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5!!Games/franchises with their own pages:
6
7[[index]]
8* ''AuthorsSavingThrow/DragaliaLost''
9* ''AuthorsSavingThrow/{{Fallout}}''
10* ''AuthorsSavingThrow/FinalFantasyXIV''
11* ''AuthorsSavingThrow/FridayThe13thTheGame''
12* ''AuthorsSavingThrow/MortalKombat11''
13* ''AuthorsSavingThrow/{{Paladins}}''
14* ''AuthorsSavingThrow/PokemonGo''
15* ''AuthorsSavingThrow/RatchetAndClank''
16[[/index]]
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18----
19!!Individual examples:
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24* ''VideoGame/ANNOMutationem''
25** Following a [[AudienceAlienatingEnding largely negative reception to the initial ending]] with some stating that it was rather bleak, inconclusive, and overall unsatisfying, the game was later given an update to significantly extend the ending to deal with lingering threads and give it a more proper closure.
26** In response to criticisms about the combat being too difficult, the developers added a more forgiving Easy mode.
27* ''VideoGame/{{Artifact}}'':
28** Before launch, the game was massively criticized for its greedy business model. Two commonly mentioned points in particular were Draft mode being only accessible by paying real money, and card packs containing starter heroes (which are useless and worthless since you and everyone else already have them). In response, Valve announced that a free casual Phantom Draft mode would be made available, and that duplicate cards could be turned into tickets, giving them a use.
29** In order to avoid devaluing cards, it was announced that balance patches would be kept to a minimum. When the game was released, this decision proved unpopular as several {{Game Breaker}}s such as Axe, Drow Ranger, and Cheating Death were found, leading to concerns that Valve were prioritizing the health of the PlayerGeneratedEconomy over the actual game itself. With the "Build Your Legend" update, Valve changed their view and decided to be more involved in the game's balance, buffing and nerfing the {{High Tier Scrapp|y}}ies (while also offering the option for those who bought affected cards to refund their purchase).
30* While ''VideoGame/AssassinsCreedII'' was well received, its direct story sequel, ''VideoGame/AssassinsCreedBrotherhood'' corrected a number of issues it had. At the end of II, Ezio grabbed an IdiotBall by making a huge mistake; Ezio is given WhatTheHellHero lectures over this, and suffers [[SurprisinglyRealisticOutcome direct consequences]] of his mistake at the beginning of ''Brotherhood'', [[BagOfSpilling losing everything]]. Additionally, in II, Ezio’s sister and mother essentially [[WhatHappenedToTheMouse ceased to exist]] in the story after the beginning, while they are more active in ''Brotherhood''. As well, II's basic and unsatisfying AnEntrepreneurIsYou mechanics got replaced with a more in depth real estate management simulation.
31* ''VideoGame/BatmanArkhamKnight'':
32** Originally, it didn't allow players to alternate characters in challenge maps like in the previous games. This caused a ton of negative feedback, and was addressed by the developers on Twitter, where they announced that there would be two patches for the game; first would add combat character selection, and the second would add Predator character selection. The patches were released on October and November of that year, respectively.
33** Originally (even after the previous patch), there are no leaderboards for alternate characters, causing fan complaints. [[WordOfGod The response]] is the amount of maps with the amount of characters (40 x 8) would require a lot of work to merely compare points.
34** Due to players complaining about the issues with the PC port, the devs offered all of the previous Arkham Games for free for those who bought ''Knight'', and PC got the Community challenge pack (Community chosen challenge maps remastered from ''Asylum'' and ''City'') before consoles got it.
35* After ''VideoGame/BlazBlueCrossTagBattle'' received massive backlash for an unclear and controversial [=DLC=] plan which most notably left half of the {{Unexpected Character}}s [[WebAnimation/{{RWBY}} Team RWBY]] as separate paid downloads, [=ArcSys=] soon released a very strong apology and announced that not only would the first [=DLC=] character pack be free for digital download preorders and for the first week of release but also that Blake and Yang would be free to download indefinitely. Wrong of them to try and break up a good team.
36* ''VideoGame/{{Civilization}} VI'' is set to feature two [=DLC=] packs introducing civilizations from Africa, Asia and the Americas amid criticisms that the base roster is Eurocentric - '''ten''' European civs (England, France, Germany, Spain, Rome, Norway, Greece, Russia, Scythia and Poland) to two African civs (Egypt and Kongo), four Asian ones (China, Japan, Arabia and India), three American ones (America, Aztecs and Brazil) [[MyFriendsAndZoidberg and Australia]]. Sure enough, the first pack ''"Rise and Fall"'' has a more balanced representation: it adds the Cree, Georgia, Holland, a new Indian leader, Korea, Mapuche, Mongolia, Scotland and Zulu.
37* ''VideoGame/Cyberpunk2077'':
38** The nature of [[CyberneticsEatYourSoul Cyberpsychosis and Humanity ratings]]. When the game came out in the 1980s, it was pretty much a way to increase BodyHorror and limit players from just having ''everything'', by threatening your character with removal by GM Fiat. Thirty years later, with more real-world knowledge about limb replacement, it may sound ableist and offensive to people with real-world psychological issues and disabilities. The shift in the video game from the tabletop -- that Cyberpsychosis isn't real but instead a bunch of factors like defective tech, drug use, and psychological trauma caused by the oppressive state of terminal-stage capitalism in the ''Cyberpunk'' world -- updates it to modern times while tying it into the setting's statements about corporate greed and recklessness.
39** A common criticism for [=CDProjekt's=] previous hit, ''VideoGame/TheWitcher3WildHunt'' was the fact that all characters, from major ones to background [=NPCs=], were white (until the ''Heart Of Stone'' [=DLC=]). Night City features people of all races and ethnicities, with Japanese, Latin American, Filipino, Native American, black and mixed-race characters playing major roles in the story and being in more important sidequests. They're also voiced by actors who correspond to their character's ethnic backgrounds. The player can also make their V any race/ethnicity they'd want, while in ''The Witcher'' they could only play as the white Geralt.
40** Another criticism was the lack of [=LGBT=] characters, or if they were present, their identity was either sidelined (Ciri's bisexuality being mentioned only in a single optional dialogue tree), used for titillation (Philippa and Saskia in ''VideoGame/TheWitcher2AssassinsOfKings''), or an excuse for {{Gayngst}} (minor character named Myslaw in the third game). ''Cyberpunk 2077'' mitigates this somewhat by offering a few well-written, openly LGBT characters (Judy, Kerry, Claire, Johnny) whose arcs and identities are treated with respect, a GayOption for both masculine and feminine V (unlike ''Wild Hunt's'' two female romance options for Geralt) and the possibility of making V UsefulNotes/{{Transgender}} (though opinions on how it was implemented vary). Additionally, in the English dub, Claire is voiced by Maddie Taylor, who's a transgender actress.
41* ''VideoGame/{{Cytus}}'':
42** The developers of ''Cytus'' attempted to address [[ItsEasySoItSucks the issue of lenient timing windows]] by introducing TP, an alternate scoring system that's less forgiving on mistakes and adds a harder-to-obtain variant of the Perfect judgement. The TP is explained in [[WordOfGod official social media and forum posts]], but [[GuideDangIt not in-game]] and the game does not show the breakdown between "color" Perfects (the harder variant) and "black" Perfects.
43** Some players complained that in ''VideoGame/CytusII'', Neko#ΦωΦ got way more songs compared to the other main characters. At its worst, she had '''72''' compared to PAFF's 28 and ROBO_Head's 32. A big part of this problem was due to Neko's occupation as a video game streamer making her the logical choice to receive all of the {{Crossover}} songs from other rhythm games, despite the fact that some of them would sound more fitting for other characters. Noticing this, Rayark introduced Graff. J, a new character who could receive the collaboration songs in order to balance the main characters' song numbers again. The announcement even included [[https://i.redd.it/brrjvlviid261.jpg a humorous drawing of Neko tearfully handing some CDs to Graff]]!
44* ''VideoGame/DawnOfWar'':
45** One of the reasons that the entry ''Soulstorm'' was so disliked was the legendarily bad performance by the {{Space Marine}}s commander Indrick Boreale, being one of the most incompetent commanders in the whole series. To the studio's credit, Relic Entertainment didn't {{retcon}} this and actually explored the results of Boreale's decisions based on those complaints. Come ''Dawn of War 2'', Cyrus [[MultipleEndings confirms]] that Boreale died in the previous game and cost the Chapter a large chunk of their manpower, and the Chapter's recruiting worlds are being threatened from all sides because of this. In ''Chaos Rising'', Cyrus cites Boreale [[spoiler:if he's the traitor, believing that the Chapter is no longer worth obeying if it promotes complete idiots to important ranks]].
