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1!![[center: [-'''[[Characters/TheLegendOfZeldaTheTriforceWielders The Triforce Wielders]]'''-]]][[center:[-'''Recurring:''' [[Characters/TheLegendOfZeldaGoddessesAndAllies Goddesses and Allies]], [[Characters/TheLegendOfZeldaVillainsAndEnemies Villains and Enemies]], [[Characters/TheLegendOfZeldaRaces Races]]-]]][[center: [-'''Main Series:''' ''The Legend Of Zelda'', ''Characters/ZeldaIITheAdventureOfLink'', ''[[Characters/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[Characters/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[Characters/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[Characters/TheLegendOfZeldaMajorasMask Majora's Mask]]'', ''[[Characters/TheLegendOfZeldaOracleGames Oracle games]]'', ''[[Characters/TheLegendOfZeldaFourSwords Four Swords]]'', ''[[Characters/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[Characters/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', ''[[Characters/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', ''[[Characters/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', ''[[Characters/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', ''[[Characters/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', ''[[Characters/TheLegendOfZeldaSkywardSword Skyward Sword]]'', ''[[Characters/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', ''[[Characters/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'', ''[[Characters/TheLegendOfZeldaBreathOfTheWild Breath of the Wild & Tears of the Kingdom]]''-]]][[center: [-'''Spin-Offs:''' ''[[Characters/TheLegendOfZeldaCDiGames Philips CD-i Games]]'', ''[[Characters/HyruleWarriors Hyrule Warriors]]'', ''[[Characters/CadenceOfHyrule Cadence of Hyrule]]'', ''[[Characters/HyruleWarriorsAgeOfCalamity Hyrule Warriors: Age of Calamity]]''-]]]
2
3A list of characters in the first ''VideoGame/{{The Legend of Zelda|I}}'' and its [[VideoGame/BSTheLegendOfZelda Satellaview remake]].
4----
5[[foldercontrol]]
6
7!!Main Characters
8
9[[folder:Link]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_link_kneeling_artwork_4.png]]
11->'''Voiced by in the AV Famicom ad:''' Yoshiko ÅŒta
12
13[[Characters/TheLegendOfZeldaTheTriforceWielders A young boy in a tunic]] who serves as the hero of the game. He is tasked with reassembling the fragmented Triforce of Wisdom and thwarting Ganon.
14----
15* AbnormalAmmo: PlayedWith in his use of Arrows. He can't shoot the Bow without the Arrows... but, unlike in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and onward, ''Zelda 1'' doesn't have a dedicated counter for arrows; firing the Bow consumes Link's ''rupees'' instead. The implication is likely that Link is using the rupees as arrowheads.
16* TheAce: He's a great warrior, a puzzle-solver, an explorer, and a hero who earns the Triforce of Wisdom and the Triforce of Courage by saving Princess Zelda and killing Ganon. He does this at the age of 10.
17* AmbiguouslyChristian: By WordOfGod. Link has a Crucifix on his shield and carries a Holy Bible in his inventory, and he's willing to selflessly and unquestioningly risk his life to rid the world of evil.
18* AnimeHair: He has long sideburns and his bangs point outward. All of the Links in following games have a somewhat similar hairstyle.
19* BadassAdorable: A friendly ten-year-old child who [[OneManArmy destroys the Prince of Darkness and his entire army by himself.]]
20* BadassBookworm: He's a great swordsman and adventurer, but he's also capable of solving puzzles and worthy enough to use the Triforce of Wisdom.
21* BadassNormal: Link fights using his sword, shield, wits, and the equipment he gets in the Overworld and dungeons. This is in contrast to Ganon, who is an EvilOverlord with strong magical powers and trident fighter, and Princess Zelda, who fragmented the Triforce of Wisdom into eight fragments.
22* BagOfHolding: Averted, as official art reveals that Link carries all of his items on his back and clothes.
23* BattleBoomerang: He gets the Boomerang early in the game and later on gets the Magical Boomerang, which travels longer.
24* BlowYouAway: He can summon tornadoes to teleport or to suck the water out of a lake to find a new dungeon...just by playing the Flute.
25* BlueIsHeroic: The Blue Ring turns Link's hat and tunic blue.
26* BowAndSwordInAccord: Link fights and damages Ganon with his sword in the final fight, but he delivers the final blow with his bow by shooting him with a Silver Arrow.
27* BrainyBrunette: The only brown haired Link of the franchise. He’s also capable of finding secret rooms and passages with little to no information.
28* TheCallKnowsWhereYouLive: Link's adventure started when he and Impa met on the road and she tasked him to defeat Ganon and save Princess Zelda.
29* CanonName: The players are free to name Link like they want. However, Zelda will call him by his true name in the ending.
30* {{Cap}}: He can only carry [[UsefulNotes/PowersOfTwoMinusOne 255]] Rupees and 8 Bombs. However, he can increase his Bombs capacity to 12 Bombs and then 16 Bombs by paying 100 Rupees per upgrade.
31* CastFromMoney: As ''Zelda 1'' lacks a separate arrow counter, firing the bow costs one ''rupee'' per shot, instead. This comes with upsides and downsides; on the one hand, it means Link can effectively carry a whopping '''255''' arrows, which is several times what most other Zelda games let you carry at once. The downside, of course, is that anyting that costs rupees naturally costs you the same amount of arrows.
32* TheChampion: For Princess Zelda as she tasked him with recovering the Triforce of Wisdom and defeating Ganon to save Hyrule.
33* ChildProdigy: He's 10 years old and he's smart enough to find the eight dungeons hidden across Hyrule and other secrets and treasures. He's also worthy enough to use the Triforce of Wisdom.
34* TheChosenOne: Zelda tasked Impa to find him in order to repair the missing pieces of the Triforce of Wisdom. The sequel reveals that there is more to Link's status to this trope as he goes on adventuring though.
35* ClothesMakeTheLegend: His green hat and tunic are an IconicItem of the franchise that's been appearing on every game following the first one.
36* ColorMotif: He wears green, which fits him as the last hope of Hyrule, which turned into a land filled with monsters with barely any people or wildlife.
37* CombatPragmatist: Link is not afraid to fight enemies by attacking weak spots or fighting them by coming at them with [[WalkingArmory lots of weapons and supplies,]] [[CrazyPrepared some of which he buys rather than getting them from dungeons.]] One doesn't exactly have much choice ''but'' to fight pragmatically, on a journey so fraught with tricky, dangerous foes as Link's.
38* ConvectionSchmonvection: He can walk around Death Mountain and even use a Ladder as a bridge over lava, whereas other Links need protection to avoid being harmed by the heat.
39* CoolSword: His Magical Sword is [[InfinityPlusOneSword the strongest sword in the game,]] has [[ShockAndAwe lightning bolts as its SwordBeam in a different version of the game,]] and its Link's weapon in the sequel.
40* CosmicKeystone: He's the only one besides Zelda and Ganon who can use either the Triforce of Wisdom or the Triforce of Power. His role is better explained in the sequel.
41* CrazyPrepared: Not so much at the start, but, as in its numerous successors, player strength progression in ''Zelda 1'' is largely about ''becoming'' this. Link starts the game with nothing but a measly wooden shield and the clothes on his back to keep him safe. Depending on the playthrough, though, Link can enforce this trope by buying supplies prior to entering the dungeons. He can get Bow and Arrows, Bombs, Blue Candle, Blue Ring, Magical Shield, Potions, or Water of Life prior to venturing any dungeon as long as he has the necessary Rupees to buy them. He even keeps his little wooden shield on hand after upgrading to a sturdier Magical Shield, just so he isn't left out to dry in the defense department should that Magical Shield end up becoming Like-Like lunch.
42* DamageReduction: The Blue Ring and the Red Ring do more than just change Link's colors. They reduce his damage with blue reducing Link's damage by half and red by a fourth.
43* DenialOfDiagonalAttack: Link can’t attack diagonally. The closest thing he has to an all-direction attack is when his SwordBeam splits on four directions upon hitting an enemy.
44* DestructiveSavior: Link does a lot of burning with his Candle and Magical Rod and exploding with his Bombs inside and outside of Hyrule in order to advance his noble quest.
45* DidYouJustPunchOutCthulhu: A ten year old kid managed to defeat Ganon, an EvilOverlord who threatened Hyrule when nobody else in the kingdom could. This miracle would repeat itself in many games.
