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1Here is a list of characters from the webcomic ''Webcomic/ScoobAndShag''.
2----
3[[foldercontrol]]
4
5[[folder:General]]
6Tropes that apply to generally every character.
7----
8* AdaptationalBadass: Everyone, including characters like Garfield or Olive Oyl, are shown to be competent fighters, tacticians, or leaders.
9** Admittedly, this is somewhat ZigZagged for characters who have powers in their original media. While [[WesternAnimation/InspectorGadget the Inspector]] carries over his mechanical body and WesternAnimation/{{Dex|tersLaboratory}} keeps his inventing genius, it's unclear how much of his SuperStrength ComicStrip/{{Pop|eye}} has, and ToonPhysics are completely absent for all characters, including ones like the various Franchise/LooneyTunes who, in their canon, constantly abuse it.
10* TheAgeless: The majority of Toones we see (and quite possibly all of them) are, based on some dialogue from Pops during Bugs and Scooby's first fight, ''one hundred years old'' at minimum.
11* AnimatedActors: The cartoon shows these characters come from are revealed to be messages being broadcast from the Toones' home planet.
12* MagicalEyeStreamers: Active Ballyhoo users are marked by streamers of wispy white energy trailing from their eyes, usually extending to and past the edge of the panel. [[spoiler:Anybody who's been touched by "Twilight" or one of their siblings gets a coloured trail, seemingly based off of old TV test patterns. Mickey's is red, Scoob's is cyan, while Dee and Bugs both appear to share magenta.]]
13* MeanCharacterNiceActor[=/=]NiceCharacterMeanActor: It turns out that the TV shows we watched as kids were broadcasted messages from the Toones' home planet made as a sign of peace between Earth and Toone. It's shown that heroic and good characters (like Popeye, Yogi Bear, and Numbuh Five) have the same personalities while the cameras aren't rolling, and "villainous" characters (like Mandark and Swiper) are equally good and kind off-screen. Unfortunately, the opposite also applies. Characters who act friendly (like Flapjack or Foghorn Leghorn) or are a JerkWithAHeartOfGold (JFK or Eddy) reveal themselves as arrogant, malicious or even murderous, either by circumstance or because they were always like that offset.
14* ThemeNaming: All Ballyhoos have a name after elements of TV and animation. Each name is also related to the Ballyhoo itself.
15* VerbalTic: Any character with a verbal tic in their home series will have it present here.
16[[/folder]]
17
18!!Heroes
19
20[[folder:Shag]]
21!![[Franchise/ScoobyDoo Norville "Shaggy" Rogers]]
22[[quoteright:343:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_233934_webtoon_1.jpg]]
23->'''Ballyhoo:''' Unknown, [[spoiler:potentially Jump Cut]]
24->'''Blessing of:''' Storm
25A mystery-solving teen, never far from his best pal Scoob.
26----
27* AnArmAndALeg: [[spoiler:His left hand is destroyed by an airlock door while fleeing from a mutated Goofy.]]
28* AudienceSurrogate: Concepts like the Ballyhoo and the origin of the {{Toon}}es are introduced to the audience as Pops explains them to Shaggy. {{Justified|Trope}}, as Shaggy is amnesiac.
29* AwesomenessByAnalysis: [[spoiler:He was smart enough to find the weakness in Yoge's Ballyhoo and use it to beat him in their sparring match.]]
30* BadassNormal: He lacks access to a Ballyhoo due to his amnesia [[spoiler:(except not, it's actually because the Ballyhoo is held by a '''different''' clone of Shaggy)]], but he is not going to let that stop him. In some ways, this is one of his strengths, as the necessity of relying only on his wits and skills allows him to surprise and overwhelm overconfident fighters who are [[PowersDoTheFighting too used to abusing their Ballyhoo in battle]]. However, as his battle against [[spoiler:the other Shag clone]] shows, this alone is ultimately not enough. As of "Watched", his stats show that while he has no Ballyhoo, he's very fast and very smart.
31* {{Determinator}}: It doesn't matter how outclassed he is. It doesn't matter that he lacks a Ballyhoo to even the playing field. It doesn't matter he is '''literally missing an arm'''. As long as his friends are in danger, this man will never '''ever''' stand down of his own will.
32* DisabledInTheAdaptation: [[spoiler:His left hand is destroyed by an airlock door while fleeing from a mutated Goofy.]]
33* DoppelgangerGetsSameSentiment: [[spoiler:Scoob at least seems to care for Shag just as much as for the original Shaggy, to the point of being willing to make a DealWithTheDevil to save him.]]
34* EmpoweredBadassNormal: [[spoiler:His lack of powers of his own means Scoob can Channel energy '''into him''' instead of an object. This turns Shag into a powerhouse of a FlyingBrick.]]
35* ForgotAboutHisPowers: Quite literally as in flashbacks he's shown to possess a Ballyhoo that's not shown on screen but his amnesia means that he doesn't remember how to activate it or what it does. [[spoiler:[[SubvertedTrope The truth however]] is that he can't access his Ballyhoo because he's a clone of the original Shaggy and thus lacks access to Jump Cut, and won't have it until the previous clone is dead.]]
36* LightningBruiser: He doesn't have a Ballyhoo, ''but'' a lifetime of running away from monsters has allowed him to become rather agile. And he can hit surprisingly hard, too. [[spoiler:This allows him to run rings around the older clone Shag who has become reliant on his Ballyhoo to fight.]] The stat wheel in "Watched" claims that his speed is B.
37* RunningGag: One of the earliest jokes was Shag mangling his catchphrase of "Zoinks". This gets a CerebusRetcon later [[spoiler:by showcasing it as a side effect of having his mind wiped by Velma's Format ability]].
38* TrueCompanions: Unsurprisingly with Scoob, to where he will lay down his life to save him. [[spoiler:By the TimeSkip though, they are uneasy terms as Shag fears that being a clone means he was just made to be a weapon and if Scoob really cares. As such, he has become semi-retired.]]
39[[/folder]]
40
41[[folder:Scoob]]
42!![[Franchise/ScoobyDoo Scoobert "Scooby" Doo]]
43[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_235134_webtoon.jpg]]
44->'''Ballyhoo:''' Channel
45->'''Blessing of:''' Storm
46A dog with a foul mouth and an affinity for handguns and FlippingTheBird. He's Shaggy's best friend.
47----
48* AdaptationalBadass: In canon, he's an intensely cowardly and rather incompetent comic-relief character ([[CrouchingMoronHiddenBadass most of]] [[DependingOnTheWriter the time]]). Here, he's a veteran of an interplanetary war, a former army commander, and a dangerous and stoic fighter.
49* AwesomeButImpractical: His evolved Ballyhoo has shades of this. It's considerably more powerful than normal, but he can't mantain it for long and takes a severe toll on his stamina.
50* DealWithTheDevil: [[spoiler:Scoob made a deal with Illapa at some point after crashlanding on Earth to receive a fragment of Illapa's Blessing. Much, much later on, Scoob contacts Illapa again to receive his full blessing, in return for Scoob's allegiance in the future.]]
51* FlippingTheBird: This is a trademark of his in the early strips, where he often only replies to people with an extended middle finger. It falls by the wayside early on, but is the longest-lasting of the early-strip quirks.
52* ForgotAboutHisPowers: [[spoiler:Scooby received Blessing of Storm at some point after he and the rest of the Mystery Crew crash on Earth. Velma erasing everybody's memories means he's completely unaware of this until he first uses it to empower Shaggy.]]
53* FunnyAnimal: More humanid than in canon.
54* GoodIsNotNice: He's one of the heroes, but...well, just read his JerkWithAHeartOfGold entry.
55* JerkWithAHeartOfGold: Earlier comics have him screwing over Shaggy at various points for his own benefit. But he ''won't'' leave Shaggy to die in the ship. [[spoiler:His fight with Bugs proves he's got quite a bit more attachment to people than he even ''remembers''.]]
56* LightningGun: With the [[spoiler:Blessing of Storm, Scoob's gun is upgraded into this which he uses against the Antihoo corrupted Ms Bellum.]]
57* LogicalWeakness: His Ballyhoo requires a weapon to channel energy into. Therefore, unlike various other Ballyhoos, he can't use Channel if he doesn't have a weapon available.
58* MeaningfulName: Channel allows him to literally channel energy into weapons.
59* MysteriousPast: Even more than Shaggy. [[spoiler:He was a commander of the {{Toon}}es and was the one who saved them, but beyond that is a mystery.]] He doesn't seem to remember much about himself, and just barely manages to activate his Ballyhoo.
60* NotSoStoic: While typically TheStoic, his demeanor cracks at one point when Bugs gets the upper hand during their fight on the ship; when Bugs ''demands'' to know why the amnesiac Scoob is refusing to go all-out with her, Scoob answers with an uncharacteristically emotional, "''I DON'T KNOW!''" , which shocks even Bugs.
61* RequiredSecondaryPowers: An inversion of sorts. His Ballyhoo can only empower other things, so he needs a weapon to make use of it, hence why he usually carries a gun with him.
62* SpellBlade: His Ballyhoo allows him to pour overwhelming amounts of energy into any weapon, making them tremendously powerful. A simple handgun affected by Channel turns into a WaveMotionGun.
63* SuperEmpowering: [[spoiler:Hah, you thought Scoob could only empower weapons? Super Shag would have a word with you.]]
64* ThemeNaming: TV '''channel'''.
65* WistfulAmnesia: [[spoiler:During his fight with his former friend Bugs Bunny, he hesitates multiple times and misses potential hits for reasons he tearfully admits he doesn't know, implied to be due to his amnesia. This actually rattles Bugs hard enough to get her to drop DeadAir for a moment]].
66[[/folder]]
67
68!!The Resistance
69
70[[folder:Kerm]]
71!![[Franchise/TheMuppets Kermit the Frog]]
72[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190421_235648_webtoon.jpg]]
73->'''Ballyhoo:''' Product Placement
74
75A friend Scoob and Shag meet outside of the facility.
76----
77* AmbiguousSituation: Has yet to show up in flashbacks and is traditionally a live-action character, leaving it unclear how he ended up with the rest of the cast. [[spoiler:It gets stranger when he shows up with Fred in the past, another character who is stated to be away from the ship but on Earth. #83 finally reveals the circumstances of his appearance.]]
78* BarrierWarrior: His Ballyhoo allows him to create branded products out of nowhere. He typically uses this to summon vending machines to serve as shields against attacks.
79* BlandNameProduct: "Product Placement" creates objects like these, such as "Bebsi"-brand vending machines and giant potato chip bags labeled "Boritos".
80* JumpedAtTheCall: Literally -- he starts out as a regular pencil-pusher back on Toone, before jumping onto an escaping starship to help out people he just met.
81* MeaningfulName: Product Placement allows him to summon "products". This includes entire vending machines.
82* ProductPlacement: His Ballyhoo is a pun on this trope, being the ability to instantly create giant versions of {{Bland Name Product}}s to use as platforms, obstacles and the like.
83* TheStoner: Was looking to get high when he meets Scoob and Shag, and later complains that Pop was holding out when Pop pulls out his pipe. [[spoiler:This is because when he first crashed on Earth he was given a blunt during his search for Scoob and it was the only thing he was holding after Velm Formatted his memories.]]
84* ThemeNaming: '''Product placement''' -- the placing of brands or products in another work such as a cartoon.
85* TrueCompanions: With Scoob and Shag, despite only knowing them for a short time.
86[[/folder]]
87
88[[folder:Pop]]
89!!ComicStrip/{{Popeye}}
90[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000438_webtoon_9.jpg]]
91->'''Ballyhoo:''' Frame By Frame
92
93A former general, Pops is now in charge of the resistance holed up in Med Bay 03.
94----
95* BigGood: In the absence of Scoob, he seems to be the main commander of the Toone forces.
96* BulletTime: His Ballyhoo allows him to see time in slow-motion, decomposed into frames. Thanks to this, he is almost impossible to so much as hit in battle.
97* AFatherToHisMen: As illustrated in his battle against Sam, where he staunchly refuses to let him kill Dee-Dee, no matter how badly it gets him hurt.
98* LightningBruiser: He combines his traditional SuperStrength with the ability to move in BulletTime.
99* ManOfKryptonite: To Sam, who can shoot with pinpoint precision, but can't do much against someone capable of dodging bullets while they're already in flight.
100* MeaningfulName: "Frame By Frame" allows him to see the world ''literally'' frame by frame.
101* MrExposition: Fills Shaggy, Kermit, and the audience on the main plot.
102* MyGreatestFailure: It's implied that he regrets not investigating when Velma informs him of the transmission made by the Martians, [[spoiler:which allowed said Martians to locate and invade the Toones' homeworld]], in spite of the matter being above his paygrade.