46** When the trailer for ''Chaos Rising'' came out, it was widely speculated that one of the Chaos Space Marines in the trailer was Eliphas the Inheritor, the charismatic Chaos Lord from ''Dark Crusade''. Only problem was that Eliphas' ending cutscene in that game has him ripped apart by a daemon, specifically citing that he had no chance of redemption. So the creators transferred Eliphas to a new Legion with a mission from Abaddon the Despoiler (the Warmaster of Chaos) himself just to include the character for fans.
47* The original release of ''VideoGame/DeathStranding'' drew some criticism due to an interview log titled "An Asexual World", which gives an inaccurate, stereotype-filled description of UsefulNotes/{{asexual}}ity that many asexuals found offensive. The [[UpdatedRerelease Director's Cut]] adds a paragraph which points out that even InUniverse, the article's claims are dubious and discriminatory, separating the offensive content of the log from the real-life writer's own views.
48* ''VideoGame/{{Deltarune}}'' addresses criticism of the game it is following, ''VideoGame/{{Undertale}}'':
49** A common complaint was how the PacifistRun adhered to the CrimeOfSelfDefense trope, requiring players to not attack creatures intent on murdering you. By comparison, ''Deltarune'' takes a more realistic approach, featuring enemies that can only be placated by tiring them out and casting a spell on them. Additionally, while winning fights through violence prevents enemies from being recruited, doing so will not cause the story to diverge from the Pacifist route like in ''Undertale'', unless the player actively seeks out the Weird Route, which requires [[CorruptTheCutie a much more active]] and [[EarnYourBadEnding intentional]] form of villainy.
50** The game is also less condemning of violence against foes with zero redeeming qualities to them. The King outright exploits the characters in a PacifistRun by claiming to have a FreudianExcuse and being willing to talk it out after his battle, only to sneak attack the characters after he tricks Ralsei into healing him. Ultimately, he ''doesn't'' pull a HeelFaceTurn; either he's overthrown by Lancer and his subjects and thrown into the dungeon, or Ralsei realizes the King had tired himself out and uses the Pacify spell to tranquilize him, depending on whether you made a "kill" on regular encounters.
51** One of the complaints in ''Undertale'' that Toby Fox agreed with was the player character's movement speed was far too slow. This game allows you to either hold down a key/button to run, or choose the option to auto-run. The slow movement speed is even referred to in-game, as, during the beginning portion, Susie repeatedly complains about Kris walking too slowly.
52* ''VideoGame/Destiny2'': Over the game's lifespan, numerous issues popped up that gradually made the game incredibly grindy and heavily dependent on micro transactions and DLC purchases, which reached their limit in 2023, resulting in a massive drop in pre-orders for ''The Final Shape'' and numerous layoffs at Bungie. The criticism was taken to heart, though, and in the two month delay between the intended ending of ''Season of the Wish'' and the launch of ''The Final Shape'', Bungie introduced a micro expansion called ''Into the Light'' that addressed all of these concerns.
53** Firstly, the expansion was free to play, avoiding a price wall that has cropped up with most of the game's content.
54** The new Onslaught mode (a horde mode requested since the first game) added in a reprised set of weapons and armor fans had been clamoring for, including several Season of the Foroge weapons, which all had new perks to make them relevant in the modern meta-game.
55** The Exotic Mission rotator introduced in the season was updated to include the first two of said missions ever in the game, A Whisper and Zero Hour, while their focus weapons were made craftable and given new perks to keep them in line with newer weapons.
56** A Raid BossRush, Pantheon, was added that provided a new method to obtain raid weapons without having to grind them like crazy.
57** A Crucible map pack, adding three new multiplayer maps into the game, including a ''highly'' desired map on Europa.
58** To address the issue of ContinuityLockout, ''Shadowkeep'', ''Beyond Light'', and ''Witchqueen'' were made temporarily free, with progress saved even after the free period expired. Additionally, the campaigns for ''Shadowkeep'' and ''Beyond Light'' were permanently added to the game alongside Stasis, which handled the base game's lack of storyline.
59** Finally, one of the bigger issues with the seasonal model is that it locked the majority of the craftable weapons in the game behind a steep paywall. The last four weeks before ‘’ The Final Shape'' dropped saw the season pass be made free, with the first seasonal activity completion each day awarding a guaranteed Deepsight Resonant weapon.
60* The reveal of ''VideoGame/DMCDevilMayCry'' was accompanied by the creators promoting it as a {{prequel}} to the existing ''VideoGame/DevilMayCry'' series. [[TheyChangedItNowItSucks Backlash over changes to the character and backstory]] that were [[ContinuitySnarl incompatible with pre-existing canon]] [[http://www.siliconera.com/2011/10/31/dmc-devil-may-cry-takes-place-in-a-parallel-world-with-a-different-dante/ caused the creators to]] {{retcon}} the game into being [[AlternateContinuity a parallel world]]. This didn't stop the 2013 reboot from garnering a mixed-to-negative reception, so the ''real'' Author's Saving Throw came with the release of ''VideoGame/DevilMayCry5'' in 2019, which is an {{unreboot}} that brings back the original Dante and Nero from ''[=DMC4=]'' as well as [[spoiler:Vergil]].
61* The first two classic ''VideoGame/{{Doom}}'' games were ported in 2019 to [=PlayStation=] 4, Xbox One, Switch, and on Android and [=iOS=] devices, however, many players quickly discovered it was marred with various issues (e.g. the game screen being stretched, the music played at a slower speed, broken lighting effects) along with an always-online Bethesda.net DRM on a game that was originally DRM-free since its original MS-DOS version, which Bethesda claimed it was for the then-upcoming ''VideoGame/DoomEternal''[='=]s Slayer's Club bonuses, quickly garnering widespread ridicule. And to add insult to injury, the previous generation ports on Xbox 360 and [=PlayStation=] 3, which were considered some of the better ports of ''Doom'' and ''Doom II'', were delisted from their respective digital distribution services and couldn't be redownloaded if someone had own them on their account prior to the 2019 re-releases.\
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63Bethesda however listened to the response and took the criticism of the new ports to heart, not only putting the Xbox 360 and [=PlayStation=] 3 versions back on their respective storefronts and eventually fixing the 2019 port's major issues, but would go on to improve 2019 ports even further to give console players an experience comparable to playing these games on a modern source port with 60 FPS gameplay, increased rendering resolution, and support curated mods that can be (optionally) downloaded through Bethesda.net, among them being the two halves of ''Final Doom'' for both games, ''No Rest for the Living'' episode for ''Doom II'', and ''VideoGame/{{SIGIL}}'' for ''Doom''. The mobile version and PC re-release of the 2019 port also supports using custom vanilla-compatible [=WADs=].
64* Leliana appears in all ''Franchise/DragonAge'' games even if she was killed in ''VideoGame/DragonAgeOrigins'', with [[UnexplainedRecovery no explanation]] for her survival except a suggestion from Leliana herself that the Maker had more plans for her. This inevitably led to jokes about how the [[PlotDevice Sacred Ashes]] can cure beheadings even when they've been desecrated. One DLC for ''VideoGame/DragonAgeInquisition'' offers an explanation that fits much better into the established lore. [[spoiler:[[DeadAllAlong Leliana wasn't brought back]]. A spirit, empowered by the [[GreenRocks lyrium]] surrounding the Ashes, broke through the Veil and [[DeadPersonImpersonation took Leliana's form]], picking up where she left off. For all intents and purposes, this spirit ''became'' Leliana. In world states where Leliana was killed, this neatly places her in the same category of characters as Cole, a Spirit of Compassion impersonating a young mage he was unable to save, the Guardian of the Ashes, a spirit of unidentified virtue impersonating one of [[CrystalDragonJesus Andraste's]] most loyal followers, and the Spirit (likely of Faith) impersonating Divine Justinia.]]
65* ''VideoGame/DragonQuest'': ''VideoGame/DragonQuestIV'' on the DS suffered from a very limited run. Nintendo made sure that ''VideoGame/DragonQuestV'', ''VideoGame/DragonQuestVI'', and ''VideoGame/DragonQuestIX'' were fortunately made more available. Also in contrast to ''DQIV'', ''DQV'''s characters have less regionalism which, while it still is present, is much less distracting and far more comprehensible to someone whose first language may not be English.
66* After release, Hamir was immediately declared [[LowTierLetdown the worst character]] in ''VideoGame/DungeonsOfAether'', due to his gimmick (gaining Stamina when blocking attacks and gaining a die equal to half his Stamina rounded down each turn, but losing Stamina when hitting enemies and being unable to spend Stamina normally), being hard to use and turning into a disadvantage if it isn't used enough. Of note was his need to raise ''three'' stats to be able to block attacks reliably, when you only get to pick three dice per turn. The next day, he was buffed so he no longer needs Accuracy dice to use his normal DefendCommand, and enemies are easier to trick into attacking even when they'll be blocked, [[https://steamcommunity.com/games/1668290/announcements/detail/3660901493208427180 which was explicitly due to player feedback]].
