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1* ''VideoGame/AliceMadnessReturns'': The intro includes several surreal and disturbing images (such as Alice's head inside Hatter's head inside the Queen's head, and a centaur rolling a baby carriage with a doll in it, which then lights on fire) with the voiceover of Dr. Bumby giving therapy to Alice. Then the scene goes to the rabbit and her on a boat, drinking tea. The rabbit's head starts to bleed and then [[YourHeadASplode completely bursts into black goo]]. The boat sinks, and hands reach out from the water and pull her underwater while ''ripping her face off''.
2* In the opening sequence for ''VideoGame/AlwaysSometimesMonsters'', a woman runs after a man pleading with him to stop, that she's changed her mind! Blowing off her protests, he replies that she'd already made her decision when she paid him, and there's no going back now. Dealing with the fallout of one's choices is a major theme in the game.
3* The trailer for the first ''VideoGame/AssassinsCreedI'' - which is also the opening cutscene - shows a hooded AltaĂŻr looking out at an execution taking place from on top of a bell tower, disappearing when the bell passes between him and the camera, reappearing in the crowd below, and making his way through the crowd. Gently at first, but after the guards begin to suspect him, he yanks one guard off the platform with a crossbow and shoots the other before launching himself onto his target with the trademark Assassin leaping kill with his Hidden Blade. More guards come and AltaĂŻr legs it, leaping across rooftops over their heads until they have him cornered in front of a building, or so they think. The doors behind AltaĂŻr open as he smiles to himself before disappearing in the crowd of white-robed scholars. This scene shows pretty much everything you need to know about the series (with the exception of the crossbow, which was cut from the game, but appears in ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'') in less than two minutes, including {{Parkour}}, planning a kill, dispatching guards, social stealth, and moving through crowds, all of which feature prominently in the series.
4** The [[VideoGame/AssassinsCreedII sequel's]] trailer/opening movie likewise shows off all the new features of the game. Two men, accompanied by a group of guards, go to a party in Venice during the Renaissance, while two courtesans are paid for something in a back alley. Later, at the party, the courtesans approach the two men and manage to lure one of them into the crowd, away from his guards. By the time he realizes how vulnerable he is, Ezio, the one who paid the courtesans, shows up from the crowd and slits his throat. The other man sics his guards at Ezio and runs, while Ezio easily dispatches the guards, with their own weapons, and pursues across the rooftops of Venice. The man manages to meet up with new guards and orders them to ambush them from behind an archway while the man himself tries to bait Ezio into it. Ezio sees through the ambush and then instead shoots the man down with the Hidden Gun. All this tells you everything you need to know about the game's new features: hiring people to help get to your target, using the public crowds to hide yourself, counterattacking with your opponent's weapons, and incorporating new weaponry into your assassinations, while still following the formula set by the first game.
5* How do you know ''VideoGame/BangaiO Spirits'' is going to be NintendoHard? When you're all done with the tutorial stages (it's very plausible for the average player to die in it, by the way!), the characters outright explain how to open up the cheat menu.
6* ''VideoGame/{{Bayonetta}}'' establishes its [[CrossesTheLineTwice general over-the-top tone]] in the prologue, when the praying nun leaping up towards descending angels suddenly starts beating the hell out of them. Then her outfit gets slashed in questionable places, so she tears it all off and makes a suit out of her hair. While unloading several rounds of bullets in more angels, provided by a guy who takes a coffin lid to the head and [[NoSell doesn't even flinch.]]
7** And the epic tone is established even earlier than that in its OPENING SCENE, which has Bayonetta and Jeanne battling angels on top of a falling clocktower, throwing you right into the action at the get-go as the narration talks about the Umbra Witches and the Lumen Sages, their role as guardians of the Eyes of the World, and their civil war. And the music that's playing as you're doing all this? [[SugarWiki/AwesomeMusic "One of a Kind."]] Strap in, ladies and gentlemen, because you are in for a goddamn ''ride''.
8* ''VideoGame/BioShock1'' starts with a plane crash, leads directly into a view of a beautiful underwater city with a speech by Andrew Ryan describing his Objectivist beliefs as a voiceover, and THAT'S immediately followed by a man being gutted in front of your eyes by some kind of super human insane woman.
9* Every game in the ''VideoGame/{{Borderlands}}'' series begins with a skag being carelessly hit by a car, accompanied by the game's RealSongThemeTune and an introduction to the playable characters. It shows off the brutal, over the top nature of Pandora, but also the relatively lighthearted tone the games are known for.
