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1[[WMG:[[center: [- [[Characters/BrawlStars Main Character Index]] | '''Damage Dealers''' | [[Characters/BrawlStarsAssassins Assassins]] | [[Characters/BrawlStarsMarksmen Marksmen]] | [[Characters/BrawlStarsArtillery Artillery]] | [[Characters/BrawlStarsTanks Tanks]] | [[Characters/BrawlStarsSupport Support]] | [[Characters/BrawlStarsControllers Controllers]] | -] ]]]]
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4[[foldercontrol]]
5
6!Damage Dealers
7''Damage Dealers main role in the game is to deal damage to the enemy team and objectives. Left unchecked, they are a constant threat to the team. Damage Dealers can either field highly sustained DPS or burst damage. Typically Damage Dealers are well rounded, with a good mix between damage output and survivability. Due to their damage potential, they are best suited to deal with Tanks and Assassins - but can be countered by Marksmen and Artillery.''
8
9[[folder:8-Bit]]
10!!!'''Release Date:''' 29/08/2019\
11'''Voiced by:''' Martin Schjøler\
12'''Alternate Skins:''' [[{{Retraux}} 8-Bit Classic]], [[MurderousMalfunctioningMachine Virus]]/[[PaletteSwap Antivirus 8-Bit]], [[ThePianoPlayer Saloon 8-Bit]]/[[PaletteSwap Piano 8-Bit]], [[GasolineDousing V8-Bit]], [[HauntedHouse Haunted House 8-Bit]], [[ChromeChampion True Silver/Gold 8-Bit]]
13[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/8_bit_bs_full_body.png]]
14[[caption-width-right:300:"Player one, get ready!"]]
15->''An arcade game famous for its brutal difficulty, 8-Bit always hated its players. Now that it's missing one of its guns, it's angrier than ever before.''
16
17A Super Rare Brawler, and part of the Arcade trio along with [[Characters/BrawlStarsMarksmen Brock]] and Rico. It's a slow-moving arcade machine on legs that wields a rapid-firing laser blaster that fires a powerful burst of shots, but has the lowest speed out of any other Brawler in the game, making it a very easy target for fast-moving enemies.
18
198-Bit is a Brawler focused on dealing huge amounts of burst damage from a considerable distance while acting as a pseudo-support for its teammates with the help of its Super, with its kit being focused on either improving its attack power or its slow mobility.
20* Its Attack, ''[[FrickinLaserBeams Blaster Beams]]'', shoots a long-ranged burst of 6 lasers with a slow unload speed but very high damage potential if they all manage to hit an opponent.
21* Its Super, ''[[TheTurretMaster Damage Booster]]'', has 8-Bit erecting a turret that boosts it and its allies' attack power by 35% in a medium-sized range around it.
22* Its first Gadget, ''[[{{Teleportation}} Cheat Cartridge]]'', allows 8-Bit to instantly teleport to its Damage Booster if it's within 12 tiles of it.
23* Its second Gadget, ''[[MoreDakka Extra Credits]]'', charges 8-Bit's laser blaster so that its next attack fires 18 shots instead of the usual 6.
24* Its first Star Power, ''Boosted Booster'', increases the range of 8-Bit's Damage Booster by 50%, as well as its damage boost from 35% to 50%.
25* Its second Star Power, ''Plugged In'', boosts 8-Bit's speed to a more standard level if it's within 7 tiles of its Damage Booster.
26----
27* OneUp: Not a literal one, [[note]]Unless you counted its now deleted ''1-Up'' Star Power[[/note]] but its GG pin has its screen display the word "1UP" instead of its face.
28* AchillesHeel:
29** Marksmen and Artillery. While every single other Brawler in the game can do a somewhat decent job at evading most Marksmen and Artillery projectiles with enough practice, 8-Bit has no such luck, as its very slow movement speed makes it next to impossible to reliably avoid being bombarded by their highly damaging projectiles from either a longer range or behind a wall, making of 8-Bit a sitting duck against a team with a competent Brawler of said categories.
30** Anti-Spawnables Brawlers such as Penny, Jessie, and Belle are exceptionally good counters to 8-Bit, as it's one of the few spawners in the game who are pretty much obliged to stay close to their spawnables for them to be effective.
31* AnArmAndALeg: In the defeat animation of its Virus/Antivirus skin, it loses ''both'' of its arms before glitching and shutting off.
32* AnimateInanimateObject: It's a sentient arcade machine who came to life after [[spoiler:Dynamike exposed it to one of the special gems]]. Its alternate skins can also turn it into a game console, a piano, a gas pump, or a house.
33* ArcadeSounds: Present in some of its voicelines.
34* {{Cephalothorax}}: There's no real distinction between its head and body.
35* CreepyCrows: In its Haunted House skin, 8-Bit has a creepy crow on its head and its turret becomes a nest with even more crows flying out of it.
36* CreepyHighPitchedVoice: The Virus/Antivirus skin makes its voice high-pitched, and also turns it evil.
37* DubNameChange: It's called A.R.K.A.D in the French translation, and 8-Bitowlec in Polish.
38* {{Emoticon}}: Some of its pins change its facial expressions to these. Specifically, the Happy and Clap pins are a "[=:-)=]", the Sad pin is a "[=T_T=]", the Angry and Facepalm pin are a "[=>_<=]", the Thanks pin is a "[=UwU=]", and the Phew pin is a "[=O_O=]"
39* EvilCostumeSwitch: Its Virus/Antivirus skin turns most of its body [[DarkIsEvil black]], gives it SpikesOfVillainy, and a set of extra legs that makes it resemble some sort of monstrous mechanical spider.
40* EvilLaugh: One of its possible voicelines when defeating an enemy in its Virus/Antivirus skin is spurting one of these.
41* FrickinLaserBeams: Its main attack consists of a barrage of 6 laser beams. It can increase this amount to 18 with its ''Extra Credits'' Gadget.
42* TheFriendsWhoNeverHang: Despite the fact it, Brock, and Rico are part of the same trio, they're almost never seen interacting with each other in promotional material, if at all.
43* GasolineDousing Its V8-Bit skin turns it into a gas pump, with its lasers being replaced by squirts of gasoline that momentarily [[ManOnFire set the enemy on fire]] (purely for cosmetic effect, though).
44* HauntedHouse: The theme of its aptly named Haunted House skin, which transforms 8-Bit into a mobile house with CreepyCrows surrounding it and a gun that shoots ghosts.
45* HauntedTechnology: It becomes a haunted robot in its Haunted House skin. Its turret even has ghosts floating around it.
46* LargeHamAnnouncer: 8-Bit's voice lines consist of videogame voices and jingles, and its joyful ones (i.e. whenever it defeats and enemy or gets in the lead) have it speak like an excited announcer.
47* LonelyPianoPiece: If it's defeated with the Saloon/Piano skin, 8-Bit will play a sad piano tune.
48* MeaningfulName: It's an arcade machine named [[MediaNotes/The8bitEraOfConsoleVideoGames 8-Bit]].
49* MightyGlacier: It possess Tank-levels of HP and one of the highest DPS out of any Brawler, capable of rapidly racking up damage with its 6 shots and can make Swiss cheese out of objectives or anyone that is stupid enough to face it head-on. However, it is also ''very goddamn slow'' (being the only Brawler whose speed is categorized as Very Slow, in fact), meaning that it's slim picking for fast-moving Brawlers such as [[Characters/BrawlStarsAssassins Assassins]] or Brawlers with similar or greater range like [[Characters/BrawlStarsMarksmen Marksmen]].
50* MoreDakka: Its blaster has a 6-round burst. With three ammo bars means that you can unload ''18'' shots in a row. Its ''Extra Credits'' Gadget lets it unload 18 shots at once, for even more dakka.
51* MurderousMalfunctioningMachine: Becomes one in its Virus/Antivirus skin, gaining an EvilCostumeSwitch to reflect this.
52* MusicalAssassin: Its Saloon/Piano skin replaces its laser beams with musical notes resembling that of a piano sheet and its turret with a metronome.
53* MyLittlePanzer: Its weapon doesn't look any different from a toy gun you'd find in a real life arcade machine, but it's still deadly.
54* NintendoHard: InUniverse example. According to its description, 8-Bit is famous for how difficult its arcade game is.
55* NonHumanNonBinary: Zigzagged and play with. Along with [[Characters/BrawlStarsArtillery Sprout]], 8-Bit is one of the two Brawlers in the game with no designated gender, simply being referred as "it" in its official description but the description for ''Cheat Cartridge'' and ''Plugged In'', promotional materials and [[WordOfGod the developers]] referring it with "he" produce.
56* NonIndicativeName: Its Antivirus skin is this, as it keeps the same personality, appearance, and almost the same colors as the original Virus skin.
57* PerpetualFrowner: 8-Bit is always seen with a scowl on its face, no matter what alternate skin it sports.[[note]]Technically, its Haunted House skin isn't frowning due to lacking a mouth, but it sure doesn't look happy.[[/note]] The only times it's seen "smiling" is during certain pin animations.
58* ThePianoPlayer: Its Saloon/Piano skin turns it into a piano, with its voicelines being replaced by piano notes and jingles that sound throughout the match.
59* PowerEchoes: Most of its voicelines have a lingering effect that keep sounding for a little bit before dissipating.
60* {{Retraux}}: Its 8-bit Classic skin turns its into an old videogame console, with its face's expression becoming more pixelated.
61* SelfHarm: For some bizarre reason, the defeat animation of its Saloon/Piano skin has it repeatedly punching its own face, resulting in a few piano keys breaking and falling off.
62* ShownTheirWork: Its mastery title, "SYS 64738", could at first sight be seen as a string of random letters and numbers that would still make sense for 8-Bit as a pseudo-computer code. However, [[https://www.computerhope.com/jargon/s/sys64738.htm it is an actual command]].
63* StatusBuff: 8-Bit can boost its damage (as well as its allies') with its Super, and also its speed if using the ''Plugged In'' Star Power.
64* {{Teleportation}}: It can instantly teleport to its turret using its ''Cheat Cartridge'' Gadget, though it needs to be within 12 tiles of it.
65* TVHeadRobot: Its "face" is a screen it can use to turn its facial expressions into {{Emoticon}}s.
66* TheTurretMaster: Its super deploys a turret that boosts it and its allies' attack.
67* TheUnintelligible: Its Saloon/Piano skin, which turns it into a piano, replaces its voice lines with piano notes, making it unable to speak.
68* UnstoppableRage: According to its description, 8-Bit is angrier than ever before ever since it lost one of its guns.
69* VideoArcade: As seen in one of Starr Park's security footages, he used to be a regular arcade machine at the arcade before somehow coming back to life.
70[[/folder]]
71
72[[folder:Carl]]
73!!!'''Release Date:''' 22/03/2019\
74'''Voiced by:''' Will Arden\
75'''Alternate Skins:''' [[BadassDriver Road Rage Carl]], [[VideoGame/ClashOfClans Hog Rider]] [[FullBoarAction Carl]], [[https://en.wikipedia.org/wiki/Line_Friends Leonard Carl]], [[TheCaptain Captain Carl]]/[[{{Pirate}} Dark Tide Carl]], [[SurferDude Surfer Carl]], [[BadassBiker Biker Carl]], [[MagicCarpet Sultan Carl]], [[VideoGame/ClashOfClans Goblin]] [[OurGoblinsAreDifferent Carl]], [[ChromeChampion True Silver/Gold Carl]]
76[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/carl_bs_full_body.png]]
77[[caption-width-right:250:"Ha ha! Geology rocks!"]]
78->''Carl is a mining robot who's fascinated by rocks and stones of all kinds. Don't let him get started on his latest obsession: the effects of Gems!''
79
80A Super Rare Brawler, and part of the Gem Miners trio along with [[Characters/BrawlStarsArtillery Dynamike]] and [[Characters/BrawlStarsTanks Jacky]]. He's a nerdy robotic miner with a love for geology and poking someone's eye out with a pickaxe.
81
82Carl is an all-rounder Brawler with decent offensive and defensive stats, being able to fulfill a lot of different roles for his team thanks to his zoning abilities and kit geared towards improving either his main attack or his Super.
83* His Attack, ''[[PowerfulPick Pickaxe]]'', has Carl throw his pickaxe like a boomerang, returning to him after travelling max distance or hitting an obstacle. This pickaxe can pierce through enemies, hit the same target twice if the enemy doesn't get out of the way, and has a slight cooldown before it can be used again once it comes back. Carl only possesses a single ammo bar, meaning he must wait for his pickaxe to return before he can attack again.
84* His Super, ''[[SpinAttack Tailspin]]'', has Carl rapidly spinning around with his pickaxe, doubling his movement speed and damaging enemies close to him in rapid succession. This attack lasts 3 seconds to complete and can be cancelled by pulls, stuns, or knockbacks.
85* His first Gadget, ''[[ManOnFire Heat Ejector]]'', makes his next attack drop glowing hot rocks that burn anyone who step on them, damaging them for 50% of Carl's main attack damage each second over the course of 4 seconds. The further his pickaxe travels, the more hot rocks will be scattered. These rocks last 3 seconds on the ground before disappearing.
86* His second Gadget, ''[[DashAttack Flying Hook]]'', makes Carl's next attack pull him towards its farthest point. Enemies caught in the pickaxe's path will be damaged once, but won't cancel the pull.
87* His first Star Power, ''[[CooldownManipulation Power Throw]]'', allows Carl throw his pickaxe 10% faster.
88* His second Star Power, ''[[DamageReduction Protective Pirouette]]'', gives him a shield that reduces all incoming damage by 35% while his Super is active.
89----
90* AnchorsAway: His pickaxe gets replaced with an anchor in his Captain and Dark Tide skins.
91* BadassBiker: Turns into one with the Biker skin, replacing his minecart with a CoolBike.
92* BadassDriver: Becomes one in his Road Rage skin, with his minecart becoming a go kart-esque racing car
93* CoolBike: Gets one as part of his Biker skin.
94* CoolHelmet: While his hard safety helmet looks hardly cool in his default appearance, his Road Rage and Biker skins give him motorist helmets that definitely fit in this.
95* CooldownManipulation: A variation. His ''Power Throw'' Star Power lets Carl's pickaxe return to him 10% faster, technically boosting his "recharge" time.
96* DamageReduction: His ''Protective Pirouette'' Star Power lets him receive 35% less damage in the middle of his Super, which makes it a much safer attacking tool since Carl needs to be very close to the enemy to pull it off.
97* DashAttack: His ''Flying Hook'' Gadget lets Carl's main attack function as one, as he's pulled along his pickaxe while damaging anyone caught in his path.
98* DeadlyDustStorm: His Sultan skin basically turns Carl into a mini sand tornado while using his Super.
99* FullBoarAction: In his Hog Rider skin, although it gets {{downplayed}} since it isn't an actual boar, but a reskin of his minecart.
100* HatOfAuthority: In his Sultan skin, where he gets a fancy turban instead of his worker helmet.
101* ImprobableWeaponUser: He uses a pickaxe that somehow functions like a boomerang. His Leonard, Surfer, and Sultan skins use a mushroom, frisbee, and a moon instead, respectively.
102* JackOfAllStats: Carl has good health, normal speed, and moderate (albeit inconsistent) damage, making all of his stats pretty balanced.
103* MagicCarpet: In his Sultan skin, his minecart becomes a flying carpet that allows him to float through the battlefield (not above water, though). His defeat animation also shows the carpet to be alive, as it's visibly sad over losing.
104* ManOnFire: His ''Heat Ejector'' Gadget drops burning rocks that set enemies on fire for 4 seconds, receiving half the damage of Carl's main attack for each second they burn.
105* NerdyNasalness: Carl is depicted as a huge nerd both in his personality and his voice, which sounds heavily nasal and lispy in spite of him being a robot.
106* OnlySaneByComparison: He's the only member of his trio that doesn't fall directly into AxCrazy territory, but he is still obsessed with rocks and geology to an unhealthy degree.
107* OurGoblinsAreDifferent: His Goblin skin gives him a makeover that makes him resemble a pointy-eared goblin.
108* {{Pirate}}: His Captain and Dark Tide skin turns him into one, replacing his minecart with a pirate ship and his pickaxe [[AnchorsAway with an anchor.]]
109* PowerfulPick: His main weapon is a pickaxe.
110* PrecisionGuidedBoomerang: His pickaxe will ''always'' return to him, no matter how far he moves away after throwing it.
111* PungeonMaster: Not to the same extent as Brawlers like [[Characters/BrawlStarsTanks Rosa]] or [[Characters/BrawlStarsMarksmen Bea]] (whose voicelines are almost exclusively puns), but Carl really enjoys throwing some geology puns there and then over the course of the match.
112* PunnyName: '''Car'''l moves around in a '''car'''t.
113* RapidFireNo: Two of his possible lines whenever he receives damage or is defeated, which are used during his Phew and Sad pins respectively.
114* RobotBuddy: He's a small, perky, childlike robot who seems to get along with his coworkers Jacky and Dynamike.
115* RoboSpeak: Subverted; Unlike other robot brawler, he lacked the robot filter on his voice.
116* ShoutOut:
117** His Hog Rider and Goblin skins are directly based on the troops of the same name from ''VideoGame/ClashOfClans''.
118** His Leonard skin is directly inspired on the character of the same name from [[https://en.wikipedia.org/wiki/Line_Friends LINE FRIENDS]].
119* SphereEyes: His goggles make his eyes appears to be this, with tiny white dots as pupils.
120* SpinAttack: His Super has him spinning around with his pickaxe outstretched, scraping anyone who gets close and also gaining a speed boost. If used correctly, he can take out huge chunks of the enemies in a short span of time, leaving them softened enough for his teammates to finish off.
121* SurferDude: His Surfer skin has him riding a surfboard instead of his minecart.
122* ThisCannotBe: One of his possible lines when receiving damage, which he also uses in his Angry pin.
123* WeirdMoon: In his Sultan skin, he attacks with a small artificial moon he carries around.
124* WrenchWhack: Both his Road Rage and Biker skins turn his pickaxe into a wrench, the former resembling a crescent wrench and the latter a lug wrench.
125[[/folder]]
126
127[[folder:Chester]]
128!!!'''Release Date:''' 12/12/2022\
129'''Voiced by:''' Kai Skrotzki\
130'''Alternate Skins:''' [[MonsterClown Dark Chester]], [[NatureSpirit Wood Spirit Chester]], [[Characters/NorseMythology Loki]] [[TricksterGod Chester]], [[ChromeChampion True Silver/Gold Chester]]
131[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/chester_bs_full_body.png]]
132[[caption-width-right:150:"Follow my lead! Hehe, suckers."]]
133->''Chester makes vicious fun of anyone in sight, trying to get under their skin. The more hate he gets, the better... especially if that hater is Mandy!''
134
135A Legendary Brawler, and part of the currently incomplete Candyland trio along with [[Characters/BrawlStarsMarksmen Mandy]]. He's an employee at Starr Park's candy shop who greatly enjoys trolling and annoying other Brawlers with his antics, ''especially'' if it's his boss Mandy.
136
137Chester is a Brawler focused on spreading chaos throughout the match by forcing the enemy to play mind games with him, having to be wary of being in his range due to the fact his attacks will always be a surprise until the very last moment, making him an overall great counter to close-range Brawlers.
138* Chester's special Trait is the ability to possess 5 different Supers that randomly change every time he charges a new one. Chester won't be able to know what his next Super will be until it's fully charged, and enemies can't know what Super Chester is currently in possession of until he decides to use it. If Chester is defeated while his Super is fully charged, it will be randomly changed to a different one when he respawns.
139* His Attack, ''[[EvolvingAttack Cap and Bells]]'', has Chester throw bells out of his hat in a sequence, where his first attack will shoot a single bell, the next one will shoot two bells in a cone, and the third one will shoot three bells in a wider cone before going back to only one bell and repeating.
140* His Super, ''[[ScaryJackInTheBox Jack in the Box]]'', allows Chester to use one of the five following moves at random:
141** ''[[ThrowDownTheBomblet Candy Popper]]:'' Chester throws a bomb that can be lobbed over obstacles, dealing heavy damage on impact, destroying obstacles around it, and knocking enemies back.
