Follow TV Tropes

Following

Context Characters / FantasyStrike

Go To

1This page covers both ''VideoGame/FantasyStrike'' and ''TabletopGame/{{Yomi}}'' since they both share the same characters.
2
3Please put tropes that only apply to a character's ''Yomi'' or ''Fantasy Strike'' gameplay in the appropriate section.
4
5!!WORK IN PROGRESS
6!!!Note to editors and confused readers: if a folder includes an "Unsorted" section with no visible tropes, it's because it does contain tropes but they're Administrivia/{{Zero Context Example}}s that are hard to sort due to lack of information. If you add more context and move them to the proper section, remove the Unsorted header.
7
8[[foldercontrol]]
9
10----
11[[folder:General]]
12* AlwaysABiggerFish: Even if your move is "somewhat invulnerable," it can still be beaten by a move that is ''even more invulnerable''.
13* BlockingStopsAllDamage: Normal attacks usually do no damage if blocked, while special attacks and super attacks [[AvertedTrope usually do some]].
14* {{Combos}}: Characters have a various number of combo points with which to perform follow-up attacks. As doing so requires the [[ResourcesManagementGameplay expenditure of specific cards]], however, optimal combos are not always available.
15* {{Counterspell}}: Several characters have abilities designed to counter other abilities. All of them have some additional cost or downside to playing them except Quince's in EX-Mode, and they can never counter abilities on aces or character cards.
16* DeathOrGloryAttack: Ace moves that require three or four aces at once to use are often this. They usually win the game or give a staggering advantage if they hit, but leave the user with [[ResourcesManagementGameplay poor remaining options going forward]] if they don't. Even if it does hit, if it doesn't finish off the foe, the user might still [[AndThenWhat lack the fuel to close it out]].
17* {{Expy}}: Most characters are based off of characters from other games, such as ''Franchise/StreetFighter'' and ''VideoGame/GuiltyGear''.[[WhatCouldHaveBeen The game was originally going to feature the actual cast of ''Street Fighter'']]. Capcom considered it, but ultimately rejected the idea.
18* GuysSmashGirlsShoot: The Stormborne siblings, Gray and Jaina, have this dynamic. Grave is a shoto who, while classified as a zoner, is a Martial Artist who's just as dancerous close, whereas Jaina is an archer who's primarily a zoner.
19* InvulnerableAttack: Under normal conditions, moves cannot be made faster (have a lower speed value) than 1.0; those that ''are'' faster are said to have some amount of invincibility frames. Almost every character has at least one such move.
20* LimitBreak: Ace cards allow for powerful super moves. Most require multiple aces to be [[ChargedAttack saved and expended at once]] to use.
21* ResourcesManagementGameplay: Cards have multiple uses, and each card has limited copies. Managing both a quantity and quality of cards in hand is an essential skill for achieving victory.
22[[/folder]]
23
24!First Edition Characters
25[[folder:Grave Stormborne]]
26!!General tropes
27[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbgrave.png]]
28
29* BlowYouAway: He can control wind and clouds in combat.
30* BrotherSisterTeam: With Jaina.
31* DefeatingTheUndefeatable: Defeated the formerly undefeated Rook in his own tournament, paralleling the story between [[VideoGame/StreetFighterI Ryu and Sagat]].
32* {{Expy}}: Of [[Characters/StreetFighterI Ryu]]. His wind powers also bring [[VideoGame/BlazBlue Rachel Alucard]] to mind.
33%%* KamehameHadouken: His Lightning Cloud projectile.
34* IAmNotLeftHanded: Carries a sword, but was instructed to not use it unless [[GodzillaThreshold absolutely necessary]].
35* MovesetClone: In both ''Yomi'' and ''Fantasy Strike'', many of his attacks are very similar to Jaina's, although Jaina's moveset has more of a focus on projectile attacks.
36* NeutralNoLonger: In his ending, he says that he does not care about Flagstone's politics, however evil they might be, and only wants to train further, which [[NeutralityBacklash angers Rook and DeGrey]]. Fortunately, he is convinced to learn more about Flagstone and possibly use his influence as champion to help bring down Sirus' tyrannical regime.
37* RedOniBlueOni: Blue, to Jaina's Red. He primarily wears blue and is patient and disciplined.
38* {{Ronin}}: His general theme.
39* ShockAndAwe: Has the power of electricity-breathing dragons.
40* {{Shotoclone}}: All of his special moves directly parallel those of Ryu in both ''Yomi'' and ''Fantasy Strike''.
41* WalkingShirtlessScene: Goes shirtless seemingly at all times.
42
43!!''Yomi'' tropes
44* {{Counterspell}}: His Mental Toughness ability can act as this, [[ResourcesManagementGameplay for a price]].
45* JackOfAllStats: Has the most balanced stats and card layout.
46* LagCancel: In EX-Mode, he can combo [[{{Shoryuken}} Dragonheart]] (normally a combo-ender) into his ultimate super move, [[LimitBreak True Power of Storms]], at the cost of somewhat reduced damage. This simulates the FADC combos (and damage-scaling) found in ''VideoGame/StreetFighterIV''.
47* PyrrhicVictory: Grave's Lightning Cloud has such benefits when it is blocked, including substantial block damage and returning to his hand, that some players consider the victory of successfully blocking it to be more painful than the loss of just getting hit by it; at least in the latter case, it won't come back to annoy you again and again.
48* UnblockableAttack: In EX-Mode, his Overhead Slice attack using his sword is unblockable.
49
50!!''Fantasy Strike'' tropes
51* ChargedAttack: He can charge up his Lightning Cloud to create a bigger, but slower and shorter-ranged cloud.
52%%* HurricaneKick: His Whirlwind technique is his equivalent to Ryu's Tatsumaki Senpukyaku, allowing him to move forwards while attacking, although it can only be used in the air.
53* {{Shoryuken}}: His Dragonheart uppercut is clearly a mirror of [[Franchise/StreetFighter Ryu's Shin Shoryuken]], being a two-part uppercut that is invincible at startup.
54* SuperMode: To some extent, his Wind Summon (Air C) works like one, since it temporarily makes his Thunderclouds bigger and faster.
55
56!!Unsorted
57[[/folder]]
58
59[[folder:Jaina Stormborne]]
60!!General tropes
61[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbjaina.png]]
62
63* BrotherSisterTeam: With Grave.
64* DesperationAttack: In both Yomi and Fantasy Strike, she has various means by which to [[CastFromHitPoints spend her own HP]] to gain an aggressive edge.
65* {{Expy}}: Of [[Characters/StreetFighterI Ken]]. She's got the same basic special moves, and a similar temper to him, on top of being one of the main two characters alongside Grave.
66* PlayingWithFire: Has the power of fire-breathing dragons, and calls herself the [[ThePhoenix Phoenix Archer]].
67* RedOniBlueOni: Red, to Grave's Blue. She wears red and is much more reckless compared to Grave's discipline.
68* SensibleHeroesSkimpyVillains: By far the most modestly-dressed female character, and the sibling of the protagonist.
