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10[[quoteright:349:[[Webcomic/AwkwardZombie https://static.tvtropes.org/pmwiki/pub/images/pay_n_slay.png]]]]
11[[caption-width-right:349:'''Magic Armor'''[softreturn]Price: 598 Rupees and growing]]
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16
17->''Uses coins for ammo\
18Higher valued coins do more damage''
19-->-- Coin Gun description, ''VideoGame/{{Terraria}}''
20
21Finding your party in a particularly sticky situation? Make like a government and throw money at the problem. Literally!
22
23To put simply, these powers don't drain your ammo, {{mana|Meter}}, or the like; instead they drain your Wallet or Take Any Coin sized Resources from your Bag. Such an ability may literally require money to work (such as offering a bribe to the enemy or physically tossing coins to attack), or else it simply reduces your cash with each use.
24
25Given that money is a consumable, sometimes scarce resource (though still more available than your precious HitPoints), Casting From Money should be somewhat more powerful than standard attacks -- or else the player wouldn't bother. On the other hand, making such a move too powerful can create a GameBreaker, especially if using it allows you to earn more than you spend.
26
27Occasionally can be {{justified|Trope}} through PracticalCurrency. Often a form of GameplayAndStorySegregation, if the money is permanently consumed even when the ability does not necessarily destroy it (like tossing coins). EnergyEconomy is when this trope applies to ''everything'' - characters may use it to power... powers... but so does everyone and everything else.
28
29Note: simply buying a power or an attack does not count as this trope. See MoneyIsExperiencePoints for that trope.
30
31Compare CastFromHitPoints, CastFromExperiencePoints and MoneyMauling, where the moolah is used ''as'' the weapon but the attack does not necessarily drain any fund. See also CashGate, ThrowingTheDistraction. Often used to reduce the impact of MoneyForNothing.
32
33----
34!!Examples:
35
36[[foldercontrol]]
37
38[[folder:Anime & Manga]]
39* This is [[spoiler:F. Scott Fitzgerald's]] power in ''Manga/BungoStrayDogs''. He can supercharge his speed, strength, and durability by draining his bank account.
40* Deals in ''Anime/CControl'' work like this. Both Direct and Flations require money to be used. Richer Entrepreneurs are typically the strongest.
41* Kanade Sakurada from ''Manga/CastleTownDandelion'' can materialize anything she desires, even things that '''do not exist yet'''. However, she can only do so if she has the funding that the items would cost, making this a very literal case.
42* In ''The Daichis: Earth Defence Family'', the special weapons made available to the family cost money for each use, and they have to learn to fight without them to avoid going over budget.
43* ''Manga/TheDisastrousLifeOfSaikiK'': If Saiki wants to teleport an object to him, he has to swap it for something else of the same monetary value or the money itself. For instance, he has to sacrifice an expensive coffee jelly dessert to retrieve a kid's signed baseball that he accidentally knocked to the bottom of the sea.
44* A cyborg assassin in ''Anime/GhostInTheShellStandAloneComplex'' uses coins for her shotgun-style ArmCannon. She does this because she hates rich people and capitalism and loves the {{Irony}} of [[KarmicDeath killing them with money]].
45* In ''Literature/TheHiddenDungeonOnlyICanEnter'', Luna has a very powerful skill that heals people but [[CastFromLifespan drains her life force]]. Noir alters the skill so it costs money instead.
46* The Seven of Diamonds in ''Anime/HighCard'' grants a power called “Never No Dollars,” which can summon any item by making its value in nearby cash disappear. Its current holder, Leo, is rich enough to demonstrate by trading a BriefcaseFullOfMoney for a [[{{BFG}} rocket launcher.]]
47* Shirojiro Bertoni in ''Literature/HorizonInTheMiddleOfNowhere'' has a Shinto contract explicitly allows him to buy power from others and use it as his own.
48* One episode of ''Manga/{{Naruto}}'' has a wannabe shinobi from a wealthy family using money instead of chakra to pay subordinates to emulate jutsu.
49* Some spells or monster summonings in ''Literature/Overlord2012'' cost money to use, notably the spell that Ainz Ooal Gown uses to resurrect Shalltear Bloodfallen consumes a lot of gold, even causing a pile of gold coins to melt down and morph into her new body.
50* In Creator/RumikoTakahashi's manga ''Manga/{{Rinne}}'', several characters have access to powers that literally use money as ammunition; the hero seldom uses his due to being broke.
