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1Non-DLC characters on the initial roster originating from first and second-party properties for Creator/SonyComputerEntertainment.
2
3Go [[VideoGame/PlayStationAllStarsBattleRoyale here]] for the main article.
4
5Go [[Characters/PlayStationAllStarsBattleRoyale here]] to return to the main characters page.
6
7Go [[Characters/PlayStationAllStarsBattleRoyaleThirdPartyAndDLC here]] for third-party and downloadable fighters.
8----
9[[foldercontrol]]
10
11[[folder:Kratos]]
12[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_kratos_1_4920.png]]
13[floatboxright:
14+Home Game: ''VideoGame/GodOfWar''
15+Appears on: Platform/PS2, Platform/PS3, PSP, Platform/PS4, Platform/PS5
16+Primary Developer: Creator/SCESantaMonicaStudio
17+Debut: 2005, March 22 (MediaNotes/TheSixthGenerationOfConsoleVideoGames)
18+Voiced by: Creator/TerrenceCCarson
19+Japanese Dub: Creator/TesshoGenda
20+Italian Dub: Marco Pagini
21]
22'''[[AC:THE MORTAL [[RageAgainstTheHeavens BENT ON THE GODS' DESTRUCTION]]]]'''
23
24->"''Prepare to join Hades!''"
25
26Once the leader of the mighty Spartan army, Kratos has wrenched his fate free from the gods who used him as their servant, swearing to see [[KillTheGod their reign ended]]. Known for [[ExtremeMeleeRevenge a brutal approach to combat]], he will let nothing stand between him and his quest to find and destroy whomever has gathered the combatants in Battle Royale.
27----
28* AntiAir: His Brutal Ascension (Up + Triangle) is specifically meant to attack upward with the Nemean Cestus, even passing through platforms.
29* ArrowsOnFire: The Bow of Apollo appears in his move-set.
30* AntagonisticOffspring: To Zeus.
31* BadassBoast: Nearly everything that comes out of his mouth is some form of a threat or boast, either from respawning, being selected, or landing a kill.
32-->"''I destroy everything I touch!''" (upon getting several kills)
33* BattleIntro: Most of them involve him unsheathing his weapon(s) while grunting loudly. His default intro has him telling the opponents to "{{Prepare to die}}" (which happens to be the name of that intro).
34* TheBerserker
35* BlindedByTheLight[=/=]DecapitationPresentation[=/=]FantasticLightSource: He can use the Head of Helios to temporarily stun opponents. If it is fully charged, affected enemies will be left in a crumple state instead.
36* CameraAbuse: One of his "losing" screens has him punching the camera.
37* CanonWelding: A conversation in ''Videogame/GodOfWarRagnarok'' implies that the events of this game canonically happened to Kratos, who [[NoodleIncident doesn't want to talk about it]].
38* ChargedAttack: The Bow of Apollo for extra AP and piercing properties, and the Head of Helios for a crumple.
39* ColorMotif: The AttractMode cinematic spotlight his red tattoos.
40* CompositeCharacter: Judging by his scars, this Kratos is post-''[=GOW2=]'', but he uses the Arms of Sparta from ''Ghost of Sparta'', which he left behind at the end of that game as a WeaponTombstone for his brother Deimos.
41* CounterAttack: The Golden Fleece, which even lets him [[AttackReflector send back projectiles]]. It's the only counter to launch victims into the air.
42* DashAttack: The Spartan Charge (Forward + Triangle) traverses a good distance and can absorb projectiles.
43* ExcusePlot: His Arcade Mode, set during the ending of ''VideoGame/GodOfWarII''[[ImmediateSequel -slash-]]opening sequence of ''VideoGame/GodOfWarIII'', has him break out from the assault on Olympus to take on the All-Stars to prove his worth to the Titans. (Anyone who's played ''God of War III'' will recognize [[spoiler:the irony that this isn't gonna do him any good]].)
44* FinishingMove: His is a transformation. See more in SuperMode below.
45* HomeStage: The stage "Hades" hails from the ''God of War'' series, which gets invaded by ''VideoGame/{{Patapon}}'' warriors.
46* IdleAnimation: He'll either stand up straight for a bit or look behind him.
47* IllKillYou: Combined with PrepareToDie, his dialogue is full of this. He tends to get especially enraged when an opponent lands a kill on him (or alternatively, he can be pretty spiteful to those he's already killed). Interestingly, "Prepare to die" is the name of one of his {{Battle Intro}}s.
48-->"''You will '''not''' see the end of this day!''"
49-->"''I will see you suffer!''"
50-->"''Now you will feel my wrath!''"
51-->"''By the Gods I’ll kill you all!''"
52-->"''Die, mortal''."
53-->"''You have drawn your last breath!''"
54-->"''Hades awaits!''"
55* IntimidationDemonstration: Every one of his intros is pretty menacing, especially his GroundPunch using the Nemean Cestus.
56* ItemGet
57-->"''What God left this?''"
58-->"''I need no gifts from Olympus!''"
59-->"''The Gods give me unneeded aid''."
60-->(dismissively) "''Mortal weapons...''"
61-->"''Why does Olympus aid me?''"
62-->"''Flames of Olympus!''"
63-->"''I might need this.''"
64* IWillTearYourArmsOff: Thankfully, the game's rating won't allow him to enact this.
65-->"''Prepare to lose your head, mortal!''"
66* JackOfAllStats: The developers tend to refer to him as "the starting point" for which they've created the roster, having very few exceptional weakness. Seth Killian went so far as to call him "[[Franchise/StreetFighter The Ryu]]" of ''PSASBR'' during an interview, referring to how balanced and beginner-friendly he is while remaining competitive in higher-level play.
67* KickTheDog: Before their rival fight, Kratos knocks over Kane's (Sweet Tooth's) ice cream cone for no reason. This probably looks pretty minor compared to the other crap he's pulled in his own games, but still...
68* LauncherMove: The Olympic Ascension, notable since you can hold it down to follow the victim into the air.
69* LargeHam: It's Kratos. He can't contain his hamminess even in the select screen, let alone upon coming back to life.
70-->"''Let's see what you can do!''"
71-->"''I am the God of War!''"
72-->"''I! Am the greatest warrior!''"
73* {{Leitmotif}}: The Rage of Sparta plays for one of his two victory themes.
74* LightningBruiser: While intended as a JackOfAllStats, Kratos is more like this in practice. His attacks come out fast, easily combo into each other, and have a lot of range. You'll be hitting the AP cap more often than not with Kratos, and he can also combo into his supers with ease.
75* LimitBreak
76** Level 1: He swings the Blade of Olympus directly in front of him over a wide arc. It has pretty good priority, being able to defeat Fat Princess and Big Daddy's Level 2 Supers.
77** Level 2: He uses the Divine Reckoning magic ability, creating a large tornado around himself that touches the ceiling.
78** Level 3: A transformation into the God of War, equipping the Ares Armor and giving him new moves with the Blade of Olympus.
79* MultiMeleeMaster
80* NamedWeapons: The Blades of Chaos/Athena/Exile, Nemean Cestus, Arms of Sparta, Barbarian Hammer, Golden Fleece, Apollo's Bow, Icarus Wings, Head of Helios and Blade of Olympus.
81* NoArcInArchery: His arrows are subject to gravity.
82* NoIndoorVoice: He's possibly the loudest character in the game. This fits him pretty well, as his moves tend to draw a lot of attention to him with their wide range alone. He's altogether a LargeHam in several ways.
83* PaletteSwap: His blue alt is based off early concept art, his black alt is based of Fear Kratos, and the white alt is based off the Ghost of Sparta alternate costume from ''VideoGame/GodOfWarGhostOfSparta''.
84* PerpetualFrowner: As always, he sports quite the pronounced scowl.
85* PowerFist: The Nemean Cestus appears in a few of his moves. Like many of his melee tactics, it comes with a [[VariableLengthChain Variable Chain Length]].
86* PreAsskickingOneLiner
87-->"''Hades awaits.''" (Activating his level 1)
88-->"''Die!''" (Activating his level 2)
89* TheRival: To Sweet Tooth.
90* ScreamingWarrior: His unlockable {{Victory Pose}}s are mostly screaming.
91* SuperMode: His Level 3 Super has him wear the Armor of Ares and wield the [[{{BFS}} Blade of Olympus]], changing his gameplay and size.
92** TransformationSequence
93* ShieldBash: He does this with the Arms of Sparta.
94* SkillGateCharacters: While he's regarded as the easiest character to use, and considered an absolute monster in free-for-all, he has an unexpected tendency to do averagely in 2v2 matches, under-perform in 1v1, and has yet to gain many people maining him in the competitive community (as most of them are seasoned enough to know his weaknesses inside and out).
95* SkywardScream: A losing screen of his has him [[RageAgainstTheHeavens Raging Against the Heavens]] while doing this.
96* SpamAttack: He does such an attack with the Arms of Sparta.
97** There have been some complaints surrounding him due to the speed of his Blades of Exile attacks, to the point that players think the average Kratos-user doesn't press anything but the Square button.
98* TrashTalk
99-->"''Pathetic and weak''."
100-->"''Face me, coward!''"
101-->"''You're no God''."
102* VariableLengthChain: Being Kratos, this is a requirement.
103* WalkingShirtlessScene
104* WingedHumanoid: The Icarus Wings are used to gain height before they vanish from sight (like in his home games).
105* WolverinePublicity: This is Kratos' third fighting game after his appearance in ''[[VideoGame/SoulSeries Soul Calibur: Broken Destiny]]'' and ''VideoGame/MortalKombat9''. That doesn't account for his appearances in ''VideoGame/LittleBigPlanet'', ''VideoGame/ModNationRacers'', ''VideoGame/HotShotsGolf''...
106** His popularity is so significant that he's almost always played up as the "face" of ''PSASBR'' in trailers, promotional material, on the web site, on the box-art and everywhere else ''PSASBR'' is mentioned ([[AmericansHateTingle except for in Japan]]).
107* YouHaveNoChanceToSurvive
108-->"''Death is the only way to escape''."
109* YouWillNotEvadeMe: His Forward + Square involves catching opponents so he can rush into them. To many anti-Kratos players' frustration, it has auto-aim (unlike is the case with [=PaRappa=] and Nariko).
110[[/folder]]
111
112[[folder:[=PaRappa=]]]
113[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_parappa_1_1332.png]]
114[floatboxright:
115+Home Game: ''VideoGame/PaRappaTheRapper''
116+Appears on: Platform/PS1, Platform/PS2, PSP
117+Primary Developer: Creator/NanaOnSha
118+Debut: 1996, December 6 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
119+Voiced by: Dred Foxx
120+Japanese Dub: N/A
121+Italian Dub: N/A
122]
123'''[[AC:[[ClapYourHandsIfYouBelieve SUCCESS WHEN HE BELIEVES IN HIMSELF]]]]'''
124
125->"''Time to jam!''"
126
127With his [[SignatureHeadgear trademark orange beanie]] and ever-present microphone, [=PaRappa=] entertains crowds the world over with his freestyle rapping and skateboarding prowess. Trained by Chop Chop Master Onion, [=PaRappa=] is as formidable in combat as he is on stage, bringing all of his talents to bear, the most important of which is his [[{{Determinator}} indomitable belief in himself]].
128----
129* AdaptationalBadass: His knowledge of kung-fu is about to come full-circle.
130* AlwaysAccurateAttack: His Level 3 Super is a short cinematic of him performing "I Gotta Believe", which [[SmartBomb kills everyone else on screen]] after it's over.
131** AwesomeButImpractical: The move is virtually useless outside four-player free-for-alls. Some will even say his Skater Boy Level 2 Super, with its tremendous speed, is good enough to almost-always net 3 kills, potentially more if the other players do something to end their own [[MercyInvincibility respawn invincibility]].
132* AntiAir: His Flip! attack (Up + Triangle) can only hit above his head using his skateboard. Meanwhile, Blast It Up! (Up + Circle) ejects opponents in a large area above his head.
133* BadassBoast: His kill-lines.
134-->"''I'm the man!''"
135-->"''[=PaRappa's=] the man!''"
136-->"''You should'a believed!''"
137-->"''Never missin' a beat!''"
138-->"''Just cuz you're slow doesn't mean that you can't flow''."
139* BareFistedMonk: He certainly makes Chop Chop Master Onion proud with the sick Martial Arts he uses in his moveset.
140* BrickJoke: His intro has him and his friends looking at a Joe Chin comic book and Parappa skating off to become a hero and get his own comic book. When he returns in the ending, everyone notes that Joe Chin left due to him being uninvited to a special tournament.
141* CatchAndReturn: His neutral triangle has him swinging his skateboard like a bat, and can return projectiles with good timing.
142* CloseRangeCombatant: Perhaps the most extreme example.
143* ColorMotif: The E3 trailer spotlights his mic giving off a bright green.
144** The AttractMode cinematic spotlights the orange of his beanie.
145* CoolBoard: His Level 2 Super involves him running down his enemies on his.
146-->"''Step on the gas!''"
147-->"''My skateboard n-eeever stops!''"
148** Outside of Supers, he can use it as a blunt instrument or as a shield for his blocking animation.
149* DashAttack: Dash! (Aerial Forward + Triangle) is essentially Parappa's entire means of getting around effectively. He quickly dives downward, skateboard first in order to trip up enemies upon impact, and done from a high enough starting point, he can traverse an entire stage before landing.
150* [[HumanHummingbird Doggy Hummingbird]]: He does the windmilling-arms variety as a melee attack (Forward+Circle).
151* ExcusePlot: In his Arcade Mode, he wants to show his friends that he's as cool as ''[=PaRappa=]'' antagonist Joe Chin... by bashing some punks' heads in with his karate.
152* {{Expy}}: He's the only character with a direct equivalent in ''VideoGame/SuperSmashBros'', in the form of [[Franchise/SuperMarioBros Mario]]; he's one of the oldest characters represented (being beaten out only by Sweet Tooth), and he's a straightforward, beginner-friendly JackOfAllStats.
153* FightingClown: He's fairly unusual in his gameplay style; his fighting prowess isn't particularly strong due to his short limbs (though he can be brutally effective at very close range) and he's able to generate free AP with Boxy Boy, which can allow him to overtake the other players assuming no one pays attention to him. His Level 3 Super has him rapping, which somehow kills all the other characters on-screen.
154* FinishingMove: Being a cinematic Level 3 Super, his is impossible to avoid or block.
155* FriendToAllLivingThings: In both the intro and their rival cutscenes, he protects a Pipo Monkey from Spike. Considering why Spike typically chases them, whether this is a good idea or not is purely up to debate.
156* FunPersonified: [=PaRappa=]'s attitude sticks out quite a bit against all the grim anti-heroes filling the roster.
157** He actually calls out Spike on his seemingly single-minded pursuit of monkey-catching when all they appear to be doing is having fun, at one point asking Spike if he has something against fun. Spike comes to the [[SarcasmMode very logical conclusion]] that [=PaRappa=] must be in league with Specter [[WithUsOrAgainstUs if he's siding with the monkeys for any reason]].
158* HomeStage: The "Dojo" comes from his home game, which gets invaded by a Helghast Tactician Drone from the ''Killzone'' series.
159* IdleAnimation: When left alone he dances rhythmically on the spot, bringing to mind some of the animations from his home games. Left for a long while has him yawning or brushing himself off.
160* IKnowMaddenKombat: Skateboarding. As a fighting style.
161* IntimidationDemonstration: His "How About a Punch?" intro has him showing off his punching speed.
162* ItemGet
163-->"''Maybe this could help''."
164-->"''This will help''."
165-->"''I got it!''"
166-->"''Way cool!''"
167-->"''Hooray!''"
168-->"''[[ExactlyWhatItSaysOnTheTin Pick up the item!]]''"
169* JackOfAllStats: He's one of the most straightforward characters in the game, with decent speed, decent power, and manageable range. This is [[LampshadeHanging lampshaded]] by the fact that he's the Tutorial character when the game is started for the first time.
170* {{Keet}}: No matter what happens, he just can't be kept down.
171-->"''We gonna put on a show!''"
172-->"''Let’s pump up the volume!''" (after respawning)
173-->"''Time To Dance!''"
174-->"''Let's kick it!''"
175-->"''Let's party!''" (after respawning)
176-->"''Just party!''"
177* LimitBreak
178** Level 1: A short-ranged somersault kick directly in front of him.
179** Level 2: He rides around very fast on his skateboard, killing anyone he runs into.
180** Level 3: A cinematic rap which clears the screen of every other player.
181* LoudOfWar: One of his attacks involves holding Boxy Boy up in the air, blasting enemies away with the sound.
182* MandatoryUnretirement: Meta-example: Dred Foxx hasn't been called for any roles since the last [=PaRappa=] game, yet Superbot went specifically seeking him out to fit back into the character. VocalEvolution is quite justified in this case.
183* MundaneUtility: He uses the [=All-Star=] Power to become a better rap performer.
184* NiceGuy: He's among the less hostile characters in the roster, alongside Sackboy and Kat. He's only fighting in the ''Battle Royale'' to prove himself, rather than for treasure, revenge, or general bloodlust. Even his rival cutscenes play into this, as he's only fighting Spike because he thinks he's bullying a harmless monkey. (Also, Spike has some serious trust issues.)
185* NonStandardCharacterDesign: On a massive level.
186* NotHelpingYourCase: After Spike already suspects he's in league with Specter, while [=PaRappa=] does maintain he's actually in league with Chop Chop Master Onion and doesn't even know who Specter is, he didn't need to mention that the OldMaster ''probably'' wasn't trying to take over the world.[[spoiler:..yet.]]
187* OfficialCouple: [[PlantPerson Sunny]] shows up in his thought bubble at the start of every match. Acknowledged in one of his winning screens.
188-->"''Dedicated to Sunny Funny''."
189-->"''I did my best for Sunny Funny''."
190* PaperPeople:
191** Much like in his own series, except now he's depicted as being cardboard-thick.
192** His air dodge has him turn to his side, becoming perfectly flat and helping him escape whatever attack is coming at him. How this works in a 2D fighting game is anyone's guess.
193* PintsizedPowerhouse
194* PreAsskickingOneLiner
195-->"'''Funky!''" (activating his Level 1)
196-->"''My skateboard n-eeever stops!''" (activating his Level 2)
197* RapidFireFisticuffs: The Thousand Fists move. He uses it in a BattleIntro to show off.
198* TheRival: To Spike.
199* SchmuckBait: Sure, [=PaRappa's=] Boxy Boy can give away AP to the other players, but drawing in his enemies to a range that he's comfortable with plays into his advantage quite well.
200* ScrewTheRulesImDoingWhatsRight: [=PaRappa=] confronts Spike over hunting seemingly innocent (albeit rambunctious) monkeys all the time.
201* {{Shoryuken}}: Just one of his means of melee. It can be held down to add height and let [=PaRappa=] rise with the target.
202* SpamAttack: His aerial Down+Square is called the Thousand Kicks for good reason. His mashing Square combo is similarly deserving of the title "Thousand Fists."
203* ThemeNaming: Nearly all his attacks have an exclamation point on the end.
204* UnblockableAttack: His level 3 Super can not be blocked.
205* VocalEvolution: Despite being voiced by the same person who voiced him in his series, he sounds ''hugely'' different, because the last [=PaRappa=] game was released in 2001 (2002 outside of Japan).
206* VSign: Take a look at his profile shot. Also appears during his VictoryPose in the [[ScoreScreen results screen]].
207* WaxingLyrical: As combat banter, and from his own game's soundtrack, naturally.