69!!''Yomi'' tropes
70* BlockingStopsAllDamage: [[ZigZaggedTrope Zig-zagged]]; while most normal attacks in the game do not do block damage, her normal attacks on [[PlayingWithFire red-suited cards]] do substantial amounts. Played straight with her black-suited cards.
71* CastFromHitPoints: Can reuse cards multiple times at the cost of her own life points. In EX-Mode, she can also increase her damage or combo points in the same manner.
72%%* HurricaneKick: Her Crossfire Kick.
73%%* KamehameHadouken: Her Flame Arrow projectile.
74%%* {{Shoryuken}}: Her Dragonheart uppercut.
75
76!!''Fantasy Strike'' tropes
77* CastFromHitPoints: Her Dragonheart costs one life each time it's used, although it can't bring her to zero, so there's no cost once she has only one HP left.
78* ChargedAttack: She can charge up her Flame Arrows, but not while jumping. Charging up a bit makes the arrows pierce through enemy projectiles, and charging up a lot makes them [[UnblockableAttack unblockable]].
79* DivingKick: Her only aerial normal attack, it is nevertheless one of the strongest examples of this trope.
80* LongRangeFighter: She has more of a focus on projectile attacks compared to her brother Grave. Three of her four special attacks are projectiles, and the other sends the enemy far from Jaina.
81* RainOfArrows: Her air C and air S shoot arrows into the air that then fall down. Of note is that unlike other projectiles in the game, she can have these and her regular arrows flying across the screen at the same time.
82* {{Shoryuken}}: Her Dragonheart (ground C special) is an uppercut that makes her briefly invincible and knocks opponents away, although it's CastFromHitPoints, so using it will not directly bring you closer to victory HP-wise (unless you have only 1 HP, so you have nothing to lose, or your opponent has 1 HP and using it will KO them). Its main use is to launch the enemy farther away from Jaina, [[LongRangeFighter which is usually advantageous to her]].
83
84[[/folder]]
85
86[[folder:Master Ando Midori]]
87!!General tropes
88
89[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbmidori.png]]
90[[caption-width-right:300:[[labelnote:Click here for his dragon form]][[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/yomi_midori_k.png]][[/labelnote]]]]
91
92%%* CainAndAbel: The Abel to Menelker's Cain.
93* {{Expy}}: Of ''Franchise/StreetFighter'''s Gouken lore-wise, and of E. Honda with his grappling techniques.
94* IAmNotLeftHanded: Holds back his power by fighting in human form unless necessary.
95* OldMaster: The teacher of Grave and Jaina.
96* OnlyOneName: Does not seem to have a last name, along with his brother. Averted as ''Fantasy Strike'' gave him the surname of "Ando".
97* OurDragonsAreDifferent: A noble green dragon who can [[{{Shapeshifting}} shapeshift]] at will.
98* PoisonIsEvil: [[AvertedTrope Averted]]; he is a poison-breathing dragon, but is also extremely moral and kind.
99* SinkOrSwimMentor: [[DownplayedTrope Downplayed]]; he will allow his students to make their own mistakes during sparring matches, but will teach them how to improve after the fact.
100-->''I'll be happy to teach you what you did wrong after our fight.''
101* {{Shapeshifting}}: Is actually a dragon who takes the form of a human. Can switch forms periodically during a fight.
102* {{Shotoclone}}: [[AvertedTrope Averted]]; despite teaching Grave and Jaina, he does not share their fighting style. He still has a form of {{Shoryuken}}, however.
103* WillfullyWeak: Lore-wise, he ''could'' remain in Dragon Form 100% of the time, but he wishes to fight his opponents fairly since he cares about more than just beating everyone in his way.
104
105!!''Yomi'' tropes
106* AlwaysAccurateAttack: His dragon-specific special attacks cannot be dodged, though they can still be blocked.
107* {{Flight}}: During his [[{{Shoryuken}} Dragon Mountain]] and [[MeteorMove Final Dragon Buster]] techniques.
108* {{Shoryuken}}: His Rising Mountain technique, though it lacks the invincibility normally given to a shoryuken. When in Dragon Form, it becomes Dragon Mountain, which [[DoubleSubversion does have invulnerability]].
109* StatusEffects: [[AvertedTrope Averted]]; while he can breath clouds of noxious poison, they do not cause any lasting effect on his opponent.
110
111!!''Fantasy Strike'' tropes
112* SNKBoss: Prior to the Free To Play update, he was the final opponent. During that fight, he has 10 life points instead of 8, and his super meter is boosted so he spends more time in dragon form than human form.
113* SuperMode: He can only shift into dragon form when his super meter is full, and reverts to human form once it's empty. Dragon form has some of the strongest attacks in the game.
114* TailSlap: His back+A attack in dragon form. It has extremely long range.
115* TransformationIsAFreeAction: Time pauses while Midori transforms. His tutorial video suggests [[ExploitedTrope using this to check what the opponent is doing and prepare accordingly]].
116* TransformationNameAnnouncement: Yells "Dragon Form!" and "Human Form!" when switching between his two modes.
117
118[[/folder]]
119
120[[folder:Setsuki Hiruki]]
121!!General tropes
122[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbsetsuki.png]]
123
124* AnimalMotifs: Identifies with foxes, and wears a scarf colored like a fox tail. And she trains at a dojo called the Fox's Den, just to drive the point further.
125* {{Expy}}: Of [[VideoGame/StreetFighterIII Ibuki]] mechanically, and of [[VideoGame/StreetFighterAlpha Sakura]] lore-wise.
126* DoggedNiceGirl: Wants Grave to notice her, though he never does, paralleling the story between Ryu and Sakura.
127* HeroWorshipper: Strives to become as skilled as Grave, though believes she still has a ways to go. In EX-Mode, she believes she has finally become as powerful as Grave used to be, but [[CantCatchUp now he has improved too]].
128* {{Ninja}}: Naturally.
129* NinjaSchool: The Fox's Den, which is where she learns her techniques.
130* ScarfOfAsskicking: A fox-themed one, no less.
131* {{Stripperiffic}}: Her ninja outfit lacks pants ([[DependingOnTheArtist sometimes]]), and generally leaves little to the imagination. Her ace artwork shows a close-up of her in a thong as she throws kunai.
132!!''Yomi'' tropes
133* CoolButInefficient:
134** Can perform some of the longest combos in the game, but also has among the worst card-to-damage ratio.
135** Combos that start with Ninpo Flash can do heavy damage, but if they are negated with a ComboBreaker, they will only deal a mere [[ScratchDamage one damage]] instead.
136* {{Counterspell}}: Her [[SmokeOut Smoke Bomb]] ability can counter other abilities at the cost of two additional cards. Due to her desire to discard her own hand, this "cost" can be an advantage to her.
137* FragileSpeedster: Her low health is backed with very fast attacks and a high number of combo points.
138* GlassCannon: Has the lowest health in the game (tied with Menelker and Gloria), but can do massive damage per combo, and can do many combos in a row without needing to stop.
139* ResourcesManagementGameplay: [[SubvertedTrope Subverted]]; unlike with most characters, Setsuki actually wants to run out of resources as quickly as possible, which provides her with an instant refill. [[DoubleSubversion Doubly-Subverted]] in that she still only has limited copies of her best abilities, and will also eventually run out of cards in her deck if the battle goes on for long enough.
