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1* Several games based on the ''VideoGame/{{Asterix}}'' franchise fall into the "[[TheProblemWithLicensedGames bad]]" camp but there are also several partial or complete exceptions.
2** The [[http://hardcoregaming101.net/konamibeatemups/konamibeatemups2.htm arcade beat-em-up]] by Creator/{{Konami}}, developers of ''VideoGame/TheSimpsons'', ''VideoGame/XMen1992'',and ''VideoGame/{{Teenage Mutant Ninja Turtles|TheArcadeGame}}'' arcade games, is on par with the high quality of the games the company published in the early 1990s.
3** The [[Platform/SegaMasterSystem Master System]] and Platform/GameGear games developed by Creator/{{Sega}} are excellent, if unoriginal, platformers that also allow for some variations in levels, depending on your choice of the Gaul to play.
4** Opinions are mixed about ''Asterix and Obelix'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]] (whose GB/GBA version is considered better by some) but it's generally not considered a bad game.
5** Same goes for the first ''Asterix & Obelix XXL'': while it feels unpolished and incomplete, and gets very repetitive in later levels, the core gameplay is quite fun.
6** The quality of the portable version of ''XXL'' is contested as well, but the technical effort put into it is undeniable: fully 3D worlds, awesome music, and great pre-rendered graphics, and it's on the GBA!
7** ''Asterix & Obelix XXL 2: Mission Las Vegum'' is a surprisingly fun ActionAdventure with a liberal helping of the comic books' humor, refined gameplay and a fun setting, with every scene and location [[ShoutOut jam-packed with shout-outs to other video game franchises]].
8** ''Asterix at the Olympic Games'' doesn't reach the same levels as the above, if only because it's incredibly short, and the Olympic Mode doesn't add much. However, the main ActionAdventure part is still solid, and it's still better than the movie (with which it ties ''very'' bizarrely, like they wanted to distance it as much as they could).
9** After a string of mediocre cellphone games by In Fusio, ''Asterix & Obelix encounter Cleopatra'' by Creator/{{Gameloft}} is a big step up, with great graphics and traditional platformer levels alternated by top-view ones.
10* ''VideoGame/BatmanArkhamAsylum''. It's not based on any particular ''ComicBook/{{Batman}}'' canon, but the promises of a free-flowing combat system, a detective mode to see the world how Batman sees it, incredible amounts of fanservice for longtime fans, and writers and voice actors from ''[[WesternAnimation/BatmanTheAnimatedSeries The Animated Series]]'' joining the team built up the hype to almost absurd levels -- and it more than delivered those features. By most accounts, not only does this game manage to be a good game that also stars Batman, it ''perfectly'' captures what it's like to '''be''' Batman: doing detective work, [[WhereDoesHeGetAllThoseWonderfulToys playing around with Batman's gadgets]], stalking criminals from the shadows and pummeling bad guys, all gelling into a wonderful, cohesive experience. It's the highest ranking superhero game as of now, with a 91% on Game Rankings and a Literature/{{Guinness World Record|s}} for "[[SugarWiki/SoCoolItsAwesome Most Critically Acclaimed Superhero Game Ever]]".
11** ''VideoGame/BatmanArkhamCity'' follows up its predecessor but actually dethrones it as the greatest comic book and superhero game in history. It's much bigger without being overwhelming, has a darker story (in a good way), has even more Main/{{Fanservice}}, spectacular voice acting with maybe a career best for Creator/MarkHamill, and so many more options.
12*** It can and has been said that calling it the best comic-based game or licensed game is [[DamnedByFaintPraise to grossly undersell it]], when it can easily be considered to be one of the best video games of all time.
13** Other Batman games are a bit choppier. ''[[VideoGame/BatmanSunsoft Batman: The Video Game]]'' is considered to be one of the finest Platform/{{NES}} games out there. ''Return of the Joker'', while flawed and ridiculously over-the-top difficult, was still a good game, ''VideoGame/TheAdventuresOfBatmanAndRobin'' was varied and interesting, ''VideoGame/BatmanForever'' [[TheProblemWithLicensedGames was the kind of junk that gave Acclaim such a bad name]], ''Film/BatmanAndRobin'' [[TheProblemWithLicensedGames is near the film in quality]], and [[TheProblemWithLicensedGames the less said about the video game adaptation of]] ''WesternAnimation/BatmanBeyondReturnOfTheJoker'', the better. ''VideoGame/BatmanVengeance'' is regarded as pretty good, and ''VideoGame/BatmanDarkTomorrow'' had excellent cutscenes, stayed close to the comics, and features the first (and often only) non-comics appearances of many characters, but otherwise blew chunks in every category.
