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5[[quoteright:350:[[VideoGame/TheLastOfUs https://static.tvtropes.org/pmwiki/pub/images/last_of_us_joel_ellie_hiding.png]]]]
6[[caption-width-right:350:When Hide-and-Seek gets ''deadly'' serious.]]
7
8->''"Hiding from your enemies? That's not a game!"''
9-->-- [[ItWillNeverCatchOn Anecdotal response]] to Creator/HideoKojima's proposal for the original ''VideoGame/{{Metal Gear|1}}''
10
11In most video games, the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned (true, there are occasionally levels where you have to be a bit careful, but those are specifically scripted).
12
13In a Stealth-Based Game, the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die (many of the enemies can even be {{Instakill Mook}}s), you can't carry enough ammo, enemies are either too powerful for a direct confrontation or [[InvincibleBoogeymen outright invincible]], or there is some other reason. Just running away from enemies like in ''VideoGame/PacMan'' isn't enough to count as a stealth-based game; you need to be actively hiding from them.
14
15Whatever it is though, they've got to be careful, stick to the shadows, [[BackStab kill silently]], and only when necessary. And they better hide the bodies well because [[ConvenientlyTimedGuard someone]] is going to stumble over them otherwise.
16
17The different types of stealth used can be broken up as such, though many are often hybrids.
18* Line-of-sight breaking: Horizontally or [[NoPeripheralVision vertically]], stay out of view.
19* Moving through shadows: Avoiding the light, creating darkness to move through.
20* [[BlendingInStealthGameplay Hidden in plain sight]]: As part of the crowd or as part of the scenery.
21
22Games in this genre may feature OptionalStealth, where playing it stealthily is encouraged but not strictly necessary.
23
24The UrExample of the genre is ''[[https://www.giantbomb.com/manbiki-shounen/3030-55405/ Manbiki Shounen]]'' (1979). The TropeMaker is ''VideoGame/MetalGear'' (1987), the first popular stealth-action game with over a million copies sold. And the TropeCodifier is ''VideoGame/MetalGearSolid'', which was the [[VideoGame3DLeap first 3D]] stealth game, having debuted in 1996 before releasing in 1998. The ''VideoGame/MetalGear'' series is the GenrePopularizer, with its creator Creator/HideoKojima being the leading pioneer of the genre.
25
26A sub-genre of ActionAdventure, as not only this involves active hiding, but the stealth itself is often puzzle-like, requiring knowledge of one's environment and enemy patterns for survival. For gameplay of this sort in other VideogameGenres, see StealthBasedMission.
27----
28!!Games in this genre:
29* ''[[http://segaretro.org/005 005]]'': An UsefulNotes/ArcadeGame released by Creator/{{Sega}} in 1981, this was one of the first stealth games.
30[[index]]
31* ''VideoGame/DoomyInTheRoomy''
32* ''VideoGame/DoubleOhSevenFromRussiaWithLove'' zigzags in and out of the genre. It's generally easier and more efficient on the on-foot levels to play it this way, but the vehicle levels are more of a blast-everything-in-sight type deal.
33* ''VideoGame/TwoDark''
34* ''VideoGame/AffordableSpaceAdventures'' is one where you must avoid detection from alien robots while riding a [[BlatantLies completely safe]] spaceship.
35* ''VideoGame/AlienIsolation'': Trying to fight the Alien head-on means certain death in this game, and fighting lesser enemies such as Working Joes or hostile survivors usually costs more resources than it's worth, so much of the gameplay is spent in and out of hiding.
36* ''VideoGame/AlphaProtocol'': The game is designed so that the player can play it as a stealth game, a shooter or a hybrid. Note that trying to completely focus on stealth will [[UnintentionallyUnwinnable end badly]] when you come up against the mandatory boss fights. At least some combat ability is necessary.
37* ''VideoGame/AmnesiaTheDarkDescent'' is, alongside ''VideoGame/{{Slender}}'', the TropeCodifier of the InvincibleBoogeymen horror game.
