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1[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\
2[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhDiabellstar Diabellstar]]-]\
3[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhSForce S-Force]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\
4[-'''Other:''' [[Characters/YuGiOhRecurringMonsters Recurring Generic Monsters]] | [[Characters/YuGiOhHEROes HEROes]] | [[Characters/YuGiOhNumbers Numbers]]-]\
5[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | '''G to I''' | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSPart1 S Part 1]] | [[Characters/YuGiOhCardGameSPart2 S Part 2]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]] ]]-]]]
6
7%%Entries relating to competitive Yu-Gi-Oh strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
8%%Series or archetypes without game-related lore will be removed.
9%%Remember to properly capitalize Yu-Gi-Oh mechanics. Archetype names go between quote marks, the same for card names. It's "Xyz", not "XYZ".
10%% For discussion and help on the clean-up efforts, go to the clean-up thread: https://tvtropes.org/pmwiki/posts.php?discussion=16206860900A87621000&page=1
11
12Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from G to I.
13----
14[[foldercontrol]]
15
16[[folder:G Golem]]
17[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_195_6.png]]
18%%[[caption-width-right:403:some caption text]]
19The '''[[https://yugipedia.com/wiki/G_Golem G Golem]]''' are an archetype of EARTH Cyberse monsters that were played by Earth in ''Anime/YuGiOhVRAINS''. Their playstyle revolve around using G Golem Crystal Heart to bring back their Link monsters from the GY each turn and increase their offensive capabilities while co-linked to them. In return, their other Link monsters protect it from attacks and effects.
20----
21
22* ArmorPiercingAttack: An EARTH monster co-linked to Crystal Heart will receive the ability to deal piercing damage.
23* CombatAndSupport: Crystal Heart is able to, once a turn, revive an EARTH Link monster from the GY with its secondary effect providing them with additional ATK and offensive abilities. In exchange, it has no offensive capabilities of its own, thus making the player rely on other monsters like Invalid Dolmen and Dignified Trilithon for combat purposes.
24* DrawAggro: Invalid Domen and Dignified Trilithon make it so that opposing monsters are forced to attack them if they are capable of attacking, preventing the opponent from targeting weaker monsters such as Crystal Heart.
25* NoSell:
26** Invalid Dolmen prevents the player's co-linked monsters from being affected by the activated effects of opposing monsters.
27** Gravity Balance can be banished from the GY to prevent a G Golem from being destroyed by battle or an opposing effect.
28* PowerNullifier:
29** Invalid Dolmen being destroyed while co-linked will cause it to negate the effects of all cards the opponent currently controls.
30** Dignified Trilithon can negate the effect of any monster it battles in addition to lowering its ATK by 200 at the cost of sending an EARTH monster from the hand to the GY. It's also able to negate a card or effect that target a Link monster the player controls.
31* StatusBuff: Crystal Heart's second effect gives any EARTH monster co-linked to it an extra 600 ATK for each G Golem counter on it plus the ability to attack twice and to deal piercing damage.
32[[/folder]]
33
34[[folder:Gadget]]
35[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alloutattacks_tf04_jp_vg.jpg]]
36[[caption-width-right:300:[[WesternAnimation/InspectorGadget Go Go Gadgets!]]]]
37The '''[[http://yugipedia.com/wiki/Gadgets Gadgets]]''' are an archetype of Machine monsters. They can be divide into two groups, with the exception of Gadget Soldier.
38
39The first group consist originally consisted of trio of EARTH monsters that search out a copy of one of the other two from the deck when summoned. Two more members were later added - Gold and Silver - followed by their Link Monster, Platinum. Lacking in power, those gadgets rely on cards like Stronghold the Moving Fortress for offense. They share a connection with the Ancient Gear archetype through "Ancient Gear Gadjiltron Dragon" and Chimera (and later Ancient Gear Hydra and "Reactor Dragon"), and were later supported by a subset of "Boot-Up" monsters that can equip them to support and fuel their lines of play.
40
41The second group of Gadget monsters are meant to act as support for the Morphtronic archetype. Their numbers are few and did not develop any further past their initial introduction.
42
43Yugi Muto used Gadgets cards from the first group against his alter ego in the original series while Kaiba used Gadget Soldier during the Battle City arc. Lua/[[DubNameChange Leo]] used the second group in Anime/YuGiOh5Ds. [[Anime/YuGiOhARCV Yuri, Tate]] and [[Anime/YuGiOhVrains Yusaku Fujiki]] also play some "Gadget" monsters on their respective decks.
44
45----
46
47* AllYourPowersCombined: Metalhold the Mobile Fortified Fortress gains the ATK of all monsters equipped to it.
48* BreadEggsBreadedEggs: The first group of Gadgets are associated with the Ancient Gear archetype, through Gadjiltron Chimera and Gadjiltron Dragon, but aren't part of it. Ancient Gear Gadget, however, is a member of both archetypes, meant to better support Ancient Gear Hydra and Ancient Gear Reactor Dragon.
49* CombatAndSupport: The Gadgets work as support for other cards, such as cards like Stronghold, the Ancient Gears, the Morphtronic or even other decks. Inverted with Gadget Hauler whose effect is more geared toward combat and requires Morphtronic cards to be discarded.
50* CombinationAttack: Several cards are depicted as incorporating the Gadgets into their mechanics to power themselves up. This is illustrated strongly by the "Boot-Up" cards that function by equipping Gadgets to themselves.
51* CuteMachines: The first group of Gadget monsters are a series of adorable gear-themed monsters.
52* TheDividual: "Tricolore Gadget" is all three of Red, Green and Yellow Gadget on one monster card. Their stats are also the average of all three of them.
53* MiniMecha: Stronghold the Moving Fortress, Metalhold, Powerhold, and Boot-Up Soldier-Dread Dynamo, which are piloted by the Gadgets.
54* MythologyGag: The artwork for "Stronghold the Hidden Fortress" is based on the original manga artwork of "Stronghold the Moving Fortress".
55* TransformingMecha: Like the Morphtronics, Gadget Driver can switch between a robot and a screwdriver form.
56* WeHaveReserves: What made the initial trio of Gadgets so renowned was their ability to search each other out when Summoned. It doesn't sound like much, given their low stats, but when paired with all forms of removal spells to eliminate anything they can't beat in a fight, the Gadgets could wear down the opponent's resources while constantly having a good supply of monsters to tank and deliver hits. This highlighted the importance of card advantage in the game, and are perhaps the first few cards termed "floaters".
57[[/folder]]
58
59[[folder:Gagaga / Onomat]]
60[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gagaga_cowboy.jpg]]
61 [[caption-width-right:300:Gagaga Cowboy]]
62The '''[[http://yugipedia.com/wiki/Gagaga Gagaga]]''' monsters are an archetype of DARK Spellcaster-Type monsters and EARTH Warrior-Type monsters used by Yuma in ''ZEXAL''. Their effects rely on swarming the field to facilitate the free summoning of almost any Xyz Monster, since many of them can change their Levels.\
63
64They are related to several other archetypes with names styled as Japanese onomatopoeias, collectively termed '''[[https://yugipedia.com/wiki/Onomat Onomat]]'''. These are [[https://yugipedia.com/wiki/Gogogo Gogogo]], [[https://yugipedia.com/wiki/Dododo Dododo]], and [[https://yugipedia.com/wiki/Zubaba Zubaba]].
65----
66
67* BilingualBonus: All Gagaga monsters bear a crest of the Chinese character for "I, me" which can be pronounced as "wa" or "ga" in Japanese.
68* CaptainErsatz: The Spellcaster-Type monsters bear a striking similarity in appearance to Dark Magician and Dark Magician Girl respectively, monsters used by Yugi Muto; the two have 3 Levels and 1000 ATK less than their counterparts. Gagaga Child and Gagaga Sister are likewise similar to Miracle Flipper and Card Ejector, respectably, as the younger counterparts of their respective Magician and Girl. Gagaga Child and Miracle Flipper share the same Level and each pair share the same Type.
69* ChainedByFashion: With the exception of Gagaga Sister, all the Spellcasters have some sort of chain on them.
70* {{Clerk}}: Keeping the trope description in mind, Gagaga Clerk supports the Gagaga Archetype.
71* GoodOldFisticuffs: Gagaga Cowboy doesn't only use his guns to attack, he uses his fists as well. The Spellcaster-Type Gagaga monsters, especially Magician, use physical attacks instead of magic to attack.
72* TheGunslinger: Gagaga Cowboy: with his duel wielding Guns and his effects to either attack or burn the opponent, he is a Type C.
73* {{Homage}}: Gagaga Cowboy looks similar to Jude the Dude from the VideoGame/MadWorld video game. Gagaga Magician and Gagaga Girl are this to Yugi Mutou's Dark Magician and Dark Magician Girl.
74* ImprobableWeaponUser: Gagaga Girl uses a cellphone as her weapon.
75* MsFanservice: Gagaga Girl is a Gagaga counterpart of Dark Magician Girl, '''the''' Ms. Fanservice of the franchise, and looks just like her in a darker colored outfit. The fans have certainly taken notice.
76* RecurringElement: Gagaga Cowboy's effect is similar to the Morphtronic archetype, in that his effect depends on his battle position.
77* TheTropeKid:
78** Gagaga Child. He appears to be the younger version of Gagaga Magician, as hinted by the orange visor and the same hat.
79** Gagaga Sister appears to be the younger version of Gagaga Girl, hinted by the blonde hair.
80* WeakButSkilled: Despite being weak in terms of ATK and DEF, their effects allow them to change their Level very easily so as to very rapidly Xyz Summon Xyz Monsters of any Rank.
81* WrittenSoundEffect: Their name, "Gagaga" is from either the pronunciation for the Chinese character they use as a crest, which can be pronounced "ga" in Japanese, or the Japanese manga sound effect "ga" which is used for physical impacts, similar to the English "pow" used in comics. This could be because the "Gagaga" monsters use physical attacks in the anime and manga.
82[[/folder]]
83
84[[folder:Gaia Knight (Gaia The Fierce Knight / Gaia the Dragon Champion) / Curse of Dragon]]
85[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/triandguess_lod2_jp_vg_artwork.png]]
86[[caption-width-right:300:A trio of Gaia Knights.[[note]]Clockwise from bottom-left: Gaia Knight, the Force of Earth; Gaia Drake, the Universal Force; and Gaia Dragon, the Thunder Charger.[[/note]]]]
87[[quoteright:300:]]
88[[caption-width-right:300:[[labelnote:Gaia The Fierce Knight]]https://static.tvtropes.org/pmwiki/pub/images/gaia_1.png[[/labelnote]]]]
89[[quoteright:300:]]
90[[caption-width-right:300:[[labelnote:Gaia the Dragon Champion]]https://static.tvtropes.org/pmwiki/pub/images/gaiathedragonchampion_lod2_jp_vg_artwork.png[[/labelnote]]]]
91[[quoteright:300:]]
92[[caption-width-right:300:[[labelnote:Curse of Dragon]]https://static.tvtropes.org/pmwiki/pub/images/curseofdragon_tf04_jp_vg_7.jpg[[/labelnote]]]]
93
94'''[[http://yugipedia.com/wiki/Gaia_Knight Gaia Knight]]'''[[note]]"Knight Gaia" (騎士ガイア, ''Kishi Gaia'') in the OCG[[/note]], is a series of monsters that contains the Gaia The Fierce Knight and Gaia the Dragon Champion archetypes (below), but is excluded from their support. Each of these archetypes began with a non-Effect Monster of the same name. Gaia Knight monsters that are not members of the Gaia The Fierce Knight archetype tend to be Extra Deck monsters released in the early stages of their respective Summoning mechanic. Each of these monsters has 2600 ATK, save for Gaia Drake, the Universal Force, which has 3500 ATK.\
95
96'''[[http://yugipedia.com/wiki/Gaia_The_Fierce_Knight_(archetype) Gaia the Fierce Knight]]'''[[note]]"Gaia the Dark Knight" (暗黒騎士ガイア, ''Ankoku Kishi Gaia'') in the OCG[[/note]], is an archetype of Warrior-Type monsters. Most Gaia The Fierce Knight monsters are Level 7 Warrior monsters with 2300 ATK and 2100 DEF like the original and also have an ability to Summon themselves from the hand without tributes.\
97
98'''[[https://yugipedia.com/wiki/Gaia_the_Dragon_Champion_(archetype) Gaia the Dragon Champion]]'''[[note]]"Gaia the Dragon Knight" (竜騎士ガイア, ''Ryūkishi Gaia'') in the OCG[[/note]], is an archetype of Dragon-Type Fusion Monsters. Each member of the series is a Level 7 WIND Dragon monster with 2600 ATK and 2100 DEF. Additionally, each member besides the original changes its name to Gaia the Dragon Champion while on the field, as most of the archetype's support cards only support monsters with that name.\
99
100'''[[https://yugipedia.com/wiki/Curse_of_Dragon_(series) Curse of Dragon]]''' is a series of Level 5 DARK Dragon-Type monsters with 2000 ATK and 1500 DEF. Much like the above archetypes, this series began with a Normal Monster of the same name. Additional members of the series are primarily designed to assist the Gaia the Dragon Champion archetype by having Fusion-related effects or retrieving Gaia the Dragon Champion support cards.\
101
102Gaia The Fierce Knight and Gaia Knight contain cards that support the Black Luster Soldier archetype, which can be found in its respective folder.\
103
104In ''Manga/YuGiOhOCGStructures'', Shoma Yusa uses a Gaia Knight deck in his duel against Des.
105----
106
107* ArmoredDragons: Curse of Dragon, the Magical Knight Dragon is a Curse of Dragon monster wearing armor similar in design to Gaia's.
108* ArmorPiercingAttack: Spiral Spear Strike allows the original Gaia the Fierce Knight, Swift Gaia the Fierce Knight, and Gaia the Dragon Champion to deal piercing damage (and ''only'' those three [[EarlyInstallmentWeirdness due to being printed long before Gaia received his own archetype]]). Dealing piercing damage with Gaia the Dragon Champion also lets you draw 2 cards and discard 1, and the later retrains of Dragon Champion have effects that treat their name as the original Dragon Champion while on the field almost specifically to synergize with this.
109* BreakingOldTrends: Gaia the Fierce Knight Origin and Soldier Gaia the Fierce Knight were the first Gaia the Fierce Knight monsters to not be Level 7 monsters with 2300 ATK and 2100 DEF. Instead, Origin is Level 4 with 1600 ATK and 1200 DEF, and Soldier is Level 8 with 2600 ATK and 2100 DEF, making Soldier's ATK/DEF identical to that of a Gaia the Dragon Champion monster. Soldier further breaks the trends of Gaia Knight monsters being depicted mounted and wielding a lance, instead going into battle on-foot with a trident.
110* ChainLethalityEnabler: Gaia the Magical Knight of Dragons gains 2600 ATK each time it destroys something by battle. Not only does this let Gaia hit harder on subsequent attacks, but it also enables its other effect to destroy a card on the field by giving up 2600 ATK; with exactly 2600 ATK to begin with, using this effect without destroying a monster by battle first leaves Gaia with 0 ATK and unable to do much of anything else.
111* {{Cyborg}}: Gaia Knight, the Force of Earth and his horse are mechanical. His torso is attached to the top of the horse.
112* DivergentCharacterEvolution: Originally Gaia wasn't really an archetype, more a series of monsters that supported different Extra Deck summoning methods and only shared the basic concept of Gaia on various steeds. Some time later, further support for the Black Luster Soldier archetype integrated Gaia into them, with several Gaia cards that were tailored to supporting Black Luster Soldier and its summoning. Even later, Gaia became a proper archetype in his own right with a focus on Fusion Summoning Gaia the Dragon Champion, and retrains and variants of Curse of Dragon or Gaia the Dragon Champion that synergize with each other.
113* DragonRider: Several of the cards have Gaia riding dragons.
114* DualWielding: With lances. Averted by Gaia, Knight in Blackest Night, and Gaia, Knight in Brightest Night.
115* FusionDance:
116** Gaia the Dragon Champion: Gaia The Fierce Knight + Curse of Dragon. Visually, it's Gaia The Fierce Knight riding Curse of Dragon.
117** Sky Galloping Gaia the Dragon Champion: 1 "Gaia The Fierce Knight" monster + 1 Dragon monster. Visually, it's Charging Gaia The Fierce Knight riding Curse of Dragonfire.
118** Gaia the Magical Knight of Dragons: 1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster. Visually, it's Gaia the Magical Knight riding Curse of Dragon, the Cursed Dragon.
119** Curse of Dragon, the Magical Knight Dragon: 1 Warrior monster + 1 Level 5 or higher Dragon monster. Visually, it's a Curse of Dragon monster with armor similar to Gaia's.
120** Gaia Drake, the Universal Force: "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster. Likely a fusion of Gaia Knight and Naturia Leodrake, as Leodrake is one of the few monsters that could be used as the other Fusion Material, is a Beast where Gaia Knight is a Warrior and Gaia Drake is a Beast-Warrior, and has a similar name to Gaia Drake in the OCG (''Gaodoreiku'' for Leodrake, ''Gaia Doreiku'' for Gaia Drake).
121* HorseOfADifferentColor: Curse of Dragon for Gaia when he is Gaia the Dragon Champion.
122* JoustingLance: Gaia's primary weapons in most of his forms.
123* MythologyGag:
124** The connection between this archetype and the Black Luster Soldier cards stems from the original Gaia the Fierce Knight being one of the monsters used by Yugi to summon Black Luster Soldier for the first time during his duel against Mai.
125** Artillery Catapult Turtle being a Gaia support card is a reference to how Yugi used the original Catapult Turtle to throw Gaia the Dragon Champion at [=PaniK=]'s Castle of Dark Illusions to destroy its flotation ring. Additionally, it's a Level 4 monster which is the level shown on Catapult Turtle's card in the manga.
126** Curse of Dragonfire can target and destroy a Field Spell on the field after a successful summon, referencing Curse of Dragon burning the forest stage in the manga (the anime has Yugi activate Burning Land right after summoning Curse of Dragon) during Yugi and Weevil's Duelist Kingdom duel.
127* RecurringExtra: Whenever there's a new summoning mechanic introduced, there's going to be a Gaia monster for it.