14*** The ''VideoGame/BatmanReturnsSNES'' game was generally well-received amongst fans, which was a very good BeatEmUp that evoked the feel of the movie by showing actual screenshots from the film along with music also from the film). ''The Adventures of Batman and Robin'' games were good run n' gun titles varied more by the different versions than by the games themselves. The SNES version is the most well known and positively received version (again made by Creator/{{Konami}} which evokes the feel of the animated series in terms of good graphics, solid gameplay and music very reminiscent of the animated series). The ''VideoGame/BatmanReturnsGenesis'' game is even more impressive on a technical level, with large, detailed graphics and faux-3D effects that would've pushed the SNES to its knees, let alone the Genesis, [[SugarWiki/AwesomeMusic a hardcore techno/industrial soundtrack]], and some bosses that never made it in to the SNES version. The big downside is it's [[NintendoHard so ball-breakingly difficult few have seen the ending]], and the graphics follow its own style from the animated series, but it's a quality title that shouldn't be overlooked. Lastly there's the Platform/SegaCD release, a racing game as you use the Batmobile to chase the villains to find Robin and Commissioner Gordon. The graphics are fairly good for a CD release with sprite-scaling effects and nice backgrounds as you race through six levels and use various powerups and weapons to knock out mooks. While the gameplay is decent though [[NintendoHard very, very, very hard]], what really makes it are the cutscenes between levels, fully-animated with the writers and original voice cast from the animated series! When put together it's just five minutes shy of an original episode from the show, presented in widescreen, if somewhat grainy on the console. ''VideoGame/BatmanVengeance'' is regarded more as a just above-average game particularly as the aforementioned ''Adventures of Batman and Robin'' games were better-received.
15*** ''VideoGame/BatmanBegins'' is certainly no masterpiece but it's fun and much better than similar licensed movie games of the era. The cast of the movie did the game as as well and did quite a good job. It's got great production design. There's also a really cool fear system that aids you in stealth. A lot of the good elements of the game were rolled into the ''Arkham'' series.
16*** The ''WesternAnimation/BatmanTheBraveAndTheBold'' video game for Platform/{{Wii}} and [[Platform/NintendoDS DS]] was a side-scrolling beat-'em-up with a wide selection of characters. Whilst somewhat repetitive it was singled out for its fun factor and family-friendliness, getting a "Best Use of a Creative License" award from [=GameSpot=].
17*** The Platform/SegaGenesis release of ''VideoGame/BatmanSunsoft'' is also very good, with awesome music, decent gameplay, and a reasonable difficulty curve as well as sticking very close to [[Film/Batman1989 the film]].
18* Creator/{{Konami}}'s Platform/{{NES}} take on ''[[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare]]'' was an incredibly well-made ''VideoGame/MegaMan''-esque action/platform game.
19** Don't forget the arcade BeatEmUp, which actually used the voices from the cartoon, and actually had you defeat KOMPLEX and save the Aniverse in the end...
20* ''VideoGame/CaptainAmericaAndTheAvengers'' is a surprisingly good side-scrolling arcade BeatEmUp, later converted to consoles. Not a brilliant game by any means, and sometimes [[NintendoHard ridiculously difficult]] (not a big problem if you had enough quarters, but on consoles... lose all your lives? Too bad, you start from level one), but fun in any case.
21* ''VideoGame/Deadpool2013'', while not exactly a ''brilliant'' game, is a fun ''VideoGame/NinjaGaiden''-esque action game with a decent variety of techniques, solid level design, and humor that captures the essence of the character perfectly (complete with tons of hilarious [[BreakingTheFourthWall fourth wall breaking]]). On the downside, it's rather short, is on the repetitive side, and has a massive DifficultySpike towards the final act.
22* ''VideoGame/FantasticFour2005'' had the main actors of the movie returning with unique combos and is surprisingly fun.