140* SmokeOut: Can avoid special abilities by using smoke bombs.
141
142!!''Fantasy Strike'' tropes
143* CounterAttack: Her air super is a counter attack that can block both projectiles and melee strikes by [[NinjaLog having a log take the hit instead]]. If hit, Setsuki will teleport behind or in front of the opponent and become invisible.
144* FragileSpeedster: She has only 5 HP, tied with Valerie for lowest, but has fast attacks and great mobility.
145* InvisibilityFlicker: If her air super is triggered, she'll start flickering, making her attacks harder to see and react to. {{Enforced|Trope}} since having her be completely invisible would make it too hard to control her.
146* NinjaLog: Her air super makes her counter an attack by having a log take the hit. The falling log can damage the opponent.
147
148[[/folder]]
149
150[[folder:Garus Rook]]
151!!General tropes
152[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbrook.png]]
153* BigGood: The leader of the Morningstar Sanctuary, which takes in the persecuted and outcast. He also organizes the Fantasy Strike tournament with the intent of gathering strong people capable of taking down Quince.
154* DefeatingTheUndefeatable: Was formerly undefeated in his own tournament, until he was beaten by Grave, paralleling the story between [[VideoGame/StreetFighterI Ryu and Sagat]]. He plans on reclaiming his title in future tournaments.
155-->''The Fantasy Strike tournament will go on, and I expect to win it.''
156* {{Expy}}: Of [[VideoGame/StreetFighterII Zangief]] mechanically. Also shares many lore similarities to [[VideoGame/StreetFighterI Sagat]].
157* FriendToAllLivingThings: Several birds sit peacefully on his shoulder and head, even as he fights.
158* GentleGiant: A generally peaceful being, though also a terrifying competitor in the Fantasy Strike Tournament.
159* KenDollAnatomy: Fortunately, since he doesn't wear clothing.
160* LastNameBasis: Goes primarily by Rook.
161* NatureHero: Believes in respecting nature.
162* ReallySevenHundredYearsOld: He's quite old, although his exact age is unknown.
163* RockMonster: A stone golem.
164* WalkingShirtlessScene: While not necessarily expected to wear clothing as a golem, he is perpetually showing off some [[VisualPun rock-hard, chiseled abs]].
165* WasOnceAMan: According to his ''Fantasy Strike'' spotlight video, he used to be human. It's not explained how he became a golem.
166
167!!''Yomi'' tropes
168* AttackReflector: His Stone Wall ability reflects damage back at its user.
169* CripplingOverspecialization: Is the only character in the game to entirely lack a basic type of combat option, possessing no dodge cards at all.
170* DeathOrGloryAttack: Especially true of his Checkmate Buster super move. It deals incredible damage, but requires all four aces, and can be foiled by any attack, no matter how small. Due to his CripplingOverspecialization, he cannot even use dodges to make landing it easier.
171* ImmuneToFlinching: His Windmill Crusher move has armor against fast normal attacks. His Rock Armor ability allows him to armor through ''any'' attacks other than Super Moves and those that knock him down. In EX-Mode, his Rock Armor becomes Diamond Armor, allowing him to use its effect at will for free.
172* MightyGlacier: Has the highest life total and does powerful hits, but is slow and has limited combo ability. He is the only character unable to dodge at all.
173* SpinningPiledriver: His Windmill Crusher special move, and his Checkmate Buster super move.
174* StoneWall: His archetype is between this and MightyGlacier. It is also the direct name of one of his [[AttackReflector special abilities]].
175* SuperToughness: Has the highest life of the cast (excluding [[BossBattle boss characters]] found in 2v1 mode), as well as the most opportunity to use [[ImmuneToFlinching armored]] attacks. He and EX Bal-Bas-Beta are the only characters in the cast that the TrueFinalBoss, EX Deathstrike Dragon, cannot [[OneHitKill defeat in a single combo]].
176
177
178!!''Fantasy Strike'' tropes
179* CirclingBirdies: Birds orbit around his opponent's head if he hits with his Head Crush. Given that he's often accompanied by similar birds, it's implied they're real and not just some visual effect.
180* MechanicallyUnusualFighter: He is the only character who deals chip damage with his normal attacks (or at least, he was until Onimaru came along).
181* MightyGlacier: Has a huge lifebar, powerful attacks, but little mobility.
182
183[[/folder]]
184
185[[folder:Jefferson [=DeGrey=]]]
186!!General tropes
187[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbdegrey.png]]
188* ArchEnemy: Considers Quince to be a serious threat, and strives to personally stop him.
189* BigGood: Alongside Rook, he is one of the leaders in the fight against Quince. His role is to educate the people on the evils of Flagstone so they'll hopefully take the tyrant down.
190* DealWithTheDevil: Made a deal with dark powers to have immortality - at least until his "true task" is complete.
191* GoodLawyersGoodClients: A very upstanding and moral lawyer.
192* {{Immortality}}: Was once killed and then resurrected. He will now live until he completes his earthly purpose.
193* LastNameBasis: Goes primarily by [=DeGrey=].
194* MartialPacifist: Is equally skilled at both diplomacy and combat. Will attempt to try the former first, but is not opposed to using the latter.
195-->''By silver tongue or mighty fists, I will get justice for all.''
196* PurposeDrivenImmortality: His immortality will last until he completes his "true task," which is vague and unclear. [=DeGrey=] currently believes that it might involve stopping Quince.
197* ReallySevenHundredYearsOld: Has lived a long time since his resurrection.
198* ViolenceIsTheOnlyOption: He'd rather not resort to murder, but most tyrants aren't willing to give up their evil ways no matter what.
199--> "By silver tongue or bloodletting, I will have justice. And silver tongue hasn't worked so far."
200
201!!''Yomi'' tropes
202* NoKillLikeOverkill: In EX-Mode, he can do the highest damage combo in the game, even in comparison to all other EX characters and the FinalBoss EX Deathstrike Dragon, if the difference between his hand size and his opponent's is great enough.
203* NonchalantDodge: His dodge artwork depicts him as calmly turning his back to his opponent while side-stepping, with [[ReverseArmFold one arm behind his back.]]
204* PileBunker: His [[ExactlyWhatItSaysOnTheTin Pilebunker]] attack is an energy-based variation.
205* {{Shoryuken}}: His Spirit Justice attack, in which his ghost assistant performs one on his behalf.
206* TalkToTheHand: He blocks attacks in this manner.
207* UnskilledButStrong: Has slower throws and more limited combo potential than average, but does outstanding damage.
208
209!!''Fantasy Strike'' tropes
210* AssistCharacter: His ghost. He can use his C special on the ground or in the air to send her to hold his opponent in place for a moment.
211* {{Expy}}: Of [[VideoGame/GuiltyGear Slayer]] mechanically (his main special attack is a backstep that can be chained into several other attacks) and lore-wise (an immortal man who is accompanied by a similarly immortal woman). He even casually lies down in a relaxing pose when knocked out, just like Slayer.
