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Adding example for new trope Hoarding The Profits; Alphabetizing example for Hundred Percent Heroism Rating and removing natter.


[[folder:A-D]]

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[[folder:A-D]][[folder:#-D]]
* HundredPercentHeroismRating:
** Downplayed with the Fame stat that tracks your heroic exploits. High Fame increases most [=NPCs=]' [[RelationshipValues starting disposition]] and [[FameGate unlocks a few quests]], but for the most part you have to settle for the occasional quest-related compliment ("You're the one who closed the demon gate! The Hero of Kvatch!") and a thank-you statue for saving the world.
** ''Oblivion'' tracks fame and infamy separately so you can be greeted heartily when you approach a guard and then be chastised for being a thief when you talk to him.



* HighTurnoverRate: The Imperial City is this for law-enforcment. No less than three different captains-of-the-guard end up getting replaced, one for corruption, one for crossing the thieves guild, and one due to a Dark Brotherhood contract.

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* HighTurnoverRate: The Imperial City is this for law-enforcment. law enforcement. No less than three different captains-of-the-guard end up getting replaced, Watch captains get replaced during the game: one arrested for corruption, one {{reassigned|ToAntarctica}} for crossing the thieves guild, Thieves Guild, and one due to a assassinated by the Dark Brotherhood.
* HoardingTheProfits: The sidequest "A
Brotherhood contract.Betrayed" concerns three thieves who stashed a precious magical amulet in a triply-locked chest while they researched how best to fence it. One of them values their friendship much less than the payout, so he murders the other two for their keys.



* HornedHumanoid: The Dremora.

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* HornedHumanoid: The Dremora.Dremora are a Daedric people who resemble HadesShaded humans with a pair of short black horns.



* HundredPercentHeroismRating: You have to settle for the occasional compliment ("You're the one who closed the demon gate! The Hero of Kvatch!"). Although you get these based on your actions regardless of your fame or infamy. [=NPCs=]' disposition towards you also increases as your fame rating increases. Oh, and you do get a statue of your character built (it's essentially a copy of your character model at the time the quest was completed but stone textured) which is modeled with the most valuable items you have with you when you do this. There is a very nice and thus valuable dagger you get from the Brotherhood, which will take precedence. It just looks silly - full regalia, big armour, giant shield, ramming a 3 inch dagger [[StabTheSky into the sky]]...although, apparently, if you have enough torches in your inventory at the time of completion, your weapon will be [[IncendiaryExponent on fire]]!
** ''Oblivion'' tracks fame and infamy separately so you can be greeted heartily when you approach a guard and then be chastised for being a thief when you talk to him.
* HungryWeapon: the warrior Umbra holes up in an Ayleid ruin mostly to isolate her sword (also called Umbra) from the souls it lusts for. Of course, you, [[VideoGameCrueltyPotential the bastard that you are]], will kill her and take this evil thing for yourself.

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* HundredPercentHeroismRating: You have to settle for the occasional compliment ("You're the one who closed the demon gate! The Hero of Kvatch!"). Although you get these based on your actions regardless of your fame or infamy. [=NPCs=]' disposition towards you also increases as your fame rating increases. Oh, and you do get a statue of your character built (it's essentially a copy of your character model at the time the quest was completed but stone textured) which is modeled with the most valuable items you have with you when you do this. There is a very nice and thus valuable dagger you get from the Brotherhood, which will take precedence. It just looks silly - full regalia, big armour, giant shield, ramming a 3 inch dagger [[StabTheSky into the sky]]...although, apparently, if you have enough torches in your inventory at the time of completion, your weapon will be [[IncendiaryExponent on fire]]!
** ''Oblivion'' tracks fame and infamy separately so you can be greeted heartily when you approach a guard and then be chastised for being a thief when you talk to him.
* HungryWeapon: the The warrior Umbra holes up in an Ayleid ruin mostly to isolate her sword (also called Umbra) from the souls it lusts for.yearns [[SoulEating to eat]]. Of course, you, [[VideoGameCrueltyPotential the bastard that you are]], will kill her and take this evil thing for yourself.
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* NegativeAbility: The Cheydinhal Mage's Guild quest has Falcar, the local guild hall's leader, task the player with recovering a "Ring of Burden" from a nearby well. The only thing the Ring does is immediately add 150 pounds of weight to the player's inventory, and since the quest is early in the game, it's quite possible for this to kill you, as your Strength stat will be overwhelmed, leading you to become immobile and drown in the well. As it turns out, Falcar was counting on that--he's secretly a Necromancer who hopes to murder Mage's Guild hopefuls so he can use their corpses for his magic.