208-->"''Kick! Punch! It's all in the mind!''" (taken from "Chop Chop Master Onion's RAP" in the first game)\
209"''Punch, chop, kick, turn and pose!''" (taken from "Chop Chop Master Onion's RAP" in the first game)\
210"''Step on the gas!''" (taken from "Instructor Mooselini's RAP" in the first game)\
211"''Rhythm is slow, don't mean that you can't flow.''" (based on "Prince Fleaswallow's RAP" in the first game: "Just because the rhythm is slow / That don't mean that you can't flow")\
212"''The key is love!''" (based on "Prince Fleaswallow's RAP" in the first game: "Remember, strike it rich, the key is love")\
213"''I got the funky flow!''" (based on "In the rain or in the snow / Got the got the funky flow" from "Prince Fleaswallow's RAP" in the first game)\
214"''Now we're on a roll!''" (taken from "Cheap Cheap the Cooking Chicken's RAP" in the first game)\
215"''The cake is done while we were sitting around!''" (taken from "Cheap Cheap the Cooking Chicken's RAP" in the first game)\
216"''You are a chicken, from the kitchen.''" (based on one of Cheap Cheap's lines from "All Masters' RAP" in the first game: "I am a chicken/From the kitchen")\
217"''P to the A to the R to the A!''" (taken from "Parappa's Live RAP" in the first game)\
218"''It's time to get romantic.''" (taken from "Romantic Love" in the second game)\
219"''Let's get it on!''" (taken from "Romantic Love" in the second game)\
220"''I'm legit, takin' care of business!''" (based on "B.I.G." in the second game: "I never get scared, I'm straight up legit / Always in control, I patrol my hood / Takin' care of business, stoppin' crime for good")\
221"''Gonna put you back, son.''" (based on "Put you back, son / Come on you gotta go", from "B.I.G." in the second game)\
222"''Listen to the music and keep up the mix!''" (taken from "Hair Scare" in the second game)\
223"''Romantic, dramatic, but never panic.''" (taken from Chop Chop Master Onion in "Food Court" in the second game)\
224"''Always believing, never retreating!''" (taken from "Always Love!" in the second game)\
225"''I hope you all had a great time too.''" (taken from "Always Love! in the second game)
226* YouWillNotEvadeMe: He make use of the chord on his microphone as a Get-Over-Here chain. It gives off a feedback squeal.
227[[/folder]]
228
229[[folder:Fat Princess]]
230[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_fat_princess_1_1425.png]]
231[floatboxright:
232+Home Game: ''VideoGame/FatPrincess''
233+Appears on: PSN, PSP
234+Primary Developer: Titan Studios
235+Debut: 2009, July 30 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
236+Voiced by: Creator/TaraStrong
237+Japanese Dub: Creator/MikiIto
238+Italian Dub: Silvana Fantini
239]
240'''[[AC:[[PrettyPrincessPowerhouse A BUBBLY PRINCESS IN SEARCH OF CAKE]]]]'''
241
242->"''Get ready to eat cake!''"
243
244Revered by her subjects in her kingdom, the Princess's insatiable love of cake has led her, and her troops, to nearby kingdoms in search of the baked goods she craves. Her sweet nature [[BewareTheSillyOnes should not be confused with a lack of fortitude]], as she and her guards make short work of anyone who dares stand between her and her prize. When the Princess puts her mind to something, look out!
245----
246* {{Acrofatic}}: So much so that she's used in a combat trial meant for teaching jumping and movement (though it's themed around floating cake).
247* AdaptationalBadass: She does literally nothing but eat cake in her home series.
248* AdiposeRex: Um, no duh.
249* AssKicksYou: Aside from her Down + Triangle attacks, the Princess' Down + Throw also has her knock her opponent over before sitting on them.
250* AteItAll: During her ending, [[spoiler:when asked if she brought any cake back from her travels, it's really not hard to imagine the answer]].
251* BalloonBelly: One of her {{Battle Intro}}s starts her out at her petite size, only for her to fatten massively from eating a single cake. Curiously, a few of her her "losing" and "[[VictoryPose winning]]" screens have her [[TemporaryBulkChange shrink back down]].
252* BattleIntro: One has her performing a pirouette while another has two of her servants struggling to carry her into combat.
253* BigEater: It should go without saying.
254-->"''Me, you, and cake.''" (upon being selected)
255-->"''Promise to feed me?''" (upon being selected)
256* BringIt: One of her taunts has her turning her backside on the enemy while singing "Na-na na-na na na!"
257* ChargedAttack: She can spin her neutral Square (scepter attacks) around for a crumple-inducing smack with proper charging. She can also charge her ground Down + Triangle (the butt stomp) for added distance/power.
258* ColorMotif: The E3 trailer and AttractMode cinematic both spotlight the golden, yellow sheen of her crown.
259* {{Combos}}: [[CrouchingMoronHiddenBadass You wouldn't think it from looking at her]], but she's one of the more combo-oriented characters on the roster, especially notable since she doesn't come from a hack-n-slash or fighting game like the other combo-fiends. Essentially, she's a lot like using the Doppelganger Style from ''VideoGame/DevilMayCry3DantesAwakening'' with a hint of [[VideoGame/DarkStalkers Morrigan]]'s Astral Vision, while some have called her "a walking [[VideoGame/MarvelVsCapcom MvC team]]." She's capable enough on her own, but the classes rushing through the air let her lengthen combos and catch opponents off-guard to mess them up royally with some brutal mix-ups.
260* CompositeCharacter: By default, she appears to be Princess Plump. However, not only do her alternate costumes look like the other princesses (including her canonical blue counterpart "Princess Muffintop"), the colors of the assist also change to resemble the citizens of the respective princess's countries, implying that Fat Princess represents all the princesses from the game, canon or not.
261* CuteClumsyGirl: Her neutral Triangle is a ballerina pirouette, but she fails half-way through it and lands on her butt. The shockwaves this generates manages to [[FightingClown make it even more effective]].
262* DanceBattler: Or at least an ''attempt'' at being one. Most of her moves utilize graceful ballet maneuvers, but the actual grace is negated by her sheer girth.
263* DashAttack: Her Belly Bounce (Aerial Forward + Triangle) is a fast, forward-facing air-dash. It can be performed twice off a double-jump, letting her cover the length of a screen.
264* EveryProperLadyShouldCurtsy: She seems to think so during a certain BattleIntro.
265* ExcusePlot: In her Arcade Mode, she's out to reach a rumoured land she hasn't plundered for cake yet.
266* FightingClown: She's far from the only example, but she's managed to become the page image regardless.
267* FinishingMove: Her Level 3 Super has her call upon the villagers to fill the screen while she sits around eating cake.
268* FlunkyBoss: She heavily relies on calling on the classes to help her out; her Level 3 Super even fills the screen with them. When summoned, they move autonomously of the Princess, allowing unique set-ups.
269* FoeTossingCharge: Her level 1 Super is this. Anyone caught between her and cake is flattened without her seeming to notice.
270* FoodPorn: Her E3 intro includes a high-definition close-up of the frosted, chocolate sponge cake (topped with a maraschino cherry) that she's about to gobble down, set alongside her smiling face.
271* GroundPound: One of her means of attack, and [[AssKicksYou it's a high-speed sit]].
272* HollywoodDensity: Her servants struggle to carry her in several of her intros, but all the other fighters can pick her up with ease.
273* HumanHammerThrow: One Armed no less!
274* IdleAnimation: One has her toss a cherry in the air and catch it in her mouth, while another has her [[HairFlip flipping her hair]] back and checking her nails.
275* ItemGet
276-->"''Oooh, a present!''"
277-->"''Oooh, I like it!''"
278-->"''Yummy! Dessert!''"
279-->"''Look at me!''"
280-->"''I have a present for you''."
281* IWasToldThereWouldBeCake: Or at least she's convinced of this. This trope is the entire justification for her participation in ''Battle Royale'', though it also has to do with her tremendous appetite depleting most of the cake reserves in her own and the neighboring kingdoms.
282-->"''Do they have cake here?''"
283-->"''Does the winner get a snack?''"
284-->"''Break for cake!''"
285-->"''Where's the cake?''"
286* JigglePhysics: In more places than the one you're thinking of...
287* KickingAssInAllHerFinery: Wears her princess attire into battle.
288* TheKlutz: Not a very effective dancer as CuteClumsyGirl explained above.
289* LauncherMove: Her Scepter Slash (Up + Square, like most Launchers).
290* LimitBreak
291** Level 1: A cake appears in her path, causing the Princess to rush towards it, crushing anyone in her path. An early warning involves a line of pink hearts drawn between her and the cake.
292** Level 2: Runs around attacking other classes atop a giant chicken. As a transformation, this offers her a certain level of invincibility to certain offending Supers.
293** Level 3: Mages shoot {{Fireballs}} from all sides, Workers drop bombs willy-nilly, and Warriors run around swinging their swords. Escaping this one is comparable to [[BulletHell avoiding highway traffic]].
294* MightyGlacier: Especially since her royal body-guards are somewhat slow to appear.
295* TheMinionMaster: Possibly her most distinguishing feature.
296* PaletteSwap: Her standard appearance in all promotional material casts her as Princess Plump of the Red Kingdom. Naturally, her 4P alternative outfits spotlights Princess Muffintop from the Blue Kingdom. This isn't new; her home series also placed a distinctive interest in the Red Princess, making her the main princess in the story-line.
297* {{Pirate}}: She dresses as one for her [[PreOrderBonus pre-order]] costume.
298* PreAsskickingOneLiner
299-->"''Cake please!''" (Activating her level 1)
300-->"''Chicken!''" (Activating her level 2)
301** The narrator gets one in her level 3 Super:
302---> "''To Titania's greater glory!''"
303* PrettyPrincessPowerhouse: Anybody royal that can eat cake and flaunt a pink dress in the middle of combat deserves some credit.
304* PrincessesPreferPink: Her 1P outfit, anyway. Her 4P alternative outfit chooses TrueBlueFemininity.
305%%* RegalRinglets
306* TheRival: To Evil Cole.
307* SayMyName: She says her own after respawning from a K.O.
308* SeriousBusiness: She's here for cake and nothing else.
309* {{Shoryuken}}: As unexpected as it is, her Ballerina Smash (Up+Triangle) is essentially this. She jumps forward [[SpinAttack while spinning]], getting in multiple hits in the process.
310* SlasherSmile: Pulls a particularly creepy one at the end of her arcade mode.
311* SpinAttack: She has a few moves like this.
312* TheSmurfettePrinciple: She's aware of how few females there are on the roster.
313-->"''Let's get those naughty boys''."
314* TheSnackIsMoreInteresting: In the heat of combat, she'll ask the other competitors:
315-->"''Anyone hungry?''"
316** Even during Heihachi's Level 3 Super, when she's about to be launched into space, she just keeps taking bites out of her cake slice[[note]]comfort food, maybe?[[/note]].
317** In the opening, when Sir Daniel bows to her, she just looks disinterested and walks away, taking a bite of her cake.
318* StaffOfAuthority: She whacks her enemies with hers.
319* StoutStrength: For being so tubby she can grab and send other characters flying with just one arm. The fact that she can smack and launch others around with her staff of authority also speaks of her plain power.
320* SureLetsGoWithThat: When the narrator explains how much she loves cake he hesitates before describing her knock down, drag out extortion tactics for cake from neighboring kingdoms as 'visits'.
321* TrademarkFavoriteFood: Guess.
322** There's actually a mini-game in the combat trials designed with her in mind; it's meant to teach jumping and movement by having the player (Fat Princess by default) collect 21-50 pieces of floating cake before the timer runs out, not unlike ''[[VideoGame/SuperSmashBros Break the Targets]]''.
323* TrashTalk: Fat Princess can taunt with the best of them, though sometimes it's simply her giggling.
324-->"''I'm too much for you!''"
325-->"''A E I Own U!''"
326-->"''Who's your princess?''"
327-->"''*panting* I can't stop.''"
328* YouDontLookLikeYou: Perhaps the only character not to be very close to their game's original art-style, though this might have to do with Titan Studios being effectively closed-down by the time ''All-Stars'' began development: there wasn't anyone around to consult on her design.
329* YouFightLikeACow: Considering the sort of competitive multiplayer game she came from, it's to be expected.
330
331!!AssistCharacter: The Classes
332[floatboxright:
333+Utility: Standard attack (Circle moves) and Level 3 Super
334+Role: Melee and ranged support
335]
336* AntiAir: The purpose of the Mage's upward-aimed {{Fireball|s}} (Up+Circle).
337* BulletHell: The intention with the Level 3 Super.
338* CartoonBomb: The Worker Class leaves one.
339* FunSize: The Worker class appears as Princess' Minion.
340* HorseOfADifferentColor: Princess' Level 2 has her attack her enemies atop a giant Chicken (presumably one of the villagers using the Mage's Chicken Potion).
341* PlayingWithFire: The Mage class can shoot a rather large {{Fireball|s}}.
342* SingleStrokeBattle: The Warrior swipes his sword in this fashion.
343* ZergRush: The basis for their involvement in the Level 3 Super.
344[[/folder]]
345
346[[folder:Sweet Tooth (aka Needles Kane)]]
347[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_sweet_tooth_1_5724.png]]
348[floatboxright:
349+Home Game: ''VideoGame/TwistedMetal''
350+Appears on: Platform/PS1, Platform/PS2, Platform/PS3, PSP
351+Primary Developer: Various
352+Debut: 1995, November 5 ({{MediaNotes/The Fifth Generation|OfConsoleVideoGames}})
353+Voiced by: J.S. Gilbert
354+Japanese Dub: Creator/FumihikoTachiki
355+Italian Dub: Unknown
356]
357'''[[AC:[[MonsterClown PSYCHOPATHIC CLOWN]]]]'''
358
359->"''Time for some fun.''"
360
361Marcus Kane had it all -- big house, beautiful family, and a great job serving ice cream to the neighborhood kids. Then something went wrong. [[StartOfDarkness Very wrong]]. When he donned the mask and became Sweet Tooth, [[ThatManIsDead there was no going back]]. Now he carves a path of destruction and desolation, whether in his [[BadHumorTruck legendary ice cream truck]] or on foot. Violence is what he craves, wherever it can be found, and whomever it can be inflicted upon.
362----
363* AntiAir: The main purpose of his Death by Fire (Up + Circle) ability, and he can also discourage approach with his Spinning Machete (Up + Triangle).
364* AxCrazy: He's ready to kill people over a spilt ''ice cream cone!''
365* BadassBoast
366-->"''Face the tooth, feel the pain''." (getting a kill)
367-->"''I kill and destroy!''" (getting a kill)
368* BadassInANiceSuit: Quite literally with his unlockable alt, which dresses him up in a clown Tuxedo.
369* BattleIntro: One has him standing up and grunting while another is him testing his machete for sharpness.
370* BreakingTheFourthWall: One of his quotes in the character select screen has him compliment you for picking him ("''Right choice''.")
371** During his Level 2 Super, he can be seen directing the missile with a [=PlayStation=] [=DualShock=] 3 controller, meaning his inputs are in unison with the player.
372* BreathWeapon: His FlamingHair lets him breathe fire.
373* ButtMonkey: Sweet Tooth is the default punching bag for all the tutorials and combo-trainers except his own (in which Kratos takes the position).
374* CarpetOfVirility
375* ColorMotif: The E3 trailer and AttractMode cinematic spotlight the orange of his ignited head.
376* CompositeCharacter: The backstory and appearance of the 2012 reboot are used, but his personality and the design of the Sweet Bot hails from older games.
377** Several of his attacks seem to take inspiration from multiple iterations of the Twisted Metal franchise. For instance, his Sweet Mech has its abilities from the 2012 reboot as well as its missile barrage from ''Black''. In addition, one of his attacks is a Molotov Cocktail. This was his father's signature attack from the first game.
378* ChainsawGood: He uses his in a SpinAttack. It also shows up in a BattleIntro with him revving it menacingly.
379* DisproportionateRetribution: The reason for his rival battle with Kratos is because [[spoiler:Kratos knocked his ice cream cone onto the floor]].
380* EvilLaugh: Frequently. He delivers a positively chilling one in his arcade ending.
381* ExcusePlot: His Arcade Mode has him showing the world that he's as dangerous in hand-to-hand combat as he is in vehicular combat.
382* FinishingMove: His has him board a {{Giant|Mecha}} TransformingMecha, and is the longest-lasting SuperMode in the game at 17 seconds.
383* TheFourthWallWillNotProtectYou: His OminousWalk intro is framed as if he's threatening the player.
384* GivingSomeoneThePointerFinger: [[http://www.examiner.com/slideshow/next-character-reveal-event-hinted-at-for-playstation-all-stars-battle-royale#slide=48708356 Prominently featured here]]. That happens to be his second BattleIntro.
385* GrenadeTag: His Level 1 Super has him run up and strap a vest of dynamite to a single opponent before [[VideoGameCrueltyPotential kicking them away to explode elsewhere]].
386* GroundPound: Delivered via a heavy stomp. The ground version leaves victims in a crumple-state, but has low range and comes out slowly.
387* {{Hammerspace}}: According to this game, he's able to carry on his person a {{chainsaw|Good}}, a [[SawedOffShotgun double-barreled shotgun]], and a seemingly endless supply of {{machete|Mayhem}}s, {{molotov cocktail}}s, and [[LandMineGoesClick landmines]].
388* HandRubbing: Two of his {{Victory Pose}}s, using the evil variety.
389* HomeStage: Has "Black Rock Stadium", based on the stadiums from the ''Twisted Metal'' series. Eventually, it gets invaded by Dark Eco from the ''Jak & Daxter'' series.
390* IdleAnimation: He shakes off the stiffness of standing still for so long or scratches the side of his head before blowing out the fire his hand has caught.
391* IntimidationDemonstration: His OminousWalk mentioned below speaks for itself. The rest of his [[BattleIntro intros]] tend to emphasize his weaponry: yes, he is in fact insane enough to bring a chainsaw or a machete to a [[MascotFighter Brawling Game]].
392* ItemGet
393-->"''Who wants a treat?''"
394-->"''This is gonna be too easy''."
395-->(menacingly) "''Ice cream…?''"
396-->"''Hmm...''"
397-->"''A man has his priorities''."
398* LandMineGoesClick: He uses them mainly to control space.
399* LimitBreak
400** Level 1: Sweet Tooth rushes forward and straps a pack of dynamite to the first opponent he touches and kicks them away. The explosion will also kill any opponents too close to the victim when they explode.
401** Level 2: He fires a {{player guided missile}}, which plants the player firmly in place while in use.
402** Level 3: Transforms into Mecha Sweet Tooth. In this state, he can fire a large machine gun to kill opponents standing in front of him, fire missles in the air to kill opponents above, or stomp to kill anyone beneath him.
403* LostFoodGrievance: Kratos, being a jerk, knocking his ice cream to the ground. "Pick that up and pay for it!"
404* MacheteMayhem: One of his instruments of death.
405* MightyGlacier: His speed could be more accurately be described as average, but this is in comparison to speedier fighters like Sly and [=PaRappa=] in a very fast-paced game. He generally focuses on bullying the competition, throwing his weight around, and taking control of the flow of battle.
406* MolotovCocktail: He can throw one, leaving a persistent fire wherever it lands. He can also smash two of them together to create a small blast above his head.
407* MonsterClown
408* OminousWalk: His second BattleIntro makes him look as if he's [[TheFourthWallWillNotProtectYou preying on the player]].
