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4[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/spacezone_9.png]]
5[[caption-width-right:349: [[Music/FrankSinatra Fly me to the moon, let me play among the stars...]]\
6[[labelnote:Clockwise from top left]] ''VideoGame/MegaMan5'', ''VideoGame/YookaLaylee'', ''VideoGame/CrashTeamRacingNitroFueled'', ''VideoGame/CallOfDutyZombies'', ''VideoGame/TheLegendaryStarfy'', ''VideoGame/VoidSpaceRacing''[[/labelnote]]]]
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9%%Caption selected per above thread. Please don't change or remove without approval from the Caption thread:
10%%https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
11%%
12
13->''It's ya' main man, Knuckles\
14And we in Meteor Herd!\
15You ready to go into space?\
16Help me get the Emeralds!''
17-->-- "Space Trip Steps", ''VideoGame/SonicAdventure2''
18
19Space, as presented in video games, tends to follow certain basic conventions:
20
21Movement is usually along only two directions, as per TwoDSpace. Gravity mechanics often play a role in navigation; sometimes you might jump a little higher due to lessened gravity, but oftentimes the player floats freely around the level. Some games go further an incorporate involved gravity mechanics that affect how the player can move around larger objects.
22
23Setting-wise, this may take place in a space station, among [[AsteroidThicket densely-packed asteroids]] or on a planet or moon surface where the atmosphere is missing. Flying astroids and shooting stars are often appear as hazards. Common enemies include space aliens and [=UFOs=]. In the SortingAlgorithmOfThreateningGeography, these levels occur fairly late; usually, they are either the final level or a post-game area, and getting here may involve a dedicated sidequest.
24
25Needless to say, this is a subtrope of ArtisticLicenseSpace. If the zone appears at the end of the game, it's an AstralFinale.
26----
27!!Examples:
28
29[[foldercontrol]]
30
31[[folder:Action Game]]
32* ''VideoGame/NoMoreHeroesIII'': Over the course of the game, there are special MiniBoss fights, as well as the second phase of the Rank 10 boss fight (Mr. Blackhole) and the entirety of the Rank 9 one (Gold Joe), that are set in outer space. With the exception of the latter boss, for all others Travis is always piloting a mecha to fight them, and can maneuver it smoothly to dodge their attacks. Gold Joe, meanwhile, is fought on-foot inside his spaceship, in a battlefield made up of stone cubes and a pink electrical fence.
33* ''VideoGame/{{Overcooked}}'': The final levels in both games are set in space. In the first game, it's largely set in a space station, while in the sequel, it's an alien planet. Mostly, it's just for looks, as the space theme doesn't really contribute to the level gimmicks for either game.
34[[/folder]]
35
36[[folder:Artillery Game]]
37* ''VideoGame/AngryBirdsSpace'': The game's primary gimmick is that it is set in a series of {{Asteroid Thicket}}s, usually with the player's birds on one planetoid and the pigs' fort on another. In contrast to the other games, where thrown birds follow a basic ballistic path, here they either shoot off in a straight line into the inky black or are pulled along by the gravity of whatever rocky bodies may be in the way. Making use of gravity wells to slingshot birds and curve their paths so that they can get to spots that you can't aim for directly is a central gameplay element.
38[[/folder]]
39
40[[folder:Beat-em-ups]]
41* ''VideoGame/DoubleDragonNeon'': Early in the game, the Lee brothers find themselves on a space rocket owned by Skullmageddon. One stage on the rocket involves the brothers [[BatmanCanBreatheInSpace taking a big breath of air and holding it before jumping out of an airlock]].
42* ''[[VideoGame/BattleToads Battletoads & Double Dragon]]'' has an UnexpectedShmupLevel in space.
43[[/folder]]
44
45[[folder:Fighting Game]]
46* ''VideoGame/SuperSmashBros'':
47** Final Destination is a platform floating in front of a nebula in space, which then transports itself (and the characters and items on it) to different dimensions over time.
48** A good number of ''VideoGame/StarFox'' stages fit this trope:
49*** Sector Z, which only appears in ''VideoGame/SuperSmashBros64'', takes place on the Great Fox as it flies through space. The lack of neither air nor gravity presents a problem, but Arwings occasionally fly by to shoot at fighters.
