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1[[WMG:[[center: [- ''VideoGame/HyruleWarriors'' [[Characters/HyruleWarriors Main Character Index]]\
2[[Characters/HyruleWarriorsHyruleanForces Hyrulean Forces]] | [[Characters/HyruleWarriorsDarkForces Dark Forces]] | [[Characters/HyruleWarriorsDLCCharacters DLC Characters]] | [[Characters/HyruleWarriors3DSWarriors 3DS Warriors]] | '''Giant Bosses''' | [[Characters/HyruleWarriorsCaptains Captains]] | [[Characters/HyruleWarriorsOtherCharacters Others]]]]-]]]
3
4The ''Zelda'' series is well-known for pitting heroes against huge, powerful monsters. Several of the series' most famous beasts make appearances in ''Hyrule Warriors'' as Giant Bosses, which all have powerful attacks but must be strategically stunned to deal lots of damage.
5----
6
7[[foldercontrol]]
8
9!Introduced in the original
10[[folder:King Dodongo]]
11!![[BreathWeapon Fire Breathing]]
12[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/hw_king_dodongo_6247.png]]
13
14King of the fire-breathing Dodongos, he is a boss in several stages. He is occasionally optional.
15----
16* BookEnds: The first stage to feature the bulk of the Hyrulean Army, led by Impa, ends with a fight against King Dodongo on Hyrule Field. [[spoiler:The final chapter of Linkle's Tale has her aid the bulk of the remainder of the Hyrulean Army, led by Impa, ending with a fight against the ''Ocarina''-style King Dodongo on the charred remains of Hyrule Field.]]
17* BreathWeapon: He can breathe fire, but this leaves him vulnerable to bombs.
18* DegradedBoss: In Adventure Mode, he's noticeably weaker than the initial boss fight in the main story. He's also the only giant boss who doesn't produce "attack blocked" hit sparks if he's hit when his weakpoint isn't exposed; indeed, it's entirely possible to do chip damage to him without having to perform unblockable attacks.
19* DinosaursAreDragons: He resembles a ceratopsian dinosaur.
20* DualBoss: In Adventure Mode, there's a stage wherein the challenge is to fight two of him at the same time. A later one has ''three''. [[spoiler:And then there's the one where you have to face him alongside Gohma and Ganon at the same time, using Ganondorf.]] Thankfully, in most of these cases you control multiple characters which can keep other giants busy while you wail on one on them.
21* FeedItABomb: King Dodongo's classic weakness can be exploited by throwing bombs into his mouth while he's preparing his BreathWeapon.
22* FinalBoss: [[spoiler:The ''Ocarina of Time'' version of Dodongo serves as this for Linkle's story.]]
23* KillItWithWater: King Dodongo's Weak Point Gauge will break faster when he's hit with [[MakingASplash Water]]-effect attacks.
24* MythologyGag: His 8-bit sprite in Adventure Mode is the same one used for the Dodongo boss from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]'', which somewhat gives justification as to why he looks different from the initial game trailer.
25* PlayingWithFire: In the form of a BreathWeapon.
26* RedEyesTakeWarning: Has red eyes and is an agent of the Dark Forces.
27* RecurringBoss: [[spoiler:In the main story, King Dodongo is once again fought against in the Gerudo Desert alongside Gohma and Manhandla simultaneously. Their opponent, though, is Ganondorf.]]
28** [[spoiler:The ''Ocarina of Time'' variant appears as the FinalBoss of Linkle's story.]]
29* RollingAttack: One of his main attacks is a variation of his signature roll from ''Ocarina of Time''.
30* TacticalSuicideBoss: He'd be a lot harder to fight if he didn't leave his mouth wide open for bombs.
31* YouDontLookLikeYou: In the initial trailer for the game, he resembled his ''Ocarina of Time'' incarnation as a rhino-like dinosaur dragon. In later trailers and the game proper, he is completely redesigned as a golden ceratops dragon, similar to his design in the original ''Legend of Zelda''.
32** [[spoiler:The ''Ocarina of Time'' model, however, appears as an [[SkippableBoss optional fight]] in Lake Hylia during the story mode, attacking the Hyrulean main base during the fight with the Zelda impostor. In Legends its defeat is upgraded to a Mission Objective and it reappears as the final boss of Linkle's Tale, initially under a Dark variation that can't be damaged.]]