142** ''[[TheParalyzer Jawbreaker]]:'' Chester throws a boxing glove that deals damage and stuns enemies hit by it for 1 second.
143** ''[[DeadlyGas Salmiakki]]:'' Chester sprays a medium-ranged, cone-shaped wave of gas in front of him that poisons enemies caught in it for 7 seconds.
144** ''[[StickySituation Pop Rocks]]:'' Chester creates a circle of pop rocks in a medium-sized radius around him that damages and slows down enemies caught inside of it. This Super lasts for 10 seconds before disappearing.
145** ''[[HealThyself Strong Mint]]:'' Chester will heal for three pulses of health every second for 3 seconds.
146* His first Gadget, ''Spicy Dice'', will change Chester's currently charged Super to a different one.
147* His second Gadget, ''[[RandomEffectSpell Candy Beans]]'', will grant Chester a temporary random buff for 5 seconds. These buffs include increased damage, increased movement speed, increased reload speed, and healing over time.
148* His first Star Power, ''Bell 'O' Mania'', adds an extra sequence to his main attack that allows his fourth attack to shoot 4 bells before resetting.
149* His second Star Power, ''Sneek Peek'', gives Chester the ability to know what his Supers will be before they are fully charged.
150----
151* AttentionWhore: His dialogue shows that he ''loves'' being the center of attention, constantly telling other Brawlers to look at him even for the most mundane things.
152-->"Thank you all for making me look good! I love that."
153* AwLookTheyReallyDoLoveEachOther: Despite their constant bickering and Mandy being the prime target for Chester's pranks, the [[https://www.youtube.com/watch?v=Od28DKIU60o Dark Brawlidays animation]] shows that he really cares about her, as he's shown visibly concerned for her safety when the Dark Brawlers attack Mandy and even goes to his way to protect her.
154* BadInfluencer: Some of his voicelines imply he's an influencer, and he's a {{Troll}}ish {{Jerkass}}.
155* BoringButPractical: Most players tend to agree that, while being an uninteresting ability that does nothing to change Chester's playstyle, his ''Bell 'O' Mania'' Star Power is definitely the better option for him, as it heavily improves the amount of burst damage Chester can dish out to the point he's capable of [[OneHitKill one-shooting]] squishy Brawlers from a close distance if his next attack has the four bells.
156* CaptainObvious: He likes to shout obvious remarks during the fight, such as saying that the best teams are composed of the best Brawlers or that he's going to move in a direction.
157* CoolButInefficient: His ''Sneek Peek'' Star Power. It allows the player to know what Chester's next Super will be, which negates a sizable portion of his unreliable [[LuckBasedMission RNG mechanic]] and can come in handy when making strategic plays in case the next Super could be useful for the situation. However, not only none of Chester's Super are game-changing enough to warrant an entire ability dedicated to them, but his ''Bell 'O' Mania'' Star Power provides such an amount of extra raw damage that it lets Chester not heavily rely on RNG anyway, making of ''Sneek Peek'' the worse option by far.
158* CooldownManipulation: One of the possible effects of his ''Candy Beans'' Gadget is giving Chester boosted reload speed for a few seconds.
159* CourtJester: His main design influence. May or may not be one to Mandy.
160* DeadlyGas: His ''Salmiakki'' Super is a cloud of gas Chester fires in a wide cone in front of him, which will poison anyone caught in its path.
161* DirtyCoward:
162** One of his possible voicelines when starting a match is claiming he loves teamwork... before telling his teammates to go first.
163** He also enjoys trolling and taunting other people during the match, specially if they get defeated by him. However, the moment he gets hurt, he will beg for the enemy to stop or be kinder to him.
164* EvilCostumeSwitch: In his Dark skin, where he gets a [[DarkIsEvil darker color palette]], ScaryTeeth, and the bells from his jester cap now resemble skulls.
165* EvilRedhead: Not exactly "evil," but his chaotic personality and {{Troll}}ing antics [[ItAmusedMe purely for amusement]] can make him come across as an unpleasant {{Jerkass}}.
166* EvolvingAttack: His main attack is a sequence of projectiles that change every time he uses it, starting with a single bell in a straight line, then two in a cone, and finally three in an even wider cone before repeating. His ''Bell 'O' Mania'' Star Power can add a fourth sequence where he shoots four bells before it repeats.
167* ExpressiveAccessory: The bells from his jester cap change their expression to match Chester's in his various pins.
168* {{Griefer}}: Shows shades of being this in his voicelines, such as suggesting his team to fool around and do random things instead of fighting, or telling them to follow his lead before mocking them.
169* HealThyself: He can heal himself for a good chunk of missing health if he gets the ''Strong Mint'' Super or the random healing effect of his ''Candy Beans'' Gadget, though it takes a bit for the full effect to occur.
170* HoistByHisOwnPetard: In his defeat animation, he gets hit in the face by his own jack-in-the-box after he opens it, knocking him out.
171* HolyBacklight: A variation. In the winning animation of his Wood Spirit skin, Chester is illuminated with a holy light coming from above him.
172* TheHyena: One of the Brawlers with the most voicelines that involve giggling and laughing among the entire roster. Crosses into AnnoyingLaugh due to how constant it is.
173* ItAmusedMe: The justification for [[{{Troll}} pretty]] [[{{Griefer}} much everything]] he does, if his description is anything to go by.
174-->*laughs* "Doin' it for the lols!"
175* JackOfAllStats: Average speed, average health, and variable but ultimately average damage output. Fittingly, his mastery title is actually called "Jack of all Trades."
176* JustJokingJustification: A possible dialogue of his when receiving damage is telling the enemy he was just joking.
177* KeepingTheEnemyClose: Tells a variation of this in one of his voicelines.
178-->*laughs* "Keep your friends close and your enemies laughing."
179* {{Keet}}: Extremely excitable and always laughing throughout the match no matter the reason.
180* LuckBasedMission: His gimmick. From his main attack to his Super, and even his Gadgets, Chester's entire moveset revolves around being as random and unpredictable as possible both for himself and his opponents, which forces the opposition to tread carefully around him due to their inability to know how a confrontation against Chester will go.
181* MonsterClown: Becomes one in his Dark skin, where he undergoes an EvilCostumeSwitch that makes him resemble less of a human.
182* NatureSpirit: Becomes one in his Wood Spirit skin, which turns Chester into a PlantPerson wearing a wooden mask and whose Supers become forest-themed
183* NitroBoost: One of the possible random effects of his ''Candy Beans'' Gadget.
184* TheParalyzer: ''Jawbreaker'', one of his possible Supers, stuns enemies for 1 second.
185* PlantPerson: He becomes a being made of wood and grass in his Wood Spirit skin.
186* ThePrankster: He is one hell of a prankster.
187* PunnyName: Ch'''ester''' is a j'''ester'''.
188* RandomEffectSpell: His ''Candy Beans'' Gadget gives him a random buff whenever he pops it up: increased damage, increased movement speed, increased reload speed, or healing over time.
189* RunicMagic: All of his Supers get runes inscribed onto them in his Loki skin. His main attack also gets replaced with runic stones.
190* ScaryJackInTheBox: Has 5 different Supers he can get at random, all contained in one jack-in-the-box.
191* ScaryTeeth: Gets these in his Dark skin.
192* ScrewThisImOuttaHere: In the defeat animation of his Wood Spirit skin, Chester is abandoned by the spirits that accompany him, but not before he's hit in the head by one of them before they all float away.
193* ShoutOut:
194** One of his voicelines straight up mentions Website/YouTube.
195** Another of his possible voicelines is [[{{Theatre/Hamlet}} "To brawl or not to brawl. Is that a question?"]]
196** His Dark skin gives him a color palette that heavily makes him resemble [[{{VideoGame/Deltarune}} Jevil]].
197** His Loki skin is directly based [[Characters/NorseMythology on the Norse God of the same name]].
198* StickySituation: His ''Pop Rocks'' Super creates a slowing area around Chester that stays for a bit after he leaves.
199* {{Troll}}: His voicelines, mannerisms, and even [[LuckBasedMission his gameplay]] leave clear that he enjoys tormenting people with taunts and pranks just because he can. The [[https://www.youtube.com/watch?v=Od28DKIU60o Dark Brawlidays animation]] shows him messing with Mandy's candy shop (which, mind you, is where he works too) just for a quick laugh.
200* ThrowDownTheBomblet: One of his possible Supers, ''Candy Popper'', is a bomb that can be lobbed over walls and destroys obstacles in a wide area, much like [[Characters/BrawlStarsArtillery Dynamike's Super]].
201* TricksterGod: His Loki skin is a ShoutOut to one of the most famous examples in Mythology.
202* VitriolicBestBuds: He's always playing pranks on his boss Mandy, who, while annoyed by his antics, tends to reciprocate them with some of her own. The developers have even claimed they have a love-hate relationship with each other, hinting at some BelligerentSexualTension between them.
203* WantsToBeHated: His description states he [[{{Troll}} makes fun of everyone and tries to get under their skin]] for this reason. Mandy seems to be the one he enjoys receiving hate from the most.
204[[/folder]]
205
206[[folder:Chuck]]
207!!!'''Release Date:''' 11/10/2023\
208'''Voiced by:''' Nicola Lanci\
209'''Alternate Skins:''' [[SpikedWheels Inferno Chuck]], [[ScaryScorpions Desert Scorpion Chuck]], [[ChromeChampion True Silver/Gold Chuck]]
210[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/chuck_bs_full_body.png]]
211 [[caption-width-right:250:"Into the fray, full steam ahead!"]]
212->''Once a brilliant maestro, now a train conductor, Chuck traded the symphonies of the concert halls for the cacophonies of the Ghost Station, all in the hope of discovering the next big thing in music!''
213
214A Mythic Brawler, and part of the currently incomplete Ghost Station trio along with [[Characters/BrawlStarsSupport Gus]]. He is a wheelchair-bound, former music conductor who now works as the train conductor of the Ghost Station.
215
216Chuck is as [[DifficultButAwesome complex]] and [[MechanicallyUnusualFighter mechanically unusual]] as they come, having the capacity to be a massive annoyance to the enemy by virtue of his unmatched ability to traverse the entire map in seconds and destroy anyone who gets in his way, at the cost of requiring perfect knowledge of map layout, deep understanding of his mechanics, and [[GatheringSteam the necessary time to become a real threat]].
217* Chuck's special Trait allows him to passively charge his Super without the need to deal damage. With 20% charged per second, it takes Chuck 5 seconds to fully charge a Super without other external factors.
218* His Attack, ''[[DeadlyGas Steam Engine!]]'', fires three steam clouds out of Chuck's hat that can pierce through enemies, with each cloud dealing individual damage. This attack deals more damage the closer Chuck is to his enemies.
219* His Super, ''[[RailroadTracksOfDoom Choo-Choo!]]'', starts by placing a post that can be lobbed over walls, dealing damage and knocking back enemies hit by it. Once this first post is placed and Chuck charges another Super, two different things can be done: if Chuck aims his Super, he will throw another post in the desired location, with up to 3 posts being able to exist on the map at the same time. On the other hand, if Chuck auto-aims his Super, he will [[DashAttack dash at very fast speed towards the nearest post]], [[VehicularAssault dealing damage to enemies caught in his path]]. If there is more than one post and their ranges overlap, Chuck can travel between these posts with only one Super as long as there isn't a wall on the way; however, he will be forced to travel the entire circuit from beginning to end when he starts dashing, meaning he won't be able to stop wherever he wants even if there's only a single post. While dashing, Chuck will only receive half the damage from any attack, and he can still be stunned or knocked back. If Chuck places more posts when there's already the maximum amount allowed, they will be replaced in the order Chuck placed them first. Finally, these posts won't disappear if Chuck is defeated, but will do so if another round starts in any round-based mode.
220* His first Gadget, ''Rerouting'', will remove the nearest post and instantly recharge Chuck's Super.
221* His second Gadget, ''[[{{Intangibility}} Ghost Train]]'', allows Chuck's next Super to pass through walls.
222* His first Star Power, ''Pit Stop'', increases the amount of posts Chuck can place by 1, going from 3 to 4 maximum posts allowed.
223* His second Star Power, ''[[ManaDrain Tickets Please]]'', will make enemies caught in Chuck's Super lose 33% of their maximum ammo, giving the stolen ammo to Chuck in return. If an enemy's ammo bar is empty, Chuck will not receive any ammo even if he hits them with his dash, but Chuck can still remove enemies' ammo even if his own ammo bar is full.
224----
225* AmbiguouslyRelated: To [[Characters/BrawlStarsAssassins Mortis]] due to their almost identical appearance and their playstyle involve dashing.
226* AnimalMecha: The scorpion from his Desert Scorpion skin is actually a robot designed to resemble the eponymous animal.
227* BadassInANiceSuit: Sports a nice music conductor suit, and is a powerful Brawler.
228* BerserkButton: He becomes enraged after his baton is burned in "[[https://www.youtube.com/watch?v=QXXpJHR4m8w The Prison Break]]" animation, implying that messing with his performance is a big no for him.
229* ColdHam: Most of his lines are said in a dramatic, over-the-top way while maintaining a low tone of voice, signaling how passionate but ultimately elegant he is.
230* ConfettiDrop: His hat expells a rain of confetti in his victory animation.
231* CoolTrain: Fitting for a train conductor, Chuck's wheelchair has been modified to resemble a train.
232* DashAttack: The second half of his Super has Chuck rapidly dashing between the posts placed by the first half of it, potentially crossing massive distances with it.
233* DeadlyGas: His main attack involves Chuck shooting piercing smoke out of his hat.
234* DifficultButAwesome: Correctly using Chuck is all about creating the perfect route with the use of his Super, requiring full knowledge of map the layout to be aware of where he can and can't dash and ''when'' he should start dashing to avoid clumps of enemies big enough to destroy him as soon as he arrives. Novice Chuck players will often get stuck with imperfect post setups that won't allow him to get far and barely deal any damage before being blown to smithereens by enemy fire, while expert Chuck users will create the perfect route mere seconds into the match that'll allow him to be a constantly dashing, unkillable threat.
235* DungeonBypass: With the right setup, Chuck can potentially cross ''the entire map'' in seconds with the use of his Super, allowing him to dash from his base to the enemy side as soon as he respawns if he has placed his posts correctly. Naturally, this can be deadly in game modes such as Heist or Siege, where the main objective happens to be at the edges of the map.
236* GatheringSteam: A Chuck without any of his posts planted can't do much. Is only half a minute into the match that he can start becoming a dashing menace after creating the necessary setup with the use of multiple Supers.
237* GlowingEyesOfDoom: Does these during his BerserkButton moment in "[[https://www.youtube.com/watch?v=QXXpJHR4m8w The Prison Break]]" animation.
238* GratuitousItalian: A lot of his voicelines are spoken in Italian.
239* HandicappedBadass: He's wheelchair-bound, but that doesn't prevent him from being a powerful and very agile Brawler. In fact, [[SuperWheelchair his wheelchair]] ''[[SuperWheelchair is]]'' [[SuperWheelchair the reason why he's powerful in the first place]].
240* HighClassGloves: As part of his music conductor suit.
241* {{Intangibility}}: His ''Ghost Train'' Gadget allows Chuck to momentarily become intangible, giving him the ability to pass through walls with his Super.
242* LightningBruiser: He's naturally fast (and can become even faster with the use of his Super), has high HP for a non-Tank Brawler, and can dish out a lot of damage between his main attack and his Super if he manages to run over his enemies.
243* ManaDrain: His ''Tickets Please'' Star Power will deplete a third of an enemy's ammo bar if he runs over them with his Super, giving Chuck the stolen ammo in return.
244* MechanicallyUnusualFighter: While there are a few other Brawlers whose Supers charge automatically (Darryl, Edgar, Kit), Chuck is the only one whose Super only takes 5 seconds to do so, and can get it back even faster without directly attacking the enemy if he happens to run over them. This means that Chuck can potentially spend the whole match using his Super much more than his main attack, a feat that only him and [[Characters/BrawlStarsAssassins Sam]] can naturally pull off.
245* NightmareFetishist: His description explicitly states he willingly quit his job as a music conductor to become the conductor of the ghost train, while his Brawl Talk introduction mentions that the darkness and creepy noises of the Ghost Station give him inspiration for his melodies.
246* PungeonMaster: A good chunk of his voicelines are either music or train-related puns.
247-->"That was well orchestrated."
248-->"Ugh, lost my train of thought!"
249* PunnyName: His name most likely derives from the "Choo-choo!" onomatopoeia primarily associated with trains.
250* RailroadTracksOfDoom: The posts from his Super create ghostly railroad tracks that become visible whenever Chuck starts dashing between them, which can become quite doomy if an enemy [[VehicularAssault happens to be standing on them]].
251* RedEyesTakeWarning: His eyes (and also his wheelchair's eye-like front light) become entirely red in his Inferno skin.
252* SandBlaster: The smoke from his main attack becomes sand in his Desert Scorpion skin.
253* ScaryScorpions: His Desert Scorpion skin replaces his wheelchair with [[AnimalMecha a big, angry-looking mechanical scorpion]].
254* SharpDressedMan: He dresses quite elegantly, sporting a music conductor attire with HighClassGloves and a necktie.
255* SpikedWheels: His wheelchair gains these in his Inferno skin.
256* SuperWheelchair: Chuck's wheelchair serves both as a mobility device and as a weapon, being able to dash at very high speeds with it using his Super, potentially dealing damage if he hits an enemy with it.
257* VehicularAssault: His wheelchair, which has been modified to resemble a train and move as fast as one, can also deal damage if Chuck runs over an enemy while dashing with it using his Super.
258* WeaponizedHeadgear: He attacks by expelling piercing smoke out of his hat, mimicking a train chimney.
259* WickedCultured: He's a SharpDressedMan with a love for classical music, but is also a NightmareFetishist who uses a SuperWheelchair to run over his opponents.
260[[/folder]]
261
262[[folder:Colette]]
263!!!'''Release Date:''' 14/09/2020\
264'''Voiced by:''' Katie Snyder\
265'''Alternate Skins:''' [[CuteMonsterGirl Trixie Colette]], [[TheNavigator Navigator Colette]], [[GladiatorGames Gladiator Colette]], [[ChineseVampire Inspector Colette]], [[BubblyWaitress Pawlette]] ([[{{Meido}} Pinku]], [[PaletteSwap Miidori, and Kiiro]]), [[https://en.wikipedia.org/wiki/Line_Friends Fangirl Cony]], [[ChromeChampion True Silver/Gold Colette]]
266[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/colette_bs_full_body.png]]
267[[caption-width-right:175:"[[{{Yandere}} You can't get away from me... ever!]]"]]
268->''Colette has collected every single figurine, plushie, and toy of every single Brawler. Is she obsessed? Yes. But has she lost touch with reality? Also yes.''
269
270An Epic Brawler, and part of the Gift Shop trio along with [[Characters/BrawlStarsAssassins Edgar]] and [[Characters/BrawlStarsControllers Griff]]. Colette is a big, ''[[{{Yandere}} big]]'' fan of every Brawler and the cashier of gift shop in Starr Park.
271
272Colette is a Brawler strictly specialized in countering rivals with large health pools (such as [[Characters/BrawlStarsTanks Tanks]]) and dealing high, consistent damage to special objectives and non-Brawler entities, with most of her kit being geared towards taking advantage of healthy, close-ranged enemies she can constantly annoy and harass until they're eventually defeated.
273* Her Attack, ''[[PercentDamageAttack Taxing Shot]]'', is a single heart-shaped projectile that causes damage proportionally based on the target's current amount of health (37% with a minimum of 500 at Level 1, then 50 extra minimum damage for each level she's upgraded to). Against special targets such as the Heist safe or spawnables, she will always deal the fixed amount of damage proportional to her current level (1000 at Level 1, then 100 extra damage for each level she's upgraded to).
