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10[[center:[[WMG:''VideoGame/TheDarkPicturesAnthology'' [[Characters/TheDarkPicturesAnthology characters index]]\
11'''Season 1''': ''Characters/ManOfMedan'' | ''Characters/LittleHope'' | '''''House of Ashes''''' | ''Characters/TheDevilInMe'']]]]
12[[foldercontrol]]
13
14!!Protagonists
15
16[[folder:Rachel King]]
17->'''Voiced by:''' Music/AshleyTisdale
18
19* ActionGirl: Trained military and consistently fights off both the monsters and Iraqi military opposition. One notable scene allows her to use a Browning machine gun and kill a half a dozen of the vampires.
20* AffectionateNickname: Eric calls her “Rach”.
21* AmicableExes: Though they start off bitter, she and Eric can become this through player choices even if they don’t get back together.
22* AndThenJohnWasAZombie: [[spoiler: She's the only protagonist who can turn into a vampire, either being killed and infected by the Ancient One or succumbing to her parasite infection towards the end of the game by refusing to kill herself or be cocooned in a stasis pod.]]
23* BattleCouple: Should she survive until the end, she can become one with [[spoiler:Eric or Nick, an Air Force officer and a Marine]].
24* BeautyIsNeverTarnished: She gets covered in blood and grime and can even [[spoiler:vomit up a parasite]], but it never makes her ugly.
25* BilingualDialogue: Rachel speaks fluent Arabic and uses it when speaking to Iraqis.
26* BloodIsTheNewBlack: She spends the second half of the game completely covered head-to-toe in blood after having landed into a blood pit.
27* BoomHeadshot: [[spoiler:A potential fate for her if she’s infected and Jason puts her down.]]
28* CoolShades: Wears these at the beginning of the game.
29* DeadpanSnarker: She's tough and no-nonsense, but some of her interactions with the crude Merwin and insecure Eric shows she can have some good comebacks.
30* DecoyProtagonist: It all comes down to the player's choices, but [[spoiler: although Ashley Tisdale is the face of the game, Rachel is one of the easier protagonists to kill and likely will be one of the first casualties for any player. Even if she does survive the game, her role diminishes in size and importance by the end compared to Jason or Salim.]]
31* {{Determinator}}: [[spoiler:From surviving an ambush, getting trapped underground, surviving a fall, and being chased by vampires, there’s no stopping her.]]
32* DisneyDeath: [[spoiler:After falling from either Eric cutting the rope or Eric getting killed and impaled, Rachel always survives her fall and lands in a pit of blood]].
33* DrivenToSuicide: [[spoiler: If she’s infected, due to the ongoing pain of said infection and the thoughts of turning into a vampire and endangering her comrades, Rachel can kill herself by stabbing a White Phosphorous.]]
34* ExperiencedProtagonist: She was a cadet at the United States Military Academy and later became the commander of Camp Slayer before Eric took over. Even the wiki states her as an excellent leader thanks to her strict, pragmatic, brave, and astute nature.
35* FateWorseThanDeath: [[spoiler:If Rachel is infected and agrees to be cocooned in a stasis pod, and none of the other protagonists live to give her location to the government agents, she won’t be found and it’s implied that she’ll be stuck in the pod forever.]]
36* FinalGirl: Can be an [[InvokedTrope invoked]] by the player should they choose to spare Rachel and ill off the four men. [[spoiler: {{Averted}} by the game itself, however, with Rachel being among the two easiest characters to kill, the second killable protagonist, and being relatively sidelined in the last act. The player really has to go out of their way to save her, let alone for Rachel to be the sole survivor.]]
37* HeroKiller: [[spoiler:If Salim kills Eric early in the game, Nick is alive, Jason is dead, and Salim is defensive when Rachel confronts him about Eric’s death, she will kill Salim.]]
38* HeroicSacrifice: [[spoiler:In the Curator’s Cut, Rachel can cut herself loose to prevent Eric from getting shot by Dar or falling into the chasm.]]
39* HeroicSuicide: [[spoiler:If she’s infected, Rachel can kill herself to avoid turning into a vampire and killing her comrades.]]
40* IceQueen: She usually maintains a frosty demeanor, which earned her the nickname "The Queen Bitch" from her team. She can potentially be proud or annoyed by it.
41* ImpaledWithExtremePrejudice: [[spoiler:A potential fate for her if she’s killed by the Ancient One.]]
42* InkSuitActor: As per tradition of the past Dark Picture games, Rachel's design is based off her actress Music/AshleyTisdale.
43* JerkWithAHeartOfGold: Rachel can be commanding, abrasive, ungrateful, and snippy, but is also potentially capable of showing sympathy, understanding, and compassion when it counts. Her interactions with Eric, Nick, and [[spoiler:an infected]] Clarice are the biggest highlights.
44* TheLostLenore: She can be this to [[spoiler: either Eric or Nick]] if she doesn't survive.
45* LoveInterest: Is this to Eric, and Nick.
46* MeaningfulName: Rachel means "lamb"; she is the easiest protagonist to get killed, thus making her a SacrificialLamb.
47* OfficialCouple: Can be this with Eric, or Nick.
48* PintSizedPowerhouse: She's the shortest of the main characters, but is no less capable of handling herself. Her potentially using the machine gun mentioned above [[spoiler:and the final standing against the vampires]] further exemplies this.
49* PrimAndProperBun: Subverted. Her hair is tied in a bun, but she's an ActionGirl.
50* TheSmurfettePrinciple: She's the only playable female character.
51* SoftWater: [[spoiler:Rachel miraculously survives her fall by landing into a pit of blood.]]
52* SuicideBySunlight: [[spoiler:A variation on this is a potential fate for her if she’s infected and commits suicide by stabbing a White Phosphorus.]]
53* SympatheticAdulterer: It's up to the player how sympathetic she is, but she did canonically start her affair out of loneliness, not to mention guilt since [[spoiler:she caused the accident that made Eric lose his leg and dream job]].
54* WorkingWithTheEx: The unit she joins is led by her estranged husband, Eric.
