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1[[WMG:[[center:[-'''''VideoGame/LegendsOfRuneterra''''' | [[Characters/LegendsOfRuneterra Main Index]]\
2[[Characters/LegendsOfRuneterraDemacia Demacia]] | [[Characters/LegendsOfRuneterraNoxus Noxus]] | [[Characters/LegendsOfRuneterraIonia Ionia]] | [[Characters/LegendsOfRuneterraFreljord Freljord]] | '''Piltover & Zaun''' | [[Characters/LegendsOfRuneterraShadowIsles Shadow Isles]] | [[Characters/LegendsOfRuneterraBilgewater Bilgewater]] | [[Characters/LegendsOfRuneterraTargon Targon]] | [[Characters/LegendsOfRuneterraShurima Shurima]] | [[Characters/LegendsOfRuneterraBandleCity Bandle City]]-]]]]]
3
4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/piltover_zaun_lor_background.jpg]]
5 [[caption-width-right:350:Machinations and Mayhem]]
6
7->"Piltover and Zaun may seem worlds apart, but an unusual harmony connects them beyond mere proximity. On the surface, Piltover is a prosperous city of industry. Standing as Valoran's cultural center, innovation and ingenuity are prized. However, amidst the cliffs beneath Piltover lies Zaun. Swathed in a smog-induced twilight, Zaun thrives in the shadow of its sister city. When the brilliant scientists above find society too constraining, they journey below, into the toxic air to conduct their experiments. Will you choose to stay on the surface or chance what lurks beneath?"
8
9''Characters/LegendsOfRuneterra'' cards based in the region of Piltover and Zaun.
10----
11[[foldercontrol]]
12[[folder:In General]]
13
14* TheArtfulDodger: Many of the Zaunite {{Street Urchin}}s are this, such as the [[https://leagueoflegends.fandom.com/wiki/Zaunite_Urchin_(Legends_of_Runeterra) Zaunite Urchin]] and [[https://leagueoflegends.fandom.com/wiki/Chempunk_Pickpocket_(Legends_of_Runeterra) Chempunk Pickpocket]].
15* WeakButSkilled: P&Z units don't have the same kind of raw stats that other regions afford, making full frontal attacks a lot riskier. But the amount of versatility spells from the region provide can offset that lack of damage and durability, sometimes allowing players to even overpower more traditionally powerful regions like Demacia and Noxus.
16
17!Factions
18!!The Enforcers
19!!University Of Piltover
20!!House Ferros
21[[/folder]]
22
23
24[[folder:Champions]]
25!Launch Champions
26%%!!(Champion)
27%%!!!'''Voiced By''':
28%%Level 1 image
29%%Summon quote
30
31%%!![[quoteright:350:[[labelnote:Click to see his/her/their Leveled Up card]](Level 2 image)\
32%%"(level 2 flavor text)"[[/labelnote]]]]
33
34%%->"(level 1 flavor text)"
35
36%%Gameplay Description
37%%----
38%%-> See Characters/LeagueOfLegends(page) for his/her/their tropes.
39
40!!Jinx
41!!!'''Voiced By''': Creator/SarahAnneWilliams\
424-mana | 4/3 | Quick Attack
43
44[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jinx_lor_1.png]]
45 [[caption-width-right:350:"Rules were made to be broken. Like buildings! Or ''people!''"]]
46
47[[quoteright:350:[[labelnote:Click to see her Leveled Up card]]https://static.tvtropes.org/pmwiki/pub/images/jinx_lor_2.png\
48"It's all just fun and games until something gets blown up - then it's a PARTY!"[[/labelnote]]]]
49
50-> "What'samatter, Fishbones?"\
51"I'm worried about you, Jinx! Every time you get bored, you..."\
52"...want to blow something up! Great idea, Fishbones!"
53
54An irrepressibly cheerful outlaw of Zaun, Jinx lives to cause havoc, giving the authorities of Piltover a difficult time as she goes on an anarchical spree around the city. Wherever she goes, she sows destruction in her own twisted brand of enjoyment.\
55When she sees that your hand is empty, Jinx levels up, gaining a Round Start ability that draws a card, and the first time you empty your hand each round, she generates a Super Mega Death Rocket! in your hand (a 1-mana Fleeting Slow spell that deals 4 to the enemy Nexus and 1 to all enemy units). Her signature spell is Jinx's Get Excited!
56----
57-> See Characters/LeagueOfLegendsJinx for tropes on her
58
59!!Ezreal
60!!!'''Voiced By''': Creator/DanielAmerman\
613-mana | 1/3 | Elusive
62
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezreal1.jpg]]
64 [[caption-width-right:350:"Time for a true display of skill."]]
