1 | [[quoteright:340:[[WesternAnimation/StarWarsCloneWars https://static.tvtropes.org/pmwiki/pub/images/ARC-gunners.jpg]]]] |
2 | [[caption-width-right:340: Sir, [[{{BFG}} we have]] MoreDakka!]] |
3 | |
4 | ->''"You know what this is? It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like Creator/AvaGardner no more."'' |
5 | -->-- '''The Rapist''', ''Film/PlanetTerror'' |
6 | |
7 | ''All gun-related tropes go here.'' |
8 | |
9 | Naturally, the JustForFun/SwordCounterpart for this index is SwordTropes. |
10 | ---- |
11 | !!Tropes: |
12 | [floatboxright: |
13 | '''Main topic:''' |
14 | + {{UsefulNotes/Firearms}} |
15 | ] |
16 | [[index]] |
17 | [floatboxright: |
18 | '''Categories:''' |
19 | + GunsDoNotWorkThatWay |
20 | + IndexAtGunpoint |
21 | + SniperIndex |
22 | ] |
23 | * TwentyOneGunSalute: 21-gun or three-volley salutes performed by military members to mark special occasions. |
24 | * AbnormalAmmo: Guns fire a projectile other than bullets. |
25 | * AccidentalAimingSkills: Blind firing that bullseyes. |
26 | * AKA47: A [[BlandNameProduct Bland Name Firearm]]. |
27 | * AlmostLethalWeapons: A reliable gun that can rip through {{Mooks}} but snags on PlotArmor. |
28 | * AmmunitionBackpack: An AwesomeBackpack packed to the back with ammo. |
29 | * AmmunitionConservation: Limiting the expenditure of ammunition. |
30 | * AntiAir: Ground assault built to bring aerial assault to the ground. |
31 | * ArbitraryGunPower: Firearms doing different damage than they would in real life for the sake of balance. |
32 | * ArmCannon: An arm-mounted gun. |
33 | * ArmedAltruism: A character giving their sole weapon to someone they want safe in immediate combat. |
34 | * ArmorPiercingAttack: A projectile hole-punches its way through armor. |
35 | * ArtisticLicenseGunSafety |
36 | * ATeamFiring: Nobody gets hit by bullets, no matter how much gunfire is exchanged. |
37 | * AteHisGun: Someone DrivenToSuicide kills themself by aiming into the roof of their mouth. |
38 | * AutomaticCrossbows: Crossbows that have a built-in quiver and self-loading mechanism. |
39 | * BackwardsFiringGun: A gun doesn't discharge out its barrel but instead from the back of its chamber. |
40 | * BadassBandolier: Bandoliers are straps that go across one's chest/waist and hold ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery. |
41 | * BaitAndSwitchGunshot: You hear the gun of a third person offscreen before the second on-screen person shoots the first. |
42 | * BallCannon: A machine designed to pitch balls in a sport, sometimes just for training. |
43 | * BallisticBone: A gun that shoots bones. |
44 | * BallisticDiscount: Stealing a weapon by using it to kill the seller. |
45 | * BangBangBang: You'd be surprised how loud a little handgun can be. |
46 | * BangFlagGun: A novelty gun that fires a flag reading "BANG!" rather than bullets. |
47 | * {{BFG}}: A huge-ass gun. |
48 | * BizarreAndImprobableBallistics: When bullets disobey the laws of physics. |
49 | * BlastOut: A MexicanStandoff goes to hell and everyone starts blasting. |
50 | * BlastingItOutOfTheirHands: A sharpshooter disarms a weapon, HandyRemoteControl, or a MacGuffin by shooting the object or the holder's fingers. |
51 | * BleedEmAndWeep: Breaking down in tears after shooting someone dead. |
52 | * BlingBlingBang: A weapon which also serves as jewelry. |
53 | * BlofeldPloy: Threatens to kill someone, only to kill someone else. |
54 | * BlownAcrossTheRoom: A handheld ballistic weapon with such strength that the bullet knocks the target away a sizeable distance. |
55 | * BookSafe: A hollowed out book used to hide objects, in some cases a gun. |
56 | * BoomHeadshot: Killing someone by shooting them in the head. |
57 | * BottomlessMagazines: No time is spent resupplying mags and the bullets just keep coming. |
58 | * BriefcaseBlaster: A gun concealed inside or [[ShoePhone in the shape]] of a briefcase. |
59 | * BulletCatch: In a split-second of opportunity, a bullet is caught in the air by hand, between someone's teeth, or by MindOverMatter. |
60 | * BulletDancing: Someone is forced into a crude dance to the gunfire around their feet, |
