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1Even though the ''VideoGame/SuperRobotWars'' franchise offers a unique MassivelyMultiplayerCrossover experience via HumongousMecha, that doesn't necessarily mean its fans don't have divided opinions over what occurs in each installment.
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3[[foldercontrol]]
4
5[[folder:In General]]
6* Older titles can be given a pass as developer Creator/{{Banpresto}} was still fine-tuning the primary aspects of the franchise, but modern entries have split fans apart due to a myriad of reasons, such as the cast lineup for an installment (removal of older series [[SpotlightStealingSquad in favor of debuts]] or vice versa), {{Scrappy Mechanic}}s (squad-based systems taking advantage of multiple units vs. single units) and questionable use of FixFic (DoomedByCanon is in effect when it wasn't before).
7** Frankly, any new installment will elicit this reaction from the fans, whether it's regarding the plots from various series and how Banpresto is able (or unable) to make a crossover work out, the changes in game-play, [[MediaNotes/ConsoleWars which system the game is on]], which unit(s) [[GameBreaker/SuperRobotWars break the game]] the most, and so on and so forth.
8* The usage of the "repair LevelGrinding" trick to reach the level 99 {{Cap}} for characters (see [[GameBreaker/SuperRobotWars here]] for details): on one hand, some players believe it's a waste of time and [[{{Scrub}} anyone who attempts it has no idea on how to play the games]], while others think it's fine to do when there's no penalty for doing so.
9* Series entries, usually new debuts, throughout the franchise considered "unorthodox" (the ones often accused of "breaking traditions") are highly divisive: some fans like these sorts of newcomer entries not only for [[UnexpectedCharacter their unexpectedness]], but it allows a bit of leeway and a loosening of restrictions as to what constitutes possible inclusions for future installments (like PoweredArmor and SpaceOpera). However, others despise the unorthodox simply because "they are not HumongousMecha"; whenever Banpresto includes one such series, the developer will be called out by the latter group for "running out of ideas"[[note]]Never mind that there are ''countless'' {{Mecha}} series across all forms of media, not ''just'' {{Anime}}[[/note]]. [[Music/{{Vocaloid}} Fei-Yen HD]] (see below) and most of the One-Time event series inclusions in ''VideoGame/SuperRobotWarsXOmega'' are the biggest examples.
10* "[[PropRecycling Asset/Sprite recycling]]": justified due to the limited budget for every game (which includes acquiring potentially expensive licenses for any series Banpresto intends to use for an installment) or a case of LazyArtist? While the discussion has been around for almost as long as the franchise itself, things came to a head once the games began to be developed in HD, as the sprite reuse was paired with several other cost-cutting measures such as pruned movesets, having units that would traditionally be playable reduced to {{Assist Character}}s, and -- particularly for the VXT trilogy -- a tendency to reuse series that already have HD sprites.
11* Entries that individually stand on their own like the Nintendo handheld games vs multi-game sagas like the ''Alpha'' and ''Z'' series: fans of multi-game sagas will point to those games traditionally pushing the envelope graphics-wise and giving more room for the plot of the various works involved to play out without resorting to a CompressedAdaptation or flat-out PostScriptSeason. Those that prefer individual games will point to the lack of ContinuityLockout and take issue with how multi-game sagas add and remove series between entries, such as ''Anime/MobileSuitGundamSEED''[='=]s somewhat-controversial introduction into ''Alpha 3'' and ''Third Z'' dropping a number of series that were integral to the first ''Z''.
12* "Universal Century" ''Gundam'' in general: there are many fans who feel that a ''Super Robot Wars'' is not complete without Amuro Ray and the other UC Gundam protagonists, and many others who feel that the developers have long run out of tricks to keep ''Zeta Gundam'', ''Gundam ZZ'' and ''Char's Counterattack'' interesting. This is exacerbated by the fact that, unlike the ''Mazinger'' and ''Getter Robo'' series, there have been almost no new ''Gundam'' works involving Amuro since the release of [[VideoGame/SuperRobotWars1 the very first SRW]] that could be adapted to spice things up.
13* Asking for [[ItsEasySoItSucks the games to become more challenging]] is an easy way to start a firestorm: while some don't mind having difficulty options (so long as it doesn't totally replace their ability to curb stomp bad guys with their favorite mecha), others are adamant that any challenge from ''Super Robot Wars'' should be of the {{self imposed|Challenge}} variety and are quick to label those who aren't satisfied with the gameplay as StopHavingFunGuys.