38* ''VideoGame/ApeEscape'' allows you to sneak up on many of the monkeys you're required to catch by crawling around and staying out of sight. Stealth isn't required, and it's possible to play the game like a standard action platformer. However, if a monkey sees you, they'll try to run away so keeping yourself hidden is often ideal.
39* ''VideoGame/{{Aragami}}''
40* ''VideoGame/AroundTheClockAtBikiniBottom''
41* ''VideoGame/TheArtOfTheft''
42* ''Franchise/AssassinsCreed'' series:
43** ''VideoGame/AssassinsCreedI''
44** ''VideoGame/AssassinsCreedII''
45** ''VideoGame/AssassinsCreedBrotherhood''
46** ''VideoGame/AssassinsCreedRevelations''
47** ''VideoGame/AssassinsCreedIII''
48*** ''VideoGame/AssassinsCreedIIILiberation''
49** ''VideoGame/AssassinsCreedIVBlackFlag''
50*** ''VideoGame/AssassinsCreedFreedomCry''
51** ''VideoGame/AssassinsCreedRogue''
52** ''VideoGame/AssassinsCreedUnity''
53** ''VideoGame/AssassinsCreedSyndicate''
54** ''VideoGame/AssassinsCreedChronicles''
55** ''VideoGame/AssassinsCreedOrigins''
56** ''VideoGame/AssassinsCreedOdyssey''
57** ''VideoGame/AssassinsCreedValhalla''
58* ''VideoGame/{{Basingstoke}}'': A mix of stealth and SurvivalHorror.
59* ''Franchise/BatmanArkhamSeries'' - Though instead of normal stealth, it's more of a RocketTagGameplay spin on stealth the developers call 'Predator'. If the enemies get the drop on you, it's bad news for you, but if you get the drop on them, it's bad news for them.
60** ''VideoGame/BatmanArkhamAsylum''
61** ''VideoGame/BatmanArkhamCity''
62** ''VideoGame/BatmanArkhamOrigins''
63*** ''VideoGame/BatmanArkhamOriginsBlackgate''
64** ''VideoGame/BatmanArkhamKnight''
65* ''VideoGame/BioShockInfiniteBurialAtSea - Episode 2'' - In this [[DownloadableContent DLC]], you play as Elizabeth, who takes hits harder than Booker, and ammo and health are very scarce, leading to an increased emphasis on stealth.
66* ''VideoGame/BoilingPointRoadToHell'' is one of the first open-world first person shooters (predating ''VideoGame/FarCry2'' by a few years), but the scarcity[=/=]expense of resources and quickness in which you die both heavily encourage stealth, especially in the early parts of the game.
67* ''VideoGame/TheBlackoutClub'' - A [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror game]] that is centered around sneaking around to do missions.
68* ''VideoGame/BonanzaBros'' - a mix of Stealth and [[DoNotRunWithAGun Run & Gun]] [[SideView Side-Scrolling]] [[ShootEmUp Shooter]] elements.
69* ''VideoGame/BrambleTheMountainKing''
70* ''VideoGame/BudgetCuts'' - One of the first virtual reality stealth games, if not ''the'' first notable one.
71* ''TabletopGame/BurgleBros'' is a map exploration game where the players are members of a team trying to pull off a heist without getting caught. Together, they must explore the building (represented by a grid of initially face-down tiles for each floor), find and crack all the safes, and escape to the roof.
72* ''VideoGame/TheBurgleCats''
73* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' doesn't give you any weapons for about the first 1/3rd of the game, mandating stealth against your pursuers. Even after acquiring firearms, scarce health and ammo heavily encourage a stealthy playstyle.
74* ''VideoGame/CastleWolfenstein'' - one of the first.
