Follow TV Tropes

Following

Context Characters / FiveNightsAtFreddysFourthGeneration

Go To

1%%
2%%
3%% NOTE TO EDITORS: Spoiler tags never go above the example list for any reason. Ever.
4%% Spoiler tags never go around the name of a trope at the beginning of a trope entry. Ever.
5%% Leave spoilers out of the character descriptions altogether, and if the name of a trope on its own is a spoiler,
6%% either don't write the entry at all or embed it as a pothole from another trope entry.
7%% See Administrivia/HandlingSpoilers for details.
8%%
9%%
10%% Don't list [=BadAss=] as an example.
11%% It got so abused as a trope that no more examples are allowed for it anywhere, even in your head. Stop that.
12%%
13%%
14%% Captions on work pages and their subpages that reference works outside the franchise the work belongs to are no longer allowed.
15%%
16%%
17%% Images selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16992847220.49403100
18%% Please do not replace or remove without starting a new thread.
19%%
20[[WMG:[[center:[-''VideoGame/FiveNightsAtFreddys'' '''[[Characters/FiveNightsAtFreddys Main Character Index]]'''\
21'''''Character-specific pages:''''' [[Characters/FiveNightsAtFreddysWilliamAfton William Afton]]\
22'''''Animatronics:''''' [[Characters/FiveNightsAtFreddysAnimatronics In General]], [[Characters/FiveNightsAtFreddysFirstGeneration First Generation]], [[Characters/FiveNightsAtFreddysSecondGeneration Second Generation]], [[Characters/FiveNightsAtFreddysThirdGeneration Third Generation]], '''Fourth Generation''', [[Characters/FiveNightsAtFreddysFifthGeneration Fifth Generation]], [[Characters/FiveNightsAtFreddysSixthGeneration Sixth Generation]], [[Characters/FiveNightsAtFreddysVRGeneration VR Generation]], [[Characters/FiveNightsAtFreddysSeventhGeneration Seventh Generation]], [[Characters/FivenightsAtFreddysSecondVRGeneration Second VR Generation]], [[Characters/FiveNightsAtFreddysAdventureCharacters Adventure Characters]]\
23'''''Humans:''''' [[Characters/FiveNightsAtFreddysProtagonists Protagonists]], [[Characters/FiveNightsAtFreddysInstructors Instructors]], [[Characters/FiveNightsAtFreddysTheAftonFamily The Afton Family]], [[Characters/FiveNightsAtFreddysOtherHumans Other Humans]]\
24'''''Novels:''''' [[Characters/FiveNightsAtFreddysTheSilverEyes Silver Eyes Continuity]], [[Characters/FiveNightsAtFreddysFrightGeneration Fright Generation]]\
25'''''Miscellaneous:''''' [[Characters/FiveNightsAtFreddysCompanies Companies]], [[Characters/FiveNightsAtFreddys2023 Film Continuity]]\
26'''''Indexed By Game:''''' ''Characters/FiveNightsAtFreddys1'', ''Characters/FiveNightsAtFreddys2'', ''Characters/FiveNightsAtFreddys3'', ''Characters/FiveNightsAtFreddys4'', ''Characters/FiveNightsAtFreddysSisterLocation'', ''Characters/FreddyFazbearsPizzeriaSimulator'', ''Characters/UltimateCustomNight'', ''Characters/FiveNightsAtFreddysVRHelpWanted'', ''Characters/FiveNightsAtFreddysARSpecialDelivery'', ''Characters/FiveNightsAtFreddysSecurityBreach'', ''Characters/FiveNightsAtFreddysHelpWanted2''-]]]]]
27----
28These animatronics do ''not'' serve as a Fazbear attraction, ''[[ScaryTeeth and for]] [[BodyHorror good reason]]''. They are essentially the creepiness of the original animatronics taken up to eleven and with none of the cuddly charm, and nearly all of them are given the moniker "Nightmare", befitting their toothy and horrifically twisted appearances. They serve as the primary threats in the [[VideoGame/FiveNightsAtFreddys4 fourth game.]]
29----
30
31[[foldercontrol]]
32!Original Game
33[[folder:In General]]
34!!The Nightmare Animatronics
35The original four are back once again (with a couple new friends as well), and they're even more terrifying than ever before.
36----
37* AnimalisticAbomination: Springtrap, eat your heart out.
38* AnthropomorphicPersonification: If the player character is the child, then they could represent the fear and resentment the child has for his brother and his friends, with betrayal likely to be associated with demented versions of plush and animatronic characters out to get him. Nightmare would then represent all his fears combined.
39** [[spoiler:''Ultimate Custom Night'' implies they're manifestations of William Afton's wickedness and the people he's hurt. [[ArchEnemy Nightmarione]] and [[TheHeartless Nightmare]] say as much.]]
40** [[spoiler:The ''Literature/TalesFromThePizzaplex'' story "Dittophobia" reveals that the nightmare versions of Freddy, Bonnie, Chica and Foxy are actually humanoid metallic stands with costumes of them put over them and only appear as nightmares when someone is under the effects of the hallucinogenic gas in the bedroom facility.]]
41* ArcWords: '''NIGHTMARE'''.[[note]]The seventh and secret animatronic is literally called Nightmare.[[/note]]
42** Along with "Was it me?"
43* BloodierAndGorier: Unlike the first two incarnations, who were intimidating but also cute, these animatronics feature long, screw-like claws, multiple sets of fangs, and severely rotten, zombie-like appearances.
44* BodyHorror:
45** Nightmare Freddy has miniature Freddy heads (called Freddles) inhabiting his torso.
46** Nightmare Bonnie's chest, foot and hand are almost entirely ripped away.
47** Nightmare Chica has three sets of jaws that separate the top half of her head from the other half.
48** Nightmare Foxy's snout has withered to the point that it's been torn off.
49** Fredbear has a set of [[ScaryTeeth Scary Teeth]] in his chest, a BellyMouth, and as ''huge'' claws.
50** Not only does Nightmare have Fredbear's deformities, he's also transparent, showcasing what seems to be a human brain in his head, and organs in his torso. For some reason.
51** Plushtrap has bugged out eyes and his endo-head isn't attached to his lower jaw.
52** Nightmare Balloon Boy's head is visibly separated into two halves, and his hands are claw-like and bony.
53** Jack-O-Bonnie and Jack-O-Chica are everything bad about their original counterparts, except their eyes are completely missing, and they are glowing.
54** Nightmare Mangle has the same muzzle issues as Nightmare Foxy, and a more robust- almost muscular- endoskeleton.
55** Nightmarionne's anatomy is similar to that of a skeleton, with bony protusions along the upper half of his spine and visible ribs. For some reason, it's [[EyeScream eyes]] also have blood vessels, though the later can only be seen in his jumpscare.
56* BodyMotifs: Teeth, claws, and drills. [[spoiler:Makes sense, considering that the player is either the bitten crying child or his older brother.]]
57* BroadStrokes: Possibly. They might utilize similar technology as the ''Twisted Animatronics'' from the otherwise AlternateUniverse books. See MaybeMagicMaybeMundane below.
58* TheBusCameBack:
59** Everyone except Nightmare Foxy and Jack-O-Bonnie returns for ''Ultimate Custom Night''.