33[[/folder]]
34
35[[folder:Gohma]]
36!![[GiantSpider Arthropod Cyclops Monster]]
37[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/gohma_hw.png]]
38
39A giant spider that appears as a boss in "The Sorceress of the Woods" and other stages.
40----
41* DeathFromAbove: One of Gohma's attacks has her leaping into the air and crashing into the ground.
42* DegradedBoss: In Adventure Mode, she's noticeably weaker than the initial boss fight in the main story.
43* DualBoss: In Adventure Mode, there's a stage wherein the challenge is to fight two of her at the same time. [[spoiler:And then there's the one where you have to face her alongside King Dodongo and Ganon at the same time, using Ganondorf.]]
44* EyeBeams: This Gohma can fire a laser from her single eye. However, this strains her eye and leaves her vulnerable to attack.
45* EyeScream: Poor, poor arachnid. Blades, flaming constructs, beams of light, peoples' ''feet''... There's not a Weak Point Smash in the game that doesn't end with her eye suffering. Her Gold Material is even the front half of her eyeball!
46* FoeTossingCharge: Can use her shield appendages as a makeshift battering ram.
47* GetBackHereBoss: After battling for a while in one area of the Faron Woods in the main story, she'll jump away to another part, causing the player to give chase. (She sometimes jumps away just for the player taking too long to reach her.)
48* GiantSpider: With an armored carapace.
49* GoForTheEye: The best way to deal with her is to [[EyeScream shoot her eye]].
50* InASingleBound: Will sometimes leap from one keep to another.
51* LuckilyMyShieldWillProtectMe: Unlike her previous appearance, she has a pair of shield-like appendages that she can use to protect her eye. It also serves as a battering ram to charge enemies.
52* MythologyGag: Her 8-bit sprite in Adventure Mode is the same one used for the Gohma boss from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]''.
53* {{Oculothorax}}: With a bunch of gross spider legs.
54* RedEyesTakeWarning: She has a rather prominent red iris, though it turns blue when she's vulnerable.
55* RecurringBoss: [[spoiler:In the main story, Gohma is once again fought against in the Gerudo Desert alongside King Dodongo and Manhandla simultaneously. Their opponent, though, is Ganondorf.]]
56* SuperSpit: Spits acid as an attack.
57* TacticalSuicideBoss: Ironically, its laser beams leave its eye wide open to an arrow.
58[[/folder]]
59
60[[folder:Manhandla]]
61!![[PoisonousPerson Poisonous Tree]]
62[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/manhandla_hw.png]]
63
64A plant monster fought in "The Sorceress of the Valley" and several other stages.
65----
66* AttackItsWeakPoint: The jewel core. The heads must first be disabled to expose the jewel.
67* BulletSeed: It can fire seeds from its mouths like a machine gun.
68* ChromeChampion: Manhandla can encase its body in metal for protection. Indeed, the metal covering only goes away before or after it performs certain attacks,
69* DungeonBypass: Both the boss and the individual stalks have the ability to just launch seeds at your main base and chip away its health from anywhere in the map, and 4 out of 5 times they appear, they ''will'' do this. They can also launch seeds at ''you'' in the same fashion and they're aggravatingly accurate.
70* EyelessFace: None of its heads have any eyes.
71* FastTunnelling: Uses this to travel from place to place.
72* GetBackHereBoss: Much like Gohma, after taking damage, it will tunnel to another part of the area.
73* KillItWithFire: Manhandla's Weak Point Gauge will break faster when it's hit with [[PlayingWithFire Fire]]-effect attacks.
74* KingMook: Is given similarities to the Deku Babas in this incarnation, including their poison secretion, the shape of their jaws, and having similar roars.
75* ManEatingPlant: What else would all those teeth be for?
76* MoreTeethThanTheOsmondFamily: Each of its heads are filled with razor sharp teeth.
77* MultipleHeadCase: Has four heads in total.
78* MythologyGag: Like the other original bosses, Manhandla uses its 8-bit sprite from the original NES game on the Adventure Mode overworld.
79* PoisonousPerson: If you don't keep your distance from it, it'll spew out poison gas to surround itself.
80* RecurringBoss: [[spoiler:In the main story, Manhandla is once again fought against in the Gerudo Desert alongside King Dodongo and Gohma simultaneously. Their opponent, though, is Ganondorf.]]
81* SiegeEngines: The closest thing this game has to a catapult, as it launches projectiles at you and your base from afar.
82* SpinAttack: One of its attacks has it spin wildly around a small area for a few seconds.