55
56[[/folder]]
57
58[[folder:Eric Edward King]]
59->'''Voiced by:''' Alex Gravenstein
60
61* AmicableExes: Though they start off bitter, he and Rachel can be this even if they don’t get back together.
62* ArtificialLimbs: [[spoiler:Has a prosthetic leg after losing his old one to a car accident he and Rachel were in.]]
63* AwesomenessByAnalysis: Eric carefully thinks his situations through and learns what he can in order to deal with the vampires. This causes him to realize his UV wand is a great weapon against the vampires [[spoiler:whether they are the vampires themselves, humans host to the vampire parasites, or Rachel's gestation stage]].
64* AuthorityEqualsAsskicking: As the commanding officer of the American unit, Eric can handle himself pretty well.
65* BadassBookworm: He's a lieutenant colonel who relies more on cerebral and rational decisions, able to perform autopsies, and is a capable combatant.
66* BattleCouple: Possibly, with Rachel (via player choices).
67* BetrayalByInaction: [[spoiler:If Eric and Nick have a low relationship, he’ll betray the latter by ignoring his radio signal, letting Nick die in the process.]]
68* BoomHeadshot [[spoiler:A potential fate for him if Salim shoots him.]]
69* ColonelBadass: Fitting as he’s a lieutenant colonel and can be pretty good in a fight.
70* CoolShades: Arrives in the story wearing a pair of aviator shades. He loses them when everyone falls into temple near the beginning of the story.
71* TheCoroner: After discovering the corpse of a dead vampire, he tries to figure out its biology by performing on autopsy on it.
72* CowardlyLion: A lot of his decisions can involve him turning tail, hiding, or abandoning any of the characters. But if he doesn't, he proves he can fight fiercely.
73* CrazyJealousGuy: Eric can be jealous and possessive of Rachel shall he learn of her affair with Nick. [[spoiler:In the event where he does, he can deliberately cause Nick’s death [[MurderByInaction by ignoring his radio call]]]].
74* DemotedToExtra: It's clear the devs didn't expect players to keep him alive past the first encounter with the Ancient One, as he becomes far less prominent in the story afterwards should he survive.
75* DyingDeclarationOfLove: [[spoiler:Possibly would’ve given this to Rachel after getting shot by Dar, but fell and impaled himself before he could.]]
76* ExperiencedProtagonist: Like Rachel, he was a cadet at the United States Military Academy. He created a thermal satellite system called Caelus which is used to locate military equipment. He’s also skilled in military tactics, autonomy, and leadership. Brooks even describes him as the U.S Air Force’s “in-house genius.”
77* EyeScream: [[spoiler:Can get his eyes gouged out by a vampire towards the end of the game.]]
78* TheGrovel: One way to play him is to have him continually beg Rachel to come back to him, regardless of how coldly she may insist their marriage is over.
79* HandicappedBadass: Sports a prosthetic leg, but is no less capable than any other of the protagonists.
80* IWillPunishYourFriendForYourFailure: [[spoiler:If he and Nick have a low relationship and he discovers Nick and Rachel’s affair, Eric can “punish” Rachel for cheating on him by ignoring Nick’s radio signal and letting him die.]]
81* ImpaledWithExtremePrejudice: [[spoiler:A potential fate for him if he falls into the chasm, either by getting shot by Dar or by losing his grip while trying to hold onto Rachel.]]
82* LanternJawOfJustice: Eric is a U.S. lieutenant colonel with a prominent dimpled chin.
83* TheLeader: The commanding officer of the American unit who gets the final say on the squad's decisions (such as whether or not to call in air support). He can be either a decent or pathetic example of this, including how everyone else takes to his orders.
84* TheLostLenore: Can possibly be this to Rachel shall they get back together during the game but he dies.
85* LoveInterest: Is one to Rachel as he’s her husband, albeit estranged.
86* LoveMakesYouEvil: [[spoiler:Eric can take a villainous turn if he discovers Rachel’s adultery. Not only can he become hostile toward her, but he can also get her second love (who’s also his own teammate) killed.]]
87* LoveWillLeadYouBack: Despite their estrangement, Eric wants him and Rachel to rekindle their relationship, [[spoiler:whether she agrees, stays single, or continues her affair with Nick is up to the player.]]
88* NoGoodDeedGoesUnpunished: [[spoiler: Pretty much any time Eric is given the option to save someone else vs. save himself... he should save himself. The characters won't require Eric's help in order to make it, while Eric will almost always die if he decides to risk his life for them.]]
89* NotGoodWithRejection: [[spoiler:If Eric discovers Nick and Rachel’s affair and has a low relationship with the former, he can later ignore Nick’s radio signal, causing his death.]]
90* ObstructiveBureaucrat: Because of his position in CENTCOM, the main cast see him as nothing but an annoying pencil pusher. Depending on the player's choices, how callous he can be is determinant.
91* OfficialCouple: Can be this with Rachel.
92* PreemptiveApology: [[spoiler:Gives one to Rachel before potentially cutting her loose to save his own life.]]
93* RankUp: He was ranked up as Commanding Officer by CENTCOM.
94* RingOnANecklace: When Rachel asks where his wedding ring is, he reveals to have it on a necklace, "close to [his] heart."
95* ReusedCharacterDesign: Like most of the characters other than Rachel and Salim, his model has turned up in prior Supermassive games, namely as Detective Calvary in ''VideoGame/{{Hidden Agenda|2017}}'' and the police officer/Marshal Worel in ''VideoGame/LittleHope''.
96* TeamKiller: [[spoiler: Can get Nick, one of his teammates, killed if they have a low relationship.]]
97* TorsoWithAView: [[spoiler:If he falls into the chasm and impales himself on a stalagmite. Can also happen if he’s killed by a vampire in the game’s final chapter.]]
98* UnwittingInstigatorOfDoom: [[spoiler:Him mistaking the archaeologist camp for a chemical weapons storage facility causes his unit to be ambushed by the Iraqis, which leads to both sides getting trapped in the temple.]]
99* WorkingWithTheEx: The unit he leads is accompanied by his estranged wife, Rachel.
100* YouAreInCommandNow: CENTCOM does this to Eric by making him the commanding officer of the American unit.
