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4%% Zero Context examples are not allowed on wiki pages. Please add context before uncommenting.
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9[[foldercontrol]]
10
11! Heroes
12
13[[folder:Party Members]]
14!! TheHero [[spoiler:/ Erdrick]]
15[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hero3.png]]
16->'''Male Hero voiced by:''' Creator/NobuyukiHiyama (Japanese, ''VideoGame/SuperSmashBrosUltimate'')
17The [[PurelyAestheticGender son/daughter]] of the great hero, Ortega. Shortly after you were born, your father departed on a quest to defeat the fiend Baramos, never to return. In his absence, it falls to you to take up his quest and save the world. A MagicKnight and all-around fighter with access to powerful attacks and spells. Good thing the Hero is so well-rounded, since you cannot change your own class.
18!!!Tropes associated with the Hero
19
20* ActionGirl: If the player chooses to be female.
21* AlwaysMale:
22** In the original, even if you choose to be female, you'll be referred to as "Ortega's son".
23** {{Lampshade|Hanging}}d in the UpdatedRerelease: If you choose to be female, the king will start to call you "Ortega's son" before correcting himself and justifying the mistake with "But your dauntless look -- no man could hope to match you!" The smartphone version makes a decent few references to this as well.
24** The original also used the same sprite for the male and female versions of the Hero, unlike every other class.
25* AnimeHair: Spiky black hair for both genders.
26* BlueIsHeroic: This Hero wears a light-blue costume. Likewise, [[https://static.wikia.nocookie.net/dragonquest/images/e/e5/DQIX_-_Erdrick%27s_armour.png their armor]], [[https://static.wikia.nocookie.net/dragonquest/images/f/f5/DQIX_-_Erdrick%27s_helmet.png helmet]] and [[https://static.wikia.nocookie.net/dragonquest/images/f/f5/DQXI_-_Erdrick%27s_shield.png shield]] are also blue.
27* ButNowIMustGo: [[spoiler:They disappear following the celebrations of their victory over Zoma at the end of the game, leaving behind only their sword, armor, shield, and mark to be passed down the kingdom through generations.]]
28* CantDropTheHero: And can't change your class to anything other than "Hero". In the remakes, once you beat the Final Boss for the first time and gain access to the Endgame+ content, you're allowed to drop off The Hero at the tavern in Portoga.
29* CombatMedic: The Hero can learn most of the healing spells, including the exclusive Omniheal spell that completely restores the entire party's HP. Unfortunately, the Hero's MP pool is much more limited than that of the dedicated caster classes, so you'll be lucky to get even one of those Omniheal spells off before running dry.
30* CurtainsMatchTheWindow: They have dark-brown hair and dark-brown eyes.
31* DangerousSixteenthBirthday: You aren't allowed to start your quest until you turn sixteen.
32* DisappearedDad: And you find evidence of his passing all over the world before finally tracking down what happened to him.
33* FakeKing: You don't choose to be one, but the king of Romaly gives you the crown so he can [[CompressedVice go gamble]]. You can hang around as king/queen for as long as you feel like, then make the real king take his crown back so you can continue on your quest.
34* FamousAncestor: Their father's Ortega's deeds are the stuff of legends.
35* GoodMorningCrono: The game begins on the Hero's 16th birthday, the day on which they are supposed to take up their father's quest.
36* GuestFighter: The male is one of the four Heroes that make up the franchise's representation in ''VideoGame/SuperSmashBrosUltimate''.
37* HeavyEquipmentClass: Proficient with a high range of weapons and armor which add high attack and defense respectively.
38* HelloInsertNameHere: While you can change any character's name, most people will refer to the Hero.
39* HeroicMime: The Hero never speaks save to answer a yes / no question. Another exception occurs in the Kidnapper's Cave when the Hero tells Gopal Gupta and Tanaya "Leave him to us! Run! Quick!" as protecting them from Robbin' 'Ood and his goons.
40* IHaveManyNames: [[spoiler:In the end, they'll be Roto, Loto, or Erdrick, depending on which game you choose.]]
41* JackOfAllStats: They have the most well-rounded stats in the party, and their spell pool makes them a very efficient MagicKnight, even if they lack the more specialized spells the other jobs have.
42* MagicKnight: It's possible, thanks to the game's job system, for ''anyone'' to be this, but only the Hero gains strong attacking stats and innate magic naturally.
43%%* OneManParty: Only possible for TheHero.
44* PalsWithJesus: [[spoiler: After rescuing the goddess Rubiss from the tower of her imprisonment, she seems pretty taken with them, not only granting them her personal crest of divine protection that would later become proof of lineage, but through her influence effectively deified their bloodline for centuries to follow.]]
45* PlayingWithFire: Gets a small splash of the Frizz and Sizz spell lines before unlocking the Hero's unique Zap spells.
46* RetroactiveLegacy: [[spoiler:The ending reveals that you are actually the Erdrick of legend from ''Dragon Quest,'' turning out to have the GreaterScopeParagon that created a legacy that stands against evil..]]
47* SamusIsAGirl: [[spoiler:If you choose to be female, it turns out Roto/Loto/Erdrick was a woman all along.]]
48* SecretTestOfCharacter: They're put through one in the remake, which dictates their starting personality. The test is different from save to save, but it always involves seeing how the Hero reacts when put in the shoes of a completely different person in a different situation.
49* ShockAndAwe: The Zap series of spells is traditionally exclusive to the Hero only. In subsequent appearances, this becomes something of the Hero's SignatureMove [[spoiler:much in the same way ice becomes Zoma's predominant element.]]
50* ChoiceOfTwoWeapons: Several, in fact.
51** Swords are their main, default, and canonical weapons. Although they avert the AncestralWeapon trope; [[spoiler:instead, their main sword ''becomes'' the legendary sword that many heroes after them would use.]]
52** They can also equip several melee and throwing weapons like spears, axes, whips and {{b|attleBoomerang}}oomerangs. However, they can't equip more specialized weapons like claws, knives and staves.
53* WithThisHerring: 300 gold pieces. In the remake, the king gives you a small amount of gold and some basic equipment.
54* YouCantGoHomeAgain: [[spoiler:In the end, when the dust has settled, Zoma has been slain and both Alefgard and their home world have been saved...but, subsequently, the hole in the sky that bridged the two has closed. They're left in Alefgard, heralded a savior, for the rest of their days.]]
55* YouKilledMyFather: Their father died while fighting Baramos. [[spoiler:Or so his family believes.]]
56----
57
58!! The Warrior
59[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/warrior3.png]]
60Warriors are your obvious choice for defense. They are able to use the strongest weapons and most durable armor in the game, and have the most HP of any class, but are slow as molasses and don't learn any magic.
61!!!Tropes associated with the Warrior
62
63* AdamSmithHatesYourGuts: Another weakness of the warrior is that as they can use most weapons and armor, they are VERY expensive to equip. You'd spend time having to LevelGrind for both experience and money to buy the warrior weapons and armor.
64* AmazonianBeauty: The female Warrior is very beautiful, but equal attention is given to her musculature.
65* AscendedExtra: The female Warrior has made cameo appearances in some of the other games in the series.
66* ChainmailBikini: The female Warrior wears one.
67* {{Expy}}: A purple-haired woman in a red bikini who wields a sword? Sounds a lot like {{Creator/SNK}}'s ''VideoGame/{{Athena}}''.
68* HeavyEquipmentClass: Rivals the Hero in weapon and armor range, along with being capable with a few weapons the Hero cannot such as the Sizeable Scissors and the Sledgehammer.
69* ImprobableWeaponUser: The battle shears / scissors can only be used by Warriors.
70* {{Irony}}: In the Super Famicom version, if the female Warrior is equipped with a swimsuit, her sprite depicts her in a black one-piece, which shows less skin than her normal ChainmailBikini.
71* TheLancer: Often considered to be The Hero's main support and second-in-command by fans.
72* MagicallyIneptFighter: Along with the Martial Artist, they can't use any magic or skills.
73* MightyGlacier: As the game goes on, it's quite likely that your Soldier will virtually always be the last to act. They are ''incredibly'' slow.
74* MsFanservice: The female Warrior is ''the'' main source of fanservice.
75%%* PhenotypeStereotype: Of Scandinavians.