50*** Lylat Cruise is set on a spaceship called the ''Pleiades'', which flies through the Lylat System over the course of the battle. The ship carries the players through a number of spaceborne sights, including a pitched battle between two space fleets, an asteroid belt, a skirmish between the Space Fox and Space Wolf fighter teams, and a pass through the outer atmosphere of the planet Corneria. The fighters never have problems with air, gravity or lack thereof during this stage.
51*** Orbital Gate Assault is another ''Star Fox'' stage set in space. It takes place primarily on the Great Fox, but certain parts require the fighters to balance of flying Arwing starfighters. Again, gravity and air aren't concerns -- the primary dangers are getting shot at by passing fighters or falling into the Great Fox's exhaust flames.
52** Mario Galaxy takes place on the surface of a BabyPlanet small enough to have a noticeable curvature. Projectiles and thrown characters will fly along the curve of the planet instead of following straight paths, while a variety of planetoids and [[SpaceSailing literal space ships]] pass across the starry background.
53* ''VideoGame/PlaystationAllStarsBattleRoyale'' has Dr. Nefarious pull a section of San Francisco from ''VideoGame/{{Resistance}}'' into space without so much as a GravityScrew (indeed, the stage remains functionally identical).
54[[/folder]]
55
56[[folder:First Person Shooters]]
57* ''VideoGame/DukeNukem3D'': The Lunar Apocalypse episode is set on either a space station or the moon.
58* ''VideoGame/HaloReach'' features parts of the level ''Long Night of Solace'' being exposed to vacuum (complete with muffled noises) and having lower gravity. Two multiplayer maps (Anchor 9 and Condemned) have areas with a similar mechanic, being both on board a space station.
59* ''VideoGame/QuakeII'' has a {{secret level}} on a low gravity space station.
60[[/folder]]
61
62[[folder:Party Games]]
63* ''VideoGame/MarioParty'':
64** ''VideoGame/MarioParty1'': Eternal Star in the original game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning that they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.
65** ''VideoGame/MarioParty2'': Space Land takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''VideoGame/MarioPartySuperstars''.
66** ''VideoGame/MarioParty5'': Future Dream is a trio of space stations that are traveled between by using rocket ships and air taxis, or more mundanely blue-colored teleport panels (as the former two require landing on Event Spaces). The south station is featureless gameplay-wise (other than the transport rockes), but the northwest station has an Event Space which invites a player to ride a spinning car to get coins, while the northwest one has an Event Space that invites them to test their luck with a slot machine to earn a capsule.
67** ''VideoGame/MarioParty6'': The Solo board Astro Avenue is a series of tiny planets and space stations where [=UFOs=] can carry the player forward.
68** ''VideoGame/MarioParty8'': Bowser's Warped Orbit is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.
69** ''VideoGame/MarioParty9'': Bowser Station is another Bowser-themed space station that players fly above on a spaceship. They can take detours to nearby colonies for bonuses in-between the boss fights with Bowser Jr. and Bowser.
70** ''VideoGame/MarioPartyIslandTour'': Rocket Road is a ''VideoGame/SuperMarioGalaxy''-themed board that goes through a rainbow-colored linear path (similar to the Rainbow Road tracks of ''VideoGame/MarioKart'' fame), and where players acquire Booster items to race to the finish line. The Boosters can be obtained in many ways, including winning minigames.
71** ''VideoGame/MarioParty10'': The Rosalina board in amiibo Party is designed to resemble space, and includes a variety of references to the ''VideoGame/SuperMarioGalaxy'' series, including crystals filled with Star Bits, a giant Launch Star event, and figures of Lumas, Star Bunnies, and the Starshroom.
72* 4th Dimension Space, the fifth and final board from ''VideoGame/SonicShuffle''. This stage is one of the few in the ''[[Franchise/SonicTheHedgehog Sonic]]'' series without a space station.
73[[/folder]]
74
75[[folder:Platformers]]
76* ''VideoGame/TheAdventuresOfLomax'': The last world looks like pieces of moon's surface suspended in space. Despite its looks, the world functions just like the previous worlds and there's no difference in gravity and such.
77* ''VideoGame/TheAdventuresOfRadGravity'': The Asteroid Belt, where Rad must propel himself with his gun in zero gravity.
78* ''VideoGame/BobbysWorld'': Bobby sees his rocket amongst the mess in his room, which sends him to the first level. This level is a space world where Bobby fights alien creatures and rides his spaceship to battle a giant alien creature.