10** PlayedWith in the title screen for ''VideoGame/TalesFromTheBorderlands'', which shows [[PlayerCharacter Rhys]] and Vaughn arriving on Pandora and driving to a nearby town before accidentally hitting a skag. Unlike in the other games, Rhys immediately stops the car and panics briefly with Vaughn about having killed something; showing that, although ''Tales'' is indeed a Borderlands game, it is a PointAndClick instead of the usual FPS and so is far more focused on characters and dialogue than on combat.
11* ''VideoGame/CommandAndConquerRedAlert2'' begins with Yuri mind controlling someone over the phone, as an omen of how crazy this game has become.
12* ''VideoGame/CommandAndConquerTiberianDawn'' began with someone watching TV about the tiberium infestation before settling on a soap opera, as a sign of the game's cheesiness.
13* The first chest you find in the intro/tutorial of ''VideoGame/DarkestDungeon'' is guaranteed to be booby-trapped, an omen to the fact that it is a [[NintendoHard vicious]] and [[AnyoneCanDie brutal]] game.
14* ''VideoGame/CopyKitty''[='s=] Hard Mode campaign begins with Boki [[TemptingFate dismissively wondering just how hard Hard Mode can be.]] Cue a nigh-unwinnable stage jam-packed with tons of tough enemies while the entire floor's covered in lava. Savant then realizes that he accidentally cranked the difficulty up ''too'' high.
15* ''VideoGame/CrueltySquad'' opens with your [[ThisLoserIsYou depressed loser of a protagonist]] being getting a call from his employer about a wetwork job whilst he watches a mass shooting outside a window, establishing [[DeathIsCheap how the world sees loss of life]] and [[BlackComedy the game's sense of humour]]. All of this is shown in [[StylisticSuck garish, low-polygon graphics]], as well.
16* ''VideoGame/DarkSouls'': After the epic intro cinematic of gods clashing against dragons and the Age of Fire beginning the fade, you set off through the Undead Asylum, only for a ''gigantic hammer-wielding demon'' to drop down in front of you. Bloated, twisted, corrupted and very hostile, the Asylum Demon will kill you in seconds if you don't flee. Then after recovering your equipment and receiving your Estus Flask, you go back for a rematch, and this time you actually have to topple the towering abomination if you want to see the rest of the game. [[CatchPhrase Prepare to Die.]]
17** Before ''Dark Souls, VideoGame/DemonsSouls'' did a similar thing with its tutorial level as well- the Vanguard demon was [[HopelessBossFight meant to kill you for the game to proceed]], but despite its massively-inflated stats its moveset was actually pretty simple, making it quite possible to beat if you're skilled and patient enough. Then your character proceeds a bit further, [[DiabolusExMachina only to come face-to-face with the Dragon God in a cutscene and be smashed to paste with a single blow]]. In case you haven't gotten the message yet, you are not welcome in Boletaria.
18** Much like its predecessors, ''VideoGame/EldenRing'' starts with your newly-customized character ready to take on the world and become Elden Lord... and then a [[HopelessBossFight Grafted Scion shows up and kills you in a few hits]], setting the stage for the tutorial. [[spoiler:If you have the patience to best it, you get a couple of nifty weapons... and then not long after you fall off a crumbling cliff and are sent to the tutorial stage anyway.]]
19* The first cutscenes of ''VideoGame/DevilMayCry1'' and ''VideoGame/DevilMayCry3DantesAwakening'' together establish the mood of the [[VideoGame/DevilMayCry franchise]] as a whole.
20** In the first game, after establishing the setting involves the supernatural and demons, a woman drives her bike into the office of Dante, professional demon hunter, who fires off a quip at her entrance. The woman, Trish, then stabs Dante with his own sword, electrocutes him, and throws her bike at him, while mockingly asking whether his father ever taught him to use a sword. In response, Dante whips out two handguns, shoots the bike away and then reveals his demonic heritage by pulling his sword out of his chest. Welcome to ''Devil May Cry'', the Anime-esque UrbanFantasy where wisecracks win the day and RuleOfCool are the laws of physics.
21** After the poor reception of the second game, particularly in regards to its weak combat and generically edgy and monotone interpretation of Dante, the third game introduces a younger incarnation, whose first action of answering a phone is done as dramatically possible. Then, when he gets attacked, he ignores the gun on the ground to grab a slice of pizza, punches a jukebox into operation, skates on a demon while rapidly firing on others, and kills several more with a ricocheting spray of pool balls, all the while he's ignoring the numerous scythe blades firmly lodged in his torso and even using one of them to deflect an attack. ''Then'' the first stage begins. Welcome to ''Devil May Cry 3'': Capcom profusely apologizes for last time and is now giving you more of what you want, turned up to eleven.