76* RealMenWearPink: The male Warrior is clad from head-to-toe in pink armor, and [[HeroicBuild built like a truck]].
77* {{Stripperific}}: The female Warrior, to the point where her swimsuit is ''less'' revealing.
78* ChoiceOfTwoWeapons: Or rather, Choice of Five Weapons. Being a MagicallyIneptFighter, they can only use melee weapons like swords, spears, axes, hammers and [[ShearMenace shears]].
79----
80
81!! The Priest
82[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/priest3.png]]
83Your designated [[TheMedic healer]]. Unlike many games, healers in ''Dragon Quest'' can become decent attackers and can learn some wind-based magic and other spells; the Priest actually began the tradition of DQ "healers" having pretty reasonable offensive capabilities, no matter the game they were in.
84
85!!!Tropes associated with the Priest
86
87* BadPowersGoodPeople: Members of the Priest class are primarily {{White Mage}}s, but they notably use Whack and Thwack, sinister spells [[OneHitKill that may kill foes instantly]].
88* BlueIsHeroic: Male and Female Priests wear cerulean blue robes.
89* BlowYouAway: Expel and its upgraded forms outright eject an enemy from the battlefield, which counts as them fleeing if they fail their resist.
90* {{Bowdlerise}}: Not called a Priest or even a Cleric, but a Pilgrim in the NES version.
91* ChoiceOfTwoWeapons: Or rather, Three Weapons. They can use swords, albeit not as effectively as the Hero or Warrior though. They can also use spears, but due to their affinity to magic [[MagicStaff staves]] are their preferred weapons.
92* CombatMedic: Having a healer also be a decent hand at combat was pretty unusual for JRPG's at the time. They're no Warriors, but they can wield decent weapons and do acceptable damage.
93* GirlyGirl: In the Super Famicom version, if the female Priest is equipped with a swimsuit, her sprite depicts her in a blue swimsuit with frills at the legs, a girlier swimsuit than any of the other girls can wear.
94* HeroicSacrifice: They can learn the aptly-named Kamikazee spell, which attempts to kill all enemies at the cost of the caster's life.
95* JackOfAllStats: Although they have an edge in magic, they have enough attack to become decent {{Magic Knight}}s if so desired.
96* MorphicResonance: The female Priest and female Sage are often rendered with the same eyes and hair, suggesting that, as far as the game art is concerned, they're the same character.
97* OneHitKill: Whack and Thwack (Or Beat and Defeat, as they used to be named) can instantly kill most non-boss enemies, such as King Squids if they work.
98* MagicKnight: Priests have a pretty good selection of weapons and armor.
99* RazorWind: The only direct-damage spell the Priest gets takes the form of the Woosh spell line.
100* WhiteMage: Naturally, they specialize in healing.
101----
102
103!! The Mage
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mage3.png]]
105Your designated combat mage. Very weak physically, but are capable of blasting enemies into little piles of dust with their magic, as well as throwing out combat buffs. Always put in the back.
106!!!Tropes associated with the Mage
107
108* AnIcePerson: Along with their fire spells, Mages also get access to the Crack line of spells.
109* BattleBoomerang: Mages can be equipped with boomerangs.
110* BlackMage: Their main specialty is attack spells.
111* BreathWeapon: When Mages cast Puff!, they spend the whole battle as a dragon breathing out flames at the entire enemy party.
112* ChoiceOfTwoWeapons: Mages can use knives, daggers, magic staves, and boomerangs.
113* CuteWitch ↔ HotWitch: The female Mage, depending on the art style. In official art, the latter applies, but the in-game sprites tend toward the former.
114* GlassCannon: ''The'' frailest class in the game, but as long as their MP holds out they can lay waste to entire waves of enemies.
115* HavingABlast: The Bang spell line pounds the enemies with explosive force. Unlike Frizz, which is exclusively single target, or Sizz, which targets only a group of enemies and can thus be thrown off by funky enemy formations or heavily mixed groups, Bang will hit everything on the opposing side of the battlefield without exception.
116* MagicStaff: Mages wield staves to raise their magic stats.
117* ManaDrain: Can sap MP from enemies with Drain Magic.
118* OddNameOut: Sure, Fireball / Firebane / Firebolt and Blaze / Blazemore / Blazemost follow a pattern, but Bang / Boom / Explodet? Averted in the remakes.
119* PlayingWithFire: Their starting spell is "Frizz" and the Frizz family and Sizz family spells form an important core to their spell lists.
120* RobeAndWizardHat: The male Mage even looks like a dead ringer for the classic Mage stereotype in the original artwork.
121* SquishyWizard: Their magic attack is strong but their defensive stats are low.
122
123----
124
125!! The Martial Artist
126[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fighter3.png]]
127The physical GlassCannon. Doesn't use much equipment. In fact, doesn't really need equipment. A poor man's alternative to the Warrior (though sacrificing nothing in sheer power), but if you prefer two physical and one magic, you will have a Martial Artist.
128!!!Tropes associated with the Martial Artist
129
130%%* AnimeChineseGirl: The female Martial Artist
131* ArtifactOfDoom: The most well-known cursed item, the Golden Claws, is theirs. It's incredibly powerful, but carrying it drastically boosts the encounter rate, making it nigh worthless (though the remakes apply the curse only to the Pyramid, making it an incredibly useful weapon).
132* AscendedExtra: The male Martial Artist has made cameo appearances in later games.
133* BareFistedMonk: Martial Artists deal their damage using their bare hands (or a few equippable claws), making them relatively cheap to equip.
134%%* CurtainsMatchTheWindow
135* CuteBruiser: The female Martial Artists, who are as skilled as their job implies whilst being cute young women.
136* CriticalHitClass: While characters of any other class have a fixed critical hit rate, The Martial Artist's critical hit rate scales based on level.
137* FlowersOfFemininity: In the Super Famicom version, if the female Martial Artist is equipped with a swimsuit, her SwimsuitScene will feature her with flowers in her hair.
138* GirlishPigtails: The female Martial Artist sports them in their design.
139* GlassCannon: They are far frailer than the Warrior, with smaller HP pools and much more limited armor selection, though their sky-high Agility still makes them tougher than the SquishyWizard.
140* MagicallyIneptFighter: Along with the Warrior, they can't use any magic or skills.
141* MemeticBadass: One deceased Martial Artist has this reputation InUniverse for killing a bear with his bare hands. [[spoiler:Subverted when his ghost tells you that he used a claw to do the deed.]]
142%%* {{Mukokuseki}}: One of the game's few aversions.
143%%* PhenotypeStereotype: Of ChinesePeople.
144* WolverineClaws: The only weapons worth equipping them with. Most of the other very-limited selection of weapons a Martial Artist ''can'' wield will actually drop their attack score.
145----
146
147!! The Merchant
148[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/merchant3.png]]
149The only one of the characters you ''need'' to have to complete the game, the Merchant is the JackOfAllStats besides your healers, only not magical. Though they might not have the punch of a Warrior or Martial Artist, they have the ability to appraise items and find extra gold after battles.
150!!!Tropes associated with the Merchant
151
152* AcquiredSituationalNarcissism: The Merchant you leave behind in the immigrant town quickly becomes DrunkWithPower, to the point they're overthrown and jailed. In the remakes, they learn their lesson and are eventually released.
153* ArabOilSheikh: The male Merchant looks vaguely Arabian.
154* CharacterSelectForcing: In order to progress, you ''MUST'' recruit a Merchant at some point.
155%%* [[ChoiceOfTwoWeapons Choice of Three Weapons]]:
156%%** BattleBoomerang
157%%** CombatHandFan
158%%** ImprobableWeaponUser: An abacus.
159%%* JackOfAllStats: Leaning toward MightyGlacier stat-wise, though.
160* MasterOfNone: Lacks the Warrior's sky-high stats, but isn't quite as slow as one.
161* PresidentEvil: The Merchant you leave in the immigrant town slowly become this, [[{{Egopolis}} naming it after themselves]] and hoarding most of its money. A revolution from angry townspeople puts an end to that.
162* ReusedCharacterDesign: The female Merchant's hair style makes her look strongly like [[VideoGame/ChronoTrigger Marle]], and her clothing is almost identical to an outfit worn by a young [[Franchise/DragonBall Bulma]].
