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This is discussion archived from a time before the current discussion method was installed.


anon: This needs the picture from the Transfomers wiki where Optimus Prime dwarfs highways.

Praetyre: "Many games also strongly imply that the depiction of a “unit” onscreen stands in for anything from a squad to a company, a hero as them and their honor guard, and even a building as an entire complex."

Having played many an RTS game (among them both Company of Heroes games, Rome: Total War, all of the games thus far in the Dawn of War series, Warcraft III, Red Alerts 1, 2 and Yuri's Revenge, all of the Tiberian Sun games save Kane's Wrath and Tiberium Wars as well as numerous flash pseudo-RPG games), none of them "strongly" imply this. This strikes me as a borderline Justifying Edit. There are a few games that give statements on this, but the only one I've gotten into (Hearts of Iron) outright states that the units you command are divisions (with brigade attachments), and even offers their manpower cost in thousands of men.


Schrodingers Duck: I took the Warcraft picture out because a) It's not very clear and b) it appears to be a borderline case of this trope. In case anyone wants to reinstate it:

"So guys, anyone figured out how we're supposed to enter these homes?"


"But then again, Civ4 never made the pretense of scale. That's like complaining that Risk pieces are too big."

Void: Someone doesn't seem to understand Tropes Are Not Bad


Does this also apply to the size of pickup items in first- and third-person games, like ammo in shooters? —Document N

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