60** The Nightmare versions of the Fazbear Gang, Jack-O-Bonnie, and Jack-O-Chica are absent in the original edition of ''Help Wanted''. They are added in the ''Curse of Dreadbear'' DLC.
61* ColorCodedCharacters:
62** Nightmare Freddy and the Freddles are a shade of orange/brown.
63** Nightmare Bonnie is a deep blue.
64** Nightmare Chica is yellow.
65** Nightmare Foxy is red.
66** Fredbear is a mix of gold and purple.
67** Plushtrap is green-golden, much like Springtrap.
68** Nightmare Balloon Boy is peach, red and blue.
69** Nightmare is a deep black, with bits of gold.
70** The Jack-O-Animatronics are a bright orange.
71** Nightmare Mangle is white and pink.
72** Nightmarionne is DeliberatelyMonochrome.
73* CompositeCharacter: They all borrow similarities from their classic and withered selves.[[note]]Classic Freddy and Bonnie's lack of buttons, the Withereds' upper teeth, etc.[[/note]] [[spoiler:Makes sense, since the Nightmares in the fourth game are implied to take place in Michael- the older brother's- head while the other victims of the experiment are all under the effects of hallucinogens.]]
74* ContinuityNod: Remember how Phone Guy mentioned in the first game that the animatronic suits were lined with devices and metal crossbars, [[InformedAttribute but all of the animatronics' textures lacked such details apart from the Withers' occasional loose wires]]? Several of the Nightmares' suits have wireframing underneath the ripped away material, like Chica's head tufts or Foxy's snout. Though seeing as they're all dreams, one shouldn't put too much credibility on how accurate this is to the real animatronics.
75* EvilIsBigger: They’re among the most openly evil and monstrous animatronics in the series and are big enough that they crouch down at the doors to be on your level. The fact that you’re playing as a child makes their huge size even more intimidating.
76* ExactlyWhatItSaysOnTheTin: They aren't just called nightmares due to their horrific appearances — they are ''rather literally'' nightmares. The Protagonist, no matter if he's the Child or his BigBrotherBully, is most likely dreaming or hallucinating throughout the main part of the game… [[spoiler:[[VideoGame/FiveNightsAtFreddysSisterLocation or maybe not since the bedroom and Plushtrap hallway are part of Circus Baby's Entertainment and Rentals.]]]]
77* FacialHorror: They ain't pretty to look at.
78* FairPlayVillain: Their behavior gives the Child, who is otherwise completely defenseless, a fighting chance at warding them off. However this is more likely done to toy with the Child rather than to give them a fighting chance to survive, as if it were just a game to them.
79** Nightmare Bonnie and Nightmare Chica both breathe at the doors (despite being machines) to give away their presence, only attack when the flashlight is turned on (or they’re left at the door too long), and leave when the door is closed on them despite being big and strong enough to force the door open.
80** Nightmare Foxy can easily rush into the bedroom, but hides in the closet instead of immediately attacking. He only attacks if ignored too long, not even attacking when the flashlight is shined on his face in the closet.
81** [[spoiler:Nightmare Fredbear and Nightmare are both capable of teleporting into the bedroom yet do not attack unless the Child takes too long to find them and ward them off. They also give away that they’ve entered the bedroom by laughing (though the laugh can be fake).]]
82* FourFingeredHands: Averted, most of them have five fingers.
83* {{Generic Doomsday Villain}}s: Compared to [[WellIntentionedExtremist the original animatronics, the Toys]], and Springtrap, these bots don't really have any motivation, backstory, or development at all, perhaps moreso than Springtrap (and by extension William). They just want to kill/harass the PlayerCharacter, for no particular reason. [[spoiler:{{Justified|Trope}}, as they're just nightmares created from hallucinogenic gas and metal stands with costumes as part of an experiment by William Afton about studying fear levels in his victims.]]
84** ''Ultimate Custom Night'' subverts this by giving them some dialogue painting them as [[{{Sadist}} sadistic]] manifestations of [[spoiler:William Afton's crimes and fears.]]
85* MaybeMagicMaybeMundane: They seem to be just nightmares. [[spoiler:However, ''Sister Location'' implies that the house in ''4'' is actually real, and the dots on the map are right where the Nightmares should be. There's also the fact that when you see Nightmare Fredbear's head on the bed or in the closet, a loud screeching sound can be heard, something that was implied in the original novel trilogy to be caused by illusion disks. The Tales from The Pizzaplex story "Dittophobia" reveals that the Nightmare versions of Freddy, Bonnie, Chica and Foxy are actually just metal stands with costumes of the characters that only become nightmares as a result of hallucinogenic gas as part of an experiment by William Afton to study fear levels in his victims with the bedroom just being another facility in Circus Baby's Entertainment and Rentals with the implication that the Plushtrap hallway is the same. What Nightmare Fredbear and Nightmare are is still ambiguous. ]]
86** Made even more complicated by the VR game, which features not only Nightmare Freddy but also the otherwise non-canon Nightmarionne, while heavily implying they're based on real animatronics…
87*** Nightmarionne is actually justified: [[spoiler:An indie developer made him in-universe]].
88* MoreTeethThanTheOsmondFamily: With the exception of Plushtrap (up until his jumpscare), they all have these. [[ScaryTeeth They're also really sharp, unlike the molars that they had in the previous games.]]
89* MeaningfulName: They're called Nightmares because that's all they actually are. The Protagonist is dreaming or hallucinating the entire thing out of fear and trauma.
90* MythologyGag: Bonnie, Chica, Foxy, and Fredbear's teasers all pay reference to the original ArcWords of '''IT'S ME'''.
91* NothingIsScarier: Like Springtrap in the previous game, it's never stated or shown what these animatronics will do to you once they catch you. There's not even a GameOver screen this time. Though considering that they're dreams, the protagonist most likely wakes up.
92* ScaryTeeth: All of them have incredibly sharp teeth. [[spoiler:Makes sense, considering what happened to the Protagonist and his brother.]]
93* SuddenlySpeaking/[[{{SuddenlyVoiced}} Voiced]]: Most of the Nightmares that return for ''Ultimate Custom Night'' are voiced, and as expected have mangled, demonic voices. The exceptions to this are Nightmare Chica, Nightmare Mangle (though it does have radio shrieks), and Plushtrap.
94* ThisIsADrill: Nearly all of them have screws for fingertips.
95* WeakenedByTheLight: While they lash out if light is flashed too close on them, it is said that light threatens them, and is used via flashlight to ward them off in their appearances.
96* WithCatlikeTread: The only reason you stand any chance of warding them off is because their movements are audible enough to track their location. Nightmare Bonnie and Nightmare Chica are completely shrouded in darkness at the doors yet breathe loudly enough to blow their cover. [[spoiler:Nightmare Fredbear and Nightmare appearing on the Bed and Closet would most likely not be noticed until it was too late if they didn’t laugh when they did so (though the laugh can be a fake-out).]]
97* WouldHurtAChild: Assuming you are the Child.
98[[/folder]]
99
100[[folder:Nightmare Freddy]]
101!!Nightmare Freddy and Freddles
102!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]]
103[[quoteright:467:https://static.tvtropes.org/pmwiki/pub/images/nightmare_freddy_1.png]]
104[[caption-width-right:467:''"I have always been hiding in your shadow."'']]
