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15->''"There's no such thing in the world as absolute reality. Most of what they call real is actually fiction. What you think you see is only as real as your brain tells you it is.... It's not whether you were right or wrong, but how much faith you were willing to have, that decides the future."''
16-->-- '''Solid Snake''' encouraging use of this, ''VideoGame/MetalGearSolid2SonsOfLiberty''
17
18Video games are by and large an interactive medium. If a game fandom plays something and finds that it doesn't add up, it's just as easy to dismiss.
19
20'''Note 1''': Please do not include examples based only on adaptational changes unless WordOfGod has declared an adaptation canon. For example, the ''[[Anime/PokemonTheSeries Pokémon]]'' [[Anime/PokemonTheSeries anime]] is not canon to the ''Franchise/{{Pokemon}}'' video game series and thus cannot be discontinued, but adaptations of ''VideoGame/DevilMayCry'' can.
21
22'''Note 2:''' Do not post examples of personal discontinuity. Examples should only be of groups of fandoms.
23----
24!!Video Games with their own pages:
25[[index]]
26* ''FanonDiscontinuity/TheLegendOfZelda''
27* ''FanonDiscontinuity/SonicTheHedgehog''
28[[/index]]
29----
30* ''Franchise/AceAttorney'':
31** Some fans choose to believe that ''VisualNovel/ApolloJusticeAceAttorney'' never happened, mainly because of [[ReplacementScrappy the new protagonist Apollo]] and what happened to Phoenix (both in terms of events and characterization), despite WordOfGod specifically stating it was not in an AlternateUniverse. Much of it has died down with the follow-ups ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' and ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'', which [[RescuedFromTheScrappyHeap made Apollo more likable]] and restored Phoenix's role as a lawyer and protagonist.
32** There's a good number of people who like to pretend the third case of the second game[[note]]''Justice For All'''s Turnabout Big Top[[/note]] never happened. This didn't used to present many problems, as the only reference to the case back then was a poster in ''Trials & Tribulations'', but references to it managed to creep themselves into the ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]'' subseries. Fortunately, the [[Anime/AceAttorney2016 anime adaptation]] made the case more bearable.
33** A great deal of "Creator/ShuTakumi purists" [[OnlyTheCreatorDoesItRight refuse to acknowledge the games made by Takeshi Yamazaki]], believing the series should have ended with ''Trials & Tribulations''. Likewise, they despise Apollo for [[MultipleChoicePast his four different backstories]] as well as whatever new prosecutor the games have in store with many "purists" hating [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Blackquill]] and [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Nahyuta]] for being nowhere near as abusive as Franziska or Godot and having a "stupid" gimmick each game.
34* Despite claims from Creator/GearboxSoftware that it is official canon, most fans refuse to believe that ''VideoGame/AliensColonialMarines'' is a legitimate part of the ''Franchise/{{Alien}}'' mythology. Aside from the oft-maligned A.I. issues, glitches and weak storyline, the game is filled with nonsensical explanations and [[AssPull revelations]] about everything that happened after the events of ''Film/{{Aliens}}'', including Weyland-Yutani suddenly discovering and building their own xenomorph harvesting operation in a few short weeks, the Sulaco arriving back in orbit of LV-426 through a complicated and bizarre series of events and [[spoiler:Dwayne Hicks]] suddenly being revealed alive and well (with the explanation regarding his survival reaching VoodooShark status). Fans were ''much'' more favorable towards the next game, ''VideoGame/AlienIsolation''.
35* Fans of the ''VideoGame/ArmyMen'' franchise tend to not count anything after ''Sarge's War'', which is justified since most are InNameOnly, with no semblance to the 3DO series.
36* Old school fans of the ''VideoGame/BackyardSports'' series think all games after online play was removed did not happen.
37* "The ''VideoGame/BaldursGate'' series and ''VideoGame/PlanescapeTorment'' never received novelizations. ''Ever''" is usually considered an iron-clad rule in most fan circles devoted to discussing or modding the Infinity Engine. Heaven help you if you're talking about the ''Baldur's Gate'' games and refer to Abdel Adrian (the novels' version of the protagonist) as if the PlayerCharacter is canonically him. Eventually it was established by various official materials that the novels were not canon.
38* ''VideoGame/BanjoKazooieNutsAndBolts'' gets this treatment from fans of [[VideoGame/BanjoKazooie the first]] [[VideoGame/BanjoTooie two games]] due to changing the traditional platforming action to relying on the [[TheyChangedItNowItSucks use of custom-made vehicles]] for the bulk of the game. The fact that the game also [[TakeThatAudience regularly insulted the fans]] of the first two games for liking platformer collectathons didn't help either...
39* ''VideoGame/BatmanArkhamSeries'':
40** A good portion of the fanbase feels this way about the 2013 prequel ''VideoGame/BatmanArkhamOrigins'' because it was [[BTeamSequel developed by Warner Bros. Games Montreal instead of Rocksteady Studios]], contained many [[GameBreakingBug Game-Breaking Bugs]] at launch (some of which still haven't been fixed), and [[ContinuitySnarl contradicted some of the established backstory from]] ''VideoGame/BatmanArkhamAsylum'' and ''VideoGame/BatmanArkhamCity''. Rocksteady Studios director Sefton Hill acknowledged that the game was canon in a 2014 interview and their 2015 sequel ''VideoGame/BatmanArkhamKnight'' contains several {{Continuity Nod}}s to ''Origins''. Despite this, some still refuse to acknowledge it as canon. It doesn't help that ''Arkham Origins'' was excluded from the {{Compilation Rerelease}}s ''Return to Arkham'' (Which included eighth gen re-releases of ''Asylum'' and ''City'', but not ''Origins''), along with the ''Arkham Collection'' (Which included the updated ''Asylum'' and ''City'' releases, along with ''Knight'', but no ''Origins''), leading ''Origins'' fans to believe that WB had gone back on their word and officially declared ''Origins'' CanonDiscontinuity.
41** A minor example is ''VideoGame/BatmanArkhamOriginsBlackgate''. This spin-off is completely ignored by the fans for its middling quality and very different formula compared to the other Arkham games.
42** The most egregious case here is the one of ''VideoGame/SuicideSquadKillTheJusticeLeague''. Many fans prefer to ignore this game being part of the Arkhamverse and treat it as its own standalone story, due to several {{Continuity Snarl}}s such as Deadshot's RaceLift and Captain Boomerang and King Shark being alive and well, as well as the tone, story, visuals, gameplay style, and scope of the plot not at all meshing with the previous games in the franchise. Not to mention that Batman's appearance is seen as invalidating [[spoiler:his sacrifice]] at the end of ''Arkham Knight''. The sentiment only worsened with [[spoiler:Batman's death at the hands of Harley Quinn, [[UndignifiedDeath done in the most disrespectful way possible]]]].
43* ''VideoGame/BioShock'': Every game past [[VideoGame/BioShock1 the original]] is subject to this by portions of the fanbase, creating a large BrokenBase in this regard.
44** Many fans of ''VideoGame/BioShock1'' reject ''VideoGame/BioShock2'' and consider ''VideoGame/BioShockInfinite'' the one true ''[=BioShock=]'' sequel.
45** ''Infinite'' itself is also subject to this due to having little to do with the previous games.
46** Several fan refused to recognize ''[[ExpansionPack Burial at Sea]]'' as canon due to inconsistencies with the first ''[=BioShock=]'' and its ignorance of the second. An additional factor in this case was [[RememberTheNewGuy the implementation of a new player who wasn't even mentioned in the first game]].
47* Supporters of ''VideoGame/BreathOfFireDragonQuarter'', the fifth game from ''Franchise/BreathOfFire'' for the [=PlayStation=] 2, tend to be strikingly uncommon. It's not unheard of for fans of the series to have written it out of their minds altogether, or treat it strictly as an alternate universe. While its story has received some praise, it presents an ''incredibly'' jarring tonal and visual shift from the previous four games that's hard to reconcile; having to reach a certain point late in the game under a stressful time limit doesn't exactly make it better. The franchise was not helped by a decade-long gap between releases and what happened for ''Breath of Fire 6'' (the mobile game) after it was repeatedly delayed and released in 2016: it was a Japan-only release, and its servers shut down in 2017.
48* Even gamers who liked the original ''VideoGame/{{Bubsy}} the Bobcat'' games, as repetitive and derivative of other [[MascotWithAttitude mascot platformers]] as they were, disowned ''VideoGame/Bubsy3D'' for the [=PlayStation=]. The major reasons for this abysmal reputation are spectacularly unfortunate timing and just how bad ''Bubsy 3D'' is as a platformer. The developers of Creator/{{Accolade}} decided to take the series in a 3D direction and started production of ''Bubsy 3D''... around the same time as Creator/{{Nintendo}} started to develop ''VideoGame/SuperMario64''. ''Bubsy 3D'' came out four months ''after'' the much better ''Super Mario 64'' had been released, and failed miserably at the genre even by the early standards of lesser 3D games. They also decided to take Bubsy's snarky commentary to a whole new level -- which would have been fine, except that rather than hiring Creator/RobPaulsen again, they hired Creator/LaniMinella, who provided what may be the most annoying voice possible for the character (think [[Franchise/SonicTheHedgehog Omochao]], but with a Brooklyn accent; it's literally the same voice actress). It honestly made the older ''Bubsy'' games look absolutely brilliant in comparison.
49* Many ''Franchise/{{Castlevania}}'' fans do a sort of reverse Fanon Discontinuity in that they refuse to accept Koji Igarashi's {{retcon}} of ''VideoGame/CastlevaniaLegends'', and thus count ''more'' games than Creator/{{Konami}} does.
50* Some ''VideoGame/CallOfDutyBlackOps'' players disregard ''[[VideoGame/CallOfDutyBlackOpsIII III]]'' for its dark and mind-screwy campaign. And don't even bother with ''[[VideoGame/CallOfDutyBlackOps4 IIII]]''[='s=] lack of story. Among these fans, there's preference for treating ''[[VideoGame/CallOfDutyBlackOpsII II]]''[='s=] GoldenEnding as the true ending of ''Black Ops'' storyline and disregarding everything after.
51* ''VideoGame/CorpseParty'' fans often like to pretend ''[[GrandFinale Blood Drive]]'' never happened, due to a variety of [[FanDislikedExplanation Fan-Disliked Explanations]] that ultimately [[FranchiseKiller ended up putting the franchise into a state of dormancy for almost ten years now]]. There's even a small but notable segment of fans who pretend [[FirstInstallmentWins everything past the first game never happened]], due to the ExplorerHorror elements being traded for a VisualNovel segment to a story that was closed-and-shut with the first game.
52* ''VideoGame/ChronoTrigger'':
53** Though its gameplay was well-received, the plot of the sequel ''VideoGame/ChronoCross'' irked many fans of the original game by [[spoiler:heavily implying the deaths of its three main characters]], and resolving the fate of [[UrbanLegendOfZelda Schala's]] disappearance by [[spoiler:making [[TheScrappy her clone]] a blonde with a bad Australian accent ''and'' denying her brother Janus/Magus any chance of personal closure by deleting his intended role from the story]]. On top of that, the entire second half of the game consisted of a number of concepts (Chronopolis, the Dragon Gods, etc.) that were only vaguely explained, if at ''all'', rendering it a MindScrew by default. Compared to its predecessor, it's often considered a disappointment.
54** Some fans dislike ''Cross'' enough to ignore the DS port of ''Trigger'', which includes new content that canonically [[ArcWelding ties]] the first game's story to the latter to the outcome seen in the latter game.
55** Many fans were not pleased when the DS port canonized [[spoiler:Dalton]] as the agent for Guardia's destruction.
56* ''VideoGame/CityOfHeroes'':
57** Players refusing to accept the end of Vivacious Verandi's story arc ([[spoiler:After nearly unleashing a demonic plague on St. Martial, the player is informed that they're idiots and forced to clean up the mess, instead of allowing the Wailers to run rampant and destroy the island]]), players refusing to accept the notion that Epic Archetypes are intended to be ExactlyWhatItSaysOnTheTin [[note]]Peacebringers and Warshades are humans fused with alien energy beings, not angels or unicorns or other things with light/dark powers. An Arachnos soldier...is an Arachnos soldier.[[/note]], a whole level of Fan Dumb for the cooperative zones...
58** A large number of players were not happy with the developer's attempt to explain the five origins available to the player when building their character by tying them all back to Magic. Anyone can see why this irritates players who like to use the Science, Technology, Mutation, and Natural origins. Fortunately this information is quite easy to ignore as it has very little impact on the games content.
59** Many people found the second series of tie-in comics to ''VideoGame/CityOfHeroes'' to be practically CanonDefilement. It basically takes the canon's highest tier heroes and turns them into a bunch of OutOfCharacter bickering kids. Even though the lowest level you can fight any of them in game is at 30 (but only one of them; everybody else is 40+ and always at least an Elite Boss), they're shown to be regularly defeated by mooks intended for lower level players. The sheer level of {{Idiot Ball}}s, {{Ass Pull}}s, DeusExMachina, and the [[ClicheStorm utter overabundance of cliches]] and {{Dead Horse Trope}}s (one is expected to believe that a powerful psychic like Sister Psyche with a history of years would ''still'' not be used to PerverseSexualLust and ''still'' overreact to it?) rubbed players the wrong way. Sadly, it's still considered canon judging by how many elements were migrated over, but most people will just treat anything not given an in-game reference as having never happened.
60** You have to discard the given backstory for the Mission Architect if you want to use it at all. Either that, or assume your character is stupid enough to allow himself to be disintegrated and uploaded by a machine built by two known supervillain groups (the EvilOverlord's pet MadScientist and the local [[MegaCorp Evil Co.]]) and let them have read-write access to his ''brain.'' Several authors have written MA arcs in which heroes shut down this Incredibly ObviousTrap.
61** The Ouroboros system for re-visiting old content is linked in the canon to [[spoiler:Nemesis]], which makes employing it an act of dubious intelligence.
62* ''VideoGame/CommandAndConquer'':
63** The series is heavily debated among fans, especially so with ''three'' alternate continuities to jump between, but most people can agree on two things:
64### The {{Camp}}-heavy ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' and ''[[VideoGame/CommandAndConquerRedAlert3 3]]'' and the DarkerAndEdgier ''Tiberium Wars'' are positioned on opposite ends of the SlidingScaleOfSillinessVersusSeriousness and trying to fit them together is an exercise in futility. [[VideoGame/CommandAndConquerTiberianSeries The Tiberium series]] has meteors {{Terraform}}ing vast areas of the world into inhospitable wastelands, the bad guy is a VillainWithGoodPublicity DarkMessiah who turns the poverty-stricken third world into a {{Cult}} dedicated to him, and the heroes are particularly prone to NiceJobBreakingItHero situations. On the other hand, ''Red Alert 2'' and ''3'' (especially ''3'') have more {{Camp}} than ''Film/BatmanAndRobin''. ''Red Alert 3'' has [[BearsAreBadNews WAR BEARS]] that can be shot out of a cannon and parachuted down to assault the enemy, for crying out loud.
65### ''Tiberium'' fans largely agree that the first two games in the series, ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' and ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'', are both {{Canon}}.