14* The advent of "Premium Sound" versions/DLC, which provide actual anime theme songs instead of the regular instrumental covers, is either the logical conclusion to custom BGM and preferable to fumbling with music-editing software or a brazen ripoff that has directly led to less effort being put into the instrumentals.
15* While it is widely agreed upon that the ''VXT'' trilogy is a great place for newcomers (with fans recommending they choose the one with the most series they like/are interested in), the actual debate comes to ''which one'' is considered the best, as the similarities of all three games result in the positives highlighting the flaws of the others. (A common example is ''X'' detractors complaining about the SpotlightStealingCrossover nature of ''Wataru'', only for ''V'' detractors to point out ''Yamato'' is actually a bigger offender with this.)
16* The main trend started by ''VideoGame/SuperRobotWarsZ'', where parallel worlds are used for the stories. Is this a lazy cop-out for writers to bypass CanonWelding every series involved into a single world, or is it a useful story trope that allows for series with more varied settings to to be included together?
17* In spite of the franchise being famous for this, the FixFic elements can be quite contested. Several fans believe that the changes (especially extreme changes related to alternate character developments or plot-important deaths being averted) heavily go against the narrative and messages of the original shows, while other fans enjoy the changes while acknowledging they're still different canonities.
18[[/folder]]
19
20[[folder:Super Robot Wars 30]]
21* The ''Manga/GetterRoboDevolution'' characters appearing as DownloadableContent. While many were happy to see a new Getter Robo entry show up since ''New Getter Robo'' showed up in ''VideoGame/SuperRobotWarsNEO'', there are fans who hate the series' strange aesthetics or the series itself and believe that ''Getter Robo Arc'' should have shown up instead, despite its manga being LeftHanging and the anime iteration not even launching until 2021, when ''30'' launched. This has since died down, especially with the original track and stellar animations. It also helps that a lot of fans have grown exhausted by ''Armageddon'' being the only ''Getter Robo'' representation in mainline games since ''Z2''.
22[[/folder]]
23
24[[folder:Super Robot Wars A Portable]]
25* ''A Portable's'' primary point of contention is its [[NintendoHard difficulty]]. Some think that [[ItsHardSoItSucks it sucks the fun out of the game]], forcing players to use certain units and creating an overly-exaggerated emphasis on the accuracy-increasing "EWAC" ability/part. Others think that the difficulty makes it one of the more interesting [=SRWs=], being a rare game in the series that provides a moderate challenge without having to resort to disabling mechanics (as most other SRW games' HarderThanHard modes do).
26[[/folder]]
27
28[[folder:Super Robot Wars BX]]
29
30* Just like ''UX'', putting ''VideoGame/SuperRobotWarsBX'' onto the [[MediaNotes/RegionCoding region-locked]] Nintendo 3DS, though some didn't mind the handheld was getting another ''Super Robot Wars'' release.
31* It's universally agreed the visuals seen in the [[https://www.youtube.com/watch?v=wfYSgFDahOY initial trailer]] were miles above ''UX'', but a split sprouted with regards to glaringly obvious differences in sprites and their animations, particularly ''Gundam Unicorn'' against the smoother looking ''Anime/ShinMazinger''. Since the ''Third Z'' previously featured ''Unicorn'', comparisons between ''BX'' and the former were abound.
32** Following the game's release, ''BX'' players argued it looked better than the animations from the ''Third Z'' duology, which had the MediaNotes/HighDefinition advantage. Naturally, those who haven't seen the game up close on the 3DS will argue otherwise.
33* Giving ''Macross Frontier'' another entry: at that point in time, it had appeared in ''eight consecutive installments'' since its debut in ''L''. Whereas ''Dancougar Nova'' and ''Anime/MobileSuitGundamSEEDDestiny'' took a break with ''BX'', some fans got tired of seeing ''Frontier'' in another title. The hate died down a little as ''Frontier'' starts in its PostScriptSeason in order to connect with ''VideoGame/{{Macross 30}}'', which takes place after ''Frontier'', until players discovered the ''BX'' plot stated the events of ''30'' were concluded six months before the start of the game, meaning neither ''Macross'' entries had their plots adapted, further dividing fans regarding whether or not adding ''30'' to the game was worthy it.