79* ''VideoGame/CrashBandicoot2CortexStrikesBack'': In the levels Rock It and Pack Attack, Crash is exploring a space vessel with zero gravity, so he has to use a space suit to move forward. He also chases Cortex in outer space in the FinalBoss battle.
80* ''VideoGame/Disgaea3AbsenceOfJustice'': The seventh chapter takes place on a path that goes through outer space, and connects the game's netherworld with the human world (Which exist as separate planets, contrary to what the names may imply).
81%%* ''VideoGame/DKJungleClimber'': "Space A Go-Go".
82%%* ''VideoGame/DuckTales'': The Moon. [[WithLyrics "Hey Uncle Scrooge, you need a suit up there!]] [[https://www.youtube.com/watch?v=fHEgzRtKC5o How are you alive? You need heat! Also air!"]]
83%%* ''VideoGame/TheFairlyOddparentsShadowShowdown'' has the level "Vicky Strikes Back", a parody of old sci-fi space shows.
84* ''VideoGame/GarfieldCaughtInTheAct'': The PC version has "Alien Landscape", a sci-fi-themed level that takes place in outer space.
85%%* ''VideoGame/{{Gruntz}}'' has this as the last world.
86* ''Franchise/{{Kirby}}'':
87** ''VideoGame/KirbysAdventure'': Most of Rainbow Resort's levels are set in outer space, with some SlippySlideyIceWorld elements added to it, especially in the GBA remake, ''Nightmare in Dream Land''.
88** ''VideoGame/KirbyAndTheAmazingMirror'': The ninth area of the Mirror World, Candy Constellation, is set in an asteroid belt and a mechanical construct built in the Mirror World's starry skies.
89** ''VideoGame/KirbySqueakSquad'': The final world, Gamble Galaxy, is set outside of Kirby's home planet, Pop Star, courtesy of Meta Knight's Halberd in order to pursuit Daroach after [[spoiler:he was possessed by Dark Nebula]].
90** ''VideoGame/KirbysEpicYarn'': Space Land is primarily this, with Future City, Stellar Way, Outer Rings, and parts of Moon Base taking place outside in space.
91** ''VideoGame/KirbyAndTheRainbowCurse'': The third and final levels of Purple Fortress, "Wonder Space" and "The Final Battle", are set in outer space, right after the first two levels being set in a [[EternalEngine factory]].
92* ''Franchise/LooneyTunes'' games:
93** ''VideoGame/BugsBunnyInDoubleTrouble'': The final three levels take place in outer space. Marvin the Martian may be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].
94** ''VideoGame/BugsBunnyRabbitRampage'': Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red [[Franchise/SuperMarioBros Bob-omb]] lookalikes.
95** ''WesternAnimation/DaffyDuck in Hollywood'' has the fifth world, "Duck Dodgers in the 24½th Century", based on [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury the 1953 short of the same name]].
96** ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'': The end of Wile E. Coyote's bonus round at the end of "Red Rock Rondevous" has him riding rockets through space, and, when he reaches the very end, Marvin the Martian can be seen shooting at Bugs Bunny.
97** ''VideoGame/RoadRunnersDeathValleyRally'': The fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's FinalBoss.
98** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has Galactical Galaxies, which serves as the sixth world of the game.
99** ''VideoGame/TazInEscapeFromMars'': Taz travels to different planets, but the world that suits this trope the most is Mars, the first world in the game, as it takes place in Marvin the Martian's zoo. A very unusual choice for a first level and one that sets some pretty strange standards about what's to follow.
100%%* ''VideoGame/MathRescue'' has some of these in the second episode.
101* ''Advertising/McDonaldland'' games:
102** ''VideoGame/McKids'': [=CosMc=]'s retreat take place entirely on the moon, with low gravity.
103** ''VideoGame/McDonaldsTreasureLandAdventure'': The first half of the fourth and final world takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.
104* ''VideoGame/MegaMan5'': Star Man's stage takes place in a space station. In the starting area, meteors fall down and can harm Mega Man. There are also many SpikesOfDoom in the ceilings.
105%%* ''VideoGame/MegaMan10'' has [[spoiler:the final stage of Wily's fortress, along with the fight against the Wily Capsule]].