67* In addition to all its new content, the UpdatedRerelease for ''VideoGame/FairyFencerF'', ''Advent Dark Force'', also makes many adjustments to its existing story routes, considerably smoothing several characters arcs and making the plot flow better. Where it truly falls into this trope is with [[spoiler:Sherman]]. Intended as a WellIntentionedExtremist, most fans found him to be a self-aggrandizing TautologicalTemplar and the party's sympathy for his motives (if not actions) to be [[UnintentionallyUnsympathetic thoroughly misplaced]]. ''ADF'' [[AscendedFanon embraces this]], re-casting the character as a KnightTemplar blinded by his ideals. Not only does this give Fang some credibility for not trusting him from the start[[note]]Fang, by design, starts off rather unlikeable until his HiddenDepths and CharacterDevelopment kick in[[/note]], it also allows [[spoiler:Sherman]] to take over a plot-critical action that was originally a ''tremendously'' OutOfCharacterMoment for an otherwise sympathetic character. It's almost universally agreed this one character rewrite makes the main route much stronger all on its own.
68* ''Franchise/FireEmblem'':
69** ''VideoGame/FireEmblemFates'' attracted controversy for the character of Soleil, who appears to be a bisexual woman who prefers women [[ButNotTooBi but only has heterosexual romance options]]. In particular, the Male Avatar's support with her features him drugging her with a potion that causes her to perceive men as women and vice versa, then pursuing a relationship with her, an action many fans found worryingly close to [[CureYourGays corrective rape]]. Similarly, her support with WholesomeCrossdresser [[DudeLooksLikeALady Forrest]] was her refusing to accept that he was actually a boy, all while stalking him and making creepy come-ons that [[StalkingIsFunnyIfItIsFemaleAfterMale only fly due to her being the girl in the scenario]]. Before the game even came out in the U.S., Nintendo of America issued a statement that these supports would be extensively rewritten.\
70The rewrites were, on the whole, well-received. Soleil still very obviously likes the ladies, and most of her S-rank supports were changed from a romantic RelationshipUpgrade to her politely knocking back any offers of marriage for being PlatonicLifePartners instead. The above mentioned supports are only two chains that end in marriage: Soleil knows that Forrest is male from the get-go, and their conversations are about her not believing that his hair is real. Meanwhile, the Male Avatar no longer drugs her -- instead, he consensually blindfolds her for a visualization exercise, letting her imagine people as the opposite sex to help her work out her confused feelings for him (and even then, she hints she's [[IfItsYouItsOkay making an exception for him]]).
71** Also from ''Fates'', all of the Hoshidan and Nohrian princes and princesses could support with their siblings, as well as their counterparts[[note]]Xander and Ryoma, Camilla and Hinoka, Leo and Takumi, and Elise and Sakura[[/note]] and the foreign royals of the opposite sex, but not the other royal of the same sex. ''VideoGame/FireEmblemWarriors'' fixes this by adding supports between Xander and Takumi, Camilla and Sakura, Leo and Ryoma, and Elise and Hinoka.
72** ''VideoGame/FireEmblemThreeHouses'' appears to have used complaints about ''Fates'' as a checklist:
73*** OneGameForThePriceOfTwo is avoided, price of admission allows you to access all three houses and their story routes. [[spoiler:Plus the fourth Flame Emperor route.]]
74*** BlackAndWhiteMorality is gone. Every faction in the game is [[GreyAndGrayMorality very, very grey]] and even the villains have detailed motivations. Further, [[spoiler:Fates' GiantSpaceFleaFromNowhere problem is averted, so no sudden OutsideContextProblem invalidating the political plot.]]
75*** Bisexual and gay characters are handled with even more tact. There are multiple characters a Byleth of either gender can romance, and several more have romantic paired endings with the same sex despite ''not'' being interested in a Byleth of their gender. Originally though, M/M pairings were lacking as all of them besides Linhardt ended up being ButNotTooGay [[note]]and even the F/F pairings were slightly criticized for being between overtly feminine women without including the more masculine ones like Catherine[[/note]] while later additions added Jeritza and Yuri as gay options for male Byleth.
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79* ''VideoGame/GenshinImpact'': After many players complained about Sumeru being difficult to navigate due to the underground areas of the map being obscured from the region map, [[https://genshin.hoyoverse.com/en/news/detail/112476 Hoyoverse's developers implemented an underground map]] of the region into the game proper, allowing players to see which layer of the underground (or underwater) they're in.
80* ''VideoGame/GuildWars2'': Many fans of the game expressed their hate of Traherne for [[SpotlightStealingSquad taking the spotlight from the player]] and [[CreatorsPet having the entirety of the Orr arc about him]]. In ''Heart of Thorns'', Traherne disappears completely until the very end where the player kills him.
81* [[Creator/ArcSystemWorks ArcSys]] is well-known for overcharging with their UpdatedRerelease titles, releasing the same game multiple times at full price with small amounts of additional content. So, when it was announced that ''VideoGame/GuiltyGear Xrd -REVELATOR-'' would be getting an update (''REV 2'') as digital download and a lowered-price retail release, many saw it as a relief.
82* ''[[VideoGame/{{Gungrave}} Gungrave G.O.R.E]]'' at launch was met with very negative reception due to not only the game's buggy nature, it also shipped with a lot of annoying elements such as poorly designed platforming, a steep difficulty curve, and frustrating level segments such as the infamous TraintopBattle in Stage 5 throwing overwhelming obstacles at the player while dealing various OneHitKill hazards and an arbitrary time limit. Iggymob has been very receptive of the player's feedback and not only addressing issues the players had with the game's difficulty and elements that worked against the player in post-launch patches, they also have implemented an optional cel shading filter in response to the game's realistic art direction and even added some extra content to the game such as the ability to play as [[spoiler:Bunji Kugashira and Brandon Heat]], which brought the game to more a positive light.
83* After the release of ''VideoGame/HalfLife2'', the fanbase was extremely displeased by what, to Gordon, amounts to a ShootTheShaggyDog even worse than the first game. ''Episode One'' blows the rage away through a SugarWiki/MomentOfAwesome for the Vortigaunts that both retcons [[spoiler:Alyx's implied death]], and changes the whole storyline, showing the [[HumanoidAbomination G-Man]] isn't as all-powerful as thought before.
84* ''Hay Day:'' After peanuts and peanut products were added to the game, the main complaint regarding the former was that only 3 products could be made with peanuts, which led to players having piles of peanuts in their silos they couldn't do much with. In December 2020, an update added 4 more peanut products.
85* ''VideoGame/{{Inscryption}}'': The reveal that the first act of the game, which was the only part publicized and seen in the demo, was relatively short and wildly different from the rest of the game led to some players accusing the creator of false advertising or even scamming. Two months after launch, the creator released ''Kaycee's Mod'', a free expansion which expands the first act into a full rogue-lite.
86* ''VideoGame/KanColle'', being a game [[CreatorProvincialism from Japan and thus featuring largely IJN warships]], has had a lot of backlash from nations that were Allied Powers and saw the 'Abyssal' fleet as a stand-in for the Allied Fleets[[note]]notwithstanding the fact that the Abyssals had torpedo cruisers from the very beginning, and the IJN was the only navy to have torpedo cruisers during UsefulNotes/WorldWarII[[/note]]. The devs eventually clarified that this wasn't the case (at least, not anymore) by introducing Allied shipgirls (beginning with USS Iowa) and Abyssals based on IJN ships.
87* ''Franchise/KingdomHearts'':
88** After three infamously NoExportForYou "Final Mix" versions that were Japan-only, the 1.5 and 2.5 [=PS3=] ports of the series included the ''Final Mix'' versions of ''I'', ''II'', and ''Birth By Sleep''. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
89** The series has long been criticized for its entries being spread over multiple consoles from both Nintendo and Sony, making it a bit tricky to keep up. The 1.5+2.5 release for the [=PS4=], in tandem with the 2.8 release that remasters ''3D'', means the entire series sans ''Days'' and ''Re:coded'' and ''χ'' are playable on a single console.[[note]]And if you really want to play them, it isn't much of a hassle, as ''Days'' and ''Re:Coded'' are both on the same handheld, the Nintendo DS, and ''χ'' is available to anyone with an Android or [=iOS=] smartphone.[[/note]]
90** The ''Days'' adaption in 1.5 Remix was criticized for its awkward cuts between fight scenes and for not including scenes from the Disney worlds. The adaption of ''coded'' in 2.5 Remix does include scenes for fights and the Disney worlds making the cuts much less jarring and telling the story more coherently. When 1.5 Remix was put on [=PS4=], a scene for Roxas fighting Xion was added.