66** The central ''Tiberium'' storyline is the most controversial. Of all the games, the most universally discarded is ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'', the finalé in the Tiberium universe. Despite predecessor ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' receiving high praise and success, returning players got a game with only two factions, the addition of a very criticized base system, the removal of several defining features of the franchise that had worked well in past installments, and [[TheyWastedAPerfectlyGoodPlot a rushed, disappointing ending]]. Not only was it lambasted by critics and fans alike, but it's said it was churned out as fast as possible [[MoneyDearBoy to turn an easy profit]]; instead, it turned out to be a deciding factor in [[FranchiseKiller EA pulling the series' plug]].
67* The Appaloosa-developed ''VideoGame/{{Contra}}'' games ''VideoGame/ContraLegacyOfWar'' and ''C: The Contra Adventure'' sat very badly with fans; even Konami themselves canceled plans to release them in Japan. The few ''Contra'' fans who actually pay attention to the series' storyline tend to ignore the retcons made to the timeline in ''VideoGame/Contra4'', in which ''Operation C'' (originally a solo mission by Bill Rizer against a nameless nation who were cloning the aliens from the first two games) is now revised into a previous mission of "Mad Dog" and "Scorpion" (not Bill and Lance themselves, but the new characters from ''Contra 4'' who inherited their former American nicknames) against the alien Black Viper, which ignores the fact that ''Operation C'' was actually a single-player only game and that the stages were clearly set in artificial labs and lacked usual WombLevel seen at the end of other games.
68* Many ''VideoGame/CrashBandicoot'' fans prefer to pretend that any games beyond ''VideoGame/CrashBandicoot3Warped''/''VideoGame/CrashTeamRacing'' doesn't exist due to differing developers post-Creator/NaughtyDog (although opinions are divided on ''VideoGame/CrashBash'' and ''VideoGame/CrashTwinsanity'' in this regard). Also, most fans of the Creator/NaughtyDog games (and fans of the series in general) want to pretend that ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' don't exist due to the numerous characterisation, design and gameplay changes. Creator/{{Activision}} themselves seem to have caught on, as 2020's ''VideoGame/CrashBandicoot4ItsAboutTime'' picks up right after ''Warped'', though Paul Yan [[https://www.youtube.com/watch?v=FwjW10ADGnE#t=14m35s stated]] that the post-ND games simply come after this entry.
69--> '''Paul Yan:''' ...like this joke that's kinda acknowledging the fact that it's ignoring some of the other sequels that are coming after this in its chronological timeline.
70* A lot of people will like to pretend that the mind-shattering revelation revealed during the final trial of ''VisualNovel/DanganronpaV3KillingHarmony'', including [[spoiler:[[TrumanShowPlot the reality television plot]] and the fake personalities, identities, talents, and backstories]], never existed, and that the mastermind was lying about the whole thing.
71* Many ''Franchise/DeadRising'' fans choose to ignore the existence of the poorly received [[VideoGame/DeadRising4 fourth game]] or at least pretend that the [[SameCharacterButDifferent radically changed version]] of [[VideoGame/DeadRising Frank West]] isn't actually the beloved protagonist, jokingly dubbing him "Hank East".
72* ''VideoGame/DeadSpace'' was a highly praised horror game that ends on a major revelation, which is neatly tied up come the end of ''VideoGame/DeadSpace2''; the sequel even ends on a vague AndTheAdventureContinues teaser, ending on a good note if a sequel never came. Come ''VideoGame/DeadSpace3'', all of Isaac's resolved issues are brought back and piled onto new character Carver, the game starts with a sort of ExcusePlot, and the entry is widely seen as a TrilogyCreep to a two-part story. Of course, this wasn't helped by the game [[TheyChangedItNowItSucks pushing micro-transactions and co-op]], Day 1 DLC, moving the series further from SurvivalHorror, and including the unpopular AssPull twist; top it off with a BittersweetEnding that was [[HappyEndingOverride undone]] by a DLC epilogue released ''[[RevenueEnhancingDevices just one month after the core game]]'', with said epilogue indicating that [[ShootTheShaggyDog humanity is doomed and everything Isaac did was for nothing]], and it's unsurprising that numerous critics and fans tore it apart with criticism. If you don't believe fans would be that upset, the BrokenBase entry on [[YMMV/DeadSpace3 the YMMV page]] is ''several'' entries long.
73* ''VideoGame/DevilMayCry'':
74** The plot of ''[[VideoGame/DevilMayCry2 2]]'' is ''so'' badly written and incomprehensible, even for an ActionGame, that fans simply ignore it altogether. Even Creator/{{Capcom}} has joked about how bad this one was. An indication on how the developers feel about ''Devil May Cry 2'', ''VideoGame/{{Devil May Cry 3|DantesAwakening}}'' is a prequel set before [[VideoGame/DevilMayCry1 the first game]] and ''VideoGame/DevilMayCry4'' is a sequel to the first, taking place between ''1'' and ''2'' (then, much later, retconned to take place after ''2''). There is a nod to this in Dante's [[GuestFighter guest appearance]] for the [=PS2=] port of ''VideoGame/ViewtifulJoe'': When he confronts Alastor (who is revealed to be [[AnthropomorphicPersonification the spirit of the blade]] Dante received in the first game), Dante is verbally eviscerated for not bringing him along to "Somewhere Island" (Dumary Island, the locale where most of ''2'' takes place). Dante hysterically retorts [[DiscontinuityNod "I don't remember that!"]]
75** The same goes for the ''Anime/DevilMayCryTheAnimatedSeries'', despite WordOfGod declaring it canon. However, some fans say they'll stop ignoring it once it gets properly brought up in-game. The anime's case isn't helped by the fact that in ''Devil May Cry 4'', Dante and Trish are portrayed as partners, while in the anime the two are working independently. (This is actually explained in [[https://www.reddit.com/r/DevilMayCry/comments/9ebek9/english_summary_of_devil_may_cry_audio_drama_vol_1/ a drama CD]] that was released not long after the anime wrapped up, but said drama CD [[NoExportForYou never made it outside of Japan]].)
76** ''VideoGame/DevilMayCry5'' seems to have definitively canonized both the second game and ''TAS'': a prequel novel, ''Before the Nightmare'', features Lucia (and explains where Dante's Balrog Devil Arm comes from), whereas both Morrison and Patty appear in the game proper (the former in person, the latter a brief cameo via phone). Even so, the "History of DMC" featurette included in ''5'' glosses over ''2'' during its recap of the series narrative, sparing only a few seconds of time for it and not actually summarizing what happens in-game. [[note]]Though to be fair, ''2'' is [[GaidenGame generally disconnected]] from the Sons of Sparda storyline that serves as the overarching narrative of ''DMC'' (being, in fact, the only installment that isn't referenced [[ContinuityNod in some way]] [[CallBack or another]] in ''5''), so the development team might have deemed it unnecessary to go into great detail where ''[=DMC2=]'' is concerned.[[/note]] Incidentally, this has actually ''saved'' ''[=DMC2=]'' among some fans. Not as a game or the plot itself, but Dante's incredibly out of character behaviour making sense if [[AlternativeCharacterInterpretation you consider it]] depression resulting from him having lost all his known family by that point in time.
77** There are also some fans that refuse to believe that ''anything'' after the first ''Devil May Cry'' is canon, as all further entries into the series were made by a different development team.
78* Some fans of ''VideoGame/DeusEx'' don't acknowledge the sequel, ''VideoGame/DeusExInvisibleWar'', citing that it was "dumbed-down" for a more mainstream audience. To them, the game is little more than a faint echo of the original; it features small stages, few real choices, and almost all of them are subverted by being meaningless or ridiculous. The fact that the plot makes the character from the first game a secondary character and a madman and functionally erased the player's choices from the first game was something of a insult. Apparently, the game's creator really didn't want to do it and kind of shoved ''Invisible War'' out the door so he could get on with other kinds of Awesome.
79* ''VideoGame/DinoCrisis 3'' was such an OddballInTheSeries and a FranchiseKiller that the ''Dino Crisis'' fans generally treat it as Fanon Discontinuity, which is especially tempting to do since the game is an extreme case of InNameOnly, having zero ties to the first two games and technically not even including actual dinosaurs. It is actually ''[[VideoGame/ResidentEvilGunSurvivor Dino Stalker]]'', a rather obscure [[LightGunGame light gun shooter spin-off]] for the [=PS2=] released prior to ''Dino Crisis 3'', that nebulously links together the second and third games (as [[spoiler:the Mother Computer at the center of the plot is able to genetically engineer dinosaurs much like the similarly named MTHR computers of ''3'', suggesting it's their predecessor]]), despite failing to directly address the cliffhanger of ''Dino Crisis 2'' that fans expected ''Dino Crisis 3'' to resolve (the two imperiled characters at the end of Part 2 are shown to have survived, but no mention is made of how it happened).
80* ''Franchise/DonkeyKong'':
81** In ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', lots of fans like to pretend that Kiddy Kong was never created for the game, and Donkey Kong took his place, due to [[TheScrappy how unpopular the baby is in the game]].
82** ''VideoGame/DonkeyKongJungleBeat'' is a prime example of this, as the only three things that even relate to previous ''Donkey Kong'' games are DK himself, the bananas, and the Jungle Hijinx music. Everything else is completely new and one of the directors (Creator/YoshiakiKoizumi) said that it was because the old characters weren't fresh enough for a modern audience; ''VideoGame/DonkeyKongCountryReturns'' proved him wrong.
83* Most ''VideoGame/DonPachi'' fans don't acknowledge ''[=DoDonPachi=] II: Bee Storm'' as part of the series' canon due to being outsourced to a third-party developer and not liking the game. While [[CallBack Call-Backs]] in later games are mainly limited to ''[=DoDonPachi=]'', ''[=DoDonPachi=] [=DaiOuJou=]'', and ''[=DoDonPachi=]: [=DaiFukkatsu=]/[=DoDonPachi=] Resurrection'' (with ''[=SaiDaiOuJou=]'' serving as the final game in the series), and ''[=DonPachi=]'' is integral to the canon due to [[spoiler:demonstrating just what sort of mental conditioning that [=DonPachi=] Squadron pilots must go through]], one of the "stage cleared" screens for ''[=DaiOuJou=]'' refers to the game as "DONPACHI EPISODE '''4'''", meaning that unless Creator/{{CAVE}} put out yet another ''[=DonPachi=]'' game between ''DDP'' (the second game) and ''DOJ'' (not counting the ''Campaign Version'' of ''DDP'', which is a GameMod and ArrangeMode rather than its own game) that nobody knows about, ''Bee Storm'' is an official and canon game in the series.
84* ''VideoGame/DoubleDragon'':
85** While there isn't much continuity to the franchise, fans only count the first four side-scrolling beat-em-ups[[note]]those being ''VideoGame/DoubleDragonI'', ''VideoGame/DoubleDragonII'', ''Double Dragon 3'', and ''Super Double Dragon''[[/note]] (as well the GBA remake of the first one and usually ''[[VideoGame/DoubleDragonNeon Neon]]''). ''Double Dragon V: The Shadow Falls'', a fighting game based on the AnimatedAdaptation, was made without Technos Japan's involvement, and disliked by players for stiff controls and poor character designs. The Platform/NeoGeo fighting game is questionable, depending on whether or not one likes [[VideoGameMoviesSuck the movie]], since some of its characters come from that.
86** And there are some people who wished ''Double Dragon 3'' never existed, more so with the arcade version than the NES adaptation (which is completely different and overall better -- but ''[[NintendoHard very hard]]'' -- ReformulatedGame).
87** ''VideoGame/DoubleDragonIV'', released five years after ''Neon'' in 2017, is also contentious due a combination of OnceOriginalNowCommon and {{Sequelitis}}, though some fans are more accepting of it, if only because several members of the development team were Technos Japan veterans who worked on the original games.
88* ''Dragon Ball Z: Infinite World'' and ''Dragon Ball Z: Tenkaichi Tag Team'' are not accepted as being ''VideoGame/DragonBallZBudokai 4'' and ''VideoGame/DragonBallZBudokaiTenkaichi 4'' respectively despite WordOfGod claiming these are merely {{Word Sequel}}s and indeed the next installments of the aforementioned series. That the former is a ContestedSequel and the latter suffers from {{Sequelitis}} do not help their cases at all.
89* ''VideoGame/{{Drakengard}} 2'': Between a fairly middling plot that adds little to the world of the game, an infamous translation error that caused confusion among many Western fans of the series that persists to this day, and the near-total lack of involvement from Creator/YokoTaro, who admitted to {{creative differences}} with the person at the head of the project, most fans prefer to pretend the game never happened.
90* For ''VideoGame/DwarfFortress'' players, things that used to happen in previous versions but have been patched out became so iconic folks occasionally act like they're still an integral part of the game, or at least dwarven psychology. Dwarves, for example, now avoid fire instead of ignoring it, and booze simply boils away rather than exploding spectacularly when exposed to fire, but many players still fondly remember the days of "Being on fire sure makes me thirsty for a good beer-" '''*BOOM*''', and sometimes pretend dwarves still don't know what fire is. Same with elephants [[Blog/{{Boatmurdered}} not quite being their dwarf-slaughtering past selves]] or carps now being just another fish instead of utter bloody terrors. All in good fun, of course, but it can confuse the occasional newcomer.
91* ''Franchise/TheElderScrolls'':
92** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''The Shivering Isles'' expansion carried the series' trend of elevating the player to the absolute top rank ''over the top'' by excising a major and distinct fan favorite personality from the continuity so the PlayerCharacter could take his place. The implausibility of [[DeityOfHumanOrigin elevating a mortal to Daedric Prince]] may have fun post-story perks, but at the time it was considered lame and raised questions about the amount of {{Retcon}}s required to feature Sheogorath as a character in future titles.
93** Some problems with ''The Shivering Isles'' were put to rest in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where Sheogorath is just as hilariously mad as ever, albeit [[TookALevelInKindness a bit kinder]] (though whether or not that's a good thing is debatable). His appearance implies that he is -- or was -- the Champion of Cyrodiil (the protagonist of ''Oblivion''). It seems that whoever is Sheogorath simply takes on his appearance and powers eventually, but there's nothing stopping fans from dismissing the references to the previous game as just some more of the Mad God's gibberish.
94** To say that ''VideoGame/TheElderScrollsOnline'' is rather divisive within ''The Elder Scrolls'' lore community is a polite understatement. It is far from uncommon to find members cherry picking elements of ''Online'' which support their already held beliefs while dismissing anything that goes against them. This is made all the easier by the fact ''Online'' was written and developed by a different team than the core series of games. One of the most prominent specific examples is Cyrodiil appearing as a temperate forest several centuries before Tiber Septim (upon his [[DeityOfHumanOrigin ascension as the god Talos]]) canonically converted in from a {{Mayincatec}}-style tropical rainforest. Lore sources in ''Online'' dismiss the idea that Cyrodiil was ''ever'' a tropical rainforest, blaming that idea on a "transcription error". The lore community acted quickly and came to settle on the idea that Talos' changes were retroactive, making it so that Cyrodiil had ''always been'' a temperate forest, to explain the discrepancy.
