Follow TV Tropes

Following

Context Characters / ArknightsSnipersNToZ

Go To

1%% IMPORTANT NOTE TO EDITORS: As per site guidelines, please do not change character folder images without consulting the Image Pickin' Forums (https://tvtropes.org/pmwiki/conversations.php?topic=images) for image approval first.
2
3%%Elite 2 and skin artworks of operators pulled per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17144383140.26419400
4%%Do not change the characters' image arrangement by adding, removing or replacing images without starting an Image Pickin' thread.
5
6%%Attention: Please refrain from adding MeaningfulName entries under operator sections unless those names are actually of significance ''in-universe'' for said operators. Names that are references to real-world subjects should be treated as Fridge Brilliance unless they can be worked into a trope related to a given character.
7
8%%Attention: Please refrain from using the WhyWontYouDie trope for situations where Operators are resilient to being killed; that is not the correct use of the trope. The trope is meant for a character saying the stock phrase or something similar.
9
10[[WMG:[[center: [- ''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\
11'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | '''N-Z''') | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | [[Characters/ArknightsGuardsRToZ R-Z]]) | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]])\
12[[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \
13'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]]\
14[[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToK A-K]] | [[Characters/ArknightsNationsLToS L-S]] | [[Characters/ArknightsNationsTToZ T-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
15
16[[foldercontrol]]
17
18[[folder:Pinecone]]
19!!Pincone / Mina
20!!!'''Introduced:''' Mansfield Break\
21'''Voiced by:''' Riho Tsuda (Japanese), Rylynn (Mandarin Chinese), TBA (English), Bang Yeon-ji (Korean)\
22'''Artist:''' [=TrNyteal=]
23[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_440_pinecn_1_3.png]]
24[[caption-width-right:350:She looks half-asleep, but her work's laser-accurate. How does she do it?]]
25->''Construction worker Pinecone, all spaced out while she gets the job done.''
26->'''Rarity:''' ★★★★
27->'''ID:''' No. 440
28->'''Subclass:''' Spreadshooter
29->'''Tags:''' [=AoE=], DPS
30->'''Skills:''' RMA Spikes, Electrical Overcharge
31->'''Talents:''' Portable Energy Source
32->'''Affiliation:''' Columbia
33%%->'''Real Name:''' Mina
34->'''Race:''' Liberi
35->'''Birthday:''' March 12
36->'''Height:''' 148cm
37
38->''"Codename Pinecone... I'm starting at Rhodes Island today... Um... Have you seen my portable battery?"''
39
40A Columbian construction worker whose family was saved from financial disaster by Mountain. Indebted to him, she helped him break out of Mansfield prison before seeking employment at Rhodes Island.
41----
42* AlmightyJanitor: She ends up being one of Rhodes Island's go to handywomen, and she's also an extremely deadly Spreadshot Sniper. Notably, she has higher damage than either Aosta or Executor against armored enemies despite being of lower rarity thanks to her ability to partially ignore the enemy's DEF. The only other Spreadshooter who deals more damage is the limited 6-star Ch'en the Holungday.
43* ActionInitiative: Her '''Portable Energy Source''' talent gives her accelerated SP generation for the first minute of her deployment.
44* AnimalMotifs: Woodpeckers, specifically pileated woodpeckers. Appropriate, given both her construction work and attack type involve quickly driving nails like a woodpecker's beak.
45* ArmorPiercingAttack: Her first skill '''RMA Spike''' fires a shot that ignores 150-250 of the target's DEF depending on level.
46* BoringButPractical: The main reason she joined Rhodes Island was because she was looking for steady work and the pay was good.
47** She's also this for Spreadshooters. Even compared to Executor, Aosta, and ''especially'' the limited [[GameBreaker Ch'en the Holungday]], Pinecone is actually a reasonable alternative when damage is concerned. She doesn't have any fancy gimmicks, but she can actually outdamage Aosta and Executor due to her DEF-ignoring SpamAttack and can be a cheap option when that niche needs to be filled, especially when it concerns Integrated Strategies.
48* BunnyEarsLawyer: She's so permanently spaced-out that it's easy to forget that she's extremely good at what she does, namely maintenance and repair.
49* CloseRangeCombatant: Compared with other Snipers, Pincecone has to be practically on top of her targets to do maximum damage, especially with her S2, which automatically shortens her range to the three tiles directly in front of her.
50* GatheringSteam: Her S2 '''Electrical Overload''' gives her an attack buff at the cost of shortening her range, but every activation of the skill increases this buff by 20%, stacking 3 times. Her talent that accelerates her SP generation helps with quickly stacking this.
51* HiddenDepths: The description of her ''Sing A Song'' skin indicates that Pinecone also likes to sing. Unlike the other Operators who dress up in idol outfits for the experience and fame, all Pinecone cares about is simply singing.
52* IOweYouMyLife: When her father suffered a workplace accident that threatened to remove both of his arms, Mountain intervened when their insurance company tried to weasel out of paying for his medical bills. Mountain ended up paying for the medical bills himself and forced the construction company to compensate Pinecone's family. This resulted in Pinecone being eternally grateful to him, which is why she agrees to help break him out of Mansfield State Prison. Some of her voiced lines has her acknowledge Mountain's presence aboard the landship.
53* TheKlutz: She is notoriously clumsy, so Operators are advised to keep an eye on her whenever she's handling Originium powered equipment. Somehow, she still always manages to get her job done efficiently.
54* NailEm: Unlike Aosta, who uses a modified nail gun. She uses an actual nail gun, which is proven by a power cord attached to the gun and a portable power generator in both of her artwork. Fittingly, they both share the same archetype that comes with limited range, with Pinecone having a skill that restricts it even further.
55* SignificantBirthDate: She shares her birthday with George Westinghouse, an early pioneer in the field of electrical industry.
56* WorkingClassHero: She's just a simple construction worker.
57----
58[[/folder]]
59
60[[folder:Platinum]]
61!!Platinum / Centaurea
62!!!'''Introduced:''' Game Launch\
63'''Voiced by:''' Creator/AiKayano (Japanese, 2019-2021), Mizuki Kitajima (Japanese, 2021-present), Kiiki (Mandarin Chinese), Rosie Day (English), Kim Chae-ha (Korean)\
64'''Artist:''' Skade
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_204_platnm_1.png]]
66[[caption-width-right:350:A carefree girl, and the nightmare of all knights.]]
67->''Platinum, member of Armorless Union, will provide versatile fire support on the battlefield''.
68->'''Rarity:''' ★★★★★
69->'''ID:''' No. 204
70->'''Subclass:''' Marksman
71->'''Tags:''' DPS
72->'''Skills:''' ATK Up γ, Pegasian Sight
73->'''Talents:''' All-Out Attack
74->'''Affiliation:''' Kazimierz
75%%->'''Real Name:''' Centaurea
76->'''Race:''' Kuranta (Pegasus)
77->'''Birthday:''' February 13
78->'''Height:''' 160cm
79
80->''"Assassin of the Armorless Union of Kazimierz here as per our agreement. What am I called? Hmm... Call me Platinum, then. Nice to meet you."''
81
82One of the Kazimierz Armorless Union's top assassins, who left the union and joined Rhodes Island for a seemingly unknown purpose.
83----
84* ACupAngst: Her profile notes that she constantly lies about her breast size and weight, as she wants to keep those aspects secret.
85* AnimalMotifs: Horse, due to her Kuranta race.
86* BecomingTheMask: While it's implied that she joined Rhodes Island mainly to [[spoiler:keep an eye on Nearl]], it's evident in Platinum's profile and voice lines that she's come to enjoy working in Rhodes Island and has developed a crush on the Doctor.
87* ChildProdigy: She's the youngest to ever hold the rank of "Platinum" in the Armorless Union.
88* CombatPragmatist: As she's from the Armorless Union, she knows a lot about the strategies against armored units. This is best exemplified in her battle lines:
89-->First, fracture their legs.\
90Second, break their armor.\
91And third, pierce their body.\
92Now, it's checkmate!
93* TheCynic: [[spoiler:Has lost all faith in the Knighthood of Kazimierz, even having no love for the Armorless Union she's [[TripleShifter slaving her life for]], as it's all about [[{{Greed}} political games and money]] to her higher-ups at the end of the day. The only reason she hasn't quit altogether is due to obligations... and that she will be [[YouHaveOutlivedYourUsefulness immediately disposed]] of as a traitor if she [[ResignationsNotAccepted tries]] to leave, just as her predecessor and mentor-figure had been beforehand.]]
94* CynicismCatalyst: [[spoiler:A gradual one. Centaurea lost her faith in the Knights after she realized how tiring and empty deliberately losing for the club and corporation was; she fears the Armorless Union, until she became one and realizes they still play lapdog to the KGCC; and after she became Platinum, she realizes even a KGCC Director can be so easily killed and replaced when the time comes, showing her that ''everyone'' is expendable and it's essentially impossible to be free in Kazimierz. Coupled with the fact that she's practically forced to join the Armorless Union and became Platinum no matter how much she dislikes it, it's no wonder the current Platinum is so jaded]].
95* DeadpanSnarker: Platinum might be an assassin who'd do her job, but she won't miss a chance to snark about it. The majority of her dialogue in the Maria Nearl event is basically just her snarking at the people she's talking with, including her bosses, and she's been called immature for doing so more than once as a result. [[spoiler:Later events reveals that this is one of the few ways she has to express her dislike in doing her job as an assassin]].
96* DefectorFromDecadence: She abandoned the Armorless Union in order to join Rhodes Island. [[spoiler:As seen at the end of Near Light, the Lazurites openly plotting to use her as a scapegoat for their conspiracies was the last straw, leading to her fleeing Kazimierz, and one of the extra epilogue scenes reveals that Rhodes Island operators Gravel and Touch stalled the Armorless Union until they were forced to withdraw in order to protect her from their kill team]].
97* DontTellMama: [[spoiler:Platinum dearly loves her parents, and part of the reason she initially wanted to be a Knight was to make her parents proud. After she became an assassin for the Armorless Union, she has yet to see her parents again out of shame]].
98* EveryoneCallsHerBarkeep: She's called "Platinum", which is a reference to her rank in the Knight Assassins of Kazimierz.
99* GameplayAndStorySegregation: In all of the story events that she plays a role in (Maria Nearl, Pinus Sylvestris, Near Light) she is [[spoiler:one of the major antagonists who is tasked by the Armorless Union to assassinate the Nearl sisters Blemishine and Margaret. Despite this, there is nothing stopping you from deploying Platinum in-game to fight alonside the Nearl sisters (who are the targets she is supposed to kill) and side ''against'' enemy Armorless Union units. You could even have her attack her superiors Roy and Monique if you want to]].
100* HeelFaceTurn: At the end of "Near Light", [[spoiler:after escaping from a YouHaveOutlivedYourUsefulness situation with the help of Rhodes Island, she takes it as her opportunity to finally leave the organization that has beaten her down for so long for good]].
101* HitmanWithAHeart: Platinum always takes care to avoid targeting people who aren't on her hit list. And as later revealed in "Pinus Sylvestris" and "Near Light", [[spoiler:she hates killing and tries to maim instead of killing her targets whenever possible, even sparing the Plastic Knight's son and former-Spokesman Czarny when she was given assignments to go after them. She's also sympathetic to the Infected and sees them as people, internally objecting to killing people she didn't think deserving of death, only carrying out her orders because she has no other choice, and when monitoring the Nearls she wished for Margaret to stay with her family because she's been away from hers for so long]].
102-->'''Platinum:''' [[spoiler:...Do Infected cry? Infected. I don't mean the knights who had the guts to resist the Chamber. I mean all the normal Infected. They just got Oripathy, right? They're not monsters. And they're not scum of the earth either. [[WhamLine I'm not all that into this assignment]]]].
103** In addition, [[spoiler:she ends up not only sparing Szweczyk's family from the Armorless Union's wrath, but even goes out of her way to hide them in protective custody.]]
104* IOweYouMyLife: [[spoiler:When she tries to flee the Armorless Union and is pursued by Monique and her kill teams, Platinum just happens to run into the Doctor who agrees to grant her asylum in Rhodes Island, basically saving her life.]]
105* IdolSinger: [[spoiler:Of sorts, as it's revealed in the "Pinus Sylvestris" event she was originally an ''idol knight'' known as Centaurea, who put on performances in-between matches that were strictly [[FixedGame fixed]] and had a loyal following up until a certain match; despite the match being fixed with Centaurea's loss, her opponent - a particularly psychopathic BloodKnight - chased her down and nearly killed her after she surrendered and got away with no punishment for his behavior due to [[ScrewTheRulesIHaveConnections his noble status]]. Afterwards, while in a spell of depression, the previous [[LegacyCharacter Platinum]] witnessed everything and vaguely offered her a better job, which turns out to be the chance to join the Armorless Union if she passed a test, [[UltimateFinalExam which was to assassinate the man who disgraced her]], and [[{{Revenge}} she passed effortlessly]]. After joining the Armorless Union, she was soon forgotten in three months time and all that was left of the Idol Knight Centaurea is the Platinum we know today.]]
106* InSeriesNickname: The Lazurite Assassin above her calls her "Little Pegasus."
107* IronicName: [[spoiler:Her real name, Centaurea, refers to a flower which symbolizes hope, remembrance, devotion, delicacy, anticipation, unity, fertility and love. With the exception of fertility and love, Platinum's current life represents the antithesis to every single one of them: she has no hope, she was forgotten, she desperately wants to quit her job, she’s hardened, there’s nothing for her to look forward to, and there’s no unity in a cutthroat organization that will replace her if she puts one toe out of line]].
108* KnowWhenToFoldEm: The moment [[spoiler:Shining arrives at the arena, Platinum immediately decides to let her and Nightingale in without a fight. Considering that the two Lazurites above her rank warned her to basically just ditch the mission and try to survive against Shining - with the implication being she certainly won't if she tries to fight - it's a wise call too]].
109** Later, during the end of "Near Light", [[spoiler:seeing a YouHaveOutlivedYourUsefulness situation in the near future by being used as a FallGuy after their failure for Roy and Monique's escape; Platinum wisely takes her leave rather swiftly than play it out any longer]].
110* LegacyCharacter: The name "Platinum" is a rank in the Armorless Union assassin order. There's only one Platinum at the time, and this Platinum gained her name when her predecessor was killed for "[[InLoveWithTheMark falling in love with the wrong person]]".
111* MightyGlacier: Platinum hits very hard, but she's also ''painfully'' slow to set up, and her skills and talents encourage a slow-but-hard hitting playstyle.
112** Her talent gives her bonus damage that scales according to the amount of idle time Platinum gets between each attack, up to a maximum of 190% for 2.5 seconds of waiting.
113** When her S2 Pegasian Sight is active, Platinum ''permanently'' gains a significant ATK steroid and massively increased range even for Snipers, but at a cost to her [=ASPD=], and the skill itself takes about a minute of ''real time'' to actually activate. This makes her a terrible initial choice when time is of the essence and one has to rush Snipers out to defend an area, but greatly powerful if deployed late and allowed time to set up. She is especially good in long missions like boss fights or Annihilations.
114* MythicalMotifs: A black Pegasus appears behind Platinum in her Elite 2 artwork.
115* ProfessionalKiller: She hailed from an entire order of professional killers, with the only thing setting them apart from the typical hitmen being that they are basically the monarchy's SecretPolice.
116* ProudBeauty: She has full confidence in her own good looks, as she originally wanted to become an Idol Knight. In her introductory scene in "Pinus Sylvestris", [[https://i.redd.it/u7vks85qfst81.jpg she states it outright]].
117-->'''Platinum:''' I'm one of the finest archers there is, and I'm pretty hot too.
118* PunchClockVillain: In "Maria Nearl", she doesn't bear any ill will toward her targets, and will actively avoid harming anybody she isn't specifically ordered to kill. "Pinus Sylvestris" looks behind the mystique of her job as the current Platinum of the Armorless Union, and it was essentially being middle manager for a bunch of killers hired to keep Competition Knights in line and bringing death to those who made themselves too inconvenient to the K.G.C.C.
119* ResignationsNotAccepted: [[spoiler:Platinum would have left the Armorless Union a long time ago if she could actually resign, but because trying to quit means being killed by the Union, her only option is to constantly ask for a vacation - a moment to get away and stop doing her job, even if only temporarily. One of the unlockable epilogue scenes shows that when she finally fled the Armorless Union due to refusing to be their scapegoat, she spent three days fleeing their kill teams without food or water due to fearing poisoned bait set out by her ex-colleagues]].