128[[/folder]]
129
130[[folder:Gandora]]
131[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gandorathedragonofdestruction_tf04_jp_vg.png]]
132[[caption-width-right:300:The Dragon of Destruction]]
133'''[[https://yugipedia.com/wiki/Gandora_(archetype) Gandora]]''' is an archetype of Level 8 DARK Dragon-Type monsters with 0 ATK and DEF. The archetype consists of [[https://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction]] and its two retrains. Each Gandora monster has a field wipe effect that can destroy or banish all other monsters on the field (with two of them also applying the effect to spells and traps), which then increases its ATK (but not DEF). However, this effect is offset by another effect that has the player lose half their life points.\
134\
135Yugi Muto occasionally used Gandora monsters after being separated from Yami Yugi. Most notably, he used Gandora the Dragon of Destruction to secure a win in a duel against Yami Bakura near the end of [[Anime/YuGiOh the original series]].
136----
137
138* AntiMagic: In addition to getting rid of monsters with their field wipe ability, the original Gandora as well as Gigarays can also get rid of spells and traps.
139* TheAssimilator: Gandora monsters gain ATK by destroying or banishing other cards. The original Gandora gains 300 ATK for each card destroyed by its effect, while Gandora-X gains the highest original ATK of monsters it destroyed. Gigarays gains 300 ATK for each banished card, so it doesn't necessarily commit this trope, though the card's effect encourages it.
140* CastFromHitPoints: A feature of all Gandora monsters is that they take half your life points. The original Gandora as well as Gigarays require the life points to activate their effects, while Gandora-X just takes the life points during each of your end phases.
141* DarkIsNotEvil: Gandora monsters are DARK Dragons that specialize in destroying/banishing all other monsters, including their allies, but are still used by the original series protagonist Yugi Muto. Even better, the original Gandora played a crucial role in Yugi's beating Yami Bakura, the BigBad of the finale.
142* DeaderThanDead: The original Gandora as well as Gigarays can banish cards rather than send them to the graveyard. And since Gigarays gains attack for each banished card, it encourages using it alongside other cards that banish.
143* EnergyWeapon: The signature attack of Gandora monsters, Boundless Gigarays, for which its third card, Gigarays Gandora the Dragon of Destruction, is named. The attack consists of lasers emitted by the red orbs all over Gandora's body that it uses to destroy everything around it.
144* FriendlyFireproof: Averted. The field wipe of Gandora monsters will hit every other monster you control, as well as all monsters your opponent controls.
145* GlassCannon: Gandora monsters have 0 DEF. And while they have effects to raise their ATK above 0, none of them can boost their DEF.
146* HerdHittingAttack: The signature ability of Gandora monsters can get rid of ''all'' other monsters on the field.
147* MutualKill: Gandora-X with Seto Kaiba's Deep-Eyes White Dragon in ''Anime/YuGiOhTheDarkSideOfDimensions''.
148* NamesToRunAwayFromReallyFast: The names "Dragon of Destruction" and "Dragon of Demolition" don't exactly give off feelings of peace and happiness.
149* PersonOfMassDestruction: Each Gandora monster is capable of wiping out all other creatures on the field by itself. The original Gandora as well as Gigarays can also wipe the backrow.
150* RedAndBlackAndEvilAllOver: The Gandora monsters look it, being almost entirely red and black, and being DARK monsters that destroy everything around them. However, see DarkIsNotEvil.
151* RequiredSecondaryPowers: None of the Gandora monsters have any sort of protection, so using one's field wipe ability will take out any others, unless they're being protected by something.
152* WhenAllYouHaveIsAHammer: Besides Gandora-X dealing some burn damage and Giga Rays banishing the graveyard, Gandora monsters really only have one strategy: Wipe the board, then directly attack the now-defenseless opponent to inflict massive damage with their boosted ATK.
153* XtremeKoolLetterz: The second Gandora monster, Gandora-X the Dragon of Demolition.
154[[/folder]]
155
156[[folder:Gate Guardian / Labyrinth Wall]]
157[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/8505920.jpg]]
158[[caption-width-right:300:''Elements of Thunder, Water, and Wind! Sanga, Suijin, Kazejin begin! Meld your powers in eternal light! Show these fools your unstoppable might!'']]
159'''[[https://yugipedia.com/wiki/Gate_Guardian_(archetype) Gate Guardian]]''' is a Guardian sub-archetype based off the signature monster of the Paradox Brothers from the original ''Anime/YuGiOh'' series and ''Anime/YuGiOhGX''. Their playstyle involves bringing out three monsters known as Suijin, Kazejin, and Sanga of the Thunder to be tributed in order to summon Gate Guardian.\
160
161Over twenty years after their debut, they received new support and retrains that allow for easier summoning of Gate Guardian's components and a focus on Fusion Summoning via Contact Fusion. Alongside them is the '''[[https://yugipedia.com/wiki/Labyrinth_Wall_(archetype) Labyrinth Wall]]''' archetype, whose members in addition to helping gather materials for Fusion Summoning, can destroy opposing monsters so long as you control a Labyrinth Wall card.
162----
163* DubNameChange: With the exception of Sanga, Suijin and Kazejin are respectively called Suiga and Hyuga in the OCG.
164* EarlyInstallmentWeirdness: Labyrinth Wall kept its designation as a monster card in the transition from the manga/anime to the ''OCG'', without taking into account the multiple effects it had on its manga appearance, which made it more akin to a Field Spell card. It took until ''Maze of Memories'' for the card to get a proper Field Spell retrain, Labyrinth Wall Shadow.
165* FusionDance:
166** The original Gate Guardian is this despite not being a Fusion Monster, consisting of Suijin, Kazejin, and Sanga of the Thunder. Its retrain Gate Guardians Combined meanwhile actually ''is'' a Fusion Monster and can be brought out in a way similar to its predecessor.
167** There are also Fusion Monsters between only two of the three components: Gate Guardian of Thunder and Wind (Sanga + Kazejin), Wind and Water (Kazejin + Suijin), and Water and Thunder (Suijin + Sanga), each with their own unique and powerful effects.
168* MythologyGag: Most of the support references the special rules that the Brothers had in place during their Tag Duel against Yugi and Joey. Plus, almost all of the monsters in the archtype that aren't part of the Guardian itself are retrains of otherwise-unrelated monsters the Brothers used during the duel.
169** Labyrinth Wall Shadow's effect restricting the attacks of low-leveled monsters reflects how in the same duel, monsters had to take steps into the maze created by Labyrinth Wall according to their level, leading to only high-leveled monsters being able to attack.
170** Shadow Ghoul of the Labyrinth and Labyrinth Wall Shadow share an effect that allows the owner to destroy an opponent's monster during the Battle Phase, reflecting how Wall Shadow was able to move freely between the maze and destroy Yugi and Joey's weaker monsters.
171** Labyrinth Heavy Tank's effect of being able to summon itself without Tributing is based on the appearance of "Labyrinth Tank" in the manga and anime, where it was Normal Summoned under the "basic" rules of Duel Monsters that allow players to Normal Summon any monster from their hand. Meanwhile, its effect where it can place Sanga of the Thunder, Kazejin, and Suijin in the Spell & Trap Zone as Continuous Spells references how the Paradox Brothers Set the aforementioned monsters on their field, all of which were sealed inside caskets and didn't count as monsters, enabling them to easily summon Gate Guardian.
172** Dark Guardian's alternate Summoning condition by shuffling Sanga of the Thunder, Kazejin and Suijin into the Deck is based on how he requires Gate Guardian to be in the Graveyard in order to be Summoned in the anime. His ability to become immune to everything but Trap effects meanwhile is a reference to episode 11 of ''GX'' where only Traps were used against him.
173** The Gate Guardian fusions are able to use their effects a number of times per turn reflecting their number of components (with the exception of Gate Guardian of Thunder and Wind), referencing how Gate Guardian was able to attack and defend its pieces individually, even if it was missing one. They can also summon one of their components when destroyed (or, in the case of Gate Guardians Combined, summon a lower-leveled Gate Guardian), similar to how the anime Gate Guardian had to be taken out one piece at a time.
174** Riryoku Guardian is a faithful recreation of the manga version of Riryoku, stealing half your opponent's LP, then adding it to the ATK of one of your monsters (in this case, Gate Guardian).
175* UnskilledButStrong: The original Gate Guardian has no effects, but is an even bigger beatstick than monsters like Blue-Eyes White Dragon at 3750 ATK and 3400 DEF.
176[[/folder]]
177
178[[folder:Gearfried]]
179[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/releaserestraint_tf04_jp_vg.png]]
180[[caption-width-right:300:Gearfried removing [[PowerLimiter his iron armor]].]]
181
182'''[[http://yugipedia.com/wiki/Gearfried Gearfried]]''' is a series of Warrior monsters, most of which have effects that interact with Equip Spells. In ''Anime/YuGiOh'' they're used by Katsuya Jonouchi/[[DubNameChange Joey Wheeler]], who also dictates the story of how Gearfried became too powerful to control himself and sealed himself in iron armor to contain his strength. ''Manga/YuGiOhOCGStructures'', Shoma Yusa uses a Gemini Warrior deck featuring Phoenix Warrior Gearfried as his ace for his second deck.
183----
184
185* AntiMagic:
186** Gearfried the Iron Knight destroys any Equip Card equipped to it.
187** Gearfried the Red-Eyes Iron Knight can destroy any Equip Card equipped to it. If it does, it then destroys a Spell/Trap card an opponent controls.
188** Phoenix Gearfried can send an Equip Card to the Gravyard to negate and destroy a Spell/Trap card that targets a monster. Immortal Phoenix Gearfried has a similar effect to negate monster effects, but doesn't require them to target a monster.
189** Gilti-Gearfried the Magical Steel Knight can negate any effect that targets it.
190* BlackKnight: Gearfried the Iron Knight is one literally, with his black armor.
191* CharacterizationMarchesOn: In the anime, Jonouchi initially says that Gearfried is basically a robot or a golem, made of armor, which is why a parasite can't infect him. Later on, that's proven to very much not be the case.
192* EquippableAlly: Immortal Phoenix Gearfried can equip any face-up monster to itself when it makes an attack, though it's not restricted to just allies.
193* FusionDance: Gilti-Gearfried the Magical Steel Knight is a Fusion Monster.In ''Manga/YuGiOhR'', it was the fusion of Gearfried the Iron Knight and Giltia the D. Knight.
194* HandicappedBadass: Immortal Phoenix Gearfried is missing part of his left arm, which is replaced by a spike. It's more obvious in ''Manga/YuGiOhOCGStructures''.
195* IAmNotLeftHanded: Release Restraint, which has Gearfried the Iron Knight take off his armor, turning him into Gearfried the Swordmaster, a more powerful monster.
196* TheLeader: According to a US commercial for the ''Warriors' Strike Structure Deck'', Phoenix Gearfried is the leader of the Gemini monsters. Which isn't hard to believe, with its effect to Special Summon Gemini monsters from the Graveyard.
197* MagicKnight: Gilti-Gearfried the Magical Steel Knight, as hinted by its name. While still a Warrior that can attack multiple times in battle and boost its ATK, it can negate any effect that targets it to destroy any card on the field and its ATK boost is done by banishing a Spell from the Graveyard.
198* MeaningfulName: Gearfried the Iron Knight is named after his suit of iron armor. Gilti-Gearfried the Magical Steel Knight is a more advanced form of Gearfried and is thus named after steel, a stronger metal that is produced from iron.
199* MythologyGag:
200** Gearfried having a Red-Eyes variant in Gearfried the Red-Eyes Iron Knight is a reference to Joey Wheeler from ''Anime/YuGiOh'', who used both Gearfried the Iron Knight as well as Red-Eyes Black Dragon, and is typically associated with both cards.
201** Immortal Phoenix Gearfried has the same title as one of the forms of The Winged Dragon of Ra. In ''Anime/YuGiOh'', Joey Wheeler nearly beat Yami Marik, who possessed Ra at the time, in a duel with Gearfried the Iron Knight.
202** Two of Gilti-Gearfried the Magical Steel Knight's abilities are references to cards that Joey used on it in ''Manga/YuGiOhR''. Relentless Attacks to make it attack a second time in a row, and Extra Boost to increase its ATK by half its DEF.
203* {{Necromancer}}:
204** Phoenix Gearfried can Special Summon Gemini monsters from the Graveyard when the opponent activates a Spell Card.
205** Gearfried the Red-Eyes Iron Knight, which can special summon Red-Eyes monsters from the graveyard.
206* ThePhoenix: Phoenix Gearfried and Immortal Phoenix Gearfried.
207* PowerLimiter: Jonouchi tells the story of "Gearfried the Swordmaster", in one of his duels. According to his story, the power of "Gearfried" was so great, that merely holding a weapon resulted in the widescale devastation of entire battlefield. Fearful of his own might, he sealed himself in a suit of iron armor to limit his power. This "devastation" effect can been seen in the ability of "Gearfried the Swordmaster" to instantly destroy a monster when equipped, and "limiting his power" can be seen as "Gearfried the Iron Knight" cannot be equipped with any Equip Card.
208* PunnyName: Gilti-Gearfried the Magical Steel Knight is a pretty obvious ''VideoGame/GuiltyGear'' reference.
209* RecurringElement: Equip cards. Nearly every Gearfried card has an effect that explicitly interacts with Equip cards. The two that don't, Lightray Gearfried and Gilti-Gearfried the Magical Steel Knight, can still benefit from them. Lightray has an effect that can be activated whenever a Spell/Trap Card is activated, which can be triggered by activating an Equip card of your own. While not usually useful since it means banishing a Warrior from your graveyard just to negate and destroy the card you activated, some Lightray cards benefit from banishing your own monsters. And Gilti-Gearfried can be targeted with an Equip card, negate the effect, then destroy any card on the field. If that Equip card was a Spell, it can then be banished from the Graveyard to boost Gilti-Gearfried's ATK.
210* SingleStrokeBattle: Gearfried the Swordsmaster's effect, which destroys an opponent's monster when it's equipped with a Equip card.
211[[/folder]]
212
213[[folder:Geargia]]
214[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/geargia.png]]
215[[caption-width-right:300:[[Anime/SDGundamForce Get ready for Machines like you've never seen them before! ...Really cute and tiny!]]]]
216'''[[http://yugipedia.com/wiki/Geargia Geargias]]''' are an archetype of super-deformed EARTH Machines. They rely on swarming the field and searching out each other from the deck.
217
218----
219
220* CombiningMecha: The Gigant Carrier and Gear Gigant X can combine their gears to form the mighty Geargiagear XG.
221* {{Homage}}:
222** Geargiganto X resembles the namesake of the series [[Anime/TengenToppaGurrenLagann Gurren Lagann]]. Its chest resembles the "Kamina shades" on Gurren Lagann's chest and its chest and hip areas form a mouth-like shape together, reflecting how the Gunmen such as Gurren Lagann have a face on their front with a mouth. The head on top also looks similarly to a smaller version of the body, like the mini-mecha Lagann is to Gurren.
223** Given the fact the "X" in it's name is pronounced as "cross", this card also pays homage to the Digimon franchise, most notably the "[[Anime/DigimonFusion Fusion]]" era, where the letter X in the name is constantly pronounced as "cross" instead of "eks"; further reference to that note is the fact that this card slightly resembles the Digimon Shoutmon X3, has a similar name and pose, not to mention it's a powerful fighter made out of seemingly harmless components (in this case, a bunch of gears with Geargia monsters).
224** Their boss monsters are also fairly similar to Sentai/Power Rangers Megazords.
225* PoweredArmor: Their card arts show a series of machines seemingly piloted by Geargiano and Geargiano Mk-II, so it may be that all the "Geargia" monsters are just those two commanding different machines into battle. Naturally, the Xyz monster Gear Gigant X, needing two Machine monsters to summon, shows both of them in the cockpit.
226* TheProfessor: In order to stop Dr. Gearck's conquest of the entire world with the power of the evil gears called the "Warugiano", Professor Kurosu created the Gear Heroes known as the "Geargias"!!!
227* RecurringElement: "Geargia" monsters resemble "Gadget" and "Wind-Up" monsters in appearance.
228* SignatureTeamTransport: The Gigant Carrier is a transport vehicle that carries the Gearunits (Geargiaccelerator, Geargiattacker, Geargiarmor, and Geargiarsenal).
229* StoneWall: Geargiarmor has a hefty 1900 DEF, but only 1100 ATK.
230* ZergRush: "Geargia" monsters focus heavily on searching out each other, swarming the field in the process and summoning their ace card, "Geargiganto X" and other Rank 3 and 4 Xyz Monsters. Each monster has a different effect to search out cards: "Geargiano" Special Summons any Level 4 or lower Machine-Type monster from the Graveyard by tributing itself, meaning that the card can be good to support other archetypes; "Geargiano MK-II" can do the same as "Geargiano", but only with Geargia monsters, however it can also Special Summon the monster from the Hand; "Geargiarmor" search any Geargia from the Deck each time time it is flipped face-up and is a solid wall with 1900 DEF; "Geargiaccel" helps to swarm the field, as it can Special Summon itself from your Hand and has the bonus effect of adding another Geargia from your Graveyard to your Hand when it goes to the Graveyard; "Geargiarsenal" can tribute itself to Special Summon any Geargia from your Deck and also gains 200 ATK for each Geargia you control, even itself.
231[[/folder]]
232
233
234[[folder:Generaider]]
235[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jormungandrgeneraiderbossofeternity_lod2_jp_vg_artwork.png]]
236[[caption-width-right:300:''This'' is why you hear boss music.]]
237The '''[[http://yugipedia.com/wiki/Generaider Generaider]]''' Bosses, known as '''Generaid''' in the OCG, are an archetype comprised mostly of Level 9 monsters with various Types and Attributes, themed as a Norse-mythology-based MMORPG boss raid. Their playstyle revolve around using their field spell, Generaider Boss Stage, to summon their Main Deck monsters straight from the deck if the opponent draws a card, even for the normal draw in the Draw Phase. On the opponent's turn, Boss Stage will fill its side of the field with temporary tokens if a Generaider is summoned from the Deck, intended as Tribute fodder for the Generaiders' Quick Effect disruptions. The effects of the Main Deck Generaider monsters additionally work with their own respective Type in addition to the Generaider archetype, allowing for some degree of external interactions.
238----
239
240* ABoyAndHisX: Vala, Seidhr of the Generaider Bosses is depicted astride a younger Jormungandr.
241* AntiMagic:
242** Boss Room is an unusual example in that instead of negating a card or effect, it allows the player to discard a card to instead ''change'' the activated effect to one that makes both players draw a card.
243** By tributing two Generaiders and/or Spellcasters, Harr can negate the activation of a card or effect and destroy that card.
