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1[[foldercontrol]]
2
3! Sovereign Colonies Armed Forces
4
5[[folder:In General]]
6The military attachment present for the Sovereign Colonies expedition to Tau Volantis, 200 years prior to the events of Dead Space 3. They're obviously all dead by the time Isaac visits, but the specifics of how they died are quite the mystery.
7
8----
9
10* BadassArmy: Although not without taking significant losses in the process, and despite being populated for the most part with NewMeat, the fact that they were familiar with the infected to the point that they had managed to not only figure out and dedicate a portion of their combat manual to eliminating them, but openly research them to the point that they were tacking dead Necromorphs onto the walls and vivisecting them heavily hints, if not states outright that the S.C.A.F were fighting a fierce ground war with the undead for around ''three years'' and holding their own well enough that they were still carrying out their archaeology operations as well, all while the [[UndeadAbomination Brethren Moon]] in orbit and the [[ArtifactOfDoom countless Markers]] in and around the planet played their usual tricks on them. Compared to [[ArmiesAreUseless how well the military fared in the last two outbreaks]], that’s no mean feat indeed.
11* ImAHumanitarian: Low supplies, desperation and in some cases, Marker sickness, led to some of the S.C.A.F trying to extend their resources by eating killed necromorphs. [[spoiler: Naturally, this backfired on them horribly, turning them into [[TechnicallyLivingZombie a new strain of necromorph]] nicknamed "Feeders".]]
12* LeaveNoWitnesses: Part of the Liquidation order was to [[spoiler: exterminate ''anyone'' who might be able to pass on the infection, or even tell people where they could get infected]].
13* NewMeat: There was a civil war on Earth occurring during the same time period of the excavation, so Sovereign Colonies Command mostly sent those who they judged weren't vital to the war effort, plus a few veterans to keep them in line. Many of the more experienced soldiers lambasted that, "half of these guys don't know how to hold a gun, and the other half run for the hills when they hear one go off."
14* PosthumousCharacter: Everyone, considering their time on Tau Volantis was 200 years before the series proper. [[spoiler:With the exception of [[TechnicallyLivingZombie the Feeders]].]]
15* RagnarokProofing: Despite the ruins of the flotilla and ground facilities spending the last two centuries accumulating rust in the wake of their previous owners being killed or infected, most of the technology works with little problem when Isaac and company stumble across it.
16* SenselessSacrifice: [[spoiler: If they'd gone down into the city and activated the machine, they could have destroyed the Brethren Moons forever. Instead, they wasted their lives by simply offing themselves and destroying the Codex instead, in a classic bout of LawfulStupid.]] This was mostly due, in no small part, to the many MANY Markers (and their end result) being in such close proximity. Giving everyone on the planet and in orbit a solid dosing of Marker signals, driving them insane.
17* UndyingLoyalty: Granted, not 100% loyalty, but there are enough fanatically loyal soldiers present that a [[spoiler:Liquidation order is met with near-universal acceptance in the military attachment. One text log describes a soldier retrieving a body bag, sharing a last smoke and speech with the author, sitting down inside and then calmly offing himself]].
18* WellIntentionedExtremist: [[spoiler: The "Liquidation" procedure. It's official title is Scenario 5, part of a set of procedures generated for first contact situations. Scenario 5 is only to be invoked in the most extremely lethal of cases, where a bio-outbreak that threatens the extinction of humanity occurs.]]
19[[/folder]]
20
21[[folder:The 163rd "Reapers"]]
22An elite band of black-ops soldiers, the Reapers were specifically chosen to guard the Tau Volantis research mission, with their own dedicated barracks near the Research Compound.
23----
24* AssholeVictim: Reading some logs about them really doesn't make you feel any form of sympathy when you find their decapitated heads.
25* AndThenJohnWasAZombie: Upon investigating their barracks 200 years later Isaac finds out the hard way that many of the beheaded Reapers had become Creepers, some of them turning while he’s in the midst of looting the facility.
26* BrainwashedAndCrazy: The 'Reapers,' are apparently psychologically conditioned to accept orders. In their barracks, they have their own version of [[spoiler: the Liquidation order]], which is instead a series of repeated instructions plus many subliminal images.
27* InitiationCeremony: Zigzagged with the Horrific and Humiliating varieties; they play off their treatment of Private Myers as a hazing ritual to make him prove he's worthy of joining the Reapers, but the reality is they're just doing it for laughs and have no intention of letting him in.
28* KarmicDeath: After taking advantage of Private Myers’ aspirations of becoming one of their number to mistreat and bully him for [[ForTheEvulz shits and giggles]], Myers snaps from their abuse and kills them all in their sleep. To add to the ironic twist, the Reapers were apparently the best of the best out of the military contingent sent to Tau Volantis, yet in the end these elite black ops troops ended their lives being struck down in the dead of night by a mundane, if vengeful, recruit.
29* KickTheDog: Several files found in their barracks talk about their brutal psychological torment of a hopeful aspirant, Private Myers, culminating in them making him clean the toilets with his bare hands for a week -- and with ''no showers'' in between -- before they finally reveal they never were going to let him join.
30** TheDogBitesBack: Snapping as a result of what they did, Private Myers took their claims he would become a Reaper only when all of them were dead literally, grabbing an axe and decapitating all of them in their sleep.
31* MocksteryTale: When Isaac initially enters their barracks and finds severed heads laying everywhere, the stage is set for an ancient, horrifying mystery to unravel. By the end of the next room, Isaac's found the three logs which anti-climatically explains the details, and lets him get on with looting the barracks.
32* SociopathicSoldier: The Reapers are explicitly stated to be bloodthirsty, brutal, psychotic killers. In fact, they earned their reputation doing black ops and "wetwork" (assassination, torture, and other usually-illegal activities) during the early parts of the Seccessionist Wars.
33* UndignifiedDeath: These “best of the best” elite soldiers were decapitated in their sleep by a single disgruntled private. All the more [[KarmicDeath karmic]] too given how they treated said private beforehand.
34[[/folder]]
35
36[[folder:Spencer Mahad]]
37->Played by: Creator/KeithSzarabajka
38
39Leader of the [=S.C.A.F.=] ground unit at Tau Volantis.
40----
41* BoomHeadshot: [[spoiler: He kills Caufman, and then kills himself, with a single shot to the head each]].
42* FourStarBadass: He managed to stop the outbreak on his world dead, even if it was at the cost of both his life and everyone else's.
43* HonorBeforeReason: Even after Caufman tells him that Serano knows a way to stop the Necromorph infestation, [[spoiler:and the Codex is the key to salvaging everything, he still views the situation as beyond recovery and fulfills the Liquidation order anyway]].
44* MurderSuicide: After executing Caufman, he turns to a Sovereign Colonies flag, salutes it, and then kills himself.
45* MyCountryRightOrWrong: Even when his orders involve [[spoiler: killing everyone under his command and protection, and then himself, he obeys without hesitation]].
46* NiceJobBreakingItHero: Could have stopped the Necromorphs from existing 200 years before the first game if he'd only trusted Serano's claims that the Codex could also be used to activate the "Necromorph Destroy Mode" of the Machine.
47* NotBrainwashed: [[spoiler:When Mahad kills Caufman then himself, [[RedHerring at first it appeared to be the case of the Marker influence just like in the previous games]], but then audio logs in the game revealed it's not the case and was part of the Liquidation order policy originally enforced by the [=S.C.A.F.=].]]
48* OnlySaneMan: Of the command trio, he's the only who thinks experimenting on Markers is a bad idea. He's absolutely correct.
49* PeelingPotatoes: In a log, he threatened to dole out this punishment to Caufman if he doesn't find the munitions depot key by sundown.
50* PosthumousCharacter: Like all S.C.A.F characters, he was alive two centuries before Isaac and company were even born.
51* WellIntentionedExtremist:
52** He got involved with the Marker experiments only to try and avert the looming energy crisis for humanity. Furthermore, the level 5 containment action is only to be activated in the case of an "extinction level" biohazard outbreak -- [[spoiler: and freeing the Brethren Moon would certainly count as that.]]
53** It's shown that he had his doubts about the mission from the start; he would've preferred spending his time fighting what would eventually become [=EarthGov=], and clashed with Admiral Graves and Doctor Serrano over it.
54* YouAreInCommandNow: Pulled this on himself, as he relieved Admiral Graves and took command of the expedition after Graves started to lose her marbles.
55[[/folder]]
56
57[[folder:Tim Caufman]]
58->Played by: Scott [=DeFalco=]
59
60An S.C.A.F. Private, Caufman was part of a mission to Tau Volantis 200 years before the incident on the Sprawl.
61----
62* CowardlyLion: He panics at the sight of the Necromorphs, but still fights his way through.
63* DecoyProtagonist: He's the player character in the prologue, [[spoiler:and like the rest of the S.C.A.F. expedition to Tau Volantis, he ends up getting killed.]]
64* {{Determinator}}: Most of his comrades dead, his leadership dead, hasn't had much (if any food) in days, undead horrors trying to kill him, his partner constantly saying that the mission is doomed (if the player is playing co-op), and being a green as grass support troop who was never even trained to deal with this kind of situation would not stop him from finding the Codex and stopping the necromorph threat. [[spoiler: Too bad that his insane General and a loaded revolver could.]].
65* GoshDarnItToHeck: Other then the "God" utterance, he most of the time never swears or uses profanity, even when panicking.
66* NaiveNewcomer: He is a naive and well-mannered, but inexperienced soldier who still attempted to stop the horrors on Tau Volantis.
67* NewMeat: His inexperience shows through his constant panic. He also forgot to grab ammo before setting out to find the Codex.
68* ShootTheShaggyDog: He struggles to retrieve a cylinder containing data for Doctor Serrano, [[spoiler: but is killed by General Maheed, who deletes all of the data before killing himself.]]