65
66[[quoteright:350:[[labelnote:Click to see his Leveled Up Card]]https://static.tvtropes.org/pmwiki/pub/images/ezreal2.png\
67"Impossible is my favorite kind of possible!"[[/labelnote]]]]
68
69->"Goggles? Check. Scarf? Check. Awesome gauntlet-with-magical-properties-that-I-totally understand? Check, check, aaaand check!"
70
71An arrogant young treasure hunter with a heart of gold, Ezreal's travels take him to the most dangerous and mysterious reaches of Runeterra. Armed with a magical relic in the form of a gauntlet, he relies on his guts in the face of seemingly insurmountable odds, always somehow making it out in one piece.\
72Ezreal has a Nexus Strike ability that creates a Fleeting copy of Mystic Shot in your hand (a 2-Mana cost ability that deals to 2 damage to anything). Once you have targeted 6 or more enemy units with spells or skills he levels up, gaining +1/+1 and dealing 1 damage to the enemy Nexus whenever you cast a spell, or 2 damage if the spell targeted an enemy unit. His signature spell is Ezreal's Mystic Shot.
73----
74->See Characters/LeagueOfLegendsDToF for tropes on him
75
76!!Heimerdinger (Dual-Bandle City Champ)
77->See Characters/LegendsOfRuneterraBandleCity for him and other yordles
78
79!!Teemo (Dual-Bandle City Champ)
80->See Characters/LegendsOfRuneterraBandleCity for him and other yordles
81
82!The Rising Tides
83
84!!Vi
85!!!'''Voiced By''': Creator/CiaCourt\
86
87[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vi1.jpg]]
88 [[caption-width-right:350:"One girl wrecking crew!"]]
89
90[[quoteright:350:[[labelnote:Click to see her Leveled Up Card]]https://static.tvtropes.org/pmwiki/pub/images/vi2.png\
91"So! Looks like your buddies are all tuckered out. You wanna tell me where you hid the hextech, or d'ya wanna make friends with the wall, too?"[[/labelnote]]]]
92
93->"Enforcer Vi, please! Think of the people! The collateral damage! The PAPERWORK FOR INJURY CLAIMS!"
94-->- Insightful Investigator
95
96A rowdy and abrasive enforcer from the undercity, Vi's tenacity and protectiveness towards others molded her into a powerful fighter for justice. Partnered with the sharp Caitlyn, and armed with powerful hextech gauntlets, the pink-haired enforcer keeps Zaun from falling into nefarious hands, playing loose with the rules as much as she needs.\
97Vi gains +1/+0 whenever you play a card while she's either in play or your hand, up to a maximum of +8/+0. When she strikes something at 10 power or higher, she levels up, losing her power-stacking passive and instead gaining +8/+1, and dealing 5 damage to the enemy Nexus whenever she strikes a unit while attacking. Her signature spell is Vi's Vault Breaker
98----
99-> See Characters/LeagueOfLegendsVToW for tropes on her
100
101
102!Call of the Mountain
103
104!!Viktor
105!!!'''Voiced By''': Creator/OwenThomas\
1064-Mana | 2/4 | Augment
107
108[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/viktor1.png]]
109 [[caption-width-right:350: "The future is steel and science."]]
110
111[[quoteright:350:[[labelnote:Click to see his Leveled Up Card]]https://static.tvtropes.org/pmwiki/pub/images/viktor2.png\
112"Ah, Piltover. As a boy, I looked up to you, the shining 'City of Progress'. But as a man, I see its corrupt foundations, built atop the suffering of our home, Zaun. Today, we herald a new era of Zaunite innovation--and you will be the first to witness our rise!"[[/labelnote]]]]
113
114->"Zaun, you have seen your share of tragedies, and the time has come for change. And, as with all great advancements, it must start within you."
115
116A genius in engineering from a young age, Viktor has seeked his whole life for ways to improve life for the people of Zaun and show humanity's ultimate potential, believing that technology is the key that path. Having rebuilt his body into a steel form, he works tirelessly in his labs to further realize his glorious evolution.\
117Viktor generates a Hex Core Upgrade (a 1-mana Slow Fleeting spell that gives Viktor a random keyword) at the start of each round. When you have played 8 created cards he levels up, gaining +1/+1 and passively reducing the mana cost of all created cards by 1 while he remains in play. His signature spell is Viktor's Death Ray - Mk 1.
118----
119-> See Characters/LeagueOfLegendsVToW for tropes on him
120
121!Empires of the Ascended
122
123!!Ekko
124!!!'''Voiced By:''' Reed Shannon\
1254-mana | 4/2 | Quick Attack
126
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekko1.png]]
128 [[caption-width-right:350:"Back in the game!"]]
129
130[[quoteright:350:[[labelnote:Click to see his Leveled Up Card]]https://static.tvtropes.org/pmwiki/pub/images/ekko2.png\
131''Ekko can't fix everyone's mistakes, but that'll never stop him from trying again, and again, and again, and...''[[/labelnote]]]]
132
133->''It's not about how much time you have, it's about how you spend it.''
