [=GeForce=].
145
146[[AC:Memory]]
147* 64 MB to 8 GB.
148* 4-512 MB video memory.
149
150[[AC:Display]]
151* G3, early G4: Up to 1600×1200.
152* Later G4, G5: Single or dual link DVI, 1920×1200 or 2560×1600.
153* 24-bit color.
154
155[[AC:Sound]]
156* 16-bit stereo.
157
158[[AC:Platform/MacOS]]
159* Classic Mac OS 8.5-9.2.2
160* OS X up to 10.5.8
161[[/folder]]
162
163'''''Intel Macs'''''
164
165In 2005, Apple announced they would be ditching the [=PowerPC=] architecture for Intel's x86/x86-64. Apple had become dissatisfied with [=PowerPC=] chips, particularly after Motorola and IBM failed to deliver on promised clock speed advancements for the G5 chip, as well as a variant that could run cool enough for use in Apple's [=PowerBooks=]. [[note]]Even in desktops, keeping the G5 cool was a huge issue; low-end, single-socket machines had gigantic heat sinks installed, and high-end models resorted to using water-cooling ''stock''. Intel had similar issues with the Pentium 4, which led to its demise as well.[[/note]] With this move, Apple also ditched Open Firmware in favor of Intel's then-revolutionary EFI BIOS (which only became common in the rest of the PC world in the 2010s). The first few generations of these Macs are only 32-bit capable, while newer generations are fully x86-64 compatible (the latter being a necessary requirement to run Mac OS X Lion, thus the 32-bit machines are only capable of upgrading to Snow Leopard). The first Intel Macs began rolling out in 2006, and brought a few name changes to eliminate the word "power" from the Mac line, such as the [=PowerBook=] becoming the [=MacBook Pro=], and the Power Mac becoming the Mac Pro.
166
167[[folder:2018 Mac Mini]]
168The modern bottom-end Mac which was marketed as a ''Bring your own display, keyboard, and mouse'' (BYODKM) PC for those who have a Windows-based computer and want to transition to a Mac.
169
170[[AC:Processors]]
171* CPU: Up to 6 cores ''Coffee Lake'' Intel Core i7 3.2GHz, with onboard Intel UHD Graphics 630.
172
173[[AC:Memory]]
174* 8 to 64GB 2666[=MHz=] [=DDR4=] RAM. Giving in to the customer base, the 2018 Mac Mini returns to using industry standard slotted RAM modules and has two RAM slots, however upgrading the RAM is now an interesting exercise as one has to practically disassemble the entire machine just to upgrade the RAM.
175* Storage is [=NVMe=] SSD, ranging from 128GB to 2TB. However the storage is soldered and cannot be upgraded. No traditional hard drive option offered.
176
177[[AC:Display]]
178* Single via either HDMI or [=DisplayPort=], or dual link HDMI+[=DisplayPort=]. Can drive two monitors at 1920x1080 independently or a single 5K monitor via Thunderbolt 3. Supports up to four discrete GPUs via external Thunderbolt 3 GPU enclosures. If using external Thunderbolt 3 GPU enclosures, AMD GPUs are natively supported while [=NVidia=] cards requires third party drivers.
179* 24-bit color.
180
181[[AC:Sound]]
182* 24-bit 5.1 channel surround via HDMI. Optical or stereo out via the sound out port.
183
184[[AC:Platform/MacOS]]
185* OS X 10.15 (Mojave)
186[[/folder]]
187
188[[folder:2019 [=iMac=]]]
189The go-to Mac for most of its desktop users and arguably still the definer of a very capable all-in-one computer. The design of the modern iMac had not changed much since 2017, with the latest iteration looking much like it did in 2017, although the insides did evolve to cope with newer technology. Nonetheless, the machine is very thin at 5mm on the edges, but actually bulges out in the middle. At certain angles, [[https://www.apple.com/imac/ it looks very thin]].
190
191[[AC:Processors]]
192* CPU: Intel Coffee Lake Core-i [=CPUs=]-
193** 21.5 inch [=iMac=]: Dual core [=i5=] at 2.3[=GHz=]
194** 21.5 inch [=iMac=]with Retina Display [=iMac=]: Quad-core [=i3=] at 3.6[=GHz=] to Hex-core [=i7=] at 3.2[=GHz=]
195** 27 inch [=iMac=]: Hex-core [=i5=] at 3.0[=GHz=] to Octa-core [=i9=] at 3.6[=GHz=]
196* GPU:
197** Intel Iris Plus Graphics 640 for the loweest end model
198** [=ATi Radeon Pro RX 555=] - [=580X=] for 5K model only
199** Support Thunderbolt 3 external GPU enclosures, AMD GPUs are supported natively, [=NVIDIA=] GPUs requires third-party drivers.
200
201[[AC:Memory]]
202* Lower end models support up to 16GB of Laptop [=DDR4=] RAM. Higher end models support up to 64GB of Laptop [=DDR4=] RAM. Upgrading RAM however is difficult as one has to remove the LCD panel (with the risk of accidentally breaking it) to gain access to the RAM.
203* Configurable with a 1TB-3TB Fusion drive or up to 2TB SSD configurable via build-to-order.
204
205[[AC:Display]]
206* Built-in 21.5" or 27" display. Resolutions are 1920x1080 and 2560x1440 respectively, except the 5K model which is 5120x2880.
207
208[[AC:Sound]]
209* Built-in stereo speakers with a headphone/digital audio jack.
210
211[[AC:Platform/MacOS]]
212* OS X 10.15 (Mojave)
213[[/folder]]
214
215[[folder:2019 Mac Pro]]
216The latest top-of-the-line Macintosh workstation, guaranteed to burn a hole in your pocket and your savings account, too. After 6 years of the oddball black cylindrical design, Apple has switched to a case more reminiscent of past Mac Pros, with a chrome finish. This time however the larger grille opening on the front has earned the machine much mockery from haters, with comparisons to cheese graters usually cropping up.
217
218[[AC:Processors]]
219* A choice of one of the following Cascade Lake Intel Xeon W [=CPUs=]
220** 8-Core Xeon W-3223 at 3.5[=GHz=], with 24.5 MB cache
221** 12-core Xeon W-3235 at 3.3 [=GHz=] with 31.2 MB cache
222** 16-core Xeon W-3245 at 3.2 [=GHz=] with 38 MB cache
223** 24-core Xeon W-3265M at 2.7 [=GHz=] with 57 MB cache
224** 28-core Xeon W-3275M at 2.5 [=GHz=] with 66.5 MB cache
225* “Afterburner” video DSP- transcodes videos on the fly.
226* T2 security chip- performs secure boot and disk encryption duties.
227
228[[AC:Memory]]
229* [=DDR4=] RAM, hex channel (memory must be installed in sets of six for best performance), up to 1.5[=TB=] of RAM. The Xeon W-3223 CPU will only run the memory at 2666 [=MHz=] while the other [=CPUs=] run the memory at 2933 [=MHz=]. Official Apple-offered configurations are [=32GB=] ([=4x 8GB=], two channels unused), [=48GB=] ([=6x 8GB=]), [=96GB=]([=6x 16GB=]), [=192GB=]([=6x 32GB=]), [=384GB=] ([=6x 64GB=]) and [=768GB=]([=12x 64GB=], will switch to [=6x 128GB=] as higher capacity memory chips become available)
230* Up to 4TB SSD Storage over two proprietary slots that use the [=nVME=] signalling scheme. Official Apple-offered configurations are [=256GB=] ([=1x 256GB=] stick), [=1TB=] ([=2x 512GB=] sticks), [=2TB=] ([=2x 1TB=] sticks) and [=4TB=] ([=2x 2TB=] sticks).
231
232[[AC:Display]]
233* GPU: Choice of the following AMD [=GPUs=]
234** Radeon Pro 580X - half height module, supports up to 4 cards
235*** Six 4K displays, Two 5K displays or Two XDR displays per card.
236** Radeon Vega II - full height module, supports up to two cards
237*** Six 4K displays, Three 5K displays or Two XDR displays per card.
238** Radeon Vega II Duo - basically two Vega II cards on one module. Full height module, supports up to two cards for a whopping four Vega II [=GPUs=].
239*** Eight 4K displays, Four 5K displays or Four XDR displays per card.
240* [=GPUs=] come in a “MPX Module” form factor but is in fact [=PCIe=] GPU compatible, but every second [=PCIe=] slot has a proprietary slot called the “MPX Slot” located right behind it ala PCI-X. This slot is used by the [=GPUs=] to pass video signal back to the motherboard for use with the Type-C connectors as well as to draw extra power - while the Mac Pro’s PSU does allow for 8-pin PCI-e power connectors, Apple would prefer it that extra power be supplied using the MPX slot instead of the PCI-e power cables. GPU cards supplied by Apple do not have a PCI-e power connector on the card.
241
242[[AC:Sound]]
243* In a call-back to the days of the Beige G3, the Mac does not appear to have onboard audio (or Apple is not advertising the Mac as having onboard audio of any kind), instead audio is generated by the codec on the GPU cards, PCI-e sound cards, or via USB audio devices.