163* TheRevolutionWillNotBeCivilized: Averted; they're just thrown in jail and eventually released, rather than being executed.
164* SchoolSwimsuit: In the Super Famicom version, if the female Merchant is equipped with a swimsuit, her sprite depicts her in a ''sukumizu'' and carrying an inner tube.
165* SixthRanger: You'll need them for one scene, but you won't want to use your own character for it.
166----
167
168!! The Gadabout
169[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gadabout3.png]]
170What are these guys doing on the battlefield? The higher their level, the more they goof off when they're supposed to be fighting! And even when they do what they're supposed to, all their stats except luck are mediocre at best. Not the most reliable of companions... [[spoiler: At level 20, however, they can become a Sage without needing the Words of Wisdom.]]
171!!!Tropes associated with the Gadabout
172
173* BornLucky: Has the highest luck growth of all the classes, meaning they're very good at avoiding debuffs.
174%%* [[ChoiceOfTwoWeapons Choice of Three Weapons]]:
175%%** BattleBoomerang
176%%** CombatHandFan
177* CharacterDevelopment: The gadabout spends most of their time goofing off, but at level twenty they develop a new random action--becoming plagued with self-doubt. This is also the level that the gadabout is enabled to become a sage.
178* CrouchingMoronHiddenBadass: Has terrible stats an is designed as JokeCharacter...but considering they can become a Sage without needing a Words of Wisdom, they have vast potential.
179* DressedLikeADominatrix: In the Super Famicom version, if the female gadabout is equipped with a swimsuit, she'll have other ideas and wear something else entirely, complete with NavelDeepNeckline and a WhipOfDominance.
180* EncounterBait: In the remakes, they can learn the Whistle ability, which instantly triggers a RandomEncounter.
181* JokeCharacter: Not only do they have mediocre stats aside from Luck, but they have a tendency to ignore your commands to do random things in battle.
182* LethalJokeCharacter: Their Whistle ability in the remakes is actually vaguely useful for LevelGrinding. It allows you to whistle up an enemy encounter instantly, without having to move around trying to trigger one.
183* MagikarpPower:
184** Borderline worthless, but if you can get grind one's level up to twenty, they can take on the Sage PrestigeClass without the special item.
185** Goofoffs spend most of their time ignoring orders and taking random actions, but as they level up they start gaining useful actions--casting support spells, attack spells like Frizzle, and healing spells like Multiheal.
186* NonIronicClown: The male Gadabout has the appearance of one.
187* PlayboyBunny: The female Gadabout wears this costume.
188* WhipOfDominance: In the remake, a [[SexyJester female Gadabout]] is clad in a [[PlayboyBunny a bunnysuit]] but if they're equipped with a bikini armor they will become DressedLikeADominatrix instead, including a leather whip. This doesn't translate to their gameplay.
189----
190
191!! The Sage
192[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sage3.png]]
193A mysterious and rare profession, Sages learn all the spells of both Priests and Mages. Nobody is capable of simply starting as one, however; it takes special training and the rare and highly-valued Words of Wisdom...
194!!!Tropes associated with the Sage
195
196* BlueIsHeroic: Sages wear light-blue outfits.
197* BlowYouAway: The Sage has access to both Priest and Mage spells, meaning they can use the Woosh spell line.
198* BreathWeapon: Just like the Mages, when Sages cast Puff!, they spend the whole battle as a dragon breathing out flames at the entire enemy party.
199%%* [[ChoiceOfTwoWeapons Choice of Four Weapons]]:
200%%** Swords.
201%%** Spears.
202%%** [[MagicStaff Staffs]].
203%%* ColorCodedForYourConvenience: Hair and outfit are blue.
204* EleventhHourRanger: You can't start with one, but most players certainly ''will'' finish with one.
205* AnIcePerson: The sage has access to both Priest and Mage spells, meaning they can use the Crack spell line.
206* JackOfAllStats: Bordering on LightningBruiser as they have all around good stats and a wide selection of magic spells that can make them fill in any role.
207* MagicKnight: Not quite so much as the Hero, but is much more capable than the Mage and Priest in melee.
208* MagikarpPower: [[spoiler:The pay-off for getting a Gadabout to Level 20.]]
209* TheMedic: Heals just as effectively as the Priest.
210* MinidressOfPower: The female Sage wears a white one.
211* MorphicResonance: The female Priest and female Sage are often rendered with the same eyes and hair, suggesting that, as far as the game art is concerned, they're the same character.
212* OddNameOut: Bang / Boom / Explodet. Averted in the remakes.
213* ParasolOfPrettiness: In the Super Famicom version, if the female Sage is equipped with a swimsuit, her SwimsuitScene features her carrying a parasol.
214* PlayingWithFire: The sage has access to both Priest and Mage spells, meaning they can use the Frizz spell line, as well as the Sizz spell line.
215* PrestigeClass: You cannot start with a Sage, but you can make an existing character into one through class changing. All you need is the rare Words of Wisdom... [[spoiler:or a Gadabout at Level 20.]]
216* TheRedMage: With none of the weaknesses of the archetype; learns all priest and mage spells, and has stronger physical stats and an overall wider selection of equipment. The only real drawback is that Sages level ''insanely'' slowly.
217* StuffBlowingUp: The sage has access to both Priest and Mage spells, meaning they can use the Bang spell line.
218----
219
220!! The Thief
221[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thief3.png]]
222A FragileSpeedster that only appears in the remakes. While the player cannot manually command them to steal, they have a chance of automatically swiping items from their defeated opponents... And the higher they level, the better their chances. They also have a set of spells useful for dungeon exploration.
223!!!Tropes associated with the Thief
224
225* AmbiguouslyBrown: The female thief design has darker skin than any other possible member of the party, for reasons unknown.
226* BattleBoomerang: Thieves can wield boomerangs, which target the entire enemy party.
227* ChoiceOfTwoWeapons: Thieves can be equipped with daggers, whips, boomerangs and claws.
228* ClassyCatBurglar: The female Thief has the appearance of one.
229* CleavageWindow: In the Super Famicom version, if the female Thief is equipped with a swimsuit, her sprite depicts her in a black bikini with a cutout in the chest.
230* EncounterRepellant: They can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a RandomEncounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.
231* FighterMageThief: The Hero can recruit them, as well as mages and fighters.
232* FragileSpeedster: Thieves excel in speed, but their other stats tend to be middling.
233* FormFittingWardrobe: The female Thief wears a very form-fitting black catsuit along with a small breastplate.
234* PiratesWhoDontDoAnything: They are nominally thieves, but they are only seen stealing from monsters.
235* WolverineClaws: Thieves can wield Claws.
236[[/folder]]
237
238[[folder:Ortega (Spoilers)]]
239!! Ortega
240[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonquestiii_ortega.png]]
241TheHero's father. Fought a monster over a volcano and fell in.
242!!!Tropes associated with Ortega
243
244* TheAce: Well regarded by all who knew him.
245* AdaptationalAttractiveness: In the original Famicom release, he was a black and grey palette swap of the Hood enemies. In the NES version he's given his own unique appearance and sprite, which would be used for the Super Famicom and Game Boy Advance re-releases. Some later cameos continued to use the original Hood appearance, however.
246* ArtEvolution:
247** In the original Platform/{{Famicom}} release, Ortega appeared as a unique black PaletteSwap of the Hood monster family.
248** In the Platform/{{NES}} release, however, he got a complete revamp (likely to prevent any guffaws over the goofy Hood-esque design) and was presented as a normal human warrior with a beard in armor.
249** Possibly following the trail established by the NES release, the UpdatedRerelease for the Platform/SuperFamicom also depicted as a bearded human warrior, but gave him a StrongFamilyResemblance to the hero, with the same ShonenHair and circlet, but with a manly axe instead of the sword he carried in the NES version.
250** ''VideoGame/DragonQuestOfTheStars'' set the tone for his modern look when it reconciled his Super Famicom design with his black Hood origins by dressing the former in a black tunic.
251** ''Dragon Quest Rivals'' elaborates on that design with even more muscle mass and some scars. It also gives him back his axe after [=DQotS=] ignored it in favor of a sword.
252* BackFromTheDead: [[spoiler: One of your wishes to [[{{Superboss}} Xenlon]] can be to bring Ortega back to life. When you see him back in Aliahan, he wishes you well on your quest and not to make your mother worry too much.]]