101
102[[/folder]]
103
104[[folder:Jason Kolchek]]
105->'''Voiced by:''' Paul Zinno
106
107* BashBrothers: Has this dynamic with Nick, and can possibly have it with Salim as well in the climax.
108* TheBigGuy: Not in size, but one of the most consistently action-oriented characters of the bunch, having no shortage of fight sequences, and heavily focused on the survival aspects.
109* CelibateHero: He’s the only protagonist with no love interests.
110* CharacterDevelopment: Jason begins the game with the trait "Intolerant", describing the Iraqi people as "feral" and quick to suggest violence against them. Over the course of the story, his time spent fighting alongside Salim begins to change him for the better. It's possible for his traits to be updated with "Tolerant", with him ending up viewing Salim as a brother-in-arms.
111* DarkAndTroubledPast: [[spoiler:He and Nick share this as they killed an innocent woman who they believed was a suicide bomber.]]
112* DesperatelyLookingForAPurposeInLife: He was shiftless and aimless, and joined the Marines because he had nothing better to do. He does think, however, he was better for it.
113* ExperiencedProtagonist: He’s a skilled, quick-thinking Marine who Miller describes as “the best of the best.”
114* EyeScream: [[spoiler:Can get his eyes gouged out by a vampire towards the end of the game.]]
115* FinalBoy: Ultimately player choice will determine his fate but [[spoiler: like Salim, Jason will always last until the very last moments of the story. Jason is also pretty much certain to undergo CharacterDevelopment by the end and so he'll fit the likable build of a final boy.]]
116* GoodOlBoy: Southern Christian soldier with strong {{Eagleland}} tendencies and racial biases.
117* IRegretNothing: Whenever he's pressed back on the [[spoiler:checkpoint incident prior to the game]] from Nick and Salim, Jason's attitude is to deflect any blame and instead say it was unavoidable. However, he can either bear down on this or potentially say he regrets his decisions.
118* ImpaledWithExtremePrejudice: [[spoiler: One possible death for Jason, delivered via the Ancient One's spear, if he attempts to save Salim and the player fails a QTE during their joint-escape.]]
119* JerkWithAHeartOfGold: The audience is introduced to Jason as being a racist, hot-headed asshole who steadfastly thinks of Iraqis as nothing but the enemy. As the game goes on, depending on choices, Jason can end up as ''the'' most heroic and selfless character of the bunch who is confronted with and grows post his racial biases. This culminates with [[spoiler: Jason potentially declaring Salim, an Iraqi soldier, "one of us" and risking his life to save Salim from the monsters when the ''entire rest of the squad'' says to leave Salim for dead.]]
120* MyGreatestFailure: A shared one with Nick, [[spoiler:where Jason ordered a woman to stop on suspicions she had a bomb in a bag, and she refused. Nick shot her dead, but it was the wrong call, as the woman was carrying groceries. Despite his cold comments towards Nick to drop it and move on, his determinant dialogue about it with Salim and the former shows that he's clearly harboring massive guilt]].
121* NobleBigot: Repeatedly makes racist comments about the Iraqi people, but also among the most heroic and selfless characters in the game even before his character arc fully finishes. By the end of the game, it's ''strongly'' implied that Jason either has dropped or is on the road to dropping the "bigot" part of this trope.
122* PlotArmor: [[spoiler: Due to his character arc with Salim showcasing the game's most prevalent theme of putting aside differences to work together, he cannot die until the final two chapters]].
123* ReligiousBruiser: The toughest of the group and the most religious.
124* ReusedCharacterDesign: His character model is the same as playable prologue character Joe from ''VideoGame/ManOfMedan'', as well as more minor characters Billy from ''VideoGame/TheInpatient'' and Sergeant Riggs from ''VideoGame/{{Hidden Agenda|2017}}''.
125* SirSwearsALot: Not that any character shies away from swearing, but he does it the most.
126* SmokingIsNotCool: Chastises Nick when the latter tries to light a cigarette at one point.
127-->'''Jason''': Those things will kill ya, Sergeant.
128-->'''Nick''': [[SarcasmMode Yeah, like smoking is the biggest threat to my life right now]].
129* TheStoner: He was. He claims that during the 9/11 terrorist attacks, he was so baked he didn't know about it for a week later.
130* TemptingFate: [[spoiler: Can touch one of the decaying vampire corpses in the endgame just because. Fate bites back too; if the player misses the ensuing QTE, it's implied Jason is infected with a sickness he has little-to-no-hope of surviving.]]
131* TroubledSympatheticBigot: It's possible to play Jason this way. He has little love for the Iraqi people, wears a hat with 9/11 markings and repeatedly makes racist remarks (something Nick outright calls him on), but you can keep him from attacking people without reason and he can become FireForgedFriends with Salim. And either way, he is [[spoiler: clearly troubled by having shot an innocent woman while under the impression that she was a suicide bomber]].
132
133[[/folder]]
134
135[[folder:Nicolas "Nick" Kay]]
136
137->'''Voiced by:''' Moe Jeudy-Lamour
138
139* AffectionateNickname: Jason calls him “Nicky”.
140* BattleCouple: Possibly, with Rachel (via player choices).
141* CowardlyLion: Easily the most frightened out of the group due to his past trauma, but can still be a worthy opponent.
142* DarkAndTroubledPast: [[spoiler:He and Jason share this as they killed an innocent woman who they believed was a suicide bomber.]]
143* DevouredByTheHorde: [[spoiler:A potential fate for him if he alerts the vampires while setting the explosives at the motherlode.]]
144* ExperiencedProtagonist: A skilled Marine and one of the toughest characters in the game as he easily carries Joey and lifts heavy objects in the temple. He’s also a capable combatant as he can kill several vampires and even the Ancient One, despite the latter holding him by the throat.
145* EyeScream: [[spoiler:Can get his eyes gouged out by a vampire towards the end of the game.]]
146* HandGagging: Salim does this to Nick so he can’t alert the vampires to their presence.
147** [[spoiler: Nick can also accidentally kill Merwin this way when in a panic to stop Merwin's groans of agony from giving their positions away to the vampires. If a player completes all three QTE events, Nick will suffocate Merwin]].