46* ElementalPowers: Link has a Blue Candle and a Red Candle for burning and the Magical Rod and Bible to [[KillItWithFire incinerate his enemies,]] his Flute [[BlowYouAway summons tornadoes to teleport him to different locations,]] his Silver Arrows [[HolyHandGrenade have enough holy magic to kill a weakened Ganon,]] and one version of the game gave his Magical Sword ShockAndAwe SwordBeam powers.
47* {{Expy}}: His design is based on the Disney version of WesternAnimation/PeterPan.
48* FeaturelessProtagonist: Link was intended to be one at first so that the player can better focus on the game through him.
49* FoodAsBribe: Every so often, Link will run across grumpy Goriyas blocking his path. Rather than fighting them, however, all he need do is offer them some Bait to eat, and they'll be happy enough to let him go about his business.
50* GottaCatchThemAll: The main objective of the game is for Link to collect [[DismantledMacGuffin all eight fragments of the Triforce of Wisdom so that Link can fight Ganon and rescue Zelda.]]
51* HealingPotion: The potions made from the Water of Life can restore all of Link's hearts.
52* HeartContainer: The first Link to use this trope. He obtains them by beating bosses or by discovering them in secret sections of the map.
53* HeartsAreHealth: His LifeMeter is represented as hearts. He’s the first Link to have this mechanic, with every other Link following the tradition. In a meta-way, he’s the first video game character with a heart LifeMeter, as other characters from different franchises would go on to borrow that aesthetic.
54* HelloInsertNameHere: The players can name Link how they want, but Zelda will refer to him by his real name in the ending.
55* HeroesPreferSwords: Three in total; the Wooden Sword, the [[InfinityMinusOneSword White Sword]], and the [[InfinityPlusOneSword Magical Sword]].
56* HeroicMime: He doesn’t say anything in the whole game, but he’s still able to save Hyrule by the end of it.
57* HiddenDepths: Due to the game’s focus on adventure rather than characterization, there isn't a whole lot of explicit information to go on. One can infer some things about Link's personality and character from how he goes about his adventure, though..
58** His FoodAsBribe moment with a monster shows that Link is capable of diplomacy, even with his enemies.
59** He shows signs of being CrazyPrepared as he brought the Wooden Shield as his default item rather than obtaining it like he did with the sword. Even after replacing the Wooden Shield with the Magical Shield, he still keeps it in stock if he loses his new shield.
60** He knows basic cartography as he can make a map of any dungeon he visits until he finds a true map that shows him the structure of the place.
61* HolyHandGrenade: His [[SacredBowAndArrows Silver]] [[SilverBullet Arrows]] contain holy magic that's powerful enough to kill Ganon as long as he's petrified. He uses this to deliver the finishing blow.
62* HumbleHero: He's not above sacrificing his Rupees by turning them into arrowheads for his arrows despite needing them to buy more weapons or supplies. The second quest also shows that he's wiling to give potions or Heart Containers to the Old Man if the situation demands it, showing that he's willing to give his life for the sake of Hyrule.
63* IconicItem: The Magic Sword and the Magic Shield also count as this for him since they are his weapon in the sequel.
64* IconicOutfit: His green tunic and hat became a symbol for all of the Links in the following sequels.
65* ImprobableAge: Defeated monsters, found hidden dungeons, collected the missing pieces of the Triforce of Wisdom, killed Ganon, took the Triforce of Power, saved Zelda, and restored peace to Hyrule...at the age of 10.
66* InfinityMinusOneSword: The White Sword is more powerful than the first sword Link gets. However, it can be replaced by the Magical Sword later in the game.
67* InfinityPlusOneSword: The Magical Sword is the strongest sword Link can get. It also becomes an IconicItem for this iteration and his weapon in the sequel.
68* InstantExpert: He immediately masters any weapon or item he finds at dungeons or buys at the stores.
69* InterchangeableAntimatterKeys: Link can open any locked door from any dungeon as long as he has keys. He can even buy them at stores. Once he gets [[SkeletonKey the Magical Key, he can open any locked door.]]
70* KidHero: He's only ten years old according to ''Literature/HyruleHistoria''. Even in the sequel, he's only sixteen.
71* KillItWithFire: Some of Link’s weapons use fire to kill his enemies. He can use a Candle, Magical Rod, or Bombs.
72* KnightInShiningArmor: He fights monsters to save a kingdom from an EvilOverlord and save the princess.
73* KnightlySwordAndShield: His first weapons and the main ones that he uses are a sword and a shield. They later become his weapon in the sequel.
74* LadyAndKnight: He's the White Knight to Zelda's Bright Lady.
75* LawOfChromaticSuperiority: Link can buy the Blue Candle, [[PlayingWithFire which allows him to release one flame per area for illumination and burning,]] and the Blue Ring, which provides DamageReduction by half. He replaces them with the Red Candle, which releases unlimited flames per area, and the Red Ring, which reduces damage to a fourth.
76* LegacyCharacter: He's the first Link in the series, but has been preceded by many other Links chronologically, going back hundreds of years.
77* LightIsGood: He uses the Triforce of Wisdom to get full access to the last dungeon, releasing golden light in the process.
78* LuckilyMyShieldWillProtectMe: Carries a shield even before he gets a sword. He can even get a newer shield that stops more projectiles.
79* MadBomber: A heroic version since Link needs to find hidden caves outside of Hyrule and open holes inside dungeons that have no doors, making the Bombs the most used item in his quest.
80* MagicalFlutist: Link can play the Flute, which works as a WarpWhistle and can summon [[BlowYouAway tornadoes.]]
81* MagicKnight: Wields both conventional weapons and magical items in his quest.
82* MagicWand: The Magical Rod shoots magical fire projectiles. The Bible increases its power to long-range flame attacks.
83* MeaningfulName: Link's name was given to him because he was supposed to be an avatar between the player and Hyrule to better immerse themselves in the game.
84* MoneyMauling: The Bow allows you to shoot Arrows...as long as you pay Rupees for every shot you make. It’s useless if you don’t have any money in your wallet.
85* NiceGuy: Official artwork shows him helping out Impa after she escapes Ganon, after which he agrees to save Zelda from him.
86* NoNonsenseNemesis: He will rescue Zelda and defeat Ganon. He [[CrazyPrepared can buy weapons and keys to navigate dungeons with more freedom rather than waste time searching for keys,]] [[CombatPragmatist will aim for weak spots with all the weapons and supplies he has,]] [[DestructiveSavior and use fire and bombs to find the dungeons if he can get the Triforce of Wisdom.]] It pays off at the end.
87* OneBulletAtATime: Link can only use one projectile at a time. He can only use them again after they left the screen. For the Blue Candle, he can’t use it more than once on the same screen, forcing him to leave the area to use it again.
88* OneManArmy: Battles through nine monster-infested dungeons on his own.
89* PlayingWithFire: The Blue and Red Candles allow him to produce short-range fires. Obtaining both the Magical Rod and the Bible allows Link to use long-range flame attacks.
90* PrimaryColorChampion: He turns into this when using either the Blue Ring or the Red Ring, which changed his green tunic into a blue one or a red one respectively.
91* {{Pyromaniac}}: A heroic version since Link needs to find hidden passages and a few are underneath some forests, he'll be forced to use the Candle to burn down trees in order to find the passages. He also uses the Magical Rod for a KillItWithFire approach when fighting his enemies.
92* RealMenLoveJesus: He's a Bible-reading Christian who can singlehandedly kill a Demon King and various other inhuman monsters at the early age of ''[[AdorablyPrecociousChild ten years old]].''
93* RedIsHeroic: He can find the Red Ring in the final dungeon, which reduces damage by three quarters and turns his tunic and hat bright red.
94* RingOfPower: As mentioned above, the Blue Ring and the Red Ring change Link's colors and grant him DamageReduction upon wearing them.
95* SacredBowAndArrows: The Silver Arrows are the only thing that can kill Ganon as they are used to deliver the finishing blow on the final fight. They appear again on ''A Link to the Past'' where their creation is shown as they kill Ganon for the first time. The Silver Arrows later started a trend of magical holy arrows capable of hurting Ganon or the BigBad in following games.
96* SecondaryColorNemesis: Inverted as he wears green but is the hero of the story.
97* ShockAndAwe: The SwordBeam of his Magical Sword explodes into lightning in the BS remake of the original game.
98* SilverBullet: The Silver Arrows are the most powerful weapon in the game and the only weapon that can kill Ganon. They ''must'' be used when Ganon is petrified to defeat him once and for all to finish the game.
99* SkeletonKey: The Magical Key works like this, eliminating the need for buying more keys with merchants or collecting more in dungeons since this one can open any locked door.