244
245[[AC: Connectivity]]
246* Two USB Type-A connectors, support USB 3.0 signalling
247* Two Thunderbolt-3 ports: USB Type-C style connectors, supports USB 3.2 and [=DisplayPort=] signalling (video signal backfed from GPU cards via the proprietary slots).
248* Two 10[=GBPs=] Ethernet ports.
249
250[[AC:Platform/MacOS]]
251* OS X 10.16 Catalina.
252[[/folder]]
253
254'''''Apple Silicon Macs'''''
255
256In June 2020, Apple announced at its annual Worldwide Developers Conference (WWDC) that it would transition the Mac from Intel processors to Apple-designed ARM chips[[note]](Based on processing cores licensed from TSMC)[[/note]], dubbed Apple silicon, similar to those it uses in the [=iPhone=] and [=iPad=]. The reasons for the switch [[https://www.pcmag.com/news/former-intel-engineer-explains-why-apple-switched-to-arm were numerous]]: Apple was reportedly unimpressed with Intel's general pace of innovation and the quality control for its Skylake chips, and found their own ARM chips for the [=iPhone=] and [=iPad=] were nearly as fast as Intel's while using considerably less power and requiring less cooling. The move also gave Apple total control of the technologies they wanted to build into their chips.[[note]]Apple's late Intel Macs included ARM-based T-series co-processors and custom video cards like the "Afterburner" to supplement functionality that Intel's chips lacked, like video encoding/decoding accelerators, biometric security, machine learning and storage encryption.[[/note]] It also made it easier for software developers to design apps as they would only need to work with one processor architecture across all of Apple's products. Apple's chips also include in-house designed [=GPUs=] integrated into the [=SoC=], moving away from [=GPUs=] designed by AMD, Nvidia and Intel. Unlike Intel Macs, Apple silicon Macs don't have upgradeable memory and won't work with external [=GPUs=], nor can they be added to the Mac Pro via [=PCIe=].
257
258The first Apple silicon-based Macs, two notebooks and the desktop Mac mini, were announced in November 2020, just in time for [[UsefulNotes/ThanksgivingDay Black Friday]]. It debuted two professional chips for its higher-end laptops in October 2021, and discontinued all Intel-based laptops after that. The transition finished in June 2023, after they released an Apple silicon Mac Pro.
259
260[[folder:2020 Mac Mini]]
261The first non-portable Mac to bear an Apple Silicon processor. Taking a step backwards, practically nothing in the Mac is upgradeable due to a combination of package-on-package RAM (the RAM chips are soldered directly to the top of the APU) and the flash chips being soldered to the motherboard.
262
263[[AC:Processors]]
264* CPU: 8 core ARM-based Apple [=M1=] custom APU, rumored to be based on the new ARM [=A78C=] architecture. Said to be three times faster than the fastest Intel CPU used on the 2018 Mac Mini.
265* GPU: 8 GPU cores on the ARM-based Apple [=M1=] custom APU, claimed to be six times faster than Intel Iris graphics found on the 2018 Mac Mini.
266* Additional 16 core "Neural Engine" processor for machine learning applications.
267* Integrated [=T2=] security enclave core for Secure Boot and real time disk encryption/decryption process. However Apple has claimed that they will make it possible to enroll custom keys so the Mac Mini can boot Linux and the ARM edition of Windows 10.
268
269[[AC:Memory]]
270* 8 or 16GB HBM. Memory is Package-on-package with the APU and cannot be upgraded.
271* Storage is [=NVMe=] SSD and comes in 4 sizes: 256GB, 512GB, 1TB or 2TB. The storage is soldered and cannot be upgraded. No traditional hard drive option offered. The 1TB and 2TB capacity models may not be available in all markets.
272
273[[AC:Display]]
274* Up to 2 monitors- 1x 4k via HDMI and one 6k via USB-C display. Possible to add more displays by adding Thunderbolt [=GPUs=].
275
276[[AC:Sound]]
277* 24-bit 5.1 channel surround via HDMI. Optical or stereo out via the sound out port.
278
279[[AC:Platform/MacOS]]
280* [=macOS=] Big Sur
281[[/folder]]
282
283[[folder: 2021 [=iMac=]]]
284The first [=iMac=] to use Apple Silicon processors, this model also marks the first major redesign of the computer's external casing in over a decade. Taking a page from the original [=iMac=] G3, it drops grey aluminum for a choice of different colors. Much like the Mac Mini, none of the internal components are upgradable.
285
286[[AC:Processors]]
287* CPU: 8 core ARM-based Apple [=M1=] custom APU, rumored to be based on the new ARM [=A78C=] architecture. Said to be three times faster than the fastest Intel CPU used on the 2018 Mac Mini.
288* GPU: 8 GPU cores on the ARM-based Apple [=M1=] custom APU, claimed to be six times faster than Intel Iris graphics found on the 2018 Mac Mini.
289* Additional 16 core "Neural Engine" processor for machine learning applications.
290* Integrated [=T2=] security enclave core for Secure Boot and real time disk encryption/decryption process. However Apple has claimed that they will make it possible to enroll custom keys so the Mac Mini can boot Linux and the ARM edition of Windows 10.
291
292[[AC:Memory]]
293* 8 or 16GB HBM. Memory is Package-on-package with the APU and cannot be upgraded.
294* Storage is [=NVMe=] SSD and comes in 4 sizes: 256GB, 512GB, 1TB or 2TB. The storage is soldered and cannot be upgraded. No traditional hard drive option offered. The 1TB and 2TB capacity models may not be available in all markets.
295
296[[AC:Display]]
297* Built-in 4480-by-2520 resolution at 218 pixels per inch with support for 1 billion colors
298
299[[AC:Sound]]
300* Built-in wide stereo speakers
301* Supports Dolby Atmos
302
303[[AC: Connectivity]]
304* All models come with 2 Thunderbolt/USB 4 ports, with the higher-end models featuring an additional 2 USB-C 3 ports.
305
306[[/folder]]
307
308----
309!!Magazines:
310[[index]]
311* ''Magazine/MacAddict''
312
313!!Applications:
314
315* MediaNotes/HyperCard
316
317!!Games:
318
319[[folder:Original Titles]]
320* ''VideoGame/ThreeInThree''
321* ''VideoGame/AmandaStories''
322* ''VideoGame/AmberJourneysBeyond''
323* ''VideoGame/{{Ares|1998}}''
324* ''VideoGame/AtTheCarnival''
325* ''VideoGame/{{Avadon}}''
326* ''VideoGame/BalanceOfPower''
327* ''VideoGame/BattleGirl''
328* ''VideoGame/{{Bolo}}''
329* ''VideoGame/BubbleTrouble''
330* ''VideoGame/{{Bugdom}}''
331* ''VideoGame/ChipWits''
332* ''VideoGame/CitadelAdventureOfTheCrystalKeep''
333* ''VideoGame/{{Clandestiny}}''
334* ''VideoGame/Code7''
335* ''VideoGame/TheColony''
336* ''VideoGame/CosmicOsmo''
337* ''VideoGame/CosmologyOfKyoto''
338* ''VideoGame/CroMagRally''
339* ''VideoGame/CrystalCaliburn''
340* ''VideoGame/CrystalQuest''
341* ''VideoGame/{{Cythera}}''
342* ''VideoGame/DamageIncorporated''
343* ''VideoGame/DarkCastle''
344* ''VideoGame/TheDungeonOfDoom''
345* ''VideoGame/EasternMindTheLostSoulsOfTongNou''
346** ''VideoGame/ChuTeng''
347* ''VideoGame/EnchantedScepters''