148* LoveInterest: A possible one to Rachel.
149* MyGreatestFailure: During a past raid that went awry, Nick had to shoot a woman on orders, thinking she had a bomb in her bag: turns out it was only groceries, and Nick had been wracked with guilt over the murder of an innocent woman ever since.
150* NeckSnap: [[spoiler:A potential fate for him if he’s killed by the Ancient One.]]
151* OfficialCouple: [[spoiler:Can be this with Rachel]].
152* OnlySaneMan: He’s the only one willing to work with the Iraqis at the beginning.
153* PlotArmor: As Nick is the only one who has [[spoiler: the bombs needed to set off the explosion in the creatures' hive, he cannot die until the last few chapters]].
154* ProtectiveCharm: He has a gold crucifix given to him by the fatally wounded [[spoiler:Joey]]. He later has the option of using it on the Ancient One. In a subversion, [[spoiler: it does keep the Ancient One from attacking, but not because it is [[HolyBurnsEvil magic]], but because the Ancient One was curious about it]].
155* ReusedCharacterDesign: His character model is the same as the base used for both Brad and Alex, the brothers in ''VideoGame/ManOfMedan''.
156* SecondLove: To Rachel, who got into a relationship with him after her marriage with Eric fell apart. [[spoiler:Whether he remains this until the end depends on the player ''and'' if he and Rachel both survive until the end]].
157* ShellShockedVeteran: Prior to the story, [[spoiler:he shot an innocent Iraqi woman at a checkpoint under orders from Jason, believing her to be a suicide bomber]]. This action haunts Nick throughout the game and how much it affects him is determinant for the player. The game's events themselves don't help with his psyche, either.
158* SleepingWithTheBosssWife: Is in a relationship with Rachel, who's married to (albeit separated from) Eric, who's the commanding officer on their mission.
159* SleevesAreForWimps: One of the physically toughest fighters in the main cast who wears short sleeves for his default outfit, showcasing his big biceps.
160
161
162[[/folder]]
163
164[[folder:Salim Othman]]
165
166->'''Voiced by:''' Nick Tarabay
167
168* ActionDad: He's a skilled soldier as well as the father of a teenage boy named Zain.
169* ActionSurvivor: He's a trained soldier, but unlike the Americans, he doesn't have access to their newer guns, and is outnumbered by the American protagonists, several of whom are hostile to him because he and his unit attacked and trapped them underground with the vampires. This is represented by Salim losing his rifle early on and creating an ImprovisedWeapon out of a piece of a broken truck that falls underground, as well as generally having to survive based on his wits and choices in comparison to everybody else relying on their firepower.
170* BilingualDialogue: He speaks both English and Arabic. Given that he’s Iraqi, and his actor is Lebanese, it fits.
171* BoomHeadshot: [[spoiler:A potential fate for him if he’s killed by Rachel.]]
172* BreakoutCharacter: Many fans consider Salim to be the best character of the game and of the entire anthology.
173* DeadpanSnarker: The biggest example of the main characters. He uses a lot of cheeky sarcasm towards his comrades and enemies, but especially towards to Jason.
174--> '''Jason''': [''after evading the monsters''] They don't seem to be following.
175--> '''Salim''': Would you like to wait for them or...?
176* {{Determinator}}: Salim makes it clear that he’ll go through whatever hell comes his way in order to reunite with his son for his birthday. "Stubbornness" is even listed as one of his defining beginning traits.
177* EnemyMine: He initially does one with Nick to kill one of the vampires. And later, with everyone else.
178-->'''Salim:''' Your friend said "the enemy of my enemy is my friend". This is not always true, but if we want to live, we must fight as one. The sword and the shield.\
179'''Jason:''' Bit too wordy my liking... But I'm in.
180* ExperiencedProtagonist: Served many years in the Iraqi Ground Forces before eventually becoming a lieutenant. He also had a good education despite Iraq’s poor condition at the time.
181* FamilyMan: He's a single dad with a son who he’d do anything for.
182* FateWorseThanDeath: [[spoiler:Even if Salim survives the game, if air support was called, he’ll be captured by the American government and will spend the rest of his life in their custody. [[LampshadeHanging Lampshaded]] by the Curator as, in his words, Salim escaped with his life, but at the cost of his freedom.]]
183* FinalBoy: It comes down to the player's choices, but [[spoiler: Salim, alongside Jason, is arguably the hardest character of the game to kill and is highly likely to survive the game. Additionally, he's portrayed as the most sympathetic and likeable character of the game by a wide margin, especially early on, another common trait for final boys and girls.]]
184* FireForgedFriends: Over the course of the game, Salim and Jason can go from enemies on opposite sides of a war to unlikely friends. They spend much of the later chapters together, and one of the major Bearings of the game centers on this bond.
185* HandGagging: Does this to Nick so the latter doesn’t alert the vampires.
186* TheHero: Arguably even more than [[JerkWithAHeartOfGold Jason]], as Salim is the most sympathetic out of the main characters, and [[spoiler: ends up killing the most vampires with his spear. He also is the one to discover their weakness to sunlight, and can even kill The Ancient One to save Nick’s life. He even is one of the characters(along with Nick and Jason) to have PlotArmor that prevents him from dying until the last few chapters. His knowledge of the vampires also ends up being the subject of several major plot points]].
187* HeroKiller: [[spoiler:If Jason shot the shepherd during the raid and Nick doesn’t tell Salim to find cover, Salim will kill Eric.]]
188* ImprovisedWeapon: After losing his assault rifle, his weapon of choice is a three foot L-shaped steel beam: a salvaged bit of bumper from a crashed truck. [[spoiler:Fortuitously, a metal stake turns out to be much more effective against the vampires than bullets are.]]
189* ImpaledWithExtremePrejudice: Once Salim figures out the vampires' weakness and attains his makeshift spear, his primary method of killing them is impaling their hearts. [[spoiler:This ends up being ''highly'' useful]].
190* IronicName: His surname means “safe” but given his situation, and that he can possibly die, he’s anything but.
191* MeaningfulName: Salim means "Safe, Secure" while Othman means "Wise". This neatly summarizes his role in the story, as a reasonable and level-headed man who is [[spoiler: one of the easiest protagonists to save]].
