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1!!Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]
2
3[[WMG:[[center:''VideoGame/{{Borderlands}}'' [[Characters/{{Borderlands}} Character sheets]]\
4[-'''[[Characters/BorderlandsVaultHunters Playable Vault Hunters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' ([[Characters/BorderlandsClaptrap Claptrap]]) | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\
5'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3''\
6'''Spinoffs and other media''': ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\
7'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsJakobs Jakobs]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsTediore Tediore]] | [[Characters/BorderlandsWeaponBrands Other Weapon Brands]]\
8'''Other''': '''Bandits and Bandit Factions''' ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]
9----
10The different bandit factions that the Vault Hunters have to face while on Pandora, in addition to the Evil Corporation Of The Week[[TradeSnark â„¢]].
11
12For the ''VideoGame/Borderlands3''-introduced Children of the Vault faction, go [[Characters/BorderlandsChildrenOfTheVault here]].
13----
14[[foldercontrol]]
15!!Bandits
16[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/400px_bandit_logo.png]]
17->''"The Bandit gun philosophy is simple: MORE BULLETS! MORE SHOOT BITS FOR BRAIN SPLATS! BANG BANG BANG BANG! ...BANG!"''
18
19After the events of ''VideoGame/{{Borderlands}}'', individual groups of bandits and outlaws began producing their own weapons more to their own liking. Unlike all other manufacturers, the Bandit brand isn't found anywhere but Pandora and are not a unified company in the slightest; rather, "Bandit" is a catch-all term to any weapon produced by bandits on the planet.
20
21Their weapons and gear are recognizable by high damage and loaded magazines, but below average firerates and accuracy, producing weapons that can be fired forever without reloading. Their shields often give a melee damage boost upon being depleted, and their grenades boast [=AoE=] features, such as [=MIRVs=] and Bouncing Betty's.
22
23''Pre-Sequel'' reveals the the Scavengers of Elpis made guns incredibly similar (if not almost identical) to their Pandoran brothers, cobbled from scrap to fight off the space-faring beasts of the moon. So-called Scav weapons have different colour schemes and slightly different naming themes, but outside of that are essentially just blue Bandit guns.
24
25Likely folded into [[Characters/BorderlandsChildrenOfTheVault the Children of the Vault]] for ''Borderlands 3'', considering the cult has united most of the bandit clans on Pandora. For tropes related to that cult, see their page.
26----------
27[[folder:In general]]
28* TheAestheticsOfTechnology: If it looks like it was cobbled together from bits of scrap and rejected parts from other manufacturers, it's probably Bandit tech.
29* AlwaysChaoticEvil: Played straight for the Bandit manufacturers, but averted when it comes to the weaponry itself. Marcus, and many other characters both sell and carry Bandit weapons without any qualms. The weapon generation system also means that the supposedly superior weapon brands (including, ironically, Hyperion) use Bandit sights, barrels and even pistol grips on their own guns without concern.
30* BookDumb: Bandits are not too good at spelling. Their weapons have names such as "Ass Beeter!", "Mashine Gun" and "smig". The Scavs of Elpis are a bit better (in that they at least know how many letters are in "SMG"), but they still make some fairly glaring errors - and use a ''lot'' of pseudo-Australian slang. On the other hand, they're apparently highly skilled gunsmiths capable of building homemade guns that can rival, or outright beat supposedly superior brands like Hyperion in a fight.
31* CripplingOverspecialization: Their high magazine size comes at the cost of almost every other stat save for firerate, particularly accuracy and reload time.
32* IdiotSavant: Most bandits are crazy, insane and quite murderous, but they're surprisingly good at cobbling up fully functional guns, hence the Bandit/Scav/[=CoV=] brands, some which are ''very'' powerful, and can even engineer and maintain surprisingly complex machinery. Justified that a lot of bandits are former engineers, workers and soldiers from Dahl that were abandoned on Pandora when things went south.
33* MoreDakka: The ''most'' dakka you'll be able to hold in your hand with one gun. It's a rarity if a bandit assault rifle has less than a fifty round ammo capacity, and they are a rarity among the gun makers in ''2'' in that a lot of their guns visibly change magazine models on higher-rarity/capacity guns[[note]]Rifles change from a welded-together magazine to a belt box, pistols from a stick mag to a double-drum, and shotguns from a box mag to a drum[[/note]]. The Bandit shotgun barrel has three muzzles, making it the second most dakka-ey shotgun component after the four-shot Torgue barrel.
34* NotSoHarmlessVillain: With how many of them you kill it's easy to forget these guys are actual threats to anyone who isn't a Vault Hunter, be it with heavy, if clunky, weapons or sheer numbers. You often hear tales of bandits slaughtering innocent people and if Brick's dialogue is any indication some gangs like the Sawtooth are dangerous enough to be capable of capturing other Vault Hunters and hand them over to Handsome Jack. [[Characters/BorderlandsChildrenOfTheVault And then came the unholy amalgamation of all bandit clans...]]
35** Gameplay-wise any bandit sans the lowliest of grunts can be dangerous as they can hold automatic weapons and some late game variants can wield rocket launchers.
36* RedAndBlackAndEvilAllOver: Any Bandit weapon worth a damn has a mostly red colour scheme, and given how AxCrazy most Bandits are, that red is probably dried blood. Some higher level weapons have bits of added black to the combination. Scav weapons are generally a cool blue instead.
37* ReliablyUnreliableGuns: While the game doesn't simulate jams or misfires, the Bandit weaponry will reflect the low quality of production by having their reloads take a ''significant'' amount of time, at least partially because the magazine is so big, partially because (as reflected by some of their SMG designs) the magazines are held on by cheap latches that you need to smack to eject the empty mag, and partially due to awkward design (the pistols' magazines are canted and housed on the right-hand side, the [=SMGs=] use a feeding system in the vein of the Burton LMR, and the rocket launchers' "pods" are ripped out of the housing). Their accuracy also tends to be rather low to reflect their homemade production.
38* SavageSpikedWeapons: Variation for guns. At least a few of their weapons either launch spikes or have spikes attached, most notably the Bandit/Scav shotgun grip part putting a spike right under the barrel. The Children of the Vault add substantially more spikes to their armaments as well.
39* ShortRangeShotgun: Bandit Shotguns are among the most inaccurate in the game, but it's made up by...
40* ShotgunsAreJustBetter: Having the largest magazines and high damage. Bandit Shotguns tend to be the best weapons in the Bandit product line for this very reason.
41* StarterEquipment: Bandit weapons are more common early in the game, though it's certainly possible to find powerful Bandit equipment much later.
42* StarterVillain: Usually the first type of enemy Vault Hunters face with the only exception (so far) being ''Pre-Sequel''.
43* StupidEvil: Bandits are already pretty dumb, however in ''2'' there are several occasions where they’re working for Hyperion, and sometimes Handsome Jack specifically, as contractors from assassins, bounty hunters, hitmen, miners, that one time a bandit took Jacks offer to commit suicide for money without thinking about it, and info brokers. The same corporation that’s rather openly and gladly enacting total genocide on Pandora, as stated over the airwaves repeatedly. Lilith at one point justifies wiping out an entire bandit operation on the point that Hyperion would have massacred them all once they were done to avoid paying them, and Handsome Jack even hires the Vault Hunters to make sure the bandits the hired earlier actually killed his grandma before he had them all killed too.
44* SuspiciouslySimilarSubstitute:
45** Bandit guns are essentially the new S&S, replacing them as the high ammo capacity manufacturer from the second game onward.
46** The ''Pre-Sequel'' rebrands Bandit weapons as Scav models to fit the native ne'er-do-wells of Elpis, which swap out the red and orange color scheme for mottled blues and purples but otherwise look and behave identically.
47* TalkingWeapon: Two are found in the ''Pre-Sequel''.
48** The Boganella is a triple-barreled shotgun with a... [[ClusterFBomb colorful vocabulary]].
49** The [=%Cu+ie ^_^ ki||er=] is CuteButPsycho personified. Literally everything the SMG says has some variation of "kill" with an overly enthusiastic high pitched female voice that almost puts the Bane to shame in how annoying it can be.
50[[/folder]]
51
52!! Individuals
53!!! Introduced in ''VideoGame/Borderlands1''
54[[folder:Nine-Toes]]
55! Nine-Toes
56!!''Also, he has three balls.''
57[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Nine_toes_6585.png]]
58
59The leader of the bandits attacking Fyrestone in the first game.
60----
61* AdaptationPersonalityChange: Instead of just another Psycho as in the game, Nine-Toes from the comic ''The Fall of Fyrestone'' is a far more competent, intelligent, poetic individual. He's treated as a legitimate threat who actively destroyed Fyrestone and put a stop to Vault Hunters coming to the city.
62* BadassBoast:
63** "You woke the wrong dog."
64** "I'm gonna rip your arm off and beat your baby with it!"
65* BodyMotifs: Feet, as shown by the name "9 Toes", how his gun is called "The Clipper", and his skags are called "Pinky" and "Digit".
66* DoesThisRemindYouOfAnything: His character intro has a "Safety First" (with a fist logo) signpost covering his crotch.
67* TheDragon: To Sledge.
68** CoDragons: According to the strategy guide he and Bonehead are in competition to see who can destroy Fyrestone and solidify their place as Sledge's right-hand man.
69* ExoticEquipment: "Also, he has three balls."
70* ImAHumanitarian:
71** "You remind me of my mother... I ''ate'' my mother."
72** "I'm gonna ''eat'' you when I'm done!"
73* IJustShotMarvinInTheFace: Heavily implies to have shot off his tenth toe with his gun. Or, since the flavour text for the Clipper is "Don't drop it... might lose a toe", accidentally cut one off by dropping the (bladed) gun.
74* KillItWithFire: His unique repeater pistol, the Clipper, has an incendiary effect. Incendiary damage is also probably the most effective way to take him both him and his two Skag pets.
75* KingMook: He's basically a Psycho with lots of spikes who can actually use a gun. Stat-wise he's just a [[EliteMooks Badass]] bandit with a unique pistol, but since you haven't faced Badasses or Bruisers yet he's your first really challenging Bandit opponent.
76* NamedAfterTheInjury: Having gone mad like so many others on Pandora, he doesn't remember how he lost his toe. The unique gun he drops, The Clipper, is equipped with a blade and has the flavor text "Don't drop it... might lose a toe," suggesting that Nine-Toes dropped The Clipper on his foot at one point.
77* NeverMyFault: According to the official Borderlands guide, Nine-Toes has a rivalry with Bonehead because he believes Bonehead cut off his toe and used it for a voodoo ceremony. The item description for "The Clipper" actually implies that Nine-Toes actually lost his toe after dropping the gun, either on his foot or dropping it and causing the sensitive trigger to fire at his foot once it landed on the ground.
78* RareRandomDrop: Has a chance to drop The Clipper[[note]]A legendary Vladof Pistol with guaranteed 100% melee damage and x1 Incendiary element[[/note]].
79* SpikesOfVillainy: Spikes adorn his shoulder armour, his head, and even his nipples.
80* StarterVillain: The first official boss in the game.
81* TooMuchInformation: Just read his BossSubtitles!
82* WickedCultured: Nine-Toes comes off as a lot more well learned and poetic in the ''Fall of Fyrestone'' comic. Lilith just finds it annoying.
83* WolfpackBoss: He's basically just a [[EliteMooks Badass]] bandit with a unique pistol, but the big challenge in this fight is that he's backed up by a pair of Badass Skags, his two pets Digit and Pinky.
84[[/folder]]
85
86[[folder:Sledge]]
87! Sledge
88!!''P.S.: You guys aren't friends.''
89[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Sledge_shot01_8554.png]]
90->'''Voiced by''': Creator/ChristopherSabat
91
92A massive bandit leader characterized by a love of midgets and close combat.
93----
94* BackFromTheDead: Gets resurrected as Motorhead in ''Secret Armory.''
95* CameBackWrong: Can be faced as a DLC boss as "Motorhead", where midget engineers have resurrected him as a mindless slab of muscles with miniguns where he head and arms should be.