106* ''VideoGame/MonkeyShines'': The world "Spaced Out", which is loaded with flying saucers, aliens and robots. GravityScrew is averted.
107* ''VideoGame/NormysBeachBabeORama'': The fifth stage is "Planet X-Y-Z 2447", which take place on Grxplrt's home planet. Aliens and robots serve as enemies, and there is also a section where Normy has to turn off the gravity and propel himself backwards. The boss of the stage is Grxplrt himself, who has captured Valerie, the Goddess of Clean Air, to provide an atmosphere for his evil planet.
108* ''VideoGame/RocketKnightAdventures'' has a shoot-em-up level in orbit towards the end of the game.
109* ''VideoGame/SesameStreetCountdown'': The fifth level takes place on the moon. With the lack of gravity, The Count is able to jump twice as high.
110* ''VideoGame/SnoopysGrandAdventure'': The third world, "Lunar Surface", takes place on the moon, where the goal is to rescue Lucy. Enemies in this world consist of robots. The boss of the world is a giant robot that resembles Lucy, who [[AdvancingBossOfDoom chases Snoopy throughout its level]].
111* ''Franchise/SonicTheHedgehog'' includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
112%%** ''VideoGame/SonicAndKnuckles'': The Death Egg. There's also the AstralFinale, the Doomsday Zone.
113** ''VideoGame/SonicAdventure2'' has a bunch of levels and several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds the Air Necklace, a powerup that allows him to stay underwater indefinitely.[[/note]]
114%%** ''VideoGame/SonicAdvanceTrilogy'': X-Zone, the Moon Zone, Egg Utopia, True Area 53, and Nonaggression.
115%%** ''VideoGame/SonicTheHedgehog4'': E.G.G. Station and Death Egg mk.II.
116** ''VideoGame/SonicColors'': Starlight Carnival and Asteroid Coaster are mostly set in outer space, unlike the other zones which take place in multiple planets.
117* ''VideoGame/{{Superfrog}}'': "Project F" is a shoot-em-up space level, but World 6 after that is set on a space station in platformer space.
118* ''Franchise/SuperMarioBros''
119** ''VideoGame/SuperMarioWorld'': The secret Star World takes place on a star, and three of its levels have a starry sky background based on outer space.
120** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The Space Zone is the TropeNamer, and also the first space-themed world in the series. In the levels, Mario wears a spacesuit, and the gravity is lessened. The boss is Tatanga, who was originally the FinalBoss of the first ''VideoGame/SuperMarioLand''.
121** ''Videogame/SuperMarioSunshine'': A few of the secret levels in the game have a space background.
122** ''VideoGame/SuperMarioGalaxy'': The game takes place among sets of rounded and irregular planetoids floating in deep space; GravityScrew is a central theme to movement, and enemies include a variety of weird little aliens, robots and [=UFOs=]. Space Junk Galaxy consciously displays the setting the most among the main levels (as the others mix it with a different setting, for the sake of variety), consisting of a field of debris and drifting starships against a galactic backdrop.
123** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in the game are space-themed, though only Worlds Star, Flower and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Flower has Blast Block Skyway; and World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:[[SecretCharacter Rosalina can be unlocked]] to play as her]]. There's also the earlier Beep Block Skyway (the original version of World Flower's Blast Block) from World 4.
124** ''VideoGame/SuperMarioOdyssey'': The Moon Kingdom is set on the Moon which also has a hot and molten interior. There are also the secret areas set on the Dark Side of the Moon and the Darker Side of the Moon.
125** ''VideoGame/MarioAdventure'' has World 5, Starry Slopes.
126** ''VideoGame/NewerSuperMarioBrosWii'' has the [[HailfirePeaks second half]] of the seventh world, Starry Skies (the first half, Sky Mountain, is DeathMountain). Gravity is lessened in the first few levels, in a nod to Space Zone from ''Super Mario Land 2''; later levels (including the fortress and castle) have normal gravity.
127** ''VideoGame/{{Something}}'' has A Day in Space. This level is unusual because it is also a GreenHillZone. However, it is a BrutalBonusLevel because there are lots of Munchers and flying Koopas to dodge.
128** ''VideoGame/SuperMarioFusionRevival'': World 6 (Outer Nebula) is Science Fiction themed, taking place in outer space, on alien planets, space stations, and spaceships.