22** ''VideoGame/DevilMayCry4'' starts with our new protagonist Nero, late to a meeting of the religious group he belongs to, casually cutting down several demons and making it there just in time to hear the end of his girlfriend's song. And then, in the middle of the sermon, ''Dante'' smashes through the ceiling and kills the leader of the group before casually cutting down several of its elite guard. The first level is a fight against Dante, where it becomes very clear Nero is ''wildly'' outmatched and is only surviving because Dante is humoring him. The game wastes no time in making clear that things aren't going to work the same way they did last time.
23* ''VideoGame/DiabloIV'' establishes itself as being a lot darker than previous Diablo games by turning your Tristram-like starting town into a TownWithADarkSecret. After you clear out a nearby ruin for the people of the town of Nevesk, they throw you a party, only to [[spoiler:drug you and have you hauled off to be sacrificed, because it turns out that nearly everyone in the town is a demon cultist who worships Lilith, and the one guy who isn't is someone they wanted to do the same thing to, and who ends up saving you. You then have to kill the rest of the town when they show up ''en masse'' to finish you off]].
24* ''VideoGame/DisgaeaHourOfDarkness'' sets its tone with this line at the end of the first chapter:
25-->'''Laharl''': Who gives a damn about you? Your new name is "Mid-boss".
26* The ''VideoGame/{{Doom}}'' GameMod ''Deus Vult II'' starts off as a very good map set... and then tosses the map "Minas Morgul" at you, a giant fortress with several hordes of hundreds of monsters, hinting that it's all {{Marathon Level}}s and {{The War Sequence}}s from now on.
27* The very first thing that happens in ''VideoGame/Doom2016'' is the [[ASpaceMarineIsYou player-as-Doomguy]] waking up chained to a stone slab, ''naked'', in a base filled with demons, [[RatedMForManly ripping out his chains and crushing a zombie's head to paste with his bare hands.]] This is within the first ''15 seconds'' of the game. The moment MissionControl starts trying to give you an [[MrExposition expository lecture]], Doomguy takes the computer and casually smashes it. No {{Info Dump}}s in this game: from this point onwards, it's hyper-intense, hyperviolent GenreThrowback action all the way down.
28* No matter which origin you pick in ''VideoGame/DragonAgeOrigins'', it always shows the game's dark fantasy setting, from a noblemen taking all the women for his own pleasure to mages at the mercy of Templars who have no qualms about killing or giving the magical equivalent of a lobotomy to any who could become a threat.
29* In ''VideoGame/EarthBoundBeginnings'', before you leave your bedroom where the game starts, a lamp comes to life and [[EverythingTryingToKillYou attacks you]].
30* ''VideoGame/Facade2005'' begins with your character arriving outside the apartment door of the married couple you're visiting and overhearing a heated argument, cluing you in to how they [[HappyMarriageCharade are only pretending to have a happy marriage]]. When Trip, the husband, opens the door to greet you, he'll respond according to what you say next, and even slam the door in your face if he's sufficiently offended, giving you an idea of how difficult your task is.
31* In many games of the time, charging the villain's lair to rescue the princess would be the game's final act. In the first ''VideoGame/FinalFantasy'', it's your very first quest. You charge into the Temple of Fiends, defeat the evil knight Garland, rescue the princess, and then it's only after you cross the repaired bridge that you see the TitleDrop and realize that this was just the ''prologue'' and the real quest of SavingTheWorld has just begun.
32* As soon as you've finished naming your characters, ''VideoGame/FinalFantasyII'' throws you into a battle you're [[HopelessBossFight guaranteed to lose in 2 rounds]], establishing the overall [[NintendoHard masochistic difficulty]] and [[AnyoneCanDie willingness to kill off characters]].
33* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' have an interesting example in that both games' moments say a great deal about them individually and in comparison to each other. The first game begins with the monster known as Sin attacking the dream version of the futuristic city of Zanarkand, resulting in Tidus being thrown into a world where his hometown's a distant memory, and people will do anything for a ''temporary'' reprieve from Sin. The latter game begins with a pop concert held by someone impersonating Yuna, showcasing the game's LighterAndSofter nature. The contrast between those openings was not lost on some players, especially those who didn't think X-2 measured up to X.