34* The debut of ''Anime/MobileSuitGundamAGE'' was inevitable, regardless of its divisive reception. However, the particular standout with ''AGE'' was ''BX'' focusing solely on the third-generation StoryArc, which some viewers considered to be [[SeasonalRot the weakest part of the series]]. Others, however, hoped ''BX'' could subject it to the tradition of [[FixFic improving the characters and plot]].
35* With the release of the [[https://www.youtube.com/watch?v=q1jKRNv0II8 second trailer]], the visual improvements and noted content seen were pleasing, except some players started questioning Banpresto's regards towards taking incentives in developing new installments when there was a lack of [[UnexpectedCharacter unexpected additions and surprises]] prior to ''BX'' (such as {{Secret Character}}s in the ''Z'' sequels). Sure, the [[Anime/MazinkaiserSKL Mazinkaiser SKL-RR]], its "[[ChestBlaster Inferno Giga Blaster]]" attack and the "[[Anime/GaoGaiGar Silverion]] [[CarryABigStick Hammer]]" from the second trailer were welcome, but fans were divided over the issue of whether they could expect this to occur for future installments post-''BX'' or if disappointment and mediocrity will be a natural placeholder in the games[[note]]Banpresto does not single-handedly develop every ''Super Robot Wars'' title: there are multiple teams of different staff members doing different installments, each with their own take on what ''Super Robot Wars'' represents[[/note]].
36* Adapting the ''Anime/GaoGaiGar'' television run, yet skipping the first half and ''[=GaoGaiGar=] Final'' miffed some players, since ''Alpha 3'' and ''VideoGame/SuperRobotWarsW'' were able to do it. Others were happy as this meant that the second half got its chance to shine (like the first half did in ''Alpha 2'') instead of merely serving as a lead-in for ''Final''.
37[[/folder]]
38
39[[folder:Super Robot Wars Original Generation]]
40* The concept of OriginalGeneration: depending on who is asked, players fall into certain camps.
41** One believes the OriginalGeneration seen throughout the franchise are lovable additions who help enrich the narrative of the MassivelyMultiplayerCrossover; if they like these characters, chances are the ''VideoGame/SuperRobotWarsOriginalGeneration'' and ''[[VideoGame/SuperRobotWarsGaiden Masou Kishin]]'' sub-series will offer them something to look forward to when a licensed-''Super Robot Wars'' installment isn't on the horizon. Further helping this is some of these characters (such as [[Characters/SuperRobotWarsAlpha Sanger Zonvolt]]) turned into {{Breakout Character}}s, such that even naysayers acknowledge as great.
42** The second camp consider the primary focus of a {{Crossover}} should be centered on characters from licensed series interacting with one another, aside from the OriginalGeneration, thus they place the latter at a low priority. More often than not, they won't gravitate towards them because these characters are deemed pointless to the cross-series interactions or an unnecessary addition to the narrative.
43** [[TakeAThirdOption A third, but minor camp]] do not mind having an OriginalGeneration-only premise existing alongside licensed games in their own {{Continuity}}, especially when ''Original Generation'' was the first title to be officially translated - a GatewaySeries for the overall franchise.
44* The ''[[Characters/MasouKishin Masou Kishin]]'' cast members, aside from mainstays [[Characters/MasouKishin Masaki Andoh, Lune Zoldark and Shu Shirakawa]]: the majority of players were very glad with them being in the ''Second Original Generation''. However, there is a camp that [[NeverLiveItDown won't let it down regarding]] their previous [[CrutchCharacter lackluster performance]] in ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'' (as ''Alpha'' is probably the most known licensed-''Super Robot Wars'' to them) and consider them useless or a waste of space.
45** Upon release of the English localization, the translation was met with mixed reception: although some fans were pleased at having an official English translation at all, others were pissed its quality was comparatively sub-par and unfit for a release, leaning towards BlindIdiotTranslation levels; notable examples include mistranslated character names and terms, certain names spelled in ''three different ways'', poor grammar use and lack of proper sentence formatting. On the other hand, some deemed the translation "passable", without ruining the overall story-telling. Ultimately, it's universally agreed ''The Moon Dwellers'' translation served as a [[NecessaryFail stepping stone for a better effort at localizing succeeding games]], thus there was something good that came out of it[[note]]Widely-regarded PromotedFangirl Christina Rose, who worked on the FanTranslation of ''Alpha Gaiden'', would be hired by Bandai Namco at officially translating games for the International Era[[/note]].