244* ArchEnemy: The Generaider bosses appear to be the antagonists of the [[https://yugipedia.com/wiki/Runick Runick]] archetype, given how they are made out to be RPG raid bosses while the Runick cards are designed to resemble a first-person RPG a la ''Franchise/TheElderScrolls''.
245* BackFromTheDead: Hela can Tribute a Zombie or Generaider to summon another Zombie or Generaider from the Graveyard in its stead. This ability is fitting for her as Hela is the Norse Goddess of Death and ruler of Helheim.
246* BossBattle: The entire theme of the Deck is structured around the idea of an RPG "raid", with the Level/Rank 9 Generaiders being the bosses in question to be battled—and befitting the uniqueness of any boss, each Generaider monster has a clause ensuring you can only control one of them at any given time. The Deck's Spell/Trap support is even named after staple terms of raiding, like Quest, Boss Room, and Loot.
247* KingMook: Continuing the RPG theme, this may be why the Level 9 Generaiders can work with not only other Generaiders, but also any monster that shares their Type.
248* MookMaker: Their Field Spell, Generaider Boss Stage, lets you fill as much of your field as possible with Generaider Tokens, but they're destroyed when their turn ends. Their main purpose is to serve as tribute fodder for the effects of the Generaider Bosses.
249* NecessaryDrawback: A lot of Generaider effects, especially the ones released before ''Eternity Code'', give your opponent a free draw when activated. The most obvious example of this is Frodi, Generaider Boss of Swords, who can destroy multiple opponent monsters, at the cost of giving your opponent 1 free draw for every monster it destroys. This cost is mitigated a little since a lot of good Generaider effects require having the opponent drawing cards to be activated, but is still ultimately a drawback that requires careful management to be minimized.
250* RedEyesTakeWarning: [[https://yugipedia.com/wiki/Harr,_Generaider_Boss_of_Storms Harr, Generaider Boss of Storms]] has his face enshrouded in shadow save for his glowing red right eye. His missing left eye is later found installed on [[https://yugipedia.com/wiki/Runick_Fountain Runick Fountain]], referencing the Nordic tale of Mímisbrunnr where Odin sacrificed his left eye in exchange for a drink from the well, gaining incredible wisdom.
251* StatusBuff: The archetype's ace monster—Jormungandr, Generaider Boss of Eternity—always has ATK/DEF that is 1000 times the number of materials attached to it. Its second effect can, once every turn, force each player to not only draw 1 card, but to attach 1 card from their hand or field to it as yet more material. And because it's a Quick Effect, it can be done during ''anyone's'' turn.
252* ThemeNaming:
253** Each of the Level 9 Generaiders is meant to represent one of the Nine Worlds of Myth/NorseMythology.
254** Loptr, Shadow of the Generaider Bosses continues the references to Norse mythology, but is named after a god instead of a world ("Loptr" being another name for "Loki").
255* TreacherousQuestGiver: Loptr, Shadow of the Generaider Bosses disguises himself as a masked magician and sends a FeaturelessProtagonist on a quest to defeat the nine Generaider Bosses by granting them the power to use mystical runes. At the end of the adventure, as the hero is about to claim their ultimate reward, Loptr unveils his true identity and reveals that the real purpose of the adventure was to break the seal on a great stone chest, with Loptr using its contents to transform into Laevateinn, Generaider Boss of Shadows.
256* WasOnceAMan: Vala is a younger form of Hela.
257[[/folder]]
258
259[[folder:Ghostrick]]
260[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghostrickparade_madu_en_vg_artwork.png]]
261 [[caption-width-right:300:[[WesternAnimation/TheNightmareBeforeChristmas Tender lumplings everywhere, Life's no fun without a good scare.]]]]
262'''[[http://yugipedia.com/wiki/Ghostrick Ghostricks]]''' is an archetype of DARK monsters based on deformed Halloween monsters. They rely on flipping themselves and other cards face down and searching out other members from the deck. Their boss monster is the Xyz monster Ghostrick Angel of Mischief.
263----
264
265* AllLoveIsUnrequited: The artwork for [[https://yugipedia.com/wiki/File:GhostrickBreak-WSUP-EN-SR-1E.png Ghostrick Break]] shows that Ghostrick Yeti has a crush on Ghostrick Yuki-onna, who in turn seems to have a crush on Ghostrick Stein. Unfortunately, Yeti is shown being heartbroken by Yuki-onna showing her affections for Stein ''(she's seen blowing icy hearts on his back)'', and Stein seems to be either too dim or oblivious to notice Yuki-onna.
266* AllYourPowersCombined: Ghostrick Ghoul's effect lets you grant one Ghostrick monster the combined ATK of all face-up "Ghostrick" monsters, but only that monster can attack.
267* {{Alucard}}: Ghostrick Alucard is based on Dracula. This is further supported as this monster's name is "Dracula" spelled backwards.
268* TheBigGuy: Stein and Mummy. Some of the highest ATK, and physically the largest out of the Ghostricks.
269* {{Bowdlerize}}:
270** Ghostrick Succubus' name was changed to "Socuteboss" in the English TCG, while her artwork was changed to cover her cleavage, stomach, and upper thighs, turning it from lingerie into pajamas.
271** Ghostrick Datenshi/Spoiled Angel was potentially going to experience this, with her originally going to be changed to the incredibly lame "Dorklord". Fortunately, Konami apparently caught on to how weird the proposed name was going to be, and instead named her "Ghostrick Angel of Mischief".
272* CreepyDoll: Ghostrick Doll is based on a Bisque Doll, a doll made mostly or entirely of bisque porcelain and characterized by their highly realistic features and skin-like texture. These dolls were at their most popular in the late 1800's, and are now considered highly valuable among collectors. In addition, due to their eerie wide-eyed stares and historical nature these dolls have recently become pop culture fixtures in horror movies– often related to the ghosts of young girls.
273* CuteMonsterGirl: All the female Ghostricks: Angel of Mischief, Socuteboss, Mary, Yuki-onna, Doll, Fairy, Witch and Nekomusume.
274* DarkIsNotEvil: The reason they entered the ''Yu-Gi-Oh!'' fray was because fewer people believed in them and they were lonely, and they seem to be more interested in scaring people than fighting. Their tactics of bypassing their opponent's monsters using their Field Spell supports this.
275* DeaderThanDead: Skeleton banishes monsters from your opponent's deck face-down for every Ghostrick monster you control.
276* TheDividual: The artwork of Ghostrick Festival has every Ghostrick monster up to Battle of Chaos. The festival they are celebrating is Halloween.
277* DistaffCounterpart: Ghostrick Yeti might be considered as Ghostrick Yuki-onna's male counterpart as a Yeti is called Yuki-otoko in Japan.
278* {{Expy}}: Angel of Mischief looks like a chibi [[Anime/PuellaMagiMadokaMagica Ultimate Madoka]] in black.
279* FairyTrickster:
280** Ghostrick Fairy is quite the trickster. Her effect allows her to turn monsters face-down, hinting at her mischieviousness.
281** [[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=11422 Ghostrick Angel of Mischief]]. Her instant-win effect, although impractical, can be shocking if pulled off correctly.
282* FallenAngel: Ghostrick Angel of Mischief. She's the strongest of the Ghostrick, and she comes with an alternate win condition. Her Japanese name ''Datenshi'' (駄天使) is a pun to ''Datenshi'' (堕天使), which is the Japanese name for the Darklord archtype. Both of these names are pronounced identically. The former means Spoiled Angel, the latter means Fallen Angel.
283* HairTriggerTemper: According to Alucard, Witch is a strong-minded girl, and can't be stopped when she gets angry.
284* HiddenInPlainSight: Ghostrick Skeleton's not an exhibit in the museum himself, but he nonchalantly slips around the other exhibits. Although it seems nobody really notices, since he looks like an ordinary skeleton anyway.
285* InstantWinCondition: Ghostrick Angel of Mischief, who wins you the duel if she's got ten Xyz Materials on her (once per turn you can add one Ghostrick card from your hand to her as an Xyz Material).
286* TheKlutz: According to Alucard, Kyonshee is in charge of setting up traps, but breaks the furniture at times which results in him getting scolded by Witch.
287* KnightInShiningArmor: By day Ghostrick Dullahan masquerades as a suit of antique armor, but at night he shows his true colors as a veteran knight, acting as a leader figure for the other residents of the museum.
288* MirrorMonster: Ghostrick Mary, who's based on the Bloody Mary urban legend.
289* NotAMorningPerson: According to Alucard, he would rather sleep all day than keep an eye on his fellow Ghostrick.
290* OurGhostsAreDifferent: Ghostrick Specter and Lantern. According to Alucard, "these two love to surprise people who wander into the mansion by suddenly jumping out from the shadows."
291* OurWerewolvesAreDifferent: Ghostrick Warwolf is a peculiar Ghostrick who usually lives as an ordinary human and only plays pranks on the nights he transforms into a werewolf. He’s always looking forward to the next night with a full moon.
292* OurZombiesAreDifferent: Alucard, Ghoul, Jiangshi, and Stein are all Zombie-Type monsters, and look far less gruesome than some of the zombies of the game's past.
293* PunnyName: Datenshi/Spoiled Angel (Datenshi/Fallen Angel), Warwolf (Werewolf) and Socuteboss (succubus).
294* RegionalBonus: While this is usually the case for most TCG or OCG exclusive cards, Ghostricks were the only archtype to have support in TCG territories (Yeti and Ghoul) Korea (Break) and Japan (Angel of Mischief) that didn't appear in the other territories until the Extra Packs in the OCG (Specifically, Knights of Order) and their TCG counterpart, World Superstars were released.
295* SdrawkcabName: Ghostrick Alucard. Alucard is an ananym of Dracula.
296* SirensAreMermaids: Ghostrick Siren's design is based off the fusion of a siren and a mermaid, judging by her feathery wings, the talons around her waistline and fish-like lower half.
297* StoneWall: Their strongest attacker has 2000 ATK, and most of them are a lot lower. Because of this, the majority of their cards are focused on defense, blocking attacks and slowing the opponent down while their other cards build towards an alternate win condition.
298* ThatWasNotADream: When it seems like Doll or Warwolf have been found out by someone, Socuteboss acts as backup by making them think the encounter was only a dream.
299* TheTrickster: Their effects revolve around flipping monsters face-down and protecting themselves as long as they are face-down. In effect, they act like pranksters or mischievous spirits: popping out and scaring people, then running away and hiding. Their Ghostrick or Treat trap card emphasizes this. The trick is having an opposing monster flipped face down and their effects negated. The treat is the opponent giving up 2000 lifepoints to avoid the trick.
300* WeakButSkilled: None of them are particularly strong. Even their "boss monster" only has 2000 ATK. They make up for it with amazing effects, ranging from searching for other Ghostrick monsters and supports, flipping monsters faceup or facedown, and even banishing cards from the opponent's deck.
301[[/folder]]
302
303[[folder:Ghoti]]
304[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/deep_beyond.png]]
305'''[[https://yugipedia.com/wiki/Ghoti Ghoti]]''' is an archetype of Fish Type WATER monsters focused on Synchro Summoning monsters during the opponent's turn to banish their cards, with Ghoti of the Deep Beyond serving as their boss monster.
306----
307* BackFromTheDead: Each Ghoti Tuner has an effect that Special Summons themselves after they were banished, with [[https://yugipedia.com/wiki/Paces,_Light_of_the_Ghoti Paces]] and [[https://yugipedia.com/wiki/Shif,_Fairy_of_the_Ghoti Shif]] coming back on each Standby-Phase and [[https://yugipedia.com/wiki/Zep,_Ruby_of_the_Ghoti Zep]] Special Summoning itself if it's currently banished during the opponent's turn.
308* CelestialBody: All of the Ghoti monsters share a visual theme to varying degrees that incorporate the night sky into their bodies.
309* LuringInPrey: [[https://yugipedia.com/wiki/Psiics,_Moonlight_of_the_Ghoti Psiics, Moonlight of the Ghoti]] is seen doing this with an unlucky Paces, using [[https://yugipedia.com/wiki/Kiif,_Haze_of_the_Ghoti Kiif, Haze of the Ghoti]] as its lure.
310* MeaningfulName: On the surface, one would pronounce the archetype like "goatee" and wonder what it has to do with the whole archetype. The origin of this name, however, hearkens to [[https://en.wikipedia.org/wiki/Ghoti a letter between two writers in 1855]] that creates a word that can be pronounced "fish" to show how unintuitive the English language is.
311* OutOfTurnInteraction: While the archetype as a whole specializes in this, [[https://yugipedia.com/wiki/Snopios,_Shade_of_the_Ghoti Snopios, Shade of the Ghoti]] is able to Special Summon itself during either player's Main Phase by banishing 2 fish monsters from the hand and/or grave. Depending on what fish were banished, this could lead to a Synchro Summon before the user's turn even begins.
312* SignificantAnagram: Each of the members' names, except "Ghoti of the Deep Beyond", is an anagram for a fish-relevant term in various languages.
313* SpaceIsAnOcean: All Ghoti monsters are based on various fish and sea creatures (such as [[SeaSerpents the mythical sea serpent]] in the case of Ghoti of the Deep Beyond), all possessing a cosmic theme to their appearances, and the archetype's associated Field Spell, The Most Distant, Deepest Depths, looks an awful lot like space.
314* SummonBiggerFish: [[{{Pun}} Quite literally in this case.]] The archetype's main strategy is Synchro Summoning Fish monsters during the opponent's turn to disrupt their plays.
315* StatusBuff: Shif is able to banish itself from the grave to increase a fish monster's attack by 500. This also has the benefit of setting Shif up to bring itself back for a Synchro Summon next turn.
316[[/folder]]
317
318[[folder:Gimmick Puppets]]
319[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gimmickpuppet.png]]
320 [[caption-width-right:300:[[VideoGame/{{Deltarune}} WHAT ARE THESE STRINGS!? It's still DARK... SO DARK!]]]]
321'''[[http://yugipedia.com/wiki/Gimmick_Puppet Gimmick Puppet]]''' is an archetype of mechanical toy-like monsters that are used by IV/[[DubNameChange Quattro]] in ''Anime/YuGiOhZEXAL''. The monsters and associated cards are geared towards Summoning Level 8 monsters to Xyz Summon their ace monsters, Number 15: Gimmick Puppet Giant Grinder, Number 40: Gimmick Puppet of Strings, and Number 88: Gimmick Puppet of Leo.
322----
323
324* ActionBomb: Number C88: Gimmick Puppet Disaster Leo's appearance greatly resembles a hand grenade, likely being a reference to it's effect where it gives its owner the win by "exploding" after detaching all its Xyz Materials and your opponent's life points are at 2000 or less.
325* BackFromTheDead: Many of their abilities revolve around summoning themselves from the GY to the extent that they have several cards built around destroying or discarding themselves from the hand or deck so that they can be special summoned as material for one of their Xyz boss monsters.
326* BodyHorror: Many of their monsters seemed to have been designed to look as freaky and disturbing as possible... ''especially'' their Xyz fodder cards [[https://yugipedia.com/wiki/Gimmick_Puppet_Nightmare Gimmick Puppet Nightmare]] and [[https://yugipedia.com/wiki/Gimmick_Puppet_Shadow_Feeler Gimmick Puppet Shadow Feeler.]]
327* BodyOfBodies: Several of their monsters appear to be masses of ball-jointed doll parts combined into a nightmarish amalgamation, such as Gigantes Doll, Chimera Doll, Des Troy, and Nightmare.
328* {{Cephalothorax}}: The appearance of Gimmick Puppet Egg Head has a similar look to the character Humpty Dumpty, a character from the popular English nursery rhyme.
329* ChestBlaster: When Number 15: Gimmick Puppet Giant Grinder uses its effect in the anime, it lifts up its arms and then shoots numerous puppet strings from its two palms at an opponent's monster. The monster is then dragged forward to this monster's chest, which opens up and places them into a grinder, before a cannon-like object protrudes from its chest to fire a red-colored energy blast at the opponent.
330* GlassCannon: Most of their top tier Xyz monsters have super powerful destruction abilities and very high ATK but often suffer from low DEF and lack of protection effects. Both [[https://yugipedia.com/wiki/Number_40:_Gimmick_Puppet_of_Strings Number 40: Gimmick Puppet of Strings]] and its beefed-up counterpart [[https://yugipedia.com/wiki/Number_C40:_Gimmick_Puppet_of_Dark_Strings Number C40: Gimmick Puppet of Dark Strings]] in particular boast wickedly impressive offensive power and monster removal skills but only have 2000 DEF each to withstand possible retaliation. As a result they can easily be taken out if forced into defense mode by any half decent level 5 or 6 tribute monster or even an upper tier level 4 monster. They did eventually get cards like Bisque Doll (which only lasts until the end of your turn, and as such is primarily for ensuring your monsters land a good hit rather than protecting them from retaliation) and Condolence Puppet to help keep their boss monsters around a bit longer, though.
331* GoodCounterpart: Number 88: Gimmick Puppet of Leo's ability and appearance are the opposite of Number 15: Gimmick Puppet Giant Grinder and Number 40: Gimmick Puppet of Strings. While most Gimmick Puppets have somewhat disturbing and grotesque appearances, this card looks more righteous and benevolent. Also, unlike Giant Grinder and Strings, this card does not involve destroying monsters or inflicting effect damage. Instead, it revolves around winning through a peaceful method.
332* {{Homage}}: Gimmick Puppet Nightmare resembles a low corpse count Legion, from the Konami series ''Franchise/{{Castlevania}}''.
333* {{Irony}}: Note that in its sealed form, Number 15: Gimmick Puppet Giant Grinder represents the only thing it lacks while in its unsealed form: a heart. In fact, its chest is hollow, and it fills it with the monsters destroyed by its effect, as if it was trying to fill that void.
334* KingOfBeasts:
335** Number 88: Gimmick Puppet of Leo being a lion sitting on a throne could mean it is the "king" of the Gimmick Puppets, just like the lion is said to be the king of the jungle.
336** Number C88: Gimmick Puppet Disaster Leo is a winged lion standing atop a pedestal, which like its regular form gives off the vibe of it being the Gimmick Puppets' king.
337* MindControl: Gigantes Doll's effect can be used by the controller to take control of up to two of the opponent's monsters.
338* MixAndMatchCritters: Gigantes Doll is comprised of parts from other Gimmick Puppet monsters.