96* CloseRangeCombatant: He's armed with a shotgun and a sledgehammer, so he's pretty dangerous close-up and not so much at long range. However, he can catch up to you surprisingly quickly in the enclosed area you fight him in, especially if you trigger his TurnsRed state.
97* HulkSpeak: "Sledge give little runt BIG Death!"
98* TheJuggernaut: Befitting his role as the first WakeUpCallBoss in game, Sledge is incredibly strong. This is especially apparent in NewGamePlus and Moxxi's Underdome arena, in which he has significantly more health than other human bosses of similar level in addition to his helmet that protects him from headshots.
99* LargeAndInCharge: Like Brick, he's a 7-foot tall slab of muscles, as well as the leader of the bandits in the Arid Badlands.
100* LegacyCharacter: Seems to have a couple. Smashhead is an optional Goliath mini-boss in ''2'' (who has an increased chance to drop Sledge's Shotgun when killed), while Brick has also adapted several of Sledge's attributes. Sledge's helmet is also a head option for Salvador.
101* MightyGlacier: He's pretty slow-moving, but he's got a really nasty rapid volley shotgun, lots of health, and thanks to his helmet he's completely protected from headshots unless you can hit the really small eye-slit. He also turns into a LightningBruiser if you miss the eye-slit and shoot him in the helmet.
102* RareRandomDrop: Has a chance to drop Sledge's Shotgun[[note]]A legendary Jakobs Shotgun with the claim "+10000% Burst Fire Count, +150% Melee Damage. High knockback."[[/note]].
103* ShortRangeShotgun: He's the namesake of the infamous "Sledge's Shotgun", a Unique/Legendary Shotgun that's show up throughout the series that has massive damage but ludicrous spread.
104* SpikesOfVillainy: Absolutely ''covered'' in spikes.
105* TurnsRed: He normally moves at the same casual walk as the GiantMook Bruisers, but if you shoot him in his helmet he'll gain a large burst of speed for several seconds.
106* WakeUpCallBoss: Angel refers to him as the first truly dangerous opponent you'll face. He's also the first of the game's 3 major bandit leaders.
107[[/folder]]
108
109[[folder:Mad Mel]]
110! Mad Mel
111[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mad_mel.png]]
112
113Leader of the vehicle-riding bandits who have been stealing Scooter's runners in the first game.
114----
115* CoolCar: A skeletal repaint of the Monster (which you can access in the 3rd DLC). It can take a lot more damage than regular Bandit runners and is also equipped with a rapid-volley rocket launcher.
116* DragonAscendant: It's mentioned he took over the Badlands bandits after you bumped off Sledge.
117* KingMook: He uses the same character model as a regular Badass Bruiser, but you're unlikely to notice in-game since he never leaves his vehicle.
118* MechanicallyUnusualFighter: He's the game's only boss fight that involves vehicle combat. This can also make him into ThatOneBoss since the game's vehicular combat is significantly less polished than its regular shooting combat, not to mention the fact the game's vehicle physics seem utterly broken on modern systems.
119* PreAssKickingOneLiner: Spouts a generic Bruiser line, but effective nonetheless: ''"Come on little one, time to die!"''
120* VehicularAssault: He spends his boss battle driving around in the aforementioned CoolCar, and ''will'' crush you under its tires if he can.
121[[/folder]]
122
123[[folder:Krom]]
124! Krom
125[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/krom.jpg]]
126->'''Voiced by''': Creator/OliverTull
127
128Bandit boss of the Rust Commons in the first game, and second in command to Baron Flynt.
129----
130* BaldOfEvil: He has a ponytail in the back, but other than that, he's entirely bald.
131* CreepyHighPitchedVoice: In contrast to Sledge and Mad Mel, his voice is surprisingly high-pitched. He also has a very pronounced "redneck" accent.
132* DyingDeclarationOfHate: One of his death quotes is him stating how much he hated Pandora anyway.
133* EmbarrassingFirstName: According to his wiki profile (which got it from the strategy guide), his real name is Leslie.
134* GatlingGood: Uses a gatling turret.
135* GlassCannon: Krom dies very quickly for a boss. However his gatling gun will tear you apart if you don't take cover.
136* KickTheDog: Randomly shoots a Claptrap before fighting you.
137* LevelInBossClothing: You spend more time dealing with Krom's high ground advantage and his bandits than the man himself.
138* MalevolentMaskedMen: The lower half of his face is covered with what appears to be a curiously designed dust mask and a collar of some sort.
139* RareRandomDrop: Has a chance to drop Krom's Sidearm[[note]]A legendary Atlas Repeater Pistol with guaranteed Shock element which fires three shots when zoomed in[[/note]].
140* StationaryBoss: Due to fighting you on a turret instead of on foot.
141* TheTurretMaster: Fights from the top of a canyon on a turret.
142* UniquenessDecay: One of the defining traits of Krom's Sidearm was that it fired in bursts while aiming down the sight. This later became the main gimmick of Dahl firearms (ironically, his gun was manufactured by Atlas).
143* WakeUpCallBoss: Krom stands out as someone that you can't immediately get close and shoot to death as he starts on top of a hill with several bandits protecting him, even sniping him is a tricky job. If you don't use cover often or proceed with caution, knowing what you're doing, he will make short work of you.
144[[/folder]]
145
146[[folder:The Kobb Brothers]]
147! Taylor and Jaynis Kobb
148
149A pair of brothers fighting over a bandit town in Rust Commons East.
150----
151* CainAndAbel: Subverted. Taylor is just as bad if not worse than his brother, as it would turn out.
152* CrazyPrepared: Taylor apparently puts armed midgets in storage containers (complete with beds and toilets) in case he has a sudden need to betray someone.
153* KingMook: Both brothers use a generic Bandit Raider design, though both have miniboss-level health and shields and Taylor fights with a rocket launcher, which Bandit Raiders normally don't use.
154* ObviouslyEvil: Taylor. The fact that he's a KingMook should have clued the player in that they would end up fighting him.
155* RareRandomDrop:
156** Jaynis drops an unique weapon called The Meat Grinder[[note]]A legendary Torgue Support Machine Gun with "Extended magazine, low accuracy, higher fire rate"[[/note]] because he cannot be farmed.
157** Taylor drops a weapon called The Roaster[[note]]A Maliwan Rocket Launcher which is always incendiary and always spawns with a 4x element multiplier[[/note]]
158[[/folder]]
159
160[[folder:Baron Flynt]]
161! Baron Flynt
162!!''That's Medicinal.''
163[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Baron_Flynt_5491.png]]
164->'''Voiced by''': Creator/IanSinclair
165
166The supreme leader of the bandits in the first game and the first of the Flynt siblings introduced in the series, he lords over the Salt Flats from an abandoned mining rig.
167----
168* AllForNothing: [[spoiler: The Vault Hunters kill Baron and his men believing that he has the fourth and final vault key piece - nope, turns out there is no fourth vault key piece and you were duped by Tannis (who was duped by Atlas into giving them the key). Had the Vault Hunters known there was no fourth piece, they wouldn't have even needed to bother killing Baron.]]
169* CloseRangeCombatant: His shotgun has horrid accuracy, but given it fires rockets that have a moderate explosion size and the fact that fighting him without sniper rifles forces you to deal with a limited-sized arena, he can be very dangerous.
170* CoDragons: His two GiantMook assistants, Hanz and Franz.
171* DiscOneFinalBoss: He is the leader of the bandits, being the boss of Sledge, Mad Mel, and Krom. After him comes the Crimson Lance and the Guardians.
172* EvilGloating: By far the most talkative bandit leader in the game, he taunts you several times over the radio before you finally confront him face-to-face. He also continues you taunt you over the radio during his boss fight, something other bosses don't do.
173* HisNameReallyIsBarkeep: According to cut dialog from his brother Captain Flynt in ''Borderlands 2'', Baron is literally his first name. [[WhoNamesTheirKidDude Their parents were douchebags]], though they evidently broke the pattern with Zane.
174* KickTheDog: According to Tannis, Flynt punched her dog.
175* LeanAndMean: Unlike all of the other bandit leaders, who are all huge mountains of muscle, Flynt's a lanky, regular-sized guy. Despite this, he's still very tough in a fight, and in fact has more overall durability than his own GiantMook bodyguards, partially due to having special damage resistance.
176* LightningBruiser: He's rather nimble and his rocket shotgun hurts like a mother. Get caught by a volley of them and your character might fall in the Fight For Your Life state.
177* OrcusOnHisThrone: He sits up on his chair even after you reach him. The only time he gets up and attacks you is after you kill Hanz and Franz.
178* RareRandomDrop: He drops the Boomstick[[note]]A legendary rocket-firing Torgue Combat Shotgun '''without''' any accuracy at all, the undisputed king of AwesomeButImpractical weapons[[/note]].
179* SmokingIsCool: Has a small lit... something whenever he appears.
180* SophisticatedAsHell: His dialogue has shades of this, at least compared to all of the other bandit leaders.
181* TheStoner: If his BossSubtitles are to be believed, that's not a cigarette.
182* WardensAreEvil: According to the official strategy guide for the first game he was Pandora's Warden for the planet's convict labor force before Dahl abandoned the planet. Him being a former Dahl official also explains how he's able to constantly taunt you over the [=ECHOnet=], which bandits aren't supposed to be able to access.
183[[/folder]]
184
185[[folder:Mr. David Shank]]
186!''[[InsistentTerminology Mr.]]'' Shank
187[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_borderlands_2010-02-25_20-12-18-63_6342.png]]
188->'''Voiced by''': Creator/StanRobak
189
190The [[HaveIMentionedIAmHeterosexualToday extremely heterosexual]] leader of Lockdown Palace, and Moxxi's second husband. He kidnaps Athena in the Knoxx DLC.
191----
192* ArmoredButFrail: Shank has an extraordinarily strong shield that gives him full-on boss-level durability, but once that's gone his health is pretty mediocre (no higher than his own basic EliteMooks).
193* BadBoss: In his boss intro cutscene he shanks one of his own men simply for calling him Shank instead of ''Mr.'' Shank.
194* BaldOfEvil: As can be seen in his picture, Mr. Shank doesn't have any hair on his body.
195* BladeEnthusiast: He has several knives on his person and seems to ''really'' enjoy using them. Not to mention the knife he has jammed in his face.
196* BodyHorror: As can be seen in his picture here. He has a knife jammed through his ''skull'' so that the tip is jutting out ''through his'' '''eye socket'''.
197* CanonName: Moxxi calls him "David", so it's easy to assume that's his first name.
198* DepravedBisexual[=/=]DepravedHomosexual: He used to be married to Moxxi, so he could be bi, or perhaps he realized he was gay during or after the marriage, or was just using her as a [[TheBeard beard]]. But we can all agree on the "depraved" part.
199* EvenEvilHasLovedOnes: Judging by his dying words, his relationship with Chaz was a loving one. Despite Moxxi and him both being divorced and him possibly using her as TheBeard, she's still saddened by his death.
200* FlyingUnderTheGaydar: Attempts this, but his romantic feelings for his boyfriend Chaz are pretty blatant. The question amongst fans isn't whether or not he's gay, but whether he's bi or was basically using Moxxi as TheBeard.
201* FragileSpeedster: Shank's pretty damn fast, but can't take much damage once his shield is gone.
202* InsistentTerminology: That's '''[=MR=].''' Shank.
203* ManlyGay: Has shades of this, although he tries his best to cover it up. Also has some elements of MachoCamp. It's possible he's really just CampGay and that any masculine behaviour he displays is due to him trying to stay in the closet.
204* MeaningfulName: Shank is a term for a prison stabbing. Mr. Shank runs a prison. He also has a knife stuck in his head and uses knives in combat.
205* PetTheDog: After being freed, Athena notes that Mr. Shank and his men were actually fairly reasonable and benign jailers (even though they were still planning to ransom her to a murderous military force). It's indicated that, since he and apparently many of his men were gay, they had no real interest in taking liberties with a female captive.
206* SuspiciouslySpecificDenial: Concerning his love affair with Chaz.
207* TattooedCrook: He's a criminal who has tattoos and goes mostly naked to show them off.
208* TeleportSpam: He uses an Atlas Assassin teleporter module (which he stole off Athena) to do this when you fight him.