253* DependingOnTheArtist: The franchise has mostly adopted his Super Famicom self as the basis for his depictions in later games, but his original black Hood PaletteSwap design reappeared as TheCameo in Erinn's FinishingMove from the ''Dragon Quest Monster Battle Road'' series and the ''Dragon Quest III'' event for ''VideoGame/DragonQuestX''.
254* DisappearedDad: Departed shortly after the Hero's birth to save the world from Baramos.
255* GoodParents: He left to defeat Baramos so that his child could live in a world free of violence and destruction. He's sincerely apologetic for his failure to do so and begs the person nearby him (who’s his child, the Hero) to tell him of what’s happened and that he’s sorry for leaving them.
256* HeroOfAnotherStory: Many comments made by various [=NPCs=] and the opening title scene of the game, reveal snippets of Ortega's heroic ordeal in trying to save the world. He even fought a few powerful monsters the Hero never encountered (most likely because he slew them). While ultimately unsuccessful, he went down like a true hero and put up one hell of a fight til the very end.
257* ManlyMan: Ortega is you, but with beard, muscle, and mighty axe. He doesn't need a party to help him venture across the land, will do pitched battle with monsters at the very rim of active volcanoes, [[spoiler:and even after losing his memory, comes within arm's reach of the BigBad all by himself]].
258* NoOneCouldSurviveThat: His journey was cut short when he was [[TakingYouWithMe pulled into a volcano by a dragon he slew]]. [[spoiler:He shows up alive later, though.]]
259** [[spoiler: Happens again in Alefgard, where one NPC mentions that Ortega drowned trying to swim across the great channel to Zoma's castle. Turns out he made it across.]]
260* PaletteSwap: In the original release of ''VideoGame/DragonQuestIII'', Ortega appeared as a quick recolor of the hood family of enemies, but with a black cowl and briefs. This Robbin' 'Ood-esque design for Ortega makes TheCameo in Erinn's LimitBreak for ''Dragon Quest Monster Battle Road'', which features characters from every game up to that point in the franchise being gathered.
261* StrongFamilyResemblance: Ortega has had TheHero's ShonenHair and circlet since his Super Famicom design.
262* SuspiciouslySimilarSubstitute: [[ZigzaggedTrope He precedes Pankraz]] of ''VideoGame/DragonQuestV'' (which released on the Super Famicom in 1992) as a character, but as a father who shares a StrongFamilyResemblance with his child (but with ManlyFacialHair), Ortega's appearance in the Super Famicom remake of ''III'' (1996) takes an obvious leaf from Pankraz' book.
263* TakeAThirdOption: There are items and gear the Hero requires to successfully surmount certain obstacles, that Ortega overcame without. For example, where the Hero needs to find the Staff of Rain and Stones of Sunlight to create the Rainbow Drop to create a bridge to cross the channel to Zoma's Castle, Ortega simply swam across.
264* YouAreTooLate: The player catches up with Ortega [[spoiler:just in time to watch him be slain in battle at the fangs of King Hydra]]. [[spoiler:In the UpdatedRerelease, however, he can be wished back to life]].
265[[/folder]]
266
267[[folder:Allied [=NPC=]s]]
268!! The Hero's Mother
269[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonquestiii_herosmother.jpg]]
270
271Ortega's wife raised the Hero after her husband disappeared fighting Baramos' goons.
272
273!!!Tropes associated:
274
275* TheCameo: [[spoiler: She [[WhamShot appears in the stinger]] of ''VideoGame/DragonQuestXI'', reading the story of the Luminary before going to wake up her child.]]
276** In the 3DS and Definitive Editions, [[spoiler:she is confronted by villagers who are trying to talk her out of her marriage to Ortega by spreading bad rumors about him. The Luminary discovers that a monster sent by Baramos, the Archfiend's Acolyte, has cursed the villagers to prevent the Hero's birth and slays it, then breaks the curse with some Defuddle Drops. Now realizing that her marriage has more at stake than she thought, she swears to get stronger to protect her family.]]
277* GoodMorningCrono: Wakes up the Hero on their sixteenth birthday to go meet the king and take up Ortega's quest.
278* GoodParents: She holds nothing but absolute love for her child still dotes on them regularly when they come back from adventuring, even allowing their party members to stay at home with them. When Ortega was about to leave home to defeat the arch fiend, she pleaded with him to think about their newly born child.
279* MotherlySidePlait: She wears a loose ponytail over her right shoulder, and she is a caring, supporting mother.
280* OnlyKnownByTheirNickname: She has no canon name.
281* UpbringingMakesTheHero: Her son becomes the savior of two worlds thanks to her loving parenting.
282%%----
283
284%%!! Patty
285%%----
286
287%%!! Gopal Gupta
288%%----
289
290%%!! Galen
291[[/folder]]
292
293! World Leadership
294
295[[folder:Rulers]]
296!! King of Romaria
297
298The well-meaning and well-loved ruler of Romaria, though not fully by his own choice. He'd gladly drop his royal status in an instant if he could, even if only for a while.
299
300!!!Tropes associated with the King:
301* TheGamblingAddict: Whenever he successfully "crowns" someone, he immediately runs for the nearby casino to gamble and have fun until he's dragged back to his throne. The castle staff admits that the King does this to people all the time.
302* OfferedTheCrown: After getting his royal crown back from Robbin 'Ood, the King names the Hero the new ruler of Romaria and leaves the throne and kingdom to them. However, the King/Queen can't leave the kingdom, so the Hero has to go and give the crown back in order to continue on their quest.
303
304%%----
305
306%%!! Portogus Rex
307
308----
309
310!! The Queen of Faeries
311[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/dragonquestiii_queenoffaries.jpg]]
312
313The Queen rules over her people in the Super Secret Faerie Villae, a hidden village in the heart of the forest near the human village of Nonaniels/Norvik.
314
315She dislikes and distrusts humans, so she is not happy when her daughter Aniseed falls in love with a human from Norvik. When Aniseed elopes with her lover, the Queen convinces herself that the human has kidnapped her daughter and hidden her village's treasury, the Dreamstone, in the Underground Lake south of her forest. Infuriated, the Queen takes revenge by placing an eternal sleep curse upon Norvik.
316
317When the Hero retrieves the Dreamstone, he also finds a suicide note written by Aniseed, explaining she and her lover decided to jump in the lake since the laws of their races forbade their relationship. The Hero carries the letter to the Queen, who recognizes Aniseed's handwriting and regrets how she drove her daughter to kill herself. As atonement for her earlier actions, she hands the Hero the Wakey Dust necessary to undo her curse.
318
319From that point on, she seems to change her ways, although she still asks the group to leave her village.
320
321!!!Tropes associated with the Queen:
322* CantArgueWithElves: She is so pissed that her daughter eloped with a human that she [[DisproportionateRetribution curses everyone in his hometown to sleep eternally, never aging]]. She later regrets her harshness when she learns that she had actually [[DrivenToSuicide driven her daughter to more drastic measures than she realized]]. She agrees to free the village because she says that is what her daughter would've wanted, ''not'' because of any sympathy for the inhabitants.
323* EveryoneCallsHimBarkeep: Her real name is never mentioned.
324* TheFairFolk: She puts sleeping curses on humans, who she strongly dislikes.
325* FantasticRacism: Her opinion of mankind never changes, even when she decides to lift the curse.
326* ForcedSleep: Her curse puts a whole village to sleep.
327* GodSaveUsFromTheQueen: She is a vengeful witch fond of DisproportionateRetribution.
328* HiddenElfVillage: She rules over a village secret away in the middle of a forest.
329* MyGodWhatHaveIDone: She has a breakdown when she learns she drove her daughter to commit suicide.
330* OurElvesAreDifferent: She is a humanoid, magical, pointy-eared forest spirit. Also, her Japanese name is "Erufu no Joō" (Queen of Elves)
331* ParentalMarriageVeto: She forbids Aniseed to marry a human, so her daughter elopes with her lover.
332* PointyEars: She has large, leaf-life ears.
333
334----
335
336!! Pimiko
337The queen of the island nation of Jipang, known and feared by her subjects for her constant demand that the hydra Orochi be given human sacrifices. In reality, Pimiko is dead and Orochi is impersonating the queen to satiate her appetite directly.