134
135An ingenious young inventor from Zaun, Ekko can manipulate his place in the time stream with his trusted Z-Drive. He fights to give himself and the people of Zaun a brighter future, trying as many times as it takes to make things go right.\
136Ekko creates a Fleeting copy of Time Trick in your hand when he Strikes (a 2-mana cost spell that predicts the next 3 cards in the deck and draws 1). After you Predict five times Ekko levels up, gaining +1/+1, creating 3 copies of Chronobreak (3-mana Slow spell that revives all allies that died during the current round and then grants a Rally) in the player's deck, and reducing the cost of the Time Tricks he generates to 0. His signature spell is Ekko's Called Shot.
137----
138->See Characters/LeagueOfLegendsDToF for tropes on him
139
140!Beyond the Bandlewood
141!!Caitlyn
142!!!3-mana | 3/3 | Quick Attack
143
144[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/caitlyn1.png]]
145 [[caption-width-right:350:"Hot on the trail!"]]
146
147[[quoteright:350:[[labelnote:Click to see her Leveled Up Card]]https://static.tvtropes.org/pmwiki/pub/images/caitlyn2.png\
148She burst in, leveled her rifle at the culprit, and looked down the scope. There, smiling through the looking glass, was a familiar face.[[/labelnote]]]]
149
150->''Caitlyn was always a dogged and thorough investigator, a quality that helped propel her fast through the ranks of Piltover enforcement. But when a case concerning a certain 'C' came along, one that countless other enforcers had abandoned, it seemed almost as though Caitlyn had finally met her match. Almost.''
151
152The diligent and intelligent sheriff of Piltover, Caitlyn fights against not just a vast criminal underworld, but a corrupt system that creates it. Partnered with the rambunctious Vi, the duo strike fear into the hearts of crooks throughout all of Piltover and Zaun.\
153Caitlyn randomly plants 2 Flashbomb Traps (a Trap that when drawn deals 1 damage to a random unit belonging to the drawing player) in the top 10 cards in the enemy deck whenever she strikes. When 5 Traps planted by your cards have been triggered she levels up, gaining +1/+1 and changing her Strike ability to plant 4 Flashbomb Traps in the enemy deck's top 10 cards and deal damage to the enemy Nexus equal to how many of your traps were activated during the current round. Her signature spell is Caitlyn's Piltover Peacemaker.
154----
155->See Characters/LeagueOfLegendsBToC for tropes on her
156
157!!Jayce
158!!!4-mana | 4/4
159
160Jayce when played gains either Quick Attack or Challenger of his player's choice. When 2 or more allied spells with a 6+ mana cost have been cast he levels up, gaining +1/+1, creating an Acceleration Gate (a 6-mana Slow spell that for the current round gives all allies +2/0 and either Quick Attack or, if they have it or Double Attack already, another random keyword) in his player's hand, and passively causing the first allied 6+ cost spell cast each round to cast an additional time. His signature spell is Jayce's Shock Blast.
161----
162-> See Characters/LeagueOfLegendsIToJ for tropes on her
163
164[[/folder]]
165
166!Followers
167!!Launch
168
169[[folder:Common]]
170
171!!Academy Prodigy
172!!!2-Mana | 3/1 | Quick Attack
173
174[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/academyprodigy.jpg]]
175 [[caption-width-right:350:"Let's take this puppy for a spin!"]]
176
177->''[[LampshadeHanging How does she aim? That's an excellent question.]]''
178
179An academy student wielding a custom ArmCannon.
180----
181* ArmCannon: Her cannon appears to be a hextech design, and it allows her to have an attack advantage thanks to her keyword.
182* EyesOutOfSight: Her flavor text even lampshades how she wouldn't be able to aim properly with hair over her eyes.
183* GlassCannon: She makes for a great offensive unit and can kill most <4-cost units, but one hit to her and she's out for good.
184--><Blocking> "It's a cannon not a shield!"
185* WrenchWench: Complete with steampunk attire and a big wrench hanging off her belt. It's implied that she created her ArmCannon herself.
186
187!!Amateur Aeronaut
188!!!3-Mana | 2/3 | Elusive
189
190[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amateuraeronaut.png]]
191 [[caption-width-right:350:"Huh, it works! Mostly.."]]
192
193->"Personal flying machines? A pipe dream! I just had my apprentice throw the latest prototype out, in fact. Now, where is he?"
194-->- Piltovan engineer
195
196Heimerdinger's clumsy but good-hearted apprentice.
197----
198* ADayInTheLimelight: He's the central character of ''WebAnimation/TalesOfRuneterra: True Genius'', where he has to chase Heimerdinger's stolen hextech generator around Piltover and Zaun.
199* TheApprentice: One of Heimerdinger's many university students, with the latter even sharing his various projects with the lad.