51[[/folder]]
52
53[[folder:ComicBooks]]
54* Nick Fury wears a suit in ''ComicBook/UltimateXMen'' that lets him turn intangible and invisible but it's remotely activated from his home base so he has to haggle with [=SHIELDS=] accounts department in order to get longer usage due to running costs.
55[[/folder]]
56
57[[folder:Fan Works]]
58* ''FanFic/DungeonKeeperAmi'': Gold is turned into the magic for spells by dungeon hearts.
59* ''Fanfic/IWokeUpAsADungeonNowWhat'': Casting a ritual spell requires the ritualist to sacrifice gold coins to attempt to get the planet's attention, and may require other sacrifices to pay for the desired effect.
60[[/folder]]
61
62[[folder:Gamebooks]]
63* ''Literature/{{Sorcery}}'' allows wizard players a wide variety of spells, one being the ability to create an invisible, magical shield from the wrist using a gold coin. The coin will either disappear or become a useless piece of metal after the spell wears off.
64[[/folder]]
65
66[[folder:Literature]]
67* ''Literature/TheCityWeBecame'': Manny throws money to be able to push back tentacles of the Enemy, due to money working as a construct that has power from [[YourMindMakesItReal how important people find it.]]
68* ''Literature/TheDresdenFiles'': Lacking powdered diamond as a LovePotion ingredient in ''Literature/{{Storm Front|DresdenFiles}}'', Harry shreds a $50 bill for the potion instead. The actual substance of the ingredient is less important than its symbolism as an item of value.
69* ''Franchise/{{Mistborn}}'':
70** Allomancers with the ability to burn steel can Push metal away from themselves. They generally use copper coins as ammunition, to the point that they are commonly referred to as Coinshots. Coins are just about the perfect weight and size, and nearly all Allomancers are filthy rich, so they can afford to throw away a few handfuls of change for use in combat.
71** Miles Hundredlives from ''Literature/TheAlloyOfLaw'' is a gold Compounder: he can Feruchemically store health inside a bit of gold, then Allomantically burn the gold to get back about ten times as much health as he put in. This combination makes him effectively immortal... as long as he's got enough gold to burn.
72* ''Literature/TheNightOfWishes'': Liquid money was one of the ingredients needed for the Notion Potion and is one of the times where her money was indeed the solution to her problem though not in the way she expected it to be...
73* A variant in ''Literature/TheStormlightArchive''. Everyone on the world of Roshar uses tiny gemstone chips for currency, and those gemstones are the only things that can capture and store the titular Stormlight. Since Stormlight fuels both the mystical Surgebindings of the Knights Radiant, and the {{Magitek}} fabrials, magic expends money to work.
74** In addition, if you draw too much power through a fabrial gemstone, the gem will crack into smaller and less valuable shards, decreasing its total worth.
75** Unlike most examples on this page, drawing Stormlight from a gem doesn't normally cause it any harm, so its fundamental value is unaffected. However, one probably won't be able to spend depleted gemstones because others will assume they're counterfeit. Just wait for it to be recharged, however, and it's good as new again.
76** Early on in ''Literature/{{Oathbringer}}'', the lost city of Urithiru effectively runs on this, since it is filled with [[MagiTek fabrials]] that run off of Stormlight, and the highstorms that normally replenish it haven't been occurring. Dalinar's army has to trade their dun spheres for lit ones at a noticeable loss to keep the massive lifts and water systems operational for several months before the regular highstorms start again. In ''Literature/RhythmOfWar'', this is finally averted when [[spoiler:the Sibling is reawakened, which powers it up with a steady supply of Towerlight]].
77[[/folder]]
78
79[[folder:Tabletop Games]]
80* ''TabletopGame/DungeonsAndDragons'':
81** Some spells require material components to cast, with the more powerful spells requiring components of nontrivial value, such as "a diamond worth...", going up to thousands of gold pieces. When the spell is cast, the components disappear as they power the spell.
82** 3[[superscript:rd]] edition has a magic item crafting system based around expending money, as opposed to the previous system based on {{Fetch Quest}}s.
83** Judges Guild adventure ''Dark Tower'' (1979). The artifact called The Mind of Balance drains the value from items (gold, gems, jewelry) to power its healing ability. Items which have been drained become worthless dross, glass, etc.
84** 4[[superscript:th]] edition's RitualMagic is basically all like this: the ability to use it is conferred by a Feat that any PlayerCharacter can take and that some {{Character Class}}es get for free, and each ritual spell requires a specific gold-piece amount of generic EyeOfNewt spell components.