75* ''VideoGame/{{Chameleon}}''
76* ''VideoGame/TheChurchInTheDarkness''
77* ''VideoGame/CityShroudedInShadow''
78* ''VideoGame/TheClassroomTrilogy'', Flash games where the objective is to cheat on tests without getting caught.
79* ''VideoGame/TheClue''
80* ''[[VideoGame/ColdWar2005 Cold War]]''
81* ''VideoGame/ColdWaters'': You play as a US Submarine in either 1964 or 1986 and your job is to sink as many Soviet ships and submarines as possible. If they detect you, expect numerous inbound torpedoes in short order.
82* ''VideoGame/{{Commandos}}'': A game series where in each game a group of soldiers are controlled from an aerial view. Each soldier is extremely fragile, and the maps are filled to the brim with enemies, making clever use of each soldier's special abilities to avoid detection central to the gameplay. Most stealth is in the form of line-of-sight breaking.
83* ''VideoGame/ConflictSeries'': The games have the option for players to sneak up on enemies and take them out while they're not detected.
84** ''VideoGame/ConflictDesertStorm''
85** ''VideoGame/ConflictDesertStormIIBackToBaghdad''
86* ''VideoGame/CounterSpy'': Though fighting your enemies head on is an option, the game discourages this unless the room is full of enemies. Being seen will simply raise the overarching DEFCON, which will lead to a TimedMission, which will lead to a GameOver.
87* ''VideoGame/CouragesCurse''
88* ''VideoGame/CovertAction'': Drawing attention to yourself (e.g. visiting lounges for hints within the city) will cause hitmen to chase after you on the road or an ambush, although this will give a location of one of the safehouses. In a building, getting spotted will raise the alarm and cause guards to converge on your location although you can mitigate it by getting a disguise.
89* ''VideoGame/{{Crysis}}'', a hybrid of this and FirstPersonShooter.
90* ''VideoGame/{{Dark}}'': A vampire stealth game.
91* ''VideoGame/DaveEXE''
92* ''VideoGame/DeathToSpies'': A UsefulNotes/WorldWarII game where you need to infiltrate enemy locations to complete tasks. Stealth is handled by wearing enemy uniforms, and trying to complete objectives. The stealth portion is difficult as there's bound to be at least one person specifically watching over the only route to the objective, who is likewise being watched. The ideal rank is based on factors concerning combat (using non-noisy weapons), aggression (kill as few as possible), noise (minimize alarms or spread of information), professionalism (using non-cold weapons, or mis-using hot-weapons depending on uniform), and precision (accuracy; only a factor for professionalism).
93* ''VideoGame/DataJack'' is about playing as a cyberpunk hacker, combat is discouraged by healing costing money and dangerous foes.
94* ''VideoGame/{{Deceit}}'': A game where two [[TheVirus Infected]] players have to drink blood without being spotted by the other 4 players who are the Innocent players, as well as potentially sabotage objectives by the innocents that would allows them to acquire useful gear. The innocent players do not know who is infected, hence why the Infected stealthily accomplishing their objectives is paramount lest the infected being voted out. Also, during the night, Infected can transform, thought it is recommended to only do so while out of the line of sight of other players to avoid being identified by your soon to be victim who could communicate their identity before they kill him.
95* ''VideoGame/DeceiveInc''
96* ''VideoGame/{{Desperados}}'': A WildWest clone of ''Commandos''; the player views the game from above, and must carefully navigate a group of outlaws, each with their own special abilities, through hostile territory without drawing too much notice.
97** ''VideoGame/DesperadosWantedDeadOrAlive''
98** ''VideoGame/Desperados2CoopersRevenge''
99** ''VideoGame/DesperadosIII''
100* ''VideoGame/DesperateEscape''
101* ''Deus Ex'' franchise: Every game in the franchise can be played as a full-out stealth game, as a shooter, or a hybrid. The games encourage at least some stealth, however. The games in this franchise include:
102** ''VideoGame/DeusEx''
103** ''VideoGame/DeusExInvisibleWar''
104** ''VideoGame/DeusExHumanRevolution''
105** ''VideoGame/DeusExMankindDivided''
106** ''VideoGame/TwentyTwentySeven'': All but a necessity, due to the high weapon damage of the game.