95* ''VideoGame/{{Fallout}}'' fans often divide into camps about what is and is not canon.
96** ''VideoGame/FalloutTacticsBrotherhoodOfSteel'' (not to be confused with the below-mentioned ''Brotherhood of Steel''), while much liked as a game, is at best BroadStrokes continuity; some things honestly don't mesh.
97** The ''VideoGame/BaldursGateDarkAlliance'' clone with guns/lasers known as ''VideoGame/FalloutBrotherhoodOfSteel'' is, unlike the other games in the series, vehemently despised by both camps. ''Everyone'' hates it. It's so hated, in fact, that Creator/{{Bethesda}} outright declared it [[CanonDiscontinuity non-canon]] when they bought the series.
98** Some, though definitely a hardcore minority, deny ''VideoGame/Fallout2'' as canon. Either because it had too much lighthearted wackiness, or because it went over the top trying to be DarkerAndEdgier and/or HotterAndSexier. Or maybe because the two didn't mix that well. (See New Reno: a huge casino town filled with feuding mob families, gangsters with Tommy guns and pinstripe suits, and porn studios where the player can sign up. WACKY! And EDGY!)
99** Many fans feel that ''VideoGame/Fallout3'' doesn't count as a ''Fallout'' game even if they may like the game by its own merits. Reasons for this stance vary, from the shift to first-person, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''-style gameplay, the exaggerated NPC writing, incoherent world, or the different tone compared to ''1''/''2''. Or maybe for trying too hard to imitate the earlier games: Creatures and factions are inserted into the setting where they should not be, and the aforementioned wacky/edgy issues of ''2'' are all over the side quests. The first post-release review on No Mutants Allowed described the game as an amusement park set in the post-apocalypse, where each sidequest is just a ride with a different theme.
100** Even before its release, ''VideoGame/Fallout4'' received some negative responses from fans due to its considerable deviation from past games in tone and theme, poor quest design, and design choices that limited roleplaying, such as having a voiced protagonist, a much more limited dialog system, and having the protagonist's past be much more firmly established prior to the plot's opening. These issues all together lead some fans to slot ''Fallout 4'' in the same category as ''Tactics''. Some fans use canon errors (Jet being found in pre-war vaults despite being a drug created in the post-war world, the entirety of the Kid in a Fridge quest, etc) to justify considering the game non-canon.
101** ''VideoGame/Fallout76'' split the fanbase almost as soon as it was announced, with its UnexpectedGameplayChange from a traditional RPG to an online multiplayer survival-crafting-building game, inclusion of [[OurCryptidsAreMoreMysterious West Virginia cryptids such as Mothman, the Grafton Monster, and more]] (the series has typically shied away from these topics and stuck to [[CosmicHorrorStory cosmic horror]] when it decides to get supernatural), a complete lack of (living) human [=NPCs=], and the inclusion (or shoehorning, depending on who you ask) of series staples like the Brotherhood of Steel and the Enclave, even when the timeline doesn't allow it. When the game was released it turned out to not only be a bug-ridden mess missing everything that made previous Bethesda games enjoyable, but also became a trainwreck of multiple PR failures inside and outside the game. This, ironically, made the two sides of the fanbase [[EnemyMine come together]], because both sides, as well as everyone else, hated it.
102** The TV series ''Series/Fallout2024'' received praise from fans upon its release, but while few begrudged its overall quality many fans chose to disregard WordOfGod's assertion of it being canon to the franchise timeline due to a massive HappyEndingOverride for the entire West Coast. Many laid blame at Creator/{{Bethesda}}'s feet for dismissing the WorldHalfFull themes of the series, however former writer Creator/ChrisAvellone [[https://nitter.poast.org/ChrisAvellone/status/117371054938263552 previously stated]] that he would have done the same as he felt the [[TheFederation New California Republic]] [[CosyCatastrophe detracted from the post-apocalyptic setting too much]].
103* Various fans of the ''Franchise/FarCry'' series would prefer to believe that the Resist ending in ''VideoGame/FarCry5'' is just a [[LotusEaterMachine Bliss-induced hallucination]], because of the AudienceAlienatingEnding -- [[spoiler:namely, that a nuclear war breaks out, preventing the Deputy from arresting [[SinisterMinister Joseph Seed]] and forcing them to take shelter in the same bunker, where it's implied that Joseph will end up brainwashing the Deputy into his new [[TheDragon Dragon]].]] While the conclusion of the follow-up, ''VideoGame/FarCryNewDawn'', has a more positive ending ([[spoiler:the majority of the heroic characters in ''5'' are still alive and rebuilding their home, and Joseph can [[KarmaHoudiniWarranty actually be brought to justice this time]]]]), many fans still prefer to go with the hallucination idea. For what it's worth, Creator/{{Ubisoft}} themselves seem to [[PanderingToTheBase agree with the fans]], as early previews of ''VideoGame/FarCry6'' [[spoiler:[[AuthorsSavingThrow didn't include any mentions of nuclear war, either impending or past]].]]
104* ''Franchise/FinalFantasy'':
105** Many fans of ''VideoGame/FinalFantasyIV'' deny that ''[[VideoGame/FinalFantasyIVTheAfterYears The After Years]]'' happened, rejecting the retread of the first game's plot and reuse of most of the first game's dungeons as well as the implication that [[spoiler:The Creator may have possibly visited and destroyed the worlds of the other Crystal-based ''FF'' titles]].
106** ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI'' fans will often pick either the sprite design ''or'' the [[Creator/YoshitakaAmano Amano]] design as the "real" one and totally ignore the other. It's most common with Faris and Celes, whose appearances are radically different, and Terra, depending if they prefer her with blond or green hair. Spin-offs and game [=FMVs=] typically go with the Amano designs, although they do get blended in a few cases.
107** Like with ''Franchise/StarWars'' fans, some fans deny that certain versions of the games happened. This is most common for fans of ''V'' and ''VI'' denying that the now-discontinued mobile port ever existed.
108** A small but extremely hardcore group of ''VideoGame/FinalFantasyVII'' fans refuse to accept the ''Franchise/{{Compilation|OfFinalFantasyVII}}'' as canon, for being inconsistent with and {{retcon}}ning a game whose fandom had been around for several years. Some fans don't like it because it threw a lot of FanWank out the window by establishing things like the world not being destroyed at the end of the game. Some find that the characters are excessively [[{{Flanderization}} Flanderized]]. Some fans don't like it because many of the games are simply low-quality (and even the one game widely agreed to be good in its own right, ''VideoGame/CrisisCore'', is still overshadowed by its massively popular parent). The rest of the fanbase was just glad to have an explanation for some of the vaguer events. Creator/TetsuyaNomura dredged up some of this by announcing that (in light of ''VideoGame/FinalFantasyVIIRemake'') the ''Compilation'' was no longer canonical except for some BroadStrokes. The TwistEnding of ''Remake'' [[LyingCreator seems to have rendered this moot]], however, as [[spoiler:the game appears to be a StealthSequel to the original (and, by extension, the rest of the ''Compilation'') by means of AlternateTimeline, with the implication that ''[[TimeTravel the Sephiroth from the original/Compilation timeline]]'' is pulling the strings in order to rewrite history in his favour]]. Suffice to say, another hardcore minority of fans -- even some who liked the ''Compilation'' -- have refused to accept ''this'' new direction as well, believing that it either [[TheyChangedItNowItSucks exacerbates the problem]] [[KudzuPlot by making the plot even more needlessly convoluted]], and/or that the inclusion of such tropes as [[spoiler:TimeTravel, ScrewDestiny and SparedByTheAdaptation]] are [[OpeningACanOfClones inherently at]] [[DeathIsCheap odds with]] the original's [[CentralTheme themes of death and tragedy]].
109** Others deny that [[ItWasHisSled Aerith dies]]. Parodied nicely [[http://xkcd.com/299/ in this XKCD comic.]]
110** A good portion of ''VideoGame/FinalFantasyX'' fans deny its sequel ''VideoGame/FinalFantasyX2'', which is much more lighthearted and silly, and offers the opportunity to undo the first game's BittersweetEnding by bringing back Tidus. However, this is nothing compared to the loathing towards ''Final Fantasy X -Will-'', an [[AudioAdaptation audio drama]] included with the HD release. While ''X-2'' finished with a GoldenEnding, the audio drama undoes everything by having Yuna and Tidus break up, changing Yuna back to her meek summoner persona, introducing a previously unknown character claiming to be Auron's daughter (dangerous Mary Sue territory) and giving everyone new love interests. Oh, and Sin is revived ''again''. The fan disowning is rarely this strong.
111** ''Final Fantasy X-2.5: ~Eien no Daishō~'' (or "''Final Fantasy X-2.5: ~Price of Eternity~''"), a novel released in late 2013 to coincide with the Japanese release of the ''X''/''X-2'' remaster for [=PS3=], gets this treatment. The novel contains [[http://4playernetwork.com/blog/2014/01/final-fantasy-x-25-or-square-enix-is-ruining-basically-everything/ absurd scenes (spoilers within)]] of things like [[spoiler:Tidus kicking what he thinks is a Blitzball only to ''blow himself up'' because it was actually a bomb]]. It's actually part of a larger story continuation but given how completely screwy this book is, it's doubtful anyone would care.
112** Some fans of ''VideoGame/FinalFantasyXIII'' prefer to accept ''VideoGame/FinalFantasyXIII2'' but disregard the ending of the game (due to its DiabolusExMachina nature, particularly with [[spoiler:Serah's death-inducing vision of the future right after it looked like she and Noel had saved history]]) and ''VideoGame/{{Lightning Returns|FinalFantasyXIII}}'' by proxy. Then there are fans who, similar to ''X'' and ''X-2'' above, act as if ''XIII'' never had ''any'' sequels. Ironically, whereas ''X-2'' was criticized for its lighter tone and negation of ''X''[='s=] BittersweetEnding, ''XIII-2'' was criticized for taking ''XIII''[='s=] EarnYourHappyEnding and turning it into a ShaggyDogStory [[spoiler:that only goes ''back'' to EarnYourHappyEnding with ''LR''[='s=] resolution]].
113** Some fans of ''VideoGame/FinalFantasyTactics'' deny the sort of sequel, ''VideoGame/FinalFantasyTacticsAdvance'' because of its radically different tone -- going from a dark story of medieval politics, betrayal, and evil gods, to a bunch of modern schoolkids figuring out if they should stay in Narnia or not. There are also people among fans of both games who deny ''VideoGame/FinalFantasyTacticsA2'' for not having much of a story at all, although ''A2'' was considered to vastly improve on the ''gameplay'' of both games.
114** There used to be ''Tactics'' fans who rejected all other parts of the ''VideoGame/IvaliceAlliance'' subseries, but that group is shrinking now that there's been a retranslated remake and [[CanonWelding more cohesive ties between the games]].
115* ''VideoGame/FinalFight'':
116** Many fans of the original ''Final Fight'' don't count the 3D games ''Revenge'' and ''Streetwise'' (which both had problems with their {{Video Game 3D Leap}}s), and only consider the sequels that were released for the SNES (''Final Fight 2'' and ''3''). ''Streetwise'' was also so critically panned that Capcom not only canceled the Japanese localization, the game's failure was rumored to be the cause of Capcom Production Studio 8's closure.
117** Alternatively, for many fans of the original ''Final Fight'', there hasn't been a true sequel yet. ''Final Fight 2'', ''3'', and especially ''Streetwise'' don't exist. Capcom seems to have had a similar mindset for years, as the only character from the sequels to appear in any significant capacity within the ''Franchise/StreetFighter'' [[SharedUniverse verse]] was Maki from ''2'', who was ported over from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' to the portable versions of ''VideoGame/StreetFighterAlpha 3''. It wouldn't be until almost two ''decades'' later (August 2019), during Season 4 of ''VideoGame/StreetFighterV'' (and the [[MilestoneCelebration 20th anniversary]] of the original ''Final Fight''), that the third game would be acknowledged with the surprise but welcome inclusion of Lucia. It should be noted that ''SFV'' also acknowledges Cody's surname which originated from ''Streetwise'' (Travers), with the Shadaloo C.R.I. section of the Capcom Fighters Network website giving Kyle (Cody's younger brother) his own profile, suggesting that aspects of ''Streetwise'' are canon even if the game itself [[CanonDiscontinuity is not]] (a similar stance taken with the existence of the ''VideoGame/StreetFighterEX'' originals).
118** ''Mighty Final Fight'', a SuperDeformed spin-off for the NES, is similarly disregarded, though not because of its quality -- the game, which had a moderately positive reception, is a deliberately comedic retelling of ''Final Fight'' that wouldn't mesh well with the actual canon. Same goes for [[SecretCharacter Alpha Cody and Alpha Guy's]] stories in ''Final Fight One'' for the GBA, framed as their ''VideoGame/StreetFighterAlpha'' selves [[PeggySue somehow reliving the events of the first game]].
119* A good majority of ''VideoGame/FZero'' fans prefer to believe that ''[[VideoGame/FZeroMaximumVelocity Maximum Velocity]]'' never happened for one reason or another... despite existing in an AlternateTimeline where the [[NoodleIncident Big Accident]] doesn't seem to have happened and the F-Zero League never implemented the new rules/mechanics first seen in ''[[VideoGame/FZeroX X]]'' as a result. ''[[VideoGame/FZeroGPLegend GP Legend]]'' is no different... despite being [[AlternateContinuity a non-canon series]] to begin with. Nintendo seems to be on a similar wavelength with both series, as all the GBA games aren't even referenced in ''VideoGame/SuperSmashBrosBrawl'' or ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS/Wii U]]''.
120* When ''VideoGame/GuiltyGearStrive'' brought Bridget back to the ''VideoGame/GuiltyGear'' series [[TheBusCameBack after a long hiatus]], one of the things she underwent was a CharacterDevelopment arc where she comes out as a transgender woman, having previously been the fandom's poster child for crossdressing male characters (with one of [[Memes/GuiltyGear the most notable memes of her]] being "Everybody[[note]]that is, [[MostGamersAreMale male gamers]][[/note]] is gay for Bridget"). While this development was well-received by [[LGBTFanbase LGBTQ+ fans]], as well as those getting into the series [[WatchedItForTheRepresentation just for the trans rep]], many other fans were nonplussed about this, refusing to accept her gender transition and continuing to insist she's a boy (whether due to questioning the quality of her arc's delivery or accusing Creator/ArcSystemWorks of PanderingToTheBase). A notable example of this non-acknowledgement of canon comes from ImageBooru sites, with many of them continuing to mandate that fan art of Bridget use masculine tags; despite Danbooru (one of the largest booru sites) holding discussions about how to handle Bridget fan art going forward, which included a possible compromise of keeping her tagged as a boy in pre-''-STRIVE-'' (and thus pre-transition) fan art and using feminine tags for fan art based on her ''-STRIVE-'' appearance (as well as in hypothetical future games), that site ultimately went with the decision to go with the majority of booru sites in continuing to classify her as a boy.
121* ''Franchise/{{Halo}}'':
122** Depending on who you ask, the series consists of only the games, only the games and certain novelizations, or the games and all of the novelizations.