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* SuperNotDrowningSkills: Argonians can breathe underwater. PC's can breathe under water using spells or rings.
* SupportingTheMonsterLovedOne: In "Shivering Isles", the conspiracy theorist Muurine lives with her uncle Leo. Uncle Leo is a zombie locked on the second floor of her house, and it appears that she still loves him and feeds him (judging by the fact that the zombie is non-hostile, he's well fed). Muurine also appears to be unaware what exactly is wrong with Uncle Leo, saying he's only "not feeling well".
* SurprisinglyRealisticOutcome:
** The "Imperial Corruption" sidequest consist in investigating (justified) accusations of extortion againt Audens Avidius, one of Imperial City's captains of the guard. Unsurprisingly, trying to confront him without backup from other guards and ironclad proofs results in a failure and earns you a bounty.
** Trying to perform a BareHandedBladeBlock without an adequate level in the Block skill will cause you to take a fair bit of damage. Averted once your Block skill improves.
** In the ''Shivering Isles'' expansion, you are sent on a vital quest by Sheogorath to save his realm from destruction. If the player goes back to Cyrodill and then begins Sheogorath's daedric quest, he will be upset that you are wasting time rather than completing the tasks he has given you. [[spoiler:If you do so after being made the new Sheogorath, Haskil will appear and comment on you leaving offerings to yourself, as well as criticize you for wasting time if you have no yet resolved the threat facing the Isles.]]
** If the player attacks Sheogorath he will instantly kill them by teleporting them into the sky and letting gravity do the rest. What else would you expect to happen when you attack a god in his own realm?
** In the Shivering Isles, there's an Orc who's terrified of cats being followed by a Khajiit. Because of this he can hire the PC to get rid of them. That is, unless you are also a Khajiit, then he'll just have his guard dog attack you.


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* StupidityIsTheOnlyOption: Midway through the Dark Brotherhood's questline, you learn of a mysterious traitor in the ranks, but nothing comes of it. Later, Lucien Lachance, your mentor and a member of the Black Hand, the Brotherhood's governing body, makes you his personal Silencer and starts giving you advanced missions via "dead drops"--notes with the names and locations of your next targets. After two of these missions, the notes go from simple data to long, rambling descriptions of each victim and why they deserve to die; the handwriting of these notes also changes, as does the color of the paper they're written on. As you start taking out these supposed criminals, you can even investigate their homes and discover--surprise, surprise--Black Hand robes. Despite the obvious swaps and blatant evidence that the traitor is using you to take out the Brotherhood, there's nothing you can do to alert Lachance and identify the traitor until the very end of the questline, [[spoiler: when Lachance has been wrongfully executed for being the turncoat and the Night Mother, the Brotherhood's patron deity, nearly dies.]] You ''have'' to play out the quest exactly as the game directs you to, even though there are countless opportunities for you to prevent the near-destruction of the Dark Brotherhood [[PoorCommunicationKills by simply talking to someone.]]