83* TacticalSuicideBoss: For some reason, Manhandla has a nasty habit of removing its armor before its heads lunge at you or it uses its BulletSeed attack. Because of this, it's susceptible to the Boomerang.
84* WolfpackBoss:
85** In Adventure Mode, there are battles in which Manhandla fought against with either [[DualBoss two]] or more copies of it, or with other large bosses.
86** [[spoiler:In the main story, Manhandla is fought once again, but this time alongside King Dodongo and Gohma.]]
87[[/folder]]
88
89[[folder:Argorok]]
90!![[OurDragonsAreDifferent Twilit Dragon]]
91[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/argorok_hyrule_warriors_1306.png]]
92
93The Twilit Dragon from the [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Era]] who originally served as the boss of the City in the Sky dungeon. In the main story of ''Hyrule Warriors'', he initially appears in the Palace of Twilight as a boss among Zant's forces.
94----
95* BlowYouAway: He can stir up tornadoes with his [[WindFromBeneathMyWings wingbeats]].
96* BreathWeapon: Like most dragons, he can breathe [[PlayingWithFire fire]].
97* DegradedBoss:
98** In Adventure Mode, he's noticeably weaker than the initial boss fight in the main story.
99** [[spoiler:In the final stage of story mode, there are [[DualBoss two Argoroks]] who aren't as powerful as the initial boss encounter.]]
100* TheDragon: Literally. Serves as Zant's main attack dog in both the Palace of Twilight stage in Legend Mode and in the third part of Cia's story.
101* DualBoss: [[spoiler:There are two Argoroks in the final stage of the main story.]]
102* GetBackHereBoss: He will actively stay in the air and attack from unreachable areas until you find a way to [[DeathFromAbove knock him down from the sky]].
103* GiantFlyer: One who isn't afraid of taking advantage of being unreachable to normal soldiers.
104* GlassCannon: Compared to other giant bosses, Argorok exposes its weak point much more frequently. However, getting hit by its flame attack ''hurts''.
105* LightningBruiser: Easily the fastest of all the bosses, it can keep pace with even a sprinting player. This makes accidentally engaging it dangerous if you're preoccupied with other matters.
106* OurDragonsAreDifferent: He is a wyvern-like Twilit dragon.
107* RedAndBlackAndEvilAllOver: He's a dragon with red scales clad in black armor.
108* TacticalSuicideBoss: Argorok would be a lot harder to beat if it didn't leave its tail low and not on fire during some of its attacks.
109[[/folder]]
110
111[[folder:The Imprisoned]]
112[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/imprisoned_20140822103545349_8841.png]]
113
114The sealed malice of an ancient Demon King trapped under the Sealing Grounds in the [[VideoGame/TheLegendOfZeldaSkywardSword Era of the Sky]].
115----
116* AttackItsWeakPoint: To knock it over and expose its Weak Point Gauge, you have to attack its toes.
117* ArmlessBiped: Which makes him clumsy and less mobile. Justified as most of his power is sealed in this form.
118* BossSubtitles: The only character in the game to avert the trope, much like his home game.
119* BreathWeapon: He spews [[CastingAShadow shadowy clouds]] as an attack.
120* ClippedWingAngel: He is a massive EldritchAbomination, but his [[HumanoidAbomination true form]] (thankfully not present here) is ''much'' more powerful. Taken even further in Adventure mode and Linkle's story mode, where Ghirahim has performed several botched summonings that bring it back in smaller fragmented versions of itself, only about as big as a Moblin.
121* DamageSpongeBoss:
122** He is the only boss whose Weak Point Gauge can't be broken in one cycle.
123** He is the only boss whose Weak Point Gauge is exposed by doing damage to him rather than using an item at the right time.
124** He is the only boss who's completely immune to the Focus Spirit Special's instant knockdown effect (outside of Ganon's Fury).
125** During Ganon's Fury:
126*** He's the only boss who cannot be knocked down instantly by using the right Boss Attack.
127*** He takes negligible damage from a Weak Point Smash even if you ''do'' manage to take out his Weak Point Gauge.
128** Needless to say, even outside of ''Skyward Sword'' this guy continues to be a major pain. ''Legends'' thankfully makes fighting him a lot less tedious: he no longer automatically gets up at half Weak Point Gauge, and he's now vulnerable to Focus Spirit knockdowns.
129* DarkIsEvil: He is the ''original'' Demon King, after all.