120* ShipTease: With the Doctor. Her trust tap is asking the Doctor if they could go on a walk, and her tokens are two tickets to an amusement park, with the flavor text ending with "let's go together this weekend". Finally, in her max trust file, Kal'tsit determines that Platinum is only loyal to Rhodes Island because of her trust in the Doctor. Her voicelines also imply that she prefers life in Rhodes Island than Kazimierz either way due to being so desensitized to her country's obsession with money and fame. [[spoiler:The additional epilogue scene that details how she finally joined Rhodes Island with an Armorless Union kill-team hot on her heels colours her interest in the Doctor with strong RescueRomance undertones.]]
121* TheSlacker: She's noted to generally not be very enthusiastic about her job, and regularly avoids doing chores. When she was with the Armorless Union, she would often delegate jobs she found too distasteful or menial to lower-ranked assassins.
122* SuicideMission: In "Near Light", [[spoiler:she's tasked with monitoring the arena that is guarded by the Silverlance Pegasi, Kazimierz's elite military force, near the end of the event. Platinum bluntly points out that she's being sent to her death, which Roy doesn't deny. Her final job, and the final straw that results in her fleeing the Armorless Union, was Roy revealing that he wanted to make her the scapegoat for all the Armorless Union's failures during the Kazimierz Major and let her die for their sakes]].
123* ThousandYardStare: [[spoiler:She's {{Implied}} to sport this after a mission where she has to kill a KGCC Director and realizes that no matter who you are in Kazimierz - an ordinary citizen, a knight, an assassin, or even a KGCC director - ''everyone is easily and ultimately replaceable'']].
124* TripleShifter: [[spoiler:In "Pinus Sylvestris", it's revealed Platinum has absolutely no free-time whatsoever, constantly working at the behest of the corporations that contract the Armorless Union on a 24/7 time-table. It's to the point, while eliminating a KGCC director, she has a ThousandYardStare out a window praying that she will eventually get a break from all the killing she has to do.]]
125-->'''Platinum:''' I'm so tired... I want a vacation...
126* TruthInTelevision: In her Trust lines, she discusses the AchillesHeel or [[AttackItsWeakPoint weak points]] of armored suits – The gaps between each piece, that jamming one's blades in them could bring the wearer down. In real-life, armors don't cover all the joints of the body, and thus naturally have their vulnerabilities no matter how tough they are.
127* VocalEvolution: Due to the change in seiyuus, her tone of voice has significantly become more [[TookALevelInCheerfulness cheerful]] as a result.
128* YouHaveOutlivedYourUsefulness: [[spoiler:After failing in the mission to eliminate the Radiant Knight; Platinum realizes that Roy and Monique are planning to play a long con to gain power from within the K.G.C.C. [[FallGuy and use Platinum as a scapegoat to cover their tracks]], forcing her to flee for her life instead]].
129----
130[[/folder]]
131
132[[folder:Pozëmka (Позёмка)]]
133!!Pozëmka (Позëмка) / Avdotya Razorpen [[spoiler:(born Avdotya Nikolayevna Ivanova)]]
134!!!'''Introduced:''' Ideal City: Endless Carnival\
135'''Voiced by:''' Creator/ChikaAnzai (Japanese), Yun Hezhui (Mandarin Chinese), Creator/AlysonLeighRosenfeld (English), Park Ri-na (Korean)\
136'''Artist:''' Chuzenji
137[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_4055_bgsnow_1.png]]
138[[caption-width-right:350:You can talk to her about anything that ails you, as long as you're Durin-height.]]
139->''Sniper Operator Pozëmka, the one who cherished Zeruertza most of all Zeruertzans.''
140->'''Rarity:''' ★★★★★★
141->'''ID:''' No. 4055
142->'''Subclass:''' Heavyshooter
143->'''Tags:''' DPS
144->'''Skills:''' Iamb, Précis, Opprobrium
145->'''Talents:''' Automatic Typewriter, Stenographer of Weaknesses
146->'''Affiliation:''' Rhodes Island
147%%->'''Real Name:''' Avdotya Razorpen [[spoiler:(born Avdotya Nikolayevna Ivanova)]]
148->'''Race:''' Lupo
149->'''Birthday:''' March 15
150->'''Height:''' 177 cm
151
152->''"I believe you're the Doctor? It's nice to meet you. Please accept my gratitude; thank you for allowing me to lodge here, a refuge on the unseemly surface."''
153
154A writer from Ursus who fled her homeland and took refuge in the underground city of Zeruertza, where Durins reside.
155----
156* AntiArmor: Her Elite 2 talent causes her Typewriter to temporarily reduce the target's DEF on hit. The reduction is significantly stronger if the Typewriter is adjacent to Pozëmka herself.
157* AutomaticCrossbows: Wields a large one shaped like an elaborate fountain pen, capable of rapid and burst fire.
158* BadassBookworm: A novelist that enjoys reading, and is also a very capable combatant.
159* BilingualBonus: Her codename means "drifting snow" in Russian, likely a reference to her usage of snow imaginary in her works.
160* BoomerangBigot: Has an extremely negative outlook towards surface dwellers, despite hailing from the surface herself, due to personal drama from her past [[spoiler:of being the SoleSurvivor of an assassination attempt on her family due to a political conspiracy]] and compounded further by just how peaceful Durin life is underground to the point that she's borderline a MisanthropeSupreme towards outsiders or non-Durins. [[DownplayedTrope However]], after coming to Rhodes Island, her faith in surface-dwellers begins to [[TookALevelInIdealism lighten up]] considerably, but she still slips back into her antipathy towards surfacers from time-to-time on habit.
161* CoolBigSis: She's very sweet and doting to the Durins in Zeruertza, who similarly adore her. Her profile shows that she also becomes this to the Durins and the children in Rhodes Island, and one of her voicelines has her demand that Rhodes Island be more accommodating to the Durins.
162* CriticalHit: Her first skill permanently buffs her ATK while giving her a 30~40% chance to further multiply her ATK on a hit.
163* TheCynic: She is disillusioned with the surface world due to her background and prefers the company of the Durins in Zeruertza, who are largely devoid of the greed and conflict that drove her away from Ursus.
164* DeathOfTheAuthor: In-Universe, as she is somewhat disheartened by the fact that her readers are unable to understand the meaning behind her works and simply find them entertaining. Croque tells her it took knowing her for a long time before she could begin to understand herself due to lacking the knowledge of the surface world.
165* DidntThinkThisThrough: In "Ideal City", she insisted on not changing into a swimsuit for a swimming competition. Unsurprisingly, her entire getup becomes a massive weight when soaked in water and slows her down.
166* DrowningMySorrows: She drinks due to this and also interprets the Durin people’s habit of drinking as a form of this, due to their stagnant lifestyle in their underground home without a chance for growth and development.
167* DubNameChange: From "Hongxue" ("鸿雪", roughly meaning "elegant snow") in the CN server to Pozëmka in the Global server. The spelling of her codename in the global server stands out even among the operators with Ursine codenames; it's neither the wholly Cyrillic "Позёмка" nor its accurate romanization "Pozyomka", but an [[XtremeKoolLetterz unusual combination]] of the two.
168* FairytaleMotifs: Her story alludes to the tale of ''Literature/SnowWhite'' in many ways, what with her being a noblewoman forced into exile who has since been living in secret amongst the Durins, Terra's closest equivalent to dwarves. [[BilingualBonus Her codename]] only lends further credence to this interpretation.
169* ForeignCussWord: She refers to Gavial as “dura” (idiot in Russian) in response to her choosing to swim with Edge sitting on her back. She regrets letting it slip out afterwards. Doubles as PrecisionFStrike.
170* GameplayAndStorySegregation: As a character, Pozëmka reported having 0 years of combat experience to Rhodes Island, and the only field operation she's described to have participated in was a non-combat op in Sargon to help an infected community. She mentions occasionally practicing with and maintaining her crossbow, but she's never shown fighting in her debut event or operator record. There's no explanation for her efficacy as a unit, where Pozëmka is commonly regarded as one of the most effective and versatile in the game thanks to her high damage output and the utility of her Typewriter summon. The closest thing that might bridge that gap is her "Excellent" tactical skill rating in her operator profile, and even then, she concedes that the decades-old Ursus war tactics she knows must be inferior to the refined, modern ones that organizations like Rhodes developed by necessity.
171* GratuitousRussian: Her English-dubbed voicelines are spoken with a modest Russian accent, and a few of them contain Russian phrases as demonstrated below.
172* HatesBeingTouched: [[DarkAndTroubledPast Presumably due to her past]], she does ''not'' like being touched by surface-dwellers at all. She does make an effort to apologize for her outbursts as she grows more accustomed to life on Rhodes Island, and this trait does not extend at all to the Durin.
173-->"убери руки! ''(Hands off!)'' ...Apologies, that wasn't intentional."
174* ImageSong: [[https://www.youtube.com/watch?v=DPro1ThDCyM "Undertopia"]].
175* MeaningfulName: On a number of fronts:
176** Her codename, Pozëmka, is the Russian word for "drifting snow", or snow that is drifting over the ground's surface due to the wind. Pozëmka, accordingly, is from the frigid nation of Ursus, and has "drifted" from her original homeland to Zeruertza. Her similarities to ''Literature/SnowWhite'', as discussed under FairytaleMotifs, is another way in which this codename carries meaning.
177** Her surname of "Razorpen" is fitting for a writer, with the "Razor" part being indicative of her abrasive behavior towards surface-dwellers.
178** She shares her first name of Avdotya with Avdotya Romanova Raskolnikova, one of the main characters from ''Literature/CrimeAndPunishment'', one of Russia's most famous literary works, and is fittingly a writer who hails from Russia's in-universe equivalent.
179** [[spoiler: Her true middle name, Nikolayevna is near-identical to that of UsefulNotes/AnastasiaNikolaevnaRomanova, and she shares numerous similarities to the late royal in that the two are Russian (or the equivalent of it) noblewomen whose families were killed for political reasons. Pozëmka being the SoleSurvivor of her family's murders also bears resemblance to the myth that Anastasia had somehow escaped the execution of her family.]]
180* OverprotectiveMom: Her behavior towards Durins has shades of this, with her dialogue lines having her fussing over the living conditions of the Durin Operators on board and expressing worry towards their tendency to be tricked due to their trusting personalities. In her Archive Files, Myrtle is a little disgruntled at being treated like a child.
181* PoorCommunicationKills: Her crossbow was the result of a misunderstanding by a Durin craftsman when she asked them for a pen. She decided to roll with it and had the Rhodes Island engineering department modify it further into an AutomaticCrossbow.
182* PunnyName: Her [[spoiler:false]] surname is "Razorpen", and she's a writer.
183* SeasonalBaggage: Pozëmka's character, from her codename to the subjects of her writing, uses snow and winter as a {{Motif}} that symbolizes her traumatic past and her belief that surface-dwellers all carry some evil within them. This contrasts her with the innocent, carefree Durin of Zeruertza, who live in an endless summer and have never experienced winter.
184-->'''Croque Diamondface:''' Avdotya, they didn't mean any harm. It's just that we Durins have no way of relating to your experiences. How long did it take for me to finally understand a sliver of your background? Let's not even talk about ordinary Durins. None of us have seen real snow, let alone the kind that you describe...
185* SinsOfOurFathers: [[spoiler:Was targeted by a political conspiracy for being from an Ursus noble family.]]
186* SoleSurvivor: She is the last surviving member of her family [[spoiler:after the others were slaughtered in an Ursus political conspiracy.]]
187* SourSupporter: During "Ideal City", a referendum was called with three options to evacuate Zeruertza [[spoiler:due to an active Originium vein threatening to destroy the city]]. Pozëmka admitted that in normal circumstances she would have had led the group that reject the idea of coming to the surface, but she knows that returning to the surface is the most feasible idea and commits to helping the Rhodes Island group despite her misgivings.
188* StatuesqueStunner: At 177 cm, she's the fourth tallest female operator behind Gladiia, and is a stunningly beautiful woman.
189* StrongerThanYouLook: Like other Operators from Ursus, Pozëmka is stronger and more athletic than her elegant appearance suggests, being able to match Gavial in a swimming competition and only falling behind due to [[DidntThinkThisThrough refusing to change into more suitable swimwear and being weighed down.]]
190* TookALevelInIdealism: Her time in Rhodes Island has started to restore her shattered faith in humanity.
191* TheTurretMaster: Pozëmka's talent allows her to summon a temporary invincible "Typewriter" turret that takes no deployment slots and has a separate deployment cooldown from herself. The Typewriter has a narrower range than Pozëmka, but boasts a similarly high ATK stat along with duplicating her skills. Notably, using her second skill lowers its redeployment time by up to half, and her Module upgrades also buff its stats.
192* VodkaDrunkenski:
193** She comes from the in-universe equivalent of Russia, and have expressed her preference for alcohol both in "Ideal City" and her voice lines. Played with in that she admits she was TheTeetotaler during her time in Ursus and only made a habit of drinking after living in Zeruertza.
194** Her '''Snowy Plains In Words''' skin's idle animation is her pouring alcohol into her coffee.
195* YouCantGoHomeAgain: Tells Istina in her 200 trust profile entry that she doesn't want to return to Ursus, due to the pain and despair she experienced [[spoiler:from being part of the Ursus noble class.]]
196----
197[[/folder]]
198
199[[folder:Provence]]
200!! Provence
201!!!'''Introduced:''' Game Launch\
202'''Voiced by:''' Akari Kageyama (Japanese), Xu Chen (Mandarin Chinese), Creator/XantheHuynh (English), Park Ji-yoon (Korean)\
203'''Artist:''' Niàn
204[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_145_prove_1_4.png]]
205[[caption-width-right:350:She also keeps an eye on everyone's health.]]
206->''Provence, Catastrophe Messenger of Rhodes Island, always keeps an eye on the movements of Catastrophes and the enemy''.
207->'''Rarity:''' ★★★★★
208->'''ID:''' No. 145
209->'''Subclass:''' Heavyshooter
210->'''Tags:''' DPS
211->'''Skills:''' Wolf's Eye, Prey Seeker
212->'''Talents:''' Hunter's Arrow
213->'''Affiliation:''' Siracusa
214->'''Race:''' Lupo
215->'''Birthday:''' November 30
216->'''Height:''' 162cm
217
218->''"I'm Provence, your average disaster relief worker. Hmm, why are you staring at me like that? Interested in my tail?"''
219
220An experienced Catastrophe Messenger also serving as one of Rhodes Island's snipers. Her tail is extra large and fluffy, which some of the medical department at Rhodes hypothesizes to be a mutation induced by her Oripathy.
221----
222* AdorableFluffyTail: Her tail is one of the largest and fluffiest in Rhodes Island, and she sings about how fluffy her tail is in her JP voiced lines and has sprite animations where she brushes her tail. It once led Projekt Red to spook Provence due to her fascination with said large fluffy tail.
223* AmazingTechnicolorWildlife: There are no lavender-colored wolves in reality.
224* AnimalMotifs: Wolf, due to her Lupo race. A purple wolf also appears beside Provence in her Elite 2 artwork.
225* CloseRangeCombatant: As with all Heavyshooters, Provence's range is comparatively short for Snipers - a similarity shared with Spreadshooter Snipers.
226* CripplingOverspecialization: Due to her short attack range and her focus on attacking already damaged enemies, Provence is generally considered one of the most niche snipers in the game.
227* FinishHim: Provence is best used to pick off stragglers that are nearly dead. Her first skill '''Wolf's Eye''' passively increases her ATK by up to 25% for every 20% of her target's HP that's missing, to a theoretical total of 100% bonus damage per enemy, and her second skill '''Prey Seeker''' gives her a massive firepower boost, but Provence will outright ''refuse'' to attack enemies that are healthier than 80% for the entire duration of it.
228* TheHeart: Her profile pretty much states her as this. Being very optimistic, and compassionate despite her infection, and inspiring those around her.
229* HiddenDepths: During her free time, she first grooms her tail, then goes to shop fashionable gifts for herself and her friends. She would also play with the children, try out new cooking recipes.
230* ImplausibleHairColour: All other Lupo have hair and fur colours that match with real-life wolves. Provence has purple hair and fur, with no indication that it's dyed.
231* MeaningfulName: She has lavender hair and fur, and her codename refers to a region of France where a lot of lavender is grown.