46* Was ''The Moon Dwellers'' a proper ''Original Generation'' installment or a mere GaidenGame? Those who agree with the former justify ''The Moon Dwellers'' explicitly states it is "Episode 4" in the prologue of the game[[note]]Prior installments also use an episodic naming format[[/note]] while the other camp cite the latter is the case due to game length, fewer included {{Crossover}} series and relatively barren plot, with many assuming Banpresto is saving the events of the concluding ''Alpha'' saga for a GrandFinale.
47[[/folder]]
48
49[[folder:Super Robot Wars T]]
50* Reactions to the entries from the ''Anime/BraveSeries'': on one hand, many fans are happy to see a ''Super Robot Wars'' title feature two ''Brave'' entries in a single game. However, there are some fans who aren't as excited when ''Anime/TheBraveExpressMightGaine'' makes its third consecutive appearance following ''V'' and ''X'', including how ''[=GaoGaiGar=]'' only has its second half from its television series covered (something ''BX'' previously did).
51* The inclusion of ''Anime/MobileFighterGGundam'': both sides were happy with the series' comeback, but one camp believes its return leaves much to be desired, due to the removal of some attacks (including {{Combination Attack}}s such as "Double Sekiha Tenkyoken" or "Sekiha Love Love Tenkyoken"), fan favorites AdaptedOut ([[spoiler:Schwarz Bruder and the Spiegel Gundam]], for example) or how Domon Kasshu starts with the God Gundam instead of the Shining Gundam. However, the other side considers these omissions acceptable since ''G Gundam'' is back with a plot rather than be rendered as {{Filler}} instead [[VideoGame/SuperRobotWarsOE like its last appearance]].
52[[/folder]]
53
54[[folder:Super Robot Wars UX]]
55
56* Mostly regarding [[MediaNotes/RegionCoding region locking]] of the Platform/Nintendo3DS, {{Unexpected Character}}s (''[[VideoGame/VirtualON Cyber Troopers Virtual-On]]: [[Music/{{Vocaloid}} Fei-Yen HD]]'' being the most ludicrous entry yet[[note]]It's an action figure rather than a game[[/note]]), and using the visual style of ''VideoGame/SuperRobotWarsL'', a divisive game in its own right; others didn't see these as egregious faults. However, the inclusion of DownloadableContent for a franchise that didn't have it was something that irked everyone.
57* As opposed to its original VisualNovel, which many fans consider superior in terms of narrative, ''VideoGame/SuperRobotWarsUX'' uses the AnimatedAdaptation of ''VisualNovel/{{Demonbane}}'', an AdaptationDecay to some. Like the previous point, others didn't seem to mind regardless since ''Demonbane'' was included.
58* A MediaNotes/ConsoleWars example: despite coming from two different platforms and released a year apart, some players began comparing ''UX'' against the ''[[VideoGame/SuperRobotWarsZ Third Super Robot Wars Z: Jigoku-hen]]'' (and its subsequent {{Sequel}} for the latter) regarding which was the better handheld ''Super Robot Wars'' title. While both had a [[Anime/Gundam00AWakeningOfTheTrailblazer few]] [[Anime/DancougarNova things]] [[Anime/MacrossFrontier in]] [[Anime/MobileSuitGundamSEEDDestiny common]], the fact the games were remotely ''comparable'' in the fandom's eyes didn't sit well with some (specifically, which one had the better battle animations and {{Leitmotif}}s).
59* When it was revealed that ''[[Toys/BBSenshiSangokuden SD Gundam: Sangokuden Brave Battle Warriors]]'' received a spot on the roster, long-time players were peeved, likely due to their opinion the "cute irises" effect on SuperDeformed Franchise/{{Gundam}} units makes them too cutesy, at least for the ''Super Robot Wars'' environment. Other fans, however, got annoyed there was even such an outburst since, until ''Videogame/SuperRobotWars64'', Gundam units (all of which were piloted) had the same irises SD units sported [[OlderThanYouThink in as early as]] ''VideoGame/SuperRobotWars2'', not to mention the SuperDeformed concept and look to ''SD Gundam'' is what ''started'' the franchise in the first place.
