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1[[WMG:[[center: [-''VideoGame/ShovelKnight'' '''[[Characters/ShovelKnight Main Character Index]]'''\
2''Shovel Knight Treasure Trove'': [[Characters/ShovelKnightMainCharacters Main Characters]] | [[Characters/ShovelKnightOrderOfNoQuarter Order of No Quarter]] | [[Characters/ShovelKnightTownsfolkAndOtherNPCs Townsfolk and Other NPCs]] | [[Characters/ShovelKnightWanderingTravelersAndGuestCharacters Wandering Travelers and Guest Characters]] | '''Enemies and Other Bosses'''\
3''Shovel Knight Dig'': [[Characters/ShovelKnightDrillKnightAndTheHexcavators Drill Knight & The Hexcavators]]\
4''Shovel Knight Pocket Dungeon'': [[Characters/ShovelKnightPocketDungeon Puzzle Knight and Other Characters]] ]]-]]]
5
6Tropes regarding the various enemies fought in Shovel Knight. Currently Under Construction.
7
8Click [[Characters/ShovelKnight here to return to the character index]].
9-----
10[[foldercontrol]]
11
12!Final Bosses (Major Spoilers)
13[[folder:In General]]
14* AttackItsWeakPoint: Each have specific places that have to be hit to damage them. [[spoiler:It's the head for the Remnant of Fate, Nightmare Reize, and the Grand Triumvirate, it's the eye for the Mirror of Fate, and it's the orb inside its mouth for the Corrupted Essence.]]
15* FinalBoss: Of their respective campaigns.
16* OneWingedAngel: They're all varying degrees of horrifying giant monster that double as super forms for other characters.
17* SilentAntagonist: None of them are seen speaking, [[spoiler:except the Plague of Shadows, if you SheatheYourSword]].
18* WalkingSpoiler: All for varying reasons. [[spoiler:The Remnant of Fate spoils that the Enchantress is not human, the Plague of Shadows and the Corrupted Essence spoil Plague Knight's true motivations, Reize being a final boss at all and the Enchantress forcing the Joustus Judges to combine are all spoilers]].
19[[/folder]]
20
21[[folder:''Shovel of Hope'' Final Boss]]
22[[WMG:'''The Remnant of Fate''']]
23[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gigaenchantress.gif]]
24 [[caption-width-right:350:''"Here's a tiny taste of the power you spurned."'']]
25The final boss of ''Shovel of Hope'', the Remnant of Fate is the true form of The Enchantress that Shovel Knight and Shield Knight face together.
26----
27* HornedHumanoid: She has two giant purple goat-like horns on her head.
28* HumanoidAbomination: She retains a few human-like qualities, but is still an EldritchAbomination.
29* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=txQwfMGw3Ss The Betrayer]]'', a fast-paced and upbeat reprise of ''[[https://www.youtube.com/watch?v=BNUbMV7FXOY The Possessor]]''.
30* NightmareFace: She occasionally alters her visage to display a vicious-looking, howling fanged maw.
31[[/folder]]
32
33[[folder:''Plague of Shadows'' Final Boss]]
34[[WMG:'''The Plague of Shadows and Corrupted Essence''']]
35[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/102_plague_of_shadows.png]]
36 [[caption-width-right:192:''"You are steadfast in your resolve... Maybe there's hope for us yet..."'']]
37[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/giga_plague.gif]]
38 [[caption-width-right:264:''"The Essences are reacting unpredictably! Watch out!!"'' '''--Mona''']]
39The final bosses of ''Plague of Shadows'', the titular Plague of Shadows and the Corrupted Essence are dark reflections of Plague Knight that he must face alone.
40----
41* AntagonistTitle: The ''Plague of Shadows'' is the title of Plague Knight's campaign and his final boss.
42* BattleInTheCenterOfTheMind: It's heavily implied that the entire final battle takes place inside Plague Knight's mind.
43* DarkIsNotEvil: The Plague of Shadows, though its a bit ambiguous. He does fight Plague Knight at first, but, as seen in SheatheYourSword, he backs down quickly and peacefully if Plague Knight decides to not fight, and he seems to view Plague's lack of fighting as a good thing.
44* GetBackHereBoss: The Plague of Shadows gives Plague Knight a taste of his own medicine by hopping around just as much as he did during his fight in ''Shovel of Hope''.
45* InferioritySuperiorityComplex: They seem to be a representation Plague Knight's.
46* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=bhO4BdvHrjs The Vital Vitriol]]'', Plague Knight's boss theme, is reused for the Plague of Shadows' fight. The Corrupted Essence has ''[[https://www.youtube.com/watch?v=RYD5QN9zy60 The Battle Within]]''.
47* MirrorBoss: The Plague of Shadows is quite literally Plague Knight's boss battle from ''Shovel of Hope''.
48* ShadowArchetype: They're both manifestations of the insecurities Plague Knight has about his strength that he must overcome, or accept, to earn his happy ending.
49* SheatheYourSword: An alternative method of defeating the Plague of Shadows. If Plague Knight doesn't move or do anything during the battle, the shadow will never harm him, and after 40 seconds, the fight will end early and he'll compliment Plague for his resolve.
50* SkippableBoss: The Plague of Shadows can be skipped by simply [[SheatheYourSword refusing to attack]] them for 40 seconds after the fight begins, netting dialogue from them and going directly into the second phase of the final boss fight.
51[[/folder]]
52
53[[folder:''Specter of Torment'' Final Boss]]
54[[WMG:'''Nightmare Reize''']]
55[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/gigareize.gif]]
56 [[caption-width-right:318:''"I'd give anything to serve you! Do with me what you will!!"'']]
57The final boss of ''Specter of Torment'', Nightmare Reize is the Enchantress' supercharged version of Dark Reize.
58----
59* BeatTheCurseOutOfHim: Specter Knight tries to do this to save Reize, but it sadly doesn't work, and he's forced to use his locket to do it instead.
60* BullfightBoss: One of his two attacks is just charging at Specter Knight.
61* ClippedWingAngel: He's weaker than normal Dark Reize by a mile. He spends his whole boss running away from the player, only using small projectiles and rushing the player as attacks. The look on his face implies that he isn't enjoying his new form, a far cry from Dark Reize who loved his newfound power.
62* EvilIsBurningHot: His head is engulfed in green flames that only go out when he's defeated.
63* GetBackHereBoss: He spends the entire fight flying away from Specter while he tries to catch up by grinding on rails.
64* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=vx4Vv6k53SQ Know Thy True Self]]''
65[[/folder]]
66
67[[folder:''King of Cards'' Final Boss]]
68[[WMG:'''The Grand Triumvirate''']]
69[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thegrandtriumvirate.jpg]]
70 [[caption-width-right:350:''"Let's twist these false monarchs into something more useful, hm? Long Live The Kings!"'' '''--The Enchantress''']]
71[[quoteright:350:[[labelnote:Phase 2]]https://static.tvtropes.org/pmwiki/pub/images/kingofcardsfinalboss2.png]][[/labelnote]]
72
73The final boss of ''King of Cards'', the Grand Triumvirate is the three Joustus Judge Kings fused into one and turned into an opulent golem by the Enchantress.
74----
75* AllYourPowersCombined: Its first phase uses elements from the Pridemoor, Troupple, and Birder fights.
76* ButtMonkey: When it has Pridemoor's spiked balls rain down, it will hit its head.
77* ClippedWingAngel: After the first phase, its crown and most of its face is broken, it loses its body, its hands can't attack you (in fact, they can only be used as platforms for ''you'' to reach his weak spot), and the only attacks it can use are the occasional laser and fireball from its first phase.
78* EnergyWeapon: One attack involves firing blue lasers from its eyes. It's one of the few attacks carried over to its second phase.
79* EvilLaugh: Lets out a deep, rumbling laugh if you die to its first phase.
80* FacialHorror: Its second phase looks like someone took a peeler to its face, leaving behind mostly a skull, some skin, and its eyes intact.
81* GiantHandsOfDoom: It uses them to slam down and attack King Knight, while also breaking the floor. ''You'' can use them as platforms to hit its weak point.
82* LightIsNotGood: A massive golden golem that looks like a king. It's a weapon used by the Enchantress to crush King Knight.
83* NotQuiteDead: After beating it the first time, its body will fall apart, leaving only its hand and exposed head for its second phase.
84[[/folder]]
85
86[[folder:''Showdown'' Final Boss]]
87[[WMG:'''The Mirror of Fate''']]
88[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirroroffate.jpg]]
89 [[caption-width-right:350:''But something went terribly wrong...'']]