409* PaletteSwap: The alternate palettes for his default costume all resemble custom paintjobs from ''VideoGame/TwistedMetal2012''.
410* PreAsskickingOneLiner
411-->"''Here you go!''" (activating his Level 1)
412-->"''Blast off!''" (activating his Level 2)
413-->"''Taste the tooth!''" (activating his Level 3)
414* PrepareToDie: Many of his threats, but since this is Sweet Tooth, he's not likely to be that direct about it.
415-->"''Get ready for pain''."
416-->"''Prepare to bleed''."
417* TheRival: To Kratos.
418* SanitySlippage: His losing ScoreScreen has him gripping his flaming head as though struggling to contain the homicidal urges he’s failed to satisfy.
419* SawedOffShotgun: He wields one.
420* StoutStrength: You'd better believe it, or he might break your jaw.
421* SuperMode: His Level 3 Super allows him to board his [[GiantMecha Sweet Bot]], complete with [[GatlingGood a gatling gun]] [[MoreDakka for a right arm]] and the ability to send up a MacrossMissileMassacre. That, or he can just [[TrampledUnderfoot stomp anyone that gets too close]].
422** TransformationSequence: in the TransformingMecha sense.
423* [[ThrowingYourSwordAlwaysWorks Throwing Your Machete Always Works]]
424* TrashTalk
425-->"''This is too easy''." (getting a kill)
426* WrestlerInAllOfUs: His Up + Throw has him grabbing his victim in a torture rack [[VideoGameCrueltyPotential while roasting them across his flaming scalp]].
427[[/folder]]
428
429[[folder:Colonel Mael Radec]]
430[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_colonel_radec_1_4984.png]]
431[floatboxright:
432+Home Game: ''VideoGame/{{Killzone}}''
433+Appears on: Platform/PS3
434+Primary Developer: Creator/GuerrillaGames
435+Debut: 2009, February 26 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
436+Voiced by: Creator/SeanPertwee
437+Japanese Dub: Yutaka Aoyama
438+Italian Dub: Riccardo Rovatti
439]
440'''[[AC:[[BloodKnight VICIOUS]] [[BadBoss LEADER]] OF [[PuttingOnTheReich THE HELGHAST FORCES]]]]'''
441
442->"''For the glory of Helghan!''"
443
444Colonel Mael Radec is a brilliant tactician who leads his troops from the front. His unwavering focus on victory at any cost has made the conquest of Helghast a formidable task for the ISA. He brings that same ruthlessness to personal combat, where he is the human [[AnimalMotifs personification of a shark]] -- all of his training focused to a singular purpose: the destruction of his enemy.
445----
446* AntiAir: Several. His Shotgun (Up + Triangle) ejects opponents diagonally in front of him, while his Teslite Grenade and Arc Rifle both create a floating, lingering trap floating just out front of him. For anyone getting past those, his Up+Square has him stab the air with his knife. Despite all this, he doesn't have a single move aimed directly above his head.
447* TheBadGuyWins: [[spoiler:His ending has him wielding the All-Star Power that he gained from Polygon Man. Try imagining what he's going to do with it.]]
448-->[[spoiler:"If the people of Helghan and the ISA invaders think they know the power I carry, they're wrong. And being wrong in this case will cost them... ''dearly''."]]
449* BadassBoast: His respawning quotes, among others.
450-->"''Let's make them pay''."
451-->"''This will be a day of mourning.''"
452* BattleIntro: One has him pinned down under heavy fire from behind his shield, another has him shooting his rifle to his left and right, while his final intro has him receiving his orders from his ear-piece before taking aim.
453%%* BlingOfWar:
454* BloodKnight:
455-->"''Let us begin.''"
456-->"''Let us meet in combat.''"
457-->"''Prepare for combat.''"
458-->"''Prepare to do battle.''"
459-->"''Onward to victory.''"
460-->"''This battlefield will do.''"
461* ColonelBadass: He's a colonel who can hold his own against the likes of superpowered combatants like Kratos, Jak, Big Daddy, Cole [=McGrath=], and ''freaking Zeus'' [[BadassNormal with nothing more than a large array of knives and firearms]]. Clearly, Radec qualifies for this trope.
462* ColorMotif: The E3 trailer and AttractMode cinematic spotlight the glowing, orange eyes of his mask.
463* CoolHelmet: With a CoolMask.
464* TheComicallySerious: How Radec interacts with [[VideoGame/MediEvil Sir Dan]] in their rivalry cutscenes. This trope makes their cutscenes quite possibly [[SugarWiki/FunnyMoments the funniest in the game.]]
465* CrosshairAware: His Level 1 Super forces him to stand firmly in place while the player takes aim with an on-screen reticle. The crosshairs light up in red when they've found their target, and any opponent inside those crosshairs will be homed in on by the rockets he fires.
466** This also applies to his Level 3 Super, which plays out like a FirstPersonShooter.
467* TheDragon: Many of his lines addressing the player seem to suggest he sees himself as one.
468-->"''As you wish''." (upon being selected)
469%%* EvilSoundsDeep
470* ExcusePlot: In his Arcade Mode, he goes out on a pre-emptive strike against the "aliens" from beyond planet Helghan before they can become a threat to the Helghast Empire.
471* FinishingMove: A first-person shooting mode, which is also the fastest-reaction first-person shooting Level 3 in the game, making it into a sort of SnipingMission. See more in UnexpectedGameplayChange below.
472* FireBreathingWeapon: The [=VC1=] Flamethrower is among his considerable arsenal. It has short range and a very easily interrupted start-up, but anyone fully caught by it won't be able to escape.
473* FiringInTheAirALot: One of his {{Victory Pose}}s has him do this.
474* FistPump[=/=]GlovedFistOfDoom: His victory pose in the [[ScoreScreen results screen]] has him doing the dominant-victory variation.
475* GlassCannon: He's terrible up close, but very, very effective from a distance.
476* GlowingEyesOfDoom: His intro in the E3 trailer plays up this aspect of his mask, bringing to mind the covers of the ''Killzone'' titles.
477* GottaKillThemAll
478-->"''[[LeaveNoSurvivors None shall live]]''."
479-->"''I will slaughter them all''."
480-->"''Show no mercy''."
481-->"''Didn't I kill all of you yet?''"
482* GrenadeSpam: Frequently and generally used to discourage approach.
483* HandCannon: The [=VC8=] Shotgun Pistol [[PunchPackingPistol has as much kick as Sweet Tooth's shotgun.]] He can fire it in mid-air with one hand.
484* HomeStage: The "Invasion" stage takes place on the surface of Helghan, where it eventually gets invaded itself by ''Ape Escape'' characters.
485* HyperspaceArsenal: His normal weaponry would be collectively impossible to carry all at once ([[{{Hammerspace}} he pulls them out of nowhere]]), but counting his [[{{BFG}} Super-only guns]] is where this gets ridiculous (the Arc Cannon is about as tall as him).
486** On a side-note, to balance out the natural range of his weaponry, there's a slight delay when switching between them. To medicate this drawback, he's always holding the last gun fired.
487* IdleAnimation: He tends to check his equipment a lot.
488* InformedAbility: His tactical prowess, while a heavily acknowledged and respected aspect of his character in ''Killzone'', doesn't get much opportunity to be showcased in a fighting game, where his primary strategy amounts to '''shoot-shoot-shoot-shoot-shoot'''.
489* IllKillYou: Most of his quotes.
490-->"''Death to you''."
491-->"''Die, scum!''"
492-->"''Waste of flesh!''"
493* InvisibilityCloak: Plays a big part in his means of evading close-quarters combat. One BattleIntro has him appear suddenly with it as well.
494* ItemGet:
495-->"''Primitive, but effective''."
496-->"''This will do''."
497-->"''This weapon will perform adequately''."
498-->"''Weapon retrieved''."
499-->"''Interesting''."
500* KickThemWhileTheyAreDown: His Down+Throw.
501* KnowWhenToFoldEm: A certain losing animation has him getting up from the ground, [[ScrewThisImOuttaHere activating his cloak, and leaving]].
502* {{Leitmotif}}: Helghan Forever plays as one of his victory themes.
503* LightningGun: The [=VC5=] Arc Rifle exists in his arsenal.
504* LimitBreak
505** Level 1: Radec takes careful aim before firing a short burst from the [=StA-X3=] W.A.S.P. Launcher, which will home in on opponents caught in the crosshairs. He can be interrupted during this state.
506** Level 2: A long, fast burst from his [=StA-5X=] Arc Cannon.
507** Level 3: He activates his [=StA-X6=] Jetpack and takes off into the foreground, entering a first-person mode that lets him pick off enemies.
508* LongRangeFighter: Radec has very little in terms of close-range options or combos, but possesses a large variety of projectiles he can use to keep opponents at bay from every possible range.
509* MightMakesRight
510-->"''Kill or be killed''."
511* MilitarySalute: One of his [[VictoryPose win screen animations]], where his real eyes can briefly be seen.
512%%* MoreDakka: His playstyle invokes this often.
513* NothingPersonal: As he claims after getting a kill.
514* PainfullySlowProjectile: Only his sniper rifle is instantaneous, and all his other bullet-firing weapons function more like missiles.
515* PreAsskickingOneLiner
516-->"''I'm finished with you!''" (activating his Level 1)
517-->"''Time to end this.''" (activating his Level 2)
518-->"''Expect no mercy.''" (activating his Level 3)
519* TheRival: To Sir Daniel.
520%%* SawedOffShotgun: The [=LS13=] Shotgun.
521* SeanConneryIsAboutToShootYou: One of his [[VictoryPose victory animations]] has him point his Shotgun Pistol at the screen.
522* ShortRangeShotgun: His Up+Triangle may as well be a melee weapon.
523* SignatureMove: Anything involving his cloak, knife, and modified [=StA-3=] Light Machine Gun.
524* SniperRifle: The [=VC32=] Sniper Rifle has no maximum range, meaning anyone in its sights suffers heavy {{Knockback}} ([[BlownAcrossTheRoom it has amazing kick]]). It also uses a LaserSight as an early indicator for both the user and the target.
525* StandardFPSGuns: Many.
526** '''Knife''': Used in his Side+Throw with the M32 Combat Knife.
527** '''Pistol''': His Side+Square utilizes the [=VC8=] Shotgun Pistol.
528** '''Shotgun''': Appears in his Up+Triangle.
529** '''Automatic weapon''': His neutral Triangle fires three shots from his [=StA-3=] Light Machine Gun.
530** '''Grenades''': His Down+Triangle bounces a M194 Fragmentation Grenade.
531** '''Sniper Rifle''': The Side+Triangle fires the [=VC32=] Sniper Rifle.
532** '''Rocket Launcher''': His Level 1 Super is the [=StA-X3=] W.A.S.P. Launcher.
533** '''Flamethrower''': His Down+Circle is the [=VC1=] Flamethrower.
534** '''Energy Gun/BFG''': His Level 2 Super takes up both spaces with the [=StA-5X=] Arc Cannon.
535** '''Gimmicky Weapon''': His TR-X Teslite Grenade functions nothing like it would in ''Killzone'', being made to float in the air and explode in a perfectly round, localized electric shock. In short, it was made to be useful in a fighting game.
536* StickyBomb: His neutral Circle attack fires the [=VC21=] Boltgun, leaving an exploding bolt on anyone or anything hit with it.
537* TrapMaster: A small part of his fighting style not devoted to long-range is devoted to prediction and influencing combat-flow, such as with the teslite grenade, bouncing fragmentation grenades, arc rifle, and his ability to quickly cloak and fall back while leaving a grenade on the spot.
538* TrashTalk: One of his taunts has him twirling his knife impressively while telling his opponents they lack skill. He has others as well.
539-->"''You're no soldier''."
540* TrickBomb: The TR-X Teslite Grenade releases an electric charge in its vicinity for a few seconds, and is able to float diagonally above Radec's head, thus denying approach.
541* UnexpectedGameplayChange: His Level 3 has him fly off-screen on a JetPack to pick off his enemies in a first-person shooting mode in the gameplay-style of ''Killzone''.
542* VideogameFlamethrowersSuck: His has some of the worst range for a projectile weapon in the entire game, even less than [[VariableLengthChain Kratos' blades]]. Despite clearly being a melee tool, its start-up is agonizingly long and he's essentially locked into the commitment once it's activated.
543* WeaponTwirling: He does this with his knife, in-story and gameplay.
544[[/folder]]
545
546[[folder:Sly Cooper]]
547[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_sly_cooper_1_2005.png]]
548[floatboxright:
549+Home Game: ''VideoGame/SlyCooper''
550+Appears on: Platform/PS2, Platform/PS3, PSN, PS Vita
551+Primary Developer: Creator/SuckerPunch
552+Debut: 2002, September 23 (MediaNotes/{{The Sixth Generation|OfConsoleVideoGames}})
553+Voiced by: Kevin Miller
554+Japanese Dub: Creator/TakeshiKusao
555+Italian Dub: Gianmarco Ceconi
556]
557'''[[AC: [[PhantomThief A MASTER THIEF AND HIS GANG]]]]'''
558
559->"''Steal what's mine, then you better expect company.''"
560
561Descended from a [[TheClan line of thieves which stretches back centuries]], Sly continues the family tradition [[GentlemanThief with grace and aplomb]]. With the help of his friends Bentley and Murray, the raccoon has infiltrated even the most heavily fortified locations while making away with treasures thought impossible to steal. Favoring stealth, reconnaissance, and cunning over brute strength, Sly and the Cooper Gang always stay two steps ahead of opponents.
562----
563* AdaptationalBadass: Downplayed; while Sly has had no problem throwing down when needed, his repertoire in this game includes abilities he's never had before, such as teleportation and electrifying the ground with his Rail Slide.
564* AndTheAdventureContinues: [[spoiler:After retrieving the pages of the Thievius Raccoonus from Nathan Drake, Bentley finds out that they've been translated into Ancient Mesopotamian. Murray then starts the Cooper Van as they head off to find the nearest translator.]]
565* AssistCharacter: He occasionally enlists the help of Bentley and Murray in his Supers, but otherwise he fights on his own.
566-->"''Glad I could help!''"
567--> -Murray after helping
568* BattleIntro: His default has him drop in from off-screen and one of them has him slowly sneaking onto the stage, [[BreakingTheFourthWall turning to the audience]], and a finger on his lips to say "Shh...". Another has him pop his head up from the foreground before jumping onto the 2-D stage. He doesn't seem to have an issue screwing the fourth wall.
569* BlatantBurglar: His DLC costume places him in a striped prison shirt, as seen in ''Thieves in Time''.
570* CaneFu: Overlaps with HooksAndCrooks, which is his weapon.
571* ChargedAttack: His grounded Down + Square ([[SpinAttack Spinning Strike]]) can be charged to turn it into an effective SpinAttack that trips on both sides.
572* ColorMotif: The E3 trailer spotlights his cane, outlined with blue.
573** The AttractMode cinematic has his cane's hook highlighted in gold.
574* CompositeCharacter: Sly uses his older design from ''Thieves in Time'', but he retains several of his gadgets from the [=PS2=] games, including the hat mines and decoys from ''Thievius Raccoonus'' and the Alarm Clock from ''Band of Thieves''.
575* CounterAttack: Possibly the strongest counter in the game: it activates instantly, and if he's hit at any point while using his Decoy (that includes by projectiles), then he'll [[NoIAmBehindYou teleport behind and electrically shock whoever did it]] at nearly any distance. Many Sly players describe this as his equivalent to the block, which he lacks.
576* DominoMask: He wears a black thief mask over his eyes, just like in his home series.
577* ExcusePlot: In his Arcade Mode, Drake stole pages from the Thievius Raccoonus and he wants them back.
578* ExplodingBarrels: His Up + Circle move has him hop into a Cherry Bomb 500.
579* FinishingMove: His is oddly direct, in contrast to his primarily sneaky playstyle. See more directly below.
580* FirstPersonSnapshooter: His Level 3 Super has him jump off-screen to inexplicably pick off his enemies by taking pictures of them.
581-->"''Nice mug!''"
582-->"''Hah! Look at that ugly mug!''"
583* FragileSpeedster: Has a lot of mobility options in his teleport and decoy moves, but he can't block and doesn't have many options for combos.
584* GroinAttack: His Up + Throw has him knee the victim this way before caning them into the sky like a golf ball. Yes, this move works on both genders ([[TheSmurfettePrinciple for however much that matters]]).
585* GroundPound: His Knockout Dive functions like one.
586* HalfDressedCartoonAnimal: Wears a blue shirt and hat, but no pants.
587* HammerspaceParachute[=/=]PunyParachute: The Paraglider Power-Up from ''Band of Thieves'' can be used by holding the X button after jumping. It also shows up in his rival cutscene with Nate.
588* HomeStage: "Paris", just as it appears in the first ''Sly Cooper'' game. Eventually, the Negativitron from ''[=LittleBigPlanet=]'' shows up.
589* IdleAnimation: He's often looking around cautiously, but sometimes he uses his cane as a back-scratcher.
590* InASingleBound: Sly can perform a Mega Jump (lifted from a late-game mission in the second game) by holding up while jumping, granting him far more height than a normal jump would.
591* IntimidationDemonstration: "Slipped Right In" is [[BattleIntro an intro]] that has him teleporting to the battlefield while casually sitting seiza style.
592* ItemGet
593-->"''I haven’t stolen anything... yet''."
594-->"''Thank you very much''."
595-->"''Well, convenient''."
596-->"''Keep the engine running''."
597-->"''Handy gadget''."
598-->"''Adding you to my loot''."
599-->"''Cool!''"
600-->"''Thanks, Bentley!''"
601-->"''Let's blow stuff up!''"
602* LandMineGoesClick: His Explosive Hat Technique power-up, though the explosion is comparatively smaller than Sweet Tooth's mines.
603* LetsDance: Many of his more vague threats reference dancing.
604-->"''Let's tango!''"
605-->"''Let's share this dance''."
606-->"''Thanks for the dance''."
607* LimitBreak
608** Level 1: Murray performs a charging tackle that combines the [[SignatureMove Thunder Flop]] and the Berserker Charge, and crushes anyone in front of Sly.
609** Level 2: He flies around the screen dropping bombs using Carmelita's jetpack.
610** Level 3: Bentley helps Sly over the binocucom as he uses it to snap pictures of his opponents, which [=KOs=] them somehow.
611* LoveableRogue: He doesn't think much to brutalize his enemies, even after they've K.O-ed him. He instead calmly threatens/responds with:
612-->"''Better check your pocket every now and then''."
613-->"''Get ready to be robbed.''"
614-->"''Goin' in!''"
615-->"''Show me your hand, and I'll show you mine''."
616* MechanicallyUnusualFighter: Unlike every other character in the roster, Sly can't block and instead turns invisible. This makes him extremely frail, but enhances his mixup potential.
617* NothingPersonal: He maintains this after landing a kill.
618-->"''It’s nothing personal''."
619* PowerUp: Not in fighting gameplay terms; he carries many gadgets from his home series that were originally Power-Ups, like the Alarm Clock.
620* PreAsskickingOneLiner
621-->"''This is where things get fun!''" (said when he activates his Level 2)
622* RascallyRaccoon: Though Nate doesn't quite figure this out at first, calling him "Squirrel Boy" (but then again, he was hardly trying to be flattering at the time).
623* TheRival: To Nathan Drake.
624* RollingAttack: His Roll maneuver from ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' gives off a powerful electrical shock and will usually duck under projectiles.
625* SchmuckBait: The Alarm Clock is loud and annoying, making its presence quite known when used. It also functions as an excellent baiting technique, since anyone getting close to it is stunned.
