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1[[WMG:[[center:Creator/TeamFourStar [[Characters/TeamFourStar Main Character Index]]\
2[-'''Abridged Series''': ''Characters/DragonBallZAbridged'' | ''Characters/HellsingUltimateAbridged'' | ''Characters/FinalFantasyVIIMachinabridged'' ([[Characters/FinalFantasyVIIMachinabridgedMainCharacters Main Characters]])\
3'''Gaming and Original Works''': [[Characters/TeamFourStarGaming TFS Gaming Characters]] | [[Characters/TeamFourStarNuzlockePlaythroughs Nuzlocke Playthroughs]] | [[Characters/TeamFourStarXenoversePlaythroughs Xenoverse Playthroughs]] | ''Characters/{{Unabridged}}''\
4'''TFS at the Table''': [[Characters/TFSAtTheTable Main]] | ''[[Characters/TFSAtTheTableNaturalOneders Natural Oneders]]'' ([[Characters/TFSAtTheTableNaturalOnedersPlayerCharacters Pre-Fall PCs]], [[Characters/TFSAtTheTableNaturalOnedersPlayerCharactersPostFall Post-Fall PCs]], '''Pre-Fall NPC Crew''', [[Characters/TFSAtTheTableNaturalOnedersNPCCrewPostFall Post-Fall NPC Crews]]) | ''[[Characters/TFSAtTheTableFoolproof Foolproof]]''-]]]]]
5
6The crew the Oneders sail with for most of Chapters 1 through 4. A RagtagBunchOfMisfits with plenty of TeethClenchedTeamwork abound, but the crew manages to get things done.
7----
8[[foldercontrol]]
9!! The Crew as a whole provides examples of:
10* PutOnABus: The entire crew arrangement in general was temporary, just in different ways. A consequence of joining the adventurer's guild in Rite is that ''everyone'' has to, so they all have to fill out spools of paperwork before they can rejoin the crew.
11** Even moreso with the fall of Eburkal, as many retire from adventuring and take support jobs in Rite.
12** TheBusCameBack: Every surviving Oneder crew member returns to [[spoiler: be recruitable for the final battle, along with some other returning [=NPCs=]. The vanguard party consists of a mix of old and new (Nedra, Risf, Roy, Grammy, and Valtara, while the unselected characters serve as the rear guard]].
13* TeethClenchedTeamwork: Some crewmembers like Wake and Redd barely get along, but when the chips are down they all manage to work together pretty well.
14[[folder: The ''Yeldin'' Crew]]
15!!Grammy
16--> "SECRET INGREDIEEEEEENT!"
17Initially the creepy, ancient-looking chef and server of the ''Voltun''. She's taken a shine to the player characters, often giving them food and challenging them to discover her secret ingredients. Currently official cook of the ''Yeldin''.
18----
19* AccidentalMarriage: Though her idea of "marriage" is being the cook onboard the ''Yeldin'' and not bringing any direct harm to the crew, her wrapping sea-weed around Wake and Eloy's wrists apparently makes them her "husbands".
20** She also has a much more adversarial relationship with Ezra not just because she weirds him out, but because they aren't "married"
21* AmbiguouslyHuman: She may in fact be a Sea Hag. Nobody knows for sure. She apparently has functioning gills in her neck, though.
22* AutobotsRockOut: Plays a mean guitar solo finale of the One-ders' makeshift show for the Navy that Zito can only describe as "the best rendition of Freebird out there"
23* AwLookTheyReallyDoLoveEachOther: Chapter 3 shows some signs that Grammy does actually care about the group; when [[spoiler:she finds out that Gulfurr is dead]], Zito says that she's legitimately upset and in the next episode she tries to comfort Wake over his feeling responsible for what happened.
24** In Chapter 3, Episode 8, Risf reveals that she gives him hot chocolate whenever he feels like it because of his condition.
25* BerserkButton: Do NOT mention what the secret ingredient is to anyone who hasn't had the soup.
26* BizarreAlienBiology: When she gets accidentally hit by a thrown cannonball, she bleeds green, removes part of her spine without long-term damage, and recovers by absorbing metal shavings.
27* BreakoutCharacter: Was written by Zito as a one-off character, but became very popular with both players and fans, resulting in her making several reappearances and eventually being hired by the party as the cook aboard ''Yeldin''.
28** Taken to its logical conclusion several chapters later, as she becomes a [[spoiler: full-fledged recruitable party member for the final battle, complete with her own class]].
29* CatchPhrase: "Secret ingredient!"
30* CerebusRetcon: [[spoiler:Near the end of the game, it's revealed that a lot of Grammy's eccentricies come from the fact that she was cursed after trying and failing to save the man she loved. As a result she lost her sense of taste and had to use the Hex spell to try and make delicious meals for others, since she could no longer enjoy them herself.]]
31* {{Cloudcuckoolander}}: She acts bizzare and is clearly unhinged. For example, she chained herself to the floor and claims she's being held there against her will.
32* CordonBleughChef: Her meals are not awful but their main ingredients, [[spoiler: seagull and pufferfish, respectively]], leave a lot to be desired.
33** Goes the extra step beyond by [[spoiler: using Pistachio the Tabaxi as an ingredient in a Stew.]]
34** MasochistsMeal: The pie she offers the boys in her reappearance? [[spoiler: It's made from pufferfish]]. Wake's lucky to bypass the poison and even constitution-wise benefit from it, as does Skrung. Ezra and Eloy get really bad heartburn instead.
35** Later, she makes Eloy some tomato, healing potion (with broke bits of the bottle still in it), and [[spoiler:mandrake]] soup. It's good, but the screaming is a bit off-putting.
36* ExpansionPackPast: In Chapter 2 episode 11, she reveals she worked as a roadie for a band in the past (naturally, the Secret Ingredients), and helps set up Eloy's stage with great skill.
37* HorrifyingTheHorror: Her presence gives pause to various beings of great power, including Dagon's sword, which houses the essence of an EldritchAbomination.
38* GodWasMyCoPilot: Not literally a deity, but post Fall it's revealed that Grammy is the leader of the Green Hags--Hags that are embodiments of the destructive, corruptive parts of nature but that channel it to benevolent, or at least constructive, ends. Grammy is referred to as one of the most Omniscient beings in the world and a knowledge check indicates that she might have some connection to Kelpie.
39* GuardianEntity: The fluff for Eloy's Counter Spell is Grammy appearing out of his Shadow to absorb the spell. Eloy has also used Grammy's name as his Healing Word when unable to use his flute, and she appeared from the wall behind him when he cast a fear spell under the same circumstances. This prompts Lani to claim that Grammy has become Eloy's [[Manga/JoJosBizarreAdventure Stand]].
40* TheKidWithTheLeash: Played With. By Yt becoming her familiar, she is now in primary control over a fairy dragon that many characters in the story have expressed concern over and feared at worst. Thing is, as detailed under GodWasMyCoPilot above, Grammy herself isn't exactly the pure MoralityChain expected of the trope, but overall is reliably on the up-and-up.
41* MadeASlave: Subverted. She isn't [[CloudCuckoolander despite her insistence to the contrary.]]
42* OnlyKnownByTheirNickname: Nobody seems to even know what her real name is.
43* OOCIsSeriousBusiness: In Chapter 3 Episode 1, she outright refuses to cook the torpedo snails infesting the ship and asks Ezra if he's out of his mind for suggesting it. When Ezra expresses surprise at the idea of Grammy being wary of something, she explains that there are plenty of things in the sea to be wary of: some you fear, some you respect, and some (like the snails) you just straight-up revile.
44* PetTheDog: Almost literally; the group picked up a dog on Bulkard and Grammy takes a real shine to it, carrying it around with her on the ''Yeldin''. When the group worries that she's going to cook it, she gets defensive and says "Dogs are for companionship, not cooking!"
45* RuleOfFunny: Why does she cook such weird things? Why is her biology the way it is? How does she utilize OffscreenTeleportation so well? How can she end the talent show with a stunning rendition of Freebird in a universe where neither Music/LynyrdSkynyrd or electric guitars exist? Because it's funny!
46* SpeakOfTheDevil: Has an uncanny ability to either appear or be heard just offscreen whenever she or her secret ingredients are mentioned. Zito remarks with humor that nobody questions this. Best {{Lampshaded}} by Eloy to Onslow when, [[ItMakesSenseInContext after the gator man has accidentally earned Grammy's ire and is cowering as he hides from her]], he has this to say to [[SarcasmMode comfort]] him:
47->'''Eloy, ever so cheerfully:''' Onslow, you know there's nowhere to hide! She's everywhere!
48->(''Zito-as-Onslow further grimaces in utter fear.'')
49* ToServeMan: Makes no bones about the fact that she has no problem cooking sapient creatures, and even suggests she's willing to commit murder to improve her cooking. However, she draws the line at cute puppies.
50* WhereAreTheyNowEpilogue: [[spoiler:Defied; she's the only member of the original crew not to get any kind of ending, with Zito asking how he could possibly give her closure after everything they'd set up for her.]]
51
52!!Skrung/[[spoiler:Denzel Balphorquim]]
53[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/skrungresized.png]]
54[[caption-width-right:250: "Do you have leads? DO YOU HAVE LEADS!?"]]
55
56A perpetually angry goblin first encountered by the team aboard the ''Voltun'' in Episode 1. He butts heads often with the player characters, and seems to be hiding some sort of secret.