105-->''"What a gift to relish... a victim that can't perish."''
106->Voiced by: Tim Simmons
107The monstrosity shown on the first preview image, this animatronic resembles an ''extremely'' withered Freddy, and it is plastered with sharp toothed miniature versions of himself known as Freddles erupting from the ruptures in its suit.
108----
109* AdvancingWallOfDoom: In the Hallway level of ''Help Wanted'', he serves in this capacity. He slowly but surely advances from behind, preventing you from standing still for too long.
110* AscendedFanon: "Freddles" is a fan-created term that ended up being made the official name for the tiny Freddies.
111* BearsAreBadNews: And bears that have ''more bears in them'' are worse news!
112* BodyOfBodies: The Freddles growing off of him make him this.
113* EvilIsVisceral: The Freddles add a certain organic feel to him, doubly so seeing as they seemingly detatch at will.
114* EvilSoundsDeep: Has a deep, monotone voice in ''Ultimate Custom Night''.
115-->"I have always been hiding in your shadow."
116* FunSize: The Freddles are even smaller than Plushtrap.
117* HatOfAuthority: It's hard to see due to the dark background, but he ''still'' has the trademark Fazbear tophat on.
118* HesBack: After being OutOfFocus in the second game and ''dead'' in the third game, Freddy is once again a main threat. Too bad [[spoiler:Fredbear]] takes the spotlight away.
119* HiveQueen: Of the Freddles.
120* InterfaceScrew: Freddles in the Build a Mangle level from ''Help Wanted'' non-fatally jumpscare you and briefly cover a part of the screen unless you shock them.
121* MiniMe: The Freddles are smaller versions of him.
122* MiniMook: His three Freddles. Though they don't attack, they do waste time by forcing the player to shoo them away with the flashlight.
123* MookMaker: The Freddles can separate from him and act on their own. Three of them are shown sitting on a bed, then scoot off and disappear once the light is shown on them.
124* PaletteSwap: Averted. He's the only Nightmare to not get one in any sort.
125* {{Sadist}}: In his quote above from ''Ultimate Custom Night'', he seems absolutely delighted by the prospect of someone he can torture endlessly without risk of killing them.
126* TheWormThatWalks: You have to shine your flashlight on the bed periodically to get rid of the Freddles that gather on it. Let three of them sit there for too long, and the next time you check the bed, you'll find Nightmare Freddy himself kneeling on it, right before he ends your run. He can separate and reform his body at will to attack.
127[[/folder]]
128
129[[folder:Nightmare Bonnie]]
130!!Nightmare Bonnie
131!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]]
132[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/nightmare_bonnie_1.png]]
133
134Much like Freddy before him, Bonnie's been given a scarier, much more nightmarish treatment, and from his sharper, nastier set of teeth, it looks like he doesn't mind [[RunningGag running out of carrots]] this time around.
135----
136* AdaptationDyeJob: Although many parts of him are indigo or borderline blue, ''Curse of Dreadbear'' made him more purple, like the original Bonnie.
137* TheBusCameBack: Springtrap aside, Bonnie is finally back in the picture after lacking even a phantom version in ''3''.
138* HairRaisingHare: The largest, most outwardly-monsterous incarnation of Bonnie seen thus far.
139* LanternJawOfJustice: Inverted, but he has a noticeable cleft chin on him. Kind of like the guy who used another Bonnie suit…
140* MadEye: The suit is damaged and exposes more of Bonnie's right eye, making it look larger than his left.
141* PaletteSwap: '''Jack-O-Bonnie''', his Halloween Edition counterpart, is just an orange-colored reskin of him with glowing yellow eyes.
142* TorsoWithAView: His mid-section is split straight down the middle.
143[[/folder]]
144
145[[folder:Nightmare Chica]]
146!!Nightmare Chica
147!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight'' [[note]]As part of [=DeeDee=]'s roster[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]]
148[[quoteright:447:https://static.tvtropes.org/pmwiki/pub/images/nightmare_chica_48.png]]
149
150Three in a row, Chica's given herself a nightmare-inducing makeover… and decorated her cupcake likewise.
151----
152* TheBeastmaster: This time around, [[EverythingTryingToKillYou her cupcake can also kill you]].
153* CallBack: If you hear clanking noises, it means that she won't be at your right door, but rather at the kitchen. Just like in the first game.
154* FeatheredFiend: Thanks to the multiple sets of bottom jaws, imposing stature and gnarled suit.
155* GodzillaThreshold: Can be summoned by Dee-Dee in ''VideoGame/UltimateCustomNight''.
156* JawsFirstPersonPerspective: In ''Ultimate Custom Night'', this is how she is brought in, and the mouth closes slowly. If you don't turn on the power cooling and let her close her mouth all the way[[JumpScare …]]
157* PaletteSwap: '''Jack-O-Chica''', her Halloween Edition counterpart, is just an orange-colored reskin of her with glowing yellow eyes and her cupcake restyled as a jack-o-lantern.
158* RedEyesTakeWarning: The teaser picture makes her eyes appear to have rusted over, rendering them a shade of crimson. In the game, however, it's shown that one of her eyes is completely white, while the other glows red.
159* ToothyBird: Now with ''three'' rows of them, and an extra set on her cupcake just for good measure. This is her mechanic in ''Ultimate Custom Night''; when she appears, her rows of teeth will ''slowly'' clamp down on you, until she eventually gets you.
160* TookALevelInBadass: The cupcake, surprisingly enough. In the first game, it sits in the office. Additionally, in most of its other appearances, it's just sitting on a plate held by Chica, looking relatively cute and non-threatening. Here, however, like the animatronics shown thus far, it has gotten a nightmare version (complete with sharp teeth and a deteriorated look) with the addition of being lethal. It takes the place of Chica for her second jumpscare, the one that plays when she sneaks into the room instead of getting you at the door.
161[[/folder]]
162
163[[folder:Nightmare Foxy]]
164!!Nightmare Foxy
165!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]]
166[[quoteright:372:https://static.tvtropes.org/pmwiki/pub/images/nightmare_foxy_2.png]]
167
168Rounding out the gang is Nightmare Foxy, who traded teeth for tongue. [[NeverTrustATrailer In his teaser image.]]
169----
170* BerserkButton: Just like in the first game, this Foxy has major AttentionWhore needs. Keeping your back to the closet for an extended period of time will result in him killing you regardless of the night. Honking Plush Freddy's nose too many times will also set him off.
171* BlackEyesOfCrazy: The trailer shot of Foxy's illuminated face reveals that his eyes are all black save for his two glowing irises.
172* CallBack: He hides inside something and peeks out of it, just like in the first game. This time, though, it's a child's closet…
173* EyepatchOfPower: Averted. Unlike his predecessors, he lacks an eyepatch (though he has a noticeable rip where it ''would'' be).
174* ForcedTransformation: Holding the closet door on him enough will eventually replace him temporarily with a plush toy. One of several indications that ultimately, he and the other nightmares aren't real.
175* FoulFox: He seeks to jump out and murder the player ([[WouldHurtAChild who is possibly a child]], if they're the same person as the Crying Child seen in the cutscenes).
176* HookHand: Nightmare Foxy still retains the signature hook.