274* Her Super, ''[[HitAndRunTactics Time To Collect]]'', makes Colette dash a large distance forward and quickly return to her starting position, possibly hitting the same objective twice. This attack deals damage based on her targets' maximum health (20% each time with a minimum of 500, then 50 extra minimum damage for each level she's upgraded to), or double her main attack's damage against special targets (e.g. 2000 at Level 1, 2200 at Level 2, and so forth).
275* Her first Gadget, ''Na-ah!'', boosts Colette's next attack to deal 150% more damage against enemy Brawlers and 75% more damage against special targets.
276* Her second Gadget, ''[[LifeDrain Gotcha!]]'', allows her main attack to heal her for 80% of damage dealt for 5 seconds. During this time, her main attack also deals 20% more damage against special targets.
277* Her first Star Power, ''[[RingOut Push It]]'', allows Colette to drag enemies she hits to the farthest point of her Super.
278* Her second Star Power, ''[[DamageReduction Mass Tax]]'', gives Colette a 20% shield for 5 seconds when using her Super, said shield increasing by 10% with every enemy she hits.
279* Her Hypercharge, ''Teen Spirit'', creates [[DoppelgangerAttack a mini-Colette]] behind her whenever Colette uses her Super, dealing 1000 extra damage to enemy Brawlers and 5000 to special targets hit by it. She also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.
280----
281* AbhorrentAdmirer: While she's technically one towards [[{{Yandere}} every Brawler]], [[SeriesMascot Spike]] deserves a special mention, as she appears to be ''obsessed'' with him, which greatly annoys the living cactus.
282* AnimalEaredHeadband: Her Pawlette skin uses a maid headband with cat ears to go with her cat paw gloves and fake tail.
283* AnimateInanimateObject: Her scrapbook becomes sentient in her Trixie, Gladiator, and Pawlette skins, floating around on its own and showing affection towards its owner when they win, [[HoistByHisOwnPetard or attacking her when they lose]].
284* {{Animesque}}: Her Pawlette skin, which is part of a skin set modeled after different styles of animation, draws inspiration from classic [[UsefulNotes/AnimeAndManga Japanese-style animation]] of the '80s and '90s.
285* AscendedFan: She started as a regular cashier working at Starr Park's Gift Shop. However, her obsession with Brawl Stars eventually earned her the title of Brawler herself.
286* BigRedDevil: Turns into one with her Trixie skin.
287* BraidsOfAction: Her Inspector skin gives her a long braid in addition to her regular haircut.
288* BreakingTheFourthWall: She's one of the few Brawlers who seems to be aware she's inside a videogame, even referring to the game by its name in one of her voicelines.
289* BubblyWaitress: Her Pawlette skin turns her into an {{Animesque}} bubble tea shop waitress, with her scrapbook becoming a server note pad.
290* CelShading: Used in her Pawlette skin.
291* ChineseVampire: The theme of her Inspector skin, complete with train tickets in place of a PaperTalisman coming out of her hat.
292* TheCollector: That book in her arms isn't just for show: it's a scrapbook she uses to collect memorabilia from other Brawlers for her personal collection. Her description also states she has collected every single figurine, plushie, and toy of every single Brawler. Even her mastery title is straight up "The Collector."
293* CombatSadomasochist: A PG version of this trope. A few of her voicelines when receiving damage or being defeated show she enjoys getting hurt by other Brawlers due to her unhealthy obsession towards them.
294-->"That's a keeper!"\
295"I hope that leaves a mark!"
296* CoolHelmet: Gains one in her Gladiator skin.
297* CuteMonsterGirl: Her Trixie skin turns her into a red-colored devil, but still maintains her weirdly endearing smile. Ditto for her Inspector skin, which transforms her into a ghostly ChineseVampire.
298* DamageReduction: Her ''Mass Tax'' Star Power gives Colette a shield that reduces damage by 20% for 5 seconds whenever she uses her Super, no matter if an enemy is hit or not. If she ''does'' hit a target, each one will add 10% extra damage reduction.
299* DashAttack: Her Super lets Colette dash forward before returning to the starting point, damaging every enemy on her path.
300* DoppelgangerAttack: Her Hypercharge creates a clone of her that follows her during her Super, dealing extra damage to enemies hit by it.
301* EdibleAmmunition: Her Pawlette skin uses cups of tea to attack.
302* FaceDoodling: Her server note pad draws a fake mustache and glasses on her face in the defeat animation of her Pawlette skin, much to Colette's annoyance.
303* {{Fangirl}}: She is always gushing over the brawlers. Piper and Spike are said to be her favorites.
304* FinishingMove: As her normal attack does less damage the lower an enemy's current health is, her Super and "Na-ah!" Gadget are best used to finish off wounded enemies.
305* GenkiGirl: As a result of being a massive fan of the Brawlers and the opportunity to fight alongside them, she's shown to be incredibly excitable and positive. Even her dialogues when receiving damage or being defeated are said in a positive light.
306* GladiatorGames: In her Gladiator skin, where she gains a CoolHelmet and her book doubles as a giant gladiator shield.
307* GhostlyGlide: {{Subverted}}. The idle and victory animations of her Inspector skin shows her floating above the ground, but she simply walks in-game as with her other skins.
308* GoodWingsEvilWings: She gains a pair of devil wings in her Trixie skin, and while hardly villainous, she's still an obsessive LoonyFan with a [[AbhorrentAdmirer creepy]] [[{{Yandere}} obsession]] towards most Brawlers.
309* HeartBeatDown: She's a LoonyFan with a great adoration for the other Brawlers she fights. Fittingly, her main attack has Colette throwing hearts with happy faces at the enemy. If they connect, a big heart symbol will momentarily appear over the target's body; if they miss, the heart will fall onto the ground with a sad expression.
310* HitAndRunTactics: Colette's Super consists of a quick dash forth and back. Useful for attacking an opponent before they have time to react or for grabbing gems/power cubes and returning back to safety.
311* HornedHumanoid: In her Trixie skin.
312* ImplacableWoman: Nothing will stop her stalking tendencies and desire to get her favorite Brawlers' memorabilia. ''Nothing.''
313-->"I'll find you — every time!"
314* InstitutionalApparel: It's to signify that she's just generically insane instead of specifically institutionalized, but she's wearing an unfastened straitjacket (note the straps).
315* JackOfAllStats: Colette has above average health and good but not amazing damaging potential.
316* LifeDrain: Her ''Gotcha!'' Gadget makes Colette heal 80% of the damage she deals for 5 seconds.
317* LoonyFan: She is quite an obsessed fan, following her idols everywhere and collecting items that remind her of them. Many of her in-game quotes are flat out creepy.
318-->"I'm gonna chase you, and I'm gonna find you."
319* {{Meido}}: Her Pawlette skin is a BubblyWaitress modeled after a cute anime maid.
320* MonochromaticEyes: In her Inspector skin, her eyes turn pure yellow with no discernible pupils or irises.
321* MostFanficWritersAreGirls: She's the only Brawler confirmed to be a fanfic author, if her voicelines are anything to go by.
322* TheNavigator: Her Navigator skin turns her into the spatial version of this.
323* NumberOneDime: She's very protective of her scrapbook, as it's where her memorabilia of other Brawlers is stored.
324* PercentDamageAttack: Her main attack and Super always take away 37% of the enemies' current amount of health or 20% of their maximum health, respectively, making her particularly useful at wearing down high-health Brawlers. It doesn't work on special targets like the Heist safe though, instead dealing a fixed amount of damage based on her level.
325* PreInsanityReveal: Her description states she has lost touch with reality, implying she used to be sane before coming to Starr Park and obsessing over everyone.
326* PrematurelyGreyHaired: WordOfGod has claimed she's around 19 years old. Doesn't stop her from having pure white hair.
327* PunnyName: Her name is Colette, and she '''collects''' memorabilia of the Brawlers on her scrapbook.
328* RingOut: A particular strategy with her in Showdown and Knockout is to push enemies towards the poison clouds with the help of her Super and the ''Push It'' Star Power. If they get pushed too far and have low health, they'll be dead before they can do anything.
329* ScaryTeeth: Her teeth are sharp and pointy.
330* ShieldBash: Her scrapbook doubles as an arm-mounted shield in her Gladiator skin, and she still rams into people with it during her Super.
331* ShoutOut: Her Fangirl Cony skin is directly inspired on the character of the same name from [[https://en.wikipedia.org/wiki/Line_Friends LINE FRIENDS]].
332* StalkerWithoutACrush: Despite her obsession with every Brawler in the game, there's nothing that indicates she's romantically interested in any of them. She's just a very big fan.
333* SupernaturalGoldEyes: Her eyes turn entirely yellow in her Trixie and Inspector skin, where the former transforms her into a BigRedDevil and the latter into a ChineseVampire.
334* SymbolMotifClothing: Her Gladiator skin extends her HeartSymbol motifs to her entire costume.
335* ThrowTheBookAtThem: Her Super has her charge while holding her scrapbook open in front of her, for the purpose of getting an autograph from Brawlers, which only has the effect of hitting them with pages of pain. [[https://i.imgur.com/XPDAj1N.jpg A promotional image]] for her ''Mass Tax'' Star Power implies that the book helps [[DamageReduction shrug off damage]].
336* WeaksauceWeakness: Believe it or not, low health Brawlers are this for Colette, as her PercentDamageAttack mechanic makes her deal almost ScratchDamage to them. And since most low health Brawlers tend to be [[GlassCannon Glass Cannons]] with higher burst damage (e.g. [[Characters/BrawlStarsAssassins Assassins]]) or longer range than her (e.g. [[Characters/BrawlStarsMarksmen Marksmen]]), they can usually take Colette out first. For this reason, Colette is best suited to deal with [[CloseRangeCombatant Close-Ranged Combatants]] that possess high HP pools, such as [[Characters/BrawlStarsTanks Tanks]].
337* WingdingEyes: She develops both sparkling eyes and heart eyes in her winning animation.
338* {{Yandere}}: A platonic version; she's creepily obsessed with the Brawlers.
339[[/folder]]
340
341[[folder:Colt]]
342!!!'''Release Date:''' 15/06/2017 (Original)\
343'''Voiced by:''' Creator/BillyKametz\
344'''Alternate Skins:''' [[ElvisImpersonator Rockstar Colt]], [[CityGuards Royal Agent Colt]], [[{{Outlaw}} Outlaw Colt]], [[{{Pirate}} Corsair Colt]], [[MyLittlePanzer Challenger Colt]], [[BadassLongcoat Gunslinger Colt]], [[FootballHooligans Latin America Master League Colt skin set]] ([[https://en.wikipedia.org/wiki/Club_Atl%C3%A9tico_River_Plate River Plate]], [[https://en.wikipedia.org/wiki/Cerro_Porte%C3%B1o Cerro Porteño]], [[https://en.wikipedia.org/wiki/Atl%C3%A9tico_Nacional Atl. Nacional]], [[https://en.wikipedia.org/wiki/Club_Am%C3%A9rica Club America]]), [[Film/TheItalianJob2003 Handsome Colt]], [[ApparentlyHumanMerfolk Sharktooth]] [[ThreateningShark Colt]], [[EdibleAmmunition Bananas]] [[MischiefMakingMonkey Colt]], [[FallenAngel Dark Angel Colt]], [[RobotMe Mecha Colt]] ([[PaletteSwap Normal, Paragon, and Renegade]]), [[ChromeChampion True Silver/Gold Colt]]
345[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/colt_bs_full_body_2.png]]
346[[caption-width-right:220:"Too pretty for pain!"]]
347->''Colt is the star attraction at Starr Park! His good looks, charisma, and gun twirling tricks win over any audience, except maybe Shelly.''
348
349A Rare Brawler, and part of the Wild West trio along with Shelly and Spike. He's a narcissistic but unlucky gunslinger sheriff who wields a pair of revolvers.
350
351Colt is a Brawler oriented towards dealing high amounts of burst damage to a single target at medium to long range, but comes at the cost of having a high skill floor and an even higher skill ceiling that makes him an unsuitable choice for inexperienced players.
352* His Attack, ''[[GunsAkimbo Six-Shooters]]'', fires a salvo of 6 shots with his dual revolvers, dealing heavy damage to the target if they all hit. This attack has a rather low unload speed.
353* His Super, ''[[MoreDakka Bullet Storm]]'', makes Colt fire a volley of 12 shots with extended range and travel speed that can pierce through multiple enemies. These bullets can destroy cover but not pierce it, meaning they disappear upon destroying a wall tile.
354* His first Gadget, ''[[CooldownManipulation Speedloader]]'', allows him to instantly reload two ammo bars.
355* His second Gadget, ''[[TrickBullet Silver Bullet]]'', charges a super bullet with the strength of two of his regular projectiles and the same range as his normal attack, giving it the ability to destroy obstacles and pierce through enemies.
356* His first Star Power, ''[[SprintShoes Slick Boots]]'', boosts his movement speed by 13%, making Colt as fast as Brawlers with very high speed.
357* His second Star Power, ''Magnum Special'', increases his main attack's bullet speed and range by 11%, more or less giving Colt the same range as designated snipers.
358* His Hypercharge, ''Dual Wielding'', increases the width of Colt's Super by 120%. He also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.
359----
360* AbnormalLimbRotationRange: The winning animation of his Mecha skin has Colt spinning his torso, arms, and head around themselves to shoot around.
361* ApparentlyHumanMerfolk: His Sharktooth skin is part of the Deep Sea Brawl skin set (shared with [[Characters/BrawlStarsAssassins Octo Fang]] and [[Characters/BrawlStarsMarksmen Coral Belle]]), all of which are humans who have been shown breathing underwater in promotional material.
362* ArtAttacker: He shoots paintballs in his Sharktooth skin. He also gets attacked by paintballs from an unseen source in its defeat animation, leaving his torso completely covered in paint.
363* BadassBandolier: He wears a bandolier belt that holds his extra bullets.
364* BadassCape: In his Mecha skins.
365* BadassLongcoat: Gets one with his Gunslinger skin.
366* BoringButPractical: In comparison to most other Star Powers, his aren't very impressive or all that game-changing. However, the ability to increase Colt's speed or extend his already long range can prove to be a world of difference on the field.
367* BornUnlucky: Poor guy seems to have some of the worst luck among the denizens of Starr Park, at least in official animations. Over the course of them, he's been [[https://www.youtube.com/watch?v=CaryjOdYFa0 bombarded by enemy fire for absolutely no reason]], [[https://www.youtube.com/watch?v=BnmpuiWX3rk blown up by dynamite then beaten up by the Retropolis trio]], [[https://www.youtube.com/watch?v=UOwCT2fyCL8 blown up by Tick's head]], [[https://www.youtube.com/watch?v=YId2_sQyPEk hit point-blank by one of Spike's grenades]], [[https://www.youtube.com/watch?v=Nrbyy6vdAEc blasted away by Super City's monsters]], [[https://www.youtube.com/watch?v=pRItnG3P7-Q burned his mouth with burning alcohol]], [[https://www.youtube.com/watch?v=TMjgM3l5l3M thrown into a water well]], and more.
368* BridalCarry: He unwillingly does this with Shelly after they witness [[spoiler:[[BackFromTheDead Dynamike waking up from his supposed death]]]] and she jumps into his arms before he runs away.
369* CallingYourAttacks: He may yell "Bullet Storm!" when using his Super.
370* CityGuards: Becomes an oriental version of one in his Royal Agent skin.
371* CooldownManipulation: His ''Speedloader'' Gadget allows Colt to instantly recharge two ammo bars without having to wait for their long cooldowns.
372* DeathOfAThousandCuts: Since each bullet deals a miniscule amount of damage on its own, Colt has to land most of his shots per ammo bar to deal reliable damage.
373* DifficultButAwesome: To say Colt has a ''very'' high skill cap would be an understatement. Apart from possessing [[GlassCannon one of the lowest health pools]] in the game, Colt's main attack has one of the longest unload times while also being one of the most difficult to aim; his bullets have a slight spread and take a whole second to fully unload, giving plenty of time to his enemies to move sideways, get hit by only one or two bullets, and destroy an ammo-depleted novice Colt on their own. Skilled veteran Colts, on the other hand, are often able to land their six shots easily via good aiming and predicting where their enemies are going to move, shredding the opposition to bits before they can even come close to the gunslinger.
374* EarthyBarefootCharacter: In his Bananas skin, which turns him into a monkey who lives in a jungle.
375* EdibleAmmunition: Instead of bullets, his Bananas skin fires, well, [[ExactlyWhatItSaysOnTheTin bananas]].
376* ElvisImpersonator: His Rockstar skin gives Colt an attire and hair color that makes him resemble the king of rock and roll.
377* EvilCostumeSwitch: In his Outlaw skin, where he undergoes a DarkIsEvil PaletteSwap.
378* FallenAngel: The theme of his Dark Angel skin, which turns Colt into an angel with a darker color palette.
379* FashionableAsymmetry: His Dark Angel skin is largely designed this way, most noticeably the wing on the one side of his back but not the other.
380* FeatherFlechettes: His Dark Angel skin shoots dark-colored feathers as part of his attack.
381* FingerGun: He does these in his Special spin, complete with him saying "[[SayingSoundEffectsOutLoud Phew phew phew!]]"
382* FootballHooligans: The Latin America Master League skins turn him into a huge football fan, sporting the uniforms of [[https://en.wikipedia.org/wiki/Club_Atl%C3%A9tico_River_Plate River Plate]], [[https://en.wikipedia.org/wiki/Cerro_Porte%C3%B1o Cerro Porteño]], [[https://en.wikipedia.org/wiki/Atl%C3%A9tico_Nacional Atl. Nacional]], and [[https://en.wikipedia.org/wiki/Club_Am%C3%A9rica Club America]]
383* FragileSpeedster: Colt can move as fast as an Assassin with his ''Slick Boots'' Star Power, but he'll still be one of the most fragile Brawlers in the game.
384* GlassCannon: Colt has one of the highest damage potentials in the game ([[DifficultButAwesome assuming you've mastered him, that's it]]), but his HP is plainly awful.
385* GunsAkimbo: He wields a pair of revolvers as his main weapon.
386* InformedAttractiveness: He is supposed to be very handsome in-universe (with his mastery title even being "The Pretty"). However, the game's cartoony style certainly makes him look as an average Joe.
387* ImprobableAimingSkills: He dual-wields revolvers, and if the player is competent enough, Colt can land all 6 shots on an enemy ''while running around''.
388* ItsAllAboutMe: Most of his lines are him complimenting his abilities or himself.
389-->"Too pretty for pain."
390* {{Mascot}}: According to his official description, he's this to Starr Park, serving as the park's face and main attraction.
391* MeaningfulName: His name is Colt, and he uses revolvers, which are often known as '''Colts'''.
392* MoreDakka: His Super unleashes a massive barrage of bullets that can hit multiple enemies and destroy cover.
393* ManlyFacialHair: His Gunslinger skin gives Colt a very mainly beard.
394* MischiefMakingMonkey: Becomes a monkey-human hybrid in his Bananas skin.
395* MyLittlePanzer: In his Challenger skin, his revolvers get swapped by a pair of arcade-looking guns similarly to the ones held by 8-Bit.
396* NotInTheFace: One of his possible voicelines when receiving damage.
397* OcularGushers: Cries these in his Bananas skin's losing animation after he's ShotInTheAss.
398* OneHitPolykill: His Super can penetrate through targets, allowing you to score multiple kills in a row if you can line up the shots.
399* OneWayVisor: His Dark Angel skin gains one with an upside-down bullet insignia on it.
400* {{Outlaw}}: Becomes one in his aptly named Outlaw skin.
401* {{Pirate}}: In his Corsair skin.
402* PowerFloats: His Dark Angel skin has him floating as its default pose.
403* RedIsHeroic: He has brilliant red hair, and is one of the {{Series Mascot}}s.
404* RevolversAreJustBetter: His weapons of choice are a pair of revolvers.
405* RobotMe: Becomes a robotic version of himself in his Mecha skins.
406* SeriesMascot: Shared with Shelly, Poco and Spike.
407* ShoutOut:
408** The icon for his ''Silver Bullet'' Gadget heavily resembles [[Franchise/SuperMarioBros a bullet bill]].