338!!!Tropes associated with Pimiko:
339* GodSaveUsFromTheQueen: Everybody is fearful of Pimiko, knowing she can pick any of them to be a sacrifice at any time. [[spoiler:Subverted since the real Pimiko was dead and Orochi is impersonating her.]]
340* NotQuiteDead: The real Pimiko can be found on the T'n'T track in Jipang after Xenlon unlocks it with a wish. She does not seem to have any memory of her ordeal with Orochi.
341
342----
343
344%%!! Queen Dragon
345
346%%----
347[[/folder]]
348
349[[folder:Criminal Leaders]]
350!! Robbin' 'Ood (Kandar)
351[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonquestiii_robbinood.png]]
352
353Robbin' 'Ood is a big axe-wielding brute who leads a small party of robbin' hoodlums on various criminal expeditions; when first encountered by the party in ''III'', they've just relieved the King of Romaria of his crown.
354
355This will be the first of many heists that Robbin' commits in both the game [[RecurringCharacter and the franchise as a whole]].
356
357!!!Tropes associated with Robbin' 'Ood
358* AdaptationalBadass: Later appearances by Robbin' in the series feature him with superior stats and abilities to his original boss battle from ''III''.
359* ButThouMust: Answer "No" when he asks to be spared, and he'll repeat his question until you finally say "Yes."
360* DegradedBoss: Of the "stronger {{Palette Swap}}ped {{Mook}}" variety. Robbin' himself never becomes a {{Mook}}, but the Hoodlums and Heavy Hoods who appear in ''III'' have nearly as many hit points as he does and better attack, defense, and agility.
361* DirtyCoward: Robbin' will throw down like the thug he is when he thinks he has the upper hand, but the instant he loses he turns into a whimpering baby who begs to be spared and swears that he'll go straight--the first time in the franchise that he does this, it turns out later [[spoiler:that he's lying through his teeth]].
362* GoldfishPoopGang: A recurring boss that shows up twice to get in your way.
363* {{Gonk}}: Like all the Hoods, he's an overmuscled weirdo in what may or may not be fetish gear with big googly eyes.
364* GreenAndMean: He wears a green hood and cloak.
365* HealingFactor: In the original NES release for ''III'', Robbin' would heal fifty HP per turn in his [[spoiler:second]] BossBattle.
366* ISurrenderSuckers: The first time he promises to change his ways if he is spared, [[spoiler:it is only a trick. The second time, he means it]].
367* InconsistentDub:
368** Enix of America's original name for him was Kandar, but in games released after the Square-Enix merger, he's been renamed Robbin' 'Ood.
369** Robbin's underlings (カンダタ子分, "Kandata-kobun") have been variously localized as Merry Men, Robbin' 'oodlums, and even the Robbin' Huddle.
370* KingMook: Robbin' is somewhat all over the place in this regard.
371** In general, Robbin' 'Ood is a PaletteSwap of the Hood family of monsters, but he has [[DownplayedTrope nothing to do with them]] or their {{Underground Monkey}}s--for all intents and purposes he's just an {{NPC}} with a BossBattle.
372** That said, his henchmen, while most often depicted as {{Palette Swap}}s of Restless Armours, have on occasion been depicted as Palette Swaps of the Hoods.
373** On the other hand, he is also the centerpiece of a growing sub-group of monsters based on ''him'' that appear in the ''VideoGame/DragonQuestMonsters'' series, and has an specific UndergroundMonkey (a SuperMode?) called Prince o' Thieves, who ''does'' wear a crown.
374* LovableCoward: Robbin' 'Ood is at root a DirtyCoward, but later appearances depict him with such energy and goofy charm that he ends up becoming lovable, albeit someone who still needs to be kicked around to be prevented from his evil ways.
375* PaletteSwap:
376** Robbin' nearly always appears with a typical human skintone and his green hood, but his [[spoiler:second]] BossBattle in ''III'' features him with the blue skin and red cowl of the Heavy Hood.
377** In his ''VideoGame/DragonQuestMonsters Joker'' appearance, he has the yellow cowl and {{Red Eyes|Take Warning}} of the Hoodlum.
378* PoseOfSupplication: [[https://dragon-quest.org/images/a/a3/Robbin_Ood_sorry.png He drops to his hands and knees]] every time he begs to be spared.
379* PunnyName: Robbin' 'Ood does double-duty as a ShoutOut to Robin Hood ''and'' as an ExactlyWhatItSaysOnTheTin descriptor of the character as a [[UndergroundMonkey robbing hood]].
380* RecurringCharacter: Robbin' 'Ood first appeared in ''III'', but also appears in ''V'', ''X'', ''XI'', and numerous SpinOff games.
381* RetiredMonster: He gives up his life of crime after you kick his ass [[spoiler:twice]], and becomes a law-abiding civilian, though it's hinted that's he's not THAT law-abiding.
382* RunningGag: His cowardly, dishonest begging for his life is a recurring feature whenever he appears. In the ''Heroes'' series, it's adopted as a behavior by [[PaletteSwap all Hood monsters and their variants]].
383* SpellMyNameWithAnS: His modern name is spelled either Robbin' Hood or Robbin' 'Ood DependingOnTheWriter.
384* VillainsWantMercy: After every defeat, he will fall on his knees and begs for mercy.
385----
386
387%%!! Pirate Captain
388[[/folder]]
389
390[[folder:Spirits and Divinities (Spoilers)]]
391!! Aurhea
392Spirit of the Fountain, she will test the party with an HonestAxe.
393----
394* HonestAxe: Aurhea tests you by offering you a golden axe.
395* MeaningfulName: Aurhea is a variant of Áurea, a Latin female name meaning "golden". It may also be a nod to Rhea, mother of the Olympians in Myth/ClassicalMythology.
396* PaletteSwap: Aurhea has the same design as Rubiss, but she inherited Rubiss's original blue hair, while Rubiss was given pink hair instead.
397* WingedHumanoid: Aurhea has the same angelic wings that Rubiss does.
398----
399
400!! Rubiss
401[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonquestwalk_rubiss.jpg]]
402[[caption-width-right:350:Her appearance in ''VideoGame/DragonQuestWalk'']]
403
404->Benevolent Rubiss, Mother unto this realm, who did raise up each mountain, and gave form to every leaf and stone...
405-->-- '''Sanctum's Sage'''
406
407Rubiss is the creator of Alefgard, and the principal deity in the "Erdrick Trilogy". Her appearance depends on the media, but she originally looked like a crimson-haired, winged fairy, whereas she is depicted as [[https://dragon-quest.org/images/9/98/Inomata_Rubiss.png a red-haired human female]] in the ''Manga/DragonQuestLegendOfRubiss''. Despite her power, she usually operates through her chosen ones, rather than meddling with mortals directly.
408
409In the past, Zoma overpowered Rubiss and turned her to stone. She remained imprisoned in the Tower of Rubiss until Ortega's child and their companions played the Faerie Flute in front of her statue to set her free. In gratitude for their help, Rubiss gives them the Sacred Amulet, which is needed to obtain the Rainbow Drop, asks them to restore peace to Alefgard, and promises to help his bloodline in the future.
410
411Several centuries later, Rubiss is summoned by three descendants of Erdrick, who need a way to dispel Hargon's illusions. The goddess gives them the Eye of Rubiss and promises to watch over them always.
412
413----
414!!!Tropes associated with Rubiss:
415* AdaptationalBadass:
416** The UpdatedRerelease of ''VideoGame/DragonQuestIII'' for the Platform/GameboyColor introduced the Rubiss Sword, the first direct association of Rubiss with violence and weaponry--prior to that, her main function was to assist with guidance and special items.
417** In the Satellaview version of ''VideoGame/DragonQuestI'', [[spoiler:Rubiss takes action in granting blessings to the hero]].
418** Mobile spin-offs have rendered Rubiss much more combat-capable than she appears in the original series. Her garb and equipment are offered to players in ''Dragon Quest Walk'', she appears as a fighting monster in ''VideoGame/DragonQuestMonsters Super Light'', and ''VideoGame/DragonQuestOfTheStars'' revamped her into an all-new warrior goddess more than willing to get tough with evildoers.