123** Most agree the poorly written and character-derailing ''Literature/HaloGlasslands'' is by far the worst ''Halo'' novel. That it's not only canon, but disregards previously well-defined characters ''and'' spends most of its time bashing Dr. Halsey doesn't help. The two subsequent ''Kilo-Five'' books, ''Literature/HaloTheThursdayWar'' and ''Literature/HaloMortalDictata'', are also widely disliked, with many fans preferring to pretend the entire trilogy never happened (even ''Halo''[='s=] main creators have seemingly {{revis|ion}}ed or {{retcon}}ned away many of their most contentious aspects).
124** If you went to Bungie.net on the eve or right after a new episode of ''Anime/HaloLegends'' comes out, you could have played a game of "Count the number of responses to TheyChangedItNowItSucks threads that are some permutation of 'It's not like this crap is actually canon, so who cares?'"
125** ''VideoGame/HaloReach'' has been viewed as discontinuity by fans disappointed that it retconned significant portions of the novel ''Literature/HaloTheFallOfReach''. There's even a fansite called "Halo Reach Is Not Canon" devoted solely to this aspect of the game.
126** And then Creator/{{Bungie}} left the series to do their own thing again, while Microsoft created Creator/ThreeFourThreeIndustries to make more ''Halo''. [[OnlyTheCreatorDoesItRight This was the knee-jerk reaction.]] While ''VideoGame/Halo4'' ended up being relatively well-received, the story direction of post-Bungie ''Halo'' has still been heavily criticized in a number of circles.
127** The above sentiment only worsened once ''VideoGame/Halo5Guardians'' came out, thanks in large part to it [[spoiler:derailing Cortana into a villain and turning ''Halo'' into a generic "A.I. rebellion" story while simultaneously abandoning a bunch of much more interesting plot threads (the Forerunner-Flood MythArc, the post-Schism Covenant, ONI's shady dealings, etc.)]]. Even many who loved ''Halo 4''[='s=] plot were sorely disappointed, while most fanfic writers seem to have ignored ''5''[='s=] plot altogether in favor of other plot threads.
128* ''Heart of the Alien'', the unpolished corporate sequel to ''VideoGame/AnotherWorld'', isn't OK even by Eric Chahi, the original author, much less the fanbase. Amusingly, ignoring this game and its extended version of the story is made extremely easy by the fact that while the original game was released on every 16- and 32-bit gaming platform in existence, ''Heart'' only had one release, and it was on the Platform/SegaCD add-on. The fact that it turns the original game into a ShaggyDogStory by anticlimactically killing Lester (in an optional death scene) probably doesn't help.
129* Almost the entire existence of ''VideoGame/HeroSmash'' is disregarded by most people who play ''VideoGame/AdventureQuestWorlds'', albeit for much pettier reasons than other examples (namely, the graphics). It is implicitly encouraged by the developers, who also refuse to make any mention of it in their marketing materials. Said fandom has declared they won't accept it into fan projects that span Artix Entertainment games several times.
130* ''VideoGame/HitmanAbsolution'' is often dismissed as non-canon despite the developers confirming it to be canon, due to the linear gameplay, lack of sandboxes, and overall disliked characterization. The fact that the devs were planning to drop the fan-favourite Bateson and replace him with an another actor didn't exactly help.
131* Creator/IdSoftware has an odd situation with ''VideoGame/{{Quake}}'' and ''VideoGame/Wolfenstein3D''. Older fans often consider all work after ''VideoGame/QuakeIIIArena'' non-canon or it is [[ContestedSequel strongly contested]]. Although the id games never focused much on storylines, the gameplay of their newer games is very different from their older games:
132** ''VideoGame/{{Quake|I}}'' is often considered to be a standalone game, because no ''Quake'' sequel follows the same graphical setting. ''VideoGame/QuakeII'' is considered to be a standalone game, followed by ''VideoGame/QuakeIV'' because they share the same setting, visual style and match somewhat in pacing. ''Quake III'' is even weirder, since it can be summed up as "shooting people over and over again."
133** ''VideoGame/{{Wolfenstein}}'' suffers a lot from [[SequelGap the large gaps between releases]]. [[VideoGame/CastleWolfenstein The first one]] is a childhood memory, [[VideoGame/Wolfenstein3D the second]] is a modern classic and [[VideoGame/ReturnToCastleWolfenstein the third one]] can't live up to the hype, though the latter did spawn more successful sequels.
134* Portions of the ''VideoGame/{{inFamous}}'' fanbase disregard ''[[VideoGame/InfamousSecondSon Second Son]]'' as canon, due to a unlikable protagonist that lacks character development, a shallow "Muggles vs. Metahumans" story, a cheap retcon of the consequences of ''2''[='s=] Good Karma ending and the fact that many fans wanted the Evil Karma ending to be canonical.
135* Try to find a ''VideoGame/JakAndDaxter'' fan who likes ''[[VideoGame/JakAndDaxterTheLostFrontier The Lost Frontier]]'' and accepts it as canon. They are far and few between. Reasons most often cited are that [[OnlyTheCreatorDoesItRight it was made by a different developer than]] Creator/NaughtyDog, many events go against what had been established in the previous games, and characters behave completely out of their norm. It also doesn't help it seems the developers just didn't care when they make glaring errors in the booklet (Misty Island is called Mysterious Island; Haven City becomes Heaven City). Some fans see it as an AlternateUniverse so they can play it without getting too worked up about the inconsistencies. There are also fans that cut off the canon earlier -- some accept nothing after [[VideoGame/Jak3Wastelander the third game]] because of the GenreShift to [[VideoGame/JakX a combat racer]], and others refuse to accept anything but [[VideoGame/JakAndDaxterThePrecursorLegacy the original game]] because of the GenreShift from lighthearted platformer to grittier shooter/sandbox-platformer.
136* Though the fandom isn't too large, many fans of ''VideoGame/JazzJackrabbit'' do not regard the GBA port of the original for changes to the character designs and storyline (such as changing Devan Shell's name to Dark Shell and leaving out Jazz's girlfriend Eva).
137* ''VideoGame/KaneAndLynch'' is considered by its fandom as a decent game with many [[ShoutOut Shout-Outs]] to Creator/MichaelMann films. Second game? Talking about it is often considered as ''trolling''. It turned from high paced film-like game into another generic shooter with a gimmick in form of NPC/PC character following you. And it disregards [[DownerEnding the ending of the first game]].
138* ''VideoGame/TheKingOfFightersXII'' was infamously disowned by almost everyone for several reasons, such as its bare-bones presentation, a few [[GameBreakingBug severe glitches]], and its paltry roster (especially when compared to [[Franchise/TheKingOfFighters the series']] [[VideoGame/TheKingOfFighters98 other]] [[VideoGame/TheKingOfFighters2002 two]] {{Dream Match Game}}s, but the game had even less characters than ''[[VideoGame/TheKingOfFighters94 the very first installment]]'') excluding several fan-favorite characters such as [[VideoGame/FatalFury Mai Shiranui]]. Most fans thus tell newcomers to skip directly from ''VideoGame/TheKingOfFightersXI'' to ''VideoGame/TheKingOfFightersXIII'', and few recognize it as an official DreamMatchGame (which are already non-canon to begin with) despite Creator/{{SNK}} designating it as such before release.
139* ''Franchise/KingdomHearts'':
140** It's not uncommon to find fans that believe the franchise should have ended with ''VideoGame/KingdomHeartsII'' and pretend the following games are not canon, as it perfectly concluded the series with a GrandFinale that addressed nearly every question in the games by that point (with the exception of a few like Maleficent's whereabouts) and Sora finally returning back to the islands after three games. Especially since some fans consider the post-''II'' games to be a HappyEndingOverride that [[KudzuPlot complicated the story]] [[TheChrisCarterEffect more and more]] with a [[BaseBreakingCharacter base-breaking antagonist]] responsible for the series' {{Ass Pull}}s and {{Retcon}}s, constant changes in gameplay that often come off as gimmicky and less refined compared to the numbered titles, and story changes that gradually stray further from its original concept of being a Creator/SquareEnix and Creator/{{Disney}} crossover.
141** Ask a bunch of ''Kingdom Hearts'' fans if [[VideoGame/KingdomHeartsChainOfMemories Organ]][[VideoGame/KingdomHeartsII ization]] [[VideoGame/KingdomHearts358DaysOver2 XIII]] is really dead. This lessened substantially after later games revealed that, due to the odd circumstances that led to the "birth" of the Nobodies, they could potentially come BackFromTheDead. (And as of the lead-up period to ''VideoGame/KingdomHeartsIII'', roughly half of them already had.)
142** ''VideoGame/KingdomHearts3DDreamDropDistance'' confirms that worlds run on their own time axis, which unfortunately caused plot holes regarding certain worlds, most noticeably [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]]. Many fans still insist that time flows are the same or only slightly different in at least a majority of worlds, and that Disney Town is, and forever will be, "[[NotAllowedToGrowUp timeless]]."
143** ''[[VideoGame/KingdomHearts3DDreamDropDistance 3D]]'' in general gets this from quite a few fans -- courtesy of its ScrappyMechanic-heavy gameplay, and its exaggeration of the franchise's already infamous KudzuPlot. Some even deem it the ''Kingdom Hearts'' equivalent of ''VideoGame/FinalFantasyXIII2''.
144** There are fans who disregard ''VideoGame/KingdomHeartsCoded'' for several reasons, mostly because they see it as not furthering the story of the series.
145** A lot of fans of ''VideoGame/KingdomHeartsIII'' pretend that the game ends with Sora and Kairi looking out to the sea in a palm tree together, [[spoiler:cutting out the part at the end where Sora fades away due to using the Power of Waking to bring Kairi back from her death]] as many fans took issue over the BittersweetEnding tone despite being the GrandFinale for the Xehanort Saga just for a cheap SequelHook for ''[[VideoGame/KingdomHeartsIV IV]]'' that cheats both Sora and Kairi out of their happy endings. It also doesn't help that the incident that led to the ending being bittersweet was [[spoiler:Kairi undergoing BadassDecay and getting pointlessly killed off by Xehanort]], and that [[spoiler:[[VideoGame/KingdomHeartsX the Foretellers']] return]] was more than enough of a SequelHook to get fans excited without ticking off a huge portion of the fandom.
146* ''VideoGame/KingsQuestMaskOfEternity'' is largely ignored and/or derided by the ''VideoGame/KingsQuest'' fanbase as InNameOnly, due to its drastic change in tone, reliance on violence in a series that usually rewarded you for thinking your way out of the situation, and protagonist that wasn't a member of the Daventry Royal Family. Similarly, ''VideoGame/QuestForGloryV: Dragon Fire'' is often consigned because of a mediocre transition to 3D and a shift in emphasis from adventure to RPG elements. That said, the game is truer to the ''QFG'' spirit than ''Mask of Eternity'' was to ''KQ'', and thus it's more accepted.
147* While ''VideoGame/TheLastOfUsPartII'' was [[CriticalDissonance widely acclaimed by critics]], about half of ''[[VideoGame/TheLastOfUs Part I]]'' fans despise it and refuse to acknowledge its existence. This is due to a number of controversial elements, but probably the most contentious is [[spoiler:the unceremonious murder of the well-liked original protagonist, Joel]]. Fans that believed [[spoiler:his murderous death was unjustified]] were further angered when the game forces you to [[spoiler:play as his killer Abby for the entire second half of the game]]. While an attempt was made to [[spoiler:make her sympathetic, explaining in detail her reasons for killing Joel]], it did not sit well with many players and in the end [[spoiler:she is allowed to live by Ellie which just angered Joel's fanbase even further]]. Given the many controversial decisions characters make in the story, many players felt uncomfortable that [[ButThouMust they have absolutely no choice in the matter]] and must follow their actions even if they do not agree with them. The result was a very heated [[BrokenBase broken fanbase]], and more than a year later the fiery discourse surrounding the game has hardly died down.
148* The ''VideoGame/LeagueOfLegends'' community has three different views on the game's lore: Either canon is as it stands presently, canon stopped when the Journal of Justice ended with a few exceptions, or canon stopped after the second-to-last Journal issue. This was due to several major retcons in the game's storyline taking place within the last year, including the removal of the Summoners (and thus players) from the game's universe, the reimagining and "nativization" of many champions, and the complete destruction and recreation of champions Karma, Trundle, and Skarner. Making it worse is the fact that new lore has been [[ScheduleSlip promised for years]] but held back by [[DevelopmentHell problems in the narrative department]] meaning large chunks of lore were cut away and replaced by either placeholders or nothing.
149* ''VideoGame/Left4Dead'' has fans that liked Bill completely deny that he is dead after saving the other survivors from the huge zombie horde in The Sacrifice campaign (plus the comic) and also believe that he is actually alive, but gravely injured. Also, ''Left 4 Dead'' fans like to pretend that ''VideoGame/Left4Dead2'' is not canon because of the new characters and other changes in the game while ignoring the fact that the survivors from both games do meet up in The Passing campaign.
150* When ''VideoGame/{{Blood Omen 2|LegacyOfKain}}'' came out, ''VideoGame/LegacyOfKain'' fans were pretty mortified. As it turned out, the events of the game take place in the alternative (yet canon) timeline created. The official explanation was that the events of ''[[VideoGame/LegacyOfKainSoulReaver2 Soul Reaver 2]]'' and ''[[VideoGame/LegacyOfKainDefiance Defiance]]'' made the events of ''Blood Omen 2'' happen [[spoiler:by giving Janos Audron to Hash'ak'gik as a host, so that he could later imprison Janos in the Eternal Prison and become the Sarafan Lord]]. Of course, ''Blood Omen 2'' was released almost two years before ''Defiance,'' and none of the games so far have explained how Vorador came back to life...
151* ''[[WesternAnimation/{{Arthur}} D.W. the Picky Eater]]'', the final entry in the ''VideoGame/LivingBooks'' series of interactive storybook CD-roms, is very shallow and cheap compared to the franchise's earlier entries due to [[OnlyTheCreatorDoesItRight being outsourced to Media Station]], a company previously known for producing cheaper-quality ''Living Books'' clones, as well as most of the ''VideoGame/DisneysAnimatedStorybook'' series. A fair amount of fans pretend that ''D.W. the Picky Eater'' isn't a Living Book and that the series instead ended on a high note with ''Arthur's Computer Adventure''.
152* Many, many ''VideoGame/{{Lunar}}'' fans tend to completely ignore ''VideoGame/LunarDragonSong'', if not outright pretend it doesn't exist.
153* Within the ''Franchise/MassEffect'' fandom:
154** The general response to the novel ''Literature/MassEffectDeception'' has been extremely negative, with an almost universal refusal to accept the book as canon. The novel was so poorly received that there is a site that lists all the continuity errors in it and the Mass Effect Wiki even issued an open letter to Creator/BioWare that requested it be declared CanonDiscontinuity. Creator/BioWare announced that they'd correct the errors in a subsequent revision.
155** In ''VideoGame/MassEffect3'':
156*** Everything after the final scene with [[spoiler:the Illusive Man and Anderson, ultimately the last twenty minutes of the game]], quickly shaped to be this for many. Doesn't matter the reason (significant blood loss, continued exposure to Geth/Cerberus/Prothean/Reaper mind altering technology, stress from the fate of your species and the galaxy resting on your shoulders, or personal losses) -- just forget about it. It never happened.