339* MythologyGag: Servist Puppet shows Number 15: Gimmick Puppet Giant Grinder latching strings onto Tin Archduke and Antidote Nurse, a reference to a scene in the anime where Quattro used Giant Grinder's effect to destroy the latter two Xyz Monsters, winning the duel he had against Bronk Stone and Caswell Francis.
340* NoSell: Number C88: Gimmick Puppet Disaster Leo cannot be targeted with card effects by either player.
341* PerversePuppet: This is their main [[{{Pun}} gimmick.]] Each of their members looks like a demonic entity fused itself with a child's toy to become the stuff of nightmares.
342* PunnyName: Gimmick Puppet Des Troy's name itself appears to be a pun for the word "destroy", which is reflected by its effect.
343* SelectiveMagnetism: Gimmick Puppet Magnet Doll's effect, which implies it uses its magnetism to special summon itself to the field.
344* SinisterScythe: Both Twilight Joker and Gigantes Doll can be seen wielding massive scary scythes in their artwork.
345* TrojanHorse: Gimmick Puppet Des Troy is based on the Trojan Horse. Its effect easily reflects this fact as it brings out other Gimmick Puppets to the field, much like how the actual Trojan Horse brought the Greeks behind Troy's walls.
346* UncattyResemblance: Gimmick Puppet Fantasix Makina and [=CXyz=] Gimmick Puppet Fanatix Makina bear a great resemblance to IV/Quattro.
347* WhyAmITicking: Number 40: Gimmick Puppet of Strings's effect, which places string counters on everyone on the field, even his allies, and causes them to blow up at the end of the next turn. Ranking it up into Number C40: Gimmick Puppet of Dark Strings destroys them instantly.
348[[/folder]]
349
350[[folder:Gizmek]]
351[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gizmekorochitheserpentronskyslasher_lod2_jp_vg_artwork.png]]
352
353'''[[https://yugipedia.com/wiki/Gizmek Gizmek]]''' is a series of Machine-Type monsters with varying levels and Attributes based on creatures and figures from Japanese mythology. Their shared quirk is that their monsters have ATK equal to their DEF, with both values ending in 50.
354
355This series was first introduced in Rising Rampage with their first member [[https://yugipedia.com/wiki/Gizmek_Orochi,_the_Serpentron_Sky_Slasher Gizmek Orochi, the Serpentron Sky Slasher]], with one additional member being introduced in each of the next 5 sets. ''Dawn of Majesty'' introduced several more Gizmek cards, finally tying the whole series together.
356----
357
358* AddedAlliterativeAppeal: All of the initial Gizmek monsters, barring Gizmek Yata, have alliterative titles in their English names.
359* BackFromTheDead: Gizmek Orochi can revive itself once per turn by banishing the top 8 cards of your Deck face-down.
360* BeyondTheImpossible: The Gizmeks all have ATK/DEF ending in multiples of 50. But until Gizmek Inaba was introduced, no monster in the game had ATK/DEF of ''only'' 50.
361[[/folder]]
362
363
364[[folder:Gladiator Beasts]]
365[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gladiatorbeast.jpg]]
366 [[caption-width-right:300:There's no pollice verso awaiting you in this deck.]]
367'''[[http://yugipedia.com/wiki/Gladiator_Beast Gladiator Beasts]]''', known as '''Gladial Beast''' in the OCG, are an archetype of mostly Beast-Warrior-Type and Winged-Beast-Type monsters based on, of course, Roman gladiators. Their unified gimmick is that once they've battled, they can return to the deck to summon out another Gladiator Beast in their place, keeping the field changing and usually triggering some effect that activates when a Gladiator Beast is summoned by the effect of another Gladiator Beast. The strongest of them is Gladiator Beast Domitianus. Despite the archetype is introduced in the ''GX'' era, they didn't get their anime debut until 2016, where they are played by BB and Sanders in ''ARC-V''.
368----
369
370* AntiMagic: Many of their support trap cards negate spells, traps and/or Monster effects. Alexander is immune to Spell cards, Bestiari and Octavius can destroy a spell or trap card, Heraklinos lets you discard cards to negate spell and trap cards and Domitianus can negate monster effects.
371* AttackAttackAttack: Gladiator Beasts need to attack something for a tag out. Now, this can work in one of two ways, you either destroy the enemy monster, or you can attack their defensive monsters, usually losing some LP in the way, but can get a tag out to something stronger, or something with an effect to destroy like Murmillo or Bestiari. Having said that, it's also one of their weaknesses. Like Jurrac, a Gladiator Beast deck that can't attack is effectively crippled. Unlike Jurrac, however, Gladiator Beasts have many ways around that problem.
372** Chaos Impact's latest support makes this trope extend to the opponent as well. Gladiator Naumachia's first effect forces every enemy monster to attack if able while you control a Gladiator Beast, and its second effect buffs a Beast's ATK by its own DEF. Then, Gladiator Beast Domitianus lets you choose which of your monsters the opponent attacks—which, given that Domitianus already has 3500 ATK, tends to be a quick decision if both cards are in your control.
373* BatOutOfHell: Nerokius.
374* BearsAreBadNews: Andal.
375* CoolHorse: Darius
376* DoubleTap: Dimacari's effect allows him to attack twice during the same Battle Phase.
377* FiendishFish: Murmillo and Torax.
378* FusionDance: The archetype's boss monsters are brought out via Contact Fusion.
379** Bestiari + 1 other Gladiator Beast = Gyzarus
380** Laquari + 2 other Gladiator Beasts = Heraklinos
381** Spartacus + 1 other Gladiator Beast = Gaiodiaz
382** Vespasius + 2 other Gladiator Beasts = Domitianus
383** Augustus + 2 other Gladiator Beasts = Andabata
384* GladiatorGames: Their main theme. In fact, their home field is called Colosseum - Cage of the Gladiator Beasts
385* KillerGorilla: Essedarii
386* LuckilyMyShieldWillProtectMe: If a monster equipped with Gladiator Beast's Archfiend Shield would be destroyed, [[ItOnlyWorksOnce it is destroyed instead.]]
387* TheMarvelousDeer: Tamer Editor.
388* NeverSmileAtACrocodile: Retiari, Vespasius and Domitianus.
389* NobleBirdOfPrey: Bestiari, Gyzarus, Lanista, Octavius, Augustus and Dragases.
390* NoSell: Nerokius can't be destroyed by battle.
391* OurCentaursAreDifferent: Equeste and Saggitari.
392* PantheraAwesome: Lacuari, Heraklinos, Alexander, Tygerius, Noxious, Samnite and Attorix.
393* TheSmurfettePrinciple: Attorix is the only female Gladiator Beast.
394* RhinoRampage: Hoplomus.
395* TagTeam: They have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
396* ThemeNaming: Their names are largely based on types of gladiators in the Roman Colosseum (such as Dimacari, Hoplomus, and Secutor), along with names of famous Roman figures (such as Octavius, Spartacus, and Tiberius).
397[[/folder]]
398
399[[folder:Gold Pride]]
400[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/300px_goldpridestarleon_phhy_en_1e_op.png]]
401'''[[https://yugipedia.com/wiki/Gold_Pride Gold Pride]]''' is an archetype of monsters whose effects largely revolve around swarming the field and the destruction of cards adjacent to them, with the requirement that your life points be lower than your opponent’s.
402----
403* AnimalMotifs: Lions for Leon. Both he and his Synchro evolution, Star Leon, have shoulder pads that look like a lion's head—and their shared emblem looks like one as well.
404* BitchInSheepsClothing: Downplayed. According to Captain Carrie's concept art, she has a "cheerful personality, but she has a cruel side when she overworks her subordinates". Despite this treatment, their motto is “We will protect the young lady’s life!” Their bodies are hardened by this, making them men of the cosmic seas.
405* BridalCarry: Captain Carrie is carried by Star Leon in Star Leon's artwork. She's shocked by this arrangement.
406* ButtMonkey: Leon is described as a laughingstock, according to VBEX 4 Lore. He's made many of his rivals into enemies and he's always hindered by many obstacles and hazards.
407* CastFromHP: "The Crowd Goes Wild!" gives you the option to Special Summon a Gold Pride monster and deduct its original ATK from your Life Points.
408* {{Cowboy}}: Leon's concept art explicitly calls his outfit cowboy style, calling attention to his rope, spurs and energy gun. His mechanical horse even gets a section dedicated to it in his concept art.
409* ElementalEmbodiment: Nytro Head is part of a species of living flames, the Nytron.
410* EnergyWeapon: Captain Carrie carries around a snail/spiral-shell laser gun, which she uses whenever she fights.
411* FishPeople: In her artwork, Captain Carrie is described as "Interspecies (fish + alien)". She's essentially a humanoid fish alien girl. Her key traits include anemone hair, a fish-fin/anemone-like coat, fin-shaped ears, a fish-like tail, and webbed feet.
412* JollyRoger: Carrie's emblem—a pair of crossed, heart-shaped fishbones—resembles one of these, in keeping with her nautical theme.
413* HerdHittingAttack: Both Nytro Head and its Link evolution, Nytro Blaster, can target and destroy an enemy monster, along with anything in that monster's adjacent Monster Zones and Spell & Trap Zones.
414* HookHand: Captain Carrie's hook hand is based on a brain coral and a snake eel, continuing her aquatic theming.
415* MookMaker: Nytro Head can Special Summon a Nytro Token to your opponent's field to use as fodder for its effect.
416* HumanCannonball: The Nytron's tanks can fire out their drivers as a deadly cannonball.
417* MegaCorp: Captain Carrie runs the Mermaid Carrier Company, the top leader in intergalactic transportation and shipment. If she wins, she will be a bigger target in eyes of the assassins and folk who don't want Mermaid Carrier Company's influence to spread further.
418* NotCheatingUnlessYouGetCaught: Cheating is encouraged during the Gold Pride races.
419* PassingTheTorch: The duty of Nytron general, being the strongest, has been passed down to Nytro Head in the lore.
420* PlayingWithFire: Nytro Blaster is a being made out of fire. Nytro Head is the same being piloting a futuristic vehicle while holding back.
421* PirateGirl: Captain Carrie is based around this aesthetic. According to her concept art, she has a tendency of overworking her crew of fishmen aliens, who man her ship via manual labor. Said crew also assists her in the artwork for Chariot Carrie, Captain Carrie's Xyz form.
422* PowerArmor: Star Leon is described as a power armor for Leon created from his mechanical horse. It lets him move super-fast, according to the lore
423* PsychicPowers: Roller Baller is a boy with impressive telekinesis who is an experiment from a science-centric planet. As a part of his self-discovery journey, he joined the Gold Pride races as a way to live for himself.
424* ShoutOut: The archetype is loosely inspired by ''Anime/{{Redline}}''.
425* SphereFactor: Roller Baller and Roller Baller's Fusion upgrade Pin Baller specialize in riding on spheres as their mode of transportation. Sadly, this doesn't cut the mustard in the Gold Pride races as Roller Baller has lost in the artwork of Better Luck Next Time!
426* StatusBuff:
427** If Captain Carrie is sent to the Graveyard, her effect can banish up to three Gold Pride cards from your Graveyard, and then make an Extra Deck Gold Pride monster 500 ATK stronger for each banished card.
428** Star Leon is able to gain ATK equal to an enemy monster's original ATK.
429* SuperMode: Leon can fuse with his horse to activate his “Star Leon” Mode Change and move as fast as a comet for a short period of time.
430* UndyingLoyalty: Captain Carrie's followers have a “We will protect the young lady’s life!” as their motto and their muscular bodies have been through the wringer countless times, making them truly men of the cosmic seas.
431[[/folder]]
432
433[[folder:Gorgonic]]
434[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gorgonicguardian.png]]
435 [[caption-width-right:300:Gorgonic Guardian.]]
436The '''[[http://yugipedia.com/wiki/Gorgonic Gorgonic]]''' archetype consists of DARK Rock-Type monsters that focus mostly on Rank 3 Xyz Summoning. They're themed after gargoyles and other monstrous statues, their main form of offense being reducing enemy monsters' ATK to 0. They share similarities theme-wise an playability wise with the Reptillianne archetype. In ''ZEXAL'', this archetype was used by Vector in his human past life.
437----
438
439* AntiMagic: Gorgonic Golem's second effect can seal temporarily an opponent's spell or trap card.
440* DarkIsEvil: They are DARK monsters and used by [[TheCaligula human Vector]] and to a lesser extent Abyss when he dueled Shark through his sister.
441* GorgeousGorgon: Averted. Unlike some of the cuter Reptillianne cards, Gorgonic Guardian is terrifyingly hideous. [[ArsonMurderAndJaywalking And its eyes have mismatched colors]].
442* OurGhoulsAreDifferent: Gorgonic Ghoul, the only Level 1 monster of this archetype. Its effect is to [[SelfDuplication spam copies of itself]].
443* SnakePeople: Gorgonic Guardian is based off Gorgons / Medusa, Golem has a Cobra-themed helmet, Gargoyle is a rock snake.
444* SnakesAreSinister: Gorgonic Gargoyle is serpentine and creepy-looking.
445* TakenForGranite: Gorgonic Guardian's effect in the anime shows it turning monsters to stone. Fitting for a Gorgon.
446[[/folder]]
447
448[[folder:Gouki]]
449[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goukithunderogre_madu_en_vg_artwork.png]]
450 [[caption-width-right:300:[[Wrestling/JushinThunderLiger Ikari no Gouki Liger!]]]]
451The '''[[http://yugipedia.com/wiki/Gouki Gouki]]''' are a group of EARTH Warrior-Type monsters with 0 DEF focusing on swarm and beatdown tactics. Their Main Deck monsters are named after animals and various wrestling maneuvers, while their Link Monsters are all named after ogres. They are used by Go Onizuka in ''Anime/YuGiOhVRAINS''.
452----
453
454* AnimalThemedSuperbeing: The main deck Gouki monsters are each themed after an animal.
455* GlassCannon: The Main Deck monsters, as previously stated, have 0 DEF.
456* GoThroughMe: Octostretch can discard itself to cut any one instance of battle or effect damage in half.
457* LetsYouAndHimFight: Destroy Ogre's effect allows the opponent to Special Summon up to 2 monsters from their Graveyard, and then for you to Special Summon the same number of non-Link Goukis from your Graveyard to any of your zones Destroy Ogre points to.
458* PowerNullifier: The Master Ogre can return any Gouki monsters it points to back to the hand, and negate the effects of an equal number of the opponent's monsters.
459* StatusBuff: Thunder Ogre can gain 400 ATK if a monster that any of its three Link Markers point to is destroyed.
460** Jet Ogre can power up every Gouki monster on the field by 500 ATK for one turn if it's sent from there to the Graveyard. Being a LINK–2 monster, this can help with setting up for Summoning the archetype's bigger Link Monsters.
461** Twistcobra and Headbatt can each use their effects to strengthen a Gouki monster's ATK; Twistcobra allows the player to tribute a Gouki monster to have another one gain its ATK for the turn, while Headbatt can discard another Gouki monster to Special Summon itself from the hand and then to have a Gouki on the field gain 800 ATK.
462* StatusInflictionAttack:
463** The Great Ogre causes all monsters on the field to lose ATK equal to their original DEF. As each Gouki has 0 DEF (The Great Ogre, being a Link Monster, is automatically assumed to have no DEF at all) this almost always plays out in their favor—''almost'', as other Link Monsters on the field will not be affected by this effect for the same reasons.
464** Hugbear can cut an opposing monster's ATK in half if it's either Normal Summoned or Special Summoned by a Gouki card's effect.
465* ThemeNaming: The main deck Gouki monsters are named after wrestling moves.
466* WeHaveReserves: Sort of. The Main Deck Goukis can each add a different Gouki from your Deck to your hand if they're sent from the field to the GY. This allows the player to maintain hand advantage even while Summoning the archetype's otherwise resource-intensive Link Monsters.
467[[/folder]]
468
469[[folder:Goyo]]
470[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/goyoguardian_tf04_jp_vg.jpg]]
471 [[caption-width-right:300:Mr. Steal yo' cards.]]
472
473'''[[http://yugipedia.com/wiki/Goyo Goyos]]''' are a series of EARTH Warrior-Type monsters with the ability to take control of the monsters they destroy. They are used by Tetsu Ushio/[[DubNameChange Trudge]] in ''Anime/YuGiOh5Ds'' and by members of the Security in ''Anime/YuGiOhArcV''.
474----
475* AsskickingLeadsToLeadership: Goyo King and Emperor are the two strongest cards in the series at 2800 and 3300 ATK respectively and having the most potent capturing effects.
476* BreathWeapon: In the anime, Goyo Emperor attacks with a fire breath since he doesn't use any weapons like the others.
477* DefeatMeansFriendship: As stated above, the Goyo monsters (barring Goyo Defender) have an effect that allows their user to take control of monsters they destroy in battle. However, this ability is depicted in the anime as holding the defeated monster captive. Goyo King takes it further by being able to choose to take control of either the opposing monsters he destroys or ones still on the field. Goyo Emperor goes even further than that by being able to take control of monsters the opponent Special Summons by tributing an EARTH Warrior-Type Synchro Monster and allows captured opposing monsters to take control of monsters ''they'' destroy, but has the rather risky drawback of returning all captured monsters to their owner when he leaves the field.
478* GameplayAndStorySegregation: Goyo Guardian can only be Synchro Summoned with an EARTH Tuner, yet Ushio was able to summon him in his third duel against Yusei using the DARK Tuner, Torapart. Zig-zagged in that Goyo Guardian initially was able to be summoned using a Tuner of any Attribute, until his Effect that got him put on the banlist in the early ''5D's'' era [[{{Nerf}} led to him being errata'd in the OCG and TCG to specifically require one that was EARTH]] when he eventually got off.
479* KabukiTheatre: One half of their inspiration is taken from kabuki actors while the other is from Edo period Japanese police officers.
480* StatusBuff:
481** Goyo Defender gains 1000 ATK for each other EARTH Warrior-Type Synchro Monster you control if he's targeted for an attack.
482** Goyo Chaser gains 300 ATK for each other EARTH Warrior-Type Synchro Monster on the field.
483** Goyo King gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control when he declares an attack on a monster.
484* WeakButSkilled: Goyo Defender may only be a Level 3 Synchro Monster with 1000 ATK and DEF and can't take control of destroyed monsters like the others, but his effects are quite useful as he can summon copies of himself from the Extra Deck and increase his ATK whenever he's attacked.
485[[/folder]]
486
487[[folder:Gravekeeper's]]
488[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gravekeepersoracle_madu_en_vg_artwork.png]]
489[[caption-width-right:300:Your graveyard is sacred. Don't go defiling it.]]