69[[/folder]]
70
71[[folder:Sam Ackerman]]
72
73Another S.C.A.F. Private, he appears alongside Caufman if the prologue is played on co-op.
74----
75* TheCynic: Is extremely critical of his and Caufman's chances of accomplishing the mission, given that the necromorphs have already killed everyone else (most of whom were more experienced and better trained than they were). [[spoiler: He was absolutely right.]]
76* {{Determinator}}: He was trapped in a very small bunker with dozens of necromorph infected, cannibalistic soldiers (who were more experienced than him), he hadn't had food in days thanks to the shortage (and refusing to eat necromorph tissue). Yet he still manages to escape, trap his insane comrades in the bunker, and then set off on a mission to find the Codex. [[spoiler: It took the flaming wreckage of a crashed space ship and an avalanche to finally stop him.]]
77* DroppedABridgeOnHim: [[spoiler: Caufman may avoid being crushed by the falling spaceship midway through the prologue, but poor Ackerman doesn't.]]
78* IDidWhatIHadToDo: You can find his logs in the Feeder barracks. He hid in a back room for days, and eventually locked his unit in when he ran. Since they were [[SlowTransformation going]] [[TechnicallyLivingZombie crazy]] at the time, it's pretty justified.
79* OnlySaneMan: Of his unit, he was the only one not foolish enough to start eating Necromorph flesh to bolster their meager meals; conversely, he was the only one who didn't become a Feeder.
80* RedOniBlueOni: The red to Caufman's blue, but with only a few lines of dialogue between the two, it's hard to tell.
81* SoleSurvivor: Out of his entire unit, he was the only one who refused to eat the tainted flesh of the infected, and the only one who didn't degenerate into a savage, cannibalistic ghoul as a result.
82[[/folder]]
83
84[[folder:Marjorie Graves]]
85
86The leader of the S.C.A.F. expedition to Tau Volantis, and commander of the ship CMS ''Roanoke''.
87----
88* AllForNothing: Her entire quest to understand and use the Markers to save humanity ultimately (and unsurprisingly) ended up being doomed from the start. Alongside the given reports of suicides, random violence and Necromorph outbreaks both among their flotilla and from planetside outposts, Graves herself would ultimately lose her sanity to Marker Sickness and be reduced to an impotent prisoner in her own quarters. Eventually this would be capped off by the S.C.A.F High Command [[KnowWhenToFoldThem finally deciding]] that the Markers were too dangerous to play around with, ''period'', and pulling the plug on their projects for good via [[LeaveNoWitnesses Scenario Five]], resulting in the deaths of the entire expedition.
89* MeaningfulName: Her name was Marjorie ''Graves'', and she led her ill-fated expedition into ''theirs''.
90* RoomFullOfCrazy: Her quarters are absolutely covered in scrawlings, ranging from Marker script to pleas for somebody to "Turn It Off!"
91* SanitySlippage: Was one of the earliest sufferers in the S.C.A.F. forces. General Mahad would order her confined to her quarters, where she wound out writing "Turn it Off" in Marker script all along the walls.
92* WellIntentionedExtremist: She sought the Markers in order to try and save humanity from the resource and energy crisis that had consumed them, and believed that finding the source of the Markers would greatly aid the Sovereign Colonies in their war.
93[[/folder]]
94
95[[folder:Tucker Edwards]]
96
97Pilot of the CMS ''Terra Nova''. When the Liquidation order came in, he killed his commander and barricaded himself in the ship's conning tower.
98----
99* ArcVillain: Despite being 200 years dead, he manages to be the main antagonist of the "Conning Tower" side mission, by way of his recordings and traps.
100* CrazyPrepared: Tucker was fully aware how far Mahad and his men would go to ensure even he would comply with Scenario Five, so he holed himself in the Conning Tower, not only booby trapping it with bombs and other lethal hazards, but also using the infected soldiers stored there as a ready-made army to hide behind.
101* DeadAllAlong: If Isaac chooses to go into the Conning Tower to nab Tucker's supplies, you'll hear audiologs from him, taunting you as you progress. Given that he lived 200 years ago, this doesn't count as a spoiler, as it's not much of a surprise when you get to the end of the road.
102* {{Determinator}}:
103** The tally marks on the floor indicate he lived ten years and seven months by himself after the order was given. Though this brings up the question, why didn't he just leave if there was a shuttle and he was a pilot? See [[Headscratchers/DeadSpace3 headscratchers page]] for more detail.
104** Considering that the bodies of those infected by TheVirus were lurking in the exact same ship he was in, he probably barred himself in to stop them from killing him.
105* DrivenToSuicide: Eventually, [[spoiler:loneliness and guilt overcome him and he kills himself.]]
106* EnemySummoner: In an indirect way. Some of Tucker’s traps involve locking Clarke in a room, blowing the air vents open and then making a din to draw the infected to his position.
107* FateWorseThanDeath: He spent 10 years in the tower by himself, with Isaac and Buckell discussing whether it was worse to die with everyone else or be the only one who survives. [[spoiler:After 10 years, he decided it was worse to live alone and killed himself]].
108* GoMadFromTheIsolation: After surviving on his own for ten years trapped inside the Conning Tower, [[spoiler: the guilt and loneliness eventually became too much for him and he decided to end it all.]]
109* HesitantSacrifice: His logs constantly talk about how he wants to survive, and he killed his captain, the woman he loved, rather than let her shoot him. He then retreated to the Conning Tower and rigged it full of booby-traps to protect himself from any S.C.A.F forces coming after him. [[spoiler: Subverted when, years later, realizing he was the only one left caused him to give up and commit suicide anyway.]]
110* MadBomber: Rigged bombs and other traps all around the Conning Tower.
111* OptionalBoss: Visiting the Conning Tower is entirely optional; [[spoiler:you get quite a lot of loot for persisting through all his traps.]]
112* TakingYouWithMe: In his despair over [[spoiler:being the last one alive on Tau Volantis]], Tucker set up traps in his own base of operations, with the intention that they summon Necromorphs and kill off those who would come to loot his stash. Rather than out of spite, as would have been the case before, his description indicates that he sees it as helping his fellow soldiers fulfill their duty.
113* VillainousBreakdown: Not much of a villain, [[spoiler:but the deeper you progress, the more unhinged his audiologs become. He starts out somewhat boastful, before just repeating that he doesn't want to die, before realizing that he should have accepted the Liquidation order and shooting himself dead.]]
114-->'''Tucker Edwards:''' [[spoiler: Congratulations. You found me. Kind of stupid, ain't it? I just wanted to live and [[SoleSurvivor now that I'm the only one left]], I couldn't give a shit. With all this time alone, I realize it's just like Sam said. I'm a lazy prick who never took one for the team. [[GoodbyeCruelWorld Well, team, if you can hear me now, this one's for you.]]]]
115[[/folder]]
116
117[[folder:Earl Serrano]]
118
119The head researcher of the Sovereign Colonies expedition to Tau Volantis, the player can find audiologs throughout the game describing his discoveries and research on Tau Volantis.
120----
121* FaceDeathWithDignity: [[spoiler:He busts his knee open trying to leave the Heart of the Machine and thus is unable to leave, but his final audio log, next to his body, shows he is rather calm, sad that he won't live to see the fall of the Blood Moon, but otherwise at peace.]]
122* TheFaceless: His face is shrouded in darkness in the audio log that explains existence of [[spoiler:the Brethren Moons]]. We do find his body [[spoiler:just before the Heart of the Machine]], but, being two hundred years old, it's desiccated. He does have a known physical appearance in concept art for ''3'', seen in the [[AllThereInTheManual series artbook]].
123* FlingALightIntoTheFuture: Not wholly intentionally, but his audiologs and research prove to be quite useful instructions for Isaac Clarke.
124* MyGodWhatHaveIDone: The only time we hear him sound defeated is when he explains that the SCAF expedition has doomed humanity by awakening [[spoiler:the Moon]].
125* NightmareFetishist: He's fascinated by both the Necromorphs and the alien species that lived on Tau Volantis.
126* OnlySaneMan: Unlike almost any other scientist who worked on the Markers, Doctor Serrano remained completely sane and rational. Of the Sovereign Colonies expedition, [[spoiler:he realized the truth about the Markers and attempted to activate the machine, however, Mahad's killing of Caufman and his own injuries stopped him from doing so. His audiologs tend to be quite helpful to Isaac Clarke, however.]]
127* TitleDrop: He performs the only one in the entire franchise when he realizes in his final audio log that mankind never encountered alien life in centuries of space travel because the Brethren Moons turned much of the galaxy into dead space long before humans ever got the chance to make first contact.
128[[/folder]]
129
130! USM Eudora
131
132[[folder:John Carver]]
133->Played by: Creator/RicardoAntonioChavira
134
135An Earth Defense Force SpaceMarine from the [[SettlingTheFrontier colony world]] or Uxor, home of the Site 4 Marker. Carver lost his family after a Unitologist terrorist attack destroys the shroud surrounding the Marker. He later joins the crew of the USM Eudora with Isaac Clarke on a mission to Tau Volantis, hoping to destroy the Markers once and for all.
136----
137* TheAtoner: He expresses a desire to make up for his past towards the end and questions if his actions up that point have at least partially made up for it. Isaac tells him YouAreBetterThanYouThinkYouAre.
138* BrainsAndBrawn: In the co-op, he serves as the Brawn to Isaac's Brain; as a soldier, he's not very good at puzzles, but he is good at killing necromorphs and keeping Isaac safe.
139* CoOpMultiplayer: Serves as player 2 in ''VideoGame/DeadSpace3'' dropping in and out of the action depending on the number of players.