90
91The final boss of ''Showdown'', the Mirror of Fate is the large magical mirror suddenly gained sentience after an attempt at trapping the Enchantress inside GoesHorriblyWrong.
92----
93* FlunkyBoss: It's capable of summoning enemy fighters in order to impede your progress, either by attacking you are picking gems before you can.
94* GoForTheEye: Its huge eye during the second phase is the weak point.
95* GoneHorriblyWrong: It was inadvertently created when Specter Knight's allies tried to trap the Enchantress inside it. Technically, it did do what it was created to do, it just happened to trap its creators and several other people inside it as well.
96* {{Leitmotif}}: Averted. Its first phase reuses ''[[https://www.youtube.com/watch?v=vx4Vv6k53SQ Know Thy True Self]]'' from ''Specter of Torment'', while its second phase reuses ''[[https://www.youtube.com/watch?v=txQwfMGw3Ss The Betrayer]]'' from ''Shovel of Hope''.
97* MirrorMonster: The most literal interpretation of this trope.
98* ProjectilePocketing: During the Treasure Clash phase, it will collect any gems that its projectiles hit while also transforming said gems into Siege Bombs.
99* SequentialBoss: Fought in two phases. The first is a Treasure Clash where the player must collect 15 gems before the mirror and its allies can. The second is a more traditional boss fight, where the mirror goes all OneWingedAngel and the player must deplete its health by attacking its exposed weak point.
100* TimeLimitBoss: The first phase sets the round timer to four minutes, while its second phase gives you five minutes.
101[[/folder]]
102
103!Other Bosses
104[[folder:The Big Creep]]
105[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/a1_the_big_creep.png]]
106
107->''"How thoughtless of me, not telling you the place was haunted! Then again, that's the risk you run, paying for something in advance before you know the details!"''
108-->'''--The Ticketer'''
109A giant ghost creature made up of multiple Invisishade that is fought in the Hall of Champions in ''Shovel of Hope''. It also appears as a boss in ''King of Cards''.
110----
111* AchillesHeel: Light Orbs are the only thing that can hurt it.
112* FlunkyBoss: During one of its attacks, it summons multiple Invisishades that surround it and act as a shield. It will also drop flashing green skulls during the fight as well.
113* GiantSpaceFleaFromNowhere: It comes completely out of nowhere and is notably the only non-Order boss fight that isn't a GuestFighter of some kind.
114* KingMook: It's just a giant, more imposing Invisishade.
115* NighInvulnerability: Like the Invisishades that encompass it, it's only damaged by Light Orbs.
116* WeakenedByTheLight: Hitting it with the shine of a Light Orb is the only way to hurt it.
117[[/folder]]
118
119[[folder:Terrorpin]]
120[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/charportraitterrorpin.png]]
121->''"Come, Terrorpin, my shelled steed!"''
122-->'''--Black Knight'''
123
124Black Knight's armored steed introduced in ''Specter of Torment''. He assists Black Knight during his boss fights.
125----
126* EvilLaugh: Has one that's very similar to his master.
127* MixAndMatchCritters: He's a cross between a rhino and a turtle.
128* PunnyName: His name is a cross on "Terror" and "Terrapin", which is a type of turtle.
129* WakeUpCallBoss: To players familiar with ''Shovel of Hope'' and ''Plague of Shadows'', he and Black Knight are meant to show the ''Specter of Torment'' players that bosses aren't going to be the same this time around.
130* WhatHappenedToTheMouse: He's completely absent from ''Shovel of Hope'' and ''Plague of Shadows'', with his last chronological appearance being ''Specter of Torment'''s credits, which show him to be in Polar Knight's care.
131** Black Knight's intro in ''Showdown'' implies that Terrorpin died from their last battle with Specter Knight, but it's possible he's just not aware of Polar Knight nursing Terrorpin back to health.
132[[/folder]]
133
134[[folder:Teethalon]]
135[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/a2_teethalon.png]]
136%% [[caption-width-right:192:some caption text]]
137
138A giant Anglerfish that lives in the Iron Whale. It's fought in all four campaigns.
139----
140* AdvancingBossOfDoom: The first stage of its boss fight has it chase the player over a short platforming section before the actual fight begins.
141* AttackItsWeakPoint: In its second stage, the orb in the fake chest is the only spot on it that can be damaged.
142* BullfightBoss: During its second stage, its only attack is rushing toward the player.