200* HoverBoard: He flies around on an experimental version, but isn't very experienced with it yet.
201-->"No-- the other forward!"
202* LightningBruiser: He can get some good hits on the nexus thanks to Elusive.
203
204!!Astute Academic
205!!!1-Mana | 1/2
206
207[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astuteacademic.jpg]]
208 [[caption-width-right:350:"A foray into the field? How exciting!"]]
209
210->''Imagination is the spark of great invention. Yet, it is research that makes the spark a conflagration.''
211
212An enthusiastic student of the University of Piltover. The Academic gains +1 power for every card that's drawn in an turn.
213----
214* AwesomeButImpractical: Gaining power for something as simple as a card draw sounds impressive, and she even gains power every turn just for the card draw at the beginning of the round. But with her weak health and the draw buff only lasting for the round, she doesn't have a lot of long term power unless the deck is designed to draw as many cards possible. Granted, being able to gain Power from the opening draw means she spends most of her time as a 2/2, which isn't terrible for a 1-drop.
215
216!!Back Alley Barkeep
217
218->"Yeah mate, it's got a slight kick the same way the Sump's got a slight smell. Bucket's by the songspinner."
219
220!!Boomcrew Rookie
221!!!2-Mana | 1/3
222
223->"You sure about this?"\
224"Nope."\
225"You were supposed to say 'yes'."\
226"You weren't supposed to ask."\
227
228A youth from Zaun training with explosives. Upon attacking, he'll deal 2 extra points of damage to the enemy nexus.
229----
230* NervousWreck: His dialogue is expressed with a very nervous tone, showing that he's not fully confident in himself yet to pull off heists and cons.
231
232!!Caustic Cask
233
234!!Clump of Whumps
235
236!!Daring Poro
237
238!!Eager Apprentice
239
240!!Flame Chompers
241!!!2-mana | 0/2 | Challenger
242
243-> ''"GET 'EM, CHOMPIES!" - Jinx
244
245Small toothy gadgets made by Jinx for tripping up her foes. When discarded, it summons itself to the board.
246----
247* WeakButSkilled: Its stats are unimpressive, but being able to summon itself for free off a discard effect makes them useful as a distraction or meat shield.
248
249!!Golden Crushbot
250!!!3-Mana | 2/5
251
252->''KILL. CRUSH. DESTROY. REPEAT.''
253
254A bipedal robot with some very large boots.
255----
256* {{Cephalothorax}}: It's literally a head atop a pair of legs.
257* StoneWall: Crushbots don't have very impressive damage compared to other units of their cost, but have a lot more health to compensate, allowing them to tank a lot of weaker units.
258
259[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/goldencrushbot.png]]
260 [[caption-width-right:350:some caption text]]
261
262!!Illegal Contraption
263
264!!Parade Electrorig
265
266!!Puffcap Peddler
267!!!3-Mana | 3/3
268
269[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/puffcappeddler.png]]
270 [[caption-width-right:350:some caption text]]
271
272->These any good?"\
273"Of course! They're all top notch! Spoke to them myself!"\
274"Okay hand em--wait what?"\
275"Mmhmm! Getting married, this one!"\
276"How many have you had...?"\
277"--to a barnacle!"
278
279A jovial puffcap supplier who's probably spent a little too much time with his supply. For every spell his player casts, the peddler places 3 Poison Puffcaps on random cards in the enemy deck.
280----
281* MushroomSamba: Whatever's in those mushrooms is making him trip hard.
282* UtilityPartyMember: He'll passively lay puffcaps on the enemy deck for every spell his player casts. Playing multiple spells per round can maximize his passive, and he pairs well with trap-based units like Teemo and Caitlyn who's level up requirements syngerize with puffcaps. [[note]](Or in Caitlyn's case, just traps in general)[[/note]]
283
284!!Scrap Scuttler
285
286!!Sump Dredger
287
288!!Used Cask Salesman
289
290!!Zaunite Urchin
291!!!1-Mana | 2/1
292
293[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zauniteurchin.png]]
294 [[caption-width-right:350:"Anythin' helps..." ''*Cough*'']]
295
296-->"You'd think the sumprats would look after their own."\
297"Too busy basking in their self-pity, brother."\
298"Shame. Ah... have you seen my purse?"
299
300A young girl looking to exploit the generosity of passing Pilties. When played, she discards a card in her player's hand and draws 1.
301----
302* ArtificialLimbs: Her left leg is a metal prosthetic.
303* DeliberatelyCuteChild: A kid faking a sickness ala [[Literature/AChristmasCarol Tiny Tim]] to con suckers out of some cash.
304-->'''Zaunite Urchin''': Anything helps. *cough*
305-->'''Jinx''': Stick your lip out and give them puppy eyes. Trust me.
306* FreudianSlip: When taken out, she lets off this vulgar exclamation.