409** His Handsome skin is a direct reference to the character Handsome Rob (played by Creator/JasonStatham) from the movie ''Film/TheItalianJob2003''.
410** The color variations of his [[RobotMe Mecha skin]], Paragon and Renegade, are most likely named after the KarmaMeter system from ''Franchise/MassEffect''.
411* ShotInTheAss: In the defeat animation of his Bananas skin, Colt throws his pistol behind him in frustration, which proceeds to shoot him in the ass and make him cry. Thankfully, said skin [[EdibleAmmunition doesn't shoot actual bullets]].
412* SprintShoes: His ''Slick Boots'' Star Power basically functions as this, giving Colt a hefty speed boost that puts him on par with speedy Brawlers such as [[Characters/BrawlStarsAssassins Assassins]].
413* ThatsGottaHurt: A possible dialogue of his when defeating an enemy.
414* ThreateningShark: His Sharktooth skin is themed around sharks.
415* TrickBullet: His ''Silver Bullet'' Gadget, apart from being twice as powerful as his regular shots, also has the property of destroying walls.
416* IWantMyMommy: One of his possible lines upon being defeated.
417[[/folder]]
418
419[[folder:Eve]]
420!!!'''Release Date:''' 07/03/2022\
421'''Voiced by:''' Elizabeth Dean\
422'''Alternate Skins:''' [[SpikesOfVillainy Spiky Eve]], [[{{Manga/Akira}} Baiku]] [[BadassBiker Eve]], [[Characters/GodzillaMothraShobijinAndAssociatedCharacters Mothra]] [[MothMenace Eve]], [[ChromeChampion True Silver/Gold Eve]]
423[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eve_bs_full_body.png]]
424[[caption-width-right:250:"Mommy needs to find a host."]]
425->''Eve's purpose in life is to mother and protect her precious babies! She'll do whatever it takes to find them a good home... preferably in Ruff's fur.''
426
427A Mythic Brawler, and part of the Starr Force trio along with [[Characters/BrawlStarsSupport Ruffs]] and [[Characters/BrawlStarsControllers Squeak]]. Eve is a tiny green alien flea piloting a spaceship she uses to move around, which allows her to even float above water.
428
429Eve is a Brawler designed to be a constant annoyance to the enemy team, being able to easily escape sticky situations thanks to her kit and [[WalkOnWater special Trait]] while also forcing them to waste absurd amounts of ammo on her spawnables.
430* Eve's special Trait allows her to WalkOnWater.
431* Her Attack, ''[[{{Projeggtile}} Egg Shooter]]'', quickly shoots 3 eggs in a row from her spaceship in scaling sizes, with the smallest egg fired first and the largest egg fired last. Naturally, bigger eggs have a larger hitbox and deal more damage than the smaller ones.
432* Her Super, ''[[BizarreAlienReproduction Baby Boom]]'', throws a nest egg that incubates 3 baby hatchlings and releases them after 5 seconds in a triangular formation if the egg isn't destroyed. These hatchlings chase after enemies but lose 10% max health over time. Upon reaching an enemy, the hatchling will disappear and poison them for 4 seconds.
433* Her first Gadget, ''[[InASingleBound Gotta Go!]]'', makes Eve jump forward (potentially even over obstacles), leaving a single hatchling where she jumped from. Said hatchling has reduced health than the ones from her Super, but is otherwise the same.
434* Her second Gadget, ''[[HealThyself Motherly Love]]'', modifies any of her active nest eggs so that the hatchlings released will heal Eve or her allies upon contact rather than damage enemies. The hatchlings heal 25% more than their damage to enemies.
435* Her first Star Power, ''Unnatural Order'', reverses the eggs' order from her main attack, meaning the first one will be the biggest and the last one the smallest.
436* Her second Star Power, ''[[EnemySummoner Happy Surprise]]'', gives Eve a bar that charges every 5 seconds. If Eve hits an enemy with the biggest egg of her main attack whenever this bar is full, it will spawn a hatchling right next to said enemy. These hatchlings only have 30% the health and deal half the damage of the ones from her Super. If Eve misses her attack when the bar is full, it will reset regardless.
437* Her Mythic Gear, ''Quadruplets'', makes Eve's Super spawn an extra hatchling.
438----
439* AbnormalAmmo: Eve attacks with alien eggs that she spawns from her own spaceship.
440* ActionMom: She is a mother of several hatchlings and a pilot of a spaceship she uses to fight.
441* AliensSpeakingEnglish: Despite hailing from outer space, Eve can communicate in perfectly spoken English with her fellow Brawlers.
442* ArchEnemy: As an invader aiming to take control of his spaceship and his brain/body, Eve is this for Ruffs.
443* AwesomeButImpractical: Her ''Motherly Love'' Gadget. It does sound very good on paper, as it allows Eve to heal her and her allies with the use of her hatchlings. However, it requires Eve to sacrifice one of her Supers for it to be effective, meaning Eve won't be able to ZergRush the opponent with her hatchlings (which is her main appeal) and the healing is so unreliable (one can't control if the hatchlings will heal the intended target, and they can still die/be destroyed before even reaching an ally) one might as well bring a designated healer to the match instead of trying to turn Eve into a limited one.
444* BadassBiker: Becomes one in her Baiku skin.
445* BigOlEyebrows: Assuming that black upside-down arrow on her forehead are actually brows.
446* BizarreAlienBiology: A relatively minor one, but her Sad and Phew pins show that her tears and sweat are green-colored.
447* BizarreAlienReproduction: Somehow, Eve can spawn rather large alien eggs from her spaceship (assuming they don't actually come from Eve herself) without the need from a male of her species. [[OneGenderRace If there are any males, of course.]]
448* BoringButPractical: Her ''Unnatural Order'' Star Power. All it does is reversing the order in which Eve shoots her eggs so the big one will always come out first, making it easier to land and increasing the overall damage she does in the long run. Not as exciting as ''Happy Surprise'' for sure, but much more reliable and useful.
449* CoolBike: In her Baiku skin, Eve ditches her spaceship for a levitating space bike that still allows her to float over water.
450* CoolButInefficient: Her ''Happy Surprise'' Star Power. It allows Eve to spawn a hatchling every 5 seconds if the largest egg from her main attack connects onto the enemy. Sounds pretty great, right? Unfortunately, hitting an enemy with the largest egg can be deceptively hard due to Eve's rather slow unload speed allowing the enemy to often dodge it even if they do get hit by the smallest one, which isn't it helped by the fact Eve will have to wait another 5 seconds to try again regardless if a hatchling was spawned or not. In the long run, her ''Unnatural Order'' Star Power will make Eve deal far more damage than the few hatchlings spawned by ''Happy Surprise'' would've done, making said Star Power the superior choice by default.
451* DisappointedInYou: One of her defeat lines has her saying she's not mad, but disappointed. Whether this is directed at her children, other Brawlers, or herself is unclear.
452* EnemySummoner: Eve's bread and butter is to constantly spawn hatchlings to harass and distract the enemy while she and her teammates attack them or focus on the game mode's objective.
453* {{Fangirl}}: In her introduction video, it's shown that she has a photo of Lola as a poster inside of her spaceship, implying Eve is a huge fan of the Brawlywood actress.
454* FragileSpeedster: Her hatchlings. They're ''very'' fast, assuring they'll be able to outrun every Brawler that doesn't have enough to speed boosts to get away from them. However, they also posses negligible HP (which isn't helped by the fact they also lose it over time), which means they'll usually go down after one or two attacks.
455* GlassCannon: Eve can deal a lot of damage with a combination of multiple projectiles and the poison from her hatchlings, but her HP isn't the best.
456* GoodParents: [[ZigZaggingTrope Zig-Zagged]]. Her voicelines show that she really adores her children and would do anything for them, but at the same time, [[WeaponizedOffspring she's also using them to attack her enemies]], with their deaths being the most likely result. Perhaps love works differently on her planet?
457* HealThyself: Her ''Motherly Love'' Gadget makes Eve's hatchlings from her current egg nest to heal teammates instead of chasing and damaging enemies.
458* InASingleBound: Her ''Gotta Go!'' Gadget makes Eve jump high in the air, potentially even over obstacles.
459* KaizoTrap: You managed to win a difficult battle against an Eve that has left you weakened and low on resources? Great! Now watch out for those hatchlings she spawned before dying.
460* LittleGreenMen: Eve is a little green alien piloting an equally little spaceship.
461* MeaningfulName: She is a mother whose main gimmick is spawning her own babies to attack the enemy. In Hebrew, "Eve" means "source of life," which is where the Eve from ''Literature/TheBible'' was also named after.
462* MothMenace: Turns into one inspired by [[Characters/GodzillaMothraShobijinAndAssociatedCharacters Mothra]] in the skin of the same name.
463* PoisonousPerson: Not Eve herself, but the hatchlings from her Super and abilities can poison enemies, dealing damage over time and preventing them from healing.
464* ProjectileWebbing: Her Mothra skin shoots cocoons as her main attack.
465* {{Projeggtile}}: Her main attack shoots alien eggs whose damage depends on their size.
466* PunyEarthlings: Some of her dialogues imply she sees earthlings as vastly inferior compared to her own species, with their only use being nutrients for her hatchlings.
467-->"Look at this primitive life form! Huh, pathetic."
468-->''[Upon defeating an enemy]'' "Agh, what a waste of resources!"
469* ScrewThisImOuttaHere: In the defeat animation of her Baiku skin, Eve hops onto her space bike before driving away out of the screen in shame.
470* ShoutOut:
471** Her Baiku skin is a very obvious one to ''{{Manga/Akira}}''. Its winning animation even does the famous "Akira Slide."
472** Her Mothra skin is a directly based [[Characters/GodzillaMothraShobijinAndAssociatedCharacters on the kaiju of the same name]].
473* SmashedEggsHatching: {{Subverted}}. The only way to prevent Eve's Super from activating is to attack the egg nest until it's destroyed. For this reason, it's recommended for Eve players to find a safe spot (e.g. a bush or behind a wall) before placing their Super.
474* SpikesOfVillainy: Her aptly named Spiky skin gives Eve and her spaceship multiple spikes, and she's an evil alien that has come to conquer Starr Park.
475* StealthPun: She is a space invader who happens to be a flea, and her main objective is to conquer the Starr Force, which is commanded by a dog.
476* TokenEvilTeammate: Of the Starr Force trio, which is composed of the heroic Ruffs and his sidekick Squeak. By comparison, Eve is an alien invader aiming to take over Ruffs' spaceship and use his body to feed her children.
477* TractorBeam: In her winning animation, Eve starts on the ground before her spaceship uses a tractor beam on her, getting Eve inside of the vehicle.
478* WaddlingHead: Not Eve herself, but her hatchlings lack any sort of body, so they move by bouncing around.
479* WalkOnWater: Thanks to her spaceship, Eve is one of the only two Brawlers in the game capable of walking over water, letting her traverse the map much easier than her peers.
480* WeaponizedOffspring: Eve uses her own babies to attack and poison her enemies.
481* WingdingEyes: In her defeat animation, her eyes become spirals as she gets dizzy and falls over before one of her babies starts bouncing on her head.
482* YouAreGrounded: One of her possible lines when receiving damage.
483* ZergRush: Thanks to her Super, Gadget, Star Power, ''and'' Mythic Gear being able to summon hatchlings, a skilled Eve can potentially have at least half a dozen of babies on the battlefield at the time, swarming enemies and forcing them to use their ammo on the little buggers while leaving them defenseless against Eve's team.
484[[/folder]]
485
486[[folder:Lola]]
487!!!'''Release Date:''' 08/11/2021\
488'''Alternate Skins:''' [[{{Gangbangers}} Rebel Lola]]/[[PaletteSwap Lavish Lola]], [[GalacticConqueror Galaxy Storm Lola]], [[{{Outlaw}} Lawless Lola]], [[AsianFoxSpirit Kitsune Lola]], [[SnakeCharmer Cobra Lola]], [[ChromeChampion True Silver/Gold Lola]]
489[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/lola_bs_full_body.png]]
490[[caption-width-right:230:"No one outshines the diva!"]]
491->''Lola makes sure everyone knows when she enters the room. She's an expert in the fine art of causing a scene to get what she wants, and she's proud of it!''
492
493An Epic Brawler, and part of the Brawlywood trio along with [[Characters/BrawlStarsSupport Gray]] and [[Characters/BrawlStarsAssassins Mico]]. Lola is both a tourist guide and an egomaniac actress in Brawlywood with a penchant for stealing the show. Her ego is so huge, in fact, she can even use it to attack.
494
495Lola is a versatile Brawler who, thanks to her above average stats all around and diverse kit that allows her to change her playstyle either offensively or defensively, can perform many different roles for her team while being able to hold a line on her own easily, making her a solid choice for any team looking for an all-rounder Brawler.
496* Her Attack, ''[[GemstoneAssault Diamond Eyes]]'', fires six jewels at a long range with a slight spread. These jewels can deal a lot of damage if they all connect, but their unload time is rather slow.
497* Her Super, ''[[DoppelgangerAttack Megalomaniac]]'', has Lola summon her Ego, a clone of Lola, by throwing her necklace onto the ground anywhere near her. This clone has the same range, firepower, and moves and attacks in the same direction Lola does, but only has roughly half of Lola's health, charges her Super half as quickly and, if summoned too close to her, will only deal 50% of Lola's normal damage. The Ego will remain on the battlefield until either it or Lola are defeated.
498* Her first Gadget, ''[[DamageReduction Freeze Frame]]'', will immobilize her Ego for 4 seconds in exchange for a 50% damage reduction shield. Her Ego can still attack and change direction while immobile.
499* Her second Gadget, ''[[SwapTeleportation Stunt Double]]'', switches her own location with her Ego and heals both of them for 20% of Lola's maximum health, though they must be with 12 tiles to activate and they both retain any status effects they had beforehand.
500* Her first Star Power, ''[[DesperationAttack Improvise]]'', increases Lola's attack damage by 30% if she has only one ammo. This doesn't affect her Ego's attack.
501* Her second Star Power, ''[[CombatMedic Sealed With a Kiss]]'', allows her Ego's attack to heal her and friendly Brawlers for 40% of the damage inflicted by each jewel. The damage penalty for being spawned too close to Lola won't affect the healing of this Star Power.
502----
503* AchillesHeel: Anti-Spawners such as Belle, Jessie, or Penny are possibly the biggest nuisances Lola can face. While she technically can avoid their SplashDamage by placing her Ego far away enough for her, Lola is generally much better placing her clone as close a possible due to how difficult it is to control otherwise, which gives Anti-Spawners complete freedom to annihilate both her and her Ego with their projectiles.
504* AgitatedItemStomping: A variation; if she loses in her Lawless skin, Lola throws her hat onto the floor before kicking it away.
505* AmazingTechnicolorPopulation: Her Cobra skin turns Lola into a purple-skinned SnakeCharmer.
506* AnimateInanimateObject: Her Rebel skin turns her LiveMinkCoat into a CoolBoard, [[LivingWeapon which is as alive as her other weapons]].
507* ArtAttacker: Her Kitsune skin shoots blobs of paint resembling classic Japanese pieces of art.
508* AsianFoxSpirit: Her Kitsune skin turns her scarf into a nine-tailed fox and even gives Lola herself a mask of the mythic creature.
509* AttackAnimal: She shoots snakes as her main attack in her Cobra skin.
510* AttentionWhore: She clearly enjoys being in the spotlight, constantly reminding everyone that she's famous and should be praised because of it. [[https://www.youtube.com/shorts/xJt_xmj024g Gray's introduction video]] even shows Lola trying to hog the scenario and take the attention away from him.
511-->''"Lola makes sure everyone knows when she enters the room. She's an expert in the fine art of causing a scene to get what she wants, and she's proud of it!"''
512* AwesomeButImpractical: Despite the fact Lola's Ego deals 50% less damage if it's spawned too close to her, placing it too far away is often a bad idea and a waste of Super. For starters, Lola's Ego is much easier to control the closer it is due the fact it moves and attacks in the same direction Lola does, which basically means the player has to control two Brawlers at once (something easier to do if they're in proximity of each other). In addition, the Ego is much more difficult for enemies to destroy if it's near Lola, as both of them can hide behind the same walls and remain protected by their teammates without having to worry about whether there's a wall near the Ego to take cover or not. More often than not, the 50% damage boost a weakened Ego provides is much more efficient and reliable than the 100% a lone, unprotected Ego can give.
513* CombatMedic: Lola can potentially become her team's healer if she has the ''Sealed With a Kiss'' Star Power, as it allows her Ego's projectiles to heal allies and damage enemies as well.
514* CoolBoard: Her Rebel/Lavish skin swaps her fox scarf with a hoverboard.
515* CooldownHug: Inverted. Lola hugs her LiveMinkCoat to calm herself during the defeat animation of her Lawless skin.
516* DamageReduction: Not Lola herself, but her Ego can obtain a huge temporal shield with her ''Freeze Frame'' Gadget, making it harder to destroy. Lola can even use her hardened Ego as a shield herself, as long as she's not facing Brawlers who deal splash damage or have piercing projectiles.
517* DesperationAttack: If Lola has her ''Improvise'' Star Power, her projectiles will deal 30% more damage if she's down to only one ammo slot.
518* DoppelgangerAttack: Her Super summons a duplicate of her that acts alongside Lola, moving and attacking whenever and in whatever direction Lola does.
519* DramaQueen: As expected from a famous movie star, she tends to act and talk in a very melodramatic manner in the middle of the battle, no matter if she's winning or losing. Fittingly, her mastery title is even named "Drama Queen."
520* EquippableAlly: Lola's living fox scarf is also her weapon. She wields it like a rifle and it fires jewels from its eyes.
521* EvilCostumeSwitch: Her Galaxy Storm skin gives her a darker color palette and much more menacing attire. In addition, her fox scarf is replaced with [[SnakesAreSinister a three-eyed snake]] instead.
522* EvilLaugh: The winning animation of her Galaxy Storm skin has Lola doing an inaudible version of one, posing evily and laughing at the sky.
523* ExcessiveEvilEyeshadow: All of her skins show her wearing eyeshadow, and her [[GalacticConqueror Galaxy Storm]] and [[{{Outlaw}} Lawless]] ones aren't intended to be heroic. Funnily, this results in her tears coming out black-colored in her Sad pins.
524* FeatherBoaConstrictor: Her Galaxy Storm skin replaces her fox scarf with [[SnakesAreSinister a sinister-looking snake]], while her Cobra skin uses a very big cobra instead.
525* GalacticConqueror: The theme of her Galaxy Storm skin. Coincidentally, the skin set it belongs to is stated to be the main enemy faction of the [[SpaceMarine Starr Force]].
526* {{Gangbangers}}: Her Rebel/Lavish skin appears to be based on one.
527* GemstoneAssault: She mainly attacks by shooting jewels out of her scarf's eyes. Her Super also involves Lola throwing her diamond necklace to summon her Ego.
528* GratuitousSpanish: Some of her lines are said in Spanish.
529* HealThyself: A secondary effect of her ''Stunt Double'' Gadget is healing both Lola and her ego for 20% of Lola's maximum health, which may come in handy when trying to make an emergency escape with the use of it. She can also potentially heal herself with the ''Sealed With a Kiss'' Star Power if her ego is behind her.
530* HighClassGloves: Present in her default skin only.
531* ImprobableWeaponUser: Lola's weapon is a living fox scarf that shots jewels out of its eyes. If this wasn't weird enough already, her alternate skins replace it with a CoolBoard, [[SnakesAreSinister a three-eyed snake]], [[ThoseWilyCoyotes a coyote with a shotgun mounted inside its jaw]], an AsianFoxSpirit, and a [[SnakeCharmer cobra]].
532* InelegantBlubbering: One of her losing voice lines will have her cry rather loudly.
533* ItsAllAboutMe: A good chunk of her lines are said in a narcissistic tone or praising herself.
534-->"Oh honey, don't you wish you were me?"\
535"[[YouHaveNoIdeaWhoYoureDealingWith Don't you know who I am?]]"
536* JackOfAllStats: All of her stats are very well balanced without any of them being overly tuned.
