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5[[quoteright:350:[[ComicBook/{{Deathstroke}} https://static.tvtropes.org/pmwiki/pub/images/deathstroke_7.png]]]]
6
7->''The weak swordsman clings to his instrument. It is better you have a sword, but death must lie under your fingernails, if need be. Learn death with your elbows, death with your knees, and death with your thumbs and fingertips.''
8-->-- '''Precept 16 of Meti's Sword Manual''', ''Webcomic/KillSixBillionDemons''
9
10Similar to SwordAndGun, where the character shoots you with a gun in-between slashing at you with a sword, this is about characters who punctuate attacks using a weapon (not necessarily a sword) with unarmed punches and kicks. For the purpose of sorting out more [[SupernaturalMartialArts fantastic]] examples, anything that a BareFistedMonk can do counts as "unarmed attack".
11
12This trope has a firm basis in reality: while fictional warriors tend to perfect the use of a single weapon, RealLife swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grapplings did the job. Getting so distracted with the weapons that you forget about your other options is a grievous mistake. See UsefulNotes/EuropeanSwordsmanship for more info.
13
14With that in mind, there is a variation of this trope that involves throwing punches and kicks in a fight with weapons in situations where using the weapon is a perfectly viable option, and thus there really is no particular reason to punch or kick (for example, a character throwing a spinning kick to the opponent's head when they could simply cut it with the sword). Needless to say, doing this would be very counterproductive in RealLife, as the whole point of using weapons is that they have numerous advantages over fighting hand to hand.
15
16Also despite the name, this trope isn't just exclusive to swordspeople using their fist alongside their bladed weapon. It involves any other melee weapon user that choses to use their fist and feet alongside their close combat weapon.
17
18Subtrope of ChoiceOfTwoWeapons. It's often a sign that you're fighting a CombatPragmatist, willing to use any chance they get in a fight. For characters who ''switch'' between armed and unarmed combat (but don't use both in combination), see MultiMeleeMaster. Compare also the JustForFun/GunCounterpart -- GunFu (sort of). Contrast NeverBringAKnifeToAFistFight.
19
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* Quanxi in ''Manga/ChainsawMan'' is an extremely strong and fast swordswoman but she's also no slouch when it comes to hand to hand combat, often resorting to her bare fists and legs once her swords break.
27* Several of the eponymous warriors in ''Manga/{{Claymore}}'', mostly notably [[WorldsBestWarrior Teresa of the Faint Smile]], use simple kicks and punches where appropriate in combat instead of only relying on their iconic swords and [[SignatureMove personal yoki-powered techniques]]. Thanks to their inherent SuperStrength, their unarmed attacks are often just as deadly as those with their swords.
28* ''Franchise/DragonBall'':
29** ''Manga/DragonBall'':
30*** Initially, Goku fought with a TelescopingStaff called the Power Pole in conjunction with his hand-to-hand combat skills.
31*** Yamcha is skilled in unarmed combat. Initially, he used a sword.
32** ''Anime/DragonBallZ'': Future Trunks is trained in martial arts like the other Z-Fighters while also being a MasterSwordsman.
33* Aoshi Shinamori from ''Manga/RurouniKenshin'' is a master of both swordsmanship and hand to hand combat, and uses both in his duels. In his first appearance he actually used his sword purely for defensive purposes, utilizing it solely to block attacks, while beating the snot out of Kenshin with his fists. After losing that fight Aoshi focuses on becoming a more lethal swordsman, but he returns to this trope in his last fight, when he faces an opponent who [[PowerCopying can instantly copy his sword techniques]] but has zero hand to hand ability. Aoshi quickly demonstrates the upside of having turned his entire body into a fighting machine.
34** Seijuurou points out this trope to Kenshin by pretending to do an overhead slash then kicking him, saying that you can't assume a sword is about to be used just because it was raised.
35* In ''Manga/SoulEater'':
36** This is Professor Stein's entire fighting style. He generally uses his weapon to block and his fist to attack. [[spoiler: He abandons this in favour of just using the weapon when he [[LetsGetDangerous stops holding his insanity back]].]]
37** Black Star generally fights using one of Tsubaki's [[MorphWeapon several]] [[EquippableAlly weapon forms]], but one of his stronger attacks early on is to punch an enemy while also [[SoulPower directly attacking their soul with his]]. This is seemingly what most of Stein's fist attacks do.