212* ShoutOut: His Yomi counter. He yells "[[Franchise/AceAttorney OBJECTION!]]" and points so hard it hurts his opponent. His clothes also resemble Miles Edgeworth's, to strengthen the reference.
213
214
215[[/folder]]
216
217[[folder:Valerie Rose]]
218!!General tropes
219[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbvalerie.png]]
220
221* DualityMotif: Has blue-and-green heterochromia plus a strand of hair shaped like a crack between both eyes, symbolically representing her manic-depressive disorder.
222* ImprobableWeaponUser: Fights with paint brushes of varying sizes and ''paint itself'' as her main weapons.
223* LipstickLesbian: She's a feminine painter, and her beef with Flagstone is from their police force killing her girlfriend.
224
225!!''Yomi'' tropes
226* FlashStep: Her [[ExactlyWhatItSaysOnTheTin Burst of Speed]] technique can allow her to increase her already respectable speed during any combat exchange.
227* FragileSpeedster: Has below-average life, but has naturally fast attacks and can make them even faster with her [[FlashStep Burst of Speed]] technique. Also has the most combo points in the game (tied with Setsuki, Gwen, and Deathstrike Dragon). In EX-Mode, she gains even more combo points, going up to a total of 8 in a game where 6 is normally the highest.
228* GlassCannon: Using multiple Bold Strokes (which increase her normal attacks' power) in a massive combo can certainly make her feel like this, as while it can deal grievous damage and pull most or all of her aces from the deck, she lacks the drawing capability of other large-combo characters like Setsuki, and is extremely easy to completely NoSell with a single Joker.
229* {{Shoryuken}}: Her Crimson Passion attack.
230* UnblockableAttack: Her Flying Rainbow Strike penetrates blocks that are not the same color as it is.
231
232!!''Fantasy Strike'' tropes
233* AdaptationalModesty: Her dress doesn't have the sides cut-out like it does in ''Yomi'', resulting in her covering up a fair bit more.
234* {{Expy}}: Her Bold Stroke, which can be chained up to three times, is highly reminiscent of [[VideoGame/StreetFighterII Fei Long]]'s Rekkaken.
235* GlassCannon: As a rushdown, she only has five HP, but she can chain many attacks together, which add up to a significant chunk of the enemy's life bar.
236* HomophobicHateCrime: Her opening cutscene shows her girlfriend getting arrested and executed by Flagstone's police force. Needless to say, she has a bone to pick with them.
237
238[[/folder]]
239
240[[folder:Max Geiger]]
241!!General tropes
242[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbgeiger.png]]
243
244* {{Expy}}: He's basically a Clock Punk [[VideoGame/StreetFighterII Guile]], except his charge inputs are represented by a meter emptying if he steps forward.
245* LastNameBasis: Is referred to mainly as Geiger.
246%%* MadScientist: A fairly benevolent variation.
247* TimeMaster: Experiments with time-traveling science, though has yet to master it. In EX-Mode, he claims to have.
248* TheWatchmaker: He's themed around watches, time, and gears. This is also his profession, when he's not tinkering with more dangerous forms of science.
249
250!!''Yomi'' tropes
251* AscendedGlitch: His ability to throw after his Time Spiral attacks are blocked ("Tick Throw"), as well as his ability to perform "Infinite Combos" with them, are references to unintended glitches in older versions of ''VideoGame/StreetFighterII''. Here, they are [[CompetitiveBalance deliberately balanced]].
252* ComboBreaker: His Temporal Distortion allow his Time Spiral attacks to [[AvertedTrope avoid being]] negated by combo breakers.
253* ChargedAttack: While using Temporal Distortion, he can use all of his Time Spiral attacks in a single combo. To make this devastating, however, he first needs to acquire several by building up a hand.
254* NoKillLikeOverkill: Can deal the highest amount of damage in a single combo compared to anyone in the cast including the FinalBoss Deathstrike Dragon, but not including EX [=DeGrey=] in EX-Mode, which can be made to be mostly unavoidable by [[ComboBreaker combo breakers]] as well. It might [[ChargedAttack take a while to get there]], though.
255* ResourcesManagementGameplay: Moreso than most characters, as he has the potential to place most of his special moves into a single giant combo. He has some ability to reuse these attacks, but it's limited. In EX-Mode, this limitation is lifted, returning them each turn infinitely.
256* StealthPun: He is a watchmaker who can perform a ''Tick Throw''.
257* UnblockableAttack: His Time Spirals [[DownplayedTrope can be blocked]], but Geiger will still get to followup with a combo even if they are.
258
259!!''Fantasy Strike'' tropes
260* ChargeInputSpecial: PlayedWith. As an {{Expy}} of ''Franchise/StreetFighter's'' Guile, he has a long-range projectile and anti-air that follow similar principles. ''Fantasy Strike'' however doesn't have classic fighting game inputs, instead tying specials to a single button press and directional input (i.e. forward plus special button), not unlike ''VideoGame/SuperSmashBros''. Geiger still evokes the charge input because his projectile is put on a cooldown every time he uses it, and the timer resets any time he moves ''forward'', invoking the classic method of holding back to charge a move.
261* DivingKick: His jumping C attack, Drop Gear, makes him start falling shortly after activating.
262* {{Expy}}: Of [[Franchise/StreetFighter Guile]], due to his projectile and upwards kick attack (which even has "Flash" in its name). He has a gear meter that must be full to use his special attacks and empties whenever he walks forwards, filling the purpose Guile's charge commands that prevent him from walking forwards and using his specials. Also bears a similarity to [[Franchise/FullmetalAlchemist Hoenheim]].
263* {{Shoryuken}}: His Flash Gear, which resembles Guile's Flash Kick. It comes out quickly and gives him brief invulnerability, making it a great attack to use while cornered.
264* TimeStandsStill: His ground super freezes time, although he just walks forwards slowly and then uses one Flash Gear rather than doing anything devastating. He also stops time when performing a Yomi counter, and takes advantage of it to kick his opponent.
265[[/folder]]
266
267[[folder:Lum Bam-Foo]]
268!!General tropes
269[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cblum.png]]
270* DrunkenMaster: ImpliedTrope, since he always carries a gourd of some beverage with him into battle.
271* {{Expy}}: Of [[VideoGame/StreetFighterII Blanka]] due to his rolling. In ''Fantasy Strike'', he also gains elements of [[VideoGame/GuiltyGear Faust]] with his random item throws that include food that can be picked up by both players, bombs that can hurt both players, and a miniature version of Lum that crawls forwards and deals CollisionDamage.
272* PlanetOfHats: He is defined largely by his love of gambling. His spotlight video mentions that this is true of all Pandafolk.
273
274!!''Yomi'' tropes
275* ExcuseMeWhileIMultitask: Plays TabletopGame/{{Poker}}, dice games, and other games of chance, as well as enjoying a good drink, while engaged in combat.
276* HotPotato: In EX-Mode, one of the random items he can throw is a Crash Potato, a reference to Zane's Crash Bomb that is the literal incarnation of this trope.
277* StatusEffects: In EX-Mode, one of the random items he can throw is a erlenmeyer flask of Possibly Poison, which may or may not poison the enemy based on a gamble.
