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1%%Moments subpages are Administrivia/SpoilersOff.
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3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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5[[foldercontrol]]
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7[[folder:Game]]
8* When your carriers [[CurbstompBattle take out the entire enemy fleet during the opening air strike]].
9* Any time when your girls are able to kill the boss needed to finish the bar in an [[ThatOneLevel event or Extra Operation]].
10* If you have a capable fleet at the time of [[NintendoHard Summer 2015 event]], the ensuring [[TheWarSequence Naval War Sequence]] would be very '''epic''' as you fight your way against a large Abyssal Fleet lead by Princess-tier enemies, with [[ThatOneBoss Air Defense Princess]] with Battleship Princess as their guardian.
11** Bonus points for Air Defense Princess have the greatest armor and air defense stat ever listed in Kantai Collection ever. And at Hard difficulty, she is guarded by two Battleship Princesses, adding to the awesomeness (and difficulty) and satisfaction when she is finally brought down.
12* Summer 2017 Event on its way to becoming this as the operation itself have your fleet sails from Singapore all the way to the Great Britain, with the final boss [[NavalBlockade guarding]] the seas being none other than the European Princess. Its awesomeness was somewhat hampered by FakeLongevity on several maps, however.
13* The Combined Fleet. Say what you will about its impracticality, but anytime you sortie one, chances are you'll be seeing your shipgirls performing much asskicking show. Especially if you were able to reach all the way to the boss node for the epic battle.
14** It's even more awesome from Fall 2016 Event onwards when you could '''''[[TheWarSequence pit your own Combined Fleet against the Abyssal Combined Fleet at the boss node for a battle between 12 shipgirls versus 12 Abyssal units]]''''', breaking the longstanding ConservationOfNinjutsu that had plagued your Combined Fleet for two years.
15** During the events, there are certain maps that requires you to bring a single fleet to fight the Abyssal Combined Fleet, effectively demanding you to turn the ConservationOfNinjutsu against them, which are likely to be a challenge than not. Map 6-5 also offers similar experience, with the fleet branching requirement seriously limiting your firepower and force you to take compromises. Which makes it ''all the more awesome'' when your fleet '''wiped out all 12 ships and scored the S-Rank'''.
16* Anytime [[BigDamnHeroes support expedition]] triggers, especially if it's from a carrier fleet. After the initial air battle phase, a squadron of planes come swooping down from off-screen. If the opposing Abyssal fleet has its own air power, the two squadrons will clash.
17* Tactical use of Repair Goddess can turn the tide of the entire map. One case of such use turns a sinking Myoukou into a Myoukou who deliver a torpedo cut-in that drain the last of an event boss bar.
18* Spring 2016 event: Getting a 1000+ damage airstrike on Central Princess, sinking her even before the shelling phase starts. Especially if [[HistoryRepeats Hiryuu is the MVP.]]
19* The launching of jet-powered aircraft. [[DifficultButAwesome It takes a massive effort to build one, let alone launching it]], but the sight and the sound of jet-powered aircraft blitzing into the air (twice) makes it well worth the effort.
20** Its all the more awesome when RNG rolls in your favor and said aircraft snipes an enemy carrier. Taking out an Abyssal carrier during the jet assault phase ''prevents them form launching their planes'', which would ''significantly weaken'' the enemy air group or even deny air power to the Abyssal Fleet entirely.
21** The Night Aircraft cut-in follows the tradition of [[DifficultButAwesome mind-bogglingly massive effort]] to enable them, as it requires night-battle capable aircraft which takes significant effort to build, but once they're fitted, not even the night could curtail the overwhelming might of the aircraft carriers.
22* Whatever was awesome in the game (and even a few that wasn't) becomes breathtaking in the Arcade version. For one, initial airstrikes and (with midget subs) torpedo attacks can be launched manually at any time after you have pinpointed enemy's position from afar, and you can do it multiple times before even entering their firing range (which initiates the shelling phase). Once you do, you gotta control your ships' movement to avoid cannon fires and torpedoes, and to enter the good firing range - now, with main cannon fire, all ships that can fire from a given range will fire their cannons at the same time - meaning that you can have ''all 6 of them'' (provided all of them are surface combatants) bombard the enemy fleet for heavy damage. Torpedoes can also be fired manually instead of waiting for the closing salvo. And of course, entering night battle ups the ante. All of this in sleek 3D animations.