38** Maka resorts to ''[[SinisterScythe scythe]]'' and fist in her second battle against Crona (since cutting Crona would just let them use their [[BloodyMurder blood]] to attack).
39* ''Manga/{{Vagabond}}'':
40** While Musashi does mostly concentrate on his swordplay, when he fights tougher opponents (or takes on multiple opponents, such as his battles with students from the Yagyu and Yoshioka schools), there is often plenty of punching, kicking, wrestling, [[EyeScream eye gouging]], [[AHandfulForAnEye sand to the eyes]], and more (Musashi is one ''hell'' of a CombatPragmatist). One of his first [[WorthyOpponent Worthy Opponents]], Inshun, is ''delighted'' by how Musashi used this to defeat one of Inshun's fellow {{Warrior Monk}}s, where Musashi dropped his sword after parrying a thrust, grabbed ahold of the monk's spear, and then punched the monk out.
41** A number of other samurai use this too, perhaps the most notable cases being when Denshichiro attempted to defeat Mushashi by grabbing him in a bear hug with one arm and attempting to stab him with the other, and Ito Ittosai [[HidingTheHandicap concealing his badly maimed hand]] and then using it for surprise attacks while he wields his sword one handed.
42* ''Manga/{{Bleach}}'':
43** In the episode 356, during Ichigo's Fullbring training (which consists mostly of sword fighting), his teacher Kugo Ginjo both kicks and punches him.
44** Several of the Arrancar fall under this trope, partly because of their innate ability that hardens their skin, and partly because their Zanpakuto don't usually have any abilities pre-[[SuperMode Resurrection]].
45** [[BigGood Captain Yamamoto]] is both a skilled swordsman and a master hand-to-hand combatant. He displayed his skill in martial arts when Wonderweiss sealed the flames of his Zanpakutou making him resort to fighting unarmed.
46* [[MasterSwordsman Iori Sengoku]] from ''Manga/{{Gamaran}}'' fights mostly with his sword and sometimes he dual wields, but as his iconic technique [[MegatonPunch Kosen Muto]] shows he's not shy about punching people up close if he has too. On a similar note other swordsmen in the series are shown using their own fists sometime, up to the BigBad Kurogane Jinsuke.
47* In ''Literature/SwordArtOnline'', the Martial Arts skill seems to be more of a supplement to weapon-based skills rather than something people specialise in. There are even combos like Meteor Break and Meteor Fall which alternate between unarmed blows and sword slashes, and require both Martial Arts and a weapon-based skill to use.
48* In addition to his OneHandedZweihander skills and his use of the repeating crossbow, Guts of ''{{Manga/Berserk}}'' will often incorporate his artificial hand as a blunt weapon against {{Mooks}}, usually smashing them in the face with it.
49* ''Manga/OnePiece'':
50** Vergo relies primarily on his skill in unarmed combat enhanced by [[KiManipulation Haki]] in battle but he also uses a bamboo stick as a MartialArtsStaff.
51** Sabo is skilled in the [[SupernaturalMartialArts Ryusoken]] fighting style which focuses on holding one's fingers in a claw-fashion and then crushing opponents in a powerful grip. Sabo is also trained in stick fighting using metal pipes and can enhance them with either [[InstantArmor Armament Haki]] or [[PlayingWithFire his Devil Fruit fire powers]].
52** PlayedForLaughs with Luffy in the beginning of the [[{{Wutai}} Wano]] Arc. To complete his disguise as a samurai local, Luffy decided to bring a sword with him. however, as a [[BareFistedMonk Bare-Fisted]] RubberMan who's barely used a weapon for most of his life, he mainly just resorted to punching and kicking with his stretchy power while holding the sword and randomly swinging it when getting into a fight. He even threw the scabbard at one point.
53* ''Manga/RaveMaster'': the main character Haru initially fought with punches before inheriting Shiba's sword and using it most of the time. Still, his bare-handed fighting skills haven't deteriorated at all, as seen when he punches Dorton, an insect-man with a shell as hard as an armor, with enought power to bend the shell and later [[spoiler: defeats Lucia barehanded when the latter has impaled Shuda, hitting hard enough to shatter Lucia's armor and demon sword.]]
54[[/folder]]
55
56[[folder:Comic Books]]
57* Most versions of ''Franchise/TeenageMutantNinjaTurtles'' involve this; although the Turtles carry weapons, much of their actual combat is done with feet and fists to keep it family friendly. This is especially true of Leonardo ,who carries bladed weapons.