23* ''VideoGame/GuardiansOfTheGalaxy2021'' is a solid action-adventure game that manages to distill the best aspects of the ''Guardians'' mythos while providing solid gameplay, world-building and story. The game's critical acclaim as a narrative-driven single-player title is an antidote to Square Enix's previous Marvel game, the highly divisive live service game ''VideoGame/MarvelsAvengers''.
24* [[VideoGame/MarvelVsCapcom Capcom's Marvel fighting games]], the ''VideoGame/MarvelVsCapcom'' games in particular, are very well regarded; ''VideoGame/MarvelVsCapcom2'' still has a competitive scene in the present day. Such was the game's popularity that Creator/{{Capcom}} listened to the fans' demands and not only made a deal with [[Creator/MarvelComics Marvel]] to port ''[=MvC2=]'' over to Platform/XboxLiveArcade and Platform/{{PlayStation Network}} with online play, but said port sold so well that Capcom decided to make ''VideoGame/MarvelVsCapcom3''. Averted with ''VideoGame/MarvelVsCapcomInfinite'', which released with mixed reception and had support for it abandoned earlier than planned due to poor sales.
25* For a decent Creator/DCComics fighting game there is ''VideoGame/MortalKombatVsDCUniverse''. While a bit shallow it was a neat idea and played okay in short bursts. However, DC got a truly memorable fighting game in the form of ''VideoGame/InjusticeGodsAmongUs'', made by the same developer as ''VideoGame/MortalKombat9'', which has been seen at numerous major fighting game tournaments since its debut.
26** The [[VideoGame/Injustice2 sequel]] is arguably even better, if microtransactions aren't a deal-breaker for you.
27** ''[[VideoGame/{{Scribblenauts}} Scribblenauts Unmasked]]'', inspired by DC Comics, is awesome compared to how some other DC games turned out. With a massive cast of characters, an acceptable currency system, and AMAZING room for creativity. Of course, this is ''VideoGame/{{Scribblenauts}}'', so it could be expected.
28* ''VideoGame/ThePunisherCapcom'' was an arcade BeatEmUp known for its [[MoreDakka trigger-happy]] approach to the genre. It was the first of many critically successful games that Creator/{{Capcom}} would develop for [[Creator/MarvelComics Marvel]].
29* ''VideoGame/MarsupilamiHoobadventure'' is a solid ''VideoGame/DonkeyKongCountryReturns''-esque platformer with good controls, great animation and tons and tons of SceneryPorn. Did we mention it also has some of the most [[ShownTheirWork realistic]] portrayals of dinosaurs in contemporary media? On the downside, it's very short and can get repetitive at times, but aside from that, it's a very solid experience for both fans and non-fans of ''{{ComicBook/Marsupilami}}''.
30* ''VideoGame/ScottPilgrimVsTheWorldTheGame'' managed to do pretty well, with the lowest score being 6.5 by [=GameSpot=]. It was very much helped by the fact that Music/{{Anamanaguchi}} did the music.
31** As a whole, the game was praised by critics for having good art direction and much more creativity than other licensed games, which was helped by the fact that several independent artists worked on it. It definitely helped that the game 1) was based off a series and a movie that openly referenced game mechanics, and 2) was designed more similarly to indie video games with its retro beat-em-up design. The game also started a new trend in licensed games in general as other companies followed up with similar "retro" and "indie" adaptations of their properties. A shame that digital distribution of the game was discontinued for six years after the license was lost in 2014, but the game was rereleased in 2020.
32* Despite being seen as the poster child for crappy licensed games during the third and fourth console generations, Creator/{{Acclaim}} (for the most part) turned over a new leaf in the fifth generation and created some pretty great comic book adaptions on the Platform/Nintendo64, with ''VideoGame/{{Shadowman}}'' and the ''VideoGame/{{Turok}}'' series (the third less so than the first two) being the most notable examples.
33* Most of the ''ComicBook/{{Spawn}}'' games are SoOkayItsAverage to [[TheProblemWithLicensedGames outright bad]], but ''VideoGame/SpawnInTheDemonsHand'' for arcade and the Platform/SegaDreamcast is an underrated and fun little fighting game, sort of like a less-anime version of ''Anime/PowerStone''.