57----
58* AnArmAndALeg: [[spoiler:In Chapter 2 Episode 18, the group finds out that while they were in the Unwitnessed Kingdom, Skrung lost his right hand when a gremlin made his magic gun explode. Ezra suggested getting a mechanical arm with a built-in gun to replace it, and Skrung is actually down with the idea.]]
59* BizarreTasteInFood: At Rite, he's shown to frequently down a concoction containing a mixture of coffee, alcohol, and cigarettes, which he says "gives it texture". [[ForeignQueasine Apparently a goblin thing]] as Mr. Large, a bugbear in the same company, is shown to enjoy cigarettes as flavoring.
60* BrilliantButLazy: Skrung can actually make for a pretty good entertainer when he's properly motivated...the problem is that A): he has a nasty personality and B): he's so motivated by ''one'' thing that it's near impossible for the crew to actually get him to do it. Wake finally gets him to do some performing by bribing him with an item.
61* ButtMonkey: Episode 2 starts off with him in handcuffs and a baby leash. When released from the leash, he lunges for Ezra after he made a quip, only to crash face-first into a globe.
62** Borders on CosmicPlaything at certain times. Especially when it turns out that [[spoiler: the warp gate meant to send him home when the ''Deram's Folly'' crew set sail only ended up sending him to another part of a continent, one with a horde of blue not-too-bright kobolds that he commands (barely), and surrounded by glabrezu demons. Fortunately, Wake proves to be a legit silver lining that he has much less trouble admitting he's happy to see]].
63* DrowningMySorrows: After [[spoiler: Gulfurr's death and being briefly kidnapped]], he spends the rest of the following day drinking terrifying amounts of whiskey.
64** [[spoiler: When Wake offers some of his Bristlebean coffee when next they meet, the frustrated goblin quickly grabs the jar and downs it in one go]].
65* FireForgedFriends: Skrung becomes this to the main trip and the rest of the One-ders following their Jahal Cove and Southern Island adventures. He still finds amusement at the others' expense, but he does freely work alongside them.
66* TheHomewardJourney: [[spoiler: It turns out Skrung has been on one of these for a ''very'' long time. His portal ring, which is the only way he can go back to the Goblin Kingdom, was stolen by a Redcap. Since they're attuned to individuals and stealing one from another goblin wouldn't work, his only hope is tracking down that redcap and taking the ring back. He has poured billions of gold into this with no avail.]]
67* KingIncognito: [[spoiler: Discussed. In episode 8, it's mentioned that Skrung bears a resemblance to the Goblin King. The group questions whether he might be a prince, or the king himself in disguise, but it ultimately get dropped as other topics arise. For his part Skrung denies it, asking why royalty would be mucking around doing shitty odd-jobs.]]
68** [[spoiler: He turns out to actually be the forgotten prince -- [[NotHyperbole literally forgotten]] since his father is so senile and easily manipulated that he doesn't recognize his own son without the signet ring that identifies him.]]
69** [[spoiler:Not "Incognito" so much after Chapter 2 Session 12, where Mr. Lott of the Fine Day Boardwalk Co. blatantly and casually spills the beans in front of the group.]]
70* MaybeMagicMaybeMundane: It's established in episode 8 that goblins often carry magic tools they can use to open portals so they can pull [[StealthHiBye Stealth Hi/Byes]]. It's discussed this may be how Skrung can stealthily exit situtations, but when asked point-blank he denies it. [[spoiler: It turns out Skrung's lack of a portal ring is a major issue for him.]]
71* MasterActor: As "Skrungliacci", he actually does genuinely impressive and screamingly hilarious stunts and clown gags.
72* GaggingOnYourWords: Though he does find common ground with Wake over the crate of gold they loot from the naval camp, at Eloy and Ezra's egging, it is near Sisyphean for him to blurt out the word "friend", only barely getting it out after a LastSecondWordSwap from saying "fuck". Wake doesn't really mind, either way.
73** [[spoiler: He has a much less difficult time blurting out the fact that he's happy to see Wake, a familiar face, amidst his current predicament and is eager to have him and the latter's new party over for a drink after an initial misunderstanding caused by his kleptomanic kobold minions]].
74* HandCannon: His preferred weapon type.
75** MageMarksman: He can infuse the bullets with homing ProjectileSpell properties.
76* JerkAss: Skrung from the get-go is a dick to just about every other character.
77** JerkassWoobie: [[spoiler:When his backstory is revealed, his sour attitude becomes much more understandable. He's the son of the Goblin King, but is exiled and literally forgotten because his birthright was stolen by a redcap, he [[YouCantGoHomeAgain can't go home again]] until he gets his ring back, and has sunk literally billions of gold pieces trying to do so only for every single attempt to fail. And at the end of Chapter 2, he loses his right hand while fighting a Gremlin, just to compound things]].
78** [[spoiler: Moreso after he leaves the party. Turns out the warp gate that was supposed to send him back to his realm didn't work and just flung him across the continent. Despite being stranded in the middle of nowhere with no idea where he was and in very dangerous territory, he's much less of a jerk when Wake runs into him again, considering his old crewmate a silver lining.]]
79* OptionalPartyMember: As with several [=NPCs=] in the first chapter, he was written to be recruitable in the right circumstances. In this case, the party encounter his nemesis, the redcap Grosswort, learn his backstory when said foe escapes, and talk him into joining their crew for lack of any better options.
80* SadClown: The party keep pushing for him to adopt this persona as part of their traveling show, out-of-character comparing him to ''Theatre/{{Pagliacci}}''. He accepts with considerable reluctance. [[spoiler: It helps that like the trope entails, beneath his outward persona is a genuinely depressed person]].
81** In chapter 3, he's motivated to actually take on the persona of "Skrungliacci".
82* SoProudOfYou: Eloy's flashback reveals that he felt this at the end of the former's TrainingFromHell, where Skrung hurled all kinds of abuse at him, by actually getting up and taking the centaur's hand and proudly proclaiming "You're ready!"
83* StealthExpert: Has a tendency to disappear from situations without a trace. This is later exploited to enter a navy encampment.
84* TheStoner: Drinking alcohol and smoking are some of the few pleasures he has left. At the end of Chapter 2, Onslow, Gulfur and Pliskin give him some of Yt's psychotropic secretions [[spoiler:to deal with the pain from his missing hand]], but he had it soaked into his cigarettes and it turns out that the heat dulls the effects.
85* TheNapoleon: Short? He's a goblin so yeah. Mean? Even moreso.
86* TheFriendNobodyLikes: Aside from Eloy, everybody seems to tolerate him at best. Not that he likes them at all either. [[spoiler: As they learn his backstory, especially Wake, they start to come around. He in turn at least seems to form some level of friendship and camaraderie with Wake following the Southern Island quest. Completely averted by the end of Chapter 2, when the entire crew start pitching in to help him with the loss of his right arm, even if through what about amounts to drug and drug-making experimentation]].
87* TookALevelInKindness: Not by a lot, but he is less antagonistic and standoffish with the party upon setting sail. He still barbs at them for his own amusement, but he has at least become FireForgedFriends with a side of VitriolicBestBuds with the main crew. It helps that, [[spoiler: they, especially Wake, have agreed to help him in his quest, especially after Eloy fumbling it up]]. Lampshaded by Wake:
88--> '''Wake''' (after Skrung ribs at him): I thought we were cool!
89** In Chapter 3 Episode 13, Skrung is a lot mellower than he has been in a long time thanks in part to the group finally getting a solid lead for him, and he actually apologizes for being so rude in the past, saying that he appreciates everything they've done to help him. He still struggles to call Ezra and Eloy his friends, though, remarking that it feels like he's swearing in Goblin.
90** [[spoiler: When he returns much later in Chapter 6, despite his apparent ticket home screwing up and throwing him on the other side of the continent and stranding him there for three months, he's genuinely, though still begrudgingly, happy to see Wake when the latter encounters him near Eel's Gape. He's very quick to invite him over for some drinks, is much less hard-pressed to admit his happiness to see a familiar face, and, upon learning where exactly he is, regains some hope]].
91* TokenEvilTeammate: He struck a deal with Orc pirates, knows his way around the underdark, and is all around an antagonistic person. [[spoiler: He isn't as bad as he lets himself out to be and is overall a JerkassWoobie at worst, and he does mellow out slightly as he travels with the party]].
92* WhereAreTheyNowEpilogue: [[spoiler:Thanks to the Realmgate being opened, he finally makes it back home, only to discover that he traveled through time as well as space; Zito closes his story with the implication that Skrung is going to become his own father.]]
93* YouNeedToGetLaid: After getting to visit a brothel in Chapter 2 Episode 8 he's far mellower than he has been at any other point in the campaign, even being straight-up friendly with Ezra.
94
95!!Risf
96[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/risfresized.png]]
97[[caption-width-right:250: "Oh dear..."]]
98
99A kobold of faith encountered by the team aboard the Voltun in Episode 1. He's one of the nicest people in the group, and seems to like just about everyone. He's also an interdimensional alien with ambitions of the cosmic variety. Served as physician on the ''Yeldin''.
100----
101* AbsurdPhobia: Risf's fear of demons is understandable, considering his religious background. His fear of the Infernal language, which is just a dialect with no inherently evil qualities, is less so.
102* ActualPacifist: Not the least bit comfortable with the more violent options his comrades pick.