192* PapaWolf: His primary goal is to survive in order to return home to his son.
193-->'''Dar:''' If you really cared about that boy of yours, you'd be willing to fight.\
194'''Salim:''' You're sending us to our deaths! I'm not risking it. My son needs a father.
195* PlotArmor: Salim [[spoiler: has the most knowledge of the vampires and kills the most out of all the main cast. His character arc with Jason also showcases the game's most prevalent theme of putting aside differences to work together, so he cannot die until the last two chapters]].
196* PunchClockVillain: He's just a rank-and-file enemy soldier who wants the mission done so he can spend time with Zain. When Jason asks why he'd fight for Saddam, Salim answers he had no choice.
197* WildCard: Unlike the other protagonists, who are American units, Salim is an Iraqi soldier.
198[[/folder]]
199
200!!American Unit
201[[folder:Nathan Merwin]]
202->'''Voiced by:''' Alex Mallari Jr.
203
204* AllMenArePerverts: About 75% of his dialogue before the mission starts are vulgar YourMom jokes.
205* BoomHeadshot: [[spoiler: Dar can kill him this way if Merwin survives his encounters with the vampires.]]
206* ButtMonkey: [[spoiler: Merwin really gets the short end of the stick after the earthquake. First, he gets hung and injured by coils of barbed wire, is painfully dragged across the sand caverns, can die of blood loss and suffocation, and can later die multiple times by the vampires.]]
207* CruelAndUnusualDeath: [[spoiler:Almost all of his determinant deaths are this. He can die of blood loss, suffocation, decapitation, crushing, and mauling by the vampires. Just about the kindest death he gets is when Dar gives him a BoomHeadshot, which is mercifully quick in comparison]].
208* DeathByIrony: [[spoiler: With the focus on crosses, blood and the brief glimpses of the monsters shown in the prologue, an attentive player can likely guess they're being stalked by vampires, meaning they can tell they're safe in the light. When they fall through the farm's surface, Merwin ends up badly shredded by barbed wire and held aloft in a beam of sunlight, but this actually protects him from the vampires despite his predicament. When Nick and Jason cut him down, they pull him into the darkness to get away from their unseen pursuers, which leaves him vulnerable to being grabbed by them, thanks to his bloody wounds and being unable to flee on his own]].
209* DoomedByCanon: [[spoiler: Of the named characters outside the principal quintet, his fate can be avoided the longest due to the player’s choices, but he's not getting out of the cavern alive in the end]].
210* FateWorseThanDeath: [[spoiler: Being pulled through a much-too-small hole then devoured by the creatures.]]
211* ForgottenFallenFriend: [[spoiler:Nick and Jason never mourn him anytime he dies and forget about him quickly.]]
212* HeroicSacrifice: [[spoiler: Knowing he’ll just slow them down, Merwin pleads with Nick and Jason to leave him to the vampires so he can buy them time to escape. Whether this happens or not is up to the player.]]
213* MercyKill: [[spoiler: An accidental variant can happen to him. When he falls through the ground unto the underground passageways he gets tanged up in the barbed wire of the fences on the farm above, badly hurting himself and gashing numerous wounds into him. When Nick and Jason eventually cut him down, he needs morphine to deal with the pain, but they're almost immediately attacked by the unseen vampires from the darkness, who grab Clarice and force Nick and Jason to drag him away to they aren't taken too. In order to keep him silent from their unseen attackers, Nick [[HandGagging covers his mouth]] to prevent him screaming in pain. If the player completes all the prompts, this will eventually suffocate him as Nick is too panicked to think clearly and realize what he's doing, but if Merwin survives, he'll volunteer to remain behind anyway due to his injuries and will be taken alive by the vampires, whereas if he expires beforehand his corpse will still be taken, but he won't be around to experience it]].
214* ReusedCharacterDesign: An easter egg, at this point. Merwin shares the same character model as Victor Milgram from ''VideoGame/TheInpatient'', Detective Karl Carter from ''VideoGame/{{Hidden Agenda|2017}}'', Danny from ''VideoGame/ManOfMedan'', and the passer-by/Judge Thomas Wyman from ''VideoGame/LittleHope''.
215* TemptingFate: Moments after Joey tells Clarice about the Marine superstition that looking back at the chopper after disembarking curses the whole team, Merwin [[JerkAss tricks Joey into looking back at the chopper after they’ve disembarked.]] [[NiceJobBreakingItHero Minutes later, the team’s mission goes to hell in the worst possible way…]]
216* UnwittingInstigatorOfDoom: See TemptingFate above.
217* WalkingSpoiler: [[spoiler: It’s almost impossible to talk about him without revealing his multiple deaths.]]
218
219[[/folder]]
220
221[[folder:Clarice Stokes]]
222->'''Voiced by:''' Clare [=McConnell=]
223
224* BoomHeadshot: [[spoiler: How Clarice dies if Jason pragmatically mercy kills her]].
225* BoyishShortHair: She sports a very short pixie cut.
226* DamselInDistress: She gets taken by [[spoiler:one of the vampires, and she unfortunately cannot be saved]].
227* DecoyProtagonist: {{Downplayed}}. Clarice is an [=NPC=], however she is the second character to be introduced after Jason, giving the impression she might be one of the playable characters[[note]]Though GenreSavvy players will likely dismiss the idea when she doesn't get a brief cut-away giving her name and defining traits on-screen, which is the method used to introduce player characters throughout the anthology.[[/note]]; an idea reinforced by the fact that the [[VideoGame/ManOfMedan past]] [[VideoGame/LittleHope games]] always had TwoGirlsToATeam, and she and Rachel are the only female characters (tellingly, early leakers of the game during production assumed that she was a playable character, presumably for this very reason). However, [[spoiler:Clarice gets taken by one of the creatures and infected, and her death cannot be avoided]].
228* DisneyVillainDeath: [[spoiler: Clarice can potentially suffer a fatal fall into the chasm if the rope's support gives way. She can also be booted into a pit by a joint attack between Rachel and Eric.]]