419* AdaptationalEarlyAppearance: Rubiss was absent from the original ''VideoGame/DragonQuestI'', but got TheCameo in certain {{Updated Rerelease}}s of the game, either as the subject of grateful prayers by sages during the epilogue [[spoiler:or as the true identity of [[GodWasMyCoPilot the little old lady who guides the hero]] in the Satellaview version]].
420* AndIMustScream: She was aware of her surroundings during her time as a stone statue.
421* ArtEvolution:
422** In the original Platform/{{Famicom}} release of ''III'', she shared the same sprite as the elves, but her official design depicted her as a blue-haired faerie woman in a green dress.
423** The Platform/SuperFamicom release of ''III'' rendered her as an angelic RoseHairedSweetie. This design was used for ''Dragon Quest Walk'' and ''VideoGame/DragonQuestMonsters Super Light'', which appears to have kept the PointyEars from her elven appearance as a MythologyGag.
424** ''VideoGame/DragonQuestOfTheStars'' revamped the pink-haired design by removing the angel-wings, giving her an all-new dress, replacing her TaremeEyes with TsurimeEyes, and even giving her a small ponytail.
425* AscendedExtra: Rubiss is only in the background of ''VideoGame/DragonQuestII'' but gets a full appearance in ''VideoGame/DragonQuestIII''.
426* {{Backstory}}: Her pre-Alefgard history is told in the 1990 ''Manga/DragonQuestLegendOfRubiss'' spin-off (although its current canonicity is anybody's guess)
427* BigGood: TheMaker of Alefgard, she fights embodiments of evil by watching over and guiding her chosen human champions.
428* DependingOnTheArtist:
429** Rubiss's original design featured her as a blue-haired faerie woman; in the Official Guidebook for the Platform/SuperFamicom release of ''VideoGame/DragonQuestI'', this design had wavy blue hair and insect-like wings. This design was also used for the original release of ''VideoGame/DragonQuestVI'', but her blue hair was straight and she had no wings.
430** While her design was updated to the angelic RoseHairedSweetie almost immediately after ''Dragon Quest VI'', {{Updated Rerelease}}s of ''VI'' continue to use her original blue-haired design.
431** Despite the continuity of design from the {{Updated Rerelease}}s of ''III'' to ''Walk'', ''Dragon Quest of the Stars'' revamped her design, with all-new gear and no wings to speak of, and hid her facial features with a fade effect that requires the audience to squint to make her eyes out. ''VideoGame/DragonQuestMonsters Super Light'' returns to the angelic RoseHairedSweetie design of III and Walk, establishing it as the standard and making the [=DQotS=] design an unusual detour.
432* DivergentCharacterEvolution:
433** In the original release of ''III'', Rubiss uses the same sprite as other elves and spirits, but in the UpdatedRerelease, she gets a new angelic design that no longer resembles the elves.
434** The revamp of her design in ''Stars'' diminishes her resemblance to other {{Winged Humanoid}}s in the franchise, such as the [[VideoGame/DragonQuestIV Zenithians]], [[VideoGame/DragonQuestVII Cirrus]], and [[VideoGame/DragonQuestIX Celestrians]].
435* FanservicePack: Rubiss's ArtEvolution in ''Walk'' is accurate to her design from the UpdatedRerelease of ''III'', but the later version of the design offers a better glimpse of her curves than the old Super Famicom sprites.
436* FemaleAngelMaleDemon: All {{Big Bad}}s and {{Final Boss}}es in the original trilogy serve as the Male Demon to Rubiss's Female Angel to one extent or another, but [[DemonLordsAndArchdevils Archfiend Zoma]] is the most direct example.
437* TheGhost: Mentioned every so often in ''DQII'', but she only shows up once as a disembodied voice. She makes her first full appearance in ''DQIII''.
438* GirlInTheTower: In ''VideoGame/DragonQuestIII'', Zoma has Rubiss TakenForGranite and locked up in TheTower of Rubiss; this SealedGoodInACan must be rescued before Zoma can be confronted.
439* GodIsGood: The principal deity in the setting of the original trilogy, and definitely on the good's side.
440* HaveYouSeenMyGod: She was defeated by Zoma, turned to stone and locked up in a tower.
441* TheMaker: Rubiss created the world of Alefgard.
442* PaletteSwap: Rubiss's design in the UpdatedRerelease of ''III'' is shared with Aurhea, the spirit of the fountain who tests the party with an HonestAxe--Rubiss's hair is pink, however, while Aurhea's is blue.
443* PhysicalGod: She looks like a human woman.
444* PointyEars: In most if not all of her appearances she has long, elfin ears, a likely holdover from the original release of ''III'', where she was depicted with the generic elf sprite.
445* RedIsHeroic: Her hair is usually pinkish-red.
446* RoseHairedSweetie: She is gentle in aspect in ''III'' and ''Walk'' and has pink hair to show for it.
447* StatuesqueStunner: Her use of the elfin sprite in the original release notwithstanding, Rubiss and her statue in ''III'' are almost always rendered with two sprites at once, while all other {{NPC}}s only use one.
448* WingedHumanoid: A pair of long, white-feathered wings sprout from her back.
449----
450
451!! Xenlon (Divinegon)
452[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/dragonquestiii_xenlon.png]]
453
454A dragon god who grants you wishes... if you defeat him.
455!!!Tropes associated with Xenlon
456
457* DragonsAreDivine: He is a dragon, lives in Heaven, and can bring people back to life. His equipment in ''VideoGame/DragonQuestIX'' identifies him as a dragon-god, and the Xenlon Robe in particular has stats and abilities that rival Celestria's Raiment, [[spoiler:the outfit of IX's own goddess]].
458* DragonsUpTheYinYang: Like the other serpents, Xenlon is an Eastern style serpent-dragon.
459%%* FluffyCloudHeaven
460* HappyEndingOverride: Defeating Xenlon will permit him to grant you a wish. Several of these wishes bring the dead back to life, in effect being [[InvertedTrope Sad]] Ending Overrides.
461* KingMook:
462** Xenlon, a PaletteSwap of the Ethereal Serpent family of monsters, appeared belatedly in the UpdatedRerelease of ''III''. He is, however, bar none the mightiest of the serpents and grants wishes.
463** He even gets a subtle nod in this regard in future games--in games with evolving, enhance-able equipment like ''VideoGame/DragonQuestIX'', equipment with Xenlon's name on it is always the most powerful of its type.
464* OlympusMons: Xenlon can be scouted or fused in specific games from the ''VideoGame/DragonQuestMonsters'' series.
465* OurDragonsAreDifferent: Xenlon takes the form of a green-and-purple serpentine Eastern dragon.
466* ReusedCharacterDesign: Xenlon is the second adaptation of [[https://en.wikipedia.org/wiki/Shenlong the Chinese dragon-god Shenlong]] by Creator/AkiraToriyama and bears a natural resemblance to Shenron of ''Manga/DragonBall''. The ''Dragon Quest'' version, however, isn't quite as enormous or fearsome.
467* ShoutOut: The choice of a green PaletteSwap for the Boreal Serpent highlights the resemblance to none other than [[Franchise/DragonBall Shenron]], built upon further with Square-Enix's localized name, Xenlon--that he grants wishes under the right conditions highlights the resemblance.
468* {{Superboss}}: The boss of the post-game dungeon. Good luck beating him, let alone quickly.
469* SuspiciouslySimilarSubstitute: As a divine dragon associated with Cloudsgate Citadel, Xenlon is an original trilogy send-up of the Zenith Dragon from the Zenithian Trilogy.
470* TimeLimitBoss: The first wish from Xenlon only requires that you beat him. In order to get a second wish, however, you have to beat him in 25 turns. Every wish after that requires you to beat him in only 15 turns.
471
472!! Gran Dragon
473[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/grand_dragon.png]]
474An {{Optional|Boss}} {{Superboss}} exclusive to the UpdatedRerelease of ''III'' on Platform/GameboyColor.
475----
476* TheBusCameBack: Exclusive for decades to the UpdatedRerelease of ''III'' on Platform/GameboyColor, Gran Dragon returns at last in ''VideoGame/DragonQuestMonsters Joker 3'''s Professional version.
477* MightyGlacier: Relative to LightningBruiser Xenlon; the Gran Dragon has more health, attack, and defense than Xenlon, but is much slower.
