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* EarlyBirdCameo: The Crawling One makes a brief appearance disguised as Alice in End D of ''I'', way before Grimm or anyone else understood what "Alice" is. A lesser known cameo however is that, after getting said ending, if you return and converse with the "Corpse" (actually Jabberwock) it will trigger [[https://youtu.be/MpTRUkQe08A a scene]] where will mention The Crawling One and hint at Alice's nature, and then disappear. Walking northeast from that spot at that point then allows you to witness The Crawling One observing you from just out of reach.

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* EarlyBirdCameo: The Crawling One makes a brief appearance disguised as Alice in End D of ''I'', way before Grimm or anyone else understood what "Alice" is. A lesser known cameo however is that, after getting said ending, if you return and converse with the "Corpse" (actually Jabberwock) it will trigger [[https://youtu.be/MpTRUkQe08A a scene]] where she will mention The Crawling One and hint at Alice's nature, and then disappear. Walking northeast from that spot at that point then allows you to witness The Crawling One observing you from just out of reach.
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--> '''Corpse:''' ㅤㅤㅤㅤㅤㅤ'''crawling'''ㅤㅤㅤㅤㅤㅤcame.

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--> --> '''Corpse:''' ㅤㅤㅤㅤㅤㅤ'''crawling'''ㅤㅤㅤㅤㅤㅤcame.

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* EarlyBirdCameo: The Crawling One makes a brief appearance disguised as Alice in End D of ''I'', way before Grimm or anyone else understood what "Alice" is.

to:

* EarlyBirdCameo: The Crawling One makes a brief appearance disguised as Alice in End D of ''I'', way before Grimm or anyone else understood what "Alice" is. A lesser known cameo however is that, after getting said ending, if you return and converse with the "Corpse" (actually Jabberwock) it will trigger [[https://youtu.be/MpTRUkQe08A a scene]] where will mention The Crawling One and hint at Alice's nature, and then disappear. Walking northeast from that spot at that point then allows you to witness The Crawling One observing you from just out of reach.
--> '''Corpse:''' The one who created Wonderland is her, not Grimm.
--> '''Corpse:''' The name '''Alice Liddell''', to him, to her. Interfered.
--> '''Corpse:''' ㅤㅤㅤㅤㅤㅤ'''crawling'''ㅤㅤㅤㅤㅤㅤcame.
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!! The Crawline One / "Alice"

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!! The Crawline Crawling One / "Alice"
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leafbig_5.png]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bapho.png]]




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!! The Crawline One / "Alice"
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tco.png]]


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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/maymay_6.png]]
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* MagicallyIneptFighter: The ring that she give you upon finishing her request, ''Baphomet's Favor'', forcing you to become this since it [[PowerAtAPrice greatly increases all parameters at cost of setting your MP to 0]], making skills that [[CastFromHitPoints cost HP]] the only ones you can use, which are mostly physical... unless you happen to have [[StarterGearStayingPower Sorcerer's Staff+10]] that [[ReducedManaCost reduces MP cost to 0]], in which case you are free to use magic to your heart's content while still gain the benefits from it.

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* MagicallyIneptFighter: The ring that she give gives you upon finishing her request, ''Baphomet's Favor'', forcing forces you to become this this, since it [[PowerAtAPrice greatly increases all parameters at cost of setting your MP to 0]], making skills that [[CastFromHitPoints cost HP]] the only ones you can use, which are mostly physical... unless you happen to have the [[StarterGearStayingPower Sorcerer's Staff+10]] that [[ReducedManaCost reduces MP cost to 0]], in which case you are free to use magic to your heart's content while still gain gaining the benefits from it.
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* Matricide: After being shut down by Grimm during the final confrontation in End D of ''I'', she is offed by her own daughter Mary Sue.

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* Matricide: {{Matricide}}: After being shut down by Grimm during the final confrontation in End D of ''I'', she is offed by her own daughter Mary Sue.
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* Matricide: After being shut down by Grimm during the final confrontation in End D of ''I'', she is offed by her own daughter Mary Sue.
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* TheAlcoholic: Has a love for wine to the point that she goes for the winery as soon as she and the player enter Winterbell; you can find her totally sloshed and lying on the wine-flooded floor, calling it "The only miracle of mankind's creation." It's revealed later that she doesn't actually get drunk off wine itself and [[DrunkOffMilk gets off more from the idea and atmosphere]].