91** The Disney elements have been TheArtifact since ''Days'', but there has been some effort to avoid this starting from ''coded''. Donald and Goofy are given a bigger role in ''coded'' after getting DemotedToExtra and return to being party members for ''Kingdom Hearts III'' and a scene added to the storyline of ''coded'' during 2.5 Remix has Maleficent making a connection between the Datascape and the Book of Prophecies from ''chi'', adding context to her appearance in ''3D'' and reversing the VillainDecay she has gone through. Additionally, the Disney worlds are back to having a story reason for getting visited, with Disney characters having more interactions with the KH-original characters.
92** Kairi has been DemotedToExtra as of ''Days''. She gets called in to help in the secret ending of ''3D''. [[spoiler:However, considering how she ultimately fared in ''III'', some can't help but wonder if it was worth it. Thankfully, the ''[=ReMIND=]'' DLC rectified this issue after a massive fan backdraft ensued.]]
93** Going beyond just the ''Kingdom Hearts'' series, the portrayal of the main trio of Disney characters--WesternAnimation/DonaldDuck, WesternAnimation/{{Goofy}} and WesternAnimation/MickeyMouse--could be considered a response to some of the most common complaints about those characters over the last few decades. For many animated fans, the trio were basically glorified corporate mascots with little personality, which wasn't helped by the fact that they never really had definitive [[MysteriousPast backstories]] or [[WhyDoYouKeepChangingJobs occupations]]. The [[VideoGame/KingdomHeartsI original]] ''Kingdom Hearts'' made sure to rectify that, portraying Mickey as a [[TheGoodKing monarch]], Donald as his CourtMage, and Goofy as his Captain of the Guard. And while their backstories still aren't terribly detailed, ''VideoGame/KingdomHeartsII'' still makes an effort to give Mickey an actual character arc by showing the beginnings of his feud with WesternAnimation/{{Pete}} and introducing us to his childhood mentor, [[WesternAnimation/{{Fantasia}} Yen Sid]].
94** ''Birth by Sleep'' and ''Dream Drop Distance'' were notorious for having poorly designed [[OptionalBoss secret bosses]] that had AIRoulette and forced players to spam invincibility frames and cheap tactics to win. ''0.2'''s secret boss hinted at a return to reactive boss design that ''Kingdom Hearts I'' and ''II'' had. Thankfully, the Osaka team, who were the developers of said games, likewise redeemed themselves ''BIG TIME'' with the additional fourteen secret bosses of ''Re:Mind'' DLC for ''III'', which were much lauded for their sharp increase in difficulty from the base game, but in [[BestBossEver a VERY fun and properly challenging way]].
95* ''VideoGame/TheKingOfFighters'':
96** The creators changed the gameplay in ''[='99=]''; four characters are selectable for the fight, with one (or more, in ''2001'') being a Striker, [[AssistCharacter a supportive character]] that would be called to perform a move in order to stop an opponent or open his guard for your attacks. Fans disliked the bugs and infinite combos that came with it. In ''2002'', the game went back to 3-on-3 fights with no strikers, like ''[='98=]'' and the titles before it.
97** Most fans were unhappy (euphemism) about [[CreatorsPet Ash Crimson]] taking the role of protagonist previously covered by Kyo and K', just as much as they were unhappy about him [[spoiler:[[BroughtDownToNormal stealing]] both Chizuru and Iori's Sacred Treasures powers]]. Come ''XIII'', Ash enacts a HeroicSacrifice to stop the BigBad of that StoryArc. [[spoiler:Mind you, he doesn't die... [[RetGone he is erased]] from existence. [[CosmicRetcon Retroactively!]] So he never really existed in the first place. And then he was brought BackFromTheDead for ''XV''...]]
98* ''Franchise/TheLegendOfZelda'':
99** The entire existence of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was this, as the more cartoony nature of ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' saw heavy backlash from Western fans, who formed the majority of the series' fanbase and had been vocally desiring a more realistic and mature-looking installment. This, combined with the game also seeing sluggish sales, resulted in plans for a ''The Wind Waker 2'' being scrapped in favor of a title which would take more inspiration and influence from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. ''Twilight Princess'' would quickly become one of the best-selling games in the series, selling twice as much as ''The Wind Waker''.
100** The [[UpdatedRerelease HD Remake]] of ''VideoGame/TheLegendOfZeldaTheWindWaker'' addressed two of the biggest complaints lobbed at the original game, with these changes being explicitly highlighted pre-release: the Triforce quest and sailing. For the former, the fetch quest was reduced to finding three shards in the ocean instead of the original eight, while with the latter, a new sail was created that increased the speed of Link's boat without having to constantly change the wind direction. They also revamped how boat items work, permanently dedicating them to the D-Pad buttons rather than requiring you to equip them.
101** The HD version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' also had its own fixes, with one that was pointed out by series producer Eiji Aonuma being the addition of a Colossal Wallet that allows Link to hold 9,999 rupees. The item was added after his son played the original and told him that the Magic Armor felt too AwesomeButImpractical rather than the rupee mechanic being a balanced drawback, due to how few rupees you were even able to hold (a merger 1,000).
102** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of the worst-selling home console installments in the series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the title, which prompted the team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the WideOpenSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.
103* ''VideoGame/MassEffect'':
104** The ending of ''VideoGame/MassEffect3'' caused backlash of epic proportions. Official polls from Creator/BioWare showed that nearly 90% of fans hated the ending for various reasons. The outrage culminated in several campaigns aimed at getting [=BioWare=] to notice, including donating tens of thousands of dollars to [[Webcomic/PennyArcade Child's Play]]. Two weeks after the game's release, [=BioWare=] announced they'd be releasing an extended version of the endings to (hopefully) clear up everything that happened. Most fan complaints about the original ending were addressed, a couple {{Retcon}}s went a long way to mollifying the fanbase upset over the InferredHolocaust of the original ending (things aren't nearly as bad as FridgeHorror believed). The EMS requirements for the good endings was also lowered so that it was no longer required to also do the multiplayer missions. And the best part was that the entire Extended Cut DLC was released ''free of charge''.
105** The ''Citadel'' DLC to ''[=ME3=]'' addressed the biggest non-ending related complaint about the game, which was the absence of information for the surviving ''VideoGame/MassEffect2'' squad, particularly the love interests. While none of them figure into the main plot of the DLC, a slew of additional scenes were added with all of them.
106** The series was heavily criticized for the first two games including {{Gay Option}}s only for women, then trying to justify the obvious DoubleStandard by claiming that "[[DiscountLesbians asari don't count]]" which only succeeded in angering their lesbian fans along with their gay male fans. The saving throw for this was done in two stages. The first was when ''VideoGame/MassEffect3'' included GayOption love interests for both genders, including a human option for lesbians and a RelationshipUpgrade with a returning squadmate for gay men. The second stage is when ''VideoGame/MassEffectAndromeda'' confirmed via in-game conversation with Cora, a heterosexual woman, that a person will only be attracted to asari if they are attracted to females of their own species to begin with.
107* Creator/{{Capcom}} had received flack from fans for neglecting the ''Franchise/MegaMan'' video game franchise following the cancellation of several games (including the highly-demanded ''Mega Man Legends 3''), as well as the character's exclusion from ''VideoGame/MarvelVsCapcom3'', and the decision to include [[FightingClown Bad Box Art Mega Man]] as a JokeCharacter in ''VideoGame/StreetFighterXTekken''. Creator/KeijiInafune's departure from the company further fueled the flames. So when ''VideoGame/MarvelVsCapcomInfinite'' was announced, VideoGame/MegaManX is the ''very first'' character to be featured in the debut teaser trailer, even before Capcom's resident poster-boy [[Franchise/StreetFighter Ryu]] shows up. Of course, ''Infinite'' ended being rather divisive upon release, but even so, for the [[MilestoneCelebration 30th Anniversary]] of the ''Mega Man'' franchise, Capcom announced a CompilationRerelease of the ''X'' series of games and the brand-new ''VideoGame/MegaMan11''.
108* After many players called out ''VideoGame/MetalGearSolid'' for its extremely loose understanding of basic genetics (as relayed by the main antagonist, Liquid Snake), Hideo Kojima stepped up and established that Liquid himself has an extremely flimsy grasp on the subject and didn't actually know a word of what he was saying. It doesn't explain how a man with a supposed I.Q. of 180 and a fluency in seven languages could get such simple scientific facts wrong, or why Ocelot refers to Solid as the "inferior one".
109* ''VideoGame/MetalWolfChaos''[='=] ''XD'' remaster was first released with many of the original game's visuals missing, resulting in a drab looking remaster, along with various bugs and crushes that didn't happen in the original Xbox version. General Arcade however eventually fixed some of the game's issues and restored most of the missing shaders and visual effects since the v1.03 update.