130* DualBoss: In Adventure Mode, there's a stage wherein the challenge is to fight two of him at the same time. [[spoiler:Legends' Great Sea Map has a mission where you, as Ganondorf, have to face him alongside Phantom Ganon and Ganon at the same time.]]
131* EldritchAbomination: A giant ArmlessBiped covered in spiney scales with a horrifying amount of teeth, able to warp himself as he liked. His aspect might be conceivable, but he is made of every wrong in the universe in solid form.
132* {{Flight}}: Summons a black halo on its back to fly just like before. The player has to knock it down using the nearby Groosenator.
133* GreaterScopeVillain: THE biggest bad in the Zelda franchise, being responsible for Ganondorf and all. That being said, he's [[DemotedToExtra relatively unimportant in this game]].
134* MiniMook: Some Adventure Mode stages feature miniature versions of him as enemy captains. They finally make a story appearance in Linkle's story in ''Legends'', where they're the product of a failed ritual to awaken the real Imprisoned.
135* MoreTeethThanTheOsmondFamily: The Imprisoned has a ''lot'' of razor-sharp teeth.
136* RedAndBlackAndEvilAllOver: While it appears mostly black from a distance, its tooth-like scales have a red outer edge and tip. Being the sealed form of the Demon King Demise, it's the living incarnation of evil.
137* SealedEvilInACan: He is the sealed form of [[GodOfEvil Demise]].
138* ShockAndAwe: Will attack with red electricity when its HP begins to dwindle.
139* ShockwaveStomp: His most basic attacks; it helps that he doesn't have any arms to attack otherwise.
140* SlideAttack: It occasionally crawls on the ground to attack.
141* UglyCute: [[InvokedTrope According to Linkle]], at least; she finds the mini-Imprisoned adorable.
142* WeakenedByTheLight: The Imprisoned's Weak Point Gauge will break faster when he's hit with [[LightEmUp Light]]-effect attacks. Not that it matters, since you can't break his Weak Point Gauge in one knockdown anyway. ''Legends'' makes this much more useful by removing the automatic recovery at half and 3 quarters of the Weak Point Gauge.
143[[/folder]]
144
145[[folder:Dark Beast Ganon]]
146!!! Weapon: [[UnstoppableRage Ganon's Fury]][[note]]Not normally selectable, but it's there in the game files[[/note]]
147[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/ganon_hw.png]]
148[[Characters/TheLegendOfZeldaGanonGanondorf Ganondorf]]'s iconic boar form, the ultimate embodiment of darkness and evil in the Zelda universe.\
149\
150The Ganon/Boss DLC makes him a playable character in a special mode, complete with a trident to wield. This mode is only available in the Wii U version and ''Definitive Edition''.
151----
152
153* [[AccessoryWearingCartoonAnimal Accessory Wearing Demonic Animal]]: He is a completely unclothed boar save for the gold bracers.
154* AllYourPowersCombined: The first phase of the fight has him using attacks from previous giant bosses such as Argorok's flame breath, Manhandla's BulletSeed, King Dodongo's fireballs, and Gohma's lightning blast while the second phase incorporates The Imprisoned's dark lightning. The playable version of Ganon also gets to use the former four attacks in place of subweapons (Bombs, Bow, etc.) while the lightning is used as his Strong Attack.
155* AnimalisticAbomination: Complete with a dose of BodyHorror, this Ganon perhaps more than any before it, plays up the "demon" aspect to its fullest. Fitting as he is evil, darkness and hatred made flesh.
156* [[AnthropomorphicPersonification Animalistic Personification]]: Of evil, natch.
157* AwesomeButImpractical: Taking out five thousand enemies for your first mission? Easy! But hacking the game to let you play as Ganon on any other mode will reveal that he's not made for fighting anything with a collective body mass smaller than Argorok.
158* BadassBoast: "I... Am... '''GANON!'''" Let's face it, that's all he needs.
159* BattleThemeMusic: "Eclipse of the World GT" plays whenever you face him in Adventure Mode. [[spoiler:And also for the fight with him in Legend Mode.]]
160* BossSubtitles: Subverted. He gets a Giant Boss intro for Adventure Mode, but the format is more akin to The Imprisoned and Phantom Ganon, implying it's meant to be read as "Dark Beast Ganon" rather than "Dark Beast: Ganon".
161* BodyHorror: Momentary instances, but they get the point across. See EyesDoNotBelongThere and TooManyMouths below.
162* BreathWeapon: He can spew fire out of his mouth like King Dodongo and Argorok.
