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A videogame boss fight against a Kaiju-sized enemy where the player stands on top of a cliff while the boss stands on the ground at the bottom of the cliff, allowing the player to interact with the boss's torso, arms, and head instead of just its feet. Often also a Stationary Boss, since if the boss moved away from the cliff edge the player wouldn't be able to hit them.
Examples
- the second Metal Gear Ray fight in Metal Gear Rising
- The Human-Reaper in Mass Effect 2
- the Reaper on Rannoch in Mass Effect 3
- The Icon of Sin in Doom Eternal
- The raid boss version of Oryx in Destiny
The Icon of Sin and Oryx are notable as examples that aren't also Stationary Bosses, as there are multiple "cliffs" they regularly move between over the course of their respective boss fights.