490The '''[[http://yugipedia.com/wiki/Gravekeeper%27s Gravekeeper's]]''' are a series of DARK Spellcasters themed after Egyptian guards and priests. They have various effects that allow them to search out other members and swarm the field, and limit the opponent's field. Central to them is their Field Spell Necrovalley, which locks down all cards that would try to banish, revive or recycle cards in the Graveyard.
491
492----
493
494* AllYourPowersCombined: All three Egyptian Gods appear in Oracle's artwork, inscribed on the tablet behind this monster in this card's artwork, as well as glowing in their respective colors. Oracle's effects are variations of the signature effects of the Egyptian Gods. Saniwa is also the same Level as the Egyptian Gods.
495* AncientEgypt: Their main theme and homeland, Necrovalley, is based off this.
496* AuthorityEqualsAsskicking:
497** Gravekeeper's Visionary. [[CombinedEnergyAttack He even powers up when his fellow Gravekeepers are in the Graveyard]].
498** Also, Gravekeeper's Oracle, who even taps into the power of the ''Egyptian God Cards'', as indicated by his artwork and effects.
499* BackFromTheDead: Gravekeeper's Chief's effect revives another Gravekeeper's monster from your Graveyard.
500** After being used as a HumanSacrifice, Gravekeeper's Assailant comes back in ghostly form as Night Assailant.
501** Gravekeeper's Headman can bring back a level 4 or lower Gravekeeper with his effect. It's also unaffected by Necrovalley.
502* CameoCluster: The Gravekeeper's theme deck has collected a fair handful of {{Continuity Cameo}}s from the original series cast whose originals were closely tied to the Ancient Egypt lore.
503** Several latter-day Gravekeeper's cards use modified designs of the Ishtar family, who featured in the Battle City arc. Gravekeeper's Descendant is Marik with short blonde hair, Gravekeeper's Priestess is Ishizu with a helmet and OneWayVisor, Gravekeeper's Recruiter is a completely bald Odion, and Gravekeeper's Visionary has Mr. Ishtar's beard beneath his Anubis mask.
504** "Legacy of the Valiant" introduced Gravekeeper's Heretic, an adaptation of Thief King Bakura, the PredecessorVillain from the Dawn of the Duel arc.
505** Gravekeeper's Headman, released in "Soul Fusion", boasts a turban that nods to Shadi, the wielder of the Millennium Scales.
506** Ishizu herself appears in [[https://yugipedia.com/wiki/Gravekeeper%27s_Trap Gravekeeper's Trap]], and in the ''Speed Duel'' card game, Ishizu gets another dedicated card called [[https://yugipedia.com/wiki/Gravekeeper%27s_Lot Gravekeeper's Lot]].
507* ChuckCunninghamSyndrome: Despite being featured in a couple of cards when the Gravekeeper theme first kicked off, Cobraman Sakuzy and any references to him completely vanished from the card game in later expansions, most likely due to not being useful at all in any deck and being an ill-fit for the theme.
508* DarkIsNotEvil: They may use the dark arts. However, they use them to protect the Pharaoh and his resting place.
509* DudeLooksLikeALady: Gravekeeper's Nobleman. Had it not been for his English TCG name, you'd be confused as to what his true gender is.
510* HighlySpecificCounterplay: Gravekeeper's is a {{Metagame}}-conscious archetype built around subverting graveyard strategies, especially through use of Necrovalley, which prevents cards from leaving the graveyard and prevents them from having their type or attribute changed.
511* HumanSacrifice: Gravekeeper's Assailant is shown being used as one in the artwork of Royal Tribute.
512* PowerNullifier: Necrovalley passively negates any effects that would move cards out of the Graveyard or edit properties of cards in the Graveyard, and prevents players from banishing from the Graveyard.
513* ObviousRulePatch:
514** Necrovalley has gone through [[https://yugipedia.com/wiki/Card_Errata:Necrovalley an extensive number of errata]] to clarify what can or can't happen under its effects.
515** Since Necrovalley stops cards from leaving either player's Graveyard, their support cards that retrieve their resources explicitly are written to be unaffected by Necrovalley.
516* {{Recurring Element}}:
517** Gravekeeper's Priestess and the "Maiden of the Aqua" have a similar, yet different pseudo-field spell card effect. They also both have "priestess" in their Japanese names.
518** Gravekeeper's Recruiter is the Gravekeeper's counterpart of Witch of the Black Forest, Goblin Zombie, XX-Saber Darksoul, Botanical Girl, and Sangan.
519* SamusIsAGirl: The artwork of Gravekeeper's Assailant gives no indications of gender, due to her figure-concealing cloak. However, the Assailant is revealed to be female in the anime. Furthermore, Assailant is shown being sacrificed in the artwork of Royal Tribute, which very distinctly depicts her as female; however, it took a while for the figure in Royal Tribute to be confirmed as Gravekeeper's Assailant.
520* ShoutOut: The three Egyptian God Cards can be seen the artwork for Gravekeeper's Oracle's card, inscribed on the tablet behind him.
521* SpellMyNameWithAnS: The archetype is officially referred to as "Gravekeeper's" rather than simply "Gravekeeper," though most players usually just stick to the latter.
522* SuperToughness: Gravekeeper's Shaman, whose DEF increases based on the Gravekeepers in the graveyard.
523* TokenEvilTeammate: [[http://yugipedia.com/wiki/Gravekeeper%27s_Heretic Gravekeeper's Heretic]], ''probably'', assuming he's even an ally of the others at all, seeing as he's a heretic, and he resembles [[PredecessorVillain Thief King Bakura]] from the anime.
524* TurnOutLikeHisFather: Gravekeeper's Descendant is a ContinuityCameo of Marik Ishtar, and Gravekeeper's Visionary is one of his abusive father... but Gravekeeper's Oracle, the adult form of the Descendant, [[MeaningfulAppearance wears his bangs and beard in a similar style to Mr. Ishtar]], which subtly implies the trope.
525* UniformityException: Many cards in the Gravekeeper's archetype have effects that involve interactions with either Necrovalley or other Gravekeeper's cards--Gravekeeper's Heretic, on the other hand, is completely immune to card effects (if Necrovalley is on the field), so it can't be so targeted by other Gravekeeper's cards.
526[[/folder]]
527
528[[folder:Graydle]]
529[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/graydle.png]]
530 [[caption-width-right:300:The boss monster, Graydle Dragon.]]
531'''[[http://yugipedia.com/wiki/Graydle Graydles]]''' are an archetype of WATER Aqua-Type monsters whose effects revolve around destroying themselves to activate their effects and taking control of the opponent's monsters.
532----
533
534* ColorCodedForYourConvenience: The color of the three non-Tuner Graydles is the same as the type of card they need to be destroyed by in order to use their effect.
535* DeathActivatedSuperpower: With the exception of Slime, all Graydles have an effect that activates when they are destroyed.
536* DubNameChange: The Italian name for Graydle is Reticulliano, which is based on the star Zeta Reticuli. Zeta Reticuli is known among ufologists because of the Barney and Betty Hill case.
537* FusionDance: As shown by its artwork, Graydle Dragon is the combination of all four Graydles: Its head is that of Alligator, it has the arms and wings of Slime and Eagle respectively and Cobra serves as its tail. Despite this, it's a Synchro Monster instead of a Fusion Monster.
538* TheGreys: The Graydles' natural form. Graydle Slime is a slime-like Grey alien. They are also depicted like this in the artwork for Graydle Impact.
539* {{Homage}}: The cards in this archetype follow the plot of ''Film/TheThing1982'' event by event: In "Graydle Impact", an alien spaceship crash lands on a foreign planet. Its sole survivor is a blob-like monster that starts parasiting local creatures, assimilating them and assuming their form ("Graydle Parasite"). It gets discovered and is attacked ("Graydle Combat"), but parts of its body detach and morph into clones ("Graydle Split"). Finally, one of said clones mutates into a monstrous amalgamation of every previous host ("Graydle Dragon").
540* PuppeteerParasite: Fitting the archetype's "parasite" theme, the "possessed" Graydle monsters consist of equipping themselves to opponent monsters when destroyed by specific means and taking control of them.
541* TransformationOfThePossessed: Krocodilus is forcibly transformed into Graydle Crocodile in the artwork for Graydle Parasite.
542* TwoBeingsOneBody: Graydle Dragon appears to be a physical amalgamation of body parts from other Graydle monsters, including the head of Graydle Alligator, the wings of Graydle Eagle and the arms and torso of Graydle Slime. It also has Graydle Cobra as a tail.
543[[/folder]]
544
545[[folder:Guardians]]
546[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/guardian_2.jpg]]
547 [[caption-width-right:300:Guardian Eatos]]
548'''[[http://yugipedia.com/wiki/Guardian Guardians]]''' are just this side of Archfiend for being more of a recurring theme than an archetype, and even then, many Guardian monsters are just monsters that happen to have the word in their name.\
549
550The original archetype covered in this folder is a series of five monsters bound to an Equip Card bearing their name and could not be called unless that Equip Card was on the field. Their boss monsters are Guardian Eatos and Guardian Dreadscythe, and they were all used by Rafael in the ''Duel Monsters'' anime.
551----
552
553* AntiMagic: Kay'est's effect, which shows that she is a master of the arcane arts.
554* BackFromTheDead:
555** Tryce's effect, which is basically him sacrificing his life to bring back a fellow Guardian.
556** Elma's effect, because a Guardian's life is connected to their weapons.
557* BonusFeatureFailure: Celestial Sword - Eatos is meant to be used with Guardian Eatos' effect where she can gain an additional ATK-boost with each banished monster. But due to the card's wording, using said effect will cause the Equip card to miss the timing, rendering the card unable to activate.
558* DemonicPossession: Baou did this to Dai Grepher and turned him into Dark Lucius. This possession happened because Dai Grepher didn't realize that the weapon contained the true spirit of Baou.
559* GoodWingsEvilWings: Guardian Eatos has a pair of white angel wings, but when affected by [[TheCorruption The Seal of Orichalcos]], they turn black. Guardian Dreadscythe gets evil-looking black wings by default.
560* GuardianEntity: Guardian Eatos, as well as the other Guardian cards, were this for Rafael, at least after the storm that killed his family.
561* ImplacableMan: Dreadscythe is literally implacable, it cannot leave the field if you draw enough cards. It will just keep hacking and slashing.
562* {{Irony}}: The anime version of Guardian Eatos could only use Celestial Sword - Eatos for its effect, and the real-life version of the Celestial Sword has an added ATK-boosting effect for Guardian Eatos if it is sent to the Graveyard. The problem: this effect misses the timing if it is used for Guardian Eatos's effect, meaning that doing so is relatively ineffective.
563* MonsterFromBeyondTheVeil: Guardian Dreadscythe can be Special Summoned if Guardian Eatos is destroyed, symbolizing her "resurrection" as a relentless, demonic killing machine.
564* OurDemonsAreDifferent: Guardian Dreadscythe, a darker, demonic version of Guardian Eatos wearing a mask. It's big, intimidating, almost impossible to defeat, and by the look in its eye, it takes pleasure in destroying its enemies...
565* PowerAtAPrice:
566** The arrows of Ceal's Shooting Star Bow can pierce through the enemies' line of defense and attack your opponent directly, but it reduces the user's ATK.
567** Tryce's set of Twin Swords of Flashing Light promotes the wielder's agility, at the expense of a bit of attacking strength.
568* SwordSparks: In case of [[ShockAndAwe literal spark]], seen in the artwork of Tryce.
569* WeaponBasedCharacterization: In fact, most of them cannot be summoned properly without their weapons on the field.
570** Axes: [[http://yugipedia.com/wiki/Guardian_Grarl Grarl]]'s Gravity Axe. It has the power to control gravity, stunning the enemies to avoid them from changing their battle position.
571** AnnoyingArrows: [[http://yugipedia.com/wiki/Guardian_Ceal Ceal]]'s Shooting Star Bow. The arrows are able to break through the enemies' defensive line to attack the leader directly.
572** {{BFS}}: [[http://yugipedia.com/wiki/Guardian_Baou Baou]]'s Wicked-Breaking Flamberge. It disabled the victim's ability that activates upon death, disabling it to use abilities such as [[TakingYouWithMe suicide]] [[KaizoTrap explosions]] and stuff.
573** BoomStick: [[http://yugipedia.com/wiki/Guardian_Kay%27est Kay'est]]'s Rod of Silence. It disables the enemies' magical powers that targets the wielder.
574** DualWielding: [[http://yugipedia.com/wiki/Guardian_Tryce Tryce]]'s Twin Swords of Flashing Light. It promotes agility, enabling the wielder to make additional attacks toward the enemies.
575** SinisterScythe: [[http://yugipedia.com/wiki/Guardian_Dreadscythe Dreadscythe]]'s Reaper Scythe. It gains more strength the more the wielder slays enemies in the battle, and can only be held by Dreadscythe herself.
576** SwordAlmighty: [[http://yugipedia.com/wiki/Guardian_Eatos Eatos]]' Celestial Sword. If the English name isn't enough, in Japan it is called Holy Sword of the Goddess.
577[[/folder]]
578
579[[folder:Gun Dragon]]
580[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/barrel_dragon.png]]
581[[caption-width-right:300:[[Film/DirtyHarry Ask yourself one question: "Do I feel lucky?" Well, do you, punk?]]]]
582'''[[http://yugipedia.com/wiki/Gun_Dragon Gun Dragons]]''' are a series of DARK Machine monsters with appearances based on dragons. Their gimmick is that they can flip coins, and if you get enough heads, you can destroy cards on the field. The strongest of them is the Fusion monster Gatling Dragon.
583----
584
585* ArmsAndArmorThemeNaming: "Blowback Dragon", "Fusilier Dragon, the Dual-Mode Beast", "Twin-Barrel Dragon", "Barrel Dragon", and "Gatling Dragon" are a family of DARK/Machine monsters, who share names that consist of firearm-related terms and the word "dragon".
586* FamilyFriendlyFirearms: "Barrel Dragon's" artwork is one of the more extreme edits that isn't just a complete redrawing. His three revolvers have been edited to look more like laser guns, effectively equipping him with a "laser discharge system". Special effects have been added to emphasize this point, resulting in the edit looking much brighter than the original. In the anime, the edit has probably been done to make it more suitable for children and this is the reason why the "russian roulette" process is completely omitted in episode 32. In addition, Barrel Dragon's SecretArt card was changed from Gun Cannon Shot to Proton Blast.
587* GatlingGood: The appropriately-named Gatling Dragon, boasting an effect that lets it mow down multiple monsters if you get lucky with the coin toss.
588* LuckBasedMission: All of them bar Fusilier Dragon require multiple coin flips to use their effects: Twin-Barrel Dragon requires two heads to destroy a card, while Gatling Dragon and Desperado Barrel Dragon can destroy up to three monsters depending on the number of heads you get. While Blowback Dragon and Barrel Dragon require three flips to determine whether they destroy a card, it's functionally the same as tossing only one coin, as getting two heads on three coin tosses is still just a 50% chance.
589* NinjaPirateZombieRobot: They're [[OurDragonsAreDifferent robot dragons]] with gun heads.
590* RussianRoulette: Barrel Dragon's effect and appearance, in the original Japanese artwork, are meant to reference the game Russian roulette. In the ''Yu-Gi-Oh!'' manga, Katsuya Jonouchi explicitly makes the connection (fittingly, the one that played the card, Keith Howard, claims to have played "real" Russian roulette at least once, during his slump after losing to Pegasus J. Crawford.
591* RevolversAreJustBetter: The Barrel Dragon is a giant mechanical dragon made from three enormous revolversthat are loaded with three bullets each, and play Russian Roulette pointed at the enemy monsters.
592[[/folder]]
593
594[[folder:Gunkan]]
595[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gunkansushipikuraclassdreadnought_madu_en_vg_artwork.png]]
596[[caption-width-right:300:Tasty & Deadly indeed.]]
597'''[[https://yugipedia.com/wiki/Gunkan Gunkan]]''' (軍貫, lit. "Suship") is an archetype of FIRE Aqua monsters themed from sushi and battleships. Their playstyle revolves around a Level 4 Normal Monster, "Gunkan Suship Shari", and Level 4/5 monsters whose effects can be activated if Gunkan Suship Shari is in the hand, on the field, or present as an Xyz Material beneath an Xyz Monster. [[https://yugipedia.com/wiki/Gunkan_Suship_Ikura-class_Dreadnought Their]] [[https://yugipedia.com/wiki/Superdreadnought_Suship_-_Urchin-Class_Second_Wardish boss]] [[https://yugipedia.com/wiki/Carrier_Suship_-_Icefish-Class_Auxiliary_Dish monsters]] are a collection of Rank 4 and 5 Xyz monsters that can activate effects if they were summoned using their Main Deck counterparts.
598----
599* CompassionateCritic: The vanilla text of Shari is essentially a food review parody. The critic who writes the review compliments the preparation and ingredients, and is even excited for the future ingredient. However, he docks points for the "noisy" seas and gives it [[{{Pun}} 4 stars]] and hopes for future improvements.
600* CoolBoat: There's nothing cooler than huge battleships themed after sushi sailing off to war.
601* EdibleThemeNaming: All the monster Gunkans are named after the different kinds of sushi rolls, and the spell and trap cards derived from terms from sushi shops.
602* {{Foreshadowing}}: Gunkan Suship Shari's FlavorText has the food critic mentioning that the owner told him that they plan to introduce EDO-FRONT red vinegar in the future. This was followed by the introduction of Gunkan Suship Shari Red, which is based on ''aka-shari'', or sushi rice treated with red vinegar.
603* GameplayAndStoryIntegration: [[https://yugipedia.com/wiki/Gunkan_Suship_Catch-of-the-Day "Gunkan Suship Catch-of-the-Day"]] mimics ordering at a sushi restaurant, with the player as the "chef" and the opponent the "customer". You reveal your Gunkan Xyz Monster as a "recommendation" in its main effect, but the opponent's choice of Gunkan monster that goes to your hand doesn't have to be on the Xyz Monster you recommended. Opponents who are unfamiliar with the archetype would generally go with the recommendation, but those who already know what they want can deviate from your recommendation. And you force the opponent to pay up for each order made (from their LP) if they destroy the spell.
604* LeaningOnTheFourthWall: The vanilla text of Shari mentions about a red vinegar coming in the future. Sure enough, Shari Red would be released in a later booster pack.