348* ''VideoGame/EscapeVelocity''
349* ''VideoGame/{{Exile}}''
350** ''VideoGame/{{Avernum}}''
351* ''VideoGame/FerazelsWand''
352* ''VideoGame/TheFoolsErrand''
353* ''VideoGame/FrankiesDungeon'' (aka ''Creepy Castle'')
354* ''VideoGame/{{Geneforge}}''
355* ''VideoGame/{{Glider}}''
356* ''VideoGame/GoldenLogres''
357* ''VideoGame/HarryTheHandsomeExecutive''
358* ''VideoGame/JinniZeala''
359* ''VideoGame/TheJourneymanProject''
360* ''VideoGame/TheKingOfChicago''
361* ''VideoGame/LoonyLabyrinth''
362** ''VideoGame/MadDaedalus''
363* ''VideoGame/LoseLose''
364* ''VideoGame/{{Lugaru}}''
365** ''VideoGame/{{Overgrowth}}''
366* ''VideoGame/LunarRescue''
367* ''VideoGame/MacSki''
368* ''VideoGame/MacVenture''
369** ''VideoGame/DejaVu1985''
370** ''VideoGame/{{Uninvited}}''
371** ''VideoGame/{{Shadowgate}}''
372* ''VideoGame/TheManhole''
373* ''VideoGame/{{Mantra}}''
374* ''VideoGame/{{Marathon}}''
375* ''VideoGame/MinotaurTheLabyrinthsOfCrete''
376* ''VideoGame/{{Moonmist}}''
377* ''VideoGame/{{Myst}}''
378** ''VideoGame/{{Riven}}''
379** ''VideoGame/MystIIIExile''
380** ''VideoGame/MystIVRevelation''
381** ''VideoGame/MystVEndOfAges''
382* ''VideoGame/{{Myth}}''
383* ''VideoGame/{{Nanosaur}}''
384* ''VideoGame/{{Nethergate}}''
385* ''VideoGame/OdysseyTheLegendOfNemesis''
386* ''VideoGame/OttoMatic''
387* ''VideoGame/{{Pararena}}''
388* ''VideoGame/PathwaysIntoDarkness''
389* ''VideoGame/PowerPete''
390* ''VideoGame/PrimeTarget''
391* ''VideoGame/PurpleMoon''
392** ''Rockett's New School''
393** ''Secret Paths to Your Dreams''
394* ''VideoGame/QuarterstaffTheTombOfSetmoth''
395* ''VideoGame/QuestOfYipe''
396* ''VideoGame/{{Realmz}}''
397* ''VideoGame/ScarabOfRa''
398* ''VideoGame/SensoryOverload''
399* ''VideoGame/ShadowKeep''
400* ''VideoGame/{{Shanghai}}''
401* ''VideoGame/ShufflepuckCafe''
402* ''[[VideoGame/SimCity SimCity 2000]]''
403* ''VideoGame/SimTower''
404* ''VideoGame/{{Snood}}''
405* ''VideoGame/SpaceshipWarlock''
406* ''VideoGame/SpacewardHo''
407* ''VideoGame/{{Spectre 1991}}''
408* ''VideoGame/{{Spelunx}}''
409* ''VideoGame/SpinDoctor''
410* ''VideoGame/StuntCopter''
411* ''VideoGame/SystemsTwilight''
412* ''VideoGame/TaskMaker''
413** ''VideoGame/TheTombOfTheTaskMaker''
414* ''VideoGame/ThroughTheLookingGlass''
415* ''VideoGame/TrustAndBetrayal''
416* ''VideoGame/TheUltimateHauntedHouse''
417* ''VideoGame/VirtualNightclub''
418* ''VideoGame/WeekendWarrior''
419* ''VideoGame/WesleyanTetris''
420[[/folder]]
421
422[[folder:Ports: Classic Mac OS]]
423[[AC:Titles / franchises with installments also OS X-compatible marked with an asterisk]]
424* ''[[VideoGame/ThreeDUltraPinball 3-D Ultra Pinball]]''
425** ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night]]''
426** ''[[VideoGame/ThreeDUltraPinballThrillRide 3-D Ultra Pinball: Thrill Ride]]''
427* ''VideoGame/TheSeventhGuest''
428* ''VideoGame/{{Abuse}}'' *
429* ''VideoGame/TheAdventuresOfWillyBeamish''
430* ''VideoGame/Afterlife1996''
431* ''VideoGame/AgeOfEmpires'' *
432* ''Franchise/AlienVsPredator'' *
433* ''VideoGame/AloneInTheDark''
434* ''VideoGame/AlterEgo1986''
435* ''[[VideoGame/AlternateReality Alternate Reality: The City]]''
436* ''VideoGame/AmericanMcGeesAlice'' *
437* ''VideoGame/TheAncientArtOfWar''
438* ''VideoGame/AnotherWorld''
439* ''VideoGame/{{Archon}}''
440* ''VideoGame/{{Arkanoid}}''
441* ''VideoGame/{{Asteroids}}''
442* ''Literature/TheBabySittersClub''
443** ''3rd Grade Learning Adventures''
444** ''4th Grade Learning Adventures''
445** ''Clubhouse Activity Center''
446** ''Friendship Kit''
447* ''VideoGame/BackyardSports'' *
448* ''VideoGame/BadDayOnTheMidway''
449* ''VideoGame/BadMojo''
450* ''VideoGame/BaldursGate'' *
451* ''VideoGame/BattleChess''
452* ''VideoGame/BillNyeTheScienceGuyStopTheRock''
453* ''VideoGame/BlackAndWhite'' *
454* ''VideoGame/{{Blackout}}''
455* ''VideoGame/{{Blackthorne}}''
456* ''VideoGame/BorrowedTime''
457* ''VideoGame/BrainDead13''
458* ''VideoGame/{{Breakout}}'' *
459* ''VideoGame/BuichiTerasawasTakeruLetterOfTheLaw''
460* ''VideoGame/BurnCycle''
461* ''VideoGame/{{Caesar}}''
462* ''VideoGame/CaptainBlood''
463* ''VideoGame/{{Carmageddon}}''
464* The ''Franchise/CarmenSandiego'' series
465* ''VideoGame/{{Castles}}: Siege and Conquest''
466* ''VideoGame/{{Centipede}}'' *
467* ''VideoGame/{{Civilization}}'' *
468* ''VideoGame/CliveBarkersUndying'' *
469* ''VideoGame/CloseCombat'' *
470* ''VideoGame/{{Colonization}}''
471* ''VideoGame/ColossalCave''
472* ''VideoGame/CombatMission'' *
473* ''VideoGame/CommandAndConquer'' *
474* ''VideoGame/{{Creatures}}''
475* ''VideoGame/CriticalPath''
476* ''VideoGame/CrystalSkull''
477* ''VideoGame/DarkForces'' *
478* ''VideoGame/DarkSeed''
479** ''VideoGame/DarkSeedII''
480* ''VideoGame/DayOfTheTentacle''
481* ''VideoGame/DeerHunterSeries''
482* ''VideoGame/{{Defender}}''
483* ''VideoGame/DefenderOfTheCrown''
484* ''VideoGame/{{Descent}}'' *
485* ''VideoGame/DeusEx'' *
486* ''VideoGame/{{Diablo}}'' *
487** ''VideoGame/{{Diablo|1997}}'' (1997)
488** ''VideoGame/DiabloII''
489* ''VideoGame/{{The Dig|1995}}''
490* ''VideoGame/{{Discworld}}''
491* ''VideoGame/{{Doom}}'' *
492* ''VideoGame/DragonsLair''
493* ''VideoGame/DrHealthnsteinsBodyFun''
494* ''VideoGame/{{Driver}}'' *
495* ''[[VideoGame/TestDrive The Duel: Test Drive II]]''
496* ''VideoGame/DukeNukem3D'' *
497* ''VideoGame/DustATaleOfTheWiredWest''
498* ''Franchise/{{Fallout}}'' *
499* ''VideoGame/FattyBear''
500* ''VideoGame/TheFeebleFiles''
501* ''VideoGame/{{Flashback}}''
502* ''VideoGame/FoulPlay''
503* ''VideoGame/FreddiFish''
504** ''VideoGame/FreddiFishAndTheCaseOfTheMissingKelpSeeds''
505** ''VideoGame/FreddiFish2TheCaseOfTheHauntedSchoolhouse''
506* ''VideoGame/FreddyPharkasFrontierPharmacist''
507* ''VideoGame/{{Frogger}}''
508* ''VideoGame/FullThrottle''
509* ''VideoGame/FullTiltPinball''
510* ''VideoGame/FutureCopLAPD''
511* ''VideoGame/GabrielKnight''
512* ''VideoGame/GadgetPastAsFuture''
513* ''VideoGame/{{Gauntlet}}''
514* ''VideoGame/GhostRecon1'' *
515* ''VideoGame/{{Gobliiins}}''
516* The ''VideoGame/GoldBox'' series
517** ''VideoGame/UnlimitedAdventures''
518* ''VideoGame/GoldRush''
519* ''VideoGame/{{Gordak}}''
520* ''VideoGame/GrammarGames''
521* ''VideoGame/{{Gubble}}''
522* ''VideoGame/{{Harpoon}}''
523* ''VideoGame/HarryPotter'' *
524* ''VideoGame/{{Havoc}}''
525* ''VideoGame/HellACyberpunkThriller''
526* ''VideoGame/{{Heretic}}''
527* ''VideoGame/{{Hexen}}''
528* ''VideoGame/HiddenAgenda1988''
529* ''[[VideoGame/TheHitchhikersGuideToTheGalaxy1984 The Hitchhiker's Guide to the Galaxy]]''
530* ''VideoGame/{{The Hobbit|1982}}''
531* ''VideoGame/HollywoodHijinx''
532* ''VideoGame/IHaveNoMouthAndIMustScream''
533* ''VideoGame/TheIncredibleMachine''
534* ''VideoGame/IndianaJonesAndHisDesktopAdventures''
535* ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
536* ''VideoGame/IndianaJonesAndTheLastCrusade''
537* ''VideoGame/IndyCarRacingII''
538* ''VideoGame/InheritTheEarth'' *
539* ''VideoGame/InThe1stDegree''