157*** A considerable number of fans disavow everything after [[spoiler:Shepard gets hit by Harbinger's beam]], period. Some {{Fix Fic}}s go as far as ignoring the entire final level (two-ish hours), while others {{retcon}} it as a dream, hallucination, indoctrination effect, or something else along that vein -- promptly followed by the "real" ending.
158* Most fans of the ''VideoGame/MasterOfOrion'' franchise would rather forget about the third installment.
159* ''Franchise/MegaMan'':
160** ''VideoGame/MegaMan7'' has the infamous (and [[BrokenBase heavily debated]]) moment in the ending where Mega Man points his Buster at Dr. Wily after defeating him yet again, making it look like the Blue Bomber (who'd be an AllLovingHero even if he wasn't ThreeLawsCompliant) is giving serious thought to the idea of ''[[WhyDontYouJustShootHim actually killing Wily]]''. Some thought it was an interesting way to address Wily's JokerImmunity as well as explore how certain Robot Masters have higher cognitive functions approaching that of [[VideoGame/MegaManX Reploids]] (who aren't bound by the Three Laws of Robotics), but there was a lot of outcry over this scene going against Mega Man's entire character and the LighterAndSofter feel of [[VideoGame/MegaManClassic the Classic series]] compared to ''[[VideoGame/MegaManX X]]'', causing many fans to pretend the game ends without this particular sequence of events. This goes double for [[AmericanKirbyIsHardcore the American version]], which had additional dialogue in which Mega Man claims he's "more than a robot" and openly threatens Dr. Wily, creating a DubInducedPlotHole (as he still hesitates to open fire) and coming across as even edgier than the original scene. If ''VideoGame/MegaMan8'' is any indication, Creator/{{Capcom}} themselves might have felt they went too far, as the game takes great pains to highlight Mega Man's IncorruptiblePurePureness.
161** The ''VideoGame/MegaManX'' franchise gets a lot of argument from fans over what should be considered canon and what shouldn't. For example:
162*** A number of fans disown every game after ''[[VideoGame/MegaManX5 X5]]''. While some simply put the dividing line there for gameplay reasons, others cite the fact that Creator/KeijiInafune had intended for the series [[GrandFinale to end with]] ''X5'', with [[PostScriptSeason the following games]] coming about [[FranchiseZombie because Capcom wanted them]]. Of course, due to how the ''[[VideoGame/MegaManZero Zero]]'' series had to alter its initial plot to incorporate/acknowledge at least ''[[VideoGame/MegaManX6 X6]]'' into it, this can be somewhat difficult when factoring in the ''Zero'' games.
163*** Other fans put the dividing line after ''X6''. As above, some fans do this because of ''[[VideoGame/MegaManX7 X7]]''[='=]s ScrappyMechanic-riddled gameplay, while others cite the introduction of [[TheScrappy Axl]] and/or X's [[UnintentionallyUnsympathetic poorly conveyed reasons]] for his TenMinuteRetirement as their problem. Keiji Inafune [[WordOfGod has stated]] that Zero's ending in ''X6'' (where he [[spoiler:[[SealedGoodInACan seals himself away]] so that his [[TheVirus viral programming]] can be removed, thus setting up [[GreatOffscreenWar the Elf Wars]] and the ''Zero'' games]]) is [[DistantFinale the final event]] of the ''X'' series, which may further back up this group.
164*** Even for fans that don't fit into the above camps, ''VideoGame/MegaManXCommandMission'' is often ignored. It doesn't help that ''Command Mission'' is [[OddballInTheSeries the only RPG in what is otherwise a platformer series]]. On top of that, its story [[GaidenGame doesn't seem to fit well into the series timeline]], and it may even create some plot holes (mostly involving Axl). On the other hand, it did open up some interesting plot threads that some fans wish could be further addressed in an ''X9''.
165*** The issue of the ''[[XtremeKoolLetterz Mega Man Xtreme]]'' games gets a bit interesting. The first ''VideoGame/MegaManXtreme'' can pretty easily be tossed out, as it's a GaidenGame. ''[[VideoGame/MegaManXtreme2 Xtreme 2]]'', on the other hand, does have connections to the rest of the series. ''Xtreme 2'' was developed after ''[[VideoGame/MegaManX4 X4]]'' but explicitly [[{{Interquel}} set between]] ''[[VideoGame/MegaManX3 X3]]'' and ''X4'' (evidenced by ''X4''[='=]s Iris showing up as a supporting character), and the events of ''Xtreme 2'' are directly referenced near the endgame of ''X6''. Incidentally, ''Xtreme 2'' does not reference its predecessor, so plot-wise, it is completely possible to discontinue the first and keep the second.
166** ''VideoGame/MegaManLegends'' is in an odd place regards to this not because of the gameplay or story itself (in fact, the former was VindicatedByHistory), but because of what the backstory implies for the ''Mega Man'' franchise as a whole. [[spoiler:The long and short of it, ''Legends'' is set thousands of years in the future of the Classic Timeline AfterTheEnd, where humans and Reploids are extinct and the Carbons are ArtificialHumans that have replaced them after being made by them. Considering there's almost ''nothing'' left of the world that [[VideoGame/MegaManClassic Rock]], [[VideoGame/MegaManX X, Zero]], [[VideoGame/MegaManZX Vent/Aile, and Grey/Ashe]] fought for [[TheGreatFlood since it was flooded]], it provides some massive MoodWhiplash to the overall setting and tone and makes things rather depressing, especially since ''Legends'' is currently LeftHanging.]] As such, even fans tend to disregard [[WordOfGod Keiji Inafune's words on the matter]] and see it as an AlternateTimeline in the vein of ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'', which is very easy to do [[spoiler:considering, again, how ''Legends'' barely has any connections to the other Classic Timeline sub-series outside of small [[CallBack Call-Backs]] and {{Mythology Gag}}s]]. Some of these fans speculate ''Legends'' takes place in a timeline that split off from the main series with ''X5''[='s=] BadEnding, due to it being heavily implied that [[spoiler:X became the creator of ''Legends''[='=] Elysium]].
167** The fans of ''VideoGame/MegaManBattleNetwork'' tend to ignore [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon the fourth game of the series]], some of the reasons (a complete list would be too long) being:
168### [[FakeLongevity You have to beat the game multiple times to get all the transformations and best weapons]], while in previous games such things simply are unlocked as you progress in the game.
169### Despite the plot of the game being the scientific community's efforts to stop [[ColonyDrop an asteroid from crashing into the earth]], 90% of the game is centered around [[InevitableTournament battle tournaments]] with the main characters only discovering the aforementioned crisis just before the final scenario. Note that the two plots ''do'' turn out to be connected, at least by the time of the final tournament ([[spoiler:it's an artificial asteroid with a computer guidance system, so NAXA wants to find the best [=NetBattler=] in the world and have their Navi infiltrate the rocket to guide the asteroid away from the planet]]), but the potential calamity is treated as ''the B-plot'' for the majority of the game. It's telling that ''VideoGame/MegaManStarForce 3'' would {{recycle|dScript}} the "meteor is approaching the planet" plot point but treat it as integral to the main narrative.
170* ''VideoGame/MetalGear'':
171** ''VideoGame/MetalGearSolidPortableOps'' has left a bad taste in many fans' mouth due to its mostly {{filler}} plot that didn't contribute much to the overall storyline ([[spoiler:other than retconning the ending timeline of ''[=MGS3=]'' to explain Zero's role in ''[=MGS4=]'', explaining how Big Boss got his money, and establishing that he can't even come up with original names for his crazy eight-bit fortresses]]) and how it retconned [[spoiler:Sokolov's death and Gray Fox's original backstory]] in order to shoehorn them into the game ([[spoiler:considering Sokolov doesn't really do much in ''MPO'' and Null could have easily been a new character]]). Kojima Productions has clarified that ''MPO'' is still canonical, but they acknowledge the game's negative reception by choosing to title the next PSP game in the series ''VideoGame/MetalGearSolidPeaceWalker'' instead of ''Portable Ops 2'' and promoting it as the "first true Creator/HideoKojima game for the PSP", while the only acknowledgement the events of ''MPO'' actually get are Kaz Miller's first words in ''PW'' talking about moving on from "all that crap in San Hieronymo."
172** There are various cut-offs where groups of fans believe the timeline starts or ends. A few fans accept everything which (in the series' timeline) was before ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'', including the Naked Snake games (or they accept all that and ''[=MGS2=]'', but only the Tanker chapter), thereby eliminating Raiden. Others accept the entirety of ''[=MGS2=]'' and everything "before" it, but not ''[=MGS4=]''. Then there are those who don't accept anything set before the original ''VideoGame/MetalGear1'' (which usually means ''[=MGS4=]'' is off as well). And ''then'' there are fans who accept ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'', but not ''[=MGS4=]'', ''Portable Ops'' or ''Peace Walker''.
173* Most of the ''VideoGame/MetalSlug'' sequels after ''Metal Slug 3'' are disavowed by fans of the original Nazca-developed installments, as they were made after the original Creator/{{SNK}} went out of the business and without the involvement of the original Nazca team. ''Metal Slug 4'' and ''5'' were farmed out to a Korean developer and were not as well received, especially due to their use of too much Frankensteined sprites. ''6'' and ''7'', which were developed by SNK Playmore, were better received, but still considered not as good as the originals by purists (especially ''7'', which was developed for the DS and ported to the PSP, despite the previous installments being arcade games).
174* ''Franchise/{{Metroid}}'':
175** For some "[[TheyChangedItNowItSucks purists]]", there is no such thing as the ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]'' series; as far as they're concerned, the only entries in the series are the 2D games.
176** ''VideoGame/MetroidOtherM'' is unmistakably this among the fanbase, being treated in BroadStrokes ''at best'', thanks to it being widely viewed as completely ruining the characterization of Samus. It doesn't help that the story is also poorly written and voice acted, and {{retcon}}s bits of ''Metroid'' continuity from previous games and [[Manga/MetroidManga the official manga]]. Thoughts on [[ActionizedSequel the more actionized gameplay]] are more divided, but even those who enjoy it admit that [[PlayTheGameSkipTheStory it doesn't make up for everything else]]. This status is helped by it [[GaidenGame having no major impact on the overarching story]] of the series outside of [[{{Interquel}} retroactively]] setting up plot points for ''VideoGame/MetroidFusion''.
177** Some fans view [[Manga/{{Metroid}} the manga]] as this. Granted, even fans who enjoy it view it as a case of BroadStrokes thanks to a fair number of continuity errors that put it at odds with the games.
178** The SpinOff game ''VideoGame/MetroidPrimeFederationForce'' had fans completely disowning it. Not only because it was a squad-based multiplayer action game with no {{Metroidvania}} elements to be found, but also because Samus was DemotedToExtra ([[spoiler:and turned into an underwhelming BrainwashedAndCrazy FinalBoss to boot]]). It being the first game released in the series after a six-year hiatus, with the previous entry being the much maligned ''Other M'' mentioned above, also hurt its reception.
179** ''VideoGame/MetroidPrimeHunters'' is a multiplayer-focused entry that, while briefly seen in a better light following the release of the above ''Federation Force'', is still viewed as a title with a barebones story campaign that is [[FollowTheLeader trying too hard to emulate the]] ''Franchise/{{Halo}}'' series. ''Hunters'' having zero impact on the series' timeline makes it a pretty forgettable addition to the franchise as well, despite it introducing a character that would go on to appear in future titles ([[spoiler:Sylux]]).
180* ''VideoGame/MonkeyIsland'':
181** ''VideoGame/EscapeFromMonkeyIsland'' was almost universally disliked, causing many to just pretend the series ended at ''VideoGame/TheCurseOfMonkeyIsland''. At least until ''VideoGame/TalesOfMonkeyIsland'' was released, meaning there's now just a gap.
182** The gap is there even if you didn't mind ''Escape'', considering how ''Tales'' takes place after [[UnInstallment an unspecified fifth game]]. The only change is how big the gap actually is to you. It should be noted that a lot of the fans of ''Tales'' actually started with ''Escape'' when they were very young and didn't know there were previous games, hence the Special Editions being released.
183** There are even some who exclude ''Curse'' because [[OnlyTheCreatorDoesItRight Ron Gilbert]] wasn't involved, ending the series with ''VideoGame/MonkeyIsland2LeChucksRevenge'' and its GainaxEnding. However, Ron has stated that he loves ''Curse'', despite having different ideas for the third game, thus fans generally love it too.
184* Quite a fair bit of fan creations pertaining to ''VideoGame/{{MOTHER 3}}'' completely ignore the finale of the game in which [[spoiler:the protagonist's brother, Claus, is revealed to have been mind controlled and forced to be a secondary antagonist, before being KilledOffForReal]].
185* A lot of ''VideoGame/NightsIntoDreams'' fans prefer to believe that ''[=NiGHTS=]: Journey of Dreams'' never happened.
186* A lot of arcade ''VideoGame/PacMan'' fans discontinue the fact that he has always been anthropomorphic, not a pizza shaped thing, despite official art always depicting him as so. Also, Pac-Man's ''[[WesternAnimation/PacManAndTheGhostlyAdventures Ghostly Adventures]]'' design with blue eyes has the same rocky reception that Sonic's ''VideoGame/SonicBoom'' redesign did.
187* Quite a number of ''VideoGame/ParasiteEve'' fans like to forget that ''VideoGame/The3rdBirthday'' was ever even a thing. To start, it has a very different tone and gameplay than the first two games and appears to treat them as BroadStrokes at best and ignore them at worst, series protagonist Aya Brea is de-aged for no reason (outside of being turned into a MsFanservice with plenty of MaleGaze), and the big reveal: [[spoiler:You are actually playing as mitochondria Eve-2 in Aya's body (who was killed in a flashback) the entire time and at the end, Aya is erased from existence in a HeroicSacrifice that has to do [[KudzuPlot with time travel]], leaving Eve to take over her identity and continue the fight against future biological threats. However, in a secret ending it's implied that Aya still exists somehow]]. Many fans hated the twist and the KudzuPlot so much that the game ended up being a commercial disappointment (even with a very strong marketing push) as well as [[FranchiseKiller killing the franchise]], only being referenced in other Creator/SquareEnix games by having Aya in posters or her clothes as DLC or as a bonus unlockable.
188* ''VideoGame/{{PAYDAY 2}}'':
189** The sequel that was generally well liked, but many die-hard fans of the first game refuse to believe that the sequel takes place directly after [[VideoGame/PAYDAYTheHeist the first game]] due to Hoxton being replaced with someone else and Bain not acting the same as he did in the first game. Some people consider the sequel a prequel instead because the heists aren't large as they were in the first game. Surprisingly noticed by the developers, who have since tied the stories together better, reintroduced Old Hoxton, and elevated the heists far beyond anything done in ''The Heist''. Bain is still a jerk, though.