110* ''VideoGame/{{Minecraft}}'':
111** Enchanting used to cost ''all'' the experience points the enchantment required. A level 30 enchantment actually drained 30 levels to do, making it a very time-consuming and costly affair. Snapshot 15w47c changed it so you only needed to be ''at'' that level to do the enchantment, and it would only cost a few levels, albeit now at the cost of lapis. The trade-off is now you ''have'' to do an enchantment to reroll it, rather than just being able to close and open the enchanting table, and using an anvil still costs the full level cost to do.
112** TNT in the earlier versions of the game had a good chance of ''destroying'' most of the blocks it blew up. This made it fun, but largely useless since you stood a really good chance of blowing up valuable resources while mining with it. This changed in version 1.14 where TNT is ''guaranteed'' to drop all destroyed blocks as items, making it now an invaluable tool for strip-mining resources.
113* ''VideoGame/MinecraftStoryMode'':
114** Creator/TelltaleGames got some heat for featuring only male Jesse in the marketing for the game, which implies the male character is the ''true'' mc/pc and causes female gamers to feel left out and underrepresented... so they fixed it in later advertisements that started to pop up around the release of episode 2, which featured individual commercials for both versions of Jesse, or showing both versions in the ''same'' commercials.
115** The game was facing accusations that the game was too [[LighterAndSofter soft]] compared to other Telltale games, so several character deaths were planned for episodes 3 & 4.
116* ''Franchise/{{Neptunia}}'': By the original release of ''Victory'', the characters were all comically exaggerated to the point that half the fandom found them annoying, with [[BrokenBase everyone's opinion clashing with everyone else's]]. Idea Factory began rolling saving throws by going back to basics: the UpdatedRerelease Re;Birth series. ''VideoGame/HyperdimensionNeptuniaReBirth1'' uses a new plot and introduces characters with ''much'' more relatable personalities, ''VideoGame/HyperdimensionNeptuniaReBirth2'' tweaks the script considerably while maintaining the much-lauded new characters, and the third remake changed several plot events to not require the leads to be {{Jerkass}}es. Where unpleasant things had to happen, the characters agreed to get them over quickly [[MediumAwareness with obvious disdain for the recycled script they'd been given]]. Come ''VideoGame/MegadimensionNeptuniaVII'', the likable cast of characters is now hailed as one of its high points.
117* ''VideoGame/NintendoWars'': In the ''Advance Wars'' series, both Missiles and Battleships are often seen as AwesomeButImpractical at best, and outright worthless at worse owing to being ''vastly'' overpriced and the very poor range and movement of the Missile unit. In ''Days of Ruin'', both of these were given ''massive'' buffs to make them far more useful: the Missile was given one extra attack and movement range which, when coupled with the additional aerial units, makes them a far more versatile (if still expensive) unit, while the Battleship was given a discount and the overpowered ability to ''move and attack in the same turn'' which, along with other {{nerf}}s to balance this out (reduced ammo and movement range) still made it far more useful overall.
118* ''VideoGame/NoMansSky'': Every single patch could be seen as an attempt at this due to the controversy surrounding many of the promised features that were missing during the game's initial release.
119** The day one patch notes, which many suspect were released just to combat the leaks and prove that the leaked copies were, in fact, incomplete builds. Judging from the reviews from critics, however, [[SubvertedTrope it didn't seem to help much]], being just a posturing TakeThat to the pirated versions.
120** Patch 1.04, released August 18th, fixed some of the bugs each version suffered.
121** The entirety of the Foundations Update, which added numerous features that were previously promised, including base building and board-able freighters, in addition to fixing a number of bugs.
122** The ''NEXT'' update in late July 2018 added multiplayer, which was promised during the game's prerelease.
123** The work of the developers under Sean Murray cannot be understated here. After the disastrous initial release, they essentially worked around the clock to get each update and patch working in the game, facing immense backlash and even death threats all the while. [[https://youtu.be/O5BJVO3PDeQ This video]] by [[WebVideo/InternetHistorian the Internet Historian]] explains it best.
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127* ''VideoGame/OctopathTraveler'': While the initial demo was very well-received, there was much discussion among fans about where the game could use improvement. The development team was very receptive to this input, sending surveys to those who had downloaded the demo and going to great lengths to address the issues brought up while refining the final product.
128* ''VideoGame/PaperMario'':
129** In ''VideoGame/PaperMarioStickerStar'', the normally talkative [[BigBad Bowser]] has [[SilentAntagonist no dialogue]] and is treated as little more than a mindless monster. This wasn't a well-received change by fans; they feel his dialogue is a huge amount of what makes Bowser appealing in other Mario RPG games, so ''VideoGame/MarioAndLuigiPaperJam'', ''VideoGame/PaperMarioColorSplash'', and ''VideoGame/PaperMarioTheOrigamiKing'' gave him back his voice.
130** ''VideoGame/PaperMarioColorSplash'' makes several saving throws after the criticism ''VideoGame/PaperMarioStickerStar'' received:
131*** ''Sticker Star'' is jeered relentlessly for most of its cast being more or less indistinct Toads with all the personality of... well, [[{{Pun}} a sheet of paper]]. For ''Color Splash'', while the issue isn't 100% fixed, the writing is ''much'' sharper and sincerely funny, managing to give even the near-identical Toads distinctive personalities. There are also more non-Toad [=NPCs=] like FriendlyEnemy Bowser forces.
132*** ''Sticker Star'' has many generic environments, especially when compared to the areas of previous ''Mario'' [=RPGs=], that feel rather disjointed and episodic when taken as a whole. ''Color Splash'' brings back the more detailed, imaginative levels of earlier games and has them connect better than ''Sticker Star'' did.
133*** The battle system in ''Sticker Star'' is considered to be a waste of time and unrewarding due to [[ExperiencePoints Star Points]] being removed, so battles offer no reward other than coins (many of which are only gained if the battle was won without taking damage, something that is hard to pull off with most attacks without spending coins to let you use more stickers) and more stickers, which are common enough on the overworld anyway. ''Color Splash'' adds ways to permanently increase the number of attacks used per turn without spending coinsm and has some cards that let you use multiple attacks with a single card, making it much easier to win battles quickly. Hammer Points have also been added as a kind of experience system.
134*** The Thing system was overhauled. In ''Sticker Star'', being able to use a Thing requires you to backtrack to the Sling a Thing stand in Decalburg and turn it into a sticker; additionally the system is a total GuideDangIt, especially for bosses. ''Color Splash'' overhauls the system so that Things are automatically turned into cards when you got them, and adds a hint system to tell you what Thing is needed next (though it will not tell you if multiple Things are needed on two separate things in the same level, though it's still an improvement over ''Sticker Star'').
135*** Bosses are considered [[AntiClimaxBoss anticlimactic]] in ''Sticker Star'' due to their battles being reduced to "use the right Thing at the right time, cutting their HP so low that one attack will finish them off." In ''Color Splash'', some bosses don't need a Thing to defeat at all; in battles where a Thing is needed, it's used to stop a powerful attack or make the boss vulnerable, meaning bosses are actually fun to fight.
136*** Kersti from the previous game is considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', Huey is nicer, jokier and comparatively more relaxed, and while he does get somewhat aggro at times, it's for ''much'' more understandable reasons (Huey usually only gets genuinely upset when he is physically abused somehow, whereas one of Kersti's most notorious moments is yelling at Mario [[ComplainingAboutRescuesTheyDontLike because she took too long to save her from a Scuttlebug nest]]). [[spoiler:This also makes his HeroicSacrifice at the end hold more weight, since he has more character than being an UngratefulBastard so the player is more likely to care about him.]]
137** ''VideoGame/PaperMarioTheOrigamiKing'' makes even more of an effort to clean up the criticisms of the previous modern ''Paper Mario'' games.
138*** Unlike ''Sticker Star'' and ''Color Splash'', there are more original characters with both actual names and unique designs beyond the helper (Olivia). This point is especially impressive, as an interview released before the game revealed the restrictions were even worse than previously thought.
139*** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular are very well-received.
140*** The basic Jump and Hammer attacks are now infinite use like the classic games. While the stronger variants are limited, a single piece of such can now be used multiple times before consumption.
141*** The battle UI has been greatly improved from ''Color Splash's'' clunky version. Instead of flicking through a long menu to choose attacks, painting them, and then flicking them ''again,'' you instead simply choose your targets and your weapons, and attack. This makes battles ''much'' snappier and more satisfying.
142*** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague mechanic where [[ShowsDamage the color of each enemy slowly drains as they lose health]].
143*** The nature of the circle ring system gives Mario more control on which targets to attack during his turn in battle, as the previous two games took the feature away for ultimately misguided reasons.
144*** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, and coins having a use in battle to extend the timer on battle rings or solve them outright if you're having trouble, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.
145*** Bosses no longer require Things, especially as most of them technically are Things themselves. This time, all boss weaknesses are in the fight itself, with no easy-to-miss items required beforehand. It also doubles as a CatharsisFactor, allowing players frustrated with the Things system to finally get revenge.