209* TheyCallMeMisterTibbs: He actually kills a prisoner for calling him "Shank".
210* TransparentCloset: He tries to deny his homosexuality, but he's fooling nobody. Particularly in his lame attempts to claim he uses the virility/phallus enhancer "Engorge!" to please his "girlfriend" Chazmina.
211[[/folder]]
212
213[[folder:D-Fault]]
214!''D-Fault''
215-> ''"Haha we survived the robot apocalypse! We fear nothing! Especially little shits like you! Now git off my land or prepare to default on your life!"''
216A bandit leader who appears in ''Claptrap's New Robot Revolution''. His clan, located in Dividing Faults, is the only clan who managed to withstand Claptrap's UnwillingRoboticisation process.
217----
218* BadassNormal: In a setting where everyone and their mother underwent UnwillingRoboticisation, he and his clan were able to prevent such a process.
219* CrazyEnoughToWork: When the player encounters him, he's wearing a tinfoil hat, supposedly as a defense mechanism against Claptrap's assimilation. Considering how everyone in the DLC's area underwent the process, it's difficult to say the idea was wrong.
220* CrossDressingVoices: In the Italian dub, he's voiced by a female.
221* GenuineHumanHide: A variation, he made his armor out of Claptrap shells.
222* PunnyName: His gang resides in '''D'''ividing '''Fault'''s, and they're the last non-[[UnwillingRoboticisation Claptrapped]] bandits in the area.
223[[/folder]]
224
225[[folder:Steve]]
226!Steve the Bandit
227!!''Heyooo!''
228[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/steve_poker_night_2_sam_elimination_card_1389.png]]
229->'''Voiced by''': [[WebVideo/MoviesWithMikey Mikey Neumann]]
230
231Alongside Claptrap, the mascot of the series. In the second game, it turns out he works with the Zafords.
232----
233* AbnormalAmmo: As seen in ''Poker Night 2'', he owns a rocket launcher that shoots relatively harmless confetti rockets![[note]]Not in the picture we provided here however, which comes from that game, but it's of the only elimination where Steve [[Franchise/SamAndMax just walks in to eliminate a player]] [[http://vignette2.wikia.nocookie.net/borderlands/images/6/6a/Steve_Heyo.png/revision/latest?cb=20130812064006 instead of firing a rocket at one.]][[/note]]
234* BackForTheDead: Shows up in Episode 5 of ''Tales'' as the bandit that [=Zer0=] is shooting at.
235* CatchPhrase: "[[https://www.youtube.com/watch?v=dy-jGa04nJg Heyoo!]]"
236* HeterosexualLifePartners: With Claptrap, according to Claptrap's webseries and ''VideoGame/PokerNight2''. [=GlaDOS=] even refers to Steve as Claptrap's best friend.
237* LivingLegend: In the second game, there's Bandit graffiti about "Steve the Lion-Heart" to suggest he's one.
238* MyGodWhatHaveIDone: When he eliminates Claptrap in ''Poker Night 2'' after the robot's urging, he breaks down in tears. [[MoodWhiplash Claptrap gets back up and tells him not to be such a drama bandit.]]
239* OhCrap: In ''Poker Night 2'', Steve's reaction when an angry [[WesternAnimation/TheVentureBrothers Brock Samson]] heads towards him after Steve shot a confetti rocket at him.
240-->'''Steve:''' Heyooo! ''(shoots Brock)''\
241'''Brock:''' Excuse me... ''(menacingly heads towards Steve)''\
242'''Steve:''' ...[-Heyooo-]? ''(flees with Brock in pursuit, who catches up and begins audibly beating him)''
243* PetTheDog: An almost literal one in ''Poker Night 2''. When [[Franchise/SamAndMax Sam]] is eliminated in the ''Borderlands'' theme, as opposed to firing a confetti rocket at him like the others he just taps him on the shoulder and directs him to leave.
244* SeriesMascot: The second of two of them, the first being [[RobotBuddy Claptrap]].
245* UnexplainedRecovery: Was apparently killed in ''The Zombie Island of Dr. Ned'', but is found alive and well in ''VideoGame/{{Borderlands 2}}'', both in The Dust and within The Holy Spirits tavern, apparently either a member of or working with the [[{{Oireland}} Zaford Clan]].
246[[/folder]]
247
248!!! Introduced in ''VideoGame/Borderlands2''
249[[folder:Captain Flynt]]
250!Captain Flynt
251!!''Burn, Baby, Burn''
252[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_flynt_7872.png]]
253->'''Voiced by:''' Creator/JoelMcDonald
254
255The leader of the Ripper clan of Bandits and the brother of Baron and Zane Flynt, Captain Flynt's ship ended up trapped in a glacier, stranding him and his crew in Liar's Berg. He was also the former owner of Claptrap, often using it as his personal torture doll.
256----
257* AnchorsAway: He carries an anchor as his melee weapon, fitting for the captain of a ship. He pounds it against the ground to create huge shockwaves if he wants to create some distance.
258* ArcVillain: For the second chapter's "Best Minion Ever" quest. He's the primary obstacle the Vault Hunter has to deal with before heading to Sanctuary.
259* AvengingTheVillain:
260** In a cut dialog, he states that he has a bounty out on whomever killed his brother.
261** In the Son of Crawmerax DLC, his son Sparky tries to avenge his father along with six other individuals with a beef with each of the Vault Hunters.
262* AxeCrazy: Has a rather unhealthy obsession with torture, fire, and gruesome acts of mutilation and murder. He even considers sending assassins after his younger brother Zane as a way of "keeping in touch".
263* BadBoss: He loves to hurt people, and since his ship is frozen in place at the moment, the only people in reach are his own men. So, uh, guess what he does.
264* BattleAmongstTheFlames: Invoked in his boss battle, where he will sometimes command his ship to starting exhausting pillars of intense fire all around the deck, incinerating anyone who's standing on a vent, restricting player movement, and also warning when Captain TurnsRed.
265* CoolHelmet: Looks like something from an old medieval museum.
266* HeavyMetalUmlaut: As seen above, his BossSubtitles use these. Over the "n"s, too, so it's a [[Film/ThisIsSpinalTap Spinal Tap]] thing.
267* HisNameReallyIsBarkeep: The official strategy guide confirms that his first name actually is "Captain" and lampshades the Flynt family's odd naming methods. According to him, [[WhoNamesTheirKidDude his parents were douchebags]]. Averted in the case of his brother Zane and son Sparky Flynt.
268* InsistentTerminology: Forgetting the "Captain" is a good way to get him to torture you. Not that he needs much of an excuse to do that.
269* KingMook: He's essentially a gigantic Pyro Nomad in fighting style, though he brings an anchor to deliver a GroundPound unlike them.
270* OlderThanTheyLook: You never see his face, but he's still a fit and powerful combatant. However, he has an adult son, and is the ''older'' brother of Zane, who's an OldSoldier.
271* {{Pirate}}: Ostensibly, he and his men are this, with the obvious clue being Flynt's [[AnchorsAway weaponized anchor]], but also with their ship stuck on the Southern Shelf thanks to a flash freeze, [[TortureTechnician they obviously have to find]] [[RapePillageAndBurn other ways to entertain themselves.]]
272* PyroManiac: His ship has a giant dragon head attached that breathes fire, the arena you fight him on has several vents that shoot out fire, he uses an incendiary pistol to fight you, and he likes to cover himself in flames. As such, he's also highly resistant to fire damage.
273* RareRandomDrop: Has a chance to drop the Tinderbox[[note]]A Bandit Pistol with guaranteed (and increased chance to inflict) incendiary element and +100% splash damage, but at the cost of rate of fire and bullet damage[[/note]].
274* StarterVillain: The first bandit leader you encounter in the game before the plot really starts kicking off.
275* TheyCallMeMisterTibbs: Seriously, call him Captain Flynt. You have little excuse not to, though, since it's both a title ''and'' his first name.
276* TortureTechnician: Really likes his torture, especially if Claptrap is the one on the receiving end.
277* TurnsRed: Sometimes in battle, he will cloak himself in flames and become impervious to damage while shouting in anger. The only things that can damage him during this event are headshots and explosive weapons.
278[[/folder]]
279
280[[folder:Boom-Bewm]]
281!Boom-Bewm
282!!''Boom... and his brother Bewm''
283[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Boom_bewm_4485.png]]
284->'''Voiced by:''' Creator/EricVale
285
286The lieutenant of Captain Flynt, Boom-Bewm consists of explosive-loving bandits Boom and his midget brother Bewm.
287----
288* {{BFG}}: Boom begins the fight on a huge cannon aptly named "Big Bertha". After shooting it enough, he'll get down and fight you directly.
289* CoDragons: Flynt's first mates, whom the Vault Hunter must defeat to get to Flynt himself.
290* DualBoss: Boom mans the cannon, while Bewm flies around on a jetpack.
291* EarlyBirdBoss: Both brothers and the cannon are all armoured, and it's unlikely a corrosive weapon will have generated on a first playthrough, making them soak up vastly more gunfire than any enemy before. Balanced by the fact the player will likely have a level advantage on them.
292* FlunkyBoss: Defeating one of them causes Psychos to spawn in pairs periodically until the other one's dead.
293* JetPack: They don't seem to grant full flight, but boost jumps quite a bit.
294* MadBomber: They're complete nutjobs who love warship cannons and grenades. Both also use Torgue shotguns when on foot, and they have a chance to drop the Bonus Package, a Legendary Grenade Mod that spawns a ridiculous amount of child grenades.
295* PreAsskickingOneLiner: Boom gives one in his introduction.
296--> '''Boom:''' Light the fuses, bitches-– I'm ready to '''BLOW!!!'''
297* PostApunkalypticArmor: The pair of them are the first armored bandits the player sees (and the only ones in the first playthrough), and their armor is clearly made of scrap metal welded together.
298* RareRandomDrop: They have a chance to drop the Bonus Package[[note]]A legendary grenade mod which releases [[RecursiveAmmo grenades on top of grenades]].[[/note]] Because they ''both'' can drop it, it's possible to have ''two'' Bonus Packages in one fight.
299* SiblingTeam: "Boom-Bewm" is the team of explosives expert Boom and his midget shotgunner brother Bewm.
300* ThisIsForEmphasisBitch: "Light the fuses, bitches!"
301* VerbalTic: Boom loves saying the word "boom!" Claptrap lampshades this out after you defeat him.
302[[/folder]]
303
304[[folder:Flanksteak]]
305!Flanksteak
306->'''Voiced by:''' Creator/JohnSwasey
307[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_flanksteak.png]]
308
309The leader of the Bloodshot bandits that antagonizes the town of Sanctuary, and is later seen waging a turf war against the Firehawk.
310----
311* ComicallySmallBribe: Inverted: Comically Small Ransom. He captures Roland and tries to ransom him to Hyperion for millions of dollars, but Hyperion would much rather send killer robots to retrieve Roland themselves than pay money to the bandits. Flanksteak keeps trying to lower the bid on the ransom, until it's just twenty bucks, doubly humorous if you've [[NewGamePlus gotten to a point]] in that game where any cash pickup can give you four-digit sums.
312* CutHisHeartOutWithASpoon: Flanksteak is fond of really graphic and esoteric threats.
313-->'''Flanksteak''': We're gonna make the Firehawk choke to death on his own feces!\
314'''Angel''': Dude. Ew.
315* TheUnfought: Flanksteak is never fought or even seen in person, even when you storm Bloodshot headquarters; apparently he was killed when Handsome Jack sent Hyperion forces to kidnap Roland.
316[[/folder]]
317
318[[folder:Bad Maw]]
319!Bad Maw
320!!''Bad Maw... And His Merry Midgets''
321[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_bad_maw.jpg]]
322
323The key keeper and guardian of the Bloodshot Stronghold's front gate.
324----
325* ThreePointLanding: His dramatic entrance ends with this when he [[RuleOfCool jumps on a drawbridge that has not even been fully drawn]].
326* KingMook: He's a massive Nomad Torturer who's twice the size of a regular one and sports 3 chained Midgets instead of 1 on his shield. Other than that, he's identical to them in fighting style and weaknesses.