103* AscendToAHigherPlaneOfExistence: [[spoiler: His endgame. Risf's worship of every god is a result of an all-consuming fascination with the origin and true nature of these higher beings. He hopes his "hobby" will ultimately result in a way for him to ascend to godhood himself.]]
104* BadLiar: When Wake asks him about the location of the Staff of Holy Fire that was looted, he tensed up and spouted some pretty obvious lies. It's justified because he thought Wake would be mad he got rid of it.
105* BlessedWithSuck / CursedWithAwesome: All a matter of perspective, really. [[spoiler: After an encounter with a bodak that left him [[OnlyMostlyDead clinically dead for three hours]], he came back with one red eye and unable to feel half his body. That's the "suck" part of the equation; the good part is half his scales are now black, which is the color of the kobold priest caste, and during his experience he communed with the god of death, so Risf considers the whole experience getting one step closer to his eventual goal of becoming a god.]]
106* CameBackWrong: He survived nearly having his soul sucked out by a bodak, but he was definitely ''changed'' by the experience. Half his body turned coal black, and instead of healing people on that side of his body, he deals necrotic damage.
107* CreepyGood: Is a genuinely kindhearted and pleasant person, aside from the whole, [[spoiler:"I want to be a god" thing. Becomes more so in the final chapter, where people start fearing his apparently blasphemous powers, even some thinking he might be in league with the demons himself. Risf himself, of course, is as opposed to them as anyone, but his powers don't help his case]].
108* DidYouJustFlipOffCthulhu: When he is near death, the God of Death offers to make him his acolyte, and Risf denies him to his face, which results in the God of Death cursing him.
109--> '''Risf''': I put fear into a God.
110** Slightly downplayed, because he said "Heck off".
111* DivineConflict: Since many gods oppose each other, it's made clear on several occasions that Risf worshiping all of them is ''not'' a good idea. It's resolved post-Fall by him [[spoiler: rejecting them all]].
112* EnigmaticEmpoweringEntity: Played with. Most clerics and paladins know the specific details of exactly which deity grants them their power. However, since Risf worships every god, he has ''no idea where his magic comes from.''
113* FacialMarkings: Has strange tatoos one the left side of his face. They even run down his arm.
114* GoldenMeanFallacy: Risf worships and tithes to every single deity known within the setting because he doesn't want to offend any of them by playing favorites. The problem is that like any pantheon, there are some who don't get along (like Salima and Brookalina, goddesses of summer and winter respectively) so he's metaphorically shooting himself in the foot. The players have remarked on this every once in a while.
115* GoshDarnItToHeck: Never swears, to the point where he considers the word "Heck" a swear.
116* HealingHands: His religious knowledge allows him to use clerical healing powers, though he knows not which god they stem form as he worships all of them. These come in handy aboard the Mantaruva, as he cures both himself and Ezra of vampiric infection. [[spoiler: After he's cursed, if he tries to heal with his cursed half, then he risks tearing out the soul of the person he was trying to heal. He loses them post-Fall after rejecting the gods and instead drawing his magic from the astral plane]].
117* HealingHerb: Mixes these up for Pliskin to help with his...condition.
118* HolyHandGrenade: [[spoiler: After the IJustShotMarvinInTheFace moment below, and horrified at what his panicked shot caused, Risf casts Bless on the cannon and prays his damnest to any god that could bless his next shot so that it hits true this time and not hurt any of his own allies again. The resulting cannonball not only hits true, it explodes in a blast of holy light, practically taking out the entire wave in one go]].
119* IJustShotMarvinInTheFace: After getting a good shot with a cannon during a siege and blocking off the enemy's advance, he decided to turn the canon around so they could focus fire on the other side of the building. However, after getting rattled by Carble's sonic attack, he confusedly lit the canon's fuse ''before'' turning it around, resulting in him destroying a corner of their stronghold and critically injuring Calliope, though she gets better soon after.
120* NearDeathExperience: [[spoiler: Almost gets his soul devoured by a bodak, and winds up clinically dead for about three hours.]]
121* OhCrap: Has this reaction when Wake, in the middle of an adventure, points out that night is falling and they've lost track of Pliskin, who [[spoiler: will be supernaturally called to enter the ocean and transform into a Wereshark]].
122* OptionalPartyMember: As with several [=NPCs=] in the first chapter, he was written to be recruitable in the right circumstances. In this case, Eloy talks him into joining their crew after asking him about the gods, and offering the chance to learn more about them and see the world. He comes as a unit with Pliskin.
123* TeamMom: Risf does everything he can to keep people comfortable and behaving. He even tries to ease the tension between Skrung and the player characters, even though it doesn't work out great.
124* TrappedInAnotherWorld: [[spoiler: Risf isn't from Kelpie's realm, where the campaign is set. He originates from a different planet governed by a different god, but he went through a [[OneWayTrip one-way portal]] and wound up in Kelpie's realm. Thankfully, he found the experience enlightening rather than terrifying.]]
125* TurnUndead: Proves able to do this with his [[ReviveKillsZombie healing powers]], even turning a zombie to dust with a touch, to great approval from the rest of the party.
126* NiceGuy: He's first seen offering to ease Eloy's discomfort at sea, and has yet to do anything antagonistic to anybody.
127* OurMonstersAreDifferent: He has the long ears associated with Zito's kobold characters.
128* TokenReligiousTeammate: He's not the only man of faith in the campaign, but he has the unique quirk of showing reverence to ''every'' god in the pantheon, something not reccommended by The Collective. This makes him quantifiably the most religious.
129** Subverted following the Fall, as Risf has pretty much dropped his faith in the gods and instead turned to the metaphysical, described out-of-universe by Zito as having gone from being a Cleric to a Planar (a mage that can draw magic from different planes of existence).
130* TouchedByVorlons: During a near-death experience, he meets and (politely) defies Vexkor, the God of Death, resulting in a curse that turns him half-black and gives him necromantic powers.
131* WhiteMage: Risf is established early on as a religiously-inclined magic user. Zito later clarifies that he specializes in healing magic.
132
133!!Pliskin Hark
134[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pliskinresized.png]]
135[[caption-width-right:250: "I dunno, Cap'n. Did you try pulling up the Anchor?"]]
136
137
138A pirate first encountered by the team as security on the Voltun in Episode 1. He's ex-navy, but little else is known about him. Served as the helmsman on the ''Yeldin''.
139----
140* AllThereInTheManual: His last name was stated in the TFS Discord server alongside his official artwork.
141* BerserkButton: Takes offense to Wake's insinuation of pirates pillaging villages. Ezra manages to defuse the two before they break into an argument.
142** Don't be stupid enough to mention that he's a wereshark. He was seconds away from shooting ''Eloy'' when he mentioned it outloud a month or two into their journey in a crowded bar.
143* TheCharmer: Displays a bit of this when talking to Edward Caster's CuteClumsyGirl receptionist, who is clearly enamored with his roguish charisma.
144* CloudcuckoolandersMinder: Is introduced explaining that Grammy is ''not'' being held against her will, and shouldn't be taken seriously.
145* TheGenericGuy: [[OurWerebeastsAreDifferent Mysterious curses]] aside, he's unfortunately had very little to do throughout the first two chapters other than being an extra hand in combat, and tends to get forgotten about by the players and audience. {{Lampshade|Hanging}}d in the Chapter 3 recap's description of the ''Yeldin'''s crew - the other characters all get some flowery description, followed by a blunt [[MyFriendsAndZoidberg "and a guy called Pliskin."]]
146** [[CerebusSyndrome Becomes a serious sore point]] in the final chapter, one among many reasons for his depression, and he calls out Wake for often being neglected during his time as part of the crew.
147* TheInsomniac: He's noted to look like he badly needs sleep. Definitely and moreso after the main party returns from the Southern Islands. [[spoiler: Not only is that because what was a few hours for the trio and Naval officers were a week to everyone else, he can't exactly afford to sleep when he can't control his transformations]].
148** He finally points out a much more practical reason he looks like this in Chapter 3: The crew never assigned night watch duties, so he usually ended up doing it.
149* OptionalPartyMember: As with several [=NPCs=] in the first chapter, he was written to be recruitable in the right circumstances. In this case, Ezra learns his backstory, convinces him that talking with a merman such as Wake offers the best chance of uncovering the truth of his condition, and hires him for the crew on the basis that he has the most actual seafaring experience of everyone available.
150* OurWerebeastsAreDifferent: It turns out there's more to him with what he tells Ezra, as he drops hints that he may be some sort of weremerman should he ever [[InvoluntaryShapeshifter step into water. Risf is actually his constant companion to keep him from transforming]]. [[spoiler:Chapter 2 Session 6 finally reveals the nature of his curse: He's a [[SharkMan were-shark]].]]
151* TokenHuman: Downplayed. "Redd" is human too, but she has a talent in magic and espionage. Pliskin is the only person on the scout team who fits the descriptor of "regular dude." This means that he tends to be overlooked by the party when choosing companions for certain quests, which often has Zito remind them that he's there and even a thing.
152* WeUsedToBeFriends: [[spoiler: See Risf's entry above. For what it's worth, Pliskin himself DOESN'T want to abandon the little guy, but a combination of being [[CerebusSyndrome neglected, ignored, and forgotten]], and the kobold's isolationism and blasphemy, and the powers he's gained from such making him an outcast by the city, prevents him from trying to reconcile. The combined persuasions by Morgan, Chromagil, and Wake finally convince him to at least talk with Risf.]]