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* SuperNotDrowningSkills: Argonians can breathe underwater. PC's can breathe under water using spells or rings.
* SupportingTheMonsterLovedOne: In "Shivering Isles", the conspiracy theorist Muurine lives with her uncle Leo. Uncle Leo is a zombie locked on the second floor of her house, and it appears that she still loves him and feeds him (judging by the fact that the zombie is non-hostile, he's well fed). Muurine also appears to be unaware what exactly is wrong with Uncle Leo, saying he's only "not feeling well".
* SurprisinglyRealisticOutcome:
** The "Imperial Corruption" sidequest consist in investigating (justified) accusations of extortion againt Audens Avidius, one of Imperial City's captains of the guard. Unsurprisingly, trying to confront him without backup from other guards and ironclad proofs results in a failure and earns you a bounty.
** Trying to perform a BareHandedBladeBlock without an adequate level in the Block skill will cause you to take a fair bit of damage. Averted once your Block skill improves.
** In the ''Shivering Isles'' expansion, you are sent on a vital quest by Sheogorath to save his realm from destruction. If the player goes back to Cyrodill and then begins Sheogorath's daedric quest, he will be upset that you are wasting time rather than completing the tasks he has given you. [[spoiler:If you do so after being made the new Sheogorath, Haskil will appear and comment on you leaving offerings to yourself, as well as criticize you for wasting time if you have no yet resolved the threat facing the Isles.]]
** If the player attacks Sheogorath he will instantly kill them by teleporting them into the sky and letting gravity do the rest. What else would you expect to happen when you attack a god in his own realm?
** In the Shivering Isles, there's an Orc who's terrified of cats being followed by a Khajiit. Because of this he can hire the PC to get rid of them. That is, unless you are also a Khajiit, then he'll just have his guard dog attack you.
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* EasilyForgiven:
** Emperor Uriel Septim VII forgives the PC at the start of the game (or more like he states that the reason he's in prison doesn't matter)
** Commit a crime and the guards will come to take you off to jail if you don't have the gold to pay the fine. If you go willingly, you need merely spend the night (at the cost of some points in one of your stats) and everyone will treat you as if nothing happened.
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* PreCharacterCustomizationGameplay: {{Downplayed|Trope}} -- In the tutorial mission, you select your [[FictionalZodiac Birthsign]] and Class, which convey innate abilities and skill specialties, when the Emperor and his bodyguard ask the player character about them partway through. The bodyguard might [[LampshadeHanging comment]] if your Class is completely at odds with the skills you've used thus far.

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If there are nine Zero Context Examples for Big Bad, eight of them are misuse. Moving to the character page as Arc Villain and the like, as applicable; Mehrunes Dagon is already listed there as the Big Bad of the game.


* BigBad:
** Mehrunes Dagon.
** Also, Umaril in Knights of the Nine, [[spoiler:Jyggalag]] in Shivering Isles, Frathen Drothan in Mehrunes' Razor, the Yellow Team Champion & Agronak gro-Malog in the Arena questline, Mannimarco in the Mages Guild questline, Ri'Zakar in the Fighters Guild questline, Hieronymus Lex for most of the Thieves Guild questline and [[spoiler:Mathieu Bellamont]] in the Dark Brotherhood questline.



** Late in the Dark Brotherhood quests, you are given assassination contracts by dead drop, which a traitor intercepts to trick you into killing Dark Brotherhood members instead. Even though the change in the letters' tone is obvious and several targets have Dark Brotherhood gear in their homes, even though you can visit your boss at home for a chat between killings, StupidityIsTheOnlyOption: you have to kill most of your superiors, get caught by your boss, and weather his WhatTheHellHero speech.

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** Late in the Dark Brotherhood quests, you are given assassination contracts by dead drop, which a traitor intercepts to trick you into killing Dark Brotherhood members instead. Even though the change in the letters' tone is obvious and several targets have Dark Brotherhood gear in their homes, even though you can visit your boss at home for a chat between killings, StupidityIsTheOnlyOption: you have to kill most of your superiors, get caught by your boss, and weather his WhatTheHellHero speech.



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Under "Vice City" entry: misspelled "illegeal" changed to "illegal"


* ViceCity: Bravil is home to a den that sells the otherwise highly regulated/illegeal addictive substance - skooma. In addition there are at-least three bars selling various intoxicants.

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* ViceCity: Bravil is home to a den that sells the otherwise highly regulated/illegeal regulated/illegal addictive substance - skooma. In addition there are at-least three bars selling various intoxicants.
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* HeavierThanItLooks: The [[MoleInCharge traitorous head]] of the Cheydinhal Mages Guild tasks you with retrieving a magic ring from a well. It turns out to be enchanted[[note]](In a bit of GameplayAndStorySegregation, it doesn't use the Burden enchantment, it's just extraordinarily heavy.)[[/note]] to weigh as much as a top-tier suit of heavy armour -- a deathtrap that drowned the last applicant he sent after it.
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* WhamLine: Mankar Camoran's monologue to the player: "The Principalities have sparkled as gems in the black reaches of Oblivion since the First Morning. Many are their names and the names of their masters: the Coldharbour of Meridia, Peryite's Quagmire, the ten Moonshadows of Mephala, and... and Dawn's Beauty, [[spoiler:the Princedom of Lorkhan... misnamed Tamriel by deluded mortals."]] Even after the release of Skyrim, it's still unclear if Mankar was lying or not.