60
61[[/folder]]
62
63[[folder:Super Robot Wars V]]
64* The SpotlightStealingCrossover of ''Anime/CrossAnge'' into the ''VideoGame/SuperRobotWarsV'' narrative was divided due to how controversial the show is. It mostly boils down to whether players liked ''Cross Ange'' or not. Those who liked it find it a welcome addition like the new units and their attacks, the way it integrates itself into the ''V'' setting and ''Cross Ange'' BigBad Embryo's performance as one of the main antagonists of this {{Crossover}}, as well as toning down some of the protagonist's violent tendencies, making it akin to ''Anime/GundamSEEDDestiny'' in the same vein of 'controversial series saved by the magic of SRW'. Detractors find the series does not mesh well with others, [[PlotHole creates gaping plot inconsistencies]], and Embryo being a lousy villain who draws attention away from more fascinating examples. Capping the latter point is Embryo kidnapping every heroine to MindRape and turn them into his harem, which screams of GratuitousRape and can come across as disrespectful to the beloved heroines by turning them into helpless damsels. It comes to no surprise that naysayers prefer that ''Cross Ange'' was never added to this installment's roster; combined with ''V'' being [[ItsEasySoItSucks easier]] and [[ItsTheSameSoItSucks too similar]] to the preceding ''Third Z'' duology, some fans outright [[FanonDiscontinuity ignore its existence in this game]].
65* The balance between RealRobot and SuperRobot is quite contested, as there are much more Real Robot representitaves over Super Robot (a total of six). Some argue that the lack of balance could have easily been avoided by removing several of the ''Gundam'' representatives (as many of them are post-plot and could easily be removed) for something else. Others argue that the story balances things out enough by giving all the Super Robot shows enough of a focus, with none of them really being left out.
66[[/folder]]
67
68[[folder:Super Robot Wars X]]
69* While the UnexpectedCharacter reveals like ''Anime/{{Mazinkaiser}}'', [[Characters/MasouKishin Masaki and the Cybuster]], and the [[Anime/MobileSuitGundamCharsCounterattack Hi-Nu Gundam]] were well received, the fact that there were only four new debut series for ''VideoGame/SuperRobotWarsX'', with the rest being rehashes from previous titles, didn't sit well with fans, thus opinions were split on the choice of roster.
70* The OriginalGeneration character designs for ''X'': for a franchise generally played by males, in contrast to the look of the characters from ''VideoGame/SuperRobotWarsV'', the protagonists of this game are remarkably {{Shoujo}}-ish, a design choice not entirely favored by opposing parties, while those in support of it applaud the franchise for [[https://en.wikipedia.org/wiki/Women_and_video_games embracing their female players]]. However, this seems to apply only to Iori Iolite; Amari Aquamarine, on the other hand, [[AvertedTrope is usually favored on both sides]] for "fitting in" the AdventureFriendlyWorld setting and {{Shoujo}}-ish design more.
71* Once again, ''X'' uses the {{Alternate Universe}}s set-up of multiple Earths to ease up on writing a {{Crossover}}: some players were fine with it, but most agreed the roster distribution (Universal Century-exclusive Earth, a SuperRobot-only Earth, a ''Second Z''-esque Earth, Earth with only ''Anime/BuddyComplex'') was even blander than what ''VideoGame/SuperRobotWarsV'' used (though quite a few fans agree that the ''Second Z''-esque Earth's story featuring ''Daitarn 3'', ''Code Geass'', ''Gundam Wing'' and ''Aura Battler Dunbine'' had a lot of potential behind it story-wise, and were disappointed that it was reduced to PostScriptSeason).
72* The addition of "[[NintendoHard Expert Mode]]" and whether it actually adds difficulty: while it does make enemy units stronger, it does away with mission-specific SR Point conditions; instead, SR Points are automatically earned so long as players clear the scenario, thus there were disagreements on whether Expert Mode truly turned the game harder or rendered it easier since some of these SR Point objectives were more difficult than simply beating the stage.