626* ShockAndAwe: His Alarm Clock, Cane Stun, Electro-Magnetic Raccoon Roll, Charged Voltage Attack, Rail Slide Plus, and, if landed, his Decoy Counter all have electrical effects associated with them.
627* SlideAttack: His ground Forward + Circle, which leaves a trail of electricity behind him. It seems to be derived from [[http://slycooper.wikia.com/wiki/Rail_Walk Rail Sliding]], minus the electricity.
628* SmokeOut: He can do this.
629* SpringJump: He has an extremely high jump by pressing Up+X that has him reach from the bottom of the screen to somewhere near the mid-section in a large stage, which none of the other fighters can do with their legs alone.
630* StatusEffects: His Down + Triangle moves can cause Confusion, which really just manifests as an InterfaceScrew with players, while causing [=CPUs=] to go haywire. He utilizes [[ShockAndAwe electricity]] in several of his moves to shock/stun opponents as well.
631* StealthExpert: The intention with his gameplay style; while invisible, he'll wait aside till he can get an opportunity to BackStab one of the other players and steal their AP. Otherwise, he mainly relies on dashes, quick rushes, escapes, and the occasional [[{{pun}} Sucker Punch]].
632* SuperDrowningSkills: Acknowledged: if he lands in any water, he automatically hops into his barrel so he can float around in it while he paddles back to land with his cane.
633* TeleportersAndTransporters: One ability he's never shown before in his own games he can do in this one.
634** NoIAmBehindYou: He tends towards this, because it makes for an excellent sneak attack.
635* ThreePointLanding: His profile image and in a BattleIntro.
636* TrashTalk
637-->"''Chasing after shadows again?''"
638-->"''Like stealing from a baby''."
639-->"''You are no challenge and no fun''."
640-->"''You are stew-pid''."
641** Not just his fight dialogue either: he has this to say to Drake over their rival cut-scene:
642-->"''Careful, careful: a real thief would know just how valuable'' [the pages of the Thievius Raccoonus] ''are[...] They're definitely not the property of some two-bit treasure hunter who 'found' them''."
643* VisibleInvisibility: He eschews the ability to block for this. Since even his icon disappears with him, it can be just as hard for the person playing as him to find him (aside from a thin outline and a small cloud of dust left wherever he lands).
644
645!!AssistCharacter: The Cooper Gang
646[floatboxright:
647+Utility: Level 1 and 3 Super
648+Role: Frontal charge and recon sniping
649+Voiced by:
650++Murray: Chris Murphy
651++Bentley: Matt Olsen
652+Japanese Dub:
653++Murray: Hajime Iijima
654++Bentley: Creator/DaisukeKishio
655]
656* TheBigGuy: Murray, being a hippo and the muscle.
657* FunSize: Murray appears as a [[MiniMe Minion]] too.
658* TheLancer: Bentley, as usual, is the more practical one who calls out Sly for being wreckless. Regardless, they're friends to the bitter end.
659* LargeHam: ''The Murray will flatten all in his way!''
660--> "''It's true! Our awesomeness did explode like dynamite in their fat faces!''"
661* MissionControl: Bentley serves as this in Sly's Level 3, telling him to focus on his tagets.
662* PreAsskickingOneLiner
663-->"''Glad I could help!''" (Murray, when Sly activates his Level 1)
664-->"''Sly, focus on as many targets as possible!''" (Bentley, when Sly activates his Level 3)
665* SignatureMove: Murray's Thunder Flop. Specifically, a charging version that seems to combine it with the Berserker Charge move from ''Band of Theives''.
666* StoutStrength: Murray, being a hippo, is both strong and huge.
667[[/folder]]
668
669[[folder:Nathan Drake]]
670[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_nathan_drake_1_620.png]]
671[floatboxright:
672+Home Game: ''VideoGame/{{Uncharted}}''
673+Appears on: Platform/PS3, PS Vita, Platform/PS4
674+Primary Developer: Creator/NaughtyDog
675+Debut: 2007, November 16 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
676+Voiced by: Creator/NolanNorth
677+Japanese Dub: Creator/HirokiTochi
678+Italian Dub: Matteo Zanotti
679]
680'''[[AC: [[AdventurerArchaeologist WORLD-TRAVELING TREASURE HUNTER]]]]'''
681
682->"''I'm not in Shambhala anymore...''"
683
684A fortune seeker who claims to be a descendant of Sir Francis Drake, Nathan's adventures have taken him from the jungles of Borneo to the snowy peaks of Nepal in search of the hidden treasures of the ancient world. A resourceful combatant, Drake has proved adept both in the use of weapons and in hand-to-hand combat, skills which have aided him immeasurably in overcoming those who would prevent him from reaching his prize.
685----
686* AndTheAdventureContinues: [[spoiler:More or less his ending.]]
687* AntiAir: His GrenadeLauncher is fired upward for this reason, though it arcs downward eventually to let players bombard their opponents from a distance.
688* ArbitraryGunPower: He suffers from this heavily. A popular bread-n-butter combo of his involves his hay-maker then slide attack into another hay-maker from the other side (Side+Square, Down+Square, Side+Square) and keep going from there. These three hits alone net him 60 AP while his aerial dropkick (Air Forward+Square) gets 30 AP in a single hit. By comparison, the Uzi Spray and GrenadeLauncher get him 10 and 20 AP respectively. According to this game, Drake's Legs are equivalent to 3 Uzi bursts.
689** This shows up in a weird way with his rifle: the actual running and gunning will only get 10-15 AP per run depending on if you're charging or retreating. The real AP comes from getting up close and [[PistolWhipping bashing the opponent you've been shooting]]. Yes, the rifle is more effective as a blunt weapon than it is at firing bullets.
690* BadassNormal: Hey, ''you'' try fighting the God of War (or a psycho clown and an armored freak in a giant suit) with naught but some guns, your fists, and pure luck.
691** BadassBookworm: Which is shown by Drake studying his journal in one of his pre-fight cinematics.
692* BattleIntro: Two of them have him practicing his boxing while in another he's standing up (presumably from a short fall), asking if the opponents are ready.
693* BlingBlingBang[=/=]HandCannon: He uses Eddy Raja's golden gun (a modified Desert-5) in his Level 3 Super. A less bling-ed out version is Sully's Wes-44.
694* BondOneLiner: It wouldn't be Drake without these to color his successful Supers.
695-->"''Oh yeah, just like that!''"
696-->"''Not what you expected, huh?''"
697-->"''Sleep tight!''"
698-->''"Kitty got wet!"''
699* BuildingSwing: He can now use the wall-run ability from his home series without a wall or any kind of situated rope. Since the rope he's using just appears, and the game is on a 2-D plane, it has now become this trope.
700* ColorMotif: The E3 trailer and AttractMode cinematic spotlight his brown holster.
701* CompositeCharacter: He seems to be searching for Shambala, as per his story in ''Among Thieves'', but his tactics and weapons are taken from ''Drake's Deception'' and his final LimitBreak is the re-emergence of the El Dorado Sarcophagus from ''Drake's Fortune.''
702* CunningLinguist: This is brought up in the story [[spoiler:with him managing to decipher a section of the Thievius Raccoonus despite it being written in Ancient Mesopotamian]].
703* DifficultButAwesome: His Barrel. While most players spam it at will or use it as a simple zoning tool, most of his major combos require careful use and placement such that the enemy is hit by the ending explosion.
704* DoNotRunWithAGun: Unlike most of the gun-toting fighters, he favors a mobile approach when using his AK-47, taking inspiration from the blind fire (non-aimed) in his own games. The ability to retreat and return fire or charge while shooting from the hip plays heavily into his offensive.
705* ExcusePlot: In his Arcade Mode, Drake stole some pages from the Thievius Raccoonus and is trying to reach the coordinates written on them, with Sly Cooper hot on his trail to retake what's his.
706* ExplodingBarrels: He can kick one towards his enemies, which explodes after a point or when shot. Naturally, it won't work very well going up hills. A post-launch patch removes the explosion if an enemy deals enough damage.
707* FinishingMove: He uses one of the rare "player-hunting" Supers, in which he can kill instantly while his victims are incapable of air-dodging and their mobility is hugely reduced.
708* GatlingGood: The GAU-19 is a part of his arsenal, which he'll immediately discard after using (only for him to pull another out of nowhere later).
709* GoodOldFisticuffs: His primary means of melee damage.
710* GrenadeLauncher: The M32-Hammer is mapped to his Up + Triangle and can only be fired upward. Amazingly, he's able to use it in the air, and if he does so a few feet from the ground, he can cancel the cool-down on landing and fire two shots in quick succession.
711* {{Hammerspace}}: He summons various elements from his home series that are usually level-specific from seemingly out of nowhere, such as pushable objects, cover, propane tanks, and zip-lines. Not to mention that in his own games, he's [[HyperspaceArsenal usually]] able to hold two guns at a time (one pistol and one long-gun). Perhaps Drake has been dipping into the cheat store?
712* HomeStage: The "Stowaways" stage is based on a scene that happened in ''VideoGame/Uncharted3DrakesDeception''. Eventually, the Songbird from ''VideoGame/BioshockInfinite'' shows up after the plane opens its cargo door.
713* IdleAnimation: He sometimes observes his surroundings or checks his watch.
714* ItemGet: He comes from a series in which he's frequently having to fight for his life with whatever firepower he can get a hold of. To say he's pleased to find an item is putting it lightly.
715-->"''What do we have here?''"
716-->"''Why would someone leave this here?''"
717-->"''I got a clip with your name on it''."
718-->"''Five-finger discount... my favorite kind''."
719-->"''Now we’re talking''."
720-->"''That's what I'm talking about''."
721-->"'''''This''' is what I'm talking about''."
722-->"''Just what I needed''."
723-->"''Oh yeah, this will do''."
724-->"''This could help''."
725-->"''This'll come in handy''."
726-->"''I'll take that''."
727-->"''I'll take that, thank you!''"
728-->"''Don't mind if I do''."
729-->"''Yes, please''."
730-->"''Let's do this''."
731-->"''Perfect''."
732-->"''Here we go''."
733-->"''New toy''."
734-->"''Bingo''."
735-->"''Ni-ice''."
736-->"''He-llo''."
737-->"''Alright!''"
738-->"''Perfect''."
739* JackOfAllStats: His AP values which designate when he can do a Super are identical to Kratos', and he's the only character that can be described as a melee/ranged hybrid. His playstyle emphasizes versatility and being resourceful in most situations.
740* {{Leitmotif}}: His reveal at E3 was accompanied by "[[https://www.youtube.com/watch?v=kgcq_ZtqbO0 Nate's theme]]." The crowd instantly began applauding.
741** Snippets of the song are also used for some of his victory music.
742* LargeHam: At least more so than his usual banter. Drake's humor, while [[NarmCharm charmingly]] witty, is generally pretty low-key in the ''Uncharted'' games. Being Drake's first fighting game (where {{trash talk}} comes with the territory), Nolan North sometimes sounds like he's channelling ComicBook/{{Deadpool}}.
743-->"''Hot potato!''"
744-->"''Timber!''"
745-->"''Oh, you are gonna make the papers!''"
746-->"''I will kick you to sleep!!''"
747-->"''Alright, now it's Drake Time''."
748* LimitBreak
749** Level 1: He throws a propane tank and then shoots it, creating a decent-sized explosion in the air in front of him. Not the fastest Super, since he needs a short second to ShootTheFuelTank, but the point in its arc at which the tank explodes can be determined by the player.
750** Level 2: He pushes a crumbling statue over, crushing anyone in front of him.
751** Level 3: This transforms Nate's opponents into the noticeably less mobile Descendants from ''Drake's Fortune'' while allowing Nate to perform {{one hit kill}}s (with Auto-Aim) until the other fighters turn back to normal. This move still requires a mid-range mentality from him, since the Descendants aren't completely helpless, able to interrupt or even overwhelm him if they can get close.
752* MiniMe: Drake is the only playable character to have a [[FunSize Minion]] of himself with Young Nathan Drake, which can equipped on anyone, including himself, as a kind of cheerleader.
753* MultiRangedMaster: Run-and-gunning, the [[RevolversAreJustBetter WES-44]] for knock-back, the GrenadeLauncher for high targets, the [[GatlingGood GAU-19]] for low targets, a TranquilizerDart gun for slowing down, and the [[ExplodingBarrels Oil Drum]] for rolling down hills, tripping, or just generally being an [[PainfullySlowProjectile annoyingly slow-moving attack]]. If you plan on approaching him from a distance, think it through.
754* OhCrap: You can see the moment this is going through his head during Heihachi's Level 3 when he's chained by his legs to the rocket. He of course has to also utter it if he's been losing badly.
755* PaletteSwap: Notable for having every single palette swap reference something. Each of Drake's default alternate colors reference different ''Uncharted'' games; the yellow alt resembles Drake's appearance in ''VideoGame/UnchartedGoldenAbyss'', his green alt resembles his France outfit and his red alt resembles Sully's outfit, both from ''VideoGame/Uncharted3DrakesDeception'' and every other color is based off a multiplayer color from ''Drake's Deception''.
756* PistolWhipping: He frequently does the "butt-stroke" variety with his AK-47.
757* PreAsskickingOneLiner
758-->"''Hot potato!''"
759-->"''Here, catch!''" (either is said during his Level 1)
760-->"''Timber!''" (activating his Level 2)
761-->"''Ok, now it's Drake time.''" (activating his Level 3)
762* RandomizedDamageAttack: His Neutral Square combos come with three possible finishers: a right-hook, an uppercut (both result in lifting the victim a short height into the air), and a kick which knocks them onto their backside. For the combo's sake, you'll probably want the kick.
763* RevolversAreJustBetter: He brings the Wes-44 into battle with him. It may or may not be Sully's.
764* TheRival: To Sly Cooper.
765* SarcasticClapping: Nate does this in one of his losing screens.
766* ShootTheFuelTank: His Level 1 Super invokes this, using the throwable yellow propane tanks that first appeared in ''Among Thieves''.
767-->"''[[HotPotato Catch!]]''"
768* ShrugTake: Every other character celebrates triumphantly during their {{Victory Pose}}s. Being the DeadpanSnarker he is, Drake just does this.
769* SlideAttack: His Down + Square.
770* TheStinger: [[spoiler:"I punched a chicken."]]
771* TakeCover: He somehow generates a cement barrier in front of him by pressing Down + Circle. It's unmovable, disappears after a certain amount of time, and he can even jump over it to switch sides. It gives him access to some interesting tactics. Such as:
772** GrenadeLauncher: He stands out front to blast anyone unfortunate enough to be in front of the barrier with the M32-Hammer.
773** PistolWhipping: He can again bash people out front of the barrier with his rifle.
774** Blind fire: he'll spray rounds from the AK-47 over a small area in front of him.
775* TemporaryPlatform: He somehow generates one in mid-air for the sole purpose of crumbling over anyone beneath him while he [[ThePratfall Pratfalls]] on it. It's essentially a slow-moving GroundPound.
776* TranquilizerDart: The Tranquilizer Dart Gun from ''Among Thieves'' appears with him, allowing him to [[StatusEffects slow down his enemies]] after they've been hit (to the point of preventing jumping). As Flynn put it, it has lousy range.
777* TrashTalk
778-->*thumbing through his journal* "''Walk in the park''."
779-->"''Wow, you look like hell''."
780* TreasureMap: His reason for joining Battle Royale. [[spoiler:Turns out it's actually a page of the Thievius Raccoonus, and Sly wants it back.]]
781* UnluckilyLucky: His ability to get into and out of danger is made into a gameplay mechanic. He reacts with noticeable surprise when his Level 3 Super happens, and it's one of the odd supers that puts the user in some danger. He's the only one not affected by the mutation of El Dorado, and turning what would be a horrible situation for anyone else completely around is the intention with successfully pulling off the whole super. As per the usual {{Adaptational Badass}}ery, being a WalkingDisasterArea is now a super-power.
782* TheVirus: El Dorado/The Golden Man from ''Drake's Fortune'', the Sarcophagus which [[BodyHorror horribly mutates people that breath the air from inside it into Descendants]] from the first ''Uncharted'' game.
783* WeaponAcrossTheShoulder: His profile picture, seen to the right. This is something of a {{Stock Pose}}s for him.
784* WolverinePublicity: Was the first 1st-party character revealed after the original six, and has frequently been a major face in the game's promotion. Interestingly, he was able to displace Kratos on the game's [[https://static.tvtropes.org/pmwiki/pub/images/playstation_all-stars_battle_royale_ps3_PAL_868.jpg PAL region front cover]].
785* YouFightLikeACow
786-->"''You're gonna taste that one, Alice''."
787-->"''See what you made me do?''"
788-->"''OH, you're gonna feel that in the morning!''"
789-->"''Kitty got wet!''"
790[[/folder]]
791
792[[folder:Cole [=MacGrath=] ]]
793[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_cole_macgrath_1_5968.png]]
794[floatboxright:
795+Home Game: ''VideoGame/InFamous''
796+Appears on: Platform/PS3, PSN, PSV
797+Primary Developer: Creator/SuckerPunch
798+Debut: 2009, May 26 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
799+Voiced by: Eric Ladin
800+Japanese Dub: Creator/KeijiFujiwara
801+Italian Dub: Alberto Olivero
802]
803[[AC:[[ResignedToTheCall BIKE MESSENGER TURNED SUPERHERO]] ]]
804
805->"''Alright. Let's get this done''."
806
807Cole [=MacGrath=] went from being a simple bike messenger to the savior of Empire City. Given powers from an exploding [[AmplifierArtifact Ray Sphere]], Cole has the ability to store, control, and unleash electricity in a variety of powerful ways. The electricity running through his body gives Cole enhanced strength, agility, durability, and reflexes as well as a fast {{healing factor}}. On the path of good, Cole is a selfless hero who uses his powers to battle evil and injustice throughout the city.
808----
809* ActionGenreHeroGuy
810* AnIcePerson: Thanks to the powers gained from Lucy Kuo in the good karma story of ''VideoGame/{{inFAMOUS 2}}''.
811* AntiAir: His Redirect Rocket, should the player decide not to redirect it, can work just fine in catching opponents above Cole.
812* BadassArmfold: One of his {{Victory Pose}}s.
813* BadassLongcoat: As Kessler.
814* BlowYouAway: Using his Ionic Vortex level 3 super.
815* BondOneLiner: His "Catch ya later," notable since it's said after he tosses his enemy with his Human Bullet Super.
816* BringIt: One of his taunts is called Bring It and has him urging the enemy on by waving his arm.
817* CharlesAtlasSuperpower: While he may not [[UnskilledButStrong possess any martial arts training]], he's quite athletic and a very good fighter outside of his powers. And that WallCrawl ability? It’s all him.
818* CivvieSpandex
819* ColorMotif: The AttractMode cinematic spotlights his tattoos in blue.
820* CompositeCharacter: Cole's bio only covers Empire City from the original ''VideoGame/InFamous'', yet his outfit, along with the Amp and several powers, are exclusive to ''VideoGame/{{inFAMOUS 2}}''.
821* CuttingOffTheBranches: The fact that he looks more like hero Cole, and that he's the default Cole, implies that ''VideoGame/InFamous''[='=]s Hero endings are officially canon.
822* DashAttack: The Grind is one of the fastest forms of travel in the game, and it allows two unique attacks while in use.
823* DeflectorShields: The Frost Shield. His intro trailer has him using it to stop Drake's bullets, which is its main purpose.