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* WhamLine: Mankar Camoran's monologue to the player: "The Principalities have sparkled as gems in the black reaches of Oblivion since the First Morning. Many are their names and the names of their masters: the Coldharbour of Meridia, Peryite's Quagmire, the ten Moonshadows of Mephala, Mephala,[[labelnote:Note]]Due to a mistake on the part of the writer, Mankar matches none of the realms to the correct Daedric Prince; Merida's realm is the Colored Rooms, not Coldharbor (that belongs to her worst enemy, Molag Bal), ''Vaermina'' owns Quagmire while Peryite's realm is The Pits, and Moonshadow belongs to Azura, not Mephala (hers is the Spiral Skein).[[/labelnote]] and... and Dawn's Beauty, [[spoiler:the Princedom of Lorkhan... misnamed Tamriel by deluded mortals."]] Even after the release of Skyrim, it's still unclear if Mankar was lying or not.

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* FlatEarthAtheist: Zigzagged with Else God-Hater in Skingrad. [[spoiler:Her involvement with the Mythic Dawn]] might make this seem like a subversion, but she does mention that she has no trouble believing the [[spoiler:Daedric Princes]] exist, on the grounds that "they do things. Bad things, mostly, but things you can see." Yet she isn't convinced by the actions of the Nine Divines despite the consistent and measurable magical effects caused by praying at altars.

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* FlatEarthAtheist: FlatEarthAtheist:
**
Zigzagged with Else God-Hater in Skingrad. [[spoiler:Her involvement with the Mythic Dawn]] might make this seem like a subversion, but she does mention that she has no trouble believing the [[spoiler:Daedric Princes]] exist, on the grounds that "they do things. Bad things, mostly, but things you can see." Yet she isn't convinced by the actions of the Nine Divines despite the consistent and measurable magical effects caused by praying at altars.altars.
** The Heretics of the Shivering Isles don't believe in Daedric Princes despite living in a Daedric Realm ruled by one. They do acknowledge that Sheogorath exists and is their lord, but they think he's mortal like the rest of them... apparently having missed the cat eyes and him not aging. Of course, they ''are'' denizens of the Shivering Isles and thus completely out of their gourds, so at least they have a good excuse.
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** Ironically enough, this applies to ''[=NPCs=]'' more than it does the player. Low-responsibility [=NPCs=] will occasionally nick food, and when they're caught it'll be treated as a player stealing. However, [=NPCs=] can't be put in jail and don't usually have enough money to pay the fine, so the guards will attack them- and as they have armor and weapons and their targets are usually unarmed civilians, usually kill the poor NPC who got hungry and stole someone's sweetroll.


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* ThisIsntHeaven: Part of the Mythic Dawn's dogma is that those who die in service to the cult will be rewarded with immortality in paradise= with 'Paradise' being a special realm of Oblivion created by Mankar Camoran using the Mysterium Xarxes. You have to travel there as part of the main quest, where you find that it's a beautiful {{Arcadia}} with Ayleid-inspired architecture where it's always sunrise...[[spoiler:and filled with hostile Daedra who torment the Ascended Immortals there. The only way out is the Forbidden Grotto... which is a trap where Mythic Dawn members who lose faith are tortured with lava.]]

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** When fightng in the arena, the best strategy is to stay in the starting area and pick off your enemies with a bow and arrow as they [[ArtificialStupidity run directly toward you]] instead of, say, hiding behind one of the many pillars in the arena.
** Kathutet invokes this on the Player if he/she chooses to fight him for the Bands of the Chosen instead of doing his task.
-->'''Player''':''"I'll take this key from your corpse."''
-->'''Kathutet''':''"Your mind follows the simple path ... the choice of an animal. You see an enemy and you attack it, unthinking. But you have courage, at least. To slay a bold animal like you is not without glory."''