61 | * BulletDodgesYou: Bullets change from their fatal trajectory toward their target. |
62 | * BulletHell: When dodging bullets in a video game might as well be dodging rain. |
63 | * BulletholeDoor: Perforating a new doorway using gunfire. |
64 | * BulletHolesAndRevelations: A GunStruggle goes awry, and the camera pans to show the loser. |
65 | * BulletHoleSpelling: Drawing and writing using gunfire. |
66 | * BulletproofHumanShield: Not just shooting a HumanShield, but ShootingSuperman. |
67 | * BulletproofVest: Clothing that grants resistance against gunfire. |
68 | * BulletSeed: Spitting out fruit seeds in rapid succession like a living machine gun. |
69 | * BulletSparks: Any bullets spark against any surface they ricochet off or embed into. |
70 | * CarChaseShootOut: A ChaseScene on the road with gunfire. |
71 | * CartridgesInFlight: Fired bullets are still in their casing. |
72 | * ChainsawGripBFG: An [[{{BFG}} oversized man-portable gun]] is wielded using a top-mounted foregrip and buttstock-mounted rear grip. |
73 | * ClickHello: A person announces his presence with the audible click of his gun's hammer. |
74 | * CoinTargetingTrickshot: A gunman demonstrates his skill by shooting an airborne coin. |
75 | * ColdSniper: A marksman who is both physically and [[TheStoic psychologically]] distant. |
76 | * CollateralDamage: A shooter hits an innocent bystander by accident. |
77 | * ComboRifle: Multiple guns that can combine into one. |
78 | * ConcealmentEqualsCover: When any wall or furniture is capable of stopping bullets dead in their tracks. |
79 | * ConMenHateGuns: Con men aren't thuggish enough to use guns. |
80 | * ConvenientMisfire: The gunman has everything how they want it... except their gun's warranty. |
81 | * CountingBullets: A character counts the number of bullets fired from a weapon. |
82 | * CoupDeGrace: The final killing shot. |
83 | * DarkenedBuildingShootout: An indoor gunfight with the lights off. |
84 | * DeadMansTriggerFinger: A person armed with a gun involuntarily fires after getting killed. |
85 | * DefensiveFailure: A coward holds no leverage with their gun. |
86 | * DepletedPhlebotinumShells: Specialized ammunition made from {{Kryptonite Factor}}s. |
87 | * DesignatedBullet: A bullet is reserved for a certain target. |
88 | * DisappearingBullets: The bullet makes an exit wound, but, somehow, it magically disappears after making it. |
89 | * DisarmDisassembleDestroy: The gun is quickly stolen and broken so [[NeverBringAKnifeToAFistFight No One Brought A Gun to the Fist Fight]]. |
90 | * DistractAndDisarm: While held at gunpoint, a character or their ally distracts the gunman and disarms them. |
91 | * DodgeTheBullet: The ActionHero perceives an oncoming bullet and moves out of the way. |
92 | * DoesntLikeGuns: A moral-guided character, due to ethical issues or self-imposed challenges, abstains from using firearms. |
93 | * DoNotDropYourWeapon: Characters refuse to lose a grip on their weapon until they die. |
94 | * DoNotRunWithAGun: A character is physically incapable to RunAndGun simultaneously. |
95 | * DoubleTap: You make sure the presumed dead is indeed dead with another shot. |
96 | * DramaticAmmoDepletion: Ammo runs out right at the most dramatic moment. |
97 | * DramaticGunCock: The cock of a gun is a call for action. |
98 | * EdibleAmmunition: A gun that shoots food. |
99 | * EveryBulletIsATracer: All gunshots leave a comet trail. |
100 | * EveryoneIsArmed: Possession of weapons is ubiquitous. |
101 | * ExactlyWhatIAimedAt: The gunman seemingly misses their target, but takes out another target. |
102 | * FacklerScaleOfFPSRealism |
103 | * FantasticFirearms: It goes "chik-chik-BOOM!" like a gun, you point-and-click on enemies to make them die like a gun, but there's no gunpowder, so it's technically not a gun. |
104 | * FantasyGunControl: Fantasy without firearms of any description. |
105 | * FastestGunInTheWest: The quickest QuickDraw. |
106 | * FingerFirearms: A FingerGun concealing a real ballistics mechanism. |
107 | * FingerGun: A gesture where the thumb and forefinger (and sometimes middle finger too) are arranged to emulate the shape of a pistol. |