537* KneeFoldFallOfDefeat: She does this as part of the defeat animation of her Lawless skin. Thankfully, her LiveMinkCoat is there to comfort her.
538* KimonoFanservice: She wears a yukata in her Kitsune skin, [[https://i.ytimg.com/vi/4DF-gGXTbnM/maxresdefault.jpg and she's as beautiful as ever]].
539* LiveMinkCoat: Her scarf is a live animal resembling a ferret/fox mix which also serves as her weapon.
540* TheManInTheMirrorTalksBack: There are [[https://media.tenor.com/mDjI19svGP8AAAAd/brawl-stars.gif moments]] in promotional material where Lola's reflection acts on its own, adopting [[WingdingEyes starry eyes]] and a SlasherSmile that the real Lola lacks, seemingly being a representation of her Ego.
541* MeaningfulName: Lo[[UsefulNotes/LosAngeles la]].
542* MiniMe: Lola's Ego will shrink when it's too close to her, creating this effect.
543* {{Outlaw}}: Becomes one in her Lawless skin, which is part of a skin set composed of bandits from TheWildWest.
544* ThePrimaDonna: She's a beautiful starlet with a huge Ego.
545* PuppetFighter: Lola and her summonable Ego are both controlled by the player, moving and shooting in sync with each other.
546* RedOniBlueOni: She's the Red to Gray's Blue, being far more energetic, outgoing, and talkative than him. [[ItsAllAboutMe Which she uses to try steal the spotlight from him]].
547* RichBitch: She's a famous movie star, her clothing suggests she's pretty wealthy, and she's a spoiled AttentionWhore.
548* ScaryTeeth: Her teeth are sharp and pointy. Curiously, they appear to be drawn normally in her character portrait, but her winning animation and pins show this trope in full effect.
549* ShoutOut: One of Lola's possible voicelines when summoning her Ego is "[[Film/Scarface1983 Say hello to my little friend]]".
550* SinisterSuffocation: In the defeat animation of her Galaxy Storm skin, Lola's three-eyed snake scarf chokes her by wrapping itself around her neck before slithering away, though she simply gets hurt instead of passing out. The same goes for the defeat animation of her Cobra skin, although it results in Lola being knocked out instead.
551* SnakeCharmer: The theme of her Cobra skin, which gives Lola an oriental attire and has her attacking by shooting snakes.
552* SpicyLatina: Lola is a beautiful, egomaniac movie star with a thick Hispanic accent. Some of her voicelines even include GratuitousSpanish.
553* SwapTeleportation: Her ''Stunt Double'' Gadget lets Lola swap positions with her Ego if they're within 12 tiles of each other.
554* ThoseWilyCoyotes: In her Lawless skin, her fox scarf is turned into a coyote with a shotgun mounted inside of its jaw.
555* WingdingEyes: Adopts starry eyes in her winning animation as well as in various promotional materials.
556* YourMakeupIsRunning: Her Sad pin gives her black tears instead of the usual blue, indicating this trope goes into effect whenever she cries.
557[[/folder]]
558
559[[folder:Nita]]
560!!!'''Release Date:''' 15/06/2017 (Original)\
561'''Voiced by:''' Creator/MarissaLenti\
562'''Alternate Skins:''' [[FightingPanda Panda Nita]], [[ChristmasEpisode Red Nose Nita]], [[BigFriendlyDog Shiba]] [[{{Joshikousei}} Nita]], [[FirefightingEpisode Koala Nita]], [[MonsterWhale Whale Watch Nita]], [[Myth/ChineseMythology Nian Nita]]/[[PaletteSwap Rui Shou Nita]], [[EdibleThemeClothing Gummybear Nita]], [[CruelElephant Tusked Nita]], [[Characters/GodzillaMechaGodzilla Mechagodzilla]] [[MechanicalMonster Nita]], [[ChromeChampion True Silver/Gold Nita]]
563[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/nita_bs_full_body.png]]
564[[caption-width-right:220:"NITAAA!!!"]]
565->''Nita is a ferocious child who never backs down from a fight! The teddy bear on her head serves as a warning to others: don't poke the bear.''
566
567A Rare Brawler, and part of the Shaman Tribe Trio along with [[Characters/BrawlStarsControllers Bo]] and [[Characters/BrawlStarsAssassins Leon]]. Nita is a WildChild who lives in the jungles surrounding Starr Park with her bear best friend Bruce.
568
569As a combatant, Nita focuses on distracting enemies and forcing them to waste ammo and time on Bruce while her team pushes forward, with her kit revolving around either turning her bear into a true tank centered towards withstanding hits, or a killing machine capable of shredding Brawlers and objectives alike if left unchecked.
570* Her Attack, ''[[ShockwaveStomp Rupture]]'', has Nita stomp the ground to create a shockwave that travels a short and narrow distance in front of her. This shockwave can hit multiple enemies in a row if they align in front of her.
571* Her Super, ''[[BearsAreBadNews Overbearing]]'', summons Bruce, a big bear, to fight alongside with her and distract enemies. Bruce has slightly more HP than Nita and can deal a lot of damage if left unchecked, but is slow and has a very short range.
572* Her first Gadget, ''[[GroundWave Bear Paws]]'', has Nita command Bruce to slam the ground after a 1-second delay, creating a ripple around him that stuns enemies caught in it for half a second.
573* Her second Gadget, ''[[DamageReduction Faux Fur]]'', gives Bruce a shield that negates 35% of incoming damage for 3 seconds.
574* Her first Star Power, ''[[LifeDrain Bear With Me]]'', will heal either Nita or Bruce for 13% of Nita's maximum health whenever the other one deals damage to an enemy Brawler.
575* Her second Star Power, ''[[BladeSpam Hyper Bear]]'', boosts Bruce's attack speed by 60%, going from 0.6 seconds to 0.24 seconds between each slash.
576* Her Hypercharge, ''Hyperbearing'', increases Bruce's movement speed by 15% and his health by 20%. She also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.
577----
578* AllThereInTheManual: Her bear's name is Bruce.
579* AnimalMotifs: Bears, obviously.
580** Her skins give her multiple other AnimalMotifs while also changing Bruce's appearance. These are, so far, koalas, pandas, whales, reindeers, Shiba Inu dogs, Chinese nian, and elephants.
581* BadassNative: Much like her stepfather Bo, Nita has Native American motifs and even her name comes from their language.
582* BareFistedMonk: She doesn't use weapons, but instead [[ShockwaveStomp smashes the ground hard enough to send shockwaves]]. And since she summons Bruce to help her fight, she could be considered a ''[[{{Pun}} Bear]]''-[[{{Pun}} Fisted Monk.]]
583* BeachEpisode: In her Whale Watch skin, she goes with a single piece swimsuit, a snorkel, and a lifesaver.
584* BearsAreBadNews: She has [[AnimalMotifs bear motifs]], her attacks clearly brings the hurt to low-health Brawlers, and her Super is a big bear that automatically tracks down the nearest enemy and rapidly strikes them, which gets even worse with her second Star Power, ''Hyper Bear'', which makes Bruce attack ''60%'' faster, essentially making it a world of pain, if not an outright death sentence, if he corners you.
585* TheBeastmaster: She can summon a bear with her Super to help her fight.
586* BigFriendlyDog: Her Shiba skin turns Bruce into a Big Friendly Shiba Inu dog. [[AngryGuardDog For her and her teammates, at least]].
587* BladeSpam: If she has the ''Hyper Bear'' Star Power, Bruce's claw swipes will be dealt 60% faster, shredding anyone cornered by the big bear.
588* CallingYourAttacks: One of her possible voicelines when spawning Bruce has Nita yelling "BEEEAAAAR!"
589* ChristmasEpisode: In her Red Nose skin, where she dresses in traditional winter clothing and Bruce is turned into a Christmas reindeer.
590* CloseRangeCombatant: Nita has a rather short range despite not being a tank (though her HP is above average). Bruce is also limited to attacking one tile in front of him.
591* CruelElephant: Her Tusked skin has her summon a dangerous elephant to fight alongside her.
592* DamageReduction: Her ''Faux Fur'' Gadget gives Bruce a hefty shield to protect him from damage. Just like Lola's Ego, Nita can use her shielded bear to protect herself against non-piercing shots that don't deal SplashDamage.
593* EdibleAmmunition: In her Gummybear skin, her ground waves are replaced by gummies.
594* EdibleThemeClothing: In her Gummybear skin, Nita's clothes are all made out of gummies and candy.
595* EarthyBarefootCharacter: She walks barefoot, and is certainly in touch with nature and animals. {{Averted}} in her Red Nose, Shiba, Nian/Rui Shou, and Gummybear skins, which give her footwear for her to move around.
596* ExpressiveAccessory: Nita's bear headgear also changes its expression to match Nita's ones in her various pins.
597* EyeBeam: Her Mechagodzilla skin has these, although they're only shown during its winning animation.
598* FightingPanda: In her Panda skin, Bruce is replaced with one of these.
599* FinishingStomp: Her Tusked skin's special animation whenever she defeats an enemy has an elephant foot stomping them to death.
600* FirefightingEpisode: Her Koala skin gives Bruce a firefighting uniform, as it was released in solidarity with the January 2020 Australian bush fires to raise money for the cause.
601* GroundWave: Bruce can slam the ground to create one of these with the ''Bear Paws'' Gadget, stunning enemies around him.
602* HatOfPower: Her magician's hat is where she summons Bruce from in her Tusked skin. Nita also seems to be able to enter and exit through it, considering she comes out of it in her winning animation, as well as where she's forcibly taken during her defeat animation.
603* JackOfAllStats: Nita has fairly high HP and a moderate damage output, but her speed sits in the average side.
604* {{Joshikousei}}: In her Shiba skin, Nita dresses in a Japanese schoolgirl uniform.
605* LifeDrain: With her ''Bear With Me'' Star Power, both Nita and Bruce can heal each other for 13% of Nita's maximum health by damaging an enemy.
606* LittleMissBadass: She's a child who's considerably shorter than every other young Brawler, and is a powerful combatant even without her bear.
607* MeaningfulName: Ni'ta is one of the many names ancient Native American people used to refer to bears.
608* MechanicalMonster: Her Mechagodzilla skin literally summons the eponymous monster for her Super.
609* MightyGlacier: Not Nita herself, but rather Bruce, the bear that her Super spawns. Its damage output is nothing to sneeze at, has even more health than Nita, and with the maelstrom that is the world of Brawl Stars, Bruce should be taken out as soon as possible, lest it ambushes you while you are low on health. But its subpar movement speed allows long-ranged Brawlers to cheese it from a distance.
610* MonsterWhale: Her Whale Watch skin replaces Bruce with a walking whale.
611* NotCompletelyUseless: Most players tend to agree that, in 99% of the situations, Nita's ''Bear With Me'' Star Power is the superior option when playing her, since the ability to heal Bruce (thus allowing him to tank more shots for the team) is much more valuable than the increased attack speed ''Hyper Bear'' provides, as Bruce's MightyGlacier status prevents him from being an effective damage dealer due to pretty much every Brawler except for 8-Bit being able to outrun him. ''However'', most players also agree that ''Hyper Bear'' is the only Star Power Nita should ever be using in Heist, as the objectives's immobile nature means that a well-timed Bruce with said Star Power can potentially shred a Heist safe in mere seconds if left unchecked.
612* PaletteSwap: Nita and Bruce have three color variations in her Gummybear skin: green, pink, and yellow. She will randomly change into any of them every time she respawns in a match.
613* TheParalyzer: Bruce can stun every enemy around him for half a second is Nita uses the ''Bear Paws'' Gadget on him.
614* ProphetEyes: Like Bo, her eyes are white and doesn't have any irises. She still sees normally, though.
615* PullARabbitOutOfMyHat: Or rather an ''elephant'', given this is how Nita summons Bruce with her Super in her Tusked skin.
616* RedEyesTakeWarning: Gains these in her Tusked skin, which is part of the [[CircusOfFear Bizarre Circus skin set]].
617* ScreamingWarrior: She's one of the few Brawlers with voicelines tied to her attacks, and all of them have her yelling upon executing them.
618* ShockwaveStomp: Her main attack consists in Nita stomping the ground to release a piercing shockwave in front of her.
619* ShoutOut: Her Mechagodzilla skin is directly based [[Characters/GodzillaMechaGodzilla on the kaiju of the same name]].
620* SkeletonsInTheCoatCloset: Her Tusked skin replaces her bear hat with an elephant skull.
621* SuperStrongChild: Strong enough to create [[ShockwaveStomp shockwaves by slamming the ground with her feet]].
622* TheUnintelligible: Most of her line had her grumbling and roaring with little words.
623* WeaponizedBall: Her Tusked skin kicks circus balls at enemies as her main attack.
624* WildChild: She lives in a jungle, is barefoot, dresses in rags of fur, and most of her voicelines are just growling or yelling. Fittingly, her mastery title is named "The Untamed."
625[[/folder]]
626
627[[folder:Pearl]]
628!!!'''Release Date:''' 11/09/2023\
629'''Voiced by:''' Elizabeth Dean\
630'''Alternate Skins:''' [[MakingASplash Periscope Pearl]], [[WindUpKey Vintage Pearl]], [[ChromeChampion True Silver/Gold Pearl]]
631[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pearl_bs_full_body.png]]
632 [[caption-width-right:320:"I've got the recipe for destruction!"]]
633->''Against all odds, Pearl found her way into Belle's and Sam's hardened hearts thanks to her disarmingly warm nature. Besides, who can resist chocolate cookies?''
634
635An Epic Brawler, and part of the Goldarm Gang trio along with [[Characters/BrawlStarsMarksmen Belle]] and [[Characters/BrawlStarsAssassins Sam]]. She is a robotic cookie oven created by Belle and Sam, treating her as their daughter and part of the Goldarm Gang.
636
637Pearl is a Brawler who greatly benefits from slow, passive-oriented gameplay due to her mechanics making her stronger and harder to approach the longer she waits before attacking her opponents, making her a particular powerhouse in less frantic gamemodes where she can shine the most.
638* Pearl's special Trait is a [[GatheringSteam Heat bar]] that gradually refills as long as she's not attacking, needing 12 seconds to fully charge up. The more Heat Pearl has stored at the time of unleashing her attacks, the stronger they will be, gaining up to 75% damage boost.
639* Her Attack, ''[[EdibleAmmunition Hot Cookies]]'', fires six cookies from her oven in quick succession and with a slight spread. Each cookie deals damage and slightly reduces the amount of Heat Pearl has stored, meaning that each cookie will be slightly weaker than the last.
640* Her Super, ''[[HavingABlast Let out Some Steam]]'', creates a steam explosion around Pearl that knocks back enemies and destroys any covers and bushes in the blast area. This attack, apart from dealing more damage the more Heat is built up, will also completely deplete Pearl's Heat bar.
641* Her first Gadget, ''[[ManOnFire Overcooked]]'', will make Pearl's next attack shoot six flaming cookies that, in addition to their regular damage, will also set the enemy on fire, dealing three ticks of 25% more damage of her attack over 3 seconds. Enemies can only be set on fire once per Gadget, and hitting multiple cookies on the same target won't stack or reset the burning duration.
642* Her second Gadget, ''[[HyperactiveMetabolism Made with Love]]'', allows Pearl's next attack to heal allies hit by her cookies, each one healing 25% of the damage they would've inflicted to an enemy. The healing from multiple cookies can stack.
643* Her first Star Power, ''Heat Retention'', will make Pearl's Super only use 50% of the Heat she has currently built up.
644* Her second Star Power, ''[[DamageReduction Heat Shield]]'', gives Pearl a shield that reduces incoming damage by 20% while her Heat bar is above 80%.
645* Her Hypercharge, ''Pyrolytic'', leaves a burning area around Pearl's Super for 4.5 seconds, dealing extra damage to enemies caught on it. She also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.
646----
647* AbnormalAmmo: Apart from firing cookies as her default attack, her Periscope skin uses live fish for the same effect.
648* ArtificialFamilyMember: Despite Sam being [[FantasticRacism an avid robot hater]], Pearl serves as his and Belle's robotic daughter, implying [[BigotryException he made an exception for her]].
649* AttackAnimal: Her Periscope skin uses live fish to attack instead of cookies.
650* BerserkButton: As shown in "[[https://www.youtube.com/watch?v=QXXpJHR4m8w The Prison Break]]" animation, harming Belle and Sam will put her in a state of frenzy strong enough to [[SuperMode activate her hypercharged mode]].
651* ChefOfIron: A robotic oven who fires the cookies that she bakes. Bonus points for literally being made of metal.
652* CombatMedic: Can potentially become this with the ''Made with Love'' Gadget, which will let Pearl heal her teammates if they get hit with her cookies.
653* CuteMachines: While she downplays this a little bit due to being a loyal member of the [[BanditClan Goldarm Gang]], Pearl is nonetheless an adorable-looking robot with a warm nature in comparison to her parents.
654* CyberCyclops: If one doesn't count the "eyes" on her chest, then Pearl has a single one on her face.
655* DamageReduction: If she has the ''Heat Shield'' Star Power, Pearl will gain a 20% shield as long as her Heat bar is above 80%.
656* DeathOrGloryAttack: Without her ''Heat Retention'' Star Power, if Pearl's Super fails to take out an enemy, she is left in close proximity with them (due to the Super's short range) all while dealing reduced damage and losing her protection if playing with ''Heat Shield''. And since the Super has a short delay, Pearl can get taken out pre-execution.
657* EdibleAmmunition: She shoots freshly baked cookies as her main attack.
658* EyesDoNotBelongThere: Not as severe due to being a robot, but Pearl appears to have a pair of eyes on her chest despite the fact she already has [[CyberCyclops a one-eyed head]] poking from her dome.
659* {{Fembot}}: She's the second robotic Brawler to be explicitly female after Nani.
660* GatheringSteam: Pearl's main gimmick is the presence of a Heat bar that slowly recharges as long as she's not attacking, with her attacks becoming more powerful the more Heat she has stored when executing them. Each attack, however, will deplete her Heat bar either partially (if it's her main attack) or totally (if it's her Super).
661* HavingABlast: Her Super creates a massive steam explosion around Pearl, dealing lots of damage, knocking enemies back, and destroying covers at the cost of completely depleting her Heat bar.
662* HyperactiveMetabolism: Implied to be the reason why her ''Made with Love'' Gadget will heal any allies hit by her next batch of cookies.
663* JackOfAllStats: Pearl's got average speed, fairly good health points, and a variable damage output that can become very strong if she's allowed to heat up enough.
664* MakingASplash: Her Periscope skin turns Pearl into a submarine-water tank hybrid, with the explosion from her Super releasing a wave of water instead of steam.
665* ManOnFire: Her ''Overcooked'' Gadget will do this to any enemy caught in her next batch of cookies, dealing DamageOverTime.
666* NamedAfterSomebodyFamous: She's named after [[https://en.wikipedia.org/wiki/Pearl_Starr Pearl Starr]], notorious for being the daughter of famous [[TheWildWest wild west]] {{Outlaw}} [[https://en.wikipedia.org/wiki/Belle_Starr Belle Starr]].
667* PungeonMaster: Naturally, a lot of her voicelines are puns on cookies or bakery terms.
668* SinkingShipScenario: She slowly sinks underwater in the defeat animation of her Periscope skin.
669* SweetBaker: In comparison to her parents, Pearl is more laid-back and friendly, and she's an oven specialized in baking cookies.
670* TokenGoodTeammate: [[DownplayedTrope Downplayed]]. Pearl is notably more sweet and warm-natured than Belle and Sam, but is still loyal to them and good at keeping them safe.
671* WindUpKey: Sports one on the back in her Vintage skin.
672[[/folder]]
673
674[[folder:R-T]]
675!!!'''Release Date:''' 06/03/2023\
676'''Voiced by:''' Martin Schjøler\
677'''Alternate Skins:''' [[OurDemonsAreDifferent Crimson R-T]], [[ByTheBookCop Patrol R-T]], [[ChromeChampion True Silver/Gold R-T]]
678[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/r_t_bs_full_body.png]]
679[[caption-width-right:300:"You seem in need of directions."]]