190** Starting in October 2015 with the release of the ''Franchise/JohnWick'' crossover, and increasingly after the introduction of The Butcher and her first weapon pack DLC, many fans bemoaned the changes in the game's tone, going from an overall serious game about crime with a subtle narrative of government corruption and conspiracies with AcceptableBreaksFromReality to a big joke ridden with out-of-place crossovers, goofy, gimmicky content and nonsensical plotlines that detracted from the immersion and aesthetic of the game, with the Chivalry Pack, Meltdown Heist, BBQ Pack, ''Film/HardcoreHenry'' Heists and abundance of throwaway playable characters serving as prime examples. It's become so bad that some fans deny that said content exists within the game canon, or that it was all simply imagined by the AxCrazy protagonist, Wolf.
191* Some fans of the original ''VideoGame/PerfectDark'' consider the {{prequel}} ''Perfect Dark Zero'' to be a horrible game that changed several things from the original game, and had a completely different style. Others accept it for being a decent game that [[ToughActToFollow just did not live up to how good the first one was]].
192* ''VideoGame/Persona3'':
193** ''The Answer'', the PlayableEpilogue in ''[[UpdatedRerelease Persona 3 FES]]'', [[BrokenBase is a bit contentious]] due to how OOC the cast is perceived to be by many players (most notably [[spoiler:Yukari causing the party to go at each other's throats because she wanted to risk bringing back Nyx to save the protagonist]]), its difficulty, and [[ShaggyDogStory nothing the player does affecting the story]] (for example, [[spoiler:Chidori]] is still dead, despite whether or not you went through the conditions to bring her back, though this only applies in the English localization due to LostInTranslation[[labelnote:Explanation (Spoilers!)]]In the original, Junpei never namedropped Chidori. He used the same "that person" wording as everybody else, who in that scene were referring to the player's MC from ''The Journey''. This makes the below WordOfGod make sense.[[/labelnote]]).
194** Certain fans, mostly [[DieForOurShip militant shippers]], outright refuse to acknowledge the ending where [[spoiler:the protagonist passes away on Aigis's lap]], as the blatantly romantic undertones of the scene make it clear that [[spoiler:[[ImpliedLoveInterest Aigis]] was the one who the main character ends up with [[GameplayAndStorySegregation regardless of whomever the player romances]]]], with certain people instead favoring the NewGamePlus version of this scene as portrayed in ''[[UpdatedRerelease Persona 3 Portable]]'' due to [[spoiler:the protagonist passing away in the lap of whomever the player chooses]].
195** A fan Q&A segment on one episode of ''Persona Stalker Club'' established that [[spoiler:Chidori]] did indeed survive the events of ''P3'', as per the new story content added to ''FES'', with the necklace [[spoiler:Junpei]] wears in ''VideoGame/Persona4ArenaUltimax'' being a gift from her. There are fans who disregard this revelation, either because [[spoiler:Junpei]]'s words and actions during ''The Answer'' potentially contradict this statement (again, not helped by LostInTranslation as mentioned above) or they simply think [[TrueArtIsAngsty it clashes with the game's dark tone and central theme of death]].
196* Most fans of the ''VideoGame/PhantasyStar'' series disown ''VideoGame/PhantasyStarIII'' due to it being poorly made, overly difficult especially in the beginning stages, and its story having little-to-nothing to do with the main arc. Also, a small but vocal corner of the fandom ignores the ''VideoGame/PhantasyStarOnline'' games, being that it has nothing to do with any of the previous games beyond some vestigial name-drops; a major complaint is the fact that Numans are a playable race, while in the 16-bit era [=RPGs=], there was a grand total of ''three'', and only one of them survived long enough to have a single half-blooded child.
197* ''Franchise/{{Pokemon}}'':
198** There are communities that declare that the series to have ended at various arbitrary points (usually after the demarcation by which portable platform they were on), which can lead one to wonder how anyone is left to actually partake of the CashCowFranchise if it supposedly ended after ''[[VideoGame/PokemonRedAndBlue Red and Blue]]''/after ''Yellow''/after ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]''/etc.
199** Machoke's black "speedo" helped it stand out among the original 151, eventually making it one of the franchise's breakout mons. So when it was revealed that they were was actually black markings that looked like a speedo, many fans were not happy. To this day, it (and its evolution Machamp) are still depicted as one of the few Pokémon to wear clothes of some kind.
200** The Pokémon [[VideoGame/PokemonRubyAndSapphire Mightyena]] is more often portrayed or considered solely a wolf despite being based more on a brown hyena (hence the "yena" in the name). This is partly because of the brown hyena being such an obscure species many people have never head of it, so they don't know what it looks like to be to see the resemblance so they assume it's a wolf, and partly deliberate discontinuity because hyenas (allegedly) just plain [[HeinousHyena suck]] compared to [[NobleWolf wolves]]. It also debuted way before a proper wolf Pokémon was made (this took until ''[[VideoGame/PokemonSunAndMoon Gen VII]]'' for whatever reason), so that didn't help matters.
201** As far as the ''VideoGame/PokemonMysteryDungeon'' side series is concerned, some fans of the older games like to pretend ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' never happened due to its limited roster of Pokémon and [[LighterandSofter jarring shift in tone]] compared to older games. This was easy to do back when the game first came out, but [[VideoGame/PokemonSuperMysteryDungeon its sequel]] has made it pretty much impossible without ignoring that game as well, due to it confirming that ''Gates'', as well as the first two games, [[SharedUniverse all take place in the same world]]. Many characters from ''Gates'' also return in ''Super'' as optional recruits, and a remixed medley of the songs appears in ''VideoGame/PokemonMysteryDungeonRescueTeam DX''. This seems to have been toned down around the late 2010s, with ''Gates to Infinity'' starting to get VindicatedByHistory (at least [[EnjoyTheStorySkipTheGame in terms of the story]]) and fans starting to appreciate more positive aspects of the game. Even more so than ''Gates to Infinity'', however, many fans would rather pretend ''Pokémon Mystery Dungeon'' never had an installment on the Wii. Unlike ''Gates to Infinity'', ''Adventure Squad'' does not have ''Super Mystery Dungeon''[='s=] blessing to back it up as canon outside of a few cameos.
202* ''VideoGame/Prototype2'' tends to be ignored by many fans of [[VideoGame/{{Prototype}} the original game]] due to its treatment of the original's protagonist. To be more specific, in the original Alex Mercer was an anti-heroic jerkass; blunt and eager to charge headlong into combat. He was motivated primarily by revenge, but also risked his neck to save Manhattan and stop the spread of the virus and was even willing to sacrifice his life to stop a nuclear bomb from blowing up the city. He was hardly a "nice guy", but he had ''some'' redeeming qualities and was the lesser of the various evils. In the sequel, he's suddenly a smooth-talking, snarky EvilOverlord, who wants to spread the virus because of a disdain for humanity (the reasons for which were never explained in-game at all, but rather in side material). Some fans that might be willing to go with Mercer's portrayal in the second game feel that the side material does a poor job explaining things and prefer to come up with their own explanations (often treating the Mercer from the first game and the one from the second game as separate beings).
203* ''VideoGame/RainbowSix: Lockdown'' and ''Vegas'' are disregarded by many fans of the original PC trilogy, due to the deviation from the classic tactical shooter gameplay. Some go back even further and argue that ''Rainbow Six 3'' for the Xbox either never existed or is not the "true" ''Rainbow Six 3''.
204* ''VideoGame/RatchetDeadlocked'' suffers from a fairly large share of people who say it never existed. The fact that it's pretty self-contained and appears to have been a spin-off in the first place helps. It does have its fans, though, who appreciate that it took the combat from previous installments and honed it to a razor's edge, even if it's at the expense of the exploration and platforming the series was also known for. ''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'' also suffer from this, since they were not made by Creator/InsomniacGames, but rather Creator/HighImpactGames. The former's dull story and glitches may also contribute to its hate.
205* For most ''VideoGame/{{Rayman}}'' fans, there are absolutely no such things as [[SpotlightStealingSquad Rabbids]].
206* For fans of the classic ''Franchise/ResidentEvil'' series, many of them refuse to admit there are ''Resident Evil'' games beyond ''VideoGame/{{Resident Evil 3|Nemesis}}'' or ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', due to the series taking on a new direction by ''VideoGame/ResidentEvil4''. Then there are people who refuse to acknowledge ''VideoGame/ResidentEvil5'' or ''VideoGame/ResidentEvil6''. ''VideoGame/ResidentEvilRevelations'' was at least accepted enough to be ported from the 3DS to consoles and start its own subseries with the release of ''[[VideoGame/ResidentEvilRevelations Revelations 2]]''.
207* ''VideoGame/RuneScape'' is well-known for its excellently written quests, except for one infamous example, ''[[WhatDidYouExpectWhenYouNamedIt Salt in the Wound]]''. Supposedly the conclusion of the series of the mind-controlling sea slugs bent of world domination, it involves [[spoiler:TheDreaded [[HiveMind Mother Mallum]] [[AnticlimaxBoss being crushed by a pillar]]]]. [[MemeticMutation This quickly became the most ridiculed thing ever in the game]], with players making every possible ([[SoBadItSGood bad]]) joke involving a pillar (e.g. [[Franchise/{{Superman}} "it's a bird, it's a plane, it's a pillar!"]]). A popular fan theory is that when Mother Mallum [[spoiler:[[ParanoiaFuel temporarily take control of the player, she never left, and the rest of the storyline]] is [[LotusEaterMachine a fantasy she has trapped the player in]]]].
208* Many fans of the ''VideoGame/SaintsRow'' series, particularly fans of the [[VideoGame/SaintsRow1 first]] [[VideoGame/SaintsRow2 two]] games, disregard ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'' due to a case of ReverseCerebusSyndrome cranking up the silliness and a perception of BadassDecay turning the [[GangBangers 3rd Street Saints]] from a BadassCrew into pop culture celebrities, and then to the White House. [[BrokenBase While the latter two games have just as many fans as detractors]], the detractors are very vocal and wish for a hypothetical fifth game to erase them from the continuity, which ''VideoGame/AgentsOfMayhem'' [[CosmicRetcon kind of did]]. Unfortunately, the initial price for this was [[RetGone erasing the Saints from existence]] and [[ShaggyDogStory undoing everything]] [[PlayerCharacter the Playa]] accomplished. As for [[VideoGame/SaintsRow2022 the reboot]], both fans of the first two games and the latter two agree it appeals to neither.
209* A good number of fans refuse to acknowledge every ''Franchise/SilentHill'' sequel after ''VideoGame/SilentHill4: The Room'' on the grounds that [[OnlyTheCreatorDoesItRight they were not done by the original team at Team Silent]], some going so far as to label them as licensed fan-games because of it. ''VideoGame/SilentHillShatteredMemories'' averts this, even while the matter of ''[[VideoGame/SilentHillOrigins 0rigins]]'' and ''[[VideoGame/SilentHillHomecoming Homecoming]]'' races towards BrokenBase territory. ''Shattered Memories'' is a "re-imagining" of the first ''Silent Hill'' -- it's different from the first four in a completely deliberate way. Most people who worry about canon are content to just label it a [[GaidenGame side-story]] or alternative universe (as a sequel to ''Silent Hill'''s bad ending). Then there's the overwhelmingly negative reception that ''VideoGame/SilentHillBookOfMemories'' received after the trailer was unveiled.
210* ''VideoGame/TheSims3'' messes with established characters enough that many fans of the [[VideoGame/TheSims1 two]] [[VideoGame/TheSims2 originals]] choose to ignore its impact on [[VideoGame/TheSims the series']] canon, even if they do enjoy it for the improved gameplay. The announcement of ''VideoGame/TheSims4'' brought even more discontinuity. Similarly, some fans choose to ignore the canon status of console spin-offs and other one-off games in the series (like ''The Sims Stories'' or ''The Sims Medieval''), either dubbing them "alternate universe" installments or just pretending they don't exist.
211* ''VideoGame/SlyCooperThievesInTime'', similar to many other examples on this list, was produced by a different developer from [[Franchise/SlyCooper its predecessors]], and faced criticisms for its gameplay and story (the latter especially). Though the game maintained its fair share of fans despite that, opinion only started to shift from the game being a ContestedSequel to full-on fandom-discontinuity when Creator/SanzaruGames confirmed that they would not be making a sequel. [[spoiler:The game has a massive cliffhanger with the titular character stuck in Ancient Egypt, and one former ally escaping prison and sending her ex postcards.]] While there are still a few people who appreciate ''Thieves in Time'', many fans today insist that [[VideoGame/Sly3HonorAmongThieves the third game]] is the last.
212* The DS version of ''VideoGame/SnowboardKids'' never happened, according to fans of the first games.
213* ''VideoGame/SoulcaliburV'' is widely seen as the black sheep of the ''VideoGame/{{Soul|Series}}'' series for having a controversial yet paper-thin plot that arbitrarily [[TimeSkip skipped ahead seventeen years]], [[PutOnABus shelved many series mainstays]] (even outright [[BusCrash killing some of them off-screen]]) while replacing them with {{Suspiciously Similar Substitute}}s that received little development (complete with probably the epitome of DesignatedHero and UnintentionallyUnsympathetic as the main protagonist), and made most of the returning cast immortal or slow aging for various {{contrived|Coincidence}} [[AssPull "reasons,"]] all while leaving ''numerous'' plot threads dangling. A lot of fans hoped there'd be a ResetButton in the future and even supporters [[DeathOfTheAuthor tend to pick and choose or reinterpret aspects of the narrative as they see fit]]. That first camp eventually had their wish granted, as ''VideoGame/SoulcaliburVI'' would [[ContinuityReboot return]] to the time period of ''Soulcalibur''[='s=] story, sort of like what ''Franchise/MortalKombat'' did with [[VideoGame/MortalKombat9 its ninth game]]. [[spoiler:And much like ''[=MK9=]'', it turns out the events of the original timeline [[ArcWelding are still canon to]] [[AlternateContinuity this new course of history]]... as a BadFuture. [[RealitySubtext Naturally.]]]]
214* ''Franchise/SpyroTheDragon'':
215** Many disregard anything past the [[VideoGame/SpyroTheDragon1998 first]] [[VideoGame/Spyro2RiptosRage three]] [[VideoGame/SpyroYearOfTheDragon games]]. Given that [[VideoGame/SpyroEnterTheDragonfly the next console game]] was by a different developer and had a [[ObviousBeta sharp quality nosedive]], the cut-off point is fairly clear and most fans don't care to know what happened afterwards.
216** Reaction to the fifth game, ''VideoGame/SpyroAHerosTail'' varies; some like it for the platforming gameplay and new characters, some dislike it ''because'' of the new characters -- and, of course, because it wasn't part of the original trilogy. Some purists accept it, many don't. The same applies to the Platform/GameBoyAdvance games made by Digital Eclipse; some like them and consider them faithful to Creator/{{Insomniac|Games}}'s trilogy ([[ApprovalOfGod including Ted Price]]), while others either dislike the isometric perspective or hate them for not being made by Insomniac.
217** And on the other side of the coin, there are fans who pretend the Insomniac trilogy was never made.
218** On the {{shipping}} side of things, Ember from ''A Hero's Tail'' stops crushing on Spyro and falls for another character in ''[[VideoGame/SpyroShadowLegacy Shadow Legacy]]'', a development fans almost exclusively ignore.