34* ''VideoGame/FireEmblemFates'' does this immediately after its BigFirstChoice, setting the tone of both routes. Choose the more forgiving ''Birthright''? Corrin starts surrounded by half-a-dozen Hoshidan allies with one axe fighter to worry about as Ryoma tears Xander apart to end the mission swiftly. Choose the [[NintendoHard traditional-style difficulty]] of ''Conquest''? It's six-on-five, you're at a disadvantage thanks to being spread out and at least one character being dead weight, your only backup for the next mission can get prematurely perma-killed, you have to defeat four of the five enemies, and Ryoma and Xander's duel is still one-sided against you.
35** Story-wise, both routes get one in the first mission after the split. In Birthright, you fight off an Nohrian attack on Fort Jinya (which, for all intents and purposes, is a hospital), and one of the attackers turns out to be your character's ChildhoodFriend, Silas, showing that even if Nohr is the aggressor in this war, you'll still have to fight many sympathetic characters after siding with Hoshido. In Conquest, your character nearly gets sentenced to death after returning home, and is offered a chance for redemption by suppressing the Ice Tribe revolt- in this case, you get a taste of how difficult it can be for the Nohrian siblings to do the right thing while under King Garon's thumb.
36* The first ''[[VideoGame/{{Forza}} Forza Horizon]]'' opens with a car driving through the Colorado countryside when they're suddenly challenged by another car, resulting in an impromptu race. In the middle of the race, control then goes to the player character, who hears on the radio that the next ten people to arrive at the Horizon Festival will get a spot in the heats and races their way there. All this establishes that ''Horizon'', unlike the more formal ''Motorsport'', is going to be an open and off-the-cuff kind of series.
37* ''VideoGame/FugaMelodiesOfSteel'' seems to begin as your archetypical kids-going-on-an-adventure story, given the playable roster is a bunch of cute and lovable {{Funny Animal}}s aged twelve and under controlling a [[TankGoodness big, mysterious tank]]. Barely half an hour into the game, however, the kids come face-to-face with an adversary that utterly ''[[CurbStompBattle trounces]]'' them. The player is [[ButThouMust forced]] to choose one of the kids to fire a roughly-defined DesperationAttack known as a "Soul Cannon" to progress… and is sent into an especially nasty shock when they learn that the cannon ''[[PoweredByAForsakenChild utterly eviscerated]]'' the kid they chose-- even if they were [[KillTheCutie the scared little four year old]]-- and that the other kids are so distraught by grief that [[ControllableHelplessness they outright give up on continuing to fight]]. The game mercifully [[ResetButton rewinds time]] so that the player has a chance to try again, but the message is nevertheless clear: these kids have no guaranteed PlotArmor, they're set to go through ''[[WarIsHell hell]]'' on this adventure, and if you screw up, they're gonna pay the price.
38* The 80's setting of ''VideoGame/GrandTheftAutoViceCity'' is firmly established within the first few seconds of gameplay in which you enter your car and are immediately greeted with the opening riff of "[[Music/MichaelJackson Billie Jean]]", which is also a good showcase for the game's massively expanded soundtrack selection in comparison to past ''Grand Theft Auto'' games.
39* You've been told that ''VideoGame/HalfLife'' is a first-person shooter, but at almost a half hour into playing, there hasn't been much action and the experience has been more akin to an adventure game. That is, until you don the HEV suit for the first time, upon which the suit's voice announces that it has a built-in munitions monitoring system. Only ten minutes later, half the people in the facility are horribly killed while others are turned into zombies. Grab the gun off of that dead security guard and prepare to shoot some aliens, because you're about to find out why this game has been credited as one of the most influential games of the first-person shooter genre.
40** Alternatively, let's say you're a fan of first-person shooters. You pick up Half-Life, expecting it to be just like Doom or Wolfenstein; as soon as you start the game, you pick up again and start shooting. But you begin the game only to find that you're riding in a tram inside some research facility. Along the way you see scientists and guards going about their business and a man in a suit talking to someone. The game identifies you as 27-year-old research associate Gordon Freeman. As the tram arrives, you say to yourself, Well surely after this I'll get to shooting, but no. Instead, you check in at a front desk, your co-workers greeting you and going about their business. You are told to get into a radiation suit and head down to the testing chamber to perform an experiment, and this is when you realize this will be a more story-heavy in-depth, immersive, and developed FPS than ever seen before.
41* ''VideoGame/IWannaBeTheGuy'':
42** In the first screen, whichever path you take, the game kills you lightning-quick once. When you think you've figured out the pattern of the obstacle, be it spike wall or Delicious Fruit, and even pass one or two of them, the game suddenly reverses its behavior on the next one, killing you, and you can just imagine it laughing at you for thinking you had it figured out. This is the iconic moment of the game; the fruit ''[[GravityScrew falling up]]'' and killing you.