307-->"Idiots!"
308* WoundedGazelleGambit: She's not actually sick (hopefully), but she puts up the act to con money off of those that would pity her. She has a stash of coins hidden behind her in her art to show how far she's gone with the act.
309
310[[/folder]]
311
312[[folder:Rare]]
313
314!!Assembly Bot
315!!!3-Mana | 1/1
316
317[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/assemblybot.jpg]]
318
319->"Any simpleton can build a machine, but it takes extraordinary acumen to infuse a mechanized mind with TRUE progress! Soon enough those damned bureaucrats will come crawling back..."
320-->- Klas Henwick
321
322One of Henwick's creations, a self-reproducing automaton. It gains +1 power and health when its player casts a spell.
323----
324* MagikarpPower: Starting off at a measly 1/1 for a 3-cost unit, it gains stats for every spell cast, regardless of cost or speed. Casting multiple spells per round will cause the bot to quickly snowball in power, meaning if you have a lot of cheap and disposable spells (say a 1-cost burst spell which can be cast anytime), its free stat fuel for the Assembly Bot.
325
326!!Chempunk Pickpocket (Saul)
327!!!2-mana | 3/2
328
329[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chempunk_pickpocket_lor.png]]
330 [[caption-width-right:350:"You name it, I'll nick it."]]
331
332-> ''Those cast below the City of Progress were expected to turn on each other. But instead they bonded, found their feet as one, and created a new home. It wasn't much, but it was theirs. Zaun.''
333
334A Zaunite boy who's devised his own contraptions for relieving wealthy passersby of their coin. Saul's Nexus Strike ability generates a copy of a random spell in the opponent's deck.
335----
336* TheArtfulDodger: A sump-dwelling Zaunite kid who's turned to pickpocketing to make ends meet. He doesn't seem to mind it, either.
337* AwesomeButImpractical: His Nexus Strike ability has the ability to generate something really nice for you; however, without any keywords to help him actually land a hit, he'll probably just get blocked instead (although, his 3 Power is enough to take out a lot of early units, so it's not all bad).
338* {{Bowdlerise}}: In his alternate artwork, his coin-grabber device is changed into something like a cattle prod, and the person he's stealing from is removed.
339
340!!Chempunk Shredder
341
342!!Chump Whump
343!!!4-Mana | 4/3 | Yordle
344
345[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chumpwhump.jpg]]
346 [[caption-width-right:350: "Put on me mask, secure me tail, start the day!"]]
347
348->"seen a big 'un, mmhmm! She's heavy as a horse and crafty as a krug. Gotta keep yer eye on her, I tells ya. That ol' tomato's the queen of the clump for a reason!"
349-->- Puffcap Peddler
350
351A yordle mushroom dealer operating in Zaun. Chump upon being summoned will create two Mushroom Cloud spells in his player's hand.
352----
353* ArmsDealer: The puffcaps he supplies are treated like an illicit substance, which makes sense given how highly poisonous and destructive they are.
354
355!!Eminent Benefactor
356!!!4-Mana | 3/3 | Last Breath
357
358[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eminentbenfactor.png]]
359 [[caption-width-right:350: "I've gathered, now I give."]]
360
361->"I was an angry man, then, and broke my competitors as I accrued money and fame. I now direct my fortune toward altruism, and hope that my penitent winter will absolve me of my misdeeds."
362
363A retired businessman looking to atone for exploiting others in the past. Upon dying, he creates a random epic card from the player's regions in hand.
364----
365* TheAtoner: He's ridden by guilt from the actions he took to accumulate his wealth, instead spending the to he has left to improve the lives of others.
366* RedemptionEqualsDeath: His passive plays into this by giving his player a powerful card upon dying, showing that he's done one good thing for someone before passing on.
367* YourDaysAreNumbered: He's wheelchair-bound and hooked up to a lot of life-support systems, implying that he's only got so much time left to atone for his past.
368
369!!Funsmith
370
371!!Intrepid Mariner
372
373!!Midenstokke Henchmen
374
375!!Plaza Guardian
376
377!!Professor von Yipp
378
379!!Shady Character
380
381!!Sumpsnipe Scavenger
382
383!!Unstable Voltician (Klas Henwick)
384!!!5-mana | 4/4
385
386[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unstable_voltician_lor.png]]
387 [[caption-width-right:350:"Who wants a taste of progress?!"]]
388
389->Name: Klas Henwick, Age: 51, License Type: Class 2 Conditional, Status: Revoked, Comments: Ignored repeated warnings to reduce output following lab explosion (Case 13X764NM). DO NOT PERMIT ENTRY.
390
391A reckless scientist with few restraints on his experiments. If you've played a 6+ cost spell this game, Henwick gains +4 Power and Quick Attack.