232----
233[[/folder]]
234
235[[folder:Rangers]]
236!! Rangers
237!!!'''Introduced:''' Game Launch\
238'''Voiced by:''' Creator/ShunsukeTakeuchi (Japanese), King Kong (Mandarin Chinese), Creator/DavidMenkin (English), Kim Ki-hyeon (Korean)\
239'''Artist:''' Ryuzakiichi
240[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_503_rang_1_0.png]]
241[[caption-width-right:350:His energetic disposition conceals his age.]]
242->''Rangers, Sniper Operator of Rhodes Island, will repel enemy attacks with his longbow''.
243->'''Rarity:''' ★★
244->'''ID:''' No. 503
245->'''Subclass:''' Marksman
246->'''Tags:''' Starter
247->'''Skills:''' N/A
248->'''Talents:''' Anti-Air Master
249->'''Affiliation:''' Op Team A4 - Rhodes Island
250->'''Race:''' Savra
251->'''Birthday:''' July 22
252->'''Height:''' 179cm
253
254->''"I'm Rangers, the Sniper. Call whenever you need me."''
255
256An elderly Savra with a wealth of life and combat experience, serving as Op Team A4's sniper.
257----
258* AntiAir: His talent "Anti-Air Master" gives him +50% more damage on aerial targets.
259* BarefootCartoonAnimal: Justified. He finds it easier to conduct close-quarters combat barefoot, since it allows him to “feel the vibration of the ground.”
260* BowAndSwordInAccord: While he doesn't use swords normally, he wields one in "Operation Originium Dust" to help Tachanka fend off the Originiutants.
261* CoolOldGuy: He's very friendly to his fellow operators and considers it his duty to help out the "young'uns" where he can.
262* FamedInStory: Rangers is the subject of numerous anecdotes that even his colleagues have admitted to admiring, but he himself disputes the accuracy of several stories, noting that they were punched up a lot in the retelling and the actual events are a lot more mundane.
263* FashionableAsymmetry: Wears an archer's glove on his left arm but only a wristband on the right.
264* LizardFolk: As a Savra, Rangers is this.
265* OldSoldier: Is a seasoned veteran who has been all around the world, and has no intention of letting his old age slow him down. In "Operation Originium Dust", this trope is basically the foundation of his and Tachanka's friendship, both being old soldiers who have SeenItAll.
266* OvershadowedByAwesome:
267** His '''Anti-Air Master''' talent gives him increased firepower when shooting drones. And he would have done fine as a starting Sniper if not for the game also shoving Kroos and Jessica out the door basically immediately afterwards as well, who are vastly better than him by miles, regardless of whether they're targeting ground or air, due to their superior stats and the use of skills. His particular strength as an anti-air sniper is also overshadowed by the relatively easy-to-acquire Meteor, who also has a talent that greatly boosts her damage against airborne enemies alongside DEF debuffs.
268** "Dorothy's Vision" introduces new modules for several Marksman Snipers that buff their damage against aerial enemies to 110%. Due to their higher statline (only 4-star and up units can have modules) and better kits, these Snipers completely outclass Rangers in his own niche.
269* {{Ranger}}: He used to be one, hence his codename. Specially, he was part of the Sargonian rangers protecting the region, and the group disbanded for numerous reasons.
270* RedBaron: He has at least two titles, the "Ranger of the Red Valley", and the "Scimitar of the Bloody Valley".
271* ScarfOfAsskicking: He even wears it in his sleep, practically using it to keep his neck from getting cold.
272* StarterMon: He's part of your starting roster from the moment you gain access to the Home menu (alongside Amiya, Noir Corne, and Yato), as one of your first Snipers.
273----
274[[/folder]]
275
276[[folder:Ray]]
277!!Ray / Layla
278!!!'''Introduced:''' To the Grinning Valley\
279'''Voiced by:''' Creator/KaoriNazuka (Japanese), Sun Yanqi (Mandarin Chinese), TBA (English)\
280'''Artist:''' [=Cenm0=]
281[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ray_09.png]]
282[[caption-width-right:350:She was rescued from the mine and has come from a long way, and she's still searching.]]
283->''Sniper Operator Ray, looked up and out of the window without saying anything.''
284->'''Rarity:''' ★★★★★★
285->'''ID:''' No. 4117
286->'''Subclass:''' Hunter
287->'''Tags:''' DPS
288->'''Skills:''' Escape Arrow, Wide Alert, "See the Light"
289->'''Talents:''' Patrol Partner, Entranced
290->'''Affiliation:''' Rim Billiton
291->'''Race:''' Cautus
292->'''Birthday:''' July 14
293->'''Height:''' 170 cm
294----
295* TheBeastmaster: Starting from Elite 1, Ray can summon a Sandbeast within her attack range that scouts the area for 15 seconds, with a cooldown of 30 seconds after. The Sandbeast acts as an extension of Ray's own attack range, with Ray prioritizing and dealing up to 15% more damage to enemies in its scouting radius. With her second skill equipped, the Sandbeast's cooldown is reduced by up to 40%, and Ray can also recover any ammo that hit targets in its radius once it retreats.
296* BreakingOldTrends: Notably, she is the first 6☆ Cautus operator.
297* ChainLethalityEnabler: Her first skill causes her to load up to 2 extra bullets on her next reload if it kills a target, while her third skill will refund up to 10 SP if it kills at least one target in its duration.
298* GatheringSteam: Her second talent causes her to get a small ATK buff on hit that stacks up to three times.
299* JackOfAllTrades: Ray can serve as a pseudo-shift operator with her S1, deal continous sustained damage with her S2, or perma-bind a target and unleash heavy burst damage with her S3, while all of her skills have some way to improve her attack cycling by recycling ammo or SP. Her Sandbeast and wide range also allow her to cover a shocking amount of area while letting her zero in on priority threats, all of which gives her a lot of utility to go with her respectable damage.
300* JapaneseRanguage: Her operator name "Ray" comes from a Rim Billiton co-worker who presumably misspelled or misheard her real name.
301* MechanicallyUnusualFighter: Ray can essentially serve as portable area denial with her second skill, which highly enforces you to redeploy her Sandbeast to change her priority area, allowing her to gun down that specific part of the map and then moving on when focus to another is needed.
302----
303[[/folder]]
304
305[[folder:Rosa (Poca)]]
306!! Rosa (Poca) / Natalya (Haтaлия) Andreyevna Rostova
307!!!'''Introduced:''' Children of Ursus\
308'''Voiced by:''' Creator/ReinaUeda (Japanese), Ye Zhiqiu (Mandarin Chinese), Creator/ElizabethMaxwell (English), Choi Ha-ri (Korean), Alyona Andronova (Russian)\
309'''Artist:''' Skade
310[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_197_poca_1_89.png]]
311[[caption-width-right:350:Give her some time.]]
312->''Rosa, a member of the Ursus Student Self-Government Group, is ready to welcome a new life.''
313->'''Rarity:''' ★★★★★★
314->'''ID:''' No. 197
315->'''Subclass:''' Besieger
316->'''Tags:''' DPS, Crowd-Control
317->'''Skills:''' ATK Up γ, Split Shot, Avalanche Breaker
318->'''Talents:''' Bone Piercer, Ideal Student
319->'''Affiliation:''' U.S.S.G - Empire of Ursus
320%%->'''Real Name:''' Natalya (Haтaлия) Andreyevna Rostova
321->'''Race:''' Ursus
322->'''Birthday:''' October 31
323->'''Height:''' 174cm
324
325->''"Hello, Doctor. Allow me to once again express my gratitude to Rhodes Island for taking in me and my friends. I've had enough of a break working in Logistics, and I'd like to do as Zima and the girls do."''
326
327The aristocratic student council president from a wealthy middle school in Chernobog, who was caught up in the Reunion uprising and subsequent Peterheim incident, serving as a leader figure within the noble students' ranks.
328----
329* AllOfTheOtherReindeer: As an Ursus noble, one of the most despised class of people in Terra, Rosa initially faced discrimination and hate from other Ursus operators in Rhodes Island, and she just accept it with a smile thanks to her guilt. It's only after Istina defended her by saying that "No person should be judged because of where they came from" and seeing her honestly trying to change that the hate stopped.
330* AnimalMotifs: Polar bears, as shown by its scientific name on her coat. Two of them appear in her Elite 2 artwork.
331* ArmorPiercingAttack: Rosa's first talent, '''Bone Piercer''', allows her attacks to bypass up to 60% of her target's DEF if they have a weight value of 3 or higher, making her particularly good against heavyweight foes like many elite or boss enemies.
332* AuthorityInNameOnly: While confined in the Chernobog school, there were others actually directing the noble students; she merely served as a figurehead and created more detailed plans. [[spoiler:Her failure to actually lead or to improve the situation is a large part of why she considers herself a coward.]] And despite her talent buffing the Ursus Self-Government Group, she's not actually their leader.
333* BeneathTheMask: Rosa has impressed most of Rhodes Island with her elegance and charisma as a properly educated Ursin noble who has provided great assistance with handling refugees and logistics. Some Operators think she's just being far too modest about her talents when she deflects their praise to focus on others. [[spoiler:In truth, she's suffering some kind of depression and trauma from her part in the Chernobog incident, as she sees all of the aforementioned traits as hollow and useless for not being able to rein in her noble classmates, hence the deprecation, and reveals to Zima that she's been thinking suicidal thoughts ever since the Catastrophe that overwhelmed Chernobog. This further spirals into more self-loathing as she thinks of herself as far too cowardly to do the act. However, she's decided to apply herself as an Operator to find a new drive in life and continue living to face whatever challenges her next.]]
334* {{BFG}}: The massive harpoon gun she wields is actually a siege weapon designed for mobile cities to latch onto each other in city to city combat, and was never meant to be wielded by a single person. Rosa personally requested to have it modified for her use due to sentimental reasons.
335* BreakingTheFourthWall: Rosa will occasionally look at the player and wave if left idle in the dorm or winks if deployed into the battlefield.
336* DeathSeeker: [[spoiler:In the wake of her HeelRealization, Rosa becomes obsessed with the idea of finding some way to die. Her Token is a paper cutter that she frequently imagined using for this purpose. In the Ursus story files, it's revealed that she had hoped that Zima would have cut her down upon meeting her as she didn't know how to live with the guilt, and doesn't even resist when Zima finds the truth, allowing her to beat her senseless. However, she's pushed past the worst of it by the time she becomes an Operator.]]
337* FallenPrincess: When Chernobog fell, Rosa's parents were too slow to escape, and she was confined with other remaining students during the [[TeenageWasteland Peterheim Middle School Incident]]. [[spoiler:Due to her inability to rein in her fellow nobles' abuse of commoners and killing of others, she feels incredibly guilty for being such a hypocrite with the noble ideals she espoused and no longer feels pride in her status as a noble]]. She was rescued along with the survivors soon after and worked as a logistics worker before applying for service as a frontline operator.
338* FormalCharactersUseKeigo: She speaks in an extremely polite manner befitting her aristocratic upbringing.
339* TheFriendNobodyLikes: To the Ursus Self-Government Group. While she's considered a member mechanically, they were on opposing sides for most of the Peterheim confinement, and even now they're somewhat distant. Their only real ties are their shared experiences, which they spend most of their time trying not to think about. Still, as distant as they are, the other members of the group at least don't shun or hate her; Istina was the person who allowed Rosa to join the Self-Governing Group in the first place and even defended her when she faced discrimination in Rhodes Island, and Zima rather awkwardly gives her reassurance when they're having their heart-to-heart about their respective roles as leaders in Peterheim to help alleviate her guilt.
340-->'''Zima:''' But if I was one of those nobles, I might've liked having a leader like you. Same way Istina chose me. You did what you could. I only hate you because you were my enemy before you weren't. Also I hate nobles. That's all. (...) But doing what you can to survive isn't bad. And I don't think it was bad to let you live. You think you're a shithead. But I know, without you, just relying on Anna, we never would've survived those next couple weeks.
341** This also seems to lessen over time; in Chapter 5 of ''Rhodes Kitchen TIDBITS'' Gummy invites her to join USSGG's weekend party because Rosa had been so busy lately and Gummy misses her. When Rosa declines because she still has work, both Gummy and Zima were concerned enough that they followed her to the cafeteria and cooked her a late-night meal when they found her asleep because she doesn't want to bother the staff so late at night just to cook for her.
342* HarpoonGun: Unlike her early concepts, she seems to have traded her fire extinguisher for one of these.
343** With her S2 '''Split Shot''', her harpoon gun can somehow hit more than one enemy with a single shot.
344** Doubles as ChainPain with her S3 '''Avalanche Breaker''', which anchors her targets in place while they take DamageOverTime.
345* HeelRealization: [[spoiler:She initially thought she was in the right, allowing her fellow noble students to steal food from the commoner students to prevent a total breakdown of order. However, once their headquarters and food stores are destroyed and true anarchy falls upon the school, Rosa finally realizes she had simply been fooling herself into thinking she was doing the right thing.]]
346* ImageSong: [[https://www.youtube.com/watch?v=o-pH0UIf3kE "Gazing from Great Heights"]].
347* TheLeader: She doesn't lead the Ursus Student Self-Government Group, but a number of her skills and talents involve her general leadership ability.
348** '''Ideal Student''' gives an 8% ATK buff to all fellow "Ursus Student Self-Government Group" operators if she's in the squad.
349** Her '''Student Council President''' [=RIIC=] skill decreases the morale consumption of everyone in the Control Center for each "Ursus Self-Governing Group" operator assigned to it.
350** '''Prestige''' is an [=RIIC=] skill for the Reception Room that that increases the contacting speed by 20% for every clue received, and increases the odds of getting clues for the "Ursus Student Self-Government Group" clues (Clue 4).
351* MeaningfulName: Her dedicated story in "Children of Ursus" reveals that Rosa deliberately picked the Russian, or Ursin in-universe, word for dew as her Operator codename for the symbolism it represents to her.
352* MechanicallyUnusualFighter:
353** Unlike most Snipers, Rosa's trait prioritizes the enemies with the greatest weight within her range. Her talent synergizes with this, allowing her to disregard a portion of their DEF. She's also the only Sniper with a [[ArbitraryWeaponRange minimum range]], being unable to target the three tiles directly in front of her.
354** On a non-combat level, Rosa is the only operator with a [=RIIC=] skill that affects a facility different than her own. While she's working in the HR office, Rosa passively increases the chances of a Clue 4 appearing in search with each charge of recruitment refresh earned.
355* NonUniformUniform: Rosa is the only Ursus student who doesn't wear their stylized ''seifuku''. Which is strange, since her early concepts had her wearing something much more in line with her friends'. It's somewhat justified in the cases of Zima, since Rosa goes to a different school than her, but it's Gummy and Istina that are throwing everyone for a loop, since they're schoolmates with Rosa, and their uniforms are merely {{Palette Swap}}s of Zima's, while her own is unique.
356* OddFriendship: [[FriendshipDenial While both claimed that they're not really friends]], merely two people who survived Peterheim and Chernobog together, her interactions with Zima in the "Children of Ursus" has shades of this. [[spoiler:Despite their drastically different background and personality, [[TheConfidant Zima came to Rosa for things she couldn't discuss with Istina, and similarly Rosa confides in Zima about things she doesn't share with anyone else]]; not only that, [[YouAreBetterThanYouThinkYouAre Rosa admits that she admires Zima as a strong leader who defend the weak while Zima reassures her that they wouldn't have survived Chernobog if she hadn't joined them]]. As complicated as it is, it is clear that Rosa and Zima care for each other, perhaps because ultimately they're not so different from each other.]]
357-->'''Zima:''' I've never met a shithead who admits she's a shithead.
358* {{Ojou}}: Rosa hailed from an aristocratic Ursus family, whose wealth can be seen from her ridiculously pimped-out outfit. However, she's not a RichBitch, and actually gets along very well with her fellow students.
359* SituationalSword:
360** Rosa's second talent '''Ideal Student''' [[StatusBuff buffs the ATK]] of all "Ursus Student Self-Government Group" operators if she's in the squad. Due to the nature of this buff, it's a rather heavily specialized ability; and it doesn't help that her fellow Ursus students don't benefit that much from it: Zima is a rather defensive Vanguard with low attack in the first place, Istina would more likely be used for her slowing over a Caster's damage, and it's likely that Gummy's healing doesn't need the attack buff.