100* StrongerThanTheyLook: Official artwork shows him carry all of the equipment he collected over the game on his back. This makes his adventure more impressive as he’s fighting while holding such big load.
101* SuddenlyBlonde: Subverted. Concept art implies he was meant to be blond. Instead of Link officially being blond but having a brunette sprite, his official design was altered so that his canon color is brown. He is the only brunette Link thus far.
102* SuperStrength: Link can push blocks heavier than him after obtaining the Power Bracelet.
103* SwordBeam: He can launch beams from his sword when he is at full health.
104* {{Teleportation}}: He can warp between dungeon entrances after obtaining the Flute.
105* ThrowDownTheBomblet: The Bombs can also be used for fighting and are even necessary to kill certain enemies, like a Dodongo. By properly timing the explosions, they turn into a DiscOneNuke since they make as much damage as the Magical Sword. A properly placed and timed bomb can even execute a OneHitKill on Manhandla by knocking out all four heads at once.
106* TimeStandsStill: The Clock is a temporary power-up, but it allows Link to freeze his opponents in time across the screen.
107* UrExample: While different from the other Links, he sets the mold that they follow in some of the later games. He wears a green tunic, is left-handed, is a swordsman, an archer, knows how to use magic in the sequel, and he is an expert at weapons.
108** This also applies to his Magic Sword and Silver Arrows, which pretty much act as the prototype for the Master Sword that was introduced in ''A Link to the Past'' and the Light Arrows that were introduced in ''Ocarina of Time'' for the newer generations.
109* VictorGainsLosersPowers: After killing Ganon, Link takes the Triforce of Power for himself. He still keeps it with him, as seen in the end of the sequel.
110* WalkingArmory: He carries a sword, shield, bows, arrows, bottles with potions, a book of magic, a letter, bombs, a flute, a raft, and a ladder on his person, as seen in an official piece of artwork.
111* WarpWhistle: Link can teleport with tornadoes across different dungeons by playing his Flute.
112* WarriorMonk: Interestingly, he's a Western variant, instead of the expected Eastern variant. [[SequelEscalation He becomes this trope even more in the sequel]].
113* WolverinePublicity: He had a TV show at one point, even if he and Zelda suffered from AdaptationalPersonalityChange in the process. Downplayed, as he's been overshadowed by other Links, starting with the Hero of Time from ''Ocarina of Time'' and other games.
114[[/folder]]
115
116[[folder:Princess Zelda]]
117[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_princess_zelda_artwork_6.png]]
118-> '''Voiced by in ''BS Legend of Zelda''''': Naomi Fujisawa (Japanese)
119
120The [[Characters/TheLegendOfZeldaTheTriforceWielders Princess of Hyrule]] and the holder of the Triforce of Wisdom. She broke the Triforce of Wisdom into pieces to keep it out of Ganon's hands, but was later captured by him.
121----
122* AChildShallLeadThem: There's no king or queen in sight, though it is unknown whether they were killed by Ganon or not. Zelda also seems to be around the same age as Link.
123* DamselInDistress: Was captured by Ganon, presumably to interrogate her about where the Triforce of Wisdom fragments are.
124* {{Expy}}: Her role in the game is near-identical to that of Princess Peach in ''VideoGame/SuperMarioBros1'', being a princess locked away in the villain's dungeon because only her magic can undo the curse he has cast upon the land. Some of the artwork depicting this Zelda (as seen on this page) also gives her a pink, fluffy dress in contrast to the slimmer dresses worn by other incarnations.
125* GenderedOutfit: A subtle one. The color of Zelda's dress is determined by the color of Link's tunic. For example, if Link enters Zelda's prison with a green tunic, she will be wearing a green dress.
126* HairOfGoldHeartOfGold: Though she's a curly-haired brunette in official artwork, the Japanese Million Publishing guide book, ''Magazine/NintendoPower'', and ''Newtype'' magazine depict her with long blonde hair.
127* IdenticalGranddaughter: Her official design is reused for the sleeping Princess Zelda [[VideoGame/ZeldaIITheAdventureOfLink in the next game]] (with slight alterations), who happens to be her ancient ancestor.
128* InconsistentColoring: She has three designs with three different hair colors: one blonde, one brunette, and one redheaded version of the brunette design. The canonical color seems to be the brunette design , though some offical books (such as the ''Arts & Artifacts'' art book) use the redheaded version instead. The ''BS'' design on stronger SNES hardware is blonde, and later incarnations would mostly follow suit.
129* LegacyCharacter: In hindsight, she is a more straightforward case than the norm. It is revealed in ''Zelda II'' that she was named after another Princess Zelda who was enchanted to sleep forever, meaning that she is not an incarnation of Hylia.
130* PrincessesRule: We don't see a king or a queen in the manual, so she's presumably Hyrule's ruler.
131* RoyalsWhoActuallyDoSomething: Prior to getting captured by Ganon, she broke the Triforce of Wisdom to keep it out of Ganon's grasp, and sent Impa to look for a champion.
132* WhatHappenedToTheMouse: She is never seen nor mentioned in the sequel, most likely due to another Princess Zelda being in the spotlight.
133[[/folder]]
134
135[[folder:Ganon]]
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ganon_zelda_i_concept.png]]
137->'''Voiced by in ''BS Legend of Zelda'':''' Creator/SeizoKato (Japanese)
138
139The [[Characters/TheLegendOfZeldaGanonGanondorf evil Prince of Darkness]], who stole the Triforce of Power. He has captured Princess Zelda and is searching for the Triforce of Wisdom as well.
140----
141* AlmightyIdiot: {{Retcon}}ned and downplayed. Ganon is introduced in the [[AllThereInTheManual game's backstory]] as a cunning EvilOverlord who is sapient enough to imprison Zelda in his lair rather than just kill her on sight. But ever since the prequel installments (i.e. almost ''the entire franchise'') gave Ganon (especially as Ganondorf) much [[TheChessmaster more elaborate]] and [[XanatosGambit near fool-proof plans]], Ganon's evil plan here is a significant downgrade chronologically. ''Hyrule Historia'' [[CanonWelding explains]] that Ganon lost his mind after centuries of defeats and resurrections following ''A Link to the Past'', retconning him into this trope.
142* TheBadGuyWins: The fan translation of ''BS The Legend of Zelda'' includes a special bit of dialogue if the player fails to obtain the pieces of the Triforce on Week 4 or fails to kill Ganon, with the Narrator stating this trope in all but name.
143-->'''Ganon''': "The Triforce is mine. Hyrule is mine! Everything... heheheh... it's ''all'' mine!"
144* BigBad: The main villain of the game and the one Link is trying to defeat.
145* BlindedByTheLight: The light of the Triforce of Wisdom causes Ganon to shield his eyes away.
146* CharacterizationMarchesOn: Ganon here is regarded as an intelligent warlord in the manual but his plan boils down to kidnapping Zelda and stealing the Triforce of Power, while later games would give him much more complex and harder-to-beat schemes up to and including successfully taking over Hyrule several times and, in this timeline at least, killing the one man who could stop him. ''Hyrule Historia'' retcons this depiction of him to actually being the least intelligent form of Ganon, thanks to him having [[VideoGame/TheLegendOfZeldaOracleGames undergone a botched resurrection centuries ago]].
147* ClassicalMovieVampire: The source of most of Ganon's characterization in early canon, from being titled "Prince of Darkness" to being revived by Link's blood. He even hides behind his cape in ''BS Zelda'' when the lights come on, and expanded media claimed that he was significantly weaker above ground. This is to say nothing of his weakness to silver.
148* CowardlyBoss: [[EarlyInstallmentWeirdness In contrast to his future portrayals]], Ganon does not attempt to engage Link head on. Instead, he turns himself invisible for the entire fight and shoots fireballs at Link.
149* DevilsPitchfork: He wields a trident in some post-''A Link to the Past'' artwork and in the ''BS Zelda'' remake, though [[OrnamentalWeapon it's only for show]] in the latter.
150* EvilSorcerer: He is skilled in dark magic. His attacks require the Magical Shield to be blocked.
151* {{Expy}}: Ganon's name during development was Gyuumaou Hakkai, as he was conceived as an amalgamation of [[https://en.wikipedia.org/wiki/Zhu_Bajie Chohakkai (Zhu Bajie, a.k.a. "Pigsy")]] and [[https://en.wikipedia.org/wiki/Bull_Demon_King Gyuumao (Ox King)]] from ''Literature/JourneyToTheWest''. [[Franchise/SuperMarioBros He also bears a lot of references to Bowser]] (also based on the Ox King), down to the way he fights as the final boss.