85** The 1[[superscript:st]] Edition ''Dungeon Master's Guide'' had rules for creating magical artifacts and relics. One potential drawback of such an item was having to sacrifice 10,000-60,000 gold pieces worth of gems/jewelry to activate the item for one day.
86** The BECMI D&D ''Master Set'', "Master DM's Book" had two possible handicaps for Immortal Artifacts that worked this way.
87*** "Operating Costs". From 1-50% of the user's treasure was consumed by the artifact to power itself, either when the artifact was first used or for each use of a power.
88*** "Recharging Costs". Each time the artifact needed to recharge its energy it had to be fed a source of power. This could include a specific type of treasure (such money or magic items) or any kind of treasure.
89* A form of magic in ''TabletopGame/UnknownArmies'' plays with this trope. All magic in Unknown Armies is based on a contradiction; Plutomancers believe in the power of money to get things done, thus they are loathe to actually spend it and use that power. By gaining cash, Plutomancers gain charges to cast spells. However, spending money ruins their charges; the result is that most Plutomancers try to lead very thrifty lifestyles while getting lucrative work. The rent or mortgage payment alone for even a middle-class home could rob a Plutomancer of their powers every time they had to pay it. Of course, being part of the magical underground, they usually aren't stable enough for conventional high-paying jobs. That said, the game rather undermines itself; the limit a Plutomancer can spend ''per transaction'' is, depending on the edition, either one or two ''thousand'' dollars. Not enough for a house payment, but "living like a pauper" is overselling it.
90--> The central paradox of Plutomancy is that it demands asceticism of its followers. Though they become wealthy, Plutomancy demands they live like paupers, hoarding their money instead of spending it. After all, if you spend it, you no longer have it, and the essence of Plutomancy lies in the having.
91** The Entropomancer gains charges for magic to control fate by accepting the chaos and randomness of their life. They can get charges by cashing out their personal fortune, walking over to the roulette wheel, and putting it all on Black 21 without influencing the outcome.
92* Not a specific spell, but ''TabletopGame/MagicTheGathering'' does have [[https://scryfall.com/card/bng/73/ one sorcery]] and [[https://scryfall.com/card/jou/74/ one creature]] that [[TakenForGranite turn creatures into]] [[https://scryfall.com/card/tbng/10/ Gold]] (both being allusions to the [[AncientGrome Theros]] equivalent of the [[Myth/GreekMythology King Midas myth]]). You can then [[HumanResources use that gold]] as {{Mana}} to pay for spells.
93** Gold would see a successor in [[https://scryfall.com/card/txln/7/ Treasure tokens]] during the ''Ixalan'' sets. They're basically Gold tokens apart from their ''much'' greater presence (''25+'' spells use them as opposed to two) and the fact that [[ObviousRulePatch you have to tap them before you can sacrifice them for Mana]].
94* ''TabletopGame/{{GURPS}} Ultra Tech'' has "Electro-thermal chemical" APDS (armor-piercing discarding sabot) rounds, as well as several weapons with a high Rate of Fire. Combine the two, and you'll be burning through expensive ammo fast.
95** An optional rule treats trauma plates added on a BulletProofVest as Ablative DR, which means you have to regularly buy spares. If you are regularly shot at, they can get expensive to replace real fast.
96** The above problems gets even worse in games set AfterTheEnd. Since the [[TechnologyLevels Technology Level]] available to the general population is likely lower, the prices for weapons and ammo of a higher TL skyrocket. That, combined with the fact that the lower your TL is, the less starting money you have, means that Ultratech relics from [[TheBeforeTimes before the apocalypse]] are gonna get expensive to keep maintained really fast. Also, pistol/rifle cartridges and shotgun shells are the PracticalCurrency AfterTheEnd, so if you use a firearm, you are literally shooting money.
97* ''TabletopGame/WarhammerFantasyRoleplay'': Handrich, [[TheAlmightyDollar God of Money]], is unique in the pantheon in that [[ReligionIsMagic his spells]] can be cast by tithing money in lieu of the traditional EyeOfNewt. He even accepts [=IOUs=], provided the cultist settle their tab by the next Market Day.
98[[/folder]]
99
100[[folder:Video Games]]
101* In ''VideoGame/AncientDomainsOfMystery'', all classes can throw gold pieces, but only the Merchant class can turn them into effective missiles, particularly against their own doppelgangers, which confuses them.
102* In ''VideoGame/AssassinsCreedII'', one special move involves tossing cash to the ground, which can be used to [[ThrowingTheDistraction distract the unalerted guards]] or create a commotion on the streets to slow down pursuit.