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** When fightng fighting in the arena, the best strategy is to stay in the starting area and pick off your enemies with a bow and arrow as they [[ArtificialStupidity run directly toward you]] instead of, say, hiding behind one of the many pillars in the arena.
** Kathutet invokes this on accuses the Player of this if he/she chooses to fight him for the Bands of the Chosen instead of doing his task.
-->'''Player''':''"I'll --->'''Player''': I'll take this key from your corpse."''
-->'''Kathutet''':''"Your
\\
'''Kathutet''': Your
mind follows the simple path ... the choice of an animal. You see an enemy and you attack it, unthinking. But you have courage, at least. To slay a bold animal like you is not without glory."''



* MasterForger: In the ThievesGuild quest line, the only person capable of forging a transfer recommendation for an Imperial Guard Captain is a mysterious "Stranger" who works out of an abandoned shack. His skill and anonymity are explained by [[spoiler:him being the [[KingOfThieves Gray Fox]], bearer of the Cowl of Nocturnal.]]

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* MasterForger: In the ThievesGuild quest line, the only person capable of forging a transfer recommendation for an Imperial Guard Captain is a mysterious "Stranger" nameless stranger who works out of an abandoned shack. His skill and anonymity are explained by [[spoiler:him being the [[KingOfThieves Gray Fox]], bearer of the Cowl of Nocturnal.]]]]
* AMasterMakesTheirOwnTools: The player's first quest after winning admission to the Arcane University is to create a personal MagicStaff. It's a unique process, unrelated to the usual ItemCrafting mechanics.



* MedicationTampering: One of the Dark Brotherhood quests requires you to assassinate a sickly bandit leader that way.

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* MedicationTampering: One of the Dark Brotherhood quests requires you to assassinate a sickly bandit leader that way.by stealthily replacing his medicine with poison.



* MoleInCharge: The vampire hunter organization [[spoiler:The Order of the Virtuous Blood's own leader is a vampire using it to deflect suspicion off of himself.]]

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* MoleInCharge: The vampire hunter organization [[spoiler:The Order of the Virtuous Blood's own leader is a vampire using it to deflect suspicion off of himself.scapegoat innocent people for his own murders. A vampire player character can just as easily take his place, though they can at least be a FriendlyNeighbourhoodVampire or [[HunterOfHisOwnKind hunt hostile vampires]].]]
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Crosswicking

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* HighlyVisibleLandmark: The [[TheTower White-Gold Tower]] in the heart of the Imperial City at the center of Cyrodiil is visible from almost everywhere else in the land, and nearly all roads in the land lead back there.
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''Franchise/TheElderScrolls IV: Oblivion'' is a RolePlayingGame developed by [[Creator/{{Bethesda}} Bethesda Softworks]] and released in 2006 for PC and Xbox 360 and one year later for the UsefulNotes/PlayStation3.

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''Franchise/TheElderScrolls IV: Oblivion'' is a RolePlayingGame developed by [[Creator/{{Bethesda}} Bethesda Softworks]] and released in 2006 for PC and Xbox 360 and one year later for the UsefulNotes/PlayStation3.
Platform/PlayStation3.



* CitadelCity: Imperial City.

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* CitadelCity: Imperial City.City is built on its own island and has a massive set of Ayleid-era walls and towers on top of that. [[spoiler:Not that this does it any good when Mehrunes Dagon starts opening portals inside the walls.]]
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* ColdSnap: The time you spend in Bruma will be fairly well defined by it's snowy enviroment both in and around the town.

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* ColdSnap: The time you spend in Bruma will be fairly well defined by it's its snowy enviroment both in and around the town.
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Drop The Hammer is now a disambiguation page.

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--> "What's with all this sneaking about? I'd much rather look my target in the eye and say something scary like, 'I am the deliverer of death!' and hit them with a [[DropTheHammer hammer]]."

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--> "What's with all this sneaking about? I'd much rather look my target in the eye and say something scary like, 'I am the deliverer of death!' and hit them with a [[DropTheHammer hammer]].hammer."



* DropTheHammer: Oblivion has a range of warhammers, heavy two-handed weapons which deal damage just as heavy. Notably, some minotaurs use them as one-handed maces.