229* DoomedByCanon: [[spoiler: She's grabbed by the vampires in a cutscene when Nick and Jason are preoccupied with cutting Merwin down, and when she turns up again with Rachel, she's already been infected by a vampire parasite, which is killing her. No matter what choices anyone makes, Clarice will die and cannot be saved; the only question is if she takes other characters down with her or not.]]
230* HeroKiller: [[spoiler:If Clarice turns into a vampire, she can kill every protagonist depending on the circumstances.]]
231* HeroicSacrifice: She can choose to invoke one [[spoiler:if Rachel is honest with her about her infection, Clarice will say that she probably shouldn't come with Rachel. This is actually a pragmatic choice, as it means she'll be unable to turn and kill Eric after she's killed during the assault in the temple]].
232* NeverBareheaded: She always wears a cap, even when she's indoors.
233* PlanetOfHats: She discusses this with Rachel. Clarice is a physicist, but she doesn't wear "nerd clothes" or look anything like a physicist. And she's happy with that.
234* ResistTheBeast: [[spoiler: Should Rachel successfully convince Clarice to regroup with the other survivors and persuade them not to MercyKill her, Clarice will ultimately succumb to her infection at the worst possible time while warning her fellow soldiers to get away.]]
235* ReusedCharacterDesign: Her character model is the same as Taylor/Tanya/Tabitha/Tillie from ''VideoGame/LittleHope'' and the Pin-Up Girl from ''VideoGame/ManOfMedan''.
236* TechnoWizard: She's a skilled technician who greatly aids the American unit on their mission. Or at least, she was supposed to: an ancient Sumerian temple has no modern technology.
237* ZombieInfectee: [[spoiler:When Rachel meets up with Clarice, she's horribly infected and it shows, with pale skin and TaintedVeins]].
238[[/folder]]
239
240[[folder:José "Joey" Gomez]]
241->'''Voiced by:''' Sammy Azero
242----
243* AndThenJohnWasAZombie: [[spoiler:After bleeding out from his gunshot wounds, he reanimates as a vampire after he’s infected post-mortem, attacking Nick and Jason and potentially killing one of them before they manage to put him down for good.]]
244* BackForTheDead: [[spoiler:His parasite-ridden body returns to attack Nick and Jason before he gets killed.]]
245* DeskJockey: Actively prefers this kind of work.
246* DisneyVillainDeath: [[spoiler:After being lit on fire by the UV wand, he falls into a deep chasm. He's never seen again and presumed dead]].
247* DoomedByCanon: [[spoiler: He's mortally injured by the Iraqi soldiers ambushing them at the farm and bleeds out in Nick's arms regardless of the choices made]].
248* HornedHumanoid: [[spoiler:His infection causes him to sprout a pair of horns on his head.]]
249* ManOnFire: [[spoiler: If Eric has conducted his autopsy and learned about the power of the UV wand, he will wield it against Joey, which causes him to combust before falling into a chasm.]]
250* MultipleGunshotDeath: [[spoiler: After he reanimates and attacks Nick and Jason, one of his possible deaths involves him being perforated with assault rifle fire from multiple directions before falling dead into the chasm.]]
251* NiceGuy: In his brief screen-time, he's shown to be one of the few marines who's genuinely friendly to Rachel: they can even sit down companionably for a minute and have a heart-to-heart about her failing marriage, depending on the player's choices.
252* ReusedCharacterDesign: As ubiquitous as Merwin's at this point! He shares his model with David from ''VideoGame/TheInpatient'', Finn from ''VideoGame/{{Hidden Agenda|2017}}'', Charlie from ''VideoGame/ManOfMedan'', and Daniel/Dennis/David from ''VideoGame/LittleHope''.
253* WalkingSpoiler: His involvement in the story is very hard to give without them.
254* WasOnceAMan: [[spoiler: Before he is shown fully onscreen, some tell-tale signs point to the vampire stalking the group in the temple being Joey. Two major ones being that it whistles the same tune Joey does during two of the military operation scenes, and, if Merwin is still alive at the time he doesn't kill Merwin despite his helpless, wounded state. The last vestiges of humanity left in him perhaps recognizing his old YourMama joke sparring partner.]]
255[[/folder]]
256
257!!Iraqi Unit
258[[folder:Dar Basri]]
259->'''Voiced by:''' Nabeel El Khafif
260
261* AssholeVictim: He threatens Salim with execution, tries to kill the Americans even though the war is over, and can potentially kill Eric and/or Merwin for no other reason than that they are Americans. [[spoiler:He dies in the assault rather painfully, and even Salim only slightly mourns his passing]].
262* BigBadWannabe: He's a threat to the protagonists, but has nothing on the monsters in the temple.
263* BilingualDialogue: Subverted. Unlike Salim, he does not speak English.
264* TheCaptain: Per his rank, he’s captain of the Iraqi Ground Forces.
265* ContrivedCoincidence: Somehow he does not encounter a single vampire during his first six hours underground. This gives him an excuse to ambush the Americans when he sees them calling for help on the radio.
266* DevouredByTheHorde: If the group doesn't have Clarice with them, he will be eaten by a group of vampires.
267* EnemyMine: [[spoiler: If Salim is alive, then once the vampires do show up, Dar ''is'' sensible enough to stop fighting the Americans and side with his fellow humans against the monsters.]]
268* FateWorseThanDeath: [[spoiler:During The Assault, he is rather painfully eaten by several of the vampires. If he is not killed by a vampirized Clarice.]]
269* HappilyMarried: Dar's wallet has a picture of his beautiful wife, and they look quite happy together. Salim can comment that he never knew Dar was married.
270* HeroKiller: [[spoiler:Can kill Eric, one of the game’s protagonists. He will also kill Merwin if Merwin survives to send the radio signal.]]
271* {{Jerkass}}: He can repeatedly insult Zain, Salim's son, to the point where Salim and Dar come to blows. Unlike Jason or Salim, Dar gets no CharacterDevelopment.
272* ImperialStormtrooperMarksmanshipAcademy: [[spoiler: Averted. Though he does miss A LOT while shooting at the Americans, he can fatally shoot Eric at two different points.]]
