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** The third game takes the story to the Kessari[[note]]Spelled like this in the manual and Stardock's re-release, while in-game dialogue spells it as "Kessarri"[[/note]] Quadrant, on the far side of the galaxy. The player, captaining a new Precursor ship, is sent on a mission together with representatives of all the other friendly races to find out why hyperspace travel has suddenly become impossible. Upon arrival, each race becomes stranded in a different star system, forcing each of them to set up a colony and rely on the player's ship as their only means of interstellar transportation. As the player explores the Kessari Quadrant, they soon encounter many strange and hitherto-unknown races, and discover a new impending threat to all sentient life in the galaxy.

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** The third game takes the story to the Kessari[[note]]Spelled like this in the manual and Stardock's re-release, while in-game dialogue spells it as "Kessarri"[[/note]] Quadrant, on coreward from the far side region of space where the galaxy.previous game took place (called the "home quadrant" in this game). The player, captaining a new Precursor ship, is sent on a mission together with representatives of all the other friendly races to find out why hyperspace travel has suddenly become impossible. Upon arrival, each race becomes stranded in a different star system, forcing each of them to set up a colony and rely on the player's ship as their only means of interstellar transportation. As the player explores the Kessari Quadrant, they soon encounter many strange and hitherto-unknown races, and discover a new impending threat to all sentient life in the galaxy.
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* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story. Cut dialogue reveals it was orignally going to lead to major revelations, such as the fact the biological differences between the two Ur-Quan were actually just superficial, and that it would be possible to bring back the original brown Ur-Quan species through crossbreeding. The Eternal Doctrine was conceived when the Kohr-Ah learned of the Eternal Ones, and after the destruction of the Sa-Matra it started to spread to the Kzer-Za too.

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* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story. Cut dialogue reveals it was orignally originally going to lead to major revelations, such as the fact the biological differences between the two Ur-Quan were actually just superficial, and that it would be possible to bring back the original brown Ur-Quan species through crossbreeding. The Eternal Doctrine was conceived when the Kohr-Ah learned of the Eternal Ones, and after the destruction of the Sa-Matra it started to spread to the Kzer-Za too.

Changed: 165

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* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story. Cut dialogue reveals it was orignally going to lead to major revelations, such as the fact the biological differences between the two Ur-Quan were actually just superficial, and that it would be possible to bring back the orignal brown Ur-Quan species through crossbreeding.

to:

* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story. Cut dialogue reveals it was orignally going to lead to major revelations, such as the fact the biological differences between the two Ur-Quan were actually just superficial, and that it would be possible to bring back the orignal original brown Ur-Quan species through crossbreeding.crossbreeding. The Eternal Doctrine was conceived when the Kohr-Ah learned of the Eternal Ones, and after the destruction of the Sa-Matra it started to spread to the Kzer-Za too.
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* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story.

to:

* AbortedArc: The Kohr-Ah subplot is never explained (save for the implication that the few Kohr-Ah who were brought along as observers radicalized some of the Kzer-Za) or resolved, and has no connection to the rest of the story. Cut dialogue reveals it was orignally going to lead to major revelations, such as the fact the biological differences between the two Ur-Quan were actually just superficial, and that it would be possible to bring back the orignal brown Ur-Quan species through crossbreeding.

Added: 217

Removed: 215

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* InconsistentSpelling: The manual and Stardock's short-lived re-release spell the name of the game's setting as the "Kessari" Quadrant (with one R), while in-game text calls it the "Kessarri" Quadrant (with two R's).



* SpellMyNameWithAnS: The manual and Stardock's short-lived re-release spell the name of the game's setting as the "Kessari" Quadrant (with one R), while in-game text calls it the "Kessarri" Quadrant (with two R's).
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: The Captian leaves [[spoiler:the Neo-Dnyarri locked in the ship as it's being used as a makeshift bomb]] during the ending.
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* BlackmailIsSuchAnUglyWord: Inverted: the Melnorme find gifting (as opposed to trading) thoroughly vulgar. If you run out of fuel and get stuck the Melnorme will swoop in and sell you some so you can continue the game, but if you manage to do so with no cash or valuable items/ship components, their Trade Master will be obviously ill at ease as he insists that they're not giving you some, they're investing in you.

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* BlackmailIsSuchAnUglyWord: Inverted: the Melnorme find gifting giving (as opposed to trading) thoroughly vulgar. If you run out of fuel and get stuck the Melnorme will swoop in and sell you some so you can continue the game, but if you manage to do so with no cash or valuable items/ship components, their Trade Master will be obviously ill at ease as he insists that they're not giving gifting you some, they're investing in you.
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* BlackmailIsSuchAnUglyWord: Inverted: the Melnorme find gifting (as opposed to trading) thoroughly vulgar. If you run out of fuel and get stuck the Melnorme will swoop in and sell you some so you can continue the game, but if you manage to do so with no cash or valuable items/ship components, their Trade Master will insist, obviously ill at ease, that they're not giving you some, they're investing in you.