129** ''VideoGame/YoshisIsland'':
130*** ''VideoGame/SuperMarioWorld2YoshisIsland'': Raphael the Raven fights Yoshi on the moon.
131*** ''VideoGame/YoshisIslandDS'' has several space rocket piloting sections.
132%%*** ''VideoGame/YoshisCraftedWorld'' has Outer Orbit.
133%%* ''VideoGame/ThemeParkWorld'': An amusement park actually called the Space Zone.
134* ''VideoGame/TinyToonAdventuresBusterBustsLoose'': The last stage takes place in space. It is based on the episode, "[[Recap/TinyToonAdventuresS1E2AQuackInTheQuarks A Quack in the Quarks]]" from the [[WesternAnimation/TinyToonAdventures cartoon series]], and most of the enemies are characters that appeared in that episode, such as the Stormtwoopers. The final boss is Duck Vader, who attempts to zap Buster with a giant laser, which Buster must [[HoistByHisOwnPetard snatch from him and zap him with]]. [[spoiler:At the end of the game, the stage is [[ProsceniumReveal revealed to have been filmed in a studio]], and Duck Vader is really a costumed Plucky.]]
135* ''VideoGame/XaindSleena'': ''Cleemalt Soa'' (''Saturn'' in other variants) is a moon that features floating, non-moving asteroids, [[BottomlessPit bottomless pits]] that kill you instantly, and a [[SceneryPorn cool background]] with [[AlienSky Saturn and its rings floating in the black, star-studded sky]].
136* ''VideoGame/YookaLaylee'''s fifth world, Galleon Galaxy, is set in an outer space world with [[GangplankGalleon pirate elements]]. The level's boss is a colossal planet aptly named "Planette", where you fight her in the duo's sailboat form.
137[[/folder]]
138
139[[folder:Puzzle Games]]
140* ''VideoGame/KuruKuruKururin'': The levels in World 7 (Star Land) take place in outer space, showcasing rockets, [=UFOs=] and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with lots of springs, which mess up with the orientation of Kururin's ship.
141[[/folder]]
142
143[[folder:Racing Games]]
144* ''VideoGame/CelDamage'': There are three space levels, including one set on a space station, and one where you drive directly on the rings of Saturn.
145* ''VideoGame/MarioKart'': Most of the Rainbow Road courses are set in a winding ribbon of rainbows in planetary orbit, which bottomless drops on all sides. In ''VideoGame/MarioKart8'', it takes place in a space station.
146* The [=PlayStation=] release of ''VideoGame/NeedForSpeedIIIHotPursuit'' has a hidden course set on a space station.
147* ''VideoGame/SonicDrift2'' has Milky Way, which serves as the fifth track in the Blue GP. The track is a linear one that leads to the [[EternalEngine Death Egg]], which serves as the sixth and final track.
148* ''VideoGame/StarWarsEpisodeIRacer'': The Oovo IV courses run through an asteroid penal colony, and include zero gravity tube sections.
149[[/folder]]
150
151[[folder:Role-Playing Games]]
152* ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the BonusDungeon Empyreal Bridge, located well above the Yggdrasil of Arcania, even beyond the planet's atmosphere. It's filled with teleporters that take explorers to different parts of the stratum (''where'' they're taken to depends on each teleporter's color), many forms of alien wildlife, and a {{Superboss}} capable of supermassive destruction.
153* ''VideoGame/Fallout3'': Mothership Zeta from the DLC of the same name takes place aboard an alien UFO. One part has you take a spacewalk on the outside of the ship.
154* ''VideoGame/KingdomHeartsBirthBySleep'': Deep Space, which is based on the prologue of ''WesternAnimation/LiloAndStitch''. Parts of the stage allow you to explore the areas outside of the spaceship and even allow you to turn off gravity to reach higher places in the spaceship.
155* ''VideoGame/MassEffect2'', when navigating in star system or cluster. All star systems and planets, plus ships and stations, are in same plane. This is a feature of the Galaxy Map and not an actual reflection of what the galaxy looks like -- it's the same reason that the ''Normandy'' is shown bigger than whole planets and how you can fly it through suns.
156* ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'': In the immediate postgame, [[spoiler:you fight Deoxys in space. While riding [[OlympusMons Rayquaza]].]]
