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1%%Please note that Johnny Chiodini's pronouns are they/them%%
2This is a character sheet primarily for the characters in ''Outside Xbox's'' ''TabletopGame/DungeonsAndDragons'' campaign ''The Oxventure''.
3
4For {{trope}}s relating to their ''TabletopGame/BladesInTheDark'' campaign, go to ''Characters/OxventureBladesInTheDark''. For characters in ''One-Shot Wonders'', go to ''Characters/OxventureOneShotWonders''. For characters in ''Deadlands'', go to ''Characters/OxventureDeadlands''.
5----
6!!The Oxventure (D&D)
7
8[[foldercontrol]]
9
10!!The Dungeon Master
11
12[[folder: The Dungeon Master (Johnny Chiodini)]]
13
14!!The Dungeon Master
15[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_09.png]]
16 [[caption-width-right:350: "He's got no idea what you're planning, and [[OffTheRails frankly neither do I."]] Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
17
18-->'''Played by:''' Johnny Chiodini
19
20The illustrious Dungeon Master of The Oxventure in ''D&D'' as well as ''Lasers and Feelings'', played by [[https://www.youtube.com/channel/UC0jMXccxfvnwXvTpngFwbNA/featured Johnny Chiodini]].
21
22Johnny also plays Hengist in "Watch Out!" in which Johnny and Luke switched places as part of Luke's "final exam" for learning how to DM.
23
24----
25* ActuallyPrettyFunny: Johnny ended up really liking what happened to Alfred Strangetide turning into a baby, as it was just way too funny.
26* AlwaysChaoticEvil: Played straight for demons thus far (the "nicest" one shown is Vocatus, the AffablyEvil BigBad of the "Orb-Pocalypse Saga"), but Johnny averts this with all other races, even aberrations, as they find the trope lazy. Even with demons and devils, they're shown to have unique personalities in spite of their amorality.
27* BatmanGambit: In 'Quiet Riot' they [[spoiler:manipulate Andy into setting up the story's punchline, merely by having Flannery casually mention the gold covered wheels, knowing that Corazón would not be able to resist stripping the gold off and exposing the steel underneath.]]
28* CatchPhrase: "Hello, I'm literally everyone else in the world!"
29* CrazyPrepared: There are times Johnny is astoundingly well-prepared, such as naming the entire Stag Lads crew just in case any of them were asked for their names; as luck would have it, they weren't.
30* DoNotDoThisCoolThing: Johnny discusses this on the podcast "Three Black Halflings." While the Oxventure is beloved by its audience for its OffTheRails comedy, ViolationOfCommonSense characters and general mayhem, it may not be advisable for standard tabletop play to emulate: The Oxventure will violate game rules for the sake of entertaining the audience.
31* GuestStarPartyMember: Often has a character accompany the Oxventurers in order to avoid dead ends, sometimes against their will.
32* KillerGameMaster: [[DefiedTrope Defied]]. Johnny ''hates'' this style of game and likes to focus on encouraging creative problem solving and engaging character interactions. Johnny also dislikes combat, although the reason is more practical, because combat eats up a lot of time and very little plot resolution happens in combat.
33* NotSoAboveItAll:
34** Johnny chastises the Oxventurers for overruling Alfred Strangetide’s [[AdventurerArchaeologist intended characterisation]] with [[BrainyBaby their own characterisation,]] and then joins in.
35** They're as good at corny puns as the guild.
36* OffTheRails: Frequently happens: [[WordOfGod Though Johnny singles out the beginning of “Bad Chair Day” as the most severe example.]] During the denouement of "Tower Rangers", this was discussed: What was meant to be a homage to ''Film/GameOfDeath'', with a gauntlet of rooms in an ascending tower, [[spoiler:was derailed because Prudence used Spider Climb and several feet of hempen rope to just scale the outside.]]
37* PungeonMaster: They're as good at puns as the Guild, they just use them more sparingly.
38* YouAllMeetInAnInn: Discussed at the start of “A Spot of Bother”.
39-->'''Johnny:''' You all decided to meet in a tavern, because all good adventures, [[SelfDeprecation and this one]], start in a tavern!
40
41[[/folder]]
42
43[[folder: The Dungeon Master (Luke Westaway)]]
44
45The temporary Dungeon Master of The Oxventure in "Watch Out" (his first ever time running a TTRPG) and a few other adventures since, as well as ''Oxventure Presents Blades in the Dark'' and a few stories of ''One-Shot Wonders''.
46
47For tropes relating to Luke as a Games Master, see [[Characters/OxventureBladesInTheDark here]].
48
49[[/folder]]
50
51!!The Oxventurers Guild
52
53[[folder: Tropes applying to the party in general]]
54[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_01.jpeg]]
55 [[caption-width-right:350:Left to Right: [[TokenEvilTeammate Prudence]], [[TheHeart Merilwen]], [[AntiHero Corazón]], [[IdiotHero Dob]], [[TheKlutz Egbert]]. Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
56
57The heroes of the story, the Oxventurers Guild are comprised of five (initially four) adventurers who explore in search of loot and glory. Though mostly well-meaning, their comedic antics often land them in trouble in ways they don't anticipate. \
58
59The party consists of Corazón de Ballena, a LoveableRogue and Human Pirate, Prudence, the Tiefling Warlock and Cthulhu worshipper, Merilwen, the Wood-Elf Druid and FriendToAllLivingThings, Dob, the Half-Orc Bard who seems to really like the Vengaboys, and Egbert the Careless, a Dragonborn Paladin who seeks atonement.
60
61----
62* ADayInTheLimelight: While the Oxventure is primarily an ensemble cast, certain stories are geared with one of the Oxventurers in mind. Some of them start out as character-driven stories based on their personal histories, while others have a PlotTwist to make it about them.
63** Corazón has "A Spot of Bother", "Mind Your Manors", "Exhibition Impossible" and "Unreal Estate".
64** Prudence has "A Fishmas Carol", "Rolling in the Deep", "High Moon", and "Squid Pro Quo".
65** Merilwen has "Peak Performance" and "Elf Hazard". "Wild Wild Woods" had her take more of an active interest in the plot, but it wasn't really focused on her.
66** Dob has "Brawl of the Wild", "Court in the Act", and "Bride or Die"
67** Egbert had "Spell Check", "Out of Order", and "Faire Trial". "Tower Rangers" was about him, [[spoiler:although that was due to the fact that he was rescued from Liliana by the rest of the guild.]]
68* AdamWesting: Each of them is based, at least initially, on {{Running Gag}}s from Outside Xbox surrounding each of their actors, taken to the extreme. Prudence and Egbert are the most obvious: Prudence being entirely based around Jane's existing niche on the channel as the resident HeroicComedicSociopath, while Egbert being clueless, obsessed with explosions and barely cognizant of how his abilities work is a self-parody of Mike's infamous stealth game snafus. Others, like Andy playing Corazon as a heavily sarcastic diva or Luke and Ellen (who were at the time much newer to the channel) initially playing their characters as more innocent and happy-go-lucky, also lean into their actors' familiar gags.
69* AntiHero: They all fall into this category to varying degrees; Prudence is a NominalHero and HeroicComedicSociopath, Corazón is an UnscrupulousHero, Egbert is a DestructiveSavior, Merilwen is only nominally good, and Dob can have a cruel streak.
70* BadassCrew: This is especially true from "A Spot of Bother" onwards, when the crew's teamwork improves dramatically and each party member [[TookALevelInBadass becomes increasingly badass]]. Even in their first outing, when the crew were all level 1 and only had four members, their quick thinking allowed them to overcome obstacles with surprising efficiency.
71* BewareTheNiceOnes: This is true of Merilwen, Egbert and Dob, who are all personable and friendly but will nevertheless beat the crap out of you with ease if provoked.
72* BewareTheSillyOnes: Despite their lack of experience with D&D, and deliberately messing around for their own amusement, the party frequently derails campaigns and wrecks enemies.
73* CreateYourOwnVillain:
74** {{Downplayed|Trope}} in that they're not "villains" but "antagonists" who are rightfully wary. In "Stop! Hammer Time", [[spoiler:Dob's use of Efelfrith's Hammer accidentally gets several orphans killed, turning the town of Bumble from run-down backwater into a fortress specifically aiming to kill them if they come back.]]
75** A much more serious example starting in "Fishmas Carol". [[spoiler:Humiliating Katie Delacourt by scamming her and sticking a fake pearl over her head, and the subsequent hit to her reputation, caused her to murder the merchant who identified her in a fit of rage. She then went on to murder a lot of people, taking over organised crime to form a criminal empire. By the time she meets the gang again, she's become the highly antagonistic Thief Queen and a serious threat to the guild.]]
76* CurbStompBattle: Despite the best efforts of [[GameMaster Johnny]], boss battles typically end this way in the Oxventure crew's favour. This is partly because of lucky dice rolls and partly because the crew tend to take unorthodox approaches to fights. Further, Johnny tends to use a boss battle in combat, and has described in a video that boss battles with big large enemies tend to be easier than a swarm of small foes.
77* CutsceneIncompetence: On a few occasions during Johnny's out-of-gameplay narration, the Oxventurers will be overpowered by the threat of the week without a chance to fight back in order to trap the players in a ClosedCircle. Especially prominent at the end of "Bone 2 Pick" where [[spoiler: Egbert is knocked unconscious by Lady Liliana's goons and dragged through a portal, with seemingly no time for anybody to intervene; this was necessary so Egbert could be PutOnABus while Mike went on paternity leave.]]
78* DarkAndTroubledPast: Suffice it to say that none of them have happy backstories.
79* DeadpanSnarker: All of the adventurers, even [[NiceGirl Merilwen]], have a sarcastic streak. [[LampshadedTrope Lampshaded]] by Binbag when he talks to Merilwen and refers to the others as her "sarcastic friends".
80* DidntThinkThisThrough: The group do try, but often small details will be forgotten, leaving them in a mess later.
81* DidYouJustPunchOutCthulhu: [[spoiler: They manage to defeat a gargantuan creature from the ocean described as an imprisoned god by ramming the Joyful Damnnation into it, granted it was being restrained by C'thulhu and was likely weakened from its imprisonment.]]
82* DoesThisRemindYouOfAnything: PlayedForLaughs in that every character is on some level a caricature of their players' real life persona and reputation among the fandom.
83* DungeonBypass: Johnny has oft lamented their knack for this.
84* EveryoneIsBi: DownplayedTrope, but all the male members of the group (bar GuestStarPartyMember Hengist, whose sexuality isn't mentioned) are canonically bisexual.
85* FiveManBand: As of "A Spot of Bother", their numbers are bolstered to five; while each member has roughly the same amount of influence and decision making in the guild, Corazón is quick to present himself as the face of the guild and take charge as TheLeader. Dob meanwhile is TheLancer to Corazón, often giving opposite ideas to whatever plans Corazón has in mind, especially when it comes to money. Prudence is the group's [[TheSmartGuy Smart Guy]], being the one more educated in magic, while Egbert is TheBigGuy who can be relied upon to solve the guild's problems with physical (and often explosive or fiery) force. Lastly, Merilwen is TheHeart who, despite not having a good alignment, serves as the group's emotional support and helps them stay as close to good as possible.
86* GuysSmashGirlsShoot: Downplayed; Merilwen and Prudence are the party's main ranged combatants while the others prefer to fight up close, but Merilwen can hold her own in melee with her sword and bear form and Prudence [[spoiler:transforming into a werebear certainly gives her raw physical might]], while Corazón's crossbow, Dob's spells and Egbert's bombs give them some ranged capability.
87* HeroWithAnFInGood: All of them bar Prudence at least ''try'' to do the right thing, but with limited results.
88* IndyPloy: Dob acknowledges this as a common plan in "Spell Check":
89-->'''Dob:''' What if we get Christopher to bring one of us in by the scruff of the neck and say “I caught this prisoner trying to escape!”, and from there maybe a plan will formulate on the fly!
90* InkSuitActor: All of them, in the official artwork produced, have some resemblance with their real-life actor. This is hardest to tell with Egbert, of course, since he's a Dragonborn.
91* MassOhCrap:
92** The entire party is justifiably panicked when [[spoiler:Prudence accidentally wakes up a dragon]] in "Peak Performance", and their priority immediately changes from "kill the bad guy" to "pin him in place and run for your lives."
93** Again in "Crawl Me Maybe" when [[spoiler:Prudence's palantir starts moving of its own volition and absorbs a lot of magical liquid.]]
94* NiceJobBreakingItHero:
95** The well-intentioned but careless use of Efelfrith's Hammer results in the deaths of fourteen orphans.
96** Prudence's taking the palantir from Victor's museum sets in motion a chain of events that allow Vocatus to wake up. Then the Guild sets him free... and then they accidentally direct him to [[spoiler:Liliana]].
97* OddFriendship: Prudence with pretty much everybody else, but especially Egbert.
98* OffTheRails: It's pretty much guaranteed that once per session, the group will derail Johnny's plans in ''some'' manner, be it a boss fight or a plot point.
99* OnlyOneName: Only Corazón has a confirmed surname. Egbert has a title, Prudence was given a Tiefling "Virtue Name", and Dob and Merilwen seem to have either unmentioned or no surnames. As of the end of "Elf Hazard", [[spoiler:Merilwen technically has ''two'' names, Merilwen and Myrrilgraw, but still no surname.]]
100* PungeonMaster: All of the Guild, but especially Merilwen, come up with a number of puns.
101* RagtagBunchOfMisfits: As fits a D&D party, the Oxventurers are an odd bunch. The five-person party consists of an arrogant pirate, an openly evil Tiefling warlock that serves Cthulhu, a half-Orc bard that keeps making references to the Vengaboys, an elven druid in harmony with nature, and a Dragonborn paladin trying to earn atonement with limited luck. This isn't even getting into any GuestStarPartyMember that joins the party for an adventurer.
102-->'''Curly Joe:''' This is a strange hunting party but I quite like it!
103* ShadowArchetype: Pretty much each guild member serves to highlight the flaws of one of their antagonists by contrast.
104** Corazón is a contrast to Jacques Darkfall from 'Out of Order'. They are both charismatic rogues with cool names, but Darkfall is a wannabe mass murderer whereas Corazón is a free spirited adventurer who is often capable of doing the right thing.
105** Prudence has many similarities to the Drow Lady Liliana. Both desire to gain more magical power, but Lady Liliana constantly abandons her allies of the current episode when things go sideways, while Prudence has always stuck by the Oxventurers Guild despite her complaints at having to assist in their occasional altruism.
106** Egbert can be seen in contrast with The Order of Keeping it Down. Despite his religious nature, Egbert is relatively fun and fancy-free but deadly in a fight, whereas the Order of Keeping it Down are hypocritical zealots who are easily overcome.
107** Merilwen's shadow is the hunter Vex from 'Peak Performance'. Both are wilderness survivors who use magic, but Merilwen has a deep respect for the animals and has a rule to never use resources wastefully, whereas Vex appears to hunt for sport and twists animals' corpses into puppets for his satisfaction.
108** Dob was once cloned into an Infernal duplicate simply referred to as Evil Dob, Evil Dob can only focus on the desires that the Chalice Of Everything Everybody Wants could give him, whereas the true Dob is TooSpicyForYogSothoth with regards to all magical temptations.
109* StatingTheSimpleSolution: Can be surprisingly sensible on occasion, in 'Tower Rangers', they bypass a gauntlet of enemies located inside a tower by simply climbing the tower from the outside with magic and then sneaking Egbert out, rather than engaging any of Lady Liliana's forces in combat.
110* ThouShaltNotKill: The group (barring Prudence, who openly rejoiced upon creating the party's first kill) ''attempted'' to stick to this rule, but increasingly have ignored it as time goes along; now the trope is [[DownplayedTrope downplayed]] in that they won't always aim for lethal force by default but will use it if necessary.
111* TookALevelInBadass: Multiple times:
112** Firstly, when Egbert joins their ranks, bolstering them to five members.
113** Secondly, by the time of "Quiet Riot", when everybody has levelled up twice and learned additional spells (even Corazón).
114** Thirdly, between "Spell Check" and "Out of Order", when they level two more times and gain even more new abilities.
115** Then again between "Hunter Pressure" and "Elf Hazard".
116** There was one more level up just before the Orb-pocalypse saga started (though in this case, they only went up by one level as opposed to two).
117** In "Tome Sweet Tome", Merilwen gains the ability to keep ''Stone Shape'' permanently.
118* TrueCompanions: Despite their differences, they're a loyal group of friends who always have each other's backs when they need it. Dob says they are "chosen family" when cheering up Corazón at the end of "Unreal Estate".
119* ViolationOfCommonSense: Most of the time, their plans for dealing with the situations at hand couldn't be considered "sane." These include disguises as fictional, impossible creatures or even just chairs, the use of RocketJump, and hitting lit bombs with maces. However, creativity and good dice rolls - with the ''occasional'' bit of industrial strength PlotArmor - often end up making these plans work.
120* VitriolicBestBuds:
121** Despite all having their differences, the group is a surprisingly steadfast group of friends and adventurers.
122** Case in point, in "Rolling in the Deep", Prudence is quite happy to trick Corazón into opening a chest full of spiders, but when he later gets paralysed by a grell, she immediately comes to his aid, even helping him land an attack later. She also gets weepy-drunk in "Sect Appeal" and hugs him, saying he won't leave because "I'll kill you first"; he takes it in stride and takes care of her anyway.
123* WomenAreWiser: Between Corazón's narcissistic tendencies, Dob's ditzy nature, and Egbert the Careless's... well, carelessness, the two female members, Merilwen and Prudence, come off as more grounded than their male compatriots. That is not to say they don't have their moments, though.
124
125[[/folder]]
126
127!!! Main Members
128[[folder: Corazón de Ballena]]
129
130!!Corazón de Ballena [[note]]Corazón de Leon until the end of "A Spot of Bother"[[/note]] / [[spoiler:Percival Milquetoast]]
131[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_07.jpeg]]
132 [[caption-width-right:350:"Can't make an omelette without poisoning a few guards!" Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
133
134--> '''Played by:''' Andy Farrant
135--> '''Race:''' Human
136--> '''Class:''' Rogue (Arcane Trickster) / Rogue (Swashbuckler)
137--> '''Alignment:''' ChaoticNeutral
138
139
140A roguish pirate that, in Andy's own words is "a bit vain and stupid", he adventures in search of gold and glory. "A Spot of Bother" reveals that his previous crew were cursed and continue to try and hunt him down every two years, while also shedding a lot of light on his past before becoming a pirate.
141
142----
143* AccidentalMurder: ''Twice'' in one episode. In "Watch Out", he kicks Erasmus Symes in an attempt to shut him up, but Symes is an old man and extremely frail so dies from the blow (Andy, out-of-character, argues that [[MadeOfPlasticine if he's frail enough for a relatively light kick to end him]], it should count as natural causes). Later, he kicks Professor Shoelacey... but forgets he's wearing bracers that double his strength, outright destroying him.
144* AntiHero: UnscrupulousHero. He'll do the right thing most of the time, but isn't above robbing or murder.
145* AttentionWhore: Let's put it this way: when he was trying to lie low from his old pirate crew, he gave his full name (possibly his ''real'' name, to boot) to the town crier talking about the Spicy Rat incident. Andy himself describes Corazón as 'a showboat-y idiot'.
146* AwesomenessByAnalysis: Whereas the other Oxventurers' magical abilities are much more innate owing to their respective vocations or faiths, Corazón managed to learn a few spells based only on book learning.
147* BackFromTheDead: [[spoiler:Thanks to a reincarnation spell, Corazón returns from the dead as a tortle]].
148* BadassBoast: PlayedForLaughs, Corazón enjoys a good boast but he's too much of a TalkativeLoon to stop them at the appropriate time.
149** Firstly one to [[spoiler: his father]] in 'A Spot of Bother'.
150-->'''Corazón:''' I'm Corazón de Leon, I was born in the belly of a pirate ship! I grew up there! I never [[spoiler:grew up in a mansion in Hertfordshire!]]
151** Another when introducing himself at the beginning of 'Spell Check'.
152-->'''Corazón:''' I am Corazón de Ballena the human pirate rogue, the hero of All Crim’s Night, commander of the skeleton army, [[Film/JohnWick some call him The Baba Yaga]]. Others call him the weaver of dreams, he’s a mysterious man but uh once you get to know him, really uh, lovely guy to hang out, very handsome[…]
153* BadassNormal: He starts the campaign as the only party member without any magical abilities, but still keeps up regardless.
154* BeCarefulWhatYouWishFor: At the start of "Quiet Riot", he's content for Merilwen to just demonstrate her abilities rather than warn him in advance. Later on, she opts to do just that by transforming into a bear right in front of him, causing him to freak out.
155-->'''Corazón:''' JESUS CHRIST THERE'S A BEAR HERE!
156* BerserkButton: His father. [[spoiler:The moment his father tries to buy the manor in "Unreal Estate", he immediately decides that they're going to keep it and live in a big [[FreudianSlip middle finger]] - he means house.]]
157* BraggingThemeTune: In "Peak Performance", he writes a ballad about his amazing adventures and beautiful hair. He tries to make it at least 20 minutes long and include a freestyle, but the final version ends up being a bit shorter than how he envisioned it. The song can be heard [[https://youtu.be/LyNQi2ocmHc?t=1850 during the fourth episode's end credits]].
158* CassandraTruth: Corazón's background as a 'legitimate aquatic businessman' means that he's pretty suspicious of other people's motives. So when the group doesn't believe him... [[spoiler:like say... Merilwen in Watch Out... Because of course too good to be true was too good to be true.]]
159* CatchPhrase: [[BuffySpeak "I do all the things that make the boat go."]] At first popped up as an attempt to condense all boat tasks into a single roll, and then even after Johnny stopped asking for rolls for it, it stayed Corazon's favored way of skipping past any scenes of setting sail on the Joyful Damnation and getting on with the plot.
160* CombatPragmatist: Though he's a showboating idiot, he will use cover and sneak attacks to his advantage, and set traps or use guises to even a playing field.
161* CowardlyLion: Corazón's first choice will be to talk his way out or hide instead of fight. Nevertheless, he's a skilled fighter when push comes to shove and won't ditch the team. [[MeaningfulName Heart of a lion indeed.]]
162* DepartmentOfRedundancyDepartment: Upon the group reaching level 7, Andy announces that Corazón will be multiclassing Rogue into itself, in practice this just means that Corazón is now both an Arcane Trickster and a Swashbuckler but without the full scope of abilities of either.
163* DoNotCallMePaul: Refuses to answer to [[spoiler:his given name, Percival Milquetoast]].
164* EmpoweredBadassNormal:
165** Learns some minor spells by the time of "Quiet Riot".
166** In "Spell Check" Corazón ends up soaking in a lot of liquid magic and briefly gains the ability to materialise sandwiches from thin air.
167* EveryoneHasStandards:
168** He gets increasingly unnerved by Prudence's habit of Eldritch Blasting everything, and calls her out when she kills a captive goblin to scare the other one into giving her information.
169** Racism is something he really dislikes, to the point that in "Elf Hazard", he sets a house alight because [[spoiler:the racist and fanatical elf elder]] had been abusive to Prudence for being a Tiefling.
170** Though he's understandably outraged that [[spoiler:his father]] wanted to buy the house, he ultimately refuses to let Bismuth shoot him. [[spoiler:Murdering his father in cold blood]] is a line he can't bring himself to cross, even though the man had already made an attempt on his life, on top of the emotional abuse in his childhood. He's also shocked when she attempts to do the same to other buyers.
171** As underhanded as he can be, he still honours surrenders. When Merilwen kills a group of enemies who'd already surrendered in "Bad Altitude", he's just as horrified as Egbert and Dob are.
172* EvilCannotComprehendGood: Evil is pushing it, but is unable to parse Dob's ArmorPiercingQuestion in "Mind Your Manors".
173* FreudianExcuse: "A Spot of Bother" reveals that [[spoiler:his dad was emotionally abusive, to the point that he fled high society to escape]]. "Mind Your Manors" also reveals that he was constantly victim to said figure's bad mood more often than not as a child.
174* FreudianSlip: In "Unreal Estate", after he decides to keep the house to spite [[spoiler:his father]], he refers to it as "a giant middle finger, I mean house."
175* GameplayAndStoryIntegration: Makes a notably high number of successful rolls during “Exhibition Impossible,” which picked up on his personal quest. This is further enforced by Corazón repeatedly complaining in previous episodes that the guild wasn’t focusing on his quest; the DM & the rest of the party all note that it gives the impression that Corazón is actually putting in effort now that they’re doing something that relates to him.
176* GreenEyedMonster: Became an Arcane Trickster because he was jealous of the rest of the party being able to cast spells.
177* HeartIsAnAwesomePower: As it turns out, the magical ability to create grease is quite useful when you're trying to sneak past a rusty door, or to use in an ambush, causing enemies to slide into a trap and get them minced.
178* HiddenDepths: It's been shown that despite his outward buffoonery and jokes, Corazón has some really bad father issues.
179* {{Homage}}: Andy has admitted that Corazon's backstory - of a cursed crew - was partly inspired by [[Franchise/PiratesOfTheCaribbean Jack Sparrow]].
180* ItsAllAboutMe: Has a habit of complaining if he’s not the centre of attention for too long, and has even written a song about himself. His reaction to seeing a man getting eaten alive by a mimic in front of him in "Unreal Estate" is to check if his chequebook survived the accident. This gets him in trouble in "Court in the Act", when Johnny reveals [[spoiler:they only meant for Dob to be framed as a notorious criminal but Corazón insisted on joining]].
181* KickTheDog:
182** [[DownplayedTrope Downplayed]] in their first adventure, and quite literally with a chicken that he punts across the room. He attempted to exercise restraint and asked Merilwen to tell it to stop, but after the chicken kept pecking his foot, he ends up losing his temper and kicking it. Merilwen is appalled. This ends up being a bit of a RunningGag for him, though he has yet to kick a literal dog and only did it once.
183** In a less literal example but no less harsh, after Corazón finally realises the truth of the mansion on the Necropolis-on-Sea, he repeatedly tells Dob to shut up despite Dob's previous efforts to get him to notice.
184* KleptomaniacHero: He's a pirate, so of course he tries stealing things constantly.
185* TheLeader: Oh he loves to think he's this. That being said, while he has more or less the same amount of influence in the group as everyone else, he often quickly establishes himself as the face of the guild.
186* LethalHarmlessPowers: His "grease" spell may sound useless, but as "Quiet Riot" proves, it is ''very'' effective for traps (combined with Merilwen's spikes).
187* LovableRogue: In addition to having Rogue as his character class, he's a charming, amiable pirate.
188* TheManTheyCouldntHang: Parodied in the intro to "Heir Superiority", where Andy identifies him as "The Man They Couldn't Hang, [[OverlyNarrowSuperlative As Long As The Rope]] Was [[CallBack Made Of Udon Noodles]]."
189* MasterOfDisguise: Gains use of the spell "Disguise Self" at Level 5. He exploits this gloriously against Jacques Darkfall [[spoiler:while interrogating him with the help of Dob's necromancy]].
190* MilesGloriosus: Often boasts about being the coolest and sexiest pirate ever, but as soon as combat begins, expect to hear him say "I immediately hide." Downplayed, however, as he never actually flees or escapes from battle, and in fact, uses hiding to help gain advantages in battle.
191* MomentKiller: Happens twice with Dob's reunion with [[spoiler: his long-lost sister. First time, Corazón wakes up from a drug-induced stupor to comment why there are two Dobs in the room. Second time, as Dob's hugging his sister, Corazón contemplates robbing her.]]
192* MrFanservice:
193** Andy’s getup has evolved to include a [[LongHairedPrettyBoy wig,]] an impressive coat, and a half-open shirt.
194** He spends a significant part of "Unreal Estate" naked, letting Dob paint him.
195* MundaneUtility: The "grease" spell isn't just great for traps, it's also good for helping open doors in a quieter manner.
196* NeverMyFault: He's all too keen to place all the blame on Merilwen for the "Meat Grinder" episode, even though his grease notably helped them slide into her spikes. Later on, though, he does agree that it was mostly the grease.
197* OhCrap:
198** After Curly Joe and the rest of the crew cast the black spot on him, he begins to panic.
199** In "Quiet Riot", the sight of Merilwen as a bear makes him freak out, as he had no idea she could do that.
200* OnceDoneNeverForgotten: Merilwen wasn't keen to let him forget him kicking a chicken in the gang's first adventure in the adventures afterwards, [[DownplayedTrope but she lets it go after Quiet Riot.]]
201* OOCIsSeriousBusiness:
202** In "Exhibition Impossible", Corazón performs an unexpected string of competent decisions and critical thinking, much to the surprise of the other guild members, which they justify as being due to the fact that the current storyline relates to his personal quest.
203** In "Unreal Estate", the usually talkative and jokey facade he puts on noticeably slips after [[spoiler:his dad has tried to buy the house]], leaving him angry and then almost shutting down.