146*** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series celebrated for introducing original characters and villains, ''Origami King'' addresses this with the eponymous character, King Olly. Meanwhile, Bowser himself is mostly incapacitated from the start of the game, giving a refreshing change of pace from his Big Bad role. Bowser also never [[spoiler:manages to overthrow Olly, unlike ''Mario & Luigi Dream Team''’s shocking yet still divisive use of it on Antasma]].
147*** Unlike the game shows of the previous two games, the bonus round of Shy Guys Finish Last is optional, merely rewarding a Collectible Treasure and trophy rather than a mandatory item for a boss.
148* ''VideoGame/PathfinderWrathOfTheRighteous'': In July 2023, Creator/OwlcatGames added a customer data-gathering package to the game via patch, only to reverse the change less than 24 hours later after backlash. Comments from the developers on the game's subreddit boil down to "Point taken, sorry about that."
149* ''VideoGame/PokemonSleep'':
150** The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.
151** The Linking Cord quickly became infamous among the fan base due to how easy it is collect them (given as a reward for reaching level 3 friendship with a friend) and the game having very few Pokémon that use them for evolving. An update on [[https://pokemongohub.net/post/sleep/pokemon-sleep-maintenance-and-version-1-0-13-update/ November 16, 2023]] lets you trade a Linking Cord for five Candies of a random Pokémon that evolves with it.
152** Free to play players complained how difficult it was to collect diamonds, biscuits, and other items, which made the game more difficult. An update in December 2023 added a daily free gift feature that gives players a free item or diamonds everyday.
153** At the end of March 2024, two different bugs occurred; there was a particularly nasty bug where attempting to collect berries or ingredients would display an error and boot the player back to the title screen. This happened on a Sunday where the pot size to cook ingredients is doubled so it was a pretty rough blow for everyone trying to power up their Snorlax. To compensate, the developers gave everyone three Helper Whistles, an item that gives out three hours worth of collected berries and ingredients. Another bug occurred shortly after where, upon using a Raikou Incense, only its one star sleep style would appear regardless of whether or not you qualified to see its other sleep styles. To make up for it, the developers gave everyone one Raikou Incense and one Raikou Biscuit as well as boosting Drowsy Power by 1.5 for the weekend.
154* ''VideoGame/PrinceOfPersiaWarriorWithin'' was written [[ExecutiveMeddling with a mandate from marketing]] to turn the series away from the ''Literature/ArabianNights'' feel and make it DarkerAndEdgier, complete with emo {{antihero}} Prince and heavy metal music. The fans bashed the change mercilessly, and the writers answered rather innovatively by working the AudienceAlienatingEra into the plot of ''VideoGame/PrinceOfPersiaTheTwoThrones''. The Prince had become so dark and angry due to the stress of being pursued by the Dhaka for years; freed from it his original snarky attitude returns. The Dark Prince is a manifestation of all the character flaws the Prince demonstrated in ''Warrior Within'' who also points out the inherent selfishness and irresponsibility in the Prince [[SetRightWhatOnceWentWrong changing history to fix his mistakes]]. Taunted with this near the end, the Prince realizes how childish he has been and chooses to face the consequences of his actions, silencing the Dark Prince.
155* ''VideoGame/QuiltsAndCatsOfCalico'': In response to complaints about the Story Mode puzzles, the April 22, 2023 patch update added some quality of life features to make them easier to solve:
156** When you select a Patch Tile, the invalid spots on the board are now marked with X's.
157** The limited rules such as only being allowed to place adjacent colors or patterns are in a separate window which can be viewed anytime.
158* ''VideoGame/{{Raiden}} III'' was [[TheyChangedItNowItSucks panned by many players for not including the iconic Bend Plasma]] (aka "Toothpaste Laser") that originated in ''Raiden II'', replacing it with the Photon Laser. It was put back in ''Raiden IV'', though with somewhat different behavior.
159* ''VideoGame/ResidentEvil3Remake'' got decent reviews, but suffered ''heavy'' criticism for being a CompressedAdaptation and MissionPackSequel of ''VideoGame/ResidentEvil2Remake'' that reused a lot of assets, removed a number of locales like the entire Clock Tower, Raccoon Park, and Dead Factory, trimmed back how Nemesis functioned, and even removed the branching paths and Live Selection that gave the original a ton of replay value. Thus, when they made ''VideoGame/ResidentEvil4Remake'', while they still changed a lot about the narrative and gameplay to make it far more serious and far less [[NarmCharm campy]] than the original, they were ''much'' more faithful in recreating iconic locations and events from the original. [[spoiler:They even brought back [[BigLippedAlligatorMoment Oven Man]]]]. Thus, the remake of 4 was released to near-universal acclaim, scored 10/10's almost across the board, and sold over 3 million copies ''in its first two days''.
160* In ''VideoGame/ResidentEvil7Biohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/d/dd/Re7-redfield.jpg/revision/latest?cb=20170202185228 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.
161* ''VideoGame/{{Rimworld}}'': The ''Biotech'' DLC got some notable criticism from the player base for the lack of synergy with the previous ''Ideology'' DLC despite the overlapping narrative possibilities, which was due to the developers not wanting to lock paid DLC content behind other paid DLC. [[https://store.steampowered.com/news/app/294100/view/5940838760383806768 Directly as a response to this feedback]], they went back on their decision and added numerous integrations between the expansions in the following update.
162* ''VideoGame/RiverCityGirls'' was criticized for its ending involving [[spoiler: Kunio and Riki not recognizing Misako and Kyoko as their girlfriends as opposed to Hasebe and Mami]] as part of a joke on different localizations and different canons. The ending was not well recieved due to it being the same in the secret ending even with [[spoiler: the boss fight against Hasebe and Mami added]], for not making sense to new fans of the ''Kunio-Kun'' series and even pissing off veteran fans of the series who prefer [[spoiler: Misako and Kyoko with the boys as opposed to Hasebe and Mami]] due to the latter two going under major AdaptationalJerkass. Not to mention there was some criticism applied to the notion that the ending took away from the idea of the girls rescuing the boys since the original ending played into the trope of them being [[spoiler: psycho-exes or outright delusional yanderes]]. Therefore, many fans were relieved when the new secret ending in version 1.1 finally allowed for EarnYourHappyEnding with [[spoiler: Kunio and Riki being on much friendlier terms with Misako and Kyoko and taking them out to eat for their troubles.]]
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166* In the ''VideoGame/SaintsRow'' series, one of the reasons why ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'' were such {{Contested Sequel}}s is because they moved the action from the amazingly-designed town of Stilwater to the much less interesting Steelport, whose districts look very similar and don't have many interesting landmarks--a huge flaw in the WideOpenSandbox genre, where the quality of the setting is so important. The reboot, ''VideoGame/SaintsRow2022'' is once again set in a new location, and this time, the town of Santo Ileso is much closer to Stilwater than Steelport in terms of quality, with several visually distinct districts, loads of memorable landmarks, and a much more colorful palette. While it's still debatable whether Santo Ileso is better than Stilwater, ''everyone'' agrees that it's a massive improvement over Steelport.
167* When Koei added Naotora Ii to ''VideoGame/SamuraiWarriors Chronicle 2nd'' as a [[MsFanservice tall and shapely]] [[{{Moe}} but shy]] [[ApologisesALot and apologetic]] woman, fans were unimpressed that they chose one of the few women of the era who wielded genuine power to portray that way. ''4'' patched things up by showing that as shy as her manners were, she was still a competent politician, unflinching on the battlefield, and when she does set her mind on something, [[{{Determinator}} nothing stops her]].
168* The developers of ''VideoGame/SmashTV'' originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]] that is always presented regardless of meeting the conditions, only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]], and then started levelling complaints against Williams for informing them of a nonexistent secret area for an equally nonexistent "good" ending. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
169--> "You know, it’s funny because when I remember back to that period of time, I remember us thinking a lot of the time, '[[NintendoHard Players will never get there]],'" says Tobias. "'They won't play the game enough ... They'll never get there anyway so it doesn’t matter.' [[{{Determinator}} And players got there]], and so that surprised us. We thought the same thing on [''Franchise/MortalKombat''] about the fatalities: 'They'll never find these things.'"
170* ''Franchise/SonicTheHedgehog'' created some confusion over whether the name of the series villain is Robotnik or Eggman, owing to dub discrepancies. "Eggman" was always this character's name in Japan, but America localized his name as Ivo Robotnik. Sega eventually settled the issue by saying [[TakeAThirdOption both names are official]] -- Ivo Robotnik is his real name, and Eggman is the nickname everyone uses for him. The ''VideoGame/SonicAdventure'' series phased out the Robotnik name in favor of calling him Eggman, and the finale of ''VideoGame/SonicGenerations'' has Classic Eggman referred to by his real name, noting that [[LampshadeHanging "nobody calls me that anymore"]].