278* TheGambler: Both thematically and mechanically. His abilities cause him to play aspects of TabletopGame/{{Poker}} and TabletopGame/{{Blackjack}} while also playing Yomi at the same time.
279
280!!''Fantasy Strike'' tropes
281* ConfusionFu: His preferred strategy is to fill up the screen with so much stuff the opponents can't process it all.
282* HoistByHisOwnPetard: His bombs can hurt him, and his food can help the opponent.
283* HyperactiveMetabolism: Some of his thrown items include cherries that restore health and cakes that restore super meter.
284* PieInTheFace: In his arcade mode ending, [[spoiler: he wins a large amount of money and uses it to hire [[NinjaPirateZombieRobot ninja clowns]] to hit Grave in the face with a cake. No reason is given for this except RuleOfFunny.]]
285* RandomEffectSpell: His Item Toss and Slots of Items launch random items with varied effects.
286* TakeThat: One of his alternate colors is called "Emperor" and has yellow fur and red clothing similar to Franchise/WinnieThePooh. Consider that emperors are associated with China, and that Chinese president UsefulNotes/XiJinping infamously hates being compared to Pooh...
287
288[[/folder]]
289
290[[folder:Argagarg Garg]]
291!!General tropes
292[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbargagarg.png]]
293
294* {{Expy}}: Of [[VideoGame/StreetFighterII Dhalsim]] due to his stretching limbs he uses to attack. ''Fantasy Strike'' also gives him Dhalsim's downwards drill attack and slow-moving projectiles to further the resemblance.
295* FishPeople: From a culture of civilized fishpeople.
296* MakingASplash: Attacks with water projectiles in various shapes.
297* MultiArmedAndDangerous: He has four arms.
298* NatureHero: Finds common ground with Rook on this matter.
299* RepetitiveName: It sounds like someone screaming while drowning.
300* TechnicalPacifist: Preaches non-violence, but will fight if necessary or in a tournament setting. In ''Yomi'', he does a significant part of his damage without actually hitting his foe, via ongoing damage from his Hex of Murkwood.
301
302!!''Yomi'' tropes
303* BarrierWarrior: His preferred fighting style involves withdrawing into a Bubble Shield and letting his Hex of Murkwood whittle down his foe.
304* BeehiveBarrier: His Protective Ward is represented by a hexagon. However, his actual barrier, Bubble Shield, [[SubvertedTrope is not one.]]
305* {{Counterspell}}: His Crash and Flow ability can counter many other abilities, but countered cards may get cycled back into his opponents deck instead of negated outright.
306%%* DamageOverTime: Deals it so long as he is standing.
307* DeflectorShield: Can surround himself in a Bubble Shield that prevents incoming damage, as well as makes his DamageOverTime even more potent.
308
309!!''Fantasy Strike'' tropes
310* DamageOverTime: His preferred playstyle is to poison the opponent, then keep them away to let the poison do its job.
311* KillItWithWater: Noticeably averted. His water attacks deal no damage except for his poison fish.
312* LongRangeFighter: His normal and special attacks all have long range and specialize in keeping the opponent far away by slowing them or moving them away. His poison means that his opponent being too far to hit him is advantageous.
313* MakingASplash: His special attacks all involve water, except Staff Drill (jumping B):
314** Flying Fish (ground B) is a [[ShapingYourAttacks fish-shaped projectile of water]]. It doesn't do damage since it's just water, but it still makes the opponent flinch unless it's charged up, in which case it poisons the opponent.
315** Rushing River (ground C) creates a wave of water that sweeps grounded opponents away. He can also summon a fish out of the wave.
316** Sparkling Bubble (air C) creates a bubble for Argagarg to fly in. He can pop the bubble to hurt his opponent.
317** Bubble Shield (ground super) also creates a bubble that he can pop to hurt his opponent anytime, even while he's using another attack.
318** Giant Fish (air super) summons a wave of water with a giant fish in it that attacks the opponent.
319* PoisonousPerson: His charged Flying Fish poisons the opponent, causing up to two points of damage. Hitting him cures the poison.
320* TechnicolorToxin: Purple. His poisoned fish is purple, the opponent is purple while poisoned, and the part of the life bar that can be lost to poison is purple.
321
322!!Unsorted
323
324
325[[/folder]]
326
327!Shadows Expansion Characters
328[[folder:Sirus Quince]]
329[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbquince.png]]
330
331* BigBad: Many of the good characters' Arcade mode cutscenes in ''Fantasy Strike'' involve them trying to stop Quince.
332* ConsummateLiar: Combines deceptive illusions with mundane lying to trick his opponents.
333* CorruptPolitician: The leader of Flagstone City, who maintains his position of power through lies and deceit.
334* LastNameBasis: Known primarily by his last name as a sign of respect for his authority.
335* MasterOfIllusion: Can create mirror images of himself to confuse his opponents.
336* PoliticallyIncorrectVillain: He is [[FantasticRacism racist against non-humans]] and considers homosexuality an offense worthy of execution.
337
338!! ''Yomi'' tropes
339* {{Counterspell}}: In EX-Mode, his Destiny card contains the most powerful counter ability in the game, being the only one to require no addition cost or have added stipulations. [[DownplayedTrope It still can't counter abilities on aces or character cards]].
340* InvulnerableAttack: One of two characters to [[AvertedTrope not have any attack below the invulnerability threshold]] of 1.0.
341* MovesetClone: His Righteous Zeal attack is a [[EvilKnockoff variation]] of [=DeGrey's=] [[PileBunker Pilebunker]]. His Flagstone Tax ability also operates on similar principle to [=DeGrey's=] Troublesome Rhetoric. [[SubvertedTrope These are]] their [[NotSoSimilar only real similarities]], however.
342* ShoutOut: Quince's art on his Ace may be a nod to [[Manga/JojosBizarreAdventureSteelBallRun Funny Valentine]].
343
344!! ''Fantasy Strike'' tropes
345* AttackReflector: His Air C, "Alternative Facts" creates a mirror that can reflect one projectile. His ground Super, "Patriot Mirror", creates a giant mirror that can reflect multiple projectiles. Both mirrors deal no damage if the opponent touches them, but "Alternative Facts" still causes hitstun, allowing combos, while "Patriot Mirror" activates a SuperMode where all of Quince's illusions are real.
346* ConfusionFu: His illusions make it hard for the opponent to know how they should defend. Is he going to attack from the front, do a cross-up, or go for a throw?
347* DifficultButAwesome: His Air Super, "Consent of the Governed", summons two illusions that perform random moves (that don't do anything and only serve to screw with your opponent) regardless of if the attack hit or not. Hitting your opponent with this attack during the startup of one of their attacks (Counter) has the unique property of immediately refilling your Super Meter. If you can then hit your opponent with your Ground Super, the two illusions will become real and actually deal damage, turning the match into three (four, if you use the illusions from your other moves) versus one.
348* DoppelgangerAttack: Only possible while Two Truths is active, except for his throw, which involves tripping his enemy by pushing them over the back of a crouching clone.