204** When the Guild is pursued by [[spoiler:Liliana and the ''Inevitable'']], the situation is serious enough that in spite of his vanity he uses a pair of cursed bracers [[spoiler:to push the ship along at great speed, despite the possible risks.]]
205* PetTheDog: For all his pirate-ish behaviour, Corazón isn't too bad a person:
206** In "A Spot of Bother", he tries to talk his old crew down so that he can help them break their curse, though they sadly ignore him and will presumably resurface in two years.
207** Twice in "Quiet Riot", both because of [[MoralityChain Merilwen]]. Firstly, he deliberately tries reining in his swearing because he thinks it will upset her (he only goes back to effing and blinding once she says she doesn't actually mind). Secondly, while he's keen to either kill or enslave [[spoiler:Owlsworth the Owlbear]], he ultimately agrees to relent and let it go somewhere it'll be happy, because he knows he'd just upset Merilwen if he ignored her protests.
208** A particular heartwarming example in "Corn Ultimatum" where he gifts Rust On The Harbour with a drawing of the two of them together as "purr-ate friends forever".
209** Stands up for Prudence when some elves are racist towards her in "Elf Hazard". He's also protective of her in "High Moon", when he suspects Jamila might be luring her into a trap, but also respects her privacy enough not to eavesdrop, and leaves once he knows she's safe.
210** He takes pity on the paladin of the True Heroes of G'eth, Bridgit, and makes her a bacon sandwich unprompted after seeing how she gets mistreated or ignored.
211* {{Pirate}}: What he is. He insists he's a "legitimate aquatic businessman".
212* PrecisionFStrike: In "Unreal Estate", after a long period of ''not'' swearing in the livestream episodes, Corazón drops an F-bomb when he notices the house is moving.
213* ProperlyParanoid:
214** In "Watch Out", he immediately pegs [[spoiler:Professor Shoelacey]] as EvilAllAlong and is unsurprised when the gang is betrayed.
215** He's the most reluctant to open the Orb in "The Orb-Pocalypse Saga", noting that it has just randomly revealed it can absorb magical energy and was likely not stored away without good reason. While he ''is'' persuaded to assist eventually, his concerns are ultimately validated when [[spoiler:Vocatus is released and nearly ends the world]].
216* SherlockScan:
217** With Merilwen and Dob's help, he manages to cold read Christopher Englebert XVII's full name.
218** In "Out of Order", Corazón manages to divine the name and location of a city's criminal district with a quick glance around the first street that they see.
219* ShoutOut:
220** Maybe a coincidence but, due to Andy being a wrestling fan, possibly to Chris Jericho.[[note]]Before being known as Corazón de Ballena (Whaleheart), Corazón's original name was Corazón de León (Lionheart); a name Jericho also used while wrestling down in Mexico during the early-to-mid 1990s[[/note]].
221* SignatureMove: Much like Prudence's Eldritch Blast, "I cast Grease!" quickly becomes something of a catchphrase for Corazon after he learns the spell, using it constantly in situations where it is vaguely useful, where it isn't useful, as an opening gambit in fights, or at times where there's a lull in the action. There was a period where he practically used it OnceAnEpisode, though like Prudence he mellowed out on it over time.
222* SirSwearsALot:
223** Of all the adventurers, he's by far the most profane, with many F-bombs of Andy's being [[SoundEffectBleep bleeped out]]. Lampshaded when he briefly attempts GoshDarnItToHeck in "Quiet Riot" (ostensibly because he doesn't want to offend Merilwen, who reveals she doesn't actually mind)) and he drops at least ''two'' F-bombs when Egbert points out that this isn't what pirates do.
224** Notably averted / [[DownplayedTrope downplayed]] in the live shows and livestreams, when Andy presumably has to keep his language in check because of the audience. Minor swears are fine, but the F-word is generally off limits.
225* SitcomArchnemesis: Wizards in general, in part from jealousy having little magic himself (at least at first), in part because he tends to be very unlucky around magic, and also because when it comes down to it he has little patience for whimsical magical nonsense. If a wizard appears in a story there's a safe bet Corazon will end up in contention with them, but in particular it's a running gag with Binbag, with whom he maintains a petty, childish emnity. It started out one-sided on Corazon's end, but eventually most of Binbag's appearances involve them both sniping and pulling nasty jabs at one another.
226* SmallNameBigEgo:
227** This is how Andy originally intended him to be and indeed nobody really seems to know him despite his insistence that everyone should know him. As he's since gotten deadlier and pulled off some genuine feats, this is a rare case of this trope combined with actually being able to back up your bark with bite.
228** In regards to his magical abilities. Corazón believes himself to be a knowledgeable spell caster on par with the rest of the party, when in reality, he only knows a small selection of cantrips and first level spells.
229* SuperReflexes: Corazón gains the Rogue ability 'Uncanny Dodge' ability in between "Spell Check" and "Out of Order". Indeed, he is able to dodge Jacques Darkfall's rapier stab at point-blank range, though he still takes a hit to the shoulder.
230* TheStoner: After eating a bunch of mysterious berries in "Brawl of the Wild", Corazón spends most of the adventure stoned off his arse.
231* TheTeamNormal: Was this as the token non-magic user until "Quiet Riot".
232* TokenHuman: The only human party member in the Guild, although Egbert was human before morphing into a Dragonborn before the Guild formed.
233* TookALevelInBadass:
234** Learns magic by the time of "Quiet Riot", enabling him to cast the spell Grease and grab things from further away with Mage Hand. Upon reaching Level 5, he gains "Uncanny Dodge" and "Disguise Self" to add to his repertoire. Despite basically deciding he's had enough of learning any more magic come Level 7, he becomes even deadlier with his Rogue abilities.
235** In "Watch Out", he acquires bracers that multiply his strength, allowing him to demolish two mummies with ease. Though he keeps them in storage most of the time, he makes good use of them later.
236* VainSorcerer: He insists on Dob using magic to make his mustache more twirly and styled.
237* WallJump: Performs an impressive one in "An Orc-Ward Encounter", while playing the hurdy-gurdy of all things!
238* WellDoneSonGuy: He absolutely ''despises'' his father (and with good reason)... or so he claims. "Ship Happens" shows he would, deep down, want his father to love him, and "Mind Your Manors" shows that although he resents his father, Corazón would feel complicated if he heard his father passed away.
239
240[[/folder]]
241
242[[folder: Prudence]]
243
244!!Prudence
245[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_03.jpeg]]
246 [[caption-width-right:350:[[PunctuatedForEmphasis "El-dritch Blast! El-dritch Blast!"]] Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
247
248--> '''Played by:''' Jane Douglas
249-->'''Race:''' Tiefling / [[spoiler:Werebear]]
250-->'''Class:''' Warlock (Great Old One Patron, Pact of the Tome) / [[spoiler:Barbarian]]
251-->'''Alignment:''' ChaoticEvil
252
253
254A Tiefling Warlock that serves as the TokenEvilTeammate to the Oxventurers guild, Prudence is the magical expert of the crew and adventures to seek newer and more powerful magics. Abandoned as a child by her human parents, she was adopted and given the name "Prudence" as a cruel joke by an embittered Warlock named Cyrus. Openly serves Cthulhu.
255
256----
257* AbusiveParents: The human warlock who raised her was extremely unpleasant, giving her an IronicName and generally treating her like crap; [[SurprisinglyRealisticOutcome after she is trained by him in magic, it turns out]] [[spoiler:she then killed him]]. Her human parents weren't much better, since they abandoned her for being a tiefling.
258* AffablyEvil: Not so much in her first outing, but from "A Spot of Bother" she starts acting this way. She can be very personable despite loving to Eldritch Blast foes into oblivion, and loves the rest of the guild and her adopted pets.
259* BadButt: Despite being the group's TokenEvilTeammate, her other niche as the OnlySaneMan means she's occasionally fairly tame in how evil she chooses to be, as Prudence is perfectly willing to do virtuous things if its the most pragmatic means of fixing whatever problem the party is in - occasionally even being the main advocate for it when the rest of the party is getting especially chaotic - and is fine with limiting her darker impulses to PayEvilUntoEvil. In general, [[CharacterizationMarchesOn she's mellowed out a bit over time.]]
260* BlackComedy: Her openly evil nature results in some delightfully dark moments, including killing a transfigured brigand and rejoicing that nobody will be able to identify his body.
261* BoringButPractical: While the rest of the Guild tends to come up with elaborate plans, she prefers simpler, more reliable ones such as killing enemies in their sleep or warning people about assassination attempts.
262-->'''Merilwen:''' I think we need to go for the easiest route...\
263'''Egbert:''' No, no, the most complicated and flamboyant route is best.\
264'''Merilwen:''' ...and I think Prudence's one is the most straightforward one.
265* BroughtDownToBadass: After "Party Fowl", where [[spoiler:Vocatus breaks her connection to Cthulhu]], she proves capable of UnstoppableRage that lets her handle herself even without eldritch magic. [[spoiler:She gets it back in the final episode of the "Orb-Pocalypse Saga".]]
266* CardCarryingVillain: Mostly PlayedForLaughs. She's very upfront about how she serves Cthulhu.
267* CastFromHitPoints: In "Carpe Idiom", she learns a spell that conjures literal manifestations of idioms at the cost of dealing 10 damage to her.
268* ChronicBackstabbingDisorder: Discussed in the very first adventure by Andy, Luke, and Ellen as a reason she shouldn't be trusted, because she's so ObviouslyEvil. [[AvertedTrope With that said, she doesn't actually betray the group and has grown to like them]].
269* CursedWithAwesome: After "Fast and Furriest", she's technically cursed by [[spoiler:becoming a werebear]], but she doesn't mind the downsides (which in a reversal of the normal issues is that [[spoiler:werebears]] are too goody-two-shoes for her liking) and gets a hefty boost to Strength out of it. [[spoiler: After her first transformation in "High Moon", she decides to keep it.]]
270* DaddysLittleVillain: Seems to have this relationship with Cthulhu.
271* DarkActionGirl: As the TokenEvilTeammate and most powerful mage (at first, at least), she qualifies.
272* DarkIsEvil: A dark red Tiefling who indulges in dark magic and has demonic Tiefling horns.
273* TheDogBitesBack:
274** Anyone making racist comments against tieflings learns to swiftly regret it; the merchant in "Spicy Rat Caper" pisses himself in fear at her, and a racist brigand in "Plunder Siege" ends up dying ''painfully''.
275** "Rolling in the Deep" shows that [[spoiler:Cyrus, the abusive warlock who took her in, paid the price for his cruelty when she killed him]].
276* EvenEvilCanBeLoved: Cthulhu is highly paternal towards her, and the Guild considers her one of their group. Corazon especially treats her like a younger sister, and Merilwen is probably her best friend.
277* EvenEvilHasLovedOnes: Though she'd probably be reluctant to admit it, she considers the guild her family. She also loves Cthulhu as her adoptive dad, and adores her adopted pet grimoires and palantir.
278* EvenEvilHasStandards:
279** Even ''she'' finds [[spoiler: Lord Milquetoast]] attempting to [[OffingTheOffspring have his son killed]] utterly appalling.
280** She's mildly distasteful of Corazón's callously continuing to try and sell the house in "Unreal Estate", noting his plan, despite the guild's efforts to safeguard the visitors, is to essentially throw bodies at the haunted house until someone lives long enough to sell it.
281* EpicFail:
282** In "Peak Performance", it's her who wakes up the dragon with a missed critical failure from an eldritch blast. They ultimately make it out alive and manage to blame Vex for it, however.
283** In "Exhibition Inpossible", she critical fails a willpower roll and falls under the palantir's spell. [[spoiler:Come "Crawl Me Maybe", this comes back to bite them.]]
284* FantasticRacism: Frequently on the receiving end of this when growing up, most prominently when her human parents abandoned her for not being like they were. While most characters don't comment on her species, one market seller tries to make a joke at her expense by claiming that the miracle elixir won't cure her being a Tiefling, and a few dumb brigands in "Plunder Siege" look upon her with disdain.
285* FreudianExcuse: Abandoned as a child, then subject to FantasticRacism and a cruel mentor, which caused Prudence to rebel against said mentor and make a blood pact with Cthulhu.
286* HeroicComedicSociopath: Fits this role as the TokenEvilTeammate who believes MurderIsTheBestSolution.
287* HiddenDepths: For all that she not only ''appears'' utterly unrepentantly evil but actively revels in it, she's surprisingly emotionally intelligent, especially when it comes to Corazón. In "Unreal Estate" she's the one who checks whether Corazón wants to talk about the encounter with [[spoiler:his father]], not [[TheHeart Dob or Merilwen]].
288-->'''Prudence:''' (when Corazón is coming up with Egbert memorial merch in "Tower Rangers") Corazón, it is astounding how far you'll go to not feel your feelings right now.
289* KickTheDog: Killing a captive goblin as an interrogation tactic. Corazón is disgusted by this turn of events and [[WhatTheHellHero calls her out on it]].
290* LovecraftianSuperpower: Generally a given with Prudence's Warlock patron, but at Level 5 she learns the spell "Hunger of Hadar", [[NightmareFetishist which, Jane gleefully explains, involves tentacles and voids between the stars.]]
291* MagicKnight: DownplayedTrope. She does have skill with knives as well as her magic, but relies on magic more due to its potency and her SquishyWizard status. With that said, at Level 5 her increased HP and Constitution means falling back on the knives is a valuable strategy. [[spoiler:Being cursed to become a were-bear also ups her strength nicely.]]
292* MurderIsTheBestSolution: A RunningGag of hers. The party's first kill came from her seeing the guild trying to knock out a mook, causing her to sigh and just Eldritch Blast him to death.
293* NakedPeopleAreFunny: In "Gnome Alone", she guards a corridor facing the north, and (she claims) to help the guild remember, reminds them she is guarding "N for Nudence". Johnny describes it as "tastefully pixelated", though the Guild all react with discomfort and she reluctantly dresses again.
294* NightmareFetishist: Delights in things that horrify the rest of the party, such as mind flayers eating brains and [[spoiler:Merilwen turning into an octopus]].
295* NominalHero: Prudence is the TokenEvilTeammate who just happens to be in a party of mostly-good adventurers. During "Peak Performance" when she learns of a great evil on the mountain, Prudence is more upset that this great evil isn't her (though in the end, even she's disgusted with Vex).
296* ObviouslyEvil: As a Tiefling who serves Cthulhu. The others view it as a bonus since they at least know not to trust her (though Prudence doesn't actually turn on the team and grows to trust them).
297* OddFriendship: With the rest of the Guild, but this is especially true with Merilwen, who could be considered her best friend even though Prudence is an openly evil warlock and Merilwen is a neutral druid.
298* OffWithHisHead: At the end of 'Gnome Alone' she defeats the Mind Flayer in this manner with her trusty Eldritch Blast.
299* OhCrap: Understandably freaks out when she accidentally [[spoiler:misses with an Eldritch Blast and wakes up the slumbering dragon]] in "Peak Performance".
300* OnlySaneMan: Her role in the group when not laying the evil on thick; Prudence generally is the one to suggest more practical solutions to the guild's problems, such as in "Out of Order" when she suggests simply telling Le Dragon d'Or about the assassination attempt before concocting any elaborate schemes, and generally tries to get the guild to focus when Dob goes off on a tangent.
301* ParentalAbandonment: Her birth parents abandoned her shortly after she was born for not being a tiefling.
302* PetTheDog:
303** At the end of their first adventure, Prudence admits that she's become quite accustomed to the team and would rather ''not'' blow them up in the fireball she's about to make.
304** In "Wild, Wild Woods" she tells Merilwen to look away after a particularly messy Eldritch Blast. In general, Prudence seems awfully fond of her teammates.
305** Absolutely ''adores'' Frisky and the Darkness, two creepy grimoires she adopts. Same goes for the palantir-style orb she picks up.
306** Backs Merilwen all the way throughout "Elf Hazard".
307** She hugs an Egbert-shaped gargoyle in "Tower Rangers" while her teammates aren't looking.
308** In "Unreal Estate", she shows a fair degree of emotional intelligence and asks Corazón if he wants to talk about his traumatic experience from that episode, though he declines.
309** After "Brine and Punishment" saw Egbert and Corazón {{Troll}}ing Merilwen about Egbert having ''moonbeam'' and ''speak with animals'' now, "High Moon" has Prudence handle the InternalReveal about [[spoiler:the werebear thing]] much more delicately and with at least some effort made to spare Merilwen's feelings.
310** Although it's partly to spite the "True Heroes of G'eth", she happily hugs Merilwen back when Harmony is insulting them both.
311* PragmaticVillainy: Though she delights in committing evil acts, she will rein it in if she thinks it'll benefit the guild, and discourage their stupid moments.
312* RunningGag: Her taking a romantic interest in sapient enemies trying to kill the Guild has happened twice now, to the players' amusement.
313* SelfMadeOrphan: [[spoiler:Not her birth parents, who abandoned her and then disappeared, but we learn in 'Rolling In The Deep' that Prudence murdered the warlock hermit who raised her, first mentioned back in The Spicy Rat Caper. With that said, [[AbusiveParents he's only got himself to blame for that one]].]]
314* SignatureMove: Is very fond of her Eldritch Blast. Justified because a) as a Warlock, Prudence only has two spell slots, and b) she technically has the maximum possible modifiers for its rolls by level 3. It also allows her to keep her distance from foes that might overpower her in melee.
315* SoProudOfYou: Prudence is fond of saying this to the group whenever they solve their problems with violence.
316* SquishyWizard: It's rare that anything actually hits her, so this usually isn't a problem. However, her armour class is on the lower side, so when it ''does'', she's in trouble: The chuul faced in 'A Fishmas Carol', when it gets a hit on her, takes over half her health off. Jane actively defies this when levelling Prudence up to Level 5, investing heavily in her Constitution, and Level 7 gives her even more hit points. Averted further when [[spoiler:she gets a strength boost because of being cursed to become a werebear.]]
317* TokenEvilTeammate: Prudence openly serves Cthulhu, and will happily execute prisoners, or propose murder if it advances the team's goals.
318* TookALevelInBadass: Though she levelled up like the rest, special mention goes to after "Fast and Furriest", [[spoiler:where her being attacked and cursed by a werebear]] grants her a significant boost to her strength.
319* TookALevelInKindness: Though she is by no means a "good" person, she has grown to love the Guild as family, even if she won't admit it, and has become somewhat AffablyEvil. She also adopts two grimoires as pets and treats them well.
320* XRayVision: Develops a sort upon reaching level 5, using her new ability Eldritch Sight.
321
322[[/folder]]
323
324[[folder: Egbert the Careless]]
325
326!!Egbert the Careless
327[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_05.jpeg]]
328[[caption-width-right:350:"It is with a heavy heart... that I smite you to bits." Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
329
330-->'''Played by:''' Mike Channell
331-->'''Race:''' Dragonborn (formerly human)
332-->'''Class:''' Paladin (Oath of the Ancients)
333-->'''Alignment:''' ChaoticGood
334
335A Golden-scaled Dragonborn Paladin formerly of [[BilingualBonus The Order of Le Dragon d'Or]] who joins up with the party in "A Spot of Bother" (because in real life, Mike was unavailable for the first session). He seeks atonement for an unspecified crime in his past which causes him to aid the party against Corazón's mutinous crew. Favours explosives to a sometimes worrying degree and won't stop badgering the others about his religion.
336----
337* AchievementsInIgnorance: In "Dine Harder", he manages to break into A. A. Tomkin's vault of rare foods, which is secure enough to give even Corazón trouble, entirely by accident while lost in the vents.
338* ArbitrarySkepticism: PlayedForLaughs as he doesn't believe in ghosts, despite having spent five days at sea with a crew of skeletons, worshipping a celestial cow and being a humanoid dragon. He justifies this by skeletons being skeletons, and having seen said god for himself, and continues to perform mental gymnastics along the same lines.
339* ArrowCatch: Pulls off multiple of these back-to-back in "An Orc-Ward Encounter", snatching arrows out from midair.
340* TheAtoner: His reason for signing up was partly to atone for something, though for a long time it's not stated what. "Ballot Time" ultimately reveals that [[spoiler:he accidentally killed two paladins with experimental bombs in an attempt to free the dragon under Mistmire.]]
341* BadassInDistress: [[spoiler:At the end of "Bone 2 Pick", Lady Liliana abducts him and takes him off for purposes unknown. He gets rescued in "Tower Rangers".]]
342* BadassPreacher: He's a paladin who breathes fire.
343* BloodKnight: While he's a nice enough fellow, he does seem to relish bombing and fighting a bit too much, which may explain why he's trying to atone.
344* BookDumb: His Wisdom and Intelligence aren't great, and at one point he's implied to be illiterate, but Egbert's well-versed on religion and nevertheless has some moments of brilliance, notably opting to have the Watch Commander shout at the top of his lungs in "Quiet Riot"; this deprives the Order of Keeping it Down of some of their leadership, shakes them before the fight and means that the gang has fewer people to fight.
345* CatchPhrase: From Mike, who always makes sure to note that all of his Wisdom rolls are "''[N],'' minus one" - because it's funnier that way - rather than just telling the final sum like the others do.
346* CerebusSyndrome: Egbert's title of 'The Careless' and general clumsiness is frequently utilised for comedy. However, come 'Out of Order', Captain Shattershield strongly implies that [[spoiler:Egbert's title and subsequent need for atonement is derived from an incident in which Egbert committed manslaughter. This is later confirmed in "Ballot Time."]]
347* CharacterDevelopment:
348** In recent sessions ever since returning to Mistmire, Egbert has made a point of being less klutzy and impulsive and moved closer to something resembling Lawful Good. That being said it IS still Egbert and he does have his lapses.
349** After 'Exhibition Impossible' where he impulsively used a cursed weapon on an innocent man, Egbert appears to have disavowed using such weapons and spells almost entirely. He ''does'' use the curse on someone in "Snow Mercy", but they kinda [[PayEvilUntoEvil deserve it]].
350* CompellingVoice: He has a spell called "Command" which allows him to issue a single-word command. He uses this to great effect, such as forcing a man with a vow of silence to shout, or for Jacques Darkfall to disrobe.
351* CruelMercy: In "Snow Mercy", he lets [[spoiler:Dana]] live when the rest of the Guild are contemplating killing her; this is partly because her [[spoiler: xenophobic murder spree and subsequent necromancy against the kobolds]] disgusts him and he wants her to know how it feels to be an outsider.
352* DistressedDude: During the events of 'Tower Rangers', the guild must rescue him from the clutches of their hated enemy Lady Liliana.
353* DumbMuscle: Downplayed. He's not ''stupid'', but has negative modifiers for Wisdom, which means he sometimes misreads situations badly.
354* EpicFail: Sometimes the dice really, ''really'' don't like Mike.
355** In "A Spot of Bother", he botches a roll and ends up throwing a bomb harmlessly into the sea.
356** In "A Fishmas Carol", he gives chase to a completely imaginary ninja turtle, then jumps upon it only to get soaked in urine - it was really a barrel of urine all along. To add insult to injury, because this was a Wisdom roll, the stat penalty meant he rolled a ''zero''.
357-->'''Egbert:''' GUYS I'M COVERED IN PISS AGAIN!
358** In "Hunter Pressure", he rolls a natural 1 to sneak up to a sleeping Orbo, rolls another 1 to convince Orbo he's just room service, and rolls yet another 1 for the initiative roll.
359* ForgotAboutHisPowers: In "Silent Knight", it turns out he's had the spell Misty Step (which would allow him to [[FlashStep teleport 30 feet]][[note]]Mechanically speaking, an entire combat round's worth of movement.[[/note]] at any time at the cost of one of his, rarely used, spell slots) for several adventures, but Mike (and presumably him) forgot. This happens again a few episodes later when it's revealed he can cast Moonbeam.
360* GentleGiant: An enormous Dragonborn Paladin with a heart of gold (mostly).
361* GracefulInTheirElement: Usually very klutzy, but in 'Faire Trial' Egbert becomes TheAce when competing in the Paladin trials, even disregarding the instances where the Oxventurers were secretly helping him. He managed to ride a Griffin without prior training and more importantly, [[MundaneMadeAwesome pamphleted the old lady at the end of the trial.]]
362* HammerOfTheHoly: He's a paladin who fights using both a morningstar and the Mace of Transfiguration.
363* HeroWithAnFInGood: Egbert does truly try despite his impulsiveness and unwise outlook, but the Oxventurer Guild aren't exactly the most morally upstanding despite their best efforts, which sets his atonement back somewhat.
364* IMeantToDoThat: In "A Fishmas Carol", a bomb of his misses the Chuul the gang are fighting and instead hits the statue of the false idol the fishmen are worshipping. This works surprisingly well in getting the Fishmen to abandon the false idol and convert to Cthulhu.
365* IndyPloy: In "Quiet Riot", he decides to improvise and forces the Watch Commander to shout at the top of his lungs, causing the rest of the Order to turn on him.
366* KillItWithFire: If he's not using his bombs, then Egbert will resort to fire breath as an effective weapon.
367* TheKlutz: Hence his moniker of "the Careless". More seriously, it's implied in "Out of Order" that [[spoiler:he accidentally killed someone because of this, which was why he was expelled from Mistmire]]. Notably, though, Egbert has been described as clumsy in teasers.
368* MadBomber: More pleasant than most, but he clearly likes his bombs to a dangerous degree and will propose using them even when other solutions may be more practical.
369* {{Nerf}}: Originally, Egbert was fireproof and took no damage from flames or anything that should have burnt him. Come "Peak Performance", standard D&D rules seem to have kicked in and he gets injured by his armour heating up.
370* NiceGuy: He signed up with the Oxventurers guild not just to help get his atonement back on track but also because Corazón needed help.
371* NobleBigot: Shows shades of prejudice against tieflings early on, though his beef with Prudence may be more because she's ObviouslyEvil than just because she's a tiefling. He mostly drops this later on, while still being wary of her more evil antics.
372* NoSell: Gets into a combat with three flaming skulls, all of which are incapable of harming him. [[note]]Standard D&D 5E stats for golden dragonborns rule that they take half damage, but Johnny takes liberty with the rules for fun's sake.[[/note]] This seems to have been subject to {{Nerf}} by the time of "Peak Performance".
373* NotSoAboveItAll: While mostly a decent chap, he's disappointed when the gang decide not to fight an Owlbear, showing he loves fighting quite a bit as well.
374* NoYou: One of the Order of Keeping It Down accuses the guild of being heretics, leading to Egbert asking if maybe the Order are actually heretics. This goes back and forth for a bit until the guild intervenes to break the argument up.
375* OrganTheft: [[spoiler:In "Spell Check", Lady Liliana steals one of his kidneys, which is later revealed to have been used up in creating the clones. The episode leaves him somewhat depressed well into the next adventure]].
376* PayEvilUntoEvil:
377** In "Plunder Siege", he opts to spare two brigands that antagonised the group for no reason... but ''does'' command one of them to be sick as punishment.
378** In "Snow Mercy", he breaks out the cursed mace on [[spoiler:Dana, a violently racist necromancer who has been murdering kobolds, transforming her into a lizardfolk]]. This would have been horrifying in almost any other situation, but is LaserGuidedKarma in this case.
379* PersonaNonGrata: Is unwelcome in Mistmire until he's found his atonement. This leads to him returning in "Out of Order" in disguise...as a ''seahorse''. [[spoiler:Come the end of the adventure, he's still this trope, but is in slightly better standing and his atonement is judged to have improved somewhat]].
380* PlayingWithFire: Breathes it as an effective weapon.
381* RealLifeWritesThePlot: [[spoiler:At the end of "Bone 2 Pick", he is abducted by Liliana and taken elsewhere. Within a week or so of this episode going live, Mike's child was born so he needed time off.]]
382* ShieldSurf: Done in "Plunder Siege" when he puts a bomb under his shield, lights it and propels himself over the wall. He repeats this in "Peak Performance", using the shield to toboggan himself and Dob down a mountain.
383* ShortRangeLongRangeWeapon: Egbert has such rotten aim with his bombs that he often gets absurdly close to his targets to use them.
384* ThemeNaming: His "Find Steed" spell allows him to create different mounts, and all of them are simply their species with "-bert" at the end: Dogbert for his mastiff hound, Pigbert for his large hog, Elkbert for his elk, Alli-bert for an alligator. At one point, when Merilwen needs a new name, he offers Elfbert.
385* ThrowTheDogABone: After "Spell Check" sees him suffer the most, "Out of Order" has him ''somewhat'' regain standing in Mistmire and snap out of a depressive funk he was in. Similarly, after [[spoiler:being kidnapped by Liliana]], he rescues Shattershield and is given the possibility his banishment might end.
386* TookALevelInCynic: He has something of a depressive episode after "Spell Check", when [[spoiler:Lady Liliana steals one of his kidneys.]] The end of "Out of Order" snaps him out of it.