153* WhereAreTheyNowEpilogue: [[spoiler:Unfortunately he and Risf never managed to patch things up, but the fame he gained from helping defeat the Onrush lead to him becoming a pirate captain in his own right.]]
154* VoluntaryShapeshifting: When we see him again following the Fall, it's revealed that one day, he inexplicably gained control of his transformations, to the point he can willfully transform only parts of himself into shark form, such as an arm. In the final chapter, he's shown to easily be able to do it in full.
155
156!!"Redd"
157[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/reddresized.png]]
158[[caption-width-right:250: "My work is to be held to the utmost secrecy. Got it?"]]
159
160A human spy with magical abilities. She's on the run from the Navy, and is carrying documents that she's willing to protect with her life. Served as Quartermaster on the ''Yeldin''. We learn more about her in Chapter 2, as she's revealed to be a member of a controversial Vampire Hunting clan known as the Volition.
161
162In Chapter 3, Redd leaves the crew as she's more tied to the Volition's activity than she is to the Oneders.
163----
164* BadassLongcoat: Zito mentions her wearing one in Episode 1.
165* BelligerentSexualTension: [[spoiler:What her sniping at Zia'ka throughout Book 1 ended up being. They get married at some point between Book 5 and 6.]]
166* BerserkButton: The two big ones seem to be losing her research notes, and the Ashdrake vampire hunter family. Wake seems determined to press every single one she has, however unintentionally.
167-->'''Lani:''' My dice fucking HATE Redd!
168* BigDamnHeroes: [[spoiler:Shows up in Book 6 as the group is struggling with a massive Duadenda with Zia'ka.]]
169* ButtMonkey: Chapter 3 hasn't been kind to Redd, with her getting badly injured in several early sessions. In Episode 6 when she offers to go ashore with the group, Wake outright tells her that after everything she's been through lately, she deserves a day off.
170* ClassifiedInformation: Only she knows whatever's written in those documents, and nobody else is allowed to read them.
171* {{Claustrophobia}}: The group finds out that she has this in Chapter 2 Episode 13 -- and yet she agreed to go on a mission that required her to use a diving bell.
172* CripplingOverspecialization: Redd's magic is almost entirely based on fire. She's good in a fight, but practically useless in any other matter that doesn't involve battle.
173* DisapprovingLook: Shoots one at Eloy in Episode 6 for his continued ignorance and/or denial of his music OBVIOUSLY being magic[[note]]Eloy was demonstrating what he believes is his ability to attract will-o-wisps with his music, despite the fact that, as Onslow reminds them, that will-o-wisps only come out at night and yet it's midday at that point. Eloy instead believes and insists that his music still attracted them and nothing more, despite the time of the day and Wake's elemental affinities not working on the "will-o-wisp". At which point, "Redd" looks at Eloy like he's an idiot.[[/note]].
174* GenerationXerox: She's the spitting image of her mother.
175* INeedAFreakingDrink: This is her reaction to the group's antics at the boardwalk.
176* NotHyperbole: [[spoiler:In Chapter 2 Session 15, she explains that when she said her research notes were her life, she ''wasn't'' exaggerating -- if she doesn't bring the notes to her superiors, they'll have her killed. Barabus, who's a member of the same organization, confirms this and adds that they'd more than likely order him to do the deed.]]
177* NotSoAboveItAll: Has her moments. Sometimes, it's as subtle as cracking a lighthearted joke when Eloy admits his deep-seated animosity towards cervine centaurs is his "baggage to carry", and accepting the high-five Eloy offers from that joke. Other times, she enters a ForScience mode when observing and noting down wolves getting devoured by giant spiders, even as her companions make it clear they would rather be anywhere else.
178* OptionalPartyMember: As with several [=NPCs=] in the first chapter, she was written to be recruitable in the right circumstances. In her case, Wake learns her backstory and she requests the party take her along to help her stay undercover.
179* OnlyKnownByTheirNickname: Just "Redd" as far as the others care, and she's not keen on the idea of sharing her real name.
180* OnlySaneMan: Whenever she's part of the immediate party, chances are one of the trio is going to do something silly, intentionally or not, and one can expect "Redd" to provide the metaphorical facepalm at the resulting shenanigans.
181* PlayingWithFire: Her magic allows her to use this...and it appears to be the only thing she's good for as far as she's concerned.
182* RelationshipUpgrade: [[spoiler:With Zia'ka, to the point of marrying her.]]
183* SignificantGreenEyedRedhead: Well, no mention of her eye color is made but her red hair is one of her more striking physical features.
184* TheSmartGuy: Usually the first one the crew will turn to for questions about arcane matters.
185* StraightGay: [[spoiler:largely justified in that neither her nor Ziaka had much reason to bring it up when they were both members of the ''Yeldin''.]]
186* TeethClenchedTeamwork: When she comes face-to-face with the [[spoiler: youngest member of the paranormal-investigating Ashdrake Clan, Rock,]] she expresses discomfort during the whole meeting, and when Ezra unintentionally pries, she reluctantly explains to him that she cannot stand [[spoiler: Rock's more glory-hogging and vainglorious older brothers]], but will tolerate working with the clearly more honest and well-intentioned younger Ashdrake while they're stuck on a vampire-infested ship.
187* UnusuallyUninterestingSight: Despite being incredibly suspicious and outright admitting to being a spy, none of the player characters seem to care about what her classified documents say.
188* VampireHunter: Turns out this is her schtick, and it's getting tailed by some vampires that led her to try to lay low in Jahal Cove. She later admits that the crew of the ''Mantaruva'' was trying to find her.
189* WhereAreTheyNowEpilogue: [[spoiler:Eventually she succeeds her mother as the leader of the Volition, and she and Ziaka adopt Konari as their child.]]
190
191!!Onslow Green
192[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/onslow.png]]
193[[caption-width-right:250: "I ain't ever killed one of you before, son."]]
194
195A rotund alligator-lizardfolk Gunslinger with a well-earned reputation as an expert hunter. Served as gunnery chief on the ''Yeldin''.
196----
197* BearHug: He gives Wake one when they meet again in a tavern in Vesa Bay, probably the first time since the Fall, and cricks Wake's back in the process, to the latter's comfort, surprisingly. He even jokingly admonishes Wake for just calling out to him without giving him a hug.
198* BerserkButton: Cletus. As his rival, Cletus knows all of Onslow's buttons and pushes them constantly.
199* BloodKnight: Onslow loves him the thrill of the hunt. The bigger the game, the better he feels, and he's never happier in any situation than he is when he has the chance to kill something.
200* {{BFG}}: Has a Blunderbuss that's as big as he is.
201* CheshireCatGrin: Gets one in Episode 8 when Wake offers him one of Nedra's trophies: [[spoiler:Old Young Cletus' severed arm]].
202* CowerPower: He is ''terrified'' of Grammy.
203* DeepSouth: Speaks in a laid back southern drawl.
204* FatAndSkinny: He's much larger than Old Young Cletus, his primary hunting rival. As a matter of fact...he's probably much larger than the rest of the lizardfolk 'round his neck of the woods.
205* FireForgedFriends: Seems to have become much better friends with the three heroes after [[spoiler: the four of them kill the Abyssal Man-Maw. Out of Character, Zito flat out states that hunting the Man-Maw was Onslow's LoyaltyMission.]]. It's still true post-Fall, as he ribs Wake a bit when they meet in Vesa Bay for the latter simply calling out to him without going in for a hug, which they do.
206* ForcedTransformation: Gets turned into a (very fat) deer by a Wendigo's curse due to carelessly shooting two of the deer on its island. Later, when he gets "harvested" by the Wendigo, he turns into a regular-sized bean, albeit a scaly green one. Like Wake, he gets better.
207* FullNameBasis: He insists upon being called by his full name, and will get offended if you just call him "Onslow", "Mr. Green", or the like. Although, once the party manages to befriend him, they are able to call him just Onslow without any repercussions.
208* HiddenDepths: He's one heck of a banjo player.
209* HuntingTheMostDangerousGame: He has a human head among his hunting trophies.
210* GreatWhiteHunter: Great Green Hunter, actually.
211* ImAHumanitarian: Remarks that he's eaten human flesh before. The fact that he's got a human head on his trophy wall lends credence to this. Though thankfully he said he thought it tasted bad.
212* LizardFolk: He and the rest of his village are a race of humanoid alligators.
213* MadeOfIron: Shrugs off getting accidentally shot in the back by Ezra, saying he thought it was a mosquito.
214** Averted in Episode 5, which proves that Onslow is ''not'' indestructible.
215--> '''Zito:''' I don't want to kill Onslow.
216* OptionalPartyMember: As with several [=NPCs=] in the first chapter, he was written to be recruitable if the right sidequest was undertaken. In his case, the hunt for the vicious Man-Maw endears him to the party, and he ends up joining their crew.
217* StoutStrength: He's enormous, and tough as nails. As a male gator, his sheer girth is a source of pride for him, such that he finds Wake's suggestion of going on a diet during their phase of being turned into deer for him to go on a diet offensive.
218** Speaking of his deer phase, his fatness backfires on him as the sheer fat upon being turned into a mammal makes it difficult to breathe.
219* ThisIsUnforgivable: He finds [[spoiler: Viktor]]'s intention to [[spoiler: harvest his people's organs for extra materials]] to be, in his words, "rude." However, he finds the effect the experiments had on his prized hunt, the Manmaw, to be ''utterly unforgivable.''