824* ElectricSlide[=/=]RideTheLightning: Induction Grind.
825* ExcusePlot: In his Arcade Mode, he hears of the All-Stars as potential Conduits to recruit to his cause.
826* FinishingMove: A slow-moving wall of destruction, controlled to move either left or right from an over-the-shoulder first-person perspective.
827* GroundShatteringLanding: The Thunder Drop.
828* HomeStage: "Alden's Tower" is from his home series, though it gets invaded by the ''Sly Cooper'' series when players reach the top of the tower.
829* HomingProjectile: The Redirect Rocket. It only homes in on the location you fire at with the Lightning Bolts if it hits the opponent or the stage, otherwise it just floats into the air. [[GuideDangIt The game does not tell you this.]]
830* IdleAnimation: He has a tendency to test his lightning powers.
831* ImprobableWeaponUser: The Amp.
832* InTheHood: His [[PreOrderBonus pre-order]] [=DLC=] costume casts him as [[BigBad Kessler]].
833* IntimidationDemonstration: Every one of his [[BattleIntro Battle Intros]] has him showing off his electric abilities. Bonus points for one of them being called "Let me introduce myself." (those are the only words said during that intro).
834* ItemGet:
835-->"''This'll work fine''."
836-->"''This'll do''."
837-->"''Showtime''."
838-->"''Yeah, I could use this''."
839-->"''Oh yeah, nice''."
840-->"''Alright!''"
841* LaserBlade: Gigawatt Blades, accessed from using his Induction Grind.
842* LauncherMove: Both of his Induction Grind follow-up attacks result in a full launch and the Gigawatt Blades can be jump-canceled.
843* LimitBreak
844** Level 1: Cole uses the Kinetic Pulse to lift nearby opponents, and hurl them. Any opponent [[GrievousHarmWithABody making contact with the thrown victim]] will die as well.
845** Level 2: Cole uses the Ionic Freeze, sending spikes of ice traveling along the ground. Not a terribly fast Super, but it travels down platforms.
846** Level 3: Cole moves into the foreground with the Static Thrusters and unleashes the Ionic Vortex, which he controls.
847* MirroredConfrontationShot: A subtle example; the game lacks the AmbidextrousSprite problem, and while they both have an identical PrimalStance, Good Cole is always standing with his left foot forward while his evil counterpart does the exact opposite, meaning that if there are two Coles on differing sides of the morality spectrum in play, they'll always be facing each other down in this fashion.
848* NoCanonForTheWicked: This version of Cole is the light Karma one and doesn't have a prefix attached like "good" or "hero", indicating he's true to the canon.
849* NotQuiteFlight: The Static Thrusters merely let him glide.
850* OccultBlueEyes: In his Kessler outfit.
851* PaletteSwap:
852** One of Cole's default alternate colors gives him a yellow shirt, resembling his "neutral" appearance at the start of ''VideoGame/Infamous2'' before he's made any good or evil karmic decisions.
853** All of Kessler's alternate colors reference something: his brown alt resembles his pre-timeskip appearance, his black alt resembles his wedding outfit, and his blue alt is a ShoutOut to Alex Mercer from the ''VideoGame/{{Prototype}}'' series.
854* PowerOfTheStorm: His Level 3 super is the Ionic Vortex, [[DoNotTouchTheFunnelCloud a giant electrical tornado]].
855* PreAsskickingOneLiner
856-->"''Here we go.''" (Activating his level 2)
857-->"''Feel the power.''" (Activating his level 3)
858* PrimalStance
859* RandomizedDamageAttack: His Neutral Square melee combo is randomized on the last hit, resulting in Cole either bashing the enemy with his amp in two ways, both resulting in an eject roll or jamming his palm into them for a crumple-state. Considering that Cole gets his major damage from combos, you'll probably want the crumple.
860* TheRival: To Raiden.
861* ShockAndAwe: It's Cole [=McGrath=], so obviously this trope is in effect.
862* SpringJump: The Ice Launch.
863* StickyBomb: His Forward + Triangle launches a Shock Grenade that latches onto a target (opponent or surface) and explodes after a 3-second fuse.
864* SuperDrowningSkills: Acknowledged: while it doesn't carry any negative effects, the two Coles seem to be short-circuiting when put in water. Funnily enough, they seem to perform the breast-stroke just fine.
865* TrickBomb: The Shock Grenade, probably the oddest bomb in the game.
866* WallCrawl: Can cling to walls on a stage, and can fire bolts while doing so.
867* YouWillNotEvadeMe: The Lightning Tether, though it only works in the air.
868[[/folder]]
869
870[[folder:Evil Cole [=MacGrath=]]]
871[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/avatar_cole_macgrath_evil_1_8738.png]]
872[floatboxright:
873+Home Game: ''VideoGame/{{inFAMOUS}}''
874+Appears on: Platform/PS3, PSN, PSV
875+Primary Developer: Creator/SuckerPunch
876+Debut: 2009, May 26 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
877+Voiced by: Eric Ladin
878+Japanese Dub: Creator/KeijiFujiwara
879+Italian Dub: Alberto Olivero
880]
881'''[[AC: [[FaceHeelTurn SUPERHERO TURNED SUPERVILLAIN]] ]]'''
882
883->"''Just getting warmed up!''"
884
885Granted dangerous new abilities by the Ray Sphere, Cole is consumed by a thirst for more power, however it can be gained. His remorseless and single-minded path shapes his powers toward the sinister and destructive, turning him into a shell of his former self. Indeed, his increase in power comes at a cost to his opponents, as he sucks the life out of others to heal himself more quickly.
886----
887* AnimalBattleAura: The Firebird Strike. Take a guess which animal.
888* AntiAir: His Tripwire Rockets (Up + Triangle) are wide enough of an attack to be rather hard to avoid without air-dodging (if the player can manage the move's long start-up). His Hellfire Rockets (Up + Circle), on the other hand, are better-suited to dealing with more immediate threats.
889* ChargedAttack: The Giga Punch has become somewhat [[{{Pun}} infamous]] for its ability to guard-break and cause a crumple-state at full charge while being very fast and hard to interrupt. This leads perfectly into his Level 1 Super, making it one of the easier killing set-ups.
890* ClothingDamage: His shirt has a large tear in it.
891* ColorMotif: Besides his darker clothing, his electric powers are red in color as opposed to "good" Cole's blue. The pre-launch cinematic trailer spotlights pulsing red electricity along his arms.
892* CompositeCharacter: Just like normal Cole, the character is based mostly on ''VideoGame/{{inFAMOUS 2}}'', but with a bio only covering ''VideoGame/InFamous''.
893* DarkMessiah: His default [[VictoryPose win pose]] has him float into the air with his arms outstretched, surrounded by an aura of red lightning.
894* DashAttack: The Grind is one of the fastest forms of travel in the game, and it allows two unique attacks while in use.
895* DivergentCharacterEvolution: Him and his good counterpart share the Aerial Amp Swing, Grind combo tree, Thunder Drop, Lightning Tether, Wall-Cling, Static Thrusters, Alpha/Nightmare Blast, and two throws. These moves are mostly identical, though Evil Cole's Nightmare Blast has some start-up differences and seems to go slightly further. While he may fundamentally work with the same character model, Evil Cole's approach to combat is still wildly different. As a for-instance, Evil Cole's Shock Grenade hits the ground explosively, lifting the target for a moment and then splits into a second grenade at the last moment to catch them in another explosion. Meanwhile, good Cole's version actually sticks to a single target before exploding a moment later, putting emphasis on his trapping/redirectional style.
896* ElectricSlide[=/=]RideTheLightning: Induction Grind.
897* ElementalPunch: The infamous Giga Punch.
898* EvilIsBurningHot: He has fire powers to contrast Good Cole's ice powers.
899* EvilMakesYouUgly: As opposed to [[BeautyEqualsGoodness good Cole's average looks]], Evil Cole has rips in his shirt, burn scars and very pale skin.
900* ExcusePlot: In his Arcade Mode, he hears of the All-Stars as potential Conduits to drain powers from.
901* FauxAffablyEvil: At first, he seems more polite to Fat Princess than Cole is to Raiden. ''At first.''
902-->'''Evil Cole:''' How about, instead of cake, ''I stuff my foot in your mouth?''
903* FinishingMove: A SuperMode. See more in SuperPoweredEvilSide.
904* GroundShatteringLanding: The Thunder Drop.
905* HomeStage: As said for regular Cole, Alden's Tower is from ''[=inFAMOUS=]''.
906* IdleAnimation: He likes to brush his arms off or show off his fire powers.
907* IllKillYou:
908-->"''I'm gonna rip you apart!''"
909* ImprobableWeaponUser: The Amp, once again.
910* InTheHood: His unlockable costume has him dress up as a Reaper.
911* IntimidationDemonstration: Like his good counterpart, he likes to show off his powers, though his usually involve more fire.
912* {{Irony}}: His ending has him state that [[spoiler:Conduit powers are not a plague]]. This ending (and his overall story for All-Stars) seems to take place before ''VideoGame/{{inFAMOUS 2}}''... which may make his statement count as {{foreshadowing}} for those who have not played ''[=inFAMOUS=] 2''.
913* KillItWithFire: Just like his good counterpart's ice powers were derived from Kuo, this Cole derives his powers from Nix.
914* LaserBlade: Gigawatt Blades, accessed from using his Induction Grind.
915* LauncherMove: Like with his good counterpart, the Gigawatt Blades causes a full launch and can be jump-canceled on finish.
916* LateArrivalSpoiler: His Level 3 super [[spoiler:turns him into The Beast]].
917* LimitBreak
918** Level 1: Kinetic Pulse, just like his good counterpart.
919** Level 2: He uses the [[ManaDrain Ionic Drain]], which absorbs the energy of everyone near him, allowing him to snag their AP.
920** Level 3: [[spoiler:Following the Evil End of ''Infamous 2'']], he becomes [[spoiler:[[NamesToRunAwayFromReallyFast The Beast]]]], powering up all his attacks to lethal levels.
921* MirroredConfrontationShot: A subtle example; the game lacks the AmbidextrousSprite issue, and while they both have an identical PrimalStance, Evil Cole is always standing with his right foot forward while his good counterpart does the exact opposite, meaning that if you have two Coles in play of differing sides of the morality spectrum, they'll always be facing each other down in this fashion.
922* MovesetClone: Downplayed. While Evil Cole shares all his Square attacks[[note]]they share a Neutral Square combo, but the palm-strike variation has Cole leave his enemy in a crumple-state while Evil Cole's version, while still randomized, always results in an eject roll[[/note]] and his Level 1 Super with his good counterpart, their Triangle attacks all have different effects and their Circle attacks[[note]]Cole uses defensive [[AnIcePerson ice]] moves while Evil Cole uses offensive [[PlayingWithFire fire]] moves[[/note]] and other Supers are completely different. Seth Killian had this to say:
923-->I understand why people would be hesitant about two Coles, but they do play very differently ("evil Cole" is one of my personal best characters, while I'm worthless with "good Cole"). It was also kind of a necessity given the way ''VideoGame/InFamous'' treats the two, but I'm really happy with the way they both turned out. Evil is kind of a bulldog powerhouse and Good is much more technical and acrobatic.
924* NoCanonForTheWicked: Averted. He's a separate character from normal/good Cole, complete with a moveset derived from his bad karma powers.
925* NotQuiteFlight: The Static Thrusters merely let him glide.
926* PlayingWithFire: Courtesy of Nix from the evil karma path of ''VideoGame/{{inFAMOUS 2}}''.
927* PreAsskickingOneLiner
928-->"''Feel that power!''" (Activating his level 2)
929-->"''[[spoiler:The Beast]] has arrived!''" (activating his Level 3)
930* PrimalStance
931* PsychoElectro
932* RedAndBlackAndEvilAllOver: He primarily wears black and red clothes, has grey skin and utilises red lightning, fire and black oil in his moveset.
933* TheRival: To Fat Princess.
934* SarcasmMode:
935-->'''Evil Cole:''' Afternoon ma'am. Anything I can help you with?\
936'''Fat Princess:''' *heartily gobbles down a cake*\
937'''Evil Cole:''' It was a simple question...
938* StuffBlowingUp: You'll see a tendency towards explosions in his move-set as opposed to Good Cole.
939* SuperDrowningSkills: Acknowledged: while it doesn't carry any negative effects, the two Coles seem to be short-circuiting when put in water. Funnily enough, they seem to perform the breast-stroke just fine.
940* SuperPoweredEvilSide: While he's already this for regular Cole, he goes to the extreme with the Level 3 as [[spoiler:The Beast]].
941* TantrumThrowing: One of his losing screens has him slamming his amp on the ground.
942* TransformationSequence: For his level 3.
943* WallCrawl: Can cling to any walls on a stage, and can fire bolts while doing so.
944* YouWillNotEvadeMe: The Lightning Tether, though it only works in the air.
945[[/folder]]
946
947[[folder:Ratchet & Clank]]
948[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_ratchet_clank_1_6666.png]]
949[floatboxright:
950+Home Game: ''Franchise/RatchetAndClank''
951+Appears on: Platform/PS2, Platform/PS3, PSN, PSP, PSV, Platform/PS4, Platform/PS5
952+Primary Developer: Creator/InsomniacGames
953+Debut: 2002, November 4 (MediaNotes/{{The Sixth Generation|OfConsoleVideoGames}})
954+Voiced by: Creator/JamesArnoldTaylor (Ratchet) and Creator/DavidKaye (Clank)
955+Japanese Dub: Creator/MakotoTsumura (Ratchet) and Creator/ToruOkawa (Clank)
956+Italian Dub: Alessandro Rigotti (Ratchet) and Aldo Stella (Clank)
957]
958'''[[AC:[[AdventureDuo INTERGALACTIC ADVENTURERS]]]]'''
959
960->"''Time to go commando!''" - ''Ratchet''
961->"''I predict trouble ahead.''" - ''Clank''
962
963Armed with a seemingly endless arsenal of spectacularly bizarre and outlandish weapons and gadgets, the mechanic Ratchet and his robotic companion Clank have found themselves saving the universe from a myriad of threats, across both space and time. Their friendship forged over years of adventuring, they have learned to work extremely efficiently together, overwhelming opponents via both cunning and skill.
964----
965* AdventureDuo: By the release of this game, Ratchet and Clank have a good 10 or so adventures in the bag together. And of course, they stick together for their outing in this title.
966* AntiAir:
967** The Lightning Ravager (Up + Square) whips in a wide arc in front of and slightly above Ratchet.
968** The Warmonger (Up + Triangle) has Ratchet shoot a rocket diagonally upward, which travels fast and instantly ejects opponents on hit.
969** Ratchet's Buzz Blades (Down + Triangle) are fired in a set of three at the floor — when they hit the ground, they [[PinballProjectile ricochet into the air]].
970* ArtEvolution: Compare the current (pictured here) render with the[[https://static.tvtropes.org/pmwiki/pub/images/ratchetallstars_7251.jpg first one]] and the [[AmericanKirbyIsHardcore Japan-ish-ly cuter]] [[https://static.tvtropes.org/pmwiki/pub/images/avatar_ratchet_clank_1_8516.png second one.]] Yep, this is the only character so far in the game's development to have gone through three different official renders.
971* AttackReflector: The Lightning Ravager is able to send back projectiles.
972* AutomaticCrossbows: Despite being a very fast one, the Plasma Striker may as well be a SniperRifle. It even has LaserSight.
973* BackToBackBadasses: Clank rides around on Ratchet like a backpack, but is just as capable of holding his own as Ratchet when he leaps off for their Level 2.
974* BattleIntro: One has Ratchet hopping from off-screen, like he does when exiting a ship in their home series.
975* {{BFG}}:
976** The Warmonger is a rocket launcher that's as big as Ratchet, which appears in one of the pair's {{Battle Intro}}s.
977--->"''Clank, we've got some work to do''." *gun-cocking noise*
978** The RYNO V is big enough to have a couple dozen holes for all of its [[MoreDakka bullets]] to come out of.
979* BondOneLiner
980-->"''Whoops! You zigged when you should'a zagged!''" (Ratchet)\
981"''Another one bites the dusts''." (Ratchet)\
982"''Hehehehe, you are disposed''." (Clank)
983* CasualDangerDialogue: One taunt has Ratchet break into conversation with Mr. Zurkon to ask if he's seen any good holofilms.
984* CatFolk: Ratchet is a Lombax, which are all feline-esque in appearence.
985* ChainLightning: The Tesla Spikes require two of them be out before it creates an impassable line of electricity between them.
986* ChargedAttack: The Sonic Eruptor, Ratchet's neutral Triangle attack. Rather than mimicking ''A Crack in Time''[='s=] timing-based damage boost, in this game you simply hold the fire button to get the stronger shot. When charged, the Sonic Eruptor is capable of guard-breaking.
987* ColorMotif: The turquoise patterns on Ratchet's belt and harness, Clank's green eyes, and the light blue lights on the Constructo-Pistol are spotlighted in the AttractMode cinematic.
988* CoolStarship: The Aphelion from the [=PS3=] series, which appears in their Arcade Mode intro and is the basis of the duo's Level 3, where they use it to pick off the competition.
989* CompositeCharacter: Ratchet's design and default costume are based off of ''Tools of Destruction'', but he uses weapons from a wide variety of games (such as the Agents of Doom from [[VideoGame/RatchetAndClank2002 the first game]] and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', the Lightning Ravager from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', the [=OmniWrench=] Millennium 12 from ''[[VideoGame/RatchetAndClankFutureQuestForBooty Quest for Booty]]'', the Constructo Pistol from ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', and the Warmonger from ''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). He also has the Hover Boots from ''A Crack in Time'', and Clank's Chronoscepter and Time Bombs are from the same game.
990* CrosshairAware: Their Level 3 Super gives them a vantage of the entire screen from the starship Aphelion, letting Ratchet pick off the opponents like targets at a shooting gallery.
991* DeadlyDisc: The Buzz Blades, a sawblade-shooting machine pistol which puts out three projectiles that can [[PinballProjectile ricochet]] off of any surface.
992* DroneDeployer:
993** Mr. Zurkon (Up + Circle) has Ratchet summon the titular synthenoid, who attacks for ScratchDamage and minor AP gain.
994** The [[ActionBomb Agents of Doom]] (Forward + Circle) makes Ratchet throw a capsule that releases three Agents of Doom. They run forward and will explode after a while or on contact with an enemy.
995* ExcusePlot: In their Arcade Mode, they follow a signal dragging them into the Battle Royale while in search of some Gold Bolts to pay fees with.
996* FinishingMove: A first-person shooting mode. Being not as free-flowing as Radec's equivalent, it works closer to a heavy artillery shooting gallery than a SnipingMission.
997* FunWithAcronyms: The RYNO V, as, just like in the duo's home series, RYNO stands for '''R'''ip '''Y'''a a '''N'''ew '''O'''ne.
998* GatlingGood: The RYNO V mixes this with an automatic RPG.
999* GroundPound: The Hyper-Strike (Down + Square) makes Ratchet slam down with his [=OmniWrench=].
1000* HelicopterPack: Clank's aptly named [[ExactlyWhatItSaysOnTheTin Heli-Pack upgrade]] allows him to double as one. By holding the X button while airborne, the duo can use it to slow their descent. It also shows up in a couple of their intros, and in their respawn animation.
1001* HomeStage: "Metropolis" is a city from their home series. Eventually it gets invaded when a hydra from ''God of War'' shows up.
1002* HyperspaceArsenal: Ratchet pulls all his weapons out of nowhere.