103* Some items in ''VideoGame/BackpackHero'' such as the Orksork Axe cost money to use instead of energy or mana.
104* ''VideoGame/{{Balatro}}'':
105** The Bull and Bootstraps scale their chip and mult bonuses, respectively, the more money you have. This is {{inverted|Trope}} with the Vagabond, which generates a tarot card after each played hand if you're low on money.
106** "Rental" jokers, only present on Gold Stake difficulty, take away $3 after every round while they're held. The one upside is that they cost $1 to buy at the shop instead of that joker's standard price.
107** Temperance and the Swashbuckler are a tarot card and Joker, respectively, which scale their payout and mult based on the sell values of all your Jokers on hand. As a result, the Clearance Sale and Liquidation Vouchers ''weaken'' them because they reduce all the items' sell values in addition to making them cheaper to buy.
108** {{Invoked|Trope}} in the Luxury Tax Challenge, where you start with a hand size of 10, but it's reduced by 1 for every $5 you ''currently'' have, meaning that if a Lucky Card gives you $20, which has a 1-in-15 chance of triggering, your hand size shrinks down to ''six'' cards.
109* ''VideoGame/TheBindingOfIsaac'' has the item Magic Finger, which acts like a SmartBomb that can be activated by consuming 1 penny. The ''Repentance'' expansion also added the Golden Razor, which lets you pay 5 coins for a temporary damage boost.
110* Played with in ''VideoGame/BaldursGateIII''. Once per Short Rest, you can use the Twist of Fortune mace to consume your ''target's'' money, dealing additional damage for every 300 gold the target possesses.
111* The Merchant job from ''VideoGame/BravelyDefault'' has a lot of abilities that use the party's money. "Pay to Play" sharply boosts the user's CriticalHit chance, and "Takeover" is a FixedDamageAttack where the user throws a large ball of coins at the enemy.
112* ''VideoGame/CandiesNCurses'' has the Devour Charm, an item that grants Molli additional spirit hearts at the end of every room. This comes at the cost of souls, the game's main currency.
113* In several of the ''Franchise/{{Castlevania}}'' games, the powerful secondary weapons often cost Hearts (which double as currency in some early games) to use.
114* ''VideoGame/ChronoCross'' has the character Van with his level 7 tech [=PiggyBoink=], which grows in power depending on how much money you deposit in his piggy bank, up to a maximum 27% power boost if you deposit 900G. However, it also gains a chance of breaking as you fill it more, resetting its attack to zero.
115* A staple of Main/FourX games. In ''VideoGame/{{Civilization}}'' and its sequels, for example, the player can perform espionage actions that cost a lump sum proportionate to their difficulty or usefulness, such as research theft or the covert capture of an enemy city. Additionally, under certain governments, it is possible to rush production by paying citizens.
116* In ''VideoGame/CommandAndConquerRedAlert3'', the Allies Spies have a skill that converts a nearby enemy unit to his side, for a price. It's the only money-draining skill in the game.
117* Some Hexes in ''VideoGame/DarkSoulsII'' consume souls, which are both the game's currency and [[CastFromExperiencePoints experience points]]. The soul-using hexes can be cast while out of souls too, though for severely diminished effect. One hex in particular, Climax, will consume ALL of the player's currently held souls, though once fully powered by souls it will nearly guarantee to one-shot other players in [=PvP=], where it is most useful.
118* Dante's [[HatOfPower Faust Hat]] weapon in ''VideoGame/DevilMayCry5'' attacks enemies by consuming Red Orbs to produce projectiles. You can make back your money by killing foes with this as the payouts are greater than the consumed resources.
119* Some ''VideoGame/DragonQuest'' games have a skill that allows a [[JobSystem Merchant-vocation]] character to summon an merchant army to assault the player, which requires some of the player's money to use.
120** ''VideoGame/DragonQuestIX'' has the Gold Rush skill, which spends 1000 gold coins to "do some distinctive damage" to the enemy. (It looks like piles of money falling onto the monsters!)
121* ''VideoGame/DungeonCrawl'' has the god Gozag Ym Sagoz, god of wealth and greed. Other gods keep track of piety, which is gained by doing deeds the god appreciates, grants bonuses and abilities at certain levels, and is spent to activate divine abilities. Gozag does not have a piety track; all of its abilities are available from the moment you convert and only require money to use.