143* ChestMonster: The lure it uses to draw the player close is one of Chester's relic chests. It actually ''is'' the stage's relic chest, it just can't be opened until the boss is dead. ''King of Cards'' reveals that this wasn't always the case, as it initially had a goal ring as its lure. It was only after Treasure Knight caught the creature that it became one of these.
144* FlunkyBoss: During its first stage, it sends small eel-like fish at the player to disrupt their platforming.
145* MiniBoss: Of the Iron Whale.
146* SequentialBoss: First, it's an AdvancingBossOfDoom that player must run from until they reach the boss arena. There, the Teethalon's weak-point is exposed and the actual fight begins.
147[[/folder]]
148
149[[folder:The Alchemeister]]
150[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/a3_alchemeister.png]]
151%% [[caption-width-right:192:some caption text]]
152
153An elderly alchemist that uses potions to turn himself into a giant yeti-like monster. He resides in the Explodatorium, and is fought in ''Shovel of Hope'', ''Plague of Shadows'', and ''Specter of Torment''.
154----
155* AlchemyIsMagic: Like Plague Knight, his alchemy is more like magic, allowing him to completely transform himself.
156* BigfootSasquatchAndYeti: His monster form his very yeti-like in design.
157* {{Expy}}: Of [[VideoGame/CrashBandicoot Dr. Nitrus Brio.]] His boss fight style consists of throwing potions and then drinking them to turn himself into a monster, just like Brio did in the first ''Crash Bandicoot'' game.
158* GenderBender: When he drinks his potion during the credits of ''Shovel of Hope'', instead of turning into his monster form, he turns into a copy of the Magicist.
159* MadBomber: He casually tosses explosive potions behind him while he's looking for the on he actually wants. His portrait definitely makes him look unhinged.
160* MadScientist: He's an alchemist who uses science to transform into a giant monster. There really isn't a better way to describe him.
161* RobeAndWizardHat: Sports both of these, though his hat isn't of the pointy variety.
162* VoluntaryShapeshifting: Through the use of his potions, he can transform into a giant monster.
163* WizardBeard: Sports a standard one when in his default form, adding to his wizard look.
164[[/folder]]
165
166[[folder:The Dinghy Dropper]]
167[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/a4_dinghydropper.png]]
168%% [[caption-width-right:192:some caption text]]
169
170A small flying ship piloted by three Hoverhafts. They can be fought in the Flying Machine in ''Shovel of Hope'', ''Plague of Shadows'', and ''Specter of Torment''.
171----
172* DeathFromAbove: They enter the battle from the top of the screen and their main attack is a GroundPound and dropping bombs.
173* GroundPound: Their main method of attack. If the player is touching the ground when they slam into it, the player will get temporarily stunned, leaving them open to the bombs the boss fires out.
174* HamsterWheelPower: The ship they pilot is powered by the three of them peddling to turn the propeller.
175* ThoseMagnificentFlyingMachines: The ship manages to gain lift off despite it being powered by HamsterWheelPower.
176[[/folder]]
177
178[[folder:Hurlsvelgr]]
179[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/a5_hurlsvelgr.png]]
180%% [[caption-width-right:192:some caption text]]
181
182A giant crystal-like bird that shoots a rainbow-colored substance form its mouth. It can be found in the Stranded Ship exclusively in ''Specter of Torment''.
183----
184* FeatheredFiend: A giant bird that attacks Specter Knight for no real reason.
185* MeaningfulName: His name is a portmanteau of "Hurl" (Which is his main attack) and "Hræsvelgr", a giant eagle from Myth/NorseMythology who sits on the northern edge of the heavens.
186* WaterfallPuke: When it's hit, it does this. Said vomit creates a solid bit of ground that Specter Knight can use to get a few more hits in.
187[[/folder]]
188
189!Stage Enemies
190[[folder:Goldarmor]]
191
192[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goldarmor_6.png]]
193[[caption-width-right:300:''"Glory to the Goldarmor! I'm not to be underestimated!"'']]
194[[caption-width-right:300:[[labelnote:Click here to see the Goldarmor's portrait]]\
195https://static.tvtropes.org/pmwiki/pub/images/b8_goldarmor.png[[/labelnote]]]]
196[[caption-width-right:300:[[labelnote:Click here to see the Flailarmor's portrait]]\
197https://static.tvtropes.org/pmwiki/pub/images/b84_flailarmor.png[[/labelnote]]]]
198[[caption-width-right:300:[[labelnote:Click here to see the Sumoarmor's portrait]]\
199https://static.tvtropes.org/pmwiki/pub/images/b88_sumoarmor.png[[/labelnote]]]]
200
201Common enemies that can be found in almost every level in the game. They have different abilities depending on the color of their armor, and one is a playable character in ''Shovel Knight Showdown''.