220* [[ThoseTwoGuys Those Three Guys]]: Post-Fall, Onslow's often in the company of fellow reptiles Raleev and Kowalski on hunting missions.
221* TranquilFury: Episode 5 sees Onslow get truly angry for the first time in the campaign. He loses all his jovial attributes and goes full gator, complete with a low growl. Wake, Ezra and Eloy find it terrifying.
222** Revisited in Chapter 2, Episode 5 when he's transformed into a deer. In a completely level voice, he informs Wake that he hates everything about this and fully intends to kill and devour every living thing on the island once cured.
223** Yet again revisited all the way in Chapter 5, while [[ItMakesSenseInContext he's holed up in Old Young Cletus' house and vice versa.]] It's clear he's ''seconds'' from slaughtering the entire village to get back at him, and nearly boiled over at his prized trophy being used as an ingredient in moonshine.
224* WhereAreTheyNowEpilogue: [[spoiler:He spends the rest of his days hunting alongside Raleev and feuding with Cletus, as usual.]]
225* WrestlerInAllOfUs: Onslow demonstrates full ability to make use of his girth when, in Episode 6 of Chapter 3, he takes a gargantuan ''Dire Tiger'' by the neck, hoists it over his head, and ''piledrives it.''
226
227!!Nedra
228[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nedraresized.png]]
229 [[caption-width-right:250: "Are we fighting now?"]]
230
231A 9-foot tall Tiefling Barbarian who stood as the champion of the fighting pit at the boardwalk. She loves a good fight more than anything, and is incredibly friendly underneath her fierce exterior. Was adopted as Wake's apprentice, and served as chief security on the ''Yeldin''.
232
233After a tough loss and HeroicBSOD, Wake convinces her to find a cause to fight for, and she is now classed as a Fighter, who will begin taking Monk levels as she levels up.
234----
235* AnArmAndALeg: [[spoiler:The Grungs cut off part of her tail when they tried to capture her, but since the party retrieved it Risf was able to reattach it with healing magic. During one fan art session Zito jokingly said that in his mind, the severed portions is now reattached with medical staples.]]
236* AndCallHimGeorge: She has a hard time grasping the concept of petting, since she thought it was another word for punching. So when she tries to cuddle Wake's new deer form at the end of Chapter 2 Episode 5, it doesn't go well for him. She gets better at this over time.
237* BigEater: Mr.Theraday says that she eats 5 times her weight and doesn't gain a pound.
238* BloodKnight: Nedra loves fighting to the point where she only considers people friends if she can punch them. She at least ''tries'' not to kill people though. [[spoiler:However, even she's smart enough not to pick a fight with Gore in his dragon form.]]
239* BoisterousBruiser: She's big, she's nice, and she's a terror in a fight.
240* BreakoutCharacter: She was introduced as an OptionalPartyMember, same as the other [=NPCs=] on the Yeldin. Since then, she's gotten increasingly more important to the characters and plot. Taken up to eleven in the fan art, where she's more or less treated as a 4th main character.
241* BrokenBird: Downplayed. While she's not openly depressed about it, she had come to accept that she gets passed around between pirate crews like clockwork, waiting for when they eventually hand her off to someone else. As such, when shown actual kindness and loyalty by the main trio, she comes to actually bond with them, viewing them like surrogate brothers rather than her handlers. Naturally, she's most attached to Wake.
242* CarryABigStick: In Episode 7 of Chapter 2, Wake commissions a Kanabō for her.
243* ChairmanOfTheBrawl: When Wake sucker-punches Theraday to the ground, She excitedly brandishes a chair.
244-->'''Nedra:''' Are we fighting now?
245* CharacterDevelopment: [[spoiler:While Wake had been trying all along to mold Nedra into a more focused fighter, it wasn't until she lost to Barabus that the lesson finally started to sink in. While she was going through a HeroicBSOD afterwards, Wake consoled her by saying that he didn't start winning battles until he found something to fight for other than "to get stronger". Thanks to Lani's convincing speech (and rolling a Natural 20), Zito explained that Nedra would be changing from a Barbarian to a Fighter and any levels she gained in the future would be as a Monk.]]
246** Following the Fall, Zito says that her levels have been reset to level 4, but she has become an Elementalist that naturally specializes in fire.
247* CreepyChild: According to Zito, she's 15 years old. His instructions to the artist were "the girl from ''Film/TheRing'' on pixie sticks."
248* DefeatEqualsFriendship: Downplayed. In Nedra's mind, ''fighting'' equals friendship. She took a shine to Wake because he was a good opponent. Being able to best her was icing on the cake.
249* DependingOnTheArtist: Despite there being official artwork, fan artists depict Nedra's horns inconsistently -- sometimes a single artist will draw them differently from picture to picture. Given a humorous lampshade in a comic shown in the Chapter 5 finale, where Wake asks why Nedra's horns keep changing, which she denies...while they look different in each panel.
250* DoesNotKnowHerOwnStrength: Has difficulty keeping her strength in check, mainly because she has a hard time understanding that harming other creatures is bad. The entire crew help her work on this point, and by the time they visit a zoo, she manages to avoid killing anything save a leech on a particular bat.
251* TheDreaded: By the time the post-Fall party returns to Rite, around the same time they learned [[spoiler: of her true nature as a [[ManchurianAgent glabrezu]], the city itself learned of it following a blargest Trojan infiltration that they barely fought off, thus, keeping the monastery under constant surveillance. Sheldon himself watches her from within the monastery, the other students put off, but are barely forbidden from treating her like an outright pariah]].
252* FriendToAllLivingThings: Though Wake has to keep reminding her that animals are far less tough than she is, she's ecstatic to meet animals in the zoo and pet them, even being overjoyed to have "Yt" hang out around her.
253* GenkiGirl: She's perpetually upbeat and excitable, even at her most violent.
254* HearingVoices: According to Nedra she hears a voice in her head that seems to want her to embrace her demonic heritage, such as pushing her to be violent and destructive and [[spoiler:telling her that she lost to Barabus was because she didn't listen, and would continue to lose as long as she tried to fight who she "really is". [[CharacterDevelopment Her subsequent heart-to-heart with Wake]] helped her to start getting over this. Fortuitously so, as it turned out this voice was from her true form as a Glabrezu agent of Garlux and Resp, continuously urging her to engage in carnage and violence. Wake's heart-to-heart effectively silenced its influence.]]
255** [[spoiler:The epilogue reveals that the voices were actually the demon of Barnacle Bay calling to her, and many years after Wake's death Nedra heads out to slay the monster.]]
256* HereWeGoAgain: In the epilogue, [[spoiler:while Wake is helping rebuild Bulkard, they find the ruins of the zoo...and Nedra discovers four more fairy dragons like Yt.]]
257* HopelessBossFight: She was actually meant to win her match against Wake, the idea being that she would respect his strength and he'd have a chance to recruit her with the right persuasion. Instead, Wake won by a combination of unusually good rolls on Lani's part, unusually bad rolls on Zito's part, and some bardic aid from Eloy during the fight. As such, she now more or less follows him around like a lost puppy.
258* HornedHumanoid: She has curved horns protruding from her forehead. They add an extra foot to her total height!
259* IncendiaryExponent: She intentionally lights her hand on fire during her fight with Wake.
260* LikeBrotherAndSister: Has come to view the main three has surrogate brothers, especially Wake.
261* MadScientistsBeautifulDaughter: It turns out that Nedra's father [[spoiler: is a Balor demon- specifically, the BigBad behind [[GreatOffscreenWar the Onrush]].]]
262* ManchurianAgent: [[spoiler: Is revealed to be a glabrezu, and it's the cause of the voices in her head. However, it turns out that her loss to Barabus and the heart-to-heart she had with Wake effectively quelled the glabrezu's influence for now]].
263* NoSocialSkills: She was raised by a series of guardians who viewed her as either a highly dangerous liability or a potential weapon; as such, she has no formal education and almost no socialization, being unfamiliar with any kind of social interaction that doesn't involve punching.
264* OptionalPartyMember: As with several [=NPCs=] in the first chapter, she was written to be recruitable if the right sidequest was undertaken. In this case, Wake won (barely) a cage match against her, securing her loyalty.
265* OurDemonsAreDifferent: More than what comes of being a Tiefling, according to fellow Tiefling Harros. [[spoiler: She has Demon heritage. POWERFUL Demon heritage.]]
266* PlayingWithFire: She has the tiefling-standard fire abilities. The boardwalk provided an oil pit in the arena for her to utilize in fights.
267* [[PsychopathicManchild Psychopathic Womanchild]]: Downplayed, justified and also played for laughs: She comes across like an extremely sheltered six year old...in the body of a 9 foot tall gladiator whose entire worldview revolves around fighting. However, she's only 15 years old (roughly equivalent to a 13-year-old human girl), so the immaturity is warranted somewhat. [[spoiler: Harros, however, seems to dispute that it's less the age that's the cause of her demeanor and more of her unusual Tiefling heritage, which is shown in Chapter 3 where it seems like a different entity briefly overtook her]].
268* PutOnABus: While true of her being a package deal with Wake when he left the party, while the latter becomes playable again again post-Fall, he has to enforce this trope on her [[spoiler: on Morgan's advice since, with the high chance their new mission may involve them coming in contact with Lord Garlux and his forces, bad things may occur should she be reunited with her father and all her CharacterDevelopment becomes undone]].
269* SlasherSmile: One of her most defining features is a manic smile.