1003* IdleAnimation: Ratchet sometimes tosses his wrench in the air or [[HandRubbing rubs his hands together]].
1004* ItemGet
1005-->"''Thanks for the armories!''" (Ratchet)
1006-->"''Ni-ice''." (Ratchet)
1007-->"''Great! I always wanted one of these''." (Ratchet)
1008-->"''Hey, cool''." (Ratchet)
1009-->"''This one's mine!''" (Ratchet)
1010-->"''Yes!''" (Ratchet)
1011-->"''Whoa! This is great!''" (Ratchet)
1012-->"''Item found''." (Clank)
1013-->"''Just what the technician ordered''." (Clank)
1014-->"''Excellent''." (Clank)
1015* ImprobableWeaponUser: The Sonic Eruptor is the most bizarre weapon in Ratchet's arsenal, being a mutated Xenegote that attacks via a powerful mating call.
1016* LauncherMove: The Lightning Ravager launches enemies it hits straight upward. It chains perfectly into the [[{{BFG}} Warmonger]], which is aimed in the same area they're launched to.
1017* LightningLash: The Lightning Ravager is an electrical whip that works somewhat like a {{Shoryuken}}[=/=]LauncherMove.
1018* LimitBreak:
1019** Level 1: Ratchet fires his RYNO V to take out anyone in front of him.
1020** Level 2: Clank takes over for a bit and utilizes his time powers to kill his opponents.
1021** Level 3: The duo hop into the Aphelion and blast everyone from afar with lasers and missiles.
1022* MakeMeWannaShout: The Sonic Eruptor's power comes from the [[MixAndMatchCritters frog/slug/fish creature]] called the xenegote. It can be [[ChargedAttack charged up]] to create a GaleForceSound blast for effective crowd-control.
1023* MechanicallyUnusualFighter: While Ratchet and Clank play like most fighters, their grab is a unique one that has them temporarily pick up an enemy with the Suck Cannon. They can move around for a few seconds while they have the foe grabbed, then shoot them in a direction with the right stick like a normal throw.
1024* MoreDakka: The RYNO V puts out more rounds per second than anything else in the game, and fires for four seconds straight.
1025* MultiRangedMaster: Ratchet's weapons include the up-close [=OmniWrench=], the more distanced melee-based Lightning Ravager, a short-ranged firearm in the Constructo Pistol, a shotgun-like weapon with the Sonic Eruptor, the long-ranged Warmonger RPG, and the sniper-type Plasma Striker.
1026* TheMusketeer: In addition to all the crazy space weapons Ratchet has, he's also got his trusty [=OmniWrench=] for melee.
1027* MythologyGag: Ratchet and Clank's second win pose is directly based on the boxart for ''VideoGame/RatchetAndClank2002'', with the Lombax looking at the camera and holding the Suck Cannon at an upwards angle.
1028* NeverBringAKnifeToAGunFight: In both versions of their rivalry cut-scenes, while Jak is reaching for his Morph Gun, Ratchet always goes for the wrench first.
1029* PaletteSwap:
1030** Ratchet's variations on his default outfit include a silver and cyan one that resembles ''VideoGame/RatchetAndClankFutureACrackInTime''[='s=] Holoflux Armor, a green and black one that resembles ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''[='s=] Commando Suit, and a yellow and blue set that resembles Ratchet's HalfDressedCartoonAnimal appearance from [[VideoGame/RatchetAndClank2002 the first game]].
1031** His alternate outfits include ''A Crack in Time''[='s=] Holoflux Armor (the real one this time) as his unlockable set, and ''Going Commando''[='s=] Commando Suit (based on the first armor upgrade, the Tetrafiber Armor) as his only DLC set.
1032* PintsizedPowerhouse: Ratchet isn't exactly the tallest member of his species, and Clank is even smaller than he is.
1033* PreAsskickingOneLiner
1034-->"''Ready pal?''" (Ratchet)
1035-->"''You are doomed.''" (Clank, both are said while activating their Level 2)
1036-->"''Hehehe, check us out!''" (Ratchet)
1037-->"''Hehehehe, time... to do this.''" (Clank, both are said while activating their Level 3)
1038* TheRival: To Jak and Daxter.
1039* RobotBuddy: Clank, obviously.
1040* ShockAndAwe: The Lightning Ravager is an electric whip, while the Tesla Spikes create an impassable line of electricity once two of them are placed.
1041* StandardSnippet: His Level 1 Super attack -- his RYNO V -- is accompanied by a blast of the 1812 Overture.
1042* ThreeStrikeCombo: Ratchet has two, if you press the attack button repeatedly: his Multi-Strike (neutral Square) is the same [=OmniWrench=] "swing, swing, spin-swing" combo he's used since his debut game, while his Constructo Pistol (Forward + Triangle) is a projectile combo that shoots two shots before charging up a third, more powerful one.
1043* TimeMaster: Clank, being {{the chosen one}} and all, has a scepter that can manipulate time, which he uses in the duo's Level 2 Super. While using it, he can throw Time Bombs that slow enemies in their radius.
1044* WrenchWhack: Ratchet's [=OmniWrench=] serves as his means of melee attack. Clank, on the other hand, has the [[MagicStaff Chronoscepter]].
1045-->"''Get ready to be wrenched''." (Ratchet)
1046-->"''You are doomed''." (Clank)
1047* WeaponsThatSuck: The Suck Cannon, used for Ratchet's grab, uses suction to pull enemies into it, allowing Ratchet to temporarily carry them around before shooting them out for the throw proper.
1048* WrenchWhack: Most of Ratchet's melee attacks are done with his traditional comically oversized [=OmniWrench=].
1049
1050!!AssistCharacter: Mr. Zurkon
1051[floatboxright:
1052+Utility: Standard Attack (Up + Circle)
1053+Role: Short-range gunfire
1054+Voiced by: Creator/MarcGraue
1055]
1056* AttackDrone
1057* BadassBoast
1058-->"''Mr. Zurkon commands you to cower in fear''."
1059-->"''You thought you'd seen the last of Mr. Zurkon?''"
1060-->"''Taste the fury of Mr. Zurkon!''"
1061-->"''Mr. Zurkon brings destruction''."
1062-->"''You are no match for the almighty Mr. Zurkon!''"
1063-->"''Flee before Mr. Zurkon!''"
1064-->"''This mission is inadequate for Mr. Zurkon''."
1065-->"''Hah! Mr. Zurkon requires no nanotech to survive. Mr. Zurkon lives on fear.''"
1066-->"''Mr. Zurkon is back (with a vengeance)''."
1067* BloodKnight: He really enjoys killing.
1068* EvilLaugh: At times.
1069* FunnyRobot: Mr. Zurkon is as mouthy as ever.
1070-->"''Why do you hide, stupid aliens? Mr. Zurkon only wishes to kill you''."
1071-->"''Mr. Zurkon conducts a symphony of pain''."
1072-->"''Strange aliens, [[Film/{{Scarface 1983}} say hello to Mr. Zurkon's little friend!]]''"
1073-->"''I shall let you live, little alien... psych! Mr. Zurkon lives only to kill''."
1074-->"''Yoo Hoo! [[ComeOutComeOutWhereverYouAre Mr. Zurkon is looking for you]]''."
1075* HeroicComedicSociopath
1076* IComeInPeace: Mr. Zurkon does not (as he'll inform you in a BattleIntro he effortlessly steals the scene in).
1077* PrepareToDie
1078-->"''Are you ready to die? Good, because Mr. Zurkon is ready to kill!''"
1079-->"''Mr. Zurkon is here to destroy you''."
1080* ScratchDamage: Mr. Zurkon doesn't need hit-stun. Mr. Zurkon only needs you to keep standing so he can shoot you more.
1081* SnarkyNonHumanSidekick
1082-->"''Out of Mr. Zurkon's way!''"
1083-->"''Let's get back to fighting, furball!''"
1084-->"''You dare to hurt measly furball?''"
1085* ThirdPersonPerson
1086* TrashTalk: It's what Mr. Zurkon does.
1087-->"''Hello, stupid alien!''"
1088-->"''I bet you think you're pretty silly right now. Mr. Zurkon does''."
1089-->"''Puny creature! [[YouFightLikeACow You fight like an infant bird-fly]]''."
1090-->"''You are the disease and Mr. Zurkon is the cure''."
1091[[/folder]]
1092
1093[[folder:Jak and Daxter]]
1094[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_jak_daxter_1_3983.png]]
1095[floatboxright:
1096+Home Game: ''VideoGame/JakAndDaxter''
1097+Appears on: Platform/PS2, PSN, PSP
1098+Primary Developer: Creator/NaughtyDog
1099+Debut: 2001, December 3 (MediaNotes/TheSixthGenerationOfConsoleVideoGames)
1100+Voiced by: Creator/JoshKeaton (Jak) and Creator/MaxCasella (Daxter)
1101+Japanese Dub: Creator/ShowtaroMorikubo (Jak) and Teiyu Ichiryusai (Daxter)
1102+Italian Dub: Claudio Moneta (Jak) and Daniele Demma (Daxter)
1103]
1104'''[[AC:[[UnlikelyHero UNLIKELY HEROES]]]]'''
1105
1106->"''Alright, let's do this, Dax!''" - ''Jak''
1107->"''Locked and loaded, baby!''" - ''Daxter''
1108
1109[[HeterosexualLifePartners Lifelong best friends]] with a knack for getting themselves into and out of trouble, Jak and Daxter may not always agree on which of them is the true hero and which is the sidekick, but at least they know how to work together to defeat all threats to their planet. Jak's ability to manipulate Eco, the life force of their planet, combines with the duo's skill with gadgets, guns, and vehicles to make short work of those who wish them harm.
1110----
1111* AdaptationalBadass: Light Jak is capable of using powerful, one-hit KO projectiles and being capable of flight. In ''Jak 3'', the form is mostly just used to traverse tricky platforming and defend yourself.
1112* AdventureDuo
1113* AirGuitar: Daxter slides in while doing this in one of the pair's [[VictoryPose victory animations]].
1114* AFriendInNeed: Using Heihachi's Level 3 on the pair only straps Jak to the rocket (as though Heihachi failed to see Daxter as a threat), but Daxter refuses to leave Jak behind, trying to somehow free him even if it gets him launched into space.
1115* AntiAir: The Peace Maker (Up+Triangle) aims diagonally upward and traps opponents in a momentary electrical stun-state. The Beam Reflexor also bounces at a notably different upward-angle than the Peace Maker when used on the ground.
1116* ArtificialGravity: The Mass Inverter.
1117* AttackDrone: The Gyro Buster.
1118* BattleIntro: Most of them involve Daxter stealing the scene in some way, such as performing martial arts moves while shouting "Or-range lightning!" and jumping on Jak's head unexpectedly from offscreen.
1119* BadassBoast
1120--> "''Word to the wise: Don't piss us off.''" (Daxter)
1121--> "''Think you can keep up?''" (Jak)
1122* BerserkButton: Do ''not'' go calling Daxter a weasel-creature, as Clank made the mistake of doing.
1123* {{BFG}}: The many forms of the Morph Gun.
1124* BizarreAndImprobableBallistics[=/=]ReflectingLaser: The Beam Reflexor.
1125* BreakingTheFourthWall: One of the duo's {{Battle Intro}}s (called "[[ThisIsReality This isn't a game]]") has Daxter climbing over the camera and tapping on the lens while Jak sighs.
1126* BringIt: One taunt has Daxter jump from Jak's shoulder to show off his kung-fu moves while another has Daxter gesture threateningly at the target while Jak gives them a thumbs down.
1127* ChargedAttack: The Wave Concussor can be held down to increase the blast radius.
1128* ColorMotif: The AttractMode cinematic highlights the red of his scarf and goggles.
1129* CompositeCharacter: His Supers show this off: Jak's Level 1 brings back a Blue Eco vent from ''The Precursor Legacy'', while his Level 2 and 3 are based off the game where his form debuted (Dark Jak was introduced in ''Jak 2'', Light Jak hails from ''Jak 3'').
1130** Jak's outfit is a composite of the various outfits he's worn throughout the series, which [=SuperBot=] has said is their way of creating an iconic look taking from the best of all his looks. It bears the closest resemblance to his outfit in ''Jak 3''.
1131*** Jak's pre-order [=DLC=] costume is his outfit from ''The Precursor Legacy'', including the lack of a goatee.
1132* DashAttack: The Dashing Forward Punch (Forward + Square), one of the fastest rushing attacks in the game. The Jetboard Dash (Aerial Forward + Square) travels even further and with less recovery. Both moves are paramount to his use of HitAndRunTactics.
1133* ExcusePlot: Their Arcade Mode has them searching for a rumoured new Eco source.
1134* FinishingMove: A SuperMode, sometimes considered one of the strongest Level 3 Supers in the game due to its mobility (also see Flight below).
1135* {{Flight}}: He has access to this during his Level 3 Super, where the X button instead serves as a directable Air Dash. Of the initial roster, he's the only one with such an ability.
1136* GivingSomeoneThePointerFinger: Daxter does this for one of the pair's {{Battle Intro}}s, while Jak simply outstretches his clenched fist.
1137* GogglesDoNothing
1138* GroundPound: The Super Dive Attack.
1139* HitAndRunTactics: Perhaps the ultimate goal with his design. Jak has a number of methods of both taking quick blows and potshots at opponents and escaping, yet he's lacking in the combo department.
1140* HomeStage: "Sandover Village" is from their series. It eventually gets invaded by ''VideoGame/HotShotsGolf''.
1141* HomingProjectile: The individual shots from the Needle Laser. They lack range, but they work well as a response to enemies rushing Jak down.
1142* HoverBoard: The Jet Board is used in his aerial Square + Forward. It works as a major factor in Jak's mobility-options, and enemies he runs into he can follow-up with a MegatonPunch.
1143* IdleAnimation: Jak and Daxter perform an abridged version of the dance seen at the end of ''The Precursor Legacy''. In the player's hands, Daxter will sometimes crawl around Jak annoyingly or do a dance while Jak shrugs and seemingly tells him to quit it.
1144** Leave them in the water and you can see [[FunnyBackgroundEvent Daxter doing the backstroke in a circle around Jak]].
1145* ItemGet (all said by Daxter)
1146-->"''It ain't eco, but good enough for me!''"
1147-->"''Grab that badboy!''"
1148-->"''Let'er rip, padre!''"
1149-->"''No way! Cool!''"
1150-->"''Surprise time!''"
1151-->''"Put yer back into it, Jak!"''
1152-->"''I got it!''" (The only one said by Jak.)
1153* {{Jerkass}}: Jak and Daxter can come across as this in their rival cutscene. Daxter calls Ratchet and Clank a two-headed freak, then calls Clank a mere sidekick after he realizes they're separate entities. Clank turns to Ratchet and says "Did that...weasel creature just call me a sidekick?", causing Daxter to get pissed off and Jak to angrily vow to teach Ratchet and Clank some manners, despite the fact that it was Daxter who started the entire thing.
1154* LightningGun: The Arc Wielder and the Peace Maker.
1155* LimitBreak
1156** Level 1: Jak stands atop a Blue Eco vent, attacking nearby opponents.
1157** Level 2: Jak transforms into Dark Jak and leaps forward to smash anyone ahead of him.
1158** Level 3: Jak transforms into Light Jak, giving him new projectiles and flight.
1159* MegatonPunch: His Jet Board Dash follow-up is a punch that sends targets flying into an eject tornado[[note]]involves the victim twisting through the air at high speed[[/note]] and nets him 30 AP on its own.
1160* MorphWeapon: No, he's not carrying a HyperspaceArsenal; they're all the same gun. Due to the limited control-scheme/PowerCreepPowerSeep, he's unable to make full use of the Morph Gun's capabilities.
1161* PaletteSwap: Averted by Daxter. No matter which color you choose for Jak, Daxter always looks the same.
1162%%* PointyEars: Jak.
1163* PreAsskickingOneLiner
1164-->"''Ooo, that's the stuff!''" (said by Daxter when Jak activates his Level 1)
1165-->"''Oh ho ho, let'em have it!''" (said by Daxter when Jak activates his Level 2)
1166-->"''Time to go Precursor on 'em!''" (said by Daxter when Jak activated his Level 3)
1167* ProphetEyes: In his level 3 Light Jak form.
1168* TheRival: To Ratchet & Clank.
1169* {{Shoryuken}}: The Uppercut move (Square + Up).
1170* ShoulderTeammate: Daxter crawls around Jak's shoulders [[HeadPet and head.]]
1171* SnarkyNonHumanSidekick: Daxter is Jak's snarky {{Sidekick}}, though the bio says that the two can't decide which one of them is actually the sidekick.
1172* SphereOfDestruction: The Wave Concussor blasts outward across 360 degrees at the tip of the gun's barrel.
1173* SuperpoweredAlterEgo: His Level 3 Super and technically his Level 2 as well (though only for a second).
1174* SuperPoweredEvilSide: His Level 2 Super briefly turns him into Dark Jak so he can pounce and strike down an enemy in front of him.
1175* SpinAttack: Jak's neutral square, which brings Daxter along for the ride to help do some kicking of his own.
1176%%* TalkingAnimal: Daxter.
1177%%* TrashTalk: Mainly from Daxter.
1178* WeaselMascot: [[MascotWithAttitude With Attitude]]. Though, Daxter is actually an [[MixAndMatchCritters Ottsel]].
1179* WingedHumanoid[=/=]PowerGivesYouWings: As Light Jak.
1180[[/folder]]
1181
1182[[folder:Nariko]]
1183[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_nariko_1_8972.png]]
1184[floatboxright:
1185+Home Game: ''VideoGame/HeavenlySword''
1186+Appears on: Platform/PS3
1187+Primary Developer: Creator/NinjaTheory
1188+Debut: 2007, September 12 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
1189+Voiced by: Creator/JenniferHale
1190+Japanese Dub: Creator/YukoKaida
1191+Italian Dub: Chiara Colizzi
1192]
1193'''[[AC:[[MasterSwordsman WIELDER OF THE GODLY BLADE]]]]'''
1194
1195-> "''Can no one stand against me?''"
1196
1197Nariko's birth was meant to serve as the arrival of the savior of her clan, the one who could wield the legendary Heavenly Sword, a fate originally foretold of a male. Despite her people's rejection, her father raised her to be a headstrong and fearless fighter. Joined with the legendary blade, she finds her skills, and her enemies' peril, amplified to heights undreamed of.
1198----
1199* ActionGirl: Kicks just as much ass as the predominently male characters in this crossover.
1200* BadassBoast: She has a pretty long list of them, but ironically one has her claim that "A lady never boasts."
1201* CounterAttack: She has such a move, like most melee-focused fighters, but it's mapped to neutral Triangle instead of the usual circle (like with Kratos, Sly, Raiden, Heihachi, and Dante). It activates instantly and [[AttackReflector sends back projectiles with their original properties]] (unlike Kratos, who turns them into a golden energy blast).
1202* CherryBlossoms: They appear after her Level 3 finishes and in a certain BattleIntro.
1203* ColorMotif: The AttractMode cinematic spotlights her hair with a very, very bright orange.
1204* DealWithTheDevil: This is how Nariko can [[spoiler:wield her sword. Nariko made a deal with it to use it and its power, and the sword will eventually take her life, as shown in the end of ''VideoGame/HeavenlySword'']].
1205* ExcusePlot: Her Arcade Mode has her out training to master her sword by joining the Battle Royale.
1206%%* FieryRedhead
1207* FinishingMove: A SuperMode with some of the widest range of any attack in the game.