605* MechanicallyUnusualFighter: Gunkan Suship Shari Red is distinct for being the first monster in the game that possesses an effect that allows it to be treated as being another monster's name while in the Deck. This uniquely allows you to play it alongside the original Gunkan Suship Shari without running into the "3 names per deck" limit while allowing you to effectively have 6 cards in your deck that have the name "Gunkan Suship Shari". This also enables unique interactions with a select few cards, such as the card "Painful Decision" which mills a Normal Monster from your Deck to search a monster with the same name.
606* PowerNullifier: Gunkan Suship Uni-class Super Dreadnought has a soft once-per-turn effect during your Main Phase or your opponent's Battle Phase to target and negate face-up cards your opponent controls up to the number of Gunkan Suship monsters you control that were Special Summoned from the Extra Deck. This negate is also ''permanent'', unlike most negates in the game.
607* PunnyName: "Sour Scheduling - Red Vinegar Vamoose" is named ''akazu no fumikiri'' in Japanese, which is a Japanese idiom that describes a railroad crossing so busy that it is impossible to pass. In this case the word ''akazu'' has been swapped out for a homonym that means "red vinegar", referencing the EDO-FRONT red vinegar mentioned in Gunkan Suship Shari's text.
608* VisualPun: The Gunkan are based on the "Gunkan" sushi, meaning "Warship". Their card art depicts them as huge sushi ships being assembled in ports, with the Gunkan Suships being actual battleships made out of sushi materials.
609* WorldOfPun: This archetype's entire theme revolves around puns in both Japanese, English and the card game's mechanics.
610** Aside from the above name puns, various buffet lines that offer sushi would typically display samples of their product in "sushi boats", elaborate plates that are designed like various sea vessels.
611** The act of Xyz summoning involves stacking the materials and the summoned monster on top of each other, much like how sushi chefs would stack the various cuts of fish on top a mound of rice and seaweed.
612
613[[/folder]]
614
615
616[[folder:Harpie]]
617[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hystericparty_tf04_jp_vg.jpg]]
618[[caption-width-right:300:Generally what you want your field to look like when playing them.]]
619The '''[[http://yugipedia.com/wiki/Harpie Harpies]]''' are an archetype of WIND, low-level Winged-Beast monsters taking the form of winged bird-women. They rely on overwhelming enemies with a combination of field control and swarm power. In the anime they are used by Mai Kujaku/[[DubNameChange Valentine]], though the support that made them a viable deck theme would not come until years after the original anime ended.
620----
621
622* AmazonBrigade: The Harpie Lady Sisters become this after Mai uses the Spell Card Elegant Egotist.
623* TheArtifact: All the Harpie Ladies are treated as "Harpie Lady" while on the field of in the Graveyard, so as to get support from cards that work with "Harpie Lady" and get over the rule that you can only have up to three copies of a card in a deck. This was one of the game's first attempts at making an archetype and wasn't too practical. Nevertheless, they retained this effect rather than simply getting their cards errata'd to support "Harpie" Winged-Beasts (although they did eventually get those as well).
624* BadassDecay: [[invoked]] Harpie's Pet Baby Dragon is a lot stronger than the adult form due to a variety of effects its possesses.
625* BlackBraAndPanties: Harpie Dancer's outfit in her original artwork is basically this with a pair of matching leggings and not much else.
626* {{Bowdlerise}}: The Japanese artwork for all the Harpies has straps over their breasts, which are rather large, and nothing else covering their torsos. The English art covers them up entirely. Oddly enough, the initial releases of the original Harpie Lady and Harpie Girl cards didn't cover them up at all; the edits were only introduced in later releases. Funnily enough, [[https://yugioh.fandom.com/wiki/Card_Gallery:Harpie_Lady?file=HarpieLady-JP-Anime-GX-NC.png A Harpie Lady duel spirit is depicted as covered up in the Japanese version of episode 120 of ''Anime/YuGiOhGX'']]
627** This trope is averted with the steady re-release of Harpie cards uncensored in limited quantities.
628* CombinationAttack: Triangle Ecstasy Spark. In the anime they get Phoenix Formation and Sparrow Formation
629* CuteMonsterGirl: An entire archetype of {{Winged Humanoid}}s with talons, claws, wings, and extremely shapely bodies with little covering them up.
630* EarlyInstallmentWeirdness: Harpies were an archetype since before the concept of archetypes ''existed'', with a number of cards focused specifically on supporting Harpie Lady. As such, they're one of the few archetypes whose members usually have a clause stating that their names are treated as one specific card, in order to let them benefit from that support.
631* HarpingOnAboutHarpies: They share the bird-woman concept with mythology and the originals came in a set of three (as often seen in the myths).
632* {{Homage}}: "Harpie's Pet Dragon" may be "The Dragon who never sleeps", that Medea summoned to protect the "Golden Fleece" in Greek Mythology. In the Myth of Jason and the Argonauts, Jason had to fight against the Harpies and this Dragon to obtain the Golden Fleece.
633* MsFanservice: Much like their owner in the anime. Once again -- shapely bodies, little covering them up.
634* SensualSpandex: In the TCG, their [[{{Stripperiffic}} very revealing]] outfits were originally {{bowdlerise}}d into skin-tight bodysuits. Not that the new look leaves much more to the imagination.
635* SpellMyNameWithAnS: The mythical creatures they're based on are generally spelled as "harpy". The Viz release of the manga spells them that way anyway.
636* StoneWall: When Harpie's Pet Phantasmal Dragon is on the field, your opponent cannot target other Harpie monsters you control with an attack or card effect.
637* {{Stripperiffic}}: In the OCG, where they are half naked.
638* VocalEvolution: The Harpie Ladies had screeching, echoing voices during Duelist Kingdom. In Legendary Heroes, Harpie Lady kept the screech but sounded like a woman. In [=GX=], a Harpie Lady duel spirit sounds like a young girl.
639* ZergRush: They can swarm the field surprisingly fast, but aside from Harpie Queen and the boosts from Harpie Lady 1, they aren't very strong. One of their Trap Cards, Hysteric Party, allows the summoning of ''five'' of them at once from the Graveyard.
640[[/folder]]
641
642[[folder:Hazy Flame]]
643[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hazyflamesphynx_madu_en_vg_artwork.png]]
644[[caption-width-right:300:[[RiddlingSphinx What is something you can show, but can't see?]]]]
645'''[[http://yugipedia.com/wiki/Hazy_Flame Hazy Flame]]''', called '''Haze Beast''' in the OCG, are a series of FIRE monsters based on mythical creatures. They're all Level 6 and rely on swarming the field, fortunately having two support cards that allow them to be summoned from the hand without tribute. They combine to Xyz summon their strongest member, Hazy Flame Basiltrice, who grows stronger the more of them combine to summon it.
646----
647
648* AntiMagic: Of a sort. Most Hazy Flames share the effect that your opponent cannot target them with card effects, rendering a lot of cards unable to affect them.
649* BasiliskAndCockatrice: Basilitrice is a {{Portmanteau}} of Basilisk and Cockatrice, and design-wise resembles a FusionDance of both.
650* BigDamnHeroes: If your opponent controls a monster and you have no non-FIRE monsters on your side of the field or in your Graveyard, you can Special Summon Haze Beast Griffin (from your hand).
651* {{Hellhound}}: Hazy Flame Cerbereus. You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Haze" card from your Deck to your hand.
652* MixAndMatchCritters: Hazy Flame Mantikor, called Haze Beast Mecoleos in the OCG, takes inspiration from two mythological lion-based animal mixtures, the scorpion-tailed, bat-winged, human-faced, lion-bodied manticore, and the lion-headed, ant-bodied Myrmecoleon.
653* NobleBirdOfPrey: Hazy Flame Basilitrice. If you can manage to bust it out with 5 materials, you have a 3500-ATK monster that cannot be destroyed by card effects, cannot be targeted by your opponent, and can sacrifice its immunity to destruction to banish an opponent's monster. As described above there are loopholes to bring it down, but if your opponent isn't able to exploit one of them soon, it is going to create a lot of trouble.
654* NoSell: Basiltrice can't be destroyed by card effects with enough materials.
655* OurGryphonsAreDifferent:
656** Hazy Flame Griffin named after the legendary creature Griffin.
657** Hazy Flame Hyppogrif is based on the hippogriff.
658* {{Recurring Element}}: Hazy Flame Griffins's effect is a FIRE counterpart to Cyber Dragon's effect.
659* RiddlingSphinx: Hazy Flame Spinx. In fact, her effect is reminiscent of the effect of "Ordeal of a Traveler".
660* StatusBuff: Once per turn: You can Tribute 1 FIRE monster you control; Haze Beast Hipogrifo gains 300 ATK.
661* ThemeNaming: The "Hazy Flame" monsters are named after mythological creatures.
662* VertebrateWithExtraLimbs: Hazy Flame Peryton. The peryton is a fictional animal combining the physical features of a stag and a bird, presumably originating in Jorge Luis Borges' Book of Imaginary Beings, although he refers to a lost medieval manuscript as a source.
663* ZergRush: The archetype focuses around rapid and easy Summoning of Level 6 monsters to bring out any Rank 6 Xyz Monster, especially "Hazy Flame Basilicock", who can be Xyz Summoned with up to 5 Level 6 FIRE monsters, with different effects based on the number of attached Xyz Materials. Their "Haze" support cards, have the common ability to Normal Summon "Hazy Flame" monsters with one less Tribute, and in their case, without any Tributes, thus creating even more consistence.
664[[/folder]]
665
666[[folder:Helios]]
667[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/4002.jpg]]
668[[caption-width-right:300:Helios Trice Megistus]]
669The '''[[https://yugipedia.com/wiki/Helios Helios]]''' series consists of a trio of LIGHT Pyro-Type monsters whose effects revolve around them recieving power boosts by piling up banished monsters and resurrecting themselves from the graveyard after being destroyed by battle. They are used by Daitokuji Sensei/[[DubNameChange Professor Lyman Banner]] in ''Anime/YuGiOhGX''.
670----
671* ActuallyFourMooks: Helios Trice Megistus consists of three monsters.
672* BackFromTheDead: Helios Duo and Trice Megistus can be Special Summoned from the graveyard during the end phase if they are destroyed by battle. [[CameBackStrong They also receive extra ATK and DEF every time they come back]]. Weirdly, this does not play well with their dedicated support card, "[[https://yugipedia.com/wiki/Macro_Cosmos Macro Cosmos]]", which banishes all monsters that would be sent to the Graveyard, preventing them from coming back if they are removed while under the effects of their own Trap Card. In ''Speed Duel'', Amnael's Skill "[[https://yugipedia.com/wiki/Setting_Sun Setting Sun]]" fixes this issue by preventing "Helios" monsters from being banished.
673* CameBackStrong: Their secondary gimmick is receiving ATK and DEF boosts upon reviving themselves from the Graveyard after being destroyed by battle, although only Duo and Trice are capable of it.
674* TheFaceOfTheSun: Technically. Although they don't have faces, all of the the Helios monsters have suns for heads.
675* MagikarpPower: The series starts with Helios – The Primordial Sun as the weakest member, who can be tributed to Special Summon the stronger Level 6 Helios Duo Megistus, who can also be tributed to bring out the strongest Level 8 Helios Trice Megistus.
676* StatusBuff:
677** Helios – The Primordial Sun's ATK and DEF is equal to the number of banished monsters x 100.
678** Helios Duo Megistus' ATK and DEF is equal to the number of banished monsters x 200. It can also gain 300 ATK and DEF when Special Summoned during the end phase after being destroyed by battle and sent to the graveyard.
679** Helios Trice Megistus' ATK and DEF is equal to the number of banished monsters x 300. It can also gain 500 ATK and DEF when Special Summoned during the end phase after being destroyed by battle and sent to the graveyard.
680* SuperDeformed: Inexplicably, while the original "Helios - The Primordial Sun" looks like a standard humanoid figure with a sun for a head, its more powerful counterparts "Helios Duo Megistus" and "Helios Trice Megistus" have puny chibi bodies and much bigger sun heads.
681[[/folder]]
682
683[[folder:Herald]]
684[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dbpfk3u_0c382711_bb72_4e5d_bb66_b6f862fad493.png]]
685
686The '''[[http://yugipedia.com/wiki/Herald Herald]]''' cards, also known as '''Declarer''' in the OCG, are an archetype of LIGHT Fairy-Type monsters focusing on negating card effects (with a shared cost of discarding a Fairy monster), and a secondary focus on Ritual Summoning. Their main deck members include three Level 2 colored Heralds, who are hand traps that can negate the activation of one specific type of card.\
687
688They have a few extra deck monsters with negations, but their key boss monsters are the two Ritual Monsters, Herald of Perfection and Ultimateness, who have non-once-per-turn all-negating effects, able to shut down all gameplay as long as they have enough discard fodder. Light Tsukiko uses a Timelord/Herald hybrid deck as her first deck in the ''Yu-Gi-Oh OCG Structure'' Manga.
689----
690
691* AntiMagic: They are focused on negating card effects.
692* ColourCodedForYourConvenience:
693** The Herald of Orange Light can negate effects of Effect Monsters.
694** The Herald of Green Light can negate effects of Spell Cards.
695** The Herald of Purple Light can negate effects of Trap Cards.
696* FusionDance: Even though they are Ritual Monsters, the Ritual Heralds look like a combination of other Heralds.
697** Herald of Perfection is made of Herald of Green Light, Herald of Purple Light, and Herald of Orange Light.
698** Herald of Ultimateness is made of Herald of Pure Light (head and arms), Herald of Perfection (body), Herald of the Arc Light (waist and legs).
699* PowerNullifier: All Heralds (except Herald of the Pure Light) have effects focusing on negating other effects.
700* StoneWall: Herald of Perfection and Herald of Ultimateness, which have high DEF and low ATK for Ritual Monsters of their level.
701[[/folder]]
702
703[[folder:Heraldic]]
704[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heraldic.png]]
705'''[[http://yugipedia.com/wiki/Heraldic Heraldics]]''' are a series of Beast and Winged-Beast monsters that activate effects in the Graveyard to swarm the field and summon their boss monster, Number 8: Heraldic King Genom-Heritage, who can drain the powers of enemy Xyz monsters. They are used by Tron/[[DubNameChange Vetrix]] in ''ZEXAL''.
706----
707
708* DeathActivatedSuperpower: Number 18's effect allows you to mill from your deck any 2 Heraldic beasts whenever it is sent to the graveyard (even if it is by having it summon negated). Considering most Heraldic Beasts work the best in the graveyard, your opponent should think twice before attempting to get rid of your Number.
709* DubNameChange:
710** In a lesser case, Genome Heriter becomes Genom-Heritage.
711** God Medallion - Coat of Arms -> Heraldry Crest; likewise, Death Medallion - Chaos of Arms becomes Heraldry Crest of Horror.
712** Heraldic Progenitor - Plain-Coat -> Heraldry Patriarch
713* OurDragonsAreDifferent: Heraldic Beast Aberconway appears to be based off of the "Heraldic Dragon", a creature with the body of a reptile covered in metal mail. It also has a sharp spike on the end of it's nose, a forked tongue, feet of an eagle and the wings of a bat. Within Heraldry, this creature represents power, wisdom and astuteness.
714* GrandTheftMe: "Number 8: Heraldic King Genome Heriter"'s ability to steal everything about the monster and leave them with nothing is similar to Vetrix's ability to steal memories from people.
715* HornAttack: Heraldic Beast Eale. The Yale is a mythological creature in European Mythology. The yale (also "centicore", Latin "eale") is a mythical beast found in European mythology and heraldry. Most descriptions make it an antelope- or goat-like four-legged creature with large horns that it can swivel in any direction. The name might be derived from Hebrew "yael", meaning "mountain goat".
716* KingOfBeasts: Heraldic Beast Leo is based off the Heraldic Lion which is a common charge in heraldry. It traditionally symbolises bravery, valour, strength, and royalty, since traditionally, it is regarded as the king of beasts.
717* MeaningfulName: Number 8: Heraldic King Genome Heriter's name, Number and appearance has many references to DNA:
718** A genome is the DNA or RNA information encoded in every organism, referencing this card's ability to "inherit" another monster's name.
719** This card number could be a reference to the DNA itself as this molecule is formed by pairs (hence the 2) of 4 types of nucleotides. 2x4=8
720** This card's number may be a reference to the shape of DNA. The number 8 looks similar to the double helix shape DNA often takes.
721** Also its "hair" on its card artwork somewhat resembles a chromosome, which is the organized structure of the DNA.
722* MultipleHeadCase: Heraldic Beast Twin-Head Eagle is based on the Double-headed eagle, which is a common symbol in heraldry and vexillology. It is most commonly associated with the Byzantine Empire, the Holy Roman Empire and Russia. In Byzantine heraldry, the heads represent the dual sovereignty of the Emperor (secular and religious) and/or dominance of the Byzantine Emperors over both East and West. In the Holy Roman Empire's heraldry, it represented the Church and the State. Several Eastern European nations adopted it from the Byzantines and continue to use it as their national symbol to this day, the most prominent being Albania, Serbia and Russia.
723* NobleBirdOfPrey: Heraldic Beast Bernard's Falcon is based on the heraldic Falcon. In Heraldry, the falcon signifies someone who is hot or eager in the pursuit of an object much desired. It is frequently found in the coats of arms of nobility from the time when the falcon played an important social role in the sport of kings and nobles. It is found as a heraldic bearing as early as the reign of King Edward II of England. The falcon was also the badge of one of King Henry VIII's wives, Anne Boleyn, and was later adopted by her daughter Queen Elizabeth I.
724* TakenForGranite: Heraldic Beast Basilisk appears to be based off of the "Basilisk", a serpent which was hatched by a cockerel from the egg of a toad or serpent. It was depicted as having features of a cockerel during the times of Medieval Europe. It is also similar in appearance to the "Cockatrice" a two-legged dragon with the head of a rooster. Both the Basilisk and the Cockatrice were said to be able to kill or turn to stone whomever they looked at, which this monster's effect mimics.
725* ThereCanOnlyBeOne: Number 18 Heraldic Progenitor Plain Coat's effect in a nutshell: should there be on the field more than one monster with the same name, Number 18 eliminates all the copies of that monster, leaving only 1 of them standing, also preventing other copycats from hitting the field while it still stands.
726* {{Unicorn}}: Heraldic Beast Unicorn based of the Unicorn. In heraldry, it is often depicted as a horse with a goat's cloven hooves and beard, a lion's tail, and a slender, spiral horn on its forehead. Whether because it was an emblem of the Incarnation or of the fearsome animal passions of raw nature, the unicorn was not widely used in early heraldry, but became popular from the 15th century.