270* SucksAtDancing: Her style of dancing is best described as "punching the ground with her legs."
271* StrongFamilyResemblance: [[spoiler: Having seen Lord Resp himself, Morgan pretty much sees Nedra as him in female form]].
272* SweetTooth: She loves cotton candy. Eloy buying multiple bags of it to share caused Nedra to declare him her best friend.
273* UnskilledButStrong: As a barbarian brawler she's all power and no technique; this is largely the reason Wake was able to beat her in the arena. In Episode 8 he offers to train her in the martial arts, and after demonstrating (with a tree) how much more effective precision is than just raw strength, she readily agreed.
274** It also was some part of how she lost against Barabus, losing control of herself and giving him time to strike her in a weak spot.
275* UnstoppableRage: She has the barbarian rage ability, making her stronger and reducing the damage she takes. She ''can'' be stopped in this state, but it's one hell of a task.
276* WhereAreTheyNowEpilogue: [[spoiler:She stays with Wake throughout his life, eventually succeeding him as head of his monastery after he decides to move on to the next world. Many years later she realizes that the voices in her head weren't some form of "evil side" trying to order her around, but another calling entirely, and sets out on an adventure of her own: to return to her homeland of Barnacle Bay and slay the demon resting there.]]
277* WorthyOpponent: Bulkard's fight pit champion [[NamesToRunAwayFromReallyFast Barabus Bonebite]] considers her this. [[spoiler: Though she lost, being the first person to actually knock him down in a long time makes her this.]]
278* YourPrincessIsInAnotherCastle: The subject of one. [[spoiler: The Grand Design pirates have been shuffling Nedra around between their various groups so that by the time [[EvilOverlord her father]] can pin down her location, she's already been moved somewhere else. For this reason, Captain Lot is all too happy that the Oneders took Nedra off his hands, as Nedra travelling around with a random group of privateers/entertainers is going to make it that much harder for her father to track her down. Goes another step further by essentially dropping off the grid by entering a monastery.]]
279
280!!Zia'ka
281[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ziaka.png]]
282[[caption-width-right:250: "Bitch."]]
283
284A Yuan-Ti Abomination warlock who was captured by Skrung, Risf, "Redd", and Pliskin after they discovered her stalking them. She served as navigator for the ''Yeldin'' while she and the rest of her crew went looking for The Heart of the Collective One, a god of the Yuan-Ti.
285
286Once the crew safely retrieved and returned it to it's proper place of rest, she left the crew to be it's acolyte.
287----
288* TheAtoner: Whatever it is she's atoning from she mentions has to do with gold.
289* BigDamnHeroes: [[spoiler: After leaving the hunting party temporarily to inform her people of their presence and mission, she returns with a pack of her people to save the party from yet another EldritchAbomination that the group are in no longer any shape to deal with]].
290** [[spoiler: Does it again alongside Redd, her wife, emerging from the newly-activated portal to Rite to save Wake, Morgan, and Chromagil from the portal's guardian EldritchAbomination]].
291* BlackMagic: We don't know much about her magic abilities, but evidence points to the 'dark' category.
292* BreathWeapon: Her Eldritch Blast can be fired this way from her mouth post-Fall. [[spoiler: With her two extra heads, it means she has three beams to fire a la [[Franchise/Godzilla King Ghidorah]].
293* BoundAndGagged: Introduced this way, as Skrung's party subdued her for following them.
294* DarkIsNotEvil: She's not an antagonist, despite her powers and the way she was introduced. She just wants wants to make sure the Collective One's tributes go undisturbed.
295* DumbStruck: Her initial reaction to [[spoiler: Cletus presenting Wake with a Yuan-ti corpse.]] She manages to pull herself together, but it's clear this was ''not'' a good situation for her.
296* EasilyForgiven: Even though Skrung's group attacked and ensared her, she puts that behind her once she states her peace and calms down. She even seemed to strike up a friendship [[spoiler:and later on, a relationship]] with "Redd."
297* GoldFever: Is noted to react very strongly to gold, which the party witnesses when Skrung and Wake give her a share of the gold they loot from the naval camp.
298* ImAHumanitarian: Well, a predator anyway. She's expressed a desire to eat the faun Calliope, and isn't afraid to express that desire when she gets mad.
299* MultipleHeadCase / EyeScream: In the months since she left the party, turns out that being the Collective One's acolyte [[spoiler: resulted in her eyes being blotched out and gaining two more heads representing her Id and Ego. Because of their odd tendencies (one tells lies and the other tells the truth), she's bound them from speaking. Despite being physically blinded, she can still perceive the world like she wasn't. She gets both fixed when she meets The Collective One in person.]]
300* NoSenseOfHumor: Justified, given the circumstances. She mistakes the boardwalk's crab-like mascot Pinchy for an abyssal monster in episode 7.
301* NotSoAboveItAll: She finds herself legitimately enjoying the boardwalk atmosphere, despite the changes they made to the temple.
302* OptionalPartyMember: As with several [=NPCs=] in the first chapter, she was written to be recruitable in the right circumstances. In her case, the party helps her to commune with her people and their god, the Collective One, and joins the party after they agree to help her retrieve the lost Heart of the Collective One, an icon of incredible power.
303* PrecisionFStrike: After learning the meaning of the word "bitch" from Wake, she immediately turned around and called Ave Lo a bitch to her face.
304* PutOnABus: Upon returning the Heart of the Collective One and being made a priestess, Zia'ka leaves the crew to lead her people. She returns briefly [[spoiler: after the Fall to begin Wake on his mission to deliver the piece of the Collective One's power to Meed to give their constructed airship firepower to combat the second coming of the Onrush]].
305* RelationshipUpgrade: [[spoiler:With Redd.]]
306* SnakePeople: Of the mostly-snake variety. She resembles a gigantic serpent with arms and some [[NonMammalianMammaries feminine curves about the torso]].
307* ScaryStitches: The hood she's wearing is stitched together from mismatched patches of fabric.
308* SuddenlyShouting: When she's first introduced, she ends up working herself up and begins shouting at Wake, even though he asked her several times to behave herself.
309* WhatCouldHaveBeen: Zito has mentioned the players would have met Zia'ka under different circumstances had they taken the route through the temple/boardwalk.
310* WhereAreTheyNowEpilogue: [[spoiler:As High Priestess of the Collective One, she ends up starting a temple in Jahal Cove, giving Udoth a real foothold in the realm of Kelpie. She and Redd end up adopting Konari as their child.]]
311
312!!"Honest" Gulfur Flaegurr
313[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gulfurresized.png]]
314[[caption-width-right:250: "Cap'n! You dunno who you're talkin' to!"]]
315
316
317A dwarf that gambled with Wake in Episode 2. He lost horribly. Now serves as shipwright and Alchemist of the ''Yeldin''. Died in Chapter 3 from the ''Yeldin'' being dropped by a giant, possibly while he was having a seizure.
318----
319* CameBackWrong: In Chapter 3 Session 10, Captain Meed tells the party that [[spoiler:his observers saw vampires boarding the ''Yeldin'' and leaving with what appeared to be Gulfur, meaning they revived him either as another vampire or a ghoul.]]
320* CardSharp: Used his false leg to rattle the dice table when playing against Wake. It's up in the air as to whether this actually helped though.
321* ChemistryCanDoAnything: As the ships alchemist, and since this is a D&D campaign, he's capable of doing plenty of crazy things with materials the crew brings back to him.
322* DroppedABridgeOnHim: [[spoiler:One of four characters that could possibly have died during that part of the campaign, but it wasn't guaranteed that anyone ''had'' to die. Gulfur got a Nat 1 on his roll so he was long dead before Wake even found him. He died possibly by seizure or falling damage.]]
323* KilledOffForReal: In Chapter 3 Session 5, [[spoiler:Wake finds Gulfurr's body with heart cut out and goes on a RoaringRampageOfRevenge against the Grung frog people, who took the heart (which the group successfully retrieves). However, in the next episode Grammy reveals that he was dead before the Grungs got to him, more than likely from the fall.]]
324* MyFistForgivesYou: When Wake apologizes for his lack-of-trust-influenced and impulsive decision to plant a rune bomb on Gulfur's neck (he was concerned that Gulfur would run off with the mimic ship, along with his own mimics who he had loaned), the latter stomps on Wake's foot as he accepts the apology. [[spoiler: It helps that due to a reverse YearInsideHourOutside effect in the room the main trio fought Viktor, a week passed]].
325* OptionalPartyMember: As with several [=NPCs=] in the first chapter, he was written to be recruitable if the right sidequest was undertaken. In this case, the party win his treasure map in a game of chance, accept his guidance to find where it leads, and eventually find the mimic ship Yeldin, which he claims for his own property but allows the party to use.
326
327!! "Yt" the Fairy Dragon
328[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/yt.jpg]]
329 [[caption-width-right:250: Art by [=@SageGreenKat=] on Twitter.]]
330A cat-sized dragon from the [[FairFolk Feywilds]] that was bothering the Purple Worm in the Bulkard Zoo. The crew decides to take it with them as their pet after it shows itself to be both harmless and adorable.
331----
332* AmazingTechnicolorWildlife: Yt has a very striking, psychedelic color scheme.
333* AmbiguousGender: Hasn't a clue what that means.
334* AscendedFanon: Yt previously didn't have a nailed down design. a fan by the name of [=@SageGreenKat=] drew a fantastic rendition of him that Zito essentially declared canon the minute he saw it.