58* Franchise/WonderWoman
59** Diana while trained in the art of the sword typically fights empty-handed. Given she has strength and speed on par with Superman, her punches and kicks are typically all she needs to get the job done.
60** ''ComicBook/WonderWoman1942'': During the Golden Age Diana never picked up a sword outside of tournaments on Paradise Island, but she very often used her favorite weapon the lasso alongside her fists.
61** Other Amazon characters such as ComicBook/{{Artemis}} and the [[ComicBook/WonderGirl Wonder Girls]] also display skill in armed and unarmed combat.
62* ComicBook/{{Elektra}}, Comicbook/{{Daredevil}}'s semi-villainous love interest is trained in unarmed combat and use of the sai. Daredevil himself also counts supplementing his skill with billy clubs with empty-handed fighting taught to him by Stick.
63* ''ComicBook/JonSableFreelance'': While teaching Grey the basics of fencing to allow him to choreograph a swordfight/dance scene, Jon explains that a real swordfight would have been nothing like you see in the movies, but involve all sorts of tactics such as grappling your opponent or [[GroinAttack kicking him in the groin]]. Any time Jon gets in an actual life and death swordfight in the series, he is shown employing these sort of tactics.
64* ''ComicBook/TheAuthority'': When Midnighter isn't tearing people apart with his bare hands, he uses a metal staff to beat them to death.
65[[/folder]]
66
67[[folder:Films -- Live-Action]]
68* The Jedi and the Sith in the ''Franchise/StarWars'' prequel trilogy, especially the practitioners of the Ataru technique, combine the traditional lightsaber combat with Force-assisted acrobatic kicks and telekinetic punches.
69* ''Franchise/JamesBond'':
70** After Bond is captured in ''Film/TheManWithTheGoldenGun'', he's taken to a martial arts school to fight its students. Before he has to fight he watches a deadly serious combat between two students of [[http://en.wikipedia.org/wiki/Krabi-krabong Krabi-krabong]] fighting with swords. Each of the students kicks the other during the fight. Watch it [[https://www.youtube.com/watch?v=W6fx1_n4ggs here]].
71** The sword fight in ''Film/DieAnotherDay'' has Bond and Graves exchanging blows as well as slashing a variety of swords at each other.
72* ''Film/TeenageMutantNinjaTurtles1990'': To maintain its PG rating, the two ninja turtles with sharp weapons, Leonardo and Raphael, are never shown actually landing a hit with their weapons. After some {{flynning}}, they'll always finish with a kick, punch, or other bloodless strike.
73[[/folder]]
74
75[[folder:Literature]]
76* Downplayed in ''Literature/TheDarkElfTrilogy'', when Drizzt's mentor consistently uses an attack that forces Drizzt (wielding double swords) to employ a certain block from which no advantage can be gained. A high point of his training is when he manages to turn this block into an offensive move by incorporating a kick.
77* In ''[[Literature/XWingSeries X-Wing: Starfighters of Adumar]]'', Wes Janson challenges an Adumari nobleman to a blastsword[[note]]an Adumari sword with an impact-activated blaster inside[[/note]] duel to stop him from killing one of their local allies. Wes blocks the first sword blow, then punches him in the face before disarming him.
78-->'''Wes:''' Forgot to mention, on some worlds, people fight with their feet, too. Feet, hands, rocks, pure cussed willpower -- they're warriors. You, you're just a dilettante. ''[proceeds to dish out a NoHoldsBarredBeatdown]''
79* In ''Literature/FateApocrypha,'' Mordred is a CombatPragmatist among the Knights of the Round Table. As a result, she's more than happy to resort to punches, kicks, and even biting in-between swings of her sword. As a result, she is regarded as DumbMuscle for her poor swordsmanship relative to the other knights, but it's a moot point [[UnskilledButStrong when she's almost as strong as her "father", King Arthur.]]
80[[/folder]]
81
82[[folder:Live-Action TV]]
83* ''Series/GameOfThrones:'' [[KnightInSourArmor Sandor "The Hound" Clegane]] is given such a style, with both large swings of his greatsword and absolutely ''[[CombatPragmatist brutal]]'' hand-to-hand fighting combined to make him one of the more dangerous opponents in Westeros. His brawl with Polliver's men is a perfect example, in that he spends equal parts of the fight cutting them apart and just smashing their heads in with plate-armored fists.