107** ''VideoGame/TheNamelessMod''
108* ''VideoGame/DevillishSeries'' a [[UsefulNotes/AdobeFlash Flash]] game series where the objective is controlling the titular character and doing various mischiefs without getting caught.
109* ''Franchise/{{Dishonored}}'': A first-person series that allows the player to sneak or fight in close combat, and which provides ''many'' viable options for close combat, but which heavily encourages sneaking through the game's KarmaMeter. Heavily inspired by ''Deus Ex'', in that exploration is possible and multiple paths are usually available through a level. Sneaking is done by breaking line-of-sight and staying in shadows.
110** ''VideoGame/{{Dishonored}}''
111** ''VideoGame/Dishonored2''
112** ''VideoGame/DishonoredDeathOfTheOutsider''
113* ''VideoGame/DisneysHideAndSneak''
114* ''VideoGame/DynamiteJack''
115* ''VideoGame/{{ECHO}}''
116* ''VideoGame/EnigmaAnIllusionNamedFamily'': Yoo Minhyuk must constantly hide from the killer stalking around his family's mansion.
117* ''VideoGame/EntryPointRoblox'': There are benefits for playing stealthy, and there also exists a gamepass that includes 3 missions that must be cleared in stealth.
118* ''Franchise/FarCry'', a hybrid of this and FirstPersonShooter. More so than its SpiritualSuccessor, ''Crysis'', due to the scarcity of health and armor and absence of RegeneratingHealth.
119* ''VideoGame/FearEffect'' doesn't force you to be stealthy, but it will almost certainly be preferable to attempting to use the control system in a real firefight. There are also a handful of missions where guns are not an option, and the emphasis is timing your movements to evade detection.
120* ''VideoGame/FiveNightsAtFreddysSecurityBreach'': In contrast to other installments in the franchise, ''Security Breach'' is free-roam with many of the mechanics centered around moving around the Pizzaplex without drawing attention to yourself, such as hiding inside a friendly animatronic, using various ways of stunning and distracting enemies, and using the series' trademark cameras, this time accessible on a GadgetWatch, to plan out a path in advance.
121* ''VideoGame/{{Geneticognito}}''
122* ''VideoGame/GetEven2017'': Partly crosses with PsychologicalThriller and FirstPersonShooter. Combat is viable but heavily negatively affects your KarmaMeter.
123* ''VideoGame/GhostOfTsushima''
124* ''VideoGame/{{Gloomwood}}''
125* ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEye2010'' (have elements of it)
126* ''VideoGame/GorkyZero''
127* ''VideoGame/{{Gunpoint}}'': A future-noir themed 2D puzzle-platform game involving rewiring buildings and evading guards.
128* ''VideoGame/{{Headhunter}}'': An action adventure game that takes many cues from ''VideoGame/MetalGearSolid''. While your characters can defend themselves if they're caught by enemies, it's more preferable to kill them undetected. Some of the first game's [[VirtualTrainingSimulation L.E.I.L.A. tests]] require you to reach the end of the level without being seen.
129* ''VideoGame/HelloNeighbor'': A stealth horror game where you avoid your neighbor while trying to get inside his basement.
130** ''VideoGame/HelloNeighborHideAndSeek''
131* ''VideoGame/TheHiddenSource'', a ''Half Life'' multiplayer mod.