to:

* BlackmailIsSuchAnUglyWord: Inverted: the Melnorme find gifting (as opposed to trading) thoroughly vulgar. If you run out of fuel and get stuck the Melnorme will swoop in and sell you some so you can continue the game, but if you manage to do so with no cash or valuable items/ship components, their Trade Master will insist, be obviously ill at ease, ease as he insists that they're not giving you some, they're investing in you.
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Added DiffLines:

* BlackmailIsSuchAnUglyWord: Inverted: the Melnorme find gifting (as opposed to trading) thoroughly vulgar. If you run out of fuel and get stuck the Melnorme will swoop in and sell you some so you can continue the game, but if you manage to do so with no cash or valuable items/ship components, their Trade Master will insist, obviously ill at ease, that they're not giving you some, they're investing in you.
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** Red dwarf stars have only cold planets (blue orbits), as RealLife ones are expected to have orbiting at such distances of them, and as you go up in temperature and size from there warmer planets appear (sometimes so ludicrously hot, hotter than any exoplanet known in the real world) that you wonder why they're not simply classified as "Magma Worlds"). For that matter too, planets with atmospheres are hotter than those without it.

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** Red dwarf stars (the smallest and less luminous stars) have only cold planets (blue orbits), as RealLife ones are expected to have orbiting at such distances of them, and as you go up in temperature and size from there warmer planets appear (sometimes so ludicrously hot, hotter than any exoplanet known in the real world) world, that you wonder why they're not simply classified as "Magma Worlds"). For that matter too, planets with atmospheres are hotter than those without it.
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** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent. [[JustifiedTrope Justified]] due to the technological limitations of the time, as the game was designed to be installed from diskettes, and probably practical reasons (why to have a planetary system with dozens of moons and bodies of similar sizes even if you put in just those as big as [[https://en.wikipedia.org/wiki/Ceres_(dwarf_planet) Ceres]] occupying precious storage space, if most aren't likely to be explored and will have little effect on gameplay?).

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** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent. [[JustifiedTrope Justified]] due to the technological limitations of the time, as the game was designed to be installed from diskettes, and probably practical reasons (why to have a planetary system systems with dozens of moons and bodies of similar sizes even if you put in just those as big as [[https://en.wikipedia.org/wiki/Ceres_(dwarf_planet) Ceres]] occupying precious storage space, if most aren't likely to be explored and will have little effect on gameplay?).



** Also the color of orbits. Blue orbits mean planets with frigid temperatures, grey ones hotter but still in the outer edge of the habitable zone, green ones planets in the habitable zone and perhaps with life, and red and ''specially'' orange orbits searing hot worlds.

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** Also the color of orbits. Blue orbits mean planets with frigid temperatures, grey ones hotter but still in the outer edge of the habitable zone, green ones planets in the habitable zone and perhaps maybe with life, life that it's not just bacteria and similar ones, and red and ''specially'' orange orbits searing hot worlds.
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** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent. [[JustifiedTrope Justified]] due to the technological limitations of the time, as the game was designed to be installed from diskettes, and probably practical reasons (why to have a planetary system with dozens of moons and bodies of similar sizes occupying precious storage space, if most aren't likely to be explored?).

to:

** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent. [[JustifiedTrope Justified]] due to the technological limitations of the time, as the game was designed to be installed from diskettes, and probably practical reasons (why to have a planetary system with dozens of moons and bodies of similar sizes even if you put in just those as big as [[https://en.wikipedia.org/wiki/Ceres_(dwarf_planet) Ceres]] occupying precious storage space, if most aren't likely to be explored?).explored and will have little effect on gameplay?).

Added: 707

Changed: 322

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** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent.

to:

** Only the largest moons of the Solar System (those at least more or less as large as the Moon, er, Luna) are featured. Also, the asteroid[[note]]Even if a base on Ceres had a very important role in the backstory[[/note]] and Kuiper[[note]]Thus none of those large bodies on it as large as Pluto. To be fair, [[ScienceMarchesOn they were not discovered until many years after the game had been developed]][[/note]] belts as well as planetary rings are absent. [[JustifiedTrope Justified]] due to the technological limitations of the time, as the game was designed to be installed from diskettes, and probably practical reasons (why to have a planetary system with dozens of moons and bodies of similar sizes occupying precious storage space, if most aren't likely to be explored?).


Added DiffLines:

** Also the color of orbits. Blue orbits mean planets with frigid temperatures, grey ones hotter but still in the outer edge of the habitable zone, green ones planets in the habitable zone and perhaps with life, and red and ''specially'' orange orbits searing hot worlds.


Added DiffLines:

** Red dwarf stars have only cold planets (blue orbits), as RealLife ones are expected to have orbiting at such distances of them, and as you go up in temperature and size from there warmer planets appear (sometimes so ludicrously hot, hotter than any exoplanet known in the real world) that you wonder why they're not simply classified as "Magma Worlds"). For that matter too, planets with atmospheres are hotter than those without it.

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