680->''R-T is designed to be a helpful information kiosk, but he's also been given the task of monitoring all activity within Starr Park. For safety reasons, of course.''
681
682A Mythic Brawler, and part of the currently incomplete Starr Park Security trio along with [[Characters/BrawlStarsArtillery Larry & Lawrie]]. He's a robotic security guard in charge of checking the Starr Park cameras and hand out directions and information about every attraction in the area, although he seems to be a little ''[[SinisterSurveillance too good]]'' at keeping an eye on every Brawler.
683
684R-T is a hybrid Brawler that can alternate between being a pseudo-support sniper with [[DamageIncreasingDebuff debuffing capabilities]] to aid his team, or a speedy close-range bruiser with insane burst damage if played correctly.
685* His Attack in his Basic Form, ''[[DamageIncreasingDebuff Tap Target]]'', fires a siren light that deals rather low damage to a single enemy, marking anyone hit for 5 seconds. Marked Brawlers will receive extra damage equal to R-T's basic attack damage if hit by an enemy, although only for a single projectile per mark (e.g. only one of Colt's six bullets). If R-T hits a marked target, the duration of the mark will refresh, but if his allies hit it, the mark will disappear.
686* His Super in his Basic Form, ''[[DetachmentCombat Hide And Seek]]'', will split R-T into two halves, allowing his head to move independently of his legs and modifying his basic attack. R-T's head will have the same amount of health as he did at the time of this Super's activation, can freely move around the map, and possesses boosted speed, while R-T's legs will have full health, remain stationary at the spot where R-T activated his Super, and gain a shield that reduces all damage by 29%. If either part is taken out, R-T will be defeated.
687* His Attack in his Split Form, ''[[MakeSomeNoise Eat Static]]'', will make R-T's head and legs each send a circular signal around them that deals damage and marks the target, potentially dealing massive damage if both head and legs manage to hit an enemy at the same time. The signals can go through walls.
688* His Super in his Split Form, ''[[PullingThemselvesTogether Radar Waves]]'', instantly teleports R-T's head back to his legs and rearranges them together, healing him for 1000 health in the process.
689* His first Gadget, ''[[CooldownManipulation Out of Line]]'', instantly charges R-T's Super.
690* His second Gadget, ''[[HavingABlast Hacks!]]'', will trigger all marks on the battlefield, dealing the same damage to his main attack against marked targets
691* His first Star Power, ''Quick Maths'', increases the duration of R-T's mark from 5 to 8 seconds.
692* His second Star Power, ''[[DamageReduction Recording]]'', reduces the damage R-T receives by 20% when his head and legs are split apart.
693----
694* AmbiguouslyEvil: Despite his [[CuteMachines cute appearance]] and helpful personality, the [[SinisterSurveillance constant surveillance he maintains over other Brawlers]], his ominous description, and the fact he appears to be the original security guard of [[AmusementParkOfDoom Starr Park]] can make anyone rightfully wonder if R-T is as innocent as he presents himself.
695* AnimateInanimateObject: He's both a television and a radio fused together as a robot.
696* ByTheBookCop: He becomes an officer (complete with a siren light on his head) in his Patrol skin.
697* {{Cephalothorax}}: Just like fellow robot 8-Bit, R-T's body also serves as his head.
698* CombatTentacles: In his Crimson skin, the radar waves from his Super are replaced by tentacles slithering along the ground around both halves.
699* CooldownManipulation: His ''Out of Line'' Gadget will instantly charge R-T's Super in both forms, allowing him to play with his StanceSystem mechanic a bit easier.
700* CuteMachines: He's a small, helpful robot with a squeaky voice and desire to help the visitors of Starr Park.
701-->"Cute robot mode, engaged."
702* DamageIncreasingDebuff: Enemies hit by R-T's main attack (both from complete and split form) will receive a mark that lasts 5 (or 8 with the ''Quick Maths'' Star Power) seconds and will make the next attack directed at them to deal extra damage equal to R-T's main attack damage. Useful for increasing the overall damage done by allies who use multiple projectiles and are often unable to land all of them onto the same target, such as Colt or Gene.
703* DamageReduction: His legs will gain a permanent 29% damage reduction buff while he's split apart, which he can increase by another 20% with the ''Recording'' Star Power.
704* DetachableLowerHalf: R-T's head/face and torso can be detached either willingly (in animations) or with the use of his Super (in combat). His introduction video shows him doing this to spy on his fellow Brawlers, with his head staying in the security room watching the cameras while his legs patrol the park.
705* DetachmentCombat: His Super splits him in two halves, with his head being able to move freely around the map at increased speed and his legs staying at the spot where he activated his Super. Every time the player attacks, both halves will fire.
706* {{Emoticon}}: Much like 8-Bit, a handful of his pins display emoticons in his screen, although some of them make use of his buttons that look like a mouth. The Happy, GG, and Clap pins are a "[=˄_˄=]", the Sad pin is a "[=T_T=]", the Angry and Facepalm pin are a "[=>_<=]", the Thanks pin is a "[=UwU=]", and the Phew pin is a "[=O_O=]"
707* GlowingEyesOfDoom: The siren lights from his main attack are replaced by glowing, demonic-looking eyes in his Crimson skin.
708* GoodOldRobot: Unlike every other robotic Brawler that seems to have a more shiny and modern appearance, R-T looks a tad bit rustic and antique, implying he's older than most of them due to being the security guard of Starr Park.
709* GratuitousRap: Oddly enough, one of his leading voicelines have him breaking into a random rap verse.
710-->"R-T in the place to be, do it for the robot family."
711* HavingABlast: His ''Hacks!'' Gadget has him detonating all of his currently active marks on enemies, instantly harming them for the equal amount of extra damage they'd done.
712* InTheHood: In his Crimson skin, he wears a red tunic with a hood that covers his upper half.
713* JackOfAllStats: In his Basic Form, R-T has average speed and moderately high HP, although his damage output is rather low unless he manages to constantly hit the same marked target in a row.
714* LightningBruiser: In his Split Form, R-T gains a speed boost that puts him on par with speedy Brawlers such as Assassins and increases his main attack damage by almost the double amount of his Basic Form. However, he's limited to being a CloseRangeCombatant to balance this.
715* MakeSomeNoise: His attack in his split form involves R-T firing radar waves around each half of his body.
716* MeaningfulName: R-T's body is both a '''r'''adio and a '''t'''elevsion.
717* NothingCanStopUsNow: One of his possible voicelines when activating his Super is claiming that nobody can stop him.
718* ObviouslyNotFine: Some of his possible voicelines when receiving damage or being defeated is claiming that he's fine or that everything is okay. He shares the former with his Sad pin.
719* OurDemonsAreDifferent: In his Crimson skin, he turns into a horned demon wearing a red tunic while technically still being a robot.
720* PowerEchoes: His voice has a lingering effect, similarly to 8-Bit.
721* PullingThemselvesTogether: R-T can freely regroup both of his halves if he manages to charge another Super after splitting himself apart, which will also heal him 1000 HP in the process.
722* RoboSpeak: While he actually averts being MachineMonotone, most of his voicelines have him speaking in mechanical or technical terms related to his job as a security guard robot.
723* SinisterSurveillance: He's a security guard in charge of the cameras in Starr Park, which means he's always watching everyone's movements from his post. ''[[https://www.youtube.com/watch?v=YcTRoP0Of5Q Always]]''. Fittingly, his mastery title happens to be "The Watcher".
724* StanceSystem: R-T can alternate between two vastly different forms with the use of his Super, going from a [[LongRangeCombatant long range]] JackOfAllStats to a [[CloseRangeCombatant close range]] LightningBruiser with it.
725* TentacledTerror: His Crimson skin gives him tentacles that connect both halves of his body. He can also [[CombatTentacles use them to attack]] with his Super.
726* ThatMakesMeFeelAngry: Does so in one of his possible voicelines when receiving damage, which he also uses in his Angry pin.
727-->"Accessing anger management module."
728* TVHeadRobot: His "face" is a screen he can use to turn his facial expressions into {{Emoticon}}s.
729[[/folder]]
730
731[[folder:Rico]]
732!!!'''Release Date:''' 15/06/2017 (Original)\
733'''Voiced by:''' Martin Schjøler\
734'''Alternate Skins:''' [[MoneyMauling Loaded Rico]], [[EdibleAmmunition Popcorn Rico]], [[{{Retraux}} Ricochet]], [[CityGuards Guard Rico]], [[AnimalDisguise Chicken Rico]], [[MechanicalInsects Firefly Rico]], [[BigRedDevil Final Boss Rico]], [[ChromeChampion True Silver/Gold Rico]]
735[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/rico_bs_full_body.png]]
736[[caption-width-right:220:"I do not come in peace."]]
737->''Rico is definitely a real space bounty hunter who tracks down the galaxy's most wanted criminals, [[SuspiciouslySpecificDenial not a gumball machine pretending to be cool.]]''
738
739A Super Rare Brawler, and part of the Arcade trio along with [[Characters/BrawlStarsMarksmen Brock]] and 8-Bit. He's a calculating, robotic humanoid gumball machine/gunslinger that speaks in a typically monotone robotic voice.
740
741Rico's playstyle mainly revolves around taking advantage of walls and narrow pathways to overwhelm his enemies with bouncy balls capable of sealing off chokepoints, not to mention his deceptively high survival ability in spite of being a GlassCannon.
742* His Attack, ''[[PinballProjectile Bouncy Bullets]]'', fires a burst of five bullets with a slight spread that bounce off walls and solid objects, enabling them to travel further and allowing Rico to attack enemies from around corners as well. Each bullet can bounce up to 3 times, and they each gain a bit of additional range for every bounce.
743* His Super, ''[[MoreDakka Trick Shot]]'', unleashes an extended salvo of twelve shots that can pierce through multiple targets while still bouncing around, although each shot can only damage a target once. Just like his regular attack, each bullet can bounce up to 3 times and gain the same amount of travel distance for each bounce.
744* His first Gadget, ''[[MultiDirectionalBarrage Multiball Launcher]]'', has Rico fire two waves of bouncing bullets in eight directions all around him, with each bullet being able to pierce through multiple targets like his Super but only dealing damage once per enemy. Each bullet deal 160% the damage of his main attack's bouncy balls.
745* His second Gadget, ''[[HealThyself Bouncy Castle]]'', has his next attack heal him each time a bullet from his main attack bounces, with each bullet healing him from 40% of the damage they would've inflicted. The supercharged shots from his ''Super Bouncy'' Star Power don't affect this Gadget's healing.
746* His first Star Power, ''[[HyperDestructiveBouncingBall Super Bouncy]]'', supercharges the shots from both his main attack and Super to deal extra damage equal to 40% of his regular shot's damage if they bounce off a solid object. The bullets can only be supercharged once, and enemies will take regular damage if the bullets aren’t bounced before they hit.
747* His second Star Power, ''[[CriticalStatusBuff Robo Retreat]]'', boosts Rico's movement speed by 34% as long as his health falls below 40%.
748----
749* AchillesHeel: Wallbreakers. Since Rico pretty much relies on walls to effectively use his bounces and take cover while attacking the enemy from unreachable angles, losing said walls to Brawlers with wall-breaking abilities ''will'' put a dent in his performance during the match.
750* AnimalDisguise: Guess what animal he's dressed as in his Chicken skin?
751* AttackAnimal: His Firefly skin shoots fireflies for both his main attack and Super.
752* BackhandedApology: One of his possible voicelines when defeating an enemy is apologizing in the most mockingly way possible. At other times, he straight up saying that he's not sorry.
753* BigRedDevil: Becomes one in his Final Boss skin, gaining red skin, HornsOfVillainy, and a devil tail.
754* BizarreAndImprobableBallistics: His projectiles gain range (and firepower with his ''Super Bouncy'' Star Power) upon ricocheting off a wall. This is contrary to [[RealLife real life]] where projectiles actually ''lose'' firepower, range, and velocity after bouncing off a wall, if it actually does bounce.
755* BreakingTheFourthWall: One of his responses upon being damaged is to call the other player a hacker.
756* CelShading: Used in his Final Boss skin.
757* CityGuards: Becomes an oriental-themed one in his Guard skin.
758* IComeInPeace: {{Inverted}}. One of his possible voicelines upon starting a match is that he ''doesn't'' come in peace.
759* CompanionCube: In the "[[https://www.youtube.com/watch?v=B38eWbSuSiM My Sweet Brawlentine]]" animation, he falls in love with a vending machine of all things.
760* CoolHat: His Ricochet skin wears one of these.
761* {{Cowboy}}: Becomes one in his Ricochet skin, as it's based on his original design from the game's beta, whose main theme was TheWildWest.
762* CreepyHighPitchedVoice: His voice becomes high-pitched in his Guard skin while also maintaining his MachineMonotone way of speaking.
763* CriticalStatusBuff: If he falls below 40% health with the ''Robo Retreat'' Star Power, he gains extra speed that puts him on par with naturally fast Brawlers such as Assassins.
764* CyberCyclops: His only facial feature is one big yellow eye.
765* DifficultButAwesome: Mastering Rico is all about practice, quick reflexes to rapidly shoot at the appropriate spot for his projectiles to keep bouncing and blocking off paths, and overall knowledge of every single map layout in the game for him to take a good position and continue blasting the opponent from a safe spot. Novice Rico users are considered to be some of the worst players in the game due to their little experience at taking advantage of the area control and raw damage his bouncy balls can provide, while experienced Rico players can easily turn the tide of the battle in their team's favor thanks to their skillshots being able to come from pretty much anywhere with the right angle and wall bounce.
766* DubNameChange: In the Italian, version his name is Stecca, and in French he's referred as Ricochet, just like he used to be in the earlier versions of the game.
767* EdibleAmmunition:
768** His default attack has him shooting gumballs.
769** His Popcorn skin replaces Rico's bouncing balls with (duh) popcorn, and his Chicken skin replaces them with eggs.
770* FinalBoss: The basis of his Final Boss skin, which turns Rico into an imposing BigRedDevil that wouldn't look out of place as the main villain of an InkblotCartoonStyle videogame alá ''{{Videogame/Cuphead}}''.
771* FlippingHelpless: Happens to him in the defeat animation of his Firefly skin.
772* TheFriendsWhoNeverHang: Despite the fact he, 8-Bit, and Brock are part of the same trio, they're almost never seen interacting with each other in promotional material, if at all.
773* GlassCannon: Low health, but can deal a lot of damage if all of his shots hit. Interestingly, despite his fragility, he can sometimes be deceptively hard to kill thanks to his ''Bouncy Castle'' Gadget and ''Robo Retreat'' Star Power, which grant him the ability to reliably escape from tricky situations.
774* GreenAndMean: Both his Guard and Firefly skins are green-colored, and they're also his only skins to be {{Perpetual Frowner}}s, not to mention they still maintain his unnerving MachineMonotone personality.
775* HealThyself: With the ''Bouncy Castle'' Gadget, Rico can use his bouncing balls to heal by making them bounce against walls.
776* HeroicWannabe: If his official description is anything to go by, Rico likes to pretend he's a bounty hunter who tracks down criminals all over the galaxy in an effort to look cool.
777* HyperDestructiveBouncingBall: His bouncing balls gain extra power with the ''Super Bouncy'' Star Power, making them quite destructive.
778* InkblotCartoonStyle: His Final Boss skin, which is part of a skin set modeled after different styles of animation, draws inspiration from cartoons of the UsefulNotes/TheSilentAgeOfAnimation.
779* IJustWantToBeBadass: The reason why he pretends to be a bounty hunter, according to his official description.
780* LeetLingo: One of his lines is "total pwnage".
781* LiterallyShatteredLives: He falls apart into multiple pieces in his standard defeat animation, which many of his alternate skins also share.
782* MachineMonotone: He speaks in a very monotone voice that makes him come across as even more machine-like than other robot Brawlers, excluding Sprout. Even his laugh is a monotone "ha ha ha" with little emotion.
783* MechanicalInsects: His Firefly skin turns Rico into one giant robotic bug.
784* MoneyMauling: His Loaded skin uses gems resembling the game's PremiumCurrency as ammo.
785* MoreDakka: His Super is basically Rico's main attack amped up and with the ability to pierce through targets.
786* MultiDirectionalBarrage: His ''Multiball Launcher'' Gadget involves Rico firing bouncing balls all around himself, dealing rather large amounts of damage to everything close to him.
787* OneHitPolykill: His Super is able to pierce through multiple enemies, with the limitation that each shot can only damage a singular target once, even if they're bounced back.
788* PerpetualFrowner: Both his Guard and Firefly skins are always seen with an angry expression.
789* PinballProjectile: His bullets are able to bounce off walls.
790* PlayingWithFire: His bouncy balls become EvilLivingFlames in his Final Boss skin.
791* {{Projeggtile}}: In his Chicken skin, Rico shoots eggs that break into sunny-side-up eggs upon hitting a target.
792* PunnyName: Rico's bouncy balls '''rico'''chet off walls. His original name was even Ricochet.
793* RequisiteRoyalRegalia: Becomes a king in his Loaded skin, gaining a CoolCrown and a BadassCape in the process.
794* {{Retraux}}: His Ricochet skin, which is modeled after his original design from the game's beta.
795* RoboSpeak: Surprisingly, only a couple of his lines are like this despite having a MachineMonotone voice.
796-->"Domination mode engaged."
797* ShipTease: He gets huge amounts of these with [[Characters/BrawlStarsMarksmen Piper]] in promotional material, with the most egregious example being the "[[https://www.youtube.com/watch?v=B38eWbSuSiM My Sweet Brawlentine]]" animation. The only thing preventing them from becoming an outright OfficialCouple is the lack of confirmation from the developers.
798* ShoutOut:
799** One of his dying voicelines is [[Film/TheTerminator "I will be back"]].
800** Another line is [[Series/LostInSpace "Danger, Danger"]]
801** His Final Boss skin, which turns him into an InkblotCartoonStyle BigRedDevil, is most likely inspired by ''{{Videogame/Cuphead}}'', as the game features the Devil as its FinalBoss.
802* SituationalDamageAttack: His ''Super Bouncy'' Star Power gives his projectiles extra damage if they bounce off walls.
803* SkywardScream: Does this pose in the victory animation of his Final Boss skin.
804[[/folder]]
805
806[[folder:Shelly]]
807!!!'''Release Date:''' 15/06/2017 (Original)\
808'''Voiced by:''' Sandra Espinoza\
809'''Alternate Skins:''' [[EyepatchOfPower Bandita Shelly]], [[DemoBonus Star Shelly]], [[CuteWitch Witch Shelly]]/[[CuteOwl Hoot Hoot]] [[FlyingBroomstick Shelly]], [[https://en.wikipedia.org/wiki/Paris_Saint-Germain_F.C PSG]] [[FootballHooligans Shelly]], [[FootballHooligans Latin America Master League Shelly skin set]] ([[https://en.wikipedia.org/wiki/Boca_Juniors Boca Juniors]], [[https://en.wikipedia.org/wiki/America_Football_Club_(Rio_de_Janeiro) America]], [[https://en.wikipedia.org/wiki/Club_Universidad_de_Chile U De Chile]]), [[RebelliousPrincess Princess Shelly]], [[{{Retraux}} Classic Shelly]], [[SultryBellyDancer Shelly Dancer]] ([[PaletteSwap Normal, Iris, and Dahlia]]), [[ArtShift Squad Busters Shelly]], [[ChromeChampion True Silver/Gold Shelly]]
810[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/shelly_bs_full_body_2.png]]
811[[caption-width-right:220:"Bang."]]
812->''Shelly's the perfect ranger: reliable, tough, and terrific with her shotgun. She never understood why Colt got to steal the limelight...''
813
814The Starting Brawler received upon creating an account, and part of the Wild West trio along with Colt and Spike. She's a bandit packing a powerful shotgun who excels at close-to-mid range combat, but suffers against enemies who can out-range her.
815* Her Attack, ''[[ShotgunsAreJustBetter Buckshot]]'', shoots a burst of 5 shells in a spread that deal rather low damage by themselves, but can pack quite a punch if they all connect to the enemy, making them quite strong at close range.