108 | * FingerInABarrel: Jamming a finger in a gun barrel to turn a deadly blast into to dulled bunk. |
109 | * FirearmsAreCowardly: Firearms are trademarks of the weak, the cowardly, and the dishonorable. |
110 | * FireBreathingWeapon: A ranged weapon whose projectiles are pyrotechnic instead of kinetic. |
111 | * FirearmsAreRevolutionary: The introduction of firearms changes a setting dramatically. |
112 | * FiringInTheAirALot: A happy gunman regularly uses a makeshift party cannon. |
113 | * FiringOneHanded: A traditionally two-handed weapon is shown firing successfully with just one hand, without any recoil-related problem most of the time. |
114 | * FiveRoundsRapid: The military uses rifles instead of heavier weapons on the MonsterOfTheWeek. |
115 | * FlamethrowerBackfire: A flamethrower's AchillesHeel is its [[ShootTheFuelTank fuel tank]]. |
116 | * FlareGun: An emergency tool that can serve as a ranged weapon whose projectiles are kinetic ''and pyrotechnic!'' |
117 | * FreezeRay: A ranged weapon whose projectiles are cyrotechnic instead of kinetic. |
118 | * FriendlySniper: An upbeat, outgoing and sociable sniper. Who will likely also shoot you in the face. |
119 | * ForcedFriendlyFire: A {{Mook|s}} is bent into a position where he fires upon his fellow Mooks. |
120 | * GanglandDriveBy: Assassination via shooting a target from a moving vehicle. |
121 | * GangstaStyle: Holding your gun sideways is cool. |
122 | * GatlingGood: Rotary cannons are always cooler than their single-barreled counterparts. |
123 | * GirlsWithGuns: Works where lead protagonists are [[ExactlyWhatItSaysOnTheTin females with firearms]]. |
124 | * GoodGunsBadGuns: Certain guns tend to get used exclusively by either heroes or villains. |
125 | * GrapplingHookPistol: A pistol that fires a connected grappling hook. |
126 | * TheGreatBritishCopperCapture: British law enforcement has to deal with criminals who more likely have guns than they do. |
127 | * GrenadeLauncher: [[CaptainObvious A gun that fires a grenade]]. |
128 | * GunAccessories: Functional and/or aesthetic attachments to a gun. |
129 | * JustForFun/GunCounterpart |
130 | * TheGunfighterWannabe: A character aspiring to become TheGunslinger, good or bad. |
131 | * GunFu: Gun play with acrobatics/martial arts. |
132 | * GunKata: Gun play with ''kata'' poses. |
133 | * GunNut: An aficionado of firearms. |
134 | * GunpointBanter: Characters decide to have a chat instead of firing their weapons at each other. |
135 | * GunPorn: {{Fanservice}} for [[GunNut Gun Nuts]]. |
136 | * GunsAkimbo: Character is armed with a gun in each hand. |
137 | * GunsAreWorthless: Guns aren't as good as in real life because the writer says so. |
138 | * GunsFiringUnderwater: Projectile weapons, regardless of amphibious design, operate reliably in a liquid atmosphere. |
139 | * GunsInChurch: Carrying weapons in a ''strictly'' no-weapons zone. |
140 | * TheGunslinger: A character that is a gun-toting {{badass}}. |
141 | * GunStripping: Taking apart a weapon and putting it back together again. |
142 | * GunStruggle: Two characters fighting over control of one gun. |
143 | * GunsVsSwords: The dichotomy between modern ranged weapons and traditional bladed weapons. |
144 | * GunTwirling: Spinning a gun by the trigger around your finger. |
145 | * HandCannon: A really large handgun. |
146 | * {{Handguns}}: Small guns with a relatively short barrels, designed to be held and operated with a single hand. |
147 | * HarpoonGun: A specialized [[GunsFiringUnderwater amphibious]] gun that fires a spear. |
148 | * HelmetMountedSight: A helmet with a HeadsUpDisplay for aiming. |
149 | * {{Hitscan}}: A simplification of gun physics where the gun instantly hits anything its pointing at the moment the trigger is pulled. Common in video games. |
150 | * HollywoodSilencer: Silencers completely silence a gun and are readily available with it. |
151 | * HumanShield: Forcibly using someone as a shield to get others to not shoot at you. |
152 | * ICallItVera: Naming your weapons. |