202----
203* AnchorsAway: The purple variants make use of the Throwing Anchor.
204* BreakoutMookCharacter: From a common enemy to a fully playable character in ''Shovel Knight Showdown''.
205* CompositeCharacter: The playable Goldarmor in ''Shovel Knight Showdown'' borrows its attacks from other variants, such as being able to throw anchors like the purple Goldarmors in the Iron Whale.
206* EliteMooks: The Goldarmors, in general, can be very tricky to deal with, as they not only have five hitpoints but are able to block attacks with their shield. The silver variant, in particular, is easily the strongest of the normal Goldarmors, having the widest range of attacks.
207* EpicFlail: The Flailarmors introduced in ''Specter of Torment'' carry these to disrupt Specter Knight.
208* ExactlyWhatItSaysOnTheTin: For the normal variant at least; they wear gold armor, hence the name.
209* KungFuProofMook: What makes them so infuriatingly difficult to fight is the fact they can easily block frontal strikes and attacks from above. You have to know how to time your moves or else you'll just flail wildly while they will most likely get a few hits in before they go down.
210* LightningBruiser: Don't be mistaken by their plate armors, some of the Goldarmor variants, like the Green and Silver can jump to deliver a SwordPlant move with some serious agility. The Sumoarmors are no slouch either having all that fat put to good use using deceptively fast tackle attacks.
211* NonindicativeName: The case for all of the {{Palette Swap}}s. They're all called Goldarmors, even though they aren't actually wearing gold armor.
212* PaletteSwap: They all have identical armors of different colors, which denotes what abilities they can use.
213* PromotedToPlayable: A generic Goldarmor is a fully playable character in ''Shovel Knight Showdown''.
214* PunchClockVillain: Their loyalty lies with the guy who pays them, whether that's [[TheGoodKing King Pridemoor]] or [[AttentionWhore King Knight]].
215* TheRival: One serves as this for Mr. Hat's story in ''Showdown'', who was trying to arrest him after he was reported to steal various hats.
216* ShieldBearingMook: All the normal variants carry a shield that protects them from direct attacks.
217* SumoWrestling: The aptly named Sumoarmors introduced in ''King of Cards'' use this to combat King Knight's shoulder bashes.
218* SwordPlant: The green and silver variants do this, jumping into the air and then trying to skewer their foes on landing.
219* UndergroundMonkey: Goldarmors have the most different variants out of any other enemy in the game.
220** The generic Goldarmor uses its shield to block the player's attacks and counters by thrusting their sword forward. The Purple Goldarmors changes things up by making use of the Throwing Anchor to catch the player off-guard. The Green Goldarmor can jump into the air and attack with a flying SwordPlant. The Red Goldarmor attacking quickly and follow up their first thrust with an immediate second. Silver Goldarmors, the last and strongest variant of the generic Goldarmor, is a combination of the Red and Green ones, making use of the jumping sword plant and the double thrust.
221** A new variant is introduced in ''Specter of Torment'', The Flailarmors, carry around {flails to disrupt the player's movement. They can be both gold or silver, though there isn't a difference between the two.
222** The Sumoarmors introduced in ''King of Cards'' also have multiple variants. The vanilla Sumoarmors simply jump at or body slam King Knight to damage him, while the Red Sumoarmor do the same, but do so much faster, and they also body slam in midair and generate harmful sparks when they land. The Purple Sumoarmor, meanwhile, can float in the air before smashing back down to the ground.
223[[/folder]]
224
225[[folder:Liquid Samurai]]
226[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/liquidsamurai_2.png]]
227[[caption-width-right:350:''"You needn't offer congratulations. I serve the Enchantress with a pure and burning focus."'']]
228[[caption-width-right:350:[[labelnote:Click here to see the Archer's portrait]]\
229https://static.tvtropes.org/pmwiki/pub/images/b49_liquid_samurai_archer.png[[/labelnote]]]]
230[[caption-width-right:350:[[labelnote:Click here to see the Swordsman's portrait]]\
231https://static.tvtropes.org/pmwiki/pub/images/b50_liquid_samurai_swordsman.png[[/labelnote]]]]
232[[caption-width-right:350:[[labelnote:Click here to see the Reaver's portrait]]\
233https://static.tvtropes.org/pmwiki/pub/images/charportraitliquidsamuraireaver.png[[/labelnote]]]]
234
235Formless creatures that act as the Enchantress' eternal servants. They can be found exclusively in the Tower of Fate in all campaigns.