327* PeninsulaOfPowerLeveling: He is one of the bosses who always spawns near a Fast Travel Station (just the outside entrance of the Bloodshot Stronghold), making him a good boss for farming Eridium early in the game. This also makes him a good target for the "Short Chained", the "Badass Bingo", or any weapon-specific Badass Challenges.
328[[/folder]]
329
330[[folder:Face [=McShooty=]]]
331!Face [=McShooty=]
332->'''Voiced by:''' Chris Cason
333[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_face_mcshooty.jpg]]
334
335A member of the Slabs clan of bandits you encounter on Thousand Cuts. Face [=McShooty=] just wants you to shoot him in the face.
336----
337* AchillesHeel: The only way to kill him, or even hurt him, is to shoot him in the face.
338* BoomHeadshot: His calling in life.
339* CaptainObvious: Shoot him anywhere else but not his face and he won't be pleased. He'll also comment about how much you did ''not'' shoot him in the face.
340* DeadpanSnarker: Mr. [=McShooty=] has a surprisingly amount of snark for someone who just wants his face shot.
341-->'''Face:''' I MAY BE CRAZY, BUT AT LEAST I KNOW WHAT A ''GODDAMNED FACE'' IS - SHOOT ME IN IT!
342* DeathSeeker: He ''really'' wants you to shoot him in the face.
343* DelinquentHair: Has a mohawk to distinguish him from the other Psychos.
344* ExactlyWhatItSaysOnTheTin: His name is Face [=McShooty=] and he gives you a quest called "Shoot This Guy in the Face". Try and figure out what the objective is.
345* FlatCharacter: And he's not exactly subtle about what.
346* LargeHam: He screams everything he says to you with extreme glee.
347-->'''Face:''' SHOOT ME IN THE FACE! IN THE FAAACE! NOT ON THE ARM, NOT IN THE SPINE, IN THE FAAAAACE!!!
348* LegacyCharacter: Another Face [=McShooty=] has a chance to spawn after completing the sidequest taking place of the first one you shot in the face, implying there could've been other Face [=McShooties=] in the past.
349* MeaningfulName: His name is exactly what he wants you to do to him.
350* MotorMouth: He's loud and speaks very fast most of the time.
351* NoIndoorVoice: Doesn't shut up about how he wants you to shoot him in the face.
352* NoSell: Shooting him in the face is the ''only'' way to kill him. Shooting him elsewhere just angers him.
353* NoticeThis: Just in the unlikely case you fail to realize where you must shoot him, Face has a ''double'' arrow sign pointing towards how you must kill him.
354* OverlyLongGag: Just about anything describing this guy (from the quest, to his name, to ''this very entry'') makes it abundantly clear what he wants you to do (shoot him in the face).
355* SophisticatedAsHell: If you stand near him long enough without shooting him in the face he speaks a few lines in a much more coherent way, before relapsing into the his usual screaming self.
356-->'''[=McShooty=]:''' "I NOTICED YOU DIDN'T SHOOT ME IN THE FACE YET! CURIOUS AS TO WHY! Maybe you are weighing the moral pros and cons, but let me assure you that OHMYGODJUSTSHOOTMEINTHEGODDAMNFACE!!!"
357* SuicideByCop: Doesn't want to shoot himself in the face. Wants ''you'' to shoot him in the face.
358* TalkativeLoon: Hoo boy.
359-->"IT HAS TO HAPPEN! HNNNG! FACEY FACEY FACE FACE! TIRED OF WAITING! NO MORE WAITING! NEED A FACESHOT! BOOM! SQUISH! YAY!\
360"AT THE SOUND OF THE BELL IT WILL BE FACESHOOTING O'CLOCK! BONG! KNOCK KNOCK! WHO'S THERE? SHOOT ME IN THE FACE! END OF JOKE!
361* TheUnReveal: Why does he want to be shot in the face? DeathSeeker tendencies? RealMenGetShot + MachoMasochism? All of those? We may never know...
362* ZeroEffortBoss: You just gotta shoot him in the face. {{Lampshaded}} by the achievement/trophy for the mission: "Well, That Was Easy".
363[[/folder]]
364
365[[folder:Flesh-Stick]]
366!Flesh-Stick
367->'''Voiced by:''' Creator/SonnyStrait
368[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl2_flesh_stick.jpg]]
369
370A Psycho bandit who is encountered in the Tundra Express. Tiny Tina wants you to "invite" him as the "guest of honor" for her tea party....
371----
372* AintTooProudToBeg: His final words are him screaming "I'm sorry!" in a desperate and futile attempt to get Tina to spare him.
373* AssholeVictim: He thoroughly ''deserves'' what Tina does to him.
374* AttackAttackRetreatRetreat: He goes from angrily threatening Tina to taunting rants to pathetically begging for his life within a matter of minutes as the Vault Hunter guns down his flunkies.
375* AxCrazy: Being a Psycho automatically qualifies him, though he's saner than most. Note that by "saner" we mean "not spouting constant nonsense that usually involves meat and fluid".
376* DelinquentHair: The only thing distinguishing him from generic Psychos is his triple mohawk.
377* TheDreaded: Just ''seeing'' him again makes Tina terrified due to the trauma she has due to him.
378* ElectricTorture:
379** Tina repeatedly zaps him while the tea party progresses, culminating in him being ''vaporized''.
380** In the Tiny Tina DLC, rolling Flesh-Stick in the Tina slots causes an electric grenade to drop out with Tina screaming "Flesh-Stick? DIE!"
381* IWantThemAlive: On the receiving end; in a departure from most quests, Tina requests that you ''not'' kill Flesh-Stick so that she can do the honors herself.
382* KarmaHoudiniWarranty: He got away with selling Tina and her parents to Jack, causing them to be subjected to horrific experiments and driving Tina insane. In ''Borderlands 2'' you can lure him to her place where she tortures him to death.
383* KickTheDog: He actively taunts Tina over the deaths of her parents when she's holding the tea party, only stopping once it's clear his fellow bandits won't be able to save him.
384* NotSoDifferentRemark: He compares Tina to himself, saying that the deaths of her parents made her ''strong''.
385* PeninsulaOfPowerLeveling: It was formerly possible for players to grind Flesh-Stick for a good chunk of experience for the sake of power-leveling by continually killing him and respawning him by restarting the quest he was involved in. [[ObviousRulePatch It has since been patched]], with Flesh-Stick giving ''no'' experience upon death.
386* TooDumbToLive: Even when Tina has him completely at her (and the player's) mercy, he still thinks it's a good idea to taunt and threaten her, earning him a well-deserved blast of electricity each time.
387* YouKilledMyFather: Tina holds him responsible for the death of her parents. While it was Handsome Jack's scientists who actually killed them, Flesh-Stick was the one who sold out Tina's family to Hyperion as test subjects.
388[[/folder]]
389
390[[folder:Assassins Quartet]]
391!!Assassins Oney, Reeth, Rouf and Wot
392
393Four assassins hired by Jack to investigate whether an old Vault Hunter really is alive.
394----
395* BossRush: You fight all four of them in succession in the same area. In the higher levels of Digistruct Peak, you have to fight all four of them at once.
396* DeathByIrony:
397** {{Invoked}} by the quest title involving them - "Assassinate the Assassins".
398** Each has a WeaponSpecialization, and an optional objective is to kill them with their favourite type of weapon.
399* DumbMuscle:
400** Jack considers them as such, although whether they're genuinely stupid is left ambiguous.
401** Tannis notes that at least Reeth, Rouf and Wot's names are anagrams of the numbers they chose. Oney... is a lot less creative in this department.
402* KingMook: Functionally, they're beefed-up versions of different bandit types. Wot is a Marauder, Oney is a Nomad, Reeth is a Psycho, and Rouf is a Rat.
403* RareRandomDrop:
404** All of them have a chance to drop the Emperor[[note]]A Dahl SMG which fires a 6-round burst when zoomed in; exchanges fire rate and accuracy for bigger magazine size and damage[[/note]].
405** Oney can also drop the Judge[[note]]A Jakobs Pistol with increased critical hit damage and increased projectile velocity[[/note]].
406** Reeth can also drop the Fremington's Edge[[note]]An Hyperion Sniper Rifle with 11,4% zoom, the highest in the game[[/note]].
407** Rouf can also drop the Dog[[note]]A Bandit Shotgun with increased damage, fire rate and magazine size[[/note]].
408** Wot can drop the Commerce[[note]]An Hyperion SMG with guaranteed Shock element with a visual effect when moving[[/note]].
409* StockAudioClip: Wot's injured sounds are the exact same sound effects used when [=Zer0=] takes damage.
410* ThemeNaming: As mentioned before, their names are anagrams of the numbers One, Two, Three, and Four. Or rather, everyone's but Oney's is.
411[[/folder]]
412
413!!! Introduced in ''VideoGame/TalesFromTheBorderlands''
414[[folder:Kroger and Finch]]
415Two bounty hunters on Vallory's payroll looking to collect on Fiona's bounty.
416----
417* {{Archenemy}}: The duo are mostly fighting Fiona and Sasha throughout the game.
418* AssholeVictim: When they die, all sympathy is lost for them since Finch laughs at Fiona for losing Sasha and Kroger tried to kill Fiona and Rhys in his final scene.
419* BanteringBaddieBuddies: The two serve as both comedy relief as well as villainous thugs.
420* ButtMonkey: They suffer a lot of defeats throughout the game, not that they don't deserve it.
421* FauxAffablyEvil: They talk very calmly for murderers.
422* HeterosexualLifePartners: Antagonists they may be, but they evidently work well together- they're drinking buddies, Kroger reassures Finch that he doesn't have to act tough about getting shot in the chest by Fiona in Episode 2, and the former wordlessly holds Finch's hand to reassure him when the former is having a mini-panic attack as the rocket in Episode 4 is taking off.
423* HumiliationConga: They go through a massive one-Fiona gets to shoot Finch several times, and Sasha gets to fight Kroger. Oh, and as it turns out, Fiona is very dangerous when she's tied upside down to a swinging rope, and doubly so when Sasha's using her as a lethal swing set. Also, Vallory treats both of them like disobedient children.
424* MookLieutenant: Both of them are the primary thugs encountered throughout the game, being significant members in Vallory's gang.
425* VillainousFriendship: The two of them are close friends who are always seen working together. In fact, [[AvengingTheVillain Kroger tries to avenge Finch's death]].
426----
427!Kroger
428!!Moustache. Hired to kill you.
429[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kroger_intro18.png]]
430->'''Voiced by:''' Adam Harrington
431----
432* AvengingTheVillain: In Episode 5, after Rhys and Fiona's interrogation, he shows up to kill Fiona for Finch's death, whether or not she actually did the deed herself.
433* HandCannon: He carries a Dahl repeater with a custom finish, an accessory that lets you fire two bullets at the cost of more ammo consumption and the Torgue pistol sight.
434* KarmicDeath: No matter what choices you make, Kroger will be neck snapped by Loader Bot, after he gunned him down back on Helios.
435* KickTheDog: He shoots Loader Bot after he saves Rhys.
436* MadeOfIron: He somehow managed to survive the crashing of Helios despite all the escape pods having apparently been launched.
437%% (ZCE) * NeckSnap: How he dies.
438* OffscreenMomentOfAwesome: In Episode 5, he survived the space station crashing on Pandora without a scratch and hunted down Vaughn by himself before meeting up with the Stranger.
439* RevengeBeforeReason: He's too obsessed with trying to kill Rhys to see that the space station is crashing down and Handsome Jack took over the systems.
440----
441!Finch
442!!Don't talk about his hair. (Also trying to kill you)
443[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/finch_intro.png]]
444->'''Voiced by:''' Creator/DaveFennoy
445----
446* ArtificialLimbs: Has a cybernetic left forearm.
447* BaldOfEvil: If he's shot with the [[KillItWithFire fire damage element]], his topknot pretty much burns away. [[MyFavoriteShirt He's not happy about losing it]].
448* BerserkButton: He does not take insults to his topknot lightly. Or shooting his topknot. Funnily enough, Vallory thinks Finch's topknot is stupid.
449* DualWielding: He packs ''two'' guns: one is a green-rarity Jakobs Longarm (the standard issue-sidearm for Vallory's goons) with a Jakobs grip, and the other is [[GameBreaker/Borderlands2 the legendary Torgue Double Penetrating Unkempt Harold]].
