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jormis29
Since: Mar, 2012
4th May, 2024 08:41:48 PM
There's Dual-World Gameplay which includes swapping between past and future versions of the same place
A video game has a mechanic where two children, a boy and a girl, are both exploring an abandoned location that the former has become trapped in (the girl being free to leave at any time, but choosing not to to help the boy), albeit at different points in time, with the girl seeing it as it was pristine, while the boy sees it while it's dilapidated, and they communicate through a telepathic link that also lets them perceive what their counterpart sees. I'm looking for three tropes pertaining to the different ways this mechanic can be used (or just one trope for the whole thing), plus a 4th one pertaining to one of the game's endings.