349* DoppelgangerSpin: Most of his attacks create illusory clones that mislead the enemy.
350* EvilCounterpart: A lot of his moves are similar to [=DeGrey=]'s. For example, Back A punches the ground to create a long-ranged eruption, Air B is a floating kick, and Air Super propels him across the screen and is potentially devastating if it's a counterhit.
351* MoneyMauling: His Back A attack, Geyser of Truth, launches coins out of the ground which damage the opponent.
352* SuperMode: Called "Two Truths", and is activated by hitting your opponent with Patriot Mirror. During Two Truths, the background's colors are inverted and all attacks done by your illusions become real.
353* TakeThat: He's a CorruptPolitician who's related to the phrase "Alternative Facts" in a game released in 2019 by Americans, hmm.....
354
355[[/folder]]
356
357[[folder:General Onimaru]]
358[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbonimaru.png]]
359
360* TheDragon: To Quince.
361* {{Expy}}: Of [[VideoGame/DarkStalkers Bishamon]].
362* FourStarBadass: General of the Flagstone army, and also (assumedly) its most powerful warrior.
363* MechaMooks: Has an army of Clockwork Soldiers that he can command to assist him in battle.
364* MightyGlacier: Hits like a truck, but is relatively slow. [[AvertedTrope Averted]] when using his Final Authority ability, which makes his attack outspeed any other no matter what.
365* OneManArmy: Is certainly this, but he also has an [[SubvertedTrope actual army]] if things go south.
366* OnlyOneName: Likely, as Onimaru appears to be a given name.
367* {{Samurai}}: His primary theme.
368* SuperPrototype: His Clockwork Soldiers are an inferior, mass-produced version of Bal-Bas-Beta. [[JustifiedTrope Justified]] as Geiger defected before completing the order, and his successor was [[NoPlansNoPrototypeNoBackup unable to produce his level of success.]]
369* {{Shoryuken}}: His Rising Sword attack, a rising move with invincibility frames.
370
371!!'' Yomi'' tropes
372* BeyondTheImpossible: While 0.0 is normally the lowest (fastest) speed any move can become, Onimaru's Final Authority ability can take the speed of his moves down to ''negative infinity.''
373* {{Combos}}: [[SubvertedTrope Subverted]]; is the only character in the game who cannot combo any moves together whatsoever, but he can still increase the damage of individual hits by expending additional cards.
374* {{Counterspell}}: While he does not have one himself, his Final Authority ability is immune to them. It can still be negated with [[LoopholeAbuse Vendetta's Acrobatics]], however.
375* CripplingOverspecialization: Lacks the ability to knock foes down unless using his costly Final Authority ability, and even then, an opponent that is defending will never be hit by it.
376* UnblockableAttack: His normal attacks can break through normal blocks with his Guard Crush ability if the attack is of an equal or higher value than the block. In EX-Mode, the value becomes irrelevant.
377
378!! ''Fantasy Strike'' tropes
379* BareHandedBladeBlock: Downplayed. His blade attacks can be blocked normally by enemies, but only twice before they become at risk of a Guard Break that is more devastating than taking normal block damage. Even a couple of normal attacks can potentially Guard Break.
380* ChargedAttack: His Ground Super, "Martial Law", can be charged up. Depending on how much you charge it up, it can deal 4 points of unblockable damage.
381* CounterAttack: One of the moves he can use from his post-Ground B stance is a parry that cancels the opponent's attack and hits them instead. This discourages opponents from punishing his Ground B if it's blocked.
382* MechanicallyUnusualFighter: His specials (and some normals) are unique in that if they deal block damage, it counts as a full hit and puts the opponent into hitstun.
383* StanceSystem: He enters a special stance after his Ground B where he can perform one of three different attacks: A is a quick shoulder bash, B shoots a few short-range spirit projectiles, and C is a parry that counters melee and projectile attacks.
384
385[[/folder]]
386
387[[folder:Troq Bashar]]
388[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbtroq.png]]
389* AscendedMeme: His ultimate super move, Beast Unleashed, is named after the [[invoked]]FanNickname of competitive fighting-game player Daigo Umehara.
390* BullfightBoss: He can perform a charging attack in the manner of a bull. It can be dodged and punished, [[DownplayedTrope but no moreso than any other attack in the game]].
391* DumbMuscle: Is very powerful physically, but prefers to let others do the heavy thinking.
392* {{Expy}}: Of [[VideoGame/StreetFighterII T. Hawk]].
393* GroundPound: His War Stomp ability, which causes his opponent to fall down.
394* HeroicRROD: Enough sequential uses of War Stomp can cause his opponents to have no cards left to play, implying this and making them a sitting duck.
395* HulkSpeak: His normal manner of speech.
396--> ''Troq is big and smashes well. You seem pretty smart, though.''
397* MightyGlacier: Has high life and does powerful hits, but has slow normal attacks and has limited combo ability.
398* MovesetClone: His deck is a mixture of both Rook and Midori, the two grapplers to come out before him. His card layout is identical to Midori, while he shares his normal speed, special throw, and partial armor properties from Rook. His health is halfway between the two.
399* NoHoldsBarredBeatdown: His ultimate attack, Beast Unleashed, simply involves him grabbing and pummeling his enemy.
400* OurMinotaursAreDifferent: Is a minotaur of some variety.
401* PowerGivesYouWings: Grows wings of energy to perform Up Hawk.
402* {{Shoryuken}}: His Up Hawk technique.
403* SpinningPiledriver: His Lockhorn Skewer special move, in which he spins ''upside-down.''
404[[/folder]]
405
406[[folder:Bal-Bas-Beta]]
407[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbbbb.png]]
408* AbnormalLimbRotationRange: Its entire upper body can rotate independently of is bottom half, allowing it to spin rapidly.
409* BlockingStopsAllDamage: [[AvertedTrope Averted]]; it is the only character in the game that does block damage with all of its normal attacks, just like Sentinel in [[VideoGame/MarvelVsCapcom2 MvC2]]. His Junkshot attack also does [[InvertedTrope full damage when blocked]].
410* BoringButPractical: In EX-Mode, it gains nothing but a stat boost to its life points and combo points (as well as the addition of a Destiny rank like everyone else). [[InvokedTrope Intentionally invoked]], as its character ability was already the most complicated in the game.
411* DeflectorShields: In EX-Mode, his Graviton Field is this, allowing it to get to the safety of Long-Range Mode by defending.
412* {{Expy}}: Of [[VideoGame/StreetFighterII Dhalsim]], like Argagarg. Also thematically similar to [[VideoGame/MarvelVsCapcom2 Sentinel]].
413* FlechetteStorm: Its Junkshot special move. Not only does it hurl a large array of assorted bits of sharp metal at its opponent, but the card always returns to its hand, qualifying as a SpamAttack on multiple levels.
414* InSeriesNickname: BBB.
415* LongRangeFighter: Has a Long-Range Mode which gives it numerous advantages. It is slower and more vulnerable while at close range, though it does [[TimeForPlanB do more burst damage at that range.]]