* GiantMook: The Xivilai, massive daedra who wield battle axes and [[DropTheHammer warhammers]] in ''one hand''.

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* GiantMook: GiantMook:
**
The Xivilai, massive daedra [[BrutishCharacterBrutishWeapon who wield battle axes and [[DropTheHammer warhammers]] in ''one hand''.

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Crosswicking


* FameGate: The Heaven Stones, which can only be activated and grant you their Greater Powers after the sum of your Fame and Infamy reaches a certain value. Also, the ''Knight of the Nine'' expansion has an {{inversion}}; it requires your character to be free of any infamy, which means (unless you've been an absolute saint for the whole game) you have to go on a pilgrimage to every single shrine in the game to receive a blessing.

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* FameGate: The Heaven Stones, which can only be activated and grant you their Greater Powers after the sum of your Fame and Infamy reaches a certain value. Also, the ''Knight of the Nine'' expansion has an {{inversion}}; it requires your character to be free of any infamy, which means (unless you've been an absolute saint for the whole game) you have to go on a pilgrimage {{pilgrimage}} to every single shrine in the game to receive a blessing.


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* {{Pilgrimage}}: The ''Knights of the Nine'' add-on has a subquest where you have to visit each of the Nine Divines' shrines scattered around the province in order to advance the main quest.
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Added example(s), Not enough context (ZCE)


** Also, Umaril in Knights of the Nine, [[spoiler:Jyggalag]] in Shivering Isles, Frathen Drothan in Mehrunes' Razor, Mannimarco in the Mages Guild questline, Ri'Zakar in the Fighters Guild questline, Hieronymus Lex for most of the Thieves Guild questline and [[spoiler:Mathieu Bellamont]] in the Dark Brotherhood questline.

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** Also, Umaril in Knights of the Nine, [[spoiler:Jyggalag]] in Shivering Isles, Frathen Drothan in Mehrunes' Razor, the Yellow Team Champion & Agronak gro-Malog in the Arena questline, Mannimarco in the Mages Guild questline, Ri'Zakar in the Fighters Guild questline, Hieronymus Lex for most of the Thieves Guild questline and [[spoiler:Mathieu Bellamont]] in the Dark Brotherhood questline.
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Added example(s), Not enough context (ZCE)


** Also, Umaril in Knights of the Nine, [[spoiler:Jyggalag]] in Shivering Isles, Mannimarco in the Mages Guild questline, Ri'Zakar in the Fighters Guild questline, Hieronymus Lex for most of the Thieves Guild questline and [[spoiler:Mathieu Bellamont]] in the Dark Brotherhood questline.

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** Also, Umaril in Knights of the Nine, [[spoiler:Jyggalag]] in Shivering Isles, Frathen Drothan in Mehrunes' Razor, Mannimarco in the Mages Guild questline, Ri'Zakar in the Fighters Guild questline, Hieronymus Lex for most of the Thieves Guild questline and [[spoiler:Mathieu Bellamont]] in the Dark Brotherhood questline.
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Spelling/grammar fix(es)


The game launched during a turning point in the medium, and served as a guinea pig of sorts for the Xbox Live Marketplace and DownloadableContent, receiving a significant amount of new content, ranging from player homes, to a whole new story arc in the form of ''Knights of the Nine'', which was eventually released on PC as well. The game also received a full expansion called ''Shivering Isles'', dealing with Sheogorath, the Daedric prince of madness, in 2007.

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The game launched during a turning point in the medium, and served as a guinea pig of sorts for the Xbox Live Marketplace and DownloadableContent, receiving a significant amount of new content, ranging from player homes, to a whole new story arc in the form of ''Knights of the Nine'', which was eventually released on PC as well. The game also received a full expansion called ''Shivering Isles'', dealing with Sheogorath, the Daedric prince Prince of madness, in 2007.
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Spelling/grammar fix(es)


The game launched during a turning point in the medium, and served as a guinea pig of sorts for the Xbox Live Marketplace and DownloadableContent, receiving a significant amount of new content, ranging from player homes, to a whole new story arc in the form of ''Knights of the Nine'', which was eventually released on PC as well. The game also received full expansion called ''Shivering Isles'', dealing with Sheogorath, the Daedric prince of madness, in 2007.

to:

The game launched during a turning point in the medium, and served as a guinea pig of sorts for the Xbox Live Marketplace and DownloadableContent, receiving a significant amount of new content, ranging from player homes, to a whole new story arc in the form of ''Knights of the Nine'', which was eventually released on PC as well. The game also received a full expansion called ''Shivering Isles'', dealing with Sheogorath, the Daedric prince of madness, in 2007.
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Spelling/grammar fix(es)


What follows is a lengthy quest to save the province of Cyrodiil, heartland of the Empire which spans the whole continent of Tamriel, from destruction at the hands of Mehrunes Dagon, the Daedric prince of destruction.