84* ''Franchise/KamenRider'' is a franchise where virtually every character fights this way. The vast majority of Heisei and Reiwa-era Riders have some form of weapon that they use together with martial arts, most commonly a sword. Even Riders that focus near-exclusively on their sword will drop it to perform their [[FinishingMove Rider Kick]].
85* ''Series/StarTrekPicard'': In "[[Recap/StarTrekPicardS1E04AbsoluteCandor Absolute Candor]]", Elnor is victorious against three ruffians by mixing unarmed combat with his swordsmanship. He causes the first man to fall over by roughly pushing the latter down with his hand and then launching himself into the air from the guy's back. As Elnor performs a side flip, he hits the second hooligan with a flying kick to the face, and then he chops off Tenqem's head with his [[AbsurdlySharpBlade tan qalanq]].
86* ''Series/BlackSails'': Just about any swordfight will have an abundance of punching kicking and grappling (along with knees, elbows, headbutts and, on one memorable occasion even ''[[ManBitesMan biting]]'') to go with the fencing.
87[[/folder]]
88
89[[folder:Tabletop Games]]
90* Many soldiers, fighters and more in the ''TabletopGame/Warhammer40000'' universe, not only use a weapon ([[http://wh40k.lexicanum.com/wiki/File:Ultramarine_terminator.jpg ranged]] or [[http://www.games-workshop.com/en-AU/Imperial-Guard-Commissar-Yarrick close]]-[[http://i975.photobucket.com/albums/ae231/johanhagglof/Warhammer/Warhammer40KImperialGuardCommissar2.jpg combat]]) on one hand but sometimes also have a PowerFist attached over the other.
91* ''TabletopGame/DungeonsAndDragons'':
92** In Edition 3.5, the Snap Kick feat lets the user make an additional kick along with their normal attacks, at the cost of slightly lower accuracy. While other feats exist with similar effects (and while allowing you to make the attack with your stronger main weapon), Snap Kick is one of the few that can be added on ''any'' time you make a melee attack, including [[CounterAttack attacks of opportunity]], {{Special Attack}}s like martial adept strikes, or even [[FullContactMagic touching an opponent to cast a spell on them]].
93** It is entirely possible to roll a Fighter in 4E that operates on this trope, with specific powers that have secondary effects if using a bladed weapon in one hand while having a free off hand. Descriptions range from a quick sucker punch following a successful sword strike, to cuffing someone by the collar for more efficient stabbing and slashing. There are even supporting Feats that will help accentuate this specific type of character build.
94** In 5th Edition, one of the many benefits of the Monk's Martial Arts feat is that you are able to make an Unarmed Strike as a Bonus Action each time you use an Attack Action with a Monk weapon or an Unarmed Strike. Monk weapons are defined as "shortswords and any simple weapon that does not have the Heavy or Two-Handed property." Therefore, it is possible for you to slash with a shorstword and follow it up with a punch/kick/what have you every turn.
95[[/folder]]
96
97[[folder:Video Games]]
98* In many weapon-based fighting games, characters can use kick attacks, and sometimes punches as well, in addition to slashing with their weapon. Examples include but are not limited to:
99** Videogame/BattleArenaToshinden series.
100** Videogame/SamuraiShodown series.
101** Videogame/GuiltyGear series.
102** Videogame/SoulSeries. This one is of the unrealistic variety.
103* Similar to the movies, many ''Franchise/StarWarsExpandedUniverse'' games--set both the Old Republic (e.g. ''[[VideoGame/StarWarsTheOldRepublic SWTOR]]'') and the New Republic eras (e.g. ''[[VideoGame/JediKnightJediAcademy Jedi Academy]]'')--see the Force users combine lightsaber and unarmed combat (particularly the kicks).
104* ''VideoGame/DevilMayCry'':
105** The first example of this in the series was Lucia, the {{Deuteragonist}} of ''VideoGame/DevilMayCry2''. Her fighting style utilized twin curved swords, acrobatic maneuvers and spinning kicks.
106** Nero of ''VideoGame/DevilMayCry4'' uses his Red Queen sword and Devil Bringer arm for a brutal melee combat style.
107** Trish in both of her playable appearances has a fighting style that revolves around the combination of Sparda and her bare hands for combos. [[spoiler:A cutscene in the fourth game also shows her as Gloria taking down a group of demons with a fighting style that mixes knife fighting with fluid, acrobatic movements]].