103* PocketProtector: A can of his trademark spinach keeps Sam from inflicting a fatal blow to the gut during their fight.
104* ReasonableAuthorityFigure: He will do everything in his power to prevent any unnecessary casualties amidst his charges, even if he has to literally take a bullet for them, or several.
105* SuperStrength: He is just as strong as ever, and this, combined with the SuperReflexes from his Ballyhoo, makes him one of the most powerful assets to the forces of good, even if he hasn't quite reached the continent-smashing raw physical power of his spinach-enhanced canon counterpart.
106* ThemeNaming: '''Frame by frame''' -- heavily slowing down a video in order to see the individual images, or "frames".
107[[/folder]]
108
109[[folder:Yoge]]
110!!WesternAnimation/YogiBear
111[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000820_webtoon.jpg]]
112->'''Ballyhoo:''' Simulcast
113
114A Toone in charge of training the resistance's soldiers and new recruits.
115----
116* AttackReflector: With Simulcast, any physical attack directed at Yoge manifests as this, with a mirror image of the attack going back to the attacker.
117** He later gains a secondary ability named "Reverse Mirror": if he's hit by attack based on kinetic energy, even if it doesn't involve physical objects (such as telekinesis), he can inflict the same damage on his opponent. The drawback is that Yoge still takes the damage from the enemy's attack.
118%%* BrokenBird: It's implied during Shag's training that he became like this after losing Boo-Boo.%%Implied how?
119* CombatCommentator: He often takes on this role, particularly during his fight with Shaggy and when encountering Bugs.
120* FunnyAnimal: Duh.
121* LogicalWeakness: Simulcast only works when Yoge can see the attack coming. Additionally, because it's a physical-type, it can't do anything against energy-types as seen when Bugs nearly kills him with ''Dead Air''.
122* MeaningfulName: Simulcast creates a mirror image of the target, which behaves exactly like the original.
123** Reverse Mirror allows him to replicate any damage he takes back on his attacker.
124* {{Synchronization}}: Simulcast Reverse Mirror.
125* ThemeNaming: '''Simul'''taneous broad'''cast''' -- broadcasting a program simultaneously across multiple mediums or channels.
126** "[[https://en.wikipedia.org/wiki/Reverse_mirror Reverse Mirror]]" -- broadcasting two programs on two different channels, switching their position depending on the region they're broadcasted to.
127[[/folder]]
128
129[[folder:Swipes]]
130!![[WesternAnimation/DoraTheExplorer Swiper the Fox]]
131[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_001039_webtoon.jpg]]
132->'''Ballyhoo:''' Info
133
134A resistance member who finds himself taken to the past after an encounter with Bugs Bunny.
135----
136* AdaptationalHeroism: He's a villain in his home series, but on the side of the good guys here.
137* BattleCouple: [[spoiler:He and Courage make a great team, pairing their Ballyhoos together spectacularly to fight the mind-controlled Pop, right as the audience is made aware of their relationship.]]
138* FakingTheDead: Unintentionally. [[spoiler:Pat snatches him from Bugs the second before Dead Air would kill him, leaving the others convinced that he died.]]
139* FunnyAnimal: Duh.
140* LazyBum: Sleeps through a good chunk of the events of the comic before "[[RecapEpisode Recap]]". Courage hits him with a DopeSlap to wake him up, and then he has the gall to demand that Courage recap everything.
141* MeaningfulName: "Info" gives Swipes useful info about anything he touches and later, everything he sees.
142* OfficialCouple: [[spoiler:He and Courage are revealed to have entered a 15-year-relationship after Pat stranded the two in the past.]]
143* SherlockScan: Info allows him to analyze a target for weaknesses. He initially needed to touch whatever he wanted to analyze, but after the TimeSkip he can scan targets just by looking at them.
144* TakingTheBullet: When Bugs charges at Shag with Dead Air active, Swipes jumps in front of him and takes the hit. [[spoiler:Luckily he survives.]]
145* ThemeNaming: The '''Info''' button on the remote controller, which gives info on the current program.
146* ThoseTwoGuys: He forms a pair of passive observers and comic relief guys with Courage. [[spoiler:[[RelationshipUpgrade They're even revealed to have started dating after their long stint in the past.]]]]
147[[/folder]]
148
149[[folder:Chowder]]
150!!WesternAnimation/{{Chowder}}
151->'''Ballyhoo:''' Unknown
152A soldier training under Yoge alongside Five.
153----
154* AdaptationalBadass: In canon, Chowder was, in his own words, "an eater, not a fighter". Here, he's part of the Resistance and is training under Yoge alongside Five, implying he has some fighting ability.
155* AdaptationalIntelligence: Chowder, in canon, was pretty dim and only got dumber as the series went on. His counterpart here is smarter, focused, and a bit more serious.
156[[/folder]]
157
158[[folder:Courage]]
159!!WesternAnimation/CourageTheCowardlyDog
160[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/courage_s&s.png]]
161->'''Ballyhoo:''' On Demand
162Another resistance member stranded in the past.
163----
164* BattleCouple: [[spoiler:He and Swipes have their relationship revealed to the audience as they work together to lay the smackdown on a mind-controlled Pop, using their Ballyhoos to expertly compliment each other.]]
165* MeaningfulName: Thanks to his Ballyhoo, Courage can ''be'' the tool he needs at that particular moment.
166* MiniMecha: He can become one, letting himself be piloted by Swipes.
167* MrExposition: In "[[RecapEpisode Recap]]", he exposits on the ongoing plot in order to recap everything up to that point for the sake of the audience... and also for Swipes, who slept through a good chunk of their trip back to the past.
168* NoodleIncident: ''Something'' apparently happened to Muriel, as Courage started crying when Ms. Bellum used her Ballyhoo to look like her to lure him in.
169* OfficialCouple: [[spoiler:Forms one with Swipes, after the two of them are stranded in the past by Pat with only each other for company.]]
170* ThemeNaming: Video '''on demand'''.
171* ThoseTwoGuys: He forms a pair of passive observers and comic relief guys with Swipes. [[spoiler:[[RelationshipUpgrade And a pair of boyfriends, it turns out.]]]]
172* UnusualEars: No matter what form he takes, he will always keep his dog ears.
173* VoluntaryShapeshifting: "On Demand" allows Courage to transform into different objects, including weapons. Chapter 108 reveals that this is not limited to inanimate objects: for example, he can turn into a human.
174** Later chapters show that he can also take unnatural shapes - like opening a huge hole in his body - in order to dodge incoming attacks.
175[[/folder]]
176
177[[folder:Dee]]
178!![[WesternAnimation/DextersLaboratory Dee Dee]]
179[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dee_1_s&s.png]]
180[[caption-width-right:300:Before the time skip.]]
181[[caption-width-right:300:[[labelnote:After the time skip]]https://static.tvtropes.org/pmwiki/pub/images/dee_2_s&s.png[[/labelnote]]]]
182->'''Ballyhoo:''' Closed Caption
183->'''Blessing of:''' Twilight
184Dexter's older sister, Dee's non-combat Ballyhoo and lack of fighting skills mostly see her relegated to scouting and grunt work. After a close brush with death, she becomes determined to train and toughen up.
185----
186* AdaptationalAngstUpgrade: In addition to being a lot smarter than in the cartoon, she's much more aware of her inferiority to her brother, and one of her flashbacks features her crying when Dexter insults her. The events of also leave her with PTSD after she nearly dies and loses her right eye, which leaves her frozen in fear the first time she enters combat again.
187* AdaptationalBadass: In the original show, she's a regular preteen girl who mostly gets herself and others in trouble when messing with her brother's machines. Here, she's an experienced soldier willing to sacrifice her own life for the sake of a vital mission's success, and by Part 2 has become a resourceful fighter and infiltrator. She is almost unrecognisable as a character at this point.
188* AdaptationalIntelligence: In her original series, she's a complete ditz who fools around with her brother's machines on a regular basis with absolutely no understanding what she's doing. Here, she's a canny and resourceful fighter provided with considerable willpower and determination.
189* DamselInDistress: Wounded with a broken leg and vulnerable to getting shot by Sam, Pop has to save her despite her begging to let Sam shoot her rather than jeopardise the mission. She is once again in this position during the Alaska arc, thoroughly overpowered by Foghorn Leghorn, forcing Dex to come to her rescue. [[spoiler:This trope continues pursuing her even after she receives the blessing of Twilight and gains the ability to use Closed Caption offensively. She puts up a great showing against Flap, but he ultimately manages to blindside her and might have turned her into an Antihoo abomination if Five had not intervened.]] This is the source of much turmoil for her, as she hates herself for not being able to pull her weight.
190* EyepatchAfterTimeSkip: In Part 2, she sports an eyepatch over her left eye, due to having lost it partway through Part 1.
191* ExpositoryHairstyleChange: She switched her GirlishPigtails for a TomboyishPonytail to learn to train stronger. She later loses this ponytail.
192* HeartIsAnAwesomePower: Closed Caption can translate any language into English, [[spoiler:even the words of [[TheOldGods "Twilight"]],]] by manifesting subtitles in mid-air. It turns out that one of the "languages" that it can translate is InnerMonologue; this means that Dee can [[{{Telepathy}} literally read other people's minds]]. It eventually evolves to the point [[spoiler:that she can generate the captions as blunt force weapons against her enemies.]]
193* MeaningfulName: Dee's Ballyhoo allows her to create actual, visible subtitles. Initially, she used this just to translate languages; during the TimeSkip, she learns to use it to read a person's InnerMonologue.
194* ThemeNaming: '''Closed captions''' -- text that describes the audio present in a video, in case the audio is unavailable, the viewer is deaf, or the device's volume is turned off. [[spoiler:After meeting "Twilight", she gains the ability to ''manifest'' captions--including sound effects--as physical objects.]]
195* TraumaButton: While she's been training to become a fighter, the experience of losing an eye gave her serious PTSD.
196* TookALevelInBadass: After the TimeSkip, she has trained herself to become a fighter, including learning how to use her Ballyhoo in battle (see HeartIsAnAwesomePower above). [[spoiler:She gains another level thanks to "Twilight" upgrading her power, allowing her to utilize her power as a versatile offensive weapon as well.]]
197[[/folder]]
198
199[[folder:Felix]]
200!!WesternAnimation/FelixTheCat
201->'''Ballyhoo:''' Unknown
202
203A resistance agent sent out with Dee on a scouting mission in the ship.
204----
205* HalfTheManHeUsedToBe: He dies by being sliced in half [[spoiler:by the older Shaggy clone]].
206* HeroicSacrifice: It's not shown, but according to Dee [[spoiler:Felix gave up his life to save hers]].
207* NiceGuy: Pops described him as a "good kid".
208* WeHardlyKnewYe: He shows up alive for barely a couple of strips before [[spoiler:being unceremoniously murdered off-panel by "Mick"]].
209[[/folder]]
210
211[[folder:Olive]]
212!![[ComicStrip/{{Popeye}} Olive Oyl]]
213[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/olive_s&s.png]]
214->'''Ballyhoo:''' Mute
215
216A fleet officer who is first seen in flashbacks and is initially presumed dead in the present, but who is later seen directing an operation to prevent the President of the United States from nuking the ship.
217----
218* TheChessmaster: She knew that the US President would nuke the ship if it became too active and ensured that Garfield would be there to stop him, and also knew that Mick would seek Velm out for her Ballyhoo.
219* LockedOutOfTheLoop: She seems to be in charge of intelligence, but apparently has no idea what Bugs, Mick, or Shag are up to.
220* TheLostLenore: {{Subverted|Trope}}. When Sam is taunting Popeye, his comments imply that she is dead, but she's in fact alive and directing Garfield's operations. She and Pop just don't get along anymore.
221* MeaningfulName: She can selectively silence any sound she wants to.
222* ThemeNaming: The '''Mute''' button on a TV remote.
223[[/folder]]
224
225[[folder:Garf]]
226!!ComicStrip/{{Garfield}}
227[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/garf_s&s.png]]
228->'''Ballyhoo:''' Picture in Picture
229
230A Toone agent infiltrating the White House to prevent a nuclear launch.
231----
232* AdaptationalBadass: In canon, he's a fat, lazy lump who's only really dangerous to spiders and people who try to steal his lunch. Here, he's a trained spy sent to infiltrate the White House to hold the President captive.
233* MeaningfulName: Garf's Ballyhoo allows him (who is a webcomic character) to open up small window-shaped portals.
234* ThemeNaming: '''Picture-in-picture''' -- having one program on the full TV screen, and at least another one in a small window. Moreover, the way Garf activates his power is to hold out his hands in front of him and make a rectangle with his fingers. In other words, he's creating a small window in his field of vision.