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* TheAlcoholic: Has a love for wine to the point that she goes for the winery as soon as she and the player enter Winterbell; you can find her totally sloshed and lying on the wine-flooded floor, calling it "The only miracle of mankind's creation." It's revealed later that she doesn't actually get drunk off wine itself and [[DrunkOffMilk [[DrunkOnMilk gets off more from the idea and atmosphere]].

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[[caption-width-right:643:Great Ones, as depicted in the Chaos Dungeon. [[labelnote: Characters]] Left: [[BecameTheMask The Crawling One]]. Inner left: [[AlmightyJanitor Node]]. Up: [[ForTheEvulz Mary Sue]]. Inner right: [[AmbiguousInnocence Kuti]]. Right: [[BigBrotherBully Jabberwock]]. [[/labelnote]]]]


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[[caption-width-right:643:Great Ones, as depicted in the Chaos Dungeon. [[labelnote: Characters]] Left: From left to right: [[BecameTheMask The Crawling One]]. Inner left: One]], [[AlmightyJanitor Node]]. Up: Node]], [[ForTheEvulz Mary Sue]]. Inner right: Sue]], [[AmbiguousInnocence Kuti]]. Right: Kuti]], and [[BigBrotherBully Jabberwock]]. [[/labelnote]]]]

Jabberwock]][[/labelnote]]]]




* FourthwallObserver: A shared quality between most Outer Ones. Characters like Mary Sue, Baphomet, Jabberwock, Mabel and Node all have a deep understanding of the nature of the Gardens they are in as fakes when compared to these world's inhabitants, even in relation to Gardens do not belong to them. Mabel is so knowledgeable on the larger world most seem oblivious to that she can ramble about other Gardens and distant Gods for multiple minutes. Characters like The Crawling One even persist past their apparent death and invoke this trope ''literally'' by watching over Grimm and Leaf's like they're dolls in a dollhouse during their faux victory in End F.
* LargeHam: Most of them (Mary Sue, Baphomet, The Crawling One, Jabberwock, Mabel) have extremely eccentric, passionate and intense personalities, with the ones that are more subduded initially like Sue and Jabberwock dropping their acts eventually. Node and Kuti exist as the only exceptions to this, as they are ''mostly'' pretty tranquil.

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* FourthwallObserver: FourthWallObserver: A shared quality between most Outer Ones. Characters like Mary Sue, Baphomet, Jabberwock, Mabel and Node all have a deep understanding of the nature of the Gardens they are in as fakes when compared to these world's inhabitants, even in relation to Gardens that do not belong to them. Mabel is so knowledgeable on about the larger world most seem oblivious to that she can ramble about other Gardens and distant Gods for multiple minutes. minutes on end. Characters like The Crawling One even persist past their apparent death and invoke this trope ''literally'' by watching over Grimm and Leaf's Leaf like they're dolls in a dollhouse during their faux victory in End F.
* LargeHam: Most of them (Mary Sue, Baphomet, The Crawling One, Jabberwock, Mabel) have extremely eccentric, passionate and intense personalities, with the ones that are more subduded subdued initially like Sue and Jabberwock dropping their acts eventually. Node and Kuti exist as the only exceptions to this, this as they are ''mostly'' pretty tranquil.



* HeroOfAnotherStory: She's the Alice mentioned in "Tea Party for Three" movie in Queensland.

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* HeroOfAnotherStory: She's the Alice mentioned in "Tea Party for Three" movie in Queensland. The movie alone could have been a standalone game, where the previous iteration of Wonderland was [[AdventureFriendlyWorld said to be wondrous]], in which Alice journeyed with Grimm and the Black Rabbit, a trio who overcame threats like the Jabberwocky and the Red Queen.
* IdolSinger: Presents herself as such that sings to the masses who dearly love her.



* TheAlcoholic: Has a love for wine to the point that she goes for the winery as soon as she and the player enter Winterbell; you can find her totally sloshed and lying on the wine-flooded floor, calling it "The only miracle of mankind's creation." It's revealed later that she doesn't actually get drunk off wine itself and gets off more from the idea and atmosphere.