140* DarkIsNotEvil: Most if not all of his RIG suits have shades of red and other dark colors, mainly black. Alongside being a bit rough around the edges. Even then, he's one of the good guys and becomes Isaac's partner throughout Dead Space 3, especially in the Co-Op Campaign.
141* DeadpanSnarker: Practically everything that comes out of his mouths is snark.
142* DeathEqualsRedemption: A side mission reveals that following a domestic abuse incident involving his wife and son, [[spoiler:Carver attempted to kill himself only for his wife to interrupt.]]
143* {{Deuteragonist}}: He serves in this role for ''VideoGame/DeadSpace3'', adventuring alongside Isaac to the very end of the game, although he's only directly fighting alongside him in a co-op campaign.
144* DomesticAbuse: A side mission reveals that Carver [[spoiler:has been suffering from PTSD pre-game, and he even ended up assaulting his wife in front of his son. Despite therapy and understanding from his family, he later tried to kill himself out of guilt.]]
145* DoomedHometown: His home planet of Uxor is destroyed by a Necromorph outbreak.
146* DrivenToSuicide: An audio log on one of Carver's side missions [[spoiler:reveals he was on the verge of killing himself from guilt before his wife unexpectedly walked in.]]
147* FireForgedFriends: With Isaac. During their first proper conversation he tells Isaac quite flatly, "We're not friends", but by the end there is a mutual respect between them.
148* {{Foil}}: He's this to his portrayer Ricardo Chavira's last character in the franchise Alejandro Borges, as both Chavira's characters are HotBlooded crew members, but while Borges is the OnlySaneMan who happens to be the only one not affected by Marker influence, Carver in contrast is shown to be not immune to it, at least in co-op.
149** He is also one to Stross:
150*** Both ally with Isaac early on, though Stross did so by choice whereas Carver was out of necessity. In addition, Stross eventually loses his mind and turns on Isaac, while Isaac and Carver start off rough but become FireForgedFriends.
151*** Whereas Stross was TheLoad whose only usefulness was his knowledge on how to destroy the Marker (which turned out to be false), Carver is more than capable with handling himself in the field and aids Isaac at various points throughout the campaign.
152*** Both had a wife and son whom they killed, the act of which continually haunts them; while Stross killed his wife and son under the impression they were Necromorphs, Carver was forced to kill his wife and son because they had been turned into Necromorphs. Additionally, Stross is unable to accept that he killed his wife and son, while Carver, though traumatized, succeeds in moving on.
153* GoodIsNotNice: He's willing to ShootTheDog if necessary, such as letting [[spoiler:Santos]] die, but the guilt clearly weighs on him.
154* GoodScarsEvilScars:
155** As the second protagonist in ''Dead Space 3'', his facial scars are considerably less horrific than other physical deformities in the franchise.
156** It's not even as horrific as the other heroes! During the game's final cutscene, it's ''Isaac'' with a scalp gash, while Carver remains unblemished. This is true even during co-op play, when Carver is actually involved in the shooting. Throughout the game, only Isaac's character model of the two of them changes.
157* HeroicSacrifice: [[spoiler: Stays behind with Isaac to prevent Convergence, even knowing that this means dying when the Brother Moon slams into Tau Volantis.]]
158* HonorBeforeReason: [[spoiler: Even before we find out what it would [[TheEndOfTheWorldAsWeKnowIt ultimately lead to]], Carver giving Danik the way to deactivate the machine and awaken the Moon in exchange for Ellie was, to put it bluntly, idiotic beyond imagination. [[TheAtoner While he can’t be faulted for wanting to make up for his past misdeeds]], an unquestionably noble thing to do in many other circumstances, Carver decided to act upon that desire at the worst possible moment, in the worst possible way, [[NiceJobBreakingItHero and as a result he ended up paving the road to humanity’s extinction]].]]
159* HiddenDepths: Despite Carver being a more action friendly and stereotypical shooter hero, he is a relatively pretty intelligent guy. The series states that the more active you keep your mind and the smarter you are, the better you are at dealing with Marker induced insanity. Carver holds up extraordinarily well despite having serious mental trauma that the Markers can exploit. He is also just as capable as Isaac at crafting his own weapons. The fact that he can withstand the full effects of [[spoiler:the Brethren Moons' MindRape]] and come out of it without becoming a drooling vegetable, a psychotic lunatic, or a barely coherent, broken wreck says all you need to know about his mental capabilities.
160* IDidWhatIHadToDo: How he feels about [[spoiler: cutting the cable holding up the Elevator, allowing it to fall and killing Santos in the process. It was about to bring the whole cliff down around them.]]
161* {{Jerkass}}: He's taciturn, ruthless, and has zero people skills. If you play solo, he mostly just comes across as a goon with a gun, although he does PetTheDog once or twice such as when he backs Isaac up after [[spoiler:Isaac shoots Norton]]. The co-op game and side missions show him as having quite a lot of HiddenDepths, though, and the latter portions of the game act as though he was there for the co-op anyway.
162* JerkWithAHeartOfGold: Though unpleasant and sometimes bitter, it's clear he's a good person at heart.
163* ParentalNeglect: He wasn't the best father to his son, which features in his hallucinations.
164* ParentsAsPeople: He wasn't able to spend as much time with his son as he would have like to, because of his job.
165* SensitiveGuyAndManlyMan: The choleric Manly Man to Isaac's melancholy Sensitive Guy.
166* ShellShockedVeteran: The Markers make Carver see remnants of his dead family and [[WarIsHell the horrors he has experienced as a soldier.]] [[spoiler:One of his side-missions reveals he's been suffering from PTSD and hallucinations before his wife and son were killed.]]
167* SirSwearsALot: Swears even more than a freaked out Isaac Clarke.
168* SpaceMarine: He's an Earth Defense Force soldier fighting Necromorphs throughout space. Which makes him a decent partner for Isaac.
169* StakingTheLovedOne: When he finds his family, [[spoiler:they've both been killed by Danik and claimed by the infection, forcing him to re-kill them both when they attempt to kill him.]]
170* RedOniBlueOni: He's a rage-filled SpaceMarine, as opposed to melancholic engineer Isaac Clarke. [[ColourCodedForYourConvenience In fact his main color of red and his visor glowing the same color, fits makes this fitting contrast with Isaac Clarke's usually blue visor glow.]]
171* RedEyesTakeWarning: Invoked. The visor lights in military [=RIGs=] all glow red to make them look more threatening.
172* UnreliableNarrator: Playing as Carver results in the player seeing things that the less-insane Isaac cannot. [[spoiler:His second side mission begins with entering an elevator, only to find out in the end that they've been standing in the elevator for five minutes and Isaac's just waiting for him to push the button.]]
173* YouAreBetterThanYouThinkYouAre: Near the end he confesses to Isaac that he is not a good man and has made a lot of mistakes. Asking if he thinks fighting and potentially dying to stop the Necromorphs makes up for all the bad stuff he's done. Isaac assures him that despite all his mistakes he means well, and that that alone makes him a good man.
174[[/folder]]
175
176[[folder:Robert Norton]]
177->Played by: Creator/RobertGant
178
179Leader of [=EarthGov=]'s last remaining battalion after the Unitologists wiped out most of the military. He searches for Isaac on Ellie's behalf, as Isaac's the key to stopping the Necromorph threat to the galaxy.
180----
181* AssholeVictim: [[spoiler:Nobody is crying when Isaac finally kills him, ''especially'' seeing as how he had just sold them all out to the Circle. InUniverse, the only one who is upset is Ellie, who isn't there when he tries to sell Isaac to Danik.]]
182* AuthorityEqualsAsskicking: Subverted. He's the leader of the group and the only coward among them. While everyone else is risking their lives to stop the Necromorphs for good, Norton is always complaining about the odds or trying to convince them to escape instead. Eventually, no one bothers to listen to him anymore.
183* BoomHeadshot: [[spoiler:Isaac accidentally shoots him in the head in self-defense.]]
184* CameBackWrong: Ultimately his corpse gets infected by the Necromorph pathogen and attacks Isaac and John, who quickly kill him the second and final time.
185* CrazyJealousGuy: Acts this way to Isaac about Ellie, but assumes it's the other way around. Ellie even [[YoureJustJealous calls him out on it]] in ''Liberation'', but he shrugs it off with a KickTheDog.
186* [[invoked]] TheDanza: He's obviously called ''Robert'' Norton because he's voiced by ''Robert'' Gant.
187* DeadpanSnarker: Part of his {{Jerkass}} persona, he can't answer Isaac's questions without it dripping in sarcasm.
188* DirtyCoward: Once he sees that Ellie is safe, he'd rather use the shuttle to get as far away from the Necromorphs as possible.
189* EnemyMine: How he views his deal with BigBad Danik against Isaac.
190* EvilCannotComprehendGood: More "Selfish" than "Evil" but [[spoiler: right up until the end he seems to be convinced that Issac's main motivation is getting back together with Ellie rather than stopping the Necromorphs, culminating in an attempt to MurderTheHypotenuse.]]
191* FakeUltimateHero: Seems to believe he's the hero rather than Isaac, but shows signs of indecision, cowardice and possessive behavior towards Ellie.
192* HateSink: Norton spends the majority of his screen time being an abrasive contrarian who loudly voices that his girlfriend's plan to save humanity from the Necromorphs is doomed to fail and being jealous over her past relationship with Isaac, whom he treats like garbage no matter what hardships he endures. [[spoiler:He eventually endangers all of humanity by giving the Unitologists the coordinates to Tau Volantis and sells Isaac out to them in exchange for a ride off world for himself and Ellie. Even after Isaac saves his life during the Unitologists inevitable betrayal, Norton still tries to murder Isaac while ranting about how Ellie loves him.]]