387* TookALevelInKindness: He quickly drops any apparent bigotry against tieflings that he initially showed.
388* WasOnceAMan: Was transformed from a human into a Golden Dragonborn during an unspecified part of his Paladin initiation.
389* WhenAllYouHaveIsAHammer: He is very keen to throw bombs at any threats he perceives, even if there are more practical ways of accomplishing tasks. Even out of combat, he'll happily use bombs to improvise rocket jumps by putting one under his shield.
390
391[[/folder]]
392
393[[folder: Merilwen]]
394
395!!Merilwen / [[spoiler: Myrrilgraw]]
396[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_04.jpeg]]
397 [[caption-width-right:350:"I'm a Wood Elf, so I don't conduct electricity." Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
398
399-->'''Played by:''' Ellen Rose
400-->'''Race:''' Wood Elf
401-->'''Class:''' Druid (Circle of the Moon)
402-->'''Alignment:''' TrueNeutral
403
404A Wood-Elf druid with an affinity for nature and animals in general. She is particularly fond of cats, and once kept a pet wildcat named Simon before it died; subsequently, Merilwen learned how to shapeshift into a wildcat. As a druid, she possesses the ability to communicate with animals and prides herself on loving nature, which she won't stop nagging everyone else about.
405
406----
407* ActionGirl: She's likely the most versatile of the team in combat, usually staying at range, but can cast spells or occasionally get in close with bear form.
408* BadassBoast: A short but sweet one in 'Peak Performance'.
409-->'''Merilwen:''' [[TranquilFury Take my friend off your head right now.]]
410-->'''Vex:''' I don't think I will.
411-->'''Merilwen:''' Alright. [[LetsGetDangerous I'll make you.]]
412* BadPowersGoodPeople: Learns the cantrip "Poison Spray" at Level 5.
413* BatmanGambit: In ‘The Spicy Rat Caper’, she tricks a potion vendor into admitting the elixir’s true transformative properties by pretending to drink the elixir and then wild shaping into her Wildcat form, correctly suspecting that the vendor would not be able to deny it if confronted very suddenly. This was so impressive that it earned the first points of inspiration of the campaign.
414* BearsAreBadNews: As of "Quiet Riot", she can morph into a bear which she uses for combat.
415* BerserkButton:
416** Animal cruelty. She took ''quite'' a while to forgive Corazón for kicking a chicken, even after he made some effort to shoo it away despite it pecking him. More seriously, Vex found out that [[spoiler: turning her beloved cat’s body into a hat]] was a ''really'' bad idea.
417** She takes particular umbrage with Channail's Miracle Elixir turning humans into animals, accusing him of abusing what makes druidic work sacred and tampering with the balance of nature.
418* BewareTheNiceOnes: While by far the most morally upstanding member of the crew, Merilwen is not to be trifled with and is capable of inflicting many a CruelAndUnusualDeath upon the guild's foes, in some cases ''by accident''. As Ellen comments on during their second levelling up, just because Merilwen is ''nice'' doesn't mean she's strictly of a good alignment. "Peak Performance", and the climax of "Elf Hazard" highlight this quite nicely.
419* BowAndSwordInAccord: Wields both a bow and longsword.
420* TheDogBitesBack:
421** Vex probably regrets [[spoiler:skinning Simon for a hat]] now.
422** Similarly, [[spoiler:Eroan, who tried to sic banshees on her for refusing to change her name]], quickly paid for this after futilely begging for his life.
423* FriendlySniper: A kindhearted archer.
424* FriendToAllLivingThings: Despite not technically being a natural animal, Merilwen is very quick to try and befriend the Owlbear that the guild encounter in 'Quiet Riot'. She even performs a quick burial for a pair of cats that [[spoiler: Corazón mistook for a comfy pair of slippers when under an illusory spell]].
425* TheGadfly: She didn't tell the others she could transform into a bear at first - though they only have themselves to blame for wanting it to be a surprise. [[spoiler:She didn't even offer to tell them she could turn into an Octopus, and they only found out come "Rolling in the Deep", much to their horror (except Prudence, of course).]]
426* GoneHorriblyRight: Her attempt to make a spike trap in "Quiet Riot" was designed to weaken the corrupt Paladins about to storm their makeshift HQ. It did that to such a horrifying degree that it outright ''killed'' one and near-fatally wounded another four, causing the last uninjured member to just run.
427* GoodIsNotNice: Surprisingly inverted. Merilwen is nice and polite, not to mention generally upstanding. But she's not actually ''good'' (more "neutral"), and is perfectly willing to maim someone as a bear or spray poison at them. Ellen has stated that Merilwen often comes across as closer to "good" than "neutral" because she doesn't really care about people either way and is content to go along with whatever the rest of the party decide on, and the rest of the party usually go for the "good" route.
428* GreenThumb: Entangle allows her to create supernatural holding plants, while "Speak With Plants" has the side effect of allowing her to create difficult terrain in areas where plants are present. She uses this at one point to create what Mike deemed a "timed druidic explosion of thorns" and also used it to help sell an illusion of Corazón pretending to be a god of the harvest.
429* TheHeart: The most morally upstanding member of the crew (though not actually "good"). Goes into MoralityChain for Corazón and Prudence, who will both rein in their selfish tendencies so as to avoid upsetting her.
430* KidHero: By elf standards. She's 99 at the start of the story, and elves usually claim adulthood when they turn 100. Justified as Merilwen has lived alone in the woods for her entire life and doesn't adhere to typical elf customs. "Elf Hazard" shows she's grown up by now and the official ceremony just hasn't happened for a while.
431* KindheartedCatLover: Loves cats, and can morph into one.
432* MagicKnight: Merilwen can handily rely on ranged combat, close combat or her wild forms, but knows quite a lot of spells to back these up, too.
433* MeaningfulRename: [[spoiler: Takes her adult name in the episode 'Elf Hazard' to make her parents happy, Myrrilgraw, meaning 'Cat-Bear'. Though she still plans to go by Merilwen in her adventures.]]
434* MysteriousPast: Merilwen's past as a huntress living in the woods and adopting a wildcat consists of only a small amount of her 99-year history; the nature of her family or her druidic background has so far been left unsaid. Subverted in "Elf Hazard" where we finally see Merilwen's home and meet her family; evidently, much of the mystery stems from Merilwen's shyness around her old acquaintances.
435* NatureHero: Being a wood elf druid, she naturally has a strong affinity with the wilderness.
436* NiceGirl: A kindhearted wood-elf. With that said, ''nice'' does not always mean ''good''.
437* NotSoAboveItAll: She might've been horrified with the results of "Merilwen's Meatgrinder", but she's not so horrified that she can't enjoy the fact that Corazón selling a FunTShirt describing the event brings loads of profit.
438* OddFriendship: She and Prudence couldn't be more different, and yet they're probably best friends.
439* OnceDoneNeverForgotten:
440** Bringing up nature. It's not something she's done loads, but the Guild would act as if it was ''all'' she did.
441** After the events of "Quiet Riot", the unintentional "Merilwen's Meat Grinder" is this on two fronts. Firstly, despite now having a reputation for being a mass-murderer (in-universe and out), it only killed ''one'' person. Secondly, Corazón manages to completely escape any blame despite his Grease spell successfully causing the Paladins to all trip up (that ''was'' the plan, but suffice it to say the trap [[GoneHorriblyRight worked too well]]).
442** After she executes a bunch of surrendering Egbert clones in "Bad Altitude" to prevent them from reporting to Liliana, the group launched onto this as a new running gag, with many jokes about her supposedly having a lust for killing surrendering or harmless enemies and/or committing war crimes. Initially, she tried to push back against it, but occasionally she'll embrace it.
443* OOCIsSeriousBusiness: Both InUniverse and out. The end of "Peak Performance" sees her go ''[[TranquilFury utterly ruthless]]'' against Vex for his crimes, making no jokes throughout and keeping it together until the group can safely leave. After that, she just goes quiet as she plans to [[spoiler:bury Simon]] and eventually bursts into tears. In real life, Ellen is noticeably upset by the events and starts crying as well.
444* PintsizedPowerhouse: The smallest member of the guild but has twice the strength modifier of the considerably larger Dob, and is third only to Egbert's +4 strength and Prudence's [[spoiler:werebear]] transformation.
445* SuperNotDrowningSkills: After the second levelling-up, she can give this to the entire party with her "Water Breathing" spell. [[spoiler:This also applies when she's an octopus]].
446* TookALevelInBadass:
447** "Quiet Riot" can basically be summed up as "Merilwen is a surprisingly scary killing machine". To wit, Merilwen learns how to transform into a ''bear'' and make spikes, which proves terrifyingly useful.
448** Again by the time of "Out of Order" when she learns another Wild Form.
449* TranquilFury: The last act of "Peak Performance" shows Merilwen go ''icily'' cold against Vex, keeping it together until the group gets out of danger. Once that's done, she gives out and bursts into tears.
450* TrueNeutral: As stated by Ellen, she mostly just wants to get the job done and her morals are heavily influenced by the rest of the party.[[invoked]]
451* WhenAllYouHaveIsAHammer: Her solution to many problems is "turn into a cat". Later, this expands to "turn into either a cat or bear", then "cat, bear or [[spoiler:an octopus]]".
452* VoluntaryShapeshifting: An ability of hers, as a D&D Druid. Her forms include a small cat, a bear, an octopus, an eagle, and a shark.
453
454[[/folder]]
455
456[[folder: Dob]]
457
458!!Dob
459[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oxventure_image_06.jpeg]]
460 [[caption-width-right:350:"If you're not living on the edge you're taking up too much room." Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
461
462-->'''Played by:''' Luke Westaway
463-->'''Race:''' Half-Orc
464-->'''Class:''' Bard (College of Valor)
465-->'''Alignment:''' ChaoticGood
466
467A Half-Orc bard who grew up with only his sister for company, only for her to disappear when she went to look for help after he contracted rabies. Essentially left to raise himself, he became a Bard and now travels from town to town playing his sister's lullabies, so that he might one day be reunited with her.
468
469----
470* AccidentalMurder: In "Big Deck Energy", his recklessness accidentally kills [[spoiler:a friendly illithid scholar]].
471* AerithAndBob: Dob and [[spoiler:Suzette]] don't exactly go together as names of Half-Orc siblings. Justified as Andy made it up on the spot.
472* AesopAmnesia: Despite the consequences the previous time, he [[spoiler:uses The Hammer of Ethilfrith]] again in 'Ship Happens' and 'Mind Your Manors'. [[AvertedTrope Surprisingly though, nothing bad happens that they didn't account for on either occasion.]]
473* AllLovingHero: Dob seems to find it fairly difficult to hold a grudge, by the time of 'Ship Happens', he has forgiven [[spoiler:Ethilfrith's Chosen for the murder of the dozen orphans back in 'Stop! Hammer Time']], and he even forgives [[spoiler: The Stag Lads]] moments after [[spoiler:they admit to deceiving them into helping to summon an imprisoned god.]]
474* ArmorPiercingQuestion: [[spoiler:After the guild thinks the Stag Lads are not going to pay them for using their ship and Corazón threatens to abandon the quest, Dob asks Corazón why he even needs money. Corazón is rendered speechless and then says he simply cannot understand that question.]]
475* BavarianFireDrill: Usually the Oxventurers employ disguises in their deceit, but in 'Out of Order' after after a less convincing first try, Dob manages to pull rank on a few Dragon d'Or Paladins with nothing but words and Merilwen's corroboration.
476* BigBrotherWorship: Towards his sister. [[spoiler:When Johnny asks Luke what she looks like, he replies "like me, but better"]].
477* BigDamnReunion: [[spoiler:Once the Professor reveals her identity as Dob's sister, she and Dob immediately hug for a good ten minutes.]]
478* CatchPhrase: From Luke - "I rolled an [N], plus/minus... does it matter?" - whenever he rolls a number either so low his modifiers can't save it, or so high he's sure to succeed even without his modifiers.
479* CharacterisationMarchesOn: In contrast to the later appearing RunningGag of Dob being practically a Bermuda Triangle for money, Dob states to Arlo Mayweather in the first story that the guild will need half the guild's payment up front, and mentions needing money as his motivation for teaming up with the others.
480* CloudCuckoolander: He's generally of sound mind, but his ideas of financial security are... dubious, to say the least. He's also a bit lax on matters of his own safety.
481* ComicallyMissingThePoint: He's completely unaware that his LoveInterest [[spoiler:Katie Delacourt, AKA Katie Pearlhead]], wants to kill him. This leads to some major BlackComedy.
482* EasilyForgiven: Inverted in that ''he'' is the one who easily forgives people, to the point he [[spoiler:ends up engaged to a woman he originally intended to kill for betraying them]].
483* EvilIsNotAToy: Considers weaponising [[spoiler:cursed iron brooches to direct banshees against those that wrong them]], but is ''rapidly'' shown how this would be a bad idea and thankfully relents.
484* GameplayAndStoryIntegration: As a child, Dob was somehow able to shrug off the full effects of a rabies infection without any treatment, and in a later video it is shown that Dob has a constitution modifier of +4, just two points under the regular cap for ability scores.
485* GameplayAndStorySegregation: On the other hand, because Dob is a half-orc, he is often described as being exceptionally strong, when in actuality, his strength modifier is the same as Corazón's, and Merilwen, Egbert [[spoiler:and later Prudence]] have much higher strength than he does.
486* GeniusDitz: Dob is incapable of holding money for more than about five minutes without trying to give it away, rarely thinks a plan all the way through, arbitrarily adopts random strangers, and generally acts like a loon, but he's also a gifted swordsman, highly acrobatic, a reasonably skilled disguise and special effects artist and remarkably talented at coming up with intrigue and plausible lines of bullshit on the spur of the moment. He also makes a valid point that the Guild doesn't use half the gold it earns.
487* GuileHero: Dob's as likely to talk his way out of a problem as he is to fight his way out.
488* HalfHumanHybrid: Presumably the non-Orc half of him is human.
489* HeartbrokenBadass: The loss/disappearance of his sister clearly weighs upon him greatly. Doesn't stop him from kicking ass.
490* HumbleHero: When a haunted mansion tries to tempt him with the ideal living chamber, its conjuration for Dob consists merely of a writing table and a [[TrueCompanions comfortable lounge with five other chairs.]]
491* IdiotHero: Dob means well, but he is, to put it politely, not a clever man.
492-->'''Dob:''' (after being warned not to wake the great evil on the mountain in "Peak Performance") I strap on a one-man band act to myself.\
493'''Corazón:''' Dob, there are easier ways to kill yourself.\
494'''Dob:''' But there aren't to kill all of us together.
495* IndyPloy:
496** In "Plunder Siege", he decides spontaneously to "poison" a brigand's stew with a TomeOfEldritchLore, with no real idea as to what would happen next or even telling the others he was about to do it. The others call him out on taking such a risk. It ultimately works in their favour in that the leader becomes a frailer and stupider goblin, making the fight easier.
497** As good as states this as his standard MO in 'Spell Check', when the group is planning on how best to confront Lady Liliana, his plan essentially amounts to "distract her long enough to think of the next part of the plan", because Dob is BornLucky this works out for him.
498* InexplicablyAwesome: Dob's backstory in the first episode sets up his personality and motivations, but how he went from a travelling vagrant to an expert swordsman is left unsaid.
499* JabbaTableManners: Not usually, but when disguising himself as [[spoiler:Vocatus]] in "Orb-Pocalypse Saga", he manages to creep Liliana of all people out with his funny eating.
500* TheLancer: His role in the group.
501* LethallyStupid: At his worst, he can delve into ChaoticStupid, and the survival rates of [=NPCs=] are likely to drop considerably. The party members are luckier but still come closer to harm than they do otherwise.
502* MasterOfDisguise: Not always, but his impersonation of [[spoiler:Vocatus]] in "Orb-Pocalypse Saga" is brilliant and [[spoiler:manages to stop the titular Orb-Pocalypse by turning Liliana against the real deal.]]
503* NiceGuy:
504** An upstanding bard. It's telling that when the rest of the party wanted to capture or kill [[spoiler:the Owlbear]] at the end of "Quiet Riot", he needed little persuasion to side with Merilwen.
505** In "Out of Order", he is the only guild member to take Egbert aside and talk about his feelings when he seems uncomfortable at the prospect of going to Mistmire. He also notably sides with Egbert when Captain Shatter-Shield doesn't quite deem him forgiven.
506* OnceDoneNeverForgotten:
507** His almost electrocuting Merilwen in "Wild, Wild Woods" is constantly brought up to mock him, despite his generally brilliant ability as a combatant.
508** [[spoiler: The deaths of the orphans from "Stop! Hammer Time" are probably going to stain his reputation amongst the guild for quite some time.]]
509* OOCIsSeriousBusiness:
510** In "Stop! Hammer Time", he becomes notably upset and angry with himself after [[spoiler:his attempt to rebuild the orphanage goes horribly wrong due to the skeletons' JackassGenie nature]]. He does recover somewhat, later on.
511** Dob is well-known for being a NiceGuy who will try to talk anyone down rather than resort to violence, even Liliana. However, the ArcVillain of "Elf Hazard" is so nasty and loathsome that AllLovingHero, Dob, declares they ''must die''.
512** In "Tower Rangers", though his goofy behaviour isn't ''entirely'' gone, he's noticeably colder once the rescue mission gets underway.
513** In "Plan-demonium", he ''isn't'' going (just) for an IndyPloy and tries to think of something substantial, showing he's as desperate as the rest.
514* ParentalAbandonment: Both his parents disappeared when he was little, leaving his sister to raise him. In "Bone 2 Pick" he describes himself and his sister as orphans.
515* ParentalSubstitute: Possibly as a result of his upbringing, Dob has a habit of engaging in random acts of adoption, leading to him trying and generally failing to fill this role. At one point he gives a talk to Alfred Strangetide about the young [[FishPeople kuo-toa]] he'd just chosen as his next child.
516* PerpetualPoverty: Dob is often the cause of the guild losing their money. Usually, but not always, it's because he throws it in a lake. At one point, he even eats money he's given by an old woman.
517* PhraseCatcher: He had the phrase "Don't be a Dob" coined by Merilwen when she was caught in the range of his thunderwave. It caught on enough that Corazón sells [[FunTShirt tunics embroidered with the phrase]], and they are popular enough to be on backorder.
518* ThePowerOfRock: His being a Bard, this is a given.
519* RealLifeWritesThePlot:
520** [[spoiler:At the end of "Wrangle In the Tangle", he runs off after Katie Delacourt in the wrong direction. Shortly after the episode was recorded, Luke became a father and went on paternity leave.]]
521** Luke wasn't present during "Wedded Redemption" because he went on a cultural exchange, while the rest of the group worked with [[GuestStarPartyMember Aubrey the Tabaxi Sorcerer]]. In real life, Luke was ill and could not attend.
522* RefugeInAudacity:
523** In "Plunder Siege", he decides on the spur of the moment to trick the leader of some obnoxious, aggressive, and [[StupidEvil idiotic]] brigands into sharing a flagon of stew, just after said leader had made it clear that if they tried passing through, they'd risk death. Johnny decides that they'll allow it because "[the leader of the brigands] has no idea what you're doing, [[OffTheRails and frankly, neither do I]]". The result is one brigand leader being transformed into a goblin. [[BlatantLies His attempt to convince the brigands that they were secretly infiltrated by goblins, however, doesn't work]].
524** In "Out Of Order", he poses as a member of Ye Olde Interpol and pulls a BavarianFireDrill so impressive Johnny declares Luke doesn't need to roll and that it just works.
525* RichInDollarsPoorInSense: Any time he gets money, it's typically in large quantities and seldom kept for long.
526* RoleEndingMisdemeanor: InUniverse, he's stripped of his status as Guild treasurer because of his reckless attitude to their loot. Merilwen subsequently takes over and does a much better job.
527* ScheherezadeGambit: In another IndyPloy, when Dob's signal to Corazón fails, he manages to buy them time by simpering and promising an amazing poem that he can barely contain himself from reciting.
528* SeamlessSpontaneousLie: He can come up with surprisingly good bluffs on the spot. When caught digging up saplings by a treant he didn't even know was there, he claims he just wanted to plant some flowers for it without missing a beat.
529* ShockAndAwe: His "Thunderwave" spell.
530* SquareRaceRoundClass: He's a half-orc (typically barbarians and fighters) who's also a smooth-talking, magically-adept bard.
531* TooSpicyForYogSothoth:
532** In 'An Orc-Ward Encounter', he manages to willpower his way through some unknown corruption from The Chalice of Everything Everybody Wants.
533** After 'Stop! Hammer Time', Dob retains possession of the Hammer of Ethilfrith but never manifests a desire to use the skeletons for malicious purposes, even [[spoiler:in 'Ship Happens', Dob summons them purely for the purpose of acting as The Joyful Damnation's crew, then in "Exhibition Impossible" he summons them to rescue the party plus Paniers]].
534** Again in 'Mind Your Manors', the haunted hotel's temptation for Dob is a MundaneWish, and even then he and Prudence are the first of the Oxventurers to see through the illusion.
535* UnexplainedRecovery: He contracted rabies as a child, leading his sister to go find medicine for him. She never came back, but somehow Dob survived.[[note]]Only six people in recorded history have contracted rabies and survived, although to be fair none of those six people were, as far as historians can tell, half-orcs.[[/note]]
536* ZanyScheme: One of Dob's trademarks is to come up with elaborate and bizarre plans at a moment's notice and suddenly enact them without informing or warning any of the others before it's suddenly happening. To his credit, some of these do work and he's behind some of the group's more masterful ideas. On the other hand, these plans usually involve injury to himself or his friends, and as "not informing the others" often includes ''Johnny'' many of them never make it past stage one because not even the GM knows what he's trying to do.
537
538[[/folder]]
539
540
541!!! Guest Party Members
542
543[[folder:Multiple Guest Party Members]]
544* GuestStarPartyMember: Naturally. They typically show up for only one episode and leave afterwards. The only exception has been Margery, who was present for two consecutive episodes.
545* QuestGiver: Hengist was the one who steered the guild towards Professor Shoelacey to start "Watch Out", Margery's desire to find a suitable nesting ground for her pet tarrasque started "Centaur of Attention" and later "Hag Reflex", and Morrighan meets the guild to hire them in "Play Fight." Only Aubrey averts this, although he specifically was part of an exchange program for an adventurer.
546[[/folder]]
547
548[[folder:Hengist]]
549
550-->'''Played by:''' Johnny Chodini
551-->'''Race:''' Dwarf
552-->'''Class:''' Cleric (Life Domain)
553-->'''Alignment:'''
554
555A boisterous dwarven cleric of Moradin who is eager to talk of the greatness of dwarves.
556----
557* BadassPreacher: A preacher who wields a huge war hammer, loves property destruction, and has spells to combat the undead.
558* BizarreTasteInFood: He likes meat pies, but he really likes them seasoned with masonry dust.
559* EveryoneHasStandards: Really loves property destruction, but isn't keen on physical violence to other living beings. The key word, though, is living: Hengist has no problem with violence against the undead or animated constructs.
560* GuestStarPartyMember: Joins the party for "Watch Out!", then leaves once the adventure is over.
561* HealingHands: Par for the course for a cleric.
562* INeedAFreakingDrink: Heads straight for a pub after the guild destroys Professor Shoelacey.
563* OhCrap: Panics when he sees Merilwen attempt to put out a fire by summoning water... which, as the fire involves grease, only makes it worse and causes an explosion.
564* OopNorth: Johnny plays him as having a northern English accent of some sort.
565* ScrewThisImOuttaHere: Leaves the guild after his business is concluded.
566* ThouShaltNotKill: He's fine to injure someone, but murder is not his thing.
567* WhatTheHellHero: He calls the guild out on their violent response to Professor Shoelacey (though his death was an accident) and leaves them once the money is collected.
568* WhenAllYouHaveIsAHammer: Smashing things is something Hengist loves to do.
569
570[[/folder]]
571
572[[folder:Aubrey]]
573
574-->'''Played by:''' Harry [=McEntire=]
575-->'''Race:''' Tabaxi
576-->'''Class:''' Sorcerer (Draconic Bloodline)
577-->'''Alignment:'''
578
579A foreign exchange tabaxi who participated in a cultural exchange in G'eth.
580----
581* BewareTheSillyOnes: Aubrey's a fairly silly cat folk who gives half-maimed birds as presents. But he can slow you to a crawl and barbecue you from the inside.
582* CatFolk: Tabaxi are jaguar folk.
583* GuestStarPartyMember: Joined up for the guild for one mission.
584* GuileHero: Aubrey loves to come up with clever plans.
585* PersonOfMassDestruction: Rivals Prudence with her spells and Corazón's Sneak Attack for damage. And, with effective use of sorcerer points, can do it quite frequently.
586* PlayingWithFire: Is very fond of fire spells.
587* PrehensileTail: Can shoot spells from his tail.
588* TheTrickster: He loves to use deceptive plans and illusions to reach his ultimate goal. But when push comes to shove, he can also use violence.
589[[/folder]]
590
591[[folder:Margery Clipfangler]]
592
593-->'''Played by:''' Shamini Bundell
594-->'''Race:''' Centaur
595-->'''Class:''' Barbarian (Path of the Ancestral Guardian)
596-->'''Alignment:'''
597
598An old friend of Professor Hammerdahl who drops by his nature preserve at the time the Oxventure shows up.
599----
600* AffectionateNickname: Hammerdahl is "Hammy." Hammerdahl calls her "Fandango."
601* BeleagueredAssistant: She has Hammerdahl's assistant Denise, who is forced to make bad coffee, then go make tea and find weird sugar straws.
602* TheCameo: At the end of "Staff Wars", Margery is said to be present. This was simply referenced by Johnny.
603* FluffyTheTerrible: She has a baby tarrasque to put in the preserve. A tarrasque is normally a destructive force of pure consumption. This is a cute baby named Terrence.
604* FriendToAllChildren: She's very protective of young creatures. Even tarrasques.
605* NotWhatISignedOnFor: Margery is friends with Hammerdahl and thus she's not interested in looking around his secret lab, which is why she leaves when the Guild decides to do that.
606* OurCentaursAreDifferent: In addition to being female, which is normally not seen as centaurs tend to be depicted as a OneGenderRace of males, she's also overly pleasant, although not above berating Denise.
607* TrademarkFavoriteFood: Coffee. Apparently, though, she likes it when it tastes terrible.
608[[/folder]]
609
610[[folder:Morrighan Singh]]
611
612-->'''Played by:''' Jasmine Bhullar
613-->'''Race:''' Dwarf
614-->'''Class:''' Ranger
615-->'''Alignment:'''
616
617Adjutant of Byron, and the lead beastmaster helping him create a stage performance.
618----
619* TheBeastmaster: She's very talented in training dire wolves and a ghost tiger for a performance.
620* BigBreastPride: She's got a sizable bust, and she certainly loves to adjust them in public.
621* BigOlUnibrow: Introduced with this feature.
622* GirlyBruiser: Wears lots of silks and brocades, but she can still fight.
623* NatureHero: Her weapons of choice are thorn whips and arrows empowered with thorns.
624* SquareRaceRoundClass: She's a dwarf ranger skilled in nature magic and archery, which are more often associated with elves.
625[[/folder]]
626
627!!Allies & Neutral
628
629[[folder: Family Members, Backstory & Pets]]
630
631!!Suzette / [[spoiler: The Professor]]
632
633-->'''Race:''' Half-Orc
634
635Dob's sister and only living relative. According to Dob, when he was a child, she left their cabin in the wilds to find a treatment for Dob's rabies, but never came back even after many years. [[spoiler: The Oxventurers Guild eventually encounter her in 'Brawl of the Wild' where she was indeed still attempting to find a treatment.]]
636
637----
638* AerithAndBob: "Suzette" and "Dob" seem like an odd pair of names for a Half-Orc siblings to have, a JustifiedTrope as she was retroactively named on the spot by Andy.
639* AmbiguousGender: It was impossible to tell if the professor was a man or a woman. [[spoiler:Until her gasmask came off. This was to hide the reveal that she is Dob's sister]].
640* BigDamnReunion: [[spoiler:Once 'The Professor' reveals her identity, she and Dob immediately hug for a good ten minutes.]]
641* BloodMagic: [[spoiler:Prudence mentions this at the end of "Tower Rangers", and thinks Suzette has such power because of her focus in studying blood, and thinks it could be useful to help Egbert]]. It is unclear if Suzette is actually a wizard or simply has MugglePower.
642* TheBusCameBack: Serves as the QuestGiver of the "Extinction" plot line.
643* TheCameo: Done in a mentioned fashion by Johnny at the end of "Tower Rangers." [[spoiler:After rescuing the unconscious Egbert, the Guild realizes some sort of scientist needs to look over Egbert. The group rattles through everyone they can think of before Johnny namedrops Suzette]].
644* DramaticUnmask: [[spoiler:Removes her helmet to reveal she is in fact Dob's sister Suzette, who had presumed him dead long ago.]]