540* ''VideoGame/JauntTrooper''
541* ''VideoGame/JazzJackrabbit'' *
542* ''VideoGame/{{Joust}}''
543* ''VisualNovel/KanaLittleSister''
544* ''VisualNovel/KikokugaiTheCyberSlayer''
545* ''VideoGame/KillingTime''
546* ''VideoGame/KingOfDragonPass''
547* ''VideoGame/KingsBounty''
548* ''VideoGame/KingsQuest''
549* ''VideoGame/TheLabyrinthOfTime'' *
550* ''VideoGame/TheLastExpress''
551* ''VideoGame/LeatherGoddessesOfPhobos''
552* ''VideoGame/TheLegendOfKyrandia''
553* ''VideoGame/LeisureSuitLarry''
554* ''VideoGame/{{Lemmings}}''
555* ''VideoGame/LexiCross''
556* ''VideoGame/LifeAndDeath''
557* The ''VideoGame/LivingBooks'' series
558* ''VideoGame/LodeRunner''
559* ''VideoGame/LogicalJourneyOfTheZoombinis'' *
560* ''VideoGame/{{Loom}}''
561* ''VideoGame/{{Lunicus}}''
562* ''VideoGame/TheLurkingHorror''
563* ''VideoGame/MaddenNFL'' *
564* ''WesternAnimation/TheMagicSchoolBus''
565** ''The Magic School Bus Explores the Human Body''
566** ''The Magic School Bus Explores the Ocean''
567* ''VideoGame/{{Majesty}}''
568* ''VideoGame/{{Manhunter}}''
569* ''VideoGame/MarioIsMissing''
570* ''VideoGame/MasterOfOrion'' *
571* ''[[VideoGame/BlasterSeries Math Blaster]]''
572* ''VideoGame/MaxPayne1'' *
573* ''VideoGame/MazeWar''
574* ''VisualNovel/McKenzieAndCo'' (a 1995 5-CD dating simulation game from Her Interactive, released for older Macintosh computers)
575* ''VideoGame/{{MDK}}''
576* ''[[VideoGame/MechWarrior [=MechWarrior=] 2]]''
577* ''VideoGame/MedalOfHonor'' *
578* ''VideoGame/MicrosoftFlightSimulator''
579* ''VideoGame/MonkeyIsland'' *
580* ''VideoGame/MightAndMagic''
581** ''VideoGame/HeroesOfMightAndMagic'' *
582* ''VideoGame/AMindForeverVoyaging''
583* ''VideoGame/MuseumMadness''
584* ''VideoGame/NightTrap''
585* ''VideoGame/NobunagasAmbition''
586* ''VideoGame/NoOneLivesForever'' *
587* ''VideoGame/NumberMunchers''
588* ''VideoGame/{{Obsidian}}''
589* ''VideoGame/OdellDownUnder''
590* ''VideoGame/{{Odium}}''
591* ''VideoGame/OlloInTheSunnyValleyFair''
592* ''VideoGame/{{Oni}}'' *
593* ''VideoGame/TheOregonTrail''
594** ''VideoGame/TheAmazonTrail''
595** ''VideoGame/TheYukonTrail''
596* ''VideoGame/OrionBurger''
597* ''VideoGame/{{Phantasmagoria}}''
598* ''VisualNovel/PhantomOfInferno''
599* ''VideoGame/PinballConstructionSet''
600* ''VideoGame/{{Planetfall}}''
601* ''VideoGame/PoliceQuest''
602** ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel''
603** ''VideoGame/PoliceQuest4OpenSeason''
604* ''VideoGame/{{Populous}}''
605* ''VisualNovel/{{Portal}}''
606* ''VideoGame/{{Postal}}'' *
607* ''VideoGame/PlunderedHearts''
608* ''Franchise/PrinceOfPersia''
609* ''[[VideoGame/PrincessMaker Princess Maker 2]]''
610* The ''VideoGame/ProPinball'' series
611** ''[[VideoGame/ProPinballTheWeb Pro Pinball: The Web]]''
612** ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]''
613** ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]''
614** ''[[VideoGame/ProPinballFantasticJourney Pro Pinball: Fantastic Journey]]''
615* ''VideoGame/PuyoPuyo'' *
616* ''VideoGame/{{Quake}}'' *
617* ''VideoGame/QuestForGlory''
618* ''VideoGame/RailroadTycoon'' *
619* ''VideoGame/RainbowSix'' *
620* ''VideoGame/{{Rama}}''
621* ''VideoGame/{{Rampart}}'' *
622* ''VideoGame/Rayman1'' *
623* ''VideoGame/ReaderRabbit''
624* ''VideoGame/RebelAssault''
625* ''VideoGame/RedBaron''
626* ''VideoGame/RedneckRampage''
627* ''VideoGame/RexRocket''
628* ''VideoGame/RianaRouge''
629* ''VideoGame/TheRiddleOfMasterLu''
630* ''VideoGame/{{Ripper}}''
631* ''VideoGame/RiseOfTheDragon''
632* ''VideoGame/RobinsonsRequiem''
633* ''VideoGame/{{Robotron 2084}}''
634* ''VideoGame/{{Rogue}}'' *
635* ''VideoGame/RomanceOfTheThreeKingdomsKoei''
636* ''VideoGame/{{Rune}}''
637* ''VideoGame/{{Sacrifice}}'' *
638* ''VideoGame/SamAndMaxHitTheRoad''
639* ''VideoGame/TheSecretIslandOfDrQuandary''
640* ''VideoGame/TheSettlers'' *
641* ''VideoGame/ShadowWarrior1997''
642* ''VideoGame/ShatteredSteel''
643* ''VideoGame/Shivers1995''
644* ''VideoGame/{{Shockwave}}''
645* ''VideoGame/ShogoMobileArmorDivision''
646* ''VideoGame/SidMeiersAlphaCentauri'' *
647* ''VideoGame/SidMeiersPirates''
648* ''VideoGame/SimAnt''
649* ''VideoGame/SimEarth''
650* ''VideoGame/TheSims'' *
651* ''[[VideoGame/SimonTheSorcerer Simon the Sorcerer II]]''
652* ''VideoGame/SpaceAce''
653* ''VideoGame/TheSpaceBar''
654* ''VideoGame/SpaceQuest''
655* ''VideoGame/SpiderMan2000'' *
656* ''VideoGame/SpycraftTheGreatGame''
657* ''VideoGame/SPYFox''
658* ''[[VideoGame/StarControl Star Control 3]]''
659* ''Franchise/{{Starcraft}}'' *
660* ''VideoGame/StarFlight''
661* ''VideoGame/StarshipTitanic''
662* ''VideoGame/StarTrek25thAnniversary''
663* ''VideoGame/StarTrekBorg''
664* ''VideoGame/StarTrekEliteForce'' *
665* ''[[VideoGame/JudgmentRites Star Trek: Judgment Rites]]''
666* ''[[VideoGame/AFinalUnity Star Trek TNG: A Final Unity]]''
667* ''VideoGame/StarWarsEpisodeIRacer''
668* ''VideoGame/StayTooned''
669* ''VideoGame/{{Stellar 7}}''
670* ''VideoGame/StrangeAdventuresInInfiniteSpace'' *
671* ''VideoGame/{{Stronghold}}'' *
672* ''VideoGame/{{Summoner}}''
673* ''VideoGame/SuperSolvers''
674* ''VideoGame/{{Suspended}}''
675* ''VideoGame/SwordOfSodan''
676* ''VideoGame/{{Syndicate}}''
677* ''VideoGame/SystemShock''
678* ''VideoGame/{{Tetris}}''
679* ''VideoGame/{{Thexder}}''
680* ''VideoGame/ThemePark''
681* ''VideoGame/{{Timelapse}}''
682* ''VideoGame/TitanicAdventureOutOfTime''
683* ''VideoGame/TombRaiderI'' *
684* ''VideoGame/TonyHawksProSkater'' *
685* ''VideoGame/TorinsPassage''
686* ''VideoGame/TotalDistortion''
687* ''VideoGame/TraitorsGate''
688* ''VideoGame/{{Transarctica}}''
689* ''VideoGame/{{Trinity}}''
690* ''VideoGame/{{Tropico}}'' *
691* ''VideoGame/UltimaII''
692** ''VideoGame/UltimaIII'' *
693* The ''VideoGame/{{Unreal}}'' franchise
694* ''VideoGame/{{Uplink}}'' *
695* ''VideoGame/VampireTheMasqueradeRedemption''
696* ''VideoGame/VengeanceOfExcalibur''
697* ''VideoGame/{{Vette}}''
698* ''VideoGame/VirtualPool''
699* ''VideoGame/VoodooIsland''
700* ''VideoGame/{{Voyeur}}''
701* ''VideoGame/{{Warcraft}}'' *
702* ''VideoGame/WingCommander''
703* ''[[VideoGame/{{Wipeout}} Wipeout 2097]]'' *
704* ''VideoGame/{{Wizardry}}''
705* ''VideoGame/Wolfenstein3D'' *
706* ''VideoGame/{{Worms}}'' *
707* ''VideoGame/TheXFilesGame''
708* ''VideoGame/XWing''
709** ''VideoGame/TIEFighter''
710* ''VideoGame/YouDontKnowJack''
711* ''VideoGame/{{Z}}''
712* ''VideoGame/{{Zoop}}''
713* ''VideoGame/{{Zork}}''
714* ''VideoGame/{{ZPC}}''
715[[/folder]]
716
717[[folder:Ports: Mac OS X]]
718[[AC:Intel-only titles marked with an asterisk]]
719* ''[[VideoGame/{{Nightfire}} 007: Nightfire]]''
720* ''VideoGame/AgeOfMythology''
721* ''VideoGame/{{Altitude}}''
722* ''VideoGame/AlwaysRememberMe'' *
723* ''VideoGame/AmnesiaTheDarkDescent''
724* ''VideoGame/AngryBirds'' *
725* ''VisualNovel/AnimamundiDarkAlchemist''
726* ''VideoGame/{{Aquaria}}''
727* ''VideoGame/AssassinsCreedII'' *
728* ''VideoGame/AssaultOnDarkAthena'' *
729* ''[[VideoGame/{{Asphalt}} Asphalt 6: Adrenaline]]'' *