361** Rosa herself is one. While her specialization is very nice to have against tanky enemies, most maps will feature large numbers of squishier targets that come in huge waves, which Rosa is very bad against due to her slow-as-molasses attacks. The general DEF of enemies in a given map is the deciding factor on whether or not Rosa should be brought along, which means that outside of special stages like Contingency Contract or challenge modes, there really is never a moment where having her around would be a massive tide-turner. She's still a very strong operator, but most of the time, the same roles could be performed by so many other picks that her tactical worth becomes insignificant.
362* SkewedPriorities: [[spoiler:Rosa admits to Zima that one of the reasons why she didn't immediately die from her suicide attempts after having a HeelRealization is because she was busy thinking which suicide method is the most beautiful, [[InterruptedSuicide only to get found out]]. She attributes it as [[BlueAndOrangeMorality "aristocratic"]].]]
363* ShoutOut: Her real name, save for her middle name, is identical to [[spoiler:Natalya Rostova]], a character from ''Literature/WarAndPeace.''
364* StatuesqueStunner: Among the female operators, Rosa is quite the tall and beautiful young lady at 174 cm, being as tall as Saria.
365* StepfordSmiler: Of the Depressed variety during her early days in Rhodes Island. [[spoiler:This mostly due to the powerlessness she felt due to her inability to save anybody from her school, as well as her regret in allowing the noble students to indulge themselves in preying on the commoner students.]]
366* StrongerThanTheyLook: The only Sniper who wields a {{BFG}} in the form of a HarpoonGun; this is a common trait of the Ursus race.
367* TeaIsClassy: Rosa's preference for tea helps emphasize the split between her image as a refined noble and the other members of the Ursus Student group who are commoners, especially Zima who doesn't care much for the drink. It's noted that she has several dozen different boxes of tea in her quarters at Rhodes Island.
368* YouDontLookLikeYou: Rosa seems to have been given a massive overhaul to her design. Compare and contrast her [[https://twitter.com/arknights_info/status/1124344138067918849 early concept]] and [[https://imgur.com/hpFzDUd final design]].
369* YoungerThanSheLooks: Despite being a schoolgirl, [[StatuesqueStunner Rosa is very physically imposing]]. At 174 cm, she's as tall as Saria, who is the third tallest female operator, and her clothes makes her look even larger.
370----
371[[/folder]]
372
373[[folder:Rosmontis]]
374!! Rosmontis / Narcissa
375!!!'''Introduced:''' Episode 6: Partial Necrosis (First Appearance), Episode 8: Roaring Flare (Playable Debut)\
376'''Voiced by:''' Creator/YuiOgura (Japanese), Zhang Ruoyu (Mandarin Chinese), TBA (English), Yoon Eun-seo (Korean)\
377'''Artist:''' Wéi@W
378[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_391_rosmon_1_9.png]]
379[[caption-width-right:350:Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.]]
380->''Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.''
381->'''Rarity:''' ★★★★★★
382->'''ID:''' No. 391
383->'''Subclass:''' Flinger
384->'''Tags:''' DPS
385->'''Skills:''' Expanded Cognition, Nociceptor Inhibition, "As You Wish"
386->'''Talents:''' Armaments of Annihilation, Stable Esthesia
387->'''Affiliation:''' Elite Op - Rhodes Island
388->'''Race:''' Feline
389->'''Birthday:''' July 6
390->'''Height:''' 142cm
391
392->''"Hello, Doctor. I am Elite Operator Rosmontis. Ms. Kal'tsit has given her permission. You can give me and my team orders now. Use my power where it matters, Doctor. I also tend to forget about things pretty easily. Be sure to remind me if it looks like I might forget something."''
393
394One of Rhodes Island's distinguished Elite Operators, given the title of Annihilation Specialist for her overwhelming destructive power and almost inexplicable Arts abilities. Despite her young age, Rosmontis is considered one of the strongest members in its ranks, but she's still a troubled little girl with a very dark past.
395----
396* ArcNumber: 8, as shown in her ''Become Anew'' skin. The number 8 is scratched out on one of her blades and her second skill marks the area with a clock that is missing the number 8 - suggesting that the experiments on her started at the age of 8.
397* AngstNuke: Her Arts is powered by her emotion, and her emotion can go wild because of her Arts. This will often cause a situation where her Arts aggravates her emotion, which in return will make her Arts out of control. Thus, the best situation to field her would be when she's under no emotional distress. However, because Reunion killed Ace and Scout, her sadness causes her emotion to fluctuate between extreme vengeance and dour pessimism. As result, she spends most of her screentime in Episode 7 and most of Episode 8 like a barely restrained natural disaster. Amiya is with her mostly to soak up the latter's berserk rage with her EmotionEater Arts.
398* AngstySurvivingTwin: In her profile, it is speculated in-universe that Rosmontis' psychic entity is actually [[spoiler:the ghost of her brother who died in the same Originium Arts experiment that granted her power, likely because it's easier to harness the ability to use a GuardianEntity when the subjects are closely related. Her Arts going berserk every time she has an emotional breakdown would thus be his way of protecting her]].
399* AnimalMotifs: Cats.
400* ArmorPiercingAttack: Her first talent '''Armaments of Annihilation''' causes her attacks to ignore up to 160 DEF at Elite 2. It's functionally identical to Executor's talent.
401* BlackAndWhiteInsanity: While she's not outright unpleasant, her desire for vengeance makes a quite abrasive and petulant child who's not afraid to use her superpower to mangle any Reunion soldier without mercy. However, as she befriends the Guerrilla Shieldguards and later listens to W's reason for killing Scout, she realizes that Rhodes Island and Reunion's conflict is not a black-and-white affair, and people can still be friends despite being on the other side of the battlefield. While it didn't quite change her radical mindset to the rest of the world, it is enough to stop her from avenging Ace and Scout.
402* CharacterDevelopment: "Lonetrail" shows Rosmontis moving on from her BlackAndWhiteInsanity in episode 8. [[spoiler:She confronts Loken Williams, at the time an old feeble man from his stint in prison, who wanted Rosmontis to remember him after he dies. After Loken died from old age, Rosmontis wrote a single note in her console about his passing and opted to forget him, denying Loken his last wish.]]
403* ChildSoldier: Is an elite operator and one of Rhodes' most powerful fighters at the age of ''14''. A section in Episode 8 shows that this is the way Kal'tsit uses [[MiseryBuildsCharacter to teach her the world]]; if she's sheltered from all bad things the world has in store, then in the situations where Rhodes Island collapse, Rosmontis will be even more devastated and there's no recovering from that. Kal'tsit has to beg Pith, who acts as the senior Caster instructor, to allow Rosmontis to be an elite operator.
404* CommonalityConnection: Amiya and Rosmontis's friendship is because both of them are young girls who have a powerful, but often uncontrollable, MindOverMatter Originium Arts.
405* DamageIncreasingDebuff: Anything being blocked by the Tactical Equipment summoned by her S3 will suffer a -160 DEF penalty. This is ''on top'' of her talent letting her bypass another 160 DEF.
406* TheDreaded: Rosmontis is one of Rhodes Island's elite operators, and is often considered to be among the most powerful in the organization, with it being rumored she is capable of wiping out entire mobile cities by herself.
407* EarlyBirdCameo: She first appears in Episodes 6 and 7, and becomes a major character in Episode 8.
408* EscapedFromTheLab: [[spoiler:Her profile shows that she had a PowerIncontinence episode and destroyed the lab she was in, before her subsequent rescue and enlistment into Rhodes Island.]]
409* FamilyOfChoice: Rosmontis considers Amiya and the Elite Operators of Rhodes Island (like Blaze and Ace) as her new family. To a lesser extent, she also considers anyone under Rhodes Island one as well, as she said to Ch'en in "Preluding Lights".
410-->'''Rosmontis:''' What's bothering you, Ch'en? It's okay, you're my family now. Family should always help each other out, so I'll help you if you can't bring yourself to do it.
411* FireForgedFriends: In Episode 8, Rosmontis and Patriot's Guerrilla Shieldguards end up working together to HoldTheLine against [[spoiler:Ursus Empire's infiltrators within Reunion's soldiers]]. When they succeed, the Shieldguards cheers for her victory.
412* FlowerMotifs: As her codename and real name points out, rosemary. It has been used for remembrance for ages, and recent scientific tests have shown that it improves brain connections, thus strengthening the memory.
413* GameplayAndStoryIntegration: While she is referred to in the story as a Caster, she is classified as a Sniper. This is because her form of Arts involves hurling massive physical blades at her enemies rather than doing energy damage. in fact, the ''last'' thing one wants is to have her using her Arts without her blades, as that causes uncontrolled, massive destruction, but the blades allow her to precisely control where the destruction falls to minimize casualties.
414* HumanWeapon: Rosmontis was the subject of an experiment to create an Infected that would not suffer from Oripathy, in order to create an unparalleled Arts user. This was done by artificially implanting an infected organ into her brainstem, which had a slew of unfortunate side effects in addition to being impossible to remove safely.
415* ImageSong: [[https://www.youtube.com/watch?v=bu0x7pMiMIw "Confront"]].
416* LaserGuidedAmnesia: Either due to past trauma or her experimentation (or both), she has trouble retaining memories. Because of this, she carries around a console that allows her to record info lest she forget it.
417-->''Rosmontis was eager to know what was hidden behind those walls. She saw it, she lost her memory.''
418* MeaningfulName: Is named after the plant Rosemary, a symbol of remembrance, fitting for someone who spends much of their time trying to both remember their memories and face their past. Her profile states she was given that codename explicitly with that intention.
419** It should be noted that the scientific name of Rosemary is ''Ros marinus'', and not ''Ros montis''; with the 'marinus' part standing for 'sea' (with 'Ros' meaning 'dew'). Seeing how the [[EldritchLocation sea]] is perceived in Terra, it is logical that they take 'mountains' ('montis') instead.
420* MechanicallyUnusualFighter:
421** While she has the range of Deadeye Snipers, her attacks deal area damage like Artilleryman Snipers would, making her a weird hybrid of the two.
422** Rosmontis is also the only Sniper so far who's capable of actively blocking enemies on low-ground melee tiles, done via her S3. When activated, Rosmontis will summon two metal formations onto melee tiles with enemies on them, which act as pseudo-Defenders with a block value of 2. This means that Rosmontis is the only Sniper operator who can block more than one enemy regardless of her own Block stat.
423** Her subclass is the only Sniper subclass that cannot attack aerial units.
424* MindOverMatter: The simplest interpretation of her Arts is that she controls a psychic entity that cannot be interacted with, but can interact with others. This effectively gives her very powerful telekinesis, which is reflected by how she attacks in the game: by controlling huge shield-like metal slabs to slam themselves against the enemy. It's also theorized that said entity interacts using its hands. This may explain why her slabs have handles on them.
425* PersonOfMassDestruction: The experimentation done to her has given her uncontrollable but extremely destructive Arts, with her being able to effortlessly crush and manipulate objects. Among the Elite Operators, Rosmontis has the title of "Annihilation Specialist" since her Arts are so destructive that she can only be deployed when total obliteration of an enemy force is the desired outcome. There's even a myth that she was able to single-handedly demolishing a mobile city once she lost control of her Arts. [[spoiler:Her archive reveals that she destroyed the place where she and her brother were experimented on, the Loken Watertank Laboratory.]]
426* PromotedToPlayable: From minor character in Episode 6 to playable operator with Episode 8.
427* {{Revenge}}: She wants to go with Amiya to take on Talulah for murdering Ace and Rhodes Island's many other coworkers. Amiya says no, but it takes a while for Rosmontis to understand why.
428* ShockwaveStomp: She sends her blades crashing into the ground to create earthquakes beneath her targets, which translates to each of her hits creating a second damaging aftershock with half damage. With her second skill active, each of her hits will create 3 aftershocks instead of one.
429* SituationalSword: Her second Talent '''Stable Esthesia''' gives herself and a random deployed Caster an ATK buff. Fittingly, it's not going to be very useful if your team doesn't have a Caster, since unlike Exusiai's talent, she won't even get the buff herself unless a Caster is physically on the field. Fortunately, this is rather unlikely to occur in the current state of the game, as Casters and Snipers are usually either allowed or banned together in map modifiers, so situations in which one can only bring the latter and not the former are few and far between, unless you're deliberately going out of your way to make it happen.
430* SplashDamage: Rosmontis' attacks deal [=AoE=] damage twice, with the second splash being slightly weaker.
431* StatusBuff: Her Elite 2 talent grants her and a random Caster on the field an 8% ATK buff.
432* StoneWall: Rosmontis has high HP and the highest base defense out of all ranged-tile operators, though they're still lower than most ground-tile operators. However, with her third skill she will deploy two of her metal slabs to act as proper {{Stone Wall}}s themselves, each capable of blocking two enemies.
433* ShroudedInMyth: Her character introduction in Sina Weibo describes that her terrifying Originium Arts causes a lot of speculations on her origin, from having a Sarkaz somewhere in her lineage to having a [[GeniusLoci living mobile city]] as her mother.
434* TemporaryOnlineContent: She's the third limited-time operator who can only be recruited from a specific banner.
435* VengeanceFeelsEmpty: After Patriot's death, chaos engulfs Reunion over who betrays who, and everyone just starts fighting each other. Seeing this, Kal'tsit asks if this is what Rosmontis wants; Reunion killed Ace and Scout, and now she's witnessing Reunion's 'death throes'. At first, Rosmontis is in denial because she still doesn't have the face she's going to paint the target for her vengeance on, but Kal'tsit rebukes her rationalization by pointing out that the outcome will still be the same; the one who killed Ace and Scout acted as a part of Reunion. There's no way to take her vengeance to each of Reunion soldier without turning it into a senseless massacre, they can only destroy the symbol of Reunion that made people kill. Rosmontis finally answers that she wants to know the reason why they have to die, then she'll rethink about her vengeance. And then, after she finds out the truth of Scout's death was caused by conflicting duties to Rhodes Island and it devastates not only her alone, Rosmontis decides to let go of her rage.
436* YouCannotGraspTheTrueForm: Attempting to directly observe her Arts is said to cause debilitating mental damage, driving the weak-willed insane unless she happens to like the observer.
437----
438[[/folder]]
439
440[[folder:Schwarz]]
441!! Schwarz
442!!!'''Introduced:''' Heart of Surging Flame\
443'''Voiced by:''' Creator/ShizukaIto (Japanese), Gino (Mandarin Chinese), Creator/KatelynGault (English), Park Seen-hee (Korean)\
444'''Artist:''' Liduke
445[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_340_shwaz_1.png]]
446[[caption-width-right:350:Keep her away from the faint of heart.]]
447->''Schwarz, Operator of Rhodes Island, will protect you from the shadows''.
448->'''Rarity:''' ★★★★★★
449->'''ID:''' No. 340
450->'''Subclass:''' Heavyshooter
451->'''Tags:''' DPS
452->'''Skills:''' Charged Shot, Sharp Eye, Final Tactics
453->'''Talents:''' Sharp Arrow, Armor Penetration Arrow[[note]]Replaces Sharp Arrow at Elite 1 onwards[[/note]], Crossfire
454->'''Affiliation:''' Siesta
455->'''Race:''' Feline
456->'''Birthday:''' Unknown
457->'''Height:''' 169cm
458
459->''"I'm Schwarz, Lady Ceylon's personal bodyguard, here to join Rhodes Island with her. If at all possible, please send me with her on any missions."''
460
461Formerly a notorious assassin with a violent past, Schwarz now serves under Herman Doykos, the mayor of Siesta, and also works as the bodyguard and caretaker of his daughter Ceylon.
462----
463* ActressAllusion: A widely feared sniper assassin with a tragic backstory... Creator/ShizukaIto has done it before as the Japanese voice actress for [[VideoGame/{{Overwatch}} Overwatch's Widowmaker]]. Haughtiness aside, her tone in both is the same!
464* TheAlcoholic: Her profile implies that she frequents bars alongside mercenaries and bounty hunters. At Trust Level 200, the Doctor relays Schwarz's life story as told by Schwarz herself, though the official record excludes the significant drunken rambling and vulgarity that came with the original telling.
465* AnimalMotifs: Cats, due to her Feline race. Specifically, the black panther.
466* AntiArmor: Her '''[[ArmorPiercingAttack Armor Penetration Arrow]]''' gives her a chance to increase her own ATK and apply a lasting DEF debuff every time she attacks. Combined with her nuclear attack while her skills are up, she's one of the best physical units in the game when it comes to piercing through armored targets.