163* CastingAShadow: Like Ganondorf and Phantom Ganon, some of his attacks such as his Special Attack and regular Weak Point Smash involve dark magic.
164* CompositeCharacter: Of five previous Ganons. This Ganon takes his BossSubtitles and most of his visual cues from his ''Twilight Princess'' incarnation, while still looking humanoid enough to resemble his ''Ocarina of Time'' incarnation. The end result is an apelike stature that actually ends up resembling his classic NES build more than a fair bit. He also has the [[spoiler:complete Triforce]] like his ''Link to the Past'' incarnation. The trident he wields as a playable character, meanwhile, is the same one that Yuga Ganon wields in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
165* DarkIsEvil: Again, would we recognize Ganon without it?
166* DeathFromAbove: One of his attacks has him jumping sky-high then dropping back down.
167* DevilsPitchfork: As a playable character, he uses a trident in his Weak Point Smash against giant bosses, and his Focus Special.
168* DidntNeedThoseAnyway: His tail, shoulder spikes, and gold bracers can be destroyed to disable some of his attacks. Though players can just fight him the old-fashioned way without resorting to that strategy, as reducing his health low enough destroys them anyway.
169* DishingOutDirt: One of Ganon's attacks has him pulling up rocks and tossing armies into the air.
170* DualBoss: The Rewards map based on the "Chosen by Fate" illustration has you fight him and [[spoiler:Ganondorf]] at the same time. There's also the mission in Adventure Mode where you must face him alongside King Dodongo and Gohma as Ganondorf, as well as the Boss Rush Reward Map where he pops in once you've downed 3 of the previous bosses. [[spoiler:Legends' Great Sea Map has a mission where you, as Ganondorf, have to face him alongside The Imprisoned and Phantom Ganon at the same time.]]
171* DynamicEntry: His boss intro in adventure mode has him literally ''punching a hole through a dimensional rift'' to enter the battlefield.
172* ElementalRockPaperScissors: The boss attacks when he's playable work like this: Argorok is weak to Dodongo's fireball, Dodongo is weak to Gohma's blast of light, Gohma is weak to Manhandla's barrage of seeds, and Manhandla is weak to Argorok's flame attack. Hitting the giant boss with the right attack exposes their weak point instantly, regardless of what they're doing.
173* EvilCannotComprehendGood: A minor example. As his health is near zero, Ganon asks why the heroes continuously oppose him and attempt to secure what he believes to be an impossible victory against darkness and evil.
174* EvilIsBigger: Par for the course for a giant boss. His playable self, however, takes it even further by being even ''bigger'' than the Giant Bosses.
175* EyesDoNotBelongThere: Take a good look at his left forearm when he hurls a blast of lightning. More obviously, when he uses Gohma's beam attack, it's from a Gohma eye embedded in his wrist.
176* FinalBoss: In true Zelda tradition. Also serves as the final challenge in Adventure Mode for every single map. [[spoiler:In ''Legends'', he's merely the FinalBoss of the main story, with Phantom Ganon serving as the TrueFinalBoss.]]
177* FinalExamBoss: His first phase has attacks and weaknesses taken from King Dogongo, Manhandla, Argorok, and Gohma.
178* FoeTossingCharge: The enemy version has this as an attack that opens him up for the Bow of Light, while the playable version can use this at any time as one of his unique attacks.
179* GlassCannon: While playing as him, he certainly can mow down enemies like it's nothing. However, enemies can quickly mow him down in a second due to his rather large size needing a big hitbox. It doesn't help that most enemies can wreck four hearts out of him with a single attack.
180* GlowingEyesOfDoom: His SupernaturalGoldEyes glow in this form.
181* GroundPunch: His Musou attack is this, not unlike a similar attack done by Ganondorf. His passive Focus Spirit finisher is a two-handed gorilla-esque ground punch, again, not unlike Ganondorf's similar attack.
182* FullBoarAction: He is a vaguely humanoid gigantic demon boar.
183* HandBlast: He can use his gauntlets to charge gigantic energy blasts to throw at enemies: [[PlayingWithFire fire from his right]] and [[ShockAndAwe lightning from his left]]. Even without his gauntlets, he can fire a blast of red lightning from his hands.
184* JavelinThrower: His Focus Spirit Special Attack and boss Weak Point Smash has him toss his Trident at them.
185* LargeHam: But of course. His dialog consists only in loud curses and threats.
186* LightningBruiser: Despite his size, Ganon can move with frightening speed.
187%%* MadeOfEvil: Even moreso than his normal form, and ''that'' is saying something.