730* ''VideoGame/BackToTheFutureTheGame'' *
731* ''VideoGame/BarkleyShutUpAndJamGaiden'' *
732* ''VideoGame/{{Bastion}}'' *
733* ''VideoGame/{{Battlefield}}''
734* ''VideoGame/BattleForWesnoth''
735* ''VideoGame/BattleNations'' *
736* ''Franchise/BatmanArkhamAsylum'' *
737* ''VideoGame/BeatHazard'' *
738* ''VideoGame/{{Bejeweled}}''
739* ''VideoGame/BientotLete'' *
740* ''VisualNovel/BionicHeart''
741* ''VideoGame/BioShock'' *
742* ''VideoGame/{{Bleed}}'' *
743* ''VideoGame/{{Blockland}}''
744* ''VideoGame/BloodRayne''
745* ''VideoGame/{{Borderlands}}'' *
746* ''VideoGame/{{Botanicula}}'' *
747* ''VideoGame/{{Braid}}''
748* ''VideoGame/{{Brogue}}''
749* ''VideoGame/BrutalLegend'' *
750* ''VideoGame/CallOfDuty'' *
751** ''VideoGame/ModernWarfare'' *
752* ''VideoGame/CarEscape''
753* ''VideoGame/CaveStory''
754* ''VisualNovel/{{Cinders}}'' *
755* ''VideoGame/CityOfHeroes'' *
756* ''Edutainment/{{Cluefinders}}'' (remastered versions)
757* ''VideoGame/CompanyOfHeroes'' *
758* ''VideoGame/CookServeDelicious'' *
759* ''VideoGame/CounterStrike'' *
760* ''VideoGame/CreaVures'' *
761* ''VideoGame/CrossCode'' *
762* ''VideoGame/{{CSI}}''
763* ''VideoGame/CuteKnightKingdom''
764* ''VideoGame/DarkestOfDays'' *
765* ''[[VideoGame/TheDarkness The Darkness II]]'' *
766* ''VideoGame/{{Darwinia}}''
767* ''VisualNovel/DateWarp''
768* ''VideoGame/DearEsther'' *
769* ''VideoGame/DeathSpank'' *
770* ''VideoGame/{{DEFCON}}''
771* ''VideoGame/DefendersQuest'' *
772* ''VideoGame/DepressionQuest'' *
773* ''VisualNovel/DigitalALoveStory''
774** ''VisualNovel/AnalogueAHateStory''
775* ''Videogame/DinerDash''
776* ''VideoGame/DinkSmallwood'' *
777* ''VideoGame/DinsCurse''
778* ''[[VideoGame/DiRT DiRT 2]]'' *
779* ''VideoGame/DiscoElysium''
780* ''VideoGame/DisneyInfinity''
781* ''VideoGame/DisneyPrincessEnchantedJourney'' * (the original had Jasmine, Cinderella, Snow White, Ariel and Belle)
782** ''VideoGame/DisneyPrincessMyFairyTaleAdventure'' (the sequel had Rapunzel, Cinderella, Tiana, Belle and Ariel)
783* ''VideoGame/DLCQuest'' *
784* ''[[VideoGame/DoctorWho Doctor Who: The Adventure Games]]'' *
785* ''VideoGame/DontStarve'' *
786* ''VisualNovel/DontTakeItPersonallyBabeItJustAintYourStory''
787* ''Franchise/DragonAge'' *
788* ''VideoGame/DroxOperative''
789* ''[[VideoGame/{{DuckTales}} DuckTales: Remastered]]''
790* ''VideoGame/DukeNukemForever'' *
791* ''VideoGame/DungeonDefenders'' *
792* ''VideoGame/DungeonSiege''
793* ''VideoGame/DustAnElysianTail'' *
794* ''VideoGame/DwarfFortress'' *
795* ''VideoGame/EliteDangerous'' *
796* ''VideoGame/EmpireAtWar'' *
797* ''VideoGame/EternalLands''
798* ''VideoGame/EVEOnline'' *
799* ''VideoGame/EverQuest''
800* ''VideoGame/FableI'' *
801* ''VideoGame/Facade2005''
802* ''VisualNovel/FadingHearts'' *
803* ''VideoGame/TheFall2014'' *
804* ''VideoGame/FallenEarth'' *
805* ''[[VideoGame/FIFASoccer FIFA Soccer 12]]'' *
806* ''VideoGame/FootballManager''
807* ''VideoGame/TheForceUnleashed'' *
808* ''VideoGame/FreedomForce''
809* ''VideoGame/FreedomPlanet''
810* ''VisualNovel/FrozenEssence''
811* ''VideoGame/FTLFasterThanLight'' *
812* ''[[VideoGame/TheGreatGianaSisters Giana Sisters]]'' *
813* ''VideoGame/GiantsCitizenKabuto''
814* ''VideoGame/{{Gish}}''
815* ''VideoGame/GrandTheftAuto'' *
816* ''VideoGame/GrannysGarden''
817* ''VideoGame/GratuitousSpaceBattles'' *
818* ''VideoGame/GuildWars2'' *
819* ''[[VideoGame/GuitarHero Guitar Hero III]]'' *
820* ''VideoGame/HalfLife'' *
821* ''VideoGame/HaloCombatEvolved''
822* ''VisualNovel/HatofulBoyfriend''
823* ''VideoGame/HectorBadgeOfCarnage'' *
824* ''VisualNovel/{{Heileen}}''
825* ''VideoGame/{{Homeworld}}''
826* ''VideoGame/{{Hytale}}''
827* ''VisualNovel/ILoveYouColonelSanders''
828* ''VideoGame/IndianaJonesAndTheEmperorsTomb''
829* ''VisualNovel/InfiniteGameWorks'' *
830* ''VideoGame/IttleDew''
831* ''VideoGame/JadeEmpire'' *
832* ''VideoGame/{{Jazzpunk}}'' *
833* ''VideoGame/JetsNGuns''
834* ''VideoGame/JurassicParkTheGame'' *
835* ''VisualNovel/KatawaShoujo''
836* ''VideoGame/KentuckyRouteZero'' *
837* ''VideoGame/KnightsOfTheOldRepublic''
838* ''VideoGame/Left4Dead'' *
839* ''VideoGame/LegendOfGrimrock'' *
840* ''VideoGame/{{Limbo|2010}}'' *
841* ''VideoGame/LoneSurvivor'' *
842* ''VisualNovel/LongLiveTheQueen''
843* ''VideoGame/{{Luxor}}''
844* ''VideoGame/{{Machinarium}}''
845* ''VideoGame/MafiaII'' *
846* ''VisualNovel/MagicalDiary''
847* ''VideoGame/MatchesAndMatrimony'' *
848* ''VideoGame/MightyJillOff''
849* ''VideoGame/MightyNo9'' (requirements TBA)
850* ''VideoGame/{{Minecraft}}''
851* ''Videogame/MiniNinjas'' *
852* ''VideoGame/MondoMedicals''
853* ''VisualNovel/MoonlightWalks''
854* ''VideoGame/TheMovies''
855* ''VisualNovel/MyMagicalCosplayCafe''
856* ''VideoGame/MysteryCaseFiles''
857* ''VideoGame/{{N}}''
858* ''VideoGame/{{Naev}}''
859* ''Literature/NancyDrew''
860** ''Literature/NancyDrew: Secrets Can Kill: Remastered''
861* ''VisualNovel/{{Narcissu}}''
862* ''VideoGame/NBAJam'' *
863* ''VideoGame/NeedForSpeedCarbon'' *
864* ''VideoGame/NelsonTethersPuzzleAgent'' *
865* ''VideoGame/NeverwinterNights'' *
866* ''VideoGame/{{Nexuiz}}''
867* ''Creator/{{Nickelodeon}}''
868** ''[=EverGirl=]: Your Way to Play'' (probably scrapped much to the bankruptcy of THQ)
869* ''VideoGame/TheNightOfTheRabbit'' *
870* ''VideoGame/NuclearDawn'' *
871* ''VideoGame/OpenArena''
872* ''[[VideoGame/{{Tyrian}} Open Tyrian]]''
873* ''VideoGame/{{Osmos}}''
874* ''VideoGame/ThePath'' *
875* ''VideoGame/PathfinderKingmaker'' *
876* ''VideoGame/PathfinderWrathOfTheRighteous'' *
877* ''VideoGame/PennyArcadeAdventures''
878* ''VideoGame/{{Penumbra}}''
879* ''VideoGame/PatricksParabox''
880* ''VideoGame/PetalCrash'' (Main game only, ''Petal Crash Online'' app not available for Mac)
881* ''VideoGame/PewDiePieLegendOfTheBrofist''
882* ''VideoGame/PillarsOfEternity'' (requirements TBA)
883** ''VideoGame/PillarsOfEternityIIDeadfire''
884* ''VideoGame/ThePinballArcade'' *
885* ''VideoGame/PlaneShift''
886* ''VideoGame/PlantsVsZombies'' *
887* ''VideoGame/PokerNightAtTheInventory'' *
888* ''VideoGame/{{Portal}}'' *
889* ''VideoGame/Prey2006''
890* ''VideoGame/PrisonArchitect''
891* ''VideoGame/ProjectBlackSun'' *
892* ''VideoGame/{{Psychonauts}}'' *
893* ''VideoGame/{{Qwak}}''
894* ''VideoGame/RaceTheSun'' *
895* ''VideoGame/Rage2011'' *
896* ''VisualNovel/REAlistair''
897* ''VideoGame/RiseOfNations''
898* ''VideoGame/{{Roblox}}'' *
899* ''VideoGame/RomeTotalWar''
900* ''VideoGame/{{Ryzom}}'' *
901* ''VideoGame/{{Sanctum}}'' *
902* ''VideoGame/ScienceGirls''
903* ''VideoGame/SecondLife''
904* ''VideoGame/SeriousSam'' series
905** ''VideoGame/SeriousSam3BFE'' *
906** ''VideoGame/SeriousSam4'' *
907* ''VideoGame/{{Shadowgrounds}}'' *
908* ''VideoGame/ShiraOkaSecondChances'' *
909* ''[[VideoGame/{{Skylanders}} Skylanders: Spyro's Adventure]]'' *
910* ''VideoGame/{{Slender}}'' *
911* ''VisualNovel/SongsOfAraiah''
912* ''VideoGame/SpacePiratesAndZombies'' *
913* ''VideoGame/SplinterCell''