193* HiddenHeartOfGold: Likely just a sliver, and most of it's in the ''Salvage'' comic, but he has a few moments. Though he gets possessive, he does genuinely care about Ellie, and starts to apologize for his disrespectful remark about Carver being a "screwed up basket case". It's implied that the Marker signals [[spoiler:inflated his jealousy and led to him making a deal with Danik]].
194* HorribleJudgeOfCharacter: [[spoiler:He actually believes that Danik, a member of a cult who worships death, will actually keep his side of his deal of getting him and Ellie out of Tau Volantis alive]].
195* InformedAttribute: We are told by Ellie that he is not usually as abrasive as he is in ''3'', implying it is nearly entirely due to his jealousy. However, ''Liberation'' shows he is just as bad, if not worse, when Isaac has nothing to do with the situation, thereby implying Ellie is just not being honest with herself.
196* {{Jerkass}}: To Isaac in ''3'' and to Carver and Ellie in ''Liberation'', with him telling Carver immediately after he had [[spoiler: to kill [[CameBackWrong his family]]]] that the Necromorphs are ClassifiedInformation despite Ellie objecting, and telling the latter to go and help the former [[KickTheDog because she "likes helping screwed up basket cases"]]. It leaves one wondering what exactly Ellie sees in him.
197* JerkassHasAPoint: For all the headbutting he and Isaac exchanged with each other, there was only one thing he and Isaac could wholeheartedly agree upon... [[spoiler: That their mission to Tau Volantis would be a [[SuicideMission one-way trip]].]]
198* TheMole: He tells Danik where Tau Volantis is and [[spoiler:sells out Isaac to him in exchange for safety for Ellie and himself. [[SarcasmMode Shockingly,]] Danik lied.]]
199* MurderTheHypotenuse: Norton attempts this [[spoiler:and becomes the target of it instead when Isaac kills him in self-defense.]]
200* TheNeidermeyer: His indecisiveness and cowardice drastically affect his ability to be an effective leader.
201* NeverMyFault: [[spoiler: His rant moments before his death shows that he refuses to take responsibility for his actions, justifying his selling the others out to save himself and Ellie as trying to "save them" and pushing all the blame on Issac.]]
202* PsychopathicManchild: His indecisiveness, possessiveness towards Ellie, inability to accept blame for his own screwups, intemperate attitude and craven-hearted desire to simply run away from the Necromorph plague (despite there being nowhere else to go thanks to the efforts of the Circle) can make one wonder at times as to how he managed to successfully become a soldier with such immaturity. While part of it can be possibly explained by Marker Sickness, ''Liberation'' shows him to have a childishly petty and petulant side to him even then, giving the implication that he had his own share of internal problems from the get-go but for the most part had managed to keep a lid on it, at least until the Markers enhanced what was already there to turn him into a completely dysfunctional mess.
203* PetTheDog: Even at his [[BrainwashedAndCrazy worst]], [[spoiler:he would rather fire warning shots than shooting his own subordinates.]]
204* StupidEvil: Part of this can be justified by Marker Sickness, but [[spoiler: selling out Isaac to Danik in a ploy to keep Ellie was extremely stupid, considering that even if he did manage to pull it off without Danik wasting him afterward to tie up loose ends, he wouldn’t have her for very long before the Moons wake up and come knocking on his door.]]
205* UngratefulBastard: After Danik [[spoiler:reneges on their deal and tries to kill them all]], Isaac saves Norton from Danik. Then Isaac rescues him again from a huge Necromorph. [[spoiler:Norton ''still'' tries to kill Isaac.]]
206* UnwittingPawn: [[spoiler:To the Markers, through his obsession with Ellie]].
207* WeHaveReserves: In ''Liberation'', this is his position about Carver's SanitySlippage and need to KillTheOnesYouLove. He says that Carver can be easily replaced with any other soldier... even though [[TheRemnant he can't]], which seriously pisses off Ellie.
208* {{Yandere}}: Is willing to kill Isaac and sell out every living thing in Earth-space [[spoiler:to keep Ellie for himself]].
209[[/folder]]
210
211[[folder:Mark Rosen]]
212
213Crewmember of the USM Eudora.
214----
215* {{Jerkass}}: ''Very'' hostile against Isaac in their only real interaction when securing an engine, saying he isn't an idiot in response to a routine check and complaining that "some of us just want to go home." It gets to the point where Isaac even outright calls him an asshole. Likely an imitation of his superior's own {{Jerkass}} attitude towards Isaac. [[spoiler: To drive the point home, Isaac doesn't even mourn him, more relieved that his corpse was not Ellie's when he dug it out.]]
216* MauveShirt: Played with. There is considerable effort to keep them alive [[spoiler: only to be killed off violently along with Locke during the Crozier's crashlanding]].
217* OffWithHisHead: [[spoiler: Gets his head ''sliced'' in half horizontally by debris on the way down to Tau Volantis.]]
218[[/folder]]
219
220[[folder:Locke]]
221
222Crewmember of the USM Eudora.
223----
224* ActionGirl: Naturally, since she's military. She holds her own against the Necromorphs aboard the ''Roanoke'' while Isaac is restoring ship systems.
225* HighVoltageDeath: [[spoiler: What kills her during the descent down to Tau Volantis: an exploding panel next to her rips her apart and electrifies her.]]
226* LastNameBasis: Her first name is never revealed in the game.
227* MauveShirt: She's a competent fighter who lasts through the first few chapters of the game, but ultimately dies before [[spoiler: reaching Tau Volantis.]]
228* WeHardlyKnewYe: She barely gets any actual characterization, mostly revolving around protecting Rosen when he gets hurt, and has no direct conversations with Isaac, meaning no chances to distinguish herself. As such, these factors, along with being the only member of the team with NoFullNameGiven, leaves her easily forgotten when she dies, to the point that nobody even mentions it happening.
229[[/folder]]
230
231! Marker Ops
232
233[[folder:Jennifer Santos]]
234->Played by: Michelle Johnson
235
236An engineer Ellie Langford brings along to Tau Volantis to help figure out how to get rid of the Necromorphs.
237----
238* BlackDudeDiesFirst: [[spoiler: Inverted, she is the last character of Isaac's group to die in ''3''.]]
239* BreakTheCutie: As the game progresses, and more and more of the team dies, she slowly becomes this, [[spoiler:going from chirpy to when she and Isaac meet, to her screaming to Isaac [[IDontWantToDie not to let the Snow Beast get her]].]]
240* CruelAndUnusualDeath: When the elevator she’s riding is attacked by the Snow Beast, she ends up falling down a cliff to her death. When Isaac (and in Cooperative play, Carver) falls too and manages to survive, the player will find that she was also buried under a tonne of heavy snow and ice. Ouch.
241* NightmareFetishist: She thinks the Nexus is beautiful, and she sounds a little too eager when she tells Isaac that they'll have to crawl into one.
242* TheSmartGuy: She's the most intelligent and studied member of the team. Buckell even calls her the "little lady with the big brain."
243[[/folder]]
244
245[[folder:Austin Buckell]]
246->Played by: Frank Ashmore
247
248A Marker researcher Ellie Langford brings to Tau Volantis.
249----
250* CoolOldGuy: He's the oldest member of the team, but he managed to survive whilst stranded in the S.C.A.F fleet with its ancient necromorphs, despite his injuries. He's also one of the nicest members of the team.
251* HeroicSacrifice: [[spoiler:The team manages to find winter suits in an outpost but there weren't enough for everyone. He volunteers to be left behind without a suit. While the trope below states that this could be a case of SenslessSacrifice. It does appear he was already way too grievously wounded to go on, and decided to no longer prolong the inevitable.]]
252* ImColdSoCold: Dies of his hypothermia and various existing wounds.
253* NiceGuy: One of the friendliest characters in the franchise to Isaac, [[spoiler:[[TooGoodForThisSinfulEarth which may explain why he unfortunately was the first one to die when they actually reach the surface of Tau Volantis]].]]
254* ObiWanMoment: Out of all the characters of the ''Dead Space'' universe, [[spoiler:Buckwell arguably has the most peaceful death. He isn't torn apart by Necromorphs or shot, but dies of hypothermia and existing wounds.]]
255* SenselessSacrifice: A rather Zigzagged trope. [[spoiler:Probably due to GameplayAndStorySegregation, but, there's a manually-operated generator not twenty feet from where Buckell is left behind, which Isaac uses to restore the heating to the building so he can survive long enough to get his own suit. Buckell could have had the team turn that on and wait for them. That being said, the nature of his wounds alongside how grievous they were, may have meant he was doomed either way and preventing hypothermia may have just prolonged the inevitable painfully.]]
256[[/folder]]
257
258! The Circle
259
260[[folder:In General]]
261A violent and fanatical sect of Unitology, the Circle rebelled against [=EarthGov=] following the Marker experiments that occurred in ''2''. They serve as the primary human antagonists in ''3'', seeking to kill Isaac Clarke and bring about Convergence to humanity.
262
263----
264
265* AxCrazy: Despite the fact that how eloquent or polite some, like Danik, make themselves out to be, it's clear that they are ''very, very insane.'' Especially considering that they tend to [[OmnicidalManiac kill everyone living they see that isn't them.]]
266* BeliefMakesYouStupid: As always, being Unitologists makes them crazy doomsday cultists who consider the annihilation of humanity to be a ''good thing''.
267* ChurchMilitant: A militant Unitologist sect.
268* ConflictKiller: After four years of games, comics, and novels seemingly leading toward a confrontation between [=EarthGov=] and Isaac (or other Necromorph hunters), the Circle, a new Unitology sect to the franchise, suddenly overthrows the government offscreen. The effect was so sudden that Isaac did not even ''know'' that [=EarthGov=] was down to its last battalion until he was outright told.