467* ArmorPiercingAttack: Her specific hat is dealing with ultra high DEF targets (i.e above 2.5k DEF). Schwarz by herself is already quite good at tankbusting such enemies, but her Y module really solidifies that advantage. The evasion ignore can also be helpful in cheesing certain enemies.
468* AssassinOutclassin: Herman Doykos singlehandedly subdued her when she was sent to kill him. He eventually takes her in and assigns her to guard his daughter Ceylon.
469* BayonetYa: In her Elite 2 artwork and while her third skill is active, a bayonet is attached to her crossbow, though it seems to be only for aesthetics.
470* CatGirl: She also has the iconic cat ears typical of her race.
471* CloseRangeCombatant: A staple of her archetype. Her S3 '''Final Tactics''' averts this slightly, narrowing her range to a straight line three tiles directly in front of her (four tiles once the skill is mastered).
472* ColdSniper: Uses a crossbow in combat, and is quite aloof towards most people unless it's Ceylon.
473* ContraltoOfStrength: Has a deep and foreboding voice tone, perfect for her deadly reputation as a dangerous assassin.
474* CriticalHitClass: Sums up Schwarz quite well. Right off the bat, her '''Sharp Arrow''' talent makes it such that she gets a [[CriticalHit 20% chance to buff the damage of her next attack to 130%]]; as soon as she gets to Elite 1, it becomes '''Armor Penetration Arrow''' and gains the ability to [[AntiArmor reduce the DEF of her target by 10% for 5 seconds]]. At Elite 2, '''Armor Penetration Arrow''' increases the damage of her next attack to 160%, and decreases the DEF of the target by 20%. Her skill set is designed ''specifically'' to increase the odds of proccing her talent. Notably, she's one of the best operators to [[spoiler:take on Patriot in Episode 7]] thanks to her AntiArmor talent.
475** Her first skill '''Charged Shot''' is an automatic ability that causes her next attack to deal 160% damage and increases the odds of triggering her talent to 50% at Skill Level 1.
476** Her second skill '''Sharp Eye''' not only buffs her ATK by 70% for the duration, but also increases the chance of using her talent to 35% at Skill Level 1.
477** Her third skill '''Final Tactics''' narrows her range to a straight line three tiles in front of her and increases her Attack Interval; what you get in exchange is a 100% ATK buff for the duration, and increases the chances of proccing her talent to 100%.
478* DarkAndTroubledPast: She has possibly one of the most detailed past among the Operators, due to them being based on her personal account. [[spoiler:She was born into a Rim Billiton entrepreneur family specializing in mineral trading, and at one point her family got scammed out into acquiring Originium instead, which is how she got infected in the first place. When her parents tried to confront the people scamming them, they got ambushed on the way back and she was sold as a slave. Later, she joined a mercenary group and was trained into a child assassin, and begin taking missions until at one point her group was about to assassinate the mayor of Siesta, but eventually [[HeelFaceTurn betrayed the group]] and ended up becoming the mayor's daughter's personal bodyguard.]]
479* {{Determinator}}: She always gets her man, and is distinctly famous for making sure of it. Rhodes Island Operators note that during exercises she can turn anything, however mundane, into a lethal weapon, and that she fights unpredictably while seemingly unconcerned for her own safety.
480* TheDreaded: Hellagur notes instances of Schwarz's handiwork, from the extermination of an entire clan from Columbia, to the total annihilation of a bandit patrol known as the "Conquerors of Barbarians" sans one heavily mutilated and traumatized survivor. Incidentally, the man who told Hellagur these stories has a scar running from his left shoulder to his right heel, also courtesy of Schwarz.
481* FashionableAsymmetry: Her thigh bands or straps don't match colors.
482* HiddenDepths: To the normal person, Schwarz is cold and harsh, made doubly terrifying by her reputation as a hyper lethal assassin. When around Ceylon, however, her aloofness is toned down and she behaves in a way befitting a [[CoolBigSis doting older sister]]. On top of that, she can make a mean cup of tea.
483** Her "Icefield Messenger: Presents" sprite has her snuggling a small Ceylon doll, having it play together with a doll of herself.
484* HitAndRunTactics: Her ARC-X module reduces her redeployment time by 25 seconds, allowing players to reposition her quickly when needed.
485* IneffectualLoner: Downplayed, since Schwarz is plenty powerful on her own, but her Elite 2 talent '''Crossfire''' requires deploying at least two Sniper operators including herself for it to take effect. It won't be triggered otherwise.
486* MagneticWeapons: Implied. When you activate her third skill '''Final Tactics''', she adds an extension to her crossbow that looks a lot like a coilgun barrel with a [[BayonetYa mounted bayonet]].
487* NinjaMaid: Correction, ''Sniper'' Maid but the principle is the same as she will go to extreme lengths to ensure Ceylon is safe, no matter what.
488* ProfessionalKiller: Hellagur remembers her as such and explains that she's notorious as a mercenary for giving no quarter to her opponents.
489* TheMole: [[spoiler:Towards the conclusion of "Heart of Surging Flame", Schwarz reveals that she was given two specific orders directly from Mayor Doykos: collect evidence against Cronin and his illegal obsidian mining operation in Siesta, and protect Ceylon at all costs. [[TheUnfettered Her supporting Cronin and his mercs was merely a means to both ends]], even if it meant thrashing the Doctor and Rhodes Island]].
490* {{Stripperiffic}}: A rarity among the playable operators; her default outfit shows gracious amounts of skin, putting notable emphasis on her bare midriff and legs.
491* SugarAndIcePersonality: Despite her cold exterior, she deeply cares about Ceylon and considerably opens up to her, to the point that they're almost like sisters.
492* ThemeNaming: Translates to "black" in German, as in "black tea" to match Ceylon's name.
493* VagueAge: While her age isn't directly stated, it is implied she is at least 26 years old; before she was [[spoiler:MadeASlave and]] trained as a ProfessionalKiller, she became Infected at the age of ''six years'', with her combat experience of ''20 years'' very likely starting from her training as a child assassin.
494----
495[[/folder]]
496
497[[folder:Sesa]]
498!! Sesa
499!!!'''Introduced:''' Contingency Contract #0: Operation Barrenland\
500'''Voiced by:''' Creator/YukiOno (Japanese), Ethan (Mandarin Chinese), TBA (English), Ryu Seung-gon (Korean)\
501'''Artist:''' Ryuzakiichi
502[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_379_sesa_1.png]]
503[[caption-width-right:350:He really will blow things up for the sake of aesthetics.]]
504->''Sesa, black market armament tuner, will level everything with grenades.''
505->'''Rarity:''' ★★★★★
506->'''ID:''' No. 340
507->'''Subclass:''' Artilleryman
508->'''Tags:''' [=AoE=], Debuff
509->'''Skills:''' ATK Up γ, Delayed Concussive Parts
510->'''Talents:''' Vulnerability Deconstruction
511->'''Affiliation:''' Sargon
512->'''Race:''' Vouivre
513->'''Birthday:''' April 22
514->'''Height:''' 189cm
515
516->''"I know exactly what you're searching for, Doctor of Rhodes Island! You long for truth and power! And I, Sesa, am willing to grant you these things... Woah, wait, wait up! Don't push me out the door! I'm serious about my job application!"''
517
518A flamboyant Sargon black market dealer, and a prodigy in the field of Originium weapon modifications. Subtext in the ''Originium Dust'' crossover event suggests that he helped to source ammunition and modify Team Rainbow's weapons to use the improvised ammo, and he joins the team sent to meet the Sand Soldier who would later become Passenger during ''A Walk in the Dust''.
519----
520* {{Chuunibyou}}: Sesa plays into this character archetype, as he talks about the cool lines he should say while fighting, a self-declared uncontrollable power raging within him, and that the Doctor ''must'' be seeking a vague and nebulous Truth to gain more power. It's implied that the Doctor finds this behavior somewhat embarrassing as Sesa complains that the Doctor's kicking him out before he finishes his job application for Rhodes Island upon recruitment and that they won't even let him finish what he was going to say before walking off in an assistant line. However, certain lines in his files have others comment that [[HiddenDepths he may be smarter than he pretends to be]], and that this behavior is simply a facade.
521* CreativeSterility: Sesa is described as a genius when it comes to improving and modifying existing weapons, but he can't come up with original ideas on his own.
522* DamageIncreasingDebuff: His '''Vulnerability Deconstruction''' talent causes all blocked enemies on the field with him to take up to 16% increased physical damage.
523* GadgeteerGenius: He's a highly skilled former military weapons engineer/black market weapons engineer who managed to make guns and other Originum weapons a lot more accessible to those with less Arts talent, including himself.
524%%zce* GrenadeLauncher: His weapon.
525* HiddenDepths: Bordering on ObfuscatingStupidity. It is highly implied in his Promotion file that his {{Chuunibyou}} behavior is simply an act, as the entire file consists out of two anonymous parties discussing it, with one of them even suggesting that it may be to act as a cover-up for something else.
526-->'Sesa is not at all some kind of delusional patient. I've seen his meticulous enhancements, masterpieces of minimalist pragmatism. His genius far eclipses what we originally thought.'
527-->'What? But he's always...'
528-->'This is a bit of a joke, but I think even the jokes he makes are completely serious.'
529-->'Then why's he always spouting that nonsense about souls and true power? Besides, he's the one who can't even keep a straight face. Why not just admit he's a super genius?'
530-->'He's faking it.'
531-->'Why?'
532-->'How would I know? He's too good at faking it.'
533** [[spoiler: Sesa is heavily hinted to know how to make firearms function without Originium. In that regard, he's similar to Dorothy, but in contrast to Dorothy, Sesa is not an idealist nor a dreamer. He's very realistic and knows that if he gets the secret out than that doesn't end up in a world with more equality, like Dorothy thinks. He knows that the big powers like Ursus will just run away with it, and even if the smaller powers use the same, the big powers will overpower them with ease. It'll just make the inequality larger]].
534* IntelligenceEqualsIsolation: During his time at college, Sesa focused entirely on his studies and didn't care to socialize, therefore leaving him with [[NoSocialSkills no social connections and poor interpersonal skills]]. As his profile states, Sesa was "always written off as a typical nerd, useless for anything other than his good grades".
535* MythicalMotifs: Wyverns, as his race implies. Contrasting the clear E2 artworks of other operators by his artists in which the silhouette of their animal (if they have one) is clearly visible, Sesa's E2 art is rather vague and blurry - it is unclear if it features two separate dragons or one with two heads. Furthermore, he is not named after a wyvern but rather...
536* ReligiousAndMythologicalThemeNaming: His name is a simplified version of [[https://en.wikipedia.org/wiki/Shesha Śeṣa]], a mythological figure who is depicted as a multiple-headed beast and the king of Nagas, serpents who are portrayed as ''dragons'' in different cultures.
537* SiblingMurder: Rhodes Island personnel has speculated that Sesa might have been the one behind the FreakLabAccident that killed his brother, in order to prevent the research into lowering Arts ability requirement for using guns from proliferating and causing escalating arms race.
538* SignificantBirthDate: He shares his birthday with [[UsefulNotes/RobertOppenheimer J. Robert Oppenheimer]], the "father of the atomic bomb" who also had a large interest with Hinduism (note that Sesa's codename refers to a creature in Hinduism).
539* WhyAmITicking: Sesa's second skill changes his grenades to timed explosives that detonate shortly after sticking, inflicting both high damage and an [=ASPD=] penalty for 3 seconds.
540----
541[[/folder]]
542
543[[folder:Shirayuki]]
544!! Shirayuki
545!!!'''Introduced:''' Game Launch\
546'''Voiced by:''' Nana Harumura (Japanese), Zhong Ke (Mandarin Chinese), Rae Lim (English), Min Ah (Korean)\
547'''Artist:''' A Guǐ
548[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_118_yuki_1.png]]
549[[caption-width-right:350:To your surprise, [[StealthHiBye she always reappears out of nowhere]].]]
550->''Shirayuki, bodyguard of Mrs. Fumizuki, will provide help for you under the orders of her master''.
551->'''Rarity:''' ★★★★
552->'''ID:''' No. 118
553->'''Subclass:''' Artilleryman
554->'''Tags:''' [=AoE=], Slow
555->'''Skills:''' Shuriken, Fatal Shuriken
556->'''Talents:''' Heavy Shuriken
557->'''Affiliation:''' Higashi
558->'''Race:''' Anaty
559->'''Birthday:''' July 20
560->'''Height:''' 154cm
561
562->''"I am Shirayuki. Princess Fumizuki told me to assist Madam Ch'en and follow all your orders."''
563
564The ninja bodyguard of Lady Fumizuki, sent to protect the Doctor during Lungmen's cooperation agreement with Rhodes Island.
565----
566* AffectionateNickname: "Yuki-chan" by Fumizuki.
567* AnimalMotif: Stoats.
568* BadassBoast: Despite her TerseTalker tendencies, beating a challenge stage with her gives you this gem:
569-->'''Shirayuki:''' ''The enemy dies, I advance. I advance, the enemy dies.''
570* EarlyInstallmentCharacterDesignDifference: While Shirayuki wore a midriff baring top as her default outfit during [[https://youtu.be/muSSLXqYaZY?t=148 an early Alpha footage]], she doesn't in the official release of the game.
571* FuumaShuriken: Shirayuki's shuriken is almost as large as her, and fits in with her skills.
572** '''Shuriken''' simply buffs the range of her attacks by an extra two grids.
573** '''Fatal Shuriken''' drops the range buff in favor of giving her the ability to temporarily slow her enemies while dealing certain percentage of her ATK as Arts damage per second.
574** Upon reaching Elite 2, she gains the '''Heavy Shuriken''' talent, which increases her ATK by 20% in exchange for a slightly slower attack speed.
575* HighlyVisibleNinja: She's a ninja with a gigantic, conspicuous weapon and ''bright white fur''. This is fairly in line with her fellow stoat kin, which are [[https://preview.redd.it/0790314bu6611.jpg?width=960&crop=smart&auto=webp&s=934831d660974ed3d49fd4b1b9b09baf4062bcc3 almost invisible]] when in the snow, but really conspicuous [[https://upload.wikimedia.org/wikipedia/commons/a/a9/Mustela_erminea_winter_cropped.jpg when not]].[[note]]However, their fur will change into brown by then[[/note]]
576* InconsistentSpelling: In the archive files, her name is written as "[=ShiraYuki=]" despite it being rendered as "Shirayuki" in other sources such as her dialogue lines and token's name.
577* MeaningfulName: Her favorite pastime is watching snow fall. Her name is the Japanese word for "white snow", or also translated to "Snow White".
578* MythicalMotifs: Although it's subtle, it's very likely that her design was inspired by the ''kamaitachi''. The kamaitachi is a mythical weasel-like creature originating from snowy regions of Japan, where it would ride the whirlwind to lacerate at hapless victims with its sharp claws, or in some versions of the tale, a sickle (they were basically the concept of RazorWind turned into {{Youkai}}). Possibly as a nod to this, Shirayuki uses a FuumaShuriken, a weapon literally named after ''wind demons'', and the original names of her skills have a distinct wind theme to them.
579* NamedWeapons: Her shuriken is named Silver Wind.
580* {{Ninja}}: One that throws gigantic shurikens.
581* NotInThisForYourRevolution: Her voiced lines indicate that her loyalty still lies with the Lungmen, and sees herself only in Rhodes Island because of her superiors' instructions.
582-->Princess Fumizuki is my Master, and you're my employer.\
583I am Shirayuki. Princess Fumizuki told me to assist Madam Ch'en and follow all your orders.
584** Her tone changes when she's at Trust level 200.
585-->The princess said blind loyalty is nigh-impossible to find. But here you are, and I like it.
586* OddFriendship: Shirayuki, a very reserved and imperturbable ninja, ends up bonding with the energetic Closure through a shared fondness for TV shows in Shirayuki's Operator Record.
587* PraetorianGuard: She's formerly the personal bodyguard of the Lungmen Governor's wife, Madam Fumizuki. But once she's sent to Rhodes Island after the partnership with Lungmen, she became the bodyguard of the Doctor instead.
588* SeasonalRot: InUniverse. In her Operator record, she sees Closure complaining about how the show she's been watching has been dragging out the WillTheyOrWontThey trope for up to Season 7, with the reviews getting more negative each time. [[NotSoAboveItAll Shirayuki then comments on how the show in question has been terrible since season 4]], due to its introduction of [[BaseBreakingCharacter "the supporting man."]]