132* ''VideoGame/ElHijoAWildWestTale''
133* ''Franchise/{{Hitman}}'': Here the emphasis is strictly on the use of disguises and not appearing suspicious; as noted in the description, you're generally operating in a crowded area until you reach your target. Entries in the franchise include:
134** ''VideoGame/HitmanCodename47''
135** ''VideoGame/Hitman2SilentAssassin''
136** ''VideoGame/HitmanContracts''
137** ''VideoGame/HitmanBloodMoney''
138** ''VideoGame/HitmanAbsolution''
139* ''VideoGame/WorldOfAssassinationTrilogy'':
140** ''VideoGame/Hitman2016''
141** ''VideoGame/Hitman2''
142** ''VideoGame/Hitman3''
143* ''VideoGame/InvisibleInc'': You can take out guards by killing them or knocking them unconscious, depending on your equipment, but it's usually better to avoid it unless necessary. Guards are fitted with heartrate monitors that increase the security level if they die, and KO'd guards will wake up in a few turns and start searching for you.
144* ''VideoGame/ItSteals'' is a horror game where you are pursued around a maze by several different {{Eldritch Abomination}}s. Stealth is essential to keep the monsters from detecting you, as you can only drive them off a limited number of times. Some are also faster than you are, so you aren't even able to run away.
145* ''VideoGame/{{Judgment}}''
146** ''VideoGame/LostJudgment''
147* ''VideoGame/KHawkSurvivalInstinct''
148* ''VideoGame/TheLastOfUs''
149* ''VideoGame/LegacyOfKain'' has occasional elements (in ''Soul Reaver'' and its sequel, you can get a one-hit kill if you catch an enemy unawares), but it's most prominent in ''Blood Omen 2'', which lets Kain turn invisible when he's in mist, and has a whole stealth kill system associated with it.
150* In ''VideoGame/LittleNightmares'' and ''VideoGame/LittleNightmaresII'', you play as small children in a giant-scaled world with (almost) no way of fighting back against the game's many [[HumanoidAbomination monstrous]] enemies. Consequently, much of the games are spent observing their patterns and powers and hiding from them or running to places where you can hide.
151* ''VideoGame/{{Lucius}}''
152* ''VideoGame/{{Lugaru}}''
153* ''Franchise/LupinIII'': Released by Creator/{{Taito}} for arcades in 1980, this was one of the first stealth games. ''Lupin III'' was inspired by ''Manbiki Shounen'' and in turn went on to influence ''Metal Gear''.
154** ''TabletopGame/LupinIII'': A tabletop game, from the perspective of the thief players.
155* ''[[https://www.giantbomb.com/manbiki-shounen/3030-55405/ Manbiki Shounen]]'': Released in 1979, ''VideoGame/ManbikiShounen'' (''Shoplifting Boy'') was the UrExample of the genre.
156** ''[[https://www.giantbomb.com/manbiki-shoujo/3030-55427/ Manbiki Shoujo]]'': Released in 1980, ''VideoGame/ManbikiShoujo'' (''Shoplifting Girl'') was the sequel to ''Manbiki Shounen''.
157* ''VideoGame/{{Manhunt}}'': Controversial series by Rockstar that implements a score system that gives more points the bloodier and gorier the method you kill enemies as they are hunting you down. The first game has a kidnapped death row inmate promised freedom in exchange for playing the lead role in a snuff film director's latest movie; the second is about a pair of insane asylum escapees trying to recover their memories of a secret mind control project and their roles in it.
158* ''VideoGame/QuantumReplica'' is this combined with [[AdventureGame Adventure]] and Shooter elements.
159* ''The Mark of Kri'' and ''VideoGame/RiseOfTheKasai'' are a mix of this and HackAndSlash. The games don't force you to be stealthy, and you're tough enough to fight your way through, but stealth is usually the preferred choice and generally makes things easier.
160* ''VideoGame/TheMark'', an espionage-themed FPS.
161* ''VideoGame/MarkOfTheNinja'': A 2D platformer where the player character is a ninja. Stealth comes from breaking line-of-sight, staying in shadows and making as little noise as possible.
162* ''VideoGame/MerryGearSolid'': A series of games parodying the ''Metal Gear'' game series.