914* ''VideoGame/{{Spore}}'' *
915* ''VideoGame/SpyHunter1983''
916* ''VideoGame/StarWarsBattlefront''
917* ''VideoGame/{{Strife}}: Veteran Edition''
918* ''VideoGame/SuperCrateBox'' *
919* ''VideoGame/SuperHexagon'' *
920* ''VideoGame/SuperMarioWar''
921* ''VideoGame/{{Syberia}}'' *
922* ''VideoGame/{{Synthesia}}''
923* ''VideoGame/TeamFortress2'' *
924* ''VideoGame/TinyAndBig'' *
925* ''VideoGame/TonightWeRiot''
926* ''VideoGame/{{Torchlight}}'' *
927* ''VideoGame/{{Toribash}}''
928* ''VideoGame/{{Trine}}'' *
929* ''VideoGame/TronTwoPointOh''
930* ''VideoGame/TrueCrimeStreetsOfLA''
931* ''VideoGame/VegaStrike''
932* ''VisualNovel/VeraBlanc''
933* ''VideoGame/VictoriaAnEmpireUnderTheSun''
934* ''VideoGame/{{VVVVVV}}''
935* ''VideoGame/TheWalkingDeadTelltale'' *
936* ''VideoGame/WarhammerOnline'' *
937* ''VideoGame/{{Wasteland}}'' *
938* ''VideoGame/TheWitcher'' *
939* ''VideoGame/TheWolfAmongUs'' *
940* ''VideoGame/WorldOfGoo''
941* ''VideoGame/WorldOfWarcraft''
942* ''VideoGame/XCOMEnemyUnknown'' *
943* ''VideoGame/{{XIII}}''
944* ''VideoGame/{{Xonotic}}''
945* ''[[VideoGame/{{X}} X-Universe]]''
946* ''VisualNovel/YoJinBo''
947* ''VideoGame/ZooTycoon''
948[[/folder]]
949[[/index]]
950----
951!!This computer (and its colorful history) exhibits the following tropes:
952* AdoredByTheNetwork: After the Mac's introduction in 1984, it became the focus of most of Apple's advertising and promotion efforts, despite the Platform/AppleII line continuing to provide the majority of the company's revenue for most of TheEighties. Many tech industry commentators and Apple fans identify Apple's focus on the [[AwesomeButImpractical flashy and expensive]] Mac instead of the BoringButPractical Apple II as one of the reasons for their decline in market share in the late '80s and early-to-mid '90s. However, with the success of the iPhone and iPad, many people believe the [[ScrewedByTheNetwork inverse trope]] is now happening to the Mac; see DemotedToExtra for more.
953* ArtEvolution: Apple's product line tends to follow a consistent aesthetic style during any given time period, and in keeping with its reputation as a company on the cutting edge of design, it has shaken up the visual style of its products numerous times over the years.
954** On the hardware side:
955*** 1998 saw the release of the original [=iMac=], which signified a shift not just for Apple but for the entire industry. Apple rejected the traditional beige box that had dominated computer case design for nearly 20 years and instead made one from curvy, colored, and translucent plastic. This had ripple effects across the industry, with most other manufacturers phasing out beige computers soon after.
956*** A few years later, around 2001-2002, the style shifted again, dropping the bright colors in favor of white or black opaque or slightly translucent plastic, codified by the [=iPod=] and the [=iMac=] G4. This style would be widely mimicked not just in the technology industry, but also in media, codifying the {{Everything Is An iPod In The Future}} trope.
957*** Later, in the mid-to-late-2000s, Apple shifted away from plastic and into aluminum and glass, starting with their pro products but eventually encompassing their entire product line. This style has largely stuck around since with some minor alterations, and they haven't sold a plastic-shelled Mac since 2011.
958** On the software side:
959*** Mac OS X introduced the Aqua user interface, which had smooth, transparent and glassy style for the interface. Apple continually refined this style with the early releases of Mac OS X.
960*** 2007’s Mac OS X Leopard was the first radical shift in the interface since the introduction of Mac OS X, giving it a much darker color scheme.
961*** 2011: Mountain Lion dialed up the skeuomorphism in the OS, making many icons and interface objects resemble real-life objects.
962*** 2014: OS X Yosemite ditched the controversial skeuomorphism by completely redesigning the interface into an equally-controversial flat design language.
963*** 2020: macOS Big Sur ramped up the flat design up to eleven, making several elements of the OS more abstract. For example, the default wallpaper no longer depicts the location the OS is named after, but instead a colorful, abstract wave pattern.
964* TheArtifact:
965** Apple's keyboards bundled with [=iMacs=] and available for standalone purchase still had an optical disc eject button (on the top right) for years after they stopped selling Macs with built-in optical drives in 2016. Unless users had an external USB optical disc drive the button did nothing. In 2021, the button was replaced with a Touch ID sensor or Lock Screen button depending on the version.
966** Apple stopped selling Macs with hard drives in 2020, having transitioned all models to solid-state storage. Despite this, [=macOS=] still refers to the storage partition as Macintosh HD by default and uses a spinning hard disk as the icon.
967* AscendedExtra: Hardware engineer Burrell Smith, who started in the service department before showing that he knew so much about the Apple II that he was given the job of designing the Mac without actually being promoted to engineer.
968* AwesomeButImpractical: The Mac's graphical interface was a revolution in human-computer interaction, but it ran painfully slow on the limited hardware of early Mac models. This contributed to their low sales, and Creator/SteveJobs getting KickedUpstairs, and then leaving Apple.
969* TheBusCameBack
970** From 1984 until 2002, The [[https://en.wikipedia.org/wiki/Macintosh_startup#Happy_Mac Happy Mac]] face greeted Mac users upon successful startup. With the release of Mac OS X Jaguar, Apple replaced the icon with a simple Apple logo. However, with introduction of Face ID on the iPhone X, the Happy Mac face makes a return as the icon signaling that Face ID is active and ready for input.
971** Apple removed the iconic Mac start up chime from its computers starting in 2016, much to the dismay of long time Mac fans. Four years later, however, macOS Big Sur introduced the option of re-enabling the chime on all Mac models.
972* ComputerEqualsMonitor: The signature design of many Macs, from the 1984 original to the iconic iMac line, which is what most people visualize when talking about Apple's computers.
973* ControlFreak: Steve Jobs, justified inasmuch as he was usually right about product design. The problems came when he got something wrong (the G4 Cube for example, or Jobs' refusal through 1985 to deal with declining Mac sales, which [[http://www.folklore.org/StoryView.py?project=Macintosh&story=The_End_Of_An_Era.txt got him kicked upstairs in the company]]), in which case it usually blew up in his face spectacularly.
974* CreatorBreakdown: Not only Jobs' failure to lead during late 1984-1985 (and his reaction to failing to stop the process of the board of directors booting him upstairs), but Burrell Smith's descent into schizophrenia after helping to found Radius.