645* StrongFamilyResemblance: [[spoiler:When her true identity is revealed, Dob says she looks "like [him], but...better." Corazón also remarks that when he sees them, he thinks he's tripping because he's seeing double.]]
646* HazmatSuit: [[spoiler:They're described as wearing one of these, but it's made of leather for a medieval/high fantasy twist.]]
647* MyGreatestFailure: [[spoiler:She views Dob's apparent death as this, and it's the driving force which leads her to try to cure rabies.]]
648* OffscreenInertia: [[spoiler: After her mention in Dob's introduction, since Dob never saw her again, it was presumed that she was still searching for a rabies treatment, and sure enough she is still doing just that by the time of her first and last onscreen appearances]].
649* WalkingSpoiler: As is obvious, her eventual appearance is treated as a spoiler in her first appearance.
650
651!!Cyrus
652--> '''Race:''' Human
653
654The warlock that adopted Prudence in her backstory after she was abandoned by her human parents. He wasn't the nicest of parental figures, to say the least.
655----
656
657* AbusiveParents: While Prudence's birth parents abandoned her, Cyrus was no nicer and seemed to treat Prudence with disdain.
658* AvengingTheVillain: Of a sort. [[spoiler:His hermit order turns up to force Prudence into occupying his cave after she killed him, under penalty of killing everyone the Guild knows and loves. They settle for the compromise of clearing the cave out so the order can use it themselves.]]
659* PosthumousCharacter: [[spoiler:It wasn't mentioned at first, but "Rolling in the Deep" reveals that before the Guild met, Prudence killed him. His head appears in the aforementioned arc, is briefly reanimated and then goes back to being dead]]. Despite this, he clearly had a significant impact on Prudence's development.
660* StupidEvil: Mentoring your adopted child in the ways of magic, while constantly treating them like crap, is a really stupid thing to do. [[spoiler:"Rolling in the Deep" reveals that Prudence subsequently did him in]].
661* SurprisinglyRealisticOutcome: Turns out that if you treat your adopted child like dirt, yet still teach them magic, they will eventually find a way to make you ''pay'' for your mistreatment.
662
663!!C'thulhu
664
665-->'''Race:''' Great Old One
666
667The EldritchAbomination that Prudence openly serves.
668
669----
670* AdaptationalComicRelief: He's significantly more amusing than in his eponymous mythos.
671* AdaptationalNiceGuy: He's still evil-ish, but Cthulhu is actually quite benevolent towards Prudence, and is more or less an adoptive parent for her.
672* ADayInTheLimelight: He's more prominent in "A Fishmas Carol" than he was in other campaigns, where he mostly provided jokes and existed as part of Prudence's backstory.
673* BigDamnHeroes: In "Ship Happens", [[spoiler:his tentacles restrain Ladsencalder, allowing the Guild to kill it]].
674* LighterAndSofter: While still very much an EldritchAbomination and not on the side of good, this incarnation of Great Cthulhu is much more humorous and benevolent all-in-all.
675* ParentalSubstitute: Prudence was abandoned by her birth parents and raised by an abusive hermit; Cthulhu is the closest thing to a parent she has. In later episodes, she and the other Oxventurers even refer to him as her Dad.
676* PetTheDog: He constantly gives Prudence a packed lunch whenever he sends her on quests. The second time, he even makes enough for the rest of the guild.
677* QuestGiver: For "A Fishmas Carol".
678
679!!Corazón's Father
680
681-->'''Race:''' Human
682
683[[spoiler: For more information on Corazón's father, see "The Benefactor / Lord Milquetoast" in ''Villains & Monsters''.]]
684
685!!Simon
686
687-->'''Race:''' Wildcat
688
689Merilwen's wildcat companion from her backstory; the two met when she saved him from a trap, and the two travelled together for many years until he passed away from natural causes. The grief from this caused Merilwen to learn how to turn into a cat.
690----
691
692* PosthumousCharacter: Died in the backstory for Merilwen, but clearly has an impact on her life. [[spoiler:His body being turned into a hat by Vex by the time of "Peak Performance" is also a ''major'' surprise for the group, in-character and OOC.]]
693* TeamPet: Subverted, as he dies in the backstory. Luke is devastated by this revelation, thinking Simon would be their party cat.
694
695!!La Vache Mauve
696
697-->'''Race:''' Celestial
698
699A giant bovine-esque deity worshipped by Egbert, who later converted Dob.
700
701----
702* BilingualBonus: French for "The Purple Cow".
703* CueTheSun: Appears to Egbert in a vision by rotating around from the other side of the sun.
704* GodIsGood: Though distant, it appears to care much for Egbert's wellbeing, even telling Egbert that his pain causes itself pain.
705* QuestGiver: For "Out of Order".
706* RealAfterAll: Had never manifested itself to Egbert until the events of “Out of Order.” Egbert is elated to finally have proof that his faith isn’t in vain, even though the others can’t see it. Later, during a near death experience in “Peak Performance,” Dob has a vision of it just before Egbert heals him.
707* ReasonableAuthorityFigure: By the standards of gods being authority figures at least. He shows concern for his worshippers, and gives them advice on issues like cursed weapons.
708
709!!Captain Shattershield
710--> '''Race:''' Dragonborn
711--> '''Class:''' Paladin
712
713A high ranking Paladin Captain of The Order of Le Dragon d'Or.
714
715----
716* BadassInDistress: In "Gnome Alone", he breaks his leg and is taken out of action, forcing the guild to protect him.
717* BadassCape: His long, flowing cape is the first thing described about him, even before the fact that he's a Dragonborn.
718* BerserkButton: DownplayedTrope. He's angered when he realizes that the Guild used necromancy to [[spoiler:interrogate Jacques Darkfall]], though he relents after Egbert protests he wasn't the one who did it and goes "what's done is done".
719* DueToTheDead: After assuming Egbert was dead when he wasn't actually, just [[spoiler:kidnapped by Lady Liliana]], Shattershield arrives to deliver the last rites and scatter his ashes.
720* NotSoAboveItAll: He can be just as silly as anyone else in the series, as pointed out when he gets a message for a neutral meeting place that specifically states: "No Cops."
721* ReasonableAuthorityFigure: Doesn't like Egbert violating his banishment and returning to Mistmire, but nonetheless agrees to look into the Oxventurers claims of an attack on Le Dragon d'Or, and likewise agrees to take their defeat of Jacques Darkfall into consideration regarding Egbert's atonement. He also [[spoiler:promises to propose Egbert's banishment be ended after the Guild saves his life in "Gnome Alone" and while this doesn't take, he does help out when Egbert returns with the golden dragon egg in the Waking the Dragons saga.]]
722
723!!Frisky and The Darkness
724
725--> '''Race:''' Book
726
727Two either possessed or demonic books that Prudence finds and adopts.
728
729----
730* AllAnimalsAreDogs: Even possessed books. They tear at things like dogs at play, and they eagerly chomp down on salted meats. Even though books have no digestive systems.
731* FluffyTheTerrible: The Darkness has a pretty metal name for a dog-like book... "Frisky", on the other hand, plays this trope straight.
732* GenuineHumanHide: Johnny's pretty vague about what kind of leather the books are made from, but they do point out that lots of people died in the house the books were found in.
733* ImTakingHerHomeWithMe: Once Prudence finds them, she adopts them.
734* TeamPet: The pets for the party, more or less, but Prudence specifically cares for them.
735
736!!Orb Baby
737
738--> '''Race:''' Orb
739
740A mysterious Orb that Prudence stole from The Treasury in 'Exhibition Impossible'. Like Frisky and The Darkness it appears to have a mind and possibly agenda of its own.
741
742----
743
744* FaceHeelTurn: [[spoiler:Whether it was ever truly good is debatable, but it finally acts of its own accord in "Crawl Me Maybe" and moves to sabotage the guild. It later turns out that it was holding Vocatus.]]
745
746%%!!Seal Gaiman[[spoiler: / Victor Dietrich]]
747%%
748%%--> '''Race:''' Seal
749%%
750%%A seal that Egbert adopted as a pet, it came into existence when [[spoiler:Egbert first tested out his cursed mace on Victor Dietrich, the owner of The Treasure, who gave him the mace in the first place.]]
751
752!!Max
753
754--> '''Race:''' human
755
756A paladin who appears to summon Egbert to the Paladin Trials in "Faire Trial", and later returns in "Gnome Alone" as an aide of sorts to Shattershield.
757
758----
759
760* BadassPreacher: Fits the bill as a paladin who wanders G'eth to summon paladins to their trials.
761* TheMedic: Helps patch up Shattershield after he breaks his leg during "Gnome Alone".
762* QuestGiver: For "Faire Trial", when they show up to summon Egbert to retake his test.
763
764%%!!Dogbert
765%%
766%%--> '''Race:''' Mastiff
767%%
768%%Egbert’s steed summoned at the beginning of ‘Elf Hazard’.
769
770[[/folder]]
771
772[[folder: Recurring Allies]]
773
774Folder for the various allies of the Oxventurers Guild who appear in multiple adventures.
775
776!!Binbag
777
778-->'''Race:''' Human
779-->'''Class:''' Wizard
780
781A powerful wizard that guides the team through "Wild, Wild Woods" and directs them to stop the evil in the forest.
782
783----
784* AllPowerfulBystander: Despite being a relatively powerful wizard, he provides little more than guidance in "Wild, Wild Woods". Justified when we see his true power - if he'd been active enough, the story would've been over much sooner and the audience and Oxbox crew would've been left with nothing to do.
785* BullyingADragon: The Oxventurers guild (bar Merilwen, who's actually nice to him) do this to him by mocking his relative inactivity in "Wild, Wild Woods". He responds not by physically attacking them, but by opening ''all'' the animal cages at once as a relatively polite warning to not get too snarky.
786* NotSoAboveItAll:
787** Declines some offered pineapple (politely), saying it's "the devil's fruit".
788** In a later encounter, when Dob gets off a zinger at Corazón's expense, Binbag hovers above the table and offers him a high-five.
789** Despite normally being kind to animals and wild creatures of most categories, he sends a cockroach flying with a powerful flick, casually and uncaring as to where it'll land.
790** He tries and fails to pants Corazón as he and the rest of the guild step through a portal, letting out a croaky "damnit" as he does.
791* ThePiratesWhoDontDoAnything: Lampshaded by the Oxventurers, who criticise him for not assisting in either crisis he brings to their attention.
792--->'''Merilwen:''' Is there any way we can free these animals? Can you point us in the right direction?
793--->'''Dob:''' Can't you do it?
794--->'''Egbert:''' You ARE a wizard aren't you?
795--->'''Corazón:''' Yeah, can't you do this?
796--->'''Egbert:''' You're talking a lot about being a wizard but I'm not seeing much wizardry going on.
797--->'''Dob:''' Do they not have that in "The Wizarding World"?
798--->'''Corazón:''' You'd think a cornerstone of "The Wizarding World" would be 'wizarding'.
799* QuestGiver: For "Wild, Wild Woods", "Brawl of the Wild", and "Peak Performance."
800* SitcomArchNemesis: He and Corazón share a seething dislike of each other that never escalates beyond minor annoyance. He later grows to get quite annoyed with Dob, although in this case he never noticed.
801* SophisticatedAsHell: A RunningGag with him is that despite his dramatic, sage WizardClassic way of speaking, he's no less prone to BuffySpeak or casual coarseness as any of the other characters, [[NotSoAboveItAll which makes him sound even more immature because he's otherwise so refined.]]
802--> '''Binbag''' ''<to Corazón>'' "Suck it, pirate!"
803* TeethClenchedTeamwork: With most of the guild, bar Merilwen.
804* ThemeNaming: Both he and Trashsack from "Tome Sweet Tome" are powerful wizards named after garbage receptacles.
805* UnfortunateNames: He's literally named after a garbage bag.
806
807!!Alfred Strangetide
808
809-->'''Race:''' Human
810
811An archaeologist that hires the crew to escort him throughout "An Orc-Ward Encounter". Initially envisioned as a hyperactive and prideful academic, the Oxbox crew end up treating him as if he were an infant or baby instead which causes Johnny to do the same.
812
813----
814* AdventurerArchaeologist: [[AvertedTrope Averted]]. He prides himself as a good enough adventurer, but it's essentially an EscortMission, which Luke is quick to [[LampshadeHanging Lampshade]]. Averted even ''further'' when the crew de-age him to a baby.
815* AmbiguouslyHuman: Is presumed to be a human (And intended to be so by Johnny), but as per the Oxventurers forcibly re-characterising him into a baby, he is apparently small enough for Dob to carry him in a papoose, a trait shared with a few nonhuman races.
816* AttentionDeficitOohShiny: His hyperactive nature causes him to sometimes rush into things without thinking them through. Exaggerated when he is de-aged into an infant.
817* BrainyBaby: As a result of both Johnny and the crew's characterisation's merging, he ends up as both a baby / young infant and an archaeologist at once. He therefore has two [=PHDs=] while still not being old enough to legally drink.
818* TheBusCameBack: Originally the QuestGiver for "An Orc-Ward Encounter", he returns for "A Fishmas Carol", still in Tanner's Folly.
819* ButtMonkey: The team originally refuse to take him on the adventure, then de-age him (characterisation wise at least) into an infant and screw him out of most of the reward.
820* CharacterDerailment: [[InvokedTrope Invoked]] by the Oxbox crew in real life, who end up pretending that Alfred is a baby / childish infant. Johnny is astounded at the turn of events, [[NotSoAboveItAll and then joins in]].
821* DidntThinkThisThrough: Lampshaded when the crew point out that in telling them about the ruins, they could just go and explore them alone to take everything for themselves. They do eventually bring him along, but Alfred has to offer them a higher split of the rewards before they do so.
822* MrExposition: His role is to describe the tomb the party are exploring. He later fulfills this role again for "A Fishmas Carol" when explaining the kidnappings.
823* TheLoad: Especially as a baby.
824* QuestGiver: For "An Orc-Ward Encounter".
825
826!![[spoiler:Ethilfrith's Chosen]]
827
828--->'''Race:''' [[spoiler:Skeletons]]
829
830[[spoiler: For more information on Ethilfrith's Chosen, see their entry in in ''Villains & Monsters''.]]
831
832!!Bismuth
833
834-->'''Race:''' Human
835
836An old crone who tends to the many, many graves of Necropolis-on-sea. The QuestGiver of 'Mind Your Manors'.
837
838----
839* BlackComedy:
840** Her RunningGag is that Egbert constantly checks to see if she loses any fingers and/or toes because she's so old. When there's a clinking sound coming from behind Egbert as he carries her on his back, he hopes it's just loose change. In "Rolling in the Deeps", she gets so injured that her shins are up in her shoulders, though by "Peak Performance" she has recovered. In "Unreal Estate" Johnny outright calls her "a sack of bones".
841** She has a decidedly casual attitude towards death, corpses, skeletons, ghosts and other general morbidity, which leads to darkly funny lines, such as when a prospective buyer at Necropolis-on-Sea is reduced to LudicrousGibs by the manor's assorted spectral nonsense:
842--->'''Merilwen:''' [The room] blew him away - \
843'''Bismuth:''' I'll say it did.
844* DagwoodSandwich: She makes one while with Egbert in the kitchen.
845* EvilOldFolks: While Bismuth is an ally, she's prone to looting corpses, has a very casual attitude towards mortality, and in "Unreal Estate" she's only a little less trigger-happy than Prudence usually is.
846* GraveRobbing: Bismuth robs people before she buries them. When Egbert criticizes her for it, she points out that it's pretty hard to make a living in Necropolis-On-Sea, since so many people are dead.
847* HiddenDepths: Though none of the Oxventurers seem to notice at the time, [[spoiler:the White Dragon pointedly bows to her and addresses her as the Lady of Necropolis-On-Sea.]] What any of that means remains to be seen.
848* MurderIsTheBestSolution: Surprisingly shows a tendency towards this in "Unreal Estate", thinking that in order to stop a shocked buyer from fleeing and reporting the house, she should shoot them with a crossbow. The Guild calls her out on this, not that it stops her contemplating it again.
849* SixthRanger: Accompanies the Oxventurers in all of their adventures on (and from) the island of Necropolis-on-sea.
850* SubvertedTrope: In a surprise turn of events, Egbert is the one who carries her instead of Dob.
851* ThemeNaming: For no apparent reason, Johnny has a habit of naming random characters after chemicals - Bismuth's name is obvious, and the quest-giver in "Fast and Furriest" is Bromine. Whether they're connected is as yet unknown.
852
853!!Rust on the Harbour
854
855-->'''Race:''' Tabaxi
856-->'''Class:''' Rogue (Assassin)
857-->'''Alignment:''' TrueNeutral
858
859A tabaxi ex-pirate who joins up with the party during "The Corn Ultimatum".
860
861----
862* AuthorAppeal: Rust is in many ways a tabaxi version of a ''VideoGame/SeaOfThieves'' character (in his campaign of origin, Rust would even be fired between ships from a cannon), and Johnny has repeatedly spoken of their love for the game.
863* AwesomeMcCoolName: Egbert thinks his name might be even cooler than Corazón.
864* BirdsOfAFeather: He and Corazón get along extremely well. So much that Corazón, who was jealous of him initially, came around to him and drew a picture of the two of them as "Purr-rate Friends Forever".
865* TheBusCameBack: [[spoiler:He returns in "Sail of the Century" as a hired mercenary in Liliana's employ, but defects pretty quickly.]]
866* CatFolk: As a tabaxi, he's a feline humanoid with a number of catlike behaviours.
867* CatsHateWater: He's extremely scared of water, enough that he gave up his life of piracy over it. When Dob suggests teaching him to swim, it doesn't go over well. In an interview, Johnny was asked about this: In the original campaign that Rust originated in, Rust would be fired from a cannon to get between ships if necessary.
868* CrouchingMoronHiddenBadass: He's sufficiently quirky for the audience to forget that he's a killing machine.
869* FrenchJerk: Averted. Rust has a French accent (to within certain tolerances, anyway) and is genuinely good-natured and friendly.
870* FriendlyPirate: Rust is one of the nicest people the Oxventurers routinely associate with.
871* {{GMPC}}: Subverted: He's created by the GM, but the players controlled him when combat started, even to the point where Johnny Chiodini explained what an Assassin can do. When Rust was added to ''VideoGame/IdleChampionsOfTheForgottenRealms'', Johnny explained that Rust was created for a previous tabletop game.
872* HeroicBSOD: Comprehending the existence of more than one gold piece renders him confused and almost catatonic.
873* LoveableRogue: He's a charming former pirate (to the point of even being able to befriend notable JerkWithAHeartOfGold Corazón) and, like Corazón, has Rogue as his character class.
874* NiceGuy: He's extremely pleasant for a deadly CatFolk killer, and when Corazón tries lying to impress him, Rust just simply says he likes Corazón just fine.
875* {{Pirate}}: Used to be one before his fear of water made him change careers.
876* PunchClockVillain: [[spoiler:Is hired to kill the Oxventurers in "Sail of the Century", but remains as nice as ever and switches sides as soon as they defeat him.]]
877* StealthPun: He's a flamboyant yet deadly pirate who's got a weakness for water, and is constantly seeking to be paid a single gold piece. Specifically he can't comprehend the concept of multiple gold pieces in the world. His overriding goal is to find the ''Manga/OnePiece'', if you will.
878* TooDumbToLive: He undercharges for his services, only asking for one gold piece. When Merilwen tries to give him more as thanks, the concept of more than one gold piece in existence causes Rust to suffer a HeroicBSoD.
879
880!!Professor Hammerdahl
881
882A conservationist who is keeping endangered species protected, he is Suzette's employer and someone the guild seeks out to watch some dragon eggs that came into their care.
883----
884* AbsentMindedProfessor: He's not bad at what he does, but he does get distracted by his...pet projects. [[spoiler:Like resurrecting extinct animal species, for instance]].
885* BadBoss: He does not treat Denise well. Or Austertine, for that matter.
886* CollectorOfTheStrange: Other than "endangered", there is no common feature for the animals he conserves, which does lead to questions such as habitats.
887* DidntThinkThisThrough: His experience at [[spoiler:the Cursehole]] lets him realize that he really didn't [[spoiler:think through the concept of immortal curses properly]] and so he abandons the concept.
888* NightmareFetishist: He finds [[spoiler:undead curses a fascinating thing and acceptable for use in his work]].
889
890!!Denise
891
892Hammerdahl's put-upon assistant
893----
894* BeleagueredAssistant: No one treats Denise well. Not her employer, not Margery, not the guild, not anyone.
895* TheDogBitesBack: She is fed up with Hammerdahl's treatment of her and attacks. It doesn't go well for Denise.
896* LethalChef: Her coffee is terrible. Her cooking is fine, but everyone says its terrible.
897* OnlyInItForTheMoney: Her plan is to [[spoiler:steal Hammerdahl's research and sell for profit. It's the only reason why she puts up with it.]]
898* VillainTeamUp: She plans on doing it with Liliana, as [[spoiler:she would probably be interested in the research. The guild, to varying degrees of success, try to talk Denise out of it, as Liliana would likely kill Denise once she has it]].
899[[/folder]]
900
901[[folder: Notable Episodic Allies & Neutral Characters]]
902
903!!Arlo Mayweather
904--> '''Race:''' Human
905
906A man of wealth living in the city of Castor Falls, he becomes The Oxventurers Guild's first QuestGiver after his son goes missing.
907
908----
909* CassandraTruth: The Oxventurers suspect that the rat residing in Mr Mayweather's house is important to the disappearance of his son, but are not believed.
910* FirstNameBasis: Despite being a man of high status, insists the Oxventurers call him by his first name, which they make liberal use of.
911* JerkWithAHeartOfGold: Though disappointed by his son, he does clearly care for him as shown by his hiring adventurers. While he initially reacts with anger when the Guild tries to tell him the (bizarre) truth, once they show him proof he relents, apologises and gives them a generous reward.
912* ParentsAsPeople: He clearly loves his son, but is disappointed by him nonetheless.
913* QuestGiver: For "The Spicy Rat Caper".
914
915!!Flannery
916
917-->'''Race:''' Human
918
919Appearing in "Quiet Riot", Flannery is a jester under the employ of [[PunnyName Lady Fyengeh]] that gets sent by his mistress to join the party in exploring the town of Inkwater. Corazón takes an instant dislike to him, and it's apparent he's not entirely right in the head.
920
921----
922* AttentionDeficitOohShiny: Flannery is, as Mike puts it, "always on". He's easily distracted, is hyperactive and seems to be almost perpetually unaware of his surroundings.
923* CloudCuckoolander: He keeps doing flamboyant mimes and dances, completely oblivious to the increasingly gore-strewn atrocities he finds himself party to. He is, in Mike's words, "always on". At one point, he wears a scarf made out of small intestines.
924* EldritchAbomination: Dob claims he is one.
925* TheLoad: Flannery is next-to-useless in combat and doesn't actually partake in it. He does, however, prove surprisingly capable when helping the team infiltrate the Order's headquarters.
926* MonsterClown: Subverted. Andy automatically assumes that he's this, but at worst he turns out to have no situational awareness.
927* NonActionGuy: His attempts to help in combat don't work and he just lands on his arse. This is a case of him being good at gymnastics, but just not really being a fighter.
928* ThePollyanna: Perpetually jolly, even when it's completely inappropriate.
929* QuestGiver: Along with Lady Fyengeh, he serves as this for "Quiet Riot".
930* ShoutOut: He's a jester found by the roadside with a broken vehicle, not too dissimilar from Cicero from ''VideoGame/TheElderScrollsVSkyrim''; this may explain why Andy, in a moment of WrongGenreSavvy, mistakes him for an enemy and proposes shooting him on sight. Unlike Cicero, Flannery's mostly benevolent, but the guild thinks he's very annoying.
931* VorpalPillow: [[spoiler:After hours of cavorting with Dob and Merilwen, when he falls asleep, the two question using one of these on him.]]
932* SitcomArchNemesis: Corazón dislikes him the ''instant'' he sees him and even jokingly (?) proposes shooting him within a few seconds of coming to this conclusion.
933* UndyingLoyalty: To Lady Fyengeh.
934
935!!Lady Fyengeh
936--> '''Race:''' Human
937
938The head of a travelling troupe of performers, she is the QuestGiver for "Quiet Riot", she sends the team into Inkwater to see what the hell's going on.
939
940----
941* FamedInStory: In a historical sort of way: Lady Fyengeh was a head of a traveling show and might have been successful at it, but centuries in the future, she is the star of an opera about her marriage to a page-boy.
942* ProperLady: In all of her interactions, she epitomizes grace and poise. She's quite happy to let the energetic Flannery go with the group, accepts the fact that the gold plating on her wheels was taken by the guild, but she considers it an acceptable form of payment. She is dressed in a beautiful dancer's outfit and centuries in the future, an opera is dedicated to her and the men who desire her hand in marriage.
943* PunnyName: As it turns out, her name ''Fyengeh'' (pronounced "fee-yen-ger"), and the coach''bus'', gives the crew the [[spoiler:"Fyengehbus", or "Vengabus"]].
944* ReasonableAuthorityFigure: She realizes that the team have melted the gold off her wheels, but decides that the team have earned it as their reward since she's better off regardless.
945* QuestGiver: For "Quiet Riot".
946
947!!Owlsworth
948--> '''Race:''' Owlbear
949
950An owlbear imprisoned in Inkwater that wakes up during "Quiet Riot".
951
952----
953* DumbMuscle: As an owlbear, he's ferociously strong, but is dumb enough to have a wisdom modifier of minus four.
954* FinalBoss: Was ''supposed'' to be this, but Merilwen has other ideas.
955
956!!Duke Kabayo
957--> '''Race:''' Human
958
959The Duke of Redcastle, who holds "All Crim's Night" every year to train his guards up. He's technically the ArcVillain for "Plunder Siege", as the crew decide to enter the contest.
960
961----
962* AffablyEvil: For a given definition of "evil", he's actually rather polite and even toasts the victors of each "All Crim's Night" in person if they make it in.
963* AmbiguouslyEvil: It's noted by the guild and at least a few brigands that while he's a lawful presence in the land, he seems to be oddly happy to let thieves murder one another, ostensibly because he believes dead criminals can't commit any crimes.
964* {{Animorphism}}: [[spoiler:He toasts the Oxventurers Crew once they make it to the prize, but his drink is spiked with M. Channail's elixir and he ends up transformed into an animal. Whether or not he's cured remains unknown as the adventure ends there]].
965* GracefulLoser: If someone makes it through to his innermost bedchamber, he will toast their health and leave them to plunder the room at their leisure. [[spoiler:M. Channail exploits this so that he drinks a spiked drink and becomes an animal]].
966* HijackedByGanon: [[spoiler:Just as it seems that the adventure is done, pre-established villain M. Channail is revealed to have spiked his drink, turning him into an animal]].
967* WhatHappenedToTheMouse: Owing to the time of the live-show running out, [[spoiler:it's not clear whether the Oxventurers Guild cured him or if he's stuck as an animal forever]]. In "Tower Rangers", it's mentioned that All Crim's Night is still going ahead in some capacity.
968
969!!Iron
970
971-->'''Race:''' Kuo-toa
972
973A servant of The Chuul, who appears in “A Fishmas Carol”. After getting a travelling Iron dropped on his head by Dob, he is volunteered by the Chuul to accompany the Oxventure Guild.
974
975----
976* EasyEvangelism: Prudence is able to convert him to C’thulhu-ism in the space of a single conversation.
977* FishPeople: Referred to in such exact terms by the guild.
978* HeelFaceTurn: Seems more than willing to betray The Chuul for the Oxventure Guild over a single afternoon. It may help that the Chuul isn't the best employer.
979* MeaningfulName: After Dob drops a travelling iron on his head, “Iron…” is the only thing The Chuul can make out from him after he comes to consciousness.
980* TheNoseKnows: Dob seems to think so anyway.
981* SinisterMinister: Downplayed, but Prudence appoints him High Priest of Cthulhu when he converts, and he's perfectly willing to betray and eat his former employer.
982
983!!Yetta Lagg
984
985-->'''Race:''' Human
986
987The assistant of The Professor from “Brawl of the Wild”.
988
989----
990* OohMeAccentsSlipping: Johnny quickly slips into a Welsh accent and remains there for the duration of the story.
991* PunnyName: Inspired by the jetlag that Johnny and the Oxboxtra team experience upon arriving at an American convention.
992* TranslatorBuddy: Translates The Professor’s muffled speech to the guild.
993* WhamLine: Not so much for 'Brawl of the Wild', but more for [[spoiler:Dob's backstory.]]
994--->'''Yetta:''' That’s weird. The Professor said ...[[spoiler:[Dob] remind[s] them of [[LongLostSibling someone they used to know]].]]