1208* FingerWag: One taunt has her doing this while asking the opponent if they consider themself a warrior.
1209* GroundPound: Her Devil's Descent.
1210* HandwrapsOfAwesome
1211* HomeStage: The "Fearless" stage comes from her game. It eventually gets invaded by ''VideoGame/{{Wipeout}}''.
1212* IdleAnimation: She sometimes moves her bangs to the side or combines the Heavenly Sword into its larger form as if going into the [[StanceSystem Power Stance]].
1213* ItemGet
1214-->"''My prayers heard''."
1215-->"''Precisely what I require''."
1216* KickChick: All of her moves outside of using the Heavenly Sword and a few projectiles.
1217* LargeHam
1218-->"''I shall fight for what is mine!''"
1219-->"''I cannot be contained!''"
1220-->"''Who '''dares''' face me!?''"
1221-->"''{{Prepare to die}}!''"
1222-->"''I shall make the gods tremble!''"
1223* LauncherMove: Her Aerial Moment cancels into a normal jump. It's a bit unusual in that it's mapped to Up+Triangle instead of Up+Square, likely because this would interfere with her pose-system.
1224* LimitBreak
1225** Level 1: Kai appears and shoots a barrel full of fireworks.
1226** Level 2: Spawns a cannon in front of her, which she can aim and fire at will.
1227** Level 3: Drawing on the full power of the Heavenly Sword, she can attack opponents from great ranges, and also grab them from afar and throw them into walls.
1228* MaleGaze: The opening cut-scene of her arcade play-through features an unnecessarily low camera-angle of her near the end.
1229* MasterSwordswoman
1230* MechanicallyUnusualFighter: All the usual button-placements on her Square moves were forced to make way for her "Key Pose" system, which messes with most move-set conventions: Her {{Launcher Move}} and AntiAir are combined, and her tripping attacks and countering are moved around as a result of this.
1231* MilkingTheGiantCow: Her final taunt has her performing some dramatic gestures as if she were in a play, telling the opponents their time is at an end.
1232* MsFanservice
1233* MurderousThighs: A certain air cinematic known as Warm Embrace (air neutral circle) has her grab an opponent and beat on them, leaving them in an [[StatusEffects electrified state]] at the end. [[https://www.youtube.com/watch?v=ZUNCfVTFbCU&t=27s Robot Chicken had fun with that one.]]
1234* PreAsskickingOneLiner
1235-->"''Quickly.''" (activating her Level 1)
1236-->"''Prepare to die!''" (activating her Level 2)
1237-->"''My will is unstoppable!''" (activating her Level 3)
1238* TheRival: To Dante.
1239* StanceSystem: While Nariko may lack the distinct magic series used by Raiden or Dante, she instead has access to a unique variation on the Stance System, in which certain inputs place her in a unique pose that offers several new attacks otherwise unavailable (signified by a glowing ring appearing beneath her feet). ''Tekken'' has been known to use these timing-window stances, such as with Steve Fox, Lee Chaolan, or Feng Wei.
1240* SwissArmyWeapon: The Heavenly Sword in her original game can go between three forms: Power Stance, Range Stance, and Speed Stance. These are reflected in her pose system in this game.
1241* SuperMode: Her Level 3 Super, transforming her into The Goddess.
1242** TransformationSequence
1243* {{Stripperiffic}}
1244* ThrowingYourShieldAlwaysWorks: Her Up + Circle, "The Basics."
1245* YouWillNotEvadeMe: Her Down + Triangle, ground and air.
1246
1247!!AssistCharacter: Kai
1248[floatboxright:
1249+Utility: Level 1 Super
1250+Role: Ranged Blast
1251]
1252* ArrowsOnFire: Combined with StuffBlowingUp.
1253%%* AutomaticCrossbows:
1254* FunSize: Kai is also Nariko's Minion.
1255* ImpressivePyrotechnics
1256[[/folder]]
1257
1258[[folder:Sackboy]]
1259[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_sack_boy_1_1545.png]]
1260[floatboxright:
1261+Home Game: ''VideoGame/LittleBigPlanet''
1262+Appears on: Platform/PS3, PSP, PSV, Platform/PS4, Platform/PS5
1263+Primary Developer: Creator/MediaMolecule
1264+Debut: 2008, October 27 (MediaNotes/{{The Seventh Generation|OfConsoleVideoGames}})
1265+Voiced by: N/A (HeroicMime)
1266]
1267'''[[AC:[[LevelEditor PLAY, CREATE, FIGHT]]]]'''
1268
1269->"''Sackboy and adventure go together like ice cream and wasps. Inseparable. Unpredictable.''"
1270
1271A small creature made of fabric, and imbued with the power to create, Sackboy inhabits the world of [=LittleBigPlanet=]. Using his mysterious [=PopIt=], Sackboy can imagine objects into being, which aid him in any dangerous situation. Able to reshape the environment around him, Sackboy can present enemies with an ever-shifting array of obstacles to deal with, while dodging the Cakinator and Grabinator with which he is armed.
1272----
1273* AnvilOnHead: His Down + Throw does this to the unfortunate victim after he summons an anvil with his Popit.
1274* BadassAdorable: Considering that he can potentially beat up Kratos, Sweet Tooth, and Raiden...
1275** So badass in fact that he was the first {{nerf}}ing target because [=SuperBot=] found him too powerful at launch.
1276* BlackBeadEyes: In all but his Sackgirl costume, which uses the Long Lash Eyes instead.
1277* BookEnds: Sackboy's story begins and ends with him in VideoGame/LittleBigPlanet with the Narrator discussing about how one's home is where your heart is.
1278* ChargedAttack: His Redline Corkscrew charges him forward in his JetPack and can get up to 30 AP and a guard-break for him.
1279* CheckPoint: An odd variation: he can leave his game's trademark checkpoint anywhere on the screen and teleport back to it later. This can be used to make for some interesting set-ups.
1280* ColorMotif: The AttractMode cinematic spotlights his zipper in yellow.
1281* DashAttack: The Redline Corkscrew, done with his JetPack.
1282* DepartmentOfRedundancyDepartment: A half-example; the Aerial version of his Air Shooter attack (summon a fan into existence) is evidently called the Air Air Shooter.
1283* DifficultButAwesome: Has the biggest difficulty curve out of all the characters, but experts who know how to use him can make him a really powerful character.
1284* EdibleAmmunition:
1285** Sackboy's neutral Circle has him brandish the Cakeinator, before launching a chocolate cake for trapping and such (one wonders how Fat Princess reacts to this).
1286** His neutral Triangle, Jam Session, has him spike a ball of bouncing jam like a volleyball, which has a long start-up but is effective at zoning thanks to its slowness and all the bouncing it does.
1287* ExcusePlot: In his Arcade Mode, he wants to heal the [=PlayStation=] worlds suffering from chaos and strife with the power of creativity.
1288* FinishingMove: A player-hunting Level 3 in which Sackboy's controls remain the same but the opponents can be killed instantly. During the victim's state of bubbles, they move slowly and have effectively nowhere to escape, as his Gripple Grapple (Up+Square) can touch the ceiling of any stage when used with a {{double jump}}. Some have called it the strongest Level 3 in the game for the amount of kills it can get, as players respawn while still stuck in the bubble-state.
1289* ForHappiness: Sackboy's main reason to enter the fight was to heal the [=PlayStation=] worlds with the power of creativity. [[spoiler:Creator/StephenFry's ending narrations state that as long as people continue to create and share with others, Sackboy is at his happiest.]]
1290* FunPersonified
1291* GenderBender: Sackboy's pre-order DLC costume is a Sackgirl, with a pink bonnet, blonde hair, white burlap skin, and eyes with long eyelashes.
1292* HeroicMime: The narrator from his series does all the talking instead.
1293* HomeStage: The "Dreamscape" stage is based off of ''[=LittleBigPlanet=]'' levels… until it gets invaded by ''Buzz!'' and it becomes a platforming quiz show.
1294* IdleAnimation: Sackboy will roll himself into a ball and bounce or yawn briefly. Leave him crouching long enough and he'll decide to take a nap on the spot.
1295* JetPack: An interesting form of mobility for him, the Jet Pack shows up in two of Sackboy's attacks (Forward + Triangle and Up + Triangle).
1296* KillItWithFire: His level 2 Super has him dropping hot coals on opponents.
1297* LevelEditor: He uses the level editor from his game to create new objects to help him. In his Level 2 Super, he can even drag and drop the hot coals wherever he would like.
1298* LimitBreak:
1299** Level 1: Transforms into a Sackboy version of [=PaRappa=], Nathan Drake, or Cole [=MacGrath=], and dashes diagonally upwards.
1300** Level 2: Summons some hot coals which can be dropped on opponents.
1301** Level 3: Transforms all opponents into Prize Bubbles that can be popped. The bubbles that don't contain opponents release AP or an item when popped.
1302* LongRangeFighter: [=SuperBot=] has described him as a less aggressive but even more distance/keepaway-oriented fighter than Radec, having a fan which blows people and projectiles the other way, a number of traps, an escape-point, and a series of {{Painfully Slow Projectile}}s.
1303* {{Nerf}}: The very first victim of this, to the surprise of many. [[http://www.dualshockers.com/2012/12/12/superbot-looking-into-timer-for-stockkill-looking-to-balance-drake-raiden-kratos/ Apparently]] [=SuperBot=] found him to be imbalanced at launch and were working on nerfing him since before the game's certification/shipment period.
1304* PainfullySlowProjectile: His two main projectiles (Cakinator and Jam Session) are two of the slowest projectiles in the game, which in an odd way plays well into Sackboy's strategy, as it means they occupy a large space for longer. Should you wish, you can speed them up by sending them into the path of the Air Shooter.
1305* PintsizedPowerhouse: He's a lot bigger than he is in his games (where he's so small he needs to use his entire hand to use a Playstation controller's analog sticks), but he's still a little guy.
1306* PerpetualSmiler: Even when Heihachi ''launches him into space'', Sackboy will always have a smile on his face.
1307* RedBoxingGloves: His Forward + Throw creates a spring-loaded one in mid-air to knock victims away.
1308* TheRival: To Big Daddy.
1309* ShockAndAwe: The Electric Panel he leaves behind. It's in the name.
1310* TheSpeechless: While Toro, Sir Dan, and Big Daddy are able to make some distinctive noises of their own, Sackboy doesn't say anything. Even when you select him, the game only gives you the sound of the Popit opening or closing, or the sound of spawning from a Checkpoint.
1311* SpringsSpringsEverywhere: He uses Bounce Pads as an attack to send opponents or projectiles away and he can leave one behind that's usable by the other players.
1312* SuplexFinisher: His Grabinator attack (Forward + Square).
1313* TrapMaster: He has the most tricks for preventing approach of any character in the game.
1314* WrestlerInAllOfUs: His Grabinator has him busting out German Suplexes. Fittingly, one of his DLC outfits is his Wrestler outfit.
1315* YourSizeMayVary: This even applies to any element from his world, such as the the Sackbot item, the Dreamscape stage, or the Negativitron's appearance in Paris.
1316* {{Zipperiffic}}: He has a very prominent zipper. Lampshaded in his rival cutscene with Big Daddy where Little Sister proclaims that her Big Daddy should "unzip" Sackboy, and Sackboy notices his zipper and frowns.
1317[[/folder]]
1318
1319[[folder:Sir Daniel Fortesque]]
1320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_sir_daniel_1_8928.png]]
1321[floatboxright:
1322+Home Game: ''VideoGame/MediEvil''
1323+Appears on: Platform/PS1, PSP, Platform/PS4
1324+Primary Developer: Creator/GuerrillaCambridge (formerly SCE Cambridge)
1325+Debut: 1998, October 1 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
1326+Voiced by: Stephane Cornicard
1327]
1328'''[[AC:[[FakeUltimateHero A KNIGHT IN SEARCH OF HIS LEGEND]]]]'''
1329
1330-> "''...''"
1331
1332A coward whose celebration as a hero was unearned, Sir Daniel has been given a chance to redeem himself, proving in combat that he is worthy of his knighthood. He fights on behalf of his beloved homeland, Gallowmere, with his oath to protect her despite her citizens' somewhat waning interest in gallantry.
1333----
1334* AntiAir: Seems to be the intention with his Magic Bow (Up + Triangle) and Drumstick Toss (Up + Circle). The Bow travels fast and aims in a very clear diagonal-upward direction, while the Drumstick travels in a tall, slow-moving arc with a large hitbox and blast radius.
1335* AudibleSharpness: When using his broadsword.
1336* BoomerangComeback: His axe is capable of this.
1337* BowAndSwordInAccord: Among a ton of other weapons.
1338* CerebusSyndrome: A minor example. While he never totally ditches being goofy and clumsy, the stuff you unlock as you play him is a bit more serious. For example, the intro he starts with is him laughing and taking his skull off as if doffing a hat, but one he unlocks later is him drawing his sword, looking quite serious and determined. The Dragon Armor and Golden Armor are also a lot more intricate and heavy than his normal gear.
1339* ChargedAttack: Hero Sword Thrust (Forward + Square) can gain some range, an extra 10 AP, and can guard-break or eject roll.
1340* ColorMotif: The AttractMode cinematic highlights the golden trim of his armor.
1341* CompositeCharacter: Though his appearance is based primarily on his appearance in ''VideoGame/MediEvilResurrection'' (which was a remake of the first game) and his Level 3 super is directly based on the same game, the gloves he wears and the Dan-Hand attack are taken from ''VideoGame/MediEvil2'', which takes place in the original continuity.
1342* DemBones: He's a skeleton.
1343* DetachmentCombat[=/=]HelpingHands: He can remove his skull and place it on a zombie hand, which crawls towards opponents and stuns them for a crumple.
1344* EyesAreUnbreakable: His skin and organs have rotted, but he's still got his one good eye.
1345** [[TheDeadHaveEyes The Dead Has An Eye]]
1346* ExcusePlot: He's reawakened in his Arcade Mode to battle the threat of Polygon Man.
1347* ExpressiveMask: His own skull serves as one, as a result of having [[TheUnintelligible no intelligible dialogue]].
1348* FakeUltimateHero: In life, he told tall tales of his amazing deeds, and was hailed as a hero. He was knighted, and put in charge of defending Gallowmere against Zarok. He was the first to be killed.
1349* FinishingMove: His creates an area around himself that lasts for 12 seconds, letting him take out opponents standing inside it for more than a few seconds, but this resets if they leave the death-zone.
1350* {{Flanderization}}: He's mostly based off of his appearance in ''VideoGame/MediEvilResurrection'', which was a remake of the first game, but more goofy and cartoony in terms of humor and animation. This iteration of Dan turns those up to eleven, as he's now got a noticeably [[SuperDeformed bigger head]], as well as goofier-looking movements and attacks. While his dialogue was only ever comprehensible in ''VideoGame/MediEvil2'', now he sounds like the [[Franchise/TheMuppets Swedish Chef]] [[https://www.youtube.com/watch?v=9LTJuIA372Q after a stroke.]]
1351* FoodSlap: The Drumstick Toss.
1352* GoldenSuperMode: His pre-order DLC outfit is his golden armor from ''VideoGame/MediEvil2''. It obviously doesn't provide any bonus here, but in the game from where it originates, it granted greater protection from damage.
1353* HomeStage: The "Graveyard" DLC stage is based off of the one from his first game. The background eventually starts to get invaded by ''VideoGame/TheUnfinishedSwan''.
1354* IdleAnimation: He has some of the longest (and funniest) idle animations on the roster. He can pop his head off and play hacky-sack with it, check his sword for sharpness before accidentally poking himself, run around in a circle, or dance the Charleston with his sword taking the place of the cane. If he has his Golden Shield out, he'll merely bang his sword across it, since it gets in the way of every one of these animations.
1355* ImprobableWeaponUser: One of the weapons in his massive arsenal are big chicken drumsticks that he throws in an arc.
1356** EdibleAmmunition
1357* KnightInShiningArmor: In the attract trailer, he fends off Evil Cole in order to save Fat Princess, before being attacked by Radec.
1358* LimitBreak:
1359** Level 1: Uses the Lightning Spell. It fires diagonally upward by default and can be aimed with the left control stick.
1360** Level 2: Picks up a chalice, which unleashes three souls which home in on opponents for about 4 seconds before disappearing.
1361** Level 3: He takes the Anubis Stone from ''VideoGame/MediEvilResurrection'' out of a treasure chest and holds it up. This generates a large energy field that kills enemies after a few seconds of being within it; the field also prevents enemies from attacking or dodging around as long as they're inside it, making it easier to keep them in range.
1362* LuckilyMyShieldWillProtectMe: His shield can block frontal attacks when it's out.
1363* MagicKnight
1364* MightyGlacier: His attacks are slow, but hard-hitting, plus he's got some long range on him.
1365* MultiMeleeMaster
1366* NobodyCallsMeChicken: Invoked in a taunt where he mockingly flaps his measly arms while clucking.
1367* PlayingWithFire: Can breath fire onto the ground using the Dragon Armor.
1368* TheRival: To Colonel Radec.
1369* SequelHook: [[spoiler:His ending.]]
1370-->'''Gargoyle''': [[spoiler:''And while he hopes this will be his last time he is called back to duty... Deep in his... ''gallant'' heart, he knows this will not be his last adventure.'']]
1371* ShieldBash: Does this with his Daring Dash.
1372* ShockAndAwe: His Level 1 Super uses the Lightning Spell from ''VideoGame/MediEvil''.
1373* SimpletonVoice: Because Dan lacks a lower jaw, he talks by mumbling.
1374* SphereOfPower: His Anubis Stone acts quite a bit like this.
1375* SuperDrowningSkills: Averted here.
1376* SwordPlant: His final BattleIntro has him clutching his sword and uprooting it from the ground in a reverse of this trope.
1377* TheUnintelligible: Kind of. Since he's missing his jaw, he can only speak in semi-intelligible mumbles. However, while his in-game lines are barely understandable, his cut-scene lines, the few he has, are much easier to hear. It's presumably because of the subtitles, though.
1378* YourSizeMayVary: Compared to his home games, Sir Dan in All-Stars not only has a smaller body, but this also makes his small head appear larger.
1379[[/folder]]
1380
1381[[folder:Spike]]
1382[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_spike_1_678.png]]
1383[floatboxright:
1384+Home Game: ''VideoGame/ApeEscape''
1385+Appears on: Platform/PS1, Platform/PS2, PSP
1386+Primary Developer: Creator/SCEJapanStudio
1387+Debut: 1999, May 31 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
1388+Voiced by: Marc Silk
1389+Japanese Dub: Creator/FujikoTakimoto
1390+Italian Dub: Unknown
1391]
1392'''[[AC:TIME-TRAVELING SIMIAN SUBDUER]]'''
1393
1394->"''No more monkey business!''"
1395
1396A young and energetic fourth-grader, Spike is accidentally sucked into a time machine by the hands of Specter, an ape granted uncanny intelligence through the use of [[HatOfPower an experimental cap]]. Spike embarks on a quest to stop Specter and his ape army, thwarting them using a variety of weapons, tools, and gadgets provided by his friend the Professor, including clubs, slingshots, an RC Satellite Laser, and Bananarang.
1397----
1398* AdaptationalBadass: Specifically, this version [=IS=] an AdaptationalBadass, with ''Saru Get You: Million Monkeys'' apparently being the most action-oriented entry in the series.
1399* AlienInvasion: [[spoiler:The ending of his arcade play-through finishes with such an invasion. This leads pretty comfortably into the plot of ''Million Monkeys''.]]