188%%* MagikarpPower
189* MechanicallyUnusualFighter: As a playable character, Ganon is much different from the other playable characters. He doesn't have a selection of various combo finishers, he lacks the ability to guard, and his regular movement is rather stiff. He doesn't even have battle dialogue or a victory animation. However, he can instead cancel his regular attack string into his strong attack or his charge attack, and in place of his guard, he instead has a SpinAttack that can easily shake groups of enemies off.
190* MightyRoar: Gives a powerful roar during his boss intro.
191* MirrorMatch: Ganon's Fury, Giant Battle Lv.3 challenge. The final Lord of the Horde is Ganon, flanked by ''two more'' Dark Beasts.
192* MixAndMatchCritters: This Ganon seems to be a cross between a boar, a mammoth and a gorilla.
193* MorphicResonance: Ganondorf's forehead jewel and gold bracers are still on. He also retains his general color scheme and wild hair.
194* MythologyGag:
195** His 8-bit sprite in Adventure Mode is the same one used for him from the original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]''.
196** Some of his attacks allow him to use a trident, which is Ganon's iconic weapon in almost all games where he wields a weapon. Specifically, it's the trident wielded by Yuga Ganon from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''.
197* OneWingedAngel: Ganondorf transforms into his demon form when his back is to the wall.
198* PigMan: He's somewhere between bestial and humanoid.
199* PowerCopying: His boss attacks work this way for the playable version: each level with a giant boss in it has a specific one that enables Ganon to use its attack for the rest of the level.
200* PowerFloats: When using his BreathWeapon, Ganon floats in place and must be brought down with the Hookshot.
201* PsychoElectro: Ganon mainly uses a lot of lightning in his attacks.
202* SacrificedBasicSkillForAwesomeTraining: As a playable character, Ganon can take out fifty Bokoblins with any given button press, and his combos can stunlock Giant Bosses. On the other hand, Ganondorf can do more mundane things like avoid damage[[labelnote:*]]Ganon has a hitbox the size of Forsaken Fortress[[/labelnote]], deplete a common enemy's Weak Point Gauge[[labelnote:**]]Making the dodge and then continuing into an attack is much harder when your dodge gets the enemy out of range[[/labelnote]], and be registered by Zant and Ghirahim's rescue zones [[labelnote:***]]It's possible, but more of a LuckBasedMission than anything[[/labelnote]] much more easily.
203* SecretAIMoves: Zig-zagged; Ganon as a playable character lacks certain attacks that would be impractical for a playable character, such as his jumping attack or his attack where he creates pools of dark lightning, but he also gets several attacks that he lacks as a boss, like a basic attack chain and smashing the ground with a darkness-fueled fist slam as his special move. Some of these new attacks resemble Ganondorf's attacks in a way.
204* ShockAndAwe: Aside from the above, he also calls down blasts of red lightning.
205* ShoulderCannon: His shoulder spikes function as them, mirroring Manhandla's BulletSeed attack.
206* SpikesOfDoom: He has two huge spikes emerging from his shoulders that can fire smaller spikes.
207* ShowsDamage: In the first half of the battle, whenever Link lands an attack with the correct weapon, Ganon takes damage. Using the Hookshot on his tail destroys his tail and one of his tusks. Using the bombs and bow destroys his gauntlets, and using the boomerang destroys his shoulder spikes.
208* SpikeShooter: His shoulder spikes can open and fire out small spikes, similar to Manhandla's BulletSeed.
209* SpinAttack: A spinning clothesline as a melee attack.
210* SupernaturalGoldEyes: One of the characteristics he retains from his human form.
211* TacticalSuicideBoss: Both phases are this, to an extent. Ganon's first phase has him use his body parts like four of the other bosses before him, and when they attack you get to use the appropriate item on Ganon to weaken him. Phase 2 has quite a few of his attacks reveal his weakpoint: the jewel on its forehead. If it didn't lunge at you, you'd probably never be able to beat it.
212* TalkingAnimal: Much like previous incarnations, Ganon is still sapient enough to talk. This is surprisingly subverted when playable, however, as Ganon is completely silent apart from the roars he makes when attacking. Quite jarring compared to the other playable characters.
213* TooManyMouths: Despite looking like his bestial form from ''Twilight Princess'', he actually has 3 mouths, with two of them being located in his giant shoulder spikes.
214* TopHeavyGuy: A more realistic version, his arms are bigger than his legs in a way that gives him a build like a gorilla, as opposed to making him look goofy.