34** Then came ''VideoGame/SpawnArmageddon'' for the [[Platform/NintendoGameCube GameCube]][=/=][[Platform/PlayStation2 PS2]][=/=]Platform/{{Xbox}}, a reasonably competent ''VideoGame/DevilMayCry'' clone that was pretty faithful to the comic, and helped by Creator/ToddMcFarlane himself having penned the script.
35* The ''ComicBook/SpiderMan'' video games from the first [[Platform/PlayStation [=PS1=]]] game by Neversoft up to ''VideoGame/UltimateSpiderMan2005'' have received generally positive reviews. In fact, for a period of time, ''Spider-Man'' games were notable for being consistently better than average. ''VideoGame/SpiderMan3'' unfortunately contracted {{Sequelitis}} but the series somewhat recovered with ''[[VideoGame/SpiderManWebOfShadows Web of Shadows]]''. (And for the record, we're skipping over ''[[VideoGame/SpiderManFriendOrFoe Friend or Foe]]'' in that series).
36** And preceding that, we had ''VideoGame/SpiderManAndVenomMaximumCarnage'', an excellent BeatEmUp that appeared on both the [[Platform/SuperNintendoEntertainmentSystem SNES]] and [[Platform/SegaGenesis Genesis]]. Too bad the sequel ''VideoGame/SpiderManAndVenomSeparationAnxiety'' was a straight example.
37*** Double subverted because not only was it a licensed game, it was published by [[Creator/LJNToys LJN]], which was notorious for cranking out terrible licensed games.
38** The first ''Spider-Man'' game for the Genesis (also known as ''VideoGame/SpiderManVsTheKingpin'') was also pretty good. A decent ''VideoGame/NinjaGaiden''-style platformer with the added touch of replenishing your web fluid by selling photographs of villains you took in game.
39** On the SNES there was the fairly good platformer ''VideoGame/TheAmazingSpiderManLethalFoes'', which is probably the Webhead's best game of that generation, although it sadly [[NoExportForYou never left Japan]].
40** Probably the most critically acclaimed ''Spider-Man'' game was ''VideoGame/SpiderMan2''. It was basically an open world game on par with ''VideoGame/GrandTheftAuto''. You could find stores and purchase attacks, and even follow the story of the movie it was based on, with a Mysterio subplot to boot, but we all know what was the most fun part of the game: taking a swing around UsefulNotes/NewYorkCity and helping out civilians.
41*** A really fun part of the game was grabbing a random goon and webslinging all the way up to the top of the Empire State Building and throwing him/her off. Or doing a spinning piledriver from a extremely high-up rooftop heist which would have KILLED SPIDEY never mind the goon. [[MadeOfIron They're allegedly just]] [[NeverSayDie "knocked out" from the fall]]. The game never got old because of the countless ways you could dispose of enemies. The control scheme was really fluent too. On the [[Platform/PlayStation2 PS2]] anyway...
42*** Note that one employee worked his butt off to get the swinging mechanics working. He was told if focus groups didn't like it, he would lose his job. Yeah, safe to say he kept it for his work on the [=PS2=] version. The PC on the other hand...
43*** Stupid 1-button-controls on the PC. Open World? Nope, you could only move in certain areas and only webswing using the few swing-targets the game allowed. Talk about drift between game-versions. [[https://www.gamespot.com/reviews/spider-man-2-review/1900-6101880/ The [=GameSpot=] review says it all.]]
44** While the home console ports of ''Spider-Man 3'' weren't all that well-received, the Game Boy Advance and Nintendo DS ports were rather well-received, with them being enjoyable little platformer style games, heck, the Nintendo DS version even has a fun touch-screen based combat system, that many DS games at the time didn't have.
45** There's also ''VideoGame/SpiderManShatteredDimensions'', which, while not the greatest game ever, was at least a good, enjoyable game and an ambitious idea for a comic book game.
46** The sequel, ''VideoGame/SpiderManEdgeOfTime'' seems to fall under the [[TheProblemWithLicensedGames opposite of this trope]] due to time constraints. Ironically enough, the same developer's ''VideoGame/TheAmazingSpiderMan'' movie tie-in game was an improvement and a pretty entertaining return to the open world format.
