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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/haunted_house_pinball.jpg]]
2[[caption-width-right:350:''Triple Playfields Mean Triple Fun!'']]
3
4''Haunted House'' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
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6As the title suggests, this game takes place above, below, inside, and around a HauntedHouse, with the player thoroughly exploring it for points while avoiding the various traps and spirits. While lightning flashes on the backglass, start on the main floor, then take the ramp or the up-kicker into the Attic with its occupied coffin. Alternately, use the Secret Passage or the TrapDoor to enter the Cellar, where the reversed playfield is filled with rats, a shackled skeleton, and grabbing ghouls. Return to the main table, knock down the cobwebs for double scoring, then tap the five targets for an Extra Ball or a Special.
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8''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's the lack of speech and multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as its numerous components and complex design means there's more things that could go wrong.
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10Digital versions are available for ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''. A trial version of ''Microsoft Pinball Arcade'' has this as the only available table.
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12!!''Haunted House'' demonstrates the following tropes:
13* AlliterativeTitle: '''H'''aunted '''H'''ouse
14* BigFancyHouse: Big enough to have three levels, at least.
15* BookcasePassage: The Secret Passage, which looks like a regular pinball target, but folds over to allow the ball to drop into the Cellar.
16* BuildingOfAdventure
17* BuriedAlive: While it isn't buried, the Coffin in the Attic has a person (or a ghost?) sleeping inside, stretching awake.
18* CobwebOfDisuse: Just about every corner of the house is covered with cobwebs. There's even one over the window looking into the Cellar playfield.
19* CreepyCrows[=/=]OminousOwl: There's one of each hanging outside the haunted house.
20* DefangedHorrors: There are no truly frightening aspects to the game, and the horrors are downplayed to a family-friendly level.
21* GhostlyGape: Many of the ghosts -- and even some of the objects in the house -- have jagged black eyes and mouths.
22* MonochromeApparition: The ghosts are all various shades of spectral blue.
23* NothingButSkulls: Other than a few fully intact skeletons, the only remains seen are various assortments of skulls.
24* OffWithHisHead:
25** On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
26** A dapper-looking ghost in the Attic has his head under his right arm.
27* RealSongThemeTune: Segments of Music/JohannSebastianBach's ''Music/ToccataAndFugueInDMinor'' are played throughout the game.
28* SpiritualSuccessor: To ''Pinball/BlackHole'', though ''Haunted House'' traded away multiball for an upper-level playfield.
29* StrippedToTheBone: The Cellar has the skeletal remains of someone shackled to a gate.
30* SwarmOfRats: There are large black rats all over the place, naturally.
31* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.
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33[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghostbusters-pinball_4032.jpg]]
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35->'''Stanz:''' "Venkman, I saw it I saw it I saw it!"
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37In 2014, [=FarSight=] Studios released '''Ghostbusters Pinball,''' a {{Freemium}} DigitalPinballTable for the [=iOS=] and Android platforms.
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39The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York City from the first two ''Franchise/{{Ghostbusters}}'' movies. As part of the crew, players must use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop while building up the Ghost Bonus. Raise the Slimer Bumper to reveal the ball lock, start two-ball multiball, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
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41Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with multiball across all three playfields. Others find the execution lacking, citing that the slapdash use of the ''Ghostbusters'' license and repetitive music makes it too distracting to be fun.
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43This table has since been removed from the mobile app stores.
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45''For the PhysicalPinballTable from Creator/SternPinball, [[Pinball/{{Ghostbusters}} click here.]]''
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47----
48!!''Ghostbusters Pinball'' demonstrates the following tropes:
49
50* AdaptedOut: Vigo the Carpathian is nowhere to be seen.
51* CoolCar: ECTO-1, parked on the right side of the playfield.
52* DolledUpInstallment
53* ForbiddenChekhovsGun: Crossing the Streams, which must be done before destroying the Stay-Puft Marshmallow Man.
54* {{Freemium}}: The game is free to play, but requires virtual tokens for each game. Players get additional tokens every four hours, with more tokens awarded for owning ''VideoGame/ThePinballArcade''. Players can also pay for a 24-hour unlimited pass.
55* MobilePhoneGame
56* RealSongThemeTune: Unsurprisingly, the ''Ghostbusters'' theme plays throughout the game. though the montage music from the first movie kicks in during multiball.
57* SinisterSilhouettes: On the backbox, the Ghostbusters themselves aren't seen, but are only shown as silhouettes in front of the logo.
58* SinisterSubway: The Subway lower level, complete with oozing red slime.
59* VideoGameRemake
60* WelcomeToCorneria: Some of the sound clips get very repetitive ''very'' quickly, most notably the railroad crossing bells whenever you enter the Subway.
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