269* DoubleThink: One would think that a group that ruthlessly works towards ensuring Convergence happens would gladly line up to be butchered and infected, but every time the Circle’s forces run into a pack of Necromorphs they’ll unhesitantly start fighting each other. While this is because they believe the Necromorphs are the flawed result of [=EarthGov=] experimenting with the Markers, the amount of times that the infection shows up even when the government had absolutely no involvement with the Marker responsible should have raised more than a few eyebrows by itself with the implications.
270* DrivenToSuicide: Several times on Tau Volantis, Isaac can stumble across a lone soldier who screams a Unitologist proverb before shooting himself. At one point, he witnesses several members performing a ritual before they all slit their throats.
271* EliteMooks: Certain Circle troops wear black gear and have more durability. They also tend to carry heavier weapons.
272* EvenEvilHasStandards: A few of the Circle members who haven't ''completely'' lost their minds seem to think the Necromorph cultists are a little ''too'' barbaric. And these are the same zealots who were perfectly willing to blow themselves up to hasten Convergence.
273* EvilVersusEvil: [=EarthGov=] undoubtedly trampled on the rights of its citizens, performed unethical experiments, and manufactured Markers like crazy. The Circle ''overthrows them'', guns down civilians left and right, and deliberately engineers Necromorph outbreaks.
274* EvilerThanThou: Unitologists weren't a pleasant bunch to begin with, but The Circle makes mainstream Unitologists look like saints in comparison. Also pull this off by toppling [=EarthGov=].
275* GlassCannon: As they are normal human beings, they are much easier to kill with gunfire than most Necromorphs. However, since they're similarly armed, they can be a substantial threat.
276* NGOSuperpower: They're members of a cult that has the resources to undermine and overthrow [=EarthGov=].
277* OmnicidalManiac: Their goals are to trigger what is a massive planet-wide species harvesting by their EldritchAbomination "Gods." And they will even express this through [[AxCrazy indiscriminate shootings and massacres.]]
278* SelectiveObliviousness: In the core game of ''Dead Space 3'', they insist that necromorphs are "perversions" of Convergence born of tampering with the Markers, rather than the actual intended result.
279
280[[/folder]]
281
282[[folder:Jacob Arthur Danik]]
283->Played by: Creator/SimonTempleman
284
285Leader of The Circle. After bringing ruin to [=EarthGov=] and its colonies, he hunts down Isaac as he's the only one capable of stopping his plan of bringing Convergence to the galaxy.
286----
287* AdaptationalOriginConnection: The 2023 remake has a "J. A. D." be a witness to Octavia Clarke's will that signs over all her property to the Church of Unitology- which also implies he had some prior influence over her and therefore [[spoiler: her murder-suicide.]]
288* ArchEnemy: Danik is Issac's most personal enemy in the series. Throughout ''3'', Danik stalks Issac across the galaxy and on multiple occasions hold Ellie at gunpoint. [[spoiler:The 2023 remake also implies that Danik played a role in the Octavia Clarke's murder-suicide, and strengtening Isaac's hatred for the Church]].
289* TheBadGuyWins: [[spoiler:At the end of ''3'', he succeeds in waking the Moon, which in turn wakes it Brothers and tells them about Earth. The series ends with them consuming humanity. So Danik gets everything he wants except living long enough to see it.]]
290* BeliefMakesYouStupid: He may ''think'' otherwise, but he's just as much of a deranged loony as the rest of the Unitologists. Even when Isaac directly confirms that [[spoiler: the Markers are used to gather food for the Brethren Moons]], he refuses to accept it, insisting his interpretation of Unitology is truth.
291* EnemyMine: He allies temporarily with Captain Norton against Isaac.
292* EvilBrit: He has a very strong British accent and mannerisms, but he's a genocidal lunatic.
293* FauxAffablyEvil: He speaks in a polite and refined manner, and even hands out compliments to his adversary. However, he usually follows it up with a death threat, and his compliments always have an smarmy, insincere tone to them.
294* TheFundamentalist: Although he claims what he does is ForScience, every word out of his mouth hints at the religious fanaticism that he denies.
295* HumansAreTheRealMonsters: Seems to hold firm to this belief.
296* {{Hypocrite}}: Danik claims to be grounded by reason and logic, and is not a dogmatic zealot. Doesn't stop him from calling Isaac a "filthy heretic".
297-->'''Danik:''' Isaac! What are you doing?\
298'''Isaac:''' Finishing something that should have been done a long time ago.\
299'''Danik:''' Well, ''stop it!'' [[HypocriticalHumor You're tampering with things you know nothing about]]!\
300'''Isaac:''' [[LampshadeHanging Right back at you, jackass]].
301* ImpaledWithExtremePrejudice: [[spoiler:In a near standing position, with a stalactite.]]
302* InkSuitActor: Looks a lot like his voice actor, Simon Templeman.
303* KarmicDeath: [[spoiler:Bites it by being impaled with a stalactite that falls due to him turning off the machine that was preventing Convergence]].
304* KnightTemplar: Like all Unitologists, he truly believes he's doing the right thing by forcibly "ascending" all of mankind through Convergence.
305* KnowNothingKnowItAll: Insists on making grandiose statements about the "true purpose" of the Markers, when in reality he's a deluded fanatic who knows absolutely nothing about the reality of things.
306* LightIsNotGood: He dresses completely in white, which probably references how holy he thinks he is.
307* NonActionBigBad: He's the BigBad of ''Dead Space 3'', although he does very little to directly threaten Isaac.
308* NotSoWellIntentionedExtremist: Like all Unitologist villains in the series, he genuinely believes that "Convergence" will mean an end to all individual suffering and want. He's just stubbornly blinding himself to what Convergence actually means, both immediately and in the long run. Except he's even more fanatical about it and enjoys being important.
309* OneSteveLimit: Shares a forename with Jacob Temple from the first game.
310* SinisterShades: He always wears dark glasses over his eyes, which add to his sinister mien.
311* SmugSnake: When things are going his way, he tends to gloat and carry a polite facade. When things ''don't'' go his way, however, the facade quickly breaks down.
312* StalactiteSpite: [[spoiler: Turning off the Alien Machine causes tremors, which results in a massive, jagged spike of rock falling from the ceiling and impaling him.]]
313* TheUnfought: [[spoiler:He gets impaled by a stalactite before Isaac or Carver can kill him.]]
314[[/folder]]
315
316!! The Necromorph Cult
317
318[[folder:In General]]
319
320An ''especially'' deranged band of Circle remnants that took over CMS ''Terra Nova''. They have embraced the open worship of Necromorphs and strive to match them in form through bodily mutilation. They serve as the primary human antagonists of ''Awakened''.
321----
322
323* ApocalypseCult: As is more or less par for the Church Of Unitology already, the Necromorph Cultists in ''Awakened'' have fully embraced this aspect, having devolved into [[AxCrazy degenerate madmen]] worshipping the Brethren Moons and mutilating themselves or others out of fanatical devotion to them.
324* AxCrazy: These Cultists are even ''more'' insane than the members of the Circle, hunting down others that aren't into their way of thinking and tearing them apart as offerings to their "gods", as well as cutting ''their own limbs off as offerings and replacing them with metal blades.''
325* DoubleThink: Averted. They have abandoned the Circle's double thinking and accepted the truth behind Convergence, spiralling into full-on, Necromorph-worshipping madness.
326* EvilerThanThou: The Cultists eagerly sacrifice the members of the Circle who ''haven't'' lost their minds.
327* GoMadFromTheRevelation: Upon learning the truth behind Convergence through exposure to the dementia signal released by the Tau Volantis Moon, it completely annihilated what little sanity they had left in their homicidal, broken minds, with those who didn’t lapse into mindlessly terrified, near-catatonic babbling gladly turning their ruthless devotion to the service of their new gods.
328* MalevolentMutilation: The Cultists are so far around the bend that besides the usual SelfHarm, they’ve resorted to grafting crude metal appendages onto themselves to better emulate their undead idols, resulting in them resembling a Slasher in appearance. Unfortunately, they do not limit this to themselves either, with them gladly carving up anybody that doesn’t fall into their ranks and decorating their shrines with what remains.
329* ReligionOfEvil: Mainstream Unitologists and the Circle merely border on this, but the Necromorph cult in ''Awakened'' are much more on the nose, offering [[spoiler:the Moons]] dismembered body parts of dead worshipers and ''anyone'' who disagreed with their way of thinking ([[BeliefMakesYouStupid if you can call it that]]), including members of the Circle.
330* SanitySlippage: They are Circle members who have completely lost it, outright worshipping Necromorphs (when in the base game artifacts show that they previously had considered them abominations caused by heretics messing with the Markers), and engaging in self-mutilation.
331
332[[/folder]]
333
334[[folder:"The Prophet"]]
335
336The leader of the Necromorph Cult. He serves as TheHeavy of ''[[PlayableEpilogue Dead Space 3]]: [[DownloadableContent Awakened]]''.
337----
338* AmbiguousEnding: On a personal level for him alone. The Prophet is the only boss in the whole franchise that doesn't need to be actually killed to advance the story. Once his BossBattle is won and he's kneeling before Isaac and Carver, it's up to the player(s) whether they put him down for good or simply leave the room for their next objective. Both choices have a separate achievement attached, and due to ''DS 3'''s FranchiseKiller status it's never been made clear which ending is considered canonical.
339* AxCrazy: Considering his plans, this probably shouldn't be a surprise.
340* BandagedFace: Though considering [[SelfHarm his methods]], this is probably better than [[NightmareFace the alternative]].
341* DarkMessiah: [[spoiler:The Brother Moons]] even call him "the prophet" to their "god".