995
996!!Christopher Englebert XVII
997-->'''Race:''' Human
998
999A guard working in [[EvilSorceress Lady Liliana's]] underground complex who Dob instantly takes a liking to. Subsequently, he accompanies the guild through the complex against his will.
1000
1001----
1002* AscendedExtra: Completely unintended by Johnny. He was supposed to be a bit part baddie who got knocked out or imprisoned, but the Oxventurers ''insisted'' on knowing his name and backstory which a surprised Johnny had to improvise on the fly.
1003* HiddenDepths: Has an impressively operatic voice for a man who works as a guard.
1004* JustFollowingOrders: Tries to claim this in his defence, though Corazón is quick to point out that he works there knowing about the prisoners' agonising deaths.
1005* ObliviousGuiltSlinging: To Dob. Grew up in [[MyGreatestFailure the orphanage of Bumble]] and hopes to one day repair it to the standard he always dreamed it could be.
1006* PunchClockVillain: He's just trying to make ends meet and raise money for his home town.
1007* PhraseCatcher:
1008--->'''Dob:''' Christopher, you don't know it yet but this is the best day of your life.
1009* RoundRobin: Out of character, Andy, Ellen and Luke come up with each part of his name after ribbing Johnny about not naming the character.
1010
1011!!Beron
1012
1013-->'''Race:''' Dwarf
1014-->'''Class:''' Druid
1015
1016A Druid that the Oxventure Guild rescue from a prison cell in “Spell Check”. Formerly a member of an adventuring party known as [[VideoGame/Fallout3 “The Tunnel Wyverns”]] before being imprisoned by Lady Liliana.
1017
1018----
1019* AccidentalMisnaming: Being weary from imprisonment, he misunderstands Merilwen to be "Samesies the Druid".
1020* ButtMonkey: Imprisonment and drained of magic for a long amount of time and then gets maimed by a stray swing of his own axe by Egbert.
1021* FriendToAllLivingThings: Presumed, from his background as a Druid.
1022* SoleSurvivor: Of his adventuring party.
1023
1024!! Katie Delacourt / [[spoiler:The Thief Queen]]
1025--> '''Race:''' Human
1026
1027A thief and amateur diver who supplements her usual roguish escapades by gathering sunken treasure. Her chance encounter at obtaining an absolutely massive pearl starts off "A Fishmas Carol" adventure, dragging the Oxventurers into it.
1028
1029----
1030* ArcVillain: [[spoiler:For part of the Orb-Pocalypse saga, from "Wrangle In the Tangle" onwards.]]
1031* BadBoss: [[spoiler:Not so much at first, where she was genuinely worried about her crew, but as the Thief Queen she threatens her subjects with death if they don't call her Your Majesty.]]
1032* BeneathTheMask: She acts like a tough, independent person, but when she's alone with Egbert, she admits she actually pretty scared of the pearl since her crew is getting cursed ever since she stole it. [[spoiler:Ends up BecomingTheMask when she becomes a legendary thief]].
1033* BerserkButton: She doesn't seem to take it well if someone discloses her identity, vowing to murder a merchant for telling the Guild her full name. [[spoiler:It turns out this was not an idle comment and she gutted him like a fish. As a thief queen, she prohibits her guards from knowing her identity on penalty of death.]]
1034* DisproportionateRetribution: One of the merchants at the Thieves's Market mentions her full name. She comments that he'll be dead by morning for that. [[spoiler:It turns out this was not an idle comment and she gutted him like a fish.]]
1035* EmbarrassingNickname: After Dob defeats her by jamming a paper-maiche pearl on her head, he calls her "Katie Pearlhead." And Johnny remarks that now she'll be forever known as that. [[spoiler:This turns out to have been true on some level when she reappears in "The Orb Pocalypse Saga"]].
1036* FromNobodyToNightmare: [[spoiler:She started as a petty thief and diver, and then becomes a thief queen.]]
1037* GunsAkimbo: Her weapon of choice is a brace of pistols.
1038* INeedAFreakingDrink: She's been drinking heavily in the Twisted Harpoon ever since her crew got cursed.
1039* InTheBlood: PlayedForLaughs during her [[spoiler:wedding to Dob.]] Her father is at the altar giving her away, and his head is encased in a gigantic piece of grit. Her mother's head is encased in a giant clamshell. When Luke points out that Katie wasn't born with a pearl on her head, Johnny admits this is true, but it's too funny not to do.
1040* MasterPoisoner: [[spoiler:She's been poisoning Dob ever since they've been engaged]].
1041* OnlyInItForTheMoney: She has no beef with the cultists or any religious figure. Pearls are just worth money.
1042* RevengeBeforeReason: [[spoiler:Screwing over the Guild may not have been the smartest idea in the long run, even if they humiliated her.]]
1043* TookALevelInBadass: [[spoiler:From nervous thief to thief queen.]] However...
1044* TookALevelInJerkass: [[spoiler:She goes from a nervous thief open to negotiation to a ruthless murderer and backstabber.]]
1045* UnwittingInstigatorOfDoom: Katie had no idea she'd anger the Chuul by stealing the pearl, leading to a series of kidnappings and murders.
1046* WalkingSpoiler: Suffice it to say that she turns out to be more than a pearl thief who got screwed over.
1047* WomanScorned: After [[spoiler:Dob leaves her, she kills a man who looks exactly like him]].
1048
1049!!Horatio
1050-->'''Race:''' Human
1051
1052A young man who owns a mask and costume shop from the town of Rutherglen, the Oxventurers meet him imprisoned in stocks the night before his execution and resolve to clear his name.
1053
1054----
1055* ClearMyName: He sends the Oxventurers on this kind of quest.
1056* QuestGiver: For the 'Heist Society' storyline.
1057* ThrowTheDogABone: [[spoiler:He is eventually freed from the stocks and reunited with Amelia]].
1058* WaxingLyrical: Theatrical version. As Dob is asking Amelia about him:
1059--->'''Dob:''' Just answer me this, [[Theatre/{{Hamlet}} Horatio, you know him well...]]
1060
1061!!Amelia Hawthorn
1062-->'''Race:''' Human
1063
1064The daughter of Giles Hawthorn and fiance of Horatio.
1065
1066----
1067* EpicFail: She's the InUniverse recipient of one from Dob when he tries to convince her of Horatio's innocence.
1068* ObliviousAdoption: [[spoiler:She has no idea that her real father is Booker, Hawthorn's late business partner. Giles had both her mother and father murdered.]] Naturally, she's pretty upset when she finds this out.
1069* RebelliousPrincess: Nobleman's daughter, but she's slumming it with a working class man against her father's wishes, and dialogue reveals that she's broken into her father's study a number of times and tried to decode her father's cipher-laden correspondence.
1070* RedHerring: Prudence is immediately suspicious of Amelia's absence from her father's party, and suspects something. [[spoiler:She's not involved.]]
1071* ThrowTheDogABone: [[spoiler:After the emotional fallout of Horatio's framing and Dob and Corazón only heightening her distress, she is eventually convinced of his innocence and they reunite.]]
1072
1073!! Dwight
1074--> '''Race:''' Human
1075
1076The Captain of the Guard in Barrow Springs, he hires the Oxventurers as bounty hunters to track down a mugging and burglary of a local apothecary's shop.
1077
1078----
1079
1080* AuthoritySoundsDeep: Johnny gives him a deep voice, fitting for a veteran policeman.
1081* ByTheBookCop: Follows the rules, is an honest and upright member of the law.
1082* EvilSoundsDeep: Subverted. Dob thinks his low growling voice seems threatening, but he's actually not.
1083* ReasonableAuthorityFigure: When Darkfall flees Dwight's jurisdiction, he immediately puts out a notice to hire bounty hunters. He lives up to his contracts when he hires them and pays them well to boot.
1084* QuestGiver: He's handing out the bounty on Jacques Darkfall for the "Out of Order" storyline.
1085
1086!! Henry Charles Fontelroy Stripworth Colquhoun III At-Your-Service
1087--> '''Race:''' Ghost (formerly human)
1088
1089The estate agent of the manor who is bound to the manor until it changes hands.
1090----
1091
1092* BlackComedy: When he transposes two of his surnames, he remarks that one tends to get forgetful when their brains have been chewed on by millipedes.
1093* BusCrash: In "Unreal Estate", [[spoiler:as the house comes to be sold, his binding ends and he ceases to exist.]]
1094* TheJeeves: While he's an estate agent, he serves as the mansion's butler as well.
1095* OverlyLongName: He's got quite a number of surnames, and he seems obliged to say them ''all'' ever time.. And the "at your service" is indeed part of his name.
1096* QuintessentialBritishGentleman: Has the personality.
1097* RedHerring: The Oxventurers think he's the one behind killing the people who try the challenge of staying in the mansion. He claims he isn't. [[spoiler:And he's right.]]
1098
1099!! The Jarl Tree
1100--> '''Race:''' Tree
1101
1102A tree with a voice that sounds like a Jarl from ''VideoGame/TheElderScrollsVSkyrim''. Merilwen talks to him using a Speak with Plants spell.
1103----
1104
1105* CrashIntoHello: Variant. Corazón runs into him due to a CriticalFailure dice roll. But it gives Merilwen the idea to speak to the tree with her spell.
1106* MrExposition: The tree tells Merilwen about the trapper who set the magical traps.
1107* SurprisinglyRealisticOutcome: The tree really hates a woodpecker who pecks into him to store acorns, and demands the Oxventurers kill it. PlayedForLaughs when he considers a question about mulch to be far too personal.
1108
1109!! Adult White Dragon
1110--> '''Race:''' Adult White Dragon
1111--> '''Alignment:''' Chaotic Evil
1112
1113A white dragon slumbering atop the peak nearby Necropolis-on-sea.
1114----
1115
1116* AmbiguousGender: On first introduction, Johnny used a gruff, masculine voice. However, during "Legacy of Dragons", the dragon is explicitly the mother of the eggs.
1117* AnIcePerson: Comes with being a white dragon.
1118* BusCrash: [[spoiler:Killed off-screen by Liliana, potentially. There was a great fight, but the guild thinks she might've been driven off to recuperate rather than killed. Confirmed in the end when the gold dragon finds her alive]].
1119* CurbStompCushion: [[spoiler:She takes out a number of Egbert clones, but against Liliana and an entire army it was not going to win and she was driven off.]]
1120* TheDreaded: The entire party is understandably terrified to find out that too much noise might wake her up. [[spoiler:Vex can only scream in horror and pain as she turns towards him.]]
1121* EvilSoundsDeep: Johnny voices the dragon this way on first introduction.
1122* KneelBeforeFrodo: [[SugarWiki/CrowningMomentOfAwesome Bows to Merilwen in thanks for the Oxventurers restoring order to the peak]], [[NoodleIncident and also to Bismuth for some reason.]]
1123* PetTheDog: Though it may be a "chaotic evil" creature, it does praise the guild for taking out the great evil and, out of respect for Bismuth, spares their lives and allows them to leave peacefully.
1124
1125!! Victor Dietrich
1126--> '''Race:''' Human
1127
1128The enigmatic owner of The Treasury, a former adventurer in his younger years, the Oxventurers hear that his rare exhibition is to open. And that is has one of the coins needed to cure Corazón's pirate crew.
1129
1130----
1131* ArcVillain: For "Exhibition Impossible"
1132* AndAnotherThing: Receives one from Egbert.
1133--> '''Egbert:''' Yes, that[[note]]eating a person who was turned into a chicken[[/note]] does count as cannibalism!
1134* TheAtoner: He has come to realise how much he took from the world in his adventuring days, and vows to return all the artefacts he liberated from their homes upon his death.
1135* BlackComedyCannibalism: He politely discusses with Egbert whether or not it counts as cannibalism if you eat a man that has been turned into a chicken. Egbert responds that it depends on if the guy is aware or not. Victor says it never came up: The guy died before he could figure that out.
1136* EccentricMillionaire: He's a little kooky for sure. But boy does he have lots of treasure.
1137* ForcedTransformation: His ultimate fate courtesy of Egbert, being turned into a seal via a cursed mace.
1138* FriendlyEnemy: He genuinely gets along with Egbert, and is eager to learn of the Dragon D'or.
1139* GoodCounterpart: Arguably to Giles Hawthorn from 'Heist Society', Victor Dietrich has a deep care and understanding of his collection and its history, whereas Giles Hawthorn wanted things for the sake of having them.
1140* HeroOfAnotherStory: Judging by the massive amounts of treasure he has, his exploits must've been legendary.
1141* ImTakingHerHomeWithMe: Egbert eagerly adopts Victor when he turns into a seal, giving him the name "Seal Gaiman"
1142* MoodSwinger: He shifts from polite conversation to glee that thieves are going to be melted in acid in under five seconds.
1143* PunchClockVillain: To be completely fair, he's just some weirdo defending the treasure he acquired over the years.
1144* RetiredBadass: If the sheer scale of his collection is any indication, he was quite the formidable adventurer in his youth.
1145* SympatheticInspectorAntagonist: The closest thing to an antagonist that 'Exhibition Impossible' has. As far as his interactions with the Oxventurers Guild go, his only crimes are protecting his residence from thieves, and himself from an attacker.
1146* UnwittingInstigatorOfDoom: He discusses this with Egbert, as Egbert points that some of his items have curses on them, and as such, he's perpetuating them by not taking affirmative steps to end them. Not to mention that evil orb that Prudence found is certainly up to no good.
1147
1148!! Brawling Stan
1149--> '''Race:''' Minotaur
1150
1151The champion of the arena, he is the final test that the paladins have to fight before gaining their paladin certification.
1152
1153----
1154* AndIMustScream: He's rather painfully sucked into an evil orb and trapped there.
1155* ArcVillain: The closest "Faire Trial" has to one.
1156* BrainwashedAndCrazy: Thanks to Crown of Madness, he goes insane and murderizes a plushie of himself.
1157* CubCuesProtectiveParent: Subverted. Stan's trainer comes out after Prudence sucks him into the evil orb, and demands Egbert bring him back. When he can't, he begins to blubber.
1158* FluffyTheTerrible: He's a giant bull man with a name like a pro-wrestler.
1159* OurMinotaursAreDifferent: He is a minotaur.
1160* PunchClockVillain: His job is simply to fight the paladins in the arena. He has no beef with anyone. And considering the fights do not appear to be to the death, he probably doesn't even have much blood on his hands.
1161
1162!! Gary
1163--> '''Race:''' Treant
1164
1165A large treant who lives near Little Avery and the bandit camp. The fact that the bandits destroyed his tree brothers to construct a palisade for their camp makes him amenable to using the Oxventurers to get revenge.
1166
1167----
1168* AerithAndBob: He has a pretty common name for the setting.
1169* DynamicEntry: He enters the bandit camp by destroying the palisade.
1170* FantasticRacism: He does not like sycamores. In fact, if Merilwen plants any, he will find her and end her.
1171* HorseOfADifferentColor: Egbert rides him like a horse.
1172* ManOnFire: Trees on fire, but they do move like people.
1173* RealMenWearPink: He's a brutish violent tree-person...who really likes flowers.
1174* WhenTreesAttack: He has a slam attack. While he only ever attacks the camp itself to destroy the palisade, he commands two thrall treants to attack people. While they are on fire.
1175
1176!!Alice
1177--> '''Race:''' Human
1178
1179The public defender in Otherway. Shows up to help Dob and Corazón out of legal trouble in "Court in the Act." Is also ten years old.
1180
1181----
1182* ChildProdigy: Has legal certification at age ten.
1183* CrusadingLawyer: She's career-minded, but she also wants to save Dob and Corazón from being unjustly executed, even if it requires helping them escape.
1184* CutenessProximity: Scoops up Merilwen's cat form and gives it a hug.
1185* LiteralMinded: When they're talking about Merilwen being a "sewer bear", she comments that you shouldn't sue a bear, they don't have any property.
1186* OnlySaneMan: It's a wacky adventure and while she's not immune to it, she's a lot better at keeping her eye on the prize than the Oxventurers.
1187
1188!!Bob
1189-->'''Race:''' Human
1190
1191A common farmer who was hit by an errant Message spell when Prudence tried to cast on a too-far-away Dob, Bob was very eager to find out that he was the group's family of choice and set off to find them.
1192----
1193* CorruptTheCutie: At the beginning of the story, Bob is a normal, happy-go-lucky farmer who eagerly looks at all the exciting things adventuring has to offer. By the end of it, he's learned to chuck knives at old ladies. Johnny also points out that Bob will eventually betray the Guild, and it will be by a hidden blade in the ribs.
1194-->'''Andy''': He's gonna Syndrome on us so bad.
1195* CuriousAsAMonkey: He's very eager to see everything a dungeon showcases. Although, to be fair, Corazón was hamming up adventuring to impress Bob.
1196* EpicFail: Bob ends up being the one who benefited from one. Dob was originally going to have Bob watch Seal Gaiman while the group goes to notorious prison Alcataz. But thanks to Dob botching it, Bob ended up as part of the guild, chucking knives at old ladies.
1197* JumpedAtTheCall: Played with. He actually is worried since when he jumped at the call upon hearing Prudence's message, he left his home and his crops are probably ruined by now. Then, however, Dob gives him a dagger and he's eagerly stabbing with it.
1198* LiteralMinded: When he is asked to draw aggro, he draws the horse from ''VideoGame/ShadowOfTheColossus''. When asked for a healing spell, he spells the word "healing" on a piece of parchment.
1199-->'''Dob''': Still better than Egbert.
1200* MetaGuy: Of dungeon crawling in general. Bob points out that, with all the engineering marvels used to make traps, they could probably be used to improve the lives of the peasantry.
1201* QuestGiver: Of "Crawl Me Maybe". He remarks that the one thing he knows about adventurers is that they like dungeon crawls, and he happens to know where a dungeon is.
1202* TooDumbToLive: Bob has to be told something important: When you hold a torch, you DON'T hold the end that's on fire.
1203
1204!! Argyle, Dirk, and Ricky
1205-->'''Race''': Tortle (Argyle), Half-elf (Dirk), Human (Ricky)
1206-->'''Class''': Barbarian (Argyle), Sorcerer (Dirk), Monk (Ricky)
1207
1208A trio of adventurers also hired by Cesuira to kill the pig in the woods.
1209----
1210* ALighterShadeOfBlack: They're vicious fighters, but they are very mercenary and their "enemy" status with the Guild is more rivalry than enemy. They also don't try to cheat and take only their fair share of the loot.
1211* BlowYouAway: Dirk can cast Storm Sphere.
1212* EnemyMine: The Guild teams up with this group to fight Cesuira after it was revealed he conned them both: [[spoiler:The "pig" is actually an automoton used by people who want to stop the forest from being logged]].
1213* MadeOfIron: Argyle survives being hit by the automaton and flying a hundred feet. However, his friends help him right himself, since he landed shell-side down.
1214* OffWithHisHead: Ricky punches a logger, and thanks to a great roll, that logger loses his head.
1215* OnlyInItForTheMoney: After defeating Cesuira and collecting his wealth, the trio demands their share and then leaves.
1216* ShockAndAwe: Dirk's Storm Sphere allows him to unleash a stroke of lightning.
1217* SleevesAreForWimps: Despite the snow-covered conditions, Ricky does not allow sleeves to bother him. And of course, he can punch someone's head clean off.
1218* SquashedFlat: Argyle, as a giant turtle, leaps on top of a few loggers and smashes them like a pancake.
1219
1220!!Grazilaxx
1221-->'''Race''': Illithid
1222
1223A mind flayer scholar who teams up with the guild
1224----
1225* ApeShallNotKillApe: Discussed. The guild asks if mind flayers are allowed to kill each other. Grazilaxx doesn't want to talk about it, but he does plan on eating Captain N'ghathrod's brain.
1226* BeCarefulWhatYouWishFor: When fighting an EmotionEater monster that feeds on guilt, Dob asks Grazilaxx to do something that would attract the creature. Grazilaxx casts Shatter on Dob's crotch.
1227* CruelAndUnusualDeath: Minced to death by a giant spinning murder wheel.
1228* HealingPotion: Has access to a large magical chalice that can heal wounds. He gives the brew to Dob after casting Shatter on his crotch: Johnny makes it clear the brew is NOT applied topically. The chalice is destroyed after using it because the item is too overpowered.
1229* IDoNotLikeGreenEggsAndHam: Invoked. Dob states that he wants half of N'ghathrod's brain. Corazón says that Dob can't eat the brain because he doesn't like them. Graziliaxx says they shouldn't knock eating brains until they've tried it.
1230* LudicrousGibs: The murder wheel reduced Grazilaxx's body to what can charitably be described as "chum."
1231
1232!!Giovanni Thermal
1233-->'''Race''': Red Dragon
1234
1235One of the hottest 30 Dragons under 3,000, Giovanni is a red dragon who enjoys killing and his treasure horde, but he's not really liking his current lair is and is willing to talk about finding a more spacious home
1236----
1237
1238* AffablyEvil: Giovanni is friendly to both Corazón and Egbert, quite happily [[spoiler:heats the Citadel with his flame breath, honoring their deal]], and is all around a fun guy. Also, his favorite hobby is killing. Also, once he [[spoiler:moves into the Citadel]], he takes great care to add lots of deadly traps.
1239* BuffySpeak: Lava is "hot orange water"
1240* GeniusBruiser: His flame breath is quite powerful and he's a big scary dragon. But he knows his dwarven architecture, and can tell if something is merely dwarven-inspired over the real thing.
1241-->'''Giovanni''': If that's authentic dwarven, I'm a blue dragon.
1242* {{Greed}}: Like all red dragons, he absolutely loves his horde, and in fact, Johnny points out that since [[spoiler:Mistmire's Citadel]] is bigger than his current digs, Giovanni would probably gather more treasure to fill it up, as his current hoard would take up less space.
1243* PlayingWithFire: As a red dragon, this is a given. [[spoiler:And he's being sought out because that fire can replace the golden dragon who was powering Mistmire's Citadel]].
1244* TrademarkFavoriteFood: He's fond of cow meat, but during "Corpse and Robbers", he gains a fondness for [[spoiler:Jackal Crackle, made from a dead jackalwere]].
1245
1246!!Byron
1247-->'''Race''': Human
1248
1249A playwright, Byron is attempting to put on a show on Boltoph's Crane to the delight of Duke Portwine.
1250----
1251* ManlyTears: The guy is blubbering at the thought of an assassin ruining his play.
1252
1253!!Duke Portwine
1254-->'''Race''': Human
1255
1256A wealthy dignitary headed to Boltoph's Crane to finalize a deal on purchasing self-chilling ice wine.
1257----
1258* CollateralDamage: Is killed thanks to Egbert throwing a bomb in his vicinity trying to fight the ghost tiger trying to attack and kill the Duke.
1259* SpoiledSweet: He's a very pleasant individual and very rich. The worst anyone could say about him is that he hangs around with a bunch of fops.
1260
1261
1262!!Olive
1263-->'''Race''': Ghost
1264
1265A ghost the group chances upon during a drunken revel.
1266----
1267* IKnowYourTrueName: Downplayed, but speaking Olive's name is required in order to allow her to do more than simply manipulate wine.
1268* MindOverMatter: She is capable of manipulating matter, including wine and olives.
1269* UnfinishedBusiness: The ghost wants to make her haunted house profitable. Once the guild gets their hand on it and there are a dozen and change deaths, Olive immediately declares it fulfilled before she gets sued.
1270
1271!!Samira, the Elven settlement, and the Dwarven Guards
1272-->'''Race''': Elf (Samira and the village), Dwarf (the guards)
1273An elven village, and a pair of dwarven guards, that took a deal from a wizard to guard a powerful phylactery of an adult blue dracolich (the elves), or the dracolich's body (the dwarves)
1274----
1275* ExactWords: The dwarves view guarding the dracolich as this. It escapes its cave every day, but it immediately poofs right back. They view this as good enough because the dracolich doesn't escape.
1276* NoOntologicalInertia: Once the spell ends, the thousand years immediately come back to the people in the village. The elves all become old, and the dwarves, who live to be 300, age to dust.
1277* TownWithADarkSecret: Corazon fully expects the elven settlement to be into some depraved stuff, since they are isolated from the world, like cannbalism or worshipping a dog skull. He opens a door to find a happy dog. He then finds the dragon's phylactery, which is odd (and disappointing, as he was expecting sexual carnage). After the town is saved, he opens a third door and finds a man in robes worshipping a dog skull.
1278-->'''Corazon''': I knew it!
1279[[/folder]]
1280
1281!!Villains & Monsters
1282
1283[[folder: M. Channail]]
1284
1285!!M. Channail
1286
1287--> '''Race:''' Gnome
1288--> '''Class:''' Druid
1289
1290An incompetent gnome druid whose miracle cure causes some problems in "The Spicy Rat Caper".
1291
1292----
1293* {{Animorphism}}: Anyone who drinks his "miracle elixir" will be transformed into some kind of animal. [[spoiler:The Duke of Redcastle becoming a mouse is what causes Corazón to clock on that he's returned in "Plunder Siege".]]
1294* ArchEnemy: Seems to view himself as this to the crew. The feeling is ''somewhat'' mutual, with Corazón clearly being angry enough to shout "CHANNAIL" when he discovers [[spoiler:that the gnome has spiked Duke Kabayo's drink]]; the rest of the party don't care enough.
1295* ArcVillain: For the "Spicy Rat" caper. [[spoiler:He's also responsible for "Wild, Wild Woods", "Bad Chair Day" (though both completely offscreen and he's seemingly dead by the time of the latter) and is the FinalBoss of "Plunder Siege" (though in the latter case he wasn't the main driving factor for the story)]].
1296* BerserkButton:
1297** He gets offended when asked why, instead of just selling dirty water with green dye in it, he opted to brew a random concoction for his elixir, which resulted in it turning people into animals. He may be a ''bad'' druid, but he's a druid nonetheless and he takes pride in his work, however misplaced or unwarranted it may be.
1298** He's apparently infuriated by the notion that he'd plagiarise; [[spoiler:when returning in "Plunder Siege", he angrily rants that his giant, mechanical stag beetle has ''nothing'' to do with the "folk tale" ''Film/WildWildWest''.]] [[labelnote: Explanation]]Johnny's FinalBoss for the "Wild, Wild Woods" campaign unintentionally took inspiration from said real-life film, resulting in a lot of (good-natured) ribbing from the Oxbox team[[/labelnote]].
1299* BigBad: He was the closest that the Guild had to one for the first six stories.
1300* CharacterisationMarchesOn: After Mike joins the campaign, the parallels to the real Mike were toned down a tad, as Egbert took up most of this.
1301* TheComicallySerious:
1302--->'''Corazón:''' Listen, mother[[SoundEffectBleep BLEEP]]er...
1303--->'''Channail:''' ''(after the crew briefly laugh in real life)'' I've taken a vow of celibacy, actually.
1304* CruelAndUnusualDeath: [[spoiler:In "Plunder Siege", he was made to laugh at a corny joke through Dob's "Hideous Laughter", suffered BreakThemByTalking through "Vicious Mockery" courtesy of Prudence, and was ''incinerated'' by Egbert's fire breath to the point that he was left a skeleton.]]
1305* DeathByIrony: [[spoiler:After being designed as a SuspiciouslySimilarSubtitute and AffectionateParody of the real-life Mike Channell, he is on the receiving end of a CurbStompBattle from the ''real'' Mike's character that leaves him a skeleton]].
1306* EvenEvilCanBeLoved: "Battle for Bard Con" reveals [[spoiler:he has a granddaughter who greatly misses him.]]
1307* EvenEvilHasStandards: He's an amoral druid, but he's not the kind to plagiarise.
1308* EvilVirtues: Of a sort. He's apparently taken a vow of celibacy, showing some sort of virtuous commitment. However, he would've taken that vow after he had at least one child, since [[spoiler:he has a granddaughter in "Battle for Bardcon]].
1309* FinalBoss: The ArcVillain of the "Spicy Rat" caper and the final fight / confrontation the guild have. Unfortunately, Johnny didn't take into account the guild's surprising skill with stealth, so he was promptly overpowered and tied up. [[spoiler:He is also this for "Plunder Siege", but by this point he was so underlevelled that he died in ''three combat turns'']].
1310* IneptMage: ''Druid'', but close enough. He has some skill with magic, but none of the potions he makes do what they want him to. [[spoiler:His skill with mechanisms is seemingly better, if the giant beetle is any indication]].
1311* KarmaHoudini:
1312** Downplayed in their first adventure. He escaped with a good chunk of gold and left the Guild to walk back to town, but his operation was ruined (thus depriving him of any future income) and the authorities in the town he'd unknowingly ruined were alerted to his shenanigans.
1313** [[spoiler:He avoids any direct retribution for his mass deforestation and caging the animals in "Wild, Wild West. However, "Plunder Siege" reveals that the loss of his beetle dealt him a hefty financial blow, leaving him on even less money than he had before]].