43** ''VideoGame/IWannaBeTheGuyGaiden'' steps its game up by trying to kill you on the ''world map'' before you even begin the first proper stage.
44* ''VideoGame/KaizoMarioWorld'' starts by dropping a [[SquashedFlat Thwomp]] on you before you even get to the map screen to select the first level.
45* The ''VideoGame/TrailsSeries'' is an odd one because the trope name moment where things truly happen only does that during the final hours of ''VideoGame/TheLegendOfHeroesTrailsInTheSky First Chapter''. However, the game does establish that the overall series is not just going to be some simple adventure whatsoever. At first your main characters seem like ordinary people with an ordinary cast until the final hours of the game. This trend also continues with ''VideoGame/TheLegendOfHeroesTrailsFromZero'' and ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''.
46* The opening video of the first ''VideoGame/Left4Dead'' contains every single bit of gameplay you needed to know when the game was released (updates added a few tweaks here and there). Things ranging from "when you fall, you can keep on shooting with your pistol" to "don't shine a light in a witch's eyes" to "you can shut a door on zombies to hold them off a while". And then it's all capped off with this exchange after they've barely escaped with their lives, which hammers in how dire the situation is:
47-->'''Louis''': We made it... I can't believe we made it!
48-->'''Bill''': Son, [[UnimpressiveProgressReveal we just crossed the street]]. Let's not throw a party until we're out of the city.
49* ''VideoGame/LegacyOfKain'': The opening cinematic of ''Blood Omen'' begins with a quote from Aleister Crowley, followed immediately by the vampire Vorador slaughtering the previous Circle of Nine for supporting the vampire-hunting crusades of the Sarafan Brotherhood. Immediately after, Mortanius the Necromancer is shown punishing Malek the Paladin for his failure to protect the Circle of Nine by fusing his soul to his armor. ''Then'', the balance guardian of the current Circle of Nine, Ariel, is shown being murdered by an unseen assailant, with the Pillars of Nosgoth beginning to wither and succumb to corruption. All of this serves to establish the CrapsackWorld ''Legacy of Kain'' takes place in, and the series of events that led to the main conflict of the games. And ''then'' you start the game in control of proud young noble Kain, walk outside the inn... and immediately get swarmed and cut down by a gang of bandits, before waking up in Hell, where Mortanius draws the sword that killed you from out of your back and revives you as a ghoulish vampire to avenge your own murder.
50* At the beginning of the original ''VideoGame/TheLegendOfZeldaI'', you're given a choice of three directions to go, and a cave to walk in on the very first screen. Enjoy exploring this really huge world, guys!
51** This also wordlessly shows the game's core gameplay loop. You do have a choice of where to go, but if start by going north, west, or east, you will find yourself beset by monsters, while totally unarmed. But if you enter the cave, you can get a sword, and are now able to defend yourself. Throughout the rest of the game, you will encounter obstacles, and the solution is to acquire the items you need to progress.
52* Similarly, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' starts off with Link being tasked with finding treasures from four shrines on the Great Plateau, in exchange for the paraglider he needs to get down to the world below. Each of them is reached by learning about some aspect of gameplay, from surviving harsh weather conditions to boosting your own stamina with food, and each of them rewards a rune that you'll need to solve puzzles later on. The entire experience shows that ''Breath of the Wild'' is less linear and more focused on exploration than some previous games, and this is even before the wider world opens up.
53* ''VideoGame/MassEffect2'' starts with The Illusive Man discussing with a lieutenant [[TheChosenOne Shepard's importance]], and how humanity only has a chance at survival as long as s/he is kept alive. The next scene is an introduction of the ''Normandy'' and her crew, similar to the [[VideoGame/MassEffect1 first game's]], which is suddenly interrupted by the Collector Cruiser appearing and tearing the ''Normandy'' apart [[CurbStompBattle in a stunningly one-sided battle]] that [[TheHeroDies ends in Shepard's death]], announcing the series' turn into much DarkerAndEdgier territory that would continue further in the [[VideoGame/MassEffect3 third game]].
54* ''VideoGame/MegaManX'' begins normally enough. Mega Man runs to the right and shoots evil robots. Once he gets to the first boxx, Vile, he will lose and has to be saved by Zero. It establishes that collecting the robot master's weapons as well as the capsule power-ups aren't just bonuses, they are integral in finishing the game.