589* StatusInflictionAttack: She classifies as a "Slow"-type operator because of her second skill '''Fatal Shuriken'''. While the skill is in effect, she throws giant, spinning shuriken that slows targets for a short time, and deals extra Arts damage to them per second. Due to this, and the fact that she's an [=AoE=] sniper, she can do well as a substitute for a Slow-type Support operator with better range at the cost of being able to hit targets behind her.
590* TerseTalker: She speaks straight to the point using only a few words as much as possible. Her archive file notes it as "never using two when just one would do".
591-->Shirayuki, at your service.\
592My affiliation? Secret.\
593My birthplace? The Far East.\
594My age? Confidential.\
595My duty? Protecting you.
596----
597[[/folder]]
598
599[[folder:Toddifons]]
600!! Toddifons / Arianrot Blodeuwedd
601!!!'''Introduced:''' A Walk in the Dust\
602'''Voiced by:''' Creator/EriSendai (Japanese), Yinzi Baobao (Mandarin Chinese), TBA (English)\
603'''Artist:''' Izuru/timbermetal
604[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_363_toddi_1.png]]
605[[caption-width-right:350:Following her heart, doing as she pleases.]]
606->''Sniper Operator Toddifons, with arrows sent to the sky, and flames falling to the earth.''
607->'''Rarity:''' ★★★★★
608->'''ID:''' No. 363
609->'''Subclass:''' Besieger
610->'''Tags:''' DPS, Crowd-Control
611->'''Skills:''' Signal Arrow, Portable Fortcracker Arrows
612->'''Talents:''' Fiery Instinct
613->'''Affiliation:''' Victorian Empire
614%%->'''Real Name:''' Arianrot Blodeuwedd
615->'''Race:''' Vouivre
616->'''Birthday:''' July 31
617->'''Height:''' 168cm
618
619->''"Arianrot, codename Toddifons. I don't like working for ordinary people. Here's hoping you can show me any signs you're not like them."''
620
621A fierce dropout from a Victorian military academy with a prodigal knowledge of siege weapons and tactics.
622----
623* ArrowsOnFire: Her normal attacks have her firing flaming bolts from her ballista. Her second skill takes it up a notch by having her fire slower, heavier arrows which deal massive damage on hit before [[StuffBlowingUp exploding violently]] to deal even more splash damage.
624* BerserkButton: Trying to go into her room without permission, or trying to order her around generally does not go over well with Toddifons.
625* MarkedToDie: Her first skill immediately marks the heaviest target in range, prioritizing Sarkaz, before giving her a damage buff for the duration. The marked enemy will be prioritized for targeting by allies, and will also suffer a DEF debuff just for good measure, meaning a marked target in range of some physical attackers is usually as good as dead.
626* MythicalMotifs: Wyverns. She is likely based on the red dragon of Wales.
627* {{BFG}}: Her weapon is a full sized ''ballista'' that is larger than herself.
628* ReligiousAndMythologicalThemeNaming: Her real name refers to [[https://en.wikipedia.org/wiki/Arianrhod a Welsh figure]]. Her codename is Welsh for "Melting Fountain", which is also what her Chinese name refers to, although it would be "toddi''ff''ons" in correct Welsh.
629* ScrewThisImOuttaHere: While she was enrolled at a fairly prestigious military academy, Toddifons found out about the artillery section and requested a transfer. When her teachers refused, Toddifons simply used the academy's resources to teach herself everything she needed to know about artillery and siege warfare and then quit the school.
630* SituationalSword: Similar to [[spoiler:Mudrock]]:
631** Toddifons gains a stat buff, in her case an ATK increase when attacking Sarkaz enemies, but this trait of hers is otherwise useless. Her S1 also prioritizes the heaviest Sarkaz enemy in her range, which can cause some trouble when other unit types are thrown into the mix.
632** She's also an RIIC Workshop operator, with her '''Fusion Casting''' ability making it such that whenever she processes Elite Materials that cost more than 4 Morale, she instead spends 3 Morale. Upon reaching Elite 2, she gains the '''DIY Oriron''' skill which makes it such that she gets a 90% byproduct rate when she processes Oriron-type materials[[note]]Oriron, Oriron Cluster, and Oriron Block[[/note]].
633* SuperStrength: As typical of Vouivre, Toddifons is incredibly physically strong. Her mother boasts that she's probably one of the strongest Vouivre of her generation.
634* TrueCraftsman: Coming from a family of engineers and factory workers, Toddifons takes her family trade to the next level, completely dedicating herself to developing siege weapons. At one point, she got so engrossed in her work, she caught Oripathy without even realizing it and nobody noticed until she passed out from ''malnutrition'' (it's mentioned that Vouivre can last for ''months'' without food). She also has no mind to to join Rhodes Island until she happened to find their workshop facilities.
635* WaxOnWaxOff: Toddifon's extra effectiveness against Sarkaz stems from her family's ancient roots, where their tribe used to go to war with Sarkaz constantly. Though her family has long left behind the mercenary lifestyle, many of their ancient traditions are still practiced, unconsciously instilling knowledge of how to fight Sarkaz in future generations.
636[[/folder]]
637
638[[folder:Totter]]
639!! Totter
640!!!'''Introduced:''' Episode 11: Return to Mist\
641'''Voiced by:''' Creator/ChikahiroKobayashi (Japanese), Liu Beichen (Mandarin Chinese), Mercer Boffey (English), Lee Jin-moo (Korean)\
642'''Artist:''' VVVVIIIIIIA
643[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/totter_arknights.png]]
644[[caption-width-right:350:The footprints linger in the snow in pairs, one deep, one shallow.]]
645->''A mercenary came tottering to us against the blizzard, and Totter he was.''
646->'''Rarity:''' ★★★★
647->'''ID:''' No. 4062
648->'''Subclass:''' Besieger
649->'''Tags:''' DPS
650->'''Skills:''' Sunpiercer, Prism Break
651->'''Talents:''' Illuminating Eyes
652->'''Affiliation:''' Sargon
653->'''Race:''' Liberi
654->'''Birthday:''' June 21
655->'''Height:''' 185cm
656
657->''"Hello, Doctor, I'm Totter. Long-range sniping's my specialty. You can leave any task to me as long as it's a workday."''
658
659A retired mercenary living in the forests of Victoria, having joined Rhodes Island's fight at Londinium to repay a favor.
660----
661* AceCustom: He uses customized Sargonian hunting arrows, which are lighter and hit harder.
662* AnimalMotifs: The long-crested eagle, from the wing shape of his coat and his hair resembling the bird's crest. One appears in his Elite 2 art.
663* AscendedMeme: The Besieger Sniper archetype is nicknamed "farsighted" by the Chinese community due to being unable to hit the two rows directly in front of them. Totter is a literally farsighted Besieger Sniper.
664* BadassLongcoat: Wears a white one with feathers on the edges mimicking the wings of a bird.
665* CleavageWindow: The neckline of his undershirt goes down to his chest.
666* ClothingDamage: His Elite 2 art shows his left sleeve, boot and pant leg being torn.
667* CrazyPrepared: His Operator Record shows him destroying an entire bandit gang by spending several days carefully researching them and spreading false information to manipulate their movemnts. He then planted a bomb directly on the bandits' route and sat back and watched as the bomb wiped out the entire gang in one fell swoop.
668* FashionableAsymmetry: He wears only one glove on his left hand and has a strip of cloth hanging from his left sleeve.
669* GameplayAndStoryIntegration: His base skill '''Blurry Vision''' gives him a factory productivity boost that decreases as his morale drops, referring to his farsightedness affecting his focus. His Elite 1 base skill '''Blizzard Outside''' counteracts this by giving him a buff to productivity and capacity limit when he is below half morale, showing his love for the snow letting him overcome difficulties.
670* HandicappedBadass: Has problems walking due to Oripathy lesions on his left ankle which can be seen on his Elite 2 art, and his third profile also mentions that he is farsighted to the point of needing glasses to read. He is still a very proficient fighter and Sniper.
671* HiddenDepths: He loves the snow, lives in a snowy area of Victoria and owns a large collection of snow globes and snow-themed ornaments. His module is a snow globe, and his expense reimbursement forms frequently included snow globes.
672* MeaningfulName: [[https://dictionary.cambridge.org/dictionary/english/totter "Totter"]] means moving in an unsteady way, and his profile mentions his walking ability being hampered due to his Oripathy.
673* MultiShot: His second skill gives him an ASPD buff and lets his attacks hit three enemies at once for the duration, dealing significantly increased damage if the attack only hit one target.
674* TheOneGuy: He's the first male 4-star Sniper operator, as well as the first male Besieger Sniper.
675* OneLastJob: He intends to retire after repaying his debt to Allerdale [[spoiler:to help her obtain the Sighs of Kings, even if it means betraying Siege and the Glasgow Gang. The plan went awry when the last Steam Knight guarding the Sighs of Kings attacked them, forcing Totter to retreat and seemingly killing Allerdale]]. His profile however stated that he retired after the Londinium incident, which shows that he managed to follow through with his retirement plan, though he still occassionally does jobs for Rhodes Island.
676* PunchClockVillain: Totter has no ill will towards [[spoiler:the Glasgow Gang when he turns on them to obtain the Sighs of Kings for Allerdale as he's just supporting the person who promises retirement. Once it becomes apparent that the Duke of Caster's scheme to acquire the Sighs of Kings via Allerdale has failed with the unexpected factor of the Last Steam Knight, he decides to shift his contract over to Siege on the basis that he hasn't actually finished his job for the time being and is friendly with them once more]].
677* RealNameAsAnAlias: In his [[https://twitter.com/ArknightsEN/status/1650001554597122048 introduction]].
678* RetiredBadass: Opted to retire to his cabin in Victoria after the events in Londinium, only leaving to join Rhodes Island in missions.
679* TrueSight: A variation. He can attack invisible enemies and gains an ATK buff while any are in range, but does not decloak them. This can be handy when they cannot be blocked or blocking them is unrecommended, [[https://www.youtube.com/watch?v=gcppQxNem7Y like with Degenbrecher]].
680* WildHair: Has unkempt brown hair from his time living in the forest.
681* YouAreBetterThanYouThinkYouAre: Comforts Dagda when she expresses SurvivorGuilt about the destruction of the Knights of the Tower in "Return To Mist".
682-->''Life can't be so easily thrown away. Dying is simple. All it takes is one bolt, one thrust of a blade, one infected wound, one little piece of active Originium. Living is hard. Living is a constant struggle against the feeling that dying is a way out. You've walked a long road and made good friends. You didn't let your elders down. You did well.''
683----
684[[/folder]]
685
686[[folder:Typhon]]
687!! Typhon
688!!!'''Introduced:''' The Black Forest Wills A Dream\
689'''Voiced by:''' Creator/NaomiOzora (Japanese), Shi Haku (Mandarin Chinese), Tuva Jagell (English), Chae Rim (Korean)\
690'''Artist:''' [=LM7=]
691[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_2012_typhon_1.png]]
692[[caption-width-right:350:At least she seeks you be the hunter, not the hunted.]]
693->''Facilitator Typhon of Sami, knower of the rules for the hunters of the permafrost.''
694->'''Rarity:''' ★★★★★★
695->'''ID:''' No. 2012
696->'''Subclass:''' Besieger
697->'''Tags:''' DPS
698->'''Skills:''' Swift Strike γ, Order of the Icefield, 'Eternal Hunt'
699->'''Talents:''' Sharp as a Beast's Fang, Heavy as the Swamp's Mire
700->'''Affiliation:''' Sami
701->'''Race:''' Sarkaz
702->'''Birthday:''' February 1
703->'''Height:''' 155cm
704
705->''"If you come across any abnormalities while we're working together, I'll take care of them for you... Codename? Typhon is my only name. I found it on the horn ornament my mother left behind. Some people say it sounds scary, though."''
706
707A mysterious huntress from Sami who is cooperating with Columbia in their investigation into the Infy Icefields. She's one of the few that are aware of the [[EldritchAbomination Collapsals]], and is specifically trained to suppress them.
708----
709* AchillesHeel: Hordes of enemies. Her S2 and S3 both lose out on a significant portion of their damage if multiple targets are in range, as the damage will be halved among the 2 targets (S2) or divided randomly among all targets in the area (S3), which is particularly bad if there happens to be a powerful priority target surrounded by fodder that will take the hits for them. Furthermore, her S3 suffers further against smaller enemies, as they will be subjected to ThereIsNoKillLikeOverkill while still consuming a shot that would be much better used against something that could actually survive it.
710* ArmorPiercingAttack: Her first talent causes her to ignore a percentage of her target's DEF, which gradually increases as she continues to attack without stopping. The buff will reset if she doesn't attack for a certain amount of time.
711* CloudcuckoolandersMinder: She spends the majority of "The Black Forest Wills A Dream" babysitting Magallan and protecting her from her own curiosity.
712* ConditionedToAcceptHorror: Due to her time spent in Sami hunting down the northern demons, Typhon is unfazed by most things she encounters in Rhodes Island, and even her own Oripathy as she thinks it is normal for Sarkaz to be Infected.
713* TheDreaded: She is rather infamous in Sami and is generally considered an outcast by the local tribes due to the fact she carries a "corrupted" bow.
714* GatheringSteam: The way her first talent works, ramping up her DEF piercing based on how long she continuously attacks for. Similar to Thorns, her second skill will also last infinitely once activated a second time.
715* GratuitousForeignLanguage: As her EN voice actress is Swedish (Sweden is one of Sami's real-world counterparts, alongside Finland), she speaks in her native accent and she uses fluent Swedish phrases in her dialogue.
716-->'''Typhon:''' ''Dags att välja vårt byte''.[[note]]"Time to choose our prey"[[/note]]
717* GreatBow: Wields an enormous compound bow that fires harpoon arrows that are as long as she is tall ''at the least.'' Her skin exchanges this for a crossbow that is large enough to be mistaken for a ballista.
718* ImageSong: [[https://www.youtube.com/watch?v=ST1BFEpmtrM "Mortal Eye"]].
719* LaserGuidedAmnesia: Typhon has no recollection of her childhood, and her missing memories were found to neither be from physiological damage or traumatic repression, and Kal'tsit's insistence that the subject be dropped suggests that it may be the work of Collapsal influence, given that she miraculously survived Collapsal corrosion when found by Arges/Valarqvin. From Arges' recounts and her own dreams, it can be surmised that Typhon's parents were killed by demon-corrupted beasts before Arges found her, and that her horn ornaments and bow originally belonged to them. Certain parts still remain obscure, such as Typhon's strange attachment to the bow, her miraculous survival of being corrupted by Collapse, and what fate for her was witnessed by Valarqvin (which she refuses to reveal).
720* LivingWeapon: Her bow contains fragments of a northern demon sealed by Sarkaz Originium Arts, to the point that it is dangerous for anyone not Typhon herself to touch it, as the ancient Sarkaz Arts she uses are the only thing that can suppress it.
721* LongRangeFighter: As a Besieger, she already has one of the longest natural ranges of any unit in the game, but her third skill takes it up a notch by letting her stay locked onto a single target even if the enemy leaves her range, making her one of the few Operators with effectively infinite range.
722* MightyGlacier: Typhon's damage potential is among the highest of all ranged units and can leave Rosa in the dust, but she's also painfully slow to set up in order to reach that potential. Her innate attack speed is slow, yet she needs to attack continuously to activate her first talent the most effective way, although her multi-hit skills do help with that. Her second skill and third skills can turn her into an incredible source of sustained damage or a global-ranged nuker respectively, but the former takes over a minute of charging even at maximum Mastery, while the latter more than doubles her already slow attack interval and starts out with a lot of SP needed to charge it.
723* MultiShot: Her second skill has her firing two arrows at once, which will both hit the same target if there are less than 2 targets in her range.
724* MythicalMotifs: She's named after the serpentine giant and MonsterProgenitor of the same name from Greek mythology. In addition to her horns and reptilian tail, several creatures resembling serpentine dragons are seen behind her in her Elite 2 art, alluding to the mythological Typhon often being described as having countless draconic snake heads sprouting from his body.
725* OnlyKnownByTheirNickname: As she states in her onboard line, 'Typhon' is the only name she's ever had, and it's taken from one of the ornaments on her horns.
726* PintSizedPowerhouse: Typhon is quite short at only 155 cm, but she's strong enough to wield a giant bow that fires off highly destructive arrows.
727* RainOfArrows: Her third skill locks on to an enemy in range and marks an area around them; she will only attack targets in that area for the skill duration, but her attacks will change to raining barrages of arrows upon random enemies in the zone, dealing rapid damage and stunning them. If the enemy dies, the zone stops moving but remains on the field, letting her bombard enemies that walk into it.