177* LightningReveal: He is spotted in the Hallway level of ''Help Wanted'' this way. When it happens, immediately play possum.
178* MentalMonster: If the player character is the Child, then Nightmare Foxy may be a representation of the child's brother, who constantly exploits his fear of the animatronics and abuses him emotionally.
179* NeverTrustATrailer: [[VideoGame/FiveNightsAtFreddys2 Just like last time,]] Foxy's teaser wasn't so true to his image in-game. He doesn't have [[OverlyLongTongue his tongue,]] and he really isn't out of order as much as ''he isn't really there''.
180* OverlyLongTongue: Sports a prehensile, metal tongue in his mouth and so far, he's the only animatronic to have one. [[TrailersAlwaysLie Except he doesn't have one in-game]], as Scott decided it made him seem less scary.
181* PutOnABus: Doesn't appear in ''Ultimate Custom Night'' despite its supposed relevance to the game's story - though what resembles his head rests on a wall in one hallway, as if on a mantle.
182* RedEyesTakeWarning: [[GlowingEyesOfDoom Glowing, in fact!]]
183* SlasherSmile: Foxy's mouth hangs agape like before, but this time it looks as if it's more spread out.
184[[/folder]]
185
186[[folder:Nightmare Fredbear]]
187!!Nightmare Fredbear
188!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]''
189[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/nightmare_fredbear_87.png]]
190[[caption-width-right:346:''"I assure you, I am very real."'']]
191
192-->"Let me [[ArcWords put you back together]], '''''then take you apart all over again.'''''"
193
194->Voiced by: Zach Hoffman
195
196An animatronic seemingly featured in the fifth and sixth teasers, who has a purple top hat and bowtie. Composed of a golden yellow, the only sign of its face has been a very faint reflection in the fifth teaser, and the latter teaser revealed it had a giant, toothy mouth on its stomach. Its identity was revealed through deciphering some code on Scott's website once the game's sixth update was posted [[https://www.youtube.com/watch?v=ZQlwxDJZg1Q here]].
197----
198
199* AllYourPowersCombined: Nightmare Bonnie attacks from the left door, Nightmare Chica from the right, Nightmare Freddy from the bed and Nightmare Foxy from the closet — but Nightmare Fredbear can attack from any of those locations.
200* BearsAreBadNews: It's a nightmarish incarnation of Fredbear, the supposed MonsterProgenitor of the series.
201* BellyMouth: With the Nightmares' trademark [[ScaryTeeth teeth]]. It's just for show and cannot, or does not choose to open.
202* BigBadEnsemble: The Brother is the main antagonist for the minigames, while he is the main antagonist of the nights.
203* ByTheLightsOfTheirEyes: He and Nightmare cannot be seen on the cameras in ''Ultimate Custom Night'', only viewable by their eyes peering at you from the left doorway to the office.
204* ChekhovsGunman: His animatronic, child-friendly version, is mentioned as early as ''2'' in a throwaway line. Specifically, Phone Guy mentions that the name of the original restaurant was "Fredbear's Family Diner, or something like that."
205* CompositeCharacter: He's a combination of Fredbear, Golden Freddy and Withered Golden Freddy, which makes sense, as they may all be one in the same...
206* DiscOneFinalBoss: He only shows up on Night 5 and beyond, completely replacing the Fazbear Four. His disembodied head appears on the bed or in the closet in place of Freddy and Foxy, and he travels between the two doors very quickly. Despite all of this, he's trumped in the seventh night by [[spoiler:Nightmare]].
207* EvilLaugh: He utters a distorted version of the laugh Freddy and Golden Freddy had in the first game.
208* FatBastard: He's much bigger around the waist compared to his counterpart Freddy.
209* FinalBoss: He's the sole threat in Night 5 of ''[=FNaF=] 4'', and is faced again in the last two hours of Night 6, though beyond that he's supplanted by [[TrueFinalBoss Nightmare]]. He's also the focus of the last Night Terrors level in ''Help Wanted''.
210* GoldColoredSuperiority: He's a golden variation of the titular character who acts as the final boss - the other nightmares are erhaps conspicuously absent in his presence. [[spoiler:He's also good old Golden Freddy, or at the very least connected, so it's just business as usual for him.]]
211* LegacyCharacter: Of Golden Freddy, [[AmbiguousSituation maybe]]. In addition, ''Ultimate Custom Night'' has a quote that seems to imply that version of him is an incarnation of a far more benevolent Fredbear.
212-->"We know who our friends are. And you are ''not'' one of them."
213* LetsGetDangerous: As the animatronic who [[spoiler:killed the Child, though accidently,]] while also being the Child's favorite character, with the Protagonist being said child or his brother. When he arrives on Night 5, he appropriately takes center stage and fills ''every single role''. What's truly scary about him is that he doesn't play by the same rules as the other animatronics. He's much faster. Unlike Nightmare Bonnie and Nightmare Chica, if you see him at the end of the hallway, you are ''not'' safe! You don't have so much as a ''second'' of downtime, or he ''will'' get you. There's no hope of reprieve and no chance to rest; you'd best be ready for Freddy.
214* LightningBruiser: ''Help Wanted'' demonstrates how he can jumpscare you from halfway down the hall in ''4''; if looked at on his way down the hall for too long, he goes from a slow plodding pace to moving so fast you can only catch ''singular frames'' of his movement before he's made it to the door.
215* LosingYourHead: Appears as a disembodied head in certain spots of the bedroom.
216* MechanicallyUnusualFighter: Y'know the slow pace that the game encourages over the fast pace of previous games? Fending him off requires a fast-paced strategy. Might be a bit of a MythologyGag, since he's been around since ''1'' (assuming he's Golden Freddy).
217* NonStandardCharacterDesign: Even by this game's standards, an extra set of chompers in what appears to be his stomach is highly unusual. And even though he is very likely the Nightmare version of Golden Freddy, his buttons look just like BB's.
218* PaletteSwap: '''Nightmare''', the animatronic encountered in Night 7 and Night 8. However, in the Halloween Edition, Fredbear himself remains the same, while Nightmare has been replaced by Nightmarionne.
219* PurpleIsPowerful: Has a purple bowtie and tophat.
220* RedEyesTakeWarning: While all the nightmare animatronics have GlowingEyesOfDoom, Fredbear's brightly illuminated red irises set against black pupils are, along with his larger set of teeth, a sign that he's much more dangerous than the others. [[spoiler:And a visual reminder of how much more uniquely frightened the Protagonist is of Fredbear than the Fazbear crew, the Child or not.]] Quite literal in ''Ultimate Custom Night'', as it's all you can see of him in the doorway — and your last chance to drive him away before he strikes.
221* RedRightHand: His right hand's claws seem to have blood on them.
222* TheReveal: His real, child-friendly form might be [[spoiler:the original form of Golden Freddy]]. The same real version is also the cause for the Protagonist's nightmares and [[spoiler:The Bite of '83]].
223* SirNotAppearingInThisTrailer: He's one of the two animatronics for the fourth game that don't appear in the trailer in some way.
224* SomethingOnlyTheyWouldSay: While the physical existence of the Nightmares is something hotly debated, the personality Nightmare Fredbear adopts in "Ultimate Custom Night" delivers {{Ironic Echo}} of dialogue only two or three people woud reasonably know about... with original lines being said by ''the Fredbear Plush.''