342* EvilerThanThou: Even to ''[[KnightTemplar the Circle]],'' who are themselves this to most other Unitologists, he mutilates his own cultists and uses their body parts as offerings to [[spoiler:the Brother Moons]].
343* FinalBoss: The last boss you meet in ''Awakened''.
344* TheFundamentalist: He's even more fanatic than Danik.
345* TheHeavy: Of ''Awakened'', sort of. He isn't in direct contact with [[spoiler:the Brother Moons]], but he is trying to help the goal along in his own way.
346* ImplacableMan: Due to Isaac and Carver's {{Hallucinations}}, he appears capable of FlashStep and NighInvulnerable, though it's highly likely they are simply missing. [[spoiler:Once they manage to subvert the Moons' hold on him and wound him, things get a lot easier.]]
347* MadeOfIron: When Isaac and Carver manage to hit him, he still takes a lot of punishment for someone who never wears a shirt.
348* MouthOfSauron: He speaks for the Brother Moons.
349* MultiArmedAndDangerous: Subverted. He wants this, having put Slasher arms into his back, but he doesn't actually have it.
350* NoNameGiven: Even the title, "the Prophet" is only given to him by [[spoiler:the Brethren Moons]] and he's only called it once in the entirety of the [=DLC=]. One of the Unitologists, Randall Carr, knows most of the people in Danik's crew and not even he can figure out who the Prophet is any more.
351* SelfHarm: How he seems to have put the Slasher arms on his back.
352* TimeStandsStill: Has access to a Stasis module. How he uses it is unknown.
353* TouchedByVorlons: He seems to have some control over the hallucinations that Isaac and Carver suffer [[spoiler:as a result of his connection to the Moons.]]
354* WalkingShirtlessScene: He walks around barechested throughout the ''Awakened'' DLC. Probably relates to his SanitySlippage.
355* ZeroEffortBoss: Once he's actually found after the LetsYouAndHimFight and his wounding in a hallucination fight, [[spoiler:he doesn't even fight back. He just sits on his knees, bowing and mumbling his MadnessMantra over and over like his followers until Carver and/or Isaac kills him. The two don't even comment on killing him.]]
356[[/folder]]
357
358! Necromorphs
359
360[[folder:Fodder]]
361
362A Necromorph that takes the form of a decaying human wielding melee weapons.
363----
364* AdaptiveAbility: Depending on where they are injured, the resulting CombatTentacles that sprout will either be used as stabbing weapons or fire barbs like that of a Lurker.
365* DevelopmentGag: Based on an early concept for the Necromorphs in general: an octopoid PuppeteerParasite wearing a corpse that erupts into a mass of CombatTentacles when severly injured.
366* DualWielding: Always carries two weapons, whether it be ice axes, hatchets, bone saws, or wrenches.
367* {{Expy}}: Of a Divider, in how they change their form once they lose their legs or torsos, growing tentacles from the stump.
368* GlowingEyelightsOfUndeath: A distinguishing trait of these Necromorphs is that they possess glowing yellow lights emitting from their eyes, mouth and the space where their nose used to be due to the bioluminescent pus-like gunk leaking from them. Oddly enough, the glow is absent when they’re inactive or dead.
369* HumanoidAbomination: This Necromorph bears the most resemblance to a man, with an absence of tentacles and extra limbs and can pass for human at a distance. Doesn't change the fact that it's the furthest thing from human as you can get.
370* ItCanThink: This necromorph won't go for bone blades or barbs (at first anyway) and will settle with beating, maiming or stabbing you to death with hatchets, crowbars, wrenches, ice axes and other vicious, blunt or sharp weaponry that appeals to its desire to kill.
371* ImprovisedWeapon: The only Necromorph thus far to use an actual weapon aside from what they spit or have attached to their bodies.
372* MetamorphosisMonster: sprout CombatTentacles when their limbs get dismembered.
373* PowerfulPick: Some Fodders make use of ice axes when assaulting our heroes. Most of these ice pick wielders are more common in Tau Volantis.
374* PlayingPossum: While they won’t try this trick in the middle of a fight, Fodder are perfectly capable of playing dead. This is made significantly more convincing than even the Slashers due to their largely human appearance, so it’s easier for the unwary to dismiss them as ordinary corpses until they spring into life, draw their weapons and descend upon their victim.
375* ShoutOut: Their parkas, generally humanoid form, glowing eyes within their hoods, and their sudden and swift transformation once they are damaged enough all recalls the representation of the titular monster from ''Film/TheThing1982'' seen on that movie's theatrical poster.
376* TheyLookLikeUsNow: Looks mostly like a human. Besides the whole glowing eyes and looking anything but friendly.
377[[/folder]]
378
379[[folder:Feeder]]
380
381Naked, emaciated Necromorphs resulting from humans desperate enough to eat Necromorph flesh.
382----
383* AxCrazy: [[spoiler: As their food supply dwindled and the S.C.A.F teetered dangerously close to outright famine, some of the personnel would attempt to remedy this by eating the flesh of killed Necromorphs, only to degenerate into deranged cannibals as the tainted meat gradually infected them from the inside out. Sam Ackerman had to run from his own comrades and trap them by disabling the elevator when they too succumbed to their obscene diet and began hunting him.]] Fast forward 200 years later and it's a safe bet to say that their hunger is all that remains of them.
384* BoomHeadshot: Surprisingly, one of the only Necromorphs where headshots are the best way to take them down, tying into their TechnicallyLivingZombie status. The regular variants are weak to any attack, but when facing [[EliteMooks Enhanced]] versions, aiming for the head is a must.
385* DisabilitySuperpower: They're nearly blind, but have acute hearing to make up for it.
386* {{Expy}}: A taller, slightly more durable version of the Pack. The main difference is there are ''Advanced'' Feeders, who aren't so squishy.
387* EyelessFace: Their eyes appear to be totally gone, or shriveled away.
388* FragileSpeedster: One or two rounds will take a standard Feeder down, but they close the gap between you and them fairly quickly, and attack in droves. Enhanced Feeders are [[DownplayedTrope significantly less squishy]], but can still be disposed off quite easily compared to other Necromorphs.
389* FateWorseThanDeath: Unlike other Necromorphs with the exception of the Guardian, these poor bastards are '''still alive''' despite their utterly horrific state.
390* FleshEatingZombie: The only Necromorph seen in the series that can and ''will'' devour their victims instead of simply killing or infecting them.
391* FullFrontalAssault: They aren't wearing anything at all, though there's not much left to show.
392* {{Gorn}}: They ''explode'' when you shoot them.
393* HorrorHunger: People becoming them retained mental capacity to some degree. They just seemed willing to eat [[ImAHumanitarian anything]].
394* ImAHumanitarian: Feeders are not very picky about who or what they start tucking into. As a bonus, they're usually created when the person in question infects themselves by eating meat, human or otherwise, that has been tainted by the Necromorph plague. A fate that would see a sizeable contingent of the S.C.A.F personnel planetside reduced to hordes of emaciated revenants, lurking in the darkness of their long-abandoned facilities.
395* MoreTeethThanTheOsmondFamily: Has extra teeth formed from the jaw bones.
396* MonstrousMandibles: Unhinge their jaw like a snake during their death scene when they're about to bite off Isaac/John's head.
397* NothingButSkinAndBones: The Feeders encountered are little more than a bunch of skeletons with just a very thin layer of flesh coating them, with most of their organs and muscles having withered away.
398* OurGhoulsAreCreepier: Rail-thin, starving pseudo-zombies come about from desperate men eating the flesh of creatures best left untasted. They don't have ice or PsychicAssistedSuicide powers, disqualifying them from the {{Wendigo}} trope despite the frozen setting.
399* SenseImpairedMonster: Feeders are blind, but have increased hearing to compensate, due to having evolved in a pitch-black basement. They can be distracted by throwing things accross the room to make a noise to attract them. [[spoiler:They aren't completely blind, though. They can tell light from dark, and light drives them into a murderous rage.]]
400* TechnicallyLivingZombie: Unlike other variants, Feeders appear to be mostly mental transformations and extended life. This extends to their FragileSpeedster status.
401* YouAreWhoYouEat: They were humans who ate necromorphs, and so turned into necromorphs.
402* ZergRush: Attack aggressively in waves.
403[[/folder]]
404
405[[folder:Shambler]]
406
407Corpses taken over by the heads of Divider necromorphs.
408----
409* ATeamFiring: Downplayed. While they do actually try to aim at you with their guns, they'll still miss a lot.
410* BoomHeadshot: The divider head is [[AttackItsWeakPoint a weak point]]; [[RemovingTheHeadOrDestroyingTheBrain removing it]] is an instant kill.
411* ItCanThink: The Shambler is the first Necromorph to be seen ''using guns'' against their targets, even if their ability to aim leaves something to be desired.
412* FastballSpecial: When on low health, it throws the controlling head at you.
413* ParasiteZombie: They're corpses animated by a singular parasite, and if the body is destroyed, the parasite can attempt to claim a new host. Unusually for this trope, the parasite is ''another corpse's independently zombified head''.
414[[/folder]]
415
416[[folder:Alien Necromorphs]]
417
418Necromophed members of the original alien species that once ruled Tau Volantis, these abominations have been waiting for over two million years for new prey, and they weather damage as much as they've weathered time.
419----
420* AirborneMook: One variation is a sort of flying jellyfish, encountered during Zero-G sequences. It has float-sacs and four tentacles that throw [[OrganicTechnology homing wisps]] or smack Isaac when he flies to close.
421* BossRush: Every Alien 'morph is essentially a dangerous miniboss in its own right, and they have the nasty habit of attacking in groups of three or more. One particular battle near the end of ''Dead Space 3'' has them spawn indefinitely from at least three directions, to the point where you can be fighting six or more of them at once.