153 | * IJustShotMarvinInTheFace: A case of [[RecklessGunUsage negligent gun handling]] actually getting someone shot. |
154 | * IKEAWeaponry: Build your weapon when it's needed. |
155 | * ImmuneToBullets: They are literally bulletproof and can't just be shot by using standard ammo. |
156 | * ImperialStormtrooperMarksmanshipAcademy: The enemy soldiers keep firing at their target, but always miss. |
157 | * ImprobableAimingSkills: The shooter is skilled enough to not miss any target they aim at. |
158 | * ImproperlyPlacedFirearms: Guns that do not fit the setting or how they are used in a work. |
159 | * ImprovisedScattershot: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so. |
160 | * InstantDeathBullet: One bullet is enough to kill someone. |
161 | * InstantMarksmanJustSqueezeTrigger: Mastering guns is as easy as riding a bike. |
162 | * ItWorksBetterWithBullets: Getting a hold of your opponent's gun... only to find it isn't loaded. |
163 | * IWillFightSomeMoreForever: Surrendering would be a bad idea, so keep shooting even if it doesn't work. |
164 | * JugglingLoadedGuns: Mishandling of guns PlayedForLaughs. |
165 | * KindaBusyHere: If "busy" means "in the middle of a gunfight." |
166 | * KineticWeaponsAreJustBetter: In the future, we'll still use old-school ballistics instead of {{Energy Weapon}}s. |
167 | * LaserSight: A little laser pointer mounted to a firearm. Allows a marksman to accurately point a weapon in the dark. |
168 | * LastBreathBullet: The dying villain had enough life left in them to fire off one last shot. |
169 | * LawOfInverseRecoil: Newton's third law is shown totally backwards, small firearms in have no recoil, yet rocket and grenade launchers have some to spare. |
170 | * LeadTheTarget: Aim at where the target will be, not where it is. |
171 | * LeapAndFire: Jumping in the air and firing a lot (usually in slow motion). |
172 | * LeaveBehindAPistol: Giving the option of suicide before dishonor or a painful death. |
173 | * TheLethalConnotationOfGunsAndOthers: Bullets cause lethal wounds, other [[SetSwordsToStun weapons don't]]. |
174 | * LightningGun: A ranged weapon whose projectiles are electric instead of kinetic. |
175 | * LittleUselessGun: Small calibers will never get the job done. (Well, [[PintSizedPowerhouse almost never]].) |
176 | * LockAndLoad: Going through a proper-use routine to show that character does know how to use a gun. |
177 | * LockAndLoadMontage: A montage showing the characters equipping and readying their weapons for some action. |
178 | * LongRangeFighter: Specifically gunwielders who are great at dealing with things from a distance and useless up close. |
179 | * MarkedBullet: A DesignatedBullet is engraved with the name of its intended target or a related phrase. |
180 | * MexicanStandOff: Everyone has their weapons drawn. If anyone uses their weapon, everyone dies. |
181 | * MissingBackblast: Rocket-propelled projectiles don't damage anything behind them when launched. |
182 | * MoeGreeneSpecial: A character is [[EyeScream shot in the eye.]] |
183 | * MoreDakka: If all else fails, just keep shooting the hell out of everything you see. |
184 | * MultipleGunshotDeath: Someone is shot with several rounds before their body can fall. |
185 | * MurphysBullet: Stray bullets will always hit someone important. |
186 | * TheMusketeer: A character wields both a firearm and a melee weapon, but not at the same time. Contrast SwordAndGun. |
187 | * NailEm: Nail guns used as ranged weapons, whether it is just the power tool or one designed to be a weapon. |
188 | * NetGun: A gun that fires a net that unravels in the air and ensnares the target. |
189 | * NeverBringAKnifeToAGunFight: A close-range fighter is mismatched when they go up against a long-range fighter. |
190 | * NoRangeLikePointBlankRange: Accuracy or leverage is increased by removing the distance between the target and the barrel. |
191 | * NoScope: Taking a long-range shot without a long-range sight. |
192 | * NoisyGuns: Guns always have to click and cock even when not being fired. |
193 | * NothingUpMySleeve: A firearm is stored up someone's sleeve. |
194 | * NotSoFakePropWeapon: Includes swapping blanks for live rounds. |