235* ThinkingUpPortals: "Picture in Picture" allows him to create a portal out of thin air and to basically anywhere, and to close them at will. He demonstrates this by stranding a Secret Service agent who attempts to defend the President in the desert, and later by using another to drop out of the White House once he's finished there.
236[[/folder]]
237
238[[folder:Five]]
239!![[WesternAnimation/CodenameKidsNextDoor "Numbuh Five"/Abigail Lincoln]]
240[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/five_s&s.png]]
241->'''Ballyhoo:''' Cue Card
242
243One of the soldiers under Yoge.
244----
245* CombatClairvoyance: Of a sort. "Cue Card" doesn't let her see into the future ''per se'', but it does tell her precisely what to do in order to respond to the next attack that will come her way -- for example, instead of knowing that the next attack will be a sweeping kick, she'll know that she will need to jump.
246* DeathDealer: The cards created by "Cue Card" can also be thrown as sharp projectiles.
247* DomainHolder: What Five essentially is inside [[spoiler:her Full Script bubble]].
248* DontThinkFeel: How she defeats Dee in the sparring match. Dee can read her mind, so she rushes Dee and attacks purely on instinct and desire to win.
249* {{Irony}}: Her Ballyhoo manifests as a set of cards. Her bio states that her only dislike is "card games".
250* LogicalWeakness: [[spoiler:Cue Card: Full Script is incredibly powerful, sure, but in the end it IS still made up of cards, and if those cards are damaged, then Full Script goes down with it - at least, if Five having to swap places with Courage is anything to go by. It also does seem to have a size limit, as evidenced by Five only taking in one car of the train.]]
251* MeaningfulName: "Cue Card" manifests as a set of cards. Whichever card Five picks will depict what she'll have to do next -- usually to avoid the next enemy attack.
252* NecessaryDrawback: Five's cards remain blank until she draws them. Meaning that if she's unable to draw them, she cannot predict the future.
253** [[spoiler:Similarly, [[RealityWarper for all her power while in Full Script,]] Five still has a mortal mind and can't focus on everything at once, which can cause...''issues'' considering the kind of power she has. This is best demonstrated during the Emergency Arc, where she spends most of it fighting Eddy off-screen, and the unfortunate human bystanders who are also caught in Full Script get some [[SarcasmMode lovely]] AndIMustScream on account of Full Script showing them some alternate timelines while Five is preoccupied.]]
254* RealityWarper: [[spoiler:Cue Card Full Script creates a "bubble" of cards. Inside of it, Five can effectively replay events over and over and negate any attack]].
255* ThemeNaming: '''Cue cards''' -- cards with notes that remind the actors what to say or do. Later on, she develops an evolved version of her ability called '''Full Script'''. A script also tells the actor what to do, but it's much more complete.
256[[/folder]]
257
258[[folder:Mand]]
259!![[WesternAnimation/DextersLaboratory Susan "Mandark" Astronomanov]]
260->'''Ballyhoo:''' Broadcast
261
262A Toone agent who ends up being the one to find [[spoiler:Velm]] supposedly in Alaska.
263----
264* AdaptationalHeroism: In canon, Mandark was an EvilGenius and EvilCounterpart to Dexter with plans of world domination; here, he's a decent person, he doesn't have any antagonism towards Dexter, and he's a Resistance member.
265* AmplifierArtifact: He uses the new invention of [[ShoutOut Braino]] to expand the searchfield of his Ballyhoo by quite a bit.
266* HeartIsAnAwesomePower: Broadcast is a simple Ballyhoo that lets him locate nearby Ballyhoo users. Thanks to the Braino chamber, "nearby" now means all the way up to Alaska at the very least.
267* MeaningfulName: Mand's Ballyhoo refers to being able to able to send out a wave of Ballyhoo energy and pick up the location of other Ballyhoo users.
268* PsychicRadar: Mand's Ballyhoo lets him detect and locate the presence of nearby Ballyhoo users, picking up their "broadcasting" signals.
269* ThemeNaming: '''Broadcast''' -- the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model.
270[[/folder]]
271
272[[folder:The Inspector]]
273!!WesternAnimation/InspectorGadget
274[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_inspector_s&s.png]]
275
276A Toone agent who is also a cyborg.
277----
278* AdaptationalAttractiveness: Inspector Gadget in his original series has an elongated face, a massive nose and generally goofy facial features. The Inspector as depicted here has a shorter face and nose, messier hair with bangs and even chin stubble, making him look younger on top of more rugged and conventionally attractive looking.
279* AdaptationalIntelligence: Inspector Gadget is normally a bumbling buffoon who only shows his (admittingly massive) competence when he knows the people he cares about are in danger. Here, he's a no-nonsense badass capable of quick and precise pre- and mid-combat analysis of his foes.
280* AdaptationSpeciesChange: In the original show, he's implied to be a {{Cyborg}}, possessing both mechanical parts and human biological needs. In the comic, he's explicitly shown to be a fully mechanical robot [[spoiler:albeit with the mind of his creator]].
281* BatmanCanBreatheInSpace: [[spoiler:Sent to the moon to investigate what Mick wanted with it, and he feels no need to change up his usual outfit for the mission. {{Justified|Trope}}, as he's entirely mechanical, and therefore doesn't NEED to breathe.]]
282* BrainUploading: [[spoiler:Penny duplicated her own mind into the robot she built, giving him a personality.]] Initially, he considered himself a part of her; later on, he developed his own personality and individuality as "the Inspector".
283* CloneAngst: [[spoiler:It took him a while to accept that he was born as a copy of Penny]]. By the time the story takes place, he seems to have adjusted pretty well.
284* DarkerAndEdgier: He is ''not'' the happy-go-lucky inspector readers normally know him as. His EstablishingCharacterMoment is Shag bumping into him and Gadget ''glaring'' at him with annoyance. He also appears to have some baggage over being a cyborg.
285* FantasticRacism: Despite his impressive contributions to Toone, he was apparently never promoted simply because he cannot gain a Ballyhoo.
286* PreAsskickingOneLiner: "Analyzing Ballyhoo data... Analysis: '''Weak.'''"
287* RelatedDifferentlyInTheAdaptation: In the original show, Penny was Gadget's niece. In ''Scoob and Shag'', she's [[spoiler:his creator and mental template]].
288* WhatMeasureIsANonHuman: He appears to have some insecurity over how much of him is machine compared to being organic. When JFK's Ballyhoo fails to work on him (only works on non-living entities), he actually ''thanks'' him for reminding him that he is in fact alive and living.
289* WhichMe: In his flashback, he uses different pronouns for himself. He starts with "I" when he talks about [[spoiler:Penny's memories of building the cyborg, as if he was Penny; then, after Penny copies her personality into the cyborg's AI, he uses "we". Finally, after some time, he changed so much that he considered himself a separate individual from Penny -- therefore using "I" again]].
290[[/folder]]
291
292[[folder:Dex]]
293!!{{WesternAnimation/Dexter|sLaboratory}}
294[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dexter_s&s.png]]
295->'''Ballyhoo:''' Compression
296
297A Toone agent who's part of the R&D department.
298----
299* AdaptationalAngstUpgrade: His relationship with his parents in canon is that of a genius kid trying to keep his lab a secret from his loving but oblivious parents. Here, it's implied his parents were AbusiveParents who expected too much from him and Dee, and to spare his sister, he shouldered all of their expectations onto himself. It gave him anger issues that he vented on Dee in the process, and he deeply regrets mistreating her.
300* AnnoyingYoungerSibling: In trying to shoulder all of his parents' expectations to protect Dee, he turned into an angry kid who frequently lashed out at her. He later apologizes to Dee for mistreating her in "Compression".
301* BigBrotherInstinct: Inverted. He's younger than Dee, but seeing her in harm's way immediately results in Dex [[spoiler:blasting off Foghorn's arm]]. There's also how, when they were younger, he took on all his AbusiveParents' expectations upon himself so he could spare Dee, but at the cost of [[AnnoyingYoungerSibling giving him anger issues that he took on Dee instead]].
302* ChildProdigy: He at least ''looks'' like a kid, and is the same boy genius and inventor as his animated self. It's later {{deconstructed|Trope}}: his parents "expected too much" from him and Dee, and it's implied that they were {{abusive|Parents}}. The reason why Dex is such a prodigy is because he pushed himself to his extreme limits in order to take all his parents' expectations upon himself, hoping to spare Dee. Unfortunately, this left him with anger issues that he took on Dee, which is precisely what he was trying to avoid.
303* {{Hammerspace}}: His Ballyhoo essentially works like [[Manga/MyHeroAcademia Mr. Compress' Quirk]]: by touching an object, he can compress it into a tiny marble. He can then restore the object to its previous size by throwing the marble that contains it.
304* JerkWithAHeartOfGold: He seems a bit inconsiderate and dismissive of his sister's feelings, but he's on the good guys. That and he is insistent on his sister avoiding combat so she doesn't get hurt.
305* KilledOffForReal: [[spoiler:He succumbs to his injuries after Velm's rescue.]]
306* MeaningfulName: '''Compression''' allows him to compress anything he touches into a tiny marble.
307* PreMortemOneLiner: When he [[spoiler:kills the Preacher via strangulation]], he sends him off with "go to Hell".
308* ScienceHero: Much like his animated self, he makes heavy use of his gadgets and inventions in combat.
309* ThemeNaming: '''Compression''', which has various meanings in information science.
310[[/folder]]
311
312[[folder:The Sentry]]
313!![[WesternAnimation/MyLifeAsATeenageRobot Jenny Wakeman/XJ9]]
314
315An old Toone sentry unit who was repurposed for production at Studio N, found in the Alaska base by the Resistance.
316----
317* AdaptationalBackstoryChange: Rather than being made by Nora Wakeman, Jenny was a sentry unit made by Toone who later got repurposed for production, and according to the Inspector was likely worked on by Penny.
318* NonStandardCharacterDesign: At least compared to the comic's current artstyle - whereas most of the Toones are stylized in some capacity, or have a clear difference to more easily tell them apart (see: Eddy's facial scarring), Jenny looks basically identical to how she did in her show. Her eyes are also blue, although this is due to the fact that her battery was charged with Scoob's Channel energy.
319* WhatMeasureIsANonHuman: If she has any intelligence beyond her prior use as a sentry, no one seems to be aware of it, judging by how the Resistance was able to take Jenny without any pushback while all the other Toones found at the Alaska base were taken in by the Martians. Time will tell if this is the case or not.
320[[/folder]]
321
322!!Commander One's Faction
323
324[[folder:Commander One (Major Spoilers)]]
325!!Franchise/MickeyMouse
326[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/number_one_s&s.png]]
327->'''Ballyhoo:''' Power
328
329The head commander of the Toones and the real Mickey Mouse.
330----
331* AndIMustScream: He seems to have intended to go into Containment 1 in suspended animation. Instead, [[spoiler:Velma locked him in there awake, consigning him to fifteen years in utter isolation in a confined space with absolutely nothing but the Voices for company.]]
332* TheAtoner: Privately admits to Shaggy that he's made ''a lot'' of mistakes that he can't fix. Unfortunately by the present day he seems to have been corrupted entirely.
333* DisproportionateRetribution: Kills Sam for ''being loud''. [[spoiler:FridgeBrilliance is at play here. He has spent way too long in complete silence, with only the voices of his admirers to keep him company.]]
334* DoNotAdjustYourSet: During "News", Mickey is making a speech across the Earth's media stations which is mentioned on the news as a viral video. Swiper is watching this on his smartphone and there's the implication that it was already uploaded to Youtube due to its viral nature.
335* TheDreaded: Even ''Bugs'', one of the most powerful Ballyhoo users in the setting, is horrified upon realizing Mick has been let loose. Her sole response to Mick showing up is a simple "oh shit'. Even working together, [[spoiler:Bugs and Scoob -- two high-level Commanders -- can '''barely''' match him]].
336* {{Hammerspace}}: ''Power'' allows him to turn off and on anything he chooses, essentially giving this effect as demonstrated on Sam.
337* IrisOut: How the manifestation of ''Power'' looks... sort of. The "iris" is the target's entire body, which then collapses in on itself before vanishing.
338* LogicalWeakness: The effect of Power can be stopped by [[spoiler:Bugs's Dead Air. A TV without any reception is useless whether it's on or off.]]
339* MeaningfulName: He describes his own Ballyhoo as the ability to turn anything "off" and back "on" whenever he wants to -- making it essentially a power switch. It's also [[StoryBreakerPower the most powerful and broken Ballyhoo so far]].