108* ''VideoGame/{{Elsword}}'': Raven's playstyle involves using a one-handed sword and his robotic left arm. Depending on his class choices, he'll opt to use his sword or his left arm more.
109* The eponymous protagonist of ''VideoGame/PrinceOfPersia2008'' wields a longsword and a clawed gauntlet in battle and his {{combo}}s usually consist of alternating sword strikes, grabs, and throws.
110* ''VideoGame/LeagueOfLegends'': Braum's main method of attack is a good old fashioned fist to the face but he also makes use of the gigantic magical door-turned shield he carries around with him as a [[ShieldBash "smashing board"]].
111* Monks in ''VideoGame/WorldOfWarcraft'' use their [[BareFistedMonk bare hands]] for most of their abilities, but use their weapons for some.
112* Yoshimitsu and Kunimitsu in ''VideoGame/{{Tekken}}'', as the only two who use weapons in the otherwise bare-fist fighter game, mix martial arts with swordplay. In earlier games, sword attacks designed as [[DesperationAttack kind of last-ditch super moves]] of a sort, and were (very) few in number, but the absurdity of watching a man armed with a katana punch his opponents with his armed hand led to the grand expansion of sword-based moves in later installments. ''Tekken 7'' introduced another ninja named Master Raven who used her sword in some of her attacks.
113* Since every fighter in ''VideoGame/SuperSmashBros'' has a grab, pummel, and throw move, any given playable swordfighter in the game that uses nothing but his/her sword (i.e. [[Franchise/FireEmblem Marth, Roy, Lucina, Ike]], [[VideoGame/{{Kirby}} Meta Knight]], [[VideoGame/FinalFantasyVII Cloud]], and [[VideoGame/XenobladeChronicles1 Shulk]]) could be considered to utilize this. In particular, while Ike is simply a swordsman in his home series, and mostly uses [[{{BFS}} Ragnell]] in his attacks, his neutral A combos has him punch and kick before swinging his sword down. He also punches and kicks his opponents in his [[LimitBreak Final Smash]], Great Aether, in between [[BladeSpam slashing at them]]. Shulk also uses punches and kicks to set up some of his Monado strikes.
114* In ''Videogame/DissidiaFinalFantasy'', [[VideoGame/FinalFantasyX Jecht]] primarily uses kicks and punches in his combos, pulling out his sword for heavier attacks. While [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyVIII Squall]] also have a few of flying kicks and tackles to compliment their swordplay, {{Multi Melee Master}}s [[VideoGame/FinalFantasyXII Vaan]] and [[VideoGame/FinalFantasyII Firion]] use unarmed combat alongside their swords and other weapons entirely. In ''[[VideoGame/DissidiaFinalFantasyNT NT]]'', [[VideoGame/FinalFantasyTactics Ramza]] has some body-tackles to serve as his dash attacks, and one of his HP attacks is the Monk's Earthrender (an uppercut that [[MagmaMan rips up geysers of lava]]).
115* When [[spoiler:Zack Fair]] is PromotedToPlayable in ''FinalFantasyVIIRebirth'', he makes himself stand out [[spoiler:from Cloud by having a pretty different moveset. Incorporating hand-to-hand combat alongside his sword techniques in his combos. A possible ContinuityNod to his mentor Angeal who fought with his fists to avoid wearing out his Buster Sword]].
116* ''VideoGame/SwordOfPaladin'': The Bluegale style makes use of both swordplay and pugilist techniques. [[spoiler:This is because Jin trained under Emilia, a BareFistedMonk, in order to supplement his mediocre swordsmanship.]]
117* ''VideoGame/TalesSeries'':
118** ''VideoGame/TalesOfTheAbyss'':
119*** The Albert sword style incorporates artes such as Demon Fist, Raging Blast, and Havoc Strike, which use the fist, palm, and feet respectively. This style also has Rending Thrust, which is a thrust followed by an uppercut.
120*** Guy, a Sigmund style practitioner, includes a kick in his Tiger Blade.
121** In ''VideoGame/TalesOfVesperia'', Yuri Lowell's artes involve a combination of acrobatic martial arts and swordplay, some being derived from the arte lists of previous ''Tales'' protagonists.