975* DemotedToExtra: Apple has done this to the Mac ever since the [=iPhone=] and [=iPad=] have become the company's flagship products. Even so, the Mac has continued to pick up steam in sales and market share while the overall PC market has floundered. It's just that even ''best-in-history'' Mac sales are only a drop in the bucket compared to the [=iPhone=] juggernaut.
976* DoubleStandard:
977** With Apple's recent resurgence, there have been concerns of a DoubleStandard in that Apple will not get as much vehement criticism as Microsoft when it comes to being just as ruthless in their business practices.
978** Creator/JonStewart [[http://www.cc.com/video-clips/s77tw9/the-daily-show-with-jon-stewart-appholes finds it quite puzzling]] that Apple enforces heavy-handed litigation against anyone who leaks details of unreleased or rumored products, yet they are still looked at in a better light than Microsoft, which, while being occasionally hostile towards internet repositories hosting beta builds of Windows, isn't nearly as aggressive in pursuing copyright.
979** On the other hand, it's become quite common to ''bash'' Apple on the internet for doing things that other companies [[KarmaHoudini get away with]].
980** One of the biggest complaints is that since Apple commands a sizable market share in the personal computer field and has very large portion of the mobile sector, it should be subjected to the same monopolistic litigation that has plagued Microsoft in the past. But before 2020, it had never been slapped with a fine ''once'', even in the fine-happy European Union.[[note]]The EU fined Microsoft hundreds of millions of dollars over what amounted to a bug in the browser election Microsoft was forced to do.[[/note]]
981* FanNickname:
982** The Power Mac G3 All-In-One from 1998 is often nicknamed the 'Molar Mac' in tech circles, as its rather unusual shape looks amusingly close to a molar tooth.
983** The color era Macs are sometimes lovingly called "Big Macs" by fans.
984** And now, some fans are jaded by the lack of internal upgradeability of the 2013 Mac Pro and have taken to calling it various derogatory names, like ''diaper bin'' and ''[[Franchise/StarWars Darth Vader's]] trash can''
985** The 2019 Mac Pro has garnered the derogatory name of ''overpriced cheese grater'' due to the oddball front grille design coupled with the high price.
986* FriendlyRivalry: despite all the disdain Mac fanboys have for Windows, Mac users do have a friendship with Microsoft that they do not wish to admit- it was Microsoft Office's availability on the Mac that saved Apple from going under in the late 90s (in fact, Microsoft actually invested US$150 million in Apple shortly after Jobs returned to the company, and Microsoft has a division dedicated to porting first party Windows software to the Mac.
987* GeorgeJetsonJobSecurity: Former Apple employees claim that working under Steve Jobs was like this.
988* GrowingTheBeard: Version 10.3 "Panther" is generally seen as the point where Mac OS X grew the beard. Prior versions of OS X were plagued with speed and stability problems, and thus seen as unable to fully replace the classic Mac OS despite being much more technologically advanced. Panther, however, resolved most of those issues. Additionally, by the time it came out, most developers had finally finished porting their apps from the Classic Mac OS, making it the point where most Mac users could upgrade to OS X and not look back.
989* HeWhoFightsMonsters: The original "1984" commercial had the Mac as the one fighting against corporate power for the freedom of choice. Now, in a world with a Mac App Store and a heavily guarded iOS Store, it has become the very thing it tried to avoid. In their defense, the regulated nature of the iOS store means that apps are likely to work and not be malware, but this doesn't excuse some heavy-handed censorship of the content of media apps.
990* InNameOnly:
991** Mac OS X is a pretty awesome operating system, but what it isn't is anything even remotely resembling the original Mac OS except in overall appearance and support for some Classic technologies and data formats. Switching between OS X and Classic is almost as big a jump as switching between Mac and Windows. Mac OS X 10.7 ended up getting rid of [=PowerPC=] Carbonized apps (due to removal of Rosetta), the only apps that run in both Mac OS 9 and Mac OS X.
992** Following the Mac’s transition to Intel [=CPUs=] this also applied at the hardware level. Architecturally, after Macs switched to Intel processors they are [=PCs=] in everything but name, with the ability to run Windows, and only include a few pieces of Apple-designed internal hardware like [=FireWire=], Thunderbolt, and T-series security chips. However, with the transition to Apple-designed ARM chips[[note]](Or more specifically, chips designed by Apple based on processing cores developed by TSMC)[[/note]] starting in 2020, this will no longer be the case, with the Mac once again becoming a distinct hardware platform.
993* InsistentTerminology: The printed circuit board that all of the components plug into is not a motherboard, but a "logic board".
994* {{iProduct}}: The iMac and the portable iBook. The iMac created this trope. The "i" might mean "internet", because the first iMacs included everything for going online: internal modem, Ethernet, and web browsers. (Newer iMacs lose the modem but have [=AirPort=] for Wi-Fi.)
995* ItWillNeverCatchOn: People have been saying this almost throughout the Mac's history. Starting in 1998 alone (only halfway back to the start of the platform), we've had people saying that the iMac, USB-only for peripherals, the lack of a floppy drive, the iPod, Apple retail, iTunes and its proprietary music/audiobook/TV/movie store, the iPhone, the App Store, and the iPad were all destined to be massive failures. Instead, each was a spectacular success and is part of the reason why Apple Inc. is now worth more money than Microsoft. Heck, even at the launch of the original Mac, it gathered flak for its GUI and being branded a "toy" by Platform/{{UNIX}} users, who believed that command line interfaces would reign into the distant future. (Incidentally, Mac OS X's certification for the Single UNIX Specification means that [[HilariousInHindsight modern-day Mac users are Unix users themselves]].)
996* KickedUpstairs: [[http://www.folklore.org/StoryView.py?project=Macintosh&story=The_End_Of_An_Era.txt Some accounts]] claimed that Creator/SteveJobs did not get kicked out of the company, but left of his own accord after he was given said treatment: still a chairman of the company, but stripped of all decision-making powers and having his office reassigned to a building that was almost empty.
997* {{Mascot}}: Clarus the [[MixAndMatchCritters Dogcow]], introduced in Apple's famous [[http://clarus.chez-alice.fr/originals/tn31.html Tech Note 31]]. Clarus originally came from one of Susan Kare's [[MediaNotes/{{Fonts}} font designs]] and eventually became the standard image for printer setup dialog boxes. [[http://developer.apple.com/legacy/mac/library/technotes/tn/tn1031.html Tech Note 1031]] came along years later to show how to create a 3D rendering, as well as giving some of the history.
998* NoGoodDeedGoesUnpunished: Ellen Hancock, Apple's chief technology officer, was responsible for the [=NeXT=] merger and Steve Jobs' return (and therefore more or less directly for saving the company), but Jobs ridiculed her into resigning.
999* NoPlansNoPrototypeNoBackup: Bill Atkinson, who programmed most of the graphics subsystem for the Mac and its predecessor the Lisa, was seriously injured in a car accident while still planning regions, a critical part of the graphics package. Jobs rushed to the hospital to see what Atkinson's condition was. Atkinson responded "Don't worry, Steve. I still remember regions."
1000* OhCrap: [[http://www.folklore.org/StoryView.py?story=Hide_Under_This_Desk.txt This moment]] was an OhCrap in the midst of a chain of OhCrap moments regarding Apple's defective-as-designed Twiggy floppy drive.
1001* OlderThanTheyThink:
1002** When Apple announced the Intel transition in 2005, [=CEO=] Steve Jobs said it wouldn't take any time at all to port [=Mac OS X=] to Intel because they had been compiling internal Intel builds since the release of the first [=PowerPC=] version of the [=OS=] in 2001, and were entertaining the idea as early as 1999 as developer preview builds of Mac OS X had x86 build options.
1003** Mac OS X wasn't the first Platform/{{Unix}} version Apple created for the Mac. That would be A/UX, released in 1988.
1004* OnceOriginalNowCommon: The Apple Lisa is recognized as one of the first personal computers to offer a graphical user interface (GUI) in a machine aimed at individual business users, and was immediately recognized as a significant machine, as its software, in combination with an Apple dot-matrix printer, could produce documents that surpassed other comparably priced options available at the time. However, the experience of [[http://lisa.sunder.net actually using an Apple Lisa]] (or a [[http://www.squeak.org Smalltalk system]], for that matter) is quite awkward and strange to anyone who's never used anything before Mac OS X Snow Leopard or Windows XP; even the snapback behavior of the menus on Mac OS versions prior to 8 is startling to someone who's never seen it before, and Smalltalk is occasionally terrifyingly arcane by modern standards.
1005* ProductPlacement: Macs appear so often in media, there's ''[[EveryoneOwnsAMac an entire trope around it]]''.
1006* PunnyName: The Mac is named after the [=McIntosh=] breed of apple, making it a pun on the name of the company.
1007* TheRedMage: Arguably software architect Andy Hertzfeld, whose business card literally read "Software Wizard" and who was responsible for many diverse ideas, as well as much of the Toolbox API.