340* NonStandardCharacterDesign: He has ''red eyes'' in the middle of an otherwise black and white comic, which is commented on.
341* OmnicidalManiac: His grand vision is to "cleanse" Earth to "wipe the slate clean" of Ballyhoo.
342* OneHitKill: His Ballyhoo, Power, seems to work like this. He doesn't move, doesn't even twitch, his enemy just ''dies.'' It's later revealed that he can turn ''anything'' "on" or "off" at will. According to him, his Ballyhoo '''has no counters''', [[spoiler:though it's later revealed that there seems to be a short period before the IrisOut effect can kill a target, and Bugs's Dead Air can snuff it out before it triggers.]]
343* PowerFloats: In the present, his obscene amounts of Ballyhoo power allows him to freely levitate himself.
344* RedEyesTakeWarning: Unlike other characters, his eyes and MagicalEyeStreamers glow red when he uses his powers. The glow from his eyes is strong enough to actually light up parts of the scene in episode #74. The fact that his eyes are a consistent color is also a hint at how much his Ballyhoo energy corrupted him [[spoiler:or so it seemed. If the current tendency holds, it may instead indicate that he has made a deal with a yet-unknown cosmic entity in the same vein as "Twilight"]].
345* SanitySlippage: Much like Bugs, his presumably enormous reserves of Ballyhoo energy have tainted his mind. ''Unlike'' Bugs, rather than being driven to fourth wall breaks and psychosis, Mick seems to have snapped entirely under the strain. [[spoiler:Spending a long time in Containment 1, all alone with the voices in his head, obviously didn't help.]]
346* SealedEvilInACan: Spent most of the comic locked inside Containment 1. While "Mick" is considered AmbiguouslyEvil there doesn't seem to be ''any'' ambiguity over the true Mick.
347* ShoutOut: Mick's Ballyhoo, "Power", is visually and functionally identical to Kamui from {{Manga/Naruto}}, though nothing about the ability requires his eyes.
348* TheStoic: In the present, he shows little emotion outside of mild irritation and melancholy. There's a notable aversion in episode #96: [[spoiler:while he's explaining his motives to Ger, he's sporting a SlasherSmile]].
349* ThemeNaming: The '''Power''' button on a TV remote.
350* TyrantTakesTheHelm: During "News", [[spoiler:Mick announces that he has control over the Earth's governments and militaries and that humanity has no choice in the matter. It ends with Velm using Format, implying that Mick intended to have humanity's memories wiped.]]
351* UnwantedRevival: In addition to making things and people vanish by turning them "off", "Power" can bring them back "on" again. He generally brings people back this way to serve as meatshields.
352* WeakButSkilled: By no means is Mickey weak normally, but he fills this role during his battle with [[spoiler:Channeled!Shag]]. The latter has much more physical strength than Mick and amply enough speed and reflexes to avoid his Power OneHitKill, even when [[BeamSpam spammed]]. However, Mick's far superior battle experience and the versatility of his ability allows him to abuse the environment to his advantage and prevent his opponent from landing a solid hit before [[spoiler:the Channel's duration runs out and Shag is left normal again.]]
353* WellIntentionedExtremist: His ultimate goal, at least initially, was to stop the corruption Ballyhoo has had on the Toones, saving his people from SanitySlippage and infighting. The way he insists on doing this, however, is by bringing Antihoo to people with Ballyhoo, calling it a "cleansing". Notably, this seems to exclude himself, as his original plan was to put himself in a protective stasis pod while leaving everyone else to the war that would break out. Episode #96's flashback shows that [[spoiler:his motivation currently is ''not'' to stop Antihoo, but to discover how to [[YinYangBomb control both Ballyhoo and Antihoo at the same time]], so that Toones can [[GodhoodSeeker become gods]]]].
354** During "News", Mick claims [[spoiler:that his takeover of the Earth's government and militaries is for their own good. It's likely that Mick needs them in order to combat the Martians that have taken his home planet.]]
355[[/folder]]
356
357[[folder:"Mick"]]
358!!"Franchise/MickeyMouse"/[[spoiler:[[Franchise/ScoobyDoo Norville "Shaggy" Rogers]]]]
359[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mick_s&s.png]]
360[[caption-width-right:350:[[labelnote:SPOILERS]]https://static.tvtropes.org/pmwiki/pub/images/mick_true_s&s.png[[/labelnote]]]]
361->'''Ballyhoo:''' Jump Cut
362
363One of the first people Scoob, Shag, and Kerm meet. He is not what or who he seems.
364----
365* AbsurdlySharpBlade: Jump Cut lets him slice through any material in a thirty-foot radius.
366* AmbiguouslyEvil: He went out of his way to murder poor Felix for ''some'' reason. [[spoiler:Also, for some reason he wants the picture of Goku Shag is carrying and isn't taking no for an answer, activating his Ballyhoo to threaten him into handing it over. It turns out he wants to use the access card inside the frame to free [[SealedEvilInACan the actual Mick.]]]]
367* AmbiguousSituation: It's unclear for most of the comic if he's ''actually'' Mickey Mouse. [[spoiler:He's not. He's ''another Shaggy''. Though this begs the question of if he's the original Shaggy or if he's another clone. It's later revealed that he is, in fact, a clone of the original Shaggy.]]
368* CreepyGood: He's downright terrifying to look at, with a gruesome Ballyhoo, but appears to be fully on Scoob's side. [[spoiler:[[AmbiguouslyEvil Emphasis on]] [[EvilAllAlong "appears".]]]]
369* CripplingOverspecialization: You'd think[[spoiler:having a powerful Ballyhoo like Jump Cut would make it trivial to defeat Shag, right? Nope. Turns out Protagonist!Shag is so used to fighting without a Ballyoo (and also good at running) that he is rather agile, whereas ''this'' Shag has gotten so reliant on Jump Cut and its instantaneous speed that his body movements have become significantly more sluggish, and the actual movements required to perform Jump Cut are easier to avoid than they should be, allowing his opponent to evade, get behind him, and retaliate.]]
370* {{Foreshadowing}}: [[spoiler:His costume hints at who his allegiance lies with.]]
371* KnightOfCerebus: His debut marks the strip taking a sharp turn into horror and drama, and its transitioning from a simple gag-a-day affair to a much more complex and less comical myth arc.
372* MeaningfulName: Jump Cut allows the user to cut through anything. However, it also grants him enhanced agility (hence the "Jump" part).
373** Jump Cut Full Rotation is a SpinAttack.
374* NonstandardCharacterDesign: Most characters look fairly similar to their canon designs. Mick looks like a human-sized man wearing a creepy Mickey Mouse suit. A close-up of his face reveals a visible human eye through the head's eyeholes. [[spoiler:It is indeed a mask, and an explosion causes him to lose it at the end of episode #72.]]
375* ThePigPen: While most characters in Scoob And Shag aren't exactly clean, Mick stands out for being near constantly coated in grime, blood and dirt. Even in his very first appearance, his clothes are tattered and torn. [[spoiler:He's hardly doing better under the mask, with quite a messy beard.]]
376* PowersDoTheFighting: This attitude almost proves to be his undoing when [[spoiler:Shag, [[BadassNormal who lacks a Ballyhoo]],]] is able to avoid his attacks with sheer skill alone, while he isn't able to keep up. [[spoiler:Unfortunately for the Shag we know, he just remedies the problem by putting more power into his Ballyhoo to absolutely raze the whole area around him, rendering the speed advantage moot.]]
377%%* RazorWind: The primary application of Jump Cut.
378* SingleStrokeBattle: Specializes in dishing these out using his Ballyhoo, Jump Cut.
379* SpinAttack: When [[spoiler:Shag starts getting the upper hand on him]], he uses Jump Cut Full Rotation, turning himself into a tornado of RazorWind.
380* ThemeNaming: '''JumpCut'''.
381* UsedToBeASweetKid: [[spoiler:Flashbacks portray him as a dutiful, if quiet and unassuming, soldier under Scooby. Cloning seems to have turned him into a violent thug who treats his other clones as tools to dispose of.]] Oh, boy, it gets ''worse''. [[spoiler:He actually tried living a normal life for a while on Earth, and even got a girlfriend... only to be triggered by seeing a person in a Mickey Mouse costume, causing him to trigger Jump Cut and kill him by accident. Right in front of said girlfriend. As his life falls apart around him, he decides to take the costume for himself and goes off the deep end.]]
382[[/folder]]
383
384[[folder:Pat]]
385!![[Franchise/SpongebobSquarepants Patrick Star]]
386[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000918_webtoon.jpg]]
387->'''Ballyhoo:''' Rerun
388
389----
390* AdaptationalIntelligence: He's ''much'' smarter than Patrick is in his home series, able to keep his mind wrapped around the intricacies of his incredibly complicated Ballyhoo and flawlessly carry out orders given to him decades in the past.
391* CantTakeAnythingWithYou: {{Downplayed|Trope}}. While Patrick can take things and people with him when he travels to the past using "Rerun", they can't interact with anything and are invisible. PlayedStraight, however, when he travels back to the present.
392* CharacterFilibuster: Upon arriving in the past, he gives a long-winded explanation of his powers and what he just did to Swipe and Courage, only slowing down to elaborate on how, for him, everything the duo has yet to do has already been done, and as such it will all work out.
393* FaceDeathWithDignity: Due to time travel stuff and the StableTimeLoop, [[spoiler:he knows exactly when and where he is going to die due to seeing his future self get killed by Mick, but he returns to the past regardless to deliver his final report, and doesn't even flinch when the time comes for Mick to ensure his silence.]]
394* ForcedIntoEvil: He's technically working for Commander One, but only because of a StableTimeLoop the Commander forced him into. He appears to be allied with the Resistance otherwise and provides them necessary information.
395* HeKnowsTooMuch: After he delivers his report, [[spoiler:Mick kills him to make sure that he can't tell anyone else about what happens in the future]].
396* MeaningfulName: "Rerun" allows him to go back to the past.
397* TheMole: Sort of. He's been forced into working for Commander One, knowing that in twenty-two years he will [[spoiler:return to the past to give Mick a report on everything that is to happen, before meeting his end at the hands of Mick's Power.]] However, he otherwise helps the Resistance whenever he can.
398* MotorMouth: Patrick goes on a ''long'' monologue explaining to Courage and Swiper how his Ballyhoo works, the nature of time, and why he sent them into the past. Swipes raises his hand and tries to interrupt him, but Patrick keeps going until he teleports elsewhere.
399* StableTimeLoop: Rerun creates these, and as such, Pat is only going through the motions when he uses it, because he already knows the result will work out.
400* ThemeNaming: '''Rerun''' -- a rebroadcast of a past episode or series.
401* YourDaysAreNumbered: He's known for potentially twenty-two years that [[spoiler:he's doomed to die giving his final report to Mick]].
402[[/folder]]
403
404[[folder:Ger]]
405!![[WesternAnimation/HeyArnold Gerald Martin Johanssen]]
406[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ger_s&s.png]]
407->'''Ballyhoo:''' Stunt Double
408
409A Toone sent by Scoob to watch Shag's back after the TimeSkip. He got a bit more than he bargained for when taking on the job, [[TheMole or so he said.]]
410----
411* AgeLift: Gerald's gotten quite the age-up, going from being a fourth grader in canon to at least mid-to-late teens here.
412* BodyDouble: Stunt Double is basically Substitute move from Pokemon, allowing Gerald to create a duplicate of himself that he can swap places with in a pinch, which is pretty useful for avoiding attacks and fooling opponents. A later battle reveals the doubles are considered to be nonliving things.
413* BrilliantButLazy: Was noted to be like this by Arnold even before he got his Ballyhoo. [[spoiler:Arnold's death had him get rid of the lazy part]].
414* CastFromHitPoints: Creating duplicates consumes his stamina. Normally this is negligible, but creating hundreds of clones in a short time tires him out heavily.
415* DeliberateInjuryGambit: Pulled this [[spoiler:with Snarf to manipulate Shag into revealing where Scoob was hiding]].
416* DoppelgangerAttack: He can use "Stunt Double" to swarm opponents with disposable copies of himself.
417* FieldPromotion: He was originally going to be promoted to lieutenant by Arnold's recommendation. [[spoiler:Arnold being killed by the Martian invasion just made it happen sooner]].
418* {{Foreshadowing}}:
419** [[spoiler:Gerald says Scoob sent him to watch over Shag. When the fight against Antihoo Snarf goes south, he asks Shag if there's a place to get to Scoob or to get back up. That doesn't make sense. If Scoob told Gerald to watch over Shaggy, he probably would've already told him where to meet up in case something happened.]]
420** [[spoiler:Also, if he knew about the meeting place Scoob and the others were going to, he would've just taken Shaggy and booked it to that location instead of asking Shaggy where to go. But he doesn't.]]