273* LeeroyJenkins: He wants to launch an ambush attack against a group of American soldiers he knows will be in the area, even though the war has already clearly been lost for weeks. This achieves nothing of strategic value and ultimately ends up getting him and his men killed. While stuck in the [[spoiler: monster-infested]] ancient ruins Salim even laments Dar's decision to attack the Americans rather than just let things be.
274-->'''Salim:''' This is suicide.\
275'''Dar:''' No, Lieutenant. This is glory.
276* MakeSureHesDead: Averted. [[spoiler:He doesn’t bother to check if Eric and Rachel are actually dead. However, this costs him later as they can survive and confront him again. Played straight if he shoots Eric and sees his corpse impaled on a stalagmite. As for Rachel, judging by her screams and the deep chasm she falls into, he only assumes she died.]]
277* TheNeidermeyer: As these tropes illustrates, he's TheCaptain that shouldn't be in command.
278-->'''Salim:''' This is not right.\
279'''Dar:''' Get it together, Salim! We fight fire with fire!\
280'''Salim:''' Not like this! Not here. We'll all die if we fight here.\
281'''Dar:''' Our homeland is being conquered right in front of our eyes. Why'd you join if you're too scared to pull the trigger?
282* ReusedCharacterDesign: He uses the same facial model (albeit with a subtle RaceLift) as John/James/Joseph from ''VideoGame/LittleHope''.
283* {{Troll}}: On more than one occasion he's shown sabotaging the Americans' equipment when they're otherwise occupied and then observing their plight from afar, instead of attacking them directly.
284* UnwittingInstigatorOfDoom: Him ordering his unit to attack the Americans leads to the firefight that ultimately causes the cave-in.
285
286[[/folder]]
287
288!! 1946 Archeological Expedition
289
290[[folder:Lady Agnes Bradshaw]]
291A wealthy British noblewoman and the financier of the expedition.
292----
293* AmbiguouslyEvil: [[spoiler:It is revealed that she knew about the vampires all along; however, she was framed by Randolph for the murder of Van Huyten.]]
294* AndThenJohnWasAZombie: Subverted. [[spoiler:Randolph claims this, but her corpse is uninfected and the teeth are still intact.]]
295* AttackOnTheHeart: [[spoiler:Randolph kills her with an iron tent peg this way.]]
296* BeCarefulWhatYouWishFor: [[spoiler:Her obsession with learning everything possible about the vampires led to her getting turned into one. According to Randolph, at least.]]
297* SecretKeeper: She claimed to know the location of Alexander the Great's resting place, and that even an ancient Sumerian temple is a worthy excavation site for its historical knowledge. [[spoiler:She knew from the beginning about the vampires and wanted to learn about their power and possible immortality.]]
298[[/folder]]
299
300[[folder:Aline Journeau]]
301Arthur's assistant and a former member of the French Resistance.
302----
303* ApocalypticLog: The player will find her log scattered around the dig site, whereas Randolph's log is found elsewhere.
304* WhatHappenedToTheMouse: Her exact fate is unknown, but there were no survivors, so she somehow died during the expedition.
305[[/folder]]
306
307[[folder:Arthur Pulman]]
308A dig foreman who hired laborers for the expedition and helped build the elevator.
309----
310* WhatHappenedToTheMouse: His exact fate is unknown, however, it's known he was killed during the expedition.
311[[/folder]]
312
313[[folder:Ellis Van Huyten]]
314A Dutch antiquarian and Lady Bradshaw's advisor, who had a bad reputation among the archaeological community.
315----
316* BeCarefulWhatYouWishFor: He wanted to know everything about the vampire creatures. [[spoiler:A transformed Mary Hodgson drained his blood and showed him what they could do.]]
317* ForScience: His motivation for sabotaging the dynamite meant to seal the temple.
318[[/folder]]
319
320[[folder:Randolph Hodgson]]
321An earnest explorer whom Lady Bradshaw hires just before his honeymoon to find Alexander the Great's tomb.
322----
323* AmbiguouslyEvil: [[spoiler: He seems to have lied about Lady Bradshaw in his journal entries, claiming that he was forced to kill her after she turned into a vampire and killed Van Huyten. This is contradicted by the fact that Bradshaw's corpse shows no sign of infection as both her front teeth are intact. It seems that Mary killed Van Huyten and Randolph covered it up. In Randolph's defence, Lady Bradshaw has gotten his wife (and a lot of the archeological crew) killed and trapped them all in the temple, so he takes justice for Mary.]]
324* ApocalypticLog: The team in the present day finds his logs scattered about the site.
325* HappilyMarried: He was about to go on his honeymoon. [[spoiler:Also, he was able to soothe his wife when she was infected with his voice. The only thing he carried with him into the alien ship was a portrait of her in his pocket watch.]]
326[[/folder]]
327
328[[folder:Mary Hodgson]]
329A classical pianist and Randolph's new bride.
330----
331* ChekhovsSkill: She was able to ascertain the creatures communicate through sound, and was transcribing it through musical notation, due to her skill on a piano. Salim discusses this once her sheet music is found.
332* HappilyMarried: She decided to go on her husband's dig for their honeymoon.
333* ZombieInfectee: [[spoiler: She is infected and presumably kills Van Huyten.]]
334[[/folder]]
335
336[[folder:Sherman Crow]]
337A British soldier and World War II veteran, and old friend of Randolph's who worked as the expedition’s head of security.
338----
339* ChekhovsGun: The trope is name-dropped as an achievement if Rachel uses Bessie to fight off the vampires in the temple. The gun is set up when Eric and Rachel find it earlier, but it's optional and can be missed.
340* ICallItVera: He brought a M1917 Browning machine gun, which he dubbed "Bessie," along for the expedition, presumably for use against bandits. According to the story, he used it to fight off vampires before getting overwhelmed. The gun remains where it was, and Rachel can use it to fight off monsters decades later.
341* WhatHappenedToTheMouse: His exact fate is unknown, however, he did die during the expedition.