122* Travis Touchdown from ''VideoGame/NoMoreHeroes'' uses a combination of sword strikes, unarmed strikes, and [[WrestlerInAllOfUS wrestling]] moves. In the first game, Travis's non-sword attacks were used to stun or break a guard of an enemy or boss, so you could pull off a grapple that either does large damage or instant kills a mook. The damage output for his punch attacks were minimal, but you could charge it to stun targets faster. The [[VideoGame/NoMoreHeroes2DesperateStruggle sequel]] revamped his punch and kick attacks to do decent damage, along with mixing up sword attacks with non-sword attacks, and on top of stunning mooks and bosses. While the [[VideoGame/NoMoreHeroesIII third game]] dispenses with the punches and kicks as part of Travis's fighting style, he retains his wrestling moves, with one possible SuperMode allowing him to perform multiple grapples one after the other.
123* Much like its spiritual predecessor, Mondo Zappa, from ''VideoGame/KillerIsDead'' has a similar fighting style too. Albeit, his left arm, Musselback, is used to break guards or stun. You could upgrade for a full charge attack that could stun a wire instantly.
124* ''VideoGame/MonsterHunterRise'' invokes this with one of its Sword & Shield weapons, the Ninja Sword: the "shield", in this case, is simply a prayer bead bracelet. As a result, the weapon's ShieldBash attacks look more like punches.
125* In ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'', you have Guard Break moves that can be used to punish opponents that are blocking too much. For the former, it's a 'power push' that enables you to practically push the enemy around. For the latter, it's a kick. You can also equip fist weapons as your offhand weapon, both for parrying and punching your foes.
126* In ''VideoGame/{{Bloodborne}}'', if you leave your left hand slot empty, you can stagger your foes from behind with an offhand charge attack, which comes in handy if your Trick Weapon's charge attack is too slow to execute or if it simply doesn't have one in the transformed mode, such as the whip mode of Beast Cutter and Threaded Cane.
127* This is highly common in''VideoGame/ForHonor''. The Centurion's moveset consists of mixing slashes and stabs via his gladius with punching the daylights out of the opponent with a pair of metal gauntlets. The Warden stuns enemies by shoulder-bashing to open them up for cuts with the longsword. The Warlord can open enemies up for a quick stab with his Viking sword after headbutting them. The Highlander's strongest {{Combos}} are intiated by landing a powerful forward-kick onto an enemy or alternatively grabbing them by the shoulder before throwing them to the ground. The Tiandi can send an enemy flying backwards with a powerful kick. The Jiang Jun can NeckLift an enemy (with is accompanied by a disapproving shake of the head). The dane-axe-wielding Raider can outright pick up an enemy, carry them off, and toss them to the ground to follow up with a quick cut with their axe, or proceed to knee the enemy in the face after tossing them into a wall.
128* ''Franchise/MortalKombat'' features numerous characters who integrate weaponry into their fighting style such as Kitana with her war fans or Jade with her staff. Some entries even give the characters the option to switch between [[StanceSystem an armed and unarmed fighting style.]]
129* ''VideoGame/SekiroShadowsDieTwice'': The Lone Shadow shinobi may be master swordsmen, but their most dangerous attacks are arguably their extensive set of devastating kicks (with certain individuals also capable of using poison hand strikes). Lady Butterfly also favors kicks when not attempting to skewer you with her kunai. The sword-wielding protagonist himself can get in on this trope by learning various martial arts moves from the Senpou Esoteric Text.
130* Jago and Orchid from ''VideoGame/KillerInstinct''. Jago is a WarriorMonk with a {{Shotoclone}} moveset that also makes use of a sword while Orchid is a KickChick who uses dual batons or tonfas as weapons.
131* Mai Shiranui of ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' uses a CombatHandFan in her quick and mobile fighting style.
132* For most of the ''VideoGame/DeadOrAlive'' series, the {{Ninja}} characters' weapons were purely for [[OrnamentalWeapon aesthetic purposes]]. However, ''VideoGame/DeadOrAlive6'' has them using their swords and kunai in their moves for the first time in the games.
133* ''VideoGame/NinjaGaiden'': Ryu Hayabusa can use a few unarmed moves like a SpinningPiledriver in addition to slicing up enemies.
134* During the final battle of ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'', Alexander and Alhazred end up in a sword duel, with Alexander on the ropes as all he has is [[{{BFS}} a giant, unwieldy ceremonial sword]] taken from the wall that's too heavy for him to ''carry'', let alone attack with. As a result, their ensuing battle is a mix of sword parries and sucker-punches.