728* {{Revenge}}: She learned to hunt the northern demons from shadowing Sami hunters to avenge her parents' deaths.
729* SealedEvilInACan: Much like an Emperor's Blade, her bow uses esoteric Sarkaz Arts to suppress and seal fragments of the [[EldritchAbomination northern demons]] within it, where she is implied to [[TakesOneToKillOne wield their power to hunt down other demons]].
730* StatusEffects: Her second skill has a 40% chance to stun on hit, while her third skill will always inflict a brief stun. Her second talent also causes her first attack against each target whenever her skill is activated to inflict significantly higher damage and slow them briefly.
731[[/folder]]
732
733[[folder:Vermeil]]
734!! Vermeil
735!!!'''Introduced:''' Operational Intelligence\
736'''Voiced by:''' Creator/AyakaSaitou (Japanese), Zhong Ke (Mandarin), Creator/LaraJillMiller (English), Kim Seo-young (Korean)\
737'''Artist:''' [=KENTllaall=]
738[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_190_clour_1_0.png]]
739[[caption-width-right:350:When hunting, please remember to remind your teammates about where the traps are hidden.]]
740->''Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness''.
741->'''Rarity:''' ★★★★
742->'''ID:''' No. 190
743->'''Subclass:''' Marksman
744->'''Tags:''' DPS
745->'''Skills:''' ATK Up β, Double Shot
746->'''Talents:''' Hunter's Wisdom
747->'''Affiliation:''' Siracusa
748->'''Race:''' Vulpo
749->'''Birthday:''' June 25
750->'''Height:''' 153cm
751
752->''"Vermeil, hunter. You won't regret giving work to me."''
753
754A young hunter who was found patrolling the Siracusan wilderness, out for revenge against the Ursus that exterminated her hometown.
755----
756* AnimalMotifs: Fox, due to her Vulpo race. There's also a roaring fox seen behind Vermeil in her Elite 2 artwork. Due to her coloration, she may be based on a Bengal or a Tibetan fox.
757* ArtificialLimbs: Has a prosthetic arm due to losing her real one in a hunting accident.
758* ConditionedToAcceptHorror: She just endured Oripathy just as she endured the pain of losing her arm. Vermeil seems to have grown accustomed to this feeling as she simply brushes off her Oripathy with "pain is pain", or an inevitable fact of life.
759* CripplingOverspecialization: Vermeil's second skill '''Double Shot''' gives her a small ATK buff and lets her target up to two enemies at once. This means that when at least two enemies are in range, she will out-damage other 4* Marksman Snipers by a lot. However, because Double Shot's ATK buff is small, she will lose out to even the BoringButPractical 3* Kroos in single-target damage, [[ScratchDamage especially against enemies with high DEF]]. Then, whenever there are more than two enemies in range, she will lose out to Artilleryman and Spreadshooter Snipers. She is like the [[Characters/ArknightsMedicsAToM Myrrh]] of Snipers.
760* CruelMercy: She spared the life and family of an elderly ex-Ursus mercenary, but at the cost of taking that mercenary's dogtag ''and'' cutting off his left arm.
761* DoubleTap: She gains the '''Double Shot''' skill at Elite 1, which increases her ATK by 10% and lets her attack one extra target at Skill Level 1.
762* GlassCannon: Vermeil is popular for her superb DPS among Marksman Snipers, doubly so with her '''Double Shot''' skill which lets her hit two enemies at once, helped by her '''Hunter's Wisdom''' talent increasing her SP recovery rate by .15 per second at Elite 1 (.3 at Elite 2). However, she has the defensive capabilities of a wet napkin, so unless she's backed up by Medics and other beefy tanks, she probably won't last very long when fired upon. Then again, [[ChildSoldier she's just a kid]]...
763* LittleMissBadass: She's a proficient hunter despite her young age, having lived on her own in Siracusa and hunted down the Ursus mercenaries that slaughtered her family largely on her own. Only [[Characters/ArknightsSnipersAToM Executor]] gave her pause after he managed to evade her traps in the homestead.
764* MeaningfulName: She abandoned her old name to take up the name of her settlement.
765* RoaringRampageOfRevenge: Before she joined up with Rhodes Island, she was hunting down the Ursus mercenaries responsible for destroying her village.
766* SoleSurvivor: "Survival Notorization" (Vermeil and Executor's side story in Operational Intelligence) reveals that she was the only survivor of her settlement.
767-->'''Vermeil:''' My mom, my dad, my uncle, my auntie, my friends, my people, they're all, all...
768----
769[[/folder]]
770
771[[folder:W '''(Unmarked Spoilers)''']]
772!! W
773!!!'''Introduced:''' Episode 1: Evil Time Part 2 (First Appearance), Episode 7: The Birth of Tragedy (Playable Debut)\
774'''Voiced by:''' Creator/AyanaTaketatsu (Japanese), Ruan (Mandarin Chinese), Caitlyn Bairstow (English), Park Ko-woon (Korean)\
775'''Artist:''' Liduke
776[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_113_cqbw_1_2.png]]
777[[caption-width-right:350:Nothing good ever comes of her laughter. And she's always laughing.]]
778[[caption-width-right:350:[[labelnote:''Click to see her NPC costume.'']]https://static.tvtropes.org/pmwiki/pub/images/avg_npc_046_5.png[[/labelnote]]]]
779[[caption-width-right:350:[[labelnote:''Click to see her appearance in Episode 10: Shatterpoint.'']]https://static.tvtropes.org/pmwiki/pub/images/avg_npc_412_111.png[[/labelnote]]]]
780->''W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.''
781->'''Rarity:''' ★★★★★★
782->'''ID:''' No. 113
783->'''Subclass:''' Artilleryman
784->'''Tags:''' DPS, Crowd-Control
785->'''Skills:''' King of Hearts, Jack in the Box, D12
786->'''Talents:''' Ambush, Insult to Injury
787->'''Affiliation:''' Tower of Babel
788->'''Race:''' Sarkaz
789->'''Birthday:''' Unknown
790->'''Height:''' 165cm
791
792->''"Sarkaz mercenary, W. It's been a while, though I'm sure that means something altogether different to you. But don't worry, considering the 'you' of the present is not the 'you' that I'm looking for, consider yourself safe for the time being. Just for the time being."''
793
794A belligerent Sarkaz mercenary with a tumultuous, violent past. Formerly a member of Babel and a combatant in the Kazdel Civil war, she joined Reunion as a double agent for the organization now called Rhodes Island, seeking to eventually exact revenge on the ones who killed the Sarkaz monarch she dedicated her life to.
795\
796For tropes related to her boss version, see ''Characters/ArknightsReunionMovement''.
797----
798* ArmorPiercingQuestion: After she's injured from failing to kill Talulah and meeting with Kal'tsit and the Doctor, she encounters Rosmontis, the Guerrilla Shieldguards, and Guard at the entrance of Chernobog's control tower. She claims responsibility for Scout's death because his HeroicSacrifice was compromising her espionage mission for Rhodes Island. Guard, horrified at the implication that Scout's death would be unnecessary if it wasn't for him, calls her a liar. W [[BerserkButton then flies into a rant]] that she has been Rhodes Island's spy since ''before'' Rhodes even existed, that Scout was a treasured brother-in-arms and a potential hero had his life not been cut short, and that she couldn't comprehend why Scout would sacrifice himself to save a worthless nobody who isn't going to be loyal to Rhodes anyway. This pretty much takes all the righteous wind out of Guard's sails.
799* ArtifactTitle: A two-fer. One, her current epithet is a reference to the ''[[LegacyCharacter previous]]'' W, whose mantle she inherited during the Sarkaz Civil War. Two, "W" is actually short for her internal asset file index, "cqb'''w'''", which references the Mk 18 [=CQBW=]/[=CQBR=], the OrnamentalWeapon that she carries behind her back that would have been used in her original concept as the cut SixthRanger of the Anti-Rain squad from ''VideoGame/GirlsFrontline''.
800* ArtisticLicenseMilitary: W's mines appear as slightly altered [=M18A1=] Claymores, painted black and fitted with very bright laser emitters that serve as their tripwires. Unlike their typical depictions in media, real Claymore mines have no such capability to go off on their own, and certainly do not make use of or even come with laser tripwires, being connected to and remotely detonated via a wired manual trigger instead. Also of note is that Claymore mines are ''directional'', meaning the blast will only hit whatever is in the direction they're facing, instead of in an area around the mines themselves, hence their curved shape, which W's mines very clearly do have.
801* BecomingTheMask: An unnamed Sarkaz Rhodes Island employee who knew her from the Tower of Babel days is worried that W wore her disguise for so long that she's become it. Presumably he's referring to the psychopath demeanor she took to fit into Reunion, and this seems supported by how W continues to act callous as well as CuteAndPsycho even after joining Rhodes Island. As shown in Darknights' Memoir, she's had the mask as an homage to the original W long before she even joined Babel. She just momentarily removed it during her Babel days (her old boss noticed she was sincerely happy at Babel, so she probably didn't need the mask anymore) but put it back on after Theresa died (with the mask becoming even worse).
802* BeneathNotice: For [[InvincibleVillain the Sanguinarch]] in Episode 10, much to her chagrin, despite helping out both Ascalon and Logos hold him back to allow the Eartha survivors and Rhodes Island to escape, the Sanguinarch is so far above her level that his ego doesn't even bother to give W a passing remark for the impediment and focuses more on Theresis's former student and his rival patriarch. It's enough to cause W to spend an ''[[ThereIsNoKillLikeOverKill excessive amount]]''[[note]][[StuffBlowingUp A hundred.]][[/note]] of her bomb supplies, more than usual, to express her grievances just as they make escape shortly after.
803* BenevolentBoss: While she's far from being considered "benevolent" in the traditional sense, Hoederer observes that W has to be doing something right if she's able to secure the loyalty of Sarkaz mercenaries who have stuck with her ever since she left Babel.
804* BookDumb: W is far from unintelligent, being cunning, perceptive and an outstanding tactician. At the same time, her background and rebellious attitude means she not only has had few chances but actively rejects attempts to get her to read from Hoederer, having at least once “accidentally” tossed one of his books into the fire. In Chapter 13 Hoederer expresses a desire to educate future generations of Sarkaz specifically so they would ''not'' end up like W.
805* CombatPragmatist: Both her talents suggest this; the first one gives her a huge evasion boost and aggro reduction if deployed for long enough (implied to be her hiding and preparing for an ambush), while her second increases the damage taken by all stunned foes within her range.
806* CuteAndPsycho: She's definitely on your side, but she's a wee bit too enthusiastic to blast her enemies to smithereens.
807-->''(when using one of her skills) "BOOM! AHAHAHAHAHA!"''
808* DemolitionsExpert: Between her use of a GrenadeLauncher and her skills, it sums up W quite well. You can even see a few hand grenades on her module badge.
809** Her S1 '''King of Hearts''' has her immediately launching a grenade, dealing 230% Physical damage to all enemies hit, and stunning them for 1.5 seconds at Level 1.
810** Her S2 '''Jack in the Box''' is an automatic skill that makes her next attack bury a mine in a deployable tile within her range that expires after 120 seconds; said mine will detonate a short moment after an enemy enters its proximity, dealing 190% Physical damage to all nearby enemies and stunning them for 1.4 seconds at Level 1.
811** Her S3 '''D12''' places bombs on up to 3 enemies within range, but especially going after the ones with high HP; after a delay, the bombs will detonate, dealing 220% Physical Damage to nearby enemies, and stunning them for three seconds at Level 1.
812* DifficultButAwesome: Her aforementioned S2 plants mines somewhere on a valid tile within her range, which lingers for 120 seconds at maximum and explodes when an enemy is in its near vicinity (i.e the eight tiles around it). Due to this area of effect, it is very easy for her mines to explode on one enemy, even if it's fodder, especially if they're in range of multiple mines, leading W to having to deploy all mines back again. However, masteries to this skill as well as the upgrade to her module highly reduce its downtime since the SP gain also works when her mines manage to get a kill in, making it much easier for W to plant mines after the previous ones are gone. That said, in contrast to Trapmaster Specialists, she can place her mines on tiles where enemies are currently on [[note]] Due to them being untargetable and fleeting, similar to Silence's drone and Shamare's Curse Doll. In the case that she does this, the mines will explode immediately. [[/note]] and follows a specific pattern in which she places her mines down.
813* EarlyBirdCameo: Gameplay-wise on Global servers, she becomes briefly playable during the Tribulation Mode version of TW-S-2 in the "Twilight of Wolumonde" event, due to said event being pushed up before her debut banner. Her profile image is also displayed in the Network Archives, albeit as a generic silhouette much like other unrecruited operators. She shares this distinction with [[Characters/ArknightsSpecialists Phantom]].
814* EarlyInstallmentWeirdness: Of the "Darknights' Memoir trio" that would gradually become PromotedToPlayable, W is the only one whose displayed affiliation is Babel, a faction that is otherwise defunct by the time the main story of ''Arknights'' begins; Ines and Hoederer would both have their displayed faction as Rhodes Island, Babel's successor. As Babel is not considered a subfaction of Rhodes Island in the Network Archives, this results in the awkward sight of seeing W completely alone in the Babel faction menu, aside from relationship lines connecting her to Ines and Hoederer, both of whom are in the Rhodes Island faction menu.
815* FighterMageThief: Though she isn't a Caster (the game's actual Mage class), W serves as the Mage to Ines's Thief and Hoederer's Fighter, being a demolitions expert that specializes in blasting all of her enemies to bits in a huge area.
816* TheFriendNobodyLikes: According to her archive files, apart from the Doctor, Kal'tsit and an unnamed Sarkaz staff member who knew her from the past, no one is thrilled at having to work with the Sarkaz Mercenary. It also doesn't help that she causes a lot of commotion at Rhodes Island, from causing fights due to her attitude and unintentional provoking, her lack of respect to others, and her lack of cooperation with Rhodes' medical staff even during an examination.
817* FreudianTrio: She's the Id of the trio, being the belligerent and emotional member.
818* HiddenAgendaHero: It's not immediately clear why exactly she defected from Reunion to join Rhodes Island. Is she simply following her old loyalties to Babel and Theresa? Is she simply joining Rhodes Island as a means to destroy Reunion and take down Theresis? Or is she just looking for an excuse to stay near the Doctor to take revenge on them for Theresa's death?[[note]]She flat out says upon joining that she's only sparing the Doctor at the moment because she considers them a different person than who they used to be, but also makes a thinly veiled threat that she could change her mind if they recover their memories.[[/note]]
819* HiddenDepths: Hoederer's trust talk line mentions that W cooks for the team and offers to let the Doctor try her salted potatoes - since Hoederer actively requests [[CordonBleughChef Hibiscus's]] food, it is unknown how good they actually are. This is a reference to her "Fugue" skin's idle animation, which has W peeling a potato before dropping it into a pot.
820* HitAndRunTactics: Encouraged with her '''Ambush''' talent, which gives her a 40% (60% at Elite 2) Arts and Physical damage dodge, and makes her less likely to be targeted by enemies after being deployed for 10 seconds.
821* ImageSong: [[https://www.youtube.com/watch?v=rJuSmn9tovI "Renegade"]].
822* InjuredVulnerability: Her E2 talent '''Insult to Injury''' causes any stunned enemies in her range to take 18% more damage. Guess what? ''All three of her skills inflict stun''.
823* JerkWithAHeartOfGold: She is flippant, rude, and quite disrespectful to a lot of her fellow operators in Rhodes Island. She does however, [[AMotherToHerMen genuinely care for her subordinates]], and harming them is a good way to instantly provoke her wrath.
824* LandMineGoesClick: W's S2 has her passively planting {{Expy}} Claymore mines within her attack range every time it triggers. Considering her positively ''massive'' (5x3) area-of-attack at Elite 2, W could put down a veritable minefield if left to her own devices. But for the sake of gameplay balance, the mines will deactivate if enough time passes without anyone triggering them, though considering how each mine lasts for ''two full minutes'' if not stepped on versus her S2's automatic nature and low SP cost, and there's no guaranteeing that W won't just place another right on top of one that's recently expired, it's going to take a ''long'' time for a minefield to clear itself out.
825* LoopholeAbuse: The stun that her skill mentioned above works on the Tiacauh Braves if they're in its area of effect, even if they are blocking and take no damage from it.