73* Due to the SpotlightStealingCrossover treatment of ''Anime/MashinHeroWataruSeries'' in ''X'', plot enthusiasts claim the LighterAndSofter elements of the game is "too kiddy" compared to ''V'', which had an overall dramatic, serious narrative approach and was praised for it; in particular, ''Anime/CrossAnge'' was hit the hardest by the ''Wataru'' influence - while ''V'' downplayed the original anime's darker elements, ''X'' softened it further (without going overboard). Others defend that ''X'' had a satisfactory story with an appreciation for Wataru's StoryArc, and some of the detractors of ''Cross Ange'''s inclusion in ''V'' feel that ''X'' handled the series much better in comparison by somewhat lessening its importance, making the eponymous Ange made more believable and likeable, and averting the BrokenAesop of the original series, thus giving the ''X'' setting a far more uplifting conclusion; in other words, a LighterAndSofter approach doesn't necessarily harm the overall narrative.
74** The decision to have ''Wataru'' be very prominent in this installment usually splits the camp into two: one welcomes or at least understands that Bandai Namco wanted to appease Chinese audiences who were big fans of the series and consider this a step in the right direction the publisher wanted by expanding their borders as part of the International Era, while the other is livid that the show isn't to their tastes since ''Wataru'' was pretty obscure outside of Japan and China[[note]]While it did appear in the West, it was {{Bowdlerise}}d as Platform/TurboGrafx16 game ''VideoGame/KeithCourageInAlphaZones'', which was similarly obscure[[/note]].
75* After time had passed, there's quite a bit of contestion on how ''Anime/BuddyComplex'' was handled in the story. Namely, [[spoiler:[[Anime/CrossAnge Embryo]] being the true BigBad of the story, and [[Anime/MobileSuitGundamWing Heero]] playing a major role as more or less the 4th protagonist]]. Some fans love this decision and say that since ''Buddy Complex'' was cut short, it was necessary, while others argue that it was a major case of SpotlightStealingSquad.
76[[/folder]]
77
78[[folder:Super Robot Wars X-Ω]]
79* The ''X-Ω'' debuts, particularly the One-Time event-only series: perfectly fine on expanding the playable roster for the game or does it cheapen their inclusion into the franchise for an installment that isn't the traditional TurnBasedStrategy?
80[[/folder]]
81
82[[folder:Super Robot Wars Z]]
83
84* ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z: Hakai-hen]]''
85** While some found the cast list to be the best thing ever, others hate it for removing the "[[TacticalRockPaperScissors TRI-Battle System]]" from ''VideoGame/SuperRobotWarsZ'', having only one protagonist, a lack of {{Secret Character}}s and the inability to save certain characters whom players wanted to survive throughout the course of the ''Z'' saga. Much of the complaints were also rooted in hardware issues, since a Platform/PlayStationPortable UMD can only hold so much data. The fact the ''Second Z'' was split into two parts resulted in [[WhatCouldHaveBeen certain things being wound up on the cutting room floor]].
86** The arrangements for some of the {{Leitmotif}}s in ''Hakai-hen'' had fans either cheering (such as "[[Anime/ShinMazinger Kanjite Knight]]" and "[[Manga/GetterRobo HEATS]]"), or outright wanting to murder the composer in cold blood, with "[[Anime/DancougarNova Tori no Uta]]" being the largest offender. It wouldn't be that big of an issue had not the same track been used in ''L'', giving fans something to compare. Fans were also upset certain songs were NOT in ''Hakai-hen'', such as "Yuusou" (the theme of the "Stoner Sunshine" event from ''[[Manga/GetterRobo Getter Robo Armageddon]]'') as well as "New Frontier" and "Angel Voice" from ''[[Anime/{{Macross 7}} Macross Dynamite 7]]''.
87** Let fans watch and compare the animations of the ''Anime/DancougarNova'' in ''L'' and the ''Second Z''. People ''will'' argue which one is better (recall ''L'' is on the Platform/NintendoDS while the ''Second Z'' is on the [=PlayStation Portable=]). Same thing can be applied to the ''Anime/MacrossFrontier'' animations.
88* ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z: Saisei-hen]]''
89** People were rejoicing that ''[[Anime/{{Gigantor}} Tetsujin #28]]'', essentially the [[UrExample great grandfather of]] HumongousMecha, finally showed up in ''Super Robot Wars'', only it's the 1980 remake and not the original, which had some people happy ''Tetsujin #28'' was showing up at all, some wishing it was the original, and some happy it's that version.