135* In ''VideoGame/JumpForce'', the ability for the player to customize their protagonist character's moveset allows them to use sword attacks from the likes of [[Manga/RurouniKenshin Kenshin]], [[Manga/OnePiece Zorro]], and [[Manga/{{Bleach}} Ichigo]] in conjunction with bare-fisted fighting styles. The later addition of a dedicated sword-based fighting style also lets this work in reverse, with bare-handed special attacks supplementing swordplay.
136* Should you [[FallenHero give in to anger]] and turn to TheDarkSide in ''VideoGame/JediKnightJediAcademy'', the final boss will not be Marka Ragnos, but ''Kyle Katarn''. Kyle will initially open the fight with [[MagicKnight lightsaber combat and Force powers]], but cross him long enough and he will start beating the ever-loving shit out of you with his bare hands, and he does ''not'' [[CombatPragmatist care about fair play]]. He will put you in a blood choke and throw you through statues, pick you up by the leg and overhead slam you into the ground, or simply grab you by the throat and start piling on gut punches. And yes, he is ''noticeably'' harder to defeat than Marka Ragnos, and that's with even with a full array of otherwise frighteningly lethal Dark-side Force powers to call on.
137* A very common occurrence in the ''VideoGame/{{Yakuza}}'' series, thanks to being a BeatEmUp series with loads of characters that can throw a good punch or kick.
138** A lot of the weapon-based HEAT action in the series involve either kicks, punches and the like. Somewhat understandable as some of the {{Improvised Weapon}}s you can grab can be on the {{Improbable|WeaponUser}} side.
139** Goro "Mad Dog of Shimano" Majima, is very well-known in the series not only his legendary fighting skills but also his tanto dagger. Creating a fast and [[ConfusionFu unpredictable]] fighting style involving ''lots'' of slashes, stabs, kicks and punches.
140*** Once he becomes PromotedToPlayable as a Deuteragonist in ''VideoGame/Yakuza0'', he also unlocks the "Slugger" style, which has him use a beat-up old pummeling bat for both offensive and defensive purposes. Alongside his heavy damage-dealing swings he also incorporates a few strong kicks into the style. [[spoiler:After finishing the Cabaret Club storyline he can acquire his "Legend" style, allowing him to use his "Mad Dog of Shimano" style alongside his feared Tanto (referred to as the Demonfire Dagger).]]
141** With the boss fight against the returning Hiroshi Hayashi of ''VideoGame/Yakuza2'', he rips off and [[DualWielding dual wields]] a [[PipePain pair of pipes]] off a wall to fight Kiryu and if that wasn't enough incorporates a few kicks as well in ''Kiwami 2'', mostly sweeping kicks though.
142** The focal antagonist of ''VideoGame/Yakuza2'' Ryuji Goda, makes use of a katana in his second boss fight but also has a kick attack, although it gets dropped in ''Kiwami 2'' to focus solely on his sword, but they do keep kick from a QuickTimeEvent only.
143** Kamon Kanai and [[spoiler:Kan Ogita]] from ''VideoGame/Yakuza5'', make use of knives in their respective boss fights, with the former using his brute strength to deliver open-handed strikes with his left hand while [[spoiler:the latter has a butterfly knife but only uses it sparingly as his DanceBattler moveset is given more focus]].
144** ''VideoGame/RyuGaGotokuIshin'' has Kogoro Katsura / Matsusuke Niibori, due to being portrayed by [[ExtremityExtremist Akiyama]]. He makes use of kicks alongside his katana skills.
145* ''VideoGame/DivinityOriginalSinII'': Wielding a one-handed weapon with a free offhand enables the skill "Sucker-Punch", dealing modest damage and a useful Knockdown [[StatusEffects effect]] for a single Action Point. The AP efficiency also makes it easy to switch to and from this arrangement while DualWielding or [[LuckilyMyShieldWillProtectMe using a shield]].
146* ''Franchise/FireEmblem'':
147** With the introduction of gauntlet-type weapons in ''VideoGame/FireEmblemThreeHouses'', any character can use both swords and gauntlets with enough practice. The characters most proficient in both weapon types are Byleth, Felix, Catherine, and [[spoiler:Rhea]].
148** In ''VideoGame/FireEmblemEngage'', fist-type weapons are referred to as "body arts", and Alear is the only character capable of using both sword and body arts at once after being promoted to their advanced class, Divine Dragon.
149* ''Franchise/{{Disgaea}}'':
150** ''VideoGame/Disgaea5'': Killia's Weapon Mastery status shows him to be equal capable of wielding Swords and Fists, though the story heavily leans towards him being a martial artist.