215* UseYourHead: In the second phase of the fight, Ganon charges around the area. You can use this attack at any time when he's playable.
216* VillainousBreakdown: As he's on his last legs. Complete with WhyWontYouDie.
217-->'''Ganon:''' Why? Why do they keep resisting me? Why don't they just give up?
218* WalkingSpoiler: Per virtue of being the FinalBoss. He's also the only boss who isn't publicly advertised like the rest.
219* WeakenedByTheLight: Of course, the way to win is when Zelda (or Ruto) [[SuperEmpowering super charges your bow]] with Light Arrows, at which point you have to stun him before going in for the kill. Mechanically, Ganon's Weak Point Gauge also breaks faster when he is hit with [[LightEmUp Light]]-effect attacks.
220[[/folder]]
221
222!Introduced in ''Legends''
223[[folder:Helmaroc King]]
224!![[FeatheredFiend Great Bird]]
225[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/rsz_helmaroc_king_hyrule_warriors.png]]
226
227A giant bird that served Ganondorf during the [[VideoGame/TheLegendOfZeldaTheWindWaker Era of the Great Sea]], tasked with kidnapping all young girls with pointed ears.
228----
229* AnvilOnHead: Just like in its debut game, you have to hit its head with the Hammer item to expose its weak point.
230* BlowYouAway: Similar to Argorok, it can use its wings to create tornadoes.
231* BossSubtitles: Oddly enough, only in ''Legends''; they're absent from ''Definitive Edition'' for reasons unknown.
232* CoolHelmet: You need to break it with the Hammer before you can expose its weak point.
233* FeatherFlechettes: He can shoot out its feathers for a ranged attack.
234* FeatheredFiend: It's a giant flying bird that once served as Ganon's pet.
235* GetBackHereBoss: When it first appears in the ''Wind Waker'' epilogue, it keeps flying away before you can actually fight it.
236* KillItWithFire: Helmaroc King's Weak Point Gauge will break faster when he's hit with [[PlayingWithFire Fire]]-effect attacks.
237* LeftStuckAfterAttack: Its beak gets stuck in the ground after it does its pecking attack, allowing you to hit its head with the hammer.
238* MythologyGag:
239** His boss intro has it spinning into the air and giving a loud screech, complete with PerpetualMolt, just like it did before its final confrontation with Toon Link.
240** Likewise, its new ability to fire FeatherFlechettes is a reference to its habit of constantly shedding feathers.
241* PerpetualMolt: Like in its home game, it's constantly shedding feathers. Only this time, it seems to have found a way to weaponize this, as it can now fire FeatherFlechettes at you.
242* RedEyesTakeWarning: Its actual eye color is this underneath its mask.
243* ShockwaveStomp: If you fail to keep your distance, it does a little dance that sends out damaging shockwaves.
244* SupernaturalGoldEyes: Its mask has these painted onto it.
245* TacticalSuicideBoss: It tries to peck at you, gets stuck, and then you can break its mask with your Hammer. Nice going, bird brain.
246* YourSizeMayVary: It's a bit less gigantic than it was before, now on the level of the other Giant Bosses.
247[[/folder]]
248
249[[folder:Phantom Ganon]]
250[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/rsz_779px_hwl_phantom_ganon_artwork.png]]
251
252A spectral warrior created by Ganondorf from the [[VideoGame/TheLegendOfZeldaTheWindWaker Era of the Great Sea]]. He fights using two swords and energy balls.
253----
254* AdaptationalBadass: Previous Phantom Ganons were always servants of Ganondorf and always served as regular bosses. The ''Wind Waker'' version in particular was a mere mini-boss. This Phantom Ganon, however, [[spoiler:serves as both the BigBad of the ''Wind Waker'' epilogue and the TrueFinalBoss of the game]].
255* AdaptationalIntelligence: Quite possibly the only character in the ''Zelda'' series to go "Hmm, the Hero is good at [[TennisBoss Dead Man's Volley]]; [[TurnsRed let's stop playing]]."
256* BadassCape: Wears a tattered cape.
257* BattleThemeMusic: "Eclipse of the World GT", which he shares with Ganon.
258* BigBad: [[spoiler:Of the ''Wind Waker'' epilogue in ''Legends'', where he uses Cia's lingering spirit to steal the Triforce of Power from Lana and invade the ''Hyrule Warriors'' dimension.]]