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What follows is a lengthy quest to save the province of Cyrodiil, heartland of the Empire which spans the whole continent of Tamriel, from destruction at the hands of Mehrunes Dagon, the Daedric prince Prince of destruction.
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Trope was cut/disambiguated due to cleanup


** Also, the Utherfrykte Matron. The Utherfrykte was an obscure BonusBoss in the "Bloodmoon" expansion for ''Morrowind.'' In relation to this is an NPC from Bloodmoon, the foxy Svenja Snow-Song, who became your character's second in command at the Solstheim Mead Hall. In Oblivion, you can find her husband's journal at Dive Rock, detailing numerous nightmares she had regarding the creatures. Having enough of it, the two decided to venture to Cyrodiil to slay their Matron, only for Svenja to get eaten alive by the creature before getting off a shot. Her husband watches in horror, and is mortally wounded soon after, being able to make it back to their nearby camp to finish writing. You can find the husband's body and journal at the camp, and can also slay the Matron once and for all. Inside its body is Svenja's bow... along with her mostly digested corpse.

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** Also, the Utherfrykte Matron. The Utherfrykte was an obscure BonusBoss OptionalBoss in the "Bloodmoon" expansion for ''Morrowind.'' In relation to this is an NPC from Bloodmoon, the foxy Svenja Snow-Song, who became your character's second in command at the Solstheim Mead Hall. In Oblivion, you can find her husband's journal at Dive Rock, detailing numerous nightmares she had regarding the creatures. Having enough of it, the two decided to venture to Cyrodiil to slay their Matron, only for Svenja to get eaten alive by the creature before getting off a shot. Her husband watches in horror, and is mortally wounded soon after, being able to make it back to their nearby camp to finish writing. You can find the husband's body and journal at the camp, and can also slay the Matron once and for all. Inside its body is Svenja's bow... along with her mostly digested corpse.
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* InitiationQuest: While joining the [[MagicalSociety Mages Guild]] is as simple as talking to a guild leader, gaining access to the [[WizardingSchool Arcane University]] in the Imperial City (where most of the Guild's best services including Enchanting are located) requires getting a letter of recommendation from each of the guild hall stewards. Cue a number of {{Fetch Quest}}s to get their recommendation, with the notable exception of one who is [[spoiler:a TreacherousAdvisor in league with the [[SidequestSidestory questline's]] BigBad]], who gives you a SuicideMission trying to get you killed, instead.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: This game has a few of these, and finding each one of them generally is a GuideDangIt moment.
** Erandur-Vangaril (a lich). He can only be found in a specific cave that none of the game's quests lead you to, and can only be fought there once your character reaches a certain level.
** The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place.
** There's also the Uderfrykte Matron at Dive Rock.

to:

* BonusBoss: This game has a few of these, and finding each one of them generally is a GuideDangIt moment.
** Erandur-Vangaril (a lich). He can only be found in a specific cave that none of the game's quests lead you to, and can only be fought there once your character reaches a certain level.
** The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place.
** There's also the Uderfrykte Matron at Dive Rock.



* OptionalBoss: This game has a few of these, and finding each one of them generally is a GuideDangIt moment.
** Erandur-Vangaril (a lich). He can only be found in a specific cave that none of the game's quests lead you to, and can only be fought there once your character reaches a certain level.
** The giant slaughterfish, who shows up in one of the dungeons you explore in the Thieves Guild questline, but chances are you won't ever see this one if you don't fully explore the place.
** There's also the Uderfrykte Matron at Dive Rock.



** OrderReborn: The Knights of the Nine

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** * OrderReborn: The Knights of the Nine

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