219* ''VideoGame/StarControl 3'' is disowned by nearly every fan of the series, plus the makers of the first two games. Between [[RecycledScript reused dialogue]], {{retcon}}s, ButThouMust-style {{Nonstandard Game Over}}s, cryptic {{Broken Bridge}}s, and perhaps more than anything (though perhaps not), the GameBreaker Doogs, a race that can be converted early in the game, whose ships are more powerful than any other ships in the game (they're fast, maneuverable, can auto-fire their cannon at nearby ships, ''and'' quickly regenerate) it had something to annoy everyone. Even some of the game's characters complained about ThePowerOfFriendship endgame.
220* ''Franchise/StarFox'':
221** Many fans would like to ignore ''VideoGame/StarFoxCommand'', made easier by the game's {{Multiple Ending|s}} chop suey and the fact that the next non-remake ''Star Fox'' game, ''VideoGame/StarFoxZero'', was a [[ContinuityReboot reimagining]] of ''VideoGame/StarFox64''. An official statement during the Platform/{{Wii}} era indicates that this was also [[CanonDiscontinuity canonically in play]] before ''Zero'' came along, with Creator/SatoruIwata noting that if another title were to have popped up, it would've either been set post-''[[VideoGame/StarFoxAssault Assault]]'' or pre-''Command''.
222** Some would also like to believe there was no ''VideoGame/StarFoxAdventures'', if it wasn't for [[MsFanservice Krystal]]'s appearance in ''VideoGame/StarFoxAssault''.
223** The aforementioned ''Zero'' brought everything full circle due to its mixed-to-poor reception and status as the series' second ContinuityReboot (albeit one that heavily takes cues from ''64''), with a common reaction being that the series should've just followed Iwata's WordOfGod and resumed from where ''Assault'' left off.
224** And then there are the "[=SNESsers=]" who cannot accept ''Star Fox 64'', preferring [[VideoGame/StarFox1 the SNES game]] (optionally including the cancelled-but-eventually-released ''VideoGame/StarFox2'') and its accompanying comic. Or, at least, they reject the changes in ''64'' that contradict SNES canon.
225* ''Franchise/StarWars'':
226** Like all ''SW'' products, [[ExpandedUniverse Star Wars games]] are regulated by an official list, making them "''canon unless the movies say otherwise''." [[note]]As far as the ''plots'', and NPC backstories in the case of roleplaying game sourcebooks; the game mechanics are ''not'' canon but instead considered artistic license, although in all cases the Light Side choices and outcomes in branching-plot games are canon, and for characters with customizable gender and species they were canonically male Human, except for ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' having the "''Jedi Exile''" being female Human and ''[[VideoGame/StarWarsTheOldRepublic The Old Republic]]'' due to being a MMORPG.[[/note]]
227** Playing ''VideoGame/KnightsOfTheOldRepublic''? It's not a matter of ''if'' you throw out some of the canon, it's ''when''. Some do it in the first screen of the game by choosing a ''female'' Revan. Others cringe at the Bastila romance arc or think the Light Side ending was jarring in light of the BrainwashingForTheGreaterGood stunt the Jedi Council pulled. [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Second game?]] Well, Creator/LucasArts made the Exile female as an apology over the controversy in declaring Revan a guy, but tell it to players who tend to play Exile as a guy! (The Handmaiden having much better CharacterDevelopment than the Disciple helps.) The book ''Literature/{{Revan}}'' is also looked upon with massive controversy. Either you think the Sith Emperor is the scariest thing ever, or he's every Creator/BioWare villain cliche in one package. There's enough annoyance about MMO games in general for some fans to ignore the rest just based on that, but when you get into ''VideoGame/StarWarsTheOldRepublic'' and you find the Exile reduced to a passive, non-entity of a Force Ghost hanging on only to comfort Revan (a guy who betrayed the Exile on several levels) and Revan launching a genocidal campaign with a Rakata robot factory to kill off 98% of the Imperial population. And the [[VillainProtagonist Imperial]] players are the ones [[NiceJobFixingItVillain saving the galaxy by putting him down like a rabid mutt]]? Pick your cutoff.
228* ''VideoGame/StoryOfSeasons'':
229** The original ''VideoGame/HarvestMoon1'' protagonist's default name is "Pete", but everyone calls him "Jack" due to a beanstalk scene in the original game. All the other male protagonists have default names, but few people call them by their {{Canon Name}}s. Instead people opt for "Jack" for most of them.
230** Where fans think the series hit its AudienceAlienatingEra differ but many fans ignore either everything after ''VideoGame/HarvestMoonDS Cute'' or everything after ''VideoGame/HarvestMoonAnimalParade''.
231** A lot of fans discontinue any game that came out before ''A Wonderful Life''. As the fandom keeps on gaining new members though, it may occasionally leap to "Any game before ''VideoGame/HarvestMoonIslandOfHappiness''", "Anything before ''VideoGame/HarvestMoonTreeOfTranquility''", or "Anything before ''VideoGame/StoryOfSeasons2014''".
232** ''VideoGame/HarvestMoonDS'' and ''Harvest Moon DS Cute'' are seen as AlternateUniverse takes on ''VideoGame/HarvestMoonAWonderfulLife'' and ''VideoGame/HarvestMoonFriendsOfMineralTown'' by fans. They're intended as sequels but this is barely alluded to and leads to a lot of FridgeLogic.
233* ''Franchise/StreetFighter'':
234** Some fans want to ignore [[VideoGame/StreetFighterI the first game]], mainly due to [[SequelDisplacement its obscurity]] and the absence of series stalwarts like [[VideoGame/StreetFighterII Chun-Li, Guile, and Bison]] (who obviously [[IconicSequelCharacter had yet to be introduced]]). This is despite the fact that Ryu and Sagat's battle at the end of the game was revealed to have a lasting impact on the series come ''VideoGame/StreetFighterAlpha''.
235** For a more specific example, there's Ingrid, who is a polarizing figure within the fanbase. As Ingrid was a crossover character from ''VideoGame/CapcomFightingEvolution'' and her story in ''Alpha 3 MAX'' doesn't mesh with the canonical events of that game, it's pretty easy for fans to dismiss the idea of a time-traveling sun goddess from whom Bison somehow stole his Psycho Power (or created a cheap corruption of). There's also her status as the linchpin of (the [[CriticalDissonance poorly received]]) ''VideoGame/StreetFighterXTekken''[='s=] plot due to the creation of Pandora, which only seemed to intensify the fans' pre-existing grievances. Judging by the fact that Ingrid's inclusion as a [[AssistCharacter Solo Unit]] in ''VideoGame/ProjectXZone 2'' came with [[TakeThatScrappy plenty of jokes at her expense]], be it from [[FourthWallObserver Xiaomu]] or [[SelfDeprecation Ingrid herself]], Capcom seems to be aware of her reputation.
236* Fans of the ''VideoGame/StreetsOfRage'' games like to pretend that the localized version of the third game never existed due to several changes made to it: Axel, Blaze, and Skate had their iconic colors changed, which didn't sit well with fans. The story got butchered by changing it from a plot about "TheSyndicate wants to use nuclear bombs to blow up the city and cause a war between two countries" to "The criminal empire aims to cause general destruction and mayhem with their goons and generic bombs" while the heroes just stumble their way forward with very little leads in between levels. When the fourth game was made, any references made to the third would be based on the Japanese version.
237* ''VideoGame/SuikodenIV'' has plenty of hate for feeling rushed, the boring ocean being a world map, having the Rune of Punishment being awful (despite being a True Rune), as well as a few other things.
238* ''Franchise/SuperMarioBros'':
239** ''VideoGame/SuperMarioWorld2YoshisIsland'': Many fans of the game acknowledge it as the only ''Yoshi'' game ever made, and disregard the rest.
240** There are some fans who do not recognize the American version of ''VideoGame/SuperMarioBros2'' as a real ''Mario'' game, mostly due to it actually being [[DolledUpInstallment a Mario-infused version of]] ''VideoGame/DokiDokiPanic''. This is mostly a case of the [[TheyChangedItNowItSucks dramatically different gameplay]], as opposed to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', which is viewed by those fans as the legitimate sequel. Even those who don't mind the game's origins are still doubtful at its canonicity due to the AllJustADream setting.
241** The (admittedly smaller) portion of the fanbase that throws the Japanese ''Super Mario Bros. 2'' into this does so in part because it's a MissionPackSequel and in part because Creator/ShigeruMiyamoto didn't do any work on the Japanese ''Super Mario Bros. 2'' but did do work on ''Doki Doki Panic'' (which, as noted above, was later adapted into the American ''Super Mario Bros. 2''). That ''Doki Doki Panic'' was based on a prototype of ''Mario 2'' that was shelved during production is another point of argument. All that said, elements of both ''The Lost Levels'' and ''[=SMB2=]'' do make further appearances in later games, which aren't subject to this reaction generally.
242** The official confirmation that the events of ''VideoGame/SuperMarioBros3'' are part of a stage play has been rejected by passionate fans, who feel this undermines the game's impact and legacy.
243** Nintendo officially considers ''VideoGame/SuperMarioRun'' to be a "mainline" ''Super Mario'' game, even putting it alongside the other ''Mario'' platformers on the [[https://mario.nintendo.com/history/ franchise's website]]. However many fans prefer to see it as a spin-off instead of a main entry, due to its different control style to 2D ''Mario'' gameplay compared to other 2D ''Mario'' games and being on mobile devices as opposed to a Nintendo console. This even led to [[NoTrueScotsman issues]] when ''VideoGame/SuperMarioBrosWonder'' was announced, with many fans referring to the game as the next mainline 2D title after ''VideoGame/NewSuperMarioBrosU'' and Princess Daisy's and Yoshi's playable debut in a 2D ''Mario'' game, despite ''Run'' having released between them. Contributing to the confusion, Nintendo [[https://www.nintendo.com/whatsnew/nintendo-direct-june-2023-recap/ officially considers]], alongside some other fans, ''Wonder'' the first ''traditional'' 2D side-scrolling game in the ''Super Mario Bros.'' series[[note]]a subset of the greater mainline ''Mario'' series, comprising 2D games with ''Super Mario Bros.'' in the title[[/note]] in more than 10 years while still acknowledging ''Run'' and the ''VideoGame/SuperMarioMaker'' series official status as mainline games.
244** Though their canonicity has not been officially confirmed or denied, the Mario edutainment games, including the [[VideoGame/MarioIsMissing Mario Discovery Series]], are generally not considered canon by fans to the rest of the ''Mario'' games.
245** Many ''VideoGame/MarioKart'' fans refuse to acknowldge that ''VideoGame/MarioKartTour'' is part the main ''Mario Kart'' series and prefer to see it as a disconnected side game (similar to the ''VideoGame/MarioKartArcadeGP'' series and ''Mario Kart Live: Home Circuit'') despite Nintendo clearly considering it as such. The reasons for this include the game's infamous gacha mechanics and microtransactions, the fact that it doesn't have a proper set of cups and has players wait for certain tracks to be available, and many players not being happy with Nintendo giving a mobile game more attention than a console game, with it being constantly updated with new karts and characters such as [[VideoGame/DonkeyKongCountry the various Kongs]], [[VideoGame/SuperMarioOdyssey Pauline]], [[VideoGame/SuperMarioBros2 Birdo]], [[VideoGame/SuperMarioWorld Chargin' Chuck]], and [[VideoGame/SuperMarioWorld2YoshisIsland Kamek]], characters that fans have wanted for many years. The initial heat died down a bit with the announcement of the ''Booster Course Pass'' DLC for ''VideoGame/MarioKart8'' ''[[UpdatedReRelease Deluxe]]'' where ''Tour'''s exclusive tracks and most beforementioned characters were added into a console game, but the fact remains that many fans still refuse to consider ''Tour'' as a mainline ''Mario Kart'' game. Like with ''VideoGame/SuperMarioRun'', a particular distinction also exists in that, while officially a mainline game, it's not a numbered entry like console games have been since ''VideoGame/MarioKart7''.
246** Bowser Jr. is not Peach's son but this hasn't stopped fans from elaborately theorizing how he is. Similarly the Koopalings are not Bowser's kids but rather random {{Child Soldier|s}} minions but fans scoff at the notion, though admittedly the games themselves support the belief [[FlipFlopOfGod depending on the title]]. Some fans who are slowly starting to adapt to this have the Koopalings [[HappilyAdopted be adopted by Bowser]] so they can still technically be considered his kids.
247** The SequelReset at the beginning of ''VideoGame/YoshisNewIsland'' that cancels out the [[SugarWiki/HeartwarmingMoments beautiful]] ending to its predecessor ''VideoGame/SuperMarioWorld2YoshisIsland'' is disliked by many players, both those who like the game and those who don't. The completely unexplained appearance of the adult Bowser as the FinalBoss doesn't help matters. Of course, those who don't like the game just tend to ignore the whole kit-and-kaboodle altogether.
248** The ''VideoGame/PaperMario'' fanbase is pretty heavily divided regarding the later games. Most fans adore the [[VideoGame/PaperMario64 first]] [[VideoGame/PaperMarioTheThousandYearDoor two]], but anything after that is subject to debate. ''VideoGame/SuperPaperMario'' was the first in the series to replace the traditional turn-based combat with something entirely different, causing some to consider it to be [[FranchiseOriginalSin where the problems began]], though it's still generally looked upon favorably and was later VindicatedByHistory due to retaining the subseries' quirky humor and focus on narrative. Many fans prefer to imagine that ''VideoGame/PaperMarioStickerStar'' never happened at all, due to its widely reviled battle mechanics and its near-total lack of compelling story elements or characters compared to its predecessors. The following sequels, ''VideoGame/PaperMarioColorSplash'' and especially ''VideoGame/PaperMarioTheOrigamiKing'', are seen as improvements with the former actively fixing some of ''Sticker Star'''s most glaring flaws and the latter once again retooling the tone and gameplay of the series into something closer to the originals, though some still prefer not to acknowledge anything that came after either ''Super'' or ''Thousand-Year Door''.
249* The ''Super VideoGame/PunchOut'' protagonist is canonically Mac but the [[YouDontLookLikeYou vast design change]] makes few fans consider him so.
250* ''VideoGame/StarcraftII'' is discontinued by many fans of the original game because of its important retcons, sometimes even overriding MemeticBadass statements and lines of ''Brood War'', and because of the not much plausible developments which happened between the two games. Among the most infamous contenders: everything that was done between Kerrigan and the Overmind and the Zerg origins, the [[spoiler:"redemption"]] of the Zerg, the complexities of the Protoss society being handwaved with black & white stances, Raynor turned out from [[spoiler:"I'm the man who is gonna kill you" (although there is a ContinuityNod with him remembering Fenix at some point)]], Mengsk suddenly rebuilding everything and even more in so few years despite he was left totally beaten and ruined by Kerrigan, the lackluster final battle against the BigBad, the excess of space magic and space gods, the whole thing of prophecies as plot devices. Some vocal minorities might also do this because the multiplayer, which is a core part of the community to the point of becoming one of the most played e-sports ever, is simplified in certain aspects compared to Brood War. For example, deathballs are now common and easily exploitable, and while some players think that you need skilled micromanagment and quick planning decisions to assemble effective ones (and neuter them) because of the focus on soft and hard counters, other consider them a cheap way of issuing orders to units all packed together.