421* GrievousHarmWithABody: He can throw his own duplicates as projectiles. In one instance, he creates a literal tidal wave.
422* HeelFaceTurn: He agrees to help the heroes find Velm and seems genuinely regretful about his actions.
423* MeaningfulName: The Ballyhoo "Stunt Double" allows Gerald to create a duplicate of himself that he can freely swap places with, enabling him to evade attacks and avoid getting injured.
424* MesACrowd: "Stunt Double" lets him create a double of himself, though it's limited to a single clone and it's not very strong. Later on, [[spoiler:once Gerald stops holding back, he creates enough clones to literally bury Shag]].
425* NotSoDifferentRemark: When talking with Scoob about siding with Commander One [[spoiler:in exchange for the chance of reviving Arnold]], Gerald justifies it by saying Commander One tricked him and asking if Scoob would've done the same for Shaggy. Scoob immediately shoots him down with this line:
426-->'''Scoob:''' [[spoiler:Mick]] ricked you recause you were relfish... And I'm rot rike you.
427* ReformedButRejected: He turns back to the side of the heroes, but the others still don't trust him and consider him a traitor.
428* SeeksAnothersResurrection: He [[spoiler:joined Commander One]] on the chance that [[spoiler:mastering the secrets of Ballyhoo could bring Arnold back]].
429* TelescopingStaff: He uses an extendable staff in combat.
430* ThemeNaming: '''Stunt double''' -- an actor who specializes in handling stunt shots in place of the original actor, mainly to avoid the risk of the main actor becoming injured during shooting.
431[[/folder]]
432
433[[folder:JFK]]
434!![[WesternAnimation/CloneHigh John F. Kennedy]]
435[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jfk_s&s.png]]
436->'''Ballyhoo:''' Satellite
437
438A Toone who attacks Ger and the Inspector during the raid at the Alaska base.
439----
440* AdaptationalVillainy: JFK was a JerkJock who was a JerkWithAHeartOfGold at best and a {{Jerkass}} at worst in the original show, with the revival series of the show giving him plenty of PetTheDog moments. His version in the webcomic is far more arrogant, murderous, and malicious.
441* BodyHorror: He starts by [[IncurableCoughOfDeath coughing]] [[BloodFromTheMouth blood]] [[spoiler:that dissolves part of his hand and his entire lower jaw. Then his body twists itself like the two lovers from ''Manga/{{Uzumaki}}'' and his ribcage opens, forming a set of blades and exposing his organs in the process]].
442* CastFromHitPoints: He visibly clutches his chest and starts sweating after a few minutes of combat. This was after his Ballyhoo went from "weak" to inexplicably far stronger, {{Foreshadowing}} that he used a serum to power himself up at the cost of damaging his own body.
443* GravityMaster: His power allows JFK to manipulate the gravity of inanimate objects, making them orbit around himself. His gravity pull is incredibly strong, which means that any object he affects can accelerate until it becomes a ''very'' fast projectile -- and he's pretty good at directing them where he wants them to go. After [[spoiler:his transformation]], his powers become even stronger and can affect living beings.
444* MeaningfulName: "Satellite" allows JFK to make objects orbit around him without actually hitting him.
445* SuperSerum: Apparently why his Ballyhoo is stronger than normal. He has injected himself with someting that appears to augment his Ballyhoo and he's already done so ''twice''. But Ger and the Inspector push him into a third dosage...
446* ThemeNaming: '''Satellite''' -- referring to the communicatations satellites orbiting the Earth which could deliver television programming to viewers by relaying it through said satellites and being picked up satellite dishes.
447* YinYangBomb: According to the Inspector, [[spoiler:he activated his Ballyhoo while his body was being taken over by Antihoo due to taking too many serum shots. The end result is that he becomes an Antihoo monster, but his Ballyhoo becomes even stronger than before. If Snarf is any indication, JFK [[ItCanThink might still have some amount of control]].]]
448[[/folder]]
449
450[[folder:The Preacher]]
451!![[Franchise/LooneyTunes Foghorn Leghorn]]
452[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_preacher_s&s.png]]
453->'''Ballyhoo:''' Resolution
454
455A religious Toone monitoring the Alaska base who ambushes Dee and Dex.
456----
457* AnArmAndALeg: [[spoiler:He gets his arm, and most of his shoulder, ripped off by Dex for hurting Dee.]]
458* BreakingTheFourthWall: As with Bugs, a sign of his SanitySlippage. Additionally, his Ballyhoo [[PaintingTheMedium changes his own pixel resolution]].
459* TheBrute: In terms of demeanor, he's unusually suave and well-spoken for the type, but in terms of power, he's definitely in Brute territory. He is already physically big and strong, but his Ballyhoo pushes him into genuine [[TheJuggernaut juggernaut]] territory. However, [[WhenAllYouHaveIsAHammer thus far it doesn't seem to be very versatile]].
460* ChurchgoingVillain: He's a devout Catholic and perfectly happy to quote the Bible as he beats Dex into a wall.
461* ClusterFBomb: As soon as things go badly for him, he drops the religious act and starts spewing profanities.
462* CockyRooster: Like his inspiration, he's proud, confident, smarmy to his opponents and very cocky in dangerous situations.
463* EgocentricallyReligious: Part of Foghorn's religious fervor is because he believes God gave him a Ballyhoo for a higher purpose. He even seems to view his attacks on other Toones as proof he's more deserving of His gifts than the others. Naturally, this makes him willingly blind to his own sins.
464* FeatheredFiend: A rooster and one hell of a physically imposing villain.
465* FunnyAnimal: Duh.
466* {{Hypocrite}}: He is a devout Catholic who claims himself to be a man of God, but he not only is too happy to use physical violence (something the Bible condemns), he also spews profanities the moment things don't go his way. Dex lampshades it.
467--> '''Dex:''' My, my... How unchaste for a man of God.
468* TheJuggernaut: Fitting one of the Looney Tunes, Foghorn's power is ''massive''. He can change the density of his body while allowing him to keep full control of his movements. The result is a rooster who [[SuperStrength hits hard]], [[MadeOfIron doesn't take much damage in return]], and is very hard to slow down.
469* KarmicDeath: He believes himself to be above others just for possessing a Ballyhoo, and uses his religion as a way to boast his superiority. [[spoiler:He is crippled and strangled to death by Dex, another Ballyhoo user who is not only willing to admit his own faults, but is way more experienced than the Preacher]].
470* LogicalWeakness: Resolution can harden your body and make you more resistant against physical attacks, but this won't protect you against special abilities. [[spoiler:Also, if someone is already strangling you, hardening your neck won't help you breathe]].
471* MeaningfulName: "Resolution" allows Foghorn to change his own density at will. Pixel resolution can be interpreted as a form of density: how many pixels there are in one image.
472** '''Buffer''' Barrage is a quick flurry of strong punches that bypasses one of the weaknesses of Resolution - namely, the fact that the user cannot make the same body part both strong and fast at the same time. Data buffers are used by computers to speed up certain processes.
473* MultiformBalance: Played with. Normally, Resolution allows the Preacher to either decrease his own density, which increases his speed; or increase it, which increases both his durability and the power of his attacks. However, if he [[DifficultButAwesome changes his own density mid-move in a precise manner]], he can can be both fast ''and'' strong, making himself a LightningBruiser.
474* RapidFireFisticuffs: His ultimate attack, Buffer Barrage, works as such. Justified as his ability to shift his density allows for him to reduce the weight of his arms in order to move at the necessary speed.
475* ReligiousBruiser: One of the most formidable characters in the setting in terms of raw physical strength, enough to hit Dee through multiple walls, and spouts Bible quotes on a dime.
476* PaintingTheMedium: Increasing his own density makes him much more detailed, while decreasing it makes him look pixelated.
477* SmugSuper: He sees his powerful Ballyhoo as a gift from God and is all too eager to demonstrate its power to those he deems sinful.
478* SouthernGentleman: Well-spoken, affable, and has the vibe of a southern preacher, [[BeneathTheMask although this façade melts when he's actually threatened in battle]].
479* ThemeNaming: '''Resolution''' -- as in "pixel resolution".
480** The "Buffer" part of Buffer Barrage refers to a kind of computer memory used to speed up certain processes.
481[[/folder]]
482
483[[folder:Flap]]
484!![[WesternAnimation/TheMarvelousMisadventuresOfFlapjack Flapjack]]
485[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flapjack_6.png]]
486[[caption-width-right:350:He loves Earth memes.]]
487->'''Ballyhoo:''' Sharpness
488
489The partner-in-crime of the Preacher.
490----
491* AdaptationalJerkass: Is far more sadistic, rude, and villainous than his [[CheerfulChild canon counterpart]].
492* CurbStompBattle: He quickly defeats Dex, although the latter was already severely injured. [[spoiler:Then he's on the receiving end of this trope when Dee evolves her Ballyhoo, and is afterwards broken from being killed repeatedly by Five's Cue Card Full Script]].
493* EnfantTerrible: He looks like one anyway. His first words in the comic is a bored request to kill Dex and Dee. [[spoiler:After injuring Dex,]] he indulges in browsing internet memes on his smartphone [[spoiler:before turning his attention to Dee.]]
494* FaceHeelTurn: In a meta sense. Not only does he work for an antagonistic faction but he's far more bloodthirsty and callous than he ever was in his own show where was very innocent and kind.
495* {{Foil}}: To the Preacher. Both have a Ballyhoo whose name relates to the quality of an image, and that alters the user's body; however, Resolution primarily boosts the user's defenses, while Sharpness is completely offensive in nature. The Preacher is old, wise (or at least tries to look such) and associated with religion; Flap is young, openly childish and loves modern memes.
496* MeaningfulName: "Sharpness" allows Flap to sharpen parts of himself, turning them into deadly weapons that can easily [[ImpaledWithExtremePrejudice pierce a body]].
497* SemanticSuperpower: "Sharpness" isn't just limited to turning limbs into blades; it can sharpen ''every'' part of Flap's body. This includes turning his spit into needle-like projectiles, or congealing the blood coming out of an injury into a spiked mace (which also has the added benefit of [[NotTheIntendedUse stopping the bleeding]]).
498* ThemeNaming: '''Sharpness''' -- as in "visual sharpness".
499[[/folder]]
500
501[[folder:Ms. Bellum]]
502!![[Franchise/ThePowerpuffGirls Ms. Bellum]]
503->'''Ballyhoo:''' Unknown, Illusion-Based
504A member of Commander One's team, stationed at Alaska.
505----
506* AdaptationalVillainy: Compared to her canonical counterpart, she's much more evil here and proves herself to be the most competent of the Alaska team.
507* AllYourPowersCombined: After her [[spoiler:rebirth as an Antihoo fusion monster, she's able to use her Ballyhoo in addition to Flap's Sharpness, Foghorn's Resolution and JFK's Satellite.]]
508* BodyHorror: She's able to mind control Pop using a disgusting fleshy looking cable from her face, and her arms become fleshy tentacle-like veins when she [[spoiler:absorbs her fallen allies.]]
509* CombatTentacles: Her Ballyhoo eventually turns out to let her morph her face into a huge mass of tentacles, which she uses to chase down Pop, Swipes, and Courage.
510* {{Determinator}}: [[spoiler:Bellum doesn't even let the idea of facing down with two Commanders and Shag charged up via Channel (who could keep pace with ''Commander One'') stop her, immediately recovering from Shag's attack and fusing herself with the corpses of her defeated comrades to attempt to take down their escape ship.]]
511* FacialHorror: Using her Ballyhoo turns what should be her face into a swirling void. Which is revealed to ''extend out of her face and wrap around her victim's head to mind control them,'' as seen with Pop. [[spoiler:This evolves into full-on BodyHorror once she fuses with her comrades and takes the Antihoo serum, becoming a massive monster of tentacles shaped into a somewhat human figure, with one of her "main" arms ending in a Sharpness-formed spiked mace and another being a Satellite-based tornado. The only thing recognizable about her at this point is her trademark frizzy orange hair.]]
512* FasterThanTheyLook: [[spoiler:Their fusion form is able to move quickly due to using Foghorn's Resolution to change the density of it's body.]]
513* ClimaxBoss: Ms Bellum serves as the final climactic challenge for the Alaska arc, and is powerful enough that she pushes Scoob into [[spoiler:completing his deal with Illapa]].
514* {{Foreshadowing}}: During Swiper and Courage's fight with her, Pop hallucinates them both as a singular Antihoo monster instead of two separate ones. Later on, [[spoiler:she becomes a fusion Antihoo monster herself.]]