727* YinYangClash: The number color of Number 69: God Medallion Coat of Arms may be also based off Taoism, the Yin and Yang
728** Number 69: God Medallion Coat of Arms is a LIGHT monster but is black-colored.
729** Also, there seems to be some sort of balance involved with Number 69: God Medallion Coat of Arms, as this card can negate effects but gain them too.
730** The card's number is also similar in shape to the Yin and Yang symbol, which represents the balance between Light and Darkness.
731** The card's number, 69, also hints to a sort of balance. The number 6 looks like the number 9 (and vice versa) when inverted.
732** Further supporting this could be a possible significance to this card's numeric value, it signifies the fact that the number 69 is the number 96 backwards, with the number corresponding to it "Number 96: Dark Mist". "Dark Mist" is a DARK monster whereas this card is a LIGHT monster.
733[[/folder]]
734
735[[folder:Hieratic]]
736[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tumblr_on1oejlbyg1rie4kjo2_r1_500.png]]
737 [[caption-width-right:300:[[Anime/{{Bakugan}} Field, open!]]]]
738'''[[http://yugipedia.com/wiki/Hieratic Hieratics]]''', called '''Hieroglyphic''' (聖刻 ''Seikoku'') in the OCG, is an archetype of LIGHT Dragon-Type monsters. They rely on swarming the field with Dragon-Type Normal Monsters at the cost of the Summoned monster losing all of its ATK and DEF, and tributing their own monsters to use their effects. Their two key cards are the Hieratic Seals, Normal Monsters with 0 ATK and DEF meant to be the main targets of Hieratics to be called to the field for Xyz Summons, as their Xyz Monsters representing the Seals being released to realize their full power.
739----
740
741* AllYourPowersCombined: According to the English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'', Hieratic Sun Dragon Overlord of Heliopolis represented the collective power of the Hieratic Dragons, which makes sense, considering that it is based on the Ennead, the group of deities that were the individual basis for the Hieratic Dragons.
742* DishingOutDirt: Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him. This is a reference to the fact that he is named after Geb, the Egyptian god of the earth.
743* DubNameChange:
744** The archetype went from Hieroglyphic in the OCG to Hieratic in the TCG. This change may be due to the fact that hieratic script was used for priestly and ceremonial purposes, befitting an archetype named after Egyptian deities.
745** Hieratic Sun Dragon Overlord of Heliopolis was named "Hieroglyphic Divine Dragon - Ennead" in the OCG, directly referencing the Ennead. The TCG instead opted to name the monster after the city in which the Ennead were principally worshipped, turning this into a case of LordCountry as well.
746* EggMacGuffin: The Hieratic Seal monsters appear to either be the eggs or sealed forms of the Hieratic Dragon Xyz Monsters whose Ranks are equal to their Levels. The goal of the archetype, at least from a design and thematic standpoint, is to Special Summon them and then use them as Xyz Materials to Xyz Summon their respective dragons, thus hatching the eggs or unsealing the dragons themselves.
747* EyeOfHorusMeansEgypt: The archetype uses a stylized version of this as a symbol, and its members have it on their armor.
748* LordCountry: By its name, Hieratic Sun Dragon Overlord of Heliopolis invokes this trope for [[CaptainObvious the city of Heliopolis]], and is described as its defender. Furthermore, it was based on the Ennead, the collective group of nine deities worshipped there.
749* MythologyGag: Being based upon the Ancient Egyptian deities comprising the Ennead, the dragons themselves have imagery that reference said deities.
750** Gebeb's card artwork depicts him standing astride a fissure in the ground, with rocks floating around him, referencing the fact that he is named for Geb, [[DishingOutDirt the god of the earth]].
751** Eset and Nebthet wear crowns shaped like the hieroglyphs typically depicted atop the heads of the goddesses they are named after, namely, a throne for Isis and a basket roofing a house or temple for Nephthys, respectively. Their near-identical appearances may reference the myth where Nephthys disguised herself as Isis to seduce Osiris, Isis' husband, prompting her husband Set to murder Osiris.
752** Asar wears a feathered crown like the one Osiris, the god he is named for, is typically depicted with. He is also green colored, and similarly, Osiris has green skin.
753** Sutekh's crown features square protrusions, which are shaped similarly to the squared-off jackal ears of his basis, the god Set.
754** The card artwork of Hieratic Seal of Convocation depicts what appears to be the egg or sealed form of Asar, along with Eset and Nebthet seemingly using their powers to awaken him. This is a reference to how Isis and Nephthys gathered up the remains of Osiris after his murder and dismemberment at the hands of Set, and used their powers to resurrect him.
755* OurDragonsAreDifferent: They Hieratics are Dragons (with Dragon typing) with an Egyptian motif and are named after the Ennead. In other words, they are also deities. Also happens to Hieratic Dragon King of Atum - Atum comes from the Egyptian God Atem, [[spoiler: just like the real name of [[{{Anime/YuGiOh}} the Pharaoh]]]].
756* PaletteSwap: Eset and Nebthet are mirror images of each other, with the only differences being their card art backgrounds, the shapes of their crowns, and their color schemes (which are different shades of purple). This references the fact that the goddesses they are based on, Isis and Nephthys, respectively, were sisters.
757* PowerOfTheSun: The English [[https://www.yugioh-card.com/en/products/bp-gaov.html product page]] for ''Galactic Overlord'' describes Hieratic Sun Dragon Overlord of Heliopolis as the "ultimate power of the sun itself".
758* ReligiousAndMythologicalThemeNaming: They are named for the Ennead, a group of nine deities in Egyptian mythology worshiped at Heliopolis. However, they go by the names that the Ancient Egyptians used to refer to the respective gods they are based on, rather than the more commonly known Greek derived names.
759* TryToFitThatOnABusinessCard: Hieratic Sun Dragon Overlord of Heliopolis, as well as its egg or sealed form, Hieratic Seal of the Sun Dragon Overlord.
760* ZergRush: They can quickly bring out multiple high-level Dragons, at the cost of those Dragons having no points to work with. Of course, that's why the Extra Deck is there.
761[[/folder]]
762
763[[folder:Heroic]]
764[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heroic_champion_rhongomyniad.jpg]]
765[[caption-width-right:300:Heroes never die.]]
766
767The '''[[http://yugipedia.com/wiki/Heroic Heroic]]''' monsters are a series of EARTH Warriors with swarming and battle effects, consisting of the '''Heroic Challenger''' main deck monsters and '''Heroic Champion''' extra deck Xyz boss monsters. They are used by Gauche/Nistro in ''ZEXAL'', where their ace monster is Heroic Champion - Excalibur. In the card game however, they have an additional infamously powerful boss monster called Number 86: Heroic Champion - Rhongomyniad.
768
769----
770* AntiMagic: By detaching one material from it, Kusanagi can negate the activation of a trap card and destroy it as well as gain 500 ATK afterward.
771* ArmsAndArmorThemeNaming: The Heroic Champions, like the Ice Barrier Dragons, are named after certain named weapons. [[Myth/ArthurianLegend Excalibur, Rhongomyniad]], [[Myth/JapaneseMythology Kusanagi]] and [[UsefulNotes/{{Hinduism}} Gandiva]]. Ther Heroic Challengers are also named after more generic weapons, but with another word that explains the monster's purpose.
772* DeathOrGloryAttack: Claiomh Solais has the ability to double a monster's ATK at the start of the battle phase which, when combined with other ATK-increasing cards within the archetype, can result in a massive behemoth capable of wiping the opponent's LP in one fell swoop. However, to do so requires paying all but 500 of the player's LP during the main phase, making the player not only vulnerable to counterattacks if they fail to win the duel during the turn but also giving the opponent a chance to win the duel before you can even get to attack if they have cards that can inflict burn damage during your turn.
773* DifficultButAwesome: Rhongomyniad is designed to be this, as it requires the user to get several materials on board to be anything stronger than a 3000 ATK beater, which is more often than not impossible as it requires opening a near-perfect hand and your opponent opening no interruption. However, successfully doing so will almost single-handedly win you the game, as an unaffected monster that also blocks the opponent from Summoning makes it practically impossible for the opponent to fight back.
774* KnightInShiningArmor: All of them, to the point where the Champion are named after the Weapons associated with Knights (albeit specific NamedWeapons).
775* MythologyGag: Claiomh Solais requiring the player to lower their LP to 500 in order to activate its ATK-doubling effect is a reference to the anime versions of Heroic Champion - Excalibur and Heroic Chance, due to both requiring the player to have 500 LP or less in order to attack and activate its effect respectively.
776* NoSell:
777** While it has at least one material, Rhongomyniad cannot be destroyed by battle and if it has at least three, it becomes unaffected by the effects of other cards.
778** By sending itself from the hand to the GY, Swordshield prevents all Heroic monsters from being destroyed by battle and makes the player unable to take battle damage until the end of the turn.
779* SigilSpam: Their team symbol is a crimson Phoenix, which symbolizes the never-dying fighting spirit within this archetype's user Gauche.
780* VictorGainsLosersPowers: War Hammer can equip a monster it destroyed by battle to itself to gain their ATK, though he can only have one monster equipped to it this way at any time.
781[[/folder]]
782
783[[folder:Horus]]
784[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/horustheblackflamedragonlv8_tf04_jp_vg.jpg]]
785[[caption-width-right:300:He lives up to his name.]]
786
787'''[[https://yugipedia.com/wiki/Horus_the_Black_Flame_Dragon Horus the Black Flame Dragon]]''' is an archetype of FIRE Dragon-Type LV monsters whose effects revolve around negating opposing Spell Cards. Included alongside them is Horus' Servant, a Beast-Warrior-Type monster who provides extra protection from card effects.
788\
789In 2023, the archetype was expanded into the general "Horus" archetype with the introduction of a new wave of support based on the [[https://en.wikipedia.org/wiki/Four_sons_of_Horus four sons of Horus]] -- Imsety, Hapy, Duamutef, and Qebehsenuef -- a group of Level 8 monsters that can Special Summon themselves from the Graveyard if the user controls the Continuous Spell Card [[https://yugipedia.com/wiki/Pharaonic_Sarcophagus Pharaonic Sarcophagus]] and have effects that trigger when the user's cards are removed from the field by an opponent's card effect. Their boss monster is [[https://yugipedia.com/wiki/Horus_the_Black_Flame_Deity Horus the Black Flame Deity]], a retrain of Horus the Black Flame Dragon [=LV8=].
790
791----
792* AntiMagic:
793** Horus [=LV6=] is completely unaffected by Spell Cards, and Horus [=LV8=] can negate any Spell at your discretion.
794** Horus [=LV8=] can negate and then destroy Spell Cards that are activated during either players' turn.
795** Horus' Servant prevents face-up Horus the Black Flame Dragon monsters from being targeted by opposing Spells, Traps, and card effects.
796* DaddysGirl: Gender-inverted. Both a son and the four grandsons version of it, the new Horus monsters synergize very well with Slifer AKA Osiris, Horus' father. who gets stronger the more cards you have in your hand.
797* EvilCounterpart: Dark Horus is a Dark Counterpart of Horus [=LV8=].
798* OurDragonsAreDifferent: Horus looks more like a bird than a dragon.
799* PapaWolf: Horus the Black Flame Dety's effect of summoning himself in case another Horus monster leaves the field has shades of this, as it looks like he is about to beat whoever harms his sons.
800[[/folder]]
801
802[[folder:Huge Revolution / Gi-ant Revolution]]
803[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hugerevolution_madu_en_vg_artwork.png]]
804[[caption-width-right:300:[[Film/MontyPythonAndTheHolyGrail Bloody peasants!]]]]
805[[quoteright:300:]]
806[[caption-width-right:300:[[labelnote:Gi-ant Revolution]]https://static.tvtropes.org/pmwiki/pub/images/giantrevolution_dbr_jp_vg_artwork.png[[/labelnote]]]]
807The '''[[https://yugipedia.com/wiki/Huge_Revolution_(series) Huge Revolution]]''' series consists of three Normal monsters known respectively as Oppressed People, People Running About, and United Resistance. The three cards tell the story about how an oppressed kingdom of people rise up to overthrow their corrupt government with the Trap Card Huge Revolution being used to obliterate your opponent’s hand and field when all three monster cards are on your field. The series is mentioned in ''Anime/YuGiOhGX'' during the duel between Judai/[[DubNameChange Jaden]] Yuki and Tsugio Kanda/[[DubNameChange Bob Banter]].\
808
809The series eventually got a Rush Duel counterpart in the form of the '''[[https://yugipedia.com/wiki/Gi-ant_Revolution_(series) Gi-ant Revolution]]''' series, a parody version used by in Jango Arisugawa in ''Anime/YuGiOhSEVENS''. They focus on swarming the field with Insect-Type monsters with 100 or less ATK and then making them stronger through Antbellion of the Rebellion.
810----
811!!!Tropes pertaining to the Huge Revolution series:
812
813
814* GameplayAndStoryIntegration: Oppressed People has the lowest ATK at 400 and 2000 DEF, then People Running About has 600 ATK and DEF, and finally United Resistance at 1000 ATK and 400 DEF, symbolizing the people taking up arms and becoming a formidable force until they finally bring the corrupt rule down in Huge Revolution, represented by the destruction of your opponent's field and hand.
815* HerdHittingAttack: Huge Revolution sends all cards in your opponent’s hand to the graveyard and destroys all cards they currently control.
816* StoneWall: Oppressed People has 2000 DEF, but only 400 ATK.
817* WeakButSkilled: The three monsters are rather weak on their own, but if you manage to get them all on the field at the same time and have Huge Revolution at the ready, you can absolutely decimate your opponent.
818!!!Tropes pertaining to the Gi-ant Revolution series:
819* AffectionateParody / RecycledInSpace: It's the Huge Revolution series, but with giant ants.
820* HerdHittingAttack: If your opponent's monster declares an attack while you control three face-up Insect-Type monsters that have 100 or less ATK, Gi-ant Revolution can destroy all face-up Level 8 or lower monsters your opponent controls.
821* StatusBuff: By paying 100 life points, Antbellion of the Rebellion can give all attack position Insect-Type monsters you currently control an additional 800 ATK for each monster you control until the end of the turn.
822[[/folder]]
823
824[[folder:hunder]]
825[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hunder.png]]
826[[caption-width-right:300:Fun for the whole family![[note]]From the top left: Pahunder, Mahunder, Sishunder, and Brohunder[[/note]]]]
827'''[[http://yugipedia.com/wiki/Hunder -hunder]]''', '''Thunder''' in the OCG, are a family of LIGHT Thunder-Type monsters that allow the player to Normal Summon more Thunder-Type monsters each turn, swarming the field. They are used by Thunder Spark in the ''ZEXAL'' manga.
828----
829
830* LostInTranslation: The names in Japan were originally based on a pun involving their phonetic spelling. This pun used the first three letters of their names in relation to the Japanese honorifics: Oto-san, Oka-san, One-san, and Onii-san. Their English equivalents are Father, Mother, Sister and Brother respectively.
831* OurDragonsAreDifferent: Number 91: Thunder Spark Dragon is a Dragon-Type monster and looks more like an eel.
832* ShockAndAwe: They're not only Thunder-Type, they're ''made of lightning''.
833* ThemeNaming: This archetype is composed of Level 4 Thunder-Type monsters whose names are puns that indicate members of a family.
834* ZergRush: This archetype's focus is to Normal Summon multiple Level 4 LIGHT Thunder-Type monsters in one turn to Xyz Summon Rank 4 monsters such as Number 91: Thunder Spark Dragon.
835[[/folder]]
836
837[[folder:Ice]]
838[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ice_5.png]]
839[[caption-width-right:300: Ice Master. [[WesternAnimation/Frozen2013 The cold never bothered her anyway.]]]]
840'''[[http://yugipedia.com/wiki/Ice Ice]]''' monsters, known as '''Snow''' in the OCG, are a series of Aqua-Type Monsters that distribute Ice Counters to enemy monsters, with effects that weaken or destroy them for having such counters on them. They're used in the manga by Asuka Tenjouin/[[DubNameChange Alexis Rhodes]], and should not be confused with the White Night monsters she used while in the Society of Light in the anime, which have a similar aesthetic of ice-themed monsters but do not use Ice Counters, and most have not been released in real life.
841----
842
843* ContinuityCameo: Ice Master bears a resemblence to Alexis Rhodes whilst under the control of Sartorius when she was in the Society of Light due to the white clothing and blond hair. Alexis also temporarily used a deck based around ice cards while she was being controlled and her manga deck includes this card.
844* HarmlessFreezing: Snowdust Dragon's effect, which indicates that it freezes its foes in blocks of ice.
845* KillItWithIce: Ice Master's effect, which destroys every monster on the field with Ice Counters at the cost of dying in the process. This means this spell is so powerful, her life force is spent trying to cast it.
846* LizardFolk: Snowdust Giant appears to be a humanoid/hybrid version of Snowdust Dragon.
847[[/folder]]
848
849[[folder:Impcantation]]
850[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/impcantationinception_madu_en_vg_artwork.png]]
851[[caption-width-right:300:''[[Theatre/{{Macbeth}} Double, double toil and trouble;\
852Fire burn and caldron bubble.]]'']]
853'''[[https://yugipedia.com/wiki/Impcantation Impcantation]]''', known as '''Deviritual''' in the OCG, is an archetype of LIGHT and DARK monsters that focus on supporting Ritual Summoning by Special Summoning themselves and searching/recovering Ritual Spells and Monsters, and can be easily splashed into most Ritual-based archetypes as effective support cards. They are sentient versions of objects commonly used in real-life rituals.\
854
855The archetype consists of 4 Effect Monsters at Levels 3-6, and 2 Ritual Monsters at Levels 7 and 10. The Effect Monsters can summon themselves from the hand and another Impcantation from the deck by revealing a Ritual Spell or Monster, easily setting up the tributes for Rituals. They will also trigger an effect to search or recover a Ritual Spell/Monster when Summoned from the Deck.\
856
857The Ritual Monsters, rather than supporting Rituals more generally, instead have destruction and combat-related effects that work only with Impcantations, though they also have their own hand effects that can Special Summon Impcantations. The archetypal Ritual Spell, Impcantation Inception, can Ritual Summon ''any'' Ritual Monster, though it requires Impcantations as tributes.
858----
859
860* AnimateInanimateObject: The Impcantation monsters are composed entirely of sentient objects.