392----
393* GlassCannon: Once you've resolved a 6+ cost spell, his Power shoots up through the roof, and anything that blocks him will probably get annihilated. His health remains subpar, though.
394* MadScientist: Guy's clearly got a few screws loose, and isn't too fussed about the destructive consequences of his experimentation.
395* TheyCalledMeMad: And they probably were right to revoke his license for it. He still nurses a grudge over it, though.
396
397[[/folder]]
398
399
400[[folder:Epic]]
401
402!!Augmented Experimenter
403!!!6-mana | 3/3
404
405->''His dreams cost him his hands, yet he persisted. Nothing would stand in his way.''
406
407A hextech researcher willing to put anything on the line for the sake of finding answers. When played, he casts Reckless Research, which discards your hand, draws 3 cards, and deals 3 damage to an enemy unit.
408----
409* WeakButSkilled: His stats are beyond horrid for the cost, but Reckless Research allows him to likely take out a weaker unit and refuel your hand at the same time, possibly enabling a few discard triggers along the way.
410* VisualPun: A scientist who discarded his hands... who makes you discard ''your'' hand (of cards).
411
412!!Catastrophe
413!!!1-mana | 30/30 | Overwhelm
414
415[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/catastrophe_lor.png]]
416-> ''Your end is MEOW.''
417
418A monstrous mech suit and Professor Von Yipp's magnum opus. Catastrophe is summoned by the spell Purrsuit of Perfection, which can only be played after you have played 20+ cards with different names in a single game.
419----
420* AwesomeButImpractical: Hands down the most powerful unit in the whole game by a '''long''' shot; with its enormous stats and Overwhelm, attacking with Catastrophe is an almost guaranteed OneHitKill. The problem, of course, is just how long it takes to bring him out.
421* MegaNeko: A terrifying amalgamation of hextech mech suit and household pussy cat known as [[PunnyName Catastrophe]][[note]]originally "Cataclysm", but quickly changed, likely due to future plans of including [[OneSteveLimit Jarvan IV and his "Cataclysm" ability]][[/note]].
422-->''"Your end is MEOW."''
423* OneSteveLimit: Was formerly named "Cataclysm," but was changed around the time of Jarvan IV's addition to the game due to his Cataclysm ability also being made into a card.
424
425!!Corina Veraza
426!!!Voiced by: Krizia Bajos\
4279-mana | 8/8
428
429[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corina_veraza_lor.png]]
430[[caption-width-right:350:"Like a flower, Zaun will bloom."]]
431
432-> ''"The narrow-minded Piltovans know only gears and metal, and cannot appreciate the delicate art in every stem, every petal, every cell of my cultivair. I will craft them an undeservedly graceful doom."
433
434An affluent Chembaron of Zaun, Corina Veraza cultivates a garden of rare plants from which she extracts deadly chemical weapons to aid in her ambitious plans to conquer Piltover and Zaun alike. \
435When played, she casts Magnum Opus, which Obliterates the top 5 cards of your deck and deals damage to all enemies, including their Nexus, equal to the number of spells Obliterated this way.
436
437Corina returns in Beyond the Bandlewood as Corina, Mastermind, a 6-mana 5/5 Epic follower that when played casts either Beguiling Blossom (which plants 5 Flashbomb Traps in the top 5 cards of the enemy deck) or Volatile Bloom (which triggers the effects of every Trap in the top 5 cards of the enemy deck).
438----
439* ArchEnemy: The very "C" from Caitlyn's past, responsible for kidnapping her parents.
440* FoulFlower: She cultivates flowering plants that produce deadly toxins, with the intent to use them as bio-weaponry.
441* ImpossiblyLowNeckline: Her dress has no straps and a neckline that exposes her cleavage. Her censored artwork raises the neckline to above her chest.
442* ManipulativeBastard: It's implied from their interactions that she's nurtured Caitlyn's grudge as a means to have the sheriff eliminate possible competition against her, and even leading Caitlyn right to her is a part of her master plan.
443
444!!Jae Medarda
445
446[[/folder]]
447
448[[folder:Heimerdinger's Turrets]]
449For every spell cast while Heimerdinger is in play, he'll create a turret whose power equals the cost of the spell used. Turrets all cost 0-mana, but are fleeting cards that can only be used in the round they're created.
450!!!In General
451* GlassCannon: With the exception of the T. Hex, all of Heimer's turrets have one point of health, a way to offset his ability to summon so many of them at once. That said, stronger turrets can be tricky to lock down due to being boosted by useful keywords like Fearsome and Elusive.
452* MythologyGag: Many of the turrets' appearances evoke Heimerdinger's in-game skills in ''League''.
453** [=Mk2=] and 3 are both the same turrets he deploys in the Summoner's Rift, even displaying a similar evolution in power through their cost and stats.
454** Stormlobber launches his famous "Storm Grenades".
455** Rocket Blaster fires rockets (go figure) similar to his "Hextech Micro-Rockets".