515* FusionDance: [[spoiler:Once [[SuperForm Channeled Shag]] decimates her and cleans up the rest of the Alaska base, Bellum drags the corpses of JFK, Flap, and the Preacher out with her and injects herself with two needles of Antihoo serum like the one JFK used, fusing with the three of them into a giant monstrosity with access to all four of their Ballyhoos at once in order to face off against Channeled Shag, Scoob, and Bugs.]]
516* GodzillaThreshold: [[spoiler:After her defeat, she injects herself with JFK's Antihoo serum and absorbs the corpses of JFK, Flap and the Preacher, becoming an Antihoo monster with the others' Ballyhoos. This in turn prompts Scoob to [[DealWithTheDevil reach his own threshold]] to defeat her.]]
517* HumanoidAbomination: While the other members at least can talk and seem to have some degree of humanity, Ms Bellum is a far more monstrous being whose appearance hides the sheer horror of her abilities. [[spoiler:Her Antihoo corrupted fusion form takes this to its logical conclusion and into borderline EldritchAbomination territory, being a monstrous fusion of herself and the corpses of her fallen allies which forces Scoob, Shag and Bugs to pull out all of the stops to defeat her.]]
518* MasterOfIllusion: Her currently-unnamed Ballyhoo is apparently based around illusions. Courage sees her as Muriel before Pop snaps him out of it, revealing Ms. Bellum's face to be some kind of swirling void. Pop himself is shown to see Swipes and Courage as an Antihoo monster while under her spell.
519* NoNonsenseNemesis: Given that Bellum is TheVoiceless, she never spends time bragging about her Ballyhoo or posturing like most opponents, with this especially standing out among the Alaska crew. She never boasts about religion and being "chosen by God" like [[ReligiousBruiser the Preacher]], slacks off by browsing memes and joking around like [[PsychopathicManchild Flap]], or brags about her power and taunts her opponents like [[SmugSuper JFK]]. Bellum just goes in for the kill.
520* PsychoSerum: Wheras JFK is only seen using one needle containing Antihoo, Ms Bellum has [[spoiler:two injected into her neck, and is able to use them to absorb her fallen allies and fuse into a massive monstrosity.]]
521* TheSpook: Since she can't speak, absolutely nothing about her Ballyhoo is known other than the fact that she can create visual and auditory illusions with it, a drastic change from [[ExplainingYourPowerToTheEnemy everybody else bragging about their Ballyhoo in much detail when given the chance]].
522* TheVoiceless: Aside from her Muriel guise, Bellum has not said a single word so far in the comic. Given her FacialHorror, it's questionable if she even ''can''.
523[[/folder]]
524
525!!The Invaders
526
527[[folder:The Invaders (Major Spoilers)]]
528!![[Franchise/LooneyTunes The Martians]]
529[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/martians_s&s.png]]
530[[caption-width-right:350:Them indeed.]]
531
532The invaders who nearly wiped out the Toones and chased them to Earth, and who now seek to crush the remaining resistance.
533----
534* TheHeavy: They're not the true {{Big Bad}}s -- Mick's the one truly causing the story's conflict -- but they're the main antagonistic force driving the plot and the primary foes that the Toones face.
535* RoaringRampageOfRevenge: They turn out to have a solid motive for invading Toone: the secret Ballyhoo experiments, overseen by Commander One, that infected presumably a good number of their populace after the Commander decided to use them as guinea pigs.
536* WoundedGazelleGambit: They invaded after claiming to have been invaded themselves, evidently trying to fool the Toones into providing assistance, and Bugs fell for it -- it's implied the broadcast of the fake "invasion" was very convincing, however.
537* WrongContextMagic: They, and those affiliated with them, are able to use abilities known as "[[PunnyName Martian Arts]]". These are distinct from Ballyhoos, and Bugs shows that it is possible for the same person to use both.
538[[/folder]]
539
540[[folder:The Ruler of the Invaders (Major Spoilers)]]
541!![[WesternAnimation/DuckDodgers Queen Tyr'ahnee]]
542[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/martian_queen_s&s.png]]
543->'''Ballyhoo:''' Unknown Ghost-based Ballyhoo or Martian Art
544
545The ruler of the Martians, whose ambitions ultimately are what cause the surviving Toones to relocate to Earth.
546----
547* ActionGirl: Like in her original cartoon, and actually capable of challenging the Commanders in battle. Not only does she have her own Ballyhoo (or Martian Art?), she actually [[spoiler:defeats the Mystery Inc. crew using it]].
548* AuthorityEqualsAsskicking: She's the queen of the Martians, and she faces down ''Scoob'' with confidence despite the devastation he inflicts on her forces. Scoob certainly takes her seriously. Also, her [[spoiler:Ballyhoo is powerful enough to knock the Mystery Inc. crew off their ship, not even ''Scoob'' can stop her]].
549* GodSaveUsFromTheQueen: We don't know if her original characterization as being beloved by her people is retained, but considering her soldiers are ''loyal'' to her, this is possibly averted once again.
550* TheHeavy: The leader of the main antagonistic force, but arguably not the main BigBad in the present.
551* SmallRoleBigImpact: Considering she's not a visible antagonist in the present, but the ruler of the Martians, her ambitions are ultimately what causes the entire plot to happen. [[spoiler:She's also apparently the direct catalyst for Mystery Inc. as a group getting stranded away from the rest of the surviving Toones.]]
552* TraumaticSuperpowerAwakening: It's implied that [[spoiler:her use of her Ballyhoo against Mystery Inc. was ''her first time'', awoken by being cornered by Fred and Daphne using their Ballyhoos in combination against her, along with the pain of Burn In being used on her]].
553* UncertainDoom: She only appears in flashbacks, and her fate after [[spoiler:derailing the spaceship she was on]] isn't made clear. [[spoiler:Given that Bugs mentions a Martian Queen (who she has to keep out of the loop to maintain the alliance with Scoob's faction) during the Alaska breakout, however, it's likely she's still alive, though it is still possible that she was succeeded by another queen.]]
554[[/folder]]
555
556[[folder:The Noise (Major Spoilers)]]
557!![[Franchise/LooneyTunes Bugs Bunny]]
558[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_001857_webtoon.jpg]]
559[[caption-width-right:350:[[labelnote:Click here to see Bugs post-Time Skip]]https://static.tvtropes.org/pmwiki/pub/images/trans_bugs.png[[/labelnote]]]]
560->'''Ballyhoo:''' Dead Air
561->'''Blessing of:''' Twilight
562A powerful and feared commander on the Martians' side, whose motives are a little bit more complex than they first appear.
563----
564* AdaptationalGenderIdentity: Post-[[TimeSkip Time Skip]], Bugs is revealed to be [[UsefulNotes/{{Transgender}} a trans woman]], and presents as such while using she/her pronouns, while the canonical Bugs Bunny, while not confirmed to be cis, uses he/him pronouns instead.
565* TheAtoner: She's allied with the Martians, but it's implied to be out of guilt that she couldn't save them [[spoiler:or anger that Mickey experimented on them]].
566* AxCrazy: She comes off as a complete psycho at first (which is implied to be due to her [[NoticingTheFourthWall awareness of the Fourth Wall]] driving her to madness), but [[SubvertedTrope the later issues seem to imply there's more to her than just bloodlust]].
567* BadassLongcoat: Her attire after going renegade.
568* BewareTheSillyOnes: She is still as quirky as ever, but also unfathomably dangerous.
569* BreakingTheFourthWall: She's so overloaded with Ballyhoo energy that she is able to hear the voices of the ones this power comes from. This includes the readers of the comic, and she addresses the audience personally multiple times, once informing us that we make her more powerful simply by reading the comic and [[YouBastard encouraging us to keep it up]], and once presenting us with a SadisticChoice. Flashbacks imply that this is at least partly a reflexive action, and one that's difficult for her to control.
570* DeadpanSnarker: A lot of the characters fall into this, but she still stands out for being '''Bugs''' '''''fucking''''' '''Bunny.'''
571* TheDreaded: Everyone knows her, and '''everyone''' fears her. Even just being in her vicinity gives away just how immensely powerful she is, as her Ballyhoo aura visibly smothers the room.
572* EnemyMine: While her fight with Scoob is still on in her mind, the two of them decide to work together when [[spoiler:the real Mickey]] comes into play.
573* EvilFormerFriend: To Scooby, her fellow Commander. They were good friends, before they found themselves on opposite sides of a war.
574* FallenHero: She used to be one of the greatest Commanders of the Toones. Now, she works for their enemies.
575* {{Foreshadowing}}: Post-time skip, she's seen with magenta eyes. At first, it seems like it might be a mere stylistic choice, but as it turns out, she's an agent of [[spoiler:Twilight, an ancient magenta god-like being who also grants Dee her blessing later on.]]
576* FunnyAnimal: Duh.
577* HeelFaceTurn: Initially worked with the Martians to oppose the Toone forces trying to rescue Scoob, but after [[spoiler:Mickey's release]] she seems to have stopped directly opposing the Toones and is now convincing the Martians to go after their common enemy.
578* JustToyingWithThem: She has clearly not been pushed to her limits yet. Even when [[spoiler:held at gunpoint by Scoob]], she remains unflappable. [[spoiler:This makes her [[OhCrap reaction]] to seeing Mick freed a sign of just how deep in the shit the cast is at that point.]]
579-->'''Bugs:''' Oh shit.
580* MasterOfTheLevitatingBlades: Her Martian Art "Double-Edged Sword" allows her to summon a set of flying blades that she can additionally empower through Dead Air and use to perform a devastating attack referred to as "Twilight Eulogy".
581* MeaningfulName: Her Ballyhoo weaponizes static, and it's very deadly.
582** Twilight Eulogy as well. A eulogy is when you discuss a dead person.
583* NonStandardCharacterDesign: Chapter 100 shows that [[spoiler:she gained magenta eyes after the TimeSkip]].[[spoiler:This is later on revealed to be due to her gaining the blessing of "Twilight", which Dee also gets later on. In addition, her Dead Air has now changed from monochrome static to magenta static, matching her blessing color, just as Scoob's Channel energy and Dee's powered up Closed Captions match their own blessings.]]
584* NoOntologicalInertia: While Dead Air starts destroying inanimate matter as soon as it makes contact, it requires some time to affect living beings. Additionally, if a living target manages to get out of range before getting completely erased, Dead Air's effects will be reverted.
585* PowerOfTheVoid: Her Dead Air consumes space around it until there is nothing left. She can also use it to FlashStep due to being immune to its effects.
586* RedBaron: She is known as "the Noise" after the white noise her Ballyhoo power emits.
587* RequiredSecondaryPowers: Bugs is immune to the damaging effects of her space consumption. However, she's not immune to the suction effect - something she exploits to [[FlashStep move very quickly]].
588* SanitySlippage: She previously held a somewhat stronger grip on her BreakingTheFourthWall status, but has seemed to embrace it by the modern day.
589* SplashOfColor: [[spoiler:Similarly to Mick, Scoob, and Dee, Bugs actually has coloration in her eyes post-time skip, being magenta due to her deriving her powers from Twilight's blessing, and her Dead Air changes to a magenta color to match.]]
590* ThemeNaming: '''Dead air''' -- a period where no program is transmitted. Usually only static can be seen.
591* TrademarkFavoriteFood: Subverted. Instead of a carrot, she is seen snacking on a banana, so you know something must have gone wrong in her life.
592* UsefulNotes/{{Transgender}}: According to WordOfGod per their Instagram, Bugs is a trans woman post-[[TimeSkip Time Skip]], though she would at first appear to be an AttractiveBentGender or a WholesomeCrossdresser as a reference to some episodes of Looney Tunes where Bugs would dress as a woman to fool certain antagonists.
593* WeUsedToBeFriends: She is visibly sad to have to fight her former friend Scoob, indicating that Bugs' reasons for going rogue may be more [[WellIntentionedExtremist well-intentioned]] than she lets on at first.
594[[/folder]]
595
596[[folder:Sam]]
597!![[Franchise/LooneyTunes Yosemite Sam]]
598[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sam_s&s.png]]
599->'''Ballyhoo:''' Infrared
600
601A renegade Toone working for the invaders, Sam is tasked with hunting down the resistance hold up in the crashed starship.
602----
603* ColdBloodedTorture: With a gun, no less. He interrogates prisoners by shooting at and around them. using his Ballyhoo to avoid hitting anything vital. Practical? Probably not. Stylish? Certainly.
604* CombatPragmatist: When faced with Popeye, whose Ballyhoo amounts to BulletTime and therefore [[ManOfKryptonite counters his]], what does Sam do? Aim for Dee-Dee as she lies incapacitated on the ground, knowing that Popeye [[AFatherToHisMen would literally rather take a bullet for her than leave her to die]].