816* Her Super, ''[[HandCannon Super Shell]]'', unleashes a burst of 9 pellets that destroy covers (but not pierce them, meaning they disappear upon destroying a wall) and knocks back surviving enemies, dealing massive damage in close quarters. This attack has the same range and spread as her main attack, but in a wider cone.
817* Her first Gadget, ''[[VideoGameDashing Fast Forward]]'', allows Shelly to sprint a few tiles forward in order to go up-close to her enemies or escape from dangers.
818* Her second Gadget, ''Clay Pigeons'', decreases the spread of Shelly's shells by two thirds while also increasing their range by a considerable amount for the next 5 seconds, making her shots more narrow and easier to land.
819* Her first Star Power, ''[[TheParalyzer Shell Shock]]'', slows down enemies caught in her Super's blast for 2 seconds.
820* Her second Star Power, ''[[HealingFactor Band-Aid]]'', will restore 30% of Shelly's maximum health if she falls below 40% health. This Star Power has a 15 second cooldown between each activation, and will be reset if she's defeated by a single high-damage attack while above 40% health.
821* Her Hypercharge, ''Double Barrel'', increases the area of Shelly's Super by 33%. She also gains 5% more damage, 25% more speed, and a 25% damage reduction shield.
822----
823* AccidentalMurder: When her ability is activated in one of the security tapes, [[spoiler: she shoots Dynamike, which does not kill him, but sets off an explosive that he is carrying, which explodes and kills him. When she finally comes to herself, all she can do is look at him with despair in her eyes]].
824* ActionGirl: Of course, as with any other female Brawlers.
825* AllWitchesHaveCats: In her Witch skin, Shelly carries a black cat around in her witch hat.
826* AmbiguouslyBrown: She is brown-skinned without anything to confirm her true nationality, although the GratuitousSpanish of some of her voicelines might suggest she's Latina.
827* ArtShift: Her Squad Busters skin is directly modeled after the art style of Squad Busters, another {{Creator/Supercell}} game.
828* AttackAnimal: Her shotgun shoots owls both as her main attack and Super in her Hoot Hoot skin.
829* BadassCape: Sports one in both her Witch and Hoot Hoot skins.
830* CrutchCharacter: A notable issue with her. Due to being the starter Brawler, Shelly has a very basic kit and stats that, while good during the early game, sooner than later gets outshined by other Brawlers with flashiest moves and/or better stats. It doesn't help she's a CloseRangeCombatant with average HP and speed, unlike other close-ranged Brawlers (e.g. Tanks) that excel in these fields.
831** Thankfully for her, the April 2023 update gave Shelly a BalanceBuff that increased her speed from Normal to [[SuperSpeed Very Fast]] ([[{{Nerf}} later downgraded to Fast]] in August, but still above average), turning her into a real offensive threat for the first time in years and subverting this trope. The fact she was one of the first Brawlers in the game to receive an [[SuperMode Hypercharge]] certainly didn't hurt.
832* CuteOwl: Her Hoot Hoot skin has one of these on her witch hat, much like her Witch skin's black cat.
833* CuteWitch: Becomes one in both her Witch and Hoot Hoot skins.
834* CycleOfHurting: If you and your team are caught in the way of her Super, chances are it'll be fully recharged by the time the {{Knockback}} effect wears off, allowing a skilled Shelly to chain multiple Supers in a row without her opponents being able to react.
835* DemoBonus: The Star skin, which was only available for players who made their accounts before the game went global and a few days thereafter. It's widely considered to be one of the rarest skins in the game for this very reason.
836* EyepatchOfPower: Gains one in her Bandita skin.
837* FlyingBroomstick: Her Hoot Hoot skin has one of these, which she summons to maneuver around in its winning animation.
838* FootballHooligans: Both the PSG and the Latin America Master League skins turn her into a huge football fan, sporting the uniforms of [[https://en.wikipedia.org/wiki/Paris_Saint-Germain_F.C PSG]], [[https://en.wikipedia.org/wiki/Boca_Juniors Boca Juniors]], [[https://en.wikipedia.org/wiki/America_Football_Club_(Rio_de_Janeiro) America]], and [[https://en.wikipedia.org/wiki/Club_Universidad_de_Chile U De Chile]].
839* GemstoneAssault: She shoots gems out of her magic lamp in her Dancer skin.
840* GlassSlipper: In the winning animation of her Princess skin, she throws a pair of glass slippers above her before gunning down one of them with her shotgun, catching the other one soon thereafter.
841* GratuitousSpanish: Some of her lines are spoken in Spanish.
842* GreenEyedMonster: Implied to be one in her official description, as it notes how she never understood why Colt always took the spotlight and became Starr Park's official mascot instead of her.
843* GunAccessories: Her Witch/Hoot Hoot and Princess skins use the old regular shotgun normal Shelly carries around but with a witch cauldron/frog head covering it, respectively.
844* HandCannon: With her Super, Shelly's shotgun can unleash a massive barrage of pellets capable of destroying cover and taking a big chunk out of any Brawler's health.
845* HealingFactor: Her ''Band-Aid'' Star Power heals 30% of her maximum health when she falls below 40% HP, though it has a quite lengthy cooldown before it can be activated again.
846* ImprobableWeaponUser: Her Football skins replace her shotgun with a vuvuzela that shoots [[AbnormalAmmo confetti]].
847* LightningBruiser: She's got decent HP and high damage [[CloseRangeCombatant from a close distance]] backed up by fast speed.
848* MagicCauldron: Her shotgun takes the appearance of a cauldron in her Witch and Hoot Hoot skins.
849* MsExposition: As the starting Brawler, she's the one who explains the game's mechanics during the tutorial.
850* MyLittlePanzer: Her Star skin replaces her shotgun with an arcade gun similarly to the one sported by 8-Bit.
851* NoRangeLikePointBlankRange: Shelly's arguably most effective strategy is to ambush players who get too close to the bush she's hiding in before blasting them to bits at point-blank range, either with her normal attack (which deals fairly high damage if all pellets connect) or her Super.
852* OneHitKill: Her Super can be this at point-blank for Brawlers with low total HP.
853* OurWitchesAreDifferent: Her Witch and Hoot Hoot skins make Shelly a witch that, instead of attacking with magic, uses a shotgun instead.
854* OvershadowedByAwesome: Her ''Fast Forward'' Gadget is certainly not bad, but ''Clay Pigeons'' (which allows Shelly to overcome [[ShortRangeShotgun one of her main weaknesses]], snipe weakened Brawlers from afar, and charge up her Super much faster) is unanimously agreed to be the superior option.
855* MyGodWhatHaveIDone: Her reaction to [[spoiler: (apparently) killing Dynamike by accident in the past when affected by a gem]].
856* TheParalyzer: Her ''Shell Shock'' Star Power makes enemies caught in her Super be slowed down by a considerable amount for 2 seconds, pretty much leaving them open for Shelly or her teammates to finish off.
857* PercussiveTherapy: In the defeat animation of her Princess skin, where she punches her own frog-shotgun hybrid in frustration.
858* PointlessBandAid: {{Subverted}}. That (former) band-aid on her face is the only reason she possesses the ''Band-Aid'' Star Power, which heals a nice chunk of her health if she has below 40% HP.
859* PunnyName: '''Shell'''y attacks with shotgun '''shell'''s.
860* RebelliousPrincess: In her Princess skin, she's wearing a princess dress [[ActionDressRip with the bottom of the skirt ripped away]] and her fancy pumps carried in her free hand.
861* {{Retraux}}: Her Classic skin gives her a makeover that makes Shelly resemble her appearance from the beta.
862* ScrewThisImOutOfHere: Her FlyingBroomstick does this in the defeat animation of her Hoot Hoot skin, tossing Shelly onto the ground before leaving without her.
863* SeriesMascot: Shared with Colt, Poco, and Spike.
864* ShortRangeShotgun: While her shotgun can reach a medium-sized distance in front of her, she's better suited at dealing with targets in close quarters due to how pitifully weak each individual pellet is.
865* ShotgunsAreJustBetter: She uses a pump-action shotgun with a surprisingly long range, making her an ideal choice for mid-range combat as well.
866* ShoutOut:
867** Her Princess skin carries around a pair of [[{{WesternAnimation/Cinderella}} glass slippers]] on her hands, while her shotgun becomes [[Literature/TheFrogPrince frog-themed]].
868** Her Dancer skin gives Shelly a color palette that heavily makes her resemble {{VideoGame/Shantae}}, while its Iris color variation is most likely based on [[{{WesternAnimation/Aladdin}} Jasmine]].
869** Her Squad Busters skin originates from the {{Creator/Supercell}} game of the same name.
870* SpreadShot: Her regular shot and Super have a wide spread.
871* StarterMon: She is the first Brawler available for the player.
872* SultryBellyDancer: The theme of her Dancer skin, complete with a MysteriousVeil covering her lower face.
873* SurpriseJump: She does this after witnessing [[spoiler:Dynamike coming out of the bushes where she supposedly disposed of his body after accidentally killing him]], [[BridalCarry falling into Colt's arms before the gunslinger runs away]].
874* SympatheticMurderer: She apparently [[spoiler:killed Dynamike by accident after having her powers activated by a gem 20 years ago, since the gems act as a form of brainwashing, it's impossible to blame her completely]].
875* VideoGameDashing: Her ''Fast Forward'' Gadget propels Shelly a few tiles in the direction she's currently facing. Useful for chasing enemies trying to ruin away or setting up ambushes.
876[[/folder]]
877
878[[folder:Spike]]
879!!!'''Release Date:''' 15/06/2017 (Original)\
880'''Alternate Skins:''' [[CherryBlossoms Sakura Spike]], [[RobotMe Robo Spike]], [[PaperThinDisguise Mask Spike]], [[EvilOverlord Dark Lord Spike]], [[ChristmasEpisode Logmas Spike]], [[PlayingWithFire Pyro Spike]], [[ToonTransformation Toon]] [[SpritePolygonMix Spike]], [[TalkingPoo Poop Spike]], [[ChromeChampion True Silver/Gold Spike]]
881[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/spike_bs_full_body.png]]
882->''Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody could begin to guess the depth of his trauma.''
883
884A Legendary Brawler, and part of the Wild West trio along with Colt and Shelly. He's a sentient, voiceless cactus with a lot of personality behind his apparently stoic exterior.
885
886Spike is a Brawler capable of zoning large areas of the map thanks to his multi-projectile shots with large spreads, a Super capable of sealing off key paths to prevent enemies from moving through them, and a huge burst damage potential at close range, possessing a slow reload speed and [[GlassCannon one of the lowest health pools in the game]] to make up for it.
887* His Attack, ''[[SpreadShot Needle Grenade]]'', lobs cacti grenades that, upon reaching maximum range or making contact with an enemy or an obstacle, explode and spit out 6 spikes like shrapnel in 6 different directions. The pattern will always be fixed at 60 degrees between each spike and won't rotate with the projectile's angle. The cactus itself deals as much damage as one spike, and the attack deals devastating damage at point-blank range where more spikes can hit the enemy.
888* His Super, ''[[SpikesOfDoom Stick Around!]]'', lobs a cactus that, upon touching the ground, creates a medium-sized circular patch of spikes that slows down and damages any enemies caught in its range. This patch lasts 4.5 seconds before disappearing.
889* His first Gadget, ''[[MultiDirectionalBarrage Popping Pincushion]]'', has Spike shooting 3 waves of 10 spikes each in all directions around him, with each spike dealing the same amount of damage the spines from his main attack deal.
890* His second Gadget, ''[[DeployableCover Life Plant]]'', spawns a large cactus that possess 50% of Spike's maximum health, serving as a shield against non-piercing projectiles. If the cactus is destroyed or replaced, the plant bursts and heals all allies around it for 30% of Spike's maximum health.
891* His first Star Power, ''[[HealThyself Fertilize]]'', heals Spike equal to the damage each of his individual spines deal per second he stands of his Super.
892* His second Star Power, ''Curveball'', makes the spikes from his main attack move in a curving clockwise motion instead of a straight one, allowing the spikes to cover a larger area, reach enemies further away, and become harder to avoid.
893* His Mythic Gear, ''[[StickySituation Sticky Spikes]]'', increases the slowing effect of his Super's area by 30%.
894* His Hypercharge, ''Blooming Season'', increases the area of Spike's Super by 20%. He also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.
895----
896* AprilFoolsDay: His Poop skin is tied to April Fools' Day, explaining [[ToiletHumor the absurdity]] [[TalkingPoo of it]].
897* AshFace: In his Pyro skin defeat animation, Spike accidentally sets himself on fire, turning his body black all over much like Amber's defeat animation.
898* AssKickingPose: Does multiple of these during the win animation of his Toon skin.
899* BigAnimeEyes: Gets these in his Toon skin, going with it being a ShoutOut to ''WesternAnimation/ThePowerpuffGirls''.
900* BoringButPractical: His ''Curveball'' Star Power. Unlike ''Fertilize'', which gives Spike and edge in close quarters and allows him to reliably beat Brawlers who get too close to him, ''Curveball'' does virtually nothing to alter Spike's gameplay and make him less of a [[LongRangeCombatant long-range]] GlassCannon. However, not only does ''Curveball'' exponentially increase the reach of Spike's shrapnel bursts to the point the farthest spine can have sniper-levels of range, but the different pattern also noticeably makes them much harder for the enemy to avoid, overall increasing Spike's damage throughout the match against players incapable of figuring out the correct way to avoid ''Curveball'''s spines.
901* BulletHoleSpelling: One of the security tapes reveals that [[spoiler:his eyes are actually bullet holes Colt shot at him after getting startled by Spike coming to life]].
902* CactusPerson: He's a short, humanoid cactus who fights by tossing cactus-shaped grenades.
903* CelShading: Used in his Toon skin.
904* CherryBlossoms: The theme of his Sakura skin, which turns him entirely pink, gives Spike cherry blossom leaves on his head, and replaces his cactus grenades and spikes for flowers and petals.
905* ChristmasEpisode: His Logmas skin transforms spike in a log covered in Christmas decorations who attacks using Christmas lights.
906* CoolButInefficient: His ''Popping Pincushion'' Gadget. While the damage it can inflict at close range is absolutely massive (for the record, a single use of this Gadget can potentially shred around 30% of a Heist safe at point blank), it does require Spike to be near an enemy for it to be effective, which is easier said than done due to Spike's [[GlassCannon pathetic defenses]], not to mention the spikes being somewhat inaccurate and hard to land depending of the angle. ''Life Plant'', which can serve both as a DeployableCover and a healing source for Spike and his allies, is generally a much better option.
907* CrossPoppingVeins: These appear on his head every time he attacks in his Sakura skin.
908* DarkAndTroubledPast: Implied by his official description, which claims Spike's got some sort of uncovered trauma. Doubles as MysteriousPast due to not specifying what kind of trauma it is.
909* DeployableCover: His ''Life Plant'' Gadget can serve as a shield spawned by Spike himself.
910* DungFu: His Poop skin throws pieces of poop that resemble the [[https://emojipedia.org/pile-of-poo Pile of Poo emoji]] for his main attack, which split into poop-covered plungers upon exploding.
911* EverythingsBetterWithRainbows: The effects of his Poop skin, for some weird reason, have rainbow trails.
912* EvilCostumeSwitch: In his Dark Lord skin, Spike receives a purple overlord robe and his expression goes to a perpetually happy to a perpetually angry one.
913* EvilOverlord: In his Dark Lord skin, Spike undergoes an EvilCostumeSwitch to reflect this. Notably, his clothes include the symbol mainly associated with The Worst Bunch, which are stated to be the enemies of the [[SpaceMarine Starr Force]].
914* GlassCannon: He has low health, but a ridiculous damage output between his base damage and his shrapnel bursts.
915* GracefulLoser: Unlike most Brawlers who get angry or sad upon losing in their defeat animations, Spike simply shrugs without much care.
916* GreenThumb: He's a sentient plant who attacks with grenades made of cacti.
917* HappyDance: Does one in his winning animation, which she shares in all of his other skins except for the Dark Lord and Pyro ones.
918* HealThyself:
919** If he has the ''Fertilize'' Star Power, Spike can use his own Super to heal by standing inside of it.
920** He can also heal himself for 30% of his maximum health with his ''Life Plant'' Gadget, though it needs to be destroyed first for it to do so.
921* ImprobableWeaponUser: His Logmas skin replaces the spikes from his Super with Christmas lights, which are as deadly as usual.
922* MeaningfulName: He's a cactus who shoots '''spikes''' as his main attack.
923* MilkingTheGiantCow: He does so in the winning animation of his Dark Lord skin.
924* MockyMouse: [[SubvertedTrope Subverted]] in his Toon skin. In said skin, he is seen wearing the two-button pants that the famous mouse is known for wearing. [[https://yt3.ggpht.com/gc5ISp76Rg8L9tHZZdNm0RvA0PQ92UiHq_6AwRhbhRoPZYRujtLuqWrWY4JROF8yO1F_mJNNH3z36A=s640-nd-v1 This official piece of artwork for his release]] [[WesternAnimation/ThePowerpuffGirls said otherwise]].
925* MultiDirectionalBarrage: His ''Popping Pincushion'' Gadget works like this, throwing a barrage of spikes directly from Spike's body all around him.
926* NotCompletelyUseless: CoolButInefficient as it might be, his ''Popping Pincushion'' Gadget is pretty much the only option Spike should be using in Heist, as a Spike who has managed to reach the Heist safe with this Gadget is bound to completely slaughter it in seconds if left unchecked.
927* PaperThinDisguise: In his Mask skin, Spike spawns with a paper mask of a different Brawler each match, though how effective it is at fooling other Brawlers remains unclear.
928* PerpetualSmiler: His ''only'' expression (except in his [[PerpetualFrowner Dark Lord]] and Toon skins as well as some pins) is an unchanging smile. [[spoiler:Justified, as it's revealed his "mouth" was carved onto himself Jack-o-Lantern style and thus can't change expression.]]
929* PerpetualFrowner: His Dark Lord skin is this, contrasting the rest of his skins
930* PlantPerson: He's an anthropomorphic cactus who came to life after [[spoiler:Jacky left one of the superpowered gems besides him during her brainwashed rampage across the park]].
931* PlayingWithFire: His Pyro skin replaces his attack and Super with {{Fireballs}}.
932* PottyEmergency: In the losing animation of his Poop skin, he runs around holding his rear end, the implication being that he can't seem to hold it in any longer.
933* RobotMe: He turns into a mechanical cactus in his Robo skin, making him resemble a rusty water pump.
934* SeaMine: His Robo skin replaces his cactus grenades with sea mines, and the spikes that come from them with metallic shrapnel.
935* SeriesMascot: Shares this role with Shelly, Colt, and Poco, being the first Brawlers revealed and released.
936* ShoutOut: While his Toon skin is a throwback to cartoons of TheNineties as a whole, it also draws heavy inspiration from ''WesternAnimation/ThePowerpuffGirls'', possessing the girls' signature BigAnimeEyes, doing {{Ass Kicking Pose}}s that bring theirs to mind during his victory animation, and having {{Written Sound Effect}}s similarly to the show's pop up whenever he defeats an enemy with said skin. [[https://yt3.ggpht.com/gc5ISp76Rg8L9tHZZdNm0RvA0PQ92UiHq_6AwRhbhRoPZYRujtLuqWrWY4JROF8yO1F_mJNNH3z36A=s640-nd-v1 An official Brawl Stars artwork tied with the skin release]] makes the reference even more obvious.
937* TheSpeechless: Unlike most of the Brawlers with no coherent voicelines, he makes no sound at all. WordOfGod has stated that Spike will never be given a voice. Probably justified, given how he's a sentient plant.
938* SpikeShooter: His attack splits into spikes, and his ''Popping Pincushion'' Gadget lets him fire waves of spikes directly.
939* SpikesOfDoom: Both his main attack, Super, and ''Popping Pincushion'' Gadget has Spike throwing spikes to attack.