456* ZergRush: Casting multiple spells in a round allows for a player to create a whole army of turrets to attack with. This makes careful mana and spell usage a key part of playing a Heimerdinger deck.
457
458!![=Mk0=]: Windup Shredder
459!!!0-Mana | 0/1 | Challenger | Tech
460->"TODAY I EMBARK UPON A NEW SCIENTIFIC ADVENTURE: AUTOMATONS! As the saying goes, it takes a great mind to create great things! Who said that, you ask? Why, ME!"
461--> -Heimerdinger's Lab Notes, Preface
462
463!![=Mk1=]: Wrenchbot
464!!!1-Mana | 1/1 | Tech
465
466->"It occurred to me earlier that--with only two hands--I can only maximally operate two wrenches! My solution: MORE HANDS. Oho! I jest. A WRENCHBOT!"
467-->Heimerdinger's Lab Notes, Vol. 1
468
469!![=Mk2=]: Evolution Turret
470!!!2-Mana | 2/1 | Tough
471->"Safety precautions for the laboratory! Recent postings have mentioned young Jayce's workshop was raided by thieves. Ha--local intruders, beware!"
472--> -Heimerdinger's Lab Notes, Vol. 2
473
474!![=Mk3=]: Apex Turret
475!!!3-Mana | 3/1 | Fearsome
476
477->"I seem to have misplaced my latest work. And my mezzanine. I'm concerned about my bot, but the shrieking from the ceramics research laboratory gives me hope!"
478--> -Heimerdinger's Lab Notes, Vol. 3
479
480!![=Mk4=]: Stormlobber
481!!!4-Mana | 4/1 | Overwhelm
482
483->"PROGRESS CONTINUES! I have finally found a way to combine the raw power of hexenergy with my ball tosser! I present, the STORMLOBBER! Now to sleep."
484--> -Heimerdinger's Lab Notes, Vol. 3
485
486!![=Mk5=]: Rocket Blaster
487!!!5-Mana | 5/1 | Quick Attack
488
489->"After a few production issues--propulsion and guidance, predominantly--I am ready to unveil my PROPELLED COMBUSTIBLES! ...must work on a better name." -
490--> -Heimerdinger's Lab Notes, Vol. 5
491
492!![=Mk6=]: Floor-B-Gone
493!!!6-Mana | 6/1 | Elusive
494
495->"I seem to have misplaced my latest work. And my mezzanine. I'm concerned about my bot, but the shrieking from the ceramics reaserch laboratory gives me hope." -
496--> -Heimerdinger's Lab Notes, Vol. 6
497
498!![=Mk7=]: Armored Stomper
499!!!7-Mana | 7/1 | Barrier
500
501->"I dreamt of a great mechanical beast, obeying my every command! I MUST realize this vision. First, stability tests, then ordinance and armor evaluation..."
502--> -Heimerdinger's Lab Notes, Vol. 7
503
504!!T-Hex
505!!!8-Mana | 8/8
506
507[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thex.png]]
508 [[caption-width-right:350:'''Heimerdinger:''' "It works? Oh-ho, it works!"]]
509
510->"IT'S FINALLY COMPLETE! SIX-HUNDRED AND FIFTY-TWO FEET OF ROTARY-TEMPERED, HEX-PLATED, QUADRANIUM-CELL-POWERED STOMPING!!! My finest work, if I daresaysomyself."
511--> -Heimerdinger's Lab Notes, Vol. 8
512
513[[/folder]]
514
515----
516
517[[folder:'''The Rising Tides''']]
518!Common
519!!Veteran Investigator (J.S. Harknor)
520!!!2-Mana | 3/2 | Yordle
521
522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/veteraninvestigator.png]]
523 [[caption-width-right:350:"Stand aside. An expert is at work."]]
524
525--> Some officers rely on their instincts to crack a case. Others lean on their contacts. But Officer J.S. Harknor's strength is pure diligence, and paperwork. Lots and lots of paperwork.
526
527An older and very dedicated member of the enforcers. When played, Harknor makes ''both'' players draw 1 card.
528----
529* BerserkButton: He doesn't take kindly to people underestimating his work experience.
530-->'''Vi:''' "Whatcha got, rookie?"\
531'''Harknor:''' "Rookie?! This mustache is older than your badge!
532* ByTheBookCop: A very stodgy Yordle officer who wouldn't dream of violating procedure.
533* TheDeterminator: He got to his current position through sheer hard work, even if he's not as naturally gifted a detective as the likes of Caitlyn.
534* EarlyBirdCameo: He was first mentioned in Vi's colour story 'Interrogation 101'. Notably, it didn't mention at the time that he was a yordle.
535* GreatDetective: He's got years of investigative work under his belt.