416* PyrrhicVictory: Often causes these to his opponents. Blocking its Junkshot technically counts as a "combat win" for its foe, but is only marginally better than getting hit by it; they still take full, heavy damage and are vulnerable to it being used again next turn.
417** Having its normal attacks blocked at close range causes it to enter Long-Range Mode. This effect is often more valuable than the damage the attack would have done.
418* RapidFireFisticuffs: Its Piston Hurricane super move.
419* RocketPunch: Its Beta Thrust attack. [[RapidFireFisticuffs Piston Hurricane]] is a more extreme version, but can only be done at close-range.
420* ShoutOut: His name seems to be derived from the Bal-Bas-Bow character in VideoGame/VirtualOn.
421* SpinAttack: Its Gyro Spin attack, which deals high but inefficient damage.
422* SteamPunk: Is a robot of steam punk design.
423* SuperPrototype: After seeing BBB, Onimaru ordered a full army of clockwork soldiers. Due to Geiger defecting and a new scientist taking over, the mass-produced versions proved inferior (or at least [[CuteMachines less charming]]).
424* SuperToughness: In EX-Mode, his health increases from being below average to matching Rook for the highest in the cast (excluding [[BossBattle boss characters]] found in 2v1 mode).
425* TimeForPlanB: While its Long-Range Mode is generally considered to grant a significant advantage, being at close range does give BBB access to its highest damage moves, including [[RapidFireFisticuffs Piston Hurricane]], [[SpinAttack Gyro Spin]], and [[UseYourHead Robo Headbutt]]. It will often save up these cards while at range, only to bring them to bear once its primary strategy fails.
426* UnblockableAttack: Its Junkshot becomes unblockable when it revs up with Overdrive.
427* UseYourHead: Its Robo Headbutt attack, which can stun enemies similar to Dhalsim's.
428[[/folder]]
429
430[[folder:Master Menelker]]
431[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbmenelker.png]]
432[[caption-width-right:349:[[labelnote:Click here for his true form]][[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/deathstrike_dragon4.jpg]][[/labelnote]]]]
433* ArrogantKungFuGuy: Considers his true form to be more powerful than anyone can stand.
434* CainAndAbel: The Cain to Midori's Abel.
435* CombatPragmatist: Will result to dirty tricks and leave you with terrible injuries if it means victory.
436* DarkIsNotEvil: WordOfGod explains that he is willing to use [[CombatPragmatist "taboo tactics"]] to win, but is not truly evil.
437* {{Expy}}: Of [[Characters/StreetFighterIIUpdatedVersions Akuma]].
438* GlassCannon: Has the lowest health in the game (tied with Gloria and Setsuki), but does both heavy damage and has multiple techniques for making his opponent discard resources. As his true form, Deathstrike Dragon, he actually has the highest life total of any character in the game, [[ZigzaggedTrope but is still proportionately weighted toward offense]], which becomes even that much more powerful.
439* IAmNotLeftHanded: Holds back his power unless he deems his opponents worthy of having it inflicted upon them.
440* NeckLift: His typical way of throwing opponents.
441* OneHitKill In EX-Mode, in his true form of Deathstrike Dragon, he can deal enough damage to defeat any character in the cast in a single combo from full health, [[SuperToughness except Rook]].
442* OnlyOneName: Does not seem to have a last name, unlike his brother.
443* OldMaster: Similar to his brother Midori, but has not taken on any students.
444* {{Shapeshifting}}: Is actually a dragon who takes the form of a human. Refuses to use his true form except against worthy opponents. In the Final Boss Mode offered as a Website/{{Kickstarter}} reward, he does so, becoming strong enough to be a match for ''two EX-Mode characters at once''.
445** PartialTransformation: Can transform only his feet when performing his Sweeping Claws attack.
446* {{Shotoclone}}: Just like [[Characters/StreetFighterIIUpdatedVersions Akuma]].
447** KamehameHadouken: His Nether Orb and Chaos Orb projectiles are like hadoukens, while his Dragon Breath super move is a beam attack. In EX-Mode, he gains [[DeathFromAbove Aerial Nether Orbs]] as well.
448** {{Shoryuken}}: His Rising Dragon uppercut.
449** HurricaneKick: His Sweeping Claws kick.
450* StealthMentor: While outwardly appearing cruel and villainous, he pushes his foes to [[TaughtByExperience exceed their limits and improve]].
451* TrueFinalBoss: Can become Deathstrike Dragon via a Website/{{Kickstarter}} bonus, transforming into by far the most powerful character in the cast. Although, he's still arguably [[ArtificialStupidity quite easy to beat in solitaire mode]].
452* WalkingShirtlessScene: Shares this in common with Grave.
453[[/folder]]
454
455[[folder:Mistress Persephone]]
456[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbpersephone.png]]
457* CombatStilettos: True to her {{Dominatrix}} design.
458* DarkIsNotEvil: Is demonic in appearance and nature, and willing to make you suffer, but [[SinkOrSwimMentor does so for your own good]].
459* {{Dominatrix}}: Her main theme.
460* {{Expy}}: Of [[VideoGame/DarkStalkers Morrigan]].
461* MindControl: Her Mistresses' Command ability takes full control of her foe, allowing her to take their next turn for them, including [[KickThemWhileTheyAreDown wasting all their ability cards in the process]]. Her Do As Told ability can counter any ability by simply convincing her opponent that they don't want to do it. In EX-Mode, her mind control extends to animals, who will [[TheBeastmaster loyally attack at her mental command]].
462* MortonsFork: Her Do As Told ability gives her opponents the painful choice: Take 10 damage, or have their own ability [[{{Counterspell}} countered]]. In the worst of scenarios, both choices may lead to their defeat.
463* PsychicAssistedSuicide: Can force this situation upon her opponent with either her [[MindControl Mistress's Command]] or her [[MortonsFork Do as Told]] abilities.
464* SinkOrSwimMentor: Fights with brutal techniques, but does so such that her foe will [[TaughtByExperience grow from the experience]].
465* {{Shoryuken}}: Her Rising Pleasure attack.
466* ShowgirlSkirt: Her dress exposes one of her legs.
467* {{Telepathy}}: She can use Bare Your Soul to know, and decide, exactly what cards her foe is drawing. She can also view their entire hand and ''decide what they play'' using Mistresses' Command.
468* WeakButSkilled: Has low health, but a multitude of abilities to control the flow of battle.
469[[/folder]]
470
471[[folder:Gloria Grayson]]
472[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbgloria.png]]
473* BewareTheNiceOnes: Though Gloria's primary mechanic is healing herself and maintaining some kind of control in combat, she has a powerful super combo to backup her defense.
474* CoordinatedClothes: She and her sister have the same outfit, excluding color.
475** CombatStilettos: Their outfits include high heels. While Gloria does have slow normal attacks, her sister proves that these are not the reason.
476* HealThyself: Can heal herself slightly each turn, provided she is standing and has the proper cards in hand to sacrifice. Can also heal herself through using various attacks.
477* SiblingTeam: With her sister Gwen.
478* SquishyWizard: Has the lowest health in the game (tied with Menelker and Setsuki), but makes up for it with magical healing powers.
479* VaporWear: Her ace artwork makes it clear that she is not sporting any panties, and her skirt hangs dangerously low.