163* ''VideoGame/{{Messiah}}'': ActionAdventure where the player character, a small cherub, possesses various people to blend in. The stealth mechanics primarily rely on the player hiding in plain sight, as a result, although on higher difficulties, targets can only be possessed when their backs are turned, necessitating line-of-sight breaking as well.
164* ''VideoGame/MetalGear'': The TropeMaker, TropeCodifier and GenrePopularizer of the genre. Created by Creator/HideoKojima, who is considered the father of the genre.
165** ''VideoGame/MetalGear1'': The TropeMaker. This game set the template for the stealth-action genre, and was the first popular stealth game, the first to sell over a million units.
166** ''VideoGame/SnakesRevenge'': A non-canon sequel to the first game
167** ''VideoGame/MetalGear2SolidSnake''
168** ''VideoGame/MetalGearSolid'': The TropeCodifier. It was the [[VideoGame3DLeap first 3D]] stealth game, having debuted at the 1996 Tokyo Game Show and [[UsefulNotes/ElectronicEntertainmentExpo E3 1997]], before eventually releasing in 1998.
169** ''VideoGame/MetalGearGhostBabel'': Non-canon
170** ''VideoGame/MetalGearSolid2SonsOfLiberty''
171** ''VideoGame/MetalGearSolid3SnakeEater''
172** ''VideoGame/MetalGearSolidPortableOps''
173** ''VideoGame/MetalGearSolid4GunsOfThePatriots''
174** ''VideoGame/MetalGearSolidPeaceWalker''
175** ''VideoGame/MetalGearSolidV''
176*** ''VideoGame/MetalGearSolidVGroundZeroes''
177*** ''VideoGame/MetalGearSolidVThePhantomPain''
178* ''VideoGame/{{Miasmata}}''
179* ''VideoGame/MisslemanSpyStrike2'', where half the levels are stealth based.
180* ''VideoGame/MonacoWhatsYoursIsMine'', a class-based StealthBasedGame.
181* ''VideoGame/MrHoppsPlayhouse''
182** ''VideoGame/MrHoppsPlayhouse1'': Ruby must be quiet and avoid stepping on any toys in order to evade Mr. Hopp who's coming after her.
183** ''VideoGame/MrHoppsPlayhouse2'': Serving as {{Prequel}} to the first game, Esther must evade the Three Curses who's taking over the orphanage where she lives and occasionally patrolling matrons by hiding and being quiet.
184* ''VideoGame/NeighboursFromHell'', in a manner of speaking
185* ''VideoGame/NotTheRobots'', where you play a robot that hides from other robots in an office complex.
186* ''VideoGame/NothingToHide'' is an inversion, an "anti-stealth" game in which the protagonist must remain in sight of the cameras at all times on pain of receiving a fatal dose of tranquilizer darts.
187* ''VideoGame/{{Obusite}}''
188* ''VideoGame/{{Octodad}}''
189* ''VideoGame/{{Oddworld}}'': Abe's Oddysee and Abe's Exoddus
190* ''VideoGame/OfGuardsAndThieves''
191* ''VideoGame/OfOrcsAndMen'': Styx's main gameplay style. The sections when you control him by himself are pretty much a straight stealth game.
192** ''VideoGame/StyxMasterOfShadows'' on the otherhand goes for full stealth-based gameplay.
193** ''VideoGame/StyxShardsOfDarkness''
194* ''VideoGame/OperationFlashpoint'', some of the time. Regular infantry assaults are usually preceded by stealthy crawling and maneuvering towards the target.
195** ''VideoGame/{{ARMA}}'' as well.
196* ''VideoGame/{{Outlast}}'' has no combat mechanics, and the player's only options are to run or hide.
197* ''VideoGame/PartyHard''
198* ''VideoGame/{{Penumbra}}''
199* ''VideoGame/PerfectDark'', in many levels
200* ''VideoGame/Persona5'' adds new sneaking and cover mechanics to the series as part of its focus on thieves.