47*** ''VideoGame/TheAmazingSpiderMan2'', however, received less positive reception. It isn't really ''bad'', but it's a lot glitchier and less polished than its predecessor.
48** After Creator/{{Activision}} lost the rights to ''Spider-Man'', they were picked up by Creator/InsomniacGames, who went on to develop ''[[VideoGame/SpiderManPS4 Spider-Man]]'' for the Platform/PlayStation4. It successfully managed to take the open-world gameplay established by the previous games and improve on it, adding a fluent combat system and a highly engaging story to boot, impressing many gamers with its surprisingly challenging (but fair) gameplay and creative use of the source material. It has even been said to be one of the best superhero games of all time by multiple reviewers, which given the standard set by the ''Franchise/BatmanArkhamSeries'' (to which this is often considered Marvel's response) and even ''VideoGame/SpiderMan2'', is ''no'' faint praise.
49* Even though ''ComicBook/{{Superman}}'' has had his fair share of bad games, the 1988 ''Superman'' arcade game by Creator/{{Taito}}, and ''ComicBook/{{The Death and Return of Superman}}'' for both the Platform/SuperNintendo and Platform/SegaGenesis are both pretty sweet.
50** ''VideoGame/SupermanShadowOfApokolips'' was released early in the [[Platform/PlayStation2 PS2]] cycle, near the end of the [[WesternAnimation/SupermanTheAnimatedSeries animated series]] it was based on. It managed to keep the Man of Steel [[NighInvulnerability Nigh-Invulnerable]] (through a ridiculous regeneration rate) but kept the game very challenging with tricky mission objectives.
51** Creator/{{Sunsoft}}'s Platform/{{NES}} game ''VideoGame/{{Sunman}}'' would've been an aversion as well had they not [[DivorcedInstallment lost the license]]... and had the end result been released.
52* Video games based on ''ComicBook/TwoThousandAD'' titles have fared pretty well for the most part. Probably helps that the comic is owned by a video-game company.
53** The 2006 third-person shooter ''VideoGame/RogueTrooper'', while not necessarily an excellent game, nonetheless boasted enjoyable gameplay, above-average writing and voice-acting, and a creative twist with animate equipment that [[JustifiedTrope justifies]] your character's OneManArmy status and eliminates any form of backtracking. Originally released on Platform/PlayStation2, it received a HD Remaster for Platform/PlayStation4.
54** Most video games based on ''ComicBook/JudgeDredd'' have been good or at least decent. The 1993 arcade game by Creator/{{Midway|Games}} is a fun (if cheesy) brawler, with great stage variety and faithfulness to the source material - unfortunately, it was never even finished (the game has only three regular stages with bonus inbetween each, and ends on a cliffhanger with Judge Death), let alone officially released. The 1995 movie tie-in game is a surprisingly good platformer, and better regarded than the film it is based on. The 1997 arcade and Platform/PlayStation game by Gremlin and Creator/{{Acclaim}} is a decent light gun shooter, and the 2003 game ''VideoGame/JudgeDreddDreddVsDeath'' is an enjoyable first-person shooter that is very faithful to the source material.
55* While ''VideoGame/{{XIII}}'' is sometimes better remembered for its cel shading, it was a tight game that nicely covered the first eight books of the comic book series. Though [[PortingDisaster its 2020 rerelease]] was considered to land squarely on [[TheProblemWithLicensedGames the other page]].
56* The ''ComicBook/XMen'' have got many good video games:
57** The two ''X-Men'' games on the Platform/SegaGenesis are solid cult classics, frequently appearing on lists of the console's best games. Both feature a selection of distinct characters to choose from, great graphics, excellent controls and brutal but fair challenge. The second game is better than the first, but the first is not to be overlooked (despite a few innovative but intrusive gimmicks).
58** The ''X-Men'' [[VideoGame/XMen1992 arcade game]] was released in an age of beat-em-ups such as ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' and ''VideoGame/TheSimpsons'' (all three are by [[Creator/{{Konami}} the same creator]]), and is widely regarded as one of the best in that category. Based on the failed cartoon pilot ''WesternAnimation/PrydeOfTheXMen'', some versions of the game allowing six-player simultaneous play. Unintentionally adding to the entertainment value were hilariously poorly-translated lines.