480* WhiteMage: Is a magical healer who can heal herself (and her sister Gwen).
481[[/folder]]
482
483[[folder:Gwen Grayson]]
484[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbgwen.png]]
485* AnIcePerson: Uses cryokinesis for both offense and defense. Her Chillbane ability can slow enemies for a turn.
486* CastFromHitpoints: Draws twice as many cards as other characters, but also takes [[DamageOverTime constant damage]] for her trouble.
487* CoordinatedClothes: She and her sister have the same clothing design, except for a darker palette and ClothingDamage. It is unclear if the difference in color was present before her transformation, or [[PaintItBlack is a by-product of it]].
488** InTheHood: Wears her hood up. It is not clear whether Gloria prefers to keep hers down, or if her version lacks one entirely.
489** CombatStilettos: Their outfits include high heels. They don't stop her from having the fastest normal attacks in the game.
490* DesperationAttack: In EX-Mode, taken very literally. Her [[ExactlyWhatItSaysOnTheTin Desperate Strike]] activates her Desperation ability, which [[LastChanceHitPoint prevents her from losing regardless of her life point total]].
491* FragileSpeedster: Has the fastest normal attacks in the game, bar none, and also draws lots of extra cards. The damage she takes over time, however, makes her surprisingly frail.
492* GlassCannon: Extremely offensive, at the cost of [[CastFromHitpoints her own well-being]].
493* HealThyself: Can heal in battle using a remedy provided by her sister Gloria.
494* InTheHood: Wears her hood up, in contrast with her sister. [[PaperThinDisguise Does nothing to hide her]] bluish-gray skin.
495* LastChanceHitPoint: In EX-Mode, she can continue fighting beyond zero life points for an additional turn with her Desperation ability.
496* {{Shoryuken}}: Her Shadow Slice uppercut.
497* SiblingTeam: With her sister Gloria.
498* UnblockableAttack: Her Relentless Strikes ability means that, while her main attack may be blocked, she can often follow up with an additional secondary attack that cannot.
499* WhiteMage: Her former profession, though she may have lost the ability when she was infected.
500[[/folder]]
501
502[[folder:Vendetta]]
503[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbvendetta.png]]
504* BlockingStopsAllDamage: His Surgical Strike, despite dealing formidable damage if it hits, deals no block damage whatsoever.
505* CombatParkour: Bounces off of nearby walls when performing Diving Pincer Slice and Wall-dive Suplex
506* {{Counterspell}}: His Acrobatics ability counters not individual abilities, but the ''entire combat phase''. It is [[ResourcesManagementGameplay very expensive]], however.
507* {{Expy}}: Of [[VideoGame/StreetFighterII Vega/Claw]]. Also shoots webs and has a move with "Maximum" in the name, similar to [[VideoGame/MarvelVsCapcomClashOfSuperHeroes Spider-Man]].
508* FragileSpeedster: Has fast normal attacks and evasion abilities, but low-health.
509* HeroicRROD: Can use the side-effects of Acrobatics to cause his opponent to have no cards in hand in which to play, allowing him to do as he pleases to them.
510* ImmortalAssassin: Is an assassin, as well as some form of undead.
511* InvulnerableAttack: While fast in general, he is one of two characters to [[AvertedTrope not have any attack below the invulnerability threshold]] of 1.0.
512* LoopholeAbuse: While Onimaru's Final Authority is immune to being [[{{Counterspell}} countered]], Vendetta can still [[ExactWords avoid the consequences of it]] with his Acrobatics ability, forcing Onimaru to expend the cost of his ability for no benefit.
513* OurZombiesAreDifferent: Maintains his sentience and intelligence.
514* ShapeshifterWeapon: Can transform his limbs into deadly blades of a variety of sizes.
515* StatusEffects: In EX-Mode, his claws become venomous and can inflict a poison effect.
516* TheUndead: Is some form of zombie, although the [[OurZombiesAreDifferent details are unclear]].
517* WeakButSkilled: Has low health, but a versatile moveset.
518[[/folder]]
519
520[[folder:Captain Zane]]
521[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/cbzane.png]]
522* AscendedMeme: In ''VideoGame/MarvelVsCapcom3'', [[Franchise/ResidentEvil Wesker's]] hyper attack Phantom Dance was given the [[invoked]]FanNickname of Maximum Wesker. Zane's [[LimitBreak ultimate attack]] has him removing his goggles in a similar fashion and is named accordingly.
523* BadassLongcoat: A purple one fitted with green dragon scales.
524* BombThrowingAnarchists: His main theme.
525* ConfusionFu: When Zane starts a combo, he reveals two cards from his deck and can use one to continue the combo. Even Zane doesn't know what he's going to do until he does it! In EX-Mode, he possesses the ability to penetrate the defenses of cards with the same suit as his attack - and also has Destiny cards that ''possess more than one suit at once.''
526* CripplingOverspecialization: Is at an even larger-than-normal advantage against foes who are knocked down. However, he has a glaring weakness when he himself is knocked down, as he is the only character who possesses no odd-numbered block cards whatsoever.
527* {{Expy}}: Of [[Franchise/StreetFighter M. Bison]] mechanically. Also bears some visual similarities to [[VideoGame/MarvelVsCapcom3 Wesker]], including trenchcoat and glasses.
528* {{Flight}}: In EX-Mode, he reveals that he has limited flight ability, and uses it to make his offensive even more devastating.
529* GogglesDoNothing: Wears goggles most of the time, though he removes them when performing his most powerful super move, Maximum Anarchy.
530* HoistByHisOwnPetard: His Crash Bomb normally deals respectable damage and causes a knockdown on his foe. However, if it is blocked, it backfires, knocking ''him'' down instead and redirecting half the damage back at himself. Added insult to injury if the block in question was [[AttackReflector Rook's Stone Wall]].
531* InSeriesNickname: ''Zane the Insane.''
532* MechanicallyUnusualFighter: His gameplay style is very unusual compared to the rest of the cast.
533** His normal attack and throw speeds end in x.3 - the only moves in the game to end in an odd number.
534** His throws do not knock down, but they can be used in the middle of combos as linkers.
535** He is the only character who has three or more combo points, yet cannot perform a 3-hit combo with normal attacks (due to not having three normal attack cards in sequence).
536** He is the only character in the game to not possess any odd-numbered block cards, leaving him vulnerable when knocked down.
537* MightMakesRight: Believes he can assault and rob anyone who cannot stop him from doing so.
538* ShoutOut: Maximum Anarchy may also be named as a reference to ''VideoGame/AnarchyReigns'', which was called ''Max Anarchy'' in Japan.
539[[/folder]]
540
541!Other Characters
542
543[[folder:G. Panda]]
544* MovesetClone: Similar to Panda (and Lum), with some new moves based on {{Pandante}}.
545* {{Shoutout}}: Has moves based on the creator's other work, {{Pandante}}.
546[[/folder]]
547
548[[folder:Panda]]
549* MovesetClone: Identical to Lum.
550* PaletteSwap: Has the same moves and abilities as Lum, but with a different art-style.

Top