225* VocalDissonance: In ''Ultimate Custom Night'', he has a tranquil, quiet CoolOldGuy voice- that of a comparative SoftSpokenSadist which would fit the Fredbear plushie. This is layered with a rather ''booming'' echo, adding an air of malice. Granted, since he still utters his simply deep, booming laughter from the fourth game, there's a good chance he might be able to willingly distort or modify the pitch of his voice.
226* VoiceOfTheLegion: In addition to the VocalDissonance noted above, he seems to have another voice (possibly multiple) that speaks along with the first. His game over voice line ("We know who our friends are, and you are ''not'' one of them") lends credence to this idea.
227* WalkingSpoiler: Not him, but his real form [[spoiler:caused the Bite of '83 and might be Golden Freddy]].
228* WolverineClaws: His claws are ''far'' larger in comparison to the others, only matched by [[spoiler:Nightmare]].
229* YouAreAlreadyDead: In his Night Terrors level in ''Help Wanted'', if you see him enter the room from across the side where you're standing, do yourself a favor and yank off the VR headset.
230[[/folder]]
231
232[[folder:Plushtrap]]
233!!Plushtrap
234!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight'' [[note]]As part of [=DeeDee=]'s roster[[/note]] | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery''
235[[quoteright:399:https://static.tvtropes.org/pmwiki/pub/images/plushtrapar.png]]
236[[caption-width-right:350:[[https://triple-a-fazbear.fandom.com/wiki/Triple_A_Fazbear_Wiki:Wiki_Credits?file=PlushtrapAR.png Image]] by [[https://triple-a-fazbear.fandom.com/wiki/User:RamChoops RamChoops]], Model by [[Creator/ScottCawthon Scott Cawthon]]]]
237
238A miniature version of Springtrap. He appears in the seventh teaser with the caption "Terrible things come in small packages."
239-----
240* BonusStage: His general role in the game has him in one of these, called "Fun With Plushtrap", a twisted game of "Red Light, Green Light" that is playable after the end of each of the first four nights. The player must use their flashlight to make Plushtrap stop on the X in the middle of the hall before the timer runs out. Succeed and you get to skip two hours on the next night, fail and well… [[JumpScare Too]] [[GameOver Bad!]]
241* CreepyDoll: A tiny version of ''Springtrap'' can rarely be anything else.
242* FunSize: He has a larger head that is disproportionate to its body and is deliberately small, assuming the chair he's sitting on is made for a small child. In spite of it, he still retains the original Springtrap's nightmarish look.
243* GodzillaThreshold: Summoned by XOR during high-level runs in ''Ultimate Custom Night''.
244* HairRaisingHare: A toy rabbit that has way too many teeth and is very eager to use them.
245* KillerRabbit: A literal example. He's half Springtrap's size, but is just as menacing.
246* MeaningfulName: He's a '''plush''' doll resembling Spring'''trap''' who you have to '''trap''' on the X in the floor. A kid in the mini games with a Spring Bonnie '''plush''' says their dad considers the toy a finger '''trap''' as well.
247* NonIndicativeName: He seems more like just a mini-Springtrap rather than a plush.
248* NoProductSafetyStandards: Seemingly so, much like his larger counterpart. A girl with a Spring Bonnie plush mentions that her dad thinks it's a finger trap, and that she must be careful not to pinch her finger with it.
249* PintSizedPowerhouse: Plushtrap is the smallest animatronic in the series, beating even Balloon Boy and still managing to be more deadly than him, at least until the Halloween Update, where Nightmare '''''Balloon Boy''''' replaces him... Even the in-universe plush he's based on is as mentioned above a loaded finger trap.
250* RealAfterAll: Fazbear Entertainment sold real Plushtrap/Spring Bonnie toys back in the early 80's.
251* RedHerring: His appearance suggests that Springtrap and in turn William Afton is involved in this game somehow. Nope — he only gets a cameo, the suit that would became Springtrap is still performing as Spring Bonnie, and Plushtrap was actually a real toy.
252* SlasherSmile: Just like his original counterpart - a zipper-like outer mouth and a beartrap-esque inner maw.
253* YourSizeMayVary: He's at most half the size of his original counterpart, as noted by the teaser's caption.
254[[/folder]]
255
256[[folder:Nightmare]]
257!!Nightmare
258!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' | ''VideoGame/UltimateCustomNight''
259[[quoteright:598:https://static.tvtropes.org/pmwiki/pub/images/nightmare_animatronic.png]]
260[[caption-width-right:598:'''''"I AM HERE TO CLAIM...WHAT IS LEFT OF YOU."''''']]
261
262-->"'''''YOU WILL NOT BE SPARED. YOU WILL NOT BE SAVED.'''''"
263
264->Voiced by: Eric D. Ward
265
266A mysterious animatronic hinted at in the last few teasers, given the teaser animatronic had a black body. He looks just like Nightmare Fredbear, but he's a deep black instead of gold and he has a yellow hat and bowtie, as opposed to purple. However, he only shows up in the last two hours of the seventh and eighth nights as a replacement for Fredbear.
267
268Much like how Fredbear was discovered to be the true identity of Golden Freddy, it is possible that Nightmare may be the true identity of Shadow Freddy. If not, then he is most likely his counterpart.
269-----
270* AlwaysABiggerFish: Blows Nightmare Fredbear out of the water in terms of difficulty.
271* AmbiguousSituation: When it comes to him and Shadow Freddy [[VideoGame/FiveNightsAtFreddys2 two games earlier]] being the same character (Both are {{Palette Swap}}s to a yellow bear and both have ghostly characteristics) or not isn't made a hundred percent clear.
272* BearsAreBadNews: He's a killer, spectral animatronic and/or demonic nightmare that may have human organs suspended inside his shell - hence the claim, "wickedness made of flesh".
273* ByTheLightsOfTheirEyes: Even with the Flashlight, his transparent black body against a poorly lit backdrop makes him almost impossible to see outside of his glowing eyes. In his kill/capture screen, all you can make out are his eyes and teeth, glaring at you from the darkness. In ''Ultimate Custom Night'', he and Fredbear are flat-out ''invisible'' outside of their eyes peering at you from the office doors (with Nightmare taking the right-side door).
274* CardCarryingVillain / EmbodimentOfVice: He claims to be the physical embodiment of (presumably) William Afton's wickedness.
275* DarkIsEvil: Looking at the model more closely reveals that rather than being torn in certain places like the others, the suit that gives it its bear-like form just transluscently ''fades into nothing'' in certain places.
276* TheDarknessGazesBack: His kill screen is simply his glowing crimson eyes and his gaping maw illuminated in pitch-black darkness.
277* EldritchAbomination: The Nightmares are generally agreed to be dreams, but ''Ultimate Custom Night'' only raises more questions about him, to the point that it sounds like he may be beyond them.
278* EvilSoundsDeep: In ''Ultimate Custom Night''. It's so deep, in fact, that it is quite hard to figure out what he's even saying in some of his kill quotes and it just sounds like a rumbling volcano.
279* GlamourFailure: Unlike the other Nightmares, he's somewhat transparent, showing that he is, indeed, not really there.