422* EnfantTerrible: The Crawlers that the 'Brute' variation spawns from its chest? They're made of the Alien species' spawn, just like they were made with human infants before.
423* {{Expy}}: The 'Brute' variation is much like the old Brute. It's slow moving but can quickly charge, has tremendous resilience, and has ability to spawn exploding pods from a orifice in its chest.
424* MookMaker: The Brute equivalent of these monsters has the ability to spawn Crawlers made from its zombified young out through a hole in its abdomen.
425* MadeOfIron: The 'Brute' variation doesn't possess the indestructible bone plates of the human-based Brutes, but in turn also lack the [[AttackItsWeakPoint glowing yellow weak point]] that make shooting off limbs easier while still having similar health. It takes a lot of ammo or a really powerful gun to snap their limbs off.
426* NonHumanUndead: By virtue of being the reanimated and twisted corpses of aliens.
427* PinataEnemy: The Alien Brutes drop ''three'' items upon death. You'll sorely need them to replenish your depleted stocks of ammo and medkits.
428* PregnantBadass: The fact that the Brute variation can repeatedly give birth to Crawlers made from their own young while fighting them indicates that they themselves may have been carrying to term when they were killed and infected. They're also highly resistant to dismemberment despite their lack of visible armour and can easily pummel Isaac to mulch if he isn't careful while dealing with them.
429* StarfishAliens: Or Starfish Necromorphs, due to the species that they were formed of. However, their infections parallel our own; their facial structure looks relatively intact and have similar growths fusing and adding new limbs as suited.
430* SealedEvilInACan: A combination of being imprisoned within the ice sheets of Tau Volantis, their lunar leader remaining trapped in a ForcedSleep thanks to the Alien Machine, and a lack of motivation due to there being nothing to hunt and kill has kept these Necromorphs dormant and pacified for countless eons. It's only when the S.C.A.F investigate the planet in 2311, then again two centuries later with the arrival of Isaac and his companions along with the Circle, that their bloodlust is rekindled and they start to awaken once again.
431* TheyLookJustLikeEveryoneElse: Non-human equivalent, but the Brute variation is notable for noticeably ''lacking'' in significant external mutation, being almost identical in appearance to the uninfected aliens entombed within the ice. The only anomalous characteristics plainly evident are the reddened flesh on its forelegs and the ability to spew the undead young of its alien host from its abdominal cavity like an unholy GrenadeLauncher.
432[[/folder]]
433
434!! Boss Necromorphs
435[[folder:The Hunters]]
436
437A Necromorph type first encountered about the USM ''Terra Nova''. Like the Hunter and Ubermorph before it, it regenerates lost limbs at a rapid pace, making killing it permanently a difficult proposition. Unlike the Hunter and Ubermorph, there's more than one.
438----
439* DugTooDeep: These Hunters were originally members of the deep dig teams sent to excavate Tau Volantis, coming back completely and utterly mad. It's implied that whatever transpired on their trip below the ice was also what caused their unique infections.
440* ExtraEyes: Like the Ubermorph they possess several more eyes arranged in a similar pattern around their heads.
441* ImmuneToFire: Subverted. These guys are ''fireproof'', so flame-weapons have no effect on them whatsoever.
442* LudicrousGibs: Isaac and Carver finally manage to kill the Hunters stalking them on the ''Terra Nova'' by commandeering nearby auto-cannon turrets and blasting the beasts into paint while in the process of unjamming the gears in the engine room.
443* OptionalBoss: Although the first set of Hunters (aboard the ''Terra Nova'') are unavoidable, a later set is encountered in an optional mission towards the end of the game.
444* PaletteSwap: Looks a bit more like the Hunter from the first Dead Space than the Ubermorph, except its skin is very pale and has Marker runes carved all over it.
445[[/folder]]
446
447[[folder:The Snow Beast]]
448
449A large Necromorph that is encountered on Tau Volantis.
450----
451* CombatTentacles: Has a trio of them on its back, plus another set in its face.
452* CowardlyBoss: In the first two encounters, [[spoiler:it retreats after enough damage has been done. By the last encounter however, it finally stays put and engages Isaac in a battle to the death.]]
453* EatenAlive: Should Isaac or Carver get struck by a tentacle at low health, it will devour him.
454* GiantEnemyCrab: It looks a lot like an enormous, alien crustacean. Fittingly, given that [[spoiler: Tau Volantis was originally a [[SingleBiomePlanet water-world]] before the Aliens froze it solid as part of their HeroicSacrifice]].
455* HalfTheManHeUsedToBe: [[spoiler: Isaac ultimately finishes it off by using two harpoon guns to impale it and then pull it in half]].
456* HealingFactor: Can regrow its back tentacles repeatedly.
457* SuperPersistentPredator: It attacks Isaac shortly after he crashes on the planet and [[spoiler:continues to stalk him throughout most of the game. Even after he fights it off several times, it keeps hunting him. It takes Isaac ripping it in half with some nearby harpoon guns to end its hunt for good.]]
458[[/folder]]
459
460[[folder:The Nexus]]
461
462Several giant Necromorphs Isaac and Ellie find frozen on Tau Volantis. Isaac has to explore the inside of one to locate the origin of the Markers, which thaws it out.
463----
464* {{Expy}}: Similar to the HiveMind from the first game; even the game's achievement text calls it the Hivemind, probably because it ''is'' one, albeit one made from aliens, not humans.
465* MookMaker: Similarly to the Hivemind, except it spawns Enhanced Feeders.
466* WombLevel: Twice. During the second time, you are promptly [[SwallowedWhole swallowed whole]] and forced to kill it from the inside.
467[[/folder]]
468
469[[folder:The Blood Moon '''(MAJOR SPOILERS)''']]
470[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/necromoonfull.png]]
471
472A [[GeniusLoci massive Necromorph]] formed from the Convergence Event on Tau Volantis, that has gone into hibernation due to the alien machine that stopped the Convergence Event and turned Tau Volantis into an ice planet. This unfinished [[UltimateLifeForm Convergence Necromorph]] is masquerading as Tau Volantis' broken moon, using the Marker signal to call other humans to it to wake it up and "[[ArcWords make it whole]]."
473
474----
475* TheChessmaster: Manipulated everyone in the series at one point or another until 3. [[spoiler:Those who it didn't tended to end up dead, except for a select few.]]
476* ChekhovsGunman: Seen prominently throughout the game, [[spoiler:shown on various posters and promotional material, literally hiding in painfully obvious sight from the protagonists throughout the entirety of the game.]]
477* DidYouJustPunchOutCthulhu: Isaac and Carver, two characters who barely measure up to the size of its ''teeth'', manage to not only go toe-to-toe with it, [[spoiler:but end up doing what the [[BenevolentPrecursors aliens]] failed to accomplish and actually ''kill'' the Brethren Moon with [[MacGuffin the Machine]].]]
478* EldritchAbomination: It fits the bill more so than any other Necromorph. [[spoiler:It has the ability to send out signals to its brethren to awaken them, cause hallucinations and madness, is incredibly massive with enormous CombatTentacles, and ''swallows'' entire planets.]]
479* EyeScream: [[spoiler:Its weak points are its eyes, and it can only be weakened by hurling Markers at them.]]
480* FinalBoss: The final boss of ''3''.
481* GeniusLoci: A representative of [[spoiler:an ''entire race'' of creatures that seem moons.]]
482* GreaterScopeVillain: Of the entire series up to 3, [[spoiler:being the source of the Marker signals in human space.]]
483* HiddenInPlainSight: It's the moon of Tau Volantis, [[spoiler:so it's kind of hard to expect it would be the BigBad of the third numbered game.]]
484* HoistByHisOwnPetard: Isaac repeatedly impales it with [[spoiler:the very Markers it used to control the Necromorphs.]]
485* ItCanThink: It's certainly smart enough to manipulate people through [[spoiler:its own version of Marker visions]].
486* MyDeathIsJustTheBeginning: Before its death, [[spoiler:it sends out one final signal to reawaken the remaining Brethren Moons. At the end of the DLC, Isaac and Carver arrive at Earth just in time to see that the Moons are already there and are well on their way to devouring the planet.]]
487* PlanetLooters: It's presumed that after finishing its own birth, [[spoiler:it would have roamed the galaxy, homing in on humanity's Marker signals and ''eating everyone''.]]
488* SerialEscalation: The single largest boss and Necromorph encountered by far in the entire franchise.
489* StarfishAliens: Sapient planetoid aliens, but still. [[spoiler:Also the justification for the AbsentAliens trope--the Brother Moons ''ate'' them.]]
490* ThatsNoMoon: Appears to be a broken moon of Tau Volantis [[spoiler:when it's really a giant Necromorph whose birth is stalled.]]
491* UltimateLifeForm: A post-Convergence, [[spoiler:size-of-a-moon ultimate Necromorph.]]
492* WalkingSpoiler: As the final boss of ''Dead Space 3'', virtually all information about it is a spoiler.
493[[/folder]]
494
495[[folder:The Brethren Moons '''(MAJOR SPOILERS)''']]
496[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brethren_moon_overview.png]]
497
498->''You can kill [[DarkMessiah the prophet]], but you can't kill [[AGodAmI the god]]! [[YouHaveNoChanceToSurvive Your chance to warn the Earth has come and gone.]] We are coming. [[PlanetEater We are hungry.]] [[WhamLine We are here.]]''
499
500The Blood Moon was but one among an entire race of unfathomably ancient Necromorphs, and its fall has awakened its brethren to the existence of humanity. Convergence Events have happened countless other times across the universe, as rising civilizations fall into energy crises and become tempted by the Marker's powers, unknowing that it's in fact a seed for the Necromorphs and the Moons. They have consumed countless worlds before Tau Volantis, creating a massive area utterly devoid of life - a [[TitleDrop "dead space"]].