259* BlackKnight: While his silhouette-like nature makes it difficult to discern, he's wearing a helmet and armour, both of which are solid black.
260* BoltOfDivineRetribution: Like when fighting Ganon, Phantom Ganon's level is littered with constant lightning strikes. The gang must capture the keeps to stop the lightning.
261* BossSubtitles: Averted, strangely. This is despite having his own subtitle, "Evil Spirit from Beyond", in ''Ocarina of Time''.
262* CastingAShadow: Wields dark magic like Ganondorf and Ganon.
263* CompositeCharacter: When he pulls out his second sword, his fighting style takes cues from both the ''Hyrule Warriors'' Ganondorf and the ''Wind Waker'' Ganondorf. Like the ''Hyrule Warriors'' Ganondorf, he can fire a barrage of sword beams, his blocking animation is similar to the ''Wind Waker'' Ganondorf, and he can also perform a jumping cross slash and spin attack.
264* DragonTheirFeet: [[spoiler:Normally, Ganondorf is fought well ''after'' you've fought Phantom Ganon. But due to his placement in an epilogue chapter, Phantom Ganon is the final boss of ''Legends'' and the ''Definitive Edition.'']]
265* DualBoss: A lot of the Great Sea missions where you have to fight Phantom Ganon has another boss alongside him. [[spoiler:There's also a mission where you, as Ganondorf, have to face him alongside The Imprisoned and Ganon at the same time.]]
266* DualWielding: Initially, he only wields one sword, but once his health falls below half, [[TurnsRed he draws a second sword]] and drops the TennisBoss act.
267* EnergyBall: His SignatureMove has him firing a ball of white lightning. Another attack has him toss a cluster of red and black energy balls. Both can be reflected back at him to stun him.
268* EvilIsBigger: Due to being a Giant Boss, he's far larger than he was in his home game where he was relatively human-sized.
269* EvilWearsBlack: A ghostly warrior designed as a LivingShadow.
270* FinalBoss: Of ''Legends''. [[spoiler:Specifically, clearing the main story, Linkle's story, and Cia's story, opens up the Wind Waker Epilogue that takes place after Ganon's defeat. This makes Phantom Ganon the TrueFinalBoss of the game.]]
271* GenericDoomsdayVillain: Phantom Ganon is never given a clear motive as to why [[spoiler:he wanted the Triforce of Power]].
272* HopelessBossFight: For the first part of the fight, Phantom Ganon is invulnerable to all attacks. Link must first gather all his allies around Phantom Ganon so they can combine their power and weaken him.
273* IShallTauntYou: Stops just to laugh at you semi-frequently.
274* InTheBack: If Phantom Ganon is attacked from behind while he's laughing, he'll fall over and be stunned just like if you reflect his EnergyBall.
275* MesACrowd: One of his attacks has him create three copies of him in order to attack with a SpinAttack on all sides.
276* MightyGlacier: Initially, he's this, as his attacks are fairly slow to start with. But once you smash his Weak Point Gauge... [[LightningBruiser he draws that second sword, gets much faster, and hits much harder]].
277* NoMouth: Thanks to his silhouette-like appearance, his mouth is not visible.
278* PowerFloats: He mainly hovers during battle.
279* RedEyesTakeWarning: A malevolent, shadowy image of Ganondorf with red eyes. And they are the first thing shown in his boss intro.
280* ShockAndAwe: Like Ganon and The Imprisoned, he uses red lightning for some attacks. The stage you fight him in has red lightning striking all over the place. Link and the others must take the keeps to stop the lightning storm.
281* SpinAttack: When using his DoppelgangerAttack. Also he can perform a more powerful version with his twin swords.
282* SwordBeam: After he TurnsRed, he can use an attack similar to Ganondorf's BladeSpam C2 that shoots out crescents of dark lightning.
283* TacticalSuicideBoss: See TennisBoss straight below. [[AvertedTrope Averted]] with his second phase.
284* TennisBoss: One of the ''Zelda'' series' most iconic examples. He can launch energy spheres that can be bounced back to expose his weak point gauge. [[OhCrap He stops the volley after he takes a Weak Point Smash.]]
285* TurnsRed: When his health falls below half, he pulls out another sword and forgoes the TennisBoss style for close-range sword attacks.
286* TronLines: His body is jet-black except for glowing blue markings.
287* WeakenedByTheLight: Phantom Ganon's Weak Point Gauge will break faster when he's hit with [[LightEmUp Light]]-effect attacks.
288[[/folder]]

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