1 | The option to save your progress in game is something many players can't imagine games without. It's nigh universal in modern games that are too long to finish in a single session, especially RolePlayingGames. Conversely, the ''lack'' of save games was the norm in [[MediaNotes/TheGoldenAgeOfVideoGames the early years]] when there was no offline storage media and in-game memory was very small. As expected, there are quite a few tropes related to it. |
2 | ---- |
3 | !!Ways to save: |
4 | [[index]] |
5 | * AutoSave: The game automatically saves after either [[EventFlag certain events]] (e.g. a CheckPoint) or a set amount of time. |
6 | * ExportSave: Exporting the save file as a text document or a string of characters you're supposed to load from the file explorer or paste into the game. |
7 | * PasswordSave: Rather than being stored digitally, a save game is rendered as a string of alphanumeric characters (or pictures or what have you) that represented the state of the game. |
8 | * SaveGameLimits: Limits on how and where you can save the game. |
9 | ** OnlyOneSaveFile |
10 | ** SavePoint: A specific location in the game where you can save your file. |
11 | *** HealingCheckpoint: The save point heals you. |
12 | *** JustifiedSavePoint: A SavePoint that has an in-game justification to exist. |
13 | ** SaveToken: A consumable item is necessary to save. |
14 | ** SuspendSave: A save state that does not rely on Save Points but expires when reloaded. ([[GoodBadBugs Usually]].) |
15 | |
16 | !!Related tropes: |
17 | * HealingCheckpoint: A save point heals the player upon reaching it. |
18 | * NewGamePlus: Starting a new game but retaining some of your gear, abilities, and/or stats from a previous run. |
19 | * NowWhereWasIGoingAgain: You come back to a saved game after a while and you've forgotten what you're supposed to do next. |
20 | * OldSaveBonus: Importing a save from the previous installment allows content to be unlocked in this installment of a video game series. |
21 | * OminousSavePrompt: The game ''really'' wants you to save before crossing the PointOfNoReturn. |
22 | * SaveScumming: The use of save states to obtain an ideal situation. |
23 | * TreacherousCheckpoint: An enemy or a trap potentially disguised as a save point. |
24 | [[/index]] |
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