90** The plot of [[spoiler:''Anime/TengenToppaGurrenLagann'']] doesn't end in this game, and [[spoiler:the [[Anime/TengenToppaGurrenLagann Super Galaxy Gurren Lagann]]]] isn't playable, despite the [[spoiler:[[Anime/TengenToppaGurrenLagann Cathedral Lazengann]]]] appearing: while it's an obvious setup for a SequelHook, this still annoyed certain players because it meant they had to wait until further down the line in the ''Z'' saga. However, there are also players who were fine with it, since there was still a good FinalBattle to bring that plotline to a temporary ending.[[note]]Banpresto made an original [[spoiler:"Anti-Gurren Lagann" piloted by the Anti-Spiral]][[/note]], so they could still continue it into ''Jigoku-hen''[[note]]That said, [[spoiler:the Anti-Spiral simply up and leaves]], stating ZEXIS will live a little longer[[/note]].
91** The fact that [[spoiler:[[Anime/CodeGeass Euphemia li Britannia]] turned out NotQuiteDead]] in the "Trust Zero" Route, but [[spoiler:[[Anime/TengenToppaGurrenLagann Kamina]] and [[Anime/MobileSuitGundam00 Lockon "Neil Dylandy" Stratos]] stayed KilledOffForReal]] annoyed some players. Others have argued that it makes sense, because [[spoiler:Euphemia being alive]] has less negative impact to the overall plot (for ''Saisei-hen'' and ''Anime/CodeGeass'') than having [[spoiler:Kamina and Neil]] come back would.
92* ''Third Super Robot Wars Z: Jigoku-hen''
93** When it was released, players weren't pleased to discover some attack animations had taken a step back against [[https://www.youtube.com/watch?v=GLVdkgwbHdc previous]] [[https://www.youtube.com/watch?v=aopzdml43n8 titles]], especially when new animations were [[https://www.youtube.com/watch?v=DsDKOj6n-Os given better treatment]]. While this base is always broke regarding Banpresto's bias towards different titles (particularly series debuts), ''Jigoku-hen'' seemed to be the worst yet.
94* ''Third Super Robot Wars Z: Tengoku-hen''
95** The prior ''Gundam 00'' problem in ''Jigoku-hen'' (not finishing the plot of the movie in that game, thus resulting in the units not having all their weapons from the movie) seemed to be relieved in ''Tengoku-hen'' except some players were still miffed about certain elements (for one, [[Anime/Gundam00AWakeningOfTheTrailblazer Graham Aker]] ''still'' didn't have the [[SummonMagic Solbraves Team Attack]]). Furthermore, while some players considered the treatment for the movie in ''UX'' was at least comparable to, if not, better than ''Tengoku-hen''[[note]]The lack of DVE (or worse, the original subtitles) for [[Anime/Gundam00AWakeningOfTheTrailblazer Setsuna F. Seiei]] during the ''Gundam 00'' finale of ''Tengoku-hen''[[/note]], the result was nothing but this trope. All this is before certain players continuing to compare the animations between ''UX'' and ''Tengoku-hen'' to further fuel MediaNotes/ConsoleWars.
96** Multiple characters being DemotedToExtra or [[AssistCharacter as part of another character's attacks]] wasn't received well, particularly for characters who were already shafted out of playable roles in ''Jigoku-hen''. Some fans, however, did appreciate some of the new "summon" attacks the game presented.
97** Three words - SequelDifficultySpike: many players enjoyed ''Tengoku-hen'' with increased difficulty over previous titles, but some complained that, at some point, the game became downright ''unforgiving''. {{Irony}} ensues when opinions flew off in [[SequelDifficultyDrop the opposite direction]] about two-thirds of the way into ''Tengoku-hen'' (around the point when [[spoiler:[[Anime/{{Diebuster}} Nono acquires her Buster Machine #7 transformation]]]]), with allied characters becoming too powerful, the game not creating a challenge anymore. This was compounded with a [[spoiler:mandatory, ''permanent'' status effect]] dropped onto players' laps with absolutely no strings attached for the rest of the game. The issue was more of the difficulty curve being too sharp in the beginning and middle of a play-through, yet the curve became non-existent by the end.
98[[/folder]]

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