1400* AlwaysAccurateAttack: His Level 3 Super, in which he calls in a KillSat to [[SmartBomb wipe out everyone in play]].
1401** AwesomeButImpractical: Averted; his Supers are sometimes looked down upon as being hard to set-up or easy to whiff. His Level 3 offers him the sort of guaranteed kill he generally doesn't see. Combined with his massive AP-gain, it might genuinely be worth using (at least in more situations than with the other cinematic Supers).
1402* AndTheAdventureContinues: One of his {{Victory Pose}}s has him heading off to catch the next monkey.
1403* AnimeHair
1404* AntiAir: His Slingback Shooter (Up + Triangle) is a straight example, but so is his aerial RC Satellite Laser, strangely enough. Players choosing to activate it before it hits the ground can create a sort of wall protecting Spike by ejecting approaching opponents.
1405* AssistCharacter: Spike can use his Monkey Radar to call in a monkey to fight for him. Which exact monkey depends on how [[ChargedAttack long the attack is held down]] for, indicated by which color the radar is glowing. [=SuperBot=] justifies this by the radar just happening to locate a nearby monkey ''every'' time, with the Radar's color indicating just which monkey will appear.
1406* BattleBoomerang[=/=]PrecisionGuidedBoomerang: The Bananarang, which can only be stopped by platforms.
1407* BattleIntro: One intro has him running into the screen from the side, looking as if he's still on the look-out for monkeys, another has him swinging his stun-club impressively, while his final intro is him landing from the air and raising his fist.
1408* BratsWithSlingshots
1409* BringIt: One taunt (called "Neener neener") has him childishly waving his hands/fingers at the sides of his head.
1410-->''"I'm still better than you!"''
1411* ChargedAttack: He has quite a few (nearly all his attacks in fact). The aerial and ground Stun Club Dash can each gain guard-breaking properties and extra knock-back and knock-down qualities respectively, the Slingback Shooter gets some small launching ability along with added AP, and the Magic Punch will guard-break and stun opponents on full charge, leaving them in a dizzied-state (though Magic Punch is one of the few moves in the game to ''lower'' AP-gain on charge).
1412* ColorMotif: The AttractMode cinematic spotlights the red of his jacket.
1413* CompositeCharacter:
1414** He's got his appearance from ''Million Monkeys'', but he uses weapons from throughout the series, such as the Magic Punch from the first one and the Bananarang from the second.
1415** His unlockable alt combines parts of outfits he's worn throughout the series. He has his sunglasses from ''Million Monkeys'', his shirt from the original ''Ape Escape'', and he's wearing a long-sleeve black shirt underneath like he did in ''Pumped & Primed''.
1416* DashAttack: His Stun Club Dash (Forward + Square). It travels a good distance, gains a nice 30 AP, and [[ChargedAttack at full charge]], it can guard-break.
1417* DeterminedExpression: His default BattleIntro has a monkey drop down on his head, with Spike glaring at it with an accompanying sound effect.
1418* DualWielding: Performed with Stun Clubs.
1419* DubNameChange: Naturally, he's called "Kakeru" in the Japanese version.
1420* EntertaininglyWrong: He thinks the other fighters are working with Specter, [=PaRappa=] included. As anyone can tell you, he's wrong. Maybe all those monkey chases have gotten to him.
1421* ExcusePlot: In his Arcade Mode, he mistakes the appearance of the All-Stars for a Specter plot.
1422* FinishingMove: A cinematic.
1423* GlacierWaif: Despite his small size, most of his attacks are extremely slow but provide a lot of AP on hit.
1424* GlassCannon: His moves tend to be heavily telegraphed and are easily punished on whiff. He isn't the tallest or the smallest combatant around, giving him the advantages of neither. Despite this, move-for-move he has the best AP-Gain of anyone -- averaging 20 AP for most of his arsenal and at least 5 of his attacks netting 30 or potentially reaching 40-50 AP (his easily mashed Square combo and Pipotron G to be exact). And those {{Charged Attack}}s when they land are nothing to sneeze at either. All this combined with his relatively simple-but-effective combo-repertoire and he can potentially dominate if he focuses his offense properly.
1425* GroundPound: The Aerial Giant Smash.
1426* HomeRunHitter: His side + throw has him toss the enemy up before bashing them with his Stun Club like a baseball. Being a side throw, it sends them pretty far.
1427* HomeStage: The "Secret Lab", as seen in the first ''Ape Escape''. A few creatures from other games make cameos but the lab is destroyed when a Satan Chimera from ''VideoGame/{{Resistance}}'' eventually shows up.
1428* IdleAnimation: He frequently can be seen cautiously looking around for monkeys.
1429* ImprobableWeaponUser: Among his arsenal is a spring-loaded boxing glove, a slingshot, and a hula-hoop.
1430* ItemGet
1431-->''"A new gadget!"''
1432-->''"I can use this gadget."''
1433-->''"Alright!"''
1434-->''"Mine!"''
1435-->''"Wow! This is great!"''
1436-->''"Yes!"''
1437* KidHero: He's the youngest human character, and is treated as such.
1438* KillSat: Spike's Level 3 Super.
1439* LetsGetDangerous: A certain respawn quote if he's losing too often.
1440-->"''No more Mr. Nice Spike''."
1441* LimitBreak
1442** Level 1: Pulls out his net and catches whoever is standing in front of him.
1443** Level 2: Slashes through the air with his Stun Club, creating a shockwave that moves horizontally across the screen.
1444** Level 3: Pulls out a satellite laser and obliterates everyone on screen.
1445* MeteorMove: His up + throw has him send the victim airborne before rushing into the air to bash them back down with his Stun Clubs.
1446%%* TheNoseless
1447* PreAsskickingOneLiner
1448-->"''Gotcha!''" (activating his Level 1)
1449-->"''This is true power!''" (activating his Level 2)
1450-->"''Time to bring in the big gun!''" (activating his Level 3)
1451* RedBoxingGloves: The Magic Punch.
1452* TheRival: To [=PaRappa=].
1453* SignatureMove: His trusty Monkey Net.
1454* SwordBeam: His Level 2 Super "Sword Frenzy" works like this, firing in a straight direction.
1455* TrashTalk
1456-->"''This is a piece of cake compared to [[BigBad Specter]]!''" (said when getting a kill)
1457-->"''Easier than capturing Monkeys!''" (said when getting a kill)
1458-->"''You're through!''" (said when getting a kill)
1459* VocalDissonance: In the English dub, he gets a notably mature voice that, despite being only 13 years old, makes him sound a lot older, around 20 years old.
1460** In the Japanese and French dubs, he gets a childish voice that totally contrasts his mature English voice, that naturally makes him sound younger than he actually is.
1461** Probably the only voice that fits him well is his [=LatAm=] dub, that gives him an appropiate voice that sounds according to his age.
1462
1463!!AssistCharacter: The Pipo Monkeys
1464[floatboxright:
1465+Appears on: Platform/PS1, Platform/PS2, Platform/PS3, PSP, PSN
1466+Utility: Standard Attack (Down + Circle)
1467+Role: Melee, trapping and heavy melee
1468]
1469* FunSize: A single monkey can act as a Minion, and they probably look the most normal of the lot despite the shift in proportion (they're quite familiar with being {{chibi}}fied).
1470* ManiacMonkeys: You'd probably think the same thing too about monkeys like these.
1471* MascotMook: Despite technically being antagonists, you know that they had to make an appearance outside a stage ''somewhere''.
1472* SmokeOut: The monkeys appear and disappear in this fashion without explanation, much like how Fat Princess's soldiers are summoned.
1473
1474'''Blue Radar''': This occurs when the attack is held for less than a second.
1475* CombatPragmatist: This particular monkey also makes an appearance in Spike's down + throw, where it waits behind the victim to trip them up after Spike pushes them.
1476* ColorCodedCharacters: Most Pipo monkeys are defined by what color pants they're wearing. This particular monkey is themed around red and is primarily known for being a close-combat monkey.
1477* GoodOldFisticuffs: Subverted, despite the boxing gloves. The Red Pipo just shoulder checks those in his way.
1478* RedBoxingGloves: What these monkeys are known for wearing.
1479* {{Shoryuken}}: The Red Pipo actually delivers one when the attack is used in the air, and it has an unusually curve (the monkey almost looks like it's sailing through the air).
1480'''Green Radar''': This occurs when the attack is held for a little over a second.
1481* BananaPeel: The same boxing glove-monkey monkey will throw one immediately in front of Spike or throw three of them if used in the air.
1482'''Red Radar''': This occurs when the attack is held just under two seconds and instead summons Pipotron G, a massive white gorilla.
1483* GroundPunch: Used from the air, Pipotron G slams his massive palms upon the ground along with anyone unfortunate enough to be standing on that ground.
1484* KillerGorilla: Pipotron G probably looks like this to enemies.
1485* MegatonPunch: He delivers a series of them.
1486* UnblockableAttack: His Level 3 super can not be blocked.
1487[[/folder]]
1488
1489[[folder:Toro Inoue]]
1490[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avatar_toro_inoue_1_3216.png]]
1491[floatboxright:
1492+Home Game: ''Doko Demo Issyo''
1493+Appears on: Platform/PS1, Platform/PS2, Platform/PS3, PSN, PSP, PSV
1494+Primary Developer: Various
1495+Debut: 1999, July 22 (MediaNotes/{{The Fifth Generation|OfConsoleVideoGames}})
1496+Voiced by: n/a (AnimalTalk)
1497]
1498'''[[AC:THE CAT WHO [[BecomeARealBoy WOULD BE HUMAN]]]]'''
1499
1500->"''Nya?''"
1501
1502Adopted by a kindly sushi store owner, this once-abandoned cat is on a quest to become more human. Toro has the ability to assume any of a variety of roles instantly, adapting as the situation requires. An [[JustFOrFun/OneOfUs unabashed fan of games]], Toro is [[AscendedFanboy thrilled to finally meet so many of his heroes]].
1503----
1504* AdaptationalBadass: [[VideoGame/StreetFighterXTekken Perhaps he's taken some knowledge from his last fighting game outing]], but he's still ultimately meant to be a [[BadassNormal normal cat]]. This time he's up against demi-gods, genetic abominations, and horrifically skilled soldiers.
1505* AllYourPowersCombined: Given, [[StanceSystem he needs to be in a certain stance to use most of them]], but the point stands.
1506* AlwaysAccurateAttack: His Level 3 is a cinematic of him basically pulling off his own version of the [[DangerousForbiddenTechnique Shun Goku Satsu]].
1507** AwesomeButImpractical: Toro makes a wish has possibly the largest blast-radius of any explosion in the game. Given the choice, you probably don't have much reason to use Toro's dream comes true.
1508* AmbiguousGender: For the sake of convenience, this article will refer to Toro as "he".
1509* AntiAir: His Torobi Stars in Torobi stance are faster than Evil Cole's Tripwire Rockets in both movement and start-up, and cover nearly as much area.
1510* ArtisticLicenseMartialArts: His Torobi form's Bicycle kick, for one. It came from [[Franchise/MortalKombat Liu Kang]], after all.
1511* BadassAdorable: A cat whose face is either a cat smile or an {{Emoticon}}, who dresses up in various silly outfits, and who is capable of fighting just as well as characters whose games focus on combat.
1512* BlackScreenOfDeath: His Level 3, [[Franchise/StreetFighter natch]].
1513* BlushSticker: A part of his default expression.
1514* BroomstickQuarterstaff: He can damage enemies by ''sweeping the floor'' wherever he's standing.
1515* ChefOfIron: Becomes one during his Oni Stance in the Bistro Toro [[PreOrderBonus pre-order]] costume.
1516* ColorMotif: The AttractMode cinematic highlights his white headband.
1517* DivingKick: His [[ExactlyWhatItSaysOnTheTin Oni Dive Kick]] (aerial Down + Triangle during Oni stance) is pretty closely mirrored after Akuma's Hyakki Gojin kick. He can even activate it from a RollingAttack.
1518* EdibleAmmunition[=/=]EdibleBludgeon[=/=]FoodSlap: He makes a pronounced use of mochi in his Oni form.
1519* EdibleThemeNaming: Basically, he's named after a type of sushi.
1520* ElvisImpersonator: His Melodic Toro alternative costume sticks him in an Elvis jumpsuit during his Oni Stance.
1521* {{Emoticon}}: All of his Supers have them in their title, matching his likely reaction to Kuro dropkicking him or his wish coming true.
1522-->Kuro is so mean >.<
1523-->Toro makes a wish o_0
1524-->Toro's dream comes true ^o^
1525** This also applies to his somewhat simplistic facial expressions.
1526* ExcusePlot: He wants to learn more about humanity by duking it out with the All-Stars in his Arcade Mode.
1527* FightingClown: Moreso than [=PaRappa=]. You won't find many fighting game characters who utilize ''mochi rice cakes'' in their attacks.
1528* FinishingMove: A cinematic, and possibly the [[Franchise/StreetFighter greatest culmination]] of his love of fighting games.
1529* FourthWallObserver: Him and Kuro are the only members of the cast who are aware of this "gathering of warriors" being a collection of video game characters. He even brings up having an inkling towards Heihachi being involved.
1530* FullyDressedCartoonAnimal: His {{pre order bonus}} costume has him dressed as a waiter, presumably working in his owner's shop.
1531* FunnyAnimal
1532* HappyDance: The [[ScoreScreen Results Screen]] and one of his {{Victory Pose}}s has him doing one.
1533* HawaiianShirtedTourist: His unlockable Melodic Toro (during the Justice stance).
1534* IdleAnimation: He'll either look around or do a short dance.
1535* IKnowMortalKombat: He's inherited many moves from his video game idols, such as [[Franchise/MortalKombat Sub-Zero's Ice Slide]] in Torobi form, [[VideoGame/VirtuaFighter Akira Yuki's Dashing Elbow]] and [[Franchise/StreetFighter Ryu's Donkey Kick]] in Justice form, and his Level 3 is basically [[Franchise/StreetFighter Akuma's]] Raging Demon.
1536* KamehameHadoken: He can [[ChargedAttack charge]] a mochi Zanku Hadoken in Oni form, or he can aim one downward from the air.
1537* TheKnightsWhoSaySquee: Even without vocalizing it, his fighting style is oozing with fanboy worship. His conversation with Heihachi has him showing the Mishima patriarch the highest degree of respect (the fight starting was mainly Kuro's fault).
1538* LimitBreak
1539** Level 1: Kuro dropkicks Toro, launching him forward.
1540** Level 2: Toro wishes upon a shooting star, which then crashes onto the field. Has a large blast radius and comes out rather quickly, thought it requires a second of start-up and can't be re-aimed once directed.
1541** Level 3: Toro transforms into his Oni stance and performs a move similar to Akuma's Shun Goku Satsu against the other characters.
1542* MakeAWish: His Level 2 plays on his wish to be human. The star he wishes upon instead crashes down on the stage in a powerful blast.
1543* {{Mascot}}: Mascot for Sony Computer Entertainment Japan and for his personal ''Toro the Cat'' series that started with ''Doko Demo Issyo''.
1544* MechanicallyUnusualFighter: Toro has a StanceSystem that allows him to switch between three distinct forms, each with their own distinct set of Triangle attacks. No other character in the game has such a system.
1545* {{Ninja}}: His Torobi form, which lets him throw shuriken and [[TeleportersAndTransporters teleport]]. It seems to heavily draw from ''Franchise/MortalKombat'' characters.
1546* TheQuincyPunk: He gets turned into a stereotypical punk during his Torobi stance while wearing the Melodic Toro outfit, mohawk and all.
1547* RidiculouslyCuteCritter
1548* TheRival: To Heihachi.
1549* RollingAttack: His Oni Flip (aerial Up + Triangle in Oni stance) is essentially a mochi-covered version of Akuma's Hyakkishu/Demon Flip series, right down to being able to transition into a DivingKick, except the ''PSASBR'' control scheme has Toro cancel into new moves (like a DivingKick) instead of the traditional rekka approach the attack would normally take.
1550* RunningGag: One BattleIntro and a taunt show he's incapable of performing simple push-ups.
1551* {{Shoryuken}}: Fittingly, he can use [[VideoGame/TheKingOfFighters Kyo Kusanagi]]'s Oniyaki in his Oni form, with mochi taking the place of the usual twirling flames.
1552* SignatureMove: Not his exactly, rather he uses the signature moves of many other fighting game icons.
1553* SlideAttack: His Torobi Forward + Triangle known oddly as Kat's Leftover Dinner [[note]]no relation to [[VideoGame/GravityRush the playable character]][[/note]] is an obvious (though fish-themed) example, since it takes after [[Franchise/MortalKombat a certain ice-themed assassin]].
1554* SpeakingSimlish: His primary form of communication. Somehow Heihachi understands him and Kuro in their rival-battle cutscene.
1555* SpreadShot: Torobi's shuriken (Up + Triangle) does this as it rises.
1556* StanceSystem: A part of his gameplay involves entering a different persona for new tactics.
1557-->"''Toro can change fighting styles... it's essentially a stance system. He actually has more than twice the number of moves of the other characters because each stance represents an entirely different move set.''"
1558-->-Game Director Omar Kendall
1559** Justice Toro is a close-range martial artist.
1560** Torobi is a ranged-specializing {{Ninja}}.
1561** Oni Toro is a wide-area controller.
1562* TeleportersAndTransporters: He gains access to such a move as Torobi, and it resembles the one used by [[Franchise/MortalKombat Noob Saibot]]. Just to show his ineptitude at fully copying moves, he does a FacePlant instead of a graceful landing on completion.
1563* UseYourHead: His Toro Headbutt (Up+Square), which is one of the moves available to him independent of stance.
1564* WolverinePublicity: At least in Japan. He's one of the few Sony characters to appear on their every system.
1565** This gets interesting when you compare his placement on the [[https://static.tvtropes.org/pmwiki/pub/images/PSAS_jp_boxart_6796.jpg Japanese box-art]] with the [[http://upload.wikimedia.org/wikipedia/en/c/ca/PlayStationAllStars.jpg American version]]'s choice not to have him at all (while featuring Kratos front-and-center). In another example, [[https://www.youtube.com/watch?v=bSvn1zyL_UY the Tokyo Game Show trailer]] features Toro showing off more than anyone else.
1566* {{Youkai}}: His Oni form lets him dress as one. Its primary inspiration appears to be Akuma and [[VideoGame/TheKingOfFighters Kyo]].
1567* YouWillNotEvadeMe: His Torobi form lets him use his version of the TropeCodifier, [[Franchise/MortalKombat by throwing a Scorpion who has a chain for a tail at them]].
1568
1569!!AssistCharacter: Kuro
1570[floatboxright:
1571+Voiced by: n/a (more sarcastic AnimalTalk)
1572+Appears on: Platform/PS2, Platform/PS3, PSN, PSP, PSV
1573+Debut: 2004, September 2
1574+Utility: Level 1 Super
1575+Role: Causes a frontal charge
1576]
1577* AccessoryWearingCartoonAnimal: The bowtie.
1578* DeadpanSnarker
1579* DopeSlap: Toro does this to Kuro when he mentions the possibility of meeting pretty ladies on their journey.
1580* FastballSpecial: He sends Toro flying face-first into the enemy as a Level 1 Super.
1581* FunSize: He's later made into a [[MiniMe DLC minion]].
1582* VitriolicBestBuds: His idea of assisting is to [[GrievousHarmWithABody kick Toro headlong into his foes]].
1583[[/folder]]

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