55* You fight your very first boss in ''VideoGame/MetalGearRisingRevengeance'' roughly ten minutes into the first mission. Said boss? [[HumongousMecha A Metal Gear]] with sword-arms, a beam-cannon for head and so many rockets [[SteppingStonesInTheSky you will use them as platforms to get to it]], but what really cements this fight as an establishing moment is how you can and ''will'' cut it to ribbons while [[SugarWiki/AwesomeMusic RULES OF NATURE]] plays in the background. It also serves as a contrast to the main ''Metal Gear Solid'' series. In a standard ''[=MGS=]'' game, a Metal Gear would be the final boss. In ''Revengeance'', it's merely the opening act.
56* Before the gameplay begins in ''VideoGame/MetalWolfChaos'', a cutscene shows Metal Wolf, piloted by President Michael Wilson, jumping out of the Oval Office in a fiery explosion, shouting in glorious, cheesy {{Engrish}} "OKAY, LET'S PARRRTY!"
57* ''Franchise/{{Metroid}}'':
58** The first screen in ''VideoGame/Metroid1'' serves as this. Up until then, it was habit of gamers to go right on the first screen because of such games as ''Franchise/SuperMarioBros'' Suddenly, you reach an unpassable structure and are forced to go left, which made many a gamer realize that this was going to be a game of '''''much''''' exploration.
59** ''VideoGame/MetroidDread'' begins with Samus being defeated by [[BigBad Raven Beak]]. Then when the player is given control, the game subverts the expectations of veterans used to the series formula by starting them as far away from Samus's gunship as possible and placing them in a starting room where to the left is a locked door while right is the way to proceed. This establishes that Samus is very much out of her element before she even has to start dealing with the NighInvulnerable E.M.M.I. And said locked door, it's returned to right after Samus gets her very first upgrade, the Charge Beam, which allows her to open the door from the other side, establishing that there's going to be lots and lots of backtracking.
60* The introduction to ''VideoGame/NoMoreHeroes'' begins with the fourth wall-breaking "I know a lot of gamers out there don't have much patience," before Travis talks about his status as an {{Otaku}} entered into a deathmatch. This gives some idea of [[ThisLoserIsYou who Travis is supposed to represent]] and how seriously the game takes itself.
61* ''VideoGame/PaperMarioTheThousandYearDoor'' begins with Mario getting a map to secret treasure, setting sail for another grand adventure... and then the player arrives in [[WretchedHive Rogueport]], with mob violence in the background and a ''hangman's noose'' standing in the middle of the plaza. Within minutes, the game establishes a gritty setting with a sense of BlackComedy, without losing the franchise's light tone.
62* ''Franchise/{{Persona}}''
63** ''VideoGame/Persona3'' opens with the protagonist travelling through a crowded city late at night, [[HeadphonesEqualIsolation listening to music]] on his way to his new school's dorm. Interspersed with this are scenes of a girl holding a pistol to her own head, nearly pulling the trigger before tossing it away[[note]]It's actually an Evoker, the method used to summon a Persona, but the similarities are entirely intentional[[/note]]. After the protagonist arrives at the train station, the power cuts out, the sky and moon turning a sickly green, blood appears on many surfaces, and everyone else transforms into coffins. [[UnusuallyUninterestingSight He simply shrugs and carries on]]. At the dorm, he runs into the same girl, now with the gun holstered. She's stopped from drawing it by another girl, then the power comes back and the night returns to normal.
64** ''VideoGame/Persona4'' has one that isn't initially obvious. The introductory cinematic begins by showing an IdolSinger doing a commercial, then cuts to a story about an affair between a politician and a news announcer. Within a few minutes of meeting his uncle and cousin, the protagonist meets and has a brief conversation with the gas station attendant (and, in the UpdatedRerelease, can also speak with a strange girl and happen upon two siblings arguing). On the protagonist's first day, he runs afoul of the SadistTeacher in charge of his homeroom, meets and gets to know three of his classmates, sees a guy who's stalking one of the girls he just met and witnesses a VomitingCop run from a crime scene. It turns out that ''all'' of these characters are very significant to the narrative, going to show that even seemingly minor details and characters can be very important in this game.
65** In contrast to previous games, which tended to have the protagonist be downright ordinary until sucked into the plot, ''VideoGame/Persona5'' begins with a brief but extremely flashy [[ATasteOfPower ability showcase]]... followed by the protagonist being cornered and arrested by a team of at least fifty cops in full riot gear, subjected to nauseating PoliceBrutality, forced to sign a confession that runs all the way up to murder, and then sat down to be interrogated by a public prosecutor. Flash back to the beginning of the game... where the protagonist already has a criminal record for assault, [[NoGoodDeedGoesUnpunished which he got from stopping a crooked politician from trying to rape his date]], and is spending his year's probation living in the attic of a cafe owned by someone he barely knows and going to a school where nobody wants anything to do with him.