1314** Fully averted when [[spoiler:his ambush of the group in "Plunder Siege" results in his death. To add insult to mortal injury, he was made to laugh at a corny joke through Dob's "Hideous Laughter", suffered MindRape through "Vicious Mockery" courtesy of Prudence, and was ''incinerated'' by Egbert's fire breath.]]
1315* LackOfEmpathy: While he didn't at first know that his "miracle elixir" was transforming people into animals, he seemed content to keep brewing it regardless upon discovering until threatened with being turned into an animal himself.
1316* LaughablyEvil: Though he commits a variety of crimes, his incompetence at brewing potions and his greed are surprisingly entertaining.
1317* LiteralMinded: When called a "motherfucker", he apparently takes such an insult literally and replies that he's taken a vow of celibacy.
1318* NeverMyFault: Subverted in the "Spicy Rat" caper, when he tries to claim it's not his fault people are turning into animals, but he relents within seconds and admits responsibility.
1319--> '''Corazón''': It ''literally'' is your fault.
1320* NotSoHarmlessVillain: As a brewer of elixirs, he's pretty terrible. [[spoiler:However, he was seemingly skilled enough with machinery that he was able to make a giant, mechanical stag beetle that cut down a sizeable chunk of the forest; even if he just bought it, it still did quite a bit of damage. He was also able to sneak into the Duke of Redcastle's private chambers while somehow bypassing or overpowering all his guards, though he promptly paid for it when the guild annihilated him.]]
1321* {{Revenge}}: [[spoiler:What causes him to return in "Plunder Siege"]].
1322* SnakeOilSalesman: His "Miracle Elixir", as Corazón is quick to [[LampshadedTrope point out]]. In a rare variation, the Elixir does actually do something, just not what he intended.
1323* StarterVillain: The first villain the guild face off against. [[spoiler:While he was probably intended to be their ArchEnemy, by the time the guild fight against him again he's hideously underlevelled and is slaughtered in three turns]].
1324* SurprisinglyRealisticOutcome: As Johnny discovers to their horror, a gnome is not that hard to overpower physically, even if it's a spellcaster.
1325-->'''Johnny:''' ''Why'' did I make him a gnome?
1326* SuspiciouslySimilarSubstitute: M. Channail is (in his first appearance, at least) an AffectionateParody of the real-life Mike Channell. He appears to have lots of explosive spells, reveals he is saving up his gold so he can buy an expensive "sports chariot", and the group eventually deals with his lair by blowing it up in a massive fireball. Hmmmmmm...
1327* TookALevelInJerkass: In "Spicy Rat", he was mainly just a cowardly druid who happened to be selling products he'd poorly concoted, albeit without too much remorse. [[spoiler: Come "Wild, Wild Woods" and "Plunder Siege", he's much more active and malicious with his villainy]].
1328* UnderestimatingBadassery: While he was taken by surprise in "Spicy Rat" and didn't really have time to prepare properly, [[spoiler:the force he brought with him in "Plunder Siege", combined with his own skills, were far from sufficient to take on the Guild, which results in his death]]. Then again, [[spoiler:given how he lost two of his main sources of revenue, and likely many of the goblins he'd hired in "Wild, Wild Woods", it may well be that he didn't have anything else to throw at them]].
1329* UnwittingInstigatorOfDoom: He genuinely had no idea his elixir was turning people into animals. It was just meant to be snake oil to make some quick money.
1330* VillainForgotToLevelGrind: He was designed as the boss fight for the Level 1 Oxventurer Guild, and would have been much more dangerous had he not been taken by surprise (and been a gnome, which Johnny quickly realised was a design mistake). [[spoiler:Come "Plunder Siege", the Oxventurers have outstripped him in power and their combined teamwork wrecks him in short order]].
1331* VillainousLegacy: [[spoiler:The events of "Bad Chair Day" are his doing despite his being long-dead by that point.]]
1332* WeWillMeetAgain: Vows this after escaping at the end of "Spicy Rat". [[spoiler:After the crew stop his operations in "Wild, Wild Woods", he makes good on this threat in "Plunder Siege".]]
1333
1334[[/folder]]
1335
1336[[folder: ''The Joyful Damnation's'' Crew]]
1337!!''The Joyful Damnation'' Crew
1338
1339--> '''Race:''' Human undead (some of the rest of the crew may be nonhuman, but the official artwork depicts most of them as human)
1340
1341Corazón's old pirate crew who have since fallen out with him and tried to kill him on multiple occasions, not helped by a curse that causes them to come back to life every two years and try again. The main villains behind the "A Spot of Bother" adventure.
1342
1343----
1344!!In General
1345
1346* AffablyEvil: All things said and done, they're a surprisingly friendly bunch off the job.
1347* AlcoholInducedIdiocy: They meet the disguised Corazón and co at a tavern while drinking, and when they are later tricked and ambushed by the guild, their combat rolls are so bad that Johnny rationalises it as them being too drunk to fight properly.
1348* BackFromTheDead: They're destined to come back to life two years from their previous death to try and kill Corazón again.
1349* CruelAndUnusualDeath: Most of them go out this way, though as they're cursed to come back in two years they'll come back again. [[spoiler:One is the victim of a surprise julienne from Dob, two more are burned to death, one is killed by a squid's tentacles and one is EatenAlive by a whale... which even Johnny admits [[ArtisticLicenseBiology shouldn't even happen as said kind of whale eats plankton and krill]]. Having said that, the whale didn't actually ''kill'' the pirate.]]
1350* DeathSeeker: They seek to end the curse that stops them staying dead, so that once they next die it'll be permanent.
1351* EqualOpportunityEvil: Despite being almost entirely human, they seem pretty happy working with the mostly nonhuman guild to hunt Corazón down (oblivious to Corazón being right under their nose) and even admit that it's good having them onboard for their skills. One of their leaders even mentions he wouldn't want to be in a place that doesn't serve "spider-tigers". [[spoiler:They also willingly partner with Liliana.]]
1352* EvenEvilHasStandards: The group may be murderers and thieves, but they're not racists; in fact, they're pretty happy with non-humans.
1353* TheHeavy: While they're the primary threat of "A Spot of Bother", [[spoiler:Lord Milquetoast]] is their benefactor.
1354* ImperialStormtrooperMarksmanshipAcademy: Jerky Steve can't hit properly to save his life. The other adventurers waste no time in reminding Corazón that ''he'' is responsible for this.
1355* KnowWhenToFoldEm: Like their benefactor, the still-living members eventually realise that between a possibly sinking ship and an angry guild, their odds aren't good. Most of them abandon ship in short order and tell Corazón they'll just try again in two years.
1356* NoNameGiven: While Curly Joe, Paniers and Jerky Steve are named among others, the rest of the crew are nameless. Lampshaded by Johnny who points out Andy only improvised names for some of them. A few more get named in "Chart of Darkness".
1357* OurZombiesAreDifferent: For one, they're mostly human, but cursed to return to life every two years.
1358* {{Pirate}}: Duh.
1359* ResurrectiveImmortality: They'll come back again in two years after their death.
1360* ShoutOut: A cursed crew of pirates who have a vendetta against their old captain? Pretty similar to ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl''.
1361* ThrowTheDogABone: Corazón [[spoiler:eventually collects all the coins and plans to reunite them shortly, which will end the curse.]]
1362
1363!!Captain Panniers
1364
1365The current captain of the ''Joyful Damnation'', and Corazón's former first mate.
1366
1367----
1368* AffablyEvil: Not so much at first, but [[spoiler:come his return in "Exhibition Impossible" he is much more polite and enlightened, to the point he might not qualify as "evil" any more.]]
1369* AscendedExtra: [[spoiler:His role in "Spot of Bother" was [[SmallRoleBigImpact small but still important]]. He later returns in "Exhibition Impossible" and plays a major role in that story, and then returns for "Chart of Darkness".]]
1370* CurbStompBattle: On the receiving end of one from Dob, who knocks him overboard.
1371* EatenAlive: [[spoiler:Dob knocks him into the belly of a whale. "Exhibition Impossible" shows he didn't die and in fact adapted quite well.]]
1372* EnemyMine: [[spoiler: Declares a truce with Corazón at the beginning of 'Exhibition Impossible' once he learns of the location of one of the final cursed coins from Corazón's quest. This sticks beyond the end, with him swearing off vengeance.]]
1373* HollywoodAcid: He's the victim of it, reduced to a skeleton when he falls under it. Since he's cursed to return to life, he treats it as more of an annoyance than a problem.
1374* QuestGiver: Downplayed. While Corazón is already on a quest to end the curse on Panniers and the rest of the crew, Panniers does point the guild to a map locating the Cursehole, where the coins would need to be brought.
1375* SmallRoleBigImpact: Despite being only seen at the end, [[spoiler:he's the one who reveals that Corazón's father was their benefactor]].
1376* TheStarscream: The current captain of the ''Joyful Damnation'', Paniers was Corazón's former first mate.
1377* WeHardlyKnewYe: He dies only a few minutes after his first appearance. [[spoiler:he later comes back and is much more civil the next time around]].
1378
1379!!Curly Joe
1380
1381The second-in-command of the pirates, who leads the hunting party onshore.
1382
1383----
1384* AffablyEvil: Especially true of him, as he offers to buy the first round to the crew when they kill Corazón. He even politely invites Corazón to a fight when it becomes clear he's about to lose.
1385* BeardOfEvil: A morally ambiguous character with a beard.
1386* CombatPragmatist: When he challenges Corazón to a duel, he's smart enough to keep one man with him to surprise attack him.
1387* TheDragon: Seems to be this to Captain Paniers.
1388* TheHeavy: Despite not even being the Captain, he's the primary threat for the guild for most of the story.
1389* KillItWithFire: He gets turned to ash by Egbert, though it won't stick in the long run.
1390* OnceDoneNeverForgotten: Despite not even ''having'' curly hair any more, the name has apparently stuck since his first day of school.
1391
1392!!The Benefactor / [[spoiler:Lord Milquetoast]]
1393-->'''Race:''' Human
1394
1395The figure who has backed the pirates on their latest attempt to kill their former comrade in an attempt to drive his son back to high society. Kind of a dick. [[spoiler:He returns as the fourth and final prospective buyer in "Unreal Estate".]]
1396
1397----
1398* AbusiveParents: It's not specified how he was when Corazón was at home, but he clearly left much to be desired, and "Mind Your Manors" reveals he was in a bad mood more often than not. In the present day, he's willing (though he claims reluctance) to help [[spoiler:Corazón's]] old pirate crew kill him should he refuse to go back to his old life.
1399* ArcVillain: For "A Spot of Bother".
1400* AristocratsAreEvil: A lord who hires pirates to kill his own son, for the sake of preserving his reputation.
1401* TheBusCameBack: [[spoiler:Over two years after his first appearance (in both game years and real time), he reappears in "Unreal Estate".]]
1402* ButForMeItWasTuesday: [[spoiler:When he shows up again in "Unreal Estate", he vaguely remembers that he tried to have Corazón killed, but has totally forgotten a lot of the actual events surrounding it.]]
1403* TheComicallySerious: His actions in "A Spot of Bother" aren't PlayedForLaughs, but he gets a good degree of comedic mileage out of the Guild's attempts to be adopted by him.
1404* FauxAffablyEvil: Despite the cultured facade and polite tone, he's in the running for one of the most reprehensible villains in the campaign. [[spoiler:He's genuinely polite in "Unreal Estate", but still comes across as unintentionally dickish.]]
1405* HollywoodMidLifeCrisis: [[spoiler:In "Unreal Estate", it turns out that he's been looking into the family history and, bored of being a noble, has decided to get set up as a world-famous pirate.]]
1406* {{Irony}}: "Mind Your Manors" reveals that [[spoiler:the Milquetoast family were pirates up until Captain Milquetoast's son quit the business and became a merchant]], making his vendetta against his son this. What's more, the ditty he hummed absentmindedly [[spoiler:was really a pirate song that had clearly been passed down the family unintentionally]]. [[spoiler:And in "Unreal Estate" he learns this and decides to take up piracy himself. Corazón isn't pleased.]]
1407* ItsAllAboutMe: He seems far more concerned about his reputation than anything else. [[spoiler:And when he decides to try his hand at piracy, while he's financially very generous to Corazón in his attempts to buy the house, he clearly expects Corazón to set aside his own dreams of being a famous pirate to help his old man become one.]]
1408* {{Jerkass}}: To put it mildly, even ''Prudence'' thinks he's a dick. He seemingly wasn't much better in the past, as he caused Corazón to run away.
1409* KarmaHoudini: While he doesn't "win" as such - the attempt to kill Corazón fails and he's mugged of his money - he still gets to row away back to high society and pretend that his son is dead, protecting the reputation he'd sought to maintain.
1410* KnowWhenToFoldEm: After the rest of the pirate crew get distracted by their ship sinking and the one crew member fighting the adventurers dies, he eventually agrees to let Corazón pretend he's dead, hands over the cash on him and rows away.
1411* TheManBehindTheMan: He doesn't get revealed until the final act of "A Spot of Bother", because he's the benefactor of the pirates who antagonise the group throughout.
1412* MidLifeCrisisCar: [[spoiler:Ends "Unreal Estate" planning to buy a Mid-Life Crisis Horse.]]
1413* NonActionBigBad: He's content to let the pirates do his dirty work, and the idea of physically fighting himself is something he finds disgusting. [[spoiler:In "Unreal Estate", this changes as he considers becoming a pirate himself.]]
1414* OffingTheOffspring: Indirectly, by hiring pirates to do it for him. He claims reluctance, but not enough to call Paniers off.
1415* SadisticChoice: Offers one from Corazón's perspective: return to high society as his son and heir in a life he'd find miserable, or risk death at his old crew's hands.
1416* SlaveToPR: His reason for trying to have his son killed: it's too much hassle to constantly hush up anyone that knows his son Percival is really a pirate.
1417* TookALevelInBadass: [[spoiler:A small one, but he makes quite the impression in his pirate garb and manages to scare a Mimic into submission.]]
1418* TookALevelInKindness: [[spoiler:Sorta... He is genuinely polite to the guild in "Unreal Estate", offers to write Percy back into the will, and also expressed interest in how his former conspirator Paniers was doing. However, he also proves he's not really aware as to why Corazón is understandably hateful towards him.]]
1419* UnusuallyUninterestingSight: He's surprisingly unfazed by Merilwen's turning into a cat to try and confuse him.
1420* VileVillainSaccharineShow: Though he wasn't entirely devoid of comedy in his first appearance, Lord Milquetoast clearly had a highly negative impact on Corazón's mental well-being. Any time he comes up or Corazón has to deal with his family's past it noticeably upsets/distresses him. [[spoiler:His return in "Unreal Estate", while not strictly villainous and with some amusing moments, opens a lot of old wounds for his son.]]
1421* WalkingSpoiler: He only appears in the last twenty or so minutes of the campaign, but he shines a light on Corazón's backstory which had previously not been explored, and his presence is a surprise to everyone (even Andy.)
1422
1423!!Jack Crackson
1424--> '''Race:''' Human
1425
1426Another of Corazón's crew.
1427----
1428
1429* AscendedExtra: Initially just a named thug without much dialogue, [[spoiler:he returns as a fleshed out antagonist in "Chart of Darkness"]].
1430* TheDragon: [[spoiler:To Lady Liliana in "Chart of Darkness".]]
1431* EvenEvilHasLovedOnes: His pet monkey. [[spoiler:When the Guild kills it, he's heartbroken and enraged.]]
1432
1433[[/folder]]
1434
1435[[folder: The Order of Keeping It Down]]
1436
1437!!The Order of Keeping It Down
1438--> '''Race:''' Human
1439
1440A holy order that occupy the town of Inkwater and enforce a policy of near-silence across the town. The main bad guys of "Quiet Riot".
1441
1442----
1443* ZeroPercentApprovalRating: Nobody in Inkwater likes them because they're extremely authoritarian and have disrupted daily life, including shutting down the local church. Corazón points this out when they're interrogating a captive member of the Order.
1444* AgonyOfTheFeet: At least two of them suffer this as a result of [[spoiler:Merilwen's Meat Grinder]].
1445* AmbiguousSituation:
1446** Whether or not [[spoiler:they brought the Owlbear to Inkwater]] is left unclear, though the Guild suspects they might have done.
1447** Their fate after the castle was infiltrated and mostly slaughtered was unclear, as five paladins were inside the church at the time of the adventure's end and didn't get mentioned. [[spoiler:In "Silent Knight", most survivors were mentioned as having been run out of town.]]
1448* ArcVillain: For "Quiet Riot".
1449* BreakTheHaughty:
1450** The first squad of them encountered start as arrogant and haughty, but a surprise trap soon has most of them in utter agony, and in one case, so terrified he doesn't even bother muffling his footsteps.
1451** The Watch Commander is initially as snooty and unpleasant as the others, but once he is hypnotised by Egbert into ''shouting'' at the top of his lungs, ends up gasping in horror at what he's done, turns himself in for "heresy" (even calling the guards in on ''himself'') and spends the rest of the campaign in shock.
1452* TheComicallySerious: Their adherence to silence, even in the face of mutilation and death, is played for a good deal of comedy. [[spoiler:Even the lone terrorist among them gets some humour from being tickled and forced to break his oath by screaming as he falls.]]
1453* CrazyPrepared: [[spoiler:The lone wolf paladin rampaging has set ''multiple'' traps to try and kill the town, each serving as a backup to the other should one be foiled.]]
1454* CruelAndUnusualDeath: [[spoiler:One of them gets mutilated and impaled in "Merilwen's Meat Grinder", while another is savaged to death by Merilwen in bear form. The Watch Commander is also burned alive with Moonbeam.]]
1455* {{Determinator}}: Egbert is impressed how dedicated they are to making as little noise as possible,
1456* DoesThisRemindYouOfAnything: A more comedic example than most; they seem to be a comedic combination of overzealous council regulations and easily-peeved neighbours making noise complaints, combined with a Paladin order. One wonders whether Johnny had some neighbour trouble before writing this campaign.
1457* DisproportionateRetribution:
1458** Enforcing near-total silence is key, and anyone who breaks this is deemed a heretic and attacked; a watchman claims they started "knocking heads together" purely because someone accidentally broke this "no noise" rule and kept going until the town all gave in.
1459** [[spoiler:The loss they take from the Oxventurers Guild, and Inkwater's celebration of the order leaving, inspires one of their number to launch a guerilla campaign against the town, with the intent of killing most, if not all, of the citizens.]]
1460* EnemyMine: [[spoiler:Two of them ally with the Oxventurers Guild to deal with the Owlbear when it breaks free, but thanks to Merilwen's casting Animal Friendship, it turns out to be unnecessary.]]
1461* FantasticRacism: Implied; it's mentioned by the crew that most of their number seem to be human, which makes it harder for Dob, Prudence and Egbert to infiltrate. Merilwen seems to get in just about fine.
1462* {{Hypocrite}}: Averted in that they'll mostly try and stick to their silence rule even when in severe pain or terror. Played straight, however, when they admonish the Oxventurers crew for [[spoiler:disturbing the Owlbear]]; at least two party members point out that ''the Order'' almost certainly brought it there and are just as much to blame.
1463* ImpaledWithExtremePrejudice: All but one man in an entire squad suffer this with various results.
1464* {{Jerkass}}: The order is, to a man, extremely petty and arrogant, with the possible exception of the Watch Commander.
1465* KnightTemplar: To them, silence really is golden, and anything that disturbs the silence is heretical. The members are impossible to dissuade from their cause, which the Guild realise when interrogating a captive.
1466* MotiveDecay: [[spoiler: It's not specified if it's the ''whole'' Order that underwent this, but at least one of their number forgets any semi-noble intentions and outright attempts to slaughter the town of Inkwater in revenge for their humiliating defeat.]]
1467* MyGodWhatHaveIDone: After Egbert's CompellingVoice wears off, The Watch Commander horrified for shouting and calls himself a heretic.
1468* NoNameGiven: [[spoiler:The lone paladin who launches a one man terrorist campaign never gets identified or even given a nickname.]]
1469* NotMeThisTime: [[spoiler: Though one of their number ''is'' responsible for the events of "Silent Knight", he seems surprised and confused when the Guild mistakenly assume one of his traps is a Trojan Horse style way for his comrades to intervene, indicating the Order as a whole wasn't in on the plot.]]
1470* OOCIsSeriousBusiness:
1471** The Order follow their rule of silence (or, at the very least, limited noise) very strongly even when in severe pain or at risk of death. When the last of them sees the results of [[spoiler:Merilwen's trap]], however, he just stares around in horror, mouths "this place is cursed" and just ''runs'' with no attempt to cushion the sound whatsoever.
1472** Two of them, once imprisoned, outright give up on their silence or muted talking once [[spoiler:the Owlbear wakes up and breaks free.]]
1473* RoaringRampageOfRevenge: [[spoiler:Not literally roaring, but one of their paladins takes their loss at Inkwater ''very'' personally and tries to wipe the whole town out, even attracting the Oxventurers Guild in his anger.]]
1474* SuddenlyShouting: The Watch Commander, courtesy of Egbert's CompellingVoice and a careful whisper. He ends up being taken prisoner by the Order as well.
1475-->'''Watch Commander:''' I'M THE WATCH COMMANDER! I LOVE MY JOOOOB!
1476* VillainHasAPoint: They ''try'' to claim this once [[spoiler:the Owlbear arrives]], saying that they enforced the rule for reasons like that. Nobody in the guild buys it, pointing out that [[VaguenessIsComing the Order didn't just say what was happening and let things escalate to that point by being idiotic authoritarians]].
1477* WouldHurtAChild: [[spoiler:One of their number goes beyond merely enforcing silence and outright tries to bomb some children out of petty revenge.]]
1478[[/folder]]
1479
1480[[folder: Ethilfrith's Chosen]]
1481!!Ethilfrith's Chosen
1482--> '''Race:''' Skeleton
1483
1484A legion of sixty skeletons bound to an enchanted hammer that the guild discover in the town of Bumble. Formerly stoneworkers and carpenters, they pledged loyalty to a renowned figure known as Ethilfrith the Builder, to serve him up to their death. In their undeath, they are bound to serve the one who wields the Hammer of Ethilfrith, wielded by Dob upon the guild's discovery of the crypt in which they reside.
1485
1486----
1487* ADayInTheLimelight: The two part story "Bone to Pick" and "Bone 2 Pick" focused greatly around the skeletons, the first one in particular.
1488* BlackComedy: The violence committed by the skeleton is very much PlayedForLaughs, despite Dob's horror.
1489* BodyOfBodies: The final stage of the guild's boss fight with them, described as "Voltron-ing together".
1490* TheBusCameBack: Dob re-summons them three stories after their defeat in 'Ship Happens' to work as crew for ''The Joyful Damnation'', and they appear sporadically after that.
1491* CharacterisationMarchesOn: The nature of the skeletons JackassGenie aspect seems to change after their first appearance. In 'Stop! Hammer Time' they seem to be ObliviouslyEvil as a result of nonspecific instructions, from 'Ship Happens' onwards, they're obviously being intentionally malicious and tell Dob as much up front.
1492* DemBones: Long since reduced to animated skeletons.
1493* EnragedByIdiocy: Dob's blase attitude and unorthodox usage of the Hammer causes them to quickly lose their patience all subsequent times he summons them.
1494* EveryoneCallsThemBarkeep: Being a bit of a mouthful and likely a hard name to remember, Ethifrith's Chosen are just addressed as "Skeletons" by the guild. Even the official merchandise just refers to them as "Sixty Skeletons Construction Crew".
1495* ItsNotYouItsMe: Begin to quote this verbatim as they "break up" with Dob, after Jane jokes about such a thing happening.
1496* InAnotherMansShoes: "Bone to Pick" focuses on the skeletons and the Oxventurers switching places. The skeletons intended this to showcase to the guild how difficult it is to perform JackassGenie tasks and make them understand the skeletons. However, they end up understanding the tribulations of the guild, because they realize how hard it is to try and avoid asking for tasks that cause problems.
1497* JackassGenie: The curse that reanimates them seems to compel them to construe Dob's instructions with as much collateral damage as possible. Dob at one point specifically clarifies that they not hurt or inconvenience any living thing, but then fails to repeat this during his summary, [[spoiler:which the Skeletons are then able to interpret as an amendment to the "no killing" request.]]
1498* ObviouslyEvil:
1499-->'''Corazón:''' It's like these skeletons we found in a crypt are bad or something.
1500* TacticalSuicideBoss: With the standard stats for Skeletons in D&D 5E, they had an overwhelming advantage owing to their superior numbers by a factor of thirty, but decided to transfigure themselves into a single target anyway for the drama of it all.
1501* VillainDecay: After Dob's initial misuse of them resulted in some [[spoiler:child murders]], they are later content to simply shoot the occasional bird out of the sky. [[spoiler:Though they aren't quite back to where they were, the "Bone to Pick" two parter does almost result in the guild dying again.]]
1502* VoiceOfTheLegion: Initially speak to Dob with one voice, though later Dob appoints one of them to be a spokesperson.
1503* WasOnceAMan:
1504-->'''Skeleton:''' What you are, we were once. What we are, you will become.
1505* WouldHurtAChild: [[spoiler:They pulverise orphans for mortar]].
1506
1507[[/folder]]
1508
1509[[folder: Lady Liliana]]
1510!!Lady Liliana
1511[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2019_09_01_at_020919.png]]
1512 [[caption-width-right:350:"I will remember this, I'm gonna see you all again, all of you. [[OrganTheft Especially [Egbert]."]] Art by [[https://twitter.com/TheDustyLeaves Bendix]]]]
1513--> '''Race:''' Drow (Dark Elf)
1514--> '''Class:''' Sorcerer (Shadow Magic)
1515
1516An enigmatic and malevolent sorceress, Lady Liliana runs a sinister underground operation beneath a tavern known as 'The Scratchy Parchment', wherein she uses advanced arcane means to siphon magic from imprisoned spellcasters, and to steal "interesting organs" from relevant subjects. Her ambitions are considerably more far-reaching than most other villains in G'eth, and the arcs take a more dramatic turn whenever she appears.
1517
1518----
1519* ActuallyPrettyFunny: Thanks to a good Charisma roll from Dob, she finds his attempts to flatter her with love poetry hilarious and lets him continue rather than killing him.
1520* ArchEnemy: Though the Guild have other foes, Liliana considers the Guild this to her.
1521* ArcVillain: For "Spell Check" and "Tower Rangers."
1522* AuthorityEqualsAsskicking: Head of her own operation and easily its most dangerous component.
1523* BadBoss: Liliana's easily in the running for worst employer in the Oxventurers' world:
1524** When Christopher Englebert XVII delivers Dob under the pretence that Dob has a message, she orders her team to ''take Christopher's organs out''.
1525** Her response to some underlings infighting in "Tower Rangers"? No warning or attempt to talk them down, but instead [[spoiler:slicing them to death]] with little more than an annoyed sigh.
1526* BigBad: Following [[spoiler:Channail's death]], she's become the most prominent villain in the narrative and seems set to become the Oxventure Crew's new recurring foe. [[spoiler:Though she had nothing to do with Jacques Darkfall in "Out of Order", she spies upon the group in that story, while "Rolling in the Deep" and "Sect Appeal" show she's trying to make an army to conquer Geth. "Bone 2 Pick" and "Tower Rangers" see her actively move against the Guild and it isn't pretty.]]
1527* BigBadEnsemble: [[spoiler:With Vocatus in "Orb-Pocalypse Saga". She ends up victorious and taking his power for herself.]]
1528* CloneArmy: [[spoiler:Has a cloning lab for making one, as the Oxventurers discover in "Rolling in the Deep". She switches tactics once the laboratory is destroyed... Although in "Bone 2 Pick" she appears to have at least a few in her employ, and "Tower Rangers" shows she was willing to try again.]]
1529* CurbStompBattle: [[spoiler:She endlessly takes out Vocatus.]]
1530* DamageSpongeBoss: Magically empowered by excess magic in the room, Dob deals 60 damage to her in one enhanced Thunderwave, which barely seems to scratch her, though does prompt her to make her escape.
1531* DarkActionGirl: Quite possibly one of the strongest magic users in the entire series.
1532* DisproportionateRetribution: When Christopher Englebert XVII delivers Dob to her, under the pretence that Dob has a message, she orders her team to ''take Christopher's organs out'', all because he ''brought her a message'' (and a prisoner in without her permission).
1533* TheDreaded: Not so much at first; Egbert holds a grudge against her for stealing his kidney, but even after they take out the clone lab the Guild don't take her too seriously. [[spoiler:By the time of "Sect Appeal", some of the Guild have an OhCrap moment when they realise who the "Blessed Lady" is. And when she really gets involved, the Guild don't stand and fight, they ''run''.]]
1534* EvilOverlord: She takes a more hands-off role in "Rolling in the Deeps" and "Sect Appeal", dealing more with her plans rather than a direct confrontation.
1535* EvilSorceress: Specifically described as a sorceress, though it remains to be seen if this is a general term or correlates to the D&D Class.