122* ''VideoGame/DungeonKeeper'' uses gold as the currency for all the Keeper's activities, including building their dungeon, paying their evil minions, and casting spells, which makes resource management a very important constraint in the game. The sequel replaces this trope with a ManaMeter that recharges at a rate proportional to the size of the Keeper's territory.
123* ''VideoGame/DungeonsOfDredmor'' has this with some of the Bankster skills. Insurance Fraud allows you to gain back money when attacking a target; Hire Contractor [[CharmPerson temporarily converts a monster to your side]]; and Fiscal Hedge [[ManaShield causes some damage to affect your money]] instead of your HP.
124* Certain RealTimeStrategy games, such as ''VideoGame/EmperorBattleForDune'', have a system where the player can make instant purchases of units independently from the normal production queue.
125* ''VideoGame/EmpireEarth'': The expansion allows you to buy missile bases as a civ power. Missiles cost 1000 gold and iron each, move in a straight line towards the target, can easily be destroyed by a cheap dedicated unit... but it's all worth it to see the destruction they cause.
126* In the ''Endless'' series (''Videogame/EndlessSpace'', ''Videogame/EndlessLegend'', ''Videogame/DungeonOfTheEndless''), the PracticalCurrency "Dust" is used as a currency by all races [[MechanicallyUnusualClass bar the Harmony]]. Dust is also used to fuel HeroUnit special abilities in combat, instantly heal heroes, and [[RidiculouslyFastConstruction instantly construct buildings and starships]]. The Broken Lords in ''Legend'' take it to the next level in that they are ''made of money'', being suits of AnimatedArmor with their souls bound by Dust; rather than use food or population growth, they literally build new citizens with Dust.
127* ''VideoGame/EnterTheGungeon'' has the Microtransaction Gun. It shoots ''gungeon merch'' and each shot uses up one coin. [[JokeWeapon It's underwhelmingly average,]] [[TakeThat considering its rank and how expensive it is to unlock in-game.]]
128* ''VideoGame/ExitFate'' has a Bribe mechanic which allows you to always-successfully avoid a battle.
129* In the ''VideoGame/{{Fallout}}'' series, bottle caps are used as currency, but you can also use them to craft Bottlecap mines, which are landmines that explode [[ExactlyWhatItSaysOnTheTin in a hail of bottle caps]] when detonated to inflict damage. [[LampshadeHanging Lampshaded]] by one character in ''VideoGame/FalloutNewVegas'' who remarks that it's a waste of money to use bottle caps that way. In ''VideoGame/{{Fallout 4}}'', you can actually recover some of the bottle caps after the mines explode.
130** In ''VideoGame/FalloutNewVegas'', you can also craft shotgun shells with Legion Denarii, using the silver coins as replacement for shot. There's even a chance that the money be recovered from killed enemies, though there's also a chance the coin is mangled and is worth less. The coins used for the shells also factor into their sale price.
131** ''VideoGame/Fallout3'' and ''VideoGame/Fallout4'' both have a weapon (called the Rock-It Launcher in ''3'', and the Junk Jet in ''4'') that lets you load any kind of useless ShopFodder into it and fire it at your enemies. The most useful thing to use as ammo for it is Pre-War Money, because it weighs nothing, allowing you to carry a large amount of it, and it does the same amount of damage as anything else fired from it.
132** Weapons/armor with rare and expensive ammo and/or replacement parts in general. Get ready to spend a lot of money to get them fixed by a merchant with high Repair skill and buying ammo any chance you get if you want to use them.
133* ''Franchise/FinalFantasy'' features a recurring skill called Gil Toss (some games call it Spare Change instead, although actually keeping it to a spare-change level is going to, at most, mildly annoy enemies). It lets you attack all enemies by literally throwing money at them, costing you gil.
134** ''VideoGame/FinalFantasyX'' has the [[SummonMagic Aeon]] Yojimbo, whose attacks scaled based on the enemy's level and on how much you pay him. Give him enough money, and he will OneHitKill any enemy in the game, ''including bosses''.
135*** ''X'' also featured Bribe as a skill. You could pay Y amount to make enemies flee the battle. If you paid a certain amount (depending on the enemies) they would automatically [[RareRandomDrop drop rare items]], which made it a very useful skill for getting components for ItemCrafting.
136** ''VideoGame/FinalFantasyXII'' features an accessory that makes spells cost gil to cast instead of MP.
137* ''VideoGame/FreedroidRPG'' spell-like [[PowersAsPrograms programs]] merely cause [[{{Overheating}} heating]], but [[DesignItYourselfEquipment equipment enhancement]] consumes Valuable Circuits [[PracticalCurrency commonly used as currency]] by hundreds.