605* CruelAndUnusualDeath: [[spoiler:Mick uses his Ballyhoo to open a singularity ''inside'' him, which promptly erases him. Given he was screaming in pain and horror the entire time it was ''not'' pleasant. Later it's revealed that ''Power'' turns things "on" and "off", meaning his death was reversed, only for it to [[HalfTheManHeUsedToBe happen again.]]]]
606* ImprobableAimingSkills: What his Ballyhoo, "Infrared", amounts to. According to himself, he can shoot with precision down to the millimeters, and he certainly proves it when he intentionally just barely scrapes Scoob with a shot.
607* MeaningfulName: His Ballyhoo's name refers to [[https://en.wikipedia.org/wiki/Infrared_homing infrared homing]]. Fitting for a power giving him literal near-perfect aim.
608* NiceJobFixingItVillain: When he finds out that Popeye has come out of the medbay, he is adamant on facing him personally. In doing this, he leaves Scoob with Droopy Dog (a noncombatant with a power only useful for surveillance) as his only guard. Sure enough, this allows Mick to effortlessly rescue Scoob, with a side-order of assassinating Droopy.
609* QuickDraw: He combines this with his ImprobableAimingSkills to become a deadly force on the battlefield. When Scoob pulls his gun on him, Sam shoots the gun right out of his hand before he can fire.
610* TheQuisling: He works for the ones he perceives to be on the "winning side", and believes himself to be justified in doing so. [[spoiler:However, given Bugs's motivations for switching sides and what Commander One put the Martians through, it's hard to say that Sam's not at least somewhat justified in aiding their cause.]]
611* ThemeNaming: '''Infrared''' -- the technology used by TV remotes.
612[[/folder]]
613
614[[folder:Droopy]]
615!![[WesternAnimation/{{Droopy}} Droopy Dog]]
616[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/droopy_s&s.png]]
617->'''Ballyhoo:''' Direct to Video
618
619A traitorous canine Toone who works alongside Sam, and uses his Ballyhoo to monitor goings-on in the ship.
620----
621* CreepyPainting: "Direct to Video" takes the form of animated, watchful paintings when seen from the receiving end.
622* DiagonalCut: [[spoiler:He dies when "Mick"]] slices off the top of his head this way.
623* KilledMidSentence: [[spoiler:"Mick" kills him]] in the middle of him stating his intention to warn Sam of the escaping Resistance members.
624* MeaningfulName: "Direct to Video" acts as a surveillance system, complete with HolographicTerminal.
625* PortraitPaintingPeephole: His Ballyhoo is a play on this trope. Instead of using hidden peepholes, Droopy can remotely animate and see through his paintings' eyes.
626* WeHardlyKnewYe: Appears in two comic pages, dying on his second appearance.
627[[/folder]]
628
629[[folder:Daph]]
630!![[Franchise/ScoobyDoo Daphne Blake]]
631[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/daph_s&s.png]]
632[[caption-width-right:300:[[labelnote:Click here to see Daph post-Time Skip]]https://static.tvtropes.org/pmwiki/pub/images/s&s_daph.png[[/labelnote]]]]
633->'''Ballyhoo:''' Burn-In
634
635A member of Mystery Inc., a pilot, and one of Scoob's subordinates in flashbacks. After the timeskip, she's shown working for the Martians alongside Bugs.
636----
637* FastballSpecial: After [[spoiler:trapping Queen Tyr'ahnee with Freeze Frame]], Fred throws Daphne in range so that she can follow up with Burn In.
638* FireIceDuo: With Fred. They have powers focused on ice and fire, and they work best used together. Fred can only incapacitate a target momentarily but cannot deal much damage, while Daphne cannot affect a target if it simply keeps moving. Used in combination, however, they form a powerful combo that shuts a target down while simultaneously dishing out massive damage.
639* ItIsDehumanizing: She refers to [[spoiler:Shaggy, a clone of the original individual]], as "it" and "that thing", showing her disdain for him; Fred doesn't approve.
640* MeaningfulName: Daphne's Ballyhoo burns the target, but the effect can be suppressed if the target keeps moving.
641* PlayingWithFire: She can hit her opponents with projectiles imbued with her Ballyhoo that cause them to start burning up. The main flaw is that this can be staved off if the target keeps moving. However, Fred's Freeze Frame prevents this, meaning they make an ''excellent'' combination.
642* ThemeNaming: '''Screen burn-in''' -- a problem affecting older screens, caused by showing a still image for too long. This works hand in hand with Fred's ''freeze frame'', which is a major cause of burn-in.
643* WeUsedToBeFriends: Fred is the only member of Mystery Inc she's still close to in the present. She doesn't approve of [[spoiler:the cloned]] Shag and is notably annoyed that Scoob still spends time with him. She was also completely disinterested in saving Velm from a prison site, and only helped save her by chance when looking for Fred. [[spoiler:Although Velm's mind-wiping certainly gives her reasons to be bitter.]]
644[[/folder]]
645
646[[folder:Rolf]]
647!![[WesternAnimation/EdEddNEddy Rolf]]
648[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rolf_s&s.png]]
649->'''Ballyhoo:''' Unknown
650
651An ally of Bugs who intercepts Scoob and Shag at the prison facility.
652----
653* AdaptationalBadass: Rolf in his source series shows notable strength compared to the other kids, but nothing out of place for the setting. This Rolf has improved muscle mass and learned powerful fighting techniques that can put even a Commander in check.
654* BloodKnight: He enthusiastically attacks Scoob not out of antagonism, but because he's always dreamed of fighting him and wants to measure his strength against the legendary elite's.
655* CharlesAtlasSuperpower: He's strong enough to be able to seriously challenge Scoob in a brawl, despite explicitly not using Ballyhoo to do this -- he is just that strong.
656* EnhancedPunch: Martian Art "Brush-Off Fist", which appears to harden Rolf's fist so he can deliver a punch with frightening force, being essentially [[Anime/OnePiece Armament Haki]].
657* MusclesAreMeaningful: In sharp contrast to his canon depiction, Rolf has a massive, highly developed upper body and the physical strength to match it.
658* ThirdPersonPerson: He refers to himself exclusively using his first name.
659[[/folder]]
660
661!!Others
662[[folder:Velm]]
663!![[Franchise/ScoobyDoo Velma Dinkley]]
664[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/velm_s&s.png]]
665->'''Ballyhoo:''' [[spoiler:Format]]
666
667A member of Mystery Inc., and a communications officer serving directly under Scoob in flashbacks.
668----
669* AnArmAndALeg: [[spoiler:The torture she experienced at the Alaskan base eventually resulted in the loss of her foot.]]
670* ApologeticAttacker: She simply says "I'm sorry" to [[spoiler:Kerm, before wiping his memories.]]
671* BrokenBird: It's shown that the events that led to the end of Toone, along with Scoob's time as a commander, broke her spirit. She's now content to [[spoiler:be the only one who remembers their origins and live peacefully]].
672-->'''Velm:''' You don't understand. [[spoiler:You didn't know Scoob before he became a commander. You didn't see how it changed him. This time things can be different. No Ballyhoos. No ranks. Just the gang. Like the old days.]]
673* ChekhovsGunman: The one closest to Scoob and Shag in the past is [[spoiler:the one who wiped their memories clean. She also did this to Fred and Daphne.]]
674* ColdBloodedTorture: It's implied during "News" that [[spoiler:Velm was tortured until she broke and used Format as part of Mick's plan to mindwipe the Earth's population watching his video.]]
675* ImportantHaircut: [[spoiler:Cuts her hair short after being rescued from the Alaska base.]]
676* ItsAllMyFault: Upon rescue by Shag, [[spoiler:she tearfully blames herself for everything that's happening, believing it was her punishment for thinking she deserved to be happy]].
677* LaserGuidedAmnesia: Her Ballyhoo allows her to [[spoiler:selectively wipe people's memories, up to completely scrubbing their personal histories clean]].
678* MeaningfulName: [[spoiler:Format allows her to destroy the target's memories -- just like formatting a computer disk.]]
679* NiceJobBreakingItHero: Her decision to [[spoiler:lock Mick in Containment]] was definitely for the best... but not putting him in sleep mode, leaving him with [[spoiler:only the Voices to listen to, completely shatters what sanity he had maintained. As revenge for this, Mick kidnaps her and forces her to use Format to mindwipe millions by way of viral video]].
680* PerpetualFrowner: She does not smile once in the entire series. The one exception is in #83, but it's anything but a happy smile.
681* SmallRoleBigImpact: See WalkingSpoiler.
682* SpannerInTheWorks: When she learns of [[spoiler:Mick's plans, she locks him in the power-nullifying chamber]].
683* ThemeNaming: [[spoiler:'''Format''' -- Completely wiping a memory storage device to restore it to factory settings.]]
684* TragicDream: All she wanted was to live in peace with her friends. The consequences of this were ''massive'' to the entire framework of the setting and characters.
685* WalkingSpoiler: Even her Ballyhoo is a major spoiler. Despite her relatively minor presence in the series, she has had an enormous influence on the plot, being the reason why [[spoiler:the rest of the Mystery Gang lost their memories of their true selves]] and why [[spoiler:Mick ended up as a SealedEvilInACan]].
686[[/folder]]
687
688[[folder:Fred]]
689!![[Franchise/ScoobyDoo Fred Jones]]
690[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fred_s&s.png]]
691->'''Ballyhoo:''' Freeze Frame
692
693A member of Mystery Inc., and one of Scoob's subordinates in flashbacks.
694----
695* AnIcePerson: He can literally freeze his opponents by forming a massive chunk of ice around them. This makes Daphne's Burn-In significantly more potent if they use their Ballyhoos in combination.
696* FireIceDuo: With Daphne. They have powers focused on ice and fire, and they work best used together. Fred can only incapacitate a target momentarily but cannot deal much damage, while Daphne cannot affect a target if it simply keeps moving. Used in combination, however, they form a powerful combo that shuts a target down while simultaneously dishing out massive damage.
697* TheHeart: With the [[spoiler:original Shaggy presumed dead long before the comic's start]], Fred often puts in the most work to keep the tensions down in the aftermath. He's unfailingly kind to all members of the Mystery Inc, despite their [[TraumaCongaLine increasingly complicated history]], he brings out Daph's better nature by encouraging her to save various imprisoned Toones, and reaches out to Shag [[spoiler:despite knowing he's "just" a clone.]]
698* MeaningfulName: Freeze Frame creates a giant ''frame'' made of ice. Anyone standing behind it (from Fred's perspective) will get ''frozen'' in place. Moreover, it combines with Daph's Burn-In for massive damage. In RealLife, showing a single image on a screen for too long (for example a freeze frame) may cause a burn-in.
699* SkewedPriorities: Even though he's been left starving in a prison, upon his rescue he tells Daph that he can't go to Mars because "there's no babes there".
700* ThemeNaming: ''Freeze Frame'' -- showing a single frame for an extended amount of time.
701[[/folder]]
702
703[[folder:Goof]]
704!!WesternAnimation/{{Goofy}}
705[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_000229_webtoon.jpg]]
706->'''Ballyhoo:''' Unknown
707
708The first person Shaggy encounters upon waking up in the mysterious facility. He's not long for this world.
709----
710* BodyHorror: Once his mutation kicks in, he turns into a horrific long-limbed abomination with a head like a gigantic cancerous growth mixed with a realistic dog's head.
711* CloudCuckoolander: Subverted. He hands Shaggy a picture of [[Anime/DragonBallZ Goku]] with the insistence that it's supposed to help them figure out where to go, a seemingly nonsensical act, but this picture is eventually revealed to [[spoiler:contain the key that opens Mickey's containment]].
712* NonstandardCharacterDesign: Played with. When Goof is first seen in silhouette, he's depicted with his standard canon design. His next appearance has him drawn in the comic's regular style, [[ZigZaggedTrope or rather]] [[ArtEvolution what the comic's regular style was at the time]].
713* WeHardlyKnewYe: He appears in a total of four strips, speaking only in two of them, before his death.
714[[/folder]]
715
716[[folder:Mario]]
717!!Franchise/{{Mario}}
718->'''Ballyhoo:''' Unknown.
719
720A random plumber in the HauntedHouse who gets shot by Scooby.
721----
722* BizarreHumanBiology: If his statements about there being spaghetti sauce everywhere right after he gets shot by Scooby are accurate.
723* DeathByCameo: Shows up in two strips and then [[RuleOfThree gets shot by Scooby]]. Then we see what might be the leg of his corpse six strips after that.
724* NeverFoundTheBody: Played with. He [[OverlyLongGag gets shot by Scooby]] and clearly dies, but his body vanishes a strip before "Mick" shows up. Then we see what might be the leg of his corpse three strips after that.