335* CutenessProximity: Everyone immediately warms up to Yt due to it's childlike nature.
336* {{Familiar}}: Becomes Grammy's by the time Wake, Morgan, and Chromagil return to Rite. [[spoiler: This was the prerequisite for Grammy to finally gain her own class as a party member, according to Zito]].
337* KillerRabbit: A fey spirit reveals to Eloy and Wake that Fairy Dragons [[spoiler:can shapeshift their size, implying that Yt might only be his small size by choice. Also, he's apparently ''terrifyingly'' deadly.]]
338* MathematiciansAnswer: Yt's name is pronounced as the word "it", which immediately creates confusion upon the crew announcing they figured out that Yt was the problem.
339* MushroomSamba: Is revealed to be living in one of these ''all the time''.
340--> '''Yt, calm as a cucumber''': Every day is a good day with a bowl of Lucky Charms.
341* NotSoHarmless: Not seen, but [[spoiler:apparently he can face ''gods'' with little trouble.]] Anyone who knows ''anything'' about Fairy Dragons is terrified of him.
342* OurDragonsAreDifferent: Fairy Dragons are ''weird.'' The crew over time finds out that:
343** If bothered, they secrete a special hallucinogen that, among other things, can completely tongue-tie someone, make them speak languages they don't know and sincerely warp their understanding of reality.
344** If injured enough to break the skin, Yt's body produces a welt over the wound...which then pops into confetti, completely healed.
345* RidiculouslyCuteCritter: Look at him!
346* TheStoner: In Chapter 2 Episode 18, the group finds out that honey has hallucinogenic effects on him. [[spoiler:They discover this after he accidentally causes Eloy to experience the same thing, including seeing Grammy as a beautiful mermaid.]]
347* SweetTooth: Eats magic...and sweet things. Later on it's learned it's because he converts the sugar into fey magic. Yt takes special pleasure in the honey from Ezra's jar because he can convert it more easily.
348* TeamPet
349* ToadLicking: The crew begins to treat Yt as more like a portable Ecstasy dispenser [[spoiler: when they find out the effects of his self-defense.]]
350* YouNoTakeCandle: Speaks like this as it has intelligence around that of a small child. Though it has moments of lucidity occasionally.
351[[/folder]]
352
353[[folder: The ''Deram's Folly'' Crew]]
354In Chapter 3, the Oneders join the Adventurer's guild, which means everyone in the previous ''Yeldin'' Crew has to fill out the paper work to join and were PutOnABus as the ''Yeldin'' went to it's final fate. To ease this, Ezra could hire eight people to fill various roles on their new ship, the ''Deram's Folly''.
355
356!! The Crew as a whole provides examples of:
357* ADayInTheLimelight: The Fortune Tides Company, and thus, the crew change, was [[InvokedTrope invoked]] by Zito to ensure that the supporting cast could get equal opportunity at focus and characterization. As he puts it, it's to prevent "[[OutOfFocus another Pliskin]]"
358
359!!Franc Mocean
360A large hobgoblin who works a crêperie in Rite. He's recruited by Ezra in Chapter 3 (With Grammy's blessing) to join the crew as the new cook.
361----
362* BigFun: An enormous goblinoid whose only real desire in life is to make crepes with exciting new ingredients.
363* ButtMonkey: Is frequently at the end of many unfortunate kitchen mishaps while he makes food.
364* [[spoiler: DroppedABridgeOnHim: just like everyone else in Eburkal, he died when the Acropolis was taken and came crashing down upon the island below.]]
365* FriendToAllChildren: Is introduced handing out crepes to children.
366* ImpossiblyDeliciousFood: His crepes are so good they give out temporary stat bonuses. they're so good he's able to impress ''Grammy''.
367* PunnyName: His name is just a barely concealed Music/FrankOcean send up.
368* TooDumbToLive: Brushes off the crew's very real concerns about hiring him on due to Grammy's influence, and he gets a real nasty taste of what she's like the next time the crew meets him.
369* WorldOfPun: His chosen method of dessert gets Eloy going on a near endless loop of crepe puns.
370
371!!Frieda Gazamar
372A grey elf surgeon with a zealot-like fervor in serving the god of death and pain. She's unquestionably good at her job, but her bedside manner is...unconventional. Ezra recruits her to be the surgeon.
373----
374* BladeEnthusiast: Has plenty of knives of all unconventional sizes and shapes, and tends to discard them pretty regularly. Zito explains that her daggers have twisted and curved blades like a silly straw, and every time she draws one, it has a different shape.
375* CoveredWithScars: She has deep scarification all over her face and well past her neck.
376* TheDreaded: The people in the guild seem justifiably terrified of her.
377* [[spoiler: DroppedABridgeOnHim: just like everyone else in Eburkal, she died when the Acropolis was taken and came crashing down upon the island below.]]
378* EveryoneHasStandards: While eager for the opportunity to feel pain to test if her faith in Vexkor needs more improvement, she's not as eager to take opportunities where the pain is very fleeting, such as discovering the Kahl's contract branding to be such, as it would be pointless measure of her devotion.
379* FeelNoPain: Underwent a ritual to deaden the nerves in her skin.
380* {{Hypocrite}}: In her spiel about how she finds those who cannot feel pain or cannot handle pain weak, either Zito or herself forgot that by the standards of her own religion, her ritual to not feel pain would make her weak in the eyes of her god.
381* MadDoctor: Due to her belief that pain is good, her treatments are just as painful as the injuries inflicted.
382* NamesToRunAwayFromReallyFast: Her nickname is ''The Pain Witch''.
383* {{Sadist}}: Her religious beliefs make her one of these.
384
385!!Mister Large
386A large, lanky Bugbear Cannonneer. He doesn't say much, but he's nice enough. He's also ludicrously stealthy. Ezra decides to hire him.
387----
388* [[spoiler: DroppedABridgeOnHim: just like everyone else in Eburkal, he died when the Acropolis was taken and came crashing down upon the island below.]]
389* ElectiveMute: An interesting version: He can understand and write Common, but he can only speak Goblin. So he uses a notepad and quill to interact with the world. To anyone else on the other hand, he could easily come off as TheSpeechless.
390* FlashStep: Seems to move so fast the eye can't keep up with it.
391* HandyMan: When he's not working as a Cannonneer, he's doing all sorts of odd jobs around Rite.
392* StealthyColossus: He is terrifyingly good at moving around without being noticed, which he explains he had to be in order to survive his prior life of slavery.
393* StealthHiBye: The master of it.
394
395!!Charlotte Gillies
396A sea-elf who speaks indirectly to the god of knowledge; Lazameth. Ezra hires her as the ship's Navigator.
397----
398* BecauseDestinySaysSo: She's a believer in this to a fault.
399* CassandraTruth: Charlotte couldn't convince people that her god was talking to her until much later in life.
400* [[spoiler: DroppedABridgeOnHer: just like everyone else in Eburkal, she died when the Acropolis was taken and came crashing down upon the island below. In her case she was in the Acropolis itself.]]
401* LockedAwayInAMonastery: Was tossed into a Ludariusian convent in the hopes that her hearing voices and speaking in tongues would be cured. Turns out through testing that it was the wrong convent to send her to, and she was released.
402* TheNavigator: Claims to be able to get a bird's eye view of things around her while at sea.
403* [[NeverAcceptedInHisHometown Never Accepted In Her Hometown]]: Initially, Charlotte's village thought she was speaking in tongues and shunned her.
404* SuperGullible: If you tell her the gods want her to do something, she will do it.
405* [[ThoseTwoGuys Those Two Girls]]: With Jillian. They joined the guild at about the same time, are both elves, and are always seen together. It was so bad that even Zito would get the two of them mixed up. [[spoiler:In a bit of DarkComedy, the players mentioned that it will get easier to remember now that Jillian is dead.]]
406
407!!Jillian Harvest
408An Eladrin Boatswain that Wake bumps into outside the guild. She's an excitable girl who wants to enjoy the life of adventure she's put out for herself. Ezra recruits her to be the new Boatswain.
409----
410* [[DroppedABridgeOnHim Dropped A Bridge On Her]]: [[spoiler:Dies rather suddenly after Dagon tried healing her with a plant growth potion. The plant that grows out of her seems to suck the life out of her like a parasite.]]
411* ExpressiveHair: Her hair has flowers growing from it, and resembles plantlife.
412* GenkiGirl: Her portrait is a wide-eyed, open-mouthed picture of pure excitement.
413* GreenThumb: Her powers in general.
414* {{Irony}} : Both in and out-of-universe. In universe, she [[spoiler:dies from a potion that helps plants grow]] and out-of-universe, she was Yeldin's replacement to help the crew's ship grow in size and strength and be easily repaired. [[spoiler:She's, of course, the first of the new crew to die.]]
415** On the other hand, [[spoiler: Gulfur's death was utterly random led to nothing much but bad things for the party until they reached Rite and joined the Guild]]. Meanwhile, [[spoiler: Jillian died by pure human accident, but it was in the attempt to both save her and deal with their current predicament of fey spiders, and then later, the experience of her death was instrumental in saving some captured slaves from some cruel Femorian slavers, including a little girl that had especially been beaten horribly by them. In other words. Gulfur died a pointless death, Jillian's indirectly led to lives being saved]].
416* TheHeart: For Charlotte being the GenkiGirl and her good friend (so much so that the players and even the GM mixes the two of them up since they were always together). [[spoiler:Charlotte barely holds it together when Jillian dies.]]