152* FinalBoss: Ganon's the leader of the dark forces inhabiting Hyrule and is the one that needs to be defeated to defeat them; Ganon's fought in the room just before Zelda's room, which is the game's final LevelGoal.
153* GenericDoomsdayVillain: The backstory in the game's manual doesn't give much about Ganon other than he's the leader of an evil army who wants to use the Triforce of Power and Wisdom to plunge the world into darkness and fear. And thanks to the NES's limitations, Ganon doesn't do anything beyond roaring and attacking Link in his boss lair. This is probably why ''Hyrule Historia'' is able to retcon him here as a beast lacking in intelligence.
154* InconsistentSpelling: Infamously among the fanbase, his name was spelled as "Gan'''n'''on" in the original release. It has been corrected in most rereleases.
155* {{Invisibility}}: He uses this power in the final battle.
156* IShallTauntYou: In the Satellaview version, he taunts the player on Weeks 3 and 4. In the former he is heard omniously laughing once the time limit is reached, while on Week 4 he harasses the player during the remaining 10 minutes, during which the player must fight him in the final battle.
157* KryptoniteFactor: He can only be defeated by shooting a Silver Arrow at him when weakened.
158* NothingIsScarier: The game's manual plays up the mystery of Ganon; hiding his actual appearance and stating that no one knows what Ganon is or if they had, they never lived to tell the tale. Considering how [[NintendoHard cryptic and hard]] it is for players to get all eight pieces of the Triforce and actually find him, this creates an atmosphere of suspense and dread as they draw closer to Ganon's lair. The closest we get to Ganon appearing in the manual are a behind the back shot with focus on his strangely muscular right leg as Link stares him down, and a shot of Link destroying Ganon, showing his shadow exploding from the might of the Triforce, which is likely an artistic rendering of Link using the Triforce to light up his chamber.
159* OrcusOnHisThrone: Although he desires to reassemble the Triforce of Wisdom, Ganon remains in his lair guarding Zelda's prison while his minions are searching for the pieces and/or kill Link.
160* PhysicalGod: Is just as powerful as one thanks to holding the Triforce of Power, and he's additionally the reincarnation of [[GodOfEvil Demise]].
161* PigMan: His physical form is an anthropomorphic boar-like creature. According to Ganon's backstory in ''A Link to the Past'', it was because the Triforce transformed [[WasOnceAMan the human thief Ganondorf]] into a demonic form that reflected his lust for power.
162* ReducedToDust: After being hit with a Silver Arrow, Ganon explodes into a pile of ashes, leaving behind the Triforce of Power for Link to take.
163* RetCon: Originally a feared, nigh-omniscient sorcerer with a heavy dose of Dracula and the Ox Demon King, ''Hyrule Historia'' now states that this incarnation of Ganon is little more than a mindless, raging beast. Chronologically speaking, this matches up with the games that take place in the Downfall timeline as this Ganon was once articulate enough to speak and cunning enough to make schemes.
164* SkeletonMotif: He wears a skull-shaped brooch.
165* StockSoundEffects: He uses a a pterodactyl roar lifted straight out of a then-contemporary cartoon, just in low quality (and low pitch).
166* TookALevelInDumbass: ''Hyrule Historia'' states that this Ganon is devoid of the intelligence that he had in his original form, and apparently little to none of Ganondorf is even left at this point.
167* VillainDecay: Retroactively. When this game was released, Ganon was your average [[Franchise/SuperMarioBros Bowser]] rip-off who kidnaps the princess and commands a huge army of monsters out to get Link. But when the prequel installments began to showcase the full extend of Ganon's wicked schemes, powers, titles (such as King of Evil), and ability to manipulate others (including the heroes) to help further his goals, the Prince of Darkness here ended up looking like a shadow of his former self. ''Hyrule Historia'' confirms this implication by stating Ganon has lost his intelligence by this point.
168[[/folder]]
169
170!!Supporting Cast
171[[folder:Old Men and Women]]
172[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_old_man_and_woman.png]]
173->'''Voiced by in ''BS Legend of Zelda'':''' Koji Yabe (Japanese)
174
175Elderly men and women who supply Link with items and hints. They can be found in caves across monster-infested Hyrule. The most iconic is the Old Man found in the cave at the beginning of the game, who provides Link with a sword to help him explore the dangerous wildness ahead.
176----
177* BeamSpam: If Link attacks the Old Man, he will do this in retaliation.
178* BettingMiniGame: One of the Old Men suggests to Link "[[YouNoTakeCandle Let's play money making game]]." He leaves unspecified exactly ''who'' will be making the money. There are three Rupees on display and each one gives or takes a certain amount. One gives you the bonus, the other one takes a few rupees away, and the last one takes a lot of rupees away from you.
179* BewareTheNiceOnes: The Old Man is a helpful guide for Link for the most part, but he will attack if Link tries to harm him. Additionally, [[NewGamePlus in the second quest]], he can also force Link to either pay a hefty fee or one of his heart container to escape his dungeon room.
180* BigGood: In the Satellaview version, the Old Man acts as the player's guide through Hyrule, offering his aid to cast spells on the monsters and the player's weapons, even convincing the Merchants to avert NoHeroDiscount.
181* CaveBehindTheFalls: There's an old man who tells you to "WALK INTO THE WATERFALL". Doing so yields an old woman who gives you a hint to finding the next dungeon.
182* DistaffCounterpart: In addition to the Old Man, there is an Old Woman who also helps Link in his quest. But she will not speak to Link until he delivers a letter from the Old Man in the mountains. Once that's done, she'll offer potions for sale.
183* HubUnderAttack: In the last 10 minutes of Week 4, Ganon attacks the Old Man, prompting the player to chase him into his secret hideout located ''behind'' the Old Man's cave where you get the sword at the very beginning of Week 1.
184* ItMayHelpYouOnYourQuest: May very well be the trope codifier.
185-->'''Old Man''': (offers Wooden Sword) IT'S DANGEROUS TO GO ALONE! TAKE THIS.
186* MuggingTheMonster: See those old men just passing out information? Don't hurt them, because some of them will start firing fireballs at you and kill you.
187* NoNameGiven: They are not given any specific names. As such, it is difficult to even know if they are even the same person at times.
188* ProfessionalGambler: The Old Man can play the "Money Making Game" with Link.
189* RedIsHeroic: Wears a red robe, and is a consistent ally of Link.
190* SuspiciouslySimilarSubstitute: You may be forgiven to think the Old Woman is Impa. Although they share similar attributes, Impa only [[AllThereInTheManual appears in the instruction manual]] and there is no indication that she is meant to be the Old Woman in the game.
191[[/folder]]
192
193[[folder:Merchants]]
194[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tloz_merchant.png]]
195
196Bearded men who set up shops in various caves around Hyrule. They'll provide useful items, [[VideoGame/TheLegendOfZeldaCDiGames as long as you have enough rupees]].
197----
198* AdamSmithHatesYourGuts: Averted. Different merchants have different prices on magical shields, keys, and enemy bait (the magical shield, for example, can cost between 90 and 160 Rupees depending on the store), but these prices are tied to the merchant's inventory, not the merchant's location relative to game progress. It's possible to find a more expensive merchant early on, then later discover another merchant offering a better deal.
199* BuyOrGetLost: The merchants will greet Link by shouting "BUY SOMETHIN' WILL YA!" That's the only thing they're interested in.
200* CashGate: Merchants are the only means of acquiring enemy bait and arrows, both of which are need to advance in dungeons. If Link can find the right merchant, he'll only need to pay 60 rupees for the bait and 80 rupees for arrows, necessitating a minimum of 140 rupees to complete the first quest.
201* NoHeroDiscount: While certain items are offered at different prices, most others have fixed prices with no available discounts. In particular, one hidden merchant is selling the Blue Ring, which boosts Link's defense and would be very helpful for the hero on a quest to save Hyrule. The merchant sells the Blue Ring for a whopping 250 rupees (five less than the maximum wallet limit), making it the most expensive item in the game. The merchant even exclaims "BOY, THIS IS REALLY EXPENSIVE!" for emphasis. This can be averted in the Satellaview version, as the Old Man will send a suggestion to the Merchants to lower their prices for a short while.
202[[/folder]]
203
204[[folder:Impa]]
205[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_link_and_impa_artwork_2.png]]
206
207The loyal nursemaid of Princess Zelda. Although she does not appear in the game itself (which instead features the [[SuspiciouslySimilarSubstitute similar]] but unnamed Old Women), [[AllThereInTheManual the manual]] reveals that she was sent by Zelda to find a hero who could defeat Ganon, thus beginning Link's adventure.