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* TheAlcoholic: Has a love for wine to the point that she goes for the winery as soon as she and the player enter Winterbell; you can find her totally sloshed and lying on the wine-flooded floor, calling it "The only miracle of mankind's creation." It's revealed later that she doesn't actually get drunk off wine itself and [[DrunkOffMilk gets off more from the idea and atmosphere.atmosphere]].



* FlunkyBoss: [[ExaggeratedTrope Exaggerated]]. She doesn't merely summon "flunky", she summons a ''full graded boss'' to her side, some of which outright [[SuperBoss endgame boss]], making entire fight devolve into defeating her before she attempt to do that.

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* FlunkyBoss: [[ExaggeratedTrope Exaggerated]]. She doesn't merely summon "flunky", "flunkies", she summons a ''full graded boss'' ''full-graded bosses'' to her side, some of which are outright [[SuperBoss endgame boss]], types]], making the entire fight devolve into defeating her before she attempt attempts to do that.



* IncreasinglyLethalEnemy: Her boss fight starts with her doing nothing but 'laughing in front of the mirror'. After several turns have passed however, she proceeds to [[FlunkyBoss summon another boss to her side]], which is includeds endgame bosses like the [[SuperBoss God's Odd Fish]]. If you fail to defeat her before she doing that, you're screwed.
* {{Irony}}: A character that is all-mighty, sits atop the hierarchy of the world above all mortals, is omnipresent and runs the Chaos Dungeon, a place largely themed after chess with a chess-themed final boss, who is extensively knowledgeable about so many things of the larger cosmos and other gods she can rant for what must be upwards of forty or fifty minutes all combined... Is terrible at chess. Seemingly. She loses repeatedly to both to Red Idol Prickett and to Node.
* MotorMouth: ''She talks. A. Lot. And asks to talk to you a lot.'' She is easily one of the characters with the most dialogue, if not ''the'' most dialogue. Mabel has well over a dozen idle chat lines in the Chaos Dungeon lobby,.and the famous descending the stairways talk just after the PointOfNoReturn of ''DLC 3'' has ''so many'' variations it can pull from (out of a maximum of 4 each time) that the [[https://youtu.be/8wwlKyH22Pk full video]] showcasing every tangent of conversation is ''14 minutes long.'' This is so much the case that there's multiple special interactions ''specifically'' about ignoring her talks, in which case her childishly frustrated reaction is adorable.
** In hindsight, this showcases just how willing she was to share with Grimm, compared to everyone else, even allies like Node who kept him in the dark, Mabel never held back information from him and helping him stay informed throughout his journey. And she is to be appreciated for that.

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* IncreasinglyLethalEnemy: Her boss fight starts with her doing nothing but 'laughing "laughing in front of the mirror'. mirror". After several turns have passed however, she proceeds to [[FlunkyBoss summon another boss to her side]], which is includeds includes endgame bosses like the [[SuperBoss God's Odd Fish]]. If you fail to defeat her before she doing that, you're screwed.
* {{Irony}}: A character that is all-mighty, sits atop the hierarchy of the world above all mortals, is omnipresent and runs the Chaos Dungeon, a place largely themed after chess with a chess-themed final boss, who is extensively knowledgeable about so many things of the larger cosmos and other gods she can rant for what must be upwards of forty or fifty minutes all combined... Is is terrible at chess. Seemingly. She loses repeatedly to both to Red Idol Prickett and to Node.
* MotorMouth: ''She talks. A. Lot. And asks to talk to you a lot.'' She is easily one of the characters with the most dialogue, if not ''the'' most dialogue. Mabel has well over a dozen idle chat lines in the Chaos Dungeon lobby,.lobby, and the famous descending talk during the descent down the stairways talk just after the PointOfNoReturn of ''DLC 3'' has ''so many'' variations it can pull from (out of a maximum of 4 each time) that the a [[https://youtu.be/8wwlKyH22Pk full video]] showcasing every tangent of conversation is ''14 minutes long.'' This is so much the case that there's multiple special interactions ''specifically'' about ignoring her talks, in which case her childishly frustrated reaction is adorable.
**
adorable. In hindsight, this showcases just how willing she was to share with Grimm, Grimm; compared to everyone else, even allies like Node who kept him in the dark, Mabel never held back information from him and helping him stay informed throughout his journey. And she is to be appreciated for that.

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