450* FacialHorror: Whatever element you have Fiona shoot him with, it does a small number on his face (and a humongous one on his topknot) come Episode 3.
451* {{Foreshadowing}}: The golden pincers that he's tattooed on represent the symbol of Vallory's gang.
452* FourEyesZeroSoul: He wears cool shades and works as hired muscle for a crime lord.
453* KarmicDeath: He can end up finally killed by Fiona after mocking her throughout the game.
454* MachoMasochism:
455** Finch invites Fiona to try and shoot him with her new Roshambo. Kroger then mentions that one of Finch's pastimes is letting people shoot him in the chest (to which Finch responds that he typically is drunk and charges them 40 bucks first). Unfortunately for them, they didn't expect the pistol to be able to deal elemental damage, which incapacitates Finch just enough for Fiona and Sasha to make an escape.
456* MadeOfIron: Finch has some sort of resistance to bullets, though how this works isn't elaborated on. Unfortunately for him, this resistance [[FailedASpotCheck doesn't extend to elemental effects]].
457* PetTheDog: After Scooter's sacrifice, he solemnly nods as Fiona decides to release Scooter's satellite, despite the fact that they were ready to shoot him for doing so earlier.
458* RasputinianDeath: He can be shot a total of three times throughout the course of the game, meaning the player can hit him with all three elements that Fiona has at her disposal. The first two shots are mandatory to progress through the game, while the third shot is optional. Taking the third shot kills him, but at that point the Traveler has kicked his ass badly enough that he'll die whether you shoot him or not, and Kroger will still blame Fiona for his death.
459* ScaryBlackMan: He's an intimidating thug.
460[[/folder]]
461
462[[folder:Vallory]]
463!Vallory
464!! The Queenpin
465[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/62c2a214fdd339ebd40ee1b06167a070.jpg]]
466->'''Played by:''' Susan Silo
467
468A crime boss who happens to be August's mother. She's someone that you do not want to cross.
469----
470* BigBad: Ultimately, she's the one behind all the forces aligned against Fiona and Rhys.
471* BigBadWannabe: Once she gets her hands on the fully assembled Gortys and opens the Vault, she turns out to be ''completely'' unprepared to handle the resulting Vault Guardian, and ends up squished like a bug.
472* CleavageWindow: Wrinkle-free! It still doesn't make her less terrifying, though.
473* ContrastingSequelAntagonist: Handsome Jack was a humorous, but also petty and megalomaniacal CorruptCorporateExecutive who often stayed as far away as he could from fighting Vault Hunters, relying primarily on Hyperion's resources. Vallory, however, is a no-nonsense Pandoran crime boss, and fully willing to enter the field and fight if the task at hand calls for it.
474* CoolOldLady: For an old lady, she's capable of intimidating Vault Hunters and is totally willing to have a knife-fight with Brick.
475* TheDreaded[=/=]TheMobBossIsScarier: Felix decided to betray Fiona and Sasha rather than risk Vallory's wrath. Even Brick and Mordecai, seasoned Vault Hunters who have faced down an EldritchAbomination as well as Handsome Jack consider her intimidating as hell (though this might also be another of Rhys and Fiona's embellishments).
476* EqualOpportunityEvil: Has a number of (sane) bandit women in her employ.
477* EvilMatriarch: She's August's mother, and she's not above treating him like a teenager with an attitude. She's also more lenient on August than she is with Vasquez if you out the blame on August for the deal going wrong.
478* EvilOldFolks: She's at least around Felix's age.
479* EyeScream: She has a blinded eye that seems to be caused by a creature attack.
480* FatBastard: She's a crime boss with a large heavy-set appearance.
481* FauxAffablyEvil: She puts on a presentable, fairly nice persona, but it's quick to slip into bouts of TranquilFury if you fail or defy her. Or simply is of no use to her anymore.
482* FurAndLoathing: Her fancy mob boss outfit has a lot of fur.
483* HostageForMacGuffin: Coerces Gortys into working for her to get at the Vault of the Traveler by threatening to murder all her friends starting with Loader Bot.
484* KickTheDog: In episode 4, if Fiona continually defies her, Vallory proceeds to stab Sasha (or Vaughn if he's present) in the arm to make her more pliable.
485* KnightOfCerebus: Compared to the other, more comical villains, she stands out as a very dangerous threat and events take on a much more serious tone whenever she appears onscreen.
486* LargeAndInCharge: She's a good head taller than most other characters, being almost as tall as Brick. She also bosses around Finch and scolds him for being a nuisance.
487* NormalFishInATinyPond: She's terrifying to normal people since she's a ruthless Pandoran bandit lord, but when faced with, say, a Vault Hunter like Athena she needs something equally powerful to deal with her. And when she faces The Traveler she's squashed like a bug she is compared to such threat.
488* TheManBehindTheMan: August and Vasquez are both working for her, and Felix betrays Fiona and Sasha in fear of her.
489* TheQueenpin: As noted by her title, she's evidently a mob boss of sorts though in Pandora this mostly just means she's a slightly more influential bandit.
490* SinisterShades: She sports a pair of shades in her initial appearance, which at least hides her bad eye.
491* SinisterShiv: She carries a shiv as her personal weapon and is pretty eager to look for a reason to use it on anyone.
492* StoutStrength: She can wield a Coach Gun, a Jakobs shotgun notorious for its insane recoil, with only one hand and fire it accurately with no visible effort. She can also carry and wield her rocket launcher with ease, but Fiona gets pinned helplessly underneath it in Episode 3 and can barely lift it in Episode 5, needing Sasha's help to actually keep it steady.
493* SummonBiggerFish: After Athena manages to fight off her thugs, she calls up Brick and Mordecai ([[Videogame/BorderlandsThePreSequel who have their own reasons for capturing her]]) to deal with her.
494* YouHaveOutlivedYourUsefulness: Pulls this on Vasquez once she gets Gortys and would've done the same to the protagonists if Athena hadn't stepped in.
495* WrongGenreSavvy: Her dialogue implies that she sees the challenge of fully assembling Gortys to be the only factor in hunting down the Vault of the Traveler, which itself implies that she either has no idea Vault Monsters exist or assumes the Vault of the Traveler just doesn't have one. This turns out to be a literally fatal mistake.
496[[/folder]]
497
498[[folder:Bossanova]]
499!Bossanova
500!!Musician, motorcyclist, murderer.
501[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tftb_bossanova.jpg]]
502%% [[caption-width-right:350:some caption text]]
503->'''Played by:''' Jason Topolski
504
505A bandit king who runs a death racing ring and literally emits {{dubstep}}.
506----
507* DeathByLookingUp: Both he and [=Zer0=]('s hologram) are crushed by the announcer box at the death race.
508* ImpaledWithExtremePrejudice: [=Zer0=] stabs him through the subwoofer.
509* MusicalAssassin: Blasts his dubstep out of the subwoofer on his chest loud enough to use as a supersonic weapon.
510* PlotIrrelevantVillain: He has nothing to do with any of the later, and far more important, events. In fact him being involved is just a matter of being at the wrong place at the worst time (for Rhys and Fiona) and stealing the "Hyperion Mystery Box" mucking up (possibly even further) the fake Vault Key deal.
511* ProfaneLastWords: He really, really, really, really, really, really hates [=Zer0=].
512* StarterVillain: He's the main antagonist of the first episode and otherwise has no real connection to the rest of the plot. His main role is to give Rhys and Vaughn a taste of Pandoran insanity.
513* TheUnfought: While they spend quite a lot of time dealing with his forces, Bossanova himself never directly confronts Rhys or Fiona during Episode 1, instead being preoccupied with [=Zer0=].
514* VillainOfAnotherStory: He doesn't really ever come into any sort of contact with the protagonists aside from taking the briefcase full of money (which he calls the "Hyperion Mystery Box of Wonder" anyway), and spends most of Episode 1 with him and his forces fighting [=Zer0=].
515* VocalDissonance: He's a pretty big man with [[EvilSoundsDeep a deep and booming voice fitting his stature]], but that is due to a voice modifier he uses. At one point he forgets to turn it on and you can hear his real voice, which is rather high-pitched. You also hear it when [=Zer0=] stabs him through the subwoofer.
516[[/folder]]
517
518!! Forces
519[[folder:Marauders]]
520[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_marauder.jpg]]
521[[caption-width-right:250: "Shotty's been achin' for somethin' to kill!"]]
522
523The unmutated human populace of any Bandit clan, Marauders form the bulk of their clan's fighting force, heading into battle with a variety of weapons and varying levels of toughness. After the events of ''Borderlands 1'', some former Crimson Lancemen took to adopt the Bandit life rather than join with the Crimson Raiders.
524As of ''Borderlands 3'', the grand majority of Bandits joined under the Children of the Vault cult, renamed as Fanatics.
525----
526* AirborneMooks: Buzzards are armored and well armed flying machines that are piloted by Marauders (their pilot share the health bar with their Buzzard, but they're clearly Marauders).
527* FromCamouflageToCriminal: Some of them are former Crimson Lance soldiers. Many of them are still wearing the old armor and several audio logs from Roland refer to Lancemen who decided not to join the Crimson Raiders and join the bandits. This generally doesn't make a difference gameplay wise, but most Badass Marauders you see are more likely to have Lance Armor (and much more likely to be former Lancemen).
528* TheGoomba: Usually the first type of armed enemy that is fought (and slaughtered) by players to teach them how to deal with mooks that can fire back at them.
529* GrenadeSpam: If a Nomad issues a grenade order, all Bandits in the area will begin to toss a massive amount of explosives your way to flush you out of cover.
530* MasterOfNone: They're the most balanced type of mook, but are usually at the bottom of the pecking order of the enemy food chain. Anything they can do later enemies can do too, often better than them.
531* MetalSlime: They have a MiniMook variant called Loot Midgets, who hide in containers (particularly treasure chests) to ambush anyone who opens them. They're treasured greatly by players grinding for Legendary items for their generous drop rates, though they can pack quite a punch for such small enemies.
532* MiniMook: The Shotgunner Midget, a somewhat slow and hobbling Bandit that falls backwards when they fire their shotguns at you.
533* {{Mooks}}: They're the basic and most numerous Bandit type you'll be facing in most situations, and typically aren't a huge challenge in comparison to other threats.
534* OhCrap: Sometimes it's their reactions to seeing a Vault Hunter using their action skills (if it isn't foolhardy taunting in the face of it), but what does consistently get them worried is [[BerserkButton shooting a Goliath's helmet off]], which causes most of them to beg you to stop or remind you why that's a terrible idea.
535* PaletteSwap: In just about every DLC, if there's a human population with guns trying to kill you, they're going to be Marauders in different outfits even if they're not bandits. They use the same animations and AI too.
536* ShotgunsAreJustBetter: Plenty of Marauders brandish shotguns as part of their arsenal, but one voice variation you can hear a Marauder sport in ''Borderlands 2'' takes this to an obsessive and CompanionCube degree.
537--> '''SHOTGUUUN RHINOPLASTY!'''
538--> ''I'll let my shotgun do the talkin'!''
539--> ''You lookin' at my shotty?!'' '''Don't look at my shotty!'''
540--> '''(While dying)''' ''Bury me with shotty...'''
541* StupidEvil: It's a universally shared trait for most Bandits, but one voice variation a Marauder takes it to a new level in battle.
542--> '''(When a live grenade lands at their feet)''' ''Hey, is that a grenade? / Weird. Grenade. / Hey what are you throwing rocks at me for?!''
543--> '''(Allies are getting shot all around him)''' ''Why is everybody dying?! / They killed one of us! That's bad right?''
544--> '''(Following a Nomad's cover/focus fire/grenade order)''' ''Cover! Right! What's cover? / I didn't hear that! Focus on who?! / How long do I wait after pulling the pin?!''
545* SuicidalOverconfidence: Many Bandits are foolhardy, attacking even the famous and notoriously dangerous Vault Hunters despite the low odds of them winning, for no good reason other than a sincere belief in their skill.