280* GreaterScopeVillain: From the little we know about him, he is beyond the Nightmares in terms of power- though his abilities are consistent with those that Golden Freddy and Withered Golden Freddy had in their respective games. He has no visible connection to anyone except Fredbear- who he is a palette swap of- and the more mysterious Shadow Freddy, and considers himself to be TheHeartless to William. He pretty much fits all the bills.
281* TheHeartless: One of his ''other'' Game Over quotes in ''Ultimate Custom Night'' has him claim to be this. To ''[[SerialKiller William Afton]]'', of all people.
282-->'''''"I AM YOUR WICKEDNESS, MADE OF FLESH."'''''
283* HellIsThatNoise: His kill/game over screen is accompanied by an ambulance siren, distorted and sped up.
284* LivingShadow: He appears pitch black and his kill screen is mostly nothing but darkness. Interestingly, when you illuminate his picture, it turns out his body is actually dark transparency as if his skin is made of shadow.
285* LastEpisodeNewCharacter: He just appears out of nowhere at the end of the game and no details are given about him.
286* MechanicallyUnusualFighter: Not only does he require similar strategies to Nightmare Fredbear, but you also need to be even faster. And, on top of it all, his means of killing you is… ''[[TheFourthWallWillNotProtectYou unor]][[NonStandardGameOver thodox.]]''
287* NamesToRunAwayFromReallyFast: '''''[[MeaningfulName Nightmare]]'''''.
288* NonStandardGameOver: He presents a still image of his [[NightmareFace handsome mug]] accompanied by [[HellIsThatNoise strange static]] before restarting the game in a nod to Golden Freddy [[spoiler:who is thought to be the same being as Fredbear]] from the first game.
289* NothingIsScarier: Once you're caught by him, all he does is show [[https://pbs.twimg.com/media/CKpLjaUXAAEhVIp.jpg a picture of his face]] with a distorted scream. After that, the game doesn't just go back to the main menu — [[TheFourthWallWillNotProtectYou it]] ''[[TheFourthWallWillNotProtectYou restarts.]]'' His ''Ultimate Custom Night'' quote, along with this ambiguous game-over screen in ''4'', points to an idea that [[{{Sadist}} he intends to keep his victims alive in order to harass them over and over]] - an idea also suggested by a Nightmare Freddy quote in that game to relish "a victim that can't perish". In addition, much like Golden Freddy back in the day, he has absolutely no backstory or in-game explanation. He just… EXISTS.
290-->'''''"I WILL VOMIT YOU BACK, TO RELIEVE YOUR HORROR..."'''''
291* PaletteSwap: Of Fredbear. This is one of the main factors that links him to possibly being Shadow Freddy.
292* RedEyesTakeWarning: One of the only distinguishing features from his black body. A trait shared with his color palette counterpart Fredbear and Nightmare Balloon Boy.
293* SecretCharacter: He only shows up at the very end of Night 7 (including 20/20/20/20 mode on Night 8), and his picture is locked in the Animatronics menu until you beat said night.
294* SuspiciouslySimilarSubstitute: To Shadow Freddy from the second game. Both are [[EldritchAbomination strange]] [[NothingIsScarier anomalies]] within the game that cause it to shut down, which are both implied to be TheHeartless to William. However, this similarity may not be a coincidence…
295* TrueFinalBoss: Sort of. While he's the only animatronic at the end of Night 7 (and Night 8 on 20/20/20/20 mode), he's simply a PaletteSwap of Fredbear, albeit one that is far more aggressive and has a completely unique kill/end-game animation.
296* UnstoppableRage: If anything can be gathered from his speech patterns in ''Ultimate Custom Night'', it's that he is ''violently'' angry.
297* ThoseTwoGuys: With Nightmare Fredbear in ''Ultimate Custom Night'', as the two attack in a team.
298* WhatHappenedToTheMouse: He's the single Nightmare animatronic that didn't appear in ''Help Wanted''.
299* WolverineClaws: He shares this trait with Fredbear.
300[[/folder]]
301
302!Exclusive to the [[HalloweenEpisode Halloween Edition]]
303
304[[folder:Jack-O-Bonnie]]
305!!Jack-O-Bonnie
306!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' [[note]]''Halloween Edition'' only[[/note]]| ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]] | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery''
307[[quoteright:335:https://static.tvtropes.org/pmwiki/pub/images/jack_o_bonnie_1.png]]
308
309The first bonus animatronic revealed: a Halloween-themed re-skinning of Bonnie.
310----
311* EyelessFace: He doesn't seem to have eyes. Which is a nice, yet probably unintended reference to the first two games, where a picture of an eyeless Bonnie (or in ''2'''s case, Toy Bonnie) would randomly appear after the player character dies.
312* MeaningfulName: He glows from the inside like a jack-o-lantern.
313* PaletteSwap: Obviously one for Nightmare Bonnie.
314* PlayingWithFire: While it's not weaponized, he glows like he's softly aflame all over.
315* PowerGlows: Glows from the inside like a demonic jack-o-lantern.
316* WhatHappenedToTheMouse: He's the only animatronic to not appear in any way, shape or form during ''Ultimate Custom Night''.
317[[/folder]]
318
319[[folder:Jack-O-Chica]]
320!!Jack-O-Chica
321!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' [[note]]''Halloween Edition'' only[[/note]] | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]'' [[note]]''Curse of Dreadbear'' DLC only[[/note]] | ''VideoGame/FiveNightsAtFreddysARSpecialDelivery''
322[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/jack_o_chica_3.png]]
323[[caption-width-right:341:''"Did things just get really hot in here, or is it just me?"'']]
324
325-->''"The fire within me burns eternal, and now you shall as well!"''
326->Voiced by: Keyondra Shannae
327The last bonus animatronic revealed: a Halloween-themed re-skinning of Chica, complete with a Jack-O-Lantern replacing her cupcake. She shares tropes with her normal Nightmare counterpart, and Jack-O-Bonnie.
328----
329* TheBeastmaster: Now has a jack-o-lantern to help in attacking you in the cupcake's place.
330* CanonImmigrant: She originally appeared in [=FNaF=] 4's non-canon Halloween Update, before later fully appearing as a threat in ''VideoGame/UltimateCustomNight'' and ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''.
331* EyelessFace: She doesn't seem to have eyes.
332* MeaningfulName: She glows from the inside like a jack-o-lantern.
333* MythologyGag: Maybe. Her jack o' lantern looks like it was made from a watermelon, which might be a reference to how Phantom Chica from the third game was mocked for looking like a watermelon.
334* PaletteSwap: Obviously one for Nightmare Chica.
335* PlayingWithFire: Visually implied, just like Jack-O-Bonnie.
336** ''Ultimate Custom Night'' further implies this with the method of summoning her, which is that she appears as the office heats up and is unstoppable when the temperature is 100 degrees. A number of her killquotes are also fire-related.
337--->"Come and burn with me!"
338* PowerGlows: Like her counterpart.
339[[/folder]]
340
341[[folder:Nightmare Mangle]]
342!!Nightmare Mangle
343!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' [[note]]''Halloween Edition'' only[[/note]] | ''VideoGame/UltimateCustomNight''
344[[quoteright:516:https://static.tvtropes.org/pmwiki/pub/images/nightmaremangle_3.png]]
345[[caption-width-right:516:''(loud static noises)'']]
346
347The third of the bonus animatronics revealed, Mangle receives the Nightmare treatment… [[BodyHorror and boy, does it look no better for it.]]