23** To top all of this, you may pit your fleet against two Abyssal fleets at will if they're nearby, effectively forming an ''impromptu Abyssal Combined Fleet''. And the version of 5-2 in the arcade will make you [[DualBoss fight both Southern Ocean Demon and Armored Carrier Princess at once]] along with their Escort Fortresses.
24* The battle against the Abyssal Princess in the Arcade game is both awesome and intimidating. You think the battleships and the carriers' large attack radius is scary? Anchorage Demon is twice as large, and she spreads three of them in your fleet's general direction. Maneuvering through her aims is so difficult, the game gives your shipgirls a chance to brace against her shellings. She's flanked by Fortresses that will block your shots, while a battleship escort fleet keeps menacing your girls on the side. When the Demon calls for her shelling turn, every Abyssal fleet remaining in battle will also start aiming, effectively giving them an extra shelling turn. If you drain her gauge but still not yet sink her, she will brace against the explosions and looking no worse, while breaking her gauge down further will instead make her TurnRed and change her form into Anchorage Princess.
25[[/folder]]
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27[[folder:Anime Exclusive]]
28!!2015 Anime
29* Episode 4: After having a good deal of the episode devoted to their wacky antics, Kongou and her sisters demonstrate just why they're considered almost as good as Carrier Group One in their battle against the Abyssals. Kongou blocks an incoming shell meant for Fubuki. ''[[BulletCatch With her fist]]''.
30* Episode 5: When the newly reorganized Mobile Unit Five gets sortied out for an unexpected Abyssal attack, it's ''Fubuki'' - the youngest member of the unit with the least experience at the time - who is able to get the more senior members to launch a successful counterattack. That leads to her being elected as the unit's flagship.
31* Episode 12 is one magnificent moment after the other:
32** Ooi [[DynamicEntry dropkicks]] an Abyssal bigger than herself, picks it up and throws it into the air, and then destroys it with one shot.
33** Moments later, Ooi and Kitakami are surrounded. They link hands, then... attack all the Abyssals surrounding them at once by strafing in a circle!
34** On the villains' side: the downed Airfield Princess gets up and regenerates - into ''[[OneWingedAngel Midway Princess.]]''
35!!The Movie
36* Several Ship Girls who participated in [[ThatOneLevel the infamous Ironbottom campaign]] are more than capable of fighting off a near-endless horde of Abyssals by themselves and [[spoiler:none of them were sunk ''despite'' [[ClothingDamage sustaining heavy damage]] or running low on ammo]]. Granted, the uncut version of the film shows that [[spoiler:they've received reinforcements from another fleet led by Nagato, but they ''really'' deserved extra credits for surviving such a relentless onslaught]].
37** Special mention goes to Kongou, for being one of the few Ship Girls [[spoiler:who took on the Abyssals in Ironbottom and came out ''unscathed'']]. That's right, [[spoiler:this Kongou proves that [[InvincibleHero her namesake isn't just for show]], a far cry from her historical counterpart]]. The uncut version also includes [[spoiler:Haruna]] to a lesser extent as well.
38* With Hiei's fleet [[DwindlingParty down to just three]], the Abyssals wasted no time attacking them by surprise, with one of them preparing the deathblow on Mutsuki... [[spoiler:that is until [[TokenHeroicOrc a recently transformed Kisaragi]] shows up to [[BigDamnHeroes save her sister]].]]
39** Keep in mind that Fubuki's group are outnumbered at this point [[spoiler:and yet, two ''destroyers'' (Mutsuki and Kisaragi) can [[YouShallNotPass hold off the Abyssals on their own]] while defending a heavily damaged and exhausted Yamato, giving Fubuki enough time to jump into the core of Ironbottom.]]
40* While Fubuki is [[SuperPrototype a Special-Class Destroyer]], she's [[RidiculouslyAverageGuy not that special]] compared to her peers. [[spoiler:That is about to change in the film because Fubuki's existence is far from ordinary: this Fubuki is actually one half of her original self, whose desire to keep living causes her soul is split into two after sinking in Ironbottom. The other half is revealed to be her Abyssal counterpart and the BigBad, Lycoris Fubuki. When the two finally meet, Fubuki's HeroicWillpower is strong enough to break free from her Abyssal half's grip and neutralize the crimson sea with just a simple, soul-merging CooldownHug.]]