208----
209* AllThereInTheManual: Unlike her fellow iconic series staples Link, Zelda, and Ganon, Impa does not appear in-game. Her brief but important role in the story is only covered by the instruction booklet.
210* DamselInDistress: When Link finds Impa, she's been cornered by Ganon's henchmen. He jumps in and rescues her.
211* EarlyInstallmentCharacterDesignDifference: Impa's original design looks rather like an ugly old hag or crone. Even when ignoring the later entries where she is reimagined as a {{Xenafi|cation}}ed {{Ninja}}, the other games that have Impa in this non-action role (beginning with her next appearance in ''VideoGame/ZeldaIITheAdventureOfLink'') tend to portray her with softer, more grandmotherly features. Additionally, since her appearance predates the Sheikah tribe's introduction in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', she has none of their trademark features here.
212* LadyInWaiting: Impa is the nursemaid to the princess.
213* MsExposition: Impa's role is primarily to explain the backstory to Link and tell him about the nine labyrinths. In fact, her name is derived from the word "impart" because she imparts the legend of Zelda.
214* RedIsHeroic: Impa has red hair and wears a red robe, and is Zelda's loyal nursemaid who sends the courageous Link on his journey.
215* SmallRoleBigImpact: Impa only appears with a small role [[AllThereInTheManual in the manual]], and yet she is the one responsible for sending Link on this adventure.
216[[/folder]]
217
218!!Enemy Bosses
219
220[[folder: Aquamentus]]
221[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/tloz_aquamentus_artwork.png]]
222->''A type of dragon that some call a unicorn. As well as having lots of attacking power, it's a fearful opponent. It emits mean beams.''
223
224A unicorn-like dragon, Aquamentus attacks by spitting fireballs at Link and guards the Triforce pieces in Level One and Level Seven.
225----
226* BreathWeapon: It spits fireballs at Link.
227* ImmuneToFire: It's unique among the game's enemies for being impossible to harm with fire.
228* OurDragonsAreDifferent: Largely of the Western type, although with a unicorn horn, capable of spitting fireballs and found guarding {{Plot Coupon}}s in a dungeon.
229* RecurringBoss: It's fought twice, first in Level One and then in Level Seven.
230* StockSoundEffects: It uses a a pterodactyl roar lifted straight out of a then-contemporary cartoon, just in low quality (and low pitch).
231* {{Unicorn}}: The manual states that some call Aquamentus a unicorn, and it does indeed bear a unicorn-like horn on its brow.
232* VillainForgotToLevelGrind: It's encountered again in Level 7. It has not gotten any stronger or picked up any new tricks by that point -- two hits is all it takes to kill it and the Magical Shield can block its beams.
233* WakeUpCallBoss: If you have the White Sword and Magical Shield, or if you brought an Arrow to go with the dungeon's Bow, he's easy as pie. If you go after it with just the Wooden Sword and Shield, you're going to be frantically dodging his beams and trying to stab it in between his shots. It also takes six hits from the Wooden Sword to kill it, whereas you can sustain three hits from it if you're at full life. Basically, Aquamentus is there to prove that you can't just stab your way through the game.
234[[/folder]]
235
236[[folder: Dodongo]]
237[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_dodongo_artwork.png]]
238->''A giant rhinoceros. It hasn't got so much attacking power, but it bounces off attacks with its thick hide.''
239
240A ''Triceratops''-like monster found as the boss of Level Two and, in the second quest, of Level Three and Level Eight. Its hide is completely invulnerable, and cannot be harmed by any of Link's weapons -- its insides, however, are a different story.
241----
242* DegradedBoss: After the first one fought as a boss, Dodongos are found as regular enemies in later dungeons -- and, in fact, appear in trios where a single one served as the final boss of the second dungeon.
243* FeedItABomb: Famously so -- Dodongo is invulnerable on the outside, but mindlessly eats whatever is in front of it. If Link leaves a bomb in its path, the beast will eat it and be harmed when it explodes in its gut.
244* InformedSpecies: Although described as a "rhinoceros" in the manual, it much more closely resembles a ''Triceratops'' in its artwork and sprite.
245* OneHitKill: If you can time a bomb so it explodes in his face, Dodongo will be stunned and a single sword hit will finish it off. Otherwise it require feeding it two bombs to kill. In later levels where multiple Dodongos appear together it's entirely possible to take out more than one at a time with the proper positioning.
246* PrehistoricAnimalAnalogue: The Dodongo is a fictional fantasy monster that resembles a ''Triceratops''.
247* PunnyName: Its name derives from "dodon", the Japanese onomatopoeia for an explosion.
248* TropeCodifier: While it did not invent the trope, the Dodongo may be the first example of the FeedItABomb trope in video games. Nowadays, it's well recognized that video game bosses (especially in the ''Zelda'' series) that open their mouths for an attack are likely to be defeated by throwing a bomb inside.
249[[/folder]]
250
251[[folder: Manhandla]]
252[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_manhandla_artwork.png]]
253->''A large man-eating flower with hands sticking out in all four directions. It moves faster as it loses its hands. It's pretty mean. So, watch out!''
254
255A ferocious plant with snapping maws, Mandhandla moves faster as each head is severed. It serves as the boss of Level Three, and is also found in Level Four and Level Eight.
256----
257* BeefGate: The Manhandla that is the boss of Level Three is incredibly hard to kill with any weapon weaker than the White Sword; it has four different heads to kill, each one takes four strikes with the Wooden Sword to destroy, and it gets progressively faster and harder to dodge as it loses its heads. It's very difficult to pass it before getting the White Sword (or before learning about Manhandla's bomb weakness).
258* BreathWeapon: It spits fireballs.
259* CleanDubName: Its name is changed from Testitart to Manhandla for the English version, probably because the Japanese name sounded too close to testicles.
260* CrossoverCameo: According to the Japanese instruction booklet, it's a KingMook for the Piranha Plant from ''Franchise/SuperMarioBros''. This is removed from localized manuals.
261* DegradedBoss: After being fought as a boss, it appears as normal albeit powerful enemy in Levels Four and Eight, with three distinct instances appearing in the latter.
262* DubNameChange: Testitart in Japanese, Manhandla in English.
263* ManEatingPlant: It roughly resembles a mobile plant with four maws arranged around its core, and the manual describes it as a man-eating flower.
264* OneHitKO: It's difficult to do, but if you can time a bomb to explode on its middle section it's entirely possible to knock out all four heads at once. Seen in action [[https://www.youtube.com/watch?v=nqyO_J3yRdE here]].
265* TurnsRed: It picks up speed every time Link destroys one of its mouths, becoming harder and harder to fight until it's finally destroyed.
266* WakeUpCallBoss: It's incredibly hard to kill with just the Wooden Sword and basically exists to make sure you're being careful to get better weapons.
267[[/folder]]
268
269[[folder: Gleeok]]
270[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_gleeok_artwork.png]]
271->''A huge dragon that has two to four heads and spits out beams at Link. Heads that Link cuts off from its body fly around in the air.''
272
273A dragon with many heads, which remain animated after being cut and continue to fly around and breathe fire at Link until the whole monster is killed. A two-headed Gleeok is the boss of Level Four, a three-headed one is a miniboss in Level Six, and a four-headed one is the boss of Level Eight.
274----
275* AdaptedOut: Does not appear in the Satellaview remake.
276* BreathWeapon: It spits fireballs.
277* DegradedBoss: Inverted. Like Gohma, the mid-boss versions you encounter later on have more heads and are therefore more dangerous than the one you face at the end of Level 4.
278* MultipleHeadCase: Depending on the specific one fought, Gleeok can have anywhere from two to four heads.
279* NoOntologicalInertia: Gleeok's severed heads instantly pop out of existence once its central body is slain, despite being active and alive up until that point.
280* OrganAutonomy: After being severed, Gleeok's heads fly around on their own and continue to breathe fire at Link.
281* OurDragonsAreDifferent: A many-headed, winged Western dragon, although its hairy mane and mustache-like nose tendrils show influences from Eastern dragons.
282* RecurringBoss: It's fought twice as a full boss, first in Level Four and then in Level Eight.
283* StationaryBoss: It remains stationary at the far side of its arena, never budging from its spot, and attacks Link at range by spitting fireballs at him.
284* StockSoundEffects: It uses a a pterodactyl roar lifted straight out of a then-contemporary cartoon, just in low quality (and low pitch).