861* AssistCharacter: The main use of Impcantation cards is to slot them into other Ritual-based archetypes to ease the use of Ritual Summoning.
862* BackFromTheDead: Crealtar can reveal itself in the hand to Special Summon a number of Impcantation monsters from the Graveyard whose total Level is 10.
863* BackgroundBoss: Crealtar is a rare non-videogame example, being both the boss of the Impcantations and being in the background (or just "[[AnimateInanimateObject the background]]") of every Impcantation card.
864* BadBoss: Crealtar's artwork implies that it is one, with Crealtar itself looking rather menacing in the background, and the other Impcantations (save for Penciplume, which is absent) panicking.
865* BewareTheSillyOnes: Impcantations don't look serious or threatening in their artwork (bar perhaps Crealtar), being cartoonish {{Animate Inanimate Object}}s. But you won't be laughing at them for long when they manage to summon powerful Ritual Monsters like Blue-Eyes Chaos MAX Dragon.
866* CastFromHitPoints: You can reveal Chalislime in your hand to Special Summon an Impcantation from your deck. But if you don't perform a Ritual Summon the same turn you do so, you lose 2500 Life Points.
867* TheDividual: Each Impcantation monster except for Crealtar is composed of two sentient objects.
868* {{Irony}}: Mandrake of folklore are said to scream when pulled out of the ground, hard enough to even cause death. In the artwork of Talismandra, the mandrake is covering its ears due to the talisman's scream.
869* TheLeader: Crealtar. Not only is it their boss monster, but its name and title of Impcantation Originator imply that it created the other Impcantations.
870* MeaningfulName: Most of the Impcantation monsters' names are indicative of the objects they represent.
871* NecessaryDrawback: The non-Ritual Impcantations prevent their controller from Special Summoning from the Extra Deck when they're on the field, preventing their user from pulling Extra Deck shenanigans with the easily Special Summonable Impcantations.
872* NonIndicativeName: A few. Penciplume is clearly a fountain pen with a plume, not a pencil. And Candoll is a candle and its flame, with no doll in the art. In Japan, Penciplume is "Pensilver", explaining that one.
873* PunnyName: The name of the archetype itself, in both the TCG and OCG, as well as each Impcantation monster is a combination of two words.
874** Impcantation: '''Imp''' and in'''cantation'''.
875** Deviritual: '''Devi'''l and '''ritual'''.
876** Penciplume: '''Penci'''l and '''plume'''.
877** Candoll: '''Cand'''le and '''doll'''.
878** Bookstone: '''Book''' and '''stone'''.
879** Talismandra: '''Talisman''' and '''mandra'''gora.
880** Chalislime: '''Chali'''ce and '''slime'''.
881** Crealtar: '''Crea'''tor and '''altar'''.
882* RitualMagic: Well, they are a Ritual-based archetype. Though they also pull from the imagery of ancient rituals as well, using items like candles, spellbooks, and mandrakes.
883* WeakButSkilled: The non-Ritual Impcations all have 0 ATK/DEF. However, their strength comes from their ability to easily set up Ritual Summons. They don't need to be strong when they can summon Ritual Monsters like Blue-Eyes Chaos MAX Dragon to do the heavy-lifting for them.
884[[/folder]]
885
886[[folder:Inca]]
887[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/inca.png]]
888[[caption-width-right:300:The Inca boss monsters: Sun Dragon Inti and Moon Dragon Quilla]]
889'''[[http://yugipedia.com/wiki/Inca Inca]]''' monsters are a series of monsters based on ancient Inca mythology. Their strategy is to summon their synchro monsters Sun Dragon Inti and Moon Dragon Quilla and establish a loop where taking one will cause the other to revive. They were used by Rex Goodwin/Goodwin in the ''Yu-Gi-Oh! 5D's'' anime.
890----
891
892* BackFromTheDead: This series's playstyle relies a lot on the Graveyard with the core combo taking advantage of Inti and Quilla's effects to revive the other when destroyed to set up a loop. Additionally, several other cards from this series have effects which bring back monsters from the Graveyard.
893* {{Mayincatec}}: Averted; the series is more or less based solely on Inca mythology. The one exception is Fire Ant Ascator, which is based on a creature from Aztec mythology.
894* MultipleHeadCase: Sun Dragon Inti and Moon Dragon Quilla each have four heads and a fifth face on their "cores".
895* MythologyGag: Earthbound Greater Linewalker is one to Rex Goodwin. To wit, it physically resembles his muscular appearance as a Dark Signer, with a golden left hand to represent the fact that Rex grafted his brother Rudger's hand onto himself to gain the powers of a Signer. Furthermore, the card's name alludes to Rex's manga incarnation, who had the title of "[[https://yugipedia.com/wiki/Duel_Priest Duel Priest]]". Greater Linewalker possesses a Summoning condition wherein the controller can Special Summon it if they have Synchro Monsters both on their field and in their Graveyard, a condition which the Inca series is adept at fulfilling as it relies on the controller having one dragon on the field with the other in the Graveyard.
896* ShockAndAwe: Apocatequil is based on the Incan god of lightning and true to its inspiration, is a Thunder-Type monster.
897* SolarAndLunar: Sun Dragon Inti and Moon Dragon Quilla, based on Inti and Mama Quilla, the Incan god of the sun and goddess of the moon, respectively.
898* TakingYouWithMe: If destroyed by battle, Inti will cause the attacking monster to be destroyed along with it while dealing half of its ATK to the opponent.
899[[/folder]]
900
901[[folder:Infernity]]
902[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/infernity.png]]
903[[caption-width-right:300:Infernity Doom Dragon, the boss monster]]
904'''[[http://yugipedia.com/wiki/Infernity Infernity]]''' monsters are a series of mostly DARK Fiend-Type monsters that rely on something that for most other decks is a sign of impending loss -- an empty hand. Infernity monsters activate their effects on the field and in the Graveyard and can swarm the field with powerful monsters, but they can only use their effects if the player has no cards in their hand. This archetype is used by Kyosuke Kiryu/[[DubNameChange Kalin Kessler]] in ''5D's'' who dubs the strategy "Handless Combo".
905----
906
907* CaptainErsatz: Infernity Knight resembles Warsman from the ''Manga/{{Kinnikuman}} (Muscleman)'' series.
908* DisabilitySuperpower: Typically not having cards in your hand would be considered a bad thing, as it would require you to constantly draw the cards you need from the top of your deck with no backup plan, but Infernities benefit from this situation.
909* ExtraEyes: Infernity Doom Dragon has a ludicrous number of eyes, but at least they're all on its head.
910* {{Homage}}: The handless effect of the Infernity archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from ''TabletopGame/MagicTheGathering''. Additionally, the "Rakdos" cards use Red and Black mana, while Infernity monsters are DARK monsters and their artwork generally depicts them in some fiery location.
911* MyHeroZero: The other Infernity monsters can only use their effects if the player has zero cards in their hand.
912* NamesToRunAwayFromReallyFast: A portmanteau of "infernal" and "infinity," well living up to the name with their seemingly endless Graveyard combos.
913* OurDragonsAreDifferent: Infernity Doom Dragon is a bizarre MixAndMatchCritter resembling a cross between a moose, a Xenomorph, and a {{Dracolich}}. Not what most people think of when they hear "dragon."
914* RussianRoulette: Infernity Randomizer has a damage effect that emulates this.
915-->''"Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster × 200. For a Spell or Trap Card, you take 500 damage."''
916* ShadowArchetype: Infernity Avenger seems to be this to Quickdraw Synchron. (In more ways than one; both are Tuner Monsters that look like cowboys, and Kiryu uses one, while Yusei uses the other.)
917* ZergRush: This is the main strategy of an Infernity Deck. It's more of an example of the scale from this into a Boss Rush, which is a Zerg Rush consisting of the biggest monsters you could ever summon in one turn. To point, Infernity Beetle (a Level 2 monster) and Infernity Daemon/Archfiend (a Level 4 monster) together in the right combination can result in 5 and more Synchro Monsters, especially Trishula. This was such a devastating strategy that the succeeding banlist had to target the already expensive cards, making the key monsters R1.
918[[/folder]]
919
920[[folder:Infinitrack]]
921[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/infinitrackearthslicer_ow.png]]
922[[caption-width-right:300:Moving infinite amounts of life points to 0]]
923
924The '''[[https://yugipedia.com/wiki/Infinitrack Infinitrack]]''' archetype, known as '''Infinite Ignition''' in the OCG, is comprised of EARTH Machine monsters with a primary focus on Xyz summoning, supplemented with supportive Link monsters. The monsters themselves being heavy construction and terraforming vehicles all marked by glowing infinity symbols on their tracks. The low-level Infinitracks can target a friendly Machine monster and change both their own and the targeted monster's levels to the sum of their levels, while the high-level Infinitracks can special summon themselves by tributing another EARTH Machine monster. Infinitrack Xyz Monsters can special summon themselves from the Graveyard by tributing a Machine Link monster, which the Infinitracks have easy access to in the form of Infinitrack Goliath, a Link 1 Machine link monster.
925
926----
927
928* BackFromTheDead:
929** The Xyz monsters all have the ability to revive themselves by tributing a Link monster; the typical target is their Link 1 Monster, Goliath, who's easy to summon and can attach itself to the revived Xyz monsters when it leaves the field.
930** Their Link-3 monster, Megaclops, also can revive an Xyz monster from the graveyard, with the added bonus of attaching one of the opponent's cards to it as Xyz Material.
931** Trencher can revive low-level main deck Infinitrack monsters by banishing itself from the graveyard.
932* DishingOutDirt: They're all a series of high level EARTH Machine cards equipped with powerful construction, mining and terraforming equipment that they can use to literally bury the competition in a mountain of dirt.
933* GlassCannon: They tend to focus mainly on pure destruction potential and high ATK scores while often suffering from very low DEF scores as a result, though a few of their monsters are a bit more balanced stats wise and even specialize in defending rather than attacking. See below.
934* MeaningfulName: The Xyz monsters all have effects classified as Ignition ones which can be activated by detaching at least one of their materials with the goal of the archetype being to keep them supplied with materials so they can use those effects over and over.
935* NoSell: Infinitrack Fortress Megaclops can only be affected by the effects of Xyz monsters and can only be destroyed by them as well.
936* SpinAttack: They have a useful [[https://yugipedia.com/wiki/Spin_Turn support trap]] with this design that lets them destroy an opposing monster or spell/trap card at the cost of switching their own Infinitrack Zyx monster's battle position.
937* StatusBuff: By detaching one material, Mountain Smasher can permanently increase its ATK by 1000.
938* StoneWall: While most of their cards prioritize having a high ATK a handful of their [[https://yugipedia.com/wiki/Infinitrack_Harvester lower]] [[https://yugipedia.com/wiki/Infinitrack_Trencher level]] cards instead focus mainly on having a high DEF.
939* ThisIsADrill: As to be expected of monsters based on large heavy duty construction and mining machines they sometimes use drills as their attack weapons. [[https://yugipedia.com/wiki/Infinitrack_Anchor_Drill Infinitrack Anchor Drill]] and [[https://yugipedia.com/wiki/Infinitrack_Tunneller Infinitrack Tunneller]] are probably the two most stand-out examples.
940* TronLines: Infinitrack monsters have glowing blue lines on them.
941[[/folder]]
942
943
944[[folder:Inzektor]]
945[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/inzektorexabeetle_madu_en_vg_artwork.png]]
946[[caption-width-right:300:[[Series/KamenRiderKabuto Walking the path of Heaven, the deck who'll rule everything.]]]]
947'''[[https://yugipedia.com/wiki/Inzektor Inzektor]]''' is an archetype of DARK Insect-Type monsters that equip other Inzektors to themselves to increase their level, allowing Xyz Summons, or to de-equip themselves to use other effects. Their strongest members are Inzektor Giga-Weevil and Inzektor Giga-Mantis, and the Xyz Monsters Exa-Beetle and Exa-Stag.
948----
949
950* BladeBelowTheShoulder: [[http://yugipedia.com/wiki/Inzektor_Giga-Mantis Giga-Mantis]] sports a pair of [[{{BFS}} very large ones]].
951* CombinationAttack: Final Inzektion. Five Inzektors operate a large beam gun and fires it at their foes. Though it may not appear as it is, this could be the artwork of Hyper Kabuto's "Maximum Hyper Cyclone", one of its ultimate attacks where it collects and combines all the Zecters so that it can charge and fire.
952* EquippableAlly: Their main gimmick is equipping themselves with other Inzektor monsters. Each Inzektor has two different effects: one when used as a monster, and another when used as an Equip card.
953* JapaneseBeetleBrothers: The Xyz Monsters of the archetype: [[http://yugipedia.com/wiki/Inzektor_Exa-Beetle Exa-Beetle]] and [[http://yugipedia.com/wiki/Inzektor_Exa-Stag Exa-Stag]].
954* ShoutOut:
955** This archetype is one to Series/KamenRiderKabuto and Series/KamenRiderDecade. It goes further than looks as the devices the Kabuto Riders transform with are called Zectors.
956** Exa-Stag and Exa-Beetle also resemble the mechas in ''{{Series/Beetleborgs}}''.
957* TheSmartGuy: Inzektor Firefly is operating the weapon in the artwork of Final Inzektion, while the other Inzektors are carrying it. This may be a reference to the low total ATK and DEF of Inzektor Firefly, suggesting that he does not have the strength to support the weapon, but instead has the technical knowledge to operate it. This is also insinuated by the artwork of Inzektor Firefly.
958* TheSmurfettePrinciple: Picofalena is the archetype's first and only female monster.
959* StoneWall: [[http://yugipedia.com/wiki/Inzektor_Giga-Weevil Giga-Weevil]] has an astounding 2600 DEF, but 0 ATK, and its effect allows you to turn another Inzektor into one.
960* WeakButSkilled: The Inzektors have pretty low stats but they have combos that can destroy your opponent's field and swarm at the same time and those combos can be done using only their monster effects.
961[[/folder]]
962
963[[folder:Iron Chain]]
964[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_133_7.png]]
965[[caption-width-right:300:Iron Chain Coil and Snake, as shown in [[https://yugipedia.com/wiki/Poison_Chain Poison Chain]].]]
966'''[[https://yugipedia.com/wiki/Iron_Chain Iron Chain]]''' is an archetype of EARTH monsters who largely focus on milling the opponent's deck, weakening opposing monsters, and dealing burn damage. They are used by Warden Takasu/[[DubNameChange Armstrong]] in ''Anime/YuGiOh5Ds''.
967----
968* BackFromTheDead: Once per turn, Iron Chain Repairman can Special Summon one Level 4 or lower Iron Chain monster other than himself from the graveyard, at the cost of Repairman being unable to attack the turn his effect is activated.
969* ChainPain: Expressed more in their related cards [[https://yugipedia.com/wiki/Poison_Chain Poison Chain]] and [[https://yugipedia.com/wiki/Paralyzing_Chain Paralyzing Chain]], which can mill the opponent and inflict damage when you mill respectively. While the archetype members do feature chains in their aesthetic, they are rarely depicted using those chains in combat.
970* DeathByAThousandCuts: A lot of their effects can inflict token amounts of effect damage, which can really rack up if allowed to accumulate. Armstrong used this feature alongside the ShockCollar that he puts on Yusei to [[ElectricTorture torture his opponent into submission]].
971* ManipulatingTheOpponentsDeck: Their most favored strategy for achieving victory is through decking out the opponent.
972** When a monster equipped with Iron Chain Snake is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
973** When Iron Chain Dragon inflicts Battle Damage to your opponent, you can send the top three cards of your opponent's Deck to the Graveyard.
974** During the End Phase of your turn, if you did not attack, Poison Chain can make your opponent send cards equal to the number of face-up Iron Chain monsters you control from the top of their Deck to the Graveyard.
975* {{Nerf}}: The stat boost from Iron Chain Coil, in its original Japanese printing, lingers even if Coil left the field. International printings changed it so that it only lasts as long as Coil stays on the field.
976* StatusBuff:
977** As long as Iron Chain Coil is face-up on the field, another Iron Chain monster you control gains 300 ATK.
978** By banishing all Iron Chain monsters in your graveyard, Iron Chain Dragon gains 200 ATK for each one until the End Phase of your turn.
979[[/folder]]
980
981[[folder:Itsu]]
982[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/screenshot_134_02.png]]
983[[caption-width-right:300:The four members, as shown in [[https://yugipedia.com/wiki/A-Team:_Trap_Disposal_Unit A-Team: Trap Disposal Unit]].[[note]]from left to right: Koitsu, Doitsu, Soitsu and Aitsu[[/note]]]]
984The '''[[https://yugipedia.com/wiki/Itsu Itsus]]''' are a group of four Fairy-Type monsters with different attributes known as Aitsu, Koitsu, Soitsu, and Doitsu. They are inspired by characters originating from the Konami game ''Sexy Parodius'', an installment of the ''{{VideoGame/Gradius}}'' parody series ''VideoGame/{{Parodius}}''. Their playstyle involves Koitsu and Doitsu equipping themselves to Aitsu and Soitsu respectively to give them huge ATK boosts and additional effects.
985----
986* TheCameo:
987** The four of them appear collectively as the monster A-Team: Trap Disposal Unit, though they're classified as being Machine-Type instead of Fairy-Type.
988** They also appear in the card art of Fossil Excavation, Fossil Dig, and Gravity Collapse.
989* ClassicalElementsEnsemble: Aitsu, Koitsu, Soitsu, and Doitsu are FIRE, WATER, WIND, and EARTH attribute monsters respectively.
990* EquippableAlly: Koitsu and Doitsu are Union monsters who equip themselves to Aitsu and Soitsu respectively.
991* JokeCharacter: They're all absurdly weak with their original ATK and DEF being no greater than 200. Aitsu and Koitsu are the worst ones since the former is Level 5 and needs one tribute to summon while the latter is Level 10 and needs two tributes to summon. However, ''alone'' they may be weak, [[LethalJokeCharacter but]] ''[[LethalJokeCharacter together]]'' [[LethalJokeCharacter is a different story]]...
992* LethalJokeCharacter: Their flavor text references the massive power they can gain when equipped with their respective Union monster... Even though that's still a ton of effort for a mere beatstick.
993* MeaningfulName: The names "Koitsu", "Soitsu", "Aitsu" and "Doitsu" roughly means "This Guy", "That Guy", "That Other Guy" and "Which Guy?" in English respectively. Alternatively, their names may also be translated as "Eeney", "Meeney", "Miney" and "Moe".
994[[/folder]]

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