195 | * NotWithTheSafetyOnYouWont: A gun threat is useless because the safety is on. |
196 | * OneBulletAtATime: Some video games have a reload rate tied to the number of its bullets that are still on the screen. |
197 | * OneBulletClips: Magazines and clips aren't counted separately in a video game's ammo pool; only the rounds themselves are. |
198 | * OneBulletLeft: The last bullet will always hit its target. |
199 | * OneHandedShotgunPump: A one-handed DramaticGunCock with a two-handed rifle. |
200 | * OnlyAFleshWound: A character is unrealistically functional after being severely injured (i.e., shot by a gun). |
201 | * OnlyALighter: A cigarette lighter designed to look like something else, commonly a firearm. |
202 | * {{Overheating}}: A mechanical tool, such as a firearm, will overheat if used continuously for too long, and the user have to wait for it to cool down before it can be used again. |
203 | * PaintballEpisode: An episode's plot is based on a paintball match (or something similar). |
204 | * PantsPositiveSafety: A firearm is stored directly inside one's trousers. |
205 | * ParryingBullets: Parrying fired ammunition with melee weapons. |
206 | * PerfectReloadCommand: An ActionCommand to reload weapons quicker than normal. |
207 | * PhallicWeapon: Guns are a weapon frequently interpreted as a penis metaphor. |
208 | * PillowPistol: A pillow is used to hide a pistol. |
209 | * PillowSilencer: A pillow is used to hide ''the sound of'' a pistol. |
210 | * PistolWhipping: A gun is used as a blunt melee weapon. |
211 | * PocketProtector: The contents of someone's pocket shields them from a potentially fatal wound. |
212 | * PrettyLittleHeadshots: A headshot leaves a bullet-shaped hole in the victim's head, and nothing more. |
213 | * PunchPackingPistol: Handguns doing more damage than they should for the sake of balance. |
214 | * PuppetGun: A gun used for aiming a much bigger weapon. |
215 | * PutDownYourGunAndStepAway: The villain tells the hero to get rid of their weapon, or else. |
216 | * QuickDraw: DuelToTheDeath in which the one drawing his gun the fastest and shooting first usually wins. |
217 | * RayGun: A gun that shoots light, rays, waves, or something similar. |
218 | * RecklessGunUsage: A character unfamiliar with gun safety does something unsafe with a firearm. |
219 | * RecoilBoost: Propulsion-based travel by getting yourself RecoiledAcrossTheRoom. |
220 | * RecoiledAcrossTheRoom: A ballistic weapon with such strength that the recoil knocks the wielder back a sizeable distance. |
221 | * RecursiveAmmo: A gun that shoots bullets that also shoot bullets. |
222 | * RedshirtArmy |
223 | * ReliablyUnreliableGuns: All guns are subject to malfunction at the worst times; you can rely on them being unreliable. |
224 | * RemonstratingWithAGun: A misconception is made about a character who's holding a gun, so the character [[NotHelpingYourCase tries to clarify things while]] [[RecklessGunUsage using the gun as a prop.]] |
225 | * RemovableTurretGun: Removing the gun from its turret. |
226 | * ReturnToShooter: Gunfire is redirected to the gunman. |
227 | * RevolversAreForAmateurs: A novice with a gun has a revolver as their weapon. |
228 | * RevolversAreJustBetter: A tried and true revolver proves more effective than other guns. |
229 | * RevolverCylinderSpin: The cylindrical bullet chamber of a revolver is spun to loose [[RussianRoulette the playing bullet]] or just to [[RuleOfCool look cool]]. |
230 | * RiddledAndRattled: Someone dies by getting pumped full of lead. |
231 | * RightHandedLeftHandedGuns: Guns in first-person shooters are horizontally mirrored compared to real life equivalents so the bullet casing will be ejected on-screen. |
232 | * RunAndGun: A video game where the objective is to run around and shoot at everything in your way. |
233 | * RussianRoulette: A game where the objective is to take turns shooting oneself with a gun that only has one bullet until someone has the misfortune of getting hit by the single bullet. |
234 | * SawedOffShotgun: A shotgun with a shortened barrel for better handling, concealment, and/or because it [[RuleOfCool looks cool]]. |