1008* ScrewThisImOuttaHere: Since Steve Jobs' return, Apple has been remarkably successful at doing this -- locking out the Mac cloners they had only just licensed, blindsiding a reticent Avid with Final Cut Pro, dumping Creator/{{IBM}}'s Power architecture for Intel when IBM couldn't deliver 64-bit laptop chips, giving Adobe a [[BringMyBrownPants brown pants moment]] by banning Flash from [=iOS=], and responding to Intel's increasing difficulties in meeting its product schedule by announcing its transition to ARM-derived chips (designed in-house at Apple, no less) similar to those it already uses in [=iPhones=] and [=iPads=]. (A further brown-pants moment has likely ensued now that review units of the ''lowest-spec'' model with Apple’s M1 chip have been shown to handily beat ''any'' previous Intel Mac in most benchmarks, including the Mac Pro, all while running unoptimized apps in ''emulation''.) In-house builds of [=macOS=] were apparently more than capable of running on ARM-based silicon more than a year before the first ARM Macs arrived. Pretty much the only area where they've failed at this was trying to outdo Google Maps with their [=iOS=] 6 Maps app, which has a [[http://theamazingios6maps.tumblr.com blog dedicated to just how bad it is]]. Ironically, this was, according to the same account mentioned above, Steve Job's response to being KickedUpstairs.
1009* SpinOff: The Platform/{{iOS}} platform. Before that, the Platform/{{Pippin}}.
1010* SpiritualSuccessor:
1011** The Mac, to the Xerox Alto and Star systems; Microsoft Windows, to the Mac; [=NeXTSTEP=] to the Mac, Mac OS X to [=NeXTSTEP=].
1012** Windows in part was a ''direct'' sequel, because its inner workings and MediaNotes/{{API}} were greatly inspired by the Mac. It still retains Pascal function calling conventions in its API, despite being written in C, as most Mac software, including the parts of the OS, was written in Pascal, and early versions of [=WinWord=] and Excel were little more than ports from the Mac, where they were born.
1013** [[https://en.wikipedia.org/wiki/Eazel Some members]] of the original Mac team worked on parts of the GNOME desktop environment. Yes, even Linux has been influenced by the Mac.
1014** And with the ARM transition, the Mac is now a spiritual successor to the Platform/AcornArchimedes. The ARM architecture was first developed by Acorn, and Acorn's processor side was soon spun off into a separate company. While Acorn went belly-up in 1999, the processor side operates to this day as Arm Ltd..
1015** The Mac Studio, released in 2022, is a spiritual successor to the G4 Cube, released in 2000. Both were designed as desktop computers for users who wanted to use their own display, needed something more powerful than the [=iMac=] or Mac Mini, but didn't need something as powerful or expensive as the Power Mac or Mac Pro. Unfortunately, the ambitious aesthetic design of the G4 Cube resulted in an inflated price (to the point where it was ''more expensive'' than the regular Power Mac G4 it was supposed to be a cheaper alternative to), which resulted in Apple discontinuing the computer after just 1 year. The Mac Studio looks to be a long-overdue revisiting of the mid-range desktop Mac concept that the G4 Cube tried to implement.
1016* SpringtimeForHitler: The very popular "I'm a Mac and I'm a PC" ad campaign actually ended up inspiring more support for the goofy PC, largely because Mac comes off as a SmugSnake who rubs his superiority in the goofily endearing PC's face. John Hodgman himself, however, is a Mac user. Microsoft even got in on the act, using "I'm a PC" in some of their subsequent ad campaigns. Hodgman returned as the PC spokesman during Apple's unveiling of its first ARM Macs.
1017* SureLetsGoWithThat:
1018** After years of Mac fans referring to Apple products by their code names (especially the confusingly named G3 [=PowerBooks=], best known to users as Kanga, Wallstreet, Lombard, and Pismo), Apple started using the code names of OS X releases in its marketing, starting with 10.2 Jaguar.
1019** The Macintosh name itself is this. Macintosh was initially just a codename for the project coined by Jef Raskin (at one point, Steve Jobs and Rod Holt even [[http://www.folklore.org/StoryView.py?project=Macintosh&story=Bicycle.txt wanted to change the name to "Bicycle"]] just to distance the project from Raskin). The Macintosh name stuck due to the developer team being adamant and refused to accept the change, and Jobs himself finally accepted it after looking through the names suggested by Apple's go-to marketing firm and not liking any one of the suggested names.
1020* TakeThat: Jabs at Microsoft are strewn about as [[http://www.wired.com/gadgetlab/2007/06/apple-teases-mi/ Easter eggs.]]
1021* ThemeNaming: OS X releases have been named after big cats (Cheetah, Puma, Jaguar, Tiger, Leopard, Snow Leopard, Lion and Mountain Lion[[note]]Biology-inclined readers will note that a number of these are technically the same species[[/note]]), and later versions of the Classic OS had musical names (Tempo, Allegro, Sonata, Rhapsody [the first version of OS X], as well as the never-shipped Copland and the never-existed Gershwin). On June 10, 2013, it was announced that future versions of Mac OS X would be [[LocationThemeNaming named after places in California]], starting with the 9th, called Mavericks after the surfing location in Northern California.
1022* TheProblemWithPenIsland: [[http://www.folklore.org/StoryView.py?project=Macintosh&story=Do_It.txt One early test case session]] for the Apple Macintosh's operating system ended with users complaining that the OS was calling them a ''dolt''. It turns out that rendering the word ''Do It!'' in a sans-serif font and with too small a space between the words is a bad idea (aside from the implication of the other meaning of ''[[UnusualEuphemism do it]]''). It was quickly changed to the industrial standard "OK".
1023* TookALevelInBadass: The move from 68K to [=PowerPC=], the move from OS 9 to OS X, and the move from [=PowerPC=] to Intel (although hardcore supporters who still believe the [=PowerPC=] to be superior to Intel see the latter move as BadassDecay).
1024** Choosing to go with their own ARM design. While their early offerings were fairly respectable, when they made the move to [=ARMv8=], the 64-bit version of ARM, they wiped the floor of every other implementation. And they continued to do such well into their current designs. It's to the point where their M1 processor outclasses Intel's processors ''and'' NVIDIA's [=GPUs=] in lower power constraints (roughly ~45W total). Time will tell how much the M1 really performs if it's allowed to bare its fangs if the power constraint is removed.
1025* {{Vaporware}}: Apple had a slew of these during their difficult times in TheNineties, mostly involving attempts at developing a successor to the classic Mac OS. When they finally did release a new OS (Mac OS X) it wasn't based on any of these internal projects but was instead derived from the work of [=NeXT=], the company Steve Jobs' had created after leaving Apple which Apple had decided to purchase after all of these failed attempts.
1026* ViewerFriendlyInterface: The old-world [=PowerPC=] Macintoshes were the inspiration of this trope. Hardware errors are indicated with an icon of a sad classic Macintosh with a bunch of (commonly ignored) numbers in small font underneath it and usually with a heart-skipping sound being played back from the speaker. Also, system crashes were indicated with just a [[CartoonBomb large bomb]], a message saying that the system has crashed and needs to restart, and a restart button, with no technical details displayed at all.
1027* WeWillUseWikiWordsInTheFuture: Apple was at least partly responsible for mainstreaming [=CamelCase=] terminology through the 1980s. [=AppleWorks/ClarisWorks=], [=MacPaint=], [=MacWrite=], [=LocalTalk=], [=AppleTalk=], [=QuickDraw=], [=QuickTime=], [=PowerBook=], [=MacBook=], ...
1028* WhereAreTheyNowEpilogue: Many of the original Mac development team left Apple to do great things in their own right, including Smith and Hertzfeld founding Radius to make graphics hardware for the Mac and Atkinson retiring from computers to become a nature photographer. Hertzfeld now works for Google, and Smith is retired. Susan Kare went with Jobs to [=NeXT=], but is now an independent graphical designer.
1029* WorkingTitle:
1030** After years of Mac fans referring to Apple products by their code names (especially the confusingly named G3 [=PowerBooks=], best known to users as Kanga, Wallstreet, Lombard, and Pismo), Apple started using the code names of OS X releases in its marketing, starting with 10.2 Jaguar.
1031** The Macintosh name itself is this. Macintosh was initially just a codename for the project coined by Jef Raskin (at one point, Steve Jobs and Rod Holt even [[http://www.folklore.org/StoryView.py?project=Macintosh&story=Bicycle.txt wanted to change the name to "Bicycle"]] just to distance the project from Raskin). The Macintosh name stuck due to the developer team being adamant and refused to accept the change, and Jobs himself finally accepted it after looking through the names suggested by Apple's go-to marketing firm and not liking any one of the suggested names.
1032* WorthyOpponent: Steve Jobs was so impressed with Creator/{{Sony}}'s (formerly) [[http://www.theverge.com/2014/2/5/5380832/sony-vaio-apple-os-x-steve-jobs-meeting-report VAIO line of computers]] that Sony was the only outside manufacturer he seriously considered licensing Mac OS X to. Apple also ported Mac OS X to a VAIO laptop internally before the company switched to Intel.

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