138* Used heavily in ''VideoGame/GanbareGoemon''. Your basic ranged attack involves literally throwing coins at your enemies, and later, the magic attacks and power upgrade all draw directly from your finances.
139* In ''VideoGame/HaloWars'', all Leader Powers cost resources; Covenant ones are initially activated like unit abilities from the leader unit, but sustain indefinitely until cancelled (or out of resources) and drain resources as long as they're active, while UNSC ones are activated via a Power Wheel and have a fixed cost.
140* ''Videogame/HeatSignature:'' The Fleshstripper is a unique gun that directly fires from your stock of money. This is rather more effective and more horrific than it initially sounds, considering the local currency is an especially ravenous battery acid that can turn a heavily armored man into a sizzling skeleton in seconds.
141* In ''VideoGame/HorizonZeroDawn'', the Metal Shards used as the main currency are also a vital ingredient for the crafting of arrows (presumably for the arrowheads). However, destroyed machines drop so many Shards that it's unlikely to become an issue.
142* Money functions as HitPoints in the game ''VideoGame/{{Kingdom}}'', because it's literally what the Greed are after. Loose coins on the ground will be picked up by them and returned to the portals, which can be used to distract them in a pinch; if you or your followers are attacked, a gold coin will be flung away until you or they run out.
143* ''VideoGame/IWasATeenageExocolonist'': The card for the DeckbuildingGame mechanic obtained from getting into early stages of friendship with Marz, who can be befriended via doing commerce-related jobs, costs a single [[FictionalCurrency Kudos]] to use. It can be upgraded twice so that you ''earn'' Kudos when you play it instead.
144* The Rain-Doh Orange Agent in ''VideoGame/KingdomOfLoathing'' is a special combat item; unlike most other items, it is not consumed when used. However, using it requires a nominal amount of meat to use. Still, it is useful when you need to make sure that your attack hits.
145* ''[[VideoGame/LegendOfLegaia Legaia II: Duel Saga]]'' has the "Gold Siphon" skill, which increases the character's attack power at the cost of draining 100 G per strike.
146* ''Franchise/TheLegendOfZelda'':
147** In the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'', shooting the bow costs one rupee. However, in addition to getting the bow as a dungeon item, you also have to buy the arrow from a shop as a separate item to '''actually use the bow'''. Also, this game predates the series becoming infamous for MoneyForNothing; rupees are not easy to come by and only come in denominations of one and five, plus your wallet {{cap}}s at [[UsefulNotes/PowersOfTwoMinusOne 255]]. Prepare to spend lots of time [[MoneyGrinding gathering rupees]] before each dungeon to stay armed.
148** Lacking the magic meter of many other games, the [[ArmorOfInvincibility magic armor]] in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' drains your wallet at a extremely fast rate. Of course, ''Webcomic/AwkwardZombie'' [[http://awkwardzombie.com/comic/pay-n-slay had to cover this one]].
149** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]] [[VideoGameRemake HD]]'' actually changes the magic armor to work this way, presumably to balance the item, as you could simply carry magic-restoring potions around otherwise. But it's less useless than in ''Twilight Princess'' because it only drains money upon getting hit.
150** Some items in ''VideoGame/TheLegendOfZeldaCDiGames'' consume rubees/rupees. ''Zelda's Adventure'' [[JustifiedTrope justifies this]] in the manual by saying that rupees [[PracticalCurrency contain magical energy]] (all of Zelda's weapons in this game are actually just new spells for her MagicWand).
151* Among the mix-and-match fighting styles in ''{{Videogame/Mabinogi}}'' is throwing pouches of gold, with all the force implied by using hundreds of gold coins as a projectile, unrecoverable because the technique also turns the pouch into an ''explosive grenade''. While it takes substantial time to charge to full power (and you're clearly bouncing the slowly growing moneybag in your hand), it can be a devastating opening strike for a presently low-level character, especially with luck - and high luck also tends to speed up gold acquisition. It's taught in-game to merchants (said class is noted for a high luck stat) or characters known to enough of the NPC banking community, and is explicitly described as designed for the sort of person who'd rather just throw money at all their problems.
152* ''VideoGame/{{Majesty}}'': Spells are cast this way this from the player's perspective, but the fluff explains this as the Wizard's Guild and the various temples charging a fee for their services.
153* In ''VideoGame/MapleStory'', there is a skill called Meso Explosion, which explodes the mesos (the currency in the game) dropped on the ground around you to attack monsters.