235 | * ScaramangaSpecial: An assembled weapon whose parts can be disguised as other things. |
236 | * ScopeSnipe: A sniper kills another sniper with a round through the other's scope. |
237 | * SecondaryFire: A gun has a second mode of fire. |
238 | * SecretStabWound: For some reason, a character hides the fact that they've received a serious blow. |
239 | * SelectiveHistoricalArmoury: Weapons that should be abundant in the setting that are conspicuous by their absence. |
240 | * SenselessViolins: Hiding guns in violin cases. |
241 | * SentryGun: An automatic gun turret. |
242 | * ShootEverythingThatMoves: Someone has no trigger discipline, either [[TriggerHappy naturally]] or they've been ordered to. |
243 | * ShootHimHeHasAWallet: Someone gets shot because they were holding a mundane object that was mistaken for a weapon. |
244 | * ShootingAtYourOwnProjectiles: Mid-air collision between your own bullets. |
245 | * ShootingGallery |
246 | * ShootingLessonsFromYourParents: A character is or was taught how to shoot by a parent or Parental Substitute. |
247 | * ShootingSuperman: You try to shoot at the super-powered being even though bullets clearly have no effect on them. |
248 | * ShootingTheSwarm: You try to shoot at the targets that outnumber your ammunition. |
249 | * ShootOutTheLock: Surpassing a lock by breaking it with gunfire. |
250 | * ShootTheBullet: Mid-air collision between bullets. |
251 | * ShootTheFuelTank: Fuel tanks exploding (often unrealistically) when getting shot at. |
252 | * ShootTheHostage: The HumanShield is deliberately shot. |
253 | * ShootTheHostageTaker: Simply shooting a hostage taker to save the hostage. |
254 | * ShootTheMessenger: Hurting someone for giving you bad news. |
255 | * ShootTheRope: You have to shoot the rope to save someone or release something. |
256 | * ShootTheTelevision: Destroying a television by shooting at its screen. |
257 | * ShootYourMate: A [[FakeDefector hero under disguise]] is tasked with killing his captive friend. |
258 | * ShortRangeLongRangeWeapon: Weapons that are normally suited for fighting at a range are best used up close. |
259 | * ShortRangeShotgun: Fiction exaggerates the shotgun's capability for [[InstantDeathRadius short-range annihilation]] and [[ScratchDamage long-range ineffectiveness]]. |
260 | * ShotAtDawn: Death by firing squad. |
261 | * ShotInTheAss: A character takes a bullet in the butt. |
262 | * ShotgunsAreJustBetter: Very useful shotguns. |
263 | * ShotgunWedding: A man is forced to marry a woman because he got her pregnant. May have the woman's father aiming a gun at the man to deter him from running off. |
264 | * ShoutingShooter: A character yells a lot while firing a weapon. |
265 | * ShowdownAtHighNoon: An epic gunslinger showdown at the exact middle of the day, western style. |
266 | * ShrinkRay: A ray gun that shrinks stuff. |
267 | * ShutUpGunshot: Firing into the air to stop the noisy commotion. |
268 | * SightedGunsAreLowTech: Futuristic weapons lack any obvious means to be aimed. |
269 | * SilverBullet: Silver ammunition as a SupernaturalRepellent. |
270 | * SlowerThanASpeedingBullet: Running away from getting shot by [[OneDimensionalThinking moving towards where the barrel is pointing]]. |
271 | * SmallGirlBigGun: A bitty babe with a BFG. A little lassie with a large Lewis. A wiry waif with a weighty W85... I told you I got a lot of material to work with. |
272 | * SmartGun: A firearm with the technological utility of a computer. |
273 | * SmokingBarrelBlowout: Blowing the smoke off the barrel after a gunshot. |
274 | * SniperPistol: Handguns exceeding their expected range. |
275 | * SniperRifle: A weapon or gun that kills from far, far away for stealthy aiming. |
276 | * SniperScopeGlint: A sniper's scope refracts a glint of light, giving away their position. |
277 | * SpareAMessenger: An individual or group is not shot after a battle because it's part of their attacker's plan. |
278 | * SpentShellsShower: The displaying of all bullet casings getting emitted out of a gun. |