348----
349* AdaptedOut: It suffered this fate in ''VideoGame/FiveNightsAtFreddysWorld'', being among the very few characters from the series that didn't appear in that game.
350* BerserkButton: Just like with Foxy, if you squeak the Freddy doll too many times or keep from monitoring it/them for too long, it's game over for you.
351* BodyHorror: It's still a horrific jumble of parts, but now has the added bonus of myriad wires hanging from every orifice- or at least it does in it's teaser, they're absent in game- sharp teeth for both its heads, and a second visible jaw a la the other Nightmares.
352* CanonImmigrant: It originally appeared in [=FNaF=] 4's non-canon Halloween Update, before later fully appearing as a threat in ''VideoGame/UltimateCustomNight''.
353* CeilingCling: {{Averted|Trope}}. Although its reveal teaser makes it seem like it would share this trait with the other Mangle variants, it never does so in-game.
354* ForcedTransformation: Just like Foxy, holding the door on Mangle will change it into a plush toy version of itself.
355* HellIsThatNoise: It makes the same garbled noises that it made in the second game. However, this time, if it gets into the closet, it's ''constant'', which makes it harder to hear the breathing at the doors. If it kills you in ''Ultimate Custom Night'', it lets out a piercing radio-sourced shriek instead of speaking.
356* MonsterClown: It still retains its clown-like makeup, although it's still technically a pirate from its origin character.
357* MultiArmedAndDangerous: Multi-''legged'', too. Just like the original Mangle, it stands on three feet.
358* NeverTrustATrailer: Its in-game model lacks the numerous disconnected wires seen in the '''''COME HANG OUT''''' teaser. It also never actually hangs from ceilings anywhere in-game.
359* NinjaPirateZombieRobot: A nightmarish, half-dismantled version of an animatronic pirate fox with a clown motif.
360* NintendoHard: What Nightmare Mangle makes the game if it gets into the closet, because its garbled static now constantly plays and drowns out all the other ambient sounds- including the already hard-to-hear breathing. It also doesn't appear in the hallways like Nightmare Foxy does, so it's more difficult to head it off at the pass.
361* PaletteSwap: Replaces Nightmare Foxy. Its head is also a recolor of Nightmare Foxy's, with added cheeks and lipstick and its right eye missing.
362* StealthPun: "COME HANG OUT" is also a rather obscure reference to the infamous [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2015_11_02_at_81942_pm.png Mangle teaser for FNAF World]], which makes the teaser double as a VisualPun.
363* TookALevelInBadass: Visually so. Its endoskeleton is now more robust, giving it the appearance of having stronger muscles. Its second endoskeleton head now resembles a human skull. Gameplay-wise, Mangle drowning out audio cues is even more of a problem, as this game relies more on audio than visuals.
364* WhatHappenedToTheMouse: Like Nightmare, it has yet to appear in ''Help Wanted''.
365[[/folder]]
366
367[[folder:Nightmare Balloon Boy]]
368!!Nightmare Balloon Boy / Nightmare BB
369!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' [[note]]''Halloween Edition'' only[[/note]] | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]''
370[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/nightmarebb_4.png]]
371[[caption-width-right:330:''"You knew I'd get you eventually..."'']]
372
373-->"Flash that light all you want. It can't save you now!"
374->Voiced by: Matthew Curtis
375Revealed on scottgames.com in October after Jack-O-Bonnie, BB shows up in Nightmare form too, because the Child's nightmares just aren't complete without an off-kilter version of his own species. He has a lot of the same tropes as [[Characters/FiveNightsAtFreddysSecondGeneration his regular counterpart.]] Surprisingly, he was added to the original game after the Halloween update. Scott elaborated in a livestream that [[https://www.reddit.com/r/fivenightsatfreddys/comments/3r4bg9/nightmare_bb_is_canon/ he is canon to the story]].
376-----
377* BalloonOfDoom: Averted. Like the phantom counterpart, he doesn't actually carry a balloon around.
378* CanonDiscontinuity: The only one of the Halloween animatronics to avert this at the time of the game's release, as Scott confirmed in a livestream that he is fully canon. For some reason.
379** His [[https://www.reddit.com/r/fivenightsatfreddys/comments/3r4bg9/nightmare_bb_is_canon/ exact words]] were, "''Nightmare BB was originally just for the bonus game (before I decided to make a separate Halloween edition). However, Nightmare BB fits into the story and can be considered canon.''"
380* CreepyChild: Thanks to his skeletal hands, detached jaws and lower voice.
381* EnfantTerrible: He can now directly kill you, unlike his counterparts in previous games.
382* EvilSoundsDeep: His voice clips are in fact from his normal counterpart, but edited to sound ''much'' deeper. When he was given an actual voice actor in ''Ultimate Custom Night'', he is given a goblin-like, [[ComicBook/TheJoker Joker]]-esque voice which clashes with his childlike appearance.
383* {{Expy}}: His voice in ''Ultimate Custom Night'' makes him sound like a non-Irish Film/{{Leprechaun}}. Or maybe ComicBook/TheJoker.
384* FacialHorror: His face is now stretched and split into two separate jaws.
385* FromNobodyToNightmare: Both figuratively and literally.
386* KidsAreCruel: Technically, he does help the player somewhat, though; should you beat Fun with Balloon Boy, he allows you to skip two hours in the night ( or one hour if challenges are enabled instead, as this is exclusive to that minigame). However, unlike Plushtrap, Nightmare Balloon Boy is far harder to stop on the correct marker.
387* LosingYourHead: His upper jaw is not attached to his body at all, simply resting on the lower jaw. However, one quick animation in the minigame shows cylinders holding the two together- much like the animatronics from 6- though this might also be a mistake on Scott's part.
388* NonStandardCharacterDesign: Just like his original counterpart, Nightmare BB is the only Nightmare animatronic to resemble a human. He's also the only Nightmare animatronic to retain the signature pristine condition of the Toy generation, as the others have damaged bodies.
389* RedEyesTakeWarning: Similar to Nightmare Fredbear and his [[PaletteSwap counterpart]]…
390* ScaryTeeth: As per the Nightmare formula.
391* TheThingThatWouldNotLeave: In ''Ultimate Custom Night'', he is always in the office, constantly pesters you for the whole night, and will end your run with a JumpScare if you don't pay attention to him. When he's sitting, using the flashlight on him will cause him to immediately attack, and when he's standing, you must use the flashlight on him or he'll attack as soon as the monitor is raised. However, higher difficulties will increase the chance of Nightmare BB standing and he'll force you to think twice before checking the monitor every single time, which can be a problem with all of the other animatronics requiring your attention.
392* TookALevelInBadass: Unlike his past counterparts, Nightmare Balloon Boy is fatal.
393* VocalDissonance: In ''Ultimate Custom Night'', his voice sounds more like a MonsterClown than an actual child.
394* WolverineClaws: He now has sharp gnarled fingers in line with the other Nightmares' claws. It's especially jarring since his original counterpart [[FingerlessHands lacked digits entirely]].