251* ''VideoGame/SuperRobotWars'':
252** ''SRW'', being essentially a MassiveMultiplayerCrossover FanFic, has many exercises in [[FixFic applying popular Fanon Discontinuity to its subjects]], such as eliminating the ''Anime/MartianSuccessorNadesico'' movie and ''Anime/MobileSuitGundamCharsCounterattack'' via TimeTravel, saving/resurrecting popular characters, or just giving less depressing endings to shows like ''Anime/NeonGenesisEvangelion'' or ''Anime/SpaceRunawayIdeon''. The [=OGs=] version somehow also retconned the death of Lee Linjun; fans still can't accept why Banpresto chose to spare Lee in the remake, after his heavy crime of [[spoiler:permanently killing off Captain Daitetsu Minase]] and would rather think he dies somewhere else after retreating.
253** Despite being a standalone continuity one-shot, ''VideoGame/SuperRobotWarsK'' is the only DS entry skipped by most fans due to many aspects of the game being handled clumsily.
254* Any fan of ''VideoGame/SupremeCommander'' and its expansion ''Supreme Commander: Forged Alliance'' will tell you that ''VideoGame/SupremeCommander2'' took everything that made the original games good and threw them away. It also horribly reversed all the events of the previous game's campaign and storyline. Due to this, many fans don't regard ''Supreme Commander 2'' as a ''Supreme Commander'' game. The game does have [[BrokenBase its own fandom]] that prefer it this way though.
255* ''[[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]]''. Or for some, the whole second trilogy.
256* ''VideoGame/TalesSeries'':
257** Many fans don't count ''The First Strike'', a theatrical prequel to ''VideoGame/TalesOfVesperia'', for this reason, due to inconsistencies with the source material. [[http://lynndyre.dreamwidth.org/29777.html This post gives a good summary of this.]]
258** About twenty years after its release in Japan, ''VideoGame/TalesOfPhantasia'' finally got an official English translation -- which [[InconsistentSpelling changed some characters' names]] from the ones used in fan translations and even some official promo materials. Most of the established fandom sees no reason to let a little issue like canon get in the way of what they've been calling the characters for two decades already, and it's hard to blame them.
259** ''VideoGame/TalesOfSymphonia'' was a wonderful game. What [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld sequel]]? There was never a sequel as far as a lot of fans are concerned, ''Symphonia'' ended on a happy note and did not have a continued story in any game that [[SuspiciouslySpecificDenial never actually came out]].
260* ''VideoGame/{{Tetris}}'':
261** Many ''Tetris'' fan games intentionally ignore several of the more restrictive rules in the official Tetris Guideline, such as the unwieldy Super Rotation System, the much-maligned infinite rotation rule, and the "bag" randomizer that just deals random permutations of a sequence of all seven pieces. As far as many fans are concerned, ''VideoGame/TetrisTheGrandMaster 3''[='s=] Classic Mode (as seen in the famous "Invisible Tetris" video) provides the definitive ''Tetris'' rules and game mechanics, especially the Creator/{{Arika}} Rotation System, and most fan-made games tend to default to ARS over SRS.
262** ''VideoGame/TetrisTheGrandMaster ACE'', a console "installment" of ''TGM'' on the [[Platform/Xbox360 360]] released one year after ''[=TGM3=]'', is regarded by fans as a monstrosity [[ScrewedByTheNetwork beyond Arika's control]]. Some wouldn't have minded the not-[=TGMness=] so much if it were not for the fact that proper ARS has to be unlocked through an Xbox Live update, and even then both versions of ARS now has a finite-though-still-lenient variant of infinite spin. As far as ''TGM'' fans are concerned, ''[=TGM3=]'' is the last installment of the series.
263* Most fans of the ''VideoGame/{{Thief}}'' series don't like to acknowledge [[VideoGame/Thief2014 the 2014 game]]. Since the game was developed by a completely different company and fans feel that it's very bland compared to the deep world-building that the previous games had. Some purists go as far as to disregard ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]'' as well because they feel it's not as good as the first two.
264* ''Franchise/TombRaider'' has an ''extremely'' BrokenBase, leading to different games being omitted out of existence by different groups of fans.
265** Back when [[VideoGame/TombRaiderII the second game]] came out, some fans -- nowadays basically extinct -- considered it, and everything afterwards, a franchise-ruining blasphemy.
266** Some prefer to think that the series ended with ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]'', where [[TheHeroDies Lara dies]] after stopping [[GodOfEvil Set]]. Given how poorly received the next two games were, and the subsequent ContinuityReboot, it's easy to see why:
267*** ''[[VideoGame/TombRaiderChronicles Chronicles]]'' is disowned by everyone, being universally derided as a fast money-grab and a way to buy time for the next game. Poor plot, contradictions with previous games, mediocre level design and an already dated engine managed to rub everyone the wrong way. Probably the best thing about the game was the Level Editor, which gained its own life, providing steady improvements in design and game engine with countless custom levels and small scenarios written by the devoted community (and that's only if you bought the PC version; [=PlayStation=] and Dreamcast owners were shit out of luck).
268*** ''[[VideoGame/TombRaiderTheAngelOfDarkness The Angel of Darkness]]'' bombed after [[ChristmasRushed a rushed release]]. Glitches, a camera from hell and a trainload of game-breaking bugs were so annoying that most people couldn't focus on the plot, which by itself was a case of polarizing DarkerAndEdgier approach to the story. Even Eidos themselves decided that it was time to hire new developers to make future games and [[ContinuityReboot start a whole new continuity]].
269** The new continuity is usually completely disowned by fans of Core games, since Crystal Dynamics changed a lot of the characters and considerably simplified level design. Upon its release, the fandom scorned ''[[VideoGame/TombRaiderLegend Legend]]'' for being a dialogue-packed shooting gallery lasting for five hours, having almost nothing in common with previous games. ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' managed to win back many older fans, but another faction splintered, pointing out how the changes in the plot managed to flatten characters from the first game into cardboard cut-outs.
270** ''[[VideoGame/TombRaiderUnderworld Underworld]]'' is often considered to be the peak of the first reboot [[OverlyNarrowSuperlative in terms of level design]], if not for all the games made by Crystal Dynamics. Conversely, its plot is seen as sketchy and hardly involving, while treating itself dead-serious, with lots of overdramatisation. [[AssPull Heavily pushed]] [[FreudianExcuse mommy issues]] for Lara didn't help any.
271** [[VideoGame/TombRaider2013 The 2013 prequel]] started yet another new continuity with a new origin story for Lara, and resulted in yet another break in the fanbase. While it was popular among fans, others disliked it for changing the style entirely from previous games and making Lara more vulnerable, whiny, and ''hating tombs'', which are demoted to mini-dungeons.
272* ''Franchise/TouhouProject'':
273** The first game, ''VideoGame/TouhouReiidenHighlyResponsiveToPrayers'', came before there was supposed to be a series, and it shows. It was [[EarlyInstallmentWeirdness a completely different genre]], having more in common with ''VideoGame/{{Arkanoid}}'' than with the later games.
274** Spin-off manga series ''[[Manga/TouhouBougetsushou Silent Sinner in Blue]]'' has largely been disavowed by the games' fans by introducing a pair of [[CreatorsPet Creator's Pets]] and a number of very questionable moments usually involving the aforementioned characters. Posting a single page from it on an {{ImageBoard|s}} or merely mentioning the series at all risks causing backlash.
275** ''VideoGame/DoubleSpoilerTouhouBunkachou'' is subject to this trope a lot, with many of the conversations ignored entirely. An essential example is how the two reporter protagonists of the game discuss the character of Inubashiri Momiji and her actual relationship to her superior Shameimaru Aya (who is also one of the protagonists) and perhaps crow tengu in general. Another popular point of contention is encountering fan-favorite Kawashiro Nitori and talking about how her kind of [[{{Kappa}} youkai]] [[ElephantInTheLivingRoom drown children for their "lifeforce ass balls."]] For added fun, consider that they chose a comparatively less horrifying story of exactly what Kappa anally extract from their victims -- other accounts suggest it's blood, intestines, or even ''the liver''.
276** Some fans didn't take to what's been revealed about Nitori in ''VideoGame/TouhouShinkirouHopelessMasquerade'' well, as it portrays her as a money-obsessed atheist with shades of {{Jerkass}}, a contrast to the shyer, friendlier (if self-centered at times) type seen in the tenth game, so they're finding ways to negate it.
277* ''VideoGame/UltimaIX: Ascension''? Ask a lot of the fans of the series, and they'll tell you it didn't happen. Or ''VideoGame/UltimaVIII: Pagan'' for that matter. Some also choose to ignore the first few games of the series, saying ''Ultima'' is only games [[VideoGame/UltimaIV 4]]-[[VideoGame/UltimaVII 7]]. There was later a fan dialogue patch for ''VideoGame/UltimaIX'' to try and get the game closer to ''Ultima'' canon.
278* The GoldenEnding in ''VideoGame/{{Undertale}}'' has [[spoiler:Asriel being left to his fate of transforming back into the sociopathic flower, Flowey, after he returned the souls he had stolen]]. Fans who grew deeply attached to the character completely deny said character's fate and will usually make up another story or give an explanation on how they can be bought back. This is such a strong feeling that a few fan games were made to cover those theories. Notably among them is the work-in-progress ''[[https://gamejolt.com/games/dreemurr-reborn-undertale-the-end/205419 Undertale: The End,]]'' which covers a widely accepted [[TakeAThirdOption third option]] by the fans, where Frisk didn't stop [[OurTimeTravelIsDifferent resetting their Save]] time and time again until they finally managed to find a way to rescue [[spoiler:Asriel]]... [[spoiler:By donating their own soul, in order to mend his, obviously sacrificing their life in the process.]]
279* Many fans of the ''Franchise/{{Warcraft|ExpandedUniverse}}'' franchise choose to ignore the plot of ''VideoGame/WorldOfWarcraft''. Here are a few common complaints:
280** Investment in canon feels pointless to some fans after character flattening, confused motivations, inconsistent pacing, ongoing poorly received continuity changes, and the static nature of what was once a more story-driven world. Changes to some characters have punctured the fandom popularity they had previously enjoyed. Thus, every lore fan has their own version of the story. Retconning the retcons has been the object of many a FixFic.
281** Entire expansions, or key parts of expansions, have gone through periods of FanonDiscontinuity, some of which continue today. ''Cataclysm'', which overhauled all vanilla game content, remains controversial. Alliance players in particular reject large portions of it. The unpopular ''Warlords of Draenor'', which takes place in an AlternateTimeline and {{Retcon}}'s the orc history, can be ignored completely. ''Mists of Pandaria'' is often ignored due to its Flanderization of the Horde. ''Battle for Azeroth'' has entire phases that have met the same fandom fate as ''Warlords,'' particularly the Nazjatar zone and storyline. Events surrounding Teldrassil during ''Battle'' are extremely controversial for both factions. Just like ''Mists of Pandaria'', many people like to ignore the faction war.
282** It's not uncommon for warchiefs, who can symbolize the overall direction of the Horde, to be rejected by Horde fans. Garrosh Hellscream, previously the subject of some interesting quests during ''Burning Crusade'', came to be loathed by the broad consensus, with most present-day Horde players preferring not to think of his reign at all. Sylvanas Windrunner as warchief also became controversial. Because she is not unanimously despised like Garrosh, having had a much longer canon history and many fans since ''VideoGame/{{Warcraft}} III'', discussions about her and her story among Horde players can become intense.
283** The ''Warcraft'' tabletop RPG and computer games often conflict, pushing fans to pick one as canon. Creator/{{Blizzard|Entertainment}} later split up with Creator/WhiteWolf and declared them non-canon.
284** Some fans refuse to acknowledge anything written by Richard A. Knaak, even as some events of his books are referenced directly in the game. Some of this can be attributed to fan reactions to his protagonist Rhonin, perceived by some as an AuthorAvatar.
285** Some fans also outright refuse to count the comics or manga as ''Warcraft'' canon. Again, it doesn't help that some events from these are referenced in-game. Med'an, the comics-only offspring of firmly canonical characters Garona and Medivh, even had his position as Guardian of Tirisfal became CanonDiscontinuity as of ''Legion''.
286** The main [=PvP=] area for ''Warlords'', Ashran, has such a flimsy justification for the Alliance and Horde to be fighting (the Alliance uncovered an old ogre artifact, and the Horde's commander decides to fight them because they ''might'' use it against the Horde) that many people consider it separate from the actual story. It helps that the events of Ashran are never mentioned anywhere else in the expansion's quests and raids, and at least one of the characters involved in Ashran can be found at garrisons for both Horde and Alliance players. Indeed, the [=PvP=] aspects of the game have become increasingly detached from the story, possibly an acknowledgment of how badly fans took the story when it tried to play up [=PvP=]. Many of the [=PvP=] aspects of the later expansion ''Battle for Azeroth'' could even be done as [=PvE=] content if desired.
287** Near the end of ''Warlords of Draenor'', one of Blizzard's employees tweeted that each member of the Burning Legion is a multiversal singularity, meaning that every demon is the same person across all alternate universes. Due to [[VoodooShark the many, many problems this creates]], most fans disregarded it, and some even joke that it was a drunk tweet.
288** Some ''Legion''-era artifact quests, class hall quests, and even entire class halls have been rejected by fans playing certain classes. Most of these are isolated enough from the rest of the game, or even contradicted by later content, that fans can ignore them.
289* ''TabletopGame/Warhammer40000'':
290** Most ''VideoGame/DawnOfWar'' fans deny that the ''Soulstorm'' expansion ever happened, due to the absolutely staggering amount of [[GameBreakingBug Game-Breaking Bugs]] (including one for unlimited resources) and the ridiculous unit imbalances that made it unplayable, the sheer amount of {{Narm}} made it bizarre (SPEHSS MEHREENS!), and the utter butchering of the background material (Imperial humans freely using Xeno technology, the local [[MagnificentBastard Alpha Legion]] portrayed as [[AxCrazy Khorne fanatics]], the local Imperial Guard general somehow losing [[MemeticMutation 100 Baneblades]], a formerly quiet [[TheVoiceless Necron Lord]] sounding like he needed a cough drop, etc.). ''Dawn of War II'', however, states that it actually ''is'' canon, but as [[ColdSniper Cyrus]] says in the campaign, [[DiscontinuityNod "What happened on Kaurava was a mistake]]... I will not speak of it again."
291** The revelation in ''VideoGame/DawnOfWarIII'' that EnsembleDarkhorse and MemeticBadass General Vance Stubbs is retroactively not the canon winner of Soulstorm, fell into this category for many fans, with the most vocal being (of course) Imperial Guard fans angry that one of their favorite faction's few victories in the series got written out of existence.
292* Some groups will declare the ''VideoGame/WingCommander'' series ended with ''VideoGame/WingCommanderIVThePriceOfFreedom'', others will only recognize [[VideoGame/WingCommanderTheKilrathiSaga the Kilrathi Saga]] (''[=WC1=]'' through ''3'') as canon.

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