725* NonstandardCharacterDesign: ZigZagged. He's drawn in the comic's regular style, or rather [[ArtEvolution what the comic's regular style was at the time]].
726* WeHardlyKnewYe: He appears in a total of two strips, speaking only in one of them, before his death (caused by [[SubvertedTrope getting]] [[OverlyLongGag shot by Scooby]]. Then we see what might be the leg of his corpse six strips after that.
727[[/folder]]
728
729[[folder:Commander Two(?)]]
730!!Franchise/SpongeBobSquarePants
731[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/spongebob_s&s.png]]
732->'''Ballyhoo:''' Unknown
733
734The second-level commander alongside Betty Boop.[[note]]His actual number isn't known, since he's on the same level as Betty, but for the sake of convenience it is assumed that he is number 2 for the time being.[[/note]]
735----
736* BewareTheSillyOnes: Much like Bugs, don't forget he's one of the commanders, and one of the most powerful characters in the setting as a result.
737* {{Cloudcuckoolander}}: Out of all the introduced Toones so far, [=SpongeBob=] is the closest to his original characterization, even talking about jellyfishing during the meeting concerning the Martians. Whether he was ''always'' like this, this being a result of the Ballyhoo SanitySlippage also known to be affecting three of his fellow Commanders, or both is unknown -- though his best friend, Patrick, isn't affected by this trope.
738[[/folder]]
739
740[[folder:Commander Three(?)]]
741!!WesternAnimation/BettyBoop
742[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/betty_boop_s&s.png]]
743->'''Ballyhoo:''' Unknown
744
745The second-level commander alongside [=SpongeBob=].[[note]]Her actual number isn't known, since she's on the same level as [=SpongeBob=], but for the sake of convenience it is assumed that she is number 3 for the time being.[[/note]]
746----
747%%* LadyOfWar: Considering the uniform and rank, and the reputation the Commanders have considering their powers, this is doubtless.%%Speculation.
748* TheSmurfettePrinciple: {{Subverted|Trope}}. Initially shown to be the only female among the six commanders, until Bugs was revealed to be trans post-timeskip.
749[[/folder]]
750
751[[folder:Commander Five]]
752!![[WesternAnimation/TheSimpsons Homer Simpson]]
753[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/homer_s&s.png]]
754->'''Ballyhoo:''' Unknown
755
756The fifth commander, under Bugs, but above Scoob.
757----
758* AdaptationalIntelligence: He's ''Homer Simpson'', who is typically a dumb oaf at the best of times. Here, he's a respected military commander, raising valid concerns about communicating with the Martians. He also takes action to have Bugs arrested when it turns out she is working with the Martians, though this doesn't amount to much.
759* NonActionGuy: When he sees Bugs again, the latter insinuates that he spends most of his days behind a desk doing nothing.
760* OhCrap: Homer's reaction when the Martians show up and unleash an invasion.
761* SharpDressedMan: While Homer Simpson has worn fancy suits in canon, he's depicted with a stylish military uniform befitting of his rank as Commander.
762[[/folder]]
763
764[[folder:The President]]
765!!The President of the United States
766[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/the_president_s&s.png]]
767
768He's, well, the President of the United States of America. He's also one of the few only known people to show up on-screen who ''isn't'' a Toone.
769----
770* OurPresidentsAreDifferent: A mixture of President Target and President Personable. Aside from Garfield holding him hostage, he is clearly a moral man who isn't exactly thrilled with the idea of nuking the Toones' ship despite the potential danger that could risk getting out.
771[[/folder]]
772
773[[folder:The Desert King (Spoilers)]]
774!!The Original [[Franchise/ScoobyDoo Norville "Shaggy" Rogers]]
775->'''Ballyhoo:''' Unknown, Possibly Jump Cut
776The self-sacrificing and battle-hungry leader of a desert-based biker gang. This Shaggy is the ''original'' Shaggy Rogers, who perished under as-of-yet-unknown conditions.
777----
778* BloodKnight: The Desert King '''loves''' combat. When Commander One mentions a "common enemy" while attempting to recruit him, Shaggy gets excited and proclaims that he "can't '''wait''' to rip them to shreds". This aspect of his personality is somehow bleeding through into the latest Shaggy clone during stressful and adrenaline-fueled moments.
779* EraSpecificPersonality: The Shaggy we've been following is nervous, flighty, and (presumably) a BigEater. The Desert King is confident, eager for battle, and ''actively and regularly refuses to eat food'' so that his shares can instead be given to other people.
780* PosthumousCharacter: The Desert King has been deceased long before the story even began, and has been replaced by several clones. How he died is unknown.
781* StockShonenHero: The Desert King's general personality is like that of a Shounen hero. Why his clones do not act the same way is unknown. Velma saying that 'they could never get the look in (the clone Shaggy's) eye right' implies it may be some sort of flaw in the cloning process.
782[[/folder]]
783
784[[folder:Eddy (Spoilers?)]]
785!![[WesternAnimation/EdEddNEddy Eddy]]
786->'''Ballyhoo:''' BottleEpisode
787A Toone encountered while three children are trick-or-treating. Eddy murders two of them and takes the third child's candy. It's also implied that he killed the train driver and trapped several humans in an endless void for his own amusement.
788----
789* DisproportionateRetribution: Brutally murdered two children in retaliation for them resisting his attempt to take their candy.
790* EliteAgentsAboveTheLaw: He outright admits that the Toones own the police, meaning that they're effectively above the law. Worse still, Mick ensured that Velm's use of Format also prevents humans from physically harming a Toone, meaning that Eddy is one of many Toones who are effectively untouchable.
791* EvenEvilHasLovedOnes: Eddy is rather upset that his friends Edd and Ed ended up being used as part of Mick's experiments due to their collective failure to deal with the Martians, causing them to be run off the moon.
792* AFateWorseThanDeath: Eddy bitterly tells the heroes to just kill him after getting beaten and tied up, as it can't be worse than what Mick did to Edd and Ed for losing the moon to the Martians.
793* ForTheEvulz: Eddy's motivations for killing humans is that he knows that as a Toone, he's above the law and therefore is free to kill anyone he likes without consequence.
794* MeaningfulName: A BottleEpisode is an episode of a TV show designed to cut down costs by filming in a single location with as few new props, actors and locations as possible. Eddy's Ballyhoo reduces the enemy's ability to escape by confining them to a single location.
795* PocketDimension: His Ballyhoo, Bottle Episode, involves trapping his enemies in an inescapable void, with any attempts to leave causing the area to loop around. As it turns out, this power isn't perfect, and Eddy can be prevented from seeing areas of Bottle Episode with the right Ballyhoo (i.e. Cue Card: Full Script).
796* ShotgunsAreJustBetter: His weapon of choice is a pump-action shotgun, which he used in his fight with Numbuh Five to blast through her cue cards.
797* TrademarkFavoriteFood: Averted. While Eddy initially asks a trick-or-treater if they have jawbreakers in their basket, he quickly confesses to actually hating them.
798* WouldHurtAChild: Brutally murdered two children in retaliation for them resisting his attempt to take their candy.
799[[/folder]]
800
801[[folder:The Count]]
802!! The Count
803A vampire who has the robot town in their thrall, they've recently been unsealed and may be ready to start causing trouble again...
804----
805* SealedEvilInACan: After the GIR Units are destroyed, one of their damaged heads sends off a signal which awakens The Count from a mechanical bed.
806* TallDarkAndHandsome: Though we don't see their face immediately because its covered by their long hair, The Count is a rather muscular individual wearing a black skintight body suit.
807* TheDreaded: After Robot Jones mentions The Count to Jenny and Gadget, he gets a few negative reactions before mentioning that he forgot that The Count sends shivers down everyone's spines.
808* ThinChinOfSin: The only part of their face that is first sin is their pointy chin.
809[[/folder]]
810
811!! The Gods (Major Spoilers)
812[[folder:In General]]
813
814Mysterious, cosmic-scale, godlike entities that seem to transcend reality. They are able to grant their blessing to Toones, massively increasing the power of their Ballyhoo.
815----
816* TheFaceless: Aside from their mouth, the faces of all Gods shown so far are devoid of any features.
817* TheOldGods: They appear to exist on some kind of higher plane of existence, and seem to have been around for centuries, if not more. Twilight claims to have been known by countless names throughout the ages.
818* MeaningfulName: They don't have names of their own, but humanity has worshiped them [[IHaveManyNames under many different names]], [[GeniusBonus matching those of real-world deities]].
819** Eos and Aurora are references to the Greek and Roman goddesses of dawn with Chasca being an Ican goddess of dawn, twilight and dusk.
820** Illapa is named after the Incan thunder god and is wearing headgear from that culture.
821* SacredLanguage: Being a cosmic deity, Twilight speaks a mysterious language unknown to mortals, but Dee is able to understand her through her Closed Caption Ballyhoo. Curiously, Scoob is able to communicate with Illapa normally.
822* SuperEmpowering: They are able to massively increase the potency of a Ballyhoo, with the nature of the empowering seemingly varying depending on the God. Curiously, they seem to do this with a slider on a tablet-like device, implying that it's some kind of program rather than an innate power.
823* TheseAreThingsManWasNotMeantToKnow: Twilight says that it is extremely dangerous for Dee to spend too much time in her realm, and offhandedly mentions the risk of her being "crushed under the weight of reality". Exactly what this entails is unclear, but [[GoMadFromTheRevelation madness]] is a real possibility.
824[[/folder]]
825
826[[folder:"Magenta"]]
827!!"Twilight"
828[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/z0pq406.png]]
829->'''Blessing:''' Blessing of Twilight
830->'''First Appearance: Sharpness -- 115 '''
831
832A mysterious, incredibly powerful alien being that decides to interfere with Dee's fight against Flap.
833----
834* FashionableAsymmetry: Her earrings are two different ones referencing her names.
835* BigBrotherInstinct: They claim to have siblings, who are involved with the Toones somehow, and specifically choose to help Dee because she cares about her brother.
836* IHaveManyNames: They list off multiple names that humans have called them, such as Eos and Aurora.
837* MeaningfulName: Eos and Aurora are references to the Greek and Roman goddesses of dawn with Chasca being an Ican goddess of dawn, twilight and dusk.
838* PurpleIsPowerful: It's not yet known if their blessing compares to that of their siblings, but considering how they casually upgrade Dee's non-combative Ballyhoo into a physical weapon, they count.
839* SolarAndLunar: Twilight is seen wearing asymmetrical earrings, the sun on their right and the crescent moon on the left.
840* SuperEmpowering: Again, they turn Dee's ability to ''translate language'' into a ''[[WordsCanBreakMyBones physical weapon]]''.
841[[/folder]]
842
843[[folder:"Cyan"]]
844!!"Illapa"
845[[quoteright:962:https://static.tvtropes.org/pmwiki/pub/images/cyan_s&s.png]]
846->'''Blessing:''' Blessing of Storm
847->'''First Appearance: Combination -- 127 '''
848
849The second of the god-like aliens to appear, it helps Scoob by granting them their full blessing in an attempt to fight against the Antihoo corrupted Ms Bellum... in exchange for Scoob's own pledge of loyalty, that is.
850----
851* AmbiguouslyEvil: Unlike Twilight, who seems to have helped Dee out of purely altruistic motives, Illapa only assists Scoob in exchange for his pledge of allegiance. What this entails is unknown thus far, but the fact that Scoob had stalled until receiving the full power of Illapa's blessing became a matter of life and death is not encouraging.
852* {{Cumulonemesis}}: Illapa is seen with clouds around its shoulder area and commands the power of thunder. Only time will tell if they'll become another enemy or not.
853* DealWithTheDevil: Illapa makes it clear to Scoob they expect the Commander to work for ''them'' if he wants their full blessing. Scoob accepts and Illapa tells him that when the time comes, he'll answer the call.
854* GodOfThunder: They're named after a thunder god and their Blessing of Storm implies as much.
855* PaletteSwap: Their design, aside from the coloration, is mostly the same as Twilight's except that their earrings are symmetrical (being two lightning bolt earrings instead of Twilight's sun and crescent moon), they have a scar on their face and a slight chip in their "crown", and their shoulder clouds have no stars.
856* HeavenlyBlue: Illapa is a blue thunder god with similarly colored powers.
857* SuperEmpowering: Illapa's Blessing of the Storm grants Scoob full access to their power and causes Shag's Channelled Form to become a BloodKnight due to the massive increase of power. Much like Twilight, it also uses a tablet-like device to grant power.
858* YellowLightningBlueLightning: A blue thunder god whose powers are the same colour.
859[[/folder]]

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