417* JumpedAtTheCall: She enjoyed working as aid for farmers in Silvergleam, but the first chance she got she immediately made her way to Rite to join the guild.
418* PlantHair: She can change the color and "season" of her hair at will, but only once a day.
419* PowerIncontinence: If she's sufficiently excited, she can accidentally blow her once-a-day hairstyle change.
420* SuspiciouslySimilarSubstitute: Not herself, but her power to regrow wood that has been broken is very similar to the way ''Yeldin'' [[spoiler:used to]] regenerate itself. It's primarily because of her need for the raw materials and little else that Ezra hires her
421* [[ThoseTwoGuys Those Two Girls]]: With Charlotte. They joined the guild at about the same time, are both elves, and are always seen together. It was so bad that even Zito would get the two of them mixed up. [[spoiler:In a bit of DarkComedy, the players mentioned that it will get easier to remember now that Jillian is dead.]]
422[[/folder]]
423
424[[folder: Mimic Crew]]
425!!Tropes that apply to all characters
426* DemotedToExtra: In the first chapter, the mimics were part of a side story that lasted half of the arc. Afterword's though, only Yeldin gets anything above a brief mention.
427* PutOnABus: Either stayed with Wake or left in a warehouse in Rite because the players forgot about them and didn't state that they were loaded onto the new ship.
428* WasOnceAMan: [[spoiler: All of the crew suffered this fate, with only Yeldin remembering it, after they sought refuge to hide their treasures inside the cave he resides within. One by one, they were snatched by a colony of mind flayers(with Yeldin being the last) hiding beneath the southern island, and thorough BodyHorror were transformed into Mimics.]]
429
430!!Trunky the Mimic
431A chest-shaped Mimic the group finds in Yeldin Cave. It doesn't have a name, but Ezra gave him the nickname "Trunky" and it stuck despite its protests.
432
433* NewMeat: As noted by Kevin, he's among the newest batch of Yeldin's mimics, and as such, takes his duties a little more strictly than his fellows.
434
435!!Kevin the Mimic
436A scabbard-shaped Mimic that used to belong to Yeldin. The group finds it much more reaonable than Trunky.
437
438* LeaningOnTheFourthWall: Measures time in "chapters", the same way the TFS crew numbers their adventures.
439* MetaphoricallyTrue: Gives half-truths (as opposed to ''actual truths'') when simply given regular metal swords. Flaming swords [[spoiler: and mithril]] will give actual truths.
440* OrificeInvasion: One would think that the opening where swords go would be his mouth. Wake and co. learn to Kevin's discomfort that it is not.
441* ThroughHisStomach: He answers questions (or at least, gives ''correct'' answers) if he is given a sword to eat. He is particularly interested in what a FlamingSword might taste like, [[spoiler: though a {{Mithril}} sword is apparently worth ''all the truths''.]]
442
443!!Roy the Mimic
444Another chest-shaped Mimic the group finds in a locked room in Yeldin Cave. It was created specifically to dispose of corpses.
445
446* BottomlessBladder: Produces no waste of what he consumes, making him perfect for disposing anything.
447* EveryoneHasStandards: Just because he can eat things like decomposed or partially slime-eaten rat corpses, doesn't mean he's willing to eat, in his words, something that has already passed through someone's body.
448* {{Teleportation}}: Implied that this is how he disposes of bodies. He says that the one time he tried to vomit, he spat out a moon rock.
449* SeriesMascot: Of a sort. He currently serves as the standard bit jar during the Twitch streams.
450
451!!Lancy the Mimic
452A ring-shaped Mimic that was inside Trunky. It eats finger bones to create skeleton keys, but only one at a time.
453
454* {{Fingore}}: How he creates keys. Wake narrowly avoids getting a demonstration with his finger.
455* ItOnlyWorksOnce: Twofold. First, the key produced from the carved finger bone only opens a certain door once. Second, only one finger from a certain being can be used to make a key.
456[[/folder]]
457
458[[folder: Former Mimic Crew - '''SPOILERS''']]
459!!Yeldin
460The enigmatic and all but declared dead captain of the "Mimic crew", and said to have sailed a Mimic ''ship''. Revealed to in fact ''BE'' the mimic ship, and be resting inside a cave of shipwrecks on the southern isles deep within the abandoned Mind Flayer base. The crew frees him, and for most of Chapters 1 and 2 serves as their ship.
461
462Sadly, after Gulfurr's death, Yeldin's soul left the ship and it had to be scuttled lest it become a danger to those around it.
463----
464* BodyHorror: Implied heavily to be how the Mind Flayers transformed him and his crew into mimics.
465** Happens AGAIN when the crew transports the Collective One's heart. It's so hot that he has to eat the metal in the floorboards just to keep himself from catching fire.
466* CannibalismSuperpower: When he consumes something inorganic, his ship body will take on the properties of those objects proportional to how much as he consumed. Ie portholes becoming gold after being fed a gold bar, the rusted metal of the ships sides becoming mythril after being fed a mythril flintlock. Furthermore, he can take on the appearance of any other ship by consuming it, or just use the matter to make himself larger.
467* DroppedABridgeOnHim: Dies with Gulfurr which is surprising as not only was the mechanic of them needing a living relative to survive not mentioned until after Gulfur died, but Gulfur being his last living relative was also not mentioned before.
468* EmptyShell: Following Gulfurr's death, Yeldin goes eerily quiet and the group can't figure out why. Eventually the leaders of the Volition explain that it's because Yeldin isn't there anymore -- the death of Gulfurr, his last living descendant, severed his connection to the mortal world, meaning that the ship had become a mindless Mimic.
469* FateWorseThanDeath: While being a soul stuck to a ship sucks big time, eternally forced into service...
470* HiddenDepths: Eloy's bard battle at Bulkard reveals he has a commanding, and very resonant, singing voice.
471* MercyKill: After they reveal that Yeldin's soul was gone, the leaders of the Volition tell Ezra and crew that the ship would have to be destroyed -- with no higher intelligence, it would just mindlessly eat and grow as per a Mimic's normal "programming", becoming a great danger to those around it.
472* StrappedToAnOperatingTable: The last thing he remembers before waking up in his current ship form. He describes waking up to bright lights and "Octopus People" staring down at him. He turned to the side to see Kevin similarly StrappedToAnOperatingTable, and the Octopus People pulling his ''intestines out through his nose''.
473* VikingFuneral: Is subject to this in Chapter 3 after his body reverts to a feral mimic ship. A unique case of the funereal subject being the burning ship itself rather than inside one.
474[[/folder]]
475
476[[folder: Recruitable Adventurer's Guild Members]]
477Introduced as part of the Adventurer's Guild in Chapter 3. The Natural Oneders can now pick up to four or five people to go on expeditions with them.
478
479!! Soup Kitchen
480A warforged whose only goal in life is to cook meals. He is ''very'' serious about it.
481----
482* BerserkButton: Food Critics.
483* CordonBleughChef: Ezra gets the impression that he's probably able to make decent food, but taste might be an issue.
484* MundaneUtility: Because he's a warforged, his limbs can be replaced and regrown easily. He mostly uses this skill to change between cooking utensils.
485* RedEyesTakeWarning: His eyes turn piercing red when angered.
486
487!! Magic "Bill" Wilhelm
488A Crested Wood Duck-Aaracocra summoner and published author. He can be hired as either an Arcanist or a Helmsman.
489----
490* CoveredWithScars: His hands anyway. He got them from accidentally summoning a demon that was a little too powerful for him to control.
491* FurryReminder: When he laughs, he sometimes gets a little quack in here or there.
492* LiteralDisarming: Inverted. He took the limb of a demon to use as a staff.
493* MundaneUtility: His book delves into the uses of summoning for the everyday person.
494* SummonMagic: his skillset. His books are all about teaching people the basics of it.
495
496!! Charr Venarus AKA "Kowalski"
497A redscale Dragonborn who works as a photographer and as a fighter for the Adventuring Guild.
498----
499* CameraFiend: Is pretty up to date on how the tech is coming along.
500* OnlyKnownByTheirNickname: Humans around town refer to him as Kowalski.
501* OnlySaneMan: Initially, but it's revealed he's actually more of a BloodKnight.
502* PerpetualFrowner: Isn't in a great mood when he encounters the wonders, and doesn't wane on that.
503* TheStoic
504
505!! Gentle
506A Nudibranch-Merfolk War Mage who is well known in Rite...But not for the right reasons.
507----
508* CreepyMonotone: She's quite polite, but she is far too interested in dealing out death for her own good.
509* TheDreaded: Nobody on Rite wants ''anything'' to do with her.
510* ExactlyWhatItSaysOnTheTin: She's a war mage. She does war.
511* NonIndicativeName: She's a war mage who starts and ends wars on a whim. She is ''anything'' but Gentle.
512* TakingYouwithMe: Does this off screen,is revealed to have blown herself up to save the town.
513
514!! Doc Ramsfang
515An enormous orc carpenter who the crew encounters at a specialty shop. Like nearly everyone else on the island, he works at the Adventuring Guild, and is for hire.
516----
517* AnimalMotif: Rams.
518* TheBigGuy: Towers over the entire One-Der crew.
519* BoisterousBruiser: Jovial and more than capable of smashing a few heads.
520* MeaningfulName: His bottom tusks curl up like a ram's horn.
521* OptionalPartyMember: Zito made it abundantly clear he's for hire.

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