279 | * SpontaneousSkeetShooting: Someone tests their shooting skills using nearby objects. |
280 | * SpreadShot: You shoot a wide spread of shots, allowing you to cover a wider area of {{Mooks}}. May be obtained via PowerUp. |
281 | * StagedShooting: A character is apparently shot or executed, but the entire shooting was staged. |
282 | * StandardFPSGuns: Common FirstPersonShooter weapons. |
283 | * StickEmUp: Someone held at gunpoint (or believes they are) is ordered to hold their hands in the air. |
284 | * StopOrIShootMyself: A HostageSituation where the hostage taker and the hostage are one and the same. |
285 | * StopOrIWillShoot: An ultimatum to stop or be shot at. |
286 | * SuicideByCop: Provoking someone into killing you. |
287 | * SuperheroPackingHeat: A superhero uses a gun. |
288 | * SwissArmyGun: One big multipurpose gun full of a bunch of little specialized ones. |
289 | * SwordAndGun: A character wields both a firearm and a melee weapon at the same time. Contrast TheMusketeer. |
290 | * TakingTheBullet: Becoming a HumanShield for someone of your own volition. |
291 | * TechnicalPacifist: A character who is fine with using violence so long as it's non-lethal, or will only commit lethal violence as an absolute last resort. |
292 | * TeleportGun: A ranged weapon whose projectiles are transportative instead of kinetic. |
293 | * TenPacesAndTurn: An honor rule in a DuelToTheDeath where the two combatants walk a set distance from each other before they QuickDraw. [[DeadlyEuphemism Cheating]] may occur behind turned backs. |
294 | * ThisBananaIsArmed: A seemingly harmless pretend weapon that actually works as a real one. |
295 | * ThrowawayGuns: Instead of reloading, a character just uses a new gun. |
296 | * ThrowingYourGunAtTheEnemy: A character throws their gun when its's out of ammo or the target is ImmuneToBullets. |
297 | * TisOnlyABulletInTheBrain: Someone survives being shot in the head. |
298 | * TrenchCoatWarfare: A BadassLongcoat is worn to a gunfight. |
299 | * TrickBullet: A bullet serves a purpose besides just hitting its target. |
300 | * TriggerHappy: Someone who's always looking for an excuse to pump some lead. |
301 | * TwoShotsFromBehindTheBar: TheBartender keeps a 12-gauge under the counter. |
302 | * UniversalAmmunition: Ammo that works regardless of using it for a pistol or a flamethrower. |
303 | * UnorthodoxHolstering: CoolButInefficient ways of holstering or unholstering guns. |
304 | * UnorthodoxReload: CoolButInefficient ways of reloading guns. |
305 | * VeryHighVelocityRounds: Your projectiles are unaffected by BulletTime. |
306 | * VictoriasSecretCompartment: A firearm is stored in womanly cleavage. |
307 | * VideoGameFlamethrowersSuck: Virtual flamethrowers are much less effective than their real-life counterparts. |
308 | * WallOfWeapons: A huge stockpile of firearms racked on a wall. |
309 | * WaterGunsAndBalloons: A child-friendly ranged weapon whose projectiles are liquid, with matching "grenades." |
310 | * WeakTurretGun: A {{Mook|s}} that is a turret gun. |
311 | * WeaponRunningTime: A projectile's time to hit its target is long enough for things to happen. |
312 | * WeaponStomp: A battle ends by one battler's weapon getting pinned underfoot by the other, sometimes crushing it. |
313 | * WeHaveToGetTheBulletOut: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out! |
314 | * WeldTheLock: Welding a door shut by (in this case) deforming the frame or hinges with bullet holes. |
315 | * WheresMyGun: TheGunslinger feels for their gun which happens to have been misplaced. |
316 | * WilliamTelling: Shooting an apple or some other item off another character's head, to show off one's ImprobableAimingSkills. |
317 | * YoungGun: A gun-toting kid. |
318 | * YouAlwaysHearTheBullet: You can always hear a gun firing before the bullet hits anything. |
319 | * YouTalkinToMe: A new gunowner roleplays being a tough guy [[MirrorMonologue into the mirror]]. |
320 | * YouWouldntShootMe: At gunpoint, a character mocks their attacker by telling them that they don't have it in them to kill them. |
321 | [[/index]] |
322 |
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