151** ''VideoGame/Disgaea6DefianceOfDestiny'': Zed, much like Killia above, is equally able to wield Swords and Fists, though the story leans towards him punching his foes.
152* Despite carrying a {{BFS}}, ''VideoGame/FinalFantasyX'''s Jecht fights primarily with punches and kicks in ''VideoGame/DissidiaFinalFantasy'' and other spin-off appearances. If he's using his sword for something besides blocking, its usually his biggest and strongest attacks.
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155[[folder:Web Animation]]
156* ''WebAnimation/{{RWBY}}'':
157** Ren uses two submachine guns with sickle-like blades attached to them as weapons and is also a master martial artist. In a fight against a Grimm, he demonstrated how powerful Aura can be by [[TheToothHurts breaking off it's fang and]] [[EyeScream jamming it into it's eye]] before finishing it with an [[YourHeadAsplode Aura-charged palm strike]].
158** In his fight with Cinder, Ozpin blocked her fire blasts before charging at her with a combo of rapid strikes from his cane and then a punch.
159** During his fight with Tyrian, Qrow momentarily loses his sword but is still able to use a few punches to knock Tyrian back.
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162[[folder:Western Animation]]
163* The titular He-Man of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' makes use of his SuperStrength and his TransformationTrinket that is also his CoolSword: the ''Sword of Power'' as his main weaponry of choice in battle, mostly due to being aimed at a younger audience. More often than not he chooses to make use of his SuperStrength offensively while the sword is used for more defensive purposes (although not to say there aren't situations where he hasn't actually used the sword for it's intended purpose).
164** This continues on in ''WesternAnimation/MastersOfTheUniverseRevelation'', where his SuperStrength is shown in better detail. Alongside that he gets to properly use both his fists and sword of power in battle.
165* While the titular ''WesternAnimation/SamuraiJack'' fights with his sword or any weapons at hand, he also incorporates the martial arts he was taught in battle. Delivering strong kicks or strikes if needed.
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167
168[[folder:Real Life]]
169* Weapon forms for Northern Shaolin Kung Fu incorporate hand to hand along with the weapon (particularly Longsword forms).
170* The Filipino martial art of UsefulNotes/{{Eskrima}} is a fighting style that teaches stick, knife and sword fighting along with hand to hand techniques. Notably, it usually teaches weapon techniques ''first'' then extends the same motions to bare-handed strikes, down to its single-weapon techniques often being [[DualWielding dual-wielded]] with a "live hand".
171* While sport UsefulNotes/{{Kendo}} only includes strikes with the sword; historical Japanese martial arts includes a full range of pragmatic techniques for striking or throwing an opponent, often following blocking or deflecting their blade. See UsefulNotes/{{Kenjutsu}}.
172* The Thai martial art of Krabi Krabong, along with weapons training it also makes use of kicks and other unarmed techniques from UsefulNotes/MuayThai and other traditional Thai martial arts, while armed.
173* The Vietnamese martial art Vovinam teaches unarmed combat and training in weapons such as claws, knives, chisels, swords and fans.
174* The Canadian martial art Okichitaw which was developed by George J. Lépine of the Plains Cree First Nations. It teaches hand-to-hand techniques in conjunction with weaponry. Its two main weapons are Gunstock Warclub and the Long Knife.
175* The British martial art [[https://en.wikipedia.org/wiki/Bartitsu Bartitsu]]. Created in 1898 by Edward William Barton-Wright, it is a fighting system created from, boxing, kickboxing, jujitsu and [[CaneFu canne de combat]].
176* [[https://en.wikipedia.org/wiki/Hapkido Hapkido]] also teaches use of weapons like a knife, rope, cane and nunchaku.
177* Most styles of UsefulNotes/{{Silat}} feature weapons training and unarmed combat training.
178* Diamanga, a martial art from Madagascar that incorporates stick fighting with kicking techniques similar to UsefulNotes/{{Taekwondo}} and UsefulNotes/{{Capoeira}}, uniquely hands are only used defensively to deflect and prevent hits (and grappling for self defense situations).
179* The Dog Brothers Martial Arts Association's "Real Contact Stick Fighting" bouts incorporate techniques from multiple martial art systems (especially some of the above) to include punching, kicking, elbows, knees, and grappling while fighting with weapons.
180[[/folder]]

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