59** Creator/{{Capcom}}'s ''VideoGame/XMenChildrenOfTheAtom'' took the beloved characters of [[Creator/MarvelComics Marvel]]'s flagship comic series and placed them in a fighting engine lifted from ''VideoGame/{{Darkstalkers}}'', the two fitting one another like a glove. Such was COTA's success that it led to ''VideoGame/MarvelSuperHeroes'', which added fan-favorite Marvel heroes like ComicBook/SpiderMan and ComicBook/IronMan into the mix, along with Infinity Gems that added increased depth to the proceedings. That would follow into ''VideoGame/XMenVsStreetFighter'', which crossed over ''X-Men'' with ''Franchise/StreetFighter'' in a frenzied tag-team fighter that would lay the framework for [[VideoGame/CapcomVs one of the most celebrated fighting game series in the genre's history]].
60** ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' are both very enjoyable action RPG series, with massive casts and storylines which tap into the rich Marvel mythology.
61** ''VideoGame/XMenMutantApocalypse'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]] was a great game. Combining elements of platformer and beat 'em up along with fighting game style commands to use the various abilities your characters have. Plus, the levels are tailor made to each character to use every one of their abilities. Eventually you get to levels that are the same for every character... except that these levels are more cleverly designed with alternate paths and strategies depending on the characters you use. It did a good job of reaching into X-Men lore for the different characters, fights and locals and results in an enjoyable X-Men experience.
62*** Plot-wise unrelated but can be considered a sequel gameplay-wise, there's ''VideoGame/MarvelSuperHeroesWarOfTheGems''. While it follows the same story as the other excellent fighting game ''VideoGame/MarvelSuperHeroes'', instead of being a port, it gave it a more coherent plot and uses the gameplay style of ''Mutant Apocalypse''. The only returning character from that game, {{Wolverine|Publicity}}, plays exactly the same. The other characters are replaced with other Marvel heroes such as Spider-Man or Iron Man, getting their own abilities and fighting game commands, adding super moves and letting you play as any character in any level and deciding yourself which characters abilities best fit, and having a ton of cameos and references to locals and characters across the Franchise/MarvelUniverse, even as mass-produced enemy clones. Definitely an enjoyable adventure for any Marvel fan, and a good platforming beat 'em up for those who aren't Marvel fans.
63* ''Franchise/TheWalkingDead'' has had two major success stories when it comes to video games, one of which is detailed on the Telltale Games section of this tropes page. The other is the Virtual Reality exclusive survival horror game, ''[[VideoGame/TheWalkingDeadSaintsAndSinners The Walking Dead: Saints and Sinners]]''. Not only is it an incredibly well made survival horror game that emphasizes resource and inventory management, it also has fluid melee combat (which is NOT easy to do in VR games), fun gunplay, excellently designed levels, and an interesting story that has memorable characters that all feels right at home in the universe of the comics. It's considered one of the defining VR titles for a reason.
64* ''VideoGame/WendyEveryWitchWay'', a tie-in to a [[WhatCouldHaveBeen never-produced cartoon]] spinoff of the ''WesternAnimation/CasperTheFriendlyGhost'' comics was a late Platform/GameBoyColor release by Creator/{{WayForward|Technologies}}, so it's no surprise it turned out great. With a gravity-swapping mechanic inspired by ''VideoGame/MetalStorm'', the game has Wendy flipping directions and collecting powerups to increase her firepower with smooth controls. The gameplay is definitely on the easy side (it was intended for little kids after all), but it's nonetheless an excellent game, boasting simple but fluid spritework for Wendy, colorful stage environments, and paralax scrolling that really showed off what the handheld was capable of, foreshadowing the excellent first ''VideoGame/{{Shantae}}'' installment. She even has a few voice clips that sound pretty clean on the limited sound. Unfortunately, it was one of the few games not to be composed by Jake Kaufman, and the soundtrack can be pretty grating. It's nonetheless a great little platformer on a console that's known for being full of terrible licensed games.
65* ''ComicBook/XenozoicTales'' had a solid arcade BeatEmUp developed by Creator/{{Capcom}}, ''VideoGame/CadillacsAndDinosaurs''. Needless to say, the game was popular enough to the point that many people [[AdaptationDisplacement discovered the comic books]] from it.

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