546* ZergRush: Averted most of the time, as most Marauders prefer keeping at least a little bit of distance normally, but if a Nomad issues a charge order, then all Bandits in the area will puts their weapons away, pull a buzz axe out and rush you down. This can be a little deadlier than it sounds because unlike Psychos, they're protected by both better HP and shields.
547[[/folder]]
548
549[[folder:Psychos]]
550[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_psycho.jpg]]
551[[caption-width-right:250:''"Strip the flesh! Salt the wound! [[LaughingMad *crazed laughter*]]"'']]
552
553The insane and motor mouthed sociopaths among the Bandit ranks, all Psychos share the combat philosophy of charging directly at their targets at high speeds to hack them apart with their buzz axes with no sense of personal safety.
554----
555* ActionBomb: Suicide Psychos will either bomb you with an endless grenade supply, or run up to you to blow themselves up on top of you for a massive amount of damage.
556* AgonyOfTheFeet: Players are encouraged to shoot Psychos in the feet / legs to make them stagger, slowing them down when they're chasing after you in a full sprint.
557* AxCrazy: Completely off their gourd and they're brandishing axes to boot.
558* BatterUp: Sluggers are a variant in ''3'' that wield spiked baseball bats. They will also bat grenades at the player if they can't easily reach them.
559* TheBerserker: They charge at enemies with absolutely no regard for their own safety no matter how outclassed or overwhelmed they are and will not stop attacking until they or whatever they're attacking die. Players can run away from them too.
560* BodyHorror: Badass Psychos have mutated to gigantic sizes, with one arm becoming muscle bound and twice its length while the other has atrophied considerably.
561** Slagged Psychos are extremely thin and sickly, glow eridium/slag purple and can puke up a torrent of slag as an attack.
562* CombatSadomasochist: Part of their madness is caused from the sensory deprivation of being unable to feel pain properly. It gets to the point that they consider unmasked Goliaths ''playmates''.
563* TheComputerShallTauntYou: While all enemies will show contempt to any players that manage to elude them Psychos will sound downright frustrated or sad that you backed away from the fight. A Psycho who sends a Vault Hunter into FFYL in ''3'' will start doing gladiator-like posing and gloating to an invisible crowd.
564* CloudCuckooLander: They boast the most bizarre quotes in the game, featuring such gems as Borderlands 2's "[[MindScrew You can't kill me, I'm already dead tomorrow!"]]
565* DoesThisRemindYouOfAnything: There's a rare midget psycho who wears a skull for a helmet and throws bones at you. His name? "Midget Boner".
566* EarlyInstallmentWeirdness: Psychos in ''1'' are much less of {{Talkative Loon}}s and almost never spout the complete nonsense they do from ''2'' onwards, being far more prone to yell more nightmarish (and coherent) threats about carving your flesh or eating you.
567* EditorialSynaesthesia: {{Invoked}} and PlayedForLaughs by the Psychos. One of their in-game banters is "I can hear with my teeth!"
568* EliteMook: Besides the usual Badass variant, ''2'' had Armored Maniacs in [[NewGamePlus [=TVHM=]]] which wore armor which made them considerably sturdier and required Corrosive weapons to bring down quickly.
569* FragileSpeedster: At early levels they're pretty fast but go down easily and their attacks don't hurt TOO much. Badass variants and ones in higher difficulty levels can easily be sturdy and strong enough to qualify as {{Lightning Bruiser}}s, however.
570* TheGoomba: Psychos aren't very tough at all, they go down in a few hits and if they do manage to beat you into a Fight For Your Life they're easy Second Wind targets thanks to their habit of standing within gunfire range to ineffectually toss axes at you. Later on into the game/playthroughs the game throws special variations to up their threat levels, such as [[LightningBruiser Badass Psychos, Armored Psychos]], Slagged Psychos, and [[ActionBomb Suicide Psychos]].
571* GroundPound: In ''3'', Badass Psychos gain the ability to slam the ground for a damaging shockwave, and even drive their axe into the ground hard enough to make an earthquake that travels in a straight line.
572* HPToOne: In ''1'' any Psycho sans (ironically) the Badass and Midget variants of your level will drop your HP to one if they hit you. In ''2'' Badass Psychos are usually powerful enough to insta-down a player if they don't have enough HP to healthgate[[note]]having more than 50% of HP will prevent {{One Hit Kill}}s no matter how powerful the attack was.[[/note]] the hit.
573* LeeroyJenkins: It doesn't matter if you have a pistol or a shotgun really to blast them, these guys will charge at you relentlessly.
574* MascotMook: The Psycho is featured prominently on all four games' box cover art (even in The ''Pre-Sequel'' where you don't even find any in-game), and as such they're one of the series' most iconic enemies.
575* InsaneProprietor: A [[https://youtu.be/ILpqqRFvsZI cut vending machine]] that seemed to have deal exclusively in Bandit equipment had a Psycho conducting the sales pitch. Naturally, they're extremely vulgar and threatening.
576--> Return within thirty days for a full refund, I smeared my diarrhea on the handle! That's ''[[{{Pun}} viral marketing]]''!
577* IShallTauntYou: Only in the first game, if the player alerts a Psycho but don't turn them hostile they'll try to goad them into a fight by daring them to come closer, sometimes saying they can "almost smell them".
578* SmashMook: Up until ''3'', they generally had two attacks; Hit you with their buzz axe, and throw their buzz axe at you.
579* TalkativeLoon: They're loud, motor mouthed psychopaths who babble bizarre or violent threats at you while they hack you apart with their axes.
580* WordSaladHorror[=/=]WordSaladHumor: Tend to flip-flop between these two a lot. Little to none of their bizarre diatribes follow any coherent pattern.
581* ZergRush: Their favorite tactic and is shared across all variants. Many battles against Bandits will have you have to deal with a wave of Psychos rushing you down at some point or another.
582[[/folder]]
583
584[[folder:Bruisers]]
585[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_bruiser.png]]
586[[caption-width-right:250: ''"C'mon, little one! Time to die!"'']]
587
588The giant and muscle-bound heavy hitters of the Bandits, Bruisers march forward in a slow but steady pace towards their targets while filling them with lead from their assault rifles/shotguns, and sometimes in the first game, [[StuffBlowingUp with an endless supply of rockets.]] Their positions as the local leaders of Bandit clans was usurped by the Nomads in the sequel, only to be undone come the third game.
589----
590* GiantMook: They are bigger and bulkier than typical bandits.
591* GlowingEyesOfDoom: Badass Bruisers in the first ''Borderlands'' had a helmet that glows white around the eyes, marking them as dangerous foes. In ''Borderlands 2'', this is one of their default helmets.
592* MightyGlacier: Bruisers will never move beyond their steady marching, but they have the health to back up their strategy of constantly pushing forward towards you.
593* {{Nerf}}: Their overall toughness and potential arsenal was decreased between the first game and the sequel, have some of their innate resilience taken away and can no longer wield rocket launchers to bombard even the toughest of players to death. That position was taken by the Nomads instead. This would be reversed in ''3'', where some Bruisers would [[CompositeCharacter carry shields similar to Nomads]].
594[[/folder]]
595
596[[folder:Nomads]]
597[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_nomad.jpg]]
598[[caption-width-right:250: ''"[[FantasticRacism Midget lovin' taint-sack]]!"'']]
599
600Introduced in ''Borderlands 2'', Nomads are the commanding presences that organizes the Bandit rabble into something resembling a fighting force, shouting orders at their subordinates to change tactics on the fly while slowly pushing forward. Basic Nomads are comparable to Bruisers in toughness and tactics, but later variants bring elemental specialization and even giant shields into battle to make them impervious from the front.
601
602Nomads are replaced by Enforcers in ''3'', which essentially fill the same role, but always have a shield. As for the Nomads, they joined the Maliwan Army as Heavies for better pay and not being SurroundedByIdiots. Ironically they now work alongside the N.O.G.s which remind them of the midgets they once despised.
603----
604* AttackAttackRetreatRetreat: Capable of doing both interchangeably, they can command their men to either storm your position with full throttle or shout at them to fight defensively.
605--> '''CHAAAARGE!''' '''/''' '''Overrun 'em!'''
606--> '''Take cover boys! / Get behind something you morons!'''
607* BadBoss: They're very cruel to their men, but they hate Midgets in particular, to the point where they either torture them endlessly or tie them to the front of their shields to cover up the hole in their defense they can't be bothered to fix properly.
608* DeathSeeker: Nomads will generally express relief when they finally die, because [[SurroundedByIdiots of all of the idiots and lunatics they have to deal with every day]].
609* TheDogBitesBack: Freeing a midget bound to a Nomad's shield will almost always make the little guy attack the Nomad that was tormenting them.
610* DrawAggro: Not to themselves (it'd still be a wise idea to take them out first though), but among their many commands is for them to call out one player in particular for all Bandits in their area to focus fire on. If you hear your Vault Hunter's name or description get called out, expect a lot of pain to suddenly be drawn to you.
611--> Get that Assassin! / Kill the ninja thing!
612--> Men! Shoot the Siren!
613--> Somebody take that Commando down!
614--> The little girl![[note]]The Mechromancer/Gaige[[/note]] ''Kill her!''
615* FantasticRacism: Again, they ''hate'' midgets and find any excuse to torment them, and in battle they love comparing their opponents to those horrible and worthless midgets.
616--> You're worse than the ''midgets''!
617--> ''Die'', midget lover!
618--> Midget lovin' taint-sack!
619--> ''(If their midget escapes from their shield)'' '''I. FREAKIN'. HATE MIDGETS!''' / ''You're not getting fed this month!''
620* GrenadeSpam: One of their commands is to get all Bandits to hang back and start chucking grenades like there's no tomorrow in order to flush you out.
621* HumanShield: Nomad Torturers use midgets to cover their shield's weak spot, partly out of cruel pragmatism, but mostly due to their sheer hatred of midgets.
622* InTheBack:
623** The advisable strategy for dealing with the shield bearing variations, and is practically a requirement for killing a Badass Nomad because their shield has no weaknesses from the front.
624** In the case of Pyro and Shock Nomads, shooting them in the back will case their fuel tanks to explode and damage everyone around them for the former and cause the tesla coils on their backs to shock everyone indiscriminately for the latter.
625* KillItWithFire: Nomad Pyros wield incendiary bullet spewing machine guns that can double as a traditional flamethrower if you get too close.
626* MightyGlacier: They're all rather slow (but the unshielded variants can enter a full sprint for a full body tackle if they feel like it), but their HP means you'll need to put in a little more effort to take down their basic variants, and need then later have to adopt entirely new strategies for dealing with their special versions.
627* MookLieutenant: Nomad Torturers and Taskmasters can give commands to fellow bandits, such as ordering them to focus one specific player, charge, or take cover. Inexplicably, they feel the need to wave their shields around while doing so, giving you an opening to shoot them in the face.
628* OnlySaneByComparison: When compared to the other bandit types, Nomads tend to consist of the more competent and mentally stable members of a clan, which is also why they tend to be in command of any given assault. However they also show they still have their own morbid quirks to them, such as how some of them attach midgets to their shields.
629* PragmaticVillainy: What do they most want you to do besides die and let them take your gear? Leave their territory, and they definitely won't object if you decide to scram off their property.
630--> JUST ''LEAVE!''
631--> '''(If the player runs away and disengages from combat)''' Aaaand stay out! / Stayin' back here!
632* ShieldBash: Get too chummy to a Nomad carrying a shield and he'll do this to you. Note that Badass ones have ''[[SpikesOfVillainy spikes]]'' on them.
633* ShieldBearingMook: Their toughest variants come equipped with giant shields that block the front of their bodies. In the case of Nomad Torturers, they have a hole in their shields that they were too lazy to fix, so they used it as an excuse to tie a midget up over the hole to block it. Get rid of the midget and you can fire through that hole to hurt them.
634* ShockAndAwe: Shock Nomads have giant tesla coils on their backs that will shock you if you get too close.
635* StuffBlowingUp: The Heavy Nomad goes into battle with a rocket launcher, and seeing how enemies can't run out of ammo, you can expect to be dodging a lot of rockets if you don't take him down.
636* SurroundedByIdiots: Nomads generally despise every other bandit in their clan, frequently insulting them while giving them orders. They'll even express relief when they die, as at least they won't have to deal with the morons in their gangs anymore.