154* In ''VideoGame/{{Metro 2033}}'', post-apocalyptic society uses bullets as currency. Specifically, irreplaceable pre-catastrophe bullets which are much better than what can be manufactured now; hence you can get a damage boost by literally firing your money at the enemy.
155* Although it's not immediately obvious, Million Gunman in ''VideoGame/NoMoreHeroes2DesperateStruggle'' actually uses up rolled up wads of cash as ammunition for his guns, as can be seen from the large clouds of floating bills whenever you get hit by them. Then again, considering that bills fly out of any enemy you stomp repeatedly or cut in half with your Beam Katana, his choice of weaponry isn't really that surprising.
156* In ''VideoGame/{{Noita}}'', the spell "Gold To Power" converts 5% of your gold into additional spell damage, up to a maximum of 24,000 gold. If the player achieves infinite wealth by collecting 2.1 billion gold, the spell casts at maximum power without costing any gold.
157* Tressa (or anyone with the [[IntrepidMerchant Merchant]] subjob) from ''VideoGame/OctopathTraveler'' can use a skill called "Hired Help" to summon a unit onto the battlefield to strike all enemies at once. The strength and effect of the skill depend on how much money she spends.
158** Partitio and other characters with the Merchant subjob in ''VideoGame/OctopathTravelerII'' can do this too. Partitio also has an EX skill called "Negotiate Schedule" that allows him to directly ''buy'' the opponent's turn!
159* ''VideoGame/OracleOfTao'' has such a skill as a LimitBreak.
160* ''VideoGame/PAYDAY2'':
161** A variant: you can now whack people on the head with a stack of Benjamins. It's weaker than using your fists (you need to use it twice to break thin glass), but the sheer ludicrousness of the situation causes trained special ops to fall down in surprise. The money stack can be swung fairly quickly and has a good amount of knockback, making the process of subduing law enforcement to be taken as hostages easier. What makes the weapon even sillier is you have to unlock it at a certain level instead of just taking your own money.
162** Anniversary events allowed players to use the Cash Blaster, a variant of the flamethrower that deals a lot more damage, but consumes a thousand dollars from the user's offshore account for every cop defeated by it.
163* In ''VideoGame/{{Peglin}}'', gold can be collected by hitting the pegs containing them. Certain items allow you to translate this gold into damage in various ways:
164** The Swashbucklorb will count every coin you collect with it towards damage for that shot, as if each coin was the same as striking the peg itself.
165** Peglinero's Pendant has the same effect as the Swashbucklorb, but applies it to ''every coin'' you collect, regardless of what kind of orb you're using at the time.
166** The Molten Mantle doubles the amount of money available on any given battlefield, and will hit your targeted foe for damage equalling every two coins you've collected during that shot. However, this has the major drawback that you can no longer collect any money to spend -- all those coins are effectively being ''consumed'' by the mantle.
167* ''VideoGame/PennyPunchingPrincess'' has the Princess' magical calculator. By spending some of the money she's collected in a level, she can capture enemies without fighting them, or capture traps to use against the enemies. After completing a few stages, the calculator gains a function called "Coin Miracle", which can grant her any number of beneficial effects such as healing, increased strength, or even more gold. The effectiveness of the Coin Miracle is directly proportional to how much money the Princess is willing to spend to use it.
168* ''VideoGame/PhantasyStarOnline'''s "Charge" Special weapons. For 200 Meseta per hit, you get to deal 1.5x extra damage. One of the most popular and effective weapons isn't the super rare InfinityPlusOneSword of the game, it's a mundane [[BoringButPractical normal mechgun]] with the Charge special on it. Another special weapon takes 10,000 Meseta per swing, but deals 3 times as much damage!
169* ''Franchise/{{Pokemon}}'':
170** Inverted with the moves [[MoneyMauling Pay Day and Make It Rain]], that actually generates money for the player to collect. You also collect the extra change if your opponent uses the move as well.
171** Played straight with ''VideoGame/PokemonRumble'''s rendition of Fling, which has you chuck about 10% of your money (capping at 1K) for a decent amount of damage.
172* ''VideoGame/RagnarokOnline'' also has a Merchant class skills that make use of Zeny, the in-game currency. Two of them, in fact. The first one is the basic skill called Mammonite, which has a distinct animation of scattering coins. The second is a Mastersmith skill called High Speed Cart Ram which requires both Zeny and a pushcart.