1536* FauxAffablyEvil: She's capable of politeness, but it's entirely an act. Best shown in "Gnome Alone", when [[spoiler:she greets the Guild, Shattershield and Max politely before condemning them to death by falling.]]
1537* FlechetteStorm: A variation. She uses spells that magically mince foes by summoning daggers that form a tornado and slice anything inside it to ribbons, or to pierce them.
1538* ImmortalitySeeker: [[spoiler:She takes an interest in the curse that strikes Corazón's old crew.]]
1539* KarmaHoudini:
1540** Escapes at the end of "Spell Check" with only minor damage and Egbert's draconic kidney in her possession.
1541** [[spoiler:Downplayed in "Rolling in the Deep" and "Sect Appeal", as her operations are disrupted notably but she escapes any direct retribution; though she loses the townsfolk she had persuaded a cult to kidnap, the cult itself remains fairly loyal to her.]]
1542** Her brief appearance in [[spoiler:"Bone 2 Pick" shows that she managed to somehow get some dragon born henchmen, which she uses to effortlessly abduct Egbert and run off]].
1543* KickTheDog:
1544** Twofold. In "Spell Check", she has a habit of harvesting anyone's organs even if they're not a magic user simply to fund her operations. Later, she orders her lackeys to take Christopher's organs after he ''brings her a message''.
1545** In "Sect Appeal", she [[spoiler:has her misguided cult abduct innocent townsfolk and plan to mutate them into an army.]] She later returns in [[spoiler:"Bone 2 Pick", abducting Egbert and taunting the guild over it.]]
1546** In [[spoiler:"Tower Rangers", she responds to infighting underlings by immediately summoning a storm of daggers and ''slicing the underlings to death''.]]
1547* KnightOfCerebus: Though not entirely devoid of humour, she lacks any redeeming traits and the story arcs she's involved in tend to be more dramatic with comedy being toned down, darker in nature or stopped entirely. Since she's appeared, G'eth hasn't quite been the same since. When she gets serious, the guild ''runs''.
1548* KnowWhenToFoldEm: Opts to simply leave rather than fight the Oxventurers, when the extent of how much magic the Oxventurers have soaked up becomes clear.
1549* ManipulativeBastard: [[spoiler: Though she usually prefers to stay off the radar, Liliana manages to found a cult that hold her up as a kind of divine figure and kidnap townsfolk to mutate for her army, convincing them that this is a work of religious benevolence. She also has her troops behave normally and civilly so they can scope a town out and lower their guard for an eventual invasion.]]
1550* NeverRecycleYourSchemes: [[spoiler:Initially played straight. She gives up on a clone army at first after the events of "Rolling in the Deep", reasoning that it's cheaper and easier to mutate and then brainwash sentient beings than grow them anew. However, subverted by the time of "Bone 2 Pick" when she's gone back to cloning and made considerably more progress.]]
1551* NoNonsenseNemesis: Not so much at first, where she was willing to let a grovelling messenger flatter her before dying, but she shows signs of this later on. [[spoiler:In "Sect Appeal", she tries ordering the Guild to be put to death immediately, only failing because Merilwen thought ahead. In "Bone 2 Pick", she abducts Egbert quickly - albeit with a brief, second-long taunt. "Tower Rangers" has her slash apart some underlings immediately when they start brawling, and then she ambushes the Guild in "Gnome Alone" when they can't escape, sending them to fall to their intended deaths. Zigzagged in "Chart of Darkness", where she's fine to let the Guild run for sport but vows to kill them when caught, and has a lot of well-armed foes in pursuit of them.]]
1552* NotSoAboveItAll: After defeating her enemy, she decides to wait for the Oxventurers in their home at Necropolis-On-Sea. She then proceeds to raid Corazón's wardrobe and wear one of his hats, and according to Bismuth, is having all of his clothes re-sized to fit her. She's also prone to getting into petty arguments with the guild and gets flustered when taunted.
1553* NotSoWellIntentionedExtremist: [[spoiler:Though the cult she founds, the Order of the Blessed Lady, genuinely think their work is for a good cause and the spiritual benefit of all, the audience and guild are well aware that this is ''not'' remotely true and she's really looking to conquer G'eth for her own gain.]]
1554* OneManArmy: She manages to singlehandedly wreck [[spoiler:twelve Egbert clones who are all powerful Dragonborn in their own right]] with a single spell. In "Gnome Alone", [[spoiler:she bypasses a spell that held back four banshees and killed one of them, seemingly without much effort, to sink the hot air balloon]].
1555* OrcusOnHisThrone: ZigZaggedTrope. She usually acts through proxies or operates in hiding to keep her schemes out of trouble, but is capable of getting her hands dirty if she needs to and tends to work on some of her projects while she delegates.
1556* OrganTheft:
1557** Steals Egbert's draconic kidney [[spoiler:so she can clone him for her army.]] He wasn't the only victim, as Beron's dead companions would tell you.
1558** It's mentioned that she has had non-magic organs harvested as well, to pay the bills more than anything else.
1559* PragmaticVillainy:
1560** Though Liliana is known in some circles, she prefers to keep her operations "off the radar" when possible, acting through proxies etc. and hiding. It's rare for her to confront the Guild in person.
1561** Though Liliana will allow her minions to have time off, and can be shown to treat them reasonably courteously, as shown by [[spoiler:the Order of the Blessed Lady]], there's no indication she actually ''cares'' for them, and she'll happily turn on anyone that steps out of line.
1562** The above is shown particularly well in [[spoiler:"Tower Rangers", where she allows the clones to go out and socialise with the people of Redcastle, ordering them not to get too rowdy or destructive.]] This isn't out of concern for anyone's wellbeing, but to lull the town into a false sense of security so their guard will be lowered when her plan eventually goes "live".
1563** Despite utterly loathing the Guild, [[spoiler: she'll try negotiating with them for something of strategic importance if it means not having to fight.]]
1564* SadisticChoice: At the end of [[spoiler: Chart of Darkness, she offers the Oxventurers a choice, either follow her willingly or they flee and she hound them to the ends of the earth.]]
1565* ShootTheMessenger: In a particularly nasty variation, the messenger is allowed to talk (if only so she can laugh at him before killing him), but the one who showed him in is punished (or would've been if not for outside intervention) with his organs being removed.
1566* SinisterSurveillance: [[spoiler:Unbeknownst to the Oxventurers, she has been watching them in a scrying pool of some sort for the entirety of "Out of Order". She presumably kept doing this in order to track them down once they stole ]]
1567* SquishyWizard: Surprisingly averted. She gets hurt by Dob's use of a magically enhanced Thunder Wave, but isn't badly affected despite taking sixty-four points of damage.
1568* TakeOverTheWorld: [[spoiler:Is revealed by The Order of the Blessed Lady from "Sect Appeal" that this is the purpose of her attempted army of Egbert clones, then the kidnapping and attempting to mutate townsfolk.]]
1569* VilerNewVillain: When ''The Oxventure'' started, it had a BigBad in M. Channail, an originally oblivious gnome SnakeOilSalesman whose greed was amusing and ends up being [[spoiler:overpowered and killed relatively easily and early on]], even if he would go from opportunism to outright villainy later. "Spell Check" would introduce Liliana, who didn't have much in the way of comedy and upped drama considerably.
1570* VileVillainLaughableLackey: Though Liliana is intimidating, lacks any redeeming traits, is rarely played for humour outside of one or two moments, and has grander ambitions than most other villains in the campaign, her lackeys tend to be much stupider and amusing to compensate.
1571* VileVillainSaccharineShow: Though the Oxventurers have faced villains of varying vileness, Liliana isn't played for laughs anywhere near as much as the others and the stakes always go up whenever she's involved.
1572* VillainousCheekbones: Her cheekbones are one of her most prominent features. Discussed when the Guild are looking at clouds and playing a game where they go "this cloud looks like X", with one of them comparing a slender cloud to her face.
1573* VillainTeamUp: [[spoiler:With Corazon's old crew from "Chart of Darkess". Defied with Vocatus, though, who really wants to exploit her but gets no chance to.]]
1574* VillainWithGoodPublicity: A smaller scale example: [[spoiler:she founds a cult called the "Order of the Benevolent Lady" and manages to persuade most of those involved that her villainous actions are actually good. The Egbert clones in "Tower Rangers" also seem to be fond of her at first.]]
1575* WeCanRuleTogether: Averted. She's not interested in dividing up G'eth and makes this very clear; only when the other party says they just want a small island does she relent.
1576* WeWillMeetAgain: Vows this at the end of "Spell Check". She makes good on her word later.
1577* WhamShot: [[spoiler:At the end of "Out of Order", as Johnny describes the visual of an EpicTrackingShot to close out the story, the viewers are treated to official artwork of Liliana courtesy of their regular character artist [[https://twitter.com/TheDustyLeaves Bendix]], the only NPC to receive such a treatment.]]
1578
1579[[/folder]]
1580
1581[[folder: Vex]]
1582!! Vex
1583--> '''Race:''' Human
1584
1585A sadistic woodsman with necromantic abilities who hunts around the peak near Necropolis-on-sea. The Oxventurers are pointed in his direction by the Wizard Binbag, where they discover he uses necromantic magic to turn the animals he traps into his thralls.
1586
1587----
1588
1589* AgonyOfTheFeet: Dob [[spoiler:melts his rapier through his foot]].
1590* ArcVillain: Turns out to be the "great evil" for "Peak Performance".
1591* BadPeopleAbuseAnimals: Played with. It's less of an issue that he kills animals, and more that he's wasteful and sadistic.
1592* BeardOfEvil: Grows a quite impressive beard that is interrupted at points by scarring.
1593* BearsAreBadNews: One of the creatures he has on display is a bear, which he reanimates to serve as muscle in the fight with the guild.
1594* BlatantLies: The guy claims that the group are disrupting his livelihood, but it's clear he's not doing this to get by.
1595* BullyingADragon: In retrospect, despite his gear and necromancy, [[spoiler:pissing off the collective guild might not have been the wisest decision.]]
1596* CoveredInScars: ZigZaggedTrope. He has an impressive beard, but quite a few scars impeding said beard.
1597* CruelAndUnusualDeath: The guy takes a ''lot'' of punishment before eventually snuffing it, though he deserved every second of it. [[spoiler:He's set alight, whacked, restrained in a burning building, stabbed in the foot with a melting rapier to pin him to the ground, frozen and then smashed by the dragon]].
1598* DesignatedVillain: PlayedWith and discussed InUniverse, Dob is hesitant to confront Vex initially, pointing out that utilizing wood from trees and meat from animals is just logical and necessary for a person surviving in the wilderness. Things change, however, when it becomes clear that he's a horrific sadist who likes hurting animals, and then essentially signs his own death warrant when he gloats about wearing [[spoiler:Simon the wildcat]] as a pelt to Merilwen.
1599* DidntSeeThatComing: He was surprised to see [[spoiler:a cat looking ''exactly'' like one he skinned hiding under his bed]], though he remains calm throughout.
1600* EgomaniacHunter: Doesn't desperately care about a good fight or fair hunt, just enjoys taxidermy... even on sapient beings.
1601* EvilSoundsRaspy: Johnny gives him a raspy voice to make him sound even more loathsome.
1602* FauxAffablyEvil: He jovially calls Dob "mate" and seems quite polite, but he's transparently evil throughout.
1603* HateSink: A loathsome woodsman who clearly does what he does for his own amusement. Johnny openly admitted they designed Vex (partly) to get an extremely negative emotional reaction from Merilwen, and Ellen by proxy; upon seeing her TranquilFury and subsequent sadness, they wondered if Vex had gone too far. Ironically, he would get a small fandom, including Mike who said Vex was his favourite villain.
1604* HumanPopsicle: [[spoiler:He gets frozen alive by the Dragon, but doesn't live much longer after this as he then gets smashed to pieces.]]
1605* HuntingTheMostDangerousGame: He mostly taxidermies animals, but would happily do so to sapient beings if they get caught in his trap.
1606* {{Jerkass}}: Calling this guy a dick is the ''nicest'' way you could describe him.
1607* KarmicDeath: [[spoiler:Taunting Merilwen was a ''very'' dumb move. The guild brutalise him in retaliation, and she ends up sealing his fate, leaving him to burn alive inside the cabin... at which point the dragon shows up and he is helpless to flee, like many of his victims]].
1608* KickTheDog: The trapping in general is pretty bad, but in possibly the nastiest moment in the show, [[spoiler:he mocks Merilwen over her dead cat friend now being a hat, despite her giving it a burial]].
1609* KnightOfCerebus: Despite only appearing in a single story, he is one of the very few villains without ''any'' comedic qualities, and leaves a lasting impression. When he learns that Merilwen was once [[spoiler:friends with the cat whose pelt he wears]], he cruelly gloats in her face about it and then plans to inflict the same fate on the guild. This even hits the group in real life, as while ''some'' jokes are made during their fight, the players turn the snark down considerably. The incident ends up leaving the guild taking a short break to get over it.
1610* LiterallyShatteredLives: [[spoiler:His ultimate fate, courtesy of an adult white dragon none too pleased with the noise he was making.]]
1611* ManOnFire: Egbert takes a combat round to kick him into an already on fire bear. And it works.
1612* MoreHateableMinorVillain: He is a sadistic necromancer and hunter who uses necromancy to bring animal corpses to him for selfish taxidermy, and also skinned Merilwen's wildcat companion and turned it into a hat, mocking her subsequent distress. To date, he is one of the very few villains not played for humour, and Dungeon Master Johnny has admitted they designed Vex to be as loathsome as possible (which worked too well when Ellen, Merilwen's actress, burst into tears at the end).
1613* MundaneUtility: In a particularly horrifying version of this trope, he uses necromancy to bring back any animals that his traps kill; this isn't for food or sustenance, but out of his own twisted amusement.
1614* {{Necromancer}}: A trapper who uses magic for his own twisted games.
1615* NoSell: He shrugs off Dob's "Crown of Madness" spell effortlessly.
1616* OhCrap: He understandably freaks out - in a particularly cathartic way - when [[spoiler:the Dragon lands, finding himself blamed for the noise]].
1617* RasputinianDeath: [[spoiler:He's set alight, whacked, restrained in a burning building, stabbed in the foot with a melting rapier to pin him to the ground, frozen and then smashed by the dragon]]. He had it coming, but ''ouch''.
1618* TheScapegoat: While his refusal to surrender definitely doesn't help, [[spoiler:the Guild were partly to blame for the noise that awoke the dragon]].
1619* ShadowArchetype: To Merilwen. Both are wilderness survivors who practice magic, but whereas Merilwen is a Druid with a deep respect for nature, Vex is a necromancer who hunts for sport and uses animals wastefully.
1620* SmallRoleBigImpact: The guy didn't have much screen time, but made one hell of an impression in the process and traumatised the Oxventurers Guild into taking a break, also digging up a lot of trauma for Merilwen.
1621* SmugSnake: The guy clearly ''basks'' in his dickery and believes himself more than competent enough to take the Guild on. He comes to regret this, especially when the brawl wakes up something much bigger and worse than himself.
1622* SoftSpokenSadist: Rarely raises his voice, but clearly enjoys hurting others.
1623* TheSociopath: Despite his limited screentime, Vex clearly doesn't give a damn about the feelings of anyone else, viewing all other living beings as either utility or sport.
1624* VileVillainLaughableLackey: Vex is a full-blown nightmare, but his reanimated bear minion isn't the smartest of help.
1625* VileVillainSaccharineShow: Though the Oxventure is vastly DenserAndWackier than other big name ''D&D'' campaigns, Vex is surprisingly humourless and seems like something out of a horror story, striking multiple emotional soft spots for the guild and especially Merilwen.
1626[[/folder]]
1627
1628[[folder: '''Spoilers for "Elf Hazard"''']]
1629
1630!!Eroan
1631
1632The elder of The Old Thicket where Merilwen was born. Initially seeming to be an upstanding citizen, he turns out to be far worse and is the ArcVillain for "Elf Hazard".
1633
1634----
1635* AintTooProudToBeg: He begs for Merilwen to save him from the banshees [[EntitledBastard after summoning them to kill her, and ignoring her parents begging to spare her]]. It doesn't work.
1636* AmbitionIsEvil: Climbed the ladder of elf society, but purely for his own gain and not out of concern for The Old Thicket.
1637* AndThereWasMuchRejoicing: The village collectively ''rejoices'' when he meets his end at a bunch of banshees. Tellingly, Merilwen's mother openly calls him something in elvish that [[PardonMyKlingon sounds suspiciously like the equivalent of "motherfucker" or]] CountryMatters within ''minutes'' of him dying.
1638* AssholeVictim: Death by banshee ''would'' be a cruel fate for most people. For Eroan? It's a deservedly ironic death, especially considering he inflicted it on so many other elves for the most trivial of reasons. Tellingly, his own village rejoices about his death once the danger's cleared. Notably, when Merilwen's parents offered him a bribe to ensure their daughter remained safe, Eroan refused it simply because he had everything he wanted.
1639* BitchInSheepsClothing: Initially appears to be an upstanding leader, if perhaps a tad bigoted because of the relative isolation of the town. In reality, he's a fanatic traditionalist and will happily have any dissenters or deviation from this punished by "banishment" which is a needlessly cruel death.
1640* {{Cult}}: He runs the town like one, though it might not be immediately apparent.
1641* DeadlyEuphemism: His log just mentions that anyone given a brooch was "given the iron", or more accurately "marked for death".
1642* DirtyCoward: He's all authority and cool headed until his own life is threatened, at which point he attempts to flee. When that fails, he begs for his life. This does him no good, considering he literally just tried to kill the party.
1643* DisproportionateRetribution: Violate tradition? Not just banishment, or even a quick & painless death, but ''death by banshee'' (or something else).
1644* EvilAllAlong: Initially appears to be an upstanding elder, but in reality he's banished any elf that refuses to stick to his tradition and sentenced (most, if not all of) them to death.
1645* FantasticRacism: He dislikes outsiders and seems to really have something against tieflings.
1646* HateSink: Once his true nature is uncovered, all likeable traits of him vanish and he shows himself to be a coward and zealot who's condemned dozens of elves to death for petty reasons, nominally because of tradition.
1647* HoistByTheirOwnPetard: Killed by the very banshees he "summoned" with the iron brooch.
1648* ItsAllAboutMe: Everything about his actions is done for his own gain, including his career as a civic leader. Merilwen commented that he's also been a careerist.
1649* KarmicDeath: Killed by the very banshees he "summoned."
1650* KnightTemplar: Rigidly devoted to tradition without compromise, and anyone who deviates from it? Death by banshee.
1651* MoreHateableMinorVillain: He is an unlikeable KnightTemplar responsible for murdering multiple wood elves for rejecting tradition, who terrified Merilwen's birth village into following his orders on pain of CruelAndUnusualDeath. Also a rarity in that his actions were not only entirely devoid of humour, but so heinous that AllLovingHero Dob made no attempt to talk him down first and declared he had to die.
1652* NiceJobFixingItVillain: Inadvertently, summoning Merilwen and her friends to the village allowed them to end his reign of terror.
1653* NonActionBigBad: When combat comes, he doesn't fight, just tries to flee.
1654* PoliticallyIncorrectVillain: Racist towards tieflings, at least. Though this initially appears to be [[InnocentlyInsensitive just a result of him living in an isolated village, much like most of the elves who don't meet outsiders often and don't quite know how to react]], the revelation of his being a zealous isolationist casts this in a much darker light.
1655* VileVillainSaccharineShow: Laughs noticeably drop once his true nature is revealed and don't go back up until the danger has passed.
1656* VillainsWantMercy: He begs for Merilwen to save him from the banshees [[EntitledBastard after summoning them to kill her]]. She refuses.
1657* VillainWithGoodPublicity: Subverted. The entire village pretended to like him, but feared him in reality.
1658
1659[[/folder]]
1660
1661[[folder:Vocatus]]
1662-->'''Race''': Either Demon or Imp
1663The creature living in Prudence's palantir orb, Vocatus is some sort of demon that lives for hedonism to the point of ruin.
1664----
1665* AffablyEvil: He can be quite polite and charming, but that's not to say he isn't dangerous.
1666* TheAlcoholic: He likes to indulge this with his tainted vino. It's implied he also likes to drink, given how his "appetites" could be used against him.
1667* BigBadEnsemble: [[spoiler:With Liliana in "Orb-Pocalypse Saga". She ends up victorious and taking his power for herself.]]
1668* CruelAndUnusualDeath: [[spoiler:Liliana has him torn limb from limb by his own wine golems]].
1669* CurbStompBattle: [[spoiler:Liliana wipes the floor with him.]]
1670* TheGadfly: He's powerful, and a trickster, but he's also incredibly annoying.
1671* HoistByHisOwnPetard: Vocatus is not immune to the compulsions of his own vino. [[spoiler:And with an errant Mage Hand and carefully timed glass, he was compelled to drink.]]
1672* MotiveRant: Delivers a frustrated one to Lilliana (actually a disguised Prudence) when she's at his mercy [[spoiler:Prudence, however, feigned drinking the glass. Corazón threw a tainted glass right into Vocatus's mouth while he was talking.]]
1673* TimeAbyss: He's very old, considering how Johnny described that the vessel he was stored in was during the time of the first magic users.
1674[[/folder]]
1675
1676[[folder: Notable Episodic and Minor Villains]]
1677
1678!!The Mechanical Beetle
1679--> '''Race:''' Construct
1680
1681The FinalBoss of "Wild, Wild Woods".
1682
1683----
1684* FeedItABomb: Egbert proposes this ''by hitting it in with a mace'', and after Johnny agonizes over whether this is possible they decide Mike has to roll a 20 to pull it off. One surprise crit later, the thing swallows a bomb and suffers serious damage.
1685* TheHeavy: [[spoiler:Channail]] may be responsible for its creation, but it's the one doing the damage and only upon its destruction does Binbag think that the forest is saved.
1686* ShoutOut: Unintentionally, Johnny admits they might have taken inspiration from ''Film/WildWildWest''; Andy even attempts to rap the theme song, only for Johnny, as Binbag, to shout "NO".
1687
1688!!Evil Dob
1689--> '''Race:''' Half-Orc
1690
1691Dob's EvilTwin created as the FinalBoss for An "Orc-Ward Encounter".
1692
1693----
1694* AintTooProudToBeg: When Prudence is about to kill him, he asks if it's too late to surrender and even agree to a date, but Prudence is having none of it.
1695* CurbStompCushion: Though he mostly spends his time being beaten around, he does have the honour of being the only enemy to render a member of the Guild unconscious and at risk of death.
1696* EvilSoundsDeep: Johnny voices him with a deeper voice than the original.
1697* EvilSoundsRaspy: Downplayed, but there's a notable rasp to him.
1698* EvilTwin: Created when Dob touches the {{MacGuffin}}, and even slightly stronger.
1699* FeedItABomb: Egbert shoves a bomb down his mouth which inflicts a fair bit of damage.
1700* ShockAndAwe: Has a stronger version of Thunder Wave as one of his attacks.
1701* WeHardlyKnewYe: [[spoiler:Dies within twenty minutes of his introduction, and indeed his existence]].
1702
1703
1704!!Church of the Sea Mother
1705--> '''Race:''' Kuo-toa
1706
1707A cult who worship Blibdoolpoolp, the Sea Mother, a false idol.
1708
1709----
1710* FishPeople: Describes as such by the guild.
1711* HazyFeelTurn: They defect from the Sea Mother... but convert to Cthulhu.
1712* PunchClockVillain: In a very literal manner, as Johnny describes that the guild watch as Iron clocks into the church with a sheet of smoked salmon.
1713* ReligionOfEvil: Kidnaps innocent townsfolk in aid of the return of an item of their worship.
1714* UnderwaterBase: Reside in an underwater temple formerly occupied by followers of Cthulhu. Naturally Prudence is not pleased.
1715* UnfortunateNames: Even the Chuul admits that Blibdoolpoolp gathering followers despite how silly her name is a miracle in and of itself.
1716
1717!!The Chuul
1718--> '''Race:''' Chuul
1719
1720A huge undersea creature who worships Blibdoolpoolp, the Sea Mother, and along with a legion of Kuo-tia, occupies an abandoned undersea temple. The Chuul arranges a series of kidnappings in the town of Tanner's Folly.
1721
1722----
1723* AffablyEvil: At least to Prudence, with whom he strikes up a chilled conversation while discussing abduction.
1724* ArcVillain: For "A Fishmas Carol".
1725* BadBoss: Isn't overly concerned about his minions wellbeing.
1726* BlueAndOrangeMorality: The Chuul sees no problem in kidnapping a series of townsfolk from Tanner's Folly as recompense for the theft of their pearl, and generally regards land-dwellers to be acting as one.
1727* CurbStompCushion: Despite dying ''painfully'', it does have the honour of being the second antagonist to seriously wound one of the team, almost disembowelling Prudence.
1728* GiantEnemyCrab: Or a [[WesternAnimation/TheNightmareBeforeChristmas Big Red Lobster Man]], as Corazón describes him.
1729
1730!![[spoiler:Mr Dunnican]]
1731-->'''Race:''' Human
1732
1733A furniture manufacturer from Port Fairwind, and the HiddenVillain of 'Bad Chair Day'.
1734
1735----
1736
1737* ComplexityAddiction: [[spoiler:Arranged a massacre by selling chairs made of cursed wood to a tavern so that the traditional Port Fairwind carpentry style would be forever associated with tragedy, in order for his avant-garde designs to become in-vogue.]]
1738* HiddenVillain: Unintentionally, due to a misunderstanding between the players and the DM, he goes undiscovered as the villain up until moments before the end of the story where he walks up the Oxventurers, confesses and then surrenders.
1739* NoSell: He's actually not affected by Vocatus's tainted vino, mostly because he's a pariah in town and wasn't going to do what everyone else was doing.
1740* ThirdPersonPerson: Talks this way in "Party Fowl" when he's met again.
1741
1742!!Kobolds
1743-->'''Race:''' Kobolds
1744
1745The antagonists of 'Brawl of the Wild', they are a group of Kobolds operating an illegal moonshine operation in the Deep Woods of Falmor, which turns out to be the cause of the rabies outbreak.
1746
1747----
1748
1749* AssholeVictim: Though the Oxventurers are extremely vicious in dealing retribution to them, it's hard to feel sorry for them considering what their negligence resulted in.
1750* GargleBlaster: The moonshine they produce is so dangerous, it ends up ''literally'' blinding the grandparents of anyone who drinks it.
1751* LethallyStupid: Their extremely shoddy moonshine operation resulted in a triple digit death count in what is implied to be a matter of weeks or months.
1752* LaughablyEvil: Largely due to their stupidity.
1753* ObliviouslyEvil: Presumably they're only brewing moonshine for money, but nonetheless resulted in a lot of death.
1754* SmallRoleBigImpact: Causing the spread of the green-foamed rabies led to a chain of events that resulted in [[spoiler:Dob being reunited with his long-lost sister.]]
1755
1756!!Giles Hawthorn
1757-->'''Race:''' Human
1758
1759The ArcVillain of 'Heist Society'. The wealthiest man in the city of Rutherglen and owner of a coveted jewel known as The Emerald Tear.
1760
1761----
1762
1763* TheCollector: [[spoiler:Murders both his business partner Booker and Booker's wife to become the sole owner of the Emerald Tear and forcibly adopts the couple's daughter for seemingly no better reason than for the sake of possessing them.]]
1764* GreenEyedMonster: Pretty much his primary characteristic, from framing Horatio for stealing the Emerald Tear to [[spoiler:murdering his business partner to acquire it in the first place.]]
1765--->'''Giles:''' We have caught a criminal who was [[ParentalMarriageVeto trying to rob me]] of my greatest treasure.
1766* ImplausibleDeniability: [[spoiler:Claims that he is not responsible for the stolen jewel "somehow" being located in a safe behind a painting of his face in his own.]]
1767* VillainWithGoodPublicity: He's a respectable citizen, as far as most of the city knows. It might help that he has most of the guards in his pocket.
1768
1769!! Jacques Darkfall
1770--> '''Race:''' Human
1771--> '''Class:''' Rogue
1772
1773A man who robbed an apothecary in Barrow Springs and stole a wide variety of herbs to create a virulent poison known as the Pale Tincture. He plans on drugging the paladin order in Mistmire by poisoning their water supply.
1774
1775----
1776* AwesomeMcCoolName: Corazón certainly thinks so, and is upset he didn't use it himself.
1777* {{Flynning}}: The style of swordsmanship Johnny describes is reminiscent of this.
1778* FrenchJerk: Is voiced with a French accent, and his first instinct upon meeting "Chauncey" is to deride the interior decor of the area of the citadel containing the well.
1779* MasterPoisoner: He stole the ingredients to make the poison, not the poison itself. The apothecary owner contemplates that he'd have to know how to make it.
1780* MrFanservice: Johnny remarks that the man is incredibly handsome and has pecs for days.