285* TurnsRed: As the Gleeok takes more damage, its heads become severed and start flying erratically around the room while shooting fireballs at Link from all angles. Therefore, the battle becomes more difficult with each severed head.
286* WakeUpCallBoss: The first one in the second quest. With no way to get the White Sword, he's going to take a total of sixteen hits, and he'll be able to kill you in only two. This is where it becomes crystal-clear that the second quest is designed to grind you up.
287[[/folder]]
288
289[[folder: Digdogger]]
290[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/tloz_digdogger_artwork.png]]
291->''Big sea urchins. In spite of their big bodies, they shrivel up when attacked. But watch out! They come on pretty strong.''
292
293A bizarre sea urchin-like thing found at bottom of Level Five, while another is encountered in Level Seven. It needs to be weakened by playing the recorder before it can be beaten.
294----
295* AsteroidsMonster: The Digdogger in Level Seven splits into three smaller versions of itself when the recorder is played.
296* CrossoverCameo: According to the Japanese instruction booklet, it's a KingMook of an Unira from ''VideoGame/CluCluLand''. This is removed from localized manuals.
297* DegradedBoss: After being fought as a boss, it appears as normal albeit one-off enemy in Level 7. Also inverted in the that "degraded" version splits into three smaller units while the one in Level 5 merely shrank down into a single one.
298* {{Oculothorax}}: It resembles a large eye surrounded by tentacles.
299[[/folder]]
300
301[[folder: Gohma]]
302[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_gohma_artwork.png]]
303->''The super-huge crab that lives in the labyrinths. Its hard shell will repulse any attack. Attack its weak point with a special weapon.''
304
305A cyclopean arthropod that serves as the boss of Level Six, and as a miniboss in Level Eight. Gohma's shell is too tough for Link's weapons to crack, leaving its eye as its only weak spot.
306----
307* ArmoredButFrail: Its shell is impervious to any of Link's weapons, but can still be felled in one to three shots to [[GoForTheEye the eye]] with the arrow.
308* {{Cyclops}}: It only has a single, massive eye from which it fires its EyeBeams -- and which, naturally, is its only weak spot.
309* DegradedBoss: After being fought as a boss, it appears as normal albeit one-off enemy in Level Eight. Curiously inverted in that the "degraded" versions are substantially tougher to kill than the boss Gohma, which is felled with only a single arrow.
310* EyeBeams: It attacks Link by shooting beams from its eye [[ArmorPiercingAttack that even Link's magic shield can't repel]]. This is the only time when its eye is open, and Link consequently needs to bait it into attacking to defeat it.
311* GiantEnemyCrab: It's described as a giant crab, and is much larger than Link.
312* GoForTheEye: The only way to defeat it is to stab it in its giant eye.
313* TacticalSuicideBoss: Because the Gohma must open its eye to fire its EyeBeams, it leaves itself vulnerable with this attack. If the Gohma just kept its eye shut and relied on ramming into Link, it would be impossible to defeat.
314* TropeCodifier: While the GoForTheEye trope dates back to Greek mythology (if not earlier), Gohma firmly established the trope's common use in video games, even outside the ''Zelda'' series. Whenever the player sees a {{cyclops}}, the eye is sure to be the weakpoint.
315[[/folder]]
316
317!!Enemies
318[[folder:Minibosses]]
319Monsters that, like true bosses, are fought in special chambers without any weaker enemies present, and who present a greater challenge than regular foes. However, unlike full bosses, defeating them doesn't end a dungeon or yield a Triforce shard.
320
321!!Lanmola
322[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lanmola.png]]
323->''A gigantic centipede. Attacking his head won't work. Boy! Does he move fast!''
324
325A huge, swift one-eyed centipede. Lanmolas are only encountered in Level 9, where they're fought in groups of two.
326----
327* BigCreepyCrawlies: It's essentially a centipede much larger than Link or most other foes.
328* {{Cyclops}}: It's got a single huge eye in the middle of its face.
329* DualBoss: Lanmolas are always fought in pairs, requiring Link to keep track of both speedy menaces while trying to take each one out.
330* SegmentedSerpent: A Lanmola's sprite is composed of four round segments and a head. Link must destroy them individually, beginning with the hindmost and ending with the head.
331
332!!Moldorm
333[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tloz_moldorm_artwork.png]]
334->''The huge worm living in the labyrinths. It grows smaller as Link attacks. Not so strong.''
335
336A huge earthworm creature, Moldorms is composed of distinct segments that are destroyed individually as Link attacks them. Moldorms are found in Level 2 and level 7.
337----
338* SegmentedSerpent: Moldorm is represented as a string of five red-and-orange circles. Unlike later games, they can be damaged anywhere on their bodies.
339
340!!Patra
341[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tloz_patras_artwork.png]]
342->''The Patra attack in groups, in two types of formations. Both formation groups are strong. So be on your toes!''
343
344A swarm of flying eyeballs. Patra swarms are encountered only in Level 9.
345----
346* AscendedExtra: Becomes a dungeon boss in the Satellaview remake.
347* FacelessEye: Patras are swarms of flying eyeballs, with no other body parts besides wings.
348* FlunkyBoss: The large central Patra uses its swarm of smaller minions both to defend itself and to attack Link, the former by using them as shields and the latter by sending them flying across the room.
349* ReverseShrapnel: Two of the Patras make their smaller eyes enlarge their orbit periodically, while the third one makes them spin in gyroscope form.
350* ShieldedCoreBoss: The large central eyeball is surrounded by a ring of smaller ones. All of the small eyes need to be defeated before the large one can be taken out.
351[[/folder]]
352
353[[folder:Overworld]]
354!!Armos
355[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_armos_artwork.png]]
356->''A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.''
357
358Statues that, unlike most statues in the game, start moving about if Link approaches. Some of them hide staircases or items that are revealed when they come to life.
359----
360* {{Cyclops}}: The ingame sprite shows them as having a single eye in the middle of their head, which the artwork interpreted as being a spike on their helmets, as an example of EarlyInstallmentCharacterDesignDifference.
361* LivingStatue: They're statues that can move about, normally lying inert but awakening with Link's presence.
362* MistakenForGranite: In their neutral state, they're entirely indistinguishable from the regular statuary that they're often found alongside -- until Link gets too close and they try to kill him, of course.
363* TakenForGranite: The game manual states that they're actually soldiers turned into stone.
364
365!!Ghini
366[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_ghini_artwork.png]]
367->''The ghost who lives in the graveyard. There are two types. There are Ghinis who are there from the beginning of the game, and those who appear when Link touches the gravestones. Ghinis have about the same attacking force as Armos.''
368
369One-eyed ghosts found in the graveyards in the west of the map. These spirits are found floating around headstones, and additional ones will spawn when Link touches the graces.
370----
371* BedsheetGhost: Their artwork depicts them as animated bedsheets with leering -- and, notably, two-eyed -- faces.
372* {{Cyclops}}: They have a single gigantic eye in the middle of their foreheads. Their artwork, however, depicts them with two eyes.
373* InvincibleMinorMinion: The ones spawned by disturbing graves cannot be harmed -- Link's attacks pass right through them.
374* NightOfTheLivingMooks: Ghinis are cyclopean ghosts with large tongues that appear in the graveyards. They will increase in number if Link starts moving the tombstones. You have to defeat their leader so all of them disappear.
375* OurGhostsAreDifferent: One-eyed ghosts who appear when graves are disturbed.
376
377!!Leever
378[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_leever_red_artwork.png]]
379->''They live in the ground and eat up the energy of creatures that approach them. Blue Leevers are a little stronger, but the red ones don't have much attacking power.''
380
381Strange creatures that pop in and out of the ground.
382----
383* EnergyAbsorption: The game manual states that Leevers attack by draining energy from their victims.
384* MoleMonster: They burrow around randomly, remaining invulnerable to attack as long as they're beneath the surface.
385* PinataEnemy: A mild example -- Red Leevers are somewhat more likely to drop Blue Rupees than other enemies. The best way to grind for money is a circuit starting with the Tektites and Leevers on the southern shore, up to a certain screen just south of the desert with blue Tektites, then south along the lake shore neer Level 1 for more Red Leevers, and repeat.
386
387!!Lynel
388[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_lynel_blue_artwork.png]]
389->''The guardian who attacks all those who come near Death Mountain. Watch out! He's pretty strong, and Link's little shield can't stop his sword.''
390
391Powerful lion-headed centaurs who wander the slopes of Death Mountain.