236----
237* BreakoutMookCharacter: They're merely stage enemies, yet they're playable in ''Showdown''. This likely because they were designed as part of the "Directors for a Day" Kickstarter reward, like the Wandering Travelers.
238* CompositeCharacter: As a playable character in ''Showdown'', it can use the red variants sword, the green variants bow & arrow, and the blue variants claws interchangeably, something that the normal enemy variant fought in the main campaigns can't do.
239* EliteMooks: They are among the most aggressive types of enemy and while not as durable as Goldarmors they can deal a lot of damage to the player.
240* GlassCannon: They're nowhere as resilient as Goldarmors, having only two hitpoints instead of five, but are much faster and are usually stationed in positions where they can deal a lot of damage to careless players or simply push them into a pit or lava.
241* GoKartingWithBowser: They support the Enchantress and her plot to take over the Valley, and will ruthlessly defend her against anybody who tries to stop her. They are also happy to play a game of Joustus against King Knight.
242* HiveMind: What one Liquid Samurai knows, all Liquid Samurai will know. This way, if one of them is captured or killed, its brethren will know something is up and act accordingly.
243* {{Irony}}: The Liquid Samurai's main goal in its ''Showdown'' story is to alert the Enchantress to Plague Knight's plans of betrayal. Plague Knight and Mona's Story Modes reveal that their research into essences began after they captured and experimented on a Liquid Samurai, meaning that the Liquid Samurai unwittingly helped push Plague Knight's betrayal into action.
244* PromotedToPlayable: They're a fully playable character in ''Shovel Knight Showdown''.
245* TheRival: One serves as this for Mona's story in ''Showdown'', where she tries to harvest it for alchemy.
246* {{Samurai}}: It's in their name, after all.
247* SmallRoleBigImpact: They're just stage enemies, EliteMooks at most, but Plague Knight and Mona's Story Modes establish that the one they captured and experimented on fueled their research into essences, which means the Liquid Samurais are the reason ''Plague of Shadows'' happened at all.
248* UndyingLoyalty: They are completely loyal to the Enchantress; in ''Showdown'', the playable Liquid Samurai's Story Mode shows it trying to reunite with its master and put a stop to Plague Knight's insubordination, and three of its win quotes mention their loyalty to the Enchantress to some degree.
249* TheUnfought: The blue variants were this until ''King of Cards'' finally added them as normal stage enemies. Before that, they appeared during WhereAreTheyNowEpilogue of the first three campaigns and could be seen walking around the Tower of Fate in ''Specter of Torment'', but could never be fought properly.
250* VoluntaryShapeshifting: The Liquid Samurai are formless creatures that can shift between a standard human-like appearance and their true blob form at will. They can use katanas when red, bows when green, or WolverineClaws when blue.
251* WeHaveReserves: They can always make more of themselves if needed. Therefore, they consider themselves expendable.
252* YouWillNotEvadeMe: The sword-wielding red variants are very swift and will chase the player relentlessly dashing and jumping around. The same goes for the claw wielding blue variants.
253[[/folder]]
254
255[[folder:Hoverhaft]]
256[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/hoverhaft.png]]
257 [[caption-width-right:205:''"You can attack quite quickly, my fleet friend. Being aggressive must be in your favor!"'']]
258[[caption-width-right:205:[[labelnote:Click here to see the Hoverhaft's portrait]]\
259https://static.tvtropes.org/pmwiki/pub/images/charportraithoverhaft2.png[[/labelnote]]]]
260
261Sky pirates part of Propeller Knight's crew that are encountered solely in the Flying Machine.
262----
263* HelicopterPack: They have a propeller on their back that allows them to hover in the air.
264* SuspiciouslySimilarSubstitute: They're effectively the Goldarmors of the Flying Machine, being humanoid enemies who wield conventional weapons and take multiple hits to be downed. Adding to this, the Flying Machine has several statues of Hoverhaft similar to the Goldarmor Statues in Pridemoor Keep and the Tower of Fate.
265[[/folder]]

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