Totems of the Dead is a Heroic Fantasy RPG setting inspired by the ancient Americas.
This Tabletop RPG provides examples of:
- All Myths Are True: Particularly Native American, Aztec, and Norse myths. Cryptozoology is also referenced occasionally.
- Alternate History: Not a historical setting, but draws a lot of inspiration from history.
- Atlantis: In this case it is an evil dystopia and Advanced Ancient Acropolis.
- Black Magic: Called "sorcery" or "following a black road."
- Fanservice: Not as much as in some other sword and sorcery titles, but it is in there, both male and female.
- Fantasy Counterpart Culture: Most cultures in the Untamed Lands have a real world analogue.
- God of Evil: There are several, particularly the ones worshiped in Atlantis.
- Heroic Fantasy: A.k.a. swords and sorcery.
- Kill It with Fire: Most spirit creatures are susceptible to fire damage.
- Leg Cling: Present on the cover of the Player's Guide.
- The Need for Mead: Most (sucessful) adventures end in carousing and revelry.
- Our Demons Are Different: Demons based on Native American legend.
- Our Vampires Are Different: Scaled vampires.
- Physical God: Human god-kings, as well as gods, demons and other spirits taking physical form.
- Scenery Porn: The art features some dramatic cityscapes.
- Shapeshifting Trickster: Manifests in several forms, from Coyote to Mudhead Kachinas.
- Wild Child: This trope is turned into an entire player race as seen in the Feral Ones.
- World Half Empty: War, invasions, rampaging monsters, awakening eldrich horrors, environmental and social decline.
- A World Half Full: Thanks to the heroes, there is still hope.
- Wretched Hive: Vidar, city of thieves. Also the Pirate Isles.