201* ''VideoGame/PhantomDoctrine'': Turn based spy game, basically XCOM with Hitman style infiltration.
202* ''VideoGame/APlagueTaleInnocence''
203** ''VideoGame/APlagueTaleRequiem''
204* ''VideoGame/ThePrecursors''
205* ''VideoGame/PrinceOfPersia'', specifically, ''The Two Thrones''; others are straight {{Cinematic Platformer}}s
206* ''VideoGame/ProjectIGI'' is an espionage game in which ammo and health are limited, but also mixes in action segments were stealth isn't a factor.
207* ''VideoGame/QasirAlWasat''
208* The ''VideoGame/QuestForGlory'' series:
209** ''VideoGame/QuestForGloryI'' (1989 as Hero's Quest; 1990 re-release with new name)
210** ''VideoGame/QuestForGloryII'' (1990)
211** ''VideoGame/QuestForGloryIII'' (1992)
212** ''VideoGame/QuestForGloryIV'' (1993)
213** ''VideoGame/QuestForGloryV'' (1998)
214** ''VideoGame/HeroU'' (2013) (Set in the same setting but not a direct sequel)
215* ''VideoGame/RedNinjaEndOfHonor''
216* ''VideoGame/{{Republique}}''
217* ''VideoGame/RobinHoodTheLegendOfSherwood'' (another stealth RTS in the vein of ''Commandos'')
218* ''VideoGame/RogueOps''
219* ''VideoGame/RoomboFirstBlood''
220* ''VideoGame/SaintHazelsHorsepital'' has you play as a horse trying to evade doctors, with absurd comedy elements.
221* ''VideoGame/SecondSight''
222* ''VideoGame/SerialCleaner''
223* ''VideoGame/SekiroShadowsDieTwice''
224* ''VideoGame/ShadowGambitTheCursedCrew'': A stealth-strategy game set in a fantasy version of UsefulNotes/TheGoldenAgeOfPiracy.
225* ''VideoGame/ShadowTacticsBladesOfTheShogun'': A stealth-strategy SpiritualSuccessor to the ''VideoGame/{{Commandos}}'' games set in Edo period Japan.
226* ''VideoGame/{{Shadwen}}''
227* ''VideoGame/SheepDogNWolf''
228* ''[[VideoGame/{{Shinobido}} Shinobido: Way of the Ninja]]''
229* ''VideoGame/SignalOps''
230* ''VideoGame/Siren1''
231** ''VideoGame/Siren2''
232** ''VideoGame/SirenBloodCurse''
233* ''Franchise/SlyCooper'' series
234** ''VideoGame/SlyCooperAndTheThieviusRaccoonus''
235** ''VideoGame/Sly2BandOfThieves''
236** ''VideoGame/Sly3HonorAmongThieves''
237** ''VideoGame/SlyCooperThievesInTime''
238* The ''VideoGame/SniperElite'' series - Get to a vantage point(s), do a specific objective to cripple the Nazi's and/or eliminate the target(s), defend your position, and get the hell out of dodge. Unlike many of the games in the stealth genre, there was no way to take out enemies non-lethally, merely incapacitate them, until the fifth entry on this list... though there isn't much point since [[WarIsHell you're in a war zone]].
239** ''VideoGame/SniperElite''
240** ''VideoGame/SniperEliteV2''
241** ''VideoGame/SniperEliteIII''
242** ''VideoGame/SniperElite4''
243** ''VideoGame/SniperElite5''
244* ''VideoGame/SniperGhostWarrior'', similar to the above ''Sniper Elite''.