395[[/folder]]
396
397[[folder:Nightmarionne]]
398!!Nightmarionne
399!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddys4'' [[note]]''Halloween Edition'' only[[/note]] | ''VideoGame/UltimateCustomNight'' | ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]''
400[[quoteright:775:https://static.tvtropes.org/pmwiki/pub/images/fnaf_4_nightmarionne_full_body_by_enderziom2004_dd819zr_pre_1.png]]
401[[caption-width-right:775:'''''"THIS IS A NI-IGHTMARE THAT YO-YOU WON'T W-WAKE FROM-M."''''']]
402
403-->'''''"LET'S TA-ASTE DE-DEATH AG-GAIN, AND AGAIN, AND A-AGAIN..."'''''
404->Voiced by: Creator/AleksLe
405The second bonus animatronic revealed (though one must brighten "dontwakethebaby.jpg"). Following a [[PutOnABus notable absence]] (WildMassGuessing aside), the CreepyDoll returns — to plague the player's nightmares. Shares most of the same tropes as [[Characters/FiveNightsAtFreddysSecondGeneration the regular Puppet.]]
406-----
407* AnthropomorphicPersonification: In ''Ultimate Custom Night'', one of his lines suggests he's the manifestation of Afton's fear. Specifically of [[CreateYourOwnHero the Puppet]] [[ArchEnemy that keeps hunting him.]]
408-->'''"I AM THE FEARFUL REFLECT-FLECTION OF WHAT YOU HAVE CREATED..."'''
409* BigBad: Of the Halloween update at least.
410* CallBack: It was first revealed in a darkened picture that had to be brightened… just like the original Puppet.
411** Meanwhile, like its original appearance, ''My Grandfather's Clock'' heralds its approach.
412** Its kill screen involves it close up against your face, staring into your soul with horrible static blaring in the background, just as the Phantom Puppet did in ''3''.
413** The human eyes behind its mask might be a reference to the hallucination screens from ''1'', where close-ups of Freddy with bloodshot eyes and Bonnie with BlackEyesOfCrazy would flash on the screen along with the infamous "IT'S ME" message. For another reference, these pictures often heralded the arrival of Golden Freddy, who would flash a mugshot of himself with a horrible sound before shutting the game off, which Nightmarionne also does (in a way). It could also be a reference to pictures that rarely appear in the first game depicting crying children screaming — which (as a minigame in ''Videogame/FiveNightsAtFreddys2'' strongly implies) was what the original Puppet began (or rather, ended) its life as.
414* CanonImmigrant: It originally appeared in [=FNaF=] 4's non-canon Halloween Update, before later fully appearing as a threat in ''VideoGame/UltimateCustomNight'' and ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]''.
415* CombatTentacles: Its three-fingered hands are now divided further down the arm, resembling separate tentacle-like appendages.
416* CreepyDoll: Due to its bloodshot eyes, skeletal form, and maw of teeth.
417* DeliberatelyMonochrome: The color has been drained from its facial makeup, which is now pure black.
418* DemBones: Its body looks rather skeletal.
419* EldritchAbomination: Possibly more so than the other Nightmares. Its body has sharper, thinner limbs, a more shadowy texture, its body lacks the puppet-like buttons and stripes its real counterpart has, and its eyes are always visible now. That's not even mentioning the arteries its eyes somehow have during it's jumpscare. It gets worse in ''Ultimate Custom Night'': it can phase in and out of reality to kill your character.
420* ElectronicSpeechImpediment: Its voice skips and stutters in ''Ultimate Custom Night''.
421* EvilCounterpart: Nightmarionne is suggested to be the physical manifestation of Afton's fear of the Puppet. Where the Puppet is the series' BigGood who is a KnightTemplar at worst, seeking to ensure Afton cannot harm anybody else and avenge those he hurt, Nightmarionne only cares about tormenting him for eternity.
422* EvilSoundsDeep: In ''Ultimate Custom Night'', it's even deeper than ''Nightmare's''.
423-->'''''I AM THE FEARFUL REFLECT-ECTION OF WHAT YOU HAVE CREATED.'''''
424* EyeScream: Its face calls to mind the rare screens present in the first game.
425* GhostlyGape: Its mask is now pale and colorless, and its face is slightly warped and distorted.
426* HumanoidAbomination: Its jumpscare screen features arteries on its eyes ([[http://i0.kym-cdn.com/photos/images/original/001/036/303/f2e.jpg brightened version]]) much like that of the rare screens in ''1''.
427* InconsistentSpelling: Yes, the character section of the game lists him as "Nightmarionne" and not "Nightmarionnette". One might think the name is cut off for space, but "Nightmare Balloon Boy" and "Nightmare Mangle" are longer names which are not cut off. The spelling could still be a simple error on Scott's part, nevertheless. Also, its name uses two "n"s even though "marionette" only has one.
428* InvisibleAnatomy: Its teeth disappear in its jumpscare, giving nothing to break up the pitch-black void that is its large, wide mouth.
429* LeanAndMean: ''Just look at it!'' It appears so emaciated that its ribs and spine jut out under its skin.
430* {{Leitmotif}}: ''My Grandfather's Clock'' heralds its approach, replacing Nightmare's deep laughter.
431* MonsterClown: Like always, the Puppet's face is nothing more than a simple, creepy-looking clown mask. This time, minus the color.
432* NonstandardGameOver: Just like Nightmare, it resets the game while showing an incredibly-detailed mugshot and static playing in the background.
433* NothingIsScarier: Just like with Nightmare, no information whatsoever is given on what this thing actually is.
434* PunnyName: Of "Nightmare" and "Marionette", although the ending seems to have been cut off on the "Extra" menu. However, ''World'' insists that this is the correct spelling.
435* ShoutOut: Its reveal is one to WebVideo/{{Markiplier}} -- in his LetsPlay of ''VideoGame/FiveNightsAtFreddys2'', he resorted to calling the (at the time unnamed) Puppet "The Baby", and would [[MadnessMantra say "Don't wake the baby" while winding the music box up]]. The title of the image where the Nightmarionne was first revealed? "dontwakethebaby.jpg".
436* SpikesOfVillainy: He now has a spiky ribcage.
437* SlasherSmile: Just like his original counterpart, his face sports a constant smile of grating teeth, and given his voicelines in ''Ultimate Custom Night'' he enjoys getting to torment the protagonists of both ''Five Nights at Freddy's 4'' and ''Ultimate Custom Night''.
438* TheThingThatWouldNotLeave: Even moreso than Nightmare Balloon Boy, Nightmarionne's mechanic in ''Ultimate Custom Night'' is so annoying that even Scott had problems with him. Nightmarionne will constantly appear throughout the office, and you must move the cursor away from him or he'll immediately end your night. On higher difficulties, Nightmarionne will appear every few seconds and you'll have to spend most of your night dodging this one animatronic while dealing with many, many others. And if you're ''really'' unlucky, he could spawn right under your cursor as soon as the night starts, ending your run in '''[[PressStartToGameOver less than a second]]'''.
439* TrueFinalBoss: Replaces Nightmare during the final available nights.
440* YourSizeMayVary: The Puppet was no small beast, but Nightmarionne's top half ''alone'' takes up the Child's bed!
441[[/folder]]

Top