392----
393* BeefGate: The Lynels that populate the Death Mountain area in the northwest of the map. They're by far the nastiest enemies you'll find in the overworld, with the orange Lynels taking four hits from the Wooden Sword to kill and the blue ones taking about seven, and both varieties shoot a sword projectile that requires the Magical Shield to deflect, while dealing a hefty two hearts of damage when they hit. A single one can easily slaughter a beginning player, and you will find swarms of them in the northwest, effectively keeping the player out of that region until they acquire some more hearts, the White Sword, the Magical Shield, and preferably the Blue Ring.
394* BossInMookClothing: A lone blue Lynel blocks the path to the White Sword. While not as dangerous as the packs of Lynels that appear on Death Mountain, it is still the hardest-hitting enemy on the overworld with {{Sword Beam}}s that can only be deflected by the Magical Shield. This powerful enemy is positioned in such a way that it acts as a ThresholdGuardian to overcome before obtaining the White Sword, despite not being a true boss.
395* OurCentaursAreDifferent: They resemble centaurs with the heads of lions.
396* SwordBeam: They attack by firing sword beams similar to Link's, represented in-game by sword shapes fired in straight lines.
397
398!!Molblin (Moblin)
399[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_molblin_blue_artwork.png]]
400->''A bulldog-like goblin who lives in the forest. He attacks by throwing spears. A little bit meaner than Octorok.''
401
402Dog-headed warriors who inhabit wooded areas around Hyrule. A few non-hostile ones can be found in hidden caves, bribing Link to leave them alone.
403----
404* BegoneBribe: "IT'S A SECRET TO EVERYBODY." The Molblin is bribing Link to leave him alone and not tell anyone where he is.
405* BullyBulldog: The Molblin resembles a humanoid bulldog, and it is an aggressive enemy with a perpetual scowl.
406* InconsistentSpelling: In [[EarlyInstallmentWeirdness this first game and its sequel]], this enemy is called "Molblin" in the manual, a direct transliteration of "Moriburin", their Japanese name (a portmanteau meaning "Forest Goblin"). Later games shorten the translation to "Moblin".
407* JavelinThrower: The Molblin carries spears, which it throws in a straight line in front as an attack.
408* PunnyName: Its name derives from "Moriburin", a portmanteau between "Goblin" and the Japanese word for "Forest" ("Mori"). Since Molblins are commonly found in forests (especially the Lost Woods), it's a fitting name.
409* SpikesOfVillainy: In its artwork, the evil Molblin wears armor covered with spikes.
410* TokenHeroicOrc: A handful of Molblins do not fight Link and instead reward him with rupees.
411
412!!Octorok
413[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_octorok_red_artwork.png]]
414->''A type of octopus that lives above ground. There are two types, red and blue. Watch out for the blue ones. They're mean. They spit out rocks at Link.''
415
416Funnel-mouthed octopi that wander Hyrule's overworld, spitting rocks at Link.
417----
418* EarlyInstallmentCharacterDesignDifference: The manual artwork is the only time that the Octorok is depicted with a toothy maw instead of a toothless {{Funnel Mouth|edCephalopod}}.
419* FunnelMouthedCephalopod: Their sprite shows them with a projecting funnel mouth from which they spit their rocks. Their artwork, however, goes for a toothy maw instead.
420* TheGoomba: They're one of the earliest and weakest enemies fought in the game, only providing a meaningful obstacle early on and largely serving to teach the player how the sword and shield work.
421
422!!Peahat
423[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/tloz_peahat_artwork.png]]
424->''Has little attacking power. This is the ghost of a flower that bounces and flutters around the place. Link can eliminate it only when it's standing still.''
425
426Flower-like flying enemies.
427----
428* AirborneMook: They hover in the air with the flower-like petals above their heads and tend to move from one spot to another in a straight line, and become invulnerable when airborne.
429* HeliCritter: They fly by whirling their leaves like helicopter blades.
430* NonHumanUndead: According to the game's manual, peahats are the ghosts of flowers.
431
432!!Tektite
433[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_tektite_blue_artwork.png]]
434->''These spidery things jump about all over the place. Red ones move about a lot and blue ones move only a little. Tektites have little fighting power.''
435
436One-eyed hopping arthropods, found on the slopes of mountain areas.
437----
438* FourLeggedInsect: Arachnid, in this case. Tektites have just four legs despite being loosely based on spiders.
439* {{Oculothorax}}: Tektites are essentially armor-plated eyeballs with jointed legs.
440* PinataEnemy: A mild example -- Blue Tektites are somewhat more likely to drop Blue Rupees than other enemies. The best way to grind for money is a circuit starting with the Tektites and Leevers on the southern shore, up to a certain screen just south of the desert with blue Tektites, then south along the lake shore neer Level 1 for more Red Leevers, and repeat.
441
442!!Zola (River Zora)
443[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_zola_artwork.png]]
444->''Half-fish, half-woman who lives in the water. When she sticks her head out of the water she lets out a ball that Link's little shield can't hold back.''
445
446Fish people who live in Hyrule's waterways and spit fireballs at Link.
447----
448* EarFins: They have large rayed fins where a human would have ears, as part of their fish person appearance.
449* EvilCounterpartRace: Retroactively, the River Zora are the feral and predatory counterpart to the friendly and benevolent Sea Zora later introduced in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
450* FishPeople: They're monstrous, humanoid fishes with scaly skin and webbed fins instead of hair.
451* {{Fireballs}}: Their method of attack is to spit balls of fire at Link.
452* InconsistentSpelling: Their Japanese name uses a phoneme intermediate between the English "r" and "l". This game's English dub uses the "Zola" translation, while all future ones would use "Zora".
453* ShesAManInJapan: In the original Japanese version, they have no specified gender. But in the English translation of the manual, the Zola is described as "half-fish, half-woman" and referred to with feminine pronouns.
454[[/folder]]
455
456[[folder:Underworld]]
457!!Bubble
458[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/tloz_bubble_artwork.png]]
459->''The spirit of the dead. When it clings onto Link, he won't be able to unsheath his sword for a while.''
460
461Floating, glowing spheres, Bubbles temporarily remove Link's ability to use his sword if they touch him.
462----
463* FlyingFace: They're disembodied flying skulls.
464* HardModeMook: Red Bubbles (which take away your sword permanently if they hit you) only appear in the Second Quest, the game's version of a Hard difficulty.
465* HelpfulMook: Blue Bubbles (which only appear in the second quest) do not damage Link at all. Their only function is to remove the "no sword use" curse that Red Bubbles can inflict on Link. This marks a contrast with the enemy's eventual appearances in ''Majora's Mask'' and ''The Wind Waker'', where the Blue Bubble ''inflicts'' the curse on Link (though it wears off after a while).
466* InvincibleMinorMinion: There's absolutely no way to kill them or remove them from the map; the only thing to do when they appear is avoid them as best as possible.
467* OurGhostsAreDifferent: The manual describes them as the spirits of the dead.
468* WreathedInFlames: While it's not immediately obvious from their sprite, their artwork shows them wreathed in ghostly flames.
469
470!!Darknut
471[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_darknut_artwork.png]]
472->''The knight who lives in the labyrinths. He has lots of attacking power. He repels Link's attacks from the front with his shield.''
473
474Armored knights, Darknuts are among the toughest common foes found in dungeons.
475----
476* CleanDubName: Their name was likely changed in English due to the name "Tartnuc" forming the words "cunt rat" when spelled backwards.
477* DubNameChange: Tartnuc in Japanese, Darknut in English.
478* ShieldBearingMook: The Darknuts have shields that protect their fronts from attack.
479
480!!Gibdo
481[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tloz_gibdo_artwork.png]]
482->''The mummy man. He's got some strange powers, and some pretty powerful attacking force.''
483
484A mummy with simple attacks but a lot of health.
485----
486* {{Mummy}}: Bandage-shrouded undead found wandering in mazelike catacombs.
487* NightOfTheLivingMooks: Gibdos are large mummies that roam erratically in the later dungeons of the game, and require several attacks with the sword to be defeated.
488
489!!Goriya
490[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_blue_goriya_artwork.png]]
491->''A little devil that lives underground. He uses boomerangs. There are two of his type, blue ones and red ones. Watch out for the blue ones! They are strong.''
492
493Dog-people who throw boomerangs.
494----
495* BattleBoomerang: They fight using their own version of the Boomerang item, which they send spinning around their rooms to damage Link if they hit him. Defeating groups of them is necessary for obtaining the Boomerang and Magical Boomerang.
496* FoodAsBribe: In Level 7 in the first quest (and multiple dungeons in the second quest), you have to give a bait to a hungry Goriya to get it to stop blocking a passageway. The game lets you know he's hungry by his saying of "GRUMBLE GRUMBLE."