940* SpikesOfVillainy: His design and attacks are noticeably more spiky in his Dark Lord skin, which is the skin where Spike undergoes an EvilCostumeSwitch into an EvilOverlord.
941* SpreadShot: His projectiles split into smaller spikes once in contact with an object.
942* SpritePolygonMix: His Toon skin is entirely drawn in 2D, while the rest of the Brawler's sprites are modeled in 3D.
943* TalkingPoo: [[TheSpeechless Minus the Talking part]], he becomes a sentient piece of poop in his Poop skin.
944* ThisIsADrill: The spikes from his Super become spinning drills in his Toon skin.
945* ToonTransformation: His Toon skin, which is part of a skin set modeled after different styles of animation, turns Spike into a 2D cartoon character that brings to mind classic cartoons of TheNineties, such as ''WesternAnimation/ThePowerpuffGirls''.
946* ToiletHumor: His Poop skin turns Spike into, well, [[TalkingPoo a piece of poop]] that throws [[DungFu even more poop]] for his main attack and literal toilet for his Super.
947* WrittenSoundEffect: Whenever he defeats an enemy in his Toon skin, their sprite will be replaced with a comic book-like scream bubble reading "AHHH".
948[[/folder]]
949
950[[folder:Surge]]
951!!!'''Release Date:''' 06/07/2020\
952'''Voiced by:''' Steven Kelly\
953'''Alternate Skins:''' [[ThePaladin Mecha Paladin Surge]]/[[PaletteSwap Scarlet Paladin Surge]], [[HomemadeInventions DIY Surge]], [[KillerGorilla Surge]] [[Franchise/KingKong Kong]], [[KrakenAndLeviathan Kraken]] [[{{Pirate}} Surge]], [[OurGeniesAreDifferent Surgenie]], [[ChromeChampion True Silver/Gold Surge]]
954[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/surge_bs_full_body.png]]
955[[caption-width-right:300:"Somebody call for Surge?"]]
956->''Surge is souped-up soda fountain, always ready to get the party started! He's got the beats, the moves, and an endless supply of energy drinks.''
957
958A Legendary Brawler, and part of the Superhero trio along [[Characters/BrawlStarsSupport Max]] and [[Characters/BrawlStarsTanks Meg]]. He's a party-loving robot superhero who protects Super City along the rest of his team.
959
960Surge is a Brawler focused on punishing careless gameplay choices on the enemy's side, becoming stronger and more dangerous to deal with if he's allowed to constantly charge his Supers off reckless players unaware of his position.
961* His Attack, ''[[SpreadShot Juice of Justice]]'', fires [[EdibleAmmunition a shot of juice]] that splits in two smaller shots at right angles when it hits an enemy, travelling a little further before dissipating. Each of the split shots will deal half the damage and will have half the Super charge of the initial shot. If Surge is upgraded to Level 3, the range of this attack will be increased. If Surge is upgraded to Level 4, this attack will split into 6 shots instead of the usual 2, with 3 projectiles firing in a wide arc on each side for a few additional tiles.
962* His Super, ''[[MechaExpansionPack Party Tricks]]'', propels Surge high into the air and a few tiles forward, knocking enemies back and dealing damage in a small radius around him upon landing. In addition, Surge will be upgraded to a new, visually different form with extra abilities, which carry on through every stage he upgrades to. Surge can be upgraded three times in total, but will lose his upgrades if he dies or another round starts in any round-based game mode.
963** At Level 1 (his default form), Surge will have slow movement speed, a relatively short attack range, and his shots will split into 2 smaller projectiles after hitting an enemy.
964** At Level 2, Surge will gain boosted movement speed, becoming as fast as an assassin.
965** At Level 3, Surge will gain increased range, making his attacks reach almost as far as a sniper.
966** At Level 4, Surge's shots will split into 6 smaller projectiles instead of 2, as well as getting increased range on them.
967* His first Gadget, ''[[TimedPowerUp Power Surge]]'', instantly upgrades Surge to his next level for the next 10 seconds. Surge can't used this Gadget if he's at Level 4.
968* His second Gadget, ''[[DeflectorShields Power Shield]]'', gives Surge a shield that will deflect 50% of the next attack aimed at him, converting the damage in 2 extra ammo. This shield lasts 2 seconds and can only reflect back the damage from one projectile, not a full ammo bar.
969* His first Star Power, ''To the Max!'', allows his main attack to split when hitting a wall or an obstacle.
970* His second Star Power, ''Serve Ice Cold'', allows him to keep the first level of his upgrades (increased movement speed) for the whole match even if he's defeated or another round starts.
971----
972* AchillesHeel: Anything that can out-range and has higher speed than a Level 1 Surge (read: every [[LongRangeCombatant long-range Brawler]] except for 8-Bit and Cannon Form Bonnie) is effectively a counter of Surge, as his JokeCharacter-level stats at Level 1 makes it almost impossible for him to charge a single Super against any competent player who can keep themselves out of his range. It's the main reason why selecting {{Close Range Combatant}}s against Surge is a bad idea, as they'll inevitably allow him to charge at least one upgrade.
973* AnchorsAway: His laser sword gets replaced by an anchor in his Kraken skin.
974* CombatTentacles: Whenever he upgrades in his Kraken skin, tentacles appear below Surge wherever he lands, which damages enemies just like his normal jump.
975* CoolBoat: His body literally becomes a pirate ship in his Kraken skin, which is being piloted by an octopus sitting atop of it.
976* CoolShades: Sports a pair in his default model and DYI skin. He twirls them around on his fingers before putting them on in his winning animation.
977* DeflectorShields: A variation. His ''Power Shield'' Gadget nullifies 50% of the next attack aimed at him, but instead of reflecting the damage back at the enemy, he fully recharges two pieces of ammo instead.
978* DishingOutDirt: In his Kong skin, he shoots pieces of earth and grass instead of energy drink blasts.
979* DrinkBasedCharacterization: His attacks are referred to as energy drink blasts and a lot of his voice lines mention juice. Surge is also energetic and passionate. His defeat animation shows the juice bar in his chest depleting before he shuts off, implying the juice also serves as his fuel.
980* DubNameChange: He is called Wattson in the Portuguese translation, and Energetik in Italian.
981* EdibleAmmunition: His energy shoots are actually made of energy drink/juice.
982* EyesAlwaysShut: He's never seen with his eyes open. Given how he's a robot, it's entirely possible he actually doesn't ''have'' eyes to open.
983* EyepatchOfPower: Gains one in his Kraken skin.
984* FragileSpeedster: His first upgrade boosts Surge's speed to the very fast level, but he'll still be very fragile.
985* GlassCannon: Surge has low health for a robot able of upgrading himself, but he's capable of dealing some crazy amount of burst damage.
986* HomemadeInventions: In his DIY skin, he's made of cardboard boxes colored with crayons. He even shoots art materials like tape instead of his energy blasts.
987* ImprobableWeaponUser: His Kong skin replaces the lightsaber from his final stage with a [[ThisBananaIsArmed really big banana]].
988* InASingleBound: Apart from upgrading him, his Super also allows Surge to momentarily jump high into the air, potentially even over obstacles and attacks.
989* JokeCharacter: A Level 1 Surge is widely considered to be ''the'' worst Brawler among the entire roster, with his pathetic health, speed, and range making him unable to pose a credible threat towards the enemy. If a competent team manages to avoid giving Surge even a single upgrade, he'll be a sitting duck for the entire match and a liability for his team.
990* KrakenAndLeviathan: The inspiration for his aptly named Kraken skin, which turns Surge into an octopus piloting a pirate ship-like armor.
991* KillerGorilla: The theme of his Kong skin, which is obviously based on ''Franchise/KingKong''.
992* LifeOfTheParty: Judging by his description and some of his voicelines, he enjoys partying as much as he enjoys Brawling and working as a superhero.
993* MagikarpPower: A Level 1 Surge is an useless asset to any team. Let him upgrade to his second stage, though, and he suddenly becomes a menace capable of wiping out entire teams by himself if left unchecked.
994* MasterOfNone: A non-upgraded Surge has low health, slow speed (with only 8-Bit and Cannon Form Bonnie being slower than him), short range, and, while his damage potential is good, landing a hit against competent players is often a very difficult task to achieve. [[MagikarpPower He gets better after one upgrade, though.]]
995* MeaningfulName: Surge acquires upgrades for his body via power '''surge'''s.
996* MechaExpansionPack: Surge's main gimmick is the fact he's able to obtain upgrades throughout the match with the use of his Super, with each upgrade giving him new abilities that carry to the next stage. These are, in order, boosted speed, boosted range, and his projectiles splitting into 6 instead of only 2.
997* OvershadowedByAwesome: While ''To the Max!'' isn't a bad Star Power per se, there's next to no reason to use it when ''Serve Ice Cold'', which allows Surge to never downgrade below Level 2 if he's defeated, is by far the superior choice for him. The only situation Surge should ever be using ''To the Max!'' is when playing Solo Showdown, as there's no respawning there and thus ''Serve Ice Cold'' has absolutely no use.
998* OurGeniesAreDifferent: He becomes a floating, blue-colored genie in his Surgenie skin.
999* ThePaladin: Gains a paladin armor, lance, and shield in his Mecha Paladin/Scarlet Paladin skin.
1000* {{Pirate}}: Becomes one in his Kraken skin.
1001* PowerGivesYouWings: Surge gains a pair of wings in his first upgraded stage.
1002* PrimalChestPound: He does this in the winning animation of his Kong skin.
1003* RedIsHeroic: He's primarily red-colored, and he's explicitly a superhero.
1004* RobotSuperhero: He's part of the SuperTeam that protects [[SuperheroCapitalOfTheWorld Super City]] from giant monsters.
1005* SayMyName: In one of his death lines.
1006-->"Surge? Surge! SUUUURGE!" [[note]]A ShoutOut to Videogame/MetalGear[[/note]]
1007* ShoutOut:
1008** As mentioned above, one of his death lines is a reference to ''Videogame/MetalGear''.
1009** His Kong skin is obviously based on ''Franchise/KingKong'': he goes dressed as a KillerGorilla, each time he upgrades a building similar to the Empire State appears below him, and his first upgrade gives him a plane instead of wings.
1010* SinisterScimitar: His lightsaber gets replaced with a scimitar in his Surgenie skin.
1011* SizeShifter: While he appears to be [[YourSizeMayVary normal-sized in-game]], the "[[https://www.youtube.com/watch?v=Nrbyy6vdAEc Summer of Monsters]]" animation shows he can grow to gigantic proportions to fight the {{Kaiju}}s that threaten Super City.
1012* SpreadShot: His juice shoots split into two when hitting an enemy (and also walls with the ''To the Max!'' Star Power). His final upgrade makes his projectiles split into 6 instead.
1013* SkillGateCharacters: At low to mid-level play, Surge is undoubtedly one of, if not ''the'' best Brawler in the game, thanks to the abundance of inexperienced players and LeeroyJenkins charging in without much thought letting Surge charge ''all'' of his levels before the first minute of the match. At high level play, however, it's entirely possible to see a Surge not charge ''any'' of his levels before the match concludes, as experienced players know that the best way to counter Surge is to stay the hell away from him and leave him as a useless JokeCharacter incapable of posing any real threat.
1014* SwordBeam: His final upgrade grants him a [[Franchise/StarWars lightsaber]] that shoots out enhanced projectiles.
1015* SwordPlant: Does this with his paladin lance in the winning animation of his Mecha Paladin/Scarlet Paladin skin.
1016* TimedPowerUp: With his ''Power Surge'' Gadget, Surge can upgrade himself to the next stage for 10 seconds.
1017* WingdingEyes: In the defeat animation of his Kraken skin, the octopus' eyes become spirals after getting hit in the head and falling off Surge's body.
1018[[/folder]]
1019
1020[[folder:Tara]]
1021!!!'''Release Date:''' 04/09/2017\
1022'''Voiced by:''' [[CrossDressingVoices Martin Schjøler]]\
1023'''Alternate Skins:''' [[MagicalStarSymbols Stara]], [[HighlyVisibleNinja Street Ninja Tara]]/[[CyberNinja Urban Ninja Tara]], [[TheGambler Misfortune Tara]], [[FlechetteStorm Tempest Tara]], [[RageQuit Ragequit Tara]], [[ChromeChampion True Silver/Gold Tara]]
1024[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/tara_bs_full_body.png]]
1025->''Tara has seen in the cards that great difficulties lie ahead! But don't despair... she has a terrific selection of magical trinkets for sale to help with that.''
1026
1027A Mythic Brawler, and part of the Mystic Wanderers trio along with [[Characters/BrawlStarsControllers Gene and Sandy]]. She's a fortune teller who hails from Tara's Bazaar, which appears to be named after her.
1028
1029Tara is a Brawler with very high burst damage potential from her main attack and solid supportive abilities in spite of being a Damage Dealer, but suffers from low DPS thanks to her slow reload speed and lack of range, making her quite weak against high health Brawler capable of tanking through her attacks.
1030* Her Attack, ''[[DeathDealer Triple Tarot]]'', throws three tarot cards in a cone that can pierce through multiple targets at once. The cards have a slight spread, so she can potentially deal more damage the closer she's to the enemy.
1031* Her Super, ''[[GravityMaster Gravity]]'', conjures a black hole that sucks enemies near it to its center for 0.7 seconds before damaging them all at once after 1.4 seconds. Enemies trapped by the black hole are unable to escape until the attack ends. This attack can also break walls around the black hole's center.
1032* Her first Gadget, ''[[TrueSight Psychic Enhancer]]'', allows Tara and her allies to see ''all'' hidden enemies (i.e. those inside bushes and turned invisible) for the next 4 seconds. This effect can be cut short if Tara is defeated before it ends.
1033* Her second Gadget, ''[[EnemySummoner Support from Beyond]]'', summons three {{Living Shadow}}s in a triangular formation around her that chase and attack enemies. These shadows have 1080 health and deal 665 damage in front of them every 0.6 seconds, and if not destroyed, will disappear on their own after 6 seconds.
1034* Her first Star Power, ''[[DopplegangerAttack Black Portal]]'', summons a fast, shadowy version of Tara from her Super that chases down and harasses enemies by attacking them. This shadow has 3000 health, deals 800 damage in front of it every 0.6 seconds, and doesn't disappear with time.
1035* Her second Star Power, ''[[CombatMedic Healing Shade]]'', summons a shadowy version of Tara from her Super that will heal the closest ally for 400 health every 0.6 seconds. This shadow has 2400 health and can only heal one teammate at once.
1036----
1037* AmbiguouslyHuman: Despite appearing to be a normal human wrapped in scarves, the presence of a ThirdEye on her forehead, the ghostly hums that serve as her voicelines, and her control over [[GravityMaster gravity]] and {{Living Shadow}}s certainly make it seem like Tara is actually a supernatural being posing as a human.
1038* BackupFromOtherworld: The shadows summoned by Tara's ''Support from Beyond'' Gadget and both Star Powers don't seem to come from this reality, but one only Tara has access to.
1039* BadassCape: Sports one in her Tempest skin.
1040* BadassLongcoat: In her Misfortune skin.
1041* TheBladeAlwaysLandsPointyEndIn: In the defeat animation of her Tempest skin, she tosses her daggers upwards before cowardly stepping back as they all fall point-first into the ground.
1042* BraidsOfAction: Her Ragequit skin has a braid.
1043* CombatMedic: With her ''Healing Shade'' Star Power, Tara can become a pseudo-healer focused on healing one teammate at the time.
1044* CoolBigSis: She's Sandy's big sister.
1045* CyberNinja: Her Urban Ninja skin is basically a more futuristic version of her Street Ninja skin, having robotic parts adorning her ninja suit and her cards levitating in the air around her.
1046* DeathDealer: Her main attack consists on throwing tarot cards at her foes. Her Misfortune skin changes them for more standard playing cards instead.
1047* DeathOrGloryAttack: Her Super. It's widely agreed to be one of the best Supers in the whole game, as a well-timed black hole can completely turn around the course of the match since anyone caught in it is a guaranteed kill for any coordinated team. On the other hand, it's also ''very'' easy to miss, as the range it can suck Brawlers in can be deceptively short, a lot of Brawlers posses reliable escape methods to either avoid being pulled in or flee at low health after the explosion, and even a single wall tile can prevent enemies from being affected if they collide against it during the black hole's duration. In addition, Tara's Super is ''also'' one of the must difficult to acquire thanks to her relatively short range and slow charging rate (at high level play, it's not rare for a Tara to only charge a single Super throughout the whole match), which means that if Tara misses it, then she's rendered pretty much useless for the rest of the battle, as experienced players know that a Tara with little charged Super poses next to no threat.
1048* DopplegangerAttack: Her ''Suppport from Beyond'' Gadget and both of her Star Power focus around summoning duplicates of Tara to either attack enemies or heal her teammates. Unlike Lola's Ego, these shadows move and attack independently of the player's actions.
1049* EnemySummoner: Both her ''Suppport from Beyond'' Gadget and ''Black Portal'' Star Power allow Tara to summon minions that damage enemies.
1050* EyeObscuringHat: In the win animation of her Misfortune skin, she covers her only visible eye with her hat.
1051* TheFaceless: All her skins have her entire face wrapped in scarves aside from her left eye.
1052* FanningTheKnives: She literally fans herself with her cards in her winning animation. For a more standard example, she also does this with the daggers of her Tempest skin.
1053* FlechetteStorm: Her Tempest skin replaces her tarot cards with daggers. If she unloads all three pieces of ammo at once, that's nine knives aimed directly at the enemy.
1054* FortuneTeller: Her main inspiration.
1055* TheGambler: Her Misfortune skin changes her mystical tarot card theme to a playing cards and poker chips one.
1056* GravityMaster: Her Super summons a singularity that pulls enemies in and prevents them from escaping before the attack ends.
1057* HighlyVisibleNinja: Her Street Ninja skin dresses her in vibrant blue and bright pink.
1058* ImprobableWeaponUser: Her Ragequit skin uses cellphones instead of cards to attack.
1059* JackOfAllStats: All of her stats are pretty balanced, though her damage varies on how close she gets to the enemy.
1060* LivingShadow: The Taras summoned by her ''Support from Beyond'' Gadget and both Star Powers are these.
1061* MagicalStarSymbols: Her Stara skin has star motifs, and she still uses magic to attack.
1062* PercussiveTherapy: She repeatedly punches her cellphone before smashing it against the ground in the defeat animation of her Ragequit skin.
1063* PsychicPowers: She couldn't be part of the Mystic Wanderers without these, could she? It's the reason why she is capable of summoning black holes, {{Living Shadow}}s, and detect enemies invisible to everyone else.
1064* PurpleIsPowerful: Her design mostly uses purple and pink colors, and she's a powerful being who can summon {{Living Shadow}}s and conjure black holes.
1065* PunnyName: '''Tar'''a uses '''tar'''ot cards to attack.
1066* RageQuit: The theme of her appropriately named Ragequit skin. Better illustrated in its defeat animation, where Tara smashes her phone in anger of losing before tossing it to the ground.
1067* SelfieFiend: In the winning animation of her Ragequit skin, she takes a bunch of selfies before distracting herself with her phone.
1068* SupportPartyMember: Despite being classified as a Damage Dealer, Tara possesses a lot of abilities that wouldn't be out of place in a Support Class Brawler. Her Super can be used defensively to save a companion from a considerable distance and let them confirm the kill, her ''Psychic Enhancer'' Gadget is an invaluable tool for detecting invisible enemies that'd might threaten her teammates, and her ''Healing Shade'' Star Power basically functions as a mobile healing station for her and her allies.
1069* ThirdEye: The eye on her forehead appears to be entirely functional, as it's shown to move around in most of her animations.
1070* TrueSight: With the ''Psychic Enhancer'' Gadget, Tara can detect ''every'' invisible enemy in the map for 4 seconds, such as ones hiding inside bushes or under the effect of Sandy's Super.
1071* TheUnintelligible: Her lines sound like some sort of ghostly humming.
1072* UnrealisticBlackHole: Tara's Super consists of a black hole that pulls in only enemies, damages them, and then disappears, with nothing bad happening to the rest of the environment.

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