637* ZergRush: Not by themselves, they're too slow for that, but they cause one by commanding all Bandits to charge you with their axes.
638[[/folder]]
639
640[[folder:Goliaths]]
641[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_goliath.png]]
642[[caption-width-right:250: ''"[[YouNoTakeCandle Quit live so much]]!"'']]
643
644Introduced in ''Borderlands 2'', Goliaths are very large and muscular simpletons who hobble slowly towards their enemies with dual assault rifles, making childish threats. Their most peculiar trait lies in what's under their bulletproof helmets though. For one reason or another, their Bandit allies have tamed the Goliaths by placing a heavy helmet over their heads, but if it were to ever get shot off, the Goliath will fly into a screaming rage, pop their skulls and spine from their skin and begin attacking everything indiscriminately. The more kills they earn, the stronger they will get, increasing in level, size and power. They return in ''Videogame/{{Borderlands 3}}'' a little chubbier, but are still a force to be reckoned with along with a few new attacks and a far more dangerous variant in Anointed versions.
645----
646* AGodAmI: When reaching the level of God-liath:
647--> '''BOW TO YOUR NEW GOD!'''
648* AttackAttackAttack: Enraged or not Goliaths don't really care about taking cover preferring to shoot/punch you until you're dead.
649* BerserkButton: (In)Conveniently placed as their helmets. Shoot it off somehow and the Goliath becomes enraged going about killing anything-- friendly or not.
650* TheBerserker: If you shot its helmet off, a Goliath will drop its guns (changing one type of gun to [[GoodOldFisticuffs another type of gun]]), [[TurnsRed changes its appearance, tone]] and opting to fight any nearby targets in melee combat instead.
651* BodyHorror: The Goliaths' mutations has caused their skulls and spines to pop out from their necks and out the deflated skin that use to be their face/mouth hole, which enrages them to a bloodthirsty rampage. This can apparently be solved by shoving their skull back in and preventing it from popping back out via a heavy helmet, but anyone who wants to incur their wrath is free to shoot it off.
652* TheDreaded: Among Bandits, who will plead and helpfully let you know why shooting a Goliath's helmet off is a ''terrible idea'' and promptly freak out if they start getting too powerful. For the players though, Goliaths can be a fun distraction to take the edge off of themselves in a gunfight.
653--> '''(Nomad)''' ''G-Goliath! I order you to stop!'' / ''We're all gonna die!''
654--> '''(Psycho)''' ''This isn't fun anymore!''
655--> '''(Marauders)''' "Head for the goddamn hiiills!'' / (Speaking to it like a pet dog) ''No Goliath, bad!''
656* DualWield: Most Goliaths carry two Assault Rifles/Shotguns/Rocket Launchers. The Badass variant in ''2'' prefers a big gatling gun, though.
657* FatBastard: All Goliaths are packing a noticeable amount of fat on top of their muscles. They've gotten even fatter in ''3'' with a gigantic hanging gut, [[{{Acrofatic}} not that it's made them any less acrobatic.]]
658* {{Foil}}: Enrage Goliaths and Psychos have this dynamic. Both are front line enemies, but whereas the Psychos are just batshit insane they never actually attack their allies of their own volition, Enraged Goliaths on the other hand don't discriminate between enemy and friendly (and are at least eloquent in their threats).
659* GatlingGood: Badass Goliaths wield miniguns (actually those stationary turrets you can sometimes find in Bandit strongholds).
660* GroundPound: When enraged, Goliaths can wind up a powerful ground pound that kill many targets at once and will probably [[BlownAcrossTheRoom blow away a Vault Hunter]].
661* GunsAkimbo: In their initial "calm" form, Goliaths double-wield guns
662* InASingleBound: When enraged, Goliaths can jump massive distances to reach their target, doing a GroundPound when they land.
663* IncomingHam: You'll know when they're about turn into a berserking monstrosity when you hear a distinctive and metal ''PING!'' sound and when they have a drastic change in voice tone.
664--> Mistake!~ ''(Pause)'' '''... BIG,''' '''''GOD DAMN MISTAKE!'''''\
665Angry! ''(Pause)'' '''''I'M SO GOD DAMN ANGRY!'''''\
666It's- ''(Pause)'' ''Oh!'' '''''IT'S SERIOUS NOW!'''''\
667\
668Me gonna... '''STRANGLE YOU WITH YOUR OWN ARTERIES!!'''\
669I'm finally... '''I'M FINALLY... ''FREE!!!'''''\
670Should... not... have... '''DONE THAT!'''\
671You... can't... '''GO BACK NOW!!'''\
672I'll show yooooou '''A FREAKING MONSTER AAARGH!'''
673* IncreasinglyLethalEnemy: Goliaths evolve upon killing something and you can help by weakening enemies for them. Just make sure you can kill him too or [[HoistByHisOwnPetard you'll end up dead like the schmucks you fed to the Goliath.]]
674* ItemFarming: It's not a bad idea to try and protect/help the Goliath level up to their full potential. Whatever they kill, they multiply their EXP value by x2 and add it to their own EXP, and the higher of a level they reach, the better chances they have of dropping rare loot and valuable items such as Eridium. Just know you'll have to put him down yourself (as the enraged Goliath [[FriendlyFire can be killed by other enemies]]) if you want that payout when you're done.
675* LaughingMad: In ''2'' enraged Goliaths are prone to burst into manic cackles while killing stuff.
676* LargeHam: Without a doubt sports the largest ham of any Bandit when their helmet is off.
677--> '''I'M GONNA GOUGE YOUR EYES OUT!'''\
678'''MURDERING YOU IS GONNA FEEL SO RIGHT!'''\
679'''YOU BETTER GOD DAMN SCREAM FOR ME!'''\
680\
681'''SPARE YOU ACROSS THE WALLS!'''\
682'''HERE I COME, ''BITCH!'''''\
683'''SCREAM FOR ME!'''\
684'''TO RUN MY FISTS!'''\
685'''EAT SOME CRAP!'''
686* LightningBruiser: Enraged Goliaths are pretty fast and can take more gunfire than regular Psychos before dying. It only becomes worse as they gain levels.
687* MetalSlime: The rare Loot Goon Goliaths and the One Armed Bandits are these. The former is a Badass Goliath with a large Dahl weapons chest strapped onto their backs, killing them lets you open the treasure chest, and farming the Goliath himself by letting him rampage lets you reap the rewards of both the Goliath's drops and his treasure chest. The latter is a Goliath with a slot machine strapped to his back, killing him allows you to play the slot machine for however long you wish, complete with all the rewards they normally give back at Sanctuary.
688* MyRulesAreNotYourRules: Enraged Goliaths will attack any nearby target whether it be friend or foe. Maya's "[[SetAMookToKillAMook Thoughtlock]]" ability temporarily turns any enemy into an ally, but this will have no effect whatsoever when the brainwashed Goliath is already Enraged, it will still attack both you and its friends.
689* ScareChord: If you somehow don't notice a Goliath becoming enraged don't worry, a screeching chord will make sure to alert you something pissed him off.
690* ShoulderTeammate: Psycho Midgets can hop up on a Goliath's shoulders and start chucking buzzaxes on top of the Goliath's gunfire. If the helmet comes flying off and the Midget hasn't died yet, [[HoistByHisOwnPetard he's typically the first kill the Raging Goliath will go for]].
691* SimpletonVoice: When not enraged, Goliaths speak like simpletons and make equally as simple threats.
692--> Squish you!\
693Let's make face gravy!\
694Prepare for die!\
695\
696Me don't wanna hurt you, hehe just kidding I do.\
697Time for ambitions, investing, time for kill!
698* SmashMook: Enraged Goliaths usually have only one strategy: punch shit until it frigging dies.
699* StoutStrength: They're rather portly, downright obese in ''3'', but have nasty melee attacks even when not enraged.
700* StuffBlowingUp: Blaster Goliaths come with dual rocket launchers that can quickly and instantly blow away a Vault Hunter in all but extreme ranges, and god help you if he's got dual [[MacrossMissileMassacre Vladof launchers]]. They're so dangerous that you're better off just shooting the helmet off so they'll throw their launchers away and switch to melee.
701* TheFourthWallWillNotProtectYou: In ''3'' they may have this to say on death, so Jeremy should probably find a place to hide.
702--> ''I am real! Now I'm coming for you, Jeremy!''
703* ThisIsForEmphasisBitch: The Raging Goliaths have quite a few of these.
704-->''(After [=Zer0=]'s [=Decepti0n=] Fades)'' "Avoid me all you want, '''BITCH!'''"\
705''(When Salvador is Gunzerking)'' "I'll take your bullets, '''BITCH!'''"\
706"I'll kill you SLOWER for that, '''BITCH!'''"\
707"Fear your master, bitches!"\
708"Die for me, '''BITCH!'''"
709* TurnsRed: Literally. Shoot their helmet off and their skin turns blood red in rage, giving them a playstyle of TheBerserker.
710[[/folder]]
711
712[[folder:Rats]]
713[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bl2_rat.png]]
714[[caption-width-right:250: ''"I'm [[{{Sssssnaketalk}} SSSSTARVING]]!"'']]
715
716A variant of Bandits that can commonly be found either fighting alongside them or nearby in optional areas that split off from Bandit camps, the Rats are degenerated and emaciated opportunists who are, above all else, desperate for a meal. Specifically, human flesh. They are absent in ''Videogame/{{Borderlands 3}}'' due to either being killed off by the New Pandora Army or The Calypso Twins finding them too creepy or thin to assimilate into the Children of The Vault.
717----
718* AnimalMotif: [[YouDirtyRat Rats]], as shown by their masks resembling a rat's face, their overgrown nails resembling claws, their tactic of hiding underground, and their nature of opportunists. In real life, rats are also known to band together and form cannibal clans that target other rats, something the Rats in Borderlands do as well.
719* AnimalThemeNaming: Their faction are called Rats because they live underground and are opportunistic cannibals.
720* BanditMook: Nearly every Rat is capable of stealing items off the floor. Did you see a nice, blue or purple rarity weapon fall onto the floor? Better grab it before any of the Rats can, or else you'll have to kill them to get it back.
721** Playing this more straight is the Rat Thief, a small and mutated Rat who sneaks up on the Vault Hunters to pickpocket their money. If you just saw a couple thousand dollars suddenly vanish from your wallet, check behind you and you'll see a Rat Thief making off with your cash. Kill him before he reaches his burrow to get it back or else your money is lost for good.
722* BodyHorror: No human being should be that thin. A more straight forward example is the Lab Rat: a person who presumably fell under Hyperion experimentation and has grown a single gigantic arm and a gauntly tall and bloodied body.
723* CurbStompBattle: Rats are seen ambushing Maya in the ''A Meat Bicycle Built For Two'' cinematic, and might've come close to killing her, but they're no match for a [[TheBerserker rampaging and lovestruck Krieg]] [[BigDamnHeroes rushing in to save her]].
724* EliteMooks: Field Rats are noticeably tougher than regular Rats. They're not quite as tough as Badass Bandits, but are considerably more commonplace.
725* EyeBeams: For one reason or another, Lab Rats can fire a blue ray from their eyes when they get close enough. It hits devastatingly hard, and is one of the strongest attacks in the game as far as Mook-tier firepower goes.
726* FantasticRacism: Even among bandits, the Rats are considered exceptionally disgusting and in many cases they are segregated into their own parts of bandit camps. They aren't even a part of the COV in ''3'' because the Calypsos refused to work with them.
727* FragileSpeedster: The majority of Rats fought are nimble and weak opponents who go down easy under gunfire. The exceptions to this are the Field Rats and the Lab Rats.
728* FrightDeathtrap: While cutting down Rats in ''A Meat Bicycle Built For Two'', Krieg grabs a Rat and starts shouting insanity into his face, making him fall over in fear. Given that he doesn't get up later, it's a safe bet to think he died from terror.
729* GasMaskMooks: Unlike the Bandits who prefer face masks, nearly all Rats don gas masks.