342[[/folder]]
343
344!!Akkad
345[[folder:King Naram-Sin]]
346->'''Voiced by:''' Sami Karim
347----
348* HistoricalDomainCharacter: Naram-Sin is a real king of the Akkadian Empire, and reigned from 2254 to 2218 BC. There is also reference to the "Curse of Akkad", a historiographic epic poem in which Akkad plundered a temple and was cursed: The poem itself was written after Naram-Sin's lifetime and may simply be allegory for the Gautian conquest of Sumer, but the game treats it as real.
349* KilledOffscreen: Kurum comes across his body in his throne room surrounded by the remains of his royal guards when he escapes from the prisons underneath, a solar eclipse having allowed [[spoiler:the vampires to appear above ground and swarm the temple en masse]].
350[[/folder]]
351
352[[folder:Balathu]]
353->'''Voiced by:''' Zaydun Khalaf
354----
355* AuthorityEqualsAsskicking: He's the leader of the Akkadian army and is shown to be a skilled combatant.
356* DecoyProtagonist: He and Kurum are the protagonists in the prologue, [[spoiler:where they ultimately die at the hands of the monsters.]] [[spoiler:However, whoever died last will later be resurrected as an undead monster opposing the modern-day heroes.]]
357* WeaponSpecialization: He is an able hand with a throwing spear and can skewer a Gautian captive. [[spoiler:If he's the Ancient One, he hasn't lost his touch, and can skewer Rachel, Jason, Nick, Salim, or any combination of them]].
358[[/folder]]
359
360[[folder:Kurum]]
361->'''Voiced by:''' Waleed Hammad
362----
363* BattleTrophy: His necklace of skulls. He also describes the skulls as the history of Gautia.
364* DecoyProtagonist: He and Balathu are the protagonists in the prologue, [[spoiler:where they ultimately die at the hands of the monsters.]] [[spoiler:However, whoever died second will later be resurrected as an undead monster opposing the modern-day heroes.]]
365* PushedAtTheMonster: The prologue has only a handful of opportunities to raise or lower the RelationshipValues between Balathu and Kurum, but if Balathu does turn the relationship sour Kurum will pull this instead of fighting together, slashing Balathu across the chest and leaving him for their pursuer hoping it provides him a little more time to escape. He's RewardedAsATraitorDeserves in short order.
366[[/folder]]
367
368!!Others
369[[folder:Vampires]]
370The main threat of the game. Gigantic, bloodthirsty monsters who inhabit the temple below the sands.
371----
372* AttackOnTheHeart: The most surefire way put them down is a solid object rammed through the heart.
373* BatOutOfHell: Essentially they're giant, evil bat monsters.
374* ImmuneToBullets: Modern assault rifles are only about as effective against them as pepper spray is against humans. An old fashioned Browning M1917 machinegun, though, is at minimum able to knock them out.
375* MadeOfIron: Not only are they ImmuneToBullets, but they can survive even having a heavy truck dropped on them. This seems to be down to a combination of them having very tough armored skin, as well as them being undead and thus having a less vulnerable circulatory[=/=]nervous[=/=]organ system.
376* SuperHearing: The creatures posses [[EyelessFace no eyes]], relying on a superb sense of hearing to track down their prey.
377* TragicMonster: [[spoiler:They were once a spacefaring alien civilization. Now thanks to the parasites, they're little more than feral monsters.]]
378* WeakenedByTheLight: Sunlight and UV light burn them to ash.
379[[/folder]]
380
381[[folder:The Ancient One (Spoiler Identity)]]
382The apparent leader of the vampires. He is either Balathu or Kurum from the prologue.
383----
384* AndIMustScream: In the present day, the survivor that didn't become the Ancient One can be found partially coated in slime, a sort of byproduct of the alien cocoons. This slime seems to render him impervious to time, causing his head and about half of his body to look as it did 4000 years after the fact. However, the slime didn't cover all of his body, so the other half is a rotted out skeleton. He is of course aware of this, as shown when his pupils contract to Salim bringing a lighter in front of his face and he does the best impression of a scream he can with ''half a head''.
385* AuthorityEqualsAsskicking: In the present day, the Ancient One is the closest thing the vampires have to a leader, and despite a millennia of undeath, he’s still lethal enough in combat to take on the entire group at once on the surface and can potentially kill several of them in a head on fight.
386* FinalBoss: The Ancient One can fight a final battle with the protagonists on the surface if Nick doesn't destroy the main vampire hive.
387* TheHeavy: The closest thing the vampires have to a leader in the 21st century.
388* HeroKiller: He can kill any or all of the protagonists.
389* HolyBurnsEvil: Subverted. the Ancient One is not physically stopped by a crucifix, but it does pique his curiosity and he will look at it. [[spoiler:This is the proper option, as it gives more time for rest of the party to react. Shooting him, in contrast, just pisses him off and causes him to attack immediately.]]
390* ItCanThink: He retains his warrior skills. He's just as capable with a spear as he was during Naram-Sin's reign. He is also possessed of human curiosity and will look at Nick's gold crucifix.
391* LightningBruiser: The Ancient One is fast and tireless in comparison to humans.
392* ManOnFire: [[spoiler:If Nick does not approach the main cocoon cluster, The Ancient One will chase the party to the surface, in which he's fought in hand-to-hand. He is killed when one of the characters forces a flare down his throat, cooking him from the inside.]]
393* NoSell: [[spoiler:For some reason, his undead form is not affected by UV Light the same way the creatures are. Joey's vampire form combusts in seconds when exposed to the light, and even the ZombieInfectee Rachael can be seen partially smoking when Eric uses the lamp to burn the parasite out of her, but the Ancient One can withstand the light for seconds without even smoldering under it, with the only effect it has being that he's BlindedByTheLight. This greatly enhances his threat level as he's immune to the best defense the protagonists have against the vampires, in addition to his greater intelligence, combat skills and the Vampire's shared toughness to shrug off or endure multiple bullets to the torso, creating an EliteMook the heroes have to struggle against despite their greater weaponry. It's implied that his immunity is possibly the result of a human host having spent thousand of years being transformed into a vampire, allowing the parasite to enhance the body's natural capabilities like resistance to UV radiation, though he's never exposed to natural sunlight, so it's unclear if he would be similarly resistant to that as he is to the artificial UV light]].
394* WalkingSpoiler: His existence and identity are big spoilers from the opening.

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