497* TokenHeroicOrc: "Heroic" may be too generous, but there are certain Goriyas that do not attack Link and will let him pass freely [[FoodAsBribe when given food]].
498
499!!Like Like
500[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_like_like_artwork.png]]
501->''A tube-like monster that has a soft spot for magic shields -- he eats them up.''
502
503Bizarre creatures that try to consume Link's Magical Shield, transforming it into a simple shield.
504----
505* MooksAteMyEquipment: If you let one touch you, it envelops you and you can kiss your Magical Shield (if you have one) goodbye. Your only chance to escape without losing your Magical Shield is to have the Magical Sword and give it the required three stabs as quickly as possible. If you have anything less than the Magical Sword, you'd better hope you were caught by one that has already taken damage!
506
507!!Pols Voice
508[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_pols_voice_artwork.png]]
509->''A ghost with big ears and a weak point -- he hates loud noise.''
510
511Whiskered, large-eared creatures. They're defeated by blowing in the game system's microphone... or, at least, by doing so in game systems that have one.
512----
513* BossInMooksClothing: In the second quest, the Pols Voice act as an enemy equivalent to the EarlyBirdBoss, as they first appear well before the weapon necessary to OneHitKO them, the bow and arrow. With the sword, they take many hits to kill, and are difficult to strike with their erratic "jump" movements. This only applies to the English version: in the Japanese version, they can be killed just as easily as in the first quest by shouting into the Famicom controller's microphone.
514* DifficultyByRegion: Pols Voices are much harder to deal with outside Japan. This becomes most apparent in the second quest, where they appear before the bow. As mentioned elsewhere, its vulnerability to sound refers to the microphone the Famicom has but the NES doesn't, and they take a ''lot'' of sword hits and are clustered together. Since you're supposed to talk into your controller and watch them die, not fight them, they become ''terrible'' enemies where that doesn't work (for instance, the 2021 Game & Watch release has no microphone, so the Pols Voice has ''neither'' weakness in the Famicom version). Later games do make them vulnerable to musical items (ironically, without hinting at it, meaning that you're supposed to remember this game and try something that ''didn't work!'')
515* DubInducedPlotHole: The manual includes the hint that the Pols Voice "hates loud noises". At no point in the localized version of the game does this come into play. It's referencing a trick on the Japanese (Famicom Disk System) version, in which Pols Voices could be killed by shouting into the microphone built into the controller. However, when the Famicom was released in the West as the UsefulNotes/NintendoEntertainmentSystem, it didn't have the microphone, but the description in the manual was unchanged. American gamers wasted a ''lot'' of time trying to kill them by playing the recorder, not helped by the presence of a boss who ''is'' injured by the recorder. And when the enemy reappeared on the Nintendo DS it was back to using the microphone.
516* OurGhostsAreDifferent: According to the game's manual, these bizarre large-eared things are in fact ghosts.
517* ParadiegeticGameplay: In the Famicom Disk System version, the Pols Voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so Pols Voices can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.
518
519!!Rope
520[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_rope_artwork.png]]
521->''A poisonous snake that has made the labyrinths its home. It senses other creatures quickly and suddenly comes after them (and Link, for that matter!) once it has found them out. This one hasn't got a lot of attacking power.'''
522
523A regular if aggressive snake, Rope is one of the simpler foes that Link faces in the labyrinths.
524----
525* CallARabbitASmeerp: Name aside, they're perfectly ordinary snakes.
526* TookALevelInBadass: Ropes in the second quest go from being a free kill to a significant obstacle, as they now take several hits to kill instead of one.
527
528!!Stalfos
529[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_stalfos_artwork.png]]
530->''A skeleton that's got a sword in each hand. Little attacking power.''
531
532A skeleton with two swords, Stalfos wander around randomly and don't take much effort to defeat.
533----
534* DemBones: The game marks the debut of the Stalfos, the skeletons who wander around in dungeons. They get upgraded to firing sword beams in the second quest.
535* DualWielding: Stalfos fight with a sword in each hand.
536* NightOfTheLivingMooks: They're skeletal soldiers that can be found in the dungeons. They're not too difficult to defeat, but it's important to land Link's attacks onto them accurately, as they tend to jump backwards to dodge them.
537* SwordBeam: In the second quest, Stalfos can fire swords like Link and Lynels do.
538* TookALevelInBadass: Stalfos in the second quest go from being a free kill to being quite a threat, as they now know how to throw swords at Link, dealing two hearts of damage if he comes into the path of them.
539
540!!Vire and Keese
541[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tloz_vire_and_keese.png]]
542->''Vire is a devil that controls the Keeses. When Link cuts it with his sword, it turns into two Keeses. Keeses have little attacking power, but Vire is a little stronger.''
543
544Keese are large bats found fluttering around in many dungeons. Vire are batlike demons that split into Keese when struck. A Vire's component Keese may be killed, but the demon will simply resurrect afterwards; killing it permanently requires striking it down with a weapon strong enough to exhaust all of its health in one hit.
545----
546* AsteroidsMonster: Vires split into two Keese on death, but only if struck with a weapon under a certain power level. In order to kill them in one go, they require Magic Sword or Bomb (Silver Arrows also work, although you're only likely to use this strategy in [[GameMod ROM hacks]] of the game since the Silver Arrows can't be collected before level 9 and there aren't any Vires in level 9 of either quest).
547* BatOutOfHell: Keese are a kind of large aggressive bat, while Vires are demonic bat-like imps that split into two Keese when killed.
548* BatPeople: Vires resemble humanoid bats with separate arms and wings. They're a stronger variant of the common, entirely batlike Keese, and split into multiple Keese when killed.
549* CallARabbitASmeerp: Keese are essentially just bats by another name.
550* ExtraEyes: Vires have four eyes, one pair above the other.
551* TheGoomba: Keese are pretty weak, and can be defeated with a single arrow or sword strike.
552
553!!Wallmaster
554[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tloz_wallmaster_artwork.png]]
555->''A monster hand that appears out of the labyrinth wall. If it catches Link, it takes him back to the entrance to the labyrinth.''
556
557Disembodied hands that try to drag Link back to the labyrinths' entrances.
558----
559* AmbushingEnemy: The Wallmasters are disembodied hands that creep out of the wall and, if they hit Link, drag him back to the entrance of the dungeon. They're also quite generous with dropping blue Rupees and life hearts though, and they aren't that durable, so players who aren't creeped out by them may be happy to encounter them.
560* AnimateBodyParts: They're living, disembodied hands that attack by grabbing Link and trying to carry him away.
561* HarmlessEnemy: Wallmasters cannot actually damage Link -- they simply reset his physical position in the dungeon, which while annoying doesn't actually harm him -- and can in fact prove very helpful if the player wants to to head back out or to escape a fight that's going poorly.
562* MookBouncer: They reside in the dungeons and take Link back to the first room if they catch him.
563
564!!Wizzrobe
565[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tloz_blue_wizzrobe_artwork.png]]
566->''The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!''
567
568Robed wizards that teleport around while firing magic.
569----
570* GlassCannon: Red Wizzrobes' spells deal twice as much damage as those of Blue Wizzrobes -- tied with Ganon himself for the most damage of any enemy in the game, in fact -- but take less hits to kill at exactly one Magical Sword attack, do less damage on bumping into them than the Blue ones, and have movement patterns that leave them more vulnerable.
571* InTheHood: Their faces are completely covered by a hood.
572* ShadowedFaceGlowingEyes: Their sprites and are depict them with faces entirely cast in shadow by their hats or hoods, with only a pair of eyes visible within.
573* TeleportSpam: Red Wizzrobes' attack strategy is to fire off a bolt of magic, teleport to a random spot of the room, fire again, teleport again, and repeat ''ad nauseam''.
574
575!!Zol and Gel
576[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zol_and_gel.png]]
577->''Jelly-like monsters that walk about bouncing around in the labyrinths. When Link cuts Zol, it splits into two Gels. Gel has little attacking power, but Zol has twice the power of Gel.''
578
579Jelly-like monsters. A Zol will split into smaller Gels if struck.
580----
581* AsteroidsMonster: Zols split into two Gels on death, but only if struck with a weapon under a certain power level. In order to kill them in one go, they require the White Sword, Arrow or Magic Rod.
582* BlobMonster: They're small, rounded, hopping balls of slime that split into smaller copies of themselves when killed. The game's manual shows them as slimy, dripping, messy things.
583[[/folder]]

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