171* ''VideoGame/SoulcaliburV'' was controversial for getting rid of many of the ''VideoGame/{{Soul|Series}}'' series' established characters in favor of [[ReplacementScrappy divisive replacements]]. In response, ''VideoGame/SoulcaliburVI'' was announced to be a [[ContinuityReboot complete reboot]] that would bring back the original cast. The fact that the announcement trailer heavily featured Sophitia, a fan favorite who was killed off in ''V'' [[DyingToBeReplaced and replaced by]] Patroklos, her unpopular son, was likely a deliberate apology.
172* The debut trailer for the 2011 ''VideoGame/{{SSX}}'' game had an extremely DarkerAndEdgier feel, realistic and "gritty" graphics, some plot revolving around rival teams of boarders competing to race in the most inhospitable places on Earth and the title ''SSX: Deadly Descents''. Cue derogatory nicknames like "[[VideoGame/CallOfDuty Call of SSX]]: [[VideoGame/DawnOfWar Winter Assault]]" and variants. Every single game related media since then has [[WordOfGod the developers insisting]] that the characters and the cartoony and over the top feel of the game are still there and that the "Deadly Descents" are just a small part of the game, the others being the classic racing and trick modes. The subtitle was eventually removed.
173* Soon after the gameplay demo of ''VideoGame/{{Starfield}}'' in 2022, Creator/{{Bethesda}}'s Twitter account verified that the game would not have a voiced protagonist, a much-maligned feature in ''VideoGame/{{Fallout 4}}'' that even Bethesda director Creator/ToddHoward admitted was a failure.
174* ''VideoGame/StarFoxAdventures'' had [[TroubledProduction serious development drama]] from the shift between ''VideoGame/DinosaurPlanet'' to a DolledUpInstallment of ''Franchise/StarFox'' and being rushed out of the door before the departure of Creator/{{Rare}} which made most of the game content featuring newcomer Krystal [[DummiedOut becoming lost in the shuffle]]. The resulting plot [[FauxActionGirl sidelined her as a prisoner for the game's majority]] annoying fans hoping for a genuine ActionGirl. The follow-up game ''VideoGame/StarFoxAssault'' not only makes Krystal fully playable in multiplayer, but in the single-player campaign she's capable of wiping out entire enemy squadrons both in the cockpit and on foot by herself, proving her worth to the Star Fox team and that her ActionGirl status isn't just window dressing.
175* ''VideoGame/StarOceanTillTheEndOfTime'' featured a rather infamous AssPull that revealed [[spoiler:the entire universe of ''Star Ocean'' was actually an MMORPG, with every character in the universe being an NPC in this game meant for 4D beings]]. The fans bashed this plot twist mercilessly, to the point that the series became [[NeverLiveItDown known for only this plot twist]]. The next game in the series, ''VideoGame/StarOceanTheLastHope'', wrote around this by [[spoiler:introducing the concept of TheMultiverse and ways to leap from one dimension to another]], thus providing a way around the plot twist without completely retconning it.
176* ''VideoGame/StarTrekOnline'':
177** Fans pointed out problems with the Hobus supernova (the one that destroyed Romulus in ''Film/StarTrek2009''), so several missions put you in contact with {{Non Player Character}}s who also said, "yeah, this doesn't make one damn bit of sense". An arc reveals [[spoiler:the supernova and its FTL blast wave were the result of a weapon deployed by Romulan Admiral (then Praetor) Taris at the behest of alien "dark masters", a.k.a. the Iconians[[note]]A counterpart arc in the Romulan Republic storyline has her claim that she didn't ''know'' it was a weapon, and that she was deceived by Hakeev, her science officer at the time.[[/note]]]]. This is a take-off from the new movie's prequel-comic ''Countdown''.
178** Cryptic did it again after they introduced the Voth. While shooting dinosaurs "with freaking laser beams attached to their heads" was fun, it was controversial at best from a story standpoint (actual armored vehicles [[BoringButPractical would make a hell of a lot more sense]]). In Season 9, the Voth are defeated in the Dyson Sphere by the Undine, bringing back a popular but underused threat.
179** Among the reasons the season 9 Undine lockbox ships were hated was the {{fanon}} idea that Undine ships were themselves intelligent beings,[[note]]The canon doesn't actually say anything one way or the other.[[/note]] which led to the theory that forcing them to now obey Feds, Klingons, and Romulans required MindRape. ''Delta Rising'''s first mission, "Mindscape", included a line from Tuvok that ''most'' Undine ships were in fact something like tools (Eric Cooper's command ship in the mission is an exception), no more sentient than a normal starship.
180* ''VideoGame/StreetFighterIII'' was an infamous disappointment for Creator/{{Capcom}}, with one of the most frequently-cited reasons for its failure being that it ditched the majority of the fan favorite characters from ''VideoGame/StreetFighterII'' in favor of an almost entirely new cast. Capcom subsequently released a new game in the ''VideoGame/StreetFighterAlpha'' prequel series the following year, which featured most of the recognizable characters from ''Street Fighter II'', and later brought back Chun-Li and Akuma in ''Third Strike'', an UpdatedRerelease of ''III''. While a few of the better received characters from ''III'' have since reappeared in the newer games and the ''VideoGame/CapcomVs'' franchise (namely Ibuki, Dudley, Elena, Hugo, Makoto, Yun, Yang, Alex, Urien, Gill, and Oro), the series has still largely maintained a focus on the characters everyone remembers from ''II''.
181* ''VideoGame/SuperMarioOdyssey'':
182** The Mario franchise faced several accusations of stagnation during the 3DS and Wii U eras with the primary criticisms being an overload of Toads at the expense of other races, the gameplay being based mostly on the 2D Mario games, controversial changes to much loved gameplay styles, generic video game settings and most bosses being the Koopalings or other recurring bosses. ''Odyssey'' has the new Capture mechanic, expansive and unique locations, new [=NPCs=], unique bosses and the returning characters, aside from series staples, [[UnexpectedCharacter are so obscure their presence was an unexpected and welcome sight]].
183** Bosses in ''Odyssey'' are much harder than the ones in past 3D ''Mario'' games and [[RecurringBoss Recurring Bosses]] change up their attack patterns, arenas to make rematches different and harder. This is likely in reaction to the criticism bosses in past 3D games were too easy and bosses fought several times were just the same battle over and over again.
184* ''VideoGame/SuperRobotWars'':
185** In ''VideoGame/SuperRobotWarsAdvance'', Axel Almer's personality as a protagonist is "lovable goof" while, if Lamia Loveless is chosen instead, Axel becomes a cool but efficient enemy leader and TheRival. When the ''Advance'' plotline was adapted into ''Original Generation 2'', Lamia was made the hero but Axel's Rival personality was {{Flanderiz|ation}}ed into a cold, vicious {{Jerkass}} willing to throw away the lives of his non-human subordinates. After fan complaints, the updated ''VideoGame/{{Super Robot Wars Original Generation}}s'' rewrote Axel as a NobleDemon, a character arc that carried through his appearances in ''VideoGame/EndlessFrontier'' and the AnimatedAdaptation of ''Original Generations'', climaxing with a full HeelFaceTurn in ''Original Generations the 2nd''.
186** Despite a couple of grammatical hiccups here and there, the Asian release of ''VideoGame/SuperRobotWarsV'' contains a surprisingly good translation of just about the entire script, in contrast to the Asia version of ''[[VideoGame/SuperRobotWarsOriginalGeneration Super Robot Wars Original Generation: The Moon Dwellers]]'', which had [[SarcasmMode revolutions to the realm of translation]] such as [[BlindIdiotTranslation "crazy ghost-chan of rampage," "the same genders differences," and "Such words... even I could...!"]] It's telling that Creator/BandaiNamcoEntertainment put more effort into improving their translating skills with localizing ''V'' after learning from some of their mistakes with ''The Moon Dwellers''. This was further improved with ''VideoGame/SuperRobotWarsX'', as one of the translators for the game was one of those who worked on the FanTranslation of ''VideoGame/SuperRobotWarsAlpha Gaiden''.
187* Among the complaints of ''VideoGame/TheEvilWithin'' was how the game locked letterboxing throughout in gameplay which was very distracting to play (one of the first mods was removing it), as well as how difficult and unfair the game is in general, even on Casual difficulty. These were all resolved with a June 2015 patch - letterboxing was removed entirely on all platforms during gameplay but not cutscenes, and Casual Difficulty was made more merciful; Haunted are much less likely to revive once dropped, the odds of scoring critical headshots are higher, bomb disarming never increases in speed, and bosses are just as lethal as always, but take a lot less firepower to kill.
188* ''VideoGame/TheTalosPrinciple'': Many changes in the ''Road to Gehenna'' DLC with regards to the main campaign.
189** The sigil-based puzzles, widely considered to be ThatOnePuzzle. There are only two sigil puzzles in the whole DLC, and they're only required to access the secret ending, as opposed to the dozens of sigil puzzles in the main campaign, many of them required to complete the game.