501
502----
503* TheBadGuyWins: [[spoiler:''Awakened'' ends with them having successfully stalled [[LetsYouAndHimFight Isaac and Carver]] until they reached Earth and began to turn its biosphere into another Brother Moon, with no means of destroying them known. As this was the last entry of the original series, they appear to have ultimately won out in the end.]]
504* BodyOfBodies: To an absolutely ludicrous degree. Each and every Brethren Moon is created from an entire civilisation, destroyed and subjugated by the corruption of the Markers.
505* BigBad: As of ''Dead Space 3: Awakened'' they are the biggest Bads there are. Literally, even.
506* BizarreAlienReproduction: Their consumption of whole civilisations and planets full of life is their version of a reproductive cycle. It goes like so: a Marker is sent to a planet with life or the potential for life while the Brother Moons wait for a planet to be ready for Convergence, since they don't need to eat to survive and can wait as long as they need. The Marker acts as a receiver for the Moons' psychic signal(which is limitless since the Moons are TheAgeless), which causes insanity in creatures and either drives them to suicide or murder rampages. The same signal creates Necromorphs from the corpses, which go off and kill more creatures that then turn into more Necromorphs. If a species is intelligent enough, such as with a civilisation, then the Markers' signal is interpreted as the chance at unlimited electromagnetic energy, which any society would inevitably need at some point as alternative resources run out. Of those civilisations, some subjects with a strong enough mind will receive the blueprints to make more Markers, and usually a compulsion to build them as well(though they still lose a varying amount of their sanity). Of course, this makes the situation worse since it means there are more Markers causing more people to kill everyone, making more Necromorphs, and repeat. Meanwhile the people not on a killing-spree will eventually use the people with the Marker blueprints to make more Markers, either due to greed or misguided fanaticism. All of this culminating in creating a new Brother Moon(or several) when enough Necromorph-flesh is achieved, intiating Convergence and wiping out all remaining life as they and even parts of the planet itself are drawn in to create it with a Marker as the core of the Moon/s. The new Moon/s connect itself to the rest of the Moons' Hive Mind, before then taking one of the Markers the consumed race created and sending it to another planet to begin the Cycle anew.
507* BeastOfTheApocalypse: A whole group of them, no less! Each and every one of these creatures are capable of destroying entire worlds on their own and have done so throughout the eons, spelling doom for each world they prey upon as madness runs rampant and the dead rise from their graves.
508* TheChessmaster: A whole race of them. [[spoiler:Manipulate everyone in the series at one point or another, both in the present and the past.]]
509* EldritchAbomination: Massive, inhuman, incomprehensible, and seemingly have limitless power. More so than any other type of Necromorph.
510* EvilSoundsDeep: Contrasting with the high-pitched screams of most Necromorphs. They are also the only Necromorphs that can speak, albeit only through a proxy.
511* FauxAffablyEvil: [[spoiler:While speaking through the Prophet, they are calm and cordial with Isaac, all while trying to break him and stall him while he tries to warn Earth about the incoming danger.]]
512* UsefulNotes/FermiParadox: An ongoing question in the series is that, given how expansive the galaxy is and how much it has been explored thus far, the fact that the only forms of life known are humans and Necromorphs (for as much as they count) is stunning to several InUniverse scientists and researchers. The Brethren Moons are the answer to the Paradox; the galaxy might have once been teeming with life, but then a Moon came along, started the Marker signal up, and ate the entire species it brought under its sway to make a new Moon and perpetuate the cycle. This has been going on for, bare minimum, ''two million years'' if that Tau Volantis aliens are anything to go off of, and that is more than enough time to effectively depopulate most of the galaxy.
513* GeniusLoci: The race so large per individual, [[spoiler:they can be easily misconstrued as ''moons''.]]
514* GodIsEvil: The Brethren Moons are the closest contenders to an actual divine power seen in the Dead Space universe and, provided that it's not an embellishment fabricated by their Unitologist thralls, had a major hand to play in uplifting humanity into their current state. They're also a bunch of self-absorbed sadists who actively want to burn down the civilisations they helped foster, subjecting their populations to a hell without end as the Moons twist them, both in body and mind, into their broken undead slaves.
515* AGodAmI: The immense power and knowledge they have has invoked a god complex in them.
516* GreaterScopeVillain: Of the entire series, [[spoiler:being the source of Markers and Marker signals, and therefore, Convergence events]].
517* ItCanThink: As revealed in ''Awakened'', not only can they think, [[spoiler:they can talk too, though they use a proxy.]]
518* LackOfEmpathy: They don't think much of their fallen brother on Tau Volantis, and only see those insane enough to worship them as puppets to speak through and don't show any anger when Isaac kills their "prophet".
519* LovecraftLite: Only by the most bare of technicalities, given that the climax of ''3'' ends with Isaac and Carver managing to kill the Tau Volantis Moon. Even then this still probably counts as a SubvertedTrope since it was more or less a minor ''miracle'' that the Tau Moon was in a state where it could be killed to begin with, and the act of doing so nearly killed Isaac and Carver (and before the ''Awakened'' DLC, looked like it had for all intents and purposes), and by the end of ''Awakened'' the rest of the Moons have made it to Earth and are already in the process of harvesting humanity, rendering the base ending of ''3'' a PyrrhicVictory.
520* MindRape: They're the actual source of the debilitating Marker signal that keeps causing almost all of the trouble that goes down throughout the franchise. Its effects on the human mind range from simple, often suicidal and always homicidal insanity, to a compulsive urge to construct more Markers. Only those with an iron will can power through the hallucinations and come out more or less sane, but even these rare individuals can't prevail against the signal strength emitted by the Moons on a war/hunt footing, which can mind-rape entire planets from ''light years away''. The strength is such that even [[CrazySane Isaac]] [[AcquiredPoisonImmunity Clarke]] falls prey to it on some level when they focus on him.
521* {{Necromancer}}: They control the Necromorphs through the Markers, possibly even down to shaping the corpses.
522* PlanetLooters: Their goals don't seem to include much in the way of replacing what they eat. [[spoiler:And "what they eat" is ''entire biospheres of planets''.]]
523* PerpetualMotionMonster: Unlike regular lifeforms, the Brother Moons do not feed to survive; they feed to ''reproduce''. They live in the vacuum of space and have existed for millions of years, seemingly without any form of nourishment. The Markers they create offer the promise of unlimited electromagnetic energy to any race who finds them and makes more. However, the Markers do not create this limitless energy, for they are merely receivers of it from the true source; the telepathic signal of the Moons' hive mind.
524* SerialEscalation: The single largest boss type and Necromorph encountered by far in the entire franchise.
525* StarfishAliens: Sapient planetoid aliens, to be precise.
526* ThatsNoMoon: Though it's easy to make a mistake about that, [[spoiler:considering that they look just like them.]]
527* TimeToUnlockMoreTruePotential: Even as [[spoiler:Earth is being converged]], they ask Isaac to make them whole, implying that they're just another instar of necromorph development.
528* UltimateLifeForm: A post-Convergence Necromorph [[spoiler:the size of a moon.]], although reading between some of their lines indicates even these abominations may not yet be the final stage in the necromorphs' unlife cycle.
529* UndeadAbomination: All Necromorphs are this to varying degrees, but these ones take the cake: Sapient undead planetoids made from the countless dead bodies of entire civilisations, they possess unimaginable psychic abilities, are so horrifically powerful that it took Isaac and Carver an honest to god miracle to kill just ''one'' of them (and an incomplete one at that), and their presence alone can drive even the most impregnable of minds to madness.
530* WalkingSpoiler: They only debut at the end of the third game, so any kind of details on them is a massive spoiler in itself.
531[[/folder]]
532
533
534!! Others
535[[folder:The Aliens]]
536The alien species that inhabited Tau Volantis millions of years ago and were seduced by the Markers just as humanity was. Long dead (or worse) by the time of the game, it was their actions that gave Clarke and company a fighting chance against the Necromorphs.
537
538----
539* AllForNothing: [[spoiler:Their sacrifice bought humanity time, but it wasn't enough. At the end, the Moons still devour humanity.]]
540* DarkIsNotEvil: Their city/machine is full of creepy architecture and they were quite odd looking, but they were very similar to humans and they ultimately killed themselves in hopes of saving future species.
541-->[[Literature/AtTheMountainsOfMadness "Whatever they had been, they were men!"]]
542* DyingMomentOfAwesome: [[spoiler: With a Convergence Event well underway, and their world in the midst of being assimilated by the newborn Brethren Moon overhead, the last few members of their race to resist the corruption of the Markers managed to construct and activate a machine capable of stopping the massive Necromorph in its tracks before it could complete its formation, in the process not only laying out the groundwork to help any inclined future races put the slumbering beast down once and for all, but also throwing a massive spanner in the plans of its dormant kin for millions of years onward.]]
543* GreaterScopeParagon: Their creation of the Machine stopped the Moon from being completed and preventing the Moons from finding humanity. [[spoiler:For awhile, at least.]]
544* HeroicSacrifice: The last living and sane members of their race activated the Machine, killing themselves but putting the Moon to sleep.
545* HistoryRepeats: Their history was almost the exact same as humanity: the aliens expanded to the stars, were forced to experiment on the Markers in hopes of solving an energy crisis, and were ultimately consumed by Convergence events.
546* NoNameGiven: We only know them as "the aliens". What they actually called themselves is never discovered.
547* PosthumousCharacter: Their race was wiped out a long time ago.
548* StarfishAliens: They're almost certainly a reference to [[Literature/AtTheMountainsOfMadness the Elder Things]], especially in how they communicate via strange piping sounds.
549[[/folder]]
550
551

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