66* ''VideoGame/PokemonMysteryDungeonExplorers'' presents itself as cute and endearing, maybe even moreso than the core series, seeming pretty light-hearted at first, recovering your friend's lost item and fetching a pearl for a Spoink ([[FridgeHorror though that could also be concerning if you know Spoink's Pokedex entry]]). But your first wanted poster mission takes on a vastly darker tone when [[spoiler:the seemingly innocuous and kindly [[BadSamaritan Drowzee]] ends up being your very first target after some seemingly harmless and even helpful interactions with Marill and Azurill, [[InvasionOfTheBabySnatchers only to find Azurill alone with Drowzee on the top of a mountain]]]]. The dark moments only get more depressing from there.
67* ''VideoGame/PrinceOfPersiaWarriorWithin'' establishes itself as DarkerAndEdgier than ''[[VideoGame/PrinceOfPersiaTheSandsOfTime The Sands of Time]]'' by the Prince yelling "[[ObligatorySwearing You bitch]]!" after getting slashed in the face by Shahdee.
68* ''VideoGame/ResidentEvil'': The first enemy you encounter is busy eating one of your fallen STARS comrades. Then, in one of the most iconic scenes in video game history, it slowly turns around and sets its sights on you.
69* ''VideoGame/ShinMegamiTenseiI'' starts out normal, with the hero's mother [[GoodMorningCrono waking him up]] and chatting with him. Half an hour later, the hero returns home and discovers that she was eaten by a demon in his absence, establishing a series-long trend of tragedies out of the hero's control and the deaths of those close to them.
70* ''VideoGame/SilentHill1'': Harry Mason wakes up after crashing his jeep to find his young daughter missing. He wanders into the titular town, which is blanketed in a thick, snowy fog and eerily deserted, and after chasing a girl he thinks is his daughter into an alley, he finds a mutilated dog as [[HellIsThatNoise air raid sirens start going off]]. This is where things take a VERY frightening turn; Harry's surroundings grow darker and he can barely see two feet in front of him, the snow turns to rain, there's blood everywhere and rusty fencing and hospital equipment popping up. Then he reaches a dead end and sees an eviscerated human corpse strung up by wires. Then monsters that look like deformed children with knives swarm Harry and stab him to death. ''Then'' [[CatapultNightmare he wakes up in a diner]]. Between the camera angles, murky visuals, and horrific noises and music, this entire sequence perfectly sets the tone for what Harry, and you, are about to experience for the next several hours.
71* The opening trailer that plays when you start up ''VideoGame/{{Skullgirls}}'' includes several shots from the game's various cutscenes. In choosing these shots the developers did not feel the need to stray away from some of the things that earned the game its T for Teen rating, including Ricardo cutting [[TheUndead Ms. Fortune's]] head off and the creation of Painwheel.
72* The modern three-dimensional ''Franchise/SonicTheHedgehog'' games are known for being more story-heavy than 2D ones, with many cutscenes including at the beginning of the game before the player can even move around in the HubLevel to get to the first level. How does the Wii version of ''VideoGame/SonicColors'' let you know that things are going to be different? [[AutomaticNewGame After picking "New Game" and deciding whether to have the navigator on or off, Tropical Resort: Act 1 immediately begins.]]
73* ''VideoGame/{{Starcraft}}'' starts off fine except for these weird bug things. Man, Mar Sara has some dangerous fauna. Next thing you know, the ground's alive, buildings are infested, the government is evil, the zerg are killing everything, the protoss glass the planet, and [[ArsonMurderAndJaywalking there's not a laugh to be had]]. This isn't like a silly Command and Conquer rip-off.
74* The first level of the first ''VideoGame/SuperMarioBros1'' game gives you a good demonstration of the mechanics. In the first set of blocks, you can find a mushroom that makes you grow large, enabling you to break the blocks made out of bricks, Just as you start to think that the brick blocks are useless, one gives you multiple coins and another gives you an invincibility-granting star. The first level also has a shortcut in one of the pipes that gives you some coins for virtually no effort along the way. All this shows that the Mario franchise involves exploration in surprisingly interactive environments.
75* The first level of ''VideoGame/SuperMarioBrosTheLostLevels'' establishes just [[NintendoHard how much more difficult]] the game is than its predecessor. The first enemy you come across is a Paratroopa bouncing towards Mario instead of TheGoomba walking slowly, the block where you would expect to find the first powerup instead has a PoisonMushroom, and the actual first powerup is impossible to reach without [[GuideDangIt hitting a block under it as it moves]], bouncing it out of its caged off area. All of this happens in [[ThisIsGonnaSuck the first screen of the game]].