173* During development, ''VideoGame/RatchetAndClank2002'' had the Bolt Blaster, which fired the game's currency (Bolts, of course) as its ammunition. This was eventually changed to normal shots so that the player couldn't fire all their money away as it's needed at certain points to unlock levels, and the gun renamed to just Blaster.
174* The Crowdfunder in ''VideoGame/RiskOfRain2'' is an automatic minigun that drains your money to keep firing. While in later stages you get MoneyForNothing, at that point its damage is [[CantCatchUp something to be desired]].
175* One of the [[DownloadableContent DLCs]] for ''VideoGame/SaintsRowIV'' gives the player superpowers that do this, on top of also turning enemies and civilians into money.
176* There was the suggestion that Treasure Knight, the diving suit-clad pirate from ''VideoGame/ShovelKnight'', would've had a power like this if he had been chosen to become a playable character with his own campaign. Quite fitting, given his [[{{Greed}} theme and motivation]]. Sadly, he did not make the cut.
177* ''VideoGame/SimCity 4'' lets you live out this trope by driving down the streets in the mayoral limo, throwing money (straight from the public coffers) to boost your mayor rating.
178* In ''VideoGame/SodaDungeon'', the Merchant's Affluence skill launches treasure at enemies and takes up 1000 gold.
179* In ''VideoGame/SuperMarioOdyssey'', if Mario captures a Coin Coffer, he can attack with coins from his own stash, meaning if he runs out of coins he can't attack.
180* ''VideoGame/TalesOfTheAbyss'': One of Anise's [[LimitBreak Mystic Artes]], ''Fever Time'', showers the battlefield in giant coins, ending with blowing the enemies up with fireworks. It costs 20,000 Gald to use unless the fight ends there.
181* ''{{VideoGame/Terraria}}'' added the Coin Gun in its 1.2 update, which fires coins from your inventory as ammunition and deals damage according to their value. Its damage can range from being moderately acceptable with the lowest valued coins, to being the hands-down strongest weapon in the game... for a few seconds.
182* ''VideoGame/TotalWarWarhammerII'' introduced Rites to the strategic campaign layer - for a hefty fee and a long cooldown, your faction can perform a magical ritual with ''very'' impressive results, from summoning an army comprised entirely of dinosaurs, to creating a mobile naval fortress.
183* Inverted with the ''VideoGame/WarcraftIII'' spell Transmute, which uses mana to turn the targeted unit into gold. The Goblin Laboratory's Reveal (shows a small section of the map) costs 50 gold per use, which the human's Arcane Tower can do for free but with a longer cooldown.
184* In ''VideoGame/WarioLandSuperMarioLand3'', Wario can convert ten normal coins in his possession into a special "10 gold coin" that he can throw at enemies -- and then run in and collect again, because he's a greedy guy, of course. Useful in the absence of other {{mooks}} he can pick up and throw, and required to open the exit gate in most levels (demonstrated in the first level).
185* In ''VideoGame/WorldOfWarcraft'', many spells originally required expensive reagents. In ''Wrath of the Lich King'', they became affordable through RidiculousFutureInflation, and in ''Cataclysm'' most reagents were eliminated.
186* In ''Videogame/YakuzaLikeADragon'', Ichiban can call up anyone from the Poundmates service[[note]]"Pound" as in "beat up", but the DoubleEntendre was acknowledged.[[/note]] for a nominal fee, ranging from a thousand yen to ''a million''. First time is free, however.
187[[/folder]]
188
189[[folder:Webcomics]]
190* ''Webcomic/TheOrderOfTheStick'' is a ''TabletopGame/DungeonsAndDragons''-inspired RPGMechanicsVerse, including EyeOfNewt spell components with a specific market price per casting. {{Parodied|Trope}} when KarlMarxHatesYourGuts game mechanics [[http://www.giantitp.com/comics/oots0677.html run headlong]] into a DoYouWantToHaggle marketplace.
191-->'''Apprentice:''' Master, I talked the shopkeeper down to only 400 gp for the rubies!\
192'''Master:''' Great, but the spell [[ExactWords calls for 500 gp worth]], so go back in and buy more.
193* In ''Webcomic/HellFists'', Calcifer has a wide array of reality-warping powers, all of which consume his money to use.
194[[/folder]]
195
196[[folder:Western Animation]]
197* In an episode of ''WesternAnimation/SouthPark'', a cure for AIDS is discovered. It involves taking large amounts of money, putting it in a blender, pureeing it, and then drinking the result. Works great for someone like Magic Johnson, [[ReedRichardsIsUseless not so much for most people with AIDS]].
198[[/folder]]

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