41* By the end of the film, [[spoiler:Fubuki gets a promotion to an elite Destroyer of both 11th and 2nd Destoyer squads for her efforts in the Ironbottom campaign. Considering that fact that she started out as the Navy's [[NewMeat newface destroyer]] before quickly rising through the ranks with nothing but sheer determination and hard work, including the TrainingFromHell she went through ''twice'' and her time in Mobile Unit Five as their flagship, that's a pretty impressive feat.]]
42!!''Let's Meet at Sea''
43* Episode 3:
44** Yamashiro's fleet are having a very tough time against The Night Strait Princesses' Abyssal forces as they're overwhelmed and sustaining serious injuries, even with Ashigara's fleet backing them up. Just when all of them are done for, [[BigDamnHeroes the rest of the 1st Striking Force led by Yamato shows up to ambush the Abyssals attacking them]], killing the elder Princess in the process.
45*** And ''then'' Shigure and Yamashiro proceeded to finish off the younger Night Strait Princess on their own by charging at her ''head-on'' despite the heavy damage they've taken earlier. To make things even more impressive, Shigure is running low on ammo and yet she manages to counter the younger Night Strait Princess' giant longsword attack ''and'' destroy one of her gun turret tentacles, allowing Yamashiro to deal the point blank deathblow on the Abyssal Princess.
46*** Even Yukikaze gets her moment to shine by distracting the Abyssal attempting to attack Shigure, who is still aiming for the above gun turret tentacle.
47* Episode 4:
48** Mogami has a small, but very significant moment by [[SparedByTheAdaptation coming out of the Leyte Gulf skirmish in one piece]]. Compared to her historical counterpart, that is major improvement.
49*** And not just her, but the rest of the Nishimura fleet too. Fusou and Yamashiro deserve a special mention because both of them would [[EarnYourHappyEnding finally spend the rest of their lives together]], even if [[CareerEndingInjury the entire fleet, including them, are too injured to fight anymore]].
50* Episode 6:
51** [[spoiler:Despite all of this happening off-screen, Kongou manages to escape the ill-fated enemy submarine ambush that sank her historical counterpart with Urakaze's help (albeit with a few injuries) and is smart enough to avoid taking further unnecessary risks by fleeing to Taiwan for repairs instead.]]
52** [[spoiler:If anyone thinks Shigure would end up meeting the same fate as her historical counterpart, then [[BornLucky luck is on her side]] this time: She realizes the parting gift given to her by Yamashiro are actually spare anti-submarine bombs and used them to finish off the Abyssals attacking her. That's right, Yamashiro bailed out Shigure from ''[[AlwaysWithYou beyond retirement]]''. And Shigure's luck doesn't stop there, the Coastal Defense Ship Girls have arrived just in time to [[CurbstompBattle wipe the floor with the remaining Abyssals]].]]
53* Episode 7:
54** [[spoiler:The formal introduction of the never before seen ''Kai III'' upgrade. Up until this point, Kai II variants are the most powerful upgrades Ship Girls would usually receive, and Shigure has the honor of being the first Ship Girl since Bismarck (on-screen and in ''any'' continuity, no less) to receive an upgrade above Kai II or its variants.]]
55* Episode 8:
56** Yamato received her Kai II upgrade just in time for the final battle.
57** [[spoiler:The Ship Girls are outnumbered and outgunned, and yet they chose to give up their lives [[IRegretNothing without any second thoughts]] by fighting the Abyssals until their last breath.]]
58** [[spoiler: Shigure [[FaceDeathWithDignity goes out in a blaze of glory]] by blasting the Abyssal carrier fleet with just ''one'' torpedo strike. She gives off [[GoOutWithASmile a tearful but dignified smile]] as she awaits [[TheHeroDies her imminent end]]. Her final act not only ensures humanity's survival (as seen in the end credits), but also causes the remaining Abyssals to back off after the war.]]

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