826* TheLostLenore: W never got over the death of Theresa, whom she practically revered. One of W's old acquaintances points out that losing Theresa was pretty much W's StartOfDarkness, and she certainly hasn't forgiven the Doctor for murdering her.
827* MightyGlacier: As per her archetype, but she's an example by herself. Right off the bat, her archetype possesses high firepower, but are slow to deploy with a high DP Cost. Her second and third skills have a delay before the damage is dealt, her first talent needs time to kick into gear, and her attack speed is below-average for her class (but still a bit faster than that of Deadeye Snipers). All this can potentially allow certain fast-firing enemies like Molotov throwers to get up in her face and take her down as her dodge is rng-based. On the other hand, her explosives deal some of the highest physical burst damage in the game (the Mighty part).
828** Her Y Module also puts emphasis on this in contrast to her X Module. The longer she remains unhurt, the higher her ATK grows up until a certain cap, which utilizes her own first talent in order to gain more ATK.
829* MirrorMatch: Should you want to use W against herself in stages where she is featured as a boss, such as 1-12, [=Sarkaz Raid/A Familiar Face=] (Integrated Strategies), or Area 6 Ruins (Contingency Contract), go ahead. The game won't stop you.
830* AMotherToHerMen: While initially she would sacrifice anyone, including her subordinates, to save her own skin, her time with Hoederer and Ines let her gain an appreciation for her comrades and brother-in-arms. She starts to think of her comrades as an extension of herself, so when someone harms them, they directly offend her and ItsPersonal. Her subordinates also have a high opinion of her; the Sarkaz that get infected by Mephisto's Arts are deliriously searching for her to regroup despite Mephisto's control, and when Kal'tsit and the Doctor find them, they exclaim that [[OnlyTheWorthyMayPass they need to be as strong as W to get past them]]. This even gets called out in "The Whirlwind That Is Passion" by Hoederer, who chastises W when she believes she can still wear [[ObfuscatingInsanity that same mask]] she wore back under his command when she herself ''has'' to be a leader for her group of Sarkaz because they explicitly look up to her.
831* MythicalMotifs: Demons, due to her Sarkaz race.
832* NoPlaceForMeThere: According to the clinical analysis of her profile, W considers herself something of an outcast among Rhodes Island ranks, presumably due to the built-up guilt of the damages she had done to the organization while working undercover within the Reunion Movement. As such, she doesn't believe she has the right to its medical treatment, and given the seriousness of purposefully not getting her Oripathy treated, it's possible she's resigned to just letting death take her first.
833* ObfuscatingInsanity: She exploits this trope, and admits as much to a subordinate of hers. In DM-6, when they complain to W about having the rendezvous point be right under a Catastrophe, the following exchange occurs:
834-->'''W:''' Do you know what the biggest perk of being a lunatic is?
835-->'''Sarkaz Warrior:''' I'm not sure I want to know. But, I already have a pretty good idea just from following you, boss.
836-->'''W:''' That's right. It's this. The crazier shit you do, the less others question you.
837* OneLetterName: A result of her claiming another person's name for herself at the start of "Darknights' Memoir".
838-->''[...] when one W dies, a new W takes his place.''
839* OnThree: W is kind enough to give her enemy a chance to surrender in one of her combat lines.
840-->"You've got until three to surrender... '''[[{{Troll}} THREE!]]'''"
841* OrnamentalWeapon: Even as a playable character, she still does not use the M4 carbine strapped on her back; the weapon that she wields for her normal attacks is a grenade launcher. In fact, the carbine was one of the two trophies she recovered from the original W. It's apparently common practice for Sarkaz mercenaries to take guns as trophies, and W is no exception. And while she doesn't have a sword (according to Ines, all Sarkaz are at least competent swordsmen), she ''is'' apparently a knife wielder (the other weapon she took from "W" was his knife, and she has what looks like an [[BayonetYa M9 Bayonet]] among the items depicting her module).
842* PassiveAggressiveKombat: A one-sided version. Despite her cheery tone of voice, basically all of W's lines harbor a very thinly veiled level of contempt for the Doctor, or at least the person they were when she last worked under them, even at max Trust. The current Doctor not being who they used to be is about the only thing keeping this dynamic from becoming fully aggressive.
843* RedemptionDemotion: She retains the same time bomb skills that she had as a boss and even gets to use her gun, which she doesn't use as an enemy, and her smoke bomb is integrated into her kit rather than just being an alternate dying animation. She does understandably have a lot less HP than she did as a boss; a sniper with enemy boss levels of HP would just be silly. She also loses ''all'' of her RES in the transition from boss to playable character, having 0 RES like all other Snipers (barring Blue Poison) compared to her boss counterpart's RES of A. That said, this version of W does have a high amount of physical and Arts dodge on top of ''negative taunt'' to compensate for this, something her boss version lacks.
844* RoaringRampageOfRevenge: She goes on two. First, she hunted down all of those she believed responsible for Theresa's death, as seen in the animated short "The Dagger's Inheritors". Then, she started plotting to bring down Reunion after they presumably killed Ines. She's probably teetering on a third one as well, depending on whether or not the Doctor will ever recover their memories of what happened to Theresa in the past.
845* TheSneakyGal: 10 seconds after deployment, her first talent will kick in, giving up to ''60% permanent physical and Arts evasion''. To make it better, it also decreases her likelihood of being targeted, so you'll usually have to be ''trying'' to get her killed if she kicks the bucket after this ability activates.
846* SpamAttack: Something one wouldn't really expect seeing her MightyGlacier archetype, but when properly raised, her second skill falls into this. It has a short windup time, made even shorter with her masteries, but what especially makes it this is when her X module is upgraded. Her module makes her gain 1 SP per kill she personally makes, and it also counts kills made by her mines. If she is used for what she's meant for, which is killing clumps of weak enemies together, the mines will explode and kill, feeding W extra SP causing her to plant mines back to back in an endless cycle. A perfect example of this working would be the Integrated Strategies stage 'With the Crowd'.
847* StatusInflictionAttack: All of her skills inflict a momentary stun onto those who survive their explosions. Not entirely coincidental, her second talent makes enemies take more damage when they're stunned. This is not limited to stuns that only she induces however - it just goes for any stunned enemy in her range - making for a possible synergy with operators like Texas, Mudrock, Bibeak and Ash, whose playstyles are also largely stun-based.
848* StickyBomb: While the bombs themselves aren't actually seen (although one can infer their appearance as per the third skill icon), she sticks bombs to multiple enemies in her range, prioritizing those with the largest HP. They have a respectable [=AoE=] ''each'', and they do 310% physical damage at max mastery after the timer of the bombs expires, killing most enemies that aren't super bulky.
849* StuffBlowingUp: All of her skills involve something exploding, and she has an obsession with explosives.
850* TeethClenchedTeamwork: It's rather clear that W does not like the Doctor or Kal'tsit due to their roles in Theresa's death, and is only willing to work with them in order to carry out her desire to get revenge on Talulah and Theresis.
851* TemporaryOnlineContent: Like Nian, W is only recruitable for the duration of her banner, which only happens once per year during the Anniversary event.
852* ThisBananaIsArmed:
853** Upon inspecting their descriptions, it's very apparent that several fixtures in W's themed furniture set '''Sarkaz Mercenary Lounge''' have some kind of weapon hidden in them, that can be wielded to great effect at a moment's notice. Even the lightbulbs can be removed and used as grenades if needed.
854** In her "Fugue" skin, her S2's mines are visually changed from M18 Claymores into rigged explosive hot potatoes.
855** In her talk 2 line, Ines tells the Doctor to put down the tray they are carrying for it is one of W's "wake up calls", implying that it is one of these.
856* TokenEvilTeammate: Not so much outright "evil" as a very dark shade of grey, due to her past as a mercenary. Among Rhodes Island's roster, W is perhaps the only operator who has no moral restraints, and has no qualms about horribly mutilating and blowing her enemies apart, as long as it get the job done. Needless to say, [[TheFriendNobodyLikes very few if any operator can actually stand her presence]], not that she likes anyone else's company either.
857* TragicKeepsake: Her potential token is a photograph of herself with Theresa in the background, a CallBack to "Darknight's Memoir" referencing her attempt to take a photo of Theresa without getting noticed by her guards.
858* TrapMaster: Similar to the dedicated Specialist archetype, albeit different. She can place up to 14 mines that will explode a little after an enemy crosses it or its eight-tile radius. This way, she can rig multiple locations to explode. In contrast to aforementioned archetype, tiles with enemies on them are not exempt.
859* TricksterMentor: She briefly acts as one towards two young Chernobog survivors. She ends up teaching them trust, determination, camaraderie, and loyalty along with the practice of the Sarkaz's TakeUpMySword in the short time she look after them.
860* {{Troll}}: W has a tendency to deliberately agitate people in order to put them off-balance. In Episode 7, she deliberately needles Talulah with her sharp tongue in the leadup to their explosive confrontation; as a playable operator, her files state that she sometimes agitates the other operators on purpose with her tone of voice, many of her voiced lines aimed at the Doctor (from being set as your assistant) have her trying to probe and see if she can anger you with mocking words and direct pokes at things that can only be references to her time spent under your command back in Babel pre-amnesia, and her Fugue skin's altered lines shows that she loved to make fun of Ines and Hoederer a lot back in the pre-Babel days.
861* TrustPassword: When W finally climbs up Chernobog's control tower, the fight against Talulah is already over. As she tries to tell Amiya how to stop Chernobog's collision course, Amiya who doesn't know yet about W's infiltration is suspicious of her, before W inevitably reveals herself as Theresa's loyal retainer. Amiya then asks W what else she can trust besides her claims. W ends up telling Amiya Theresa's life goal: "For this land to fall into peaceful slumber." Amiya immediately believes her and lets her stop the city.
862* UltimateJobSecurity: W gets a lot of weird looks and reservations from other Rhodes Island operators, which is understandable owing to her stint as a double agent within Reunion, during which time she was responsible for a lot of damage dealt to RI personnel on the field. She's fully aware of their consternation towards her, and laughs at the fact that despite their probable grudges, nobody could lift a finger against her due to them being technically on the same side now, and that she's not only one of the elite units on Rhodes Island's payroll but also under Kal'tsit's protection.
863* VitriolicBestBuds: With Ines. Despite both their claims that they'd like nothing more than to kill each other, both girls more often than not end up bailing each other out from trouble. W also doesn't take it well when she realizes Reunion murdered Ines and tried to cover it up.
864* WalkingSpoiler: The fact that she joins Rhodes Island spoils ''everything'' regarding her former work as part of Reunion.
865* WhyAmITicking: Remember that pesky 3-second bomb that W likes to pull on you during her boss fights? It is now her S3, and also stuns all enemies caught in the blasts once they explode. She doesn't gesture like her boss version did, though.
866* YouDontLookLikeYou: The artist for her Operator version is very clearly different from her boss variant, being drawn by two different artists. Whereas Story!W looks like how Lowlight Kirilenko intended for his ill-fated Mk 18 Mod 0 to appear in ''VideoGame/GirlsFrontline'', Operator!W is basically a reinterpretation on Liduke's part.
867----
868[[/folder]]
869
870[[folder:Wiš'adel '''(Unmarked Spoilers)''']]
871!! Wiš'adel (''née'' W)
872!!!'''Introduced:''' Episode 14: Absolved Will Be the Seekers (Playable Debut)\
873'''Voiced by:''' Creator/AyanaTaketatsu (Japanese), Ruan (Mandarin Chinese), TBA (English), TBA (Korean)\
874'''Artist:''' Liduke
875[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_1035_wisdel_1.png]]
876[[caption-width-right:350:She's happy to be called by her new name.]]
877->''Sarkaz mercenary, Wiš'adel, the most dangerous signal of the battlefield.''
878->'''Rarity:''' ★★★★★★
879->'''ID:''' No. 1035
880->'''Subclass:''' Flinger
881->'''Tags:''' DPS
882->'''Skills:''' Targeted Liquidation, Saturated Vengeance, Bursting Dawn
883->'''Talents:''' Good Gift, Revenant Yet Breathes
884->'''Affiliation:''' Tower of Babel
885->'''Race:''' Sarkaz
886->'''Birthday:''' Unknown
887->'''Height:''' 165cm
888
889->''"'Wiš'adel', just sign here with my name, right? Her Highness told me that the name means "wishes for a home", I never wished for one. Huh? My writing is terrible? It's not your turn yet to point out any mistakes."''
890The mercenary formerly known as W, who has taken up the name Wiš'adel, which Theresa chose for her.
891----
892* BreakingOldTrends: She is the first limited Operator to receive an alternate version that's ''also'' limited.
893** She's also the first alternate Operator outside of a collaboration event to not follow the standard naming convention, as part of her [[MeaningfulRename taking a new name for herself]] to replace her adopted alias.
894* GameplayAndStoryIntegration: Though she still cooperates with Rhodes Island, her affiliation is still with Babel, or rather, ''Theresa's'' Tower of Babel even after working with Rhodes Island for a few years. Her strong loyalty to Theresa is such that she refused to change her affiliation for anyone else, not even for Amiya, who is Theresa's chosen successor.
895* TheIllegible: Her recruitment voice line has the Doctor mention that her writing is illegible. Justified as she never got the time to properly learn how to read or write due to focusing on surviving as a mercenary since she was young.
896* ImageSong: [[https://www.youtube.com/watch?v=AZNa9uT_REg "Arsonist"]].
897* MeaningfulName: Theresa picks the name "Wiš'adel" for W, which in Sarkaz translates to "wish for a home", which she had originally intended to grant to W when they returned to Kazdel.
898* MeaningfulRename: As a CallBack to Theresa's desire to give her a proper name, Wiš'adel emphasizes her new name to be her own, rather than something taken from someone else.
899-->"Remember, Doctor. "Wiš'adel". This won't be another name picked up from a mountain of corpses. This is my name."
900* MechanicallyUnusualFighter: Through her third skill, Wiš'adel is the only Flinger capable of attacking aerial enemies.
901* MightyGlacier: Her third skill greatly slows down her attack interval, but in exchange, Wiš'adel gains up to six shots that deal ''humongous'' damage in a massive blast radius.
902* PowerGivesYouWings: Wiš'adel now has what seems like ''black'' Sankta-like wings wrapping around her shoulders, and now has abilities that are fundamentally different from W's more mundane usage of guns and explosives, with her using a clear telekinetic ability—not unlike her fellow Flinger, Rosmontis—that lets her move around her turrets without needing to move herself to deploy them. Chapter 14 reveals that these wings hosts the Revenants, who chose her to be the SuperiorSuccessor who would rule Kazdel over Amiya.
903* TheSneakyGal: Instead of having evasion and decreased aggro like her normal version, Wiš'adel instead gains Camouflage when she's next to one of her summons.
904* StartMyOwn: Her voice lines and operator archive files reveal that Wiš'adel decided to revive the Tower of Babel and start her own organization through the revived Tower of Babel in memory of Theresa at the end of the Victoria arc.
905* StickyBomb: Her first talent causes her attacks to deal bonus damage to her main target and attach an "Afterimage" to them which, when hit by one of her shockwaves, has a chance to detonate for physical damage and a stun in an area around the target. This chance becomes guaranteed if her third skill is active.
906* {{Stripperific}}: Compared to her original version's more conservatively modest garb, ''a lot'' of Wiš'adel's skin is exposed with her midriff completely bare, a microskirt that barely hides her underwear, her legs on full display, and top that has a prominent opening along her collarbone. The only thing that seems to be more conservative between her two variants is she wears a much larger coat than before, but even ''that'' hangs loosely off her shoulders.
907* TheTurretMaster: When deployed at Elite 2, Wiš'adel will additionally deploy a "Shadow" in her range which charges up Arts attacks that Slow enemies and apply her first talent to them. If Wiš'adel is next to one of her turrets, she also gains Camouflage. She can also summon two more each time she uses her third skill, up to a maximum of 3 at once.
908* YouAreInCommandNow: After being decreed by the Revenants to be [[SuperiorSuccessor their ideal successor]] to rule Kazdel due to her pain connecting far better to their generational trauma than Amiya's [[WideEyedIdealist idealism]], Wiš'adel in essence is made a rival ruler to Amiya's legitimate claim as King of Sarkaz, but rather than act on that position and oppose her, Wiš'adel instead chooses to reform Babel to lead those Sarkaz that follow Wiš'adel by her own direction while remaining an ally to Rhodes Island.
909----
910[[/folder]]

Top