76* ''VideoGame/SuperMarioBros2'' starts with you coming out of a door in the sky and falling several screens to the ground, to show the player that [[RatchetScrolling right isn't the only direction you can move this time]].
77* ''VideoGame/SuperMarioBros3'' introduces new features via gameplay. The first pipe that Mario encounters contains a new enemy; a fire spitting piranha plant. Once he gets past that, he will see a question mark block on the ground, which makes him have to use the pick up and kick skill to hit it. The block contains a leaf which changes his costume. Near the end of the path is a pit and above that is a trail of coins leading skywards. This makes the player use the leaf powerup to fly and get the coins and other secrets.
78* At the start of ''VideoGame/SuperMarioWorld'', Mario begins at Yoshi's house, and has the choice of going to one of two levels, which can be done in any order. The right path takes the player to a series of levels that leads to the first castle and to the rest of the game, but the left path will take the player to the Yellow Switch Palace, which will open up blocks in other levels. This shows that the game rewards exploration, and that the right thing to do isn't always the obvious thing.
79* ''VideoGame/TetrisTheGrandMaster'' quickly establishes that it's not a casual ''VideoGame/{{Tetris}}'' game with the level counter: players will almost immediately notice that their level goes up not every 10 lines as per ''Tetris'' tradition, but with every piece dropped and every line cleared.
80* ''Franchise/TouhouProject'': ''Embodiment of Scarlet Devil'' spares no time in familiarizing newcomers with the premise of the series to come: You get to pick a playable character, between [[{{Miko}} Reimu Hakurei]] and [[CuteWitch Marisa Kirisame]], and are then thrown out into the first stage where, set to some really awesome music, the flying character of choice fights armies of fairies that pelt her with magical projectiles. At the end of the stage the character runs into Rumia, the Youkai of Darkness, who might've been scary with her [[RedEyesTakeWarning red eyes]], [[DarkIsEvil black dress]] and explicitly stated desire to [[ToServeMan eat the playable character alive]] if it wasn't for the fact that Rumia is also a small child and the playable character's reaction to her is pure snark. Rumia then unleashes a SuperMovePortraitAttack -- a beautifully patterned BulletHell attack [[CallingYourAttack with a significant name.]] Welcome to a Japanese Folklore and Mythology ShootEmUp with no airships but where instead all the characters and bosses are [[CuteEmUp cute girls wearing cute dresses]] and combat is a form of expository communication, prepare for a lot of quirky and subversive humour yet with some decidedly dark undertones. Also, [[AwesomeMusic/TouhouProject the really awesome music. We cannot stress that point enough.]]
81* Most players of ''VideoGame/{{Undertale}}'' would think they have to whittle down the health of the first boss if they want to spare her, only to wind up killing her by accident, prompting [[SaveScumming a reset]]. After the retry in which the boss is spared, [[{{Jerkass}} Flowey]] pops up to guilt-trip the player, mocking them that they killed her, had to reset the game to bring her back, and [[YouBastard for thinking that killing her before didn't matter]]. Welcome to a DeconstructorFleet for [=RPGs=] where almost the whole cast has MediumAwareness.
82** The sequel, ''VideoGame/{{Deltarune}}'', gets another moment before proper gameplay even begins. The game opens with a mysterious voice telling you to create a character, giving you various options for different appearance customizations, as well as various personality traits such as favorite color and [[BreadEggsMilkSquick favorite blood type]]. Players familiar with the first game will likely agonize over the choices, wondering how they will end up impacting the gameplay. Finally you get to the end, and the game praises the vessel you have created...before immediately [[MetaTwist throwing it out]] because there's already a preset PlayerCharacter and you don't get a say in who they are. This moment represents how ''Deltarune'' is in many ways a SpiritualAntithesis to ''Undertale'', with the choices you make having little to no impact on the story as a whole.
83--->''YOUR ANSWERS''\
84''YOUR WONDERFUL CREATION''\
85''[[WhamLine Will now be discarded.]]''\
86''No one can choose who they are in this world.''
87* ''VideoGame/WarCraftIII'' begins with a human and an orc from two opposing armies viciously slugging it out, until a shooting star crashes spectacularly into the ground nearby. Setting aside their conflict, the two enemies approach the crater with a mixture of caution and curiosity... then the meteor reveals itself to be a giant vaguely-humanoid rock creature wreathed in green flame, which promptly kills them both. No, this isn't going to be a straightforward war with just two sides like the previous games.

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