730* GiantMook: Lab Rats are larger and more durable than most bandit enemy types and prefer to slowly limp towards you before blasting you with their Eye Beams. They're tough enough to consistently win a one-on-one fight with raging Goliaths of Badass, Super Badass, and even Ultimate Badass rank.
731* GoMadFromTheRevelation: Lab Rats are being tortured by visions of 'something', which judging from their quotes are glimpses into whatever alternate dimension The Destroyer came from. Worst yet, they slip into sheer panic if Maya uses her Phaselock on them, causing them to apparently get a deeper look into their visions.
732* ImAHumanitarian: Even moreso than other bandit types, the Rats absolutely love eating human flesh, including that of other Rats. Dying Rats will even demand that their brethren eat them, which they'll gladly oblige if they get close to the corpse.
733* ITasteDelicious: A variant if you burn them alive with fire.
734--> '''I SMELL DELICIOUUUUS!'''
735* NiceJobBreakingItHero: For a loose definition of "hero", but the events of ''The Pre-Sequel'' go into how the Rats might've came to be. Colonel Zarpedon of the Lost Legion introduced a disease known as Space Hurps into the Hyperion Moonbase, getting their work force diseased with symptoms that are almost identical to the Rats from ''Borderlands 2''. The Vault Hunters get infected with the disease while working under Hyperion CEO Tassiter to quarantine the area and its victims, and find out that the disease can be vented by leaving the infected area before it can settle to its final stage. Had Tassiter and the Vault Hunters not quarantined the Infected, they likely would not have led to the condition spreading down onto Pandora and creating the Rats.
736* NoodlePeople: They're unnaturally thin, down to the bone.
737* ToServeMan: All of their quotes and taunts make it clear that they want to eat you. And if they die, they beg their Rat allies to eat them to gain their strength. Naturally they'll oblige; if they get near a dead body a Rat can begin eating them to regain health.
738[[/folder]]
739
740!Scavs (''[[VideoGame/BorderlandsThePreSequel The Pre-Sequel!]]'')
741[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scav2.png]]
742[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/scav.jpg]]
743
744Scavs, short hand for Scavengers, are the bandit equivalent on Elpis, with the primary differences being space suits, [[EnergyWeapon laser weapon technology]], and [[ArsonMurderAndJaywalking Australian accents]] [[note]]Or at least ''Borderlands'' equivalent of it[[/note]]. While they're not as heavily mutated as Pandoran bandits thanks to a lack of exposure to Eridium, their sanity has taken a massive toll due to being forced to survive in the open space of Elpis.
745Scavs go into battle with a variety of weapons, using the low-gravity environment to their advantage.
746-----
747[[folder:In general]]
748* TheBogan: As the Elpis equivalent to Pandora's [[DeepSouth bandits]], the Scavs are this character type [[RecycledInSpace in a sci-fi setting]]. Then there's [[TalkingWeapon Boganella]], whose demeanor and voice [[Series/{{Housos}} should ring a bell or two if you're familiar in any capacity with Australian TV shows created by Paul Fenech]].
749* BoomHeadshot: It's openly encouraged in every ''Borderlands'' game, but there's another good reason to aim for head when fighting Scavs: the protective bubble their Oz Kits provide are vulnerable to gun fire, and blowing it out can expose them to the airless space, letting them potentially die from asphyxiation like a layer of DamageOverTime. Early on, this can save you some bullets, but later their pained reactions to this can be useful in keeping them open to more headshots.
750* EnergyWeapon: The main difference they bring to combat is the possibility that they're equipped with laser weapons.
751* GlowingEyesOfDoom: Not that it can be helped. The space suits they rely on to survive have helmets with visors that glow white
752* JetPack: A variant of them called Raiders slowly hover into battle with jet packs to get a high ground advantage on the Vault Hunters.
753* {{Mooks}}: They're the most common variety of Scavs faced, with their primary advantage coming from their numbers and their variance in ordinance.
754* SuspiciouslySimilarSubstitute: Functionally they're just Bandits with Australian accents.
755[[/folder]]
756
757!! Individuals
758[[folder:Deadlift]]
759!Bucephalus Deadlift [=McElroy=]
760!!The Boss Fight Has Landed
761[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadlift.png]]
762->'''Voiced by:''' Justin S. Cotta
763-->"''DEADLIFT TIIIIMEE!!!''"
764
765The first Scav boss you deal with, Deadlift is a Scav with a personal guff against Janey Springs. He likes jump pads. He likes them A LOT.
766----
767* BerserkButton: He's very sensitive about his jump pads. All Zarpedon has to do to motivate him is say that the Vault Hunters said his pads were stupid.
768-->'''Deadlift''': '''I WILL ANNIHILATE THEM!'''
769* BoxedCrook / RecruitingTheCriminal: An odd example. Judging by his line about how Zarpedon threw him in prison, she either busted him back out or he broke out on his own. Either way, she does try to have him fight the Vault Hunters, and at first he refuses... until she says they mocked his jump pads.
770* BrickJoke: The goal of one of the early side missions is to help him overcome his motivational issues. Later, when you kill him, his last words are: ''"My confidence!"''
771* CloudCuckoolander: Illustrated by some of his quotes, as well as his attachment to jump pads.
772-->'''Deadlift:''' I can't wait to throw your corpse on to a jump pad, and watch it take to the air like a... ''child's imagination''.
773* ClusterFBomb: Sometimes he will tell people he doesn't like to screw themselves.
774-->'''Deadlift:''' Screw Zarpedon, screw Springs and screw ''YOU!''
775* CompanionCube: He immediately apologizes to the jump pad after disabling it. May or may not be a case of CargoShip.
776* DumbMuscle: Being a Scav, he's not very bright, but he ''is'' rather strong, especially to beginning players who face him early on.
777* EvilLaugh: He has a rather goofy one.
778* GetBackHereBoss: As the game's tutorial on using jump pads in battle, he spends the entire battle jumping around, making it somewhat tricky to keep track of him.
779* GroundPound: He threatens to do this to you, although in execution it's more like an electrified GoombaStomp.
780-->'''Deadlift:''' I WILL SOAR INTO THE AIR AND CRUSH YOU WITH A BUTT-SLAM! ...'''HIGH-BROW!'''
781* HisNameReallyIsBarkeep: He announces his full name is Bucephalus Deadlift [=McElroy=], meaning that Deadlift is his actual middle name.
782* IncompatibleOrientation: He once tried to ask out Janey, only to get shot down because she's not into guys. He's still pretty bitter about that and even yells "Tell that Springs she sucks!" during his boss battle.
783* {{Irony}}: Deadlift primarily uses shock elemental attacks to kill you, but using shock against him is one of the best ways to quickly kill him as shock elemental attacks will destroy his powerful shield faster.
784* {{Jerkass}}: Janey sends you to kill him because he's "kinda a dick."
785-->'''Janey:''' Well, he also stole my Moon-Zoomy digistruct key, stranded me out here, and got really rude when I told him I wasn't into guys. But mostly the being a dick thing.
786* LargeHam: Every single sentence he says is yelled at the top of his lungs.
787* PoliticallyIncorrectVillain: Downplayed; see IncompatibleOrientation and {{Jerkass}}.
788* ShockAndAwe: He carries a pretty powerful shock laser weapon and can fire homing shock missiles. Additionally he can electrify the parts of the floor of his arena.
789[[/folder]]
790
791[[folder:[=RedBelly=]]]
792!!Stand and Deliver [Your Life!]
793[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/redbelly.jpg]]
794->'''Voiced by:''' Matt Dale
795-->'''''Red:''' Finally! A proper bloody fight!''
796-->'''''Belly:''' Well, I just ate... buuuuut let's BOOGIE!''
797
798A pair of Scavs, one regular-sized one and one midget, the latter standing on top of the former to initially appear as one armored figure. They've taken over an old Dahl comms base.
799----
800* AffablyEvil: Even when they're trying to kill you, they remain perfectly cheery and polite... until one of them gets killed, then the survivor gets angry.
801* BigNo: Whenever one of them dies the other will utter a big no.
802* DashAttack: Belly has a pretty powerful one that causes a strong nova blast.
803* TheDividual: They're actually two separate bandits named Red and Belly who fight together as one.
804* DualBoss: While you initially fight them as one unit, Red eventually flies off and attacks you on his own.
805* {{Expy}}: Of [[Film/MadMaxBeyondThunderdome Master Blaster]]. Also of Ned Kelly, infamous bushranger most well known for his LastStand in primitive armor that looks very similar to Belly's. His weak points are even a nod to how the historical Kelly was finally defeated--lacking leg armor, Kelly was finally brought down after he took shots to his legs. His "twist" of being two people calls to mind Boom Bewm from Borderlands 2.
806* {{Jetpack}}: Once Red flies off he keeps flying around the arena with one.
807* TurnsRed: No pun intended. If either Red or Belly dies the survivor literally turns red and becomes stronger and more aggressive.
808[[/folder]]
809
810[[folder:The Bosun]]
811!!Time to grow some
812[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thebosun.jpg]]
813->'''Voiced by:''' Brian Meegan
814--> "''Welcome to your death, landlubber!''"
815
816Real name: Keith. A Scav leader based in the former Dahl ship of the Drakensburg, he rules his gang alongside his girlfriend Skipper.
817----
818* BewareTheSillyOnes: Although he's made to look ''very'' pathetic, his boss battle can actually be pretty nasty as he has rockets, turrets and a pretty mean shock attack to tear your shields apart.
819* CoresAndTurretsBoss: In a fashion; While he does fight you himself from aboard his weapons platform, you also have to deal with shield generators that are constantly recharging his shields, though beating him without dealing with his generators is an in-game challenge.
820* CutHisHeartOutWithASpoon: He's constantly making elaborate and ineffective threats as you make your way to him, up to threatening to "squish your brains out your ears and stomp all over your skull with boots made of acid", which Skipper notes would be impossible.
821* DitzyGenius: Prior to being a Scav, he was an AI programmer, which is why you're going after him in hopes of getting a military AI. Turns out Skipper is that AI.
822* EvilLaugh: All things considered when Pickle's plan to douse the lava lake in liquid methane initially fails he cracks a pretty good one.
823* IneffectualSympatheticVillain: He comes off as pretty pathetic all things considered, what with his ineffective and nonsensical threats as well as having his "girlfriend" sabotaging his efforts. The fact that his girlfriend is actually a reprogrammed AI who still despises him speaks volume of how truly pathetic he really is.
824* WeHaveReserves: He says he is sending his "best" men after you... after you already defeated his best men. He insists he has more.
825[[/folder]]
826
827!! Forces
828[[folder:Lunatics]]
829[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lil_lun.jpg]]
830The Elpis equivalent to Pandoran Psychos. Lunatics are deranged killers equipped with jump jets and buzz axes. Badass Lunatics come with dual shock batons.
831-----
832* ActionBomb: Suicidal Lunatics come with a large red rocket strapped to their backs. They act like ordinary ones up until they decide that they feel like dying, to which they'll prime their jet packs and fly head on into their target for large amounts of damage.
833* InASingleBound: The low gravity of Elpis combined with their Oz Kits allows them to jump ''much'' farther and faster than their Pandoran counterparts.
834* LightningBruiser: Badass Lunatics are huge variants that swing their shock batons at their opponents. Unlike their Pandoran equivalent, they're not particularly mutated, keeping their body in proper proportions.
835* RedEyesTakeWarning: Their space helmets come with red visors.
836[[/folder]]
837
838[[folder:Outlaws]]
839[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/outla.jpg]]
840The large and lumbering crooks of Scav crews, Outlaws provide the heavy laser weapons to the fight. Their Badass variants can come with rocket launchers to blow the opposition away.
841-----
842* EnergyWeapon: If they're not equipped with laser weapons, it's going to be a rocket launcher instead.
843* KingMook: Aside from obvious candidates with their own character entires like Deadlift, there also exists the rare Swagman, who is a regular Outlaw but with buffed health and a hat over his helmet. Curiously, he doesn't seem to drop anything in particular or serve a specific purpose.
844* ShockAndAwe: Badass Outlaws come with contraptions that fire electric-orbs at their enemies, dealing massive shock damage if not dodged.
845* VocalDissonance: Who would've thought a voice that high pitched can come from men that massive?
846[[/folder]]

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