190** Many players viewed the puzzles involving recorders as confusing or hated that many of them required a lot of waiting (the latter worsened by the fast-forward button not being available in early versions of the game), with some of them even fearing to see the "play" symbol on the puzzle description, and many fan-made puzzles labeling themselves as "No recorders". The DLC only has two puzzles involving recorders (and neither involves the platform).
191** There are also no puzzles involving moving carefully around active mines or turrets in the DLC.
192** Only 10 stars out of the available 16 are required to access the secret ending, which means you don't have to get all of them (which, considering the difficulty of some of them, is welcomed).
193** Finally, an EasterEgg unlocked by finding a floppy disk features a short story which is largely a TakeThatScrappy to Milton's more annoying tendencies.
194* The 2024 remaster of the first three ''Franchise/TombRaider'' games had an issue with items being difficult to see in the new lightning engine. The issue was very prevalent in the first game due to the lighting system making objects like keys blend in with the surroundings to the point of looking nearly invisible and the fact that the first game doesn't have flares like the later games did. The devs would release a patch that would make the keys look a lot brighter so that they're much easier to spot.
195** The remaster also made a change to the third game's NoGearLevel where the room that contained Lara's pistols would also have her ammo and health kits that were also taken from her, finally allowing players to recover their supplies after having to deal with the original version of the game where no such luxury existed.
196* ''VideoGame/TotalWarWarhammer Trilogy'':
197** When it was announced that the Warriors of Chaos, one of the most pivotal factions in the setting, would be available as the preorder DLC for the first game, the fandom went into an uproar over this business decision. Not only would they have to pay extra to play the faction, but the Warriors of Chaos were missing a lot of options for their army roster, especially regarding marked warriors. CA would take steps to rectify this decision. Initially, they made the DLC completely free for those who bought the game one week after it launched. However, the faction would eventually be salvaged following the release of the ''Champions of Chaos'' DLC for the third game which added marked warriors to their roster and heavily reworked and updated their playstyle.
198** The ''Shadows of Change'' DLC received massive controversy upon its announcement given how it had a major price hike in spite of offering less content when compared to earlier DLC[=s=]. The controversy became so prevalent that it led to CA delaying their intended DLC roadmap in order to address the complaints. They eventually settled on adding more content to the DLC to justify the price increase and standardizing the included content to make sure all featured factions were treated equally. It also led to subsequent DLC[=s=] such as ''Thrones of Decay'' receiving a rework to content pricing so that players could either purchase content for their favored factions individually or all at once in a bundle like in the past.
199* ''VideoGame/ValkyriaChronicles'':
200** ''VideoGame/ValkyriaChroniclesIII'': Fans criticized the Darcsen race from the first game; their background appeared to be based on how European Jews were persecuted during World War II, while the art style and cultural cues were more based on Japan. It appeared the game ''[[UnfortunateImplications replaced]]'' [[UnfortunateImplications the Jews with the Japanese]]. Shin Hyuga is introduced in ''III'', his mother comes from "somewhere in the Far East" while he is modeled to be Feudal Japanese in a mid-20th-centurish fantasy pastiche world. Shin's inclusion is most likely meant to help dissolve the Jew-Japan image by showing an expy-Japan.
201** ''VideoGame/ValkyriaChronicles4'' also addressed a persistent problem many fans had with the nation of Gallia; specifically, how their military brass and even their rank-and-file could be such a hot mess of GloryHound and MilesGloriosus types less competently led than a conscripted militia, a borderline-dropout academy class, or the off-record suicide squad. 4's backstory explains that after the Gallian government let an act of war from the Empire slide, most of the people who wanted to actually fight for the cause emigrated to nearby Edinburgh to enlist and fight under an Alliance flag, leaving mostly armchair generals and less-motivated soldiers in Gallia's own (neutral) military.
202* One of the complaints about ''VideoGame/WanganMidnight Maximum Tune 5'' by international players was that by releasing the game across all of its regions (other than China and Indonesia) at the same time, [[BadExportForYou the non-Japan versions ended up being inferior]], running on the same hardware as ''Maximum Tune 4'' and lacking a lot of elements from from the Japanese version, such as the Shibuya/Shinjuku and Ikebukuro courses and the Maxi G currency system. So for ''Maximum Tune 5DX'', [[http://wanganmaxi-official.com/wanganmaxi5dx/en/miraiken/001.php Namco flipped their approach]], delaying the game for non-Japan versions but giving those versions almost all of the same content as the Japanese version.
203* ''VideoGame/WorldOfWarcraft'':
204** In ''World of Warcraft: Cataclysm'', Forsaken have begun using Val'kyr necromancy against their human enemies in order to replenish their numbers. Unlike Scourge undead, however, Forsaken undead retain the free will they had in life after being raised. When this was revealed, Alliance players began complaining that a human being killed by the Forsaken, raised into undeath by them and then choosing to aid the Forsaken in slaughtering their former comrades of their own free will broke the WillingSuspensionOfDisbelief. Blizzard eventually addressed this in one of their [[WordOfGod Ask Creative Development]] sessions, saying that though new Forsaken are free-willed, many of them are raised in a frenzied and malleable state in which they can be easily manipulated into attacking their allies by the Forsaken. This effect is apparently only temporary and the new Forsaken do eventually get to make their own choice afterward.
205** ''World of Warcraft'' caused a ''lot'' of TheyChangedItNowItSucks based on [[CharacterDevelopment changes to their main characters]]. ''VideoGame/HeroesOfTheStorm'' (a MOBA game with a CrossOver between ''Warcraft'', ''[=StarCraft=]'', and ''Diablo'') was released featuring the more classic, iconic portrayal of the ''Warcraft'' main characters. And thus, Thrall is once again the Warchief with strong commitment for the Horde, Jaina is the idealistic mage that believes in peace on both Alliance and Horde, Sylvanas is disgusted by her undeath existence and focused on her revenge of the Lich King, while Malfurion is a ReasonableAuthorityFigure like in the RTS games, Tyrande is the practical, capable commander, Illidan is an antiheroic dangerous WildCard, and Kael'thas returns to putting his people's safety into his top priority. Blizzard gave a HandWave that these heroes are taken from certain timelines of the game so that they could use the portrayal of the characters that their fans see as the best instead of being stuck with the current timeline. The inversion of this occasion is Varian Wrynn, who's instead taken in his most recent incarnation, but since his earlier self was the one that caused backlash and [[RescuedFromTheScrappyHeap he gradually earned the fans' favor ever since]] [[spoiler:[[DyingMomentOfAwesome until his death]]]], the latter self is the more ideal self to pick.
206** The release of ''Legion'' was a response to Wow's numbers dropping to numbers not seen since mid to early vanilla due to the severe lack of endgame content in ''Warlords of Dreanor''. In ''Legion'', Blizzard revealed many, many features people have asked for. Demon Hunters, a class demanded for years? Check. Ashbringer, a weapon many players wanted to wield? It's yours. Emerald Dream, an area that has been anticipated in some form for quite some time? Not the theme of the expansion, but you'll be going in. Return of the fan favorite Illidan? Is his inclusion on the box art any hint? On top of that, many other additions are being added in direct response to ''Warlords of Dreanor'''s failures, including overwhelming endgame content and many improvements to dungeons to keep them relevant.
207** Lorewise, ''Shadowlands''' premise of being an afterlife realm provides ample opportunity for the writers to expand on characters who had [[TheyWastedAPerfectlyGoodCharacter died before their full potential could be realized]]. One of the most prominent examples is [[spoiler:Ysera]], who was unceremoniously killed off in ''Legion'', being a major plot point for Ardenweald and the Night Fae's story overall.
208* While most of the fandom's issues with ''VideoGame/XenobladeChronicles2'' were quality-of-life things that were fixed in patches, there was a single major element in the story (specifically the ending) that left a bad taste: [[spoiler:even considering the [[AndTheAdventureContinues open-ended nature]] of the story's conclusion, Nia got shafted hard by the story's resolution. In addition to losing out to a FirstGirlWins scenario ''and'' having a potential SecondLove HopeSpot torn away from her, her last action is essentially an IWantMyBelovedToBeHappy moment which leaves her largely on her own, giving her an unhappy ending in what's otherwise a wave of mysterious but hopeful optimism]]. When NewGamePlus was patched in, the developers added an undocumented change: after clearing the game a second time, lingering on the EvolvingTitleScreen will trigger [[spoiler:Rex and Pyra to turn and wave offscreen, inviting Nia to hold hands and join them. After a moment, Nia turns and smiles straight at the fourth wall, a gesture clearly directed at the player, promising she got a happy ending too. And this was confirmed in ''VideoGame/XenobladeChronicles3'', which revealed Rex had children [[{{Polyamory}} with all three of them]]]].
209[[/folder]]

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