536* TeethClenchedTeamwork: Unsurprisingly he doesn't get along very well with [[CowboyCop Vi]]
537-->'''Harknor:''' "You have written that repor-- oh nevermind."\
538'''Vi:''' "[[EmbarrassingNickname Three eyes!]] Missed ya buddy."
539* TokenNonHuman: The only named Yordle enforcer.
540[[/folder]]
541
542----
543
544[[folder:'''Call of the Mountain''']]
545!Common
546!!Armed Gearhead
547!!!1-Mana | 1/1 | Augment, Quick Attack
548
549->"Alright! New arm! Always wanted one of those. What've we got next? Gravwheels for legs? Electrobelts? METAL TEETH? Actually, leave my face. I like my face."
550
551A cocky subject of Viktor's mechanization experiments. He's very fond of his new robotic arm.
552----
553* ArrogantKungFuGuy: He revels in his cyberization, getting even cockier when going on the offense.
554* ArtificialLimbs: His left arm has been replaced with a bulky, metallic prosthetic. Apparently he had his original arm removed after just ''breaking his hand''.
555* GlassCannon: His power can grow extremely high thanks to Augment, allowing him to become a formidable offensive unit. But ''one'' hit will kill him for good.
556----
557
558!!Ballistic Bot
559!!!2-Mana | 0/3 | Augment
560
561[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballistic_bot.png]]
562 [[caption-width-right:350:"Witness perfection, [[CallAHumanAMeatbag meatbags]]."]]
563
564->Subject requested that we keep only his mind intact, stating "That's where I've stored all my grudges."
565-->- Augmentor's log, entry 1011
566
567A subject almost entirely converted into a machine at his own behest. At every round start, he'll create the spell "Ignition" in hand, a fleeting, slow spell that deals 1 point of damage to the enemy nexus.
568----
569* ArmCannon: He's equipped with a cannon that spawns the fuel for his Ignition spells.
570* AttackAttackAttack: He's encouraged to constantly cast Ignition, as that not only damages the enemy nexus, but also buffs him and any allies with Augment.
571* CallAHumanAMeatbag: Showing just how little he thinks of organic life.
572* FromNobodyToNightmare: One of his lines indicate he used to be just an ordinary desk jockey before going full metal.
573--> "Once I stamped papers, now faces."
574* FullConversionCyborg: The only organic part of him left is his mind, because that's where he's "stored all [his] grudges". Otherwise you'd assume he's just a full-blown robot.
575* LargeHam: his lines verge on being LaughablyEvil with how out there he gets:
576--><casting Ignition> "A ticket to the gunshow!"\
577<activating Augment> "Can you improve perfection?"
578* MachineMonotone: His voice is booming, but there's not a hint of a change in inflection in any of his lines.
579* {{Narcissist}}: Becoming a near-machine has turned him into a full-blown megalomaniac who believes himself to be the future of mankind.
580-->"Fact: I am superior lifeform."
581* NotTheIntendedUse: While Ignition is ostensibly meant as a cheap Augment trigger, it sees just as much use as reusable discard fodder.
582* TheAhnold: His voicelines certainly bring Arnold to mind, and he is quite the futuristic robot.
583* WasOnceAMan: He's an extreme example of Viktor's mechanization experiments, looking more like a full robot than an organic being.
584
585[[/folder]]
586%%[[folder:Empires of the Ascended]]
587%%!!
588%%[[/folder]]
589%%[[folder:Beyond the Bandlewood]]
590%%!!
591%%[[/folder]]
592----
593[[folder:'''Worldwalkers''']]
594!Rare
595!!The Zaun Diva (Scratch)
596!!!8-Mana | 7/5
597
598->"Zaun! I hope you're ready to scream, 'cause we're about to sink this place all over again!"
599-->Zaun Diva
600
601A rowdy local musician from Zaun. When played, Scratch uses the skill "Fatal Encore" which deals 1 damage to all enemies. If you've played 6+ new spells that game, she does 3 damage instead.
602----
603* ArtificialLimbs: Her right leg is some kind of chemtech prosthetic with a speaker built in for amplifying her vocals, hence the green lights.
604* DelinquentHair: She's got a long and wild mohawk that falls over the side.
605* LargeHam: She's as brash and loud as you can expect from a punk rocker.
606-->''Not a bad venue. Shame we're gonna blow it down!''\
607''If you aint ready, get ready!''\
608''Let's rock!''
609* ShipTease: She has a line with Seraphine's father, the Acoustician, where she gets flustered hearing that Sera's been talking about her with family.
610-->'''Acoustician:''' ''So, you're the girl my daughter keeps talking about.''\
611'''Scratch:''' ''Wha-shut up! No I'm not!''
612* TomboyAndGirlyGirl: The punkish Tomboy to Seraphine's cutesy Girl Girl
613* {{Tsundere}}: All of her lines bounce between disliking Seraphine to showing her begrudging and/or mutual respect.

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