1781* NakedPeopleAreFunny: Egbert commands him to strip, both for laughs and to lower his armour class.
1782* RevengeBeforeReason: Corazón offers to accept a surrender from him when it's clear he's on the receiving end of a CurbStompBattle from the Oxventurers; he refuses and he is quickly disarmed by Egbert and Dob, then mauled to death by Bearilwen.
1783* RiddleForTheAges: While his motive is Revenge against Le Dragon d'Or, it's not clear precisely ''why''. The Order denies having killed any family or razed his village and are confused when asked why he might have wanted revenge against them.
1784* ShadowArchetype: To Corazón. Are each an AgentPeacock who fights with a rapier, but Corazón merely is an amoral opportunist with a heart of gold, wheras Darkfall is a plotting a conspiracy to commit mass murder.
1785* SuicidalOverconfidence: Combined with VillanousValour. He is rendered powerless within two rounds of combat but still refuses to yield to the Oxventurers.
1786
1787!! The Stag Lads
1788--> '''Race:''' Human
1789
1790The QuestGiver for 'Ship Happens'. A group of mad lads undertaking a complicated ritual to resurrect their imprisoned god. They approach the Oxventurers and pay them for passage on their ship and the catering of a party.
1791
1792----
1793* AffectionateParody: Of British 'lad culture', much in the manner of 'The Order of Keeping It Down' seems inspired by overly zealous neighbours with noise complaints.
1794* AmbiguouslyEvil: It's unclear how evil they actually are. They do [[spoiler:resurrect a giant stag god from the sea]], but they also pay their bill to the letter. [[spoiler:They also don't even seem remotely bitter about their god's death.]]
1795* CatchPhrase: [[CreepyMonotone "Lads. Lads. Lads. Lads."]]
1796* CreepyMonotone: They seldom change their tone of voice, which adds to the cult vibe and the humour of their antics.
1797* EpicFail: They drink so much at one point that Johnny decides they all need a Constitution saving throw... For which they roll them a natural 1 and decides they all pass out.
1798* InVinoVeritas: They get tricked into spilling the beans by the Guild getting them drunk in a drinking game.
1799* KansasCityShuffle: Of a sort, The Oxventurers Guild suspect early on they're being deceived, but they don't suspect that [[spoiler:the party itinerary itself]] is in service of their actual goal.
1800* SayingTooMuch: Accidentally let slip that they're attempting to [[spoiler:release an imprisoned god]] during Dob's festivities.
1801
1802!!Lads[[spoiler:encaldor]]
1803
1804An apparent god imprisoned in the sea, worshipped by the Stag Lads.
1805
1806----
1807* AnimalisticAbomination: A gigantic bloated stag rising from the sea.
1808* AttackOfThe50FtWhatever: Is easily as tall as The Joyful Damnation's masts, even when partially submerged in the sea.
1809* CarFu: Boat, but Dob quickly rams the Joyful Damnation's prow straight into the god.
1810* ImpaledWithExtremePrejudice: [[spoiler:What finishes him off]].
1811* PhysicalGod: In contrast to traditional gods in D&D patheons, he is a physical entity who can die from bleeding.
1812* ResurrectionSickness: Of sorts, in his weakened state, the Oxventurers are able to kill him fairly easily by [[WesternAnimation/TheLittleMermaid1989 impaling him on the ship's bow.]]
1813* SealedEvilInACan: Was apparently imprisoned in some manner beneath the sea.
1814* WeHardlyKnewYe: He lived for all of five minutes before the Oxventurers killed him.
1815
1816!! [=McCluskey=]
1817--> '''Race:''' Human
1818
1819The head of a bandit clan who terrorises the village in "Corn Ultimatum."
1820
1821----
1822* BigBadWannabe: Against a village he's a threat. Against the Oxventurers Guild, Rust-on-the-Harbour and a treant? They barely break a sweat [[CurbStompBattle tearing the camp down]].
1823* KarmicDeath: The town he harassed [[spoiler:douses him in highly flammable corn whiskey and set him alight]].
1824* KnowWhenToFoldEm: He orders his men to stand down when they are clearly outmatched.
1825* ManOnFire: [[spoiler:His ultimate fate, being doused in corn whiskey and set alight inside a giant wicker man.]]
1826
1827!! The Hunting Party
1828--> '''Race:''' Human/Elf/Goliath/Tiefling
1829
1830A collection of "hunters" who are the ArcVillain group for "Hunter Pressure". They are a group of adventures who pay to hunt sapient prey. Their names are Orbo (goliath), Niamh (tiefling), Furio (human), and Ashlynne (elf), their leader is Rodrigo Bellforte.
1831
1832----
1833* AffablyEvil: Most of them are actually oddly, genuinely polite, and one or two actually end up with a crush on the various party members. That doesn't change the fact that they are hunting people for sport.
1834* CharacterDeath: [[spoiler:Orbo and Niamh are killed.]]
1835* DestinationDefenestration: [[spoiler:Orbo is kicked out a window by Dob to his death.]]
1836* DisproportionateRetribution: Niamh the tiefling doesn't try to kill the guild because they interrupted her hunt, or even that they [[spoiler:killed the goliath Orbo]]. She tries to kill them because they destroyed one of the cakes the head chef was making.
1837* DumbMuscle: Their goliath member Orbo is... not the smartest of the gang. The gang manage to bluff half the group off by pretending Orbo's had a stupid accident, implying this is a recurring incident.
1838* EvilCounterpart: To the True Heroes of G'eth in "Monky Business." They are both groups of 4 various multiracial people who connect to the guild and one of their women falls for Corazón, but the True Heroes are a good sort whose squabbles don't go much further than insults. The Hunting Party wants to kill sentient beings for sport.
1839* FemaleGaze: The barbarian Ashlynne ogles Corazón's chest.
1840* FlippingTheBird: Niamh does this to the party [[spoiler:as she's dying painfully]].
1841* GoodOldFisticuffs: Furio is the greatest unarmed fighter in Geth. And he's got a killer handshake grip.
1842* HuntingTheMostDangerousGame: Their whole schtick. [[SubvertedTrope Unfortunately for them, the Oxventurers Guild turn the tables quite quickly.]]
1843* HuskyRusskie: Orbo has a vaguely Russian accent, which Johnny briefly forgets and only remembers when Ellen/Merilwen tries to impersonate him.
1844* JumpingOutOfACake: When Dob brings this up, Rodrigo absolutely loves the idea and modifies the hunt to allow for this.
1845* MuggingTheMonster: Though they wanted strong-willed characters to hunt, suffice it to say the Oxventurers were stronger than they could've prepared for.
1846* NoSell: They are immune to puns.
1847* PlanetOfHats: Discussed by Johnny when the high elf is introduced. High elves are typically seen as intelligent, scholarly folk. The high elf in this party is an axe-wielding lusty barbarian.
1848* ScarilyCompetentTracker: Niamh is apparently very good at tracking. And she does a lot of the killing.
1849* ShapedLikeItself: Johnny describes one of the guests as "someone you definitely know is named Furio." Sure enough, that's his name.
1850* ShipTease: The high elf is attracted to Corazón when she seems him shirtless. By the end of the story [[spoiler:he gives her his blood raven number if she wants to hook up.]]
1851* StereotypeFlip: High elves are typically seen as intelligent, scholarly folk, whereas Ashlynne is an axe-wielding lusty barbarian.
1852* WithFriendsLikeThese: Furio and Ashlynn argue frequently.
1853
1854!!Erasmus Symes
1855-->'''Race:''' Human
1856
1857A dealer of allegedly magical artifacts who serves as an obstacle to the guild. The first villain of "Watch Out".
1858
1859----
1860
1861* DiscOneFinalBoss: The first foe the guild takes on, but not the main one.
1862* HonestJohnsDealership: Most of his "artifacts" are fakes or not as powerful as he claims.
1863* MadeOfPlasticine: A weak kick kills him instantly. Andy, out of character, argues that if he's frail enough for a relatively light kick to end him, it should count as natural causes.
1864
1865!!Professor Shoelacey
1866-->'''Race:''' Human
1867
1868A professor of magical antiquities at the Ransome Museum. He tasks the group to find a magical pocketwatch, but has a sinister agenda.
1869
1870----
1871* AffablyEvil: He's polite and friendly, even when betraying the group. In fact, he takes manners damage when Merilwen gives him a vulgar gesture.
1872* DisproportionateRetribution: He's a traitor and probably deserves to be killed, but Merilwen took the betrayal personally and cooked him incredibly painfully.
1873* EvilAllAlong: He's the quest giver and actually intent on betraying the Guild, though Corazón wasn't surprised.
1874* ImmortalitySeeker: His plan for the watch.
1875* NightOfTheLivingMooks: He summons two mummies to help him.
1876* NonActionBigBad: He's a professor, he's got no fighting prowess at all, and he relies on two mummies to do his dirty work.
1877* QuestGiver: Assigns the pocket watch quest to the guild.
1878
1879!!The Blacksmith / Werebear
1880-->'''Race:''' Human / Werebear
1881
1882A blacksmith afflicted with lycanthopy.
1883
1884----
1885* AntiVillain: While he's cursed, he doesn't actually want to hurt anyone, only to live peacefully. His attacking Prudence [[spoiler:and inadvertently cursing her in turn]] is done in a panic and he later apologises.
1886* SmallRoleBigImpact: [[spoiler:Though only appearing in one episode, he curses Prudence to become a werebear.]]
1887* ThrowTheDogABone: One of the few villains to get a happy ending, by virtue of being accepted by the town.
1888
1889!![[spoiler:Dana the Tavern Keeper]]
1890-->'''Race''': human
1891
1892The episode villain for "Snow Mercy", and the scourge of the town's kobold population.
1893
1894----
1895* DisproportionateRetribution: Their entire vendetta against the kobolds comes from [[spoiler:her anger at them establishing a tavern and taking away profits, because ''she wouldn't let them drink in her establishment in the first place''.]]
1896* FantasticRacism: They really dislikes kobolds, although Dale points out they're not representative of the town as a whole. [[spoiler:It later turns out this goes from "passive dislike" to "attempted localised genocide".]]
1897* HateSink: A racist, murderous miser who refuses to accept their own faults and instead projects them onto others.
1898* KarmicTransformation: Invoked; as punishment for what they did to the kobolds, the Oxventurers hit them with Egbert's transformation-mace until they turn into a lizardfolk.
1899* MoreHateableMinorVillain: A necromancer who had been murdering kobolds and resurrecting them to kill more of their kin. As it turns out, their true identity is [[spoiler:Dana, the racist tavern keeper, who grew angry that kobolds "stole" her business from her with their own tavern (in reality, her customer service was awful, and her refusing to serve them led the kobolds to declare they would StartMyOwn)]]. The Guild is collectively disgusted by these actions, to the point that when Egbert transforms them into a lizardfolk with a cursed mace, it's treated as a KarmicTransformation rather than shocking BlackComedy, simply because they now have to contemplate how it feels to be an outsider.
1900* NeverMyFault: It never occurs to this individual that [[spoiler:she only has herself to blame for the kobolds making their own tavern and helping siphon her business. Dana is incredibly rude to anyone else (even accounting for the Guild frustrating her), and the reason the kobolds made their own drinking hole is because they were barred from the already established tavern.]]
1901* VileVillainSaccharineShow: Though not entirely devoid of comedy, mostly at expense of their age, [[spoiler:Dana's abduction and murder of the kobolds, and her xenophobic views, aren't played for laughs.]]
1902
1903!!The Howling Crescents
1904-->Race: Human / Werewolf
1905
1906A gang of werewolves who ride around on hogs (the actual creatures) and generally cause havoc at the full moon
1907
1908----
1909* ALighterShadeOfBlack: In comparison to other villains. It's made clear that the Howling Crescents aren't changing people into werewolves against their will. They're just rowdy and kill a lot of livestock when they transform, though the guild hears that they may have killed someone.
1910* BarBrawl: Starts one in the tavern over a lack of nachos.
1911* CurbStompBattle: Wolfgang is on the receiving end of a beatdown from Prudence at the episode's climax.
1912* CurbStompCushion: Though the Guild soundly hands them their arses, Wolfgang manages to stab Prudence in the arm.
1913* DisproportionateRetribution: Wolfgang's response to a tavern being out of nachos is a bar brawl.
1914* SilverHasMysticPowers: Silver is the weakness of a werewolf and so the guild attempts to use that to their advantage. However, [[spoiler:this is hindered because the conflict is with Prudence. She is a werebear, and also weak to silver.]]
1915* ThemeNaming: They are named after classical musicians: Mozart and Bach are two named members.
1916
1917!!Drumsticks
1918
1919A prison guard in Al-Cataz.
1920
1921----
1922* DumbMuscle: When Egbert asks him what killed his predecessor, Drumsticks just replies "death". Egbert is unimpressed.
1923* EatenAlive: [[spoiler:A cannibal inmate eats him alive.]]
1924* IronicNickname: [[spoiler:Ellen, out of character, notes that Drumsticks became almost literal drumsticks.]]
1925* KarmicDeath: [[spoiler:Killed by a cannibal he tried to beat for his own amusement and eaten.]]
1926* PoliceBrutality: He's uncaring about beating prisoners and tries to persuade Egbert to join in.
1927* TooDumbToLive: [[spoiler:Should have chosen better than to try and brutalise a cannibal inmate, or at least checked the cell first beforehand.]]
1928
1929!!Sully / Sulpigius, the Scourge of Man
1930
1931An inmate in Al-Cataz who turns out to be more dangerous than he initially appears.
1932
1933----
1934* AffablyEvil: He's genuinely polite, but not as nice as he's made out to be by another inmate. He's also oddly respectful of Prudence ''right'' after he almost killed her.
1935* BigBadWannabe: DownplayedTrope. He's a legitimately dangerous threat; the Guild were just fortunate enough to catch him before he picked up enough steam. Therefore, his plans didn't get far enough to reach TakeOverTheWorld.
1936* BlackAndWhiteInsanity: A very weird variation. He doesn't differentiate between former guards and current guards. If you were once a guard, you always are in his eyes.
1937* TheDreaded: Upon hearing he's free, another prisoner locks himself back inside when realising Sully is also free.
1938* InterspeciesRomance: He reportedly dated a Beholder at one point... it's probably best not to think about that too much.
1939* {{Necromancer}}: He is actually a powerful necromancer who raises ten guards' corpses effortlessly.
1940* RedBaron: ''Scourge of Man'', anyone?
1941* TheReveal: He's really "Sulpigius, the Scourge of Man".
1942* TakeOverTheWorld: One of the few antagonists, alongside Liliana, who wants to take over G'eth with an army of the undead.
1943* WeCanRuleTogether: He tries to persuade Prudence to [[UnholyMatrimony join him in marriage]] to rule G'eth with him. She declines.
1944
1945!!The True Heroes of G'eth
1946-->Race: Human (Curore), Elf (Harmony), Dwarf (Bogheck), Gnome (Brigid)
1947
1948A group of four heroes travelling to a monastery to settle a prophecy, looking for the same shard the Oxventurers are looking for. Their names are Curore d'Lionessa, a lore-wise rogue; Harmony, an elven warlock of Corellon; Bogheck, a dwarven druid; and Brigid, a gnome paladin. They also had a bard in their ranks, but [[{{Unperson}} no one mentions the bard anymore.]]
1949
1950----
1951* AllLovingHero: Harmony is supposed to be this, to fulfill the prophecy. He claims he does good deeds, and it might even be true, but he's pretty insufferable.
1952* BadassAdorable: Brigid is a short, cute gnome paladin. She is also talented and quick enough to bite through the fuse of a bomb.
1953* BadassBookworm: Curore might be a bookworm, but she is a talented thief and is skilled in stealth.
1954* BoisterousBruiser: Bogheck's the life of the party, and he is still a powerful druid.
1955* TheCutie: Brigid triggers everyone's sympathy meter. The Oxventurers sympathize with Brigid when she's stressed and even make her breakfast. That said, Corazón and Egbert do ''not'' hold back when they try to sabotage her in the trials.
1956* {{Foil}}: Each of the True Heroes contrasts with their Oxventurer counterpart in some way.
1957** Curore is a shy, socially-awkward bookworm who prefers to let others take charge; Corazón is a brazen, boastful idiot who's the leader of his team.
1958** Harmony is a well-meaning jerk who serves the benevolent god Corellon; Prudence is an AffablyEvil follower of the EldritchAbomination Cthulhu.
1959** Bogheck is a boisterous dwarf who has trouble casting Moonbeam; Merilwen is a quiet elf from the Circle of the Moon who makes heavy use of the Moonbeam spell.
1960** Brigid is a small gnome who hates loud noises; Egbert is a big, loud dragonborn with a fondness for explosions.
1961** The True Heroes' bard, from what little we know of her, was hated by her teammates; Dob is well-liked by the Oxventurers and easy to get along with.
1962* FriendlyEnemy: To a certain degree of enemy. Brigid actually gets along with the Oxventurers Guild, and Corazón made her breakfast. Curore seems to be interested romantically in Corazón, and Bogheck gets along with the group just fine. Harmony, however, averts this.
1963* GoodCounterpart: To the Hunting Party from "Hunter Pressure." Even Harmony, by far the worst of the True Heroes, isn't nearly as violent or evil as the other guild. It's also another guild who comes together by chance against the Oxventurers, and one of the party falls in love with Corazón.
1964* HairTriggerTemper: It doesn't take much to set off Harmony. To a lesser extent, Bogheck gets pretty irritated easily, but not nearly as bad as Harmony.
1965* HeroAntagonist: They're generally well-meaning, and only oppose the Oxventurers because they happen to be after the same artefact.
1966* InterspeciesRomance: Curore (human) and Bogheck (dwarf) dated at one point. It seems to be a sore spot for both of them.
1967* {{Jerkass}}: Harmony is the biggest offender, being rude, arrogant, and self-important. Bogheck gets irritated and snappy very easily.
1968* NoSocialSkills: Each of them in different ways.
1969** Bogheck's default state is "irritable"
1970** Harmony is incredibly arrogant and rude.
1971** Due to being a real bookworm, Curore's bad at social situations. It's implied that this is why she and Bogheck split up.
1972** Brigid is painfully shy, hating loud noises and hiding away in her armor whenever she can.
1973* ShipTease: Curore and Corazón get along fairly well, and join each other for drinks at a tiki bar.
1974* SquareRaceRoundClass:
1975** Bogheck is a dwarven druid despite dwarves not normally being associated with nature.
1976** Brigid, a tiny gnome, is a paladin and the most physically-oriented of the team.
1977* {{Unperson}}: The group had a bard, but something happened that caused her to fall out of favor with them and never be spoken of again. All the audience knows is that the bard was female and not very helpful to the group.
1978
1979!!Jake the Terrible
1980-->'''Race''': Demon (Homebrewed)
1981
1982An evil duck-looking demon summoned by Dob, currently inhabiting Prudence's body into G'eth during a grand fête at Wilmington Spa.
1983----
1984* ArcVillain: Of "A Fête Worse Than Death"
1985* AudienceParticipation: This can happen during the live shows, which have a StudioAudience. In this one however, a helpful member named the demon.
1986* CreateYourOwnVillain: In an almost literal sense, since the Oxventurers were the ones who summoned him.
1987* {{Crossover}}: Invoked by a helpful audience member. When Johnny was struggling to name the creature, an audience remarked on the evil time travelling God-Emperor swan Johnny had created in the previous year for a TabletopGame/Werewolf1997 game with Dicebreaker. Johnny was hoping to use it, but couldn't remember the name.
1988
1989!!Captain N'ghathrod
1990-->'''Race''': Illithid
1991
1992A spelljamming illithid who sails the realms on his ship, recently arriving in G'eth. He plans on filling the realms with pure chaos.
1993----
1994* ArcVillain: Of "Big Deck Energy"
1995* {{Crossover}}: Technically, since his product card came from Faerun and the Forgotten Realms setting.
1996* IronicHell: After he flees, Merilwen casts Confusion on him so he steers his spelljamming ship to send him to a place with no clams.
1997* SkyPirate: His ship floats rather than it being an airship.
1998* TrademarkFavoriteFood: Clams. This is surprising because illithid can only eat brains.
1999
2000!!Bush Ranger
2001-->'''Race''': Human
2002
2003A ne'er do-well who leads his men in a heist to rob a restaurant for a specific series of recipes.
2004----
2005* CruelAndUnusualDeath: [[spoiler:He gets pulverised when a lift crashes into the ground with him in it at full speed.]] It was at least quick.
2006* ShoutOut: He's a clear reference to Hans Gruber from ''Film/DieHard''.
2007* StarterVillain: He's competent, but only a warm-up for the "Legacy of Dragons" arc.
2008
2009!!Richard
2010-->'''Race''': Jackalwere
2011-->'''Alignment''': Chaotic Evil
2012
2013A scraggly, scrawny looking resident of Mistmire trying to get everyone to flee the city.
2014----
2015* IronicEcho: [[spoiler:One of Richard's schemes involves denying the new dragon Giovanni his food, in the hopes he'll destroy Mistmire in a rampage. After death, Richard is fed to Giovanni, who finds the taste delicious.]]
2016* KarmicDeath: He [[spoiler:slaughters an innocent paladin named Harris, and tries to get everyone to flee Mistmire regardless of how many might get hurt in the attempt. Dob's slaughter of him is more than justified, even if it's overmuch]].
2017* LeanAndMean: Johnny describes Richard as looking scraggly and scrawny on more than one occasion. And given [[spoiler:that he kills Harris and is trying to drive the people of Mistmire from their home just so his lamia master can have the ruin, he's quite cruel.]]
2018* OurWerewolvesAreDifferent: Jackalweres, unlike most lycanthropes, start as jackals and learn how to become human, rather than the other way around.
2019* SlashedThroat: [[spoiler:Gives this to Harris while he was asleep]].
2020* ThereIsNoKillLikeOverkill: [[spoiler:Dob unleashes all of his spells at the same time on Richard, which leaves him into nothing more than jackal bits, which Corazón gathers in a bucket and serves to Giovanni the red dragon, who quickly gets a taste for it. Merilwen dubs the meal "Jackal Crackle."]]
2021* TorchesAndPitchforks: He tries to whip up one of these crowds, but Dob and Corazón put a quick stop to it.
2022
2023!!The Curse Being of The Curse Hole
2024-->'''Race''': Spirit
2025-->'''Alignment''': Unknown, but likely Neutral Evil
2026
2027The spirit who haunts the Cursehole and curses people who steal from it.
2028----
2029* HolyBurnsEvil: Egbert's good powers are actually quite toxic to the thing.
2030* SoftSpokenSadist: The creature is almost downright jovial in its joy of cursing and causing pain to people. And given its penchant for making rooms that vary from physically painful, powerful robot guards made of swords, and a room that just pure psychological torture to the point where people were hunched over sobbing, it is indeed possibly the cruelest thing in the entire Oxventure.
2031* TimeAbyss: Johnny comments that this thing predates all known religions, so it has to be quite old.
2032
2033!! Austertine
2034-->'''Race''': Humanoid
2035-->'''Class''': Necromancer
2036
2037The necromancer working with Hammerdahl to resurrect the creatures
2038----
2039* TheDogBitesBack: He attacks with a hoard of skeletons when fired.
2040* ResurrectionSickness: The creatures it resurrects either have rabies or die very quickly.
2041
2042!!Harko
2043-->'''Race''': Giant
2044
2045A large giant who comes in contact with the Guild
2046----
2047* EatenAlive: He tends to eat...most things he comes across. Like the guild and an aarakocra, they are often eaten alive. Merilwen suggests sending Harko against Liliana's army of clones, as he can likely thin out their numbers.
2048* FantasticVoyagePlot: The story takes place mostly after Harko eats the guild.
2049
2050!!Dracolich
2051-->'''Race''': Undead (formerly Blue Dragon)
2052
2053A dracolich, a dragon turned into a lich. It has been trapped for a thousand years in a temporal trap. Every day, it attempts to escape its trap, only to come back as soon as it leaves.
2054----
2055* DeathOfAThousandCuts: By utilizing a swarm of bats, the dracolich loses several bones. The Natural 20 rolled as a result of this plan means the dragon lost enough wing bones to be unable to fly.
2056* ShockAndAwe: It still possesses the blue dragon's line of lightning breath weapon.
2057[[/folder]]
2058
2059
2060
2061!!Lasers and Feelings
2062
2063[[folder:The ''Raptor's'' Crew]]
2064
2065Tropes relating to the crew of the ship in general:
2066----
2067* AdaptationalNameChange: Their names change from their "normal" ones to Corazón de Estrella, Mer-Ilwen, Stardob MD, Pru d'Enzia, and Egbot.
2068* AdaptationSpeciesChange: The only one not hit by this is Corazón, who remains a human.
2069* RagtagBunchOfMisfits: They're possibly ''more'' dysfunctional than the regular crew were to start out.
2070
2071!!Stardob M.D
2072
2073-->'''Race:''' Unknown
2074
2075The medical officer for the ''Raptor''.
2076----
2077* TheAlcoholic: He drinks ''way'' too much for his own good.
2078* WorstAid: His medical performance would be better if he wasn't constantly drinking.
2079
2080!!Corazón de Estrella
2081
2082-->'''Race:''' Human
2083
2084The first mate of the ''Raptor''.
2085----
2086* AdaptationSpeciesChange: The only member of the crew ''[[AvertedTrope not]]'' hit by this, as he remains a human.
2087* YouAreInCommandNow: [[spoiler:He takes over as the captain once Captain Binbag is blown up.]]
2088
2089!!Egbot
2090
2091-->'''Race:''' Robot
2092
2093----
2094* AdaptationSpeciesChange: From Dragonborn to robot.
2095* DoAnythingRobot: He possesses a ridiculous amount of sensors and gadgets, some of them installed in really weird places.
2096
2097!!Mer-Ilwen
2098-->'''Race:''' Alien
2099
2100----
2101* AdaptationSpeciesChange: From Wood Elf to an alien.
2102
2103!!Pru d'Enzia
2104
2105-->'''Race:''' Alien
2106
2107The Chief of Security for the ''Raptor''.
2108----
2109* AdaptationSpeciesChange: From tiefling to an alien.
2110* BloodKnight: Her favorite pastime is shooting bad guys.
2111* TheStarscream: She tries usurping Corazón as captain at least once.
2112
2113!!Seal Armstrong
2114
2115-->'''Race:''' Seal
2116
2117An orange seal with a voracious appetite.
2118----
2119* AdaptationSpeciesChange: Sort of. Seal Gaiman is a human polymorphed into a seal, while Seal Armstrong is a seal-like alien monster by birth.
2120* BigEater: The crew took the seal in specifically to help them eat all of the coconut shrimp that [=L1L1=] keeps preparing.
2121
2122[[/folder]]
2123
2124[[folder:Other Characters]]
2125
2126!![=L1L1=]-[=4N4=]
2127
2128-->'''Race:''' Artificial Intelligence
2129
2130The Artificial Intelligence of the ship the crew commandeer, with its own agenda in mind. The alternate version of Lady Liliana.
2131----
2132* AdaptationalComicRelief: Though still terrifying at points, [=L1L1-4N4=] is not the KnightOfCerebus that her "main" series continuity counterpart is.
2133* AdaptationSpeciesChange: From Drow / dark elf to an artificial intelligence.
2134* BigBad: Though not the head of the civilisation/organisation she comes from, she fits the role as villain, trying to blackmail the crew into doing her bidding.
2135* {{Expy}}: Though still based off Liliana, she takes inspiration from [[VideoGame/{{Portal}} GLaDOS]].
2136* HeelFaceBrainwashing: [[spoiler:The crew of the ''Raptor'' overwrite her memory and turn her into the ship's AI. She remains helpful, if somewhat scatterbrained.]]
2137* VerbalTic: Randomly inserting the words "coconut" and "shrimp" into her speech after the crew reprograms her.
2138
2139!!Captain Binbag
2140
2141-->'''Race:''' Human
2142
2143The Captain of the ''Raptor''.
2144----
2145* AdaptationalWimp: Binbag in the series is a powerful wizard. In this, he's a normal human being.
2146* CharacterDeath: [[spoiler:He dies when the ''Raptor'' is blown up and his comatose body is still onboard.]]
2147
2148!!Captain Bismuth
2149
2150-->'''Race:''' Human
2151----
2152* AgeLift: Considerably younger than his "canon" counterpart, who is implied to be Really700YearsOld.
2153* GenderFlip: In the main canon, Bismuth is female. This version is male.
2154
2155!!Leander Chen
2156
2157-->'''Race:''' Human
2158----
2159* AdaptationalNameChange: [[spoiler:A minor case. Their last name is "Chen" and their first name starts with an "L", but when said surname first, you get "Chen-El", which is close to the original Channail.]]
2160* AdaptationSpeciesChange: [[spoiler:The version of M. Channail, who is a human rather than a gnome.]]

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