157* ''VideoGame/PaperMario'':
158** The FinalBoss [[AstralFinale battle]] in ''VideoGame/PaperMario64'' takes place at [[TheVeryDefinitelyFinalDungeon Princess Peach's Castle, which was]] [[AllYourBaseAreBelongToUs hoisted into space by Bowser's evil castle placed underneath it]], and to get there, Mario had to free all seven Star Spirits and gain access to their sanctuary in Star Haven.
159** ''VideoGame/PaperMarioTheThousandYearDoor'': The Moon is the penultimate level, and reached by shooting Mario there with a very large cannon. This is done without any oxygen gear; [[MrExposition Goombella]] tells you [[MST3KMantra not to think about it too hard]].
160** ''VideoGame/SuperPaperMario'': Chapter 4: Outer Space is set in an extradimensional area loosely resembling deep space. Most of it is spent floating around in a void filled with floating debris and filled with surreal flying enemies. You do need a space suit, but the space suit is merely a fishbowl on your head. One BossBattle does an UnexpectedGameplayChange and turns it into ShootEmUp space. Hop on Carrie and it's already a Shmup in space.
161[[/folder]]
162
163[[folder:Shoot Em Ups]]
164* ''VideoGame/{{Gradius}}'', ''VideoGame/RType'', and all their variants and spinoffs. Special mention to the Genesis title ''Whip Rush''. Several levels feature segments where your titular starship flies up, down, and even ''backwards'', all while obediently facing and shooting to the right. It requires getting either missile or flamethrower powerups to be able to shoot in the direction you're going.
165* ''VideoGame/LoversInADangerousSpacetime'': The game's levels are free-floating 2DSpace areas set within clusters of rocky bodies, where players navigate around {{Baby Planet}}s and stars that will catch their ship in their orbits, [[AsteroidThicket dense swarms of damaging asteroids]], and endless hordes of robotic enemies, before fighting LivingConstellation bosses at the end of each world.
166* ''VideoGame/StarFox'': The Lylat System is a relatively narrow corridor of space with {{Invisible Wall}}s keeping the player from moving out-of-bounds. The player can generally only fly in one direction.
167%%* ''VideoGame/WonderBoyIIIMonsterLair'': The shmup part of the final stage.
168[[/folder]]
169
170[[folder:Sports Games]]
171* ''VideoGame/GolfWithYourFriends'': The Space course appears to take place in a space station. There are lots of vents, black hole-like things, clear tubes, and windows providing a view of space.
172[[/folder]]
173
174[[folder:Simulation]]
175* ''VideoGame/MechWarrior: Living Legends'': The map "Extremity" takes place on a rapidly spinning asteroid near a bright star. Gravity is significantly reduced to the point where PowerArmor players can stay permanently aloft with their regenerating JumpJetPack, and due to the rotation the level's ambient conditions change over the course of the match; at night, the temperature drops and the atmosphere freezes into lakes, while at daytime the [[OverHeating temperature rises to dangerous levels]], the lakes boil off and a steady stream of gas vents from the surface. The community map "Deepspace" is a more straight example, set in a zero-gravity asteroid field where vehicles are limited to the SpacePlane fighters and powered armor.
176* ''VideoGame/ThemeParkWorld'' contains a level that [[ExactlyWhatItSaysOnTheTin is actually called "Space Zone"]] as one of the four park themes.
177[[/folder]]
178
179[[folder:Third-Person Shooter]]
180* ''VideoGame/JetForceGemini'', despite its intergalactic setting, takes place primarily on different planets and the interior of large space vessels. As such, the only two levels that properly display this setting are the Spacestation (a wrecked, derelict vessel stranded in outer space) and the Asteroid (the one Mizar is taking to planet Earth, and also the VeryDefinitelyFinalDungeon).
181* ''VideoGame/{{Warframe}}'': Once you get your archwings, you get access to several missions where you use them to fly in freefall through {{asteroid thicket}}s and over the hulls of spaceships. These missions feel very much like a different game, what with your equipment being replaced with archwing-exclusive weapons (Even your warframes' abilities are replaced with archwing-specific abilities!) and any mods found there also being specifically for archwing equipment.
182[[/folder]]
183
184[[folder:Wide Open Sandbox]]
185* ''VideoGame/{{Terraria}}'': If you go high enough up in the sky, you eventually reach space where gravity is much weaker.
186[[/folder]]

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