245** ''VideoGame/SniperGhostWarrior2''
246** ''VideoGame/SniperGhostWarrior3''
247** ''VideoGame/SniperGhostWarriorContracts''
248** ''VideoGame/SniperGhostWarriorContracts2''
249* ''VideoGame/SnufkinMelodyOfMoominvalley''
250* ''VideoGame/{{Solarix}}''
251* ''VideoGame/SplinterCell''
252** ''VideoGame/SplinterCell1''
253** ''VideoGame/SplinterCellPandoraTomorrow''
254** ''VideoGame/SplinterCellChaosTheory''
255** ''VideoGame/SplinterCellDoubleAgent''
256** ''VideoGame/SplinterCellConviction''
257** ''VideoGame/SplinterCellBlacklist''
258* ''VideoGame/SpyChameleonRGBAgent'' - Use the colors of the Xbox controller (Red, Yellow, Green, Blue) to clear each room and steal whatever the mission requires.
259* ''VideoGame/SpyFiction2003''
260* ''VideoGame/StealthBastard''
261* ''VideoGame/{{Stolen}}''
262* ''VideoGame/StrangeTerrorFromBeyondTheStars''
263* ''VideoGame/StrangeTerrorFromTheDeep''
264* ''VideoGame/TheSwindle''
265* ''VideoGame/SyphonFilter''
266* ''VideoGame/SystemShock''
267* ''VideoGame/{{Tenchu}}'': The first 3D stealth game to be released, as it was released a few months before ''Metal Gear Solid'' and ''Thief''. It's notable for its more accurate depiction of a true ninja and for popularizing the stealth kill.
268* ''VideoGame/Terminal7'': Source mod based on a WebVideo/{{Vinesauce}} [[https://www.youtube.com/watch?v=1YCfk1FZ7I8 skit]] (starting around 3:35).
269* ''VideoGame/{{Thief}}'': This game was the earliest first-person stealth game, releasing just months after ''Metal Gear Solid''. This game ''really'' requires stealth over combat, more so than ''Metal Gear Solid''.
270** ''VideoGame/ThiefTheDarkProject''
271** ''VideoGame/ThiefIITheMetalAge''
272** ''VideoGame/ThiefDeadlyShadows''
273** ''VideoGame/Thief2014''
274* ''VideoGame/ThiefSimulator'': The players as a thief must avoid police and residents.
275* ''VideoGame/ThisWarOfMine''
276* ''VideoGame/{{Timelie}}'': A puzzle-based stealth game, where the player must manipulate the timeline to slip past the guard robots.
277* ''VideoGame/TinyHeist'': A stealth roguelike made by Terry Cavanagh.
278* ''VideoGame/TombRaider2013''
279** ''VideoGame/RiseOfTheTombRaider''
280** ''VideoGame/ShadowOfTheTombRaider''
281* ''VideoGame/TroubleInTerroristTown'': A gamemode for the popular game Garry's Mod, this game has you thrown into a mix of ''VideoGame/CounterStrike'' and ''TabletopGame/{{Clue}}'', where one-fourth of the players have to dispose of the non-traitors. The "Innocent"'s don't know [[FriendOrFoe who is friend, and who is foe.]]
282* ''VideoGame/UnMetal''
283* ''VideoGame/UntitledGooseGame'', which has been described by several reviewers as ''Franchise/{{Hitman}}'' with waterfowl.
284* ''VideoGame/VelvetAssassin''
285* ''VideoGame/TheVeryOrganizedThief'' (stealth, 2013)
286* ''VideoGame/{{Volume}}''
287* ''VideoGame/WailsForFreedom'': A stealth horror game where the player needs to avoid ghosts while trying to escape.
288* ''VideoGame/WatchDogs'' is a combination of this and ThirdPersonShooter.
289** ''VideoGame/WatchDogs2'' follows up the style of its predecessor.
290** ''VideoGame/WatchDogsLegion'' continues like the previous entries.
291* ''VideoGame/TheWerecleaner''
292* ''VideoGame/{{Werthit}}''
293* ''VideoGame/WeHappyFew''
294* ''VideoGame/{{Witchkin}}''
295* ''VideoGame/YandereSchool''
296* ''VideoGame/YandereSimulator''
297[[/index]]

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