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This is discussion archived from a time before the current discussion method was installed.


K.o.R: Dammit, I'm torn. On the one hand I loved the old title for its "...the what now?"-ness... but this new name means it gets to be on the "Screw The X" index that I created.

Known Unknown: I, too, am torn. On the one hand, the old title was funny outright (especially in how random it seemed, which is a big part of the trope itself), and went to outright hilarious if you knew what it was referring to beforehand. On the other hand, if you didn't know what it was referring to, then you wouldn't be able to know what the trope is about just by reading the title, which you can sort of do now.

Anaheyla: "Screw the Rules I have X" feels like an Over Used Running Gag to this troper and I rather prefered the old title but this is somewhat more fitting.

Popcorn Dave: God damn it, will people PLEASE stop changing every funny title to something less funny? Every time I come here now I find another title that's been ruined. I could sort of understand it if the new title was more clear, but it's not; this one sounds like something Dirty Harry says to his boss. Why change it at all?

Jesin: This trope was pretty well known under the name Catapult Turtle Flying Castle Gambit. Also, we have too many "Screw the X, I have Y" pages already. It has long since stopped being funny. We can keep Screw the Rules, I Have Plot! as a redirect title. If you really want to put it in the Screw This Index, I Have Tropes page, just use that redirect. I liked the name Catapult Turtle Flying Castle Gambit, and I say we should change it back.

K.o.R: I can live with that.

jaimeastorga2000: Glad to see I am not the only one who liked the old title better. It was completely hilarious. I agree with Jesin about the redirect and index solutions.

Nate The Great: I fail to see why it can't exist in the index even if it is called "The Catapult Turtle Flying Castle Gambit." Just add "also known as 'Screw the Rules, I Have Plot.'"

Comonad: Looks like the discussion was on this forum topic, which launched a crowner to decide the new name but then seems to have renamed the page without actually launching a crowner to determine whether the name should be changed? Maybe? This stuff is very confusing. It seems way too obscure to be useful as a voting system... Anyway, I'd like to see the name changed back, and the When To Rename A Trope guidelines as I read them seem to agree with me, as this falls under information that makes sense given context with an oblique title, for which the page recommends keeping the name and adding a redirect.

...okay, forum discussion about reverting the rename is here.

Some Sort Of Troper: Also, now we have another pair of crowners, this one, just to gauge if you just don't like this name for any reason and this one, to select a new name

Cassius335: I too, liked the old name better. And, incedentially, I too wish the renaming process would stop trying to make the site dumber...

Cassius335: (later) Doesn't help that the people on the forum thread seem to have this trope confused with Boring Invincible Hero or something. They appear to think this trope is "Hero wins because the plot lets him", hence the current Screw the Rules, I Have Plot! name.

Popcorn Dave: Yep, the problem is the Flying Castle Gambit is actually a really narrow trope that only applies to a certain thing in a certain genre. It needs a quirky, specific title like the original, otherwise it just gets mucked in with every other "dumb stuff that happens just to let the hero win" trope (which covers nearly all action/fighting tropes if you think about it). Although to be fair, examples section hasn't got out of hand like I expected so I guess it's all good. Still pissed off at all these boring trope names though!


Cambdoranononononono: Brought this up on the old page, but I guess that discussion got deleted with the rename. Most of the Pokemon examples bug me because the video games can probably be assumed to be approximations of what is 'actually' happening, along the lines of Gameplay and Story Segregation. If the characters were competing against each other in video game tournaments, it might be valid, but since Pokemon battles take place in the 'real' world in the anime, they aren't bound by the same kind of rules that one would expect from characters still explicitly playing a card game. For example, a Pokemon not being allowed to evolve mid-battle is just a gameplay constraint; there's not really anything in the Pokemon universe that would logically disallow this. It's similar, in general, to complaining that an adaptation of a shooter only allows human characters to take one shotgun blast to the face, rather than implementing the health bar that the characters had in the game.

KJMackley: Because of the primary target of mockery in this trope the examples can easily go off course. This isn't about cards in the show not having the same function in the tie-in game, it is about making up the rules to a game as it is going on.

Anonymous Mc Cartneyfan: Then how do we tell it from Calvinball?

Cassius335: Calvinball is when there really aren't any rules or the rules of the game change from session to session. CatapultTurtleFlyingCastleGambit is when there are supposed to be rules, even a rulebook, but the action on screen tends to... forget this.


Cassius335: Pulling these out for a rethink...

  • In the Beyblade Anime, the way they play the game has nothing to do with the actual game. The actual game is just spinning tops — you let them loose and try to knock the other one out. Try making a Merchandise-Driven anime out of that.
    • Well, the real life tops can occasionally break loose and cause minor carnage too.
  • Bakugan: The main character's monster should have been knocked out in a single turn by the Chinese Girl, but the monster didn't feel like losing, so the main character won. Essentially by flagrantly cheating, apparently.

...the former should perhaps be excluded under the "differences between anime and real game don't count", the latter... well, someone who's seen the ep should feel free to correct me, but straightforward clear cheating would not seem to be an example of this trope.


Zant24: Removed example. There is a difference between making up rules in a game and thinking something is physically impossible.

  • A plot point in Fate Stay Night. It's actually a subversion, though. The 'rule breaking' for the sake of plot thing is Shirou's astonishing projection ability, not the least of which being how easy it is for him. What he's capable of should be flat out impossible to do with a normal sword (projections of that accuracy that also last as long as wants them to, though he tends to break them first while fighting) but he's projecting items at the level of Noble Phantasms. This is extremely impossible as far as Tohsaka is considered and it pisses her off, at least partially because it approaches one of the True Magics. The subversion? Shirou's Reality Marble is already in its passive stage of automatically reading everything about a weapon that is needed to make it and more. Plus it stores the materials to make them. So it's not breaking the rules Gaia has set up, it simply happens to be bypassing them/cheating.


Daibhid C: The example of the Vampire The Masquerade TV series makes me think there must be similar examples in the Dragonlance and Forgotten Realms novels...

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