478* PaletteSwap:
479** In terms of appearance, the Gran Dragon is a recolor of the Hydra species.
480** In terms of gameplay, the Gran Dragon is a near exact re-skin of Xenlon with a near identical attack pattern, save for one of their two {{Breath Weapon}}s--[[FireIceDuo Gran Dragon uses Inferno where Xenlon uses Freezing Blizzard]].
481
482[[/folder]]
483
484! The Forces of Evil
485[[folder:The Archfiend Baramos and Servants]]
486!! Orochi
487[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/orochi_68.png]]
488A monster on the island of Jipang who requires sacrifices.
489!!!Tropes associated with Orochi
490
491* AintTooProudToBeg: After being confronted and beaten once, Orochi beats a hasty retreat back to Jipang and tries to reassume the queen act, demanding in a hushed voice that the Hero keep their mouth shut and she'll call it even.
492* BreathWeapon: Aside from the fiery breath skills mentioned below, Orochi can breathe a [[AnIcePerson C-C-Cold Breath]] and a Crafty Breather in ''VideoGame/DragonQuestX''.
493* FakeKing: Orochi at some point prior killed the actual Queen Pimiko and stole her form, doubling up on taking sacrifices and imposing them on the people from a position of ruling.
494* GreenAndMean: Orochi is a five-headed green-dragon.
495* HumanSacrifice: True to legend, young maidens from Jipang are regularly offered to Orochi as a sacrifice to spare the village from the monster's wrath.
496* KillStreak: ''Dragon Quest X'' gives her the passive Fuel for the Fire trait skill, which increases her Tension by 1 level for every defeated enemy.
497* NonIndicativeName: Dragon Quest's Yamata no Orochi (i.e., the Great Snake of Eight Branches) is only ever depicted with five heads.
498* {{Orochi}}: Orochi, and by extension the Jipang portion of the main quest, is a loose retelling of the original myth, with the Hero's party taking the place of Susanoo.
499* PlayingWithFire: Breathes Fire/Blazing Breath in her debut game[[note]]Fire Breath and Flame Breath in the remakes[[/note]]. Her initial hideout is her lair, which, fittingly, is a volcano.
500* SamusIsAGirl: Surprisingly for the legend it's based on, [=NPC=] remarks will confirm even after the disguise comes down that Orochi was actually female.
501* TookALevelInBadass: Various spinoff games and ''Dragon Quest X'' upgrade Orochi's fighting abilities considerably, giving her the ability to continuously bite her enemies with her heads, cast [[ShockAndAwe Kazapstrophe]], a spell usually reserved for Heroes, and even breathe different breath skills other than fire.
502----
503
504!! Boss Troll
505[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/boss_troll_9.jpg]]
506A vicious beast who plagues the realm of Samanao [[spoiler: by pretending to be the king]]. For the Boss Troll as a [[DegradedBoss normal enemy]] see [[Characters/DragonQuestRecurringMonsters here]]
507!!!Tropes associated with Boss Troll
508
509* DegradedBoss: They show up in [[spoiler: Alefgard]] as regular enemies in the NES version, as well as regular enemies from ''VideoGame/DragonQuestVI'' onwards.
510* FakeKing: He's found masquerading as the king of Samanao. Needless to say, his style of leadership is rather tyrannical, to say the least.
511* GameplayAndStorySegregation: For a guy who just woke up, he's fully alert throughout the fight.
512----
513
514!! Baramos
515[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/dqiii_baramos_fixed.png]]
516Thy enemy shall be the archfiend Baramos.
517!!!Tropes associated with Baramos
518
519* AdaptationalBadass: The original Bones of Baramos would just strike at the party with limbs and claws, but later appearances in ''Dragon Quest X'' and spinoffs give it pestilential WalkingWasteland powers.
520* TheArchmage: With the exception of the {{Magically Inept|Fighter}} Bones of Baramos, all types of Baramos can cast the top-level attack spells Kaboom and Kafrizzle. They even dress the part with a {{Mystical|High Collar}} HighCollarOfDoom.
521* BackFromTheDead:
522** And split into two components; his soul and his bones.
523** He's also revived in full in a Hall of Remembrance sidequest in ''Dragon Quest XI'', though the Luminary and his party fix that before he can stir up more trouble.
524* CameBackWrong:
525** Not that he was ever really "right" to begin with, but when you fight his reanimated bones near the end of the game, they have no special abilities whatsoever and [[AttackAttackAttack do nothing but attack repeatedly]]. His soul, on the other hand, is much closer in both appearance and behavior to when you first encounter him as a mortal.
526** The Baramonster's Japanese name, Baramos Evil, [[AmbiguouslyRelated may suggest that]] it's the reincarnation of Baramos's personal malice and vice.
527* CompositeCharacter: ''Emblem of Roto'' and the Monsters series in ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D'' and ''Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key'' redesigned the Bones of Baramos to better resemble the original Baramos, rather than using the quick-and-dirty PaletteSwap of the Dragon Zombie from ''III''.
528* CruelAndUnusualDeath: Baramos likes [[FamilyUnfriendlyViolence to rip his victims apart]] and [[ImAHumanitarian feed upon their innards]] [[AndShowItToYou before they've finished dying]]; according to ''VideoGame/DragonQuestMonsters 2'', this is to ensure his victims [[KilledOffForReal can't be resurrected]].
529* DegradedBoss: Baramos returns in {{Mook|s}} form in Zoma's castle, both as the Bones of Baramos and, in the English localization, as the Soul of Baramos. (In the original Japanese version, Baramos is replaced with a nameless horde of his brethren.) The remakes from the SNES version onwards has another mook knockoff, the Baramonster.
530* DemBones: ''His'' bones, to be precise, when you fight them near the end of the game.
531* DependingOnTheArtist:
532** The exact shades and hues of Baramos' clothes and skin change from one appearance to the next. His flesh ranges from gray to brown to yellow, while his mantle could be purple or pink.
533** Despite ''VideoGame/DragonQuestMonsters: Terry's Wonderland 3D'' redesigning the Bones of Baramos,[[note]]Said design coming from the ''Emblem of Roto''[[/note]] ''Dragon Quest X'', ''Dragon Quest of the Stars'', ''Dragon Quest: Monster Parade'', the ''Joker 3'' games, ''Dragon Quest Rivals'', and ''Dragon Quest Tact'' reuses the Dragon Zombie PaletteSwap from ''III''.
534* DiscOneFinalBoss: Since the start of the game, you've been led to believe that Baramos is the ultimate villain you must beat to finish the game. It's quite believable, as well, since you'll have explored the whole world before you fight him. [[spoiler:The real villain is from a different world.]]
535* TheDragon: [[spoiler: Not the Big Bad, like you've been led to believe.]]
536* EvilSorcerer: He's plenty nasty, as well as the most magically-inclined of the game's major antagonists in combat.
537* FireIceDuo: Despite Baramos' own penchant for fire, the Baramonster uses Freezing Blizzard for a BreathWeapon.
538* FearlessUndead: His bones, which have ''zero'' Defense and no special skills whatsoever, much less any defensive or supportive ones. All they do is attack repeatedly until you strike them down. ''VideoGame/DragonQuestX'' gives the bones more attacks depending on how they're faced.
539* GreenAndMean: Baramos wears green robes.
540* HealingFactor: Both Baramos and his zombified bones recover a portion of their health every turn.
541* KillItWithFire: Baramos is primed to incinerate anything he looks at, with both the fiery magic of Kafrizz/Kafrizzle and [[HavingABlast Kaboom]] and the powerful BreathWeapon Inferno.
542* LizardFolk: Baramos is a big fat reptile that walks erect.
543* MassiveNumberedSiblings: The Baramos Bros. in the Japanese version are an endless horde of Baramos' {{No Name|Given}} brethren inhabiting Zoma's castle. The English release renames this monster-type the Soul of Baramos, in effect having the Baramos Bros. AdaptedOut in favor of depicting Baramos as a LiteralSplitPersonality, even more of a SuperPersistentPredator who CameBackWrong than he was in the original.
544* MesACrowd: After Baramos fails and is slain [[spoiler: the first time, Zoma brings him back, but also rends his soul from his bones, effectively creating two Baramoses.]]
545* OrangeBlueContrast: The Baramos Bros. (or Soul of Baramos) use a cool palette of blue, [[SecondaryColorNemesis purple, and green]], while the Baramonster type uses a warm palette of orange, red, and brown.
546* OrcusOnHisThrone: For being the primary threat to the world, he doesn't seem to do much before you arrive at his castle.
547* RecurringBoss: You fight him once at the end of the DiscOneFinalDungeon, before fighting his soul and bones each separately as TheVeryDefinitelyFinalDungeon draws to a close.
548* SecondaryColorNemesis: Baramos wears a purple mantle over green robes, while the Soul of Baramos wears a green mantle over purple robes.
549* SoullessShell: His bones, at least partly on account of you having just fought and destroyed his soul moments earlier.
550* {{Superboss}}: He's a strong optional boss in ''Dragon Quest IX'', ''Dragon Quest X'', and the 3DS and Definitive versions of ''Dragon Quest XI'', complete with his original theme, in the first and the last.
551* SwordShieldContrast: The Bones of Baramos may leave behind the Sword of Ruin as a RareRandomDrop, while the Soul of Baramos may drop the Shield of Shame.
552* SuperPersistentPredator: Killing Baramos wasn't the end--the Bones of Baramos prowl through Zoma's castle and will confront you as a {{Random Encounter|s}} over and over again, regardless of whether you flee or defeat it. In the English version, the Soul of Baramos also haunts the halls and will likewise appear as a {{Random Encounter|s}}.
553----
554[[/folder]]
555
556[[folder:The World of Darkness (Spoilers)]]
557!! King Hydra
558[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/dqiii___king_hydra.png]]
559A multi-headed dragon who serves Zoma directly. A palette swap of Orochi.
560!!!Tropes associated with King Hydra
561
562* BreathWeapon: Breathes [[PlayingWithFire Inferno]] [[note]]Fire in the NES original[[/note]] to damage Erdrick and his party. Later appearances such as ''Dragon Quest X'' would expand the King Hydra's abilities to [[AnIcePerson C-C-Cold Breath]], Scorch, Boogie Breath, Acid Breath, and others like [[PoisonousPerson Venom Mist]] and Fireball Storm.
563* TheBrute: King Hydra doesn't speak a word, but he certainly has the power to exert Zoma's will upon the world, even to the extent of being a...
564* HeroKiller: He's responsible for the death of the Hero's father and predecessor, Ortega.
565* KingMook: To the Hydras from his master's army.
566* TheBusCameBack: Disappeared from the series after its debut for nearly 24 years before returning in ''Dragon Quest Monsters: Terry's Wonderland 3D''.
567* TookALevelInBadass: ''VideoGame/DragonQuestX'' upgrades it heavily, being able to use more breath attacks like Scorch and Crafty Breather, as well as other abilities, like its master's [[StatusBuffDispel Disruptive Wave]], [[MightyRoar Total War Cry]], Fuel for the Fire, and Evil Dragon Crest.
568* YouKilledMyFather: ''He'' kills the ''Hero's'' father before their eyes, right as they near the end of [[TheVeryDefinitelyFinalDungeon Zoma's Lair]]. Needless to say, ItsPersonal for our Hero after that.
569----
570
571!! Zoma
572[[quoteright:380:https://static.tvtropes.org/pmwiki/pub/images/zoma.png]]
573The ''real'' cause of all this mess.
574!!!Tropes associated with Zoma
575
576* BattleThemeMusic: "Hero's Challenge" follows him around from game to game.
577* BigBad: He's the real villain behind Baramos.
578* BookEnds: Ending the Erdrick saga where it began, although in-universe, he's actually the ''first'' villain to terrorize Alefgard, and to be fought at Charlock Castle.
579* DarkIsEvil: Perhaps utilized to the greatest potency in the series. When he's first encountered, Zoma's protected by a ''shroud'' of pure darkness, so potent that it renders him NighInvulnerable to all forms of assault. Only the Sphere of Light, an artifact that quite literally has the potency to restore vibrancy and vitality to the entire world, can nullify it to even the odds.
580* DidYouJustPunchOutCthulhu: So, how much of a big deal is Zoma? Well, he overpowered and defeated the goddess Rubiss, who created a literal entire world under her own power, petrified her, and chucked her statue into a dank tower on the mortal plane to rot.
581* DispelMagic: The first Dragon Quest boss capable of using the recurring Disruptive Wave skill, which [[StatusBuffDispel purges buffs from your party]], rendering all that time and MP you spent casting defense, speed, and power-boosting spells and vice versa for de-buffs wasted.
582* DystopiaJustifiesTheMeans: His goal is to turn the world to a place of interminable suffering, as the misery of others is literal sustenance for him.
583* EmotionEater: NPC dialogue reveals that the only reason Zoma keeps the people of the dark world alive is to feed on their negative emotions.
584* EvilIsBigger: He varies in appearance, being usually in the ballpark of ten to twenty feet, but the point is always the same: Zoma is ''huge''.
585* EvilIsDeathlyCold: Given that his specialty from the beginning was ice attacks, he leans hard into this trope.
586* EyesDoNotBelongThere: That big, bulging eye on his helmet? It's ''not'' decorative. It's ''functional''. The "hows" of which are probably better left unasked.
587* FemaleAngelMaleDemon: All {{Big Bad}}s and {{Final Boss}}es in the original trilogy serve as the Male Demon to Rubiss's Female Angel to one extent or another, but [[DemonLordsAndArchdevils Archfiend Zoma]] is the most direct example.
588* FourFingeredHands: His original artwork and sprites show him with only four fingers on each hand, subtly emphasizing how inhuman he is despite otherwise looking more human-like overall than Baramos. Later remakes and cameos would give him a full five fingers.
589* AnIcePerson: Kacrack, the strongest ice-elemental spell, is his attacking spell of choice. Not only that, but he can also attack with Freezing Blizzard, and even his aforementioned Disruptive Wave ability is described as "icy" in certain translations.
590** This specialization is retained in future games in which Zoma appears as a {{Superboss}}, such as the ''Monsters'' subseries and ''VideoGame/DragonQuestIX''.
591* KungFuWizard: He uses no weapon; Zoma's just as fond as trying to crush you with those huge arms of his as he is to hurl deathly cold at you. That said, his physical combat skills seem to fall under UnskilledButStrong in that he generally just applies big, heavy swipes.
592* MyDeathIsJustTheBeginning: Upon his defeat, Zoma laughs in the face of his impending death, forswearing that beyond both his ''and'' the Hero's time, a new evil would emerge to succeed him. The Hero's response to this is to leave behind their armaments to FlingALightIntoTheFuture.
593* OrcusOnHisThrone: He doesn't show up until you've beaten Baramos. {{Justified|Trope}} in that, much like the Dragonlord to succeed him long after, Zoma's in a position where he really doesn't ''have'' to do anything. He’s already gotten rid of Rubiss, destroyed the one weapon he thinks can hurt him, and the populace fear him too much to rebel.
594* OurLichesAreDifferent: Zoma isn't explicitly anything besides a "demon lord", but his huge and gaunt frame, sunken face with a skeletal nose, show of necromancy (he resurrects his servant Baramos), and overpowering sorcery centered around deathly cold all definitely [[ImpliedTrope invoke the image]].
595* ReviveKillsZombie: Once you use the Sphere of Light on him, healing spells and effects start inflicting damage on him. In the original NES version, a programming oversight made it possible for the common Medicinal Herb to deal upwards of 200 damage a pop!
596* {{Sadist}}: It defines his personality, and, as mentioned above, [[EmotionEater his diet]].
597* SlouchOfVillainy: When it's not the Dragonlord pulling the iconic "chin on fist" slouching in the throne, it's going to be Zoma doing it, usually dependent on who's getting more focus on what media they appear in.
598* {{Superboss}}: Aside from appearing alongside the other Big Bads of the series in various future main titles, he's easily the hardest boss in ''Dragon Quest Heroes''.
599* VillainBall: InvertedTrope. Upon discovering that there was a legendary InfinityPlusOneSword tailor-made for beings like him, [[note]] Revealed to have been made years ago in ''VideoGame/DragonQuestXI'' [[/note]] he poured on the suffering of the populace of the "dark world" for three years to bide and grow in strength, until he was mighty enough to destroy the thing with his bare hands. This, incidentally, happened ''well'' before the Hero appeared.

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