1 | %% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. |
2 | |
3 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_npuqlziq911qigaa4o1_1280.png]] |
4 | [[caption-width-right:350:[[Film/TheLostWorldJurassicPark Blockbuster Movie]], Blockbuster Game!]] |
5 | |
6 | ->''Something''\ |
7 | ''Has''\ |
8 | ''Survived'' |
9 | |
10 | ''The Lost World: Jurassic Park'' is a 1997 {{pinball}} machine by Creator/JohnBorg and Creator/SegaPinball, being a sequel to Creator/DataEast's ''Pinball/{{Jurassic Park|Data East}}'' and themed after [[Film/TheLostWorldJurassicPark the movie of the same name]]. It has the player going through five modes, each recreating a scene from the movie, before reaching the WizardMode: San Diego, where the T-Rex rampages and any major shot scores an increasing value, and any target increases the value. |
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12 | One of its main gimmicks is the large T-Rex egg that breaks steadily, ultimately revealing the baby T-Rex inside. It also had an optional topper replicating the film's logo, and a curvy 3D backglass. |
13 | ---- |
14 | !!This pinball machine contains examples of: |
15 | * BlackComedy: The SkillShot, where you squish humans, is one thing; the Super Skill Shot, where you can squish an old lady, is another. |
16 | * TheCameo: One of the things squished during a Super SkillShot is [[Film/ETTheExtraTerrestrial E.T.]] |
17 | %%* EggMacGuffin: During "Baby T-Rex" mode, shoot the dinosaur egg to hatch it. |
18 | * EatenAlive: When you collect the points during the "San Diego" WizardMode, the screen shows an animation of the T-Rex munching on a victim, complete with blood and guts oozing out of its mouth. The T-Rex even burps afterward. |
19 | * GiantFootOfStomping: The T-Rex in the SkillShot. |
20 | * {{Nerf}}: The [[SmartBomb Smart Missile]], which collected ''every'' lit shot in the previous game, now only collects things related to multiball. |
21 | %%* NintendoHard: Very much so. |
22 | * SkillShot: Combined with VideoMode, like its predecessor: this time, you have to get the T-Rex to stomp on some humans. Succeeding gives 200,000 points, but a missed one still gives a decent 50,000. Occasionally, a "Super Skill Shot" pops up, with the humans replaced with stranger objects like a shark fin, a grandma, and [[Film/ETTheExtraTerrestrial ET]] of all things. |
23 | * SmartBomb: The Smart Missile must be earned from the Egg Scoop (though it's practically always earned the first time said scoop is activated). It's also been {{nerf}}ed from the first game, as it only activates things related to Multiball, while the first game had it activate ''any'' lit shots. |
24 | * SpellingBonus: A major gameplay mechanic: S-I-T-E-B activates the "Site B" mode, T-R-E-X starts "Mobile Lab", and R-A-P-T-O-R starts Raptor Multiball. |
25 | * StockFootage: Many of the animations are reused from the Data East game. |
26 | * TimedMission: Every mode, and once the timer drops below ten seconds a target that gives more time is lit. |
27 | * VideoMode: A very small one: you have to swing from two ropes in order to avoid a looming T-Rex. Winning nets 350,000 points, losing gives 100,000, and a failed run where you manage to get to the first rope awards 150,000. |
28 | * WizardMode: "San Diego", which replicates the ''T. rex'''s climactic rampage in the titular city. There, any major shot scores an increasing value and any target increases the value. |
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