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This is discussion archived from a time before the current discussion method was installed.


rallyfan9000: In one of the unlockable weapons crates in Mercenaries 2: World in Flames, you can get your hands on what is called a "Hunting Pistol", used by Blanco. It's a nickel-plated .50-cal five-shot revolver. And in Playground of Destruction, you can unlock a weapon called the "Pocket Artillery". It's a fully automatic grenade launcher the size of a Desert Eagle. And speaking of Desert Eagles, in World In Flames, that's one of the weapons in the "Pirate Supply Drop". Only has the performance of a standard pistol, though.

Oh, and there's a weapon literally called a "Hand Cannon" in Lost Planet: Extreme Condition - Colonies. It's an explosive weapon according to the manual. It's only available in multi-player, though, and no one seems to have this ***ing game.


Martello: Did some major cleanup. I deleted a bunch of entries outright that clearly didn't belong. I reposted two here in case the original authors want to put them where they should go.
  • Marginally related ... Tales from the Floating Vagabond had this as the largest weapon a character could fire by him- or herself, about the size of large assault rifles. The sizes are Gun (pistol), Big Gun (submachine gun or small rifle), Really Big Gun (big rifle), Incredibly Big Gun (heavy artillery), My God That's A Big Gun (rail-mounted artillery), and Don't Point That At My Planet! (guess).
  • A friend of this troper used D20 modern to design a Really Big Gun solely as a 'Negotiation Aid'. He took every weapon flaw he could to make the weapon big, bulky, and generally threatening. He also pumped it's firepower. When negotiations were going south, he would whip it out and fire in a random direction (To be fair, it was so innacurate, pretty much any direction could be considered firing at random.) vaporizing whatever it hit. The gun could never be used in a fight but it gave him a healthy boost to intimidation checks.

Removed this mess. If the original author wants to pare it down to something readable that doesn't include ultra detailed information and anecdotes, go ahead.

  • ''Resident Evil 0" had two fictional handcannons. One was a generic automatic pistol, a cross between a 1911 and a Desert Eagle, which used .50 Action Express ammunition. The other was an Umbrella built revolver simply called the 'handcannon," stated in-game to fire a .50 bullet, but mostly based off the .44 Magnum Taurus Raging Bull. Billy Coen uses the Umbrella Magnum to finish off the leech queen in the games' finale.
  • Resident Evil Gamecube has three handcannons.
    • The player can acquire a .357 Magnum Colt Python and Barry Burton's aesthetically identical .44 Magnum Colt Anaconda. (ignore for a moment the chances of finding a pistol in a Umbrella mansion built identically to one your S.T.A.R.S. teammate uses) The Python only has eighteen or so rounds for it through the entire game, and the Anaconda, which can only be acquired by allowing Barry to be killed by Lisa Trevor, has the six rounds loaded into it, and nothing further. However, both can kill most any of the common enemies in-game. Barry's Magnum can actually kill the Tyrant at the end of the game in a single shot, and his "limiter removed" version in two. This means that a .44 Magnum cartridge, marginally more effective than a 9mm Parabellum or .45 ACP in real lifee, is more powerful than a 40mm grenade launcher or 12 gauge shotgun. Despite the fact than in an optional cutscene, Barry fires three rounds point-blank into a normal zombie, only dropping it temporarily. The Resident Evil Remake is known for being one of the more accurate, firearms-wise, in the series.
    • While most do not consider this gun a handcannon, the player can find a "Self Defense gun," a .22 Magnum Derringer loaded with a two rounds, one spent. A researcher used the pistol to kill his friend, but didn't have the nerve to kill himself as well, and left the gun with a note before hanging himself. The player can pick up the gun beside their corpses in the residence buildings. When the key is retrieved from the attached bathroom, the zombified researcher audibly cuts himself out of the noose in a crowning moment of Nightmare Fuel. It is more powerful than the Colt Python, and a zombie killed with it does not need to be burned. However, players generally use the pistol on Plant 42 or the Tyrant to extend their magnum ammunition supply.
  • Resident Evil 2 has a Raccoon Police Department-customized Desert Eagle pistol in .50 Action Express. The large handgun was satin silver, with a custom wood grip set with a RPD medallion. While it isn't quite as mind blowingly powerful against the bosses, it will toast most common monsters and ammunition is still rare. A conversion kit can be found that gives it a longer barrel and increases damage to a large extent, yet also increases recoil (it would reduce it due to the greater mass absorbing recoil impulse) and cuts the magazine capacity from eight to six (which has no relation to a barrel replacement). The gun became so iconic of the game that Tokyo Marui created a limited edition airsoft replica of the pistol in both barrel lengths, the latter complete with wooden a Raccoon Police guncase and badge.
  • Resident Evil 3 has the Smith & Wesson M629, also a .44 Magnum. The rules of previous games apply, and it cannot be upgraded or use upgraded ammunition, the latter being possible on shotguns and handguns. Incidentally, when a gigantic rail gun fails to kill the bloated Nemesis, Jill finishes the monster off with a M629 that was coincidentally right beside her. Michael uses it in the mercenaries minigame mode along with a Benelli shotgun and a M202 rocket launcher.
  • Resident Evil: Code Veronica had the Colt Python. No changes to the old formula of power at price of scarce ammo, and it also lacked upgrade parts.
  • ''Resident Evil: Outbreak Files 1 & 2 featured the ever popular Smith & Wesson M29, but also added "medium" handguns between standard nine-millimeter handguns, the S&W M36 "Chief's Special" and Kevin Ryman's 1911 pistol.
  • Resident Evil 4 introduces the monstrous .500 S&W as the game's Infinity +1 Sword. The player must get five stars on the "Mercenaries" minigame with every character on every level, which is less difficult than it sounds. When you acquire it, the weapon is free, and has a damage less than the standard magnums potentially do, but upgraded, you can acquire 99.9 firepower and infinite ammunition. The "normal" magnums in-game were a modified 1911 pistol and a fictional break-open revolver, both chambered in .45 Magnum. The ammunition is not as absolutely scarce as other games, but is only found on the second disc/chapter 5.
  • Resident Evil 5 gives us the S&W M29 (incidentally in the exact same format used by Harry Callahan), a Desert Eagle (identical to that used